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1. Non EZ figures Faces hop User s Manual 17 Basic Workflow 1 Place a figure on stage 2 Follow steps 3 18 as explained in Chapter 1 19 Select ANY texture resolution 20 Select optional Classic 3 5 Note this option is shown only with Victoria 4 2 with other figures FaceShop operates automatically in Classic 3 5 mode Click Next OCHB4 oi C NaS 1020 AE O ERIE Arrow shows optional Classic 3 5 button 21 This will take you to the next screen called Curves In this screen you will draw curves over the indicated places such as shape of eyebrow shape of upper eyelid lower eyelid mouth etc 18 FaceShop User s Manual E E Hart SPH Oae i Gaa Undo paa etek pean Curves Screen draw curves on indicated places 22 Draw all curves as indicated 23 Free lines there are 5 free lines see flashing lines on guide that can be used to outline additional items such as the middle line of the mouth ears etc Correcting The easiest is to use the Undo button and restart the curve If you want to correct a portion of a curve you can do it by Click on the curve After you click simple click drag the nearest node cntr click on the line clear the nearest curve node shift click on the line add a new node to the curve hit Delete key clear the curve totally Note The best time to correct is AFTER you finis
2. stent O 6 2 eiei Ria go en tn 0392 Ermer E etrontier Poser A ais rsr untied Faces 912 2 68 gE zm FaceAge User s Manual How to use FaceShop 5 with 3DS Max versions 5 up In order to use FaceShop with 3DS Max you will need to export your head meshes as OBJ files import and process them in FaceShop 5 and then re import the OBJs generated in FaceShop 5 These re imported OBJs will then be used as morph targets on your original mesh In detail 1 Export a head mesh from 3DS Max This needs to be a single mesh with no elements attached If there are any modifiers on the mesh it is best to take a snapshot Tools Snapshot and use the snapshotted mesh instead 2 Go to File Export and choose Wavefront obj as the export type 3 Choose Group By Material from the first drop down and make sure Use Materials is checkmarked All other options should be okay by default but make sure it looks like this 4 Import this new mesh into FaceShop 5 using Load a Head OBJ button Once finished in FaceShop go to 3DS Max Mater and open the scene containing the same face mesh you M Use materials exported it won t work with any other Import Wavefront Create material ibrary Object obj looking for the OBJ face you exported from FaceShop and making sure settings are as follows fe Rotate model Faces Triangles f Texture coordinates Ie Normals i Smocth groups Vertex scale 7 0 r File
3. Faces hop User s Manual 11 d FeceShop Loader Victoria 42 X v Local Favortes Create New FaceStop Oy Right Click a Property to Add t Here O Load risting FaceShop OBS v Figure Favortes Right Click a Property to Add Here Morph Hame vay E Apply Vate X morph a SSS aes D Asoy Texture Map G Use FaceShop generated map Specity a afferent texture map D ViewrCnasge figure Settings Surtace Selecten FaceShop Loader Dialog 3 Enter a name for the Morph If you load this figure the first time also select the body parts Lips SkinFace or Head and the geometry to morph head You can make the dialog remember your choices by clicking on Save Figure Settings Click Accept FaceShop launches and shows a browser for the selection of a photo jog bmp Do NOT use png format 12 FaceShop User s Manual opcm a4O0 i T Ciani EZ E Miche 15 Velma T Stepha 7 Dad C Benes The Fina Load a Hard OG mas Weld O See O dt Bach Ned 5 7 Select a close crop around face NOTE THERE S A CLASSIC BUTTON shown with arrow ON THIS DIALOG What does the Classic button do It allow you to make a choice how to proceed with the six EZ figures Michael Victoria Stephanie David Genesis Freak If you don t check the classic box the program will use the EZ setup dots only no lines to draw This will give you an EZ easy way to complete t
4. FaceShop 7EZ With FaceAge and Auto Caricature PC Mac User Manual Wwww pantomat com www abalonellc com support pantomat com info ablonellc com FaceShop User s Manual Pantomat Ltd Abalone LLC First edition October 2011 Authot s copyright holder of the FaceShop program is jointly Pantomat Ltd Pantomat 2011 and Abalone LLC AbaloneLLC 2011 Publishing copyright holder of the FaceShop program is jointly the Pantomat Ltd Pantomat 2011 and Abalone LLC AbaloneLLC 2011 The base of the FaceShop software is the patented procedure by Pantomat P0200767 METHOD OF PRODUCING THREE DIMENSIONAL MODEL OF A HUMAN HEAD ON THE BASIS OF A TWO DIMENSIONAL PICTURE HPO 2002 PANTOMAT Lorant Szabo Copying merchandizing public exhibiting or other commercial utilization of the software without licence is strictly prohibited The FaceShop User s Manual is under global author and publishing copyright 20119 Pantomat Abalone This User s Manual was written and edited by Laslo Vespremi Abalone LLC Copying extraction or translation to another language is forbidden without the written approval of the holder of this right Pantomat Ltd H 1143 Bp Z szl s utca 54 Hungary Web www pantomat com E mail info pantomat com Abalone LLC 190 Arbor Lane Moss Beach CA 94038 USA Web www abalonellc com E mail info abalonellc com PANTOMAT LTD OR ABALONE LLC IS IN NO CASE RESPONSIBLE FOR THE DIRECT OR IND
5. Limits Minimum yn R L GS Hd azini roo p Hse Hilesi ele hmp Channel Activation Dret All Get None z Morph Material Assign Hew Material 6 Finally open the Material Editor or press M to apply the texture map Choose SkinFace for the face and apply texture map The mapping will depend on how you applied texture coordinates to your original mesh but the relevant image will be stored in BMP format in the same directory as the exported OBJ mesh As a very general rule use the same image as a bump map with low values 10 15 The image can be applied to both the diffuse and specular slots Because the Morpher applies changes cumulatively you can use all your normal targets like for lip sync on top of this one Or if you like you can collapse everything or take a snapshot and use the resultant head on it s own For more advanced work you can combine two or more morph targets perhaps from different images to either get much closer to the original or to create something totally your own 40 FaceAge User s Manual
6. ofDigit E T Compress aumbers t Relatve vertex numbers Pare h hap User s Manual 37 OBJ Im porter Leoometry options fw Rotate model 12 Testurs coordinates k Nomas fe Unify he Obj smooth groups Smooth grop fi Vertex scale Too a iM Center Pivot Import options single multiple M Hepe T Group fobi Select gnaups fo mpor Lule i eaul Material options 1 use materials Material Library All Hone lfert OK Cancel 5 Select your original mesh and apply a Morpher modifier to it Choose a slot and then under create morph target choose Pick Object From Scene E Chanrel List ple Chamel Parameters Gaye Marker el Make W Channe is Active Create Morph Target Tonave Out he Z Delete Extract ire empty a0 Chanret ih empty TL M WseL mits Z SIT 2 J enp 00 Wi CE o eny Ip Z Use Vertes Selection zil tempi foo Use Ver List Range 8 27 Progressive Morph P List tT wad hai KAE T armet 38 FaceAge User s Manual Easiest thing to do now is press H to bring up a list of all potential morph targets It will most likely only show you the imported OBJ object which you can then select and name as you like After this you should choose the OBJ import and hide it like you hide any morph The value in the morph slot will determine the strength of the im
7. Click on the Profile button 3 Click on Use New Photo 4 This will bring you to the Browser screen and lets you browse for a profile Tage fon Mallow Miine Mayon Maaie Mayee Rename Nes Flea 0 tne DPG Fien tpa The Profile Browse screen select profile 5 Select new photo 6 Click on the Open button 22 FaceShop User s Manual 1 1 srir QCHHa e ir Profile set up use left or right arrow to align profile vertically 7 If your photo is tilting forward or backward use incremental left and right rotation to align profile vertically and click Next ea T H T Parch hap User s Manual 23 8 Using the left mouse button rotate TempMan horizontally until you see the profile 9 Using the right mouse button move TempMan over the photo to overlap image 10 Using the middle mouse button size TempMan to be the same size as the photo underneath 11 Hit Next SRS Bar PLUS O Ues All Linda l Feds dd Binch Med 55 Profile set up use left or right arrow to align profile vertically 12 Using the five free lines trace first the profile and then the exact outline of TempMan 13 When finished hit Next 24 FaceShop User s Manual BaP Pk eao eeek From pan eal o Gh feceshopt chn Uae mMM Profile set up use left or right arrow to align profile vertically 14 If you like your w
8. IRECT DAMAGES ARISING FROM THE USAGE OF THE FACESHOT PROGRAM OR THE FACESHOT USER S MANUAL 2 FaceShop User s Manual Pantomat Abalone LLC and the FaceShop are the registered trademarks of Pantomat Ltd Abalone LLC Windows 15 the trademark of Microsoft About the manual Preface What is New in Faceshop 7 Chapter 1 FaceShop Workflow Chapter 2 FaceShop Advanced Operations Chapter 3 Using FaceShop with Poser 3D Max System requirements Required hardware WIN FaceShop runs with the following minimal hardware A Windows based personal computer or laptop with the following minimal requirements Pentium IIl or IV 2 GHz 1 GB RAM internal memory True Colour video card Screen of a resolution 1024x768 250 MB free disk space MAC Macintosh computer with PPC or Intel Mac chips running OS X 10 3 or later 250 Mb of free disk space Needed system software FaceShop User s Manual FaceShop runs under the following system software Windows VISTA and W7 operating systems Macintosh OS X 10 3 or later To read pdf manuals Adobe Acrobat is recommended To watch How to videos Windows Media player is recommended http abalonellc com watchdemovideo html N lal N G T V Q Li 7 Reaso 1 NEW Auto caricature feature 2 NEW Works with DAZ Studio 4 as a plugin a NEW Supports Genesis figures 4 Add Take away age and weight 5 Use a single photo to create 3D heads 6 Sup
9. he project albeit may not be as accurate as the classic method If you check the classic box the program will use the line drawing method for the EZ figures more in the next chapter NOTE ALL NON EZ FIGURESWILL AUTOMATICALLY USE THE CLASSIC METHODS AND WILL MAKE YOU DRAW LINES The EZ method FaceShop User s Manual 1 3 14 top of he chn PPS OO i an ne 2 8 H v Wegt WE 16 X Wh a n Uate j stack Net gt lt EF0ati 17W AIE n 8 Follow guide and place 3 dots as show corner of left and right eye chin B Swe i ede M ONA 16 X 1 NA W H L 1 i TH Wee FaceShop User s Manual 9 FaceShop will place another 30 dots on photo Move these as you NOTE Please play special attention to the 4 dots around the nose Ideally they should be placed as shown here NOTE Also when placing dots on the ears sometimes one ear is invisible as it is turned behind the head Try to guess its correct location Parch hap User s Manual 15 16 29 LAOS i You may rotate the head around left mouse button to observe FaceAge You may also change age and weight on your model to se what he she would look like This may even work in reverse aging When clicking OK FaceShop closes and your morph is transferred to DAZ Studio FaceShop User s Manual cheater om F rihap HAF Peregic OO hae 20 30 a 50 60 T 80 J i F weal H4
10. hed drawing all curves and custom lines but BEFORE you hit the Next button You can correct lines on the active window marked by the red corners 24 When finished click Next Parch hap User s Manual 19 T l P The more detailed the curve the more vertices ou place the better the results tend to be Also sometimes it is a good idea to not to follow the guide and draw the head shape all the way around for better definition Practice will tell you when to do this mE corte ice et age cht b dE AHAk BOM M i Mirror 1 Pro offers you several choices at the final screen One is Mirror Use this if you want both sides of the face to be identical Choose the side that you like and mirror it over to the other side left to right or right to left 20 FaceShop User s Manual Mirror create symmetrical heads TOOLS in the Dots Dialog from left to right HG Pe bad pH i ad Back Front Protile Lancel UK Mirror left to right Mirror right to left Pan will pan image BUTTONS Profile will let you create profile either using present view or new photo Front will bring you to the curves screen as seen in Classic 3 5 This button is best used if you are not happy with the auto results and want to use the more precise Classic method Parch hap User s Manual 21 Profile Using New Photo 1 Use this if you have a profile photo of your subject 2
11. lider right 10 to make lower lip protrude Click OK when you are happy with your result Parch hap User s Manual 9 ns iar aah ial mais KESE rbe Heng Legg Creag Posing hapag Lignig Camere 5 015 ar l menting iiag Rrcwimae W a MOUBROOARDOAG Apna EE wad era E DAT ebe ii Sra Rd ir When you are back in DAZ Studio you can touch up the texture of the face To find where the texture file is located select the Surface Rendering tab in Studio and select Skinface If you click on the small box under Diffuse Color a browse window will pop up and show the location of the texture file Right click on the texture file and select Open With and open file with your favourite paint editor Photoshop or similar FaceShop Basics Workflow Faceshop now offers EZ Easy construction for 6 figures Victoria 4 2 Michael 4 Genesis Stephanie 4 The Freak David 10 FaceShop User s Manual With these figures use the following workflow 1 Place Victoria 4 2 on stage Victoria QuickStart is not going to work DAZ Studio 3 6 fe Eat Yew Herder Creste Pos Hep v P f La m a sd Lead r Kd BB eraut camera Y d TS a v Local Favortes Ze se Right Click a Property to Add Here p Y Figure Favortes L Right Cic a Property te Add Here gt eee kerl v General PAY OC v Transforms 2 Start FaceShop Plugin from the Edit menu
12. n See how the shape enlarges or gets smaller by the amount of movement with this tool 32 FaceAge User s Manual HAS Pero A D ot Back From Probie Lindy Een Eu Est Fr poa Additional features in FaceShop 5 1 Larger texture resolutions 1024x1024 2048x2048 4096x4096 2 Use of many other figures in addition to Michael 3 and Victoria 4 2 3 Classic 3 5 mode using curves default mode for other characters Mirror functions mirror one side of the face over to the other side 5 Front and Profile functions Allows creating profiles either using present view or new profile photo Pare h hap User s Manual 33 Use FaceShop with Poser In detail 1 Export a head but only the head and not the eyes from Poser 34 FaceAge User s Manual Make sure you click on AS Morph Target and Include body part names E Clooney E Clooneymirror E deneuvemirror a m m 2 2 l C Michael3 C Victoriad Load a Head OBJ 4 Once finished in FaceShop open Poser Bring up the same model that you exported it won t work with any other and apply Morph Target The value that works best is between 0 5 and 0 8 see below FaceShop User s Manual 35 36 Document Display Style OTTES 190m Now open Material Room to apply the texture map Choose SkinFace for the face and apply texture map Choose Lips for lips Set Diffuse Color to white
13. on the TextureBrush icon this dialog comes up You can set the size of the brush its transparency and whether it is mirrored on both sides of the face FaceAge User s Manual l mm SR HO a 27 H 1808 ce Bark From Prodi Uird Ereo DB Esi Pare h hap User s Manual Pick out an area that you want to clone over by holding down the shift key Picks will appear as a crosshair Now you can clone this area over to another area as shown 29 m HAP ostea ici oc Back From Froila Unie Export DBI Est Use Another Picture Better yet you can import another picture to the left to use as a clone target Click on the Load Other and load a side view Now you can clone from this side view as well 30 FaceAge User s Manual i HAP Pe reds ec Ooi cc Back Fron bais Undo Esper DE Ea p EE Zt w Morph Brush Another new tool is MorphBrush With MorphBrush you can make changes to shapes on the head MorphBrush dialog allows you to set the size of the brush and also the SHAPE of the brush In this instance we choose round shape left arrow and clicked on the chin of Maya that we choose to shape Notice the green area that shows the area affected by the operation right arrow Pare h hap User s Manual 31 HAS Per OG s D ot Back From Probie Lindy Eqo Dhi Est rbet l e hae a Emoe pe Now we can shape the chin by moving the tool in the desired directio
14. ork click OK 15 This will finish your FaceShop session and will bring you back to Studio Ek EA Waw Aescer Crate ma Hp CH o a HE 4 Ve dmr Tp 3 Tieg A debe BI reh EI RAT Powe LO THE sen HEP TTT Faces hop User s Manual 25 TongqueTipUp Down 1 7 cas T i P If you want soften the changes on your TongueLength 0 0 morph you can dial it back to 75 or 50 This will apply SaaS ee only a portion of the morph and may create a more TTT HOH a a I e pleasing end result a u o a K Visemes E v FaceShop Loader prone 75 0 DAZ Seer 31 D adadi Morph is applied You can still add facial expressions like smile etc 26 FaceShop User s Manual In Addition to the FaceAge program discussed in the next chapter FaceShop 5 comes with two other useful features MorphBrush and TextureBrush Both tools are designed to enhance the realism of the faces you are working on TextureBrush The TextureBrush icon is located at the final screen among the tools brush icon _ M E POP Ps he E ScQoOi lt lt Back Front Profile l ort OB E wit TextureBrush let s you copy part of the texture to another place similar to the Clone Stamp tool in Photoshop FaceShop User s Manual 27 28 Brush Transparent i Mirror Load Uther When clicking
15. ported morph to be applied Values from 80 to 150 work best with 100 being the total morph applied Sometimes there are imperfections in your morph that are best hidden with lower values but sometimes applying values higher than 100 can result in a face that looks even more like the original as long as you dont go too far note that if you do want to apply morph values greater than 100 you need to go into the Global Morpher parameters and turn off Apply Limits or adjust your limits to greater than 100 STS Nr a eT ae IFN FF Set ea ae ee B T Brucie el Madier Liat Frarit We Editable Mesh lft a e Perspective f Channel Color soen Global Settings Override these settings on all channels T Use Limits Minirmirn fon Maximum T000 Use Vertex Selection Channel Activation Set All Set None H m tiamh bateria a Pare h hap User s Manual alobal Parameters Cave td ark er Ji Visem F 1 visem F Wiser F H a Visem Z Tongue Bracie ampt ampt 1 ernn Ampt smp emp _ empt emp empi 1 GR ist Range Load Multip Reload All hy Zero Activa C T Automatica 39 li Ze LS T Brucis E Modifier List Frditahle blesh Ele E ali amp Re Merspectrryre H Channel Color Legend Ialobal Parameters Global Settings E lwemde these settings on all channels l l m M Use
16. ports Poser 6 7 8 9 10 etc T Exports OBJ to most 3D applications Maya 3D Studia etc FaceShop User s Manual Installing FaceShop DAZ Studio Plugin Use the DAZ installer It will install the plugin and the different files in the right directories Auto Caricature DA Studio 4 Plugin Poser Compatible Includes Genesis Add Remove Age Add Remove Weight Use Single Image Create 3D Exports OB Win Mac 32 64 bit e Install e Video e Manual o Exit Click Install The program will ask you the type of installation you want f FaceShop 7 0 Y DAZ 4 0 plugin Y 32 bit C FaceShop Upgrade fram 6 0 l Application C EA bit UK You can install Faceshop as a DAZ Studio plugin or as standalone Application or both Parch hap User s Manual 5 NOTE 32 BIT INSTALLATION WILL NOT WORK ON 64 BIT STUDIO AND VICA VERSA Select one either 32 bit or 64 bit The program will ask you for your key serial number If you purchase Faceshop through Abalone your key is included in the download If you purchase from DAZ your ket is available under My Account and Available Serials Paste key Next the program let s you browse for your TARGET folder the app folder usually under Program Files Select the DAZ Studio folder you want to install to Careful there may be multiple DAZ folders di ConduitEngine d cyberduck gt pb Daz 2 3 3 gt d DAZ 30 4 DAZ Studio 4 di bin BY di
17. splays y di docs BY imageformats di phonon_backend 6 FaceShop User s Manual Manual Installation Place the FaceShop application file into DAZ Studio bin folder Place dzfaceshoploader dll into DAZ Studio plugins folder Place FaceShop folder into DAZ Studio resources folder Installing FaceShop 7 as a Standalone for Poser 3DMax Maya etc FaceShop User s Manual Use the DAZ installer select Install as standalone Preface What is new in Faceshop 7EZ Faceshop now supports DAZ Studio 4 both 32 bit and 64 bit versions Faceshop 7 also added Genesis as an EZ figure more about EZ in Chapter 1 Finally Faceshop 7EZ added the Caricature feature Here s how Caricature works I ceo beriep i vd o HAP OPsreOese Oi w 10 49 K L0 Fo N Waihi b i j K i Mi E L PS iri AFA Follow steps outlined in Chapter 1 Faceshop Basics Once you obtained the 3D head you may move the Automatic Cartoon slider Here we moved the slider to left 20 to give a rotound look N FaceShop User s Manual E moe leorhop H R HLA A a b 10 i D LD iga j Wh FA As FS B E e ws i v 7 P Wh AFA 3 ls iri AA ws Padia L F Ca r im if c E rdo 7 Pue Advgrecgd Caoa L Here we activated the Advanced drop down menu and made some local adjustments 1 Move the cheek slider left 10 to increase cheek volume 2 Moved the lower lip s
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