Home
Pinata Arcade Service Manual
Contents
1. Page 27 To Purchase This Please BMlGaming com Call Global Sales 561 391 7200 USA 800 746 2255 CANDY DISPENSER RETURN SENSOR PCB HOME SENSOR PCB CANDY BUCKET LOAD CELL VEND UNDER BUCKET MOTOR VEND SENSOR PCB LOAD CELL UNDER BUCKET FB184 LOAD CELL PCB CANDY CONVEYOR DRUM FB184 DRUM SENSOR PCBS Page 28 To Purchase This Please Visit Global Sales 561 391 7200 USA 800 746 2255 PARTS DESCRIPTION COIN MECHANISMS DBA CARD SYSTEM CONNECTOR The coin mechanisms are located inside the coin door on the lower front of the machine cabinet Two inputs can allow for the coin mechanisms and DBA to be connected When installing a mains powered DBA ensure the mains harness is connected at the rear of the cabinet Credits can also be applied via the Card System Connector See Card System Reference section in this manual SPEAKERS Two speakers are located below the monitor Access to all speakers is behind the monitor The speakers are driven by the FB172 Sound amplifier PCB OPERATOR PANEL SERVICE CONTROLS This is located inside the front coin door COUNTERS Counters will increment for each coin input and ticket or piece of candy dispensed All counters are under software control COIN1 COIN2 counters are triggered by the coin mechanism inputs TICKET co
2. en 9 PACKA GIN 0 9 eMe pz ppo 9 SPECIFICA NON 10 GAMEPLAY AND MODES 5555 eee 11 OBJECTIVE Gu E 11 HOW TOPLA qe 11 ATTRACT MODE UE UE VENDUE QU NU EEE nina PUER EE REA ERE EEUU 11 PLAV MODE A RRA 11 Gaz wg cm m 12 OPERA HON Tn 12 OPERATOR MENU GUIDE a 12 LOAD ric 13 CALIBRATE CANDY DISPENSER 13 SPECIFICATIONS da a E 13 CALIBRA MON sss duse lend dowd c 13 EMPYTING THE DISPENSE eerte tei ek n nee oS poro phu pen sunk sua test oust bui sack vant ust bdo 13 GAMESET 14 ICON SE WIN GS eae eaten tee vee ave eaten 14 2 BONUS CREDIT ue uud ae ee eae eae ee 14 S PRIZE S
3. eee 41 OPERATOR PANE AAAS 42 UU T 43 OI PENSER p ERREUR N DM M EIE LM 44 vie 45 RGB SACS 46 POWER WIRING 47 DISPEAYAWVIBING diua eA E M MEM 48 OPIIONAPEWIRING sse 49 Page 6 To Purchase This Please Visit Global Sales 561 391 7200 USA 800 746 2255 SAFETY PRECAUTIONS The following safety precautions and advisories are used throughout this manual and are defined as follows WARNING Disregarding this text could result in serious injury CAUTION Disregarding this text could result in damage to the machine NOTE Is an advisory text to hint or help understand BE SURE TO READ THE FOLLOWING WARNING Always turn OFF Mains AC power and unplug the game before opening or replacing any parts Always grasp the plug not the line cord when unplugging the game from an electrical outlet Always connect the Game Cabinet to a grounded electrical outlet with a securely connected ground line Do Not install the Game Cabinet outdoors or in areas of high humidity direct water contact dust high heat or extreme cold Do Not installs the Game Cabinet in areas that would present an obsta
4. a Using 150 ColorMatchData iso Page 24 To Purchase This Please BMlGaming com Call Global Sales 561 391 7200 USA 800 746 2255 UPDATING A CABINET USING A BOOTABLE USB Ensure that the cabinet is turned off Plug in the USB Ensure that no other USB s are plugged in Switch on the cabinet The operating system should boot straight into the USB bringing up a black box that will display progress This process will take around 20 minutes The percentage at the bottom of the box will continue to update until it reaches 100 gt iv 4 4 f Am OO windows s ystem32 gt wpe init gt windows system32 gt REM Get Boot Drive fron Win windows system32 gt for tokens 2 xa rolset control PEBootRamDiskSourceDrive 1 fi do set driveLtr xb windowsN system32Z2 gt set 1 windows system32 gt REM Setup text File ran d windows system32 gt SET MountScript X MountScriy windows system32 gt ECHO SELECT VOLUME E N 1 gt yston32 gt ECHO assign letterel noerr 1 3 3 2 2015 7S K MountScript icrosoft DiskPart version 6 1 7690 opyright 1999 2008 Microsoft Corporation On computer 7 19 9 Once the process is finished the last line of text in the black box will instruct
5. J10 p 1 6 1 Rad LED4D r3 iz z Prize Count Mat Meter Pur JN puse D 12 LED mag f 48 nu 48 Ticket Count eg 5 p DIN 3 LED Pus mun NS DIN 23 1 2 m s i os Ez auton DIN 27 LEU27E 3 4 4 Coin 2 DIN 25 LEDS DIN 23 LED23 X Riss LEDIO 4 e DIN 2L LENZ ram LL 1 us 22 DIN t9 LEDiS 5 TD 7 E Coin 1 aao 5 DIN 17 LEDi7 4 m F4 3 Fast Blow li mmn amn DIN 18 LEDS TAE r Las Je Flos DIN 13 LENSE n 2 Y r LEDS NT H M MN tpe T s 77 1 Ticket 1 om 4 T 043 Ticket Pur v 3 R124 ZEE d ms E m E R28 a im FJ n28 FB1835 Pinata I O REY 1 4 0114 Ticket J2 MEI 1355558 GAAS 14444343100 15 m J3 J2 Page 35 To Purchase This Please Visit Global Sales 561 391 7200 USA 800 746 2255 P1 Game Inputs N DIN16 DIN14 Candy Bucket Return Sensor Candy Bucket Vend Sensor DIN 8 Utility Button Coin 1 Up Button Right Test Button DIN17 s 1 7 1 N 1 12 Italics means the signal is not used
6. tunt JT T TO OPERATED PANEL MTR A CAN JY JY MIR SEE DWG NO PNTI EC 004 TO CANDY DISPENSER SEE DWG PNTI EO 006 J 12 Loan CEL UE FROM POWER WIRING SEE DWG NO 001 FROM CANDY DISPENSER WIRING SEE DWG NO PNTI EO 006 FROM PINATA DRUM WIRING SEE DWG NO PNTI EC 007 6 Oe 9772917 H TOUT 19 BT zu Y 4 SEE DWG NO x PNTI EC 005 DOUTZAN ub A d TO PINATA HEADER DOUTZAN E m AN gt Y METER SEE DWG NO 7 MET METER PINATA REVISION pmawwc PNTI EM 008 vs BOARD WARING Fuer um E 9 ENGINEER NAME AMOAIY ANDY AR FILE NAME PINATA WIRING DRAWING THIS DRAWING amp DCN ly THE LAI GAMES CANNOT BE OF COPIIND WHOLLY OF WITHOUT PRIOR WAIT TEN PRAMIMUON LAI DO NOT SCALE PT MATAHARI LEISURE do o d 800 746 2255 Call Global Sales 561 391 7200 USA CA ing To Purchase This ltem Please Visi OPERATOR PANEL VOLUME CONTROL 50 KOHM 4 PL P 7
7. Games support may request this file to assist in troubleshooting LANGUAGE SETTINGS Use the blue UP and DOWN buttons to scroll through the available languages then press the red TEST button to select and activate a language Press the green SERVICE button to exit the language settings menu TIME AND DATE Use the blue UP and DOWN buttons to select the value to change then press the red TEST button Use the blue UP and DOWN buttons to change the value The time and date format can also be changed in this menu Page 23 To Purchase This Please BMlGaming com Call Global Sales 561 391 7200 USA 800 746 2255 CREATING A BOOTABLE USB THINGS YOU WILL NEED A completely empty USB that has a capacity of at least 4GB e NOTE Everything on this USB will be COMPLETELY ERASED Ensure that there are no important files on it e The downloaded game software file this is an ISO file for example ColorMatchO 9 iso e program Rufus free download from http rufus akeo ie 47 Rufus v1 3 4 270 INSTRUCTIONS Device 1 Plug your empty USB into your personal COLORMATCHDATA 22 computer E NOTE Ensure you only have one USB device Partition scheme and target system type plugged into the computer to guarantee that partition scheme for BIOS or UEFI computers the wrong device is not accidentally wiped File system 2 Runthe program Rufus the file should be 4 called
8. p DRA MECH 5 C poce gt f d LiokTS E 4 TEZE GAME NOTCH GAME METER m TRU NTC WEL je NOTCH THETH COIN 2 F Z TET NOTCH GAME E FOR OPTIONAL COIN 4IBVDC oF NOTCH MECH DOOR WIRING SEE rIRVDC OF 4 SHEFT GND TICKET DRIVE e d DGND CANDY METER DRIVE GAME 2 TICKET METER Revision LS Rameno PNTI EC 004 n r TITLE NAME OPERATED PANE DOOR SHEET 4 OF 9 DESIGN DATE 055 UPDATE DATE j 4 02 201 ENGINEER ANDRIYANSYAH FILE NAME PINATA HIRING DIMGRAM THIS DRAWING DESIGN IS THE PROPERTY OF LAI GAMES AND CANNOT BE REPRODUCED OR COPIED WHOLLY GR IN PART WITHOUT PRIOR WRITTEN PERMISSION OF LAI GAMES DO NOT SCALE PT MATAHARI LEISURE 5 4 5 6 7 8 Page 42 To Purchase This Please Visit Call Global Sales 561 391 7200 USA 800 746 2255 HEADER 11 21 USED 111 1 ELUES LIGIIT WATER 2 SEMI amp X M LIG 11 2 2 s ee Eee eee A m LED STRIP qr C26 5 2 112 MONT Dor nz Br Z B WEE NP bE IS uto p TABH ZT MIN LICHT UFFES MO ure CABINET MONI
9. Global Sales 561 391 7200 USA 800 746 2255 RESULT The point in the game where the credit ran out This could be on completion the game running out of time on a stage or the game could have been interrupted before the credit ended PRIZE The total number of prizes that should have been vended between the origin point of the credit and the result point The first number represents tickets that were won and the second represents candy VENDED The total number of prizes that were actually vended between the origin point of the credit and the result point The first number represents tickets that were vended and the second represents candy VEND HISTORY Vend History displays detailed information on the events that triggered a prize vend TIME AND DATE The exact time and date that event that triggered the prize vend occurred EVENT A description of the event that triggered the prize vend This could be completing the game finishing a stage or using a new credit if mercy prize is turned on PRIZE The total number of prizes that should have been vended by the event The first number represents tickets that were won and the second represents candy VENDED The total number of prizes that were actually vended by the event The first number represents tickets that were vended and the second represents candy SYSTEM SETTINGS COPY LOGS Automatically copies a zip file onto a USB that contains all relevant game data
10. aa SEE DWG NO 005 ME TER PARI 2 85 E GND 7 mA GND GND 3PLSSN SP Miso FROM RGB CONTROLLER PINATA REVISION 5 DRAWING NO 002 H SEE DWG PNTI EC 009 TITLE NAME GU ZANT WIRING SHEET 2 9 H DESIGN MTS UPDATE DATE 0 02 10 ENGINEER NAME ANDRIYANSY AH NAME PINATA WIRING DRAWING THIS DRAWING A DESIGN 15 THE PROPERTY OF LA GAMES AND CANNOT BF REPRODUCEN OA COPIER WHOLLY OR IN PART WITHOUT PRIOR WRITTEN PERMISSION LAI DO NOT SCALE PT MATAHARI LEISURE 5 o 0 E c mo Ral 5 Page 48 800 746 2255 Call Global Sales 561 391 7200 USA CA ing To Purchase This ltem Please Visi OPTIONAL WIRING FROM CONTROL WIRING SEE DWG NO NTI EC 004 NOTE USE ONLY MARS BILL ACCEPTOR MODEL NUMBER 2411 02 TO 241 05 200 TO 500 NOTE MAGAZINES TO ALLOW COIN DOOR TO CLOSE 2 MARS BILL ACCEPTOR MUST SET TO LONG PULSE OUTPUT SEE MARS USER MANUAL FOR COUPON PROGRAMMING 6 SERVICE BUTTON zt SERVICE BUTTON OPTIONAL WIRING FOR COIN DOOR MARS BILL ACCEPTOR 2411 05 WITH IDC NRI 6 15 FOR OPTIONAL IDC 10 WAY NR 6 15 4A2VDC LOIN DC NRI 6 15 NOTE PIN GND PIN 2 I2VDC PIN 3 PIN amp PIN 5 PIN 6 GND A PIN 7 PIN 8 lt gt PIN 9 COIN I 8 PIN 10 COIN 2 FOR OPTIONA
11. EE 30 30 CONN DOOR TANP ED SAI ee 30 gues nee 30 Page 5 To Purchase This Item Please Visit Global Sales 561 391 7200 USA 800 746 2255 CABINET BASE HEADER MONITOR SURROUND LIGHTING eene 30 ane ee 31 eee M MEM ne on sea PRE E 31 31 SECTION B TECHNICAL DETAILS 32 PONER ds 32 COIN OPTIONS REFERENCE GUIDE 32 TICKET DISPENSER REFERENCE 606 33 CARD SYSTEM REFERENCE GUIDE 6 80 33 SECURITY DONG NN RENE 34 ME 34 FB190 RGB CONTROLLER 35 196 DRUM SENSOR PCBS sonore rere m ep RUN 35 ORC D TT Tem 35 CANDY DISPENSER e a aE 40
12. FILE NAME PINATA WIRING DIAGRAM THIS DRAWING DESIGN IS THE PROPERTY OF LAI GAMES AND CANNOT BE REPRODUCED OR COPIED WHOLLY OR IN PART WITHOUT PRIOR WRITTEN PERMISSION OF PANES DO SCALE 2 3 4 5 6 7 14 CANDY CONVEYOR MOTOR 2V rusen He virusne ES Hl CANDY 1 u M H CANDY DUMP MOTOR C16 CANDY MTR ome 77 g iit 4 CANDY MTR r1 M 4 M P1 E LOAD CELL o od GREEN 8 LOAD CELL 2 VREF n RED z ve z Iz ry WHITE p GND 11 BLACK MINI JST PT MATAHARI LEISURE B Page 44 BMIGaming com Call Global Sales 561 391 7200 USA 800 746 2255 To Purchase This ltem Please Visit DRUM 5 5 6 7 8 e i aene SENSOR SENSOR SENSOR ENSOE SENSOR i 5 salye rec FE MICPOFIT MICROFIT MICROFIT MiCPOFIT A 22 a TO PINATA 1 0 BOARD SEE DWG NO 005 SENSOR 3 SENSUR LII PINATA 007 OF TITLE NAME DRUP RING COMEIGURAT DESIGN DATE 1145 UPDATE DATE 4 02 204 ENGINEER PNTI EC 7 PINATA WIRING DIAGRAM FILE NAME THIS DRAWING DESIGN
13. 9 IN EE A TANT 7 LINE QXT 51 4 o Y COUNTER f f TO FBI72 AMPLIFIER 2 SEE DWG PNTI EM 002 stern eer 25 TIEKET SERVICE BUTTON gt SERVICE 31 COUNTER i 7 DGND RH ma x OINI METER 7 PRIZE CONE HETER COIN METER L COUNTER PICKET METER TICKET CANDY METER METE 838 919 Du COUNTER m 1 MTR Bis COUNTER n F I2viFUSED MTR zh COUNTER ff MeV CFUSED BE COUNTER n UTILITY DOWN UTILITY BUTTON UTILITY of BUTTON 2 2 ur p DOWN BUTTONS 5 DOWN j GAD 7 OGN 15 KEND A f rm po A I2VDC DC is Vir fi t 1 7 lav JN H du 7 IK LEFT Lame RIGHT LAMP UP La DOWN LAMP UTILITY LARP r USB CONNECTION WIRE TO QUIXANT USB PORT SEE DWG NO 002 TICKET TICKET MACHINE DOOR FROM PINATA 1 0 BOARD SEE DWG NO 005 FROM POWER WIRING AE M EMBED CARD SYSTEM CUSTOMERS SEE DWG NO PNTI EM 001 USE THIS HARNESS ONTO C5 2 cai I COIN IDIN I G6 COIN Sw p COIN 2 ne 2 2 EOIN METER 7 540 212050 tc w COIN DOOR COIN METER DONO GAME COIN 2 START BUTTON 2
14. CANDY DISPENSER COPTIONAL D CANDY BUCKET SENSOR RETURN FRI75 PHOTO MICROSENSOR i2v peu DATA CANON S ur p M GNO r1 SND L5 MINI JST CANDY BUCKET SENSOR DUMP 75 PHOTO MICROSENSOR 2 DATA CANO S DUM GND it GND MINI JST 3 CANDY BUCKET SENSOR MORMAL 5 PHOTO MICROSENSOR MINI UST CANOY 5 RE A CANDY 5 LANDY CANDY 5 DIP CANDY 5 JUMP df GND GNO P 2vpc CO 1240 CO 717 FROM POWER WIRING CANDY MTR 815 ANDY 4 SEE DWG NO 001 2 CARON MIP H CANDY MTR FROM PINATA 1 0 BOARD SEE DWG NO PNTI EM 003 TO PINATA 1 0 BOARD SEE DWG NO PNTI EM 003 sleVirusen at ale Fee 2 CANDY HH CANDY 7 2 OPTIONAL LIGHT CANDY LIGHT INDICATOR CANDY e c30 levies cane ERE gt LIGHT DOOR CANDY 2 107 FROM LIGHT DOOR CANDY LED STRIP WHITE PINATA Y eje e ejeje e e o T SEE DWG NO PNTI EM 003 REVISION 5 DRAWING NO PNTI EO 006 TITLE NAME GPT Ita CANDY DISPENSER SHEET 6 DESIGN DATE 18145 UPDATE DATE ENGINEER NAME ANDR YANEYAM
15. CAUTION Before Switching the machine on be sure to check that it has been set on the correct voltage for your area Refer To the mains voltage adjustment section of this manual Machines are normally shipped on 220V AC unless otherwise specified Only qualified personnel should inspect or test the integrated circuit IC logic PC Boards If any integrated circuit IC logic PC Boards should need servicing please contact the nearest LAI Games Distributor Refer to the back page of this manual Page 8 To Purchase This Please Visit Global Sales 561 391 7200 USA 800 746 2255 INTRODUCTION Congratulations on your purchase of Pi ata by LAI Games We hope you take the time to read this manual and learn about the many features and user friendly adjustments that can be made to fine tune the game for maximum earning potential DESCRIPTION Pifiata is a ticket and candy vending children s game where players use a bat to hit the drum on the front of the cabinet to break a virtual Both the direction and power of the force applied to the drum is applied to the virtual pi ata damaging it until it finally breaks spilling out tickets or candy based on the prize setting PACKAGING CONTENTS e The Pi ata cabinet e Operator s manual e 2xcoin door keys e 1x left tube section e 1xright tube section e 1x header e EC Power Cord In cash box e Parts a
16. Harness connector shell Molex Minifit 003901 2240 Harness connector pins Molex Minifit 39 00 0038 Reel Harness connector pins Molex Minifit 39 00 0039 Loose 2 Game Inputs Italics means the signal is not used Harness connector shell Molex Minifit 003901 2160 Harness connector pins Molex Minifit 39 00 0038 Reel Harness connector pins Molex Minifit 39 00 0039 Loose P4 Light Drivers P4 DIV MINIFIT Cabinet Header Light Lower 12V Italics means the signal is not used Harness connector shell Molex Minifit 003901 2080 Harness connector pins Molex Minifit 39 00 0038 Reel Harness connector pins Molex Minifit 39 00 0039 Loose Page 36 To Purchase This Please Visit Call Global Sales 561 391 7200 USA 800 746 2255 J2 Quixant I O DIN 1 Service Left Button DIN Right Test Button DIN 3 Down Button DIN 2 Up Button DIN 5 Coin 2 DIN 4 Coin1 Italics means the signal is not used Harness connector shell Molex Microfit 43025 1800 Harness connector pins Molex Microfit 43030 0001 Quixant I O GND 290 10 GND Italics means the signal is not used Harness connector shell Molex Microfit 43025 2000 Harness connector pins Molex Microfit 43030 0001 J4 Quixant I O 14 MICROFIT 1 7 Italics means the signal is not used Harness connector shell Molex Microfit 43025 2200 Harness c
17. Default 1 Adjustable 1 20 The number of games for each credit inserted into coin mechanism one 1 3 Common Coin Default On Adjustable On Off This controls the dual coin system When set to off both coin systems are separate double coin system when set to on both coin inputs will be combined and into a single accumulated pool Example This is often used with a DBA set on 25c pulses and 25c coin mech NOTE The value of both inputs needs to be the same 1 4 Coins Per Credit Mech 2 Default 1 Adjustable 1 20 The number of coins that need to be inserted into coin mechanism two for each credit 1 5 Games Per Credit Mech 2 Default 1 Adjustable 1 20 The number of games for each credit inserted into coin mechanism two 1 6 Game Time per Credit The average game time in seconds that each credit grants the player 1 7 Payment method prompt Default Swipe Card Adjustable Swipe Card Insert Coin Insert Credit Change the onscreen payment method prompt 2 BONUS CREDITS Note that to access the bonus coin settings for coin mech 2 Common Coin 1 3 in Coin Settings must be turned off This setting is on by default Level One Default Off Adjustable On Off Defines if the first level of bonus credits is active or not No of Coins This sets the number of coins that need to be inserted into coin mechanism 1 to reach the bonus credit level 1 o BonusCredits This sets the number of bonus credits that are given wh
18. Please BMlGaming com Call Global Sales 561 391 7200 USA 800 746 2255 TICKET DISPENSER REFERENCE GUIDE A ticket mech can be fitted inside the ticket door Connection is available through a standard 4 way Molex receptacle Contact your nearest LAI Games distributor for harnessing for ticket mech Shell part number Molex 03 09 1042 Pins Molex 02 09 1119 loose Molex 02 09 1117 chain PIN1 NOTCH PIN2 GND PIN3 DRIVE 12VDC CARD SYSTEM REFERENCE GUIDE A 21 pin connector exists inside the coin door for connection to a card system Mating shell part number JST YLP 21V Pins part number SYF O01T PO 5A AWG26 20 PIN1 COIN1 Input PIN2 COIN2 Input PIN3 COIN1 METER Output PIN4 COIN2 METER Output PIN5 TICKET 1 DRIVE from GAME PIN6 TICKET 1 DRIVE to MECH PIN7 TICKET 2 DRIVE from GAME PIN8 TICKET 2 DRIVE to MECH PINS TICKET 1 NOTCH to GAME 10 TICKET 1 NOTCH from MECH PIN11 TICKET 2 NOTCH to GAME 12 TICKET 2 NOTCH from MECH PIN13 12VDC POWER Output 14 12VDC POWER Output 15 GND 16 GND 17 PRIZE METER Output PIN18 MINOR METER Output PIN19 TICKET METER Output Page 33 To Purchase This Please BMlGaming com Call Global Sales 561 391 7200 USA 800 746 2255 Ticket mech connections allow a card system to intercept the ticket mech signals If no card sy
19. This Please Visit Call Global Sales 561 391 7200 USA 800 746 2255 FB190 RGB CONTROLLER PCB The FB190 provides PWM control to the cabinet s RGB lighting to show a wide range of colours It connects to the Quixant PC via serial port COM4 During normal operation LED D5 should be flashing and RGB lighting should be changing If there is no RGB light then check fuse F1 and replace where necessary J5 POWER CONNECTOR J1 RGB LED CONNECTION J4 PC CONNECTION FB190 163 RGB CONTROLLER FB196 DRUM SENSOR PCBs 5 Sensor PCBs are located on the Pi ata drum Piezo sensors detect vibration and transmit an analog voltage to the FB195 Sensors should not be bent or folded as this will cause sensor failure Take special care when handling these boards Sensors should be connected to the FB195 according to Sensor number See the wiring section further in this document for sensor positions Ensure cables are fastened to the metal vibration arms and not hanging loosely inside the cabinet FB195 PINATA I O PCB The FB195 connects to the Quixant using parallel and USB cables 4 4 J2 J18 J317 J16 J15 l Fy J9 040 Tainan x E a a Fi 1f Fast 2 Ras s 2 Fast Bleu E FTTTTITTTI iiid d d Tit Tit rag sense Sense
20. represents the ticket dispenser If either of these sections are red the corresponding dispenser is empty If a dispenser is empty select it using the blue UP and DOWN buttons then press the red TEST button This will mark it as loaded If a dispenser is loaded selecting it and holding down the UTILITY button for five seconds will set it to empty A dispenser will automatically be set to empty if it times out while vending a prize CALIBRATE CANDY DISPENSER Before operation the candy dispenser much be calibrated to ensure that the amount of candy dispensed is correct If the type of candy is changed the dispenser must be recalibrated as it uses the exact weight of each individual piece of candy to calculate the correct payout CANDY TYPE SPECIFICATIONS To ensure optimal operation of the candy dispenser candy pieces should be individually wrapped and be of approximately the following dimensions e Weight 2 7g e Height 4 5cm 1 77 e Depth 1cm 0 4 e Width 2 5 17 CALIBRATION Calibration of the candy dispenser MUST be performed every time the type of candy loaded has been changed or maintenance has been performed on the candy dispenser The dispenser can be calibrated by following the five steps listed in the Calibrate Candy Dispenser menu accessed by entering the Calibrate menu from the main menu and then selecting Candy Calibration 1 The first step recycles any candy remaining in the bucket and returns the bucket
21. taret E E M 24 UPDATING A CABINET USING A BOOTABLE 5 25 SECTION A SERVICE INSTRUCTIONS YER eR ERI PUB ERE RE Pen o D d ERN TER 26 LOCATING AND SSG Siesta 26 CABINET RON 26 ee M 27 OPERATOR PAN E 27 CANDY DISPENSER RC e AAS 28 Mee SIS 28 PARTS DESCRIPTION 29 COIN MECHANISMS DBA CARD SYSTEM 00000 29 SPEAKER eae eee eek 29 OPERATOR PANEL SERVICE 5 0 8600 enne rettet eene 29 COUNTER MM MM M MM M MM MM MM MEM M 29 BUTTON 29 VOLUME KNOB 29 POWER INLET MAINS 29 POWER SUPPE 29 7777 0040 0 29 M 30 FB195 PINATA IO PEB ta ettet ttu 30 FB190 RGB CONTROLLER PCB 0 604606 30 a I Pw E 30 CAND SER amem M IM MM M D EMEN M M M IM ME 30 IO
22. to the home position 2 The second step requires the user to manually ensure that there is no candy remaining the bucket This step will capture the weight of the empty bucket 3 Thethird step requires the user to manually count and put 20 pieces of candy into the bucket This step will capture the weight of 20 pieces of candy before recycling them 4 The fourth step will vend 10 pieces of candy based on calculations from the previous calibration steps 5 The final step will save the calibration if the red test button is pressed while this button is selected Otherwise the blue up button can be used to go back and repeat any steps or the green service button can be used to cancel the calibration and leave the menu without saving any settings EMPYTING THE DISPENSER To empty all candy from the hopper and dispenser the candy must be manually vended To do so enter the Input and Output Tests menu and select Candy Dispenser Tests Move the bucket to the vend position and start running the belt motor The candy will be vended directly into the vend area and must be manually collected Page 13 To Purchase This Please Visit Global Sales 561 391 7200 USA 800 746 2255 GAME SETTINGS 1 COIN SETTINGS 1 1 Coins Per Credit Mech 1 Default 1 Adjustable 1 20 The number of coins that need to be inserted into coin mechanism one for each credit 1 2 Games Per Credit Mech 1
23. with the same or equivalent size wattage and voltage COIN DOOR LAMPS LED The coin door lamps all are 12V DC T10 LED or equivalent and can be accessed via the coin door BUTTON LAMPS LED The button lamps all are super bright 12V DC T10 LED or equivalent and can be accessed via opening the player panel and unscrewing the operator plate to access the lamps CABINET BASE HEADER MONITOR SURROUND LIGHTING All lighting is done using LED striplight white blue orange RGB All lighting is directly accessible Page 30 To Purchase This Please Visit Global Sales 561 391 7200 USA 800 746 2255 MAINTENANCE EXTERIOR e Regularly dust and clean the external cabinet areas as required using a soft water damp cloth and mild soap e Check all LED strips are functioning and repair as required e Check the monitor image is clear and screen cover is not cracked e Wipe drum with soft damp cloth e Wipe the monitor clean with a soft damp cloth INTERIOR WARNING Always turn OFF mains power and unplug the game before cleaning the interior of the machine e Regularly dust and vacuum the interior of the cabinet including candy vend area for candy model taking care to remove any objects that may have fallen e Check all connections to the drum sensor PCBs e Check tighten all fixing hardware and fasteners as required paying special attention to the drum senso
24. you to remove the USB 20 wenchows system3 Rinwindows eyvaetenmI2Z2 gt REMN Apply Data partition t windows eyveten32 gt Ut inagex apply Ut DataPart win 1 Dis ImageX Tool for Windows opyvright Microsoft Corp 111 nights reserved ereiont 6 1 7600 163285 100x 1 Applying progresses Successfully applied image Total elapeed tinet 3 sec xt vindowas eyveten3IZ gt REM Install finished Remove USB device to continue Remove the USB The cabinet will now automatically reboot Your game has successfully been updated Page 25 To Purchase This Please BMlGaming com Call Global Sales 561 391 7200 USA 800 746 2255 SECTION A SERVICE INSTRUCTIONS NOTE Be sure to read the following carefully before servicing the machine LOCATING AND ACCESSING PARTS The following pictures identify the location of main electrical serviceable items CABINET FRONT HEADER MONITOR SPEAKERS DRUM OPERATOR PANEL CARD SYSTEM CONNECTOR INSIDE DBA COIN MECH Page 26 To Purchase This Please BMlGaming com Call Global Sales 561 391 7200 USA 800 746 2255 CABINET SIDE QUIXANT PC FB172 SOUND AMPLIFIER FB195 O PCB POWER SUPPLY MAINS ENTRY FB190 RGB OPERATOR PANEL COUNTERS VOLUME UTILITY CONTROL BUTTON UP BUTTON SERVICE BACK BUTTON TEST ENTER BUTTON
25. 4 M TIR Les POWFR ENTRY MODULE EARTH MAINS DB BOX 250V 50 60HZ 6A POWER SUPPLY 2 25A NEUTRA 1 0 Ine TAR Tat GND 4 GND GND 60 eevee 61 evoce 47 I vVDC ists 20C zi voc 12 1 IPVDC i vDC 2 0 12 1 3 2406 GND GND _ ND GND 22 GND GND OND GND GND _ iSTis GND i 5 T A JUNCTION c25 H N F 1 AU 33 E fuf TO DBA SEE DWG NO 007 TO LCD MONITOR SEE DWG NO 002 p kai IVDC ea TO PINATA OPERATED PANEL SEE DWG NO PNTI EC 004 TO PINATA 1 0 BOARD A hs SEE DWG NO PNTI EM 005 m 2 CD TO CANDY DISPENSER SEE DWG NO PNTI EO 006 p TO DISPLAY WIRING SEE DWG NO PNI EM RGB 90 RGB SEE DWG PNTT E PINATA REVISION DRAWING NO 1 001 TITLE NAME POWER WIRING seer 1 9 DESIGN Ir 15 UPDATE DATE 1 Oe 3 ENG NEFER NAME ANONIYANSY AF His DRAWING DEON 15 THE PROPERTY OF FILF NAME PINATA WIRING DRAWING GAMES AND CANNOT REPRODUCFP OR COPIED WHOLLY OF IM PART WITHOUT PRIOR WRITTEN PAM smo OF L
26. AI Hames 5 NOT SCALE MATAHARI LEISURE To Purchase This Please Visit Call Global Sales 561 391 7200 USA 800 746 2255 DISPLAY WIRING I 7 5 P T 5 E 7 TO OPERATED PANEL SEE DWG NO 004 FROM POWER WIRING SEE DWG NO 001 TO FINATA 1 0 BOARD SEE DWG NO 005 CONECTOR B DOT 20 lt B pour n DVI CONECTOR DOUT 28 MONITOR LCD 32 INCH DOUT S DOUT ii 0007 5 3 BOUT 17 19 4 2 5 __ 29 is DOUT 31 2 BOUT 6 7 GNU __042 biN 25 QUIXANT 5 2 POWER e 0 00 si DOUT 3 DOUT 5 i 1 3 NOTE KEEP WIRE SHORT 1 E FROM POWER WIRING USB PORT 252 i 1110 ane TH n SEE DWG NO PNTI EM 00 5 ol GND a E DIN 7 1 17 ON S 5 3 ing LINE OUT TO OPERATED PANEL SEE DWG NO PNT1 EC OO4 F F 1 100 AY COM6 CONS 5 D COM 185 Nac AE coms ae FROM 1 0 BOARD
27. ELDIUNGS 5s E AEE 15 ZHMERCY PRIZE STAIN GS N OR acu uet iuri tms baa acd uot bus 15 SE SELE CE IA TA a duae Seg go ux Quae Voi nue Doni 15 by FREE PLAY inn iin 16 APOUND SETTING Sa ve pM Ea MM MM MM MM ME 16 PO m 16 INPUT AND OUTPUT TE STO RM puri pent tust 18 PRIZE DISPEINSER TES a use duals Gens pale supe ees Guat dae ens 18 LAMP TESI S armen 19 INPUT TESES cee qu MEME qM MM E IU 20 BRISOBS uet v uo te O ME uo Pe PN odds 21 CURRENT IM 22 ERROR DIST ON EE 22 Page 4 To Purchase This Item Please Visit Call Global Sales 561 391 7200 USA 800 746 2255 C UM PU Eae M OM D DM DM DUE cU E 22 oM 22 ue uu IE 22 M 23 SYSTEM SETTINGS 23 aren en T M M M MM 23 LANGUAGE SETTINGS dovere e ME eu eau e a tea e iso a o a E hu ua ua eb t S 23 EE 23 CREATING A BOOTABLE USB SS SAK 24 THINGS YOU ARN NEE RR RE sh ESS 24 S aan
28. ERRORS This section lists information on all current active errors The name of the error is listed on the far left The middle column details the exact time and date the error occurred on To attempt to clear an error use the blue UP and DOWN buttons to select the error then press the red TEST button to clear the error or be directed to the menu where the error can be cleared ERROR HISTORY This section lists all errors both current and already cleared The type of error date it occurred on and the date it was cleared on if applicable are listed ERROR SETTINGS There are a number of ways the Pi ata cabinet can notify you that there is an error with the machine These can be switched on or off in the operator menu by entering Errors and then Error Settings The silent red lighting alert is the default setting The error history can also be cleared by pressing the red TEST button with the clear error history option selected Voice Over Warning On Off Off On Screen Warning On Off CLEAR ALL ERRORS This button will clear all current errors as well as the error history HISTORY GAME HISTORY Game History displays information on each credit used TIME AND DATE The exact time and date that the credit was used ORIGIN The origin point of the credit This will Show whether a credit was used to begin a new game or used to continue during a game Page 22 To Purchase This Please Visit
29. IS THE PROPERTY OF LA GAMES AND CANNOT REPRODUCED OR COPIED WHOLLY OR IN PART WITHOUT PRIOR WRITTEN PERMISSION OF LAI GAMES NOT SCALE MATAHARI LEISURE 5 1 6 7 8 Page 45 RGB LIGHTING TUBE RIGHT TUBE LEFT NOTE OPTIONAL LED STRIPS IN SERIES FOR CANDY TUBE LEFT AND RIGHT 9 9 6 6 9 6 6 894 dldLS q LED BASE LED STRIP RGB FROM POWER WIRING 2 SEE DWG NO 001 A LED BAT HOLDER Ve e y Xe 47 FROM COM 4 QUIXANT ON fey SEE DWG PNTI EM 002 I 7 ENI PINATA DRAWING NO PNTI EC 009 Wa 2 9 F UPDATE DATE FILE NAME DESIGN DATE 11 11 15 02 2040 FINATA WIRING DIAGRAM NAME THIS DRAWING DESIGN IS THE PROPERTY LAI GAMES AND CANNOT REPRODUCED OR COPIED WHOLLY OR IN PART WITT PRIOR WRITTEN PERMISSION OF LAI GAMES DO NOT SCALE MATAHARI LEISURE To Purchase This Please Visit Call Global Sales 561 391 7200 USA 800 746 2255 Page 46 To Purchase This Please BMlGaming com Call Global Sales 561 391 7200 USA 800 746 2255 POWER WIRING Fs 8
30. L COIN SELECTOR NORMAL CLOSE NC NORMAL OPEN NO NORMAL CLOSE NC NORMAL OPEN NO CONECTOR 6 WAY MINI JST MARS BILL ACCEPTOR AE 2411 U5 NEUTRAL INHIBIT NEUTRAL ENABLE HOT ENABLE LINE NEUTRAL PLY NO TO MARS SEF DWG NO PNTI EM 001 EAPTH BEND RLY COM CONECTOR 9 WAY OPTIONAL FOR DBA PINATA TITLE NAME OFTIONAL 0006 mus 33 PNTI EO B 008 9 b DESIGN DATE 18 11 12 UPDATE DATE 2 2 ENGINEER NAME FILE NAME PINATA WIRING DIAGRAM LAI GAMES 5 THIS DRAWING amp DESIGN IS THE FROPERTY LAI GAMES AND CANNOT REPRODUCED OR COPIED WHOLLY OR IN PART WITHOUT PRIOR WRITTEN PERMISSION OF 8 Vy O NOT SCALE PT MATAHARI LEISURE Page 49
31. TOR LIGHT LOWER LED STRIP YELLOW 33 APT VIR ST H7 EE C25 Fl t 21H wi OF ICH A pit TUR gt Geck Pour UTOT LIGHT Ly parse lt TOP OMT 1 7 tla Vrs zU ET MEDDES LICHT LOWER L DET LIGHT WOI nu 34 XN 4 cd D euo ALS Nl 12 0 Hl 2 20 T m EE TII 2 LIG LOWER Rp AZINET MONITOR _ GH 3 7 a A v E 2 FROM HFADE SEE DWG NO 005 F C12 CABINET MONITOR List HT UPPER BACK MONITOR LIGHT R LED STRIP BLUE BACK MOI IITOR LIGHT L LED STRIF BLUE CABINET HEADER LIGHT LOWER LED STRIP BLUE PINATA revision is DRAWINSNO PNTI EC 005 TiTLE NAME 8 5 9 DESIGN DATE UPDATE DATE 2 02 20 ENGINEER NAME FILE NAME PINATA WIRING DIAGRAM ANDBIYANSYAH THIS DRAWING amp DESIGN IS THE PROPERTY LAI GAMES AND CANNOT REPRODUCED GR COPIED WHOLLY OF IN PART WITHOUT PRIOR WRITTEN PERMISSION OF LAI GAMES DO NOT SCALE PT MATAHARI LEISURE 5 7 1 8 Page 43 800 746 2255 Call Global Sales 561 391 7200 USA CA ing To Purchase This ltem Please Visi CANDY DISPENSER CANDY RET E ee ee E 5 DWG NO PNTI EO 006
32. To Purchase This Please BMlGaming com Call Global Sales 561 391 7200 USA 800 746 2255 OPERATORS MANUAL PINATA Tah 7 Read this manual BEFORE operating the machine Keep this manual for your reference LAI Games To Purchase This Please Visit BMlGaming com Call Global Sales 561 391 7200 USA 800 746 2255 LAI Games Correspondence regarding this machine should be addressed to your closest LAI Games office or LAl Games Distributor For contact details refer to the back page of this manual LAI Games Copyright Notice Authorization is hereby provided to you to copy this manual in its entirety provided such copies are used for non commercial purposes and solely for use with Games products This authorization is specifically conditioned to include all legends copyright proprietary and other notices which appear herein are unaltered on any and all copies you make 2 Page 2 To Purchase This Please Visit Global Sales 561 391 7200 USA 800 746 2255 Table of Contents SAFETY PRECAUTIONS x totu vus utut et vt E uto E VER HE RU nahn EE wate 7 MACHINE INSTALLA MON ANDINSPECTIOD o t ate vat ates edunt aaa 8 INIRODUCTION m 9 DESCRIPTIO hee Eea
33. aded after refilling the candy located in the load prizes menu or complete a vend test located in the candy dispenser tests menu to clear the error Activate all three bucket sensors once to clear the error recycle home and vend position tests are all located in the candy dispenser tests menu Activate all three bucket sensors once to clear the error recycle home and vend position tests are all located in the candy dispenser tests menu Release the coin sensor to clear the error Set the ticket dispenser to loaded after refilling the tickets located in the load prizes menu Release the ticket sensor to clear the error Check the input tests menu to determine which input is marked as active and release that input To Purchase This Please Visit Call Global Sales 561 391 7200 USA 800 746 2255 Current prize configuration is invalid A prize dispenser could be empty or the Check the Load Prizes menu and ensure All Prizes candy dispenser may not be calibrated that both dispensers are loaded Go to the Invalid This is a HARD error which stops the Candy Calibration menu and perform a game from running as there are no calibration if you are trying to vend candy prizes to vend Candy The prize type was set to vend candy Dispenser Not but the candy dispenser is not Calibrated calibrated Go to the Candy Calibration menu and perform a calibration CURRENT
34. ame settings From here enter free play settings and turn free play mode on e Fora single free game just press the green SERVICE button once When issuing single free games in this manner prizes can be won as normal e Push and hold the green SERVICE button for 5 seconds This is a temporary free mode and the game will return to normal when reset CHEATING Pinata has a system in place to check if the input from the drum exceeds the expected amount The system will ensure the payout remains balanced even if there are multiple people playing simultaneously OPERATION OPERATOR MENU GUIDE e Main Menu Load Prizes o Calibrate Candy Calibration Drum Calibration o Game Settings 1 Coin Settings 2 Bonus Credits 3 Prize Settings Mercy Prize 5 Select Pi atas 6 Play 7 Sound Settings o Audits o Input and Output Tests Candy Dispenser Tests Lamp Tests Input Tests o Errors Current Errors Error History Error Settings o History Game History Vend History System Settings Language Time and Date Settings Page 12 To Purchase This Please Visit Global Sales 561 391 7200 USA 800 746 2255 LOAD PRIZES The load prizes menu indicates if the prize dispensers on the machine are loaded or empty The green section on the left side of the cabinet represents the candy dispenser and the green rectangle on the front of the cabinet
35. andy Vended Stage 2 The average amount of candy vended on a stage 2 win 21 Average Candy Vended Stage 3 The average amount of candy vended on a stage 3 win 22 Average Candy Vended Stage 4 The average amount of candy vended on a stage 4 win 23 Total Candy Vended Stage 1 The total amount of candy that has been vended from stage 1 wins 24 Total Candy Vended Stage 2 The total amount of candy that has been vended from stage 2 wins 25 Total Candy Vended Stage 3 The total amount of candy that has been vended from stage 3 wins 26 Total Candy Vended Stage 4 The total amount of candy that has been vended from stage 4 wins 27 Stage 1 Wins The total number of stage 1 wins 28 Stage 2 Wins The total number of stage 2 wins 29 Stage 3 Wins The total number of stage 3 wins 30 Stage 4 Wins The total number of stage 4 wins Page 17 To Purchase This Please Visit Global Sales 561 391 7200 USA 800 746 2255 INPUT AND OUTPUT TESTS PRIZE DISPENSER TESTS This menu is for testing the various components of the candy dispenser The information on the right hand side of the screen shows the various values that the candy dispenser is reading in at any time e Buffered Candy Pieces A stable filtered number representing how many candy pieces the dispenser has calculated are in the bucket based on the current calibration e Unbuffered Candy Pieces A fluctuating unfiltered number represen
36. ays out 3 2 Prize Stage 1 Default 15 Adjustable 1 200 The number of tickets candy vended for beating the first stage 3 3 Prize Stage 2 Default 20 Adjustable 1 200 The number of tickets candy vended for beating the second stage 3 4 Prize Stage 3 Default 25 Adjustable 1 200 The number of tickets candy vended for beating the third stage 3 5 Prize Stage 4 Default 30 Adjustable 1 200 The number of tickets candy vended for beating the fourth stage 3 6 Revert to Tickets Default 30 Adjustable 1 200 If this setting is enabled the game will automatically revert to paying out tickets when there is an error with the candy dispenser Note that if you are using this feature remember to set the correct payout for both tickets and candy 4 MERCY PRIZE SETTINGS 4 1 Mercy Prize Default Off Adjustable On Off Defines if the mercy prize is active 4 2 Number of Prizes Vended Default 10 Adjustable 1 100 The number of tickets vended for a mercy prize 4 3 When to Pay Default Before Game Adjustable Before Game Time Over Defines when the mercy prize is vended Before Game will pay out a mercy price when the game is credited Time Over will pay out a mercy prize if the player runs out of time and has not already received a prize on that credit 5 SELECT PINATAS This menu is used to turn individual pi atas on or off To deactivate a pinata press the red TEST button while it is selected If there is no cro
37. by the fused pins 6 and 7 The PCB has on board back EMF diodes for use with inductive meters so no additional diodes are needed in the harness nor meters Current per meter pin should be limited to 1 5A maximum Ew 2 4 Cointmeter 5 6 19 Motor Output Harness connector shell JST VHR 9N Harness connector pins SVH 21T P1 1 10 Ticket Mech High Side Drivers J10 JST 1 Ticket Mech Drive 1 2 B3 CA 5 Ground Harness connector shell JST VHR 5N Harness connector pins SVH 21T P1 1 J13 Candy Dispenser Load Cell USB Type A VCC 5V 2 Analog Signal weight 3 4 Ground Page 39 To Purchase This Item Please Visit Global Sales 561 391 7200 USA 800 746 2255 14 Piezo Sensor 1 J14 JST XH Piezo Signal 1 Ground shield Shell JST XHP 2 Terminals JST 5 01 6 J15 Piezo Sensor 2 J15 JST XH Piezo Signal 2 2 Piezo Ground shield Shell JST XHP 2 Terminals JST 5 001 0 6 J16 Piezo Sensor 3 J16 JST XH Piezo Signal 3 2 Piezo Ground shield Shell JST XHP 2 Terminals JST 5 001 0 6 J17 Piezo Sensor 4 J17 JST XH Piezo Signal 4 2 Piezo Ground shield Shell JST XHP 2 Terminals JST 5 001 0 6 J18 Piezo Sensor 5 J18 JST XH Piezo Signal 5 2 Piezo Ground shield Shell JST XHP 2 T
38. cle in case of an emergency i e near fire equipment or emergency exits CAUTION Always use a Digital Multimeter logic tester or oscilloscope for testing integrated circuit IC logic PC boards The use of a continuity tester is not permitted Do Not connect or disconnect any of the integrated circuit IC logic PC boards while the power is ON Do Not uses any fuse that does not meet the specified rating Do Not Subject the game cabinet to extreme temperature variations Reliability of electrical components deteriorates rapidly over 60 C Page 7 To Purchase This Please Visit Global Sales 561 391 7200 USA 800 746 2255 MACHINE INSTALLATION AND INSPECTION When installing and inspecting Pi ata be very careful of the following points and pay attention to ensure that the players can enjoy the game safely Be sure to turn the power OFF before working on the machine WARNING Always Turn OFF mains power before removing safety covers and refit all safety covers when work is completed Make sure the power cord is not exposed on the surface floor ground etc where people walk Check that the rubber glide feet levellers are set correctly on the floor so that the game cabinet is level and stable Always make complete connections for the integrated circuit IC logic PC Boards and other connectors Insufficient insertion can damage the electrical components
39. ease Visit Global Sales 561 391 7200 USA 800 746 2255 QUIXANT PC The Quixant QXi 200 PC is an industrial PC powered by the main 12VDC system power supply It runs the application and controls the main machine I O The embedded windows operating system is preconfigured for automatic start up and does not need the OS shut down command before powering the machine off Hardware 1 0 signals are buffered through the FB195 and FB190 before being routed around the machine FB195 PINATA IO PCB The FB195 buffers the parallel I O signals between the machine and Quixant PC It contains additional hardware drivers and level translators Peripheral power is routed through this PCB so it also has built in protection fuses FB190 RGB CONTROLLER PCB The FB190 provides PWM control to the cabinet s red green blue strip lighting to allow the cabinet lighting to match the game It connects to the Quixant PC via serial port COMA TICKET MECH A DL 1275 ticket mech or capsule dispenser may be installed behind the ticket door CANDY DISPENSER An optional candy dispenser can be installed in the cabinet Contact your nearest LAI Sales office for more details DRUM SENSORS A polyurethane drum with integrated vibration arms and sensors detects the direction of the striking object LAMPS WARNING Always turn OFF mains power and unplug the game before replacing any lamps Always replace the lamps
40. en credit level 1 is reached This is the number of bonus credits given on top of what has been paid for o Total Credits This sets the total number of credits given when level 1 is reached Level Two Default Off Adjustable On Off Defines if the second level of bonus credits is active or not o No of Coins This sets the number of coins that need to be inserted into coin mechanism 1 to reach the bonus credit level 2 o BonusCredits This sets the number of bonus credits that are given when credit level 2 is reached This is the number of bonus credits given on top of what has been paid for o Total Credits This sets the total number of credits given when level 2 is reached Page 14 To Purchase This Please Visit Global Sales 561 391 7200 USA 800 746 2255 Level Three Default Off Adjustable On Off Defines if the third level of bonus credits is active or not o No of Coins This sets the number of coins that need to be inserted into coin mechanism 1 to reach the bonus credit level 3 o Bonus Credits This sets the number of bonus credits that are given when credit level 3 is reached This is the number of bonus credits given on top of what has been paid for o Total Credits This sets the total number of credits given when level 3 is reached 3 PRIZE SETTINGS 3 1 Prize Type Default Tickets Adjustable Tickets Candy Defines the type of prize that the game p
41. er of credits used in game since the audits were last cleared 4 Service Credits Used The total number of service credits issued since the audits were last cleared 5 Games Started The total number of games played since the audits were last cleared 6 Average Game Length The average amount of time that each game goes for 7 Numbers of Continues The number of credits that have been input to continue a game 8 Percentage of Gameplay Continues The percentage of players that continue at least once 9 Total Tickets Paid The total number of tickets paid out 10 Average Tickets Per Credit The average number of tickets paid out per credit 11 Average Tickets Per Game The average number of tickets paid out per game 12 Total Candy Paid The total number of candy paid out 13 Average Candy Per Credit The average number of candy paid out per credit Page 16 To Purchase This Please Visit Global Sales 561 391 7200 USA 800 746 2255 14 Average Candy Per Game The average number of candy paid out per game 15 Continues Stage 1 The number of players that continued on stage 1 16 Continues Stage 2 The number of players that continued on stage 2 17 Continues Stage 3 The number of players that continued on stage 3 18 Continues Stage 4 The number of players that continued on stage 4 19 Average Candy Vended Stage 1 The average amount of candy vended on a stage 1 win 20 Average C
42. erminals JST 5 001 0 6 CANDY DISPENSER The Candy Dispenser mechanism feeds candy along a conveyor into a bucket The weight of candy in the bucket is detected using the load cell The Load Cell is very sensitive and extreme care should be taken when servicing this or parts in the area Do not apply excessive force to the Load Cell nor candy bucket in any direction The Load Cell signal is fed into the FB184 amplifier PCB before passing to the FB195 over shielded cable Ensure this shielded cable is kept away from sources of electrical noise such as power supply and mains harnessing Page 40 To Purchase This Please Visit Call Global Sales 561 391 7200 USA 800 746 2255 MAIN WIRING FROM PINATA DISPLAY WIRING A SEE DWG PNTI EM 002 mare Am DOUT 10 ht DOUT e n TUS Dour XU DOUT 22 sare DOUT 26 f i DUT 30 pare n bout SOUT I 0007 15 COT 15 L 7 DOUT lia DOUT 21 pour 2007 27 n DOUT 27 2 m OOUT Si FRIOS D PINATA 1 0 BOARD F LSA dover G TO PINATA DISPLAY WIRING SEF DWG NO 002 H Page 41 2 UP BUTTON TEST BUTTON zc DOUT AN 9 mm HIT
43. ilure Load Cell Killswitch Load Candy Timeout Bucket Motor Timeout Multiple Bucket Sensors Coin Sensor Jam Ticket Timout Ticket Sensor Jam Input Jam Page 21 The candy dispenser failed to dispense a prize This could be caused by any form of mechanical malfunction with the dispenser The candy dispenser load call received excess force The candy dispenser timed out while attempting to load candy This could be caused by running out of candy a load cell error or mechanical failure The candy dispenser timed out when moving the bucket This could be caused by faulty position sensors Multiple bucket sensors were pressed simultaneously This could be caused by something obstructing the sensors The coin sensor has been pressed for a long period of time The ticket dispenser timed out while dispensing tickets This could be caused by running out of tickets or a faulty ticket sensor The ticket dispenser sensor has been pressed for a long period of time There is an input that has been receiving a signal for a long period of time This includes all buttons Check the vend history to identify which prize wasn t vended and perform a vend test located in the candy dispenser tests menu to clear the error Activate all three bucket sensors once to clear the error recycle home and vend position tests are all located in the candy dispenser tests menu Set the candy dispenser to lo
44. ion to move the bucket to the recycle position When there is a cross in the Active checkbox the recycle sensor is active and the bucket should be in the recycle position VEND 10 Use the Vend Candy action to vend 10 pieces of candy as per normal in game operation TICKET MOTOR Use the Vend Ticket action to vend a single ticket When there is a cross in the Active checkbox the ticket mech motor is running TICKET SENSOR When there is a cross in the Active checkbox the ticket sensor is active Page 18 To Purchase This Please Visit Global Sales 561 391 7200 USA 800 746 2255 ACTIONS STOP ALL COMPONENTS This button will stop all actions the candy dispenser components are currently trying to complete CALIBRATE DISPENSER This button is a short cut to the calibrate candy menu where the candy dispenser can be calibrated LAMP TESTS HEADER LIGHT MIDDLE Test the lighting located in front of the header HEADER LIGHT UPPER Test the lighting located behind the header UPPER MONITOR LIGHT Test the lighting located in the top of the monitor LOWER MONITOR LIGHT Test the lighting located under the monitor BACK MONITOR LIGHT Test the lighting located on the back of the monitor bracket on the left and right sides CANDY DOOR LIGHT Test the lighting of the candy door window in the candy door RGB LIGHTS RED Test all the RGB lights in red RGB LIGHTS BLUE Test al
45. l the RGB lights in blue RGB LIGHTS GREEN Test all the RGB lights in green Page 19 To Purchase This Please Visit Global Sales 561 391 7200 USA 800 746 2255 INPUT TESTS Test all the inputs on the cabinet A cross in the checkbox indicates that the input is receiving a signal The candy dispenser is completely deactivated in this menu so sensors can be activated without the bucket moving The information on the right hand side of the screen shows the various values that the candy dispenser is reading in at any time Buffered Candy Pieces A stable filtered number representing how many candy pieces the dispenser has calculated are in the bucket based on the current calibration Unbuffered Candy Pieces A fluctuating unfiltered number representing how many candy pieces the dispenser has calculated are in the bucket based on the current calibration Last Amount Vended The number of candy pieces the dispenser last vended Load Cell Raw The unfiltered value the load cell is reading in when it is completely empty Empty Value The filtered value the load cell is reading in when it is completely empty Candy Piece Value The weight value of each individual candy piece based on the current calibration Page 20 To Purchase This Item Please Visit Call Global Sales 561 391 7200 USA 800 746 2255 ERRORS Candy Dispense Fa
46. mp Accessories In cash box Page 9 To Purchase This Please Visit BMlGaming com Call Global Sales 561 391 7200 USA CA 800 746 2255 SPECIFICATIONS DIMENSIONS e Weight 160 Kg 35210 e Height 1200mm 47 2 e Width 1000mm 39 4 e Length 1700 67 e Power 180 watt 0 5 A 220VAC Total Height 1380 961 Total Widt PINATA PRODUCT DIMENSIONS TYPE TOTAL DEPTH TOTAL WEIGHT TOTAL HEIGHT TOTAL WIDTH inl Inm inch Imm inch PATA inn T5 4 BS nn 53 7 ELECTRIC SUPPLY The game can operate on a universal mains input voltage between 88 264VAC 50 60Hz single phase The supply must be a three wire grounded supply An adjustment screw is available for fine tuning the output voltage LOCATION REQUIREMENTS e Ambient temperature 5C 40 e Ambient humidity Low e Ambient U V radiation Very low Page 10 To Purchase This Please Visit BMlGaming com Call Global Sales 561 391 7200 USA CA 800 746 2255 ASSEMBLY 1 Side Tubing Installation Install Bolt 5 10 1 44 7 Ji Header Installation Install Bolt 5 25 81 0 Install Bolt 6 15 1 12 GAMEPLAY AND MODES OBJECTIVE Players have to try and break the Pinata on screen before the time runs out They must hit the drum with the bat provided The force applied to the drum will be translated into the game damaging the Pi ata on scree
47. n When the Pi ata breaks players are rewarded with tickets or candy depending the prize payout setting and move onto the next Pi ata There are four Pifiata s per game each with a higher difficulty and higher payout HOW TO PLAY e Pay to play e Hit the drum when prompted by the screen e Continue to hit the drum until the Pi ata breaks and the level is over e Progress to the next level e Repeat until the final level is reached inserting credits for extra time when necessary e Beat the final boss Pi ata to reach the maximum payout ATTRACT MODE Attract mode provides a visual and audio display while the game is not being played The attract mode gives a preview of each level and pi ata excluding the final level and boss pi ata with a gameplay simulation showing the pi atas being hit PLAY MODE Pinata has two play modes The standard Coin Play mode where a coin or coins are inserted or Free Play mode where no coins are necessary COIN PLAY Coin Play mode is entered from Attract mode by inserting coins in any of the two coin slots on the front of the machine cabinet then following the instructions in the How to Play section of this manual Page 11 To Purchase This Please Visit Global Sales 561 391 7200 USA 800 746 2255 FREE PLAY Free play can be set in one of three ways e Entering the operator menu by pressing the red TEST button then entering the g
48. onnector pins Molex Microfit 43030 0001 Page 37 To Purchase This Item Please Visit Global Sales 561 391 7200 USA 800 746 2255 J5 Quixant I O DOUT8 Candy Dump Motor enabled DOUT 12 Cabinet Header Light Upper DOUT 14 Cabinet Header Light Lower DOUT 16 Candy Conveyor Enabled N a DOUT9 Candy Dump Motor direction DOUT 13 Cabinet Monitor Light Upper a DOUT 17 Cabinet Monitor Light Lower DOUT 19 Candy Agitator DOUT 18 Cabinet Monitor Light Rear L R DOUT 20 Candy Door Light DOUT 24 Coin1 Meter DOUT 26 Ticket Meter DOUT 28 Ticket Drive DOUT 25 Coin 2 Meter DOUT 27 Candy Meter Italics means the signal is not used Harness connector shell Molex Microfit 43025 2400 Harness connector pins Molex Microfit 43030 0001 J6 Power Input 2 sVvDCPowrln 3 PowerGround 4 PowerGrund Harness connector shell JST VHR AN Harness connector pins SVH 21T P1 1 J7 Bidirectional Motor 1 Harness connector shell JST VHR 6N Harness connector pins SVH 21T P1 1 Page 38 To Purchase This Item Please Visit Call Global Sales 561 391 7200 USA 800 746 2255 J8 Counter Meter Connection 1 _ _ 7 Harness connector shell JST VHR 7N Harness connector pins SVH 21T P1 1 Meters can be connected and powered
49. r PCBs Page 31 To Purchase This Please BMlGaming com Call Global Sales 561 391 7200 USA 800 746 2255 SECTION B TECHNICAL DETAILS It is advised that anybody using SECTION B for repairing or modifying any of the components of the game should be a qualified technician having at least a basic knowledge of digital components integrated circuits and electricity POWER SUPPLY The single universal AC input power supply generates 12VDC for the entire machine The green LED indicates powered operation The power supply output voltage should be 12VDC It can be adjusted when necessary by turning the blue adjustment trimpot with a small Philips screwdriver 42 2 VOLTAGE ADJUSTMENT POT POWER LED COIN OPTIONS REFERENCE GUIDE By default the coin door contains a micro switch connected to the COIN2 input for crediting the machine A 9 way Molex connector has been installed on the coin door which can be optionally used to make adaptors for most electronic coin systems and comparators The following picture illustrates the connector pinout Shell part number Molex 03 09 1092 Pins Molex 02 09 1119 loose Molex 02 09 1117 chain PIN1 GND PIN2 COIN1 input PIN3 12VDC PIN7 GND PINS COIN2 input PINS 12VDC Contact your nearest Games distributor for harnessing to suit different coin comparators and bill acceptors Page 32 To Purchase This
50. rufus 1 3 4 though the numbers may C vary Cluster size 3 Under the first option Device select your USB E TE device from the drop down menu gt L NOTE If your device is not listed in the drop New volume label down menu click the white arrow button next COLORMATCHDATA to the heading Format Options Under the Format Options 7 new Advanced Options section check the first check box This enables List fixed non flash 1 1 Check device for bad blocks 2Passes or unpartitioned USB disks Quick format 4 Tothe right of the option called Create a Create a bootable disk using 150 Image bootable disk using there is a button with Create extended label and icon files image of a CD on it Click this button Advanced Options 5 Select your ISO file and click Open A 6 Ensure that all the check boxes and settings a match the image to the right Add fixes for old BIOSes extra partition align etc 7 Click Start and in the window that pops up Use Rufus MBR with BIOS ID 0 default 7 click OK This process can take up to 5 minutes depending on the size of the ISO file 8 When the process is finished DONE should show at the bottom of the Rufus window About start close 9 The bootable USB is now finished 6
51. ss in the checkbox next to a pi atas name it is deactivated and will not appear in game Note that one pifiata per level must always be active When deactivating pi atas the last pi ata in a level will become locked To deactivate a locked pinata another pinata from that level must first be activated Page 15 To Purchase This Please Visit Global Sales 561 391 7200 USA 800 746 2255 6 FREE PLAY SETTINGS 6 1 Free Play Mode Default Off Adjustable On Off Defines if the machine is running in free play mode 6 2 Vend Prizes Default Off Adjustable On Off Defines if the machine vends prizes when in free play mode 7 SOUND SETTINGS 7 1 Game Volume Default 10 Adjustable 1 10 The volume of the audio during gameplay 7 2 Attract Mode Volume Default 10 Adjustable 1 10 The volume of the audio during attract mode 7 3 Attract Mode Sound Default On Adjustable On Off Defines if there is any audio played during attract mode 7 4 Attract Mode Sound Delay Default On Adjustable On 5 min 10 min 20 min 30 min Off Defines whether the attract mode audio is played continuously at set intervals or is turned off completely AUDITS 1 Total Coins Mech 1 The total number of coin mech 1 pulses since the audits were last cleared 2 Total Coins Mech 2 The total number of coin mech 2 pulses since the audits were last cleared 3 Credits Used The total numb
52. stem is connected then ensure the loopback connector is installed connects PINS to PIN6 and PINS to PIN10 Ensure no more than 1A total is drawn from pins 13 and 14 SECURITY DONGLE A security dongle is required to be plugged in before the game application will start If the dongle is missing an error message will show on the screen and the application will not start The dongle plugs into any USB port and must remain plugged in at all times QUIXANT 200 The front and rear panel as well as required connections are shown below DVI D connects to monitor USB connects to the security dongle The port is not specific when operating the green LED will be on solid COMA connect to RGB Controller PCB SATA LED flashes to indicate disk activity 3 3V lights when internal power regulator is operating 12V lights when QXi 200 has power Power supply must be between 8 14VDC to operate The rear panel contains connections for FB182 IO PCB power supply and speaker All connections are required to be plugged in for proper operation J1 j2 J3 J4 J5 connect to FB182 SPK connect to volume knob and speakers Caution the audio amplifier is of the Bridge Tied Load BTL type which drives the speakers with a differential signal to the speaker and terminals It is important that the terminal IS NOT connected to ground PWR Connects to the 12VDC power supply Page 34 To Purchase
53. ting how many candy pieces the dispenser has calculated are in the bucket based on the current calibration e Last Amount Vended The number of candy pieces the dispenser last vended e Load Cell Raw The unfiltered value the load cell is reading in when it is completely empty e Empty Value The filtered value the load cell is reading in when it is completely empty e Candy Piece Value The weight value of each individual candy piece based on the current calibration COMPONENTS BELT MOTOR Use the Run Belt Motor action to test if the belt motor is functioning correctly When there is a cross in the Active checkbox the belt motor is active and the belt should be moving BUCKET MOTOR Use the Run Bucket Motor action to test if the bucket motor and sensors are functioning correctly When there is a cross in the Active checkbox the bucket should be cycling between the vend home and recycle positions The Active checkbox for each of these sensors should be ticked as the bucket moves past them VEND POSITION Use the Move To Position action to move the bucket to the vend position When there is a cross in the Active checkbox the vend sensor is active and the bucket should be in the vend position HOME POSITION Use the Move To Position action to move the bucket to the home position When there is a cross in the Active checkbox the home sensor is active and the bucket should be in the home position RECYCLE POSITION Use the Move To Position act
54. unter is triggered by the ticket mech CANDY meter is triggered when the optional candy dispenser is installed BUTTONS Press the green SERVICE BACK button to issue a service credit from attract mode Press the red TEST ENTER button to enter the operator menu from attract mode When in the operator menu use all four buttons to navigate through the menu VOLUME KNOB Use to adjust the speaker s sound level POWER INLET MAINS SWITCH The power inlet is a standard IEC inlet socket with mains power switch located at the rear of the machine There is a main power fuse internal in this IEC socket The fuse should be a M205 250VAC 3A WARNING ALWAYS turn OFF mains power and unplug the game before replacing any fuses and ALWAYS use the correct rated fuse POWER SUPPLY The power supply is located at the back of the cabinet and is accessed via the side service panel of the machine It is an SP 320 12 12V 25A Universal AC input switching power supply It can handle AC input from 88 264VAC at 50 60Hz An adjustment screw is available for fine tuning the output voltage MONITOR The 32 monitor is powered by the mains input and connects to the Quixant PC with a DVI D cable It is held in place with brackets on all four edges and be accessed through the rear service panel Control buttons and an indicator are locate on the monitor and should not be needed during normal operation Page 29 To Purchase This Pl
Download Pdf Manuals
Related Search
Related Contents
Hitachi VM-6400A User's Manual ht_ht77n_clamp_meter.. イベント(露店等)会場における火災予防について PHL 1300 / 1700 / 2700 Enigma User Manual Intel Xeon E3-1220L Whirlpool LA800XT User's Manual HC05BD7 EMULATOR MODULE USER`S MANUAL Thermador CEM304FS User's Manual Copyright © All rights reserved.
Failed to retrieve file