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1. The second tab allows to visualize the created video or to record a video following the movement of the mouse The Play button starts the selected video a reco rder z A ES Movie recorder Video Video eee souns compresion ioni Ss ox J cm Page 11 Visual Control IV Construction mode IV Construction mode Build mode This chapter introduces the second mode of the software Build mode The screen is split and contains the 3D view the Objects settings window and the 2D views 1 2D views 2D views Position of views The Build mode screen is split with the 3D view the Objects settings window and the 2D views idad Es Grid options 2D views properties Background color Grid properties Draw grid Grid color Horizontal Vertical Grid style Magnetic Page 12 Visual Control IV Construction mode 2 Stage size and color Stage size and color Colour and dimensions of stage width height and depth can be defined within this window available from the Stage menu or from the standard toolbar Colour amp Textures First you must select the face or select all faces to make your stage unicolored To change colour remove x from the default checkbox then select the colour from the following window As for the colour you must unselect the Default option to choose a texture for the walls Select the
2. Visual Control DT series USER MANUAL ROBE Lighting s r o e Czech republic e www robe cz Table of contents lPreface y y 1 Il First steps 3 1 3D stage 2 2 Your first stage 3 lll User mode 7 1 Rendering options 6 2 Resolution 7 3 Cameras 7 4 DMX levels 8 5 Universes patch 9 6 Movie recorder 10 IV Construction mode 13 1 2D views 12 2 Stage size and color 13 3 Inserting objects 14 4 Inserting fixtures 15 5 Simple objects editor 17 6 Objects settings 19 7 Layers 22 V Appendix 25 1 Menus 24 2 Toolbars 28 3 Shortcuts 30 4 Troubleshooting 31 Visual Control I Preface Preface Preface Our visualizer provides a real time 3D rendering of your stage It allows you to preview light movement colors and every other effect available in robotic intelligent lighting iris strobe dimmer shutter etc Light beams from conventional lighting PAR can be visualized as well It is also possible to insert objects to customize your stage such as trusses furniture etc from our own libraries of objects or to import objects from other CAD software With a little practice you will be able to reconstruct stages and venues in a very realistic way Note The most accurate 3D representations come from carefully created profiles libraries of lighting fixtures The 3D visualizer includes different modes each receiving the DMX signal from a different source software console desk network etc The so
3. DMX levels DMX levels Lamera Front view Right view Left view Top view Rear view Ne E Move Auto rotation a Screenshot Movie recorder k Delete Camera 1 lll User mode This is possible to visualize the DMX levels of the 4 universes by opening the following window from the standard toolbar Page 8 Visual Control li User mode Dibr umra 1 DMs DED une A irra 4 ma H uii 4 ii ar B ly 18 Tar ms Hi oe ees ika es es ee es es A es EVA A es es ss IA IA A N ds an LIH pa HA 131 F ig E ma 7 re m E EE Sd SB bal ro Ha Lar is bal iy fa a bpa A pka ha a Pa TA Fha a a A A AA A a iD A A A E AA AA E NR EL RR A A A AAA e E MEE E O E E RR RO E EEE AE A O O E ETE O O O Ai A O ACA AA Te Tie ike ce tp re TEITE S20 CL 308 2 2 0 2s 220 2280 22280201 280 PL ZST EZ A LN 206 SI 2 ETE EEE EE EE E E EEE EE EEE E EEE EEE EEE EE i EFTE ee ee ee ee ee ee ETETETT EEE ee EEE E EE E E EE 5 Universes patch Universes patch If not connected to another sofware the 3D visualizer can receive up to 4 DMX universes through different protocols Art Net SandNet Avolites ACDI User has to patch each universe to the correct input with the following window available from the standard toolbar To patch the universes select it the from the list and then assign a protocol Not used DMX signal coming from the USB Interface DMX through one of the Ethernet protocols avail
4. image BMP or JPG by clicking on the button You can also make your texture repeating horizontally and vertically by using the Texture repetition X and Y controls Units Stage settings Colors and Textures F AAA No walls No texture Units Page 13 Visual Control IV Construction mode 3 Inserting objects Insert objects The software gives opportunity to insert objects from a library Trusses furniture and sound system can be found there Objects may be removed from stage at any time To reach this library you need to open the following window by clicking on the Add button Objects library ae Regarder dans C Music instrument b Tt ee rie Drums El Synthe x Guitars El Sunthesizer x E Bugle x El Trumpet x El Drums x Upright piano x Grand piana x El ylophone x El Harp x Organ x El Sax x Mom du fichier Crum we Fichiers de type 2 files x e Drums x 105 Ko The library on the left side displays the available objects to be inserted Once selected the object automatically appears in the visualization window The object selected may be previewed before Page 14 Visual Control IV Construction mode it is inserted Click on Select to insert the object in your stage All the 3D objects available in the software are situated in the objects library However you can use your own objects X format lt is better to use simple objects
5. E Grand piano x Xvlaphone x El Harp x E organ x El Sax x Hom du fichier Druma 5 files x Fichiers de type Drums Page 4 Select _ Visual Control ll First steps The object will be inserted at the center of the stage You can move this object around the 3D stage using your mouse Furthermore using the object editing tools green arrow you can change the position orientation size color etc of any object selected from the list blue arrow These tools are explained in later sections of the manual Repeat these steps to add more objects Page 5 Visual Control li User mode Ill User mode User mode The software has 2 modes User mode and Buil mode The first one is for the visualization all features to modify the stage are disable This chapter introduces all features dedicated to the visualization even if most of them are available from the other mode as well 1 Rendering options Rendering options Several options are available to customize your stage and the rendering All of then are in Options menu Ambient lighting lt is possible to modify the intensity of Ambient lighting with the faders located on the Options toolbar View menu Options toolbar Fog density You can adjust the fog density on your stage To do so you must go to the Light beam menu Options menu and select UP or DOWN You can also modify the density from the Options toolbar or using t
6. V Appendix 4 Troubleshooting Here is a list of first things to be checked in case of problem with the sofware Please check that Microsoft DirectX 9b or any up to date version is installed on the computer Make sure that graphic cards drivers are correctly installed Under Windows XP please check that the hardware acceleration is at full in the Troubleshoot tab of the graphic card advanced properties window If DirectX is correctly installed enter DXDIAG in the Run section of the Start menu In the Dispaly tab please check that the following features are enabled DirectDraw acceleration Direct3D acceleration Page 31
7. because it is a real time application and big objects can make the program running slowly If you want to insert objects coming from another library you will have to choose whether you want to copy the object in the library Y ip Ej 4 Inserting fixtures Insert fixtures As for the objects the software makes it possible to insert fixtures from the library by clicking on Add fixture s from the Stage menu or from the standard toolabr The following window appears Patch rra He Si AE wy nit E i Fa F uwm iT i q A bi biri os Bii sh ee tH i U1 G2 lo a x id p mor brad i it di i ie fie te ee H H ee H A bh H i bab eS H ee ee i et E oar de El par Le eri E iat Bi i i et Pe pm mE EH JIE PET pie J i TA HA A E ls ES Ua Gm 6 FP or Fa ME EU ie R A E E EA E Hi E Ha EH EH Ha EF i ER H HI HH E HF HE E H i Hi BS Hi mJ Hi Hi F p A fh hn Aa in a ma i a i fe A j Ep e jA ee ee wt ed a H E7 i 312 EF OM HI FEJ 1 A HO A H E A O E kik ai a Sel Ha AH H H A H H AT HE A AN A A A A me in 7 Pd A A eS A oh Y AI A ST H ie ff 2 qe ad a a a di dl tk at ae a al ih ad ds dl A al ad a dl ai dl dl ada A a dl A A A j A A A dl E ins e a A E e FA YO ES El y El del EA E E ES ES Er A oD a A A es A A DN E dl E A Y A A E O A A O A A A A AA A O A A A Select a fixture from the list and then patch it using the Patch button after having specified the starting DMX address and the number of devices or by drag amp
8. view Rear vien Move y Auto rotation 0 w Screenshot ie Movie recorder m E Delete Display or not the the lower half of the screen Display or not the the right half of the screen Display the standard toolbar Display the camera toolbar Display the options toolbar Display the zoom toolbar Display de mouse toolbar Page 26 Always on bop Hide row Hide column Standard toolbar Camera toolbar e Options toolbar oom toolbar Mouse toolbar V Appendix Visual Control V Appendix Option to save automatically when exiting the sofware Enable disable the sound for any video played in the 3D stage Open the buttons assignment window Change the screen resolution Change the rendering mode Enable Disable shadows Change the sofware language Open the About window Start the online help Page 27 Visual Control V Appendix Language am English French Italiano German Espa ol Leds cote has e E Tanan sor ie a 3 ie ll Finnish Japanese Danish Ml Greek korean e pI e 4 Hungarian A Russian Dukch Svenska J a ee ea Portugu s TEA E Thai 2 Toolbars Toolbars summary left to right Standard toolbar Create a new stage Open a stage Save the stage Always visible option Open Construction mode Open User mode Add new fixture s Ope
9. 50 1 MH 240 525 Unerers DM 1 HAC 25041 HA SS os SA9SN00050 Page 20 Visual Control IV Construction mode Duplicate objects By resorting to the Duplicate function you can edit in and quickly position one or several objects For example imagine that you have designed a set of truss elements in circle and that you would like to carry out the same layout at 4 meters away on the left side The Duplicate function enables you to reinsert the whole set of objects and to move them proportionally in order to get a similar layout Now you can select your first group of objects referred to as circle 1 and by a simple mouse click make the following Duplicate menu appear on the screen fou should specify an offset hor new duplicated objects positions x 0 00 oy 000 MA 0 00 Objects list The list is located in the Objects tab of the Objects settings window All objects are listed and folders can be created to simply classify them The drag amp drop is used to move the objects within the list To add a new folder click on the New folder button from the toolbar The up and down arrow allow to expand or collapse the list To rename an object double click on it and then enter the new name It is also possible to select another layer for the objects by double clicking on the layer cell and selecting a layer from the list Note It is possible to display or not each column of the list by clicking on the title
10. able Page 9 Visual Control li User mode Univeses patch OMe univers gt DMS univers 2 O Unused DM Univers 3 OME Univers 4 k S Interface jara OMe univers ga Protocal L DMX 11 DMs univers 17 Interface 1 OMA Univers 2 Artnet OMX univerz 1 OMA Univers 3 m Unused DM Univers 4 Unused i a 6 Movie recorder Movie recorder It is possible to record a video using the Movie recorder tool which is available from the Camera menu or from the toolbar The first tab allows to specify a list of different points of view and their fade and a wait time It is possible to preview the movie by clicking on the play button you can select either to loop or not A destination file and a compression quality have to be selected before to start recording Once this is done press the record button to start recording Positions are saved in the stage file it is also possible to reset these positions by clicking on the New button It is also possible to add sound to the video by selecting the sound option The attached sound has to be played within the Windows Media Player while the video is being recorded Make sure that the Windows recording options are correctly setup Page 10 Visual Control li User mode Movie recorder BB Movie recorder Cal Video
11. any more The layer must be ungrouped to do add or remove an object Listing 4 i a ik B i Instrus E Synthesizer o Drums 1 Fixtures Page 23 Visual Control V Appendix V Appendix This chapter introduces all the menus toolbars and shortcuts of the software The last section shows what to check do in case of problem with the software 1 Menus Menus Menus summary Create a new 3D stage Open a 3D stage Save the 3D stage Save the 3D stage with another name Import a 3D stage Export a 3D stage Print Print preview Print properties Open the Construction mode Open the User mode Open the Stage settings window Open the Simple objects editor Add fixtures Exit the sofware Page 24 Visual Control T Open Save Save AS y Import 3 Export Print Print preview Print setup Build mode User mode 3 Stage settings E Simple objects editor Add fixture s Quit Front view Right view Left view Top view Rear view Move the camera Auto rotation Create a screenshot Open the Movie recorder window Save the current position of the camera Delete the selected camera Custom camera 1 Custom camera 2 Custom camera 3 Custom camera 4 V Appendix Page 25 Visual Control Always visible option Lamera Front view Right view Lert view Top
12. bar with the right button of the mouse Page 21 Visual Control IV Construction mode Listing 330 19 S Name Scene g Truss 9 Drapes Tubes E Drums 7 Layers Layers Like picture editing sofware the 3D visualizer works with layers All fixtures and objects are included in one or several layers By default all inserted objects are placed in the Objects layer and the fixtures in the Fixtures layer However the user can create its own layers and move objects and fixtures from layer to layers by drag amp drop Here are the layers properties Color A color can be defined for each layer all objects of this layer will be displayed with this color in the 2D views Visible or not A layer can be visible or not this makes the object fixtures visible or not in the views 2D and 3D Lock or not A layer can be lock and therefore all included objects and fixtures can not be moved The objects of a locked layers are shown in green when they are selected Group This option can be very useful when several objects have to be moved together This feature allows to move all the layer like a single object Page 22 Visual Control IV Construction mode For instance Place several fixtures and the truss in the same layer and group it Now when a fuxture is selected the entire layer can be moved or rotate like a single object Note Once a layer is grouped adding a new object is not possible
13. drop Make sure you select the correct universe first by selecting the right tab It is also possible from the toolbar or by clicking with the right button of the mouse on a fixture to copy paste fixture s duplicate fixture s with a wizard Page 15 Visual Control IV Construction mode rename a fixture delete fixture s All actions can be canceled with the UNDO button To select a fixture click on it or click and draw a selection rectangle Then moving the selected fixture S becomes possible by holding the left button of the mouse To move a fixture to another universe just drag it to the corresponding tab and this will open the new universe When controlled by another sofware the 3D visualizer can receive the patch informations directly 2 modes are available The Automatic mode will insert all fixtures from the controller patch and remove the current devices of the 3D visualizer that are not in the controller The Manual mode allows to patch any fixture coming from the controller or not Several fixtures can be patched to the same DMX address p Warning g Controller patch changed Click here to update It is better to use this window only in Automatic mode to not lose all changes made before The list on the left side shows the fixtures informations received from the controller The orange fixtures are those available in the controller and already patched in the 3D visualizer the blue are
14. ftware is capable of visualizing up to 4 DMX universes simultaneously The patching for the fixtures within the 3D visualizer can be done automatically if it is linked to a software controller If this is not the case fixture patching must be done manually Entire DMX universes follow the same rule Moreover you can separate DMX universes within the visualizer i e Universe 1 linked to a USB DMX IN interface while Universe 2 linked to Art Net protocol 3 Zenith ews Bele Page 1 Visual Control ll First steps ll First steps First steps This chapter introduce the basics to simply use the 3D visualizer It includes a description of the files used to save the projects and the first steps to create a 3D stage 1 3D stage 3D stage 3D stages are saved with the evs format and can be open saved indefinitely Stage dimensions inserted objects and fixtures are also saved in these files Options Auto save when quit It is also possible to import or export 3D stages to or from zipped files with the Import Export buttons of the Stage menu Saving a 3D stage including all required files X files BMP or JPG files for the textures and the re open it on another computer which does not contain the same objects Page 2 Visual Control ll First steps 2 Your first stage Your first stage The following section describes how to create your first stage introducing you to the basics of our 3D visualizer It will al
15. he keyboard shortcuts LEFT and RIGHT Rendering mode It is possible to switch between Normal and Powerful rendering mode The software starts automatically in Powerful mode if your graphic card is compatible However you can switch to the Normal mode if you think that it runs too slowly Shadows Y a Az Page 6 Visual Control li User mode 2 Resolution Resolution lt is possible to choose from 5 different levels of screen resolution for the 3D views This option allows to adapt the software to the performance of your graphic card If the rendering is too slow select a lower level of rendering Options Minimum Rendering mode Low Shadows Medium High Maximum 3 Cameras Cameras Views It is possible to move the camera with the mouse see the buttons assignment from the Options menu if the Move option is selected from the Camera menu Differents views front left can be selected from the menu or from the toolbar They can also be selected with the 1 to 5 keyboard keys Personal views Up to 4 different views can be created in addition to the default ones using the Save option from the menu The current view position and orientation will be then saved Those view can be called from the menu or with the 6 to 9 keyboard keys Auto rotation Page 7 Visual Control An auto rotation option is available from the Camera menu or the O keboard key ScreenShot 4
16. n the DMX input window Open the universes patch Open the stage settings window Open the simple objects editor Page 28 Visual Control V Appendix Undo Redo Options toolbar Adjust ambient lighting Adjust the fog intensity Change the rendering level Enable disable the laser rendering Enable disable shadows Camera toolbar Open the movie maker window Create a screen shot Camera menu Zoom toolbar Zoom menu assign a zoom function to the left button of the mouse Fit Zoom OUT Zoom fader Zoom IN Page 29 Visual Control V Appendix 3 Shortcuts Shortcut keys Automatic rotation Front view Right view Left view Top view Rear view Camera 1 personal Camera 2 personal Camera 3 personal Camera 4 personal Move camera OOnNDOOF WN O Esc Quit the sofware Delete Delete selected layers fixtures or objects Cirl N Create a new 3D stage Ctrl O Open an existing 3D stage Ctrl Z Undo Ctrl Y Redo Buttons assignment selection Left button Objects moving Z axis Wheel button Camera moving Right button Camera rotation Left button Zooey Mouse wheel Light beam LeftyRighkt anos Rendering mode Fz Shadows F3 Objects moving horizontal Lefty Right arrows Objects moving vertically Up Down arrows Objects moving on specified axis A Objects moving on speced axis Y Objects moving on specified axis Z Help Page 30 Visual Control
17. nsparency Color Default jet Height Textures Defaut m L Pe miscl jpg video Depth Fixtures list The list is located in the Objects tab of the Objects settings window All fixtures are listed and folders can be created to simply classify them The drag amp drop is used to move the fixtures within the list To add a new folder click on the New folder button from the toolbar The up and down arrow allow to expand or collapse the list To rename a fixture double click on it and then enter the new name It is also possible to select another layer for the fixtures by double clicking on the layer cell and selecting a layer from the list The list shows information that can not be modified like the name of the profile or the DMX address and some options that can be modified like the beam color the frost effect and gives the possibility to invert PAN TILT channels The 4 last columns are Gel color can be modified by clicking on the color The frost effect a frost effect is available for every fixture Invert Pan Invert Tilt Listing EAT ds Cano Bento Biner Sue el Type de projecteur of Cake MP Vies P D Vitesse A0 04 MAL 250 vi HH MAC 2804 41 M4 1 lt 1 13 gt Univers DAX 1 BAT SS Vi HA a oi onne mac 250 vi MHA lt 14 28 gt Unes DM 1 HAC 25041 HH SS as A2ND00o0D ENC Ma 27 gt Uer DML HAC 23081 SS os S2nN000050 mac 2
18. so include a description of the files used to save different projects Your First Stage JE 13 Sud oT 4G From the Stage menu select Stage settings A window will open where you can adjust the size and color texture for each of the walls on your stage Notice the options available to select individual walls show or hide walls repeat textures in both the X and Y axis and change units between metric and English Stage settings Colors and Textures _ No walls Ho texture Texture repetition s Dn br EJE Texture repetition r From the Stage menu select Build mode This will split your 3D visualizer window into 4 sections 3D rendering 2D top view 2D front view and Object Fixture Settings You can control the size and content of these sections even hide them Page 3 Visual Control Parametres ll First steps Liste Objects Ls Fixtures e ee E Mom g Scene l Truss Drapes Tubes Instrus 03 aX se Calque From the Object Settings section click on the Add object button gray cube next to the red arrow in the picture above to insert an object from our libraries i e Music Instrument Drums x Objects library Regarder dans Drums Guitars E Bugle x O Music instrument E Synthe x E Synthesizer x E Trumpet E Upright piano x
19. those patched in the 3D visualizer and not in the controller The user can select the devices he want to insert or not Click on Patch to insert the selected fixtures The 3 options allow to select the patch mode and 2 display options Here they are to show only the fixtures available in the controller and not patched in the 3D visualizer or the entire patch automatic or manual patch display or not the popup window when the patch has changed Page 16 Visual Control IV Construction mode Fitch ene Leek Wer dimers len Pal eb Mol ihres DAET univer 2 DPE uretrit J ik a oh ie oe aaka Fiche 1 Ge a q at ae a Ts ta rr Pob ji did al a aj ii dy ad de del e ll a H Hi Geet a ph i y hon a combrodies Jm eS EN A AA Fliks 4 popa endo Pear al hangar E pi ae E o ee ee 04 30 505 00 E 5 Simple objects editor Simple objects editor This new tool enables you to create your own objects and reuse them later on Simple objects editor Select an object 2 Cube Sphere Cylinder Custom Size Textures Mo texture Page 17 Visual Control IV Construction mode 3 different types of objects can be created Cube Sphere Cylinder You can modify dimensions and then save them under the Microsoft X format The Flat option enables you to add 2 cm in height and to q
20. uickly create a rectangular or circular screen in shape and reuse it over and over again in your future stages Textures You can also add a texture to an object You must unselect the No option to do so Then you just have to select an image by clicking on the button Custom objects editor Show the grid Number of ponta Depth 040 12 w Page 18 Visual Control IV Construction mode 6 Objects settings Objects settings Moving objects or fixtures In this window objects and fixtures can be shifted individually or in a group using the multi selection mode There are six different settings available three movements on the X Y Z axis width height and depth of the stage and also three rotating movements around these very axes Thus objects can be positioned as they actually are on your stage You must open the Location tab to do so and select objects and fixtures from the list see below The last tab allows to simply setup the positions of the fixtures in line circle rectangle Param trez ba Location 2 Circle O Square Rectangle z 51 00 O Matrix Changing size and colour of objects We must go to the Size and Color tabs to change these settings It is possible to modify the transparency of a 3D objects this can be very useful to create a window Page 19 Visual Control IV Construction mode Parametres Lx a Ep Parametres E al Eyal Tra

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