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User Manual - Active Analysis
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1. During capture this can be used to code behind the capturing movie a great option for live coding Instances can be coded very accurately and precisely There is a small time gap between the capture and the timeline movie that cannot be coded during capture This time gap is roughly 5 seconds Code Part2 Gamebreaker Code Editing Buttons Edit a Button 1 In the code window double click on the button you want to edit This opens the edit button window You can also right click on the button and select edit button from the drop down menu 2 Change the button properties Click OK to commit changes or cancel to close window and not save changes 3 To speed up the editing process leave the edit button properties window open and click on another button in the code window This saves the previous button properties and switches to the selected button Click OK to commit changes and close the window Tdk r Hpi 20 E Ha we Gm Me eee Ee Pee B i ieir fie tas liei iaa Ti ELLET Biri lOO miir h Hli grm m 7 ia nk ae fF nw ce gy a ed Laym Se an cee E E rham L Sestasratateerrririrtt eit aa TA i a Eiohamaa i Use A Picture As A Graphic Button Any image can be used as a button in the code window Copy any image to the clipboard and then paste the image into the code window Double click on the button you want to change In the edi
2. 2 W me e em lt x Part 5 Gamebreaker Distribute Remote 6 92 Reset 18 54 Resize 24 63 Row 10 13 21 33 61 62 73 74 75 76 78 95 102 S Search 45 79 80 81 82 83 Segment 7 11 13 71 101 Selection 14 61 62 86 Sequential 61 62 Server 3 100 Sharing 101 Shortcut 11 Signal Flow 45 46 Snapshot 91 Sort 75 Sound 6 12 53 54 100 Sources 36 45 47 53 Stack 12 67 68 69 70 Synchronization 53 54 T Timecode 6 35 Timeline 1 6 7 8 10 11 12 19 23 33 34 35 46 55 56 61 62 68 73 74 75 76 77 78 84 85 88 96 Timeline Note 12 85 Title 8 10 88 Toolbar 9 17 86 87 Transparency 12 26 66 Trim 12 76 77 U USB 4 29 45 92 110 V Video Out 46 64 Volume 9 63 X XML 36 39 40 41 94 95 Z Zooming 69 An Introduction 7 7 aa S lt x z vu gt v x 111
3. The Timeline When your timeline and movie are open the movie is generally displayed in the top of the screen and the attached timeline below it aTa Code The Timeline Displays A timeline l of your movie mn represented in E EEE hours minutes seconds and hundredths of seconds The movie is displayed from the location of the playhead in this timeline The playhead is the small triangle pointing in a downward direction It can be dragged right or left to move through time in the movie e Code row names that are populated from code buttons or created manually DAE AE Bu M En En E 1 m 4 ial ao OA Ss La i i E 0 n E 1 Di ii a iura gi Ge Suen E bmili p eir imja W ean i 19 Cy Ui 33 Part 2 Gamebreaker Code Create a New Timeline Timelines are always created during capture However there are times when you will want to link a new timeline to the movie so you can code a different aspect or multiple users are coding the same movie and you want to keep the data separated Geta Document a 3 688383 amp merge ot aa Mig orga he Ugbohes oe MHE Piee Mi a a 1 Choose File gt New gt Timeline from the main menu bar 2 Select the movie you wish to link the new timeline to 3 Save the new timeline by pressing COMMAND 4S or choose File gt Save from the main menu bar You can now press the Code mode button in the code window toolbar to code the movie Alter
4. 11 Click on the Make movie button on the timeline tool bar The instances will play according to their selected order 62 Presenting Instance Movies In Full Screen Any timeline movie or instance movie can be presented in full screen There are three ways to present a movie in full screen 7 Q Ne D To play the movie in On the main tool bar click Select Windows from the full screen presentation on Present movie button main menu bar and choose mode select the movie Present movie window and press the Rowe Capture Arahsi COMMAND M keys on the has movin Hose keyboard This will present the movie Full screen coding NT full screen Piny backarna I Sop Prarie E Fay mirei AJN Stop Presenting a Movie in Full Screen To stop presenting a movie in full screen press the ESC key on the keyboard Loop Instance Playback Looping an instance repeats it continuously 1 Onthe main tool bar select the Loop button It will change from to 2 Play the movie NOTE When the looping feature is turned on the timeline movie will loop also If the timeline is zoomed in it will loop within the zoomed range Adjust the Movie Volume e On the main tool bar click on the Volume button kal Drag the control button to the desired volume e Inan instance movie click on the speaker icon in the bottom left of the movie window Drag the control button to the des
5. TRE wind was from ER muih eet at 15 bein Teepe Wii cl Digiti E Tie iy we Clr THE corp of Ene TIME wae A to Sh Tha Rogen ware dT p The timeline note window is accessed by pressing COMMAND OPTION E or selecting Edit gt Edit timeline note in the main menu bar Add the information to the Timeline note window close the window to save the information in the timeline 85 uv uv S lt x x z p gt K ce Part 4 Gamebreaker Review Analysis Gamebreaker Drawing Toolbar saame E remy ry or Oia oo JSS SR eR eRe om ae Drawing visibility turned on Drawing visibility turned off Selection Tool Select move or change drawing objects Sets the color of the drawing objects Type text directly into drawing or video window Sets the size of the text when text tool is used Draws a straight line from point to point Draws a straight dashed line from point to point Draws a straight line from point to point with an arrow head at the end of the line Draws a straight dashed line from point to point with an arrow head at the end of the line Draws a zig zag line from point to point Draws a zig zag line from point to point with an arrow head at the end of the line Draws freehand according to mouse position Draws an angle between three points Draws a rectangle with no fill color
6. natively you can create and modify instances manually Movie Packaging We recommend always packaging movies A package is really just a folder with files inside Mac OS X simply recognizes it as a single file This makes it very convenient to move around and not lose any necessary files We use packages because it is solid way of protecting the source movie and handy to store timeline and edit list files inside A definite trend is users are acquiring video files over the internet While this is a great convenience the quality and creation process is largely unknown What you download is what you get in most situations there is no knowledge on how the video was created and what tools were used to com press etc Some of these movies will have different movie data containers that may be corrupted by Quicktime when there are attempts to write data back into the file This is why it is best to always package the movies The packaging process places the source movie in a movie data folder then creates a reference movie that points to the source movie Any changes to aspect ratio or text track information of the movie is saved in the reference movie and we never have to touch the actual source movie If a new timeline is linked to a free standing movie a prompt will appear asking whether or not you wish to package the movie We highly recommend answering yes to this question The process is very quick it simply wraps up the movie and timeline ins
7. 95 102 p Find 12 79 80 81 82 83 Find Window 79 82 Firewire 2 45 46 Flip 66 Font 22 87 Frame 22 60 90 99 Frequency Reports 96 Full screen 6 12 50 63 107 2 1 gt me e em lt x Part 5 Gamebreaker Distribute Graphic 10 21 H 264 48 49 101 102 History 26 Hot Keys 29 iCal 50 51 52 Importing Files 36 Instance 7 10 12 13 17 18 19 26 32 33 37 39 40 56 61 62 63 65 67 69 70 71 72 74 75 76 77 78 80 82 84 91 94 95 102 Instance adjustments 56 77 Instance Edit 76 Instance Frequency 95 Instance Monitor 91 Instance Movie 66 71 Instance Notes 84 iPod 48 102 iTunes 102 K Keyboard Shortcut 11 Key Frame 90 L Lag Time 7 27 28 Language 4 5 Layers 25 Lead Time 7 26 27 Line 12 87 89 Lines 89 Links 18 30 108 Live 32 Loop 9 63 M Manipulating Movies 66 Measurement 12 89 90 91 Merge 28 36 61 62 Movie 1 2 6 7 9 11 12 13 19 33 34 35 36 38 45 56 59 60 61 63 64 65 66 67 68 69 70 71 72 80 84 88 92 99 100 101 102 MPEG 4 48 49 64 99 101 102 Multiview Hotkeys 69 Nudge 12 54 56 0 Online 3 Output 2 45 90 95 96 Overlay 12 66 102 P Package 5 8 Pencil 87 Playback 9 59 60 63 Populate 23 Port 4 45 64 Preferences 5 6 14 35 50 64 69 Present Movie 9 Re activate 28 Reference Movies 101 Registration 3 4 Relinking 41 55 109
8. PRO teri Custom Lead TINIE sesinmiepi reren ri E rue AEE ES EEEE DEEE EENE E 27 Eere MN E ET E ES ES AE E EE E E A E E 27 C stomize a Lag TIME s sssirsisesccseiesrsiisserosistecssstinenpoiioninc euanus coeitoni reuke sa assets cessesesese ca sek erdiko oi dinna sonsce Steet sates 28 Defining Customized Hot Keys 29 PS SUN OS E E E EE AS E E 29 Change the Hot key Text COll chemtic coudannuuceatieumin deus nine meena R A 29 aE WO E a ANINI A AA AEEA OEE A AEN EEE ASEO E TESA EAE ANAE O S 29 Button Links 30 Exclusive Links Code Button to Code ButtOn ssseesssssseesssseeessscerosssecosssseoessereesssscesssseessssereosseeeossssressseeee 30 POA ae E E E E T E E T E AE E E EEE E E 30 Contents Saving Code Windows 31 Create a New Code Window Using an Existing One 31 Coding Instances 32 OP G0 2 ee E PY oma ne vet E ene EE eT Pee over ere re ae eee ee eee 32 Pause y Restart Coding s cszissscusevecciepsnersiqenazecsietnnestnecessaaiueecens arte O 32 The Timeline 33 The Timeline Displays srenserneiporeniieaa e a EET AR 33 Create a New Timeline 34 Movin Facka aces ged seats cess cae serceresen tenses sararea dic encod ou ca AAEE NESES EEEE EEEa SEIRE Et 34 Place front Movie and timeline inside a MOVIE PACKAGE esessessessssssessecsssecsecsesscsscseesssessecseesssncsseseeseeees 35 The Timeline TiMecode es ssessseesscessessssesssesssesseeesscesscosseesseesseesseeoscesseessetusseosecoseeessessscosseeecesstesstosseesseesssesseesse
9. The hs is hundredths of seconds e Use Timecode this option displays the timecode in terms of 24 hour time as in the time of day The numbers will be displayed in blue This is useful for setting the time of day of an event so the ability to when an instance occurred NOTE Changing the counter to display this might show the time at which the capture was done This can be read from the camera or capture hardware that is connected Be sure to set the camera time so the correct time is captured Presenting breaking the timecode up segments along the timeline is not possible The timecode will roll over to 00 00 00 00 when the playhead is dragged past 23 59 59 99 This means the playhead was dragged past midnight e Set movie time to zero this option resets the movie time to 00 00 00 00 e according to the location of the playhead The time will be displayed in red when the numbers are negative or the playhead is set before the new zero point e Set TimeCode this option reveals a menu from the timeline title bar The time can be set here Delete TimeCode track this option removes the Timecode track It can be readded by using the Set TimeCode function but the original one that may have been done during capture cannot be brought back Use frames for TimeCode this option will display the hundredths of seconds in frames e Use seconds for TimeCode this option will display the Timecode to the hundredths of seconds 35
10. These buttons start a new video file each time they are used so they can re synchronize the video and sound This is less common as the cap ture window breaks the files up in 5 second chunks But video might be acquired from other sources that exhibit the problem Using the procedures below may not be very useful in this situation since there are variable length sections of video and sound and synchronization in one area may lead to slight miss alignment in others Fortunately the contracting and expanding procedures work best for movies created when the pause resume button are not used because any drift is constant across a single movie file In preferences under Capture select Equalize video and sound tracks when capturing This will equalize the length of the sound and vid eo tracks during the movie capture process even if the pause button is used In general the sound track tends to be shorter than the video track so this function attempts to keep them the same length This setting is turned on as a default In the main menu bar select Edit gt Equalize track times This can only be done after the movie capture However it is not as accurate as equalizing during capture if your movie is made from more than one file You can choose to make the equalization perma nent if your movie is attached to a timeline window This procedure stretches or contracts the length of the sound track to equal th
11. fi the front window Find 06 Knox 1 Replace with Osknox ooo OSSR Note If you make a mistake with using this function you can always select the switch tool and it changes the Find and Replace with order y d This will undo the changes that you have made 3 Add the 3rd tier of selection criteria in the search options box This is where you determine exactly where you wish to find and replace text from eg Just Timelines Spreadsheets and Code Windows Search Options Reset to default J ignore case W Match whole word wi Timelines Eal Code Windows ral Row titles codes ral Codes ral Notes transcriptions Selectall _ Select none uv uv ay S lt x z a gt v ce 83 AUIME B RES KER Part 4 Gamebreaker Review Analysis Instance Notes Notes can be added directly to an instance in the timeline Instance notes are designed to add information that speaks to those viewing the movie or as a method to record special information regarding the instance The instance note will appear in the text track at the bottom of an instance movie when instance notes is checked in the timeline tool bar Adding an instance note Select the instance in the timeline to add text to in the timeline 2 Open the Edit instance note window by pressing on the Note button in the timeline tool bar 3 Add the text in the Edit instance window When all the text
12. the iCal event will be named lt capture gt World Champs The resulting captured file name will be World Champs SCpkg If this naming convention is not used Gamebreaker will not capture properly If you want to rename the event change only the name between the quotes in the iCal event The event will trigger Gamebreaker to open 1 minutes prior to the start of the event Then using the start and end times set in the event of the Gamebreaker calendar the capture will start and end Note Simultaneous events cannot be captured at the same time Also if using MobileMe synching and mulitple capture computers be careful not to sync the same calendars to all the machines 52 Synchronizing Sound and Video When capturing or downloading video from the internet you may occasionally find inaccurate sound and video synchronization in captured movies Most Common Problems that Occur are 1 The sound is offset by the same amount throughout the movie file 2 When capturing along movie the sound and video synchronization can be good at the start of the video but the further one goes the more the sound and video synchronization becomes a problem In this case the scale of the video and sound is different and is a known problem in Quicktime When Do Synchronization Problems Occur The problem of the gradual drift is most likely to occur when the pause resume button in the cap ture window is not used for extended periods of capture
13. to select all then COMMAND C to copy the entire file 2 Open Gamebreaker and go to File gt Import gt Paste Fairplay Data 3 Enter the preferred lead and lag times and press OK 4 Link the Timeline created to the movie and synchronise the two Refer to Relinking Movies in the Capture Section GPSports Data The GPSports import is a time based import using the time of day as timecode base The timeline and xml produced by GPSports must be in synch in order for the instances to match up Use the timeline timecode procedures to alter the timeline timecode Export an XML file from GPSports system Open timeline that corresponds with GPSport data Choose File gt Import gt GPSports data Choose the GPSports XML data file to import The import settings dialog will open u ewy The import seetings are based on creating instances using ranges of data found in heart rate and speed wm om i a m a o m E n mm om m os m eN m n Cc Ea a Heart Rate uses percentage of maximum heart rate found in the data file for the athlete Start by setting the bottom of the range then work up the text boxes The minimum range will become one greater than the maximum set for the range below it The actual heart ranges are displayed automatically according to percentage Speed uses the data found in each sample in the XML file This is a tag in the GPSports XML file 41 Part 2 Gamebreaker
14. Code Part 2 Gamebreaker Code Importing Files Gamebreaker can import a vast array of textual data Most of the imports are sport specific and are very straight forward However if there is a problem please let Sportstec know as it is likely the third party data source has changed its data structure An important item to note about importing is movie and data synchronization it is very likely that adjustments will have to made on the instances after the import We recommend getting familiar with the Instance Adjustments and nudging features in the Edit menu Each export has a specific format and data structure Only the Edit List and Gamebreaker XML will be explained in great detail as we export both of these types of files These are also commonly used in third party solutions to feed data into Gamebreaker There are quite a few users generating or converting data from external sources beyond Gamebreaker Champion Data The Champion data import imports an AFL match data file supplied by the stats provider Champion Data This import creates instances with labels for player involvements stoppages and possessions It is designed to be used with 4 complete quarters of AFL video The entire match must be in the video in its entirety If there are missing sections of the video the instances will not match up to the footage We suggest breaking the match up into 4 separate movies then linking the resulting time lines to each video
15. Current Gamebreaker Version The current version which this manual relates to is Gamebreaker Version 8 0 To check which version of Gamebreaker you are operating click on SportsCode Gamebreaker in the Main Menu The first item in the drop down menu About SportsCode Gamebreaker n nn nn displays the Gamebreaker version you have Registration of Gamebreaker Before You Start Using Gamebreaker Gamebreaker will only run if you have either inserted a dongle software protection key or registered an online code over the internet An Introduction Make sure you close all other applications while you re using Gamebreaker When you launch Gamebreaker for the first time you will see the following dialogue box Pieaso choose your registration mathad ontina dongin Choose online to register online or dongle to use the dongle registration method Online Registration If you select to register online you will then be presented with a registration process dialogue box You must have your computer connected to the internet before you do this The serial code that you received with the software should be put into the registration code box of the window If you input the code correctly you will see a red tick at the end of the text box w a ta c lt x x z z 5 v Clicking sterantre will connect your computer to the Sportstec internet registration server and carry out the regis
16. Emeline 68 Stack Movie Zooming The stack can be zoomed in a Timeline Instance or full screen movie By simply holding down OPTION COMMAND and clicking on the view you want to zoom all other views will be hidden until you zoom back out e To zoom out back to the stack press OPTION COMMAND and double click on the zoomed in view Multiview Hotkeys can be configured so the zooming can be done by pressing keys on the keyboard 1 Access the Preferences for Multiview Hotkeys in the Movies panel of the Gamebreaker Preference Choose Gamebreaker gt Preferences then press the Movies Icon In The Toolbar 2 Tick the Multiview hotkeys tick box to turn the feature on then set the Hotkeys for the switching There are 12 possible views available for zooming using Hotkeys Clickin the empty buttons to the right of the Movie numbers Then press a key on the keyboard to set the Hotkey Multiview hotkeys Movie 1 a_i Movie 7 pa Movie 2 prm Movie amp pro Movie 3 paee Movie 9 pe Movie4 O Movie 10 sid MovieS Movie 11 Movie 6 pr Movie 12 pae oo When a stack movies is open and a multiview Hotkey is pressed the view will zoom To unzoom back to the stack view press the Hotkey again This can also be done by clicking on the grid icon in the top of the movie The movie views are numbered from left to right top down in the grid uv uv S lt x z a gt v ce Changing Stack movie v
17. L on the main window the keyboard keyboard on the key tool bar board AN J A Pause any Movie There are five ways to pause a movie D C O o o O Click on the Click on the Press the Press the Press pause icon movie window SPACE BAR on DOWN AR CONTROL K on the tool bar the keyboard ROW on the on the key keyboard board JN C JN J r Note With a roller mouse place your cursor over any movie window and roll up or down to play or pause movie playback With two finger scrolling turned on put two fingers on the track pad and push fingers up to play and pull fingers down to pause movie Change the playback speed of a movie by holding down COMMAND place the mouse over the window and two finger scroll on the track pad or use the wheel mouse The state of play whether the movie is paused or playing will re engage after any rewind or fast forward action 59 7 v Eaj lt x z ov ce Part 4 Gamebreaker Review Analysis View the Movie Frame by Frame There are two ways to view a movie frame by frame Play a Movie in Slow or Fast Motion 1 2 g 7 2 a Press the LEFT or RIGHT ARROW keys to view Click on the Step Forward Back Button on the the movie frame by frame main tool bar 4 A A Xe 2 1 The tool bar has a speed slider click and drag the sliding indicator to the speed you require HE All movies will be played at this speed Go to a Specific Part of the Movi
18. Preferences The Preferences Window provides you with a series of settings for Gamebreaker Here s an index of the function settings An explanation of the specific setting options is contained in the sections of the manual which relate to those settings Oy ye General Ee General Auto save timeline data Auto load files a Capture P Commando Capture Apple remote Quick Recording Folder Drawing Use Timecode produced from capturing device Close window when recording stopped Windows E ae i Equalize video and sound tracks when capturing Movies Capture Type Standard capture Realtime capture Commando Apple Remote Drawing Hide drawings when playing movie at full screen Delete full screen drawings when movie starts Pen size Windows Bring all windows forward when a single window is clicked Group timeline and movie windows Maximum number of instance movies Movies Auto play movies Adjust display resolution for full screen movie Full screen movies Use single field Use both fields Duration of text movie for instances Limit chapter track text to nnn characters Don t play sound if movie playback speed is greater then nnn percent Timeline stack movie lead time when view is switched Instance movie plays from previous chapter marker when view is switched Multiview hotkeys Gamebreaker Terms Many terms in this manual are specific to Gamebreaker Here s a brief explanation of the most com mon terms Captu
19. Selected instances across multiple rows chronologically Merge rows e Sequential rows in order of row number and the selected rows Sequential rows e Selection order in a single row or across multiple rows Selection order Play a Single Instance Double click on the instance in the timeline or select an instance and press the Make movie Sr button in the timeline tool bar Play All Instances in a Single Row 1 Select the row of instances by clicking on the row number E 2 Click on the Make movie button in the timeline tool bar All instances in the row will play in chronological order Alternatively after selecting the instances press OPTION COMMAND M on the keyboard to create the instance movie To make it even easier double click on the row number and an instance movie will be created from all the instances in the row Merge Rows Sequential Rows and Selection Order There are 3 different ways to play instances across multiple rows by changing the make movie method in the timeline By default Merge rows is selected To change click on the square button in the upper left corner of the timeline window Remember to press the Make movie button or use the shortcut OPTION COMMAND M merge rows merge rows sequential rows selection order 61 7 v Eaj lt x z p gt K ce Part 4 Gamebreaker Review Analysis Merge Rows Merge row creates instance movies in chronological
20. The following section describes each rows color in the similar text rhythm as the lt ALL_INSTANCES gt section lt ROWS gt lt row gt lt code gt Alexis Proctor lt code gt lt R gt 64083 lt R gt lt G gt 65535 lt G gt lt B gt 23454 lt B gt lt row gt lt ROWS gt The lt R gt lt G gt lt B gt tags make up the color of row Black is 0 0 0 and white is 65535 65535 65535 lt file gt ends the xml data Note use DigitalColor Meter to figure colors use the RGB As Actual Value 16 bit option To use this import open a timeline and choose File gt Import gt XML edit list The instances will be imported into the front most timeline 40 Set Directory for Auto XML Import XML data can be automatically imported into a capturing timeline by selecting a folder for Game breaker to look for incoming data The XML format must in the Gamebreaker format See the XML edit import description for specifics on the data structure When using this option the file name must have the tag lt import gt in the beginning of the file name otherwise Gamebreaker will not insert the data in the timeline A file name might be lt import gt Collingwood xml The directory needs to be set prior to capture and needs to be reset if capture is ended and restarted Fairplay Data Fairplay data may be presented in either a Text Edit or XML file format Open the Fairplay file using the relevant program Code 1 Press COMMAND A
21. a al re activate lag time 1 Double click on the Code Button in the Code window to open the Edit Button Properties window 2 Set the Lag time for the button and the option will become available 3 Tick or untick the box next to re activate lag time 28 Defining Customized Hot Keys Assign Hot Keys 1 Click on the Hot Keys box in the edit button properties window 2 Press the key or key combination you want to use Combinations can be configured using the modifier keys COMMAND OPTION CONTROL and SHIFT 3 Press the modifier keys first then the character you want to assign Note You can use up to three modifier keys at once plus one character This allows for over one thousand individual hot key combinations There are some combinations reserved for the system most of these use the COMMAND key e A le Change the Hot key Text Color Click on the color chip next to the Show keys check box and select a color from the palette Hide Hot Keys Uncheck the Show keys check box to hide the hot key text in the button Ce T 29 An Introduction Review Analysis Part 2 Gamebreaker Code Button Links Exclusive Links Code Button to Code Button Two or more code buttons can be exclusively linked to each other This means when one button is pressed down and a linked button is pressed the first button will stop coding and the second will start coding This feature is great fo
22. college basketball website where the data structure is slightly different from the StatCrew import The steps to import and results of the import are the nearly the same 38 XML Edit List Similar to the Edit list an XML file can be exported for Gamebreaker so the data structure can be studied We recommend using the XML import over the Edit List because it is offers more options and is easily extended The XML export can handle instance notes label groups and row colors where the edit list does not offer this Here is a short example of an XML edit list We have added indenting to better display the nesting of the tags All open tags must be closed i e lt TAGNAME gt lt file gt lt ALL _INSTANCES gt lt instance gt lt ID gt 1 lt ID gt lt start gt 279 5398520953 lt start gt lt end gt 616 7625308135 lt end gt lt code gt Alexis Proctor lt code gt lt label gt lt text gt Great Work lt text gt lt label gt lt label gt lt group gt Effort lt group gt lt text gt Solid lt text gt lt label gt lt free text gt Excellent example of good footwork lt free text gt lt instance gt lt ALL_INSTANCES gt lt ROWS gt lt row gt lt code gt Alexis Proctor lt code gt lt R gt 64083 lt R gt lt G gt 65535 lt G gt lt B gt 23454 lt B gt lt row gt lt ROWS gt lt file gt Code The XML must start with lt file gt and end with lt file gt lt ALL_INSTANCES gt declares the s
23. is added click on the red button to close the window and save the note eee right foot for berer aiy The Edit instance window can be left open to easily add notes to an instance Select any instance and the edit instance window will change to that instance The text will be saved in the instance when the next instance is selected after adding the text This makes adding notes a quick job and saves on mouse clicks Viewing instance notes in a movie W Instance notes lines 2 H Overlay text Enable instance notes in the timeline by checking the instance notes check box When a movie is made from instances in the time line a text track will appear at the bottom of the movie window Setting the amount of lines of notes displayed Click on the lines drop down menu in the timeline tool bar Select the amount of lines of text that will appear in the movie at the bottom of movies If there is a lot of text that is required to display set this to match the lines required to display the text Otherwise the instance note text will scroll the length of the movie Gamebreaker Plus Only 84 Timeline Note A note about the timeline can be added using the timeline note window Timeline note can be used in many ways the note could be about the game video and conditions official statistics can be pasted here or information regarding the file itself like credits for those who coded _
24. library or be copied into the library Selected instances in each Timeline row as an iPod movie to iTunes Upon export each row will be exported as an individual movie with the selected instances in time sequence selection order cannot be used The movie name will be the row name Once the export is complete the movies are sent to the iTunes library A trick to using this feature is to duplicate rows and change their names the movie will take the name of row and will appear nicely organized in iTunes Another clever way of using this feature is to make new timeline rows from label columns in the matrix Movie as Apple TV to Desktop If you use an Apple TV device this export will create an Apple TV ready file that can be synched to the device When chosen the file will be automatically exported to the desktop This export also produces very high quality video Flatten movie The flatten movie export is used when you wish to have the overlay text burned into the movie The overlay text is a Gamebreaker feature only and will not be recognized by any other editors or play ers Use this feature when creating content that will be distributed to an audience that do not have Gamebreaker or if you want to use it in a DVD project or other editing software The movie is compressed using the identical codec of the source movie Some codecs will work better than others when rendering the text It is possible that when using MPEG 4 or H 264 the tex
25. manually made to occur by pressing the update button in the capture toolbar Pressing update will start a new file This is useful when using timeline share or when exporting movies through the matrix web export Note Pressing the update button does not drop frames during capture View Capture Ratio The ratio that the video is presented in the capture window can be adjusted by clicking on the View Ratio button in the capture toolbar The setting for the ratios are Camera This displays the native image ratio of the source Window This displays the image to fit the size of the capture window 1 4xThis displays the source image in a 4 by 3 ratio 2 16x This displays the source image in a 16 by 9 ratio Full Screen Capture Capture can be viewed in full screen by pressing the Full Screen button in the capture toolbar To exit full screen capture press the ESC key Capture Preferences Cenk imya fuir Sel Ciro H Le cea pH produced bem cogruneg deuce of jni ee ee ee fg ime Baan irr ere acd pead bath whe parte LiH si Pye le er ee fetes te Derisa l Quick Recording Folder sets the folder where quick capture files will be saved Close window when recording stopped This option either closes or leaves the capture win dow open after capture is stopped 50 Add Capture Event to iCal Movies can be captured using iCal events Follow these steps to set up movie to be captured This is usefu
26. mean time for each action SURWRATY Masekela 1 Choose Frequency from the Analysis menu us Ales in the main menu bar 2 Inthe Summary statistics window select Sh et ninia either All rows or Selected rows If you Send ouiputto as is want to analyse selected codes make sure you have preselected the rows in the Cancel Fon 4 timeline before you start 3 Select the destination for the information f use SPN rows gend ouiput ox E Oupa winckra in Send output radio buttons to the Esra fila Output Window or to an Excel File 4 Click OK 96 Part 5 Gamebreaker Distribute Converting Movies Any movie can be converted to another format using the convert movies feature in this software If Gamebreaker can view the file it can be converted in some way to another format using this system The standard format for captured movies is DV The DV format creates very large files approximately 18GB of hard disc storage per hour of video These files will fill up an internal hard disk very quickly To save space we recommend converting the files into an alternate format Follow these instructions for a simple and fast method of converting any movie to a MPEG 4 format that is suitable for coding editing analysis and presentation NOTE Converting is commonly referred to as compressing since the purpose in most cases is to reduce compress the size of the file Converting the movie creates a sta
27. movie to external DV device 2 W me e be lt x Part 1 Gamebreaker An Introduction Gamebreaker Button Types Code Button Code buttons are identified with a diamond symbol e Name a code button to define an event which will become an instance in the timeline for example you may name a code button Slam dunk for a basketball game e When you have captured a movie and used a code button the button makes a row in the left column of the timeline 2222 92 50 e The code button identifier symbol a diamond will be either red or green A red diamond means it has a toggle action that must be clicked on to start coding an instance and click on it again to stop coding A green diamond means the button has a lag time and will stop coding at the predefined lag time after it has been clicked Title Button Title Buttons are identified with a yellow square a A title button does not perform any coding action it is only used to put headings comments or graphics within the code window Clicking on this item during coding has no effect within the time line no instance is marked when it is clicked Graphic Button An image can be copied and pasted into the code window It is called a graphic button By default a graphic button will be created as a code button The identifier of a graphic button appears in the center of the image Graphic buttons cannot be resized in the code window Graph
28. of the movies there are some playback features built in 7 uv S lt x z p gt K ce For an instance movie with chapter markers 1 If the movie is playing and it is zoomed the movie jumps back to the previous chapter marker 2 Ifthe movie is stopped and it is zoomed the movie only changes views and does not jump For an instance movie without chapter markers or a timeline movie 1 If the movie is playing and it is zoomed the movie jumps back 10 seconds by default This time can be adjusted in the movies preference panel 2 Ifthe movie is stopped and it is zoomed the movie only changes views and does not jump NOTE If you wish to use this feature we recommend using the most powerful computer that is available When stacking 4 or more DV movies together plan on using a desktop computer not a portable Playing multiple movies simultaneously is very cpu and hard disk use intensive 67 Part 4 Gamebreaker Review Analysis Stacking Timeline Movies Multiple timelines can be stacked to create a single timeline and linked stack movie After capturing and coding multiple synchronous camera angles of an event each timeline can be merged into a single stacked timeline Stacking timelines merges all the coded instances in the timelines that are being stacked If the same rows exist in each timeline the instances and rows will be merged into one in the new timeline Stacking timelines requires synchronous vi
29. order of the timeline When multiple instances are selected in different rows the merge rows feature will merge the instances and create chapter markers where instances overlap 3 Hold down COMMAND to select multiple rows Select the row of instances by clicking on the row number 4 Click on the Make movie button on the timeline tool bar The instances will play in chronological order alternatively use the shortcut OPTION COMMAND M Sequential Rows Sequential rows creates instance movies in row order of the timeline for all selected instances When multiple instances are selected in different rows the sequential rows feature will start from the low est row number and proceed to the highest row number All instances in each row will be played in chronological order Organize the timeline rows by dragging on the row number Select the Sequential rows feature in the timeline Hold down the COMMAND key and click on the row number to select multiple rows Click on the Make movie button on the timeline tool bar The instances will play according to their row order N O pi Selection Order Selection order creates instance movies in the order that instances are selected in the timeline 9 Select the Selection order feature in the timeline 10 Hold down the COMMAND key and click on the instances in the order you want them to play in the instance movie As each instance is selected it is labeled with a number 1 2 3
30. out Lead Time Lead time automatically adds a specific time to the beginning of an instance when it is being coded When you click on the code button to code the instance Gamebreaker adds the time to its beginning Movie The performance you are using as the source of your information o on UW mo e em w x Part 1 Gamebreaker An Introduction Package A special type of folder that contains timeline and movie data Timeline The window that displays a timeline showing each instance of all code buttons chrono logically recorded Title A title button is an inactive rectangle used to title a set of buttons Title buttons can also be graphics in the window that do not perform any actions O 55569 10O00CE A og m aC S _ oS c Soeot setree Open file Undo Save Capture Volume Playback rate control Loop mode Fast forward Fast rewind Play Pause Forward Back Present Movie Drawing Toolbar Export to DV Device Opens saved files Removes the last action Saves the file Opens the capture movie window Selects the speaker volume level Temporarily sets the playback speed for all movies Sets the playback mode for play once or repeat Steps forward or backwards 1 second Plays or pauses the movie Steps forward or backwards 1 frame at a time Plays the movie full screen Opens the drawing tool bar Export DV format
31. sort by alphabetical order Sort Rows by Color Choose Rows gt Sort rows by color from the main menu bar Colors are sorted in order of the palette from left to right descending from lighter to darker The color palette has 600 colors and each color has an X Y coordinate White in the upper left most corner 1 20 and the darkest red in the lower right most corner 30 1 define the sorting pattern from left to right top to bottom Sort Rows by Color then by Name Choose Rows gt Sort rows by color then by name from the main menu bar All rows will sort by color and then within each color sort by name Sort Rows by Number of Instances Choose Rows gt Sort rows by number of instances from the main menu bar All rows will sort accord ing to how many instances are in each row The row with the most amount of instances will move to the first row The row with the second most amount of instances will move to the second row and so on Sort Rows in Reverse Order Choose Rows gt Sort rows in reverse order from the main menu bar All rows will arrange in reverse order from top to bottom to bottom to top Code Button Colors and Sorting A great way to make organizing the timeline a quick job is to consider your button colors and how they will affect sorting Use colors with the X coordinates from 1 30 and same Y coordinates for similar code buttons categories Then use descending Y coordinates from 1 20 for group ing different ca
32. to mEnE window icon Double click on the icon to Sack timeline movies open it S Combine timeline movies Hi Pire 5 7S SVE as Sandlot patkage A Create a New Code Window Using an Existing One 1 Open the code window you want to use as a template 2 Make the required button name changes for the new code window 3 Choose File gt Save as COMMAND SHIFT S and give the code window a new name Code windows can be moved from computer to computer without any problems just like any other type of file You can share your work and have everyone using the same terminology and coding schemes i mi F 0 6 a JEEE Due ae fas Enter TAB Gear FS Aee Maan Aoa Diim eal D O iaoa L ei Part 2 Gamebreaker Code Coding Instances Open a code window and movie linked to a timeline then press the Code mode button and the movie should begin to play When you see an event in your movie that you want to code click on the relevant code button or use your preset hot key The button highlights while it is actively marking and will have a red frame if it was the last button closed Stop Coding To stop coding your movie halt Code mode click on the Edit Button in the Code Window Toolbar This will also stop the movie Pause Restart Coding To pause the coding and pause the movie of the Timeline and then to restart the coding press the Space bar on the keyboard 32
33. 02 OF ne Em fas i bss Pi Gee eee a j Eme m 24 Duplicate a Button 1 To duplicate a button and its properties highlight the button by clicking on it once 2 Press the OPTION key and click and drag the duplicate to another location within the Code window 3 Name the new button All the properties will be the same as the original except for the Hot Key and the linking Hot keys can only be used once per code window 4 To duplicate a button from one code window to another press the OPTION key and click and drag the duplicate to the new window Duplicate a Group of Buttons To duplicate a group of selected buttons from one code window to another press and hold the COMMAND key and click on each button in the group next press the OPTION COMMAND key and click and drag the group to the new window Button Layers Every button created in the code window is on a separate layer It is sometimes useful to overlap buttons or hide them 1 To move a button to the top layer highlight the button press CONTROL and the RIGHT ARROW key 2 To move a button to the bottom layer highlight the button press CONTROL and the LEFT ARROW key 3 To move one layer at a time press the CONTROL key and press ARROW UP to move the layer up 1 level at a time or press CONTROL key and press ARROW DOWN to shift the layer down 1 level at a time Move to front fede bo back Alternatively right click CONTROL CLICK on the but
34. Code Start by setting the bottom of the range then work up the text boxes The minimum range will become one greater than the maximum set for the range below it The range names can be set by typing in the text boxes to the left of the ranges The names will be used in the name of the row This makes it easier to identify the speeds in the timeline The results produce a gross timeline graph of the Soeed and HR changes throughout the game Marc Murphy HA 185 203 Marc Murphy HA 177 184 Mare Murphy HA 121 150 Mare Murphy 22 30 Sprint Mare Murphy 15 21 Stride Marc Murphy 6 14 Jog Marc Murphy O 1 Stationary Mare Murphy HR 165 176 Mare Murphy HR 151 164 Ul ft Marc Murphy 2 7 Walk Boo vom 114 11 L Prowess Data Guaribe im Lik Pai i et eee T seconds Ce ee lag ime aCe bi tan seed eh O regret Foray elit ai Prowess data is a basketball import for data generated by Prowess a Stats and solution provider in Australia This import works similar to the Champion Data import It requires 4 quarters of video that are continuous 1 Choose File gt Import gt Prowess data navigate to the Prowess file 2 An import window will appear where you can choose the quarter and length of the instances that will be created 3 A timeline will be created to link the corresponding movie to 4 Repeat the process for all quarters 42 Part 3 Gameb
35. Draws a rectangle with fill color Draws an ellipse with no fill color Draws a dashed ellipse with no fill color Draws an ellipse with fill color Sets the thickness of the selected drawing tool or object 86 Drawing Tools 1 Select the pencil 9 from the Main Toolbar to open the drawing toolbar 2 To draw a straight line select Click on the point of the movie frame where you want the line to start and drag the line to the desired end point 3 To create an angle click onthe Click on the point of the movie frame where you want the line to start and drag the line to the desired mid point of the angle and then move to the desired end point 4 To change the colour of the line or angle click onthe O 5 To change the width of the line click onthe Changing a Drawing Object 1 Select a color from the Color palette 2 Select the tool you wish to use by clicking on it This tool will remain active until another tool is selected or the ESC key is pressed When the ESC key is pressed the default selection tool will become active 3 Click amp drag to draw in a Movie with the active tool 4 Toresize or change a drawing object click the selection tool then click amp drag on the handles of the drawing object Handles are the squares at the ends of the line Gum 5 To move a drawing object click on the selection tool and click amp drag on the object 6 To change the color of an object select the object th
36. FT and dragging the playhead in the instance movie As the playhead is dragged the timeline of the instance movie will fill in with a darker grey color The darker grey area is the selected portion Li E aK 2 Press CONTROL COMMAND DELETE to clear the selected segment Or choose Delete movie segment from the Edit menu in the main menu bar An instance movie for presentation can be assembled from many different segments of other instance movies Copy and Paste Instance Movie Segments When an instance movie is created from a timeline the entire length of the movie is selected by default If you move the playhead in the instance movie you will lose the selection To reselect the whole instance move the playhead to the beginning hold down SHIFT and drag the playhead the entire length of the instance movie 1 Open two instance movies from a timeline 2 Inthe second instance movie press CONTROL COMMANDS4C This will copy the selection in the instance movie If the playhead was not moved it will copy the entire length of the instance movie If it was moved it will only copy the frame that is currently being displayed 3 Inthe first instance movie move the playhead to the end and press CONTROL COMMAND V This will paste the second instance movie segment at the end of the first instance movie 4 Repeat this process to continue adding segments to the end of the instance movie Note Segments can be pasted into any part of an instanc
37. K ce Gee Part 4 Gamebreaker Review Analysis Manipulating Movies Overlay Two Movies eeo8 Overlayed movies 3 Using the overlay feature you can take two instances and put them on top of each other to analyse the differences in the movies 1 Create two separate instance movies 2 Choose Overlay instance movies from the Windows menu in the main menu bar or press the shortcut OPTION COMMAND Y Align Two Overlaid Movies 1 Create the overlaid movies as above 2 Press the SHIFT OPTION keys click in the _ movie frame and drag the top movie to eee l align the area of interest with that of the second lower movie 3 When you play the movie the top and lower movies will stay in this aligned position Change Transparency Level of Movie Windows Choose Reduce transparency or Increase transparency from the Windows menu in the main menu bar Use the shortcut keys CONTROL OPTION 9 or CONTROL OPTION 0 by pressing these repeat edly you can vary levels Flip an Instance Movie 1 Create an instance movie 2 Choose Flip movie horizontally from the Windows menu in the main menu bar The movie frame will be flipped horizontally so a left handed player appears as a right handed player would 66 Stacking Instance Movies Two or more Instance movies can be stacked in various configurations in one movie window The only limiting factors to how many movies can be stacked are the computer s proc
38. OL T The playhead will jump to the end of the instance Repeat until all adjustments are made Instance Adjustments Note Select an instance or range of instances by clicking and dragging over the instances in the timeline Select Edit gt Instance adjustments from the main menu bar Input the time in seconds for the amount to be adjusted Select whether the time will be added or subtracted from the instance marks Check the mark in or mark out check boxes to apply the adjustments to one or both Click the adjust button If you make a mistake simply make the opposite adjustment If you added 3 seconds to the mark in time of an instance change the add to a subtract and adjust it back Adjustments can be made up to hundredths of seconds so this can make some very finite adjustments to an instance hardly possible with a mouse 77 uv uv S lt x z a gt v ce Part 4 Gamebreaker Review Analysis Delete an Instance Highlight the instance by clicking on it then press the DELETE key Copy or Move an Instance from One Row to Another 1 Press OPTION and click amp drag on the instance you want to copy 2 Drag it to the new row Combining Timelines Two or more timelines can be combined back to sie Hine an m a back so analysis over multiple movies can be Bai danae ii performed very quickly The combine timeline B riai oe 0 e process creates a reference packag
39. Sports BREAKER tal Video Analysis System igi D Part 1 Gamebreaker An Introduction Overview of SportsCode Gamebreaker Gamebreaker Set up Requirements Current Gamebreaker Version Registration of Gamebreaker Before You Start Using GaMebreakel ccsssssssssscsssssssssecsssssssssecssssssecsesssessecssenssessess Online PSIG NO Nc acetate tectee eee tre sacs tessa ateceerc ete Dongle Regiei AUN aanita N E O NETSE AINARE Change the Registration Mode s sessseessssessseessssessseessssessesessesesssseossseosseesssseossseosesessssesses Choosing Language Gamebreaker Preferences Gamebreaker Terms Baria EEn E E E E E E E E E TE Ere LU 0 3 AAA E E A EO EA Lead TiMe ssesesssesesesesesesesesesesesesesosessseseeesessseseeeseesseeseessesseesoresossesoesosesososososesoseseseseseseseseseseseseses PA AG anO R A E N RE UMN E E E E EE TE E A on atsomee odin yuna ctonetneaanneeaneaiie The Gamebreaker Main Toolbar Gamebreaker Button Types Code Button sseseseseseesesesesessesesesessesesessseosesesesesseseseseseoseseseesseseseosososeseseesceseseoeoeoseseseseeeseseseses Title BUttON eeeeeeesesesesesesesesesesesesesesesesesesesesesesesesescsesesesescsesesoscsosesesoscsoscsesesosesesesososeeeseseseseeeses Graphic BUON ise te cadens fe vteg en ciciaris acise neapoeescctearyesa readin iatainenercsauncsbns eld isses obeske isa eii sisien Keyboard Shortcuts Part 2 Gamebreaker Code Contents Laun
40. analyze such as set pieces in a field hockey game Code buttons are used to categorize and mark the time of events in your movie These events or instances become your own personal study of performance specific information You can save time by coding instances as you capture your movie Then if you want to change add or delete information it s easy to go back and do so later Code Create a New Code Window Choose File gt New gt Code window from the main menu bar Summary statistics Tee All rows fed Mihm ale Ae The Code Window Toolbar ANO Code window 2 e 00 0ni Capture Code Edit Enter TAB Clear ESC Reset Button Keys Links Default lead 0 E Enter Pressing the Enter button while engaged in Code or Capture mode will end all active code buttons The short cut for this is the TAB key This is a very convenient feature Enter TAB while live coding especially when multiple code buttons are active Pressing the Clear button while engaged in Code or Capture mode will depress the last amp code button pressed down stopping the marking of an instance The short cut for this in the ESC key This is mostly used when accidently hitting a code button during live Clear ESC coding Part 2 Gamebreaker Code Reset Pressing the Reset button while engaged in Code or Capture mode will remove the last instance that was ended Button Clicking and dragging from this
41. ance edit from the main menu bar or press C_ CONTROL E A movie window will open with left amp right arrows in each of its upper corners 3 Press the arrows in the direction required to lengthen or shorten the clip The upper left arrows will adjust the start of the instance and the upper right arrows will adjust the end The Trim feature can be used by pressing CTRL T see below Dalji F 76 Trim The trim feature can be used to quickly adjust start and end times for a row of existing instances It is a sequential process trim start gt end gt start gt end gt start and so on The process starts by setting the first point if the playhead is set before the midpoint of the instance it will begin by adjusting the start time to the playhead location When it is set beyond the midpoint it will adjust the end time Once the adjustment is made it will jump to the end time of the selected instance or the start of the next instance G s Highlight the instance and position the playhead to the required start time of the instance not beyond the midpoint or the end point will be trimmed Press CONTROL T the start time will be adjusted and the playhead will jump to the end time of the instance Position the playhead to where the adjustment of the end point should be made and press CONTROL T The playhead will jump to the next instance in the row Position the playhead for the new start time and press CONTR
42. arge bold text in the middle of the window and save the drawing in the Titles folder Edit the bold text to match the subject of the instance movie this might be the row name Then create the movie and save it in the Titles folder with the name of the bold text Repeat this process for all the categories of instance movies you will be presenting Since it is very common that you will need to use these titles over and over they are now created and saved in the Titles folder for future use 88 eure s VIVIE Create Angles and Measurement Lines The measurement tools line and angle can be found under the Analysis gt Measurement menu By using known distances in a frame of video you can accurately measure other distances relative to a known distance Known distances that can used in a video frame are landmarks such as a goal or field marker You can use the landmark to set the relative scale of the line tool Line Measurement Tool Choose Line from the Analysis gt Measurement menu in the main menu bar 1 2000 Aline will appear in the middle of the screen The measurement tool has a number of invisible handles on it On the line measurement tool there are three handles to grab Move the mouse pointer over the ends of the line tool the cursor changes to a cross hair 1 2 Click on these areas to move that end of the line Move the mouse pointer over the center of the line tool the cursor changes to a finger point
43. beginning on the computer press record on the recorder or burner then hit play on the computer For presentation you can use all the fast forward fast rewind frame by frame and slow motion features If you switch instance movies press the Export to button again gE to begin exporting Dve w Video Out Export When movies are not DV format the only way to export full screen video to a recorder burner or projector tv monitor is to use the video out port of the Apple computer Plug in the external device using the DVI Mini DVI or Video Out port on the computer You may need to use a convertor cable to match the input of the external devices With the hardware connected follow these steps to en able the video to be exported 1 Open the Display preferences in the System Preferences of the computer Click on the blue apple in the upper left corner of the screen choose System Preferences from the menu 2 Click on the Displays icon in System Preferences 3 Inthe Display preferences click on the detect display button This will export the desktop to the external device The image will appear on the external device 4 There are two ways to export using the display settings The first is mirroring the desktop so that what is on the main screen of the computer is presented There is a check box in the display preferences that will turn mirroring off or on The second is extended mode where a secondary monitor is available to use as anot
44. button into the canvas below will create a new code but ton Holding down OPTION will create a new text label button Pressing the keys button will reveal all the hotkeys that are set for each button when show keys option is unselected for the button and the hotkeys are not visible Pressing the links button will reveal all hidden links between buttons By right clicking on this button you can choose to show or hide all links in the code window Hiding all the links will tidy up the appearance of the code window Create Add New Button To create a code button click and drag from the code button icon in the tool bar to the blank area below Gamebreaker Plus Only This mode is only used during the movie capture Instances are coded based on the movie being captured in the Capture window new instances will appear at the end of the timeline as it grows in length This is the default mode when capture is initiated During capture any of the 4 modes can be used Code Mode inserts instances according to the position of the playhead on the timeline When a code button is clicked to start marking an instance the instance will start at the playhead if no lead time is set for the button After the movie is captured and available in a timeline coding can be done by dragging the playhead to any location or using the movie transport controls such as fast forward even the Code playback speed can be set faster in the main toolbar
45. by using the buttons to the right of the added criteria When searching across instances the following selection box is used to add or subtract search criteria Search F the front window kevinrangi gt of the following are true Any 5 80 ro j HE BREAKER Where to Search You have the ability to search across the following windows or timelines as part of the selection criteria BI the front window H mi all open windows fz the front timeline L all open timelines CJ all timelines in folder When selecting all timelines in folder you have the following drop down options to choose from The ability to search across particular folders is very useful for the analyst as they can direct the search to a particular competition folder or opposition file The ability to search the users within the computer that you are operating from also gives added searching capabilities if multiple users oper ate from the one computer Search E all timelines in folder e v kevinrangi Any ofthe following are true fl Macintosh HD Open folder in finder Choose other Note When searching across a folder or user timelines are then opened behind the Find window based upon your search results Establishing Search Criteria Once the search location has been determined the next step is looking at establishing searching criteria 7 v S lt x z p gt K ce Es
46. ce should be turned off ee ee 9 With the Video and Audio check boxes checked Movie Settings and the Prepare for Internet Streaming unchecked Mi video click the OK button in the Movie Settings window mS Panera a ay 10 In the Save exported file as window type in a name cl and target location to export the file 11 Click OK to start the conversion process a After the conversion is complete these settings will be Mf Sound saved as the default settings So in most cases they do Settings Format AAC not need to be set up again SS Camels rare dE ble Channels Hered iL A De ate LS bea opare fee internet reaming Sari 100 This movie conversion example is very basic and does not fully explore all the options that are avail able This is a very complex topic and for the purposes of this manual we will not offer an explana tion for every compressor and its various options Using the settings described you will likely find varying results over time Some movies will be smaller in file size even though they are similar in length Other times you will see quality differences in two similar movies Because each movie is different in shot composition and length you will have varying results when translated by the compressor s algorithm automatic settings But using automatic settings is a good way to start understanding how to convert movies Here are a few tips to experiment and find what will work for you best fo
47. ch Gamebreaker 17 The Code Window 17 Create a New Code Window Choose File gt New gt Code window from the main menu bar 17 The Code Window Toolbar 17 PEW a S E E EEE E E EE E E E A 17 EE EIEE TES EEA EO E N ENAT O E 17 RISE c ae E EE EEE EEEE 18 Contents BUT ON EAEE TEES E AAE 18 A EE ETE E E ET E E E E T E E E AET 18 E EEE SO EAEN E E E EA E A ran ainge eae 18 Create Add New BUI yt ct atepce ccc ena nce csen satan ccaetasnd ne cds diia ace iaa vc vad needa eidon niae ianei be iiien 18 Capture Mode 19 Code Mode 19 Editing Buttons 20 BCU is ses cece esate ee erences A esos coset eee eiee eee eee 20 CRANO A PUNON DA aN vs dacgciss ants EEEE erg eel E 21 cange A DUON COl anana irea crater ean ern Tar EEANN SAE E Rete EESE E frame are 21 Use A Picture As A Graphic Button e sseesseseseesssesssessecsssersecssseossesseeeuscessesosessseessseoscesseresscosessseoseeesecessessseesseesss 21 Change the Position of a Button NamMeE es sesssssessssseeesssesesssssesssssesensseeesssseeossssrsessseresssseeossseesssseersssseresssseesssse 22 Change the Text Color of a Button Name qu cessessessssssssssessssecsecssssssscsecsssscsecssssssecsecassassecsecseeassecaessssecsecsseness 22 Change the Visibility Of a Button NGINVG is ixssircecssscscsesesiscsorcsacraes tunecraseneiirniicn snersendeassimaedicomednrnincees 22 Change the Font Size of a Button NaMe saccisnssccansisianinaricotninaciradinniaminanamannindeiais 22 Frame a BUOM ieseni
48. combining the 4 timelines in order then save as a standalone package 1 The steps for importing are iiit Charaieoe dla 2 Choose File gt Import gt Champion data navigate to the Champion data file 2 3 An import window will appear where you can choose iri the quarter and length of the instances that will be created PGCE HET uma LeS HEr 4 A timeline will be created to link the corresponding Gaara aa r paea movie to ETE a a AE 5 Repeat the process for all quarters R Lattiat cateriotions Far olay coe fl Were GeEnapeeg ACE For better statistical representation in the matrix Unselect F Ser ness duslitasa label ween merging mitascey Merge overlapping instances this will create instances Conan Caius Dmi that are counted in the matrix accurately to a stat sheet By default this selected because it creates instances that are longer and easier to view passages of play Gamebreaker Plus Only 36 Pj Edit List This import is mostly used in conjunction with a spreadsheet editor like Excel Try exporting an edit list from Gamebreaker and look at its structure Note that Excel might insert hidden characters so use the export as tab delimited file if creating an edit list in excel The file to be imported must be tab delimited file with the following columns in order and included as the first line start time end time category Nth instance descriptors descriptors Code Th
49. d gt lt code gt Alexis Proctor lt code gt lt label gt lt text gt Great Work lt text gt lt label gt lt label gt lt group gt Effort lt group gt lt text gt Solid lt text gt lt label gt lt free_text gt Excellent example of good footwork lt free_text gt lt instance gt lt ALL_INSTANCES gt lt ROWS gt lt row gt lt code gt Alexis Proctor lt code gt lt R gt 64083 lt R gt lt G gt 65535 lt G gt lt B gt 23454 lt B gt lt row gt lt ROWS gt lt file gt For more information see the Import section of this manual There is a more in depth explanation of the data structure of the file Export Final Cut XML The Final Cut export creates an XML file with instance edit information that can be imported into Final Cut Pro 6 0 or greater To use this export select some instances in a timeline choose File gt Export gt Final Cut XML The 94 file that is created will have all the clip information including row instance number and instance note information The row name and instance number will appear as the name of the clip in Final Cut The timeline file name will appear in the master comment 1 section of the bin and the instance notes will appear in the clip comment section of the bin Note The XML file references to the movie data movie the source movies will disconnect the media and the clips will have to be relinked in Final Cut Instance Frequency While one the mo
50. deo So it is important that all captures are continuous through the whole event Pausing and resuming capture will cause the movies to be out of sync We recommend starting capture 1 2 minutes prior to the start of the event It is also a good idea to capture audio Audio is a great way to find the synchronization point of a movie If all cameras are not pointed at the same thing when the event starts audio can provide solid clues to find a worthy sync point Stacking timelines is basically the same process as stacking instance movies 1 Close all windows except for the timeline and movie windows that are going to be stacked 2 Find the sync point in each timeline and position the playhead on each timeline to that point It is a good idea to move the playhead back a couple of seconds by pressing OPTION LEFT ARROW on each timeline after setting the sync point This will give a little extra movie time prior to the first event that might need to be coded 3 Choose File gt Stack timeline movies 4 Name the file and save it Remember to check what type of package is being created when you save Standalone reference and compressed are all options We recommend creating a reference package first so the results can be checked quickly Do not delete the original movies until you have saved it as a stand alone package When saving standalone packages check the file size stacked timelines can create some very large files r i rt A Fr Mathad
51. droom presentations of coded video Each of these remotes can be customized in the software preferences Each button on the remote can be assigned a movie drawing tool or code button hot key function Click on the button type drop down and select from Code Movie or Drawing button Code buttons can be assigned to match hot keys in a code window When the code window is open and in code mode the button can be pressed on the remote and it will push that button in the code window Movie buttons are the various playback features of the software that can be ie o performed in a movie window using the keyboard shortcuts COMMAND NICHT ARR jet aide Ae fe ALA oy r TTS CP Ae Drawing buttons will enable different drawing tools in the drawing tool bar DTi baT akada at a TAHTAR LOTT ae This is very handy when presenting in full screen DATED a RAGHT AACR MAL Go TEL Hoe IFE Lee T 1 al ka baih pihasta iiaii CPA l NOTE The Commando Remote must be plugged in prior to launching the software and should not be unplugged until after the software is quit 92 Exporting Data Files Timeline data can be easily exported and used in other applications such as Excel and Final Cut Pro Export an Edit List An edit list generates a complete list of events in play order It creates a tab delimited file that is easy to manipulate in a spreadsheet editor like Excel Using the edit list data
52. e 2 Inthe Edit Button Window change the selection from code to title or text label G4 eer Ci ce sm ee Hl im i Ml er bodies fore peate _ Tile inactive UR iim Ls hw O Code 7 a 22 Populate Rows in Timeline Automatically Te nactee Check the populate box to automatically aiode populate the timeline with code rows upon pairis code or capture mode activation An Introduction 7 7 aa S lt x z vu gt v x 23 Resize a Button 1 Click and drag on any side or corner of the button 2 Drag the button to the desired size Note Graphical buttons cannot be resized Make them the required size in your graphics program of choice then copy and paste them into the window Delete a Button Part2 Gamebreaker Code 907 OHH Click on the button and press DELETE on the keyboard Move a Button Click on the button and drag it to the required location in the window or use the arrow keys to move more precisely Note When using the arrow keys be sure to close the edit button properties window Move a Group of Buttons 1 Press the COMMAND key and select the buttons you want to move or click and drag over the group using the lasso bounding box to make the selections 2 Click and drag the buttons to the required position while holding down the COMMAND key tra nen eal ili a g T j od ome iT 0
53. e There are three ways to go to a specific part of the movie a 1 7 a 2 Se 3 i Drag the Use the Fast Forward or Fast Press the RIGHT or LEFT playhead in the Rewind Buttons on the main ARROW keys to move the timeline to the tool bar playhead though the movie required point in the movie Movie Playback Keyboard Control Once a movie is created or linked to a timeline you can use many key combinations to play it at dif ferent speeds e UP ARROW plays the movie e DOWN ARROW stops the movie RIGHT ARROW moves the movie forwards by 1 10 sec frame by frame Hold it down for continuous slow motion movement forward LEFT ARROW moves the movie backwards by 1 10 sec frame by frame Hold it down for a smooth rewind action e HOME moves the playhead to the beginning of the movie END moves the playhead to the end of the movie Pressing the modifier keys COMMAND SHIFT OPTION amp CONTROL plus LEFT OR RIGHT ARROW will move the playhead at different increasing speeds Another way to move the playhead around is press CONTROL L CONTROL K or CONTROL J CONTROL L will play the video forward each time it is pressed the movie will play faster CONTROL J works the same way but in reverse CONTROL K will pause the video 60 Creating Instance Movies You can create an instance movie in the timeline from e A single instance e All instances in a single row chronologically e
54. e A reference T MAr vierie package takes up very little space but remember M erry i do not delete the original movies until the project aera is finished or saved as a stand alone package kid a laren ee en ee i u brng La 1 Choose Combine timeline movies from the File menu in the main menu bar 2 Locate the timelines you want to combine 3 Select and add each one in the order you want them to appear into the new timeline 4 With all the timelines added press the L Combine button 5 Name the file and save Databasing Instances Databasing provides an easy method to group specific coded instances into one timeline Game breaker creates stand alone databases that hold all the code information and video data for each instance that is exported to it Databases are a great way to keep only the information that you code A neat way to use databases is to create one for each player as a season progresses highlights can be exported into their personal database By the end of the season each player has a highlight reel already made and ready for a dvd 1 Create a new empty database by choosing Database from the File gt New menu in the main menu bar 2 Name the database and save it 4 Target the database to export to and hit the Export to button 5 Open a second timeline select instances and export them into the same database These instances will append to the database Contin
55. e length of the video track This feature is also useful for resetting the tracks when you have nudged expanded or contracted the sound track and lost a synchronization point altogether 33 Part 3 Gamebreaker Capture A Synchronization of audio that is offset the same amount throughout a movie 1 6 B Synchronization of audio that is gradually drifting throughout a movie 7 8 9 10 11 12 Note The anchor point for contracting and expanding the sound track is the beginning of the sound track at the start of the movie Contracting and expanding acts on the whole length of sound track Reset the sound and video tracks by choosing Edit gt Equalize track times Nudge sound track left RL Nudge waund track righ ER Canit iommi brace ae i Lopini jound track eR Move the timeline cursor to a section in the movie near the start of the movie that can be used to evaluate the synchronization Zoom in the timeline turn on movie looping and play the timeline movie If the sound is slightly ahead of the video select Edit gt Nudge sound track left CONTROL OPTION COMMAND 4L This nudges the sound track one frame to the left Hold down the keys to repeat the nudge continuously If the sound is slightly behind the video select Edit gt Nudge sound track right CONTROL OPTION COMMAND 4R This nudges the sound track one frame to the right Hold down the keys to repeat the
56. e Movies Chapter Markers Manipulating Movies Overlay TWO WOVIES sisisarisiirosseristanssesini k iiau nik reseno trang ETNE aeara Aaeeeiai Align Two Overlaid MOVieS ssssessssessssessssessssessssessssessssessssessssessssessssessssessss Change Transparency Level of Movie WiNndOWS sssssesssssesessseessssseesssss Flip an Instance MOViE es sesesssessssesseessessseesseesssessecssesesecssscosseoseceneceseessseosseessee Stacking Instance Movies ssssessssessseessssessssessssessssessseessssessssessssessssessssessssessss Stacking Timeline MOVIES sacscchscxxsveerasser Wehasssseanitesioeteriseenenteeemeeeprtondeeiaiens Stack Movie ZOOMIN uciani E Ee Changing Stack movie view locations in the grid sssessessessssssesssssesssss Changing Stack movie grid LAYOUT sssssssssessssessseessseessseessssessssessssessssessss Stack Movie playback preferences sesssssessssssersssesesssssesssssesrsssecesssseesssss Contents 55 55 satis ceatcsghaie dots bachontalneapascisbeastbadianeaghs 55 mee Leea er A aAA eA r ara ee aeee EE 69 Seda Sep E SEE ESES REDEE POES E STRE VEES PE ENSUE ESS 70 Editing Instance Movies Delete a Segment in an Instance MOVIE ccssssesescesessesessesesseseeseeees Copy and Paste Instance Movie Segments sssessssessssessssesssscseees Drag and Drop Instance Movie Segments cscsecseseessseeseeesseseeseeees Combining Instance Movies Saving Instance Movies Working with C
57. e movie Position the playhead where you want the segment to be inserted and when you copy and paste it will be inserted at that point Drag and Drop Instance Movie Segments 7 v S lt x z p gt K ce To simplify the process you can drag and drop movie segments from one instance movie to another Open two instance movies from a timeline Position the playhead in the beginning of the first instance Click and drag from the middle of the movie frame of the second instance and drop into the first instance movie The first instance movie will highlight with zebra stripes around the movie frame The segment will insert at the beginning of the first instance 71 Part 4 Gamebreaker Review Analysis Combining Instance Movies A simple way to combine instances in a specific order is to use the Combine instance movie feature This feature creates a new instance movie from all open instance movies in the order that they are layered on the screen 1 Open 2 or more instance movies in reverse order for which you want them combined Create the second instance first then the first one This will layer them correctly without having to click on the movie windows to layer them 2 Choose Windows gt Combine instance movies in main menu bar A third movie window will open that will have both instances in the movie in the order that they were layered on the screen NOTE To add another instance to the begin
58. e of MPEG There are 3 options while using this codec the options only change the frame size thus reducing the file size We recommend using the H 264 SD option for most occasions This creates a H 264 encoded movie with a frame size of 640x480 One hour of video will be approximately 2GB per hour The data rate will fluctuate according to images being processed MPEG 4 This option compresses into the MPEG 4 codec Like H 264 there are 3 options each one uses a different frame thus resulting in a smaller file This has traditionally been the codec of choice for capturing good quality files with relatively small file sizes Files will be roughly 2GB per hour H 264 will supercede this codec in the future JPEG High Quality Like the Animation codec JPEG High Quality setting should be rarely used It produces very high quality movies that are quite large One benefit of this codec is that it works na tively with Window Media So files can be easily moved to the Windows platform without installing any matching codecs Audio Codecs And there are 3 choices for the audio component of capture apart from the device s native audio codec Generally speaking audio codec settings are largely ignored as when compared to video mainly because the size of the audio component is insignificant to that of video For the most part using the Device Native settings will be perfect However to save a little space using AAC High Qual ity is a good option N
59. e start time and end time must be in 00 00 00 00 format These columns set the start and end time for the instance The category column represents the timeline row Nth instance is the number of the instance in the row descriptors indicates how labels are in the instance descriptors are the label names that are in the instances The amount should match the descrip tors and each label should be separated by a tab Each instance must be on a separate line Here is an example of some lines START TIME END TIME CATEGORY NTH INSTANCE DESCRIPTORS DESCRIPTORS 00 00 00 10 00 00 01 60 single blows 1 2 straight right jab 00 00 01 80 00 00 03 30 single blows 2 1 straight right 00 00 03 50 00 00 05 00 single blows 3 1 left hook 00 00 05 68 00 00 07 18 single blows 4 1 left hook 00 00 07 38 00 00 08 88 single blows 5 1 left hook 00 00 09 08 00 00 10 58 single blows 6 1 left hook 00 00 10 78 00 00 12 28 single blows 7 1 left hook 00 00 12 48 00 00 13 98 single blows Foot view 1 1 straight right 00 00 14 18 00 00 15 68 single blows Foot view 2 1 straight right 00 00 15 88 00 00 17 38 single blows Foot view 3 1 right cross To use this import open a timeline and choose File gt Import gt Edit list The instances will be im ported into the front most timeline 37 Part 2 Gamebreaker Code Website Imports There are two imports that use play by play data posted on websites to generate data in a timeline These i
60. eate a Combination of Rows 1 Choose Rows gt Create new row from the main menu bar This opens the Add row window where you can select 2 rows to create a new one using different time intersection options 2 Name the new row and select where in the Pee bai bie timeline to insert it 3 Click the Combine rows radio button to form new row 4 In row A choose the first row you want to use 5 Choose the operation that will apply to the combination of rows The type of operationis 2 illustrated in the box at the left of the window 6 In row B choose the second row you want to use and click the Create row button AND OR or NOT can be used as operators AND A aad D hirlo Hot A Cwhere A ai Bavili etter Aor ir prepni will create instances where A and B overlap OR will Sa create instances from both rows combining where a g N C F overlaps occur NOT creates instances where A does i TE Gobest Coi Co where A does not appear 74 Sorting Code Rows Sort rome by name Rows can be sorted in a variety of ways manual dragging up and ae Fe ee down being the most common However using name and color can Sar pie Gey odor heme by Rattig Su p Sort road by number of instances automate the process and make organizing the timeline a lot quicker Gort Poa in Pa once Sort Rows by Name Choose Rows gt Sort rows by name from the main menu bar All rows will
61. ection for all the instances in the timeline will follow until closed with lt ALL_INSTANCES gt tag lt instance gt declares an instance and all information following will describe the instance until closed with lt instance gt lt ID gt 1 lt ID gt tag is a unique identifier for the instance Each instance must have a unique identifier 39 Part 2 Gamebreaker Code lt start gt 279 5398520953 lt start gt sets the start time for the instance lt end gt 616 7625308135 lt end gt sets the end time for the instance lt code gt Alexis Proctor lt code gt Is the row name where the instance will be created The next section describes the labels that will contained in the instance The first label does not have a group the second does There can be as many label tags as desired lt label gt lt text gt Great Work lt text gt lt label gt lt label gt lt group gt Effort lt group gt lt text gt Solid lt text gt lt label gt The lt label gt tag indicates that the following tags will describe the label There are only two tags used to describe the label lt text gt and lt group gt The lt text gt tag is the name of the label and the lt group gt tag is the group that name belongs to Instance notes are indicated by the lt free_text gt tag lt free_text gt Excellent example of good footwork lt free_text gt lt instance gt closes the instance lt ALL_INSTANCES gt closed the instances section
62. eeaiiae 90 Create a Key Frame Output 90 Instance Monitor 91 Use the Instance Monitor esesesesesesesesesesesesesesesesesesesesesoscsosesesosesesesesosesosesesesoseeesesesoseeosesoseeeeseeoseeoconorsseescosseseseoee 91 Using a Remote Control 92 Exporting Data Files 93 EDO a EE 11S npon E N E T NE 93 Export an DAE GIE IGT Feanen saniran AA 94 EO A E A E E S EA 94 Instance FregUEnCy Qnee ee nr ee ne nr rnin eon eieko daoti ieiet eki ec erse erga re 95 Frequency TN ES te ccs csc cent dency pssacta nec etcactesnc see descestancsestececepetesocesevnaseeceesesitcococaedcaensesecceacesiteestesecunstescecndneootans 96 Part 5 Gamebreaker Distribute 98 Converting Movies 99 Direct Movie Exports 102 iPod movie to PUNO S sce cxisssscccscascosncsavnsesoecueatsasincanstscesescassdssnsdscceaicasxesns anpncncsddapavnsseadvveseacdbanssasesotldassesestbniesassensvoets 102 Selected instances in each Timeline row as an iPod movie tO ITUNES sssssssssssssssssesesersssesesesssssesesees 102 Movie as Apple TV to DeSKtO Dp isisscissscesssesncescotssnseseacesnenscnsscosonedeonanenseenesaoesteraaasabaqnistnavenesotacoseacaiteuninneadsiooiones 102 Flatten MOV E as ccccscczesextescnsvnccopvecveceeceseaseces veultecaueanueeeieseduas eavacsecaeasasebedscnusirsauessedecnenanbstanceaeeeexiateeasteauenienasak 102 Part 1 Gamebreaker An Introduction y E LS S iS he bi he L s E i P e F l p ia a l Fj _ oat Welcome t
63. en click on the Color Palette tool J and select the desired color in the palette 7 To change the thickness of an object select the object and click the Line Thickness tool 2 and select the desired thickness from the list Using the Text Tool Select a color and font size A for the text Click on the text tool then click on the location in a movie where you want to type the text Type the text in the text box To edit the text double click on the text using the selection tool ROU NS Customizing the Drawing Tool Bar Most of the drawing tools you may find that you do not use and the wide tool bar can get in the way when presenting and drawing in full screen To customize the appearance of the tool bar click on the button in the upper right corner of the tool bar This will reveal a check box below each tool Uncheck any tools that you do not wish to see in the tool bar Click on the button in the upper right corner to close and save customization Dr damit 5 tk OLIW ke NHRNReaRAaANHeSe Bw i na mj a i ef j a a 7 ma we a T a af a a 87 a 2 A c x z 2 gt v oc Part 4 Gamebreaker Review Analysis Drawing Window To create movies from pictures of your analysis use the drawing window The drawing window will create movies that can be combined with other instances 1 Open a timeline with video create a new drawing window by choosing Drawing window from the File gt New f
64. essee 35 Importing Files 36 Chanm Onr Da nene E eae eeereneneeae 36 ECU USA E EE EEA E E E S E E E E E E E TE EE E CE ante 37 WOSE O OE a E EEEE EEA T 38 PP GG S a A E E E R anes 39 Set Directory for AUTO XME IMIDOTT c cicccsnsscoateisscedrns icra tetsnsanesasccnnedapunoincareenisansvesaneticeataenieneneninmnntent 41 Fano ae ana TENEO 41 A SOO a A A E EEEE E ES OE EE 41 Prowess Data essensies a AARE EEE E E EE EAE RES E ETET EEE 42 Part 3 Gamebreaker Capture 44 Capture 45 Making the COnnecON S serans erra Aa NEEE E EE ERE a EET EREE 45 Eaa NY NE EOE AEA AE AA EEA A A SAE E ERE R IEA EAN EA 46 Basic capture 46 Setting Video and Audio Sources 47 Compression Options 48 Ae ELE oe E E EE EE E E A E E EE E EE 48 Audio COQECS seiere ENSE aeea EEE E EE E E E e aa 49 Quick Capture 49 Update Capture 50 View Capture Ratio 50 Full Screen Capture 50 Capture Preferences 50 Add Capture Event to iCal 51 Synchronizing Sound and Video 53 Delete a Movie Relinking Movies Link a Re Captured Movie to a timelines cssessssecsssscsssscsssecsssecnsesenees Align Instances after Re Capturing a Movie Nudge Right Or Left PTS TOA aara EE NEEE iN Adjust Placement of Selected Instances esssssesssssesssssesesssoeesssseesssssesssss Part 4 Gamebreaker Review Analysis Movie Playback View the Movie Frame by Frame es essssssessseseeessssersssseeossseeeesssecessssersssseroesss Play a Movie in Slow or Fast Motion esssesss
65. essing speed and screen size Each camera angle in the stack movie can be moved around the stack The stack configu ration can be changed 1x2 2x2 4x1 etc Any camera angle in the stack can be zoomed but in doing so the other movies in the stack are hidden from view 1 Open a Timeline with some coded Instances Find three similar Instances to view and make 3 separate Instance movies from each one 2 Set the playhead on each movie to a point at which all three movies will be in sync This might be one second prior to a particular motion or play 3 With all the sync points set in each instance movie press COMMAND Y or choose Stack Instance Movies from the Windows menu in the Main Menu bar 4 A stacked movie will open up with all three Instances in a 3x1 configuration 5 Tochange the stack movie configuration press CONTROL COMMAND and click in the stack movie window Select 1x3 or 3x1 from the pop up menu 6 Tomoveacamera angle location in the configuration press down COMMAND and click and drag the angle to another location in the window 7 Tozoom an individual camera angle press OPTION COMMAND and double click on the camera angle in the movie window Use the same procedure to zoom out to viewing all angles at once or press the stack movie button H located at the top of the zoomed movie window The keystroke and mouse clicks work in full screen also To make viewing angles in the stack easier and avoiding constant rewinding
66. est convert the movie from various frame samples from the entire movie 5 Click OK to save the settings 99 Part 5 Gamebreaker Distribute Next configure the Audio settings M sound CE ac 6 In the Audio area of the Movie Settings window mane pe reee click on the Settings button This will open the De rate JA kee Sound Settings window gluon ta aas 7 Set the Format to AAC the Channels to Stereo LR wae et O the Rate to 48 000khz Render Settings to Normal cancel Oe J and Target Bit Rate to 128kbps Sound Settings NOTE These audio settings will create a CD quality audio track in the converted movie If audio is not important uncheck this option Faraar AAC H in the Movie Settings window and no audio will be exported This ae eee H will make the resulting file smaller but when compared to video 1 tracks audio tracks are extremely small in size So in the long run soi Wits not choosing to use audio saves negligible hard disk space i Shire Acheancedd Settings 8 The last area in the Movie Settings window are E et the internet streaming options If you are going to i ma use the movie to stream from a file server on the AAC Encoder Settings internet then you should select the appropriate Tampon oa Rave 190 a ats settings as defined by the host of the server For this example uncheck Prepare for Internet Streaming options For general use these settings Preview L Play Sour
67. ext to the audio source drop down menu are the compression options By default the menu selec tion is set to Device Native ett Tama ee Le ae a oo lipy aie F Deem Seii Bl age Dii EAT un t Gain down Laser Device Native This will capture using whatever the device is outputting AAC High Quality This delivers a CD quality audio track at 128kbps AAC Voice Quality This delivers a low quality audio track at 32kbps Apple Lossless This delivers a very high quality audio track that is quite large in size depending on the audio that is being recorded This is a good option to use if recording using external micro phones and audio is really important to the video Quick Capture The quick capture feature is used to initiate capture instaneously forgoing any save options By pressing CONTROL COMMAND32R capture will start immediately and the movie will be saved in the quick recording folder with a date stamp as the name This feature can also be accessed in the 49 Part 3 Gamebreaker Capture drop down menu of the red capture button in the capture window toolbar While this is a convenient feature for rapidly starting capture it is mainly employed through the remote communications and iCal event captures Update Capture During capture a new file is written approximately every 5 seconds then from these files a continuous reference movie is created on the fly This automatic update process can be
68. gain or rebooted the system the operating system would run in English Forcing Gamebreaker to run in English ir respective of the Operating System OS A SportsCod ebreaker SpomsCod eaker Erng 1 Make a copy of Gamebreaker and rename it to distinguish it from the original In this example it has been appended with Eng 2 Hold down the control key and click on the duplicated version and select Show Package Contents 3 Click the list view so that it is easier to see the contents 4 Expand the view until you see something like this 5 The folders ending in lproj define the language preferences You can see that this version of Gamebreaker is set up to handle 5 different languages m ii rs i Erh i Drm ea E by om Sz ol p a arm bahra jp F deme e F ca ee m fo ey i ei Ear a P one ce J Australian English lproj is used for testing Gamebreaker uses this list to try to match the language used in the international language preferences Ifall but the English lproj folder is renamed or removed then Gamebreaker should boot in English irrespective of the operating system Our recommen dation is that you place an x in front of the languages that you don t want so that the operating system does not recognize them e U mo e be lt x Part 1 Gamebreaker An Introduction Gamebreaker
69. graphs functions and macros can create some very informative reports The export is simple to perform Open a timeline and choose File gt Export gt Edit list The file that is exported will likely have an excel icon and can be opened by Excel immediately Since this is a tab delimited file it can also be opened by many simple text editors or can be used a data source for other workflows The export will appear like this in Excel For more information see the Import section of this manual There is a more in depth explanation of the data structure of the file N 2 c lt x x z a gt v cc 93 Part 4 Gamebreaker Review Analysis Export an XML Edit List Like the Edit List the XML edit list generates a list of events in play order but in an XML structure The XML edit list is generally used for transferring timeline information from timeline to timeline However since it is common file structure it can be used in hundreds of ways To export an XML edit list open a timeline with coded data and choose File gt Export gt XML Edit list The file will contain all the descriptions of the instances including start and end times row names and colors label groupings text labels and instance notes A file will look this in a simple test editor lt file gt lt ALL_INSTANCES gt lt instance gt lt ID gt 1 lt ID gt lt start gt 279 5398520953 lt start gt lt end gt 616 7625308135 lt en
70. her screen for video export The secondary display position can be moved in relation to the primary screen in the display preferences 5 If mirroring is enabled the exact image on the computer will be displayed on the secondary monitor This is acommon way to set this up as users tend to lose the mouse on the secondary monitor and find it difficult to manage two monitors especially when they are not side by side If extending the desktop to a secondary monitor is used an instance movie when presented in full screen will be exported in full screen to that monitor Using Instance Movies Chapter Markers When an instance movie is created from multiple instances in a timeline each instance in the instance movie is marked by a chapter marker There are two ways to jump through the chapter markers 1 Inthe instance movie press the TAB key to move forward to the next chapter marker SHIFT TAB moves backwards to the previous chapter marker 2 Click on the chapter menu in the bottom right corner of the instance movie A drop down list of chapter markings will appear Click on the instance you want to view NOTE A similar feature is in the timeline Select a row of instances press CONTROL TAB to jump to the begin ning of each instance SHIFT CONTROL TAB will move en saa i i 1 JE b kiyi Phair Fiya 1 Len Faw Hr 1 Bivi Pair Pis a yt Phab Fos to the previous instances 65 7 v c lt x z p gt
71. hey tend to be large files Stand alone files are required when you wish to share the movie with other people on their computers Gamebreaker or MoviePlayer reference to original movie formats create reference files that point to original movies Reference movies are very small in size and save very fast as they do not contain any raw video data and thus do not duplicate video data However the file must have access to it s original raw movies from which it was created If you delete the original movie a reference movie will not play Use reference movies to quickly assemble an edit then save it as a stand alone when you are done 5 Click the Save button Z2 Working with Code Rows Move a Row Rams Possession Click and drag from the row number in the timeline Select Multiple Rows 1 Press COMMAND and click on the row numbers you want to select 2 To select a range of rows select the top row of the desired range then select the bottom row while holding down SHIFT Duplicate a Row 1 Press CONTROL and click RIGHT CLICK on the row number you want to duplicate 2 Select Duplicate selected rows from the drop down menu Delete a Row 1 Press CONTROL and click RIGHT CLICK on the row number you want to delete 2 Select Delete selected rows from the drop down menu Edit Code Row Names 1 Press CONTROL and click RIGHT CLICK on the row number you want to edit 2 Select Edit row from the drop down menu This
72. i eese aanere aee a eE enaa aE EREE e Eea E EEEn Eeee EE EAEn eai SEANA EE Oae eA SEEE Rena eaaa ine 22 ocka BURON PO O ensa E A E A A E S 22 MVD UITE AI E gt a EN EE E E E EEEE E 22 Change a Bunton FONCTION posprnarnistanianNam n ENRE A 22 Populate Rows in Timeline Automatically nc scndincrenvecere nana eesouemmniemonerinunnssndacens as 23 Resize a BUTON cscraresssizvosinivetshananissietiesetinnensenaaieinpaneaslnoaceuiensieraa ANAE SONE E TER EER Tenri SiE aae E Seres eini 24 Dole CAEU ea terse AN E A E ET E aye te 24 MOVE a BUON ss cscessagteonscas tude eatutsoccavnsssacoceus ensceccrnsevsces pexateusesacsnrasseoeststeseneavigdshetse sadeicensssginssanteWivsiesucooutuyteceanateitoees 24 Move a Group OF BUTTONS siiicar aeei eE aaae e a 24 D plicate d BUTTON erassstecrsecersiveacsesteesxesceiseieiineen dione sae nbN Sise VeeS v oe Sani Or Se ESPER SENEE SASOS PON Sao Na Eoria N Saena SEES iaso 25 Duplicatea Group of BUTTONS ssoinineenmasann iaaa Eaa E aa a Ea Ra ee aaa 25 PUT I EE LS AAPEEE A T E E E E AE ETE E 25 Code Window Transparency 26 Code Button History 26 Set Lead And Lag Times 26 E 0 T a 1 EEA ANE E A EROAA E A AANS AAA A AOAN I oer 26 There are Two Types of Lead Time ccesssssssssssssesssssssscsesssscsessessssessecsessssssessssscsucsesassecsecseeassucsucseeassucaeeseessescaes 26 Program a Default Lead TiMe sssssessssseeesssssessssseessssesesssecesssseesssssesessseeeossseenssseesssseerosseseossssteosssereossesesssseeossssere 27
73. ia internet or email 6 Video acquisition is probably the most important aspect to converting movies If the video is poor quality to begin with converting it will not make it better Try to get the best copy of the video possible or get proper training on how to use your camera Fast panning or zooming can cause conversion results to look very pixelated To achieve the best results avoid quick camera motions GY Drag and Drop Reference Movies A quick and easy way to create reference movies for batch converting is to drag from the video in the movie window and drop onto the desktop This will create a movie clipping on the desktop As you drag and drop rename the movies so you don t forget what video is in each one Remem ber to select the segment of the movie in the instance movie timeline for which you want to create a movie clipping 101 Part 5 Gamebreaker Distribute Direct Movie Exports Beyond the standard convert movie export there are 4 direct movie export features found in the File gt Export gt Movies menu To export a movie using one of these options create an instance movie and select the export from the menu The export will automatically take place Each of these direct exports do not have any customizable options iPod movie to iTunes This export converts the instance movie to an iPod ready format and sends it to the iTunes library Depending on the iTunes preferences it could be added to the
74. ic or title buttons can be replaced by other graphics using the right click drop down menu on the button and selecting copy or paste Keyboard Shortcuts MENU ITEM FUNCTION KEYSTROKE C a EDIT c v 3 ao La _ c lt Part 1 Gamebreaker An Introduction WINDOWS CAPTURE MOVIE WINDOW amp PLAYBACK Play stack movie angle full screen X X on movie angle Move movie angle in stack 8 ck amp Drag Select segment of instance movie 4 ix amp Drag instance movie playhead TIMELINE WINDOW Create an instance in selected row 138 ck amp Drag instance movie playhead Create an instance in any row AX 2k amp Drag Extend or shorten instance X E w amp Drag on leading or trailing edge of instance Duplicate instance X 2x amp Drag from instance to other row CODE WINDOW Duplicate button amp Drag from a button An Introduction Part 1 Gamebreaker An Introduction Move selected button selected buttons GENERAL MAC OS X Selection snap shot to memory 7 4 V to paste to another win dow Part 2 Gamebreaker Code Att L Mid L Def L GOAL KICK GK DISTRIBUTION Launch Gamebreaker Click on the icon in the Dock double click on the Gamebreaker icon on your desktop or in the Applications folder The Code Window The Gamebreaker code window is the starting point for coding your movies It will contain all the categories buttons you want to
75. ide a package It does not copy any data like the Save as standalone package does Gi De you wish to place the movie inside a movie package i l OFE T TEE Ha eure s IVE BREAKER Place front movie and timeline inside a movie package In previous versions of Gamebreaker it was common practice to have a free standing movie and timeline file If you have this situation package them Open the timeline and choose File gt Place front movie and timeline inside a movie package It will package them up together Note Timeline files can still be free standing as long as the movie is packaged You can have as many timelines pointing at a single package as you wish The Timeline Timecode This function is to help integrate specific time based imports such as GPSports and NHL EVS into a Gamebreaker Timeline A new preference has been added in movies panel of the Preferences Use Timecode produced from capturing device When this is ticked a Timecode track will be created in the movie from the data that the device is outputting Remember to set the correct time on the camera or device that is being used to capture from The Timeline timecode can be altered by right clicking on the Timeline timecode counter situated above the row column in the Timeline window Right clicking on the counter will reveal a Pop up menu these are the options e Use movie time this option displays standard movie time hh mmiss hshs
76. iew locations in the grid Hold down COMMAND while clicking and dragging on the view Drop the view in the approximate location of the grid to relocate Changing Stack movie grid layout Hold down CTRL COMMAND and click on the Stack movie Choose the grid layout from the popup menu If using a right click mouse hold down COMMAND then right click on the stack movie and choose the grid layout from the popup menu 69 Part 4 Gamebreaker Review Analysis Stack movie playback preferences For an Instance movie with chapter marks If the movie is playing and it is Zoomed in or out the movie time jumps to the previous chapter marker If the movie is stopped and it is Zoomed in or out the movie only changes view and does not jump to an chapter marker For an Instance movie without chapter marks or a Timeline movie If the movie is playing and it is Zoomed in or out the playhead does not jump back 10 seconds If the movie is stopped and it is Zoomed in or out the movie only changes view and the playhead does not jump back 10 seconds 70 Editing Instance Movies Instance movies can be edited using delete cut copy and paste or drag amp drop features By selecting a segment of an instance movie the segment can be deleted or copied and pasted into another instance movie NOTE Editing instance movies does not edit the timeline Delete a Segment in an Instance Movie 1 Select a segment in the instance by holding SHI
77. ing 3 Click on this area to C j move the line tool Set the Line Parameters Press CONTROL and click on one of the lines to set the Line Color Line Thickness Vertical Scale Hori zontal Scale Make Vertical Make Horizontal Setting the Scale Factor for the Line Length You can use the vertical and horizontal scale option to scale the lines and angles to reflect real world values e Toset the Vertical scale for a movie move the line over a known measurement in the movie select the Vertical Scale Option and type in the real world value e To set the horizontal scale for a movie move the line over a known measurement in the movie select the Horizontal Scale Option and type in the real world value N 2 A c x z 2 gt v All angles and lines should be recalibrated accordingly The biomechanical measurement tool can be used either on the preview movies or in full screen mode where greater precision of measurement is available because of the larger picture size The line tool is most effective for movies where the camera is fixed and does not zoom in and out 89 Part 4 Gamebreaker Review Analysis Angle Measurement Tool Choose Angle from the Analysis gt Measurement menu in the main menu bar An angle will appear in the middle of the screen The measurement tool has a number of invisible handles on it On the angle measurement tool there are five ha
78. ired volume e Use the Function keys on the keyboard to increase or decrease volume Resize Movie Window 1 Select the movie window 2 Choose Reduce movie size or Increase movie size from the Windows menu in the main menu bar or use the shortcut keys SHIFT COMMAND or SHIFT COMMAND 4 Note A timeline movie has 2 rectangle icons in the bottom left of the window These can be clicked to change the movie size also If CONTROL is held down when these are clicked the timeline and movie will arrange automatically ERKE ars RAYSvsRAMS 2949 MB 512x 288 uv uv S lt x z a gt v ce Part 4 Gamebreaker Review Analysis Exporting Movies DV Video Export If a movie is in the DV format then you can export using the DV export feature in the main tool bar This will export the selected movie to a camera or an analog digital convertor If the movie is in a different format like MPEG 4 it will not export to the external devices Create the instance movie you wish to export Select the instance movie so it is the active window Set your device to accept digital input Click on the Export to button in the main tool bar If the movie is exporting properly the arrow in the icon will change from yellow ee to red it The video will appear in the camera or the device connected to the convertor 7 Play your instance movie If you are exporting to a tape recorder or DVD burner queue the movie to the
79. ives ict code it the instance will appear on the timeline mE Lh mama starting six seconds before the mouse click This Seo guarantees that the play will be in the instance B feet when you review later Gia Aree a There are Two Types of Lead Time je beya E e Default lead time applies to all code buttons J that you have not programmed with a custom lead time e Custom lead time allows you to program a specific lead time to individual buttons 26 Program a Default Lead Time In the code window enter the default time you want to use in the default time text box Program a Custom Lead Time 1 In the code window double click on the code button for which you want to set custom lead time This will open the edit button properties window 2 Inthe edit button window check the custom lead time box and enter the number of seconds of lead time you need v C Tithe itactiwe 3 i Coda P conte bene birrea E Lii D iene popali i ag Lag Time Lag Time automatically adds a specific time to the end of an instance when it is being coded When you click on the code button to code the instance Gamebreaker adds the lag time to the end of the Instance For example You are coding a movie and have a six second lead time and a two second lag time for a code button named Goal When you see the Goal and click onf the button the instance in the timeline will be eight seconds This becomes a fixed leng
80. l when you are not going to be at your computer when the performance is happening and you want to setup of queue of movies to be captured consequetively DOO fene 2009 File nama EME T WT F S REE Sunday 28 June 2009 T 8 pipiri id 15 16 17 18 15 20 Sam 2 3 PM End 4 38 PM l 21 22 23 24 E 2 r Duin e jr mA j j al Ig LI i 0 EIG 1gp 1 Choose Capture gt Add capture event to iCal from the main menu bar to open the iCal Capture window 2 Inthe iCal Capture window choose a date for the event by clicking on the graphical calendar Capture 3 Set the start and end time using the appropriate controls Sant 23806 PM i End OR PMS Burrage e 120 min wI i Bru 130 21M J ihe As a convenience set the start time and use the slider to set the end time If a longer end time is required increase the end time manually 4 Inputa name in the File name text box to be used for the captured file 5 Press the Add to iCal button in the toolbar iCal will launch and a new calendar will be created called Gamebreaker if one does not already exist An event will be added to the calendar using the settings from the iCal Capture window The event has a specific naming convention that must used lt capture gt MOVIE NAME The movie file name will become the text inside the quotes For instance if the the file name in the 51 Part 3 Gamebreaker Capture iCal Capture window was World Champs
81. mall data files often no more than 20KB It is a common practice to export the video to a dvd or tape for archiving purposes then recapture the video and match the coded information back to movie To do this create a folder call it Timelines then open a movie click on the timeline window and select File gt Save as Save the file in the Timelines folder Now you have your timeline data saved and it can be matched back up to the video at a later date Relinking Movies If you want to re capture a movie and link it to a saved timeline you need to re establish the link between the two files Link a Re Captured Movie to a timeline pii Open a timeline file Gamebreaker will not be able to find the original linked Cri lind Tae ee Pann air movie f A Click OK Use the open dialogue box to locate the movie This links the re captured movie with the codes Save the timeline once the link has been established 35 Part 3 Gamebreaker Capture Align Instances after Re Capturing a Movie Nudge Right Or Left When you have re captured a movie and re linked it to a timeline you may find the instances in the timeline don t line up with the relevant parts of the movie To correct this 5 Press SHIFT COMMAND4L to nudge the instances to the left This moves all the instances one frame to the left Hold the keys down to repeat the nudge continuously 6 Press SHIFT COMMAND3 R to nudge the instances to the
82. mation you need using the code window You now have the movie captured and the information about the movie coded in a timeline The movie and the timeline are linked together and are a chronological record of the instances you have coded You can now analyze performance according to the information on the timeline If you want to change the information add to it or delete from it it s easy Gamebreaker is completely flexible to fit your needs Welcome to Gamebreaker You ll wonder how you ever did without it c fe Sd gt mo e z Ea c S lt x Part 1 Gamebreaker An Introduction Gamebreaker Set up Requirements The minimum recommended computer requirements for Gamebreaker are 1 Apple 5Ghz G4 computer with 1GB RAM and 80 GB hard drive space We highly recommend getting the latest available Apple computer 2 MacOSX 10 4 11 Tiger e DV video camera Look for models with AV DV IN OUT features e Firewire analog to digital video convertor These devices are used when the camera does not support AV DV IN OUT Canopus or Datavideo product lines are recommended e Composite RCA video or s video cables and RCA audio cables to connect the video source VHS player or DVD player to a convertor and to output movie presentations to a display or recording device e Firewire cables to plug in the camera or convertor to the computer 4 to 6 pin and 6 to 6 pin for FW 400 and 4 to 8 pin for FW 800 are recommended
83. me third party software involved in your workflow Video Codecs There are 5 codec choices for the video component of capture apart from the device s native video codec These are designed by Apple to produce the best results possible The video codec options can be accessed by click on the drop down menu to the right of the video source drop down or Dnt riser kopr bier die decd ager kril Taal ty Hoa Ei Hel i H Dede 1S eT WAA hides PL TE LED Ke PUL Hajh Chey P Device Native The capture will use the settings that are coming from the source We recommend using this option in most cases as it reduces the load on the cpu and results in the highest quality possible A common native codec is DV DV files will be 13 76GB per hour Apple Intermediate This is a codec designed by Apple to be an intermediate format in an HDV workflow This codec produces very large and high quality video files while not requiring a lot of cpu work to do so Files are roughly 20GB per hour This is a great codec to use when you want a high quality master that will be used to create other videos such as for iPod or streaming over the internet Animation Best Quality This codec is commonly used for screen capture movies This codec creates exceptionally large files and should not be used in most workflows We have included it in the menu for possible future features H 264 This option compresses the video into the H 264 codec a derivativ
84. more per manent method would mean that you could have specific local language or English versions To run in English you would start the English version and it would use English irrespective of the operating system Please note We will use Japanese examples to outline the steps required to choose your language options Choosing Language There are two ways to do this For Example Running Gamebreaker in Eng lish on a Japanese Operating System of e a fee Se mir aes i EFi oe a ee i aun a mn wra m Li oa See TELE a Mren ma e a Pee 2 Det ey Bay Gl Ege gee PRS eT M ee ee ee a bm pren ees bira hee S el coma Oe gt aa B oin a a ee oe ae es bee re ee ee tat 1 a a tidal foe oe oe Finin te Ls is di F Bai be ea i PEE TE E s e a N 4 1 Quit Gamebreaker if it is running 2 Goto System Preferences 3 Choose International in the personal settings area 4 Click the language tab Your preferences should look like this if you are running a Japanese operating system 5 Drag English to the top position 6 Start Gamebreaker It should start in English 7 When the session is finished the user should reset the order of languages found prior to changing them in the steps described above Please note This order can affect the operating system if the user logs out or reboots For example if the order in step 5 was used and the user logged out and logged in a
85. mports rely on the official game clock to calculate where the instances should be created in the movie So creating a video file that matches the length of the official game time is critical It is often difficult to tell when the official game is running or stopped so practice is necessary to master creating an edited video file that will match the game clock events in the play by play a StatCrew Web Stats 1 This import is designed to be used with the StatCrew play by play report generated by the StatCrew scoring software This is a very common game stat package in the United States 2 Create a row of instances that mark exactly when the game clock is running Name the row something that indicates what is i e 40 MIN When a movie is made for the row it should be precisely 40 minutes long 20 minutes per half 3 Open a browser and navigate to a StatCrew play by play on a website The raw data file can also be used if is accessible In the United States often the Sports Information Director can get this file Select all the play by play text beginning from the first tip to end of the game Press COMMAND 4C to copy the text Select the row in the timeline with the 40 minutes of instances 40 MIN Choose File gt Import gt Paste StatCrew web stats a oe b ESPN web stats The ESPN website stats import works exactly the same as the StatCrew import The only difference is the play by play information must be copied from the ESPN
86. nce from One Row to Anothet 0000 Databasing Instances The Find Window Recent Searches Databasing from Find Search Modes Where to Search Establishing Search Criteria Instance Notes Adding an instance NOLG ys cacsinicieird icin etanenueauienentnienies VIEWING instance notes iN AIM OVIC tevssssdccssssasssnuvertotsanisesrsassessarssacsonsnsys Setting the amount of lines of notes displayed ou eessesseseeseees Timeline Note Contents Contents Gamebreaker Drawing Toolbar 86 Drawing Tools 87 Changing a Drawing GS 8 lt aaeemenene me eee tenn creer tance eirrrr r AE Ei 87 Tia a fad gt cm 9 4 ul 0 S N ec revenge E ened reer eee E eee rene re eee ere 87 CUSTOMIZING the Drawing TOON BAM ss cosscscceconcescss ccousnscss coteecntastsssocascexsescocenccesussossusvaeassnearconesscsseteeesecetcreeecomxtiese 87 Drawing Window 88 Create Angles and Measurement Lines 89 Line Measurement TOO eecscesesscscsccssscccccceccscscsessscsssscssccesscseccecscceccscssceccsccasscssccecesseccesecsacsaceeseccacsasscceceaseneas 89 Set the Line ParaMeters nu ccccscssscssccsscsscscscssccccsccscsccscssscssssssscscsesessecsscssseccscesscssceesessecsesecsacsaceassccacsasecsacsesecces 89 Setting the Scale Factor for the Line Length ees ccacicsescesccesccsosscaseschesonsdsscaetedeactcecbetsatsaraechisetasselusiosbshestsnenntcctes 89 Angle Measurement TOO l pjcccssashasernanssscsneusewunesecata recuse mecsiunnsceieneasmitaisanceseeuanmon
87. nd alone movie 1 Open an instance movie from a timeline that has a DV video linked to it Set the video window size to half of its natural size So if your video is 720x480 set the movie size to 360x240 2 Choose Convert movie from the File gt Export menu in the main menu bar This opens the Save exported file as window where you can fate issn an Sek Tem Moen iH Comey set up all the options for the conversion T o E a 3 Choose Movie to Quicktime Movie from the Bovis Semingi gt Export drop down menu in the window Then press the Options button to configure the _ Settings Camerei ban WRU 4 Vata specific movie conversion settings The Movie Ra ee eo eet Settings window will open and the Video re SS ancy Maas Audio and Internet settings can be changed 4 Inthe Video area of the Movie Settings L window click on the Settings button The ca Rees eee eee fees gt Standard Video Compressor Settings window will open In this window configure the he Ss E Pater following we meea Frame Rate Current Key Frames All Compressor Quality Medium p Data Rate Automatic NOTE Frame rate will be the same as the original Every frame will be a key frame which converts a file that can be easily edited Compressor quality at medium and the data rate at automatic will produce an acceptable movie where the algorithm will determine how to b
88. ndles to grab Move the mouse pointer over the ends of the line tool the cursor changes to a cross hair 1 2 3 Click on these areas to move the ends of the angles and the vertex Move the mouse pointer over the middle of either arm the cursor changes to a finger pointing 4 5 Click on this area to move the angle tool The Measurement tools can be cleared by right clicking on the tool and selecting delete or delete all Create a Key Frame Output It is sometimes necessary to find the middle frame of an instance for timing purposes and analysis of an action If you want to analyze these key frames and use them in another application or print them for a profile folder first locate the instances which contain the key frames of interest Then choose Key frames from the Analysis menu in the main menu bar The Key frames will be copied to the Output Window You can now drag a box around the picture and copy it to the clipboard from there you can paste it into another application or print it 90 Instance Monitor The Instance monitor allows you to see the contents of an instance at a glance in a filmstrip style You can select the number of frames to display as well as the frame size in relation to the original movie Use the Instance Monitor 1 Choose Instance Monitor from the Analysis gt Measurement menu in the main menu bar 2 This will open the monitor with grey frames because it is not linked to an instance To dis
89. ning or end of the new combined movie close the first 2 instance movies used to create the newly combined one Do not close the newly combined instance movie Open another instance from the timeline layer it in front or behind the open combined instance movie then choose Combine instance movies If the new instance was in front of the combined one it will be added to the beginning if it was behind it will be added to the end Repeat this process to assemble a full length movie for presentation Saving Instance Movies Any instance movie can be saved as a file for presentation archive or distribution purposes So after editing a movie you can save your work br me L ii Cosb ami maa 1 Click on the movie that you want to save so that it is the front most window When saving are e the front most window will be selected by the Gore p eo software as the window to save Mt ther aalinEaaicc cs 2 Choose Save from the File menu in the ooo re ee eee main menu bar Alternatively you can press COMMAND S or click on the save button in the main tool bar 3 Select the target save location and name the file 4 Set the required movie format from the bottom of the save window Gamebreaker stand alone or MoviePlayer stand alone movie formats create files that contain all the necessary data to view the movie independent of the original movie file Since stand alone mov ies contain all the necessary data to be played on its own t
90. nudge continuously When you use these features the video and sound will pause move in the direction specified and resume play If the video is attached to a timeline then Gamebreaker will try to update the movie resource so the change is permanent Save timeline Move the timeline cursor to a point near the end of the movie Zoom in the timeline turn on movie looping and play the timeline movie If the sound is slightly behind the video select Edit gt Contract sound track OPTION COMMAND L If the sound is slightly ahead the video select Edit gt Expand sound track OPTION COMMAND R When you use these features the video and sound will pause move in the direction specified and resume play If the video is attached to a timeline then Gamebreaker will try to update the movie resource so the change is permanent Save timeline 54 Delete a Movie Movie files are generally quite large so space on your hard drive must be managed and organized especially if you do not have any external storage 1 Drag the movie package to the trash can in the dock 2 Make sure Finder is the active by clicking on the desktop 3 Select Finder from the main menu bar and choose Empty Trash 4 The Finder shortcut to trash a file is COMMAND DELETE To empty the trash the shortcut is SHIFT COMMAND DELETE When you delete a movie file we recommend saving the timeline file so you can link it back to the movie Timelines are very s
91. o SportsCode Gamebreaker The Ultimate Game Plan This manual will help you find your way around SportsCode Gamebreaker The manual includes de scriptions for Gamebreaker Plus and Gamebreaker Gamebreaker Plus only features are noted by an asterisk next to the feature description This manual assumes you have already seen a demonstration or been trained in using Gamebreaker and therefore have some knowledge base of how it works If you are unfamiliar with the Gamebreaker suite of products or require more information please email Sportstec at support sportstec com Overview of SportsCode Gamebreaker Gamebreaker is very user friendly just follow some simple steps and you ll be on your way Here s a quick guide how the Gamebreaker process works for a new movie You ll find step by step instructions in the following pages 1 Click on the Gamebreaker icon in the dock or on your desktop Gg Create a new Code window This is the window where you can edit and utilize code buttons which are designed to categorize the events in the performance Decide which actions in the performance the movie you want to categorize code for future analysis Create and name code buttons for all the actions For example you may want to code a particular player a particular move or each time a goal is scored Each button will code instances for the actions in the timeline Capture record the movie to the hard drive and at the same time code the infor
92. ode Rows IWIOWE GROW EE E E Select Multiple ROWS s sssesssesssessseessesssessseenssessecsseseseesnsensseosecssscesessseesseeses Duplicate a ROW s ssessssesssesssessecssscessesssessseessscsseeosesesecossessscosecssscesscosseesseeses Delete a ROW sseesseessessssessscsssesseessecesscossessseesssesseessesoserossessscosecssseeseosseesseeses Edit Code ROW NaMes ccecsssssssssssesesssssessssssesssesesessssssesssescsesesssseeseeeens Change Code Name ColorfS ss sssssessseeesseeesseeessseessecessecesseeesseeesseeeoseeesseee Add a New Blank Row to the Timeline ss sssesseesssesssesssosssessecessesssessss Create a New Row from Selected Instances using New Row Create a Combination Of ROWS eseseesesesesessesoseseseosesosesesseseseseseosesesesesse Sorting Code Rows Sort Rows Dy NaNO nrerriiesereiriariidsinittree eda EE ree nN EET ENARE SON ROWS DV COl aresye a Sort Rows by Color then by NaMe sssssesssssssssssssssssssesssesessssseesssseeess Sort Rows by Number of Instances ssssssssssssesssesscssesscsscssessesenseees SOFT ROWS in Reverse OGG le icse nics cssacieneceecicencncranceneecan Editing Instances in the Timeline Manually Creating a New Instance ccesssesssessssecsssecsesesessecsesecsees Adjust the Length of an Instance sssssseesssssessssseessseseesssscesssseeesssssee Delete an Instance acecesacsessies enecazastarmeastsianeeoteetiamrenntiativetsaromeasianwaet Copy or Move an Insta
93. opens the row properties strip 3 Type in the new name in the text area 4 Use the arrow keys to move up and down rows or press ENTER to move down rows and SHIFT ENTER to move up rows 5 Press the ESC key when changes are complete to close the strip 7 uv S lt x z p gt K ce Change Code Name Colors Press CONTROL and click RIGHT CLICK on the row number you want to edit Select Edit row from the drop down menu Click on the color chip to the left of the row name Drag into the color palette and choose a new color TIT TLLt Use the arrow keys to move up and down rows or press SHEE nn ENTER to move down rows and SHIFT ENTER to move up Se rows MH 6 Press the ESC key when changes are complete to close the strip n ae ee Ty ie EE 73 Part 4 Gamebreaker Review Analysis Add a New Blank Row to the Timeline put Choose Rows gt Add row from the main menu bar The new row will N be created below the selected row in the timeline Alternatively you can press the New row icon in the timeline tool bar or press COMMAND N Create a New Row from Selected Instances using New Row Select the instances that you wish to include in a new row press COMMAND and select the instances one by one or click and drag in the timeline to select a group of instances You can also select rows of instances too With the instances selected click on the New row icon in the timeline tool bar Cr
94. own menu next to the microphone icon A If a camera or other external device is used for capture this option will be greyed out a N c lt x z vu gt v 47 Part 3 Gamebreaker Capture Compression Options The capture window has options to change the encoding method that is used while capturing the movie The encoding method is referred to as a codec Codec stands for compression decompres sion and is the way in which the data is stored compressed and presented decompressed For many capture workflows the native codec used by the source might not produce the optimal results so a different codec might be chosen to use during capture This is common to reduce the file size For example the DV codec produces very good quality video but the file size is quite large So as a way of reducing the file size capture using the H 264 or MPEG 4 codec option While the quality is not as good it is much easier to transfer and store the smaller files While choosing different codecs from the native ones is a great option be aware that it requires more CPU to recompress the files on the fly We recommend doing a lot of testing to guarantee that the options used during capture will work through the entire span of the video workflow You might find that your computer is not powerful enough to handle capture recompression and coding at the same time You could also find that the chosen video codec will not work in so
95. play the required frames of an instance click on the instance that you want to view and select the size and the number of frames you wish to display 3 To view instances in a row select the row of interest so all instances are highlighted position the playhead where you want to start viewing press CONTROL TAB key to move from instance to instance You can move in reverse by pressing SHIFT CONTROL TAB 6 Mac OS X Snapshot Features v v S lt x z g gt K ce Here are some shortcuts built in Mac OS X for creating snapshots of the screen or specific win dows SHIFT COMMAND 43 will save a picture of the screen to the desktop SHIFT CONTROL COMMAND 43 will turn the mouse cursor into cross hairs where you can click and drag a selector on the image you want to take a snapshot of It saves the image as picture on the desktop SHIFT COMMAND 4 will save a picture of the screen to memory so it can be pasted into an other open window SHIFT CONTROL COMMAND 4 will turn the mouse cursor into cross hairs where you can click and drag a selector on the image you want to take a snapshot of It saves the image to memory so it can be pasted into another open window 91 Part 4 Gamebreaker Review Analysis Using a Remote Control The Commando Pro USB remote control and the Apple Remote can be used in various ways These peripheral products are great tools for the locker room or boar
96. r rapid change of direction one click to stop one button and start another Very commonly used for coding offense and defense possessions G27 O afs Cimu Grmi Eda Faber TAR Ore ES Beart farta ea Deiat mad D Edit button di gt F I Size 10 A Button 003 Button 004 Button 005 J 1 Click on your selected source button and open the edit button properties window 2 Click on the Exclusive link drop down menu and select a code button to link to the target button An arrow will appear in the code window to show where to the button is linking Remove a Link 1 Click on the source button and open the edit button properties window 2 Click on the Exclusive link drop down menu and click on the button link indicator to be removed Gamebreaker Plus Only 30 Saving Code Windows Once you have created all your code buttons save the code window You can use this as a template for other windows or use it to code any movie This saves time as you will not have to create all the buttons again and you can have as many code windows as you like Edit Windows Amei Ca Gpe kiret code mot bbaila z 1 Choose File gt Save from the main p ca a menu bar COMMAND S bry eae hees 2 Name the code window Exe vu Bea 3 Target where to save the file bigs 2 8 4 Ifyou have saved the code window Cod D to your desktop it becomes an 3 Link monde
97. r your particular purpose 1 Use a short instance to experiment with different settings Waiting for long conversions is tedious and you will not always get the desired results 2 Setthe frame size of the movie first In most situations 360x240 NTSC or 360x288 PAL is the right frame size to use Gamebreaker will use the instance movies window size for the conversion size There is a great difference in time to convert a movie that is twice that frame size 3 If file size is most important try setting manual data rates This will guarantee the file size and forces the conversion to use the same amount of data per frame Start with 6400 kbps Automatic settings will find the best data rate which can vary greatly from movie to movie 4 Try using different compressors Use H 264 or Sorenson Video to convert a small clip and compare the results Some compressors are better for different types of video MPEG 4 H 264 and Sorenson are popular compressors so sharing these formats will be compatible with any system running Quicktime 7 0 or greater 5 Adjusting the key frame intervals can make a big difference when video quality and size are concerned Try setting the keyframes to 25 instead of all or 1 frame Key frame settings greater than one every frame creates movies that will not be suitable for coding editing and slow motion analysis Spreading out the key frame intervals is recommended when the video will be distributed for playback only v
98. re To record a movie to a file on the hard disk drive Code A category for information in your movie When you want to keep a piece of action from a movie for later reference analysis you code that snippet with a code button Code Button Code buttons are used to define an action by its name and time when it occurred in a movie For example you may name a code button X Cut to mark every time an opponent executes a certain play Code buttons are toggle buttons up or down except when you have a lag time programmed which creates a fixed length instance Code Window The file for creating and using code buttons to categorize events in a timeline Database A database is a timeline created by exporting selected instances from one or multiple timelines The database process only exports the specified code and movie data This process removes all the unwanted code and movie data and allows you to compile infor mation in one file Instance An instance is a coded segment of a movie An instance becomes part of the timeline for that movie also see code Lag Time Lag time automatically adds a specific time to the end of an instance when it is being coded When you click on the code button to code the instance Gamebreaker automati cally adds the lag time to its end Lag time creates a button that only needs to be pressed once The beginning of the instance is marked when the button is pressed down and the end is marked when the lag time runs
99. reaker Capture Capture We define capture as the process of recording a sequence of images from a video source such as camera or digital convertor into a file on the internal hard disk of the computer or other storage device The capture windows supports various PCI capture cards firewire and USB cameras such as a webcam Warning Most hard disk drive or SD card cameras USB port is for file transfer only it does output a video stream So many of these cameras cannot be used for live capture In order to capture from an HDV source you must have Final Cut Pro 0 or greater installed on your computer By clicking on the camera icon in main toolbar Through the main menu Capture gt Open capture window A keyboard shortcut R eo In the code window by pressing the Camera icon Before opening the capture window connect the camera or video source to your computer Capture When the capture window is opened it will search for any connected video sources If it does not find an attached sources it will default to the built in iSight camera if available on the computer otherwise it will indicate none available This is useful to know when testing connectivity between computer and video sources The cable used to connect a camera is likely to be a 9 pin to 4 pin or 6 pin to 4 pin Firewire cable The 9 pin or 6 pin end of the cable connects to the computer and the 4 pin connects to the camera Digital converte
100. right This moves all instances one frame to the right Hold the keys down to repeat the nudge continuously Fine Aligning Find a static part of the movie for example a jump ball in a basketball game and use this as a refer ence point when aligning instances in the timeline to the movie Adjust Placement of Selected Instances Instance adjustments can add or subtract time to any selected instances in a timeline 7 Inthe main menu bar choose Edit gt Instance adjustments fulorts Aid co D 8 Mark In will add or subtract time from the beginning of an instance 9 Mark Out will add or subtract time from the ending of instance 10 Nudge clips will move the selected instances Use a minus sign in front of the number to nudge clips to the left Click on the adjust button once to make the adjustments that are ticked The adjust button can be clicked on as many times as required to make the necessary adjustments It will continuously apply the adjustments 56 Part 4 Gamebreaker Review Analysis Movie Playback Playing a movie is easy you can go to any part of the movie whenever you like with a click of the mouse You ll be there instantly no need to fast forward or rewind Playing any Movie There are five ways to play a movie Click on the Double click Press the Press the UP Press play icon on the movie SPACE BAR on ARROW on the CONTROL
101. rom the main menu bar The new drawing window will open up in the same size as the front most movie window The drawing window should be the same size as the video that is going to be combined with it If they do not match a portion of the movie will be grey 2 Paste images movie frames and drawings in the drawing window Remember to CONTROL click on items to set their layers Sometimes objects will be behind other objects The background can be set by clicking on the background button in the tool bar and selecting the color in the palette 3 Save the drawing set the length of the movie you wish to create then press the Movie button This will save the movie in the target location 4 From the open timeline create a few instances Then open the drawing movie and use the Combine instance movie feature Remember to layer the instances and drawing movies in the order you want them to play Cut Copy and Paste instance segments can be used also 5 Save the combined movie Gamebreaker Plus Only OY The drawing window is great for creating title movies that you can paste in front of an instance movie This lets the viewing audience know what is coming up and helps keep them focused on the subject of the presentation Creating Title Movies Create a folder called Titles Open a drawing window paste your logo in the window set the background color add some drawing objects and color them to match your scheme Add some l
102. rs generally have a 6 pin connector some have both 4 pin and 6 pin Making the connections When connecting any video devices for capture try to visualize the video signal flow Drawing the signal flow on paper can be very helpful Start by identifying the source and destination connectors physically on the devices then map out how they are going to connect to each other matching video out to video in accordingly For instance if you are sourcing the video from a satellite receiver you are likely going to be using an analog to digital convertor as a bridge from the source to the capturing computer 45 Part 3 Gamebreaker Capture Signal Flow Satellite Video Out gt Convertor Video In gt Convertor Firewire Out gt Computer Firewire In So the signal flow will start at the video out connector of the satellite box travel to the video in con nector on the convertor using a rca cable then travel to the computer using a firewire cable Set the convertor settings to analog input if automatic detection is not enabled Basic capture Start to learn how to capture by stepping through the basics first Make sure the capture source camera or convertor is connected and turned on Or try using the Built in iSight camera Open the capture window by clicking on the Capture icon in the main toolbar eo This will open the capture window and an image should appear in the window from the camera or convertor Press the red capture b
103. ssessseessssesssersssersseeesssersssersseeesse Go to a Specific Part of the MOVIC ccsecesssessssesesessesesseseeseseessseessseeseseeees Movie Playback Keyboard Control Creating Instance Movies Play a Single IMStAnCE a sscsasstacetassnntessexesactasateassaedsuecgenssscttespnerendarasaclesalenonaaaeenies Play All Instances in a Single ROW sss sssseessseessseessseesseeessseessseessserssseroseeesss Merge Rows Sequential Rows and Selection Order Merge ROWS isaieesseiersisoricsncnseereonabaarare dia iea arene PE raner S EEan A EESE NSa Eat Sa EEEE PAi Seq ential ROWS ssssisssssssssssssssssesrvasssssssseoistsseiskotssssvsastssississrobsssvdk oars s erst asiiSis Selection OrdeErf sssesssessseesseessessseesssessseosecsseeeseesssessseosecssscescosscosseeecenscessresseesse Presenting Instance Movies In Full Screen Stop Presenting a Movie in Full Screen ssssessssessseessssessseessssessseessssessssessss Loop Instance Play 0dCKeisniarnenndiamsinncsbauasnaninaMpeonadsie Adjust the Movie VolUMe ss ssssessssessssessssessssessssessssessssessssesssseosssessssessssessssessss Resize Movie WINGOW 5 sicissscaceedesscassatandsseracracnssssaatenteruasineanienaereaaneie Exporting Movies DV Video EXpOft sesesssessseesseessesssessssesssesseesseesseesssessseosecesscesscosseosseeseeesscesseosseessee Video OUt EXPO t aston sects cenaesasensensneresesiavavirsaterincticeduieureiehturseststaticdsvenctenaestarecais Using Instanc
104. st basic exports the instance frequency is a very effective gauge for finding percentages and overall lengths of coded instance rows It also show instance count and calculates mean time The export can be quickly viewed in an output window or saved to an The following is a good example on how to use this export 1 Import some GPSports data into a timeline See GPSports import for more information on this import process 2 Select the range of speed rows for the athlete 3 Choose File gt Export gt Instance Frequency 4 Set the Summary statistics panel to use Selected rows and to send output to Output window Summary statistics O All rows Selected rows Use Send output to Output window Excel file f i a pranan 5 The results show a quick summary of the athletes speed rows from the timeline This export while very simple is really quite powerful if the instances are accurately coded Aw N 2 c lt x x z a gt v cc print bold italic underline color size Statistics for Boxing DBGB Number of rows amp Name count total time to mean time Ring movement Foot view 8 00 01 12 00 19 00 00 00 03 00 95 Part 4 Gamebreaker Review Analysis Frequency Reports This feature allows you to view e the number of times each Timeline code was used in the performance e how much time those actions took e the percentage of the total performance time those actions took e the
105. t may not look as good as the original 102 Notes Notes Notes Activation 23 26 Adjustments 36 56 77 Aligning 56 Angle 12 13 86 87 89 90 Apple Remote 6 92 AppleTV 102 Auto save 6 Button Code 1 7 10 14 17 42 75 92 Duplicate 13 25 73 Edit 20 21 27 28 30 Graphic 8 10 21 24 Layers 25 Title 8 10 C Camera 2 45 46 47 50 64 Capture 1 6 7 9 13 19 34 45 56 Capture Ratio 50 Chapter Marks 70 Clear 17 Code 1 3 4 7 10 14 16 17 42 82 83 Code Button 7 10 14 17 18 26 27 28 30 75 92 Codec 48 49 102 Code Window 1 7 13 17 20 30 31 32 92 Coding 10 12 17 42 Color 21 22 29 39 40 73 75 86 87 88 89 94 Combine 11 72 74 78 Combining Timelines 78 Commando 6 92 Part 5 Gamebreaker Distribute 106 Compression 48 Converting 99 Customize 28 87 Custom Lead Time 26 27 28 D Database 7 78 79 80 Default Lead Time 26 27 Dongle 3 4 Drawing Tool Bar 9 12 87 Drawing Window 88 Duplicate 13 25 73 DV 2 9 48 64 99 Edit 1 11 12 20 21 22 27 28 29 30 71 73 76 Editing Buttons 20 Edit List 37 39 40 93 94 Enter 17 Equalize video and sound 6 53 Excel 37 93 96 Exclusive 30 Export 9 39 64 78 93 94
106. t button window change its name in the text box Change A Button Color Click and drag from the color chip into the color palette and select a color Code rows can be sorted by color in the timeline The sorting scheme moves from left to right in the palette starting at the top row to the bottom row 21 An Introduction N ta c lt x z vu gt v Part 2 Gamebreaker Code Change the Position of a Button Name 1 Click on the points of the text positioning tool gt 2 Click in the center box to reset the position to the center of the button Change the Text Color of a Button Name E Sho nare Click on the color chip to the left of Show name and drag into the color palette to select the color Change the Visibility of a Button Name W Show name Check the Show name check box to display the name of the button Change the Font Size of a Button Name suc 10 8 Select the Size from the drop down menu to set the font size for the name Frame a Button Bl Frame button Check the Frame button check box to show a black frame around the button Lock a Button Position MM tort pear Check the Lock position check box to lock the button in place Wrap Button Text wi Wrap text Check the Wrap text check box to wrap the text to the shape of the button Change a Button Function 1 Double click on the button you want to chang
107. tablishing searching criteria for a code is created using the following steps 1 Select Any All or None of the following are true from the drop down menu of the following are true All ne None 4 z 81 Part 4 Gamebreaker Review Analysis 2 Select from either Instance note or Code in the 1st drop down menu to start to establish your initial criteria In this case select Code L All of the following are true ttj ke Code is Y ea 3 Establish the second tier of searching criteria by selecting from the following drop down menu _All of the following are true Z isnot contains does not contain begins with ends with a 4 Select from a third tier of search options from the window below Search Options Reset to default wi lgnore case C Use wildcards C Only search selected categories ral Ignore whitespace ral Trim whitespace Find and Replace When performing a Find and Replace in the Find Window the following steps need to be under taken 1 Determine the search location by using the following selection box Find and Replace Look i v H the front window B rin FAH all open windows 2 Once the search location has been determined the next step is looking at establishing the Find and Replace text 82 You need to type the text that you firstly wish to find and then below it type when you wish to replace it with Look in
108. tegories The code window will look like a rainbow but you can quickly sort the timeline using the Sort rows by color feature So player action buttons might range from 1 16 to 30 16 and team action buttons might range from 1 7 to 30 7 In this example the player actions will sort to the top of the timeline and the team actions will sort below them 75 a 2 c x z A gt v Part 4 Gamebreaker Review Analysis Editing Instances in the Timeline Manually Creating a New Instance 1 Highlight a row by clicking on the code row name or row number 2 Position the playhead at the point in the timeline where you want the instance to start or end 3 Press down OPTION COMMAND and drag the playhead in the timeline to the required end or starting point Note Using a 2 button mouse you can hold down OPTION COMMAND RIGHT CLICK and drag in any row to create an instance Pressing CONTROL and clicking activates the right mouse click So you can press CONTROL OPTION COMMAND and click amp drag in any row to create an instance too Adjust the Length of an Instance Click and Drag 00 00 30 00 Press OPTION COMMAND position the mouse cursor over the beginning or ending of an instance When the cursor changes to arrows pointing to the left amp right click and drag the instance to the required length D Instance Edit 1 Select an instance in the timeline w 2 Choose Edit gt Inst
109. th instance and requires that you only click on the button once which makes the coding process faster and easier 27 Part 2 Gamebreaker Code Customize a Lag Time In the code window double click on the code button for which you want to set custom lead time This will open the edit button properties window 1 Check the Lag time box and enter the required lag time Pete Crate 2 Code Buttons that use a lag time have a green Got F paes IE diamond identifier EE C pien pinia E During coding if a fixed length instance C button is reactivated the lag time will be reinitialised Note If no lag time is entered the button will have a toggle action and you must click the button to stop coding Lead and lag times can be set using decimal places to increase frame accurate coding Re activate Lag Time When this option is ticked the lag time of the button will be re activated to extend the length of the instance if the button is pressed again before the lag time has expired This is to make provision for more accurate statistical counting of instances when ticked instances are extended so 2 events of the same type will merge into one event If this is not ticked an activated Code Button which is counting down lag time when clicked on again will stop coding the current instance and a new one will be created with the new lag time count down intitiated O Title inactive A Code custom lead time EEEN ng tine
110. ton and select the action Move forward from the drop down menu Move backward 25 Code Part 2 Gamebreaker Code Code Window Transparency To decrease the transparency of the code window click on the down arrow in the top left hand corner of the window next to the capture button To increase the transparency of the code window click on the up arrow in the top left hand corner of the window next to the capture button Code Button History To see a record of the buttons you ve used take a look at the history line The most recent button activation is shown to the right of the line A triangle pointing down indicates a code button being activated A triangle pointing up indicates that code button being turned off Set Lead And Lag Times You have complete control over the duration of each instance you code Using lead and lag times means you can program code buttons to automatically add a specific time to the beginning or end of an instance when the button is pressed Lead Time Lead Time automatically adds a specific time to the beginning of an instance when it is being coded When you click on the code button to code the instance the specified lead time is added to the time from when the button is pressed down For example You are watching a basketball movie amn and have a six second lead time for a code button E feum ce when you see a play by 11 Williams and clickto h
111. tration process Successful registration is indicated by a gt A Registration was successful This application requires restarting Ci ri OK to quit x See 4 Dongle Registration Part 1 Gamebreaker An Introduction Please connect your dongle to a USB port on your computer Select dongle registration and you will then be presented with a registration process dialogue box i Aegina fade Aiat Pegutratian coma for dingi A007 Crer Cumar S N Successful registration is indicated by Pa A Rogistration was successful This application requires restarting Click UF bo quit k lt Change the Registration Mode The registration code that you received with the software should be put into the registration code line Clicking Cartim tion process will complete the registra 1 Select the Gamebreaker application menu on the top left of the main menu bar then Change registration code 2 Ifyou inadvertently select the incorrect registration method you can change this during the launching process by holding down the ESC key when clicking on the icon Choosing Language There are two options that can be used to run Gamebreaker on a non English operating system Method 1 is probably the easiest to implement and allows you to temporarily switch languages see next page If this temporary method is not satisfactory the second method is more permanent This
112. ue this process until complete Gamebreaker Plus Only 78 The Find Window The Find Window enhances the users capacity to search metadata across folders external drives locations and user accounts The user can search for instances or look to find and replace data within the timeline code window or database If used effectively the Find Window will save the user countless amounts of time and improve an analysts ability to create video based reports across extensive longitudinal data From the Main Menu select Edit gt Find or keyboard shortcut Command F arm Fined ry r ia D il i e ff tie I Taart h mode Find and Aapisra ave SAVED SEARCHES Search the dront window rd BLCENT SEARCHES RECENT She eS Any EJ of the inden are true Search Options Reger Ds detault af bee Libr Lhe wildcards F shy poarch aclecbed cates of orm shirini E Trim a Searches are initiated by clicking on the search icon after the criteria has been established in the search mode i Saving Searches v uv S lt x z a gt v ce After doing a search the search can then be saved for future use so that if the machine has multiple users each operator can save their specific search characteristics 1 Once the search has been conducted gt save the search by pressing the save button on the right top of the window Tani 2 The search is then saved in the Saved Searches drop down menu on the left of the
113. utton to start capture This button will reveal a drop down menu if the click is held down while pressing the button Name the file and choose a destination folder The desktop is a good place to start capturing files to as you will not lose them as easily Once capture has begun a timeline window will pop up This timeline allows live access to the cap turing file all the features of the timeline can be used live during capture This timeline will continue to grow in length during the capture In the capture window the status section in the bottom of the capture window will indicate captured file length size and data rate It will also indicate disk information available space and ap proximate capture length available according to remaining disk space At any time the capture can be paused by clicking on the Pause button To continue capture after pausing press the Resume button aa Th To stop the capture press the stop button ay The capture window will dissappear and the timeline and movie window will remain 46 Setting Video and Audio Sources The video and audio input sources can be set in the capture window below the video preview window An Introduction To change the video source click on the drop down menu next to the camera icon a Choose the source from the list A camera or other device should appear in the menu if properly connected To change the audio source click on the drop d
114. window 3 This search can then be re named based on what title you wish to give it by double clicking on the Saved search text and then click the return key when you have finished 79 Part 4 Gamebreaker Review Analysis Recent Searches T RECENT SEARCHES Py Fri 17 jul 05 04 54 PM The Global Find function also remembers recent searches that have been recently done and you can re use these These can be activated by clicking on the triangle to the left of the RECENT SEARCHES and a drop down menu is then created The search is represented as the date and time of when the search was conducted This date and time stamp can also be re named if desired by the user Making movies from found instances Search results can be made into movies by selecting the Make Movie icon clicking into the search results list that is displayed or by double Boxing DBGB Timeline Boxing DBGB TLcodes combinations 1 combinations 2 combinations 3 combinations 4 Databasing from Find Searches results can be databased by selecting the instances in the results and clicking on the data base icon found in the toolbar Search Modes There are 2 search modes available in the find window Instances or Find and Replace These modes can be switched by clicking on the search mode and that is highlighted in grey as below Search mode ALAE Find and Replace Further criteria can be added nested or subtracted
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