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Gen 4 LED User Manual Rev 5 - Advanced Paintball Electronics
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1. Teal Green amp Blue White Red amp Green amp Blue MARKER CONTROL SETPOINT DEFINITIONS BPS EYES ON This sets the Eyes On rate of fire in Balls per second for all firing modes BPS EYES OFF This sets the rate of fire when the eyes are off in Balls per second for all firing modes BPS FINE TUNE This adds a fractional bps offset to the BPS Settings For example a value of 1 would add 1 to the BPSrate A value of 10 bypasses the BPS fine tune feature BPS CAPPED FIRING When active value 2 the marker fires at the max rate established by the BPS Eyes On setpoint When off value 1 the rate of fire is uncapped for all firing modes TRIGGER LEADING EDGE DEBOUNCE The Leading Edge debounce timer compensates for the inherent contact bounce bobble whenever the trigger switch is pulled This setpoint is the minimum amount of time the trigger switch contacts must be closed to validate a trigger pull It can also filter out the effects of mechanical recoil that occur during marker operation Mechanical recoil disturbances can physically re trip the trigger switch and by increasing the timer value a recoil disturbance can potentially be filtered out This timer can be used in conjunction with the Trigger Filter Controls when the mechanical adj ustability of the trigger is inadequate or unable to compensate for recoil disturbances TRIGGER TRAILING EDGE DEBOUNCE The Trailing Edge debounce timer compensates for the inherent
2. Trigger Buffering Trigger buffering allows you to fire a smooth stream of paint by queuing a valid trigger pull during a firing cycle MARKER CONTROL SETPOINTS Default Min Max Value yk Sai Dime a MODE LED FIRING MODE DESCRIPTION Semi O Red Fires 1 shot per each trigger pull Burst O Green X rounds fired per trigger pull X 2 to 10 Reactive Yellow X round fired per trigger pull and X round fired per trigger release x 1 to 10 Full Auto Blue Fires continuously while the trigger is held Semi Automatic until a 5 trigger per second pull rate then Ramp Red Flash transitions to reactive firing Maintains reactive firing until rate drops below 5 BPS RAMP Mode is user adj ustable PSP Green Three shots in Semi Automatic then transitions to 3 Round Flash Burst Resets to Semi Automatic after 1 sec of inactivity ellow Three shots in Semi Automatic then Full Automatic on the NXL Flash 4th pull amp hold Resets to Semi Automatic after 1 sec of inactivity Semi Automatic until a 6 trigger per second pull rate then Millennium Blue Flash transitions to 100 ramping Maintains Ramping Mode until the trigger pull rate drops below 6 per second LED TUNE Assist MODE Dwell Adj ustment Mode adds 1 ms per burst B Teal Flash White Flash Bolt Return Delay Adj ustment Mode subtracts 1 ms per burst NOTE Shocker User LED colors Purple Red amp Blue
3. connect your marker to your air source NOTE Be sure you are starting with a FULL tank of air and have pre adj usted your marker s regulator to fire paint at approximately 285 fps before you begin You may need to make fine adj ustments to your regulator settings after completing the Tune Assist process Also when firing the marker in Tune Assist Mode pause at least 1 second between trigger pulls Start the Tune Assist process from Programming Mode Red Green flicker The first half of the Tune Assist process is the solenoid dwell adj ustment starting at 2ms Each time you pull the trigger your marker will dry fire a 3 shot burst and increase the dwell by Ims Keep pulling the trigger until your marker fires the burst with a consistent pop or report Tap the Power button to move on to the Bolt Return Delay adj ustment Continue pulling the trigger during the Bolt Return Delay adj ustment process each time firing a three shot burst The Bolt Return Delay will start at the maximum value and decrease 1ms with each pull Continue to pull the trigger until the LED flashes purple iFault and the onboard speaker beeps Your marker will automatically shut off and save the optimal Bolt Return Delay Process complete INNON ADj USTABLE FEATURES Forced Shot You can force the marker to fire during empty breech conditions by holding the trigger down for one second Forced Shot is useful for initial paint loading using sound activated hoppers
4. mechanical disturbances caused by marker recoil AUDIO If your board contains a speaker this setting enables you to turn your sound on or off 1 Off 2 On EYE MODE Your Rampage board has 5 distinct eye modes Option 1 iFault Mode While your eyes are functioning your marker will fire at the BPS Eyes On rate If your marker s eyes become disabled iFault will switch to the BPS Eyes OFF rate automatically If your eye functionality returns iFault will automatically resume firing at the BPS Eyes On rate Option 2 Standard Mode While your eyes are functioning your marker will fire at the BPS Eyes ON rate If your eyes stop working your marker will stop firing until you manually bypass the eye operation Option 3 Tuning Mode Used for Bolt Return Delay Tuning and the Tune Assist process Use this mode only if you want to manually adj ust the Bolt Return Delay value Too short of a delay will produce an iFault alert in this mode Option 4 Demo Mode Fires your marker at the BPS Eyes On rate with all eye processing bypassed This isa dry fire mode Option 5 OFF All eye functions are disabled and the marker operates at the BPS Eyes OFF rate of fire EYE PROCESSING Standard processing 1 checks for a ball in breech status after each trigger pull before firing the marker This process is slightly slower since it forces the board to wait for the breech delay time for each bolt cycle Advanced processing 2 look
5. Full Autwlifet Uncapped on the 3rd Trigger Pul Eng Hoda s __ as weoma OOOO OC S TOURNEY MODE Determines what mode will be locked in for Tournament play when the Tourney Mode Lock Switch is ON Activate the Tournament mode by placing the Tourney Switch in the ON position and power cycling the marker Setpoint values 1 thru 8 represent each available firing mode in firing mode order 1 Semi 8 Millennium AUTO SHUT OFF Allows you to adjust IF or WHEN your marker will automatically shut off after NO firing activity Auto Shut Off values range from 2 to 20 with each increment adding 3 minutes of time to the delay 6 to 60 min A value of 1 will defeat the Auto Shut Off feature and your marker will remain on until you shut it off GROUP 1 GROUP 2 FIRING MODE ENABLE Allows you to enable disable any combination of Firing Modes GROUP 1 vate Auto Reactive Burt Seni pt Off Off Off On FOR SUPPORT OR ASSISTANCE WITH YOUR RAMPAGE BOARD EMAIL SUPPORT GOAPEONLINE COM PRODUCT WARRANTY Rampage boards are covered against manufacturer defects for a period of 1 year We DO NOT warrant the solenoid OR external wiring If you have any questions please ask before you purchase our product VOIDING YOUR VVARRANTY Improper Installation we can install your product for you ANY alteration to the Circuit Board or code Improper use misuse abuse or physical damage Mishandling and or Electro Static Discharge E
6. RAMPAGE GEN 4 PROGRAMMING AND SETUP MANUAL FEATURING APE s EXCLUSVE DUAL CODE SOFTWARE WARNING ALL PERSONS WITHIN RANGE OF A PAINTBALL MARKER MUST USE PROPER EYE PROTECTION NEVER DISASSEMBLE A MARKER WHILE IT IS UNDER PRESSURE WTH COMPRESSED AIR OR CO2 ALWAYS REMOVE THE AIR SOURCE BEFORE WORKING ON YOUR MARKER ALWAYS FOLLOW THE MANUFACTURER S INSTRUCTIONS WHEN USING OR WORKING ON YOUR MARKER NOT FOLLOWING PROPER INSTRUCTION MAY CAUSE PERSONAL INJ URY AND OR POSSIBLE DAMAGE TO YOUR MARKER USE THIS PRODUCT AT YOUR OWN RISK Quick STARTUP OF THE RAMPAGE BOARD Although the Rampage board offers the most comprehensive set of marker controls available your Rampage board requires NO programming and comes pre configured Once installed just add a 9 volt battery select a mode and GO PLAY MORE OPTIONS For Users that want to get the most out of their marker go to www GoApeOnline com and download the Advanced Programming Guide This guide will show you how to Unlock the advanced feature sets that are included in your board TOURNAMENT LOCK Your Rampage Board has a tournament lock switch located on the board Before installing your board locate the switch usually on the small component side of the board and remove the protective orange tape cover To use the Tournament lock feature open the grip cover and slide the tournament switch to the on position the dot side of the switch The marker will be
7. SD damage GEN 4 REv 5 COPYRIGHT 2009 APE INC
8. contact noise generated whenever the trigger switch is released This setpoint is the minimum amount of time the trigger switch contacts must be open to validate a trigger release Noise on the trigger release can potentially cause the marker to queue another trigger pull when in fact a valid trigger pull was not made by the shooter Recoil disturbances can also generate contact bounce bobble on the trigger release Longer trailing edge times can also be a pseudo trigger hold off timer not allowing any new trigger pulls after trigger release until the trailing edge timer has expired TRIGGER FILTER CONTROL The Trigger Filter Control Setpoint determines if or how the Trigger Filter Timer operates 1 No Trigger Filtering 2 Start Trigger Filter Timer on Noid Activation 3 Start Trigger Filter Timer on Noid Deactivation TRIGGER FILTER TIMER When activated this timer prevents ANY trigger activity from being registered as a valid trigger pull and subsequently queued up for the ensuing shot This filter should be used when the mechanical adjustability of the trigger is inadequate or unable to compensate for recoil disturbances and when excessive recoil disturbances are not compensated by the Leading Edge Debounce setpoint Setting this filter timer to larger values can potentially cause the marker to start ignoring otherwise valid trigger pulls Depending on the dynamics of your marker this filter can be fine tuned to home in on exact
9. liseconds after firing a round that the marker waits to see the bolt transition back past the eyes This value can be lowered when using high performance aftermarket bolts or when a proper tuning procedure is performed Tune Assist This delay also provides the time out period to determine if an eye fault iFault has occurred RAMP S amp M SHOTS Defines the number of Semi shots required before any ramping is allowed A value of 1 7 establishes the required number of shots A value of 8 requires no semi shots for the ramping operation Ramp PULL RATE This is trigger pull rate trigger pulls per second 1 7 that needs to be achieved before ramping Any semi shots defined must first be satisfied prior to ramping by pull rate Likewise if this setpoint is 8 the marker will ramp immediately after the defined number of semi shots are satisfied Ramp MODE Determines which firing mode to ramp to 1 Burst 2 Reactive 3 Full Auto 4 Percent ramping RAMP VALUE This value is associated with the Ramp Mode In Burst mode it s the number of shots in a burst In Reactive mode it s the number of shots fired with each trigger pull and release In Percent ramping it s the percentage of ramping used Ramp Firing Value x 100 Ramp RESET Determines the amount of time in seconds 1 7 the trigger can be at rest and yet still remain in the current ramping stage before reverting back to Semi Mode ramp reset If set to 8 the marke
10. locked into the Tournament Mode setpoint and the BPS Eyes On rate of fire While switched to the on position you will be prevented from selecting firing modes and from accessing the programming mode POWER ON OFF Press the Power button to activate the marker While the button is pressed the battery level is displayed by the LED Green above 8 5V Yellow above 7 5V Red below 7 5V If a ball is present in the breech the marker starts in the current Firing Mode If the breech is empty the Empty Breech alert is displayed Solid Purple Press amp Hold the power button for 1 sec to start the marker with Eyes Off or load the breech with paint To turn the marker OFF press hold the power button for 3 seconds EYE CONTROL AND STATUS 1 Button Markers During firing operations press hold the Power Button for 1 second to toggle the Eyes On or Off 2 button markers During firing operations tap the Eye Button to toggle the Eyes On or Off The Eye status is as follows Solid Purple Empty Breech Slow Purple Flash Eyes Off Fast Purple Flash iFault Detected Note that if the marker is in the Eyes Off state you cannot switch firing modes Re enable the Eyes first then select a new firing mode SELECTING A FIRING MODE Your Rampage board comes preloaded with 8 firing modes To change modes just tap the Power Button Each mode has a corresponding LED color refer to the Firing Mode Description Table Your marker
11. r will reset ramping when the trigger is released or your trigger pull rate drops below the Ramp Pull Rate setpoint BURST MODE ROUNDS This value sets the number of rounds fired for each trigger pull in Burst Mode REACTIVE ROUNDS This value sets the number of rounds fired for each trigger pull and release in Reactive Mode BREAKOUT MODE This setting allows you to select several different styles of breakout modes All shots prior to full auto are semi auto Breakout mode is off by default Refer to the table below for operation a Fires Ful Auto Burst at Eyes On BPS Rate on the ist Trigger Pullandreid 2 Fires Full Auto Burst at Eyes On BPS Rate on the 2nd Trigger Pull end Hold 3 Fires Ful Auto Burst at Eyes On BPS Rate on the 3rd Tigger PullandHold a Fires a Full Auto Burst at Eyes On BPS Rate 2bps on the 1st Trigger Pull and Hold 5 Fires a Full Auto Burst at Eyes On BPS Rate 2bps on the 2nd Trigger Pull and Hold __ 6 Fires a Full Auto Burst at Eyes On BPS Rate 2bps on the 3rd Trigger Pull and Hold Fires a Full Auto Burst at Eyes On BPS Rate 4bps on the 1st Trigger Pull and Hold 8 Fires a Ful Auto Burst at Eyes On BPS Rate 4bps on the 2nd Trigger Pull and Hold 9 Fires Ful Auto Burst at Eyes On BPS Rate abps on the 3rd Trigger Pull and Hid 110 Fires a Full Ato Burst Uncapped on theHlgt TriggerPull ahdilold _ 11 Fires Full Auto Burst Uncapped on the 2nd Trigger Puli and Hold 12 _ Fires a
12. s for a ball in breech status immediately after the bolt cycle is complete Once this condition is met the marker is allowed to fire again immediately if required the ball in breech status is queued BREECH LOAD DELAY This setpoint establishes the amount of time in milliseconds the eyes must see a ball in the breech This ensures a ball has dropped fully into the breech before the marker fires Anti BOLT SricK DWELL ABS This setting allows you to add additional dwell time in milliseconds to your solenoid dwell setting This will only affect the first shot fired after the Bolt Stick Reset Time is exceeded You should only use this setting IF you experience first shot drop off A value of 1 7 is the amount of extra dwell that will be added when the ABS feature runs A value of 8 will disable all ABS operation ABS RESET TIME This setting allows you to set the amount of time in seconds the trigger must remain idle before adding the Anti Bolt Stick Dwell setting This value is ignored when the ABS Dwell is 8 SOLENOID DWELL This setting allows you to adjust how long the solenoid is energized in milliseconds Higher Dwell times will consume more power and air when the solenoid is energized Lower Dwell times consume less power and air when the solenoid is energized Lowering this value too much may prevent the solenoid valve from opening altogether BoLT RETURN DELAY Thissetpoint establishes the amount of time in mil
13. will always restart in the last active firing mode you shutdown with PROGRAMMING MODE To enter Programming Mode press and hold the trigger while powering on the marker Release the trigger and power button You ll now be sitting at the first setpoint in the Marker Control Setpoint Table BPS Eye On Solid Red LED Use the trigger to advance scroll forward thru the setpoint table and notice that each setpoint has a unique LED identification ID To change any setpoint advance scroll to the setpoint ID you wish to change then tap the Power button The LED will now blink the current value then repeat Tap the Power button again to indicate you wish to change the value OR alternatively pull the trigger to advance scroll to the next setpoint ID If changing a setpoint value use trigger pulls to enter the value Tap the Power button once more to store the new value The LED will resume blinking the newly stored value Scroll to another setpoint with the trigger or exit programming mode via power off SETPOINT DEFAULT While in programming mode pull and hold the trigger for 5 seconds to reset all setpoints to default TUNE ASSIST This process lets you quickly determine the best Dwell and Bolt Return Delay setting for optimal efficiency Keep in mind that the current setpoints for Dwell and Bolt Return Delay will both be overwritten by this procedure To start your marker MUST BE UNLOADED Tune Assist is a dry firing process Next
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