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ZSP Sound Programmer Manual Version 3 - English

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1. 5 bl ser wav Edd ZB No sample assigned Edd r Iho sample assigned Edd 3 No sample assigned Edd a xl a 4 4 xI TUTTE TEE AT Sample assignment to the reed inputs Loop Time 5 Reed1 Mo sample assigned Ode Reed No sample assigned Od Reed 3 No sample assigned d sample volume Page 13 9 Tab CV Settings Here all the CV settings can be set which cannot be set elsewhere in ZSP The CVs in the ranges CV 269 286 and CV 315 342 can be set for each loco All others CVs are considered to be Global and set for all locos Mi ZIMO Soundprogrammer Projekt mallet zpr Lok Set 1 Saks Project Decoder Settings Update Hilfe Cwe global CY number Delete Ly value Change Add Decoderadr W Don t change decoder adress CY display f Just changed Cys C AMCs CV s lok depending 269 286 315 342 CE 269 40 Ca efe 100 CVF grosi Ce 276 750 Page 14 10 Loading Sound Projects into the decoder The following functions are under Decoder on the main menu Mi ZIMO Soundprogrammer Projekt mallet zpr Lok Set 1 Sil EJ Project DE Settings Update Hilfe Load Code programmieren Ready to use file programmieren Steps E Cuffs Load just CVs to decoder l l y Documents IMOSProjektes 0 4 AL 2 6 6 2M allel US mallet zimo Load CVs From decoder Update decoder software Ask decoder name CE 2 Ha
2. Poa Fe No sample assigned Od Fa kupplung wav Od a F5 No sample assigned Od B puna a e wl FIO Entw ssem sias e oe oj Fit fse o e F13 losampleassned gt foe F14 No sampe asied o foe F15 Hooampleassned gt foe FIG No sample assigned Od l xl E UCU E E E E wo x x lt i a lt E E ae E E E E _ Page 11 7 Tab Decoder controlled sounds 7 1 Selection of Decoder controlled sounds All the sounds which according to certain events will be played by the decoder are defined in this tab view These include sounds for brake squeal and for steam engines steam sounds and water draining Mi ZIMO Soundprogrammer Projekt mallet zpr Lok Set 1 Saks Project Decoder Settings Update Hilfe Assignment of decoder controlled sounds Servos olume Funktion dB Serva Flo idle sound Sieder_0132IDM00 12a sewo2 2 gt Brakes squeal bremseway dB Serna F3 Water outlet fentwaessem loop Dia 3d gt eT ey Start whistle No sample assigned 0 dB Change direction No sample assigned d sample Pantographen Funktion Richtung Sound 4bhangig Thyristoren Mo sample assigned Beide E Motor No sample assigned z Bede 3 Beide E Schaltwerk No sample assigned 0 dB afro Beide In diesem Set deaktivieren Function keys for decoder contral Drive sound On Off FO l User sounds On Off Fe Cylinde
3. 10 1 Load Sound project to Decoder The sounds and the CV settings will be loaded into the decoder 10 2 Load Coded Sound Project to Decoder A Load Coded Sound Project and the CV settings will be loaded into the decoder 10 3 Load Ready to use Sound Project to Decoder A Ready to use Sound Project and the CV settings will be loaded into the decoder 10 4 Load just CVs to Decoder Only the CV values will be loaded into the decoder The CV s and Sound Files are very closely linked and this should only be used if only a few CV values were changed and no other changes made 10 5 Read CVs from Decoder If after the Sound Project was loaded some CVs have been changed in the loco then these changes can be read from the loco and stored in the Sound Project so they are not lost the next time the sounds are updated 10 6 Updating Decode Software The Decoder Update Tool is started so that new versions of the decoder software also downloaded from the Zimo Homepage can be uploaded to the decoder 10 7 Ask Decoder Name This will query which decoder is attached to the decoder update equipment MXDECUP or MX31ZL Page 15 11 Settings in ZSP Mi ZIMO Soundprogrammer Projekt mallet zpr Lok Set 1 E ok Project Decoder elie Update Hilfe Select COM port ecoder contr 5 Random Aeed 5 LY Settings Select Decoder Type Select soundcard Steps E Cuffs E ad Options Folde
4. ZSP ZIMO Sound Programmer Manual Version 3 11 12 2009 Contents kedwe reagire nen ea a insane dace tsa aha ieee teed 2 2 pemn Up tie NardW ate nnissicetiawaGudinal E A 2 kew E MA DEU P eE oe oe deere ate aslo setior dares ue et we dent E 2 DD Wy EMA A Gerea E a T E eee 2 SS astaline and Saarne AS Poorer r e E tates Ane a ere aatan ait 2 A 1OaGINe aA SOUNC PrOleC onae TA EA T eee aaNet 3 SS Man Mabie Sampe wits Gece S 3 SS Denne the basie pardel S nenesa edd ensnsalighuat deed suds tbactets E EENEG 3 5 2 Adding new samples wav files to the project eessessseeoeessssssssseeressssssssserrrssssssseeeeees 5 5 2 1 Adding Steam Chuff Samples for Steam Locos esessssssseenessssssssserrssssssssserrrsssssssees 6 5 2 2 Adding Driving Sounds for Diesel LOCOS esesssseeeenessssssssceresssssssscererssssssseerersssssssees 6 Ios Adn WU Ser SOUS a T A A E TE REE 6 32 3 Demne the Toop pomis of asampl sern a T a A 7 5 4 Removal of a Sound Sample or a Steam Diesel Sound Set cccecccccssseeseeeeeeeeeeeeeeenees 8 5 5 Preview Ob Steam OF DIESE SEIS gt ss2tsieeecoditda vole cehcenainde T N 9 O Japs Cab Conroe d SOUS ren E i cute denture meen eect ata O 11 T ab Decoder COMLLOMEG SONIS srr a E 12 7 1 Selection of Decoder controlled SOUNAS sisesrcciscisasie nia 12 7 2 Selection of the F keys to control the SOUN cc ceccccccccccccceeeeeseeceeeeceeaaeeeseeeeeeeeesaaeeeeees 12 of OSC UW OS ei ac
5. a nieces a ss Gudetiucwiece etc sae sac urate tices aan ce rita S 12 LAPa sap iSe da vibessucet cata das E cede araaeianaiedasiecs 12 8 Tab Random Reed input Sounds 0 0 esesesseecceeeeecaaeesseeeceeeeeeeaaseseeceeeeeesaaaeeneeeeeeeeeeaaas 13 Sal FRANC OMS OURS sac aies telat E se ia a oeetahe ela E A sloped slant E ies 13 oR ok OM 110 1 hs ener anne a cnr CTC ttc Senna nee nee Tetra Renee ns Sele nan set rere Renin gen ted Selene en eet 13 AON CUNO ess EE A et eal A S A EE E em esas eta E ace eed eee E 14 10 Loading Sound Projects into the d coder cssrsecseicine a a a 15 TOA Load Sound project 10 DeCode iseia Ea aE 15 10 2 Load Coded Sound Project to Decoder cresia a a 15 10 3 Load Ready to use Sound Project to Decode cccssseseeeeeceeeeeeeeeeeseeceeeeeeaaeeenees 15 hO A Load Just CVs to DC COCR sax dist SeametersndaceneBeasicale a e Souda cone su ta snl E 15 IO y Read CVs from Decoder a a geen ee ctanc eee R 15 LOO Updating Decode SOLU Ae ereis T E 15 IOFS A k Decoder NIME ore a a T A A eects 15 PS CUMS MIN ASP r A S wamanaeuap lee a oanasee ee wi Awe 16 Til ee Select COM PO een ct ecswtaecacuvannncanceaceatente E E A ETNE 16 l Seket Decoder Type re arena a a E ES 16 I D gt Select Sound aien a a a E 16 EFEO e aA E ATA A 16 11 4 1 When you start automatically load last project eeenseessseoeeensssssssoeeressssssssseerssssss 16 11 4 2 On timeout continue programming ssssssseeessssssss
6. e will turn green The end of the loop can be defined in the same way by clicking in the desired place then clicking the Define end mark button whereupon the end line turns red For the sound to be looped in the decoder the Loop checkbox needs to be selected If the sound should go immediately to the end piece when the function key is off then set the Short checkbox Both Short and Loop can be used alone if desired The Play button allows the sound playback to be simulated so the results can be checked immediately and changed as needed 5 4 Removal of a Sound Sample or a Steam Diesel Sound Set To remove a User Sample just right click on the sound sample and select the Remove Sample option from the box which appears Steam chuff sound samples cannot be removed only replaced by new samples To clear all the steam chuffs for one sound set just right click in the yellow panel of the sound diagram and select the Clear Sound Set option from the box which appears Then you can start again to assign the Chuff sounds to this steam set If you select the Remove Steam Set option then all the following Steam Sound Sets will be moved up one place and the removed steam set is completely deleted Page 8 5 5 Preview of Steam or Diesel sets Completed sound sets can be auditioned on the PC Just right click on the yellow window around the sound diagram and then select the Prelisten option i
7. ed as the name of the sound to be sent via RailCom to the DCC Controller Page 6 5 3 Defining the loop points of a sample Sounds which are permanently played in a loop may have loop points defined An example would be a long whistle sound which has a start piece a middle piece and an end piece defined The start piece is played first then the middle piece is looped for as long as the function key is pressed and then the end piece is played after the function key is released In the User Samples window right click on the sound sample and select the Change loop markers option A window will open where the loop markers can be inserted or edited Mi ZIMO soundprogrammer Projekt mallet zpr Lok Set 1 Project Decoder Settings Update Hilfe Steam Steam S et Set Steps 3 Cutts 4 Folder uments and Settingstdohnshly Documents IMO SProjektes04 FR 2 8 8 2 allet _US mallet zimo Change loop markers Remove sample Presets Used Memon 4622 32 5 Page 7 In the window that opens the sound s ample is now displayed graphically Gw 0 Startmarke Endmake Sacra EERIE EIEIO TET PEPEE PEPEPEPE PEPE APAPAP AVAPAAR aera teenie seen EYAYE TEE TEPEYE PE apee pep peneana atamama tananana tama To define the beginning of the loop click with the left mouse button on the desired place in the sound sample This will be shown by a black line Now the click the Define Start mark button whereupon the lin
8. lick on the symbol to navigate up one folder In the Files window a list of available wav file in the selected folder will appear To make a sound sample available to be used in the current project first click on the sound sample and then drag it over to the User Samples window or the appropriate box on the sound diagram in the yellow window If you assign a sound to the User Samples window you will be prompted to define the sound type Whistle Brake Squeal etc Page 5 5 2 1 Adding Steam Chuff Samples for Steam Locos For each speed step L M and H fields are available The M fields must always be assigned to Sound Samples The H and L fields are optional Only if you want to have acceleration sound samples to be used should the H fields be used If the L sound samples are assigned then these sounds will be used when the loco is decelerating If the H or L fields are empty then the M sound samples will be used When an M field has been assigned to a sound sample then the colour of this field changes from grey to green on the diagram For the H and L fields when an H sample has been assigned the colour changes to red whilst a purple colour indicates that an L sample is assigned EE E a a BI Cuffs L3 The naming of the files used as Chuff sounds impacts how they are used If the last character before the
9. mail address of the Author can be entered to identify you to the loaded project 11 6 Online Update Whenever you are connected to the Internet you can check if a new version of ZSP is available and if so it can be downloaded and installed Page 17
10. n can be selected Samples should be available for each chuff and at each speed step You can even have different chuffs for different speed ranges low medium and high see 5 2 1 for an explanation of this Mi zimo Soundprogrammer Projekt mallet zpr Lok Set 1 a E Eg Project Decoder Settings Update Hilfe Used Memory 46 32 5 Page 4 e Number of speed steps for diesel locomotives Steps The speed range of diesel locomotives can be divided up into a maximum of 10 steps F1 up to F10 For each step 3 sound samples are needed Two sound samples for the transition to and from the speed step plus a sample for the speed step itself Fill ZIMO Soundprogrammer Projekt DA_DI_Coll US MX640 zpr Lok US Diesel EaR Project Decoder Settings Update Hilfe Diesel Diesel Set Steps 5 istur mji Folder C Documents and Settings JohniMy Documents ZIMO Project 04_DlCOLL_US BR218 Bremsengietschen Dampfsamples Entiwaessen Generator Glocke Horr Injektor Kohle Kupplung Luftpumpe Pfiffe a chattnerphtt Sieden US Diesel Files Start 5 way Used Memon 100 115 5 e S Steps The choices are Performance Speed VT98 5 2 Adding new samples wav files to the project In the Folder window folders or sub folders in the project directory can be selected and opened 66 99 with a single click of the mouse left button Just c
11. n the box which appears Mi ZIMO Soundprogrammer Projekt mallet zpr Lok Set 1 Saks Project Decoder Settings Update Hilfe Steam Steam S et Set Steps 3 Cutts 4 Folder uments and Settingstdohnshly Documents IMO SProjektes04 FR 2 8 8 2Mallet US4mallet_zinna Clear Steam Set Remove Steam Set Prelisten Steam Set Rename Steam Set User Samples entiwaessern loop ID AZ00 way Used Memon 4622 32 5 Page 9 In the window which opens you can select using the slider top left from any of the 32 Steam or Diesel sets and listen to all the sounds With the sounds which are already assigned you can listen to the sound level and adjust the volume to balance the sound volumes Dampf Set Set JSR Ge oe a A a eae Ss SRS eee ee on ee ee Fu nktionen _ 27B Generator Fi lri i Schatinerptitt Pleife kurz Pfeife kurz Kohlenschauteln Luftpumpe Injektor Pirr F Page 10 6 Tab Cab controlled sounds In this window the function keys FO to F19 can be assigned and the volume of the sounds adjusted It can be decided if the sound should be looped until the function key is de selected or just a Short single play of the sound is required Mi ZIMO Soundprogrammer Projekt mallet zpr Lok Set 1 Saks Project Decoder Settings Update Hilfe Assignment of the sounds to the function keys Sample Volume Loop Short FU No sample assigned Od Fl Dynamolwev i
12. name before the wav is a number from 1 to 8 then the files will be assigned according to the number of chuffs per wheel revolution already selected If the file names differ only by the end number e g Steam_1 wav Steam_2 wav then only the first file has to be assigned to the first chuff and the others will be assigned automatically If a sound sample was already assigned they will be replaced If the left mouse button is clicked on the box in the diagram M1 M2 then the sound samples assigned to the chuffs are listed in the Chuffs window In 5 2 2 Adding Driving Sounds for Diesel Locos Field Start Starting sound of the diesel engine Box State Idling sound of the diesel engine Field Stop Stopping sound of the diesel engine Box S F1 Transition from idle to the first speed step Field F1 Engine sound for the first speed step Box F1 S Transition from the first speed step back to idling For each additional speed step 3 more sound samples are needed 5 2 3 Adding User sounds All sound samples which are not assigned to a steam chuff or diesel engine speed step will be shown in the User Samples window After assigning a new sounds to this window a small pop up asks for more definition e Class The sound sample must be assigned a class such as Boiler Hiss Brake Squeal etc so that ZSP knows later when this sound can be used e Info The text in this field can later be us
13. project loaded into the decoder unchanged Open existing sound project for editing Create New Sound Project Exit Program Page 2 4 Loading a sound project ZSP comes with several sound projects already available When required other projects can be downloaded from the ZIMO Homepage Initially the Sound Projects are compressed in the standard ZIP format Just decompress the project into a folder on your disk drive before using them in ZSP It is suggested that you create a folder for all these sound projects and store them in the same folder Each project consists of a project file and a number of WAV files which must reside in the same folder or subfolder as the project file To load a project from the Start menu click Open existing sound project for editing or from the ZSP menu select Project Load Then select the folder in which the project is located choose the project file zpr and click Open Fl ZIMO Soundprogrammer Projekt DA_DI_Coll_US_MX640 zpr Lok BRO Seles sage Decoder Settings Update Hilfe New Load Save t BROT Steps 2 Cuffs 4 a Save as Settings JohnawMy Documents IMO SProject s0 4 Dl COLL US i Exit Z5P E o He Berens aa bMs m F Ready to use Projekt erstellen 5 Main Tab Samples 5 1 Define the basic parameters e Select the type of locomotive steam or diesel Mi ZIMO Soundprogrammer Projekt DA_DI_Coll_US MX640 zpr Lok BRO1 Eol ok Projec
14. r a My Documents 4IMO ProjekteS04 A 2 8 8 2Mallet_ US rmallet_zima D ampf Diverses oO p ete E BB 11 1 Select COM Port After the first connection of the equipment MXDECUP or MX31ZL then this function must be used so that ZSP selects the correct COM port which Windows has already assigned 11 2 Select Decoder Type Here the correct decoder type can be indicated so that ZSP uses the correct memory capacity and possibly different features 11 3 Select Soundcard If you have more than one sound card installed in the system here you can select the card to be used by ZSP 11 4 Options Mi ZIMO Soundprogrammer Projekt mallet zpr Lok Set 1 BAA w Optionen Folder Starteinstellungen Beim Starten automatisch letztes Projekt laden bertragungseinstellungen Bei Timeout weiterprogrammiereri Language English Frojekt Ffad User samples CAD ocuments and Settings ohntky Documents ef Dp Cancel 11 4 1 When you start automatically load last project When the program starts the Start Menu is skipped and immediately the most recently used Project is loaded 11 4 2 On timeout continue programming With bad transfer rates this option can help 11 4 3 Language The languages currently available are German and English Page 16 11 4 4 Location of Project Folder Browse to set the location of your Project folder 11 5 Author The Name and E
15. r valves On Off Fo Mute On Off FS 7 2 Selection of the F keys to control the sound Here several keys can be defined which control the switching on and off of the sounds The cylinder drain cock sounds on and off can be assigned to a Function Key 7 3 Servos TBA 7 4 Pantographs TBA Page 12 8 Tab Random Reed input Sounds 8 1 Random sounds Here up to 8 randomly played sound samples can be assigned These sounds have further parameters to control the volume minimum interval maximum interval and playing time Checkboxes control if the sound is played only while stationary only while running or in both situations 1 e all the time 8 2 Reed Inputs The MX690 has 3 inputs for reed switches and the MX640 has 2 With these inputs sounds can be controlled With the MX690 input number 3 is intended to be used to control the chuff rate using a wheel mounted reed switch and therefore cannot be used to control other sounds With the MX640 only 2 inputs are available and input number 2 is intended to be used for controlling the chuff rate and cannot be used for other sounds Mi ZIMO Soundprogrammer Projekt mallet zpr Lok Set 1 am Project Decoder Settings Update Hilfe Cap controlled 5 Decoder contr 5 i CY Settings Sample assignment to the random generators Sample volume Loop In In Uordnung dB Dauer s stand drive luftpumpe wav Edd iw ie Z4 libeduckwav 6a gt
16. seeersssssssecerrrssssssseereessssssseeereessss 16 HA osL PA e a a a a a betaine 16 PAA Eocat onor Project Foldet sisser a OE EET 17 EA UUM MOL r E A A E S 17 PEOS al lovey Bi dae e a E E NTE One tree 17 Page 1 1 Hardware requirements e PC with Windows OS e MXDECUP or MX31ZL 2 Setting up the hardware 2 1 With MXDEUP e Supplied AC adapter to the network and connect MXDECUP e MXDECUP via serial cable or USB to Serial converter to connect to PC e Programming track or decoder connected to the output of the rail MXDECUP 2 2 With MX31ZL e MXxX31ZL via included AC adapter and cable supplied with electricity e MXxX31ZL via included cable to connect USB port of your PC e Programming track or decoder connected to the output of the rail MX31ZL Note After the first connection of the MX31ZL to the PC that asks for a driver select the file ZIMO_MX31ZL int from the ZIMO folder usually C Program Files ZIMO 3 Installing and Starting ZSP e Downloading from the ZSP ZIMO Home www zimo at e Run the downloaded installer file and follow the instructions e After successful installation will start automatically ZSP ZIMO Decoder Software Update and Sound Load Program Note Depending on the option settings ZSP either starts with the Start Menu screen or the last open Project m Startmenue ZSP ZMO Decoder Software Update und Sound Lade Programm Buttons are Decoder Software Update Existing sound
17. t Decoder Settings Update Hilfe Steam x Steam 5et BROT Steps 2 Cuffs 4 All ZIMO Soundprogrammer Projekt DA_DI_Coll_US_MX640 zpr Lok US_Diesel Eok Project Decoder Settings Update Hilfe Diesel x Diesel 5et US_Diesel Sheps 5 5 5tepz e Then select from the Steam Sets and Diesel Sets that are available Up to 32 different sound sets can be defined depending on the Sound Project and space available e Set Name The Set Name can be re named by clicking on the right mouse button in the yellow part of the window where the sound diagram appears On right clicking here a small menu appears and one option is to rename the currently selected sound set It is expected that in a future version of RailCom this information will be sent to the DCC controller Page 3 e Number of speed steps for steam locomotives Steps You can use different samples for different speed ranges will If using more than one step then the threshold for switching between these steps needs to be given This threshold is defined in milliseconds and is the time below which the faster chuff will be used Before this threshold is reached the chuff on the left hand side is used and compressed in length until the threshold is reached and then the chuff on the right of the threshold will be used as the loco speed increases e Number of Steam Chuffs per Revolution of Wheel for Steam Locos Chuffs Either 2 4 6 or 8 chuffs per wheel revolutio

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