Home
XGrabtor 0.33 Manual
Contents
1. Note This function is only available to ants not to queens This node is an engine which takes some of the agent s life energy and reconverts it into a piece of food The amount of energy is a real number used as input for the spit node This process is lossy so if the agent spends F energy units the created piece of food only carries 2 units at its creation Note the following statement is specific to the particular dynamics of your current implementation Numbers may vary A piece of food rots away at 30000 units So to create a piece of food that remains in the simulation for a while an agent has to spend more than 60000 units otherwise the piece of food will rot away right away and the simulation will seem to do nothing As a good rule of thumb a spit amount of 100000 is probably around the order of magnitude which you may want to consider Note the network created represents the complete instantaneous calculation and action performed dur ing one simulation cycle Having a constant input of say 100000 connected to a spit node will create some pieces of food and cause the agent to die almost immediately because of hunger If that is not what you want you must control the spitting action 3 2 4 Pheromone Flag Accepts a real value between 0 and 4 and rounds it to the closest integer which is then used as a flag This flag serves as a signal to other ants and can be read out by other ants using the pheromone sensor
2. Sec 3 1 3 See also XRaptor manual 3 2 5 Child Node Note This node only works for queen agents It accepts a real number as input If that number is larger than 0 5 a child ant is created Note that similar to spit a continuous value above 0 5 will have the queen immediately create a number of ants and then die If that is not what you want you have to stop the queen creating ants at some point 3 3 Math Functions 3 3 1 Constant Node This node creates a constant value at its output The value can be edited without having to disconnect and delete the node 3 3 2 Multiplicator There are two types of contacts index and value ones Two indexes cannot be combined however different incoming value connections can By default they are combined additively with exception of the multiplicator node If several connections converge on a multiplicator input connection the output of the node returns the product of these In particular you can use the multiplicator node as a gate to control whether to let a real value through or not 3 3 3 This node inverts the sign of a real number 3 3 4 1 2 This node returns the multiplicatory inverse of the input node 3 3 5 Step This node takes any real value as input and returns 0 if the input value is negative and 1 if the input is nonnegative gt 0 Note It has been identified as a design error that step does not return O if the input is exactly 0 However for sak
3. radar screen in a circle around them relative to their position and orientation There is a limited distance to which an agent can detect objects Objects outside of that range cannot be detected The sensed objects node is probably one of the most complex nodes in the system because it does several things at once it saves the users the hassle to write object selection mechanisms on their own And that s how it works The node has one input and one or more output connections The input contact can be used to specify a team to which an ant belongs The output contacts give indices of objects detected On creating the node a popup menu allows to choose the e object types ant queen and food e the number of objects to be detected e and whether the group team will be selected or antiselected for To understand the operation in detail ignore the input contact for a moment A sensed objects node shows in its label a list of object types which it is able to recognize The output contacts then represent all objects matching one of these types sorted from top to bottom according to their distance from the current agent The top output contact therefore denotes the closest object of the given type As example if the selection type is ant food the sensed objects node will recognize any object around it that is either an ant or a food object Therefore the output contacts will from top to bottom give the index for the closest object th
4. Quick Reference for XGrabtor 0 33 Daniel Polani 1 Introduction The following is a very brief overview over some functions of XGrabtor It does not attempt to be a complete introduction in either XGrabtor or XRaptor and has only been created to provide a preliminary guide for usage of XGrabtor For XRaptor a detailed manual is available under the XRaptor web page It describes the dynamics of the scenarios as well as their C interfaces Any more detailed account of the functions of the graphical programming environment XGrabtor will unfortunately have to wait for future releases Of course you are welcome to contribute 2 Basic Philosophy The main idea of XGrabtor is to smoothen further the XRaptor learning curve and allow to work with currently the ant scenarios without having to know C and the C interfaces of XRaptor just using a graphical user interface Consequently the whole interface is graphical based In this preliminary manual we will not explain all the details of the software but give only an overview over the nodes 3 List of Nodes Nodes can be created by right clicking the mouse The nodes are grouped into the following types e sensors e engines e math functions e delays 3 1 Sensors 3 1 1 Sensed Objects The sensed objects node is used to select what type of objects an agent ant or queen can see around it To fully understand it one must see that in XRaptor the objects are seen by the agents like on a
5. at is ant or food the second contact the index for the second closest object that is ant or food and so on This until the last contact is reached If there are fewer objects in the viewing range than there are output contacts the output contacts for which there is no corresponding object return an undefined index If the input group i e team contact is connected to some output contact specifying a group it selects for objects belonging to that group team By that one can selectively choose to concentrate on ants from a specific group A very typical input would be for instance the agent s own group Then the sensed objects node will show only agents from one s own group Food particles will always be selected for because they have no group property It is possible to switch on an antiselection In that case the input contact is called antigroup instead of group and the teams selected for are those whose group is not given in the contact In particular if the input is set to the agent s own group the sensor detects only enemy ants and of course food if specified Note that antigroup has the opposite logic of group If no input is given a group contact will detect agents of any team An unconnected or undefined antigroup however will not detect any agent Note the output of sensed objects node is an index denoting an object It would itself be useless unless one can read out specif
6. e of the consistency during coursework phase this property is not changed at this time 3 3 6 Index Gate Since indexes cannot be arithmetically combined as values can it is not possible to use an arithmetic construct like the multiplicator to control the flow of an index through the network Index gate allows to do that If the gate input is nonnegative then the in index is propagated to the out contact If not the out contact takes the undefined index value 3 4 Delays As mentioned above a network denotes an instantaneous flow of information from sensors to actuators However no loops are possible with the above nodes and thus no internal memory The delay nodes allow to delay the processing of a piece of information until the next simulation cycles Delays and only them can be part of a loop 3 4 1 Delay Value This node delays the transfer of an input value to the output contact by one simulation cycle For instance if in the initial simulation step the input is 1 then during this time step the output is 0 the default value Only in the next time step the output value will be one The output can be fed back into the input and affect computation for the next step if required You will need to use a strategy along these lines as the only way to create counters and memory 3 4 2 Delay Index The same thing as delay value but separate for index as indices require a different handling a
7. ic properties of the given objects Nodes that provide suitable functionality are e relative position e pheromone sensor e team group 3 1 2 Relative Position The relative position node takes an object index as input and returns its coordinates relative to the current agent as output Thus one typically connects it to one of the output contacts of an sensed objects node Its output contacts x and y denote the coordinates of the object relative to the current agent s position and orientation In short x denotes the agent s coordinate in front of the agent y towards the left of the agent An observed agent at position x y 20 10 would be reached by the current agent stepping 20 units exactly forward in its own coordinate system and then jumping left 10 units For more details consult the XRaptor user manual If the input is not given or the undefined index then x y 0 0 3 1 3 Pheromone Sensor Like the relative position node the pheromone sensor accepts an object index as produced by a sensed objects node as input and returns the pheromone flag set by the given object The flag is an integer numeric value between 0 and 4 in the current implementation of the scenario Its standard value is 0 but it can be set freely by the agents see Sec 3 2 below and its semantics is entirely up to the agent designers 3 1 4 Team Group Sensor Like the relative position node or the pheromone sensor the team group sen
8. nd do not allow arithmetics
9. sor accepts an object index as produced by a sensed objects node as input and returns the team group index the given object belongs to Its output can be plugged into the group antigroup input of another sensed objects node If the input of the team group sensor node is unplugged or the undefined index the node returns the agent s own team group code This way the agent can determine its own group 3 1 5 Hunger The hunger sensor is not connected to sensed objects node It is an independent sensor and returns a real value between 0 and 1 denoting the hunger status of the current agent A large value close to 1 means that the agent is going to die very soon a value close to 0 means that the agent is well fed 3 2 Actuators 3 2 1 Engine The engine node controls the movement of the agent The inputs into the two engines are real values between 1 and 1 If both values are the same positive value the agent moves straight ahead if the same negative ones it moves straight back if they are different the agent may also move around For details of the dynamics see XRaptor manual 3 2 2 Gobble Node The gobble node accepts a real value If that value is larger than 0 5 the agent tries to eat if it is close to a piece of food if it is smaller it will not eat the food and just collide with it Eating a piece of food is the only way an agent can replenish its energy See also the gobble action in the XRaptor manual 3 2 3 Spit Node
Download Pdf Manuals
Related Search
Related Contents
Jensen KT3098 User's Manual S/selden/enrolladotes furlex/formulario instrucciones para View - Expert Verdict Instrucciones de servicio UDT Samsung CE287DN Manuel de l'utilisateur macchina per il pane - manuale di istruzioni • brotbackautomat ThinkPad® T40 Series Guia de Serviços e Resolução Copyright © All rights reserved.
Failed to retrieve file