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Doppler User Manual
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1. Table of Contents Chapter L cscsiiscertencdaddasendetsctmsadvesaedesecossecde Quickstart 2 Chapter2 sssssississsssessssescesssseso General Introduction 4 Chapter seseisssessssodsssesssessosoesesrsssioe Example of Use 5 Chapter 4 000000000000000000000 Controls and Interface 8 Chapter5 ssessissssssrsscsssesepisosossos Preset Descriptions 12 Doppler Manual 1 Chapter 1 Quickstart Doppler is the effect heard when a sound source such as a car or train passes by and the pitch changes Pitch sounds higher as the sound approaches and sounds lower as it goes away Waves Doppler processor is very easy to operate and has a small set of controls It is based on reality in that some controls behave according the laws of physics air damping gain changing with distance However you can set the values of Doppler to work well outside those laws it is said there is reality and there is Hollywood when it comes to effects and the appropriate perception of them Sometimes what an audience would expect is not based on the laws of physics at all Trigger Revi Bright ey Time Doppler Doppler GUI Ihe main controls of the Track are Start position End position Curve of the line middle handle on Track A Doppler Manual The interface shows a rectangular space in front of you the listener Imagine that you are standing at the bottom center of the space indi
2. with nearly all parameters set to emulate natural behavior It is just a basic long track Works well with steady sounds such as trains helicopters engines car and truck sounds Long approach and away 20sec Another classic long track still very reality based but this time with a longer approach and gentle pitch shift made even gentler by the slight curve away from the listener Note that the Pan control is set to only 30 to avoid extreme panning The Reverb adds a blurring effect that can emulate subway tunnels or nearby buildings Medium in out 5 5sec Moderate effect medium refers to the amount of the effect not the length of the track to be used with car passing scenes for example Medium passing fast 10sec A faster and longer version of the previous preset but with very sharp curves to greatly increase the gain and pitch changes Short in long away 10sec One of the most classic effects is to have a short time for the approach when the pitch is higher than reality and a long time for the object to travel away as would be done in a classic long shot of film High speed passby 4sec C lose proximity to the central point and the short track time make the effect very strong and gives the impression of very significant speed For a stronger and faster effect try the Rocket flyby setups 12 Doppler Manual Fast in out U turn Not something that too many rocketships do in real life but they certainly do
3. Descriptions All of the factory presets for the Doppler are just suggestions and examples as you ll nearly always have to customize all the settings for the effect you need Doppler is a very context sensitive type of process and it would be rare that a preset would satisfy the need but may serve as a starting place Some of the presets have specified default times which of course can be changed but to achieve the proper effect the total track time and distance of the object passing by are interactive Therefore if you shorten the track time the effect will be stronger because the object will move faster to compensate you would need to move the entire line away from the central listening point If you lengthen the track time the effect will be weaker and you d need to move the entire line closer to the central listening point in order to keep the pitch shift the same Doppler Reset default This setting is also the default when you first insert or open the Doppler on a track A basic right to left effect passing close by with some exaggeration of the pitch and pan effects The little touch of reverb adds a sense of space and enhances the distance Superfast flyby 1 9sec The very short time and very close distance at the center plus the curved track make the effect strong Such settings would be good for rockets spacecraft andobjects coming very close to the viewing position Long passing close 16sec Classic reality
4. it on screen By having the sound approach the listener then make a very sharp turn and go away from the listener the effect becomes extreme That s what Hollywood is all about non reality or bigger than life Right approach away center 10sec One example of a completely off center effect with the entire line being to the right of the center line both in acoustic space and in the user interface The fact that the Center time and the actual center of the track occur before the signal actually pans is a non realistic aspect of the effect A great advantage of the WaveSystem is that you can select the entire line and drag it around while keeping the exact shape of the line making it easy to put the line anywhere desired in the stereo field Rocket flyby 5sec A variation on the high speed passby but for a very strong effect in pitch shift Rocket flyby 3sec Faster faster faster version of the above Straight away 15sec Although the pitch shift is constant the effect is still strong although most of the effect dependson the gain change drop as the object moves away Straight in 15sec Same as the previous except that the pitch is higher than reality and the gain will increase as the object ap proaches __The following setups are purely for effect These setups are examples of how to use the Doppler for non traditional processing Some do not even use the Doppler effect at all such as the Pannerizer while other
5. of the Track are draggable cursors which control where the travel begins and ends CENTER HANDLE In the middle of the Track is a draggable cursor up down only which lets you curve the Track and adjust the path of the moving sound source 1 i r Li J l Manual Track Mode amp Trigger control section Track Mode amp Trigger controls TRACK TIME Controls the total length of the Track in seconds It does not have to be set to the same length of your sound segment or region although in most cases it would be If you wanted the Doppler to begin in the middle of the region by setting the Track Time to a smaller value and using the Manual Trigger you can control exactly where the effect begins CENTER TIME The peak of the doppler s pitch effects will generally default to one half of the Track Time but by setting the Center Time to different values the sound can be given acceleration before or after the point With settings less than half of Track Time acceleration will be achieved as the sound approaches making the sound peak at the Center Time With Center Time settings greater than half of Track Time the object will approach more slowly until the Center Time is reached then will accelerate as the object moves away MODE Choose either continuous cycling or one shot behavioral modes Continuous will simply repeat the Track Time and Doppler process over and over one shot mode will start when the process is triggered ei
6. act that this doesn t actually match the movement on the screen has nothing to do with it powerful effects are purely subjective If they match the observed action then they are correct from the listeners perceptual viewpoint Tweaking the effect Now that you have the pitch shift and timing adjusted enhance the effect by changing the amount of reality or by exaggerating one or more aspects of reality In real life a doppler effect sound will be softer when it is farther away and will have some loss of high frequen cies due to damping of those frequencies by the air Air Damping Low frequencies are actually transmitted very well at long distances In addition reflections from the surroundings such as buildings hills trees and other objects produce a reverberation Of course if the object is passing from left to right then the panning spatial placement also changes with pitch Each of these controls is provided with a range from 0 off to 200 exaggerated with 100 representing a reasonable form of realistic behavior according to the observed laws of nature Each control also has a Bypass button The 4 secondary controls 1 Gain 2 Pan 3 Air Damp 4 Reverb amount time brightness 6 Doppler Manual Gain volume of the sound will change with distance To exaggerate the effect setting the Gain value to higher than 100 will make distant sounds even softer For no gain change at all set th
7. cated by the red dot and the object will pass in front of you ey eee Select the audio segment you wish to preview noting the length in seconds Select the Doppler plug in from your plug in menu Set the Track Time in seconds to the length of your audio segment Preview the sound to start the Doppler effect Adjust the curve of the Track by dragging the center handle QuickTips The Center Time control will adjust when the peak of the Doppler effect occurs By default it is always one half the value of the Track Time but you may need for the effect to peak at a different time in the Track Note that the Curve Handle does not reflect this Center Time but the speed of the Travel Cursor does reflect the relationship of the Center Time The controls on the right side of the interface allow you to adjust the reality parameters such as gain air damping and so forth You may reduce them to zero or increase them to exaggerated levels For all of these controls setting the value to 100 represents a realistic behavior in moderate air temperature at sea level Values of 0 will turn that control off each has a range up to 200 for exaggerated effects Doppler Manual Ei Chapter 2 General introduction A little history The Doppler effect was named for an Austrian physicist Christian Doppler 1803 1853 who theorized that sound waves from a moving source would be closer together as the sound came closer and furth
8. desired effect equal to or less than the selected region Set the Trigger for Energy so it will trigger with the first onset of audio Set the direction to go from left to right arrow will point to the right Drag the left Handle start point to the left corner but slightly above the baseline Drag the right Handle end point to the right side higher up than the start point further away Drag the Center Handle down toward the listener s position the red dot Doppler Manual 5 e Listen to the effect by playing or previewing depending on if you have a real time application or a preview process file based application Now to make the sound approach with a faster speed set the Center Time to less than half the Track Time e Adjust the Start End and Center points to tweak the pitch shift Changing the Center Time will make the peak of the effect happen at the indicated time after the trigger occurs Use the Gain to achieve the expected volume shift or you can do it with automation for precise control Using the Pitch can help you tweak the intensity of the pitch shift for a better match to the screen action Finally if the effect still isn t strong enough make the Start and End points closer to the center line so that the curve is sharper Warp the path toward you very strongly Then the sound will be making literally a U turn in front of you producing the strongest possible pitch shift effect The f
9. e Gain to 0 Many sound designers will prefer to perform a Doppler effect on a sound with no panning whatsoever as they want the re recording mix engineers to have control over the exact placement of the sound when they mix to picture This is also true for many game sound design engineers In this case they would set the Pan value to 0 so that the output of the processor is mono The Pitch control was included in one of the five major controls although it is grouped as part of the reality controls on the right edge of the processor In practice you will find that you adjust the Pitch control both in the initial rough settings of the effect and in the secondary tweaking of the reality of the sound process The actual doppler effect is defined as the perceived pitch shift due to movement of the object that is making the sound and this effect can also be easily made hyper real by increasing the Pitch value to above 100 Air Damping is simply the loss of high frequencies as sound travels through the air and is very obvious on jets and other high speed doppler sounds It is subjectively more effective on the sound as it travels away from the listener but applies equally to the approach Waves Doppler contains a simple but effective Reverb tail generator that emulates the reflections from the surroundings The gain of the reverb is inverse to the position of the sound relative to the listener This means that as the sound i
10. er apart as the sound went further away The frequency that would be heard would change Closer spaced waves would have a higher pitch and waves further apart would have a lower pitch This is due to the fact that the speed of sound is relatively constant although a relative one depending on altitude temperature and humidity Mr Doppler proved his theory in 1842 by having trumpet players standing on a train pass by at varying speeds He also had a musician stand with him who could take careful note of the changes in pitch of the trumpets as the train passed by This proved his theory very well and he also theorized that this would apply to light but he couldn t create a proof for this Later a scientist named Fizeau generalized Doppler s theorem and did indeed find that the Doppler Effect was applicable to light and to other propagations of waves through mediums For example this is how the police can track the speed of a moving car and how it has been theorized that the universe is expanding by observing the red shift or lowered frequencies of stars moving away from our perspective OK that s probably enough history There will not be a test 4 Doppler Manual Chapter 3 Example of use Mast important controls To begin adjusting a Doppler effect may we suggest that you work primarily with these controls Start point End point e Curve of Track e Center Time Pitch These 5 controls are the most cri
11. for any given track path PITCH The actual Doppler effect was primarily observed by Mr Doppler for the changes in pitch However for proper perceived effect you may need to increase or reduce the actual pitch shift to get what you need Setting Pitch to 0 will have no Doppler effect at all when set to 100 Pitch is more realistic and of course can be set up to 200 for stronger effect Usually you ll find that careful balancing between Pitch Start and End points Curve of Track and Center Time will give the motion and pitch shifting desired 10 Doppler Manual AIR DAMP With increasing distance sound travelling through air has progressively less high frequencies reaching the listener When set to 0 there is no air damping effect the sound will be flat in frequency response with no high frequencies removed with distance When set to 100 the more realistically the sound will be damped reduced in high frequencies starting about 10kHz Setting the Air Damp value higher than 100 will increase the effect by further decreasing the amount of high frequencies REVERB Controls the amount of reverb in the output mix This is not a wet dry control but instead is a gain control to mix reverb into the output REVERB TIME Total time of the reverb tail in seconds REVERB BRIGHTNESS Controls the high frequency characterof the reverb tail from 0 0 to 1 0 where 1 0 is the brightest sound Doppler Manual 11 Chapter 5 Preset
12. s closer the reverb level is lower and as the sound is further away the reverb level increases The amount of this level change and the overall level of the reverb is controlled by the Reverb value It may take a bit of tweaking to get this part of the effect correctly set because of the interaction between Reverb Time and Reverb level The Bright value controls the damping of the high frequencies of the reverb tail and nearly always will be set to a value significantly lower than 1 00 say around 0 5 The Bright control is scaled with an arbitrary value Doppler Manual Chapter 4 Controls and Interface Direction Space Display of Doppler Space Display This window shows a field in front of the listener who is always located at the 0 0 point indicated by the red dot A sound that is moving from the Start to End point will be shown in this space display along with the start end points and the Moving Cursor will travel on the Track Direction DIRECTION In the upper left of the Space Display are two arrows which control direction of Travel on the Track ELAPSED TIME n the upper right of the Space Display is the elapsed time counter which resets at the beginning of each Doppler cycle TRACK The orange line as seen in the Space Display shows the path of the sound source as if it were moving The Track has START AND END POINTS and the CENTER HANDLE 8 Doppler Manual START AND END POINTS At the ends
13. s use the effect to the extreme such as Jerky Tape machine The Physics anomaly setups are possibly a function of a feature in the code as the track looks as if to pass thru the listener and behind them although that is not what the processor actually produces There are probably many more little corners to this processor such as these that are well worth exploring Percussion spinner Pannerizer Jerky Tape machine Physics anomaly Physics anomaly 2 Doppler Manual 13
14. ther by Energy triggered by threshold or Manual TRIGGER Choose either Energy or Manual modes The Energy trigger starts the Track cycle when it detects audio The Manual trigger simply starts the doppler effect cycle each time it is clicked even if the Track cycle has not yet been completed Doppler Manual 9 Ei Pew Inne BETTE Master Reality control section Master reality controls Each of these controls have an associated Bypass button for easy comparison or elimination of that effect GAIN When sounds are at a distance their level is lower However for doppler effects you may not want to have normal nature or real physics in control When Distance Attenuator value is at 0 there is no gain change sounds at a distance will have the same level as when they are close As the value approaches 100 the more realistic the actual level will be for the distance of the sound source The gain can be increased to 200 for exaggerated gain drop PAN Waves Doppler produces a stereo output based on the travel of the sound source on the Track However you may want to reduce or increase this effect For example many sound effect editors prefer to have a mono output on a dopplered sound so that the panning can be controlled by the re recording mix engineer To reduce the output to mono set Pan to 0 When set to 100 Pan is more realistic The Pan can be increased up to 200 to increase the panning effect
15. tical to the timing of the effect the depth of the pitch change and the rate of change in the effect After these 5 controls are adjusted for proper timing and pitch shift then the Air Damping Gain Pan and other controls be tweaked for more precision in the effect __ Spaceship example Suppose you have a space ship sound that needs to go by at some medium speed The soundfile does not change pitch at all it sustains a steady relative pitch or sound The perspective on the screen is of a ship that starting from the far left part of the screen coming toward you the viewer then passing by on the right Of course there are several non realistic issues to deal with There is no sound in space there are no spaceships like this yet and Doppler doesn t have light years as part of its calibration However it is the perception of the effect that is the only important thing It is the rate of change in position and the proximity to the listening position that produces the effect Greater effect can be achieved by having the sound simply pass closer to the listener s position therefore the effect of extended distance Doppler can be made within any distance measurement We need a strong effect and the strongest ones are made when a sound changes quickly between coming toward you and going away from you Therefore we ll start the sound at a far left position and end it at a far right position Set the Track Time for the length of the
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