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iSequence for iPad 2.1
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1. mode and glide note event has been programmed between certain notes in the pattern 1 4 Keyboard Drum pads modes GLISS POLY REC a sl The iSequence keyboard works in two different modes In the monophonic mode it is possible to play only one note at a time where the polyphonic mode allows playing chords which may consist of 3 4 and more different notes Press the POLY button to switch keyboard to polyphonic mode and try playing 4 notes simultaneously for example D 2 F 2 A 2 C 3 Press it again to return to monophonic mode When the keyboard is working in mono mode one can add a musical effect called glissando to one s play In music glissando is a continuous glide from one tone to another Switch the keyboard to the monophonic mode Press any key to trigger a note and while holding it press another one In other words another note can be triggered while the first one is still playing You will hear that one tone changes smoothly into another one Now try playing glissando with three consecutive notes 1 5 Keyboard Drum pads recording mode The REC button located next to POLY and GLISS allows the user to record or programme triggered notes into a pattern window Notice that when REC is grey it is possible to play only notes When it turns blue all triggered notes are recorded in the pattern Try recording some notes in both mono with glissando and poly modes You will se
2. 1 on the blue display By pressing any key on the piano keyboard you will notice that now you are playing with Sawwy 1 2 Adding more instruments to slots The arrow buttons located next to the display let the user switch between slots and thus decide which instrument to play To add next instrument to your song press arrow up button You will see 2 Set New gt text on the display This means slot 2 is empty and ready for loading another instrument into it Press the SET button to open instrument browser Select Hyper 909 kit and press SET in the upper right corner of the browser window Now two different instruments have been loaded Arrow buttons can be used to select the instrument to be played Notice that Hyper 909 kit is actually a drum kit thus choosing it turns the piano like keyboard into drum pads Repeat this procedure to load preset called SOQR bass into slot 3 1 3 Instrument volume panning amp glide These are volume panning and glide knobs The first one allows the user to set the overall volume of the current preset The second knob places the instrument in a certain point of the stereo panorama For example turning the PAN knob left will make you hear the sounds played on the keyboard coming from the left side This is not the case when iPad s internal speakers are in use The third parameter sets to speed of transition between notes when instrument is in monophonic
3. 3 by pressing the box with number 3 In this position we have pattern 01 gt Press the REPEAT button Now the patterns will play in sequence 00 00 01 01 which will make the song four patterns long Example 4 1 3 In the next step we would like to remove the last four sounds from a song s track 1 We will do it by highlighting relevant note events and pressing the CLEAR button Here is a tricky thing If we remove any notes from pattern 01 located on 4 position in the song sequence the same will happen in the pattern 01 located on 3 position That s because we have used exactly the same pattern on both positions in the song sequence To avoid this we should clone pattern 01 into pattern 02 and remove our last four sounds from this pattern 02 only Now the song looks like this 00 00 01 01 We want to make it 00 00 01 02 and change pattern 02 gt Go to song position 3 gt Press CLONE to make a copy of pattern 01 into pattern 02 Now the sequence is 00 00 01 02 01 so we just need to delete the last song position gt Go to song position 5 and press Delete The song should look like this 00 01 02 fm EEI stow ca C gt Remove the last four notes from track 1 in pattern 02 gt Rewind your song and press PLAY to listen to it Example 4 1 4 In the next step we will add completely new sounds to the end of the song gt Go to position 4 and press the NEW button Song sequence wil
4. The multitouch display allows editing a sample s starting points and create looped regions 2 1 Editing loops Example 2 1 1 gt Create a new song and load LP HP duo preset from Synthology bank gt Enter the sample editor by pressing the EDIT button in the instrument panel gt Press C 3 key on the keyboard You will see that the sampler display will automatically show waveforms of the sample that is being played when C 3 key is pressed This sample has a looped region defined indicated by two red markers gt Move both markers with your fingers to define new loop points gt To zoom in or zoom out simply pinch a fragment of a waveform 3 Importing samples Since the version 1 60 iSequence has allowed the user to import new samples from desktop computer or laptop via Wi Fi network In this section we will learn how to create new instruments drum kits and loops using imported sounds It is necessary that all files be recorded in WAV or AIFF format Optimal parameters for these sound files are 44 1khz stereo 16 bits but it is possible to use higher bit rates and 24 bits formats To import new samples into iSequence perform the following operations gt Go to the instrument editor and tap the SAMPLES button The browser window called waves will appear gt Press the Wi Fi upload button and open www browser on your computer gt Type the address proposed by iSequence in your browser it should b
5. else I copy the long URL into my safari browser and it goes nowhere To export your music from the iPad you need to use web browser on your dektop computer or laptop See section Song Manager on page 53 of this manual and follow the instructions Customer support Feel free to ask questions and post suggestions To send us an email simply use a message form on http www beepstreet com isequenceipad or visit BeepStreet forum http www beepstreet com forums page forums You can also find some additional tutorial videos on our YouTube channel Go to http www youtube com user beepstreetapps
6. simple drum beat Example 3 1 1 gt Create an empty song by entering Song manager and pressing New song gt Set Funky Kit to slot 1 and listen to the sounds by hitting individual pads gt Press the REC button located on the right side of the instrument panel Only if its color is blue all the sounds you play will be recorded gt Press the METRO and SLOW buttons to turn the metronome and slowmotion mode on gt Press the Record live button located in the middle of the transport panel gt To start the sequencer press PLAY gt Record some notes by playing the drum pads In this case use only Kick sound pad D and Snares pads E and F gt Press the METRO and SLOW buttons to turn them off You will now hear what has been recorded Notice that all the note events have been recorded on a single track track 1 in this case where we initially set the cursor gt Press the PLAY button to stop the sequencer When the REC button is still on by hitting any drum pad you will record the sound onto the pattern where the cursor has been set To deactivate this simply press the REC button again Notice that the sequencer recorded in live mode both regular note events and stop note events The stop note events appear when no pad is tapped Example 3 1 2 In the following example we will add a hihat sound pad G to the groove We will record it onto another track gt Use your f
7. will be discussed in the next section of this manual Automation Automation is a process of recording and replaying the movement of faders and knobs that control many iSequence parameters like delay and filter settings When the sequencer works in Live Recording mode all changes of effect parameters like Cutoff Resonance Feedback or Dry Wet will be recorded to patterns and automatically replayed in playback mode The values of parameters recorded during Live Recording can be displayed and manually edited by the user on a special automation display D LO FI crusher The above automation envelope shows values of the Cutoff parameter that controls the filter effect on Bus A Each rectangle represents a single value for each one of the 32 steps in a single pattern Example 1 1 In the following example we will record movements of Filter and Resonance parameters on Bus A Let s do it on the synth part programmed on track 5 in the previous example gt Select the content of track 5 in pattern 04 and copy it into the same track in pattern 05 gt Go to the mixer section and turn the filter on gt Keep in mind that it is possible to record the knobs movements only when the Live recording button is on Press the Record live button then turn Pattern loop off gt Start the sequencer and play it with both the Cutoff and Resonance knobs Notice that it is possible to move them both at the same time gt Go to the
8. will hear that the first echo comes right after the original sound That is because the delay length is set to 1 step gt Now set L to 4 and R to 2 You will hear that the first echo on the left appears after 4 steps and the first on the right after 2 steps gt Set Feedback parameter to maximum 2 2 Lowpass Hipass Filter Audio filter is an effect which modifies the audible spectrum of a signal In other words a filter can be used to remove certain amount of high or low frequencies from the original signal When it comes to electronic music this effect is essential for shaping sounds The iSequence filter may work in two different modes lowpass and hipass Lowpass filter passes low frequency signals and attenuates frequencies higher than a certain value called cutoff Hipass filter passes high frequencies and attenuates signals below a certain value Cutoff and Resonance knobs control how a filter changes an audio signal that flows through the effect The HPF button determines whether the filter works in Lowpass or Hipass mode Cutoff parameter sets the cutoff frequency of the filter Resonance parameter boosts the level of the filtered signal for frequencies around the cutoff frequency Example 2 2 1 For this example let s program an arpeggio like part using the synth preset gt Set the current instrument to 5 gt Open the instrument browser and choose the Sawwwi preset gt Program a synth line on tra
9. 2 4 3 The transpose function allows shifting up or down the pitch of selected notes by a certain number of halftones In this example we will transpose up all the notes on track 2 by five halftones Again it is possible to carry out these operations regardless whether the sequencer is playing or not gt Press the PLAY button to start the sequencer gt Select the content of track 2 by pressing the TRACK button gt Press the Trans button and choose 5 You will hear that the pitch of highlighted notes has been transposed gt Press the Trans button again and choose 5 to transpose the notes five halftones down Now we will discuss in details two other operations instrument setting and rotating The pattern editor lets the user change any instrument s number in a highlighted group of note events Example 2 4 4 gt Change active slot to 3 and enter the instrument browser by pressing the SET key gt Select Space sax preset and press SET gt Select a group of notes from track 2 by tapping E g highlight the last six notes only gt Press the MORE button in the edit selection panel and tap Set instrument As you see the highlighted note events contain the instrument number 03 Their color has also changed to green Another operation with selected events is called Rotate left or right Rotate right command will move all the note events in the selection one step to the right N
10. adds it to a song sequence after the current one CLONE makes an exact copy of the current pattern in a new pattern REPEAT repeats the current pattern in a song DELETE removes a pattern from its current position in a sequence Arrow buttons change a pattern s number in highlighted song position Let us make a new song and see how to work with the song editor We will create a short song by recording drum sounds into 3 different patterns Example 4 1 1 gt Open the song manager and choose New song gt Load Hyper 909 kit into slot 1 First we will record basedrum and snaredrum sounds into track 1 m co ee 00 00 00 sauren conves MIXER In the next step we will make an exact copy of pattern 00 and add hihat sounds onto track 2 in pattern 01 Notice that in song position 1 indicated in the upper left corner of the highlighted box in the song editor we have pattern 00 gt Press the CLONE button to copy and paste pattern 00 into pattern 01 Now we have the song sequence 00 01 with both patterns of the same content In a highlighted song position 2 there is pattern 01 currently displayed in the pattern editor window gt Press Rewind and then PLAY to listen to the song The sequencer will play patterns in order 00 01 The pattern that is being played is highlighted in blue in the song editor and the content of this pattern is being displayed below in the pat
11. anel on the main screen 1 Loading previously saved song gt To load any previously saved song simply choose it from the list of tracks located on the right 2 Saving song file and adding song information gt Insert additional song information like title author s name or a few words of comment and press the save button 3 Exporting song audio or midi data You can export the entire song or just a fragment of it selected in the Song editor Press the All Selection buttons to choose gt Pick HSQ song file WAV audio or MIDI data to export your work to the external device laptop or desktop computer gt Next follow the instructions showed on the screen Keep in mind that both your iPad and the external device must be connected to the same Wi Fi network The http address like http 192 168 1 100 8080 is the one you should type in your computer s web browser Do not type this address in your iPad s web browser After connecting to the iPad your computer s web browser will display a link to the file that you want to export Right click on that file and choose Download Linked File 4 Exporting audio to another app You can export the entire song or just a fragment of it selected in the Song editor to another application that support AudioCopy protocol gt Press AudioCopy button and follow the instructions presented on the screen Frequently Asked Questions Where can new sound banks be do
12. assline onto patterns on positions 6 and 7 To have them looped during live recoding we will select the group again gt Press the GROUP button and pick Select from the list gt Tap position 6 and then position 7 gt Press the Pattern loop button The sequencer will now loop the 04 05 sequence while playing or recording gt Set the instrument slot to 3 and enter the browser gt Switch the browser to Synthology bank and choose Flat stab preset gt Record a bassline with Flat stab instrument in patterns 04 05 on track 4 To extend the song s length by repeating 04 05 sequence this time without creating new copies of these patterns select group 04 05 and use Paste repeat function gt Press the GROUP button pick Select and highlight patterns in positions 6 and 7 gt Press GROUP again and pick Copy gt Press GROUP once more and pick Paste repeat The song sequence is now 00 00 01 02 03 04 05 0405 Mixer Section Main Me Main iSequence mixer screen is also dived into 3 parts To enter the mixer press the Mixer button located next to the transport panel at the top of main screen Faders knobs and buttons allow the user to control many parameters such as individual volume levels of all pattern tracks signal routing to effect units and song tempo 1 Channel mixer Channel mixer is located in the grey section of the screen It allows controlling the volume levels o
13. ck 5 F lFePFSF4F3 1 Ge 05 05 05 05 gt Go to the mixer and set routing for channels 1 4 to Main gt Set routing for bus A from E to Main we do not want to send the signal to Lo fi crusher gt If the sequencer is in Loop pattern mode press PLAY gt Tap SOLO on channel 5 then route that channel to Bus A Now we can play a bit with filter settings gt Set Cutoff to 6 maximum value and Resonance to 3 in the middle gt Turn the Cutoff fader slowly to a minimum value to hear how it changes the sound The filter works now in Lowpass mode so the smaller a cutoff frequency is the less high frequencies will be audible gt Set resonance to 5 almost maximum value and again slowly turn the Cutoff fader to a minimum value You will notice that this time the frequencies in the cutoff range are more audible Example 2 2 2 Now we will switch the filter to hipass mode gt Press the HPF button gt Move the Cutoff knob to hear how hipass filter works This time the higher the cutoff frequency is the less low frequencies will be heard gt Now route channels 1 5 to Bus A gt Twist the Cutoff knob to filter all the sounds at the same time 2 3 Flanger Flanger is a popular audio effect that is produced by mixing two identical signals together with one signal delayed by a small and gradually changing period Part of the output signal is usually fed back to the input a r
14. d change it to Street kit To do this use arrow up button to set the current instrument to 2 and press SET to open the preset browser Choose Street kit and press SET in the upper right corner of the browser window You will now hear that the new drum kit is playing instead of a previous one 1 7 Instrument browser To open the instrument browser press the SET button located on the left side of the instrument panel This will open a list of all 55 presets available in the current bank To switch between instrument banks use arrow keys located next to the blue display Choose the preset that you want to use in your song and press the SET button in the upper right corner of the browser 2 Pattern Editor A pattern is a specific section of a song that contains all musical events like notes stop notes and glissando notes Instruments are recorded by entering notes onto tracks in the way they are played i e left to right order A pattern contains 8 tracks usually one for each instrument However the number of instruments on a single track can be extended Each track in a pattern consists of 32 steps You can create many different patterns Each will have its individual number isequence lets you create songs by arranging a sequence of patterns EEE EEN EEN 9 AUTOMATION 2 1 Musical events In section 1 6 we programmed some notes in the pattern and played them with the sequencer You probabl
15. e changes the Cutoff s values very fast gt Now begin turning the Automation inertia knob slowly to the right Notice that when you turn the knob to the right the automation controls the Filter effect with greater inertia Instrument Editor K TIME DECAY TIME OO LEVEL 3 TIME i An The instrument editor allows the user to tweak parameters of ready made presets from iSequence banks and to create completely new patches with samples imported via Wi fi network It is easy to create drumkits and loops and edit an instrument s volume envelope called ADSR The editor also allows the user to save edited patches and create his her own banks 1 ADSR Envelope ADSR Attack Decay Sustain Release Envelope controls the volume of a single note that changes over time from a moment when the key has been pressed and note started by the sequencer The contour of an ADSR envelope is defined by four parameters controlled with four knobs Attack specifies the time it should take for the envelope to reach maximum level after you have pressed a key Decay sets the time the volume level goes down after the attack phase is over Sustain sets the target volume level the envelope reaches in the decay phase Release specifies how long it should take for the envelope to decay from the sustained level 2 Sampler display This display shows waveforms that are graphical representations of digitally recorded sounds samples
16. e circulating delay line producing a resonance effect Delay sets the amount of delay between the original signal and the effected one Depth sets the range of the delay values Speed determines how fast the value of the delay parameter will be changed Feedback determines how much of the processed signal will be send back to the effect Mix allows to change the ratio between the original signal and effected signal 2 4 Compressor A compressor is an effect that reduces the dynamic range of an audio signal In other words thanks to this effect a louder sounds become quieter and at the same time low level sounds become more audible Threshold sets the level above which the signal is reduced Ratio sets how much compression is applied in ratio to the signal level above the threshold level Attack sets how fast the compressor starts to work when the threshold has been exceeded Release This sets how fast the effect stops once the input signal has dropped back below the threshold level Output sets the output volume level 2 5 Lo Fi crusher This effect was designed to degrade the quality of the original signal Bits determines the resolution of the audio signal Lower values will make the sound more noisy and aggressive Frequency determines the highest frequencies that are audible in the digital signal Mix allow to set the ratio between the original and crushed sound 2 6 Ring modulator Th
17. e http 192 168 1 100 8080 and follow the instructions When you import samples it is very important to check that all filenames and file paths of your sound files DO NOT contain any special characters like lt gt amp etc In other case you will be able to add this samples to your song but then iSequence will not reload your song file correctly 3 1 Editing a drum kit In the following example we will import a few single shot samples and create a new drum kit Example 3 1 1 gt Go to the instrument editor and press the CLEAR button gt Choose the instrument type you want to create In this example we want to create a drum kit so tap Drums gt Press SAMPLES and next tap the Wi Fi upload button gt Follow the instructions and import some samples from your computer Uploaded sound files will appear on a list of all available external samples saved on iPad memory In the picture below we can see that bd1 wav hh1 wav etc files have been imported bd1 wav bd2 wav hhi wav hh2 wav percl wav snare wav WI FI upload Record gt Tap through all the file names to load samples into the instrument Notice that all of them appear in the instrument s sample list located on the left iSequence will automatically assign loaded sounds to the drum pads bd1 wav has been assigned to C pad b2 wav to C pad hh1 wav to D pad and so on It is possible to move a sample from one pad t
18. e that the first one records only a single selected track while the second one polyphonic mode processes notes on a few tracks simultaneously 1 6 Programming pattern events Example 1 6 1 First we have to empty our pattern gt Press the ALL button in the pattern section on the screen The editor will highlight all cells in the pattern gt Press CLEAR to remove the content of this selection Now we are ready to programme the first notes We want to put some sounds on track 1 To programme sounds on track 1 use your finger to set the cursor onto its first cell 1 D m a n a 00 00 00 SHOP OPTS HELP TRACK 1 TRACK 2 TRACK 3 gt Make sure the REC button in the instrument section is on If it is not you will not be able to record any notes onto the pattern gt Hit a note e g E 2 on the keyboard The note event will appear in the cell where the cursor has been set gt Enter two other notes in steps 3 and 5 e g D 2 and A 1 Use your finger to set the cursor to step 3 and press D 2 note Then set the cursor to step 5 and press A 1 Now your track should look like this SHOP OPTS HELP These three red boxes are note events Each box represents a note and the instrument number that has just been used Therefore the first note event D 2 note in this case is played by the sequencer with Sawwy instrument loaded to slot 1 The second note
19. ect the notes and delete them by pressing the CLEAR button located below the pattern matrix Then try recording again 3 2 Looping and restarting a song The transport panel also includes the Rewind button which makes the sequencer play a song from the beginning With a song containing only one pattern so far we have been using only one pattern in a song the sequencer will restart from the beginning of it There is also a button with a loop symbol Its function is simple When playing a song with many patterns the button will make the sequencer play the current pattern only 4 Song editor The Song editor is used to create a song s overall progress by defining the order in which patterns are played A song begins with a pattern at the very left end of the Song editor Once the pattern has finished the next one in the sequence is launched This carries on until the final pattern has played and the end of the song has been reached The sequencer refers to patterns via their numbers If you want to repeat the pattern then simply create a new pattern with the same number New project 00 39 75 er pe fere v a one on 4 1 Editing a song In the above example a song has been arranged using five different patterns Pattern 01 will be played twice in a row The song ends after pattern 04 To work in the song editor use buttons located below the pattern sequence NEW creates a new empty pattern and
20. event C 2 note is played with the same instrument and so on Now let us start the sequencer In the upper right corner of the screen you will find the PLAY button Press it to start the song and press it again to stop it Notice that a thin yellow indicator located over track 1 shows the current position in the pattern that is being played Example 1 6 2 We will add a drum beat to this pattern Let us enter some drum sounds on track 3 gt Change the current instrument to 2 Hyper 909 kit using the arrow up button in the instrument section gt Set the cursor to step 1 of the pattern on track 3 gt Enter a sequence of notes You can use the one from the screenshot below Notice that it is also possible to move the cursor on a track using the lt Step and Step gt buttons located in the bottom left corner of the screen To remove any note event simply highlight a cell with your finger and press the CLEAR button Press PLAY again to listen to the pattern Example 1 6 3 It is possible to change the instrument parameters like volume and panning at any moment you like You can also replace one instrument preset with another We will do it while the sequencer is running gt Press PLAY to start the sequencer gt Set the current instrument to 1 Sawwy and turn the volume knob a little bit to the left to lower the volume level of the preset gt Set the current instrument to 2 Hyper 909 kit an
21. f sounds that come separately from eight tracks In other words it mixes all the tracks together The user can also decide which tracks are going to be routed to effect units located in the section C on the right MU T MUT g MUT E m DUL Main Main Main Main As you see each track consists of a volume fader three buttons Mute Solo and Set and a blue display Volume fader sets the volume of all sounds that are programmed or recorded on a particular track The MUTE button mutes all sounds on the track The SOLO button mutes sounds on all other channels This is useful if you need to listen to a single track If you want to monitor more then a single track simply tap SOLO button on the other track The SET button use it to set the routing of a given sound from a track Bus A Bus B etc or directly to master output 1 1 Volume level Mute and Solo Example 1 1 1 In this example we will use the song created in the previous section of this manual First use the DELETE button to trim a sequence of patterns 04 05 04 05 gt Switch to mixer screen by pressing the Mixer button and press PLAY gt Move the fader on the first channel to alter the volume level on track 1 You will notice that the loudness of basedrum and snare is changing gt Try doing the same thing with track 4 where the baseline has been recorded Example 1 1 2 gt Tap MUTE on channel 4 You will stop hearing
22. g way too fast or too slow tap the SET button located above the display and set different loop lengths Example 3 2 2 Now we will programme a sequence of notes with the loop instrument gt Press EDIT in the middle to go back to the pattern view gt Programme a sequence of notes on track 1 gt Start the sequencer Now it is easy to re arrange the sequence gt Press the DRAG button and move notes with your finger The way to do it is to use Transpose operation from the edit selection bar gt Select the entire track 1 or just a fragment of it if you like and tap TRANSPOSE Because this instrument plays in loop sample mode the transpose operation will not change the pitch of the sounds instead it will change the sample s starting point 3 3 Editing a multi sample instrument The multi sample mode is typical for creating tonal instruments like pianos synths and basses In isequence such instruments are made from a few single samples each of them being played in a certain range of notes For example if you load a Vinyl piano preset from the Internal bank and enter the instrument editor you will see that it is made of three samples housepiano1 wav housepiano2 wav housepiano3 wav F1 C1 gt H1 bank_b instr housepia F2 C2 gt H2 ves bank F3 C3 gt H3 es bank_b instr housepiano3 wav Each sample on the list has its parameters description like base note and a range
23. hronized with a tempo of the song There are two different parameters controlled with the knobs Feedback knob lets the user adjust how much of the signal generated by the effect will be routed back to the delay unit In other words this parameter will determine how many echoes will be generated If it is set to 0 you will hear only one echo of the original sound Mix knob sets an overall loudness of the delay effect If it is set to 0 you will hear only the original signal that comes from the track The buttons L and R determine how long a gap between the original signal on left and right channel and a sound generated by the delay effect is If delay on the left channel is set to 3 it means that the first echo will be generated after 3 pattern steps Example 2 1 1 gt Set the current instrument in the instrument panel to 4 Open the preset browser and choose Minor stab gt Enter D 3 note in the 3 row of pattern 07 on track 3 Then press Pattern loop gt Enter the mixer section and tap SOLO on channel 3 gt Make sure that the Record live button is turned off We do not want to record moving effect knobs at this time gt Press PLAY You will hear a single note playing gt Send signal from channel 3 to Bus B by pressing SET on channel 3 Now we will configure the delay unit on bus B gt Set Feeback to the middle of its range and Mix to maximum gt Set L and R parameters to 1 You
24. iSequence for iPad 2 1 user Manual Copyright 2011 BeepStreet All rights reserved Table of contents Introduction Main Screen Overview 1 Instrument panel 2 Pattern editor 3 Transport panel 4 Song editor Mixer Section 1 Channel mixer 2 Effect units 3 Song parameters Automation Instrument editor 1 ASDR Envelope 2 Sampler display 3 Importing samples 4 Recording via microphone Song manager FAQ Customer support 18 22 29 30 34 41 42 45 45 46 47 52 53 55 56 Introduction iSequence is one of the most powerful music creation studios designed exclusively for iPad Thanks to intuitive 8 track sequencer tons of instruments and flexible mixer with DSP effects you can easily programme and record professional loops beats and melodies Now you can control every aspect of your music project The iPad edition has been rewritten and redefined to use the advantage of a bigger screen and better performance The workflow is extremely fluid you can record tracks and controls movement in real time edit them using step sequencer and automation editor switch between instruments tracks and views without stopping the playback You can compose jam and mix at the same time Main Screen Overview 10 11 Demo 2 09 10 00 13 60 SAMPLER CURVES MIXER ie e NEW CLONE REPEAT v A DELETE GROUP SONG SHOP OPTS HELP stow METRO im Sig o
25. ilter effect to the drums Because we do not want to add delay effect to the sounds we have to route the drum sounds to bus A and then route bus A to the master channel gt We want to hear the drums only so mute the bassline on channel 4 for the time being The drums have been recorded on tracks 1 basedrum amp clap and 2 hihat so we need to route both mixer channels to Bus A gt Press SET on channel 1 and pick A Filter gt Do the same with channel 2 The letter A should now show on both channels If the filter on bus A is on you will hear that the drum sounds that come from track 1 and 2 are being filtered Move the cutoff knob to hear how this filter works Example 1 2 3 Now let us try to add another effect to the signal path that goes from track 1 and track 2 thru the filter on bus A gt Press the left SET button located on the bus E panel and pick Lo Fi crusher effect gt Press the right SET button located on the bus A panel and pick E Now the filtered signal from bus A is being routed to bus E where Lo Fi crusher effect is being apllied gt Move the Frequency knob on panel E to hear the effect 2 Effect units 2 1 Delay effect Delay effect also known as Echo repeats an audio signal and mixes it with the original sound It is commonly used to add spatial echoes in rhythmic patterns Delay times for left and right channels may be set independently and will be sync
26. inger to move the cursor to track 2 gt Check if the REC button is on gt Press Record live and optionally turn on the metronome and slowmotion mode gt Press PLAY to start the sequencer gt Record some notes by playing the drum pad G The cool thing about iSequence pattern editor is that it allows you to record notes on many tracks using the same instrument It is also possible to record multiple instruments onto a single track Example 3 1 3 We will now record other instruments however this time in polyphonic mode In this mode when you play many keys at once iSequence will record it on many tracks Let us record some chords using Accordeon preset In the following example we will play two different chords A minor made with A 1 C 2 E 2 notes and D minor made with D 2 F 2 A 2 gt Load Accordeon instrument into slot 2 gt Switch keyboard to polyphonic mode by pressing the POLY key in the instrument panel gt Switch the REC button off and try to play the two chords To play A minor chord simply hit A 1 C 2 and E 2 keys at the same time Do the same thing with D 2 F 2 and A 2 notes gt If you are ready to record push the REC button Next press Record live and you can optionally turn the metronome and slowmotion mode gt Move the cursor to track 3 gt Start the sequencer and record the chords Whenever you are not satisfied with what you have recorded sel
27. is is an old school electronic effect that multiplies signals to produce rich in high frequencies bell like or otherwise metallic sounds Frequency determines how fast the original signal will be modulated Higher values bring the richness to the effected sound Amount determines the ratio between the original sound and the modulation Stereo controls the difference between the modulation in left and right channels to add the spatial effect 2 7 Reverb This effect was made to emulate various acoustic properties of different rooms halls or chambers Depending on its configurations it can produce an effect of a phone both or a cathedral Room size determines the length of a reverb tail Low cut sets the range of low frequencies that will be filtered out from the signal Predelay add a short delay between the original signal and the reverb tail Dry sets the volume level of the original signal Wet sets the volume level of the reverb effect 2 8 3 band equalizer This simple equaliser allows to boost or attenuate various ranges of frequencies Use the knobs to control the amount of low mid and hi frequencies in the signal 2 9 Distortion Distortion is similar to fuzz and overdrive guitar effects It adds a certain amount of loudness harshness and noise to the original signal 2 10 Live looper Live looper has been designed to create instant beat synchronized loops from the input sound It allows t
28. l look as follows 00 00 01 02 03 and a new empty pattern 03 will appear in the pattern editor gt Load another drum kit to instrument slot 2 E g Smooth kit preset gt Record live or programme manually some notes using sounds from the drum kit Foro o1 OT Let us build up that song a little bit more We have got a simple groove with a kind of a short breakdown in pattern 03 We would like to repeat the drum sequence 01 02 in the next positions of the song and add some bassline 4 2 Cloning and repeating a fragment of a song The song editor allows coping or cloning more than one pattern at a time As you see in the picture there is a special Group button in the song editor section GROUP performs selecting coping repeating and cloning operations on the sequence of patterns Example 4 2 1 gt Press the GROUP button and pick Select We are ready to make a selection gt Tap position 3 and then position 4 They are both highlighted now gt Press the GROUP button and choose Copy The selected sequence 01 02 will be copied to the memory buffer Now we want to create new copies of these patterns and paste them after position 5 to achieve as aresult a sequence 00 00 01 02 03 04 05 where 04 is a new copy of 01 and 05 is a new copy of 02 gt Go to song position 5 and press the GROUP button again gt Choose Paste clone to clone selected groups of patterns Now we will record a b
29. lay note on block touch allows listening to the sound on tapping a note event Play row on step all the notes in a given step will be played when the Step button is tapped Change instrument on block touch changes the current instrument number to the one located on the activated note event Set velocity for selection allows changing the velocity of all highlighted note events by using the velocity fader Change playback position on touch this option makes the sequencer jump instantly to a step in the pattern tapped with a finger Transpose drum instruments allows to transpose the notes related to drumpads in drumkit type instruments 3 Transport panel The transport panel is located in the upper section of the main screen and consists of six buttons SLOW METRO e 3 1 Live recording So far we have been programming patterns manually step by step by entering note events to the cells highlighted by a cursor The other way to do this is by using Live Recording mode In this mode when the sequencer is running all sounds played with the keyboard or drum pads will be automatically recorded in the pattern In fact this is a common method of recording electronic music using sequencers iSequence offers two additional functions that are very helpful in live recording Metronome which generates a sound click of every four steps Slowmotion makes the sequencer work 200 more slowly Let us try record a
30. m aim OONN NOW AUTOMATION iSequence main screen is divided into 3 sections Section A contains a song editor transport panel and lets you open additional screens like mixer song manager instruments bank shop etc Section B is a 32 step pattern editor where all recorded notes appear You can set the sound volume using the slider on the left and perform various operations like copying clearing transposing over selected areas of the pattern Section C of the main screen is reserved for the instruments panel where you can load instruments in order to use them in your song and piano like keyboard drum pads for playing notes and triggering sounds This section allows both note recording in a song as well as playing live with selected instrument or drum kit 1 Instrument Panel EDIT iSequence loads the first instrument automatically when launched To play the instrument use piano like keyboard The blue display in the instrument panel shows the name of a preset Elfs pad which is loaded into slot 1 We can also see that this leaves us with 97 of memory available for other instruments 1 1 Instrument selection To change instruments in slot 1 press the SET button The instrument browser allows listening to other presets from bank in this case bank 1 Internal Pick Sawwy and push the SET button in the upper right corner of the browser window The selected preset will appear in slot
31. main screen and press CURVES button located on the upper panel You will now see the automation display gt Tap the A Filter and Cutoff buttons to display the parameter s values that has been recorded to the current pattern gt Tap the Resonance button to display recorded values for this parameter gt Move your finger on the display to manually modify the values gt Go to the mixer section and start the sequencer You will notice that during the playback both knobs are automatically controlled by the sequencer Example 1 2 Now we will programme manually an automation for the filter effect and play a bit with the Inertia parameter gt Go to the song manager and create a new song Then open the instrument browser and select Pro synth preset from Synthology bank gt Insert C 2 note in the first step on track 1 gt Press the CURVES button located on the upper panel gt Tap A Filter and Cutoff frame to display the envelope for the Cutoff parameter of the Filter effect on Bus A gt Use your finger to draw bars in the same order as in the picture below gt Go to the mixer screen and press PLAY gt Turn off the delay effect Bus B You will see that the Cutoff parameter is now controlled by the automation envelope that you programmed gt Press the SET button on channel 1 to route it to bus A gt Turn the Automation inertia knob to the minimum You will hear that the filter envelop
32. nted by horizontal line in the center of a note event shows what the current volume level of a particular note is Use the velocity fader to set the default volume level of the notes that will be programmed recorded into the pattern Example 2 2 1 First let us create a new empty song gt Press the SONG button at the top of the screen gt Select New song and confirm by pressing Yes gt Add Brassy instrument into slot 1 gt Load some notes on track 1 So arranged the notes would be played with the same volume level as set on the velocity fader To change any note s velocity direct the cursor to a cell with that note and move the velocity slider Tapping the event with your finger will set the cursor in this position and the note event will be played Moving the fader will change the volume of the note In the example below the volume of some notes has been changed As you see the length of the horizontal lines in the note event boxes differ gt Change the volume level of some notes and press the PLAY button to listen to the effect 2 3 Glissando note Next to the velocity fader is the GLISS button Press it to add glissando effect to a highlighted note Here a glissando effect has been added to every even note from the sequence used in the example 2 2 1 Turn the gliss knob left or right to change the speed of this effect 2 4 Selection editing Like every other editor it all
33. o another gt Press the EDIT button located over the instrument s samples list Let s move hh1 wav sample from D pad to C gt Press located on the right side of DO waves hh1 wav string and move it up to the top of the list hh1 wav sample will be assigned to drum C pad 3 2 Editing a loop sample In the loop sample mode you can load a single sample so that it will be played by the sequencer as aloop When you create an instrument in the loop sample mode the sound will be automatically sliced into a number of fragments This allows you to play the sample from different positions using different drum pads instead of replaying it from its very begining In this mode rearranging any kind of loops in a pattern is really easy and creative Example 3 2 1 gt Open the instrument editor and tap the CLEAR button gt Switch the instrument type to Loop gt Press SAMPLES and import musical loops via Wi Fi connection It is important to choose the sound files that have fixed length in musical meaning For example it could be a drum loop 2 4 or 8 bars long The imported samples will be listed in the instrument s sample list on the left as Loop 16 slices gt Set the Release time parameter in the ADSR section to 0 25s gt Play with the loop using drum pads Each of the pads will play the sample from a different position which is indicated by a black marker on the waveform display gt If your loop is playin
34. o mix looped sound with the original unprocessed signal and user can specify the lenght direction of playing and speed of looped audio Play loops the signal which is currently in the effect audio buffer Rev changes the direction of audio buffer s playback Slow changes the playback speed to half of the original Mix allows to set the ratio between original and looped sound Volume controls the volume of the output signal 3 Song parameters The additional song parameters like tempo shuffle master volume and automation inertia can be controlled with the four knobs located in the upper section of the mixer screen o Aele BPM 120 SHUFFLE AUTOMATION INERTIA A blue display shows current song s tempo measured in BPM beat per minute Second parameter called Shuffle defines the strength of swing effect This effect makes every odd step in a pattern last longer when all even steps become shorter The overall tempo of a song remains the same but the listener experiences a swinging effect The volume knob allows controlling the volume level on master output channel Next there is a small Limiter button and master signal level indicator If limiter is on the volume level will be automatically lowered if the highest peaks of the audio signal reach 0 dB level which is the maximum loudness level in digital music Automation inertia ensures a smooth operation of parameters automation This feature
35. of notes on the keyboard that generate sounds with this sample So F1 C1 gt H1 means that if you press any key between C1 and H1 iSequence will play a note using this particular sample The base note is set to F1 and that makes the sequencer play the sample triggered by F 1 key at a default speed When it comes to samples depending on their playback speed their audible pitch can be higher or lower than originally recorded Example 3 3 1 gt Go to the instrument editor and press CLEAR to create an empty instrument gt Press SAMPLES and import four different samples from the list Imported samples will appear in the window on the left As you see iSequence will automatically set the range of individual samples The first sample is assigned to CO gt F 1 range and C1 note will play the sound with normal speed The second sample is assigned to G1 gt F 2 range and its base note is C2 The third sample is assigned to G2 gt F 3 range so it plays an octave higher than the second one The last sample is assigned to G3 gt F6 range with C4 as the base note Because it is the last sample imported it will be triggered by all the keys from G3 up to the last note on the keyboard gt To change the base note of any sample highlight it and tap the SET button located next to the blue display with Base note on it gt Then choose a new base note from the list 3 4 Saving a preset The newly created prese
36. ote that the last note event from the highlighted sequence will always be moved to the first position in that sequence Rotate left command will move the note events in opposite direction Example 2 4 5 gt Highlight the entire track 2 gt Press the MORE button and choose Rotate right Do this step twice All note events on the track have been moved to the right by two steps Notice that the last note event B 3 glide green is now at the beginning of the track 2 5 Bouncing selection This is a very useful operation that let user to render bounce a selected pattern area to a single sample Thanks to this you can make a drum loop from a beat that has been programmed on a few tracks and play it ona single track Also you can bounce a chords to single sound and free up some space in patterns for other instruments gt Select a pattern area that you want to bounce gt Press the MORE button and choose Bounce selection gt Type a name of a new sample and Tap OK Your sample will be stored on the iPad and ready to be imported in the instrument editor 2 6 Additional settings There are six various additional settings that let you specify ways of editing the pattern content In order to change them press the OPTS button located on the upper panel of the main screen Auto advance on note enter in this mode each time your enter a note the cursor moves automatically to the next step P
37. ows the user to perform operations like cut copy and paste over selected part of a pattern The function buttons are located in the select section of the pattern editor From left to right cut copy paste clear and transpose There are three different ways to select content in a pattern 1 highlight a fragment of a pattern by dragging your finger on the screen 2 press the TRACK button to select a content of a single track 3 press ALL to select all the pattern These two buttons are indicated by the symbols of single and a group of highlighted horizontal lines Example 2 4 1 gt load a Hyper 909 kit into instrument slot 2 gt Enter C note in step 1 on track 3 then G note in step 3 gt Highlight the first four steps on track 3 as shown above and press COPY gt Move the cursor to step 5 and press the PASTE button This will copy the first four cells and paste them further on the track gt Press the PASTE button a few times to fill the entire track with note events Example 2 4 2 Selecting the entire track can be very useful when for example clearing the track content or transferring all the note events to another track In the following example we will move the content from track 1 to track 2 gt Finger tap track 1 gt Press the TRACK button to select the content on the track gt Press CUT move the cursor on track 2 and then press the PASTE button Example
38. t on and off gt Finally turn the unit on The On button should be blue gt Press SOLO on channel 4 to unmute other instruments As it was mentioned before a signal from each bus can be routed to the master channel or to another bus In other words it is possible to send a signal from a certain track to a bus and then to another bus This let you to create a chain of effects that will be added to the original sounds Now if you look on the bus A you will see that the signal that goes thru a filter effect on this bus goes further to bus B This will cause that the delay effect will be added the filtered signal from bus A and then it will be send to the master channel You can define a destination for the signal that comes from the bus using the SET button located next to the ON button on the bus panel By default the path of the signal looks like this track gt bus A filter gt bus B delay gt master channel track gt bus C second filter gt bus D second delay gt master channel You can configure buses to work in as various chains of effects For example track gt bus A filter gt master channel track gt bus B compressor gt bus D delay gt bus E reverb gt master channel track gt bus C ring modulator gt bus E reverb gt master channel For now do not try to change the default routing because we will use it in the following examples Example 1 2 2 We are going to add a f
39. tern editor Now we will record some hihat sounds in pattern 01 New project 00 03 87 mm MIXER coo gt Press box 01 in the song editor to display pattern 01 in the pattern editor It is important that when recording live in pattern 01 only the loop button in the transport panel should be pressed before recording starts Otherwise the sequencer will record into pattern 01 and then it will jump to 00 gt Press Pattern Loop located in the transport panel then Record live and PLAY gt Move the cursor with your finger to track 2 gt Record hihat sounds by tapping G pad gt Press the Record live and PLAY buttons to stop the recording gt Turn off the pattern looping by pressing the Pattern Loop button gt Rewind your song and press PLAY to listen to the song Now your song consists of two different patterns played in the order 00 01 First pattern contains only basedrum and snaredrum sounds Hihats join the groove in the second pattern Now let s add some more sounds and new patterns to the song Example 4 1 2 So far we have made a short song with two patterns played in sequence 00 01 Let s say we want to make the song look like 00 00 01 01 gt Go to song position 1 by pressing the box with number 1 in the upper left corner In song position 1 we have pattern 00 gt Press REPEAT The pattern 00 has been repeated in position 2 Now the song looks like 00 00 01 gt Go to song position
40. the baseline synth gt Hit MUTE again to hear it again Example 1 1 3 gt Tap SOLO on channel 2 to mute other tracks You will hear only hihats from track 2 gt Hit SOLO again to hear the other tracks 1 2 Routing tracks There are five additional channels A B C D E in the isequence mixer called buses All of them may include one of special effect units like delay lowpass hipass filters reverb etc It is possible to route any track you want to one of these bus channels in order to add effects to the tracks you mix However it is also possible to route one bus to another in series By default each of 8 tracks is routed to the main output channel what is visible on the displays above each of the SET buttons If you want to route a signal from any track to a bus simply press the SET button located on the track you want to route Example 1 2 1 We will now try to add delay effect to the bassline recorded on track 4 To do this we will need to route the signal from track 4 to Bus B or Bus D because currently the delay units are working on these two buses gt Start the sequencer with the PLAY button gt In the mixer screen press SOLO on channel 4 gt Tap the SET button on this channel and pick B Delay The letter B should show on the display This means that the signal is now being send to delay on bus B gt Press the On button located on the delay panel to turn the uni
41. ts can be stored in the User Banks If there are no existing user banks they can be created by pressing the SAVE Save to bank button gt Tap SAVE and EDIT in the User banks window the press and enter a name for the new bank Next press CREATE gt Go back to the instrument editor and press SAVE once again gt From the list choose the bank where you want to store your instruments From now on the bank that you have created will appear in the instrument browser and it will contain all the instruments made by the user 4 Recording via a microphone iSequence allows recording new samples using a built in microphone If you want to play your patterns while recording it is important to use ear phones to avoid interference with the sound played by the sequencer gt Go to the istrument editor and create a new instrument gt Tap SAMPLES and press the RECORD button located at the bottom of the Waves window gt Press Start recording Recorded sound appears on the samples list and it is ready to be imported to the instrument Song manager This section will inform the user how to save composed music onto the iPad s memory using iSequence native format HSQ as well as how to export it to an external computer in form of WAV MIDI files It is also possible to copy musical content to an audio buffer and use it in other iPad apps To enter the song manager press the SONG button located on the upper p
42. wnloaded Press the SHOP button located in the upper section of the main screen to open bank shop Is it possible to use sounds and instruments from logic studio pro and ableton live and native instruments in isequence for iPad It is not possible because other softwares use their native instrument formats Although you can upload to isequence 44khz 16bit samples in WAV or AIFF format After recording the first pattern choose another sound for the next pattern i e third row Starting the recording button the playback plays the first pattern with the new choosen sound What am I doing wrong This happends when you load a new preset to the first instrument slot again In fact you replace the instrument from currently selected slot with a different preset To add another instrument to your song change the current slot number from 01 to 02 using arrow buttons located next to the current instrument s number Also you can follow the instructions on pages 5 6 sections 1 1 1 2 Can you do tempo and time signature changes in this app To change the tempo of your song use the BPM knob located on the mixer screen Time signature feature will be implemented to isequence soon At the moment it is possible to create specific time signatures for example 3 4 by using the pattern break events When I click on the wifi option a small notice window pops up indicating must type a long url of numbers into my browser nothing
43. y noticed that the note events bear different colors Each color represents a different instrument number making the pattern more readable Now we will look at various possible events that can occur in a pattern The first two characters designate the musical note while the third one is the octave number In this case A note in 1 octave The number below indicates the instrument that the sequencer will use in the event In this case the instrument from slot 2 There is also a white horizontal line running through the center of the note event box The length of this line represents the volume level velocity of this particular note In this case the level is set to maximum Above we have a sequence of two musical events The first one means the sequencer will play A 3 note with instrument 3 The second event contains a symbol which means the glissando effect is on see section 1 4 In this case the sequencer will play A 3 note followed by a smooth tone change from A 3 to A 2 This is a sequence of three events The first one plays F 0 note with instrument 1 The second event contains a symbol which means the sequencer will stop playing the note from the previous step The third event which is empty will do nothing The event is called the stop note It corresponds to the situation when the user stops playing letting the key on the keyboard or drum pad go 2 2 Note velocity Note velocity represe
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