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1. but with the direction leaving the box indicated by the first letter of that direction N Mud Oil GROVE E Tree W Fruit Sign The above shows that you must go East from the grove to the swamp and West from the swamp to the grove If you can only go in one direction an arrow is put at the end of the path Trees FOREST Fruit Sign This indicates that upon leaving the grove you can go north to the forest but you cannot return The best way to use this system is to draw a line representing each possible exit and its direction when you enter a location Later connect the lines to rooms as you continue your explorations S Trees Sign Dragon FOREST Fruit Sign This way you will not forget to explore an exit once you get past your initial probe Another advantage of this system is that you never need to redraw your map as you can add extra locations anywhere on your paper Notice that on the forest the exits N S and W are available but they all return to the forest Note also that as additional locations were found off the swamp the map was not redrawn Instead the locations were simply put where needed And since we CLIMB TREE instead of going in a particular compass heading we wrote that as directions to leave the swamp This is an easy system to use Once you start using it you will spend less time mapping or wandering around lost than you may have in the past A system analyst may recog
2. map and began the long trip to the surface As I dragged myself off to bed I thought about other possible Adven tures But enough for tonight Tomorrow another crack at the chasm by Ken Mazur Reprinted with permission from PERSONAL COMPUTING MAGAZINE FEB 1980 Copyright 1980 PERSONAL COMPUTING MAGAZINE 1050 Commonwealth Ave Boston MA 02215 SCOTT ADAMS GRAPHIC ADVENTURE SYSTEM REQUIREMENTS To play Scott Adams Graphic Adventure S A G A you ll need an Apple II 48K computer with Applesoft in ROM or an Apple II 64K 48K with language card One disk drive with 16 sector boot DOS 3 3 is required APPLE LOADING INSTRUCTIONS Turn the computer on and insert the Adventure International diskette in drive 1 label side down You will be presented with three options 1 Run Scott Adams Graphic Adventure 2 Run Demo 1 3 Run Demo 2 To make your selection type a number from 1 to 3 Type ll to play S A G A Options 2 and 3 are short demonstrations of recently introduced new products When you are finished viewing a demo press and IMA on some computers After typing Ell a letter will appear on the video display Press to read it or EJ to skip it After the letter a list of single key entries will be presented The list is explained in this user s manual under One Letter Com mands You will be asked to flip the disk over and press Lii LI Do so After you do this you ll be asked if you want
3. ANDS To spoed up play you can type EAMEMBAEAMUEMD instead of the command Md or EXIT For example instead of typing x up type KJ INVENTORY You will find that you often must carry several objects with you It is easy to forget which objects you dropped someplace and which you are still carry ing Type f to take an inventory of the items you are carrying SAVE GAME An Adventure will often last far longer than the time available in a single sitting You may save the game you are playing and return later to take up where you left off by typing SAVE GAME any time you are asked WHAT SHALL I DO You will be asked to specify the area A D in which you wish to save the game You might save a game in Area A and a friend s game in area C Up to four Adventures in various stages of completion may be saved To end a game type QUIT If you intend to continue the game later be sure you have saved it before using this command Before any game is started you are asked if you wish to recall a saved game If you do type YES specify the area you saved the game in and the Adventure will resume where you left off PLAYING HINTS MAPPING Draw a map THE FOLLOWING IS A METHOD USEFUL IN MAPPING ADVENTURES Each room is represented by a box with the name of the room in it and all original items found in it are noted Trees alongside Directions from a location are indicated by a line coming out of anywhere on the box
4. I CAN T DO THAT or I DON T UNDERSTAND When this happens try thinking of another way to say it or try making a verb out of the action Instead of GO SWIMMING try SWIM You ll also discover that most objects can be picked up using the last word of their names For example to pick up a blue ox type KZJ Normally you can only do things to objects that are either visi ble or that you are carrying ONE LETTER COMMANDS The following single key entries are allowed in S A G A Type the letter and press 434118 1 Turn on off lowercase 2 Turn on off Votrax voice or printer output 3 H Turn on off Graphic Mode 4 Review text window 5 DAHIL GO North South East West ides or Down 6 U Take saan of items carried LOWERCASE Type 4 to produce text on the video screen using both upper and lower case letters To use this function a standard lowercase kit such as those available from Lazar or Dan Paymar must be installed in your Apple Contact your dealer for details Selecting the lowercase option when no kit is installed will result in garbage being printed on the video screen Type d again to return to uppercase only mode VOTRAX TYPE N TALK AND PRINTER OUTPUT Type M to activate a Votrax Type N Talk voice synthesizer Using this device responses to your decisions will be spoken by the Type N Talk as well as printed on the video display The Type N Talk should be connected to the com puter t
5. Scott Adams Graphic Adventure INSTRUCTIONS j mu AAA n Lun Ti x r t d i x Scott Adams Graphic Adventure Series By Scott Adams Graphics Created With Penguin Software Picture Editor By Mark Pelczarski Art Designed By Peppy Published by _ COPYRIGHT 1981 Adventure International INTERNATIONAL A DIVISION OF SCOTT ADAMS INC BOX 3435 LONGWOOD FL 32750 305 862 6917 ADVENTURES BY SCOTT ADAMS AN OVERVIEW I stood at the bottom of a deep chasm Cool air sliding down the sides of the crevasse hit waves of heat rising from a stream of bubbling lava and formed a mist over the sluggish flow Through the swirling clouds I caught glimpses of two ledges high above me one was bricked the other appeared to lead to the throne room I had been seeking A blast of fresh air cleared the mist near my feet and like a single gravestone a broken sign appeared momentarily A dull gleam of gold showed at the base of the sign before being swallowed up by the fog again From the distance came the angry buzz of the killer bees Could I avoid their lethal stings as I had managed to escape the wrath of the dragon Reading the sign might give me a clue to the dangers of this pit I approached the sign slowly And so it goes hour after hour as you guide your microcomputer through the Adventures of Scott Adams in an effort to amass treasures within the worlds of his i
6. hrough a serial interface card in the usual manner If you use the Apple serial interface or SSM s AIO serial interface no preinitialization is necessary When asked specify the slot in which the Votrax card is installed and the Type N Talk will be functional See your dealer for more information about the Votrax Type N Talk is a trademark of Votrax Other serial interface cards may require preinitialization If this is re quired initialize the system from AppleSoft make sure the Votrax is working and type LHJ Then insert the Adventure International disk and follow the in structions on the video display You may use ME to send output to a printer instead When asked for the voice slot number specify the slot in which your printer interface card is install ed The printer card may have to be preinitialized before use If so initialize the card as needed from Applesoft and type to boot the Adventure Interna tional diskette GRAPHIC MODE ON OFF The graphic display on the video screen may be turned on or off by typing 4 Turning the graphics display off speeds up play so you may wish to proceed without the graphics while moving through familiar territory Type Ed again to restore graphics REVIEWING TEXT WINDOW Press to display the text window Valuable clues are often presented here so you ll want to use this command often Press again or type any command to return the graphics to the video display DIRECTIONAL COMM
7. magination By definition an Adventure is a dangerous or risky undertaking a novel exciting or otherwise remarkable event or experience On your personal com puter Adventure is that and more Playing any of the Adventure series consists of three elements you the user the games themselves and the author Scott Adams of Orlando Florida For the user playing Adventure is a dangerous or risky undertaking in that you better be prepared to spend many addictive hours at the keyboard If you like challenges surprises humor and being transported to other worlds these are the games for you If you dislike being forced to use your common sense and imagination or you frustrate easily try them anyway In beginning any Adventure you will find yourself in a specific location a forest on board a small spaceship outside a fun house in the briefing room of a nuclear plant in a desert etc By using two word commands you move from location to location called rooms although some rooms represent outdoor sites such as a Swamp manipulate objects that you find in the different rooms pick them up put them down carry them etc and perform actions as if you were really there The object of a game is to amass treasure for points or accomplish some other goal such as preventing the destruction of the automated nuclear plant in MISSION IMPOSSIBLE Successfully completing a game however is far easier to state than to achieve In
8. many cases you will find a treasure but be unable to take it until you are carrying the right combination of objects you find in the various locations How do you know which objects you need Trial and error logic and im agination Each time you try some action you learn a little more about the game Which brings us to the term game again While called games Adven tures are actually puzzles because you have to discover which way the pieces actions manipulations use of magic words etc fit together in order to gather your treasures or accomplish the mission Like a puzzle there are a number of ways to fit the pieces together players who have found and stored all the treasures there are 13 of Adventure 1 may have done so in different ways In finding how the pieces fit you will be forced to deal with unexpected events apparent dead ends and Scott s humor which is one of the best parts of the puzzles For an example of his cleverness read the advertisement next to the bottomless hole If you run into a barrier like not being able to discover more rooms don t give up Play the game with some friends sometimes they ll think of things you haven t tried While I pondered how to reach the throne room which I was sure con tained the treasures of Croesus the fog grew thicker and the hours passed I realized I would not be able to outwit Adams today but maybe tomorrow I marked my present location on my tattered
9. nize this system as a modified HIPO diagram used to indicate program flow and control OTHER HINTS Be sure to examine the items you find throughout your Adventure Also keep in mind that most problems and solutions require no more than common sense to solve Special knowledge and information is rarely required For exam ple if an area is too dark to see in you are going to need a light to avoid disaster Try typing HELP if you get stuck You may or may not get assistance depen ding on what you are carrying where you are etc Finally be careful about making assumptions they can be fatal If you are seriously stuck a Hint Book containing hints for all Scott Adams Adventures is available from Adventure International Call 305 862 6917 for ordering information COPYRIGHT THIS PRODUCT IS COPYRIGHTED and all rights are reserved The distribution and sale of this pro duct are intended for the personal use of the original purchaser only and for use only on the computer system s specified Any unauthorized copying duplicating selling or otherwise distributing this product is hereby expressly for bidden LIMITED WARRANTY SCOTT ADAMS Inc shall have no liability to any entity with respect to any liability loss or damage caused by this product This product will be exchanged if defective in manufacture except for such replace ment the sale of this program material is without warranty or liability Magnetic material ma
10. to restore a previously saved game If this is the first time you have played type EJ and press AIMI For more information see Save Game later on in this manual Next you will be asked which slot you are using for voice output Type or hit if you are not using a Votrax Voice Synthesizer or a printer Other wise type the number of the slot in which the Votrax card or printer is installed For more information see Votrax Type N Talk and Printer Output below After you have typed a number a brief explanation of how to play S A G A will appear Press when you are finished reading it and your Adven ture will begin Pressing twice will display the graphics on the video display HOW TO PLAY S A G A t Type a two word command when the computer asks What shall I do The first word is always a verb a word you use to do something The second word should indicate a direction or an object Suppose for example you are in a dark room and the computer says IT S DARK IN HERE I CAN T SEE WHAT SHALL I DO If you are carrying a torch you can light it by typing press 000 If you make a typing mistake use the left arrow key and correct the error Silos im Some but not all of the words you might find useful are Climb Examine Leave Move Quit Say Drop Go Light Pull Read Take Enter Help Look Push Save Wear If you use a command that the computer can t do or doesn t understand it will say
11. y not be copyable on user s system using standard copying procedures All media are warranted to load for 1 year from date of purchase If defective return original media and proof of purchase for free replacement After 1 year also include 5 00 handling charge per item

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