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User Manual - MulticamLSM 12.02 - Hypermotion Cameras

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1. TAKE This key is operational in ARM mode e CLEAR Pressing this key deletes the current memory block data 3 Operation ay USER MANUAL Multicam LSM 12 02 Hypermotion Cameras Ca V l 3 3 3 3 Operation Cue Points Management Q Note N The cue points are only operational when all memory blocks have been recorded once e Whena new ARM REC command is issued on a block all its cue points are cleared If the Last Cue command cannot access the desired TC preroll the player remains on the current cue point Ifthe Last Cue command refers to a TC that does not exist anymore the key beeps but the OSD still displays the number of the cue that you wanted to go to e Cue points can be marked across several blocks but the recall is limited to the currently selected block Example o While recording on memory block 1 mark cue points 1 2 and 3 on memory block 1 o Press TAKE to start recording on block 2 and mark cue points 1 2 and 3 o Press TAKE and select memory block 2 The Last Cue command scrolls through the cue points of block 2 Togo through cue points of another block select that block first then press Last Cue e On OSD the first information displayed in white refers to the cue points on the playing block while the second information displayed in red refers to the recording block FOR A FT One Camera Application Start At application start when the block numbers has been selecte
2. On the FOR A FT One camera the blocks that are freed up are moved to the left Therefore we can consider that the general principle for block management is the following The recorded blocks are found in first position s e The recording blocks are found after the recorded blocks The empty blocks come in last position Example The following steps provide an example for a typical use of the LSM Remote commands with a hypermotion camera 1 Initially the blocks are recorded or empty 2 Press RECORD on the remote to delete any recorded material on the blocks and start the recording in loop mode on block 1 first use of this key Block1 Block 2 Block 3 Block 4 3 Press TAKE to stop recording on the current block and start recording on the next available one block 2 At the same time the playback starts on block 1 4 Press CLEAR to stop the playback on block 1 and delete the material recorded on that block Block 2 is still recording and becomes block 1 Block1 Block 2 Block 3 Block 4 21 EVS Broadcast Equipment SA Issue 12 02 A December 2013 3 3 4 22 5 Press TAKE to stop the record on block 1 and start the record on the first empty block block 2 Playback starts on block 1 Blockt Block3 Block4 7 Press TAKE again to stop the record on block 2 and start it on the first available block block 3 The running playback on block 1 is not affected I EE 9 Press TAKE to s
3. In setups where several LSM Remote Panels and a hypermotion camera are defined the assignment of the various PGMs and hypermotion camera to the LSM Remote Panels is automatically performed as shown in the table below depending on the number of PGMs in the selected channel configuration e the selected Remote Mode Hypermotion only or Hypermotion LSM e the number of Remote Panels available The following table presents the possible configurations 1 2 3 4 Hyperm play Hyperm kba Hyper ian Hyper Hyperm Only LSM Only LSM m Only LSM m Only LSM NA R1 PGM1 R1 PGM1 NA NA NA NA NA hyperm R2 hyperm NA R1 PGM1 R1 PGM1 R1 PGM1 R1 PGM1 NA NA NA PGM2 PGM2 R2 PGM2 R2 PGM2 hyperm R2 hyperm R3 hyperm hyperm NA R1 PGM1 R1 PGM1 R1 PGM1 R1 PGM1 R1 PGM1 R1 PGM1 NA PGM2 PGM2 PGM2 PGM2 R2 PGM2 R2 PGM2 PGM3 PGM3 R2 PGM3 R2 PGM3 R3 PGM3 R3 PGM3 hyperm R2 hyperm R3 hyperm R4 hyperm hyperm hyperm NA R1 PGM1 R1 PGM1 R1 PGM1 R1 PGM1 R1 PGM1 R1 PGM1 R1 PGM1 PGM2 PGM2 PGM2 PGM2 PGM2 PGM2 R2 PGM2 PGM3 PGM3 PGM3 R2 PGM3 R2 PGM3 R2 PGM3 R3 PGM3 hyperm R2 R2 PGM4 PGM4 R3 PGM4 R3 PGM4 R4 PGM4 hyperm hyperm R3 hyperm R4 hyperm OR hyperm hyperm R1 PGM1 PGM2 R2 PGM3 PGM4 hyperm PGM1 PGM2 can represent the 2PGMs mode as well as the PGM PRV mode Warning The cells with NA correspond to impossible configurations taki
4. a V l 1 1 1 1 2 1 Introduction Introduction General Information Definition The Hypermotion mode allows the server to control a hypermotion camera Such cameras record images at a frame rate much higher than standard cameras They record a buffer of images in an internal memory This buffer can then be ingested into an EVS server via the standard SDI connection In doing so a hypermotion camera is considered as a standard camera by the server When the EVS server works in hypermotion mode it must run a Multicam LSM configuration The aim of the hypermotion mode is to enable the use of a standard EVS Remote to control the hypermotion camera Though most commands are identical for such cameras the last part of this chapter lists some of the supported cameras model along with their specific features Principles The hypermotion cameras can be controlled by the LSM Remote Panel The camera is linked via a RS422 or LAN PC connector to the same XT3 server as the controlling Remote Panel In setups including a hypermotion camera the following principles apply AnXT3 server cannot control more than one hypermotion camera e Thehypermotion camera is used with the classical channel configurations Not all Multicam LSM configurations with several PGMs and several Remotes are supported within the current RS422 and channel configuration constraints If the Remote Mode setting in the Hypermotion Controller settings i
5. Pressing this key initiates a replay from the first available frame on the current memory block The corresponding CAM key flashes green to indicate the playback status During the playback the material played on the hypermotion camera is recorded into the server via the SDI connection SHIFT PLAY There is no corresponding command on hypermotion cameras Pressing this key combination initiates a replay on the current memory block at the speed defined in the PGMSpeed parameter Pressing again PLAY SHIFT PLAY or PRV CTL returns to the normal playing speed The corresponding CAM key flashes green to indicate the playback status Mark This key corresponds to the Mark Cue Point command on the hypermotion camera Pressing this key marks a cue point on the current block You can mark up to 255 cue points on a memory block This function is not available on all cameras with multiple block memory 3 Operation 1 USER MANUAL Multicam LSM 12 02 Hypermotion Cameras a V l 3 Operation Last Cue This key corresponds to the Search command on the hypermotion camera The Last Cue key can have several behaviors If the Cues parameter is set to Off the cue points are not managed In this case the Last Cue button allows users to perform one of the following actions launching a play command at the speed defined in the Last Cue parameter launching a play command in Ramp up mode when this mode is defined in
6. following sections are based on the manufacturer s camera name The table below provides a direct access to the specific sections based on the commercial names of the cameras Commercial Name Manufacturer Antelope Vision Research FASTCAM Photron FOR A VFC 7000 FOR A FOR A FT One FOR A Hi Motion ARRI Hi Motion II NAC Ikegami Sprintcam Vision Research Superloupe Vision Research Vision Research Vision Research X Mo Vision Research 17 EVS Broadcast Equipment SA Issue 12 02 A December 2013 3 3 2 FOR A VFC 7000 Camera Application Start At application start the recording starts on the first memory block Parameter Values The tables below list the parameter value or value range that are specific to the camera The configuration parameters are defined in the Multicam Configuration window Operation page Hypermotion controller section Configuration Parameter Value Port Ethernet Protocol UDP The operational parameters are defined in the Hypermotion mode of the Remote Panel in the LCD secondary menu Operational Parameter Value Range Default Value Blocks 1t04 1 Pre Roll from 00s00fr to 5s00fr 00s00fr PGMSpeed 50 100 200 300 400 100 2nd Lever 1000 0 1000 1000 Specific Behavior of Remote Panel Keys e RECORD Pressing this key while the current block is recording clears all memory blocks and starts recording on the first one e RECORD The Remote beeps if the CAM key refers to an empty block
7. the Last Cue parameter If the Cues parameter is set to On the cue points are managed In this case the Last Cue button allows users to perform one of the following actions o going to the previous cue point of the current memory block when cue points have been defined on the current block o stopping the recording and going back to the first recorded frame of the current memory block when no cue points have been defined on the current block The frame is loaded but the camera does not start playing See section Managing Cue Points on page 13 RECORD This key corresponds to the ARM or REC commands on hypermotion cameras The different behaviors are possible depending on various conditions In single block memory pressing this key deletes the material recorded on the camera and starts the recording process on the camera In multiple block memory When you press RECORD after selecting the block number you want to work with all A V material recorded on the memory block s of the camera is deleted and the camera starts recording on the first block o When you press RECORD subsequently and a memory block is selected the recording starts on the currently selected memory block and its content is deleted o When you press RECORD subsequently and no memory block is selected all A V material recorded on the memory block s of the camera is deleted and the camera starts recording on the first block o W
8. the PGM Jog in the material and add a MARK IN MARK OUT as usual to create the requested clip Managing Cue Points When the controller controls the camera press Mark to define and set up to 255 cue points You can add the cue points on the current block in record mode When the Cues parameter is set to On you can press the Last Cue key to call back the cue points As cue points are managed by block select first the requested block to be able to recall the cue points defined in this block Refer to the following topics for more information on cue point management LCD Menu on the Remote Panel on page 11 Key Commands on the Remote Panel on page 8 e Specific features of each camera model for more information on cue point management Managing Memory Blocks Defining the Number of Memory Blocks Some cameras allow the users to split the memory into several blocks of the same size Before recording material on the hypermotion camera you should specify how many memory blocks you are going to use 1 2 3 or 4 blocks By default only one memory block is defined q Note N When using more than one memory block the blocks are considered as independent units That means that you have to manually shift from one block to the other to continue recording on the next block EVS Broadcast Equipment SA Issue 12 02 A December 2013 To define the number of memory blocks on a hypermotion camera proceed as follows 1 In the hyper
9. values are possible e RS422 2 to RS422 6 e LanPC The port value is specific to the camera See the camera specific section in the operational chapter RS422 6 EVS Broadcast Equipment SA Protocol Description Values Default values IP Address Availability Description Values Default value Dial Speed Description Values Default value Issue 12 02 A December 2013 Specifies the protocol type used for data transfer on the selected port The following values are possible e TCP UDP when Port is set to Lan PC e ASCII Sony 9 pin when Port is set to one of the RS422 The protocol value is specific to the camera See the camera specific section in the operational chapter TCP when Portis set to Lan PC Sony 9 pin when Port is set to one of the RS422 This setting is only available if the Port setting is set to Lan PC Specifies the IP address of the PC LAN KIX KIK KIX KIX 192 168 10 60 Defines the multiplication factor applied to the jog value Range of values 10x to 1000x multiple of 10x 10x 2 Configuration 1 USER MANUAL Multicam LSM 12 02 Hypermotion Cameras a V l 3 3 1 3 Operation Operation Activating and Accessing the Hypermotion Mode Activating the Hypermotion Mode To access the hypermotion mode you should ensure that e The license code 20 required for the hypermotion mode is activated For more information on this required license k
10. 2 Hypermotion Cameras ca V l Table of Contents Table of Contents TABLE OF CONTENTS La lll 1 INTRODUCTION u uu 22 een 1 1 1 General Information 0 00000 c cece cece cece ccc eee e cece ceeceeeececeeeeeees 1 1 2 Wiring Schema 2 2222 ccc eee cece cece ccc e eee ee cece ee aoaaa aaaea 1 2 CONFIGURATION ooo so eee aaa 3 2 1 Hypermotion Management eee eee cece e cece cece eee ceeceeceeeeeees 3 2 2 Hypermotion Controller Settings o cece cece nn 4 3 OPERATION cost een 7 3 1 Activating and Accessing the Hypermotion Mode 7 3 2 Controlling the Hypermotion Camera 2 e eee eeeee 8 3 2 1 Key Commands on the Remote Panel 2222 00 8 3 2 2 LCD Menu on the Remote Panel 220 2 2202 e eee ee eee e eee 11 3 2 3 Creating a Clip from a Hypermotion Camera 222222020 0 12 3 2 4 Managing Cue Points nennen 13 3 2 5 Managing Memory Blocks 0H 2 2 e cece cece cece 13 3 3 Specific Camera Features 2 2 2 0 cece aa 17 3 3 1 Introduction 17 3 3 2 FOR A VFC 7000 Camera nn 18 3 3 3 FOR A FT One Camera nun 19 3 3 4 Hi Motion Camera one 22 3 3 5 Hi Motion Il Camera 24 3 3 6 Photron Camera ooo 26 3 3 7 Vision Research Camera 1 USER MANUAL Multicam LSM 12 02 Hypermotion Cameras
11. Speed 18x ALT A poly F3 Basic Advanced Esce Quit PgUp PgDn Change page F1 Help Hypermotion Description Enables or disables the hypermotion camera control feature When this setting is enabled you can access and use the hypermotion menu on the LSM Remote Panel via the SHIFT D key combination in the operational menu Values Yes No Default Values No 2 Configuration USER MANUAL Multicam LSM 12 02 Hypermotion Cameras ca V l Recorder Description Values Default Values Remote mode Description Values Default value Port Description Values Default value 2 Configuration Selects the record channel to which the A V material from the hypermotion camera will be sent CAM A to CAM D The default value is the last CAM defined in the channel configuration for ex CAM C in a 3 IN 3 OUT configuration Specifies the camera elements controlled by the server e Hypermotion only The server controls only the hypermotion camera An additional remote is made available in the main menu of the remote panel since the hypermotion camera is considered as an additional external camera Hypermotion LSM The server controls the hypermotion camera and one PGM in exclusive mode Hypermotion only Specifies on which port RS422 or Lan PC the commands must be sent to the hypermotion camera and possibly to the PGM if you have selected Hypermotion LSM in the Remote Mode parameter The following
12. USER MANUAL Hypermotion Cameras Version 12 02 December 2013 MulticamelLSWv VE 1 USER MANUAL Multicam LSM 12 02 Hypermotion Cameras a V l Copyright EVS Broadcast Equipment SA Copyright 2003 2013 All rights reserved Disclaimer The information in this manual is furnished for informational use only and subject to change without notice While every effort has been made to ensure that the information contained in this user manual is accurate up to date and reliable EVS Broadcast Equipment cannot be held responsible for inaccuracies or errors that may appear in this publication Improvement Requests Your comments will help us improve the quality of the user documentation Do not hesitate to send improvement requests or report any error or inaccuracy on this user manual by e mail to doc evs com Regional Contacts The address and phone number of the EVS headquarters are usually mentioned in the Help gt About menu in the user interface Youwill find the full list of addresses and phone numbers of local offices either at the end of this user manual for manuals on hardware products or at the following page on the EVS website http www evs com contacts User Manuals on EVS Website The latest version of the user manual if any and other user manuals on EVS products can be found on the EVS download center on the following webpage http www evs com downloadcenter USER MANUAL Multicam LSM 12 0
13. access the desired TC preroll the player remains on the current cue point If the Last Cue command refers to a TC that does not exist anymore the key beeps but the OSD still displays the number of the cue that you wanted to go to Cue points can be marked across several blocks but the recall is limited to the currently selected block Example o While recording on memory block 1 mark cue points 1 2 and 3 on memory block 1 o Press TAKE to start recording on block 2 and mark cue points 1 2 and 3 o Press TAKE and select memory block 2 The Last Cue command scrolls through the cue points of block 2 Togo through cue points of another block select that block first then press Last Cue On OSD the first information displayed in white refers to the cue points on the playing block while the second information displayed in red refers to the recording block 3 Operation NIA V E To learn more about EVS go to www evs com Corporate 32 4 361 7000 North amp Latin America 1 973 575 7811 EVS Headquarters Asia amp Pacific Liege Science Park 852 2914 2501 16 rue Bois St Jean B 4102 Seraing Other regional offices Belgium www evs com contact EVS Broadcast Equipment is continuously adapting and improving its products in accordance with the ever changing requirements of the Broadcast Industry The data contained herein is therefore subject to change without prior notice Companies and product n
14. ames are trademarks or registered trademarks of their respective companies
15. back on block 1 and delete the material recorded on that block As the block 2 is being recorded no record is started on block 1 Block 1 Block2 Block 3 Block 4 5 Press TAKE to stop the record on Block 2 and start it on the first available block block 1 Playback starts on block 2 6 Press TAKE again to stop the record on block 1 and start it on the first available block block 3 The running playback on block 2 is not affected e4 ct Wa oo 7 Press CAMA to cue block 2 at the beginning and load the last recorded frame on block 1 in play mode The record carries on on block 3 __Biock1 OL EZ 8 Press CAMC to stop the recording on block 3 and start it on the first available block block 4 The last recorded frame on block 3 is loaded in play mode 3 Operation USER MANUAL Multicam LSM 12 02 Hypermotion Cameras a V l 3 3 3 3 1 3 Operation 9 Press TAKE to stop the record on block 4 As no free block is available the recording does not start on another block 10 Press CLEAR to stop the play on block 3 delete the material on block 3 and start recording on block 3 Breck Blockz M Boka 11 Once block 3 has been recorded the record ends as all the other blocks contain recorded material Specific Camera Features Introduction The subsections below describe the differences and variations of several camera models against the standard features described previously in this chapter The
16. ch cameras can be sold under the following product names e Vision Research X Mo Superloupe e Antelope Sprintcam Application Start At application start the recording does not start automatically Parameter Values The tables below list the parameter value or value range that are specific to the camera The configuration parameters are defined in the Multicam Configuration window Operation page Hypermotion controller section On Vision Research cameras two protocols can be used each with a different port Values Port Protocol Value set 1 RS422 ASCII Value set 2 Ethernet TCP 27 EVS Broadcast Equipment SA Issue 12 02 A December 2013 The operational parameters are defined in the Hypermotion mode of the Remote Panel in the LCD secondary menu Operational Parameter Value Range Default Value Blocks 1t04 1 Pre Roll from 00s00fr to 5s00fr 00s00fr PGMSpeed 50 100 200 300 400 1000 100 2nd Lever 1000 0 1000 1000 Specific Behavior of Remote Panel Keys RECORD Pressing this key while the current block is recording clears all memory blocks and starts recording on the first one RECORD The Remote beeps if the CAM key refers to an empty block TAKE This key is operational in any mode CLEAR Press this key to delete the current memory block data Cue Points Management 28 When a new ARM REC command is issued on a block all its cue points are cleared Ifthe Last Cue command cannot
17. ck It can be used in the following ways e Toclear the record on a given block that is not in PLAY mode press CLEAR and the CAM key corresponding to the requested block e Toclear the record on a block when the block is in PLAY mode press CLEAR The PLAY is stopped the recorded material is deleted from the block and the camera automatically starts recording again in this block if it is not recording on any other block yet 4 Note N The CLEAR button is only active on some cameras 10 3 Operation USER MANUAL Multicam LSM 12 02 Hypermotion Cameras V l 3 2 2 3 Operation LCD Menu on the Remote Panel Hypermotion Main Menu The hypermotion main menu displays the memory blocks that have been selected in the Blocks parameter of the hypermotion secondary menu The memory blocks use is described later in this chapter Only the activated blocks will be displayed and the highlighted block is the one the operator is currently working on Cues Parameter This parameter allows you to activate the cue management in hypermotion mode The default value of the Cues parameter is On i Last Cue Parameter The Last Cue parameter defines the Last Cue button function when the Cuesparameter is Block 1 1 Block 2 2 The Last cue parameter can be set to a Up the default value o The first time the Last Cue button is pressed the speed is increased starting from the PGMSpeed until the maximum speed is reached This
18. d the camera automatically starts recording on the first memory block Parameter Values The tables below list the parameter value or value range that are specific to the camera The configuration parameters are defined in the Multicam Configuration window Operation page Hypermotion controller section Configuration Parameter Value Port Ethernet Protocol UDP EVS Broadcast Equipment SA Issue 12 02 A December 2013 The operational parameters are defined in the Hypermotion mode of the Remote Panel in the LCD secondary menu Operational Parameter Value Range Default Value Blocks 1t04 1 Pre Roll from 00s00fr to 5s00fr 00s00fr PGMSpeed 50 100 200 400 800 1600 100 2nd Lever 160096 0 1600 1000 Specific Behavior of Remote Panel Keys RECORD Pressing this key when no block is in RECORD and no block is selected clears all memory blocks and starts recording on the first block e RECORD Pressing this key while the current block is recording clears all memory blocks in play or recorded state The material on the current recording block is not deleted It is moved to the first block and the camera starts recording on the next empty block block 2 e RECORD The Remote beeps if the CAM key refers to an empty block TAKE This key is operational in REC STANDBY mode When the user presses the TAKE key if a block was in play mode it remains in this mode If no block was in play mode the previous recording b
19. e tables below list the parameter value or value range that are specific to the camera The configuration parameters are defined in the Multicam Configuration window Operation page Hypermotion controller section Configuration Parameter Value Port RS422 Protocol Sony 9 PIN The operational parameters are defined in the Hypermotion mode of the Remote Panel in the LCD secondary menu Operational Parameter Value Range Default Value Blocks 1t04 1 Pre Roll from 00s00fr to 5s00fr 00s00fr PGMSpeed 50 100 200 300 400 1000 100 2nd Lever 1000 0 1000 1000 Specific Behavior of Remote Panel Keys e RECORD Pressing this key while the current block is recording does not send any command to the camera RECORD The Remote beeps if the CAM key refers to an empty block e TAKE This key is operational in ARM mode CLEAR This key has no effect 3 Operation 1 USER MANUAL Multicam LSM 12 02 Hypermotion Cameras a V l 3 3 7 3 Operation Cue Points Management e Whena new ARM REC command is issued on a block all its cue points are cleared e Ifthe Last Cue command cannot access the desired TC preroll the player remains on the current cue point If the Last Cue command refers to a TC that does not exist anymore the player jumps to the beginning of the current memory block Cue points can not be marked when working on several memory blocks Vision Research Camera Camera Names The Vision Resear
20. ey contact the Support or Sales team The Hypermotion parameter is activated in the Operational Setup menu of the remote p 11 1 F1 or see the EVS Server Configuration manual Youhave correctly selected the number of remotes in the main menu according to the Remote mode parameter defined in the Operational Setup menu of the remote p 11 1 F3 or see the EVS Server Configuration manual Depending on the selected Remote mode you will control the hypermotion camera only or the hypermotion camera and a PGM of the server Accessing and Leaving the Hypermotion Mode To access the hypermotion menu press SHIFT D HyperMo in your Remote Panel menu To leave the hypermotion menu or switch to the PGM control press again SHIFT D in the operational menu q Note N In hypermotion LSM mode the SHIFT D key displays LSM Mode EVS Broadcast Equipment SA Issue 12 02 A December 2013 3 2 3 2 1 Controlling the Hypermotion Camera Key Commands on the Remote Panel Introduction This section presents the various commands you can use on the Remote Panel to control the hypermotion camera When available the corresponding key on the hypermotion camera is mentioned The standard behavior applicable to all cameras is explained in this table When a given camera has a specific behavior this is specified in the section dedicated to the camera itself PLAY This key corresponds to the Play command on the hypermotion camera
21. hen you press RECORD subsequently and the selected memory block is recording the behavior differs from one camera to the other Refer to the chapter dedicated to the camera itself EVS Broadcast Equipment SA Issue 12 02 A December 2013 TAKE This key corresponds to the Trig Stop Rec command on hypermotion cameras With a single block memory or when the last block is reached press TAKE to stop the recording With a multiple block memory pressing TAKE induces the following actions e The recording stops on the current block e The material on the current block is loaded on the camera in play mode The recording starts on the next empty block if available If no empty block is left the recording stops Lever There is no corresponding command on hypermotion cameras Press the Lever key to shift to the secondary lever range defined in the 2nd Lever parameter in the hypermotion secondary menu for material played out using the hypermotion feature CAM Keys When you press a CAM key corresponding to a recorded block this loads the last recorded frame of the selected block in play mode When you press a CAM key corresponding to a block in REC this loads the last recorded frame of the selected block in play mode and the recording starts on the next empty block if available When you press a CAM key corresponding to an empty block the remote beeps CLEAR Press the CLEAR key to clear the recorded material on a blo
22. ing on the camera by pressing RECORD on the remote controlling the hypermotion camera 2 During the recording you can set cue points up to 255 on the recorded material by pressing Mark 3 Operation USER MANUAL Multicam LSM 12 02 Hypermotion Cameras a V l 3 4 Stop the recording in one of the following ways o Press Last cue to position the camera on the previous cue taking the preroll into account o Jog the dial to position the camera on the requested image o Press TAKE to stop the recording Press PLAY to start the playback During the playback the material played on the hypermotion camera is recorded into the server via the SDI connection Working with Multiple Block Memory The general recording and playback process when controlling the camera using a multiple block memory is the following 1 5 Press the A to D CAM key corresponding to the memory block 1 to 4 on which you want to record the material Start the recording on the camera by pressing RECORD on the Remote Panel controlling the hypermotion camera The material starts recording in loop mode on a memory block o f you press RECORD for the first time after selecting the requested block number all memory blocks are erased and the recording starts on the first one o Ifyou press RECORD subsequently and a block is selected the recording starts on the currently selected memory block o Ifyou press RECORD subsequently but n
23. lock starts playing e CLEAR CAM key Pressing the CLEAR key deletes the data on the memory block that is in PLAY or on the selected block and shifts the recording block to the left Cue Points Management Q Note N The cue points are only operational when all memory blocks have been recorded once e When a new ARM REC command is issued on a block all its cue points are cleared e If the Last Cue command cannot access the desired TC preroll the player remains on the current cue point Ifthe Last Cue command refers to a TC that does not exist anymore the key beeps but the OSD still displays the number of the cue that you wanted to go to 20 3 Operation USER MANUAL Multicam LSM 12 02 Hypermotion Cameras a V l 3 Operation Cue points can be marked across several blocks but the recall is limited to the currently selected block Example While recording on memory block 1 mark cue points 1 2 and 3 on memory block 1 o Press TAKE to start recording on block 2 and mark cue points 1 2 and 3 Press TAKE and select memory block 2 The Last Cue command scrolls through the cue points of block 2 Togo through cue points of another block select that block first then press Last Cue On OSD the first information displayed in white refers to the cue points on the playing block while the second information displayed in red refers to the recording block Memory Block Management General Principle
24. maximum speed depends on the camera model o Whenever the Last Cue button is pressed again the speed is increased starting from the last speed used until the maximum speed is reached The Last Cue parameter can be set to an individual speed the available values depends on the camera model G Note N When Cues is set to Off the cam key is displayed in black and the Mark button is inactive When Cues is set to Off and Last Cue is set to Ramp Up press Clear Last Cue to reset the speed to PGMSpeed EVS Broadcast Equipment SA Issue 12 02 A December 2013 3 2 3 Hypermotion Secondary Menu From the hypermotion main menu press the MENU key to open the hypermotion secondary menu illustrated hereunder This secondary menu includes the hypermotion settings described in the table below To modify a setting press the corresponding softkey and jog to select the requested value The default setting value is specified in the table As the value range often vary from one to the other camera the available values are listed in the camera specific chapter See section Specific Camera Features on page 17 Setting Description Blocks Number of memory blocks of the hypermotion camera to be used if the connected camera supports this feature The number of blocks displayed in the main menu depends on the number of blocks specified in this parameter 1 to 4 memory blocks can be used default 1 Pre Roll Length of the preroll f
25. motion menu press MENU to open the secondary menu 2 Press A to activate the Blocks field This field specifies into how many memory blocks the camera memory will be split Jog to select the number of blocks 1 to 4 4 Press MENU again to validate your choice and come back to the hypermotion main menu The camera memory is now split into the requested number of blocks all with the same size The A to D CAM keys now correspond to the 1 to 4 memory blocks respectively Color Code for Memory Block Status The memory blocks status are displayed using a common color code both directly on the corresponding CAM keys on the LSM Remote Panel and on the OSD monitoring of the recorder corresponding to the hypermotion camera On the OSD monitoring the block system is displayed as a suite of 4 squares HMMM each corresponding to a memory block The common color code is as follows Memory Block Status Steady white Empty block Steady green Block 1 m er Recorded block Blinking green Block 1 Block in PLAY Color CAM Key Block Symbol Steady red Block 1 Block in REC Steady green Block 1 lt key gt Block in REC Blinking green Block 1 lt key gt Block inREC 1 Empty transparent square 2 White square for the Hi Motion Camera only Working with Single Block Memory The general recording and playback process when controlling the camera using a single block memory is the following 1 Start the record
26. ng into account the existing constraints In this case the Hypermotion option is not available in the operational menu even if the Hypermotion setting is set to Yes EVS Broadcast Equipment SA Issue 12 02 A December 2013 2 2 Hypermotion Controller Settings User Interface The Hypermotion controller settings allow specifying the settings related to the control of a hypermotion camera from an LSM Remote Panel These fields are available in the following interfaces e in the Multicam Configuration window Operation tab in the basic display mode o On page 5 on the server based application o on page 1 on the web based interface e in the Operational setup menu of the Remote Control Panel pages 11 X Warning The hypermotion feature and settings are only available if the license code 20 which allows controlling a hypermotion camera from the remote panel is valid The following screenshot presents page 5 of the Operation tab in the server based application where the Hypermotion controller settings are available and highlights the Hypermotion controller settings area CONFIGURATION XT ADL 5 LSM 2REC 4PLAY NOT RUNNING 1 SERUER 2 CHANNELS 3 NETWORK 4 MONITORING 5 PROTOCOL 6 GPI 5 6 Basic Mode Cam Mapping Authorize cam mapping No Cam C Only editable if Multicam is running Cam D Only editable if Multicam is running Hypermotion controller Hypermotion No Recorder CAM A Remote mode Hypermotion only Port RS422 6 Dial
27. o an empty block RECORD Pressing this key while the current block is recording does not send any command to the camera TAKE This key is operational in ARM mode e CLEAR This key has no effect Cue Points Management e When a new ARM REC command is issued on a block all its cue points are cleared e Cue points can only be marked when working with single block memory e If the Last Cue command cannot access the desired TC preroll the player remains on the current cue point e If the Last Cue command refers to a TC that does not exist anymore the player jumps to the beginning of the current memory block 3 Operation 23 EVS Broadcast Equipment SA Issue 12 02 A December 2013 3 3 5 24 Hi Motion Il Camera Camera Names The cameras manufactured by NAC Ikegami are sold as Hi Motion Il cameras on the market Application Start At application start this camera is in ARM mode and the recording starts on the first memory block Parameter Values The tables below list the parameter value or value range that are specific to the camera The configuration parameters are defined in the Multicam Configuration window Operation page Hypermotion controller section Configuration Parameter Value Port RS422 Protocol Sony 9 PIN The operational parameters are defined in the Hypermotion mode of the Remote Panel in the LCD secondary menu Operational Parameter Value Range Default Value Blocks 1t04 1 Pre Roll fr
28. o block is selected the recording starts on the first available block Press TAKE to stop recording on the current block and start recording on the first free block if available Stop the recording in one of the following ways o Press Last cue to position the camera and cue to the first recorded frame of the block o Jog the dial to position the camera on the requested image o Select another block to load the first frame recorded on this block in play mode Press PLAY to start the playback During the playback the material played on the hypermotion camera is recorded into the server via the SDI connection 3 Operation EVS Broadcast Equipment SA Issue 12 02 A December 2013 Example The following steps provide an example for a typical use of the LSM Remote commands with a hypermotion camera Q Note N As the general behavior of some keys differs with the FOR A FT One camera a specific example has been added to the section dedicated to this camera See section FOR A FT One Camera on page 19 1 Initially the blocks are recorded or empty 2 Press RECORD on the remote to delete any recorded material on the blocks and start the recording in loop mode on block 1 first use of this key Boki Block 2 Block 3 Block 4 3 Press TAKE to stop recording on the current block and start recording on the next available one block 2 At the same time the playback starts on block 1 4 Press CLEAR to stop the play
29. om 00s00fr to 5s00fr 00s00fr PGMSpeed 50 100 200 300 400 1000 100 2nd Lever 1000 0 1000 1000 Specific Behavior of Remote Panel Keys RECORD The Remote beeps if the CAM key refers to an empty block e RECORD Pressing this key while the current block is recording does not send any command to the camera e TAKE This key is operational in ARM mode CLEAR Press this key to delete the current memory block data 3 Operation USER MANUAL Multicam LSM 12 02 Hypermotion Cameras V l CAM key When the CAM key is pressed for the first time after selecting the number of blocks you want to work with the block is loaded at the frame specified in the camera menu When the CAM key is pressed subsequently the block is loaded at the last frame it was last loaded on ENTER CAM key Locks the corresponding memory block TAKE Key Behavior Depending on the operational mode of the Hi Motion Il camera the TAKE key will behave differently as explained below In Continuous mode when the TAKE key is pressed the record stops on the current block and starts on the next free block Pressing TAKE on the last block stops the recording This corresponds to the standard behavior In Loop mode when the TAKE key is pressed the record stops on the current block and starts on the next free block When the TAKE key is pressed on the last block the recording starts again on the first block In Single mode when the TAKE ke
30. or the cue points defined on the material recorded from the hypermotion camera The Last Cue command will go to the desired TC preroll if the material is available If not the preroll is not applied PGMSpeed PGM speed that is to be applied for playing back material recorded on the hypermotion camera using the SHIFT PLAY keys 2ndLever Secondary lever range to be applied for playing back material recorded on the hypermotion camera Creating a Clip from a Hypermotion Camera When the camera is replaying its content into the EVS server you can clip it automatically directly from the remote controlling the camera Use the IN and OUT keys and the F keys to clip the record train corresponding to the hypermotion camera and to store it at a clip position So you can clip the hypermotion camera without having the control on a PGM and without having to wait for all the content to be recorded on the server Once you have played back the material recorded in the hypermotion camera it is available in the record train of the camera as defined in the Recorder setting p6 4 F2 You can now create clips with this material 3 Operation USER MANUAL Multicam LSM 12 02 Hypermotion Cameras a V l 3 2 4 3 2 5 3 Operation To do this proceed as follows 1 Come back to the LSM mode with SHIFT D with remote in hypermotion LSM mode or use another remote with remote in hypermotion only mode 2 Load the relevant record train on
31. s set to Hypermotion only an additional menu is made available in the main menu of the LSM Remote Panel Wiring Schema The wiring schema shows that the following connections have to be set up e A connection from the camera to the switcher for the LIVE camera feed e A connection from the camera to the recorder channels from 1 to 4 channels for ingesting the AV material to the EVS server e A connection to the Ethernet PC LAN or to one of the RS 422 ports from 3 to 6 The type of connection depends on the camera series EVS Broadcast Equipment SA Issue 12 02 A December 2013 The Remote Panels need to be connected as follows e The main LSM Remote Panel is connected to the RS422 port 1 e The Remote Panel that controls the Hypermotion camera is connected to the RS 422 port 2 OD RS422 or Ethemet Link Depends on Camera Series LIVE Camera Feed a our OUT IB Ch mm ee DI ETE Te T IE our Ba QUTI J a2 QUTS BI QUT4 a LEE E OUT2B CHAR OUT QUTIB CHAR OUT QUTAB CHAR OUT OR eke tan ms oute mt AT CE zn asar AR OW OUT ss CHAR OUT RS422 can be used to any desired and defined port MainLSM HyperMotion Controller 2 1 Introduction 1 USER MANUAL Multicam LSM 12 02 Hypermotion Cameras a V l 2 2 1 of Remotes Hypermotion Mode 1 OUT 2 OUT 3 OUT 4 OUT 2 Configuration Configuration Hypermotion Management Remote Panel Assignment
32. top the recording on block 3 and start it on the first available block block 4 10 Press TAKE to stop the record on block 4 As no free block is available the recording does not start on another block 11 Press CLEAR C to delete the material on block 3 Block 4 shifts to the left becomes block 3 Recording starts on block 4 12 Once block 4 has been recorded the record ends as all the other blocks contain recorded material Hi Motion Camera Camera Names The cameras manufactured by ARRI are sold as Hi Motion cameras on the market Application Start At application start this camera is in ARM mode and the recording starts on the first memory block 3 Operation aa USER MANUAL Multicam LSM 12 02 Hypermotion Cameras V l Parameter Values The tables below list the parameter value or value range that are specific to the camera The configuration parameters are defined in the Multicam Configuration window Operation page Hypermotion controller section Configuration Parameter Value Port RS422 Protocol Sony 9 PIN The operational parameters are defined in the Hypermotion mode of the Remote Panel in the LCD secondary menu Operational Parameter Value Range Default Value Blocks 1t04 1 Pre Roll from 00s00fr to 5s00fr 00s00fr PGMSpeed 50 100 200 300 400 1000 100 2nd Lever 1000 0 1000 1000 Specific Behavior of Remote Panel Keys e RECORD The Remote does not beep if the CAM key refers t
33. y is pressed the record stops on the current block No record is started on another block Cue Points Management 3 Operation When a new ARM REC command is issued on a block all its cue points are cleared If the Last Cue command cannot access the desired TC preroll the player remains on the current cue point If the Last Cue command refers to a TC that does not exist anymore the player jumps to the beginning of the current memory block Cue points can be marked across several blocks but the recall is limited to the currently selected block Example o While recording on memory block 1 mark cue points 1 2 and 3 on memory block 1 o Press TAKE to start recording on block 2 and mark cue points 1 2 and 3 o Press TAKE and select memory block 2 The Last Cue command scrolls through the cue points of block 2 Togo through cue points of another block select that block first then press Last Cue On OSD the first information displayed in white refers to the cue points on the playing block while the second information displayed in red refers to the recording block 25 EVS Broadcast Equipment SA Issue 12 02 A December 2013 3 3 6 26 Photron Camera Camera Names The cameras manufactured by Photron are sold under the following product name e FASTCAM Application Start At application start this camera is in ARM mode and the recording starts on the first memory block Parameter Values Th

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