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2. OR 1 2 B3 PUB 40001UK ASSY MAIN BD POOL PRIZE EXP si IES 1 a B FROM CONNECT BOARD LI 838 14361 SERIAL I F BOARD oP NH NH sv PUB 63002UK cP RED CMOS4 232C 1 WHIT
3. PUB 1140UK ASSY FRONT DOOR PUB 4100UK ASSY ELEC necs CP PUB 61007UK mini nt HOPPER DRIVER BOARD ee eee 70 mt 2 PART 045361 1 otk m 30 LEFT SPKR 10 gt SPKR LEFT 80 m 75 EP1381 2 2A3 O 1 MLETO 80 8 Ohm 20W E8 gt 15 SQUAREWAVE IEC INLET FILTER 2 2 FROM GAME 580029 38 38 gt 6 V 95 107 lt FOR MONITOR BOARD AUDIO Olje sea js x 7 5 SUPPLY PUB 61004UK wae corro rir 20 ki 95 las O gt a j Fe h H RIGHT SPKR 5 5 1 s a 0 ilu Sema ipe 80 20W SX P sor a m 8 Ra 2 580029 5 KEY 22M na 3 voLR _ 50 5 5 FROVTS UI VOUR s lg 2 de GND 5 5 GND AUDIO POWER AMP a M Bg g 838 13616 m z 59 25 UP JPSAMP CST x n 5 alb eae 9 wo VSAVYY PUB 60202UK Mt 38 1 5 56054220K ge 400 5421 07524W eno 1 07 20 arz SEa X rmm sine 54214 RED HE 0 1 acuv PUB 61005UK SOLX2 3 9 9 8 BLK A n PSU 24V 32A 2 CH 91 pd 3246 23A BIS 2 TI U 2 1 Actoov ni 20L BLUE ov se
4. 18 39 GAME BOARD een Te ne enn en E nen een ee 20 TAKING OUT THE GAME BOARD cy E 20 2922 COMPOSITION BOARD 21 MONTOR ADJUSTMENT a edie 22 TROUBLESHOOTING viei E EEE aa ba eb 24 Y 25 3 11 1 HORPER OPERATION T 25 3 11 2 HOPPER ASSEMBLY AWE T FINDING a a i 25 S3 E C e IVT SPAIN O V o 2 3 12 1 MECHANISM OPERATION FOR UK MACHINES 2 3 12 2 COINMEGHANISM FAUVET FINDING 22 27 313 Miele eee eee 28 MODE 29 Ze MWBATTISTBEIELAIODE ali 72 29 4 2 MANO ONO NE 29 4156 COLEEC POM o A a aa 30 44 DEALING EN EMPTY ERROR tect 31 Aor METER O 32 DATAPOR E aaa ba ae 33 ugs 33 05 i etit ne 33 5 96 ete ce icteric ele lel te ene aaa 34 Dd ERROR ate ae la leet 35 PERIODIC GNECKANVINSPEG HON ci ect carves 36 CLEANING TRIE CABINE SURFAGES 36 CONTENTS OF GAME 37 ro NEM MOW TO PEAN n 37 OBJEC TNV i
5. 4 Slide the board assembly out from the cabinet being careful to avoid any damage during removal 20 3 8 2 COMPOSITION OF GAME BOARD mM PART NO DESCRIPTION 840 0137D 02 ASSY CASE NAT CKT PUB EXP 21 3 9 MONITOR ADJUSTMENT The monitor adjustment pcb is located behind the logo plate on the opposite side to the coin entry bezel PSN a f Rotate retaining bracket to free Logo Plate To gain access to the pcb 1 Open the control panel after removing the two M6 security screws and using the Control Panel key see 3 7 1 2 Loosen the retaining bracket held on with 1 M4 screw to the lower right of the Logo Plate This allows the bracket to rotate enabling the Logo Plate to be removed 3 The Monitor Adjustment pcb is located directly behind this plate 22 Note Problems with the monitor that cannot be corrected by simple adjustment using the pcb are beyond the scope of this manual Please refer to the monitor manufacturer for further information Pentranic Limited 4 Michaelson Square Kirkton Campus Livingston Scotland UK EH54 7DP www pentranic com 23 3 10 TROUBLESHOOTING e Only QUALIFIED SERVICE PERSONNEL should out these procedures IMPORTANT If a problem occurs first check the wiring connections PROBLEMS CAUSE COUNTERMEASURES When the main switch is The power is not ON Firmly insert the plug into the outlet turned ON the machine is Incorrect
6. LAST GAME PAYOUT DATA PRESENT TIME NO 1 2 3 4 5 WIN PARR 55 PRESENT TIME Present time BET Bet reguired to start game WIN Value paid out at game end GAME END TIME Time at game end The starting bet payout value and other applicable figures will be displayed on the following screen lt For POUND DOLLAR EURO or ANY CASH Settings gt BOOKKEEPING 7 START BET DISTRIBUTION GAMES T BET T WIN PAYOUT 0 5 0 O O 0 00 1 0 0 O O 0 00 PRESS TEST BUTTON TO CONTINUE The next screen shows the start bet distribution and other applicable figures Press the TEST Button to return to the BOOKKEEPING menu 73 lt For TOKEN Setting gt BOOKKEEPING 7 START BET DISTRIBUTION 1 4 BET GAMES T BET T WIN PAYOUT 1 O O O 0 00 2 O O O 0 00 25 O O O 0 00 PRESS TEST BUTTON TO CONTINUE BOOKKEEPING 8 START BET DISTRIBUTION 2 4 BOOKKEEPING 9 START BET DISTRIBUTION 3 4 BOOKKEEPING 10 START BET DISTRIBUTION 4 4 BET GAMES T BET T WIN PAYOUT 76 O O O 0 00 77 O O O 0 00 100 O O O 0 00 PRESS TEST BUTTON TO EXIT 74 8 2 10 DATA CLEAR SCREEN When selecting BACKUP DA
7. OFF HOPPER UP SW _ OFF ON DUMP SW FRONT DOOR SW CLOSE OPEN BACK DOOR SW CLOSE OPEN CASH DOOR SW CLOSE OPEN PRESS TEST AND SERVICE BUTTON TO EXIT 60 8 2 8 2 0UTPUT TEST SCREEN Select OUTPUT TEST to display the following screen and check the status of each lamp Pressing the TEST Button causes ON to be displayed and the corresponding lamp to light up Pressing the TEST Button again causes OFF to be displayed and the corresponding lamp to turn off OUTPUT TEST COIN INHIBIT INHIBIT DIVIDER HOPPER CASHBOX HOPPER PAYOUT SW LAMP OFF ON COIN IN LAMP OFF ON REFILL METER LAMP OFF ON EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON Note The PAYOUT SW LAMP option will not be displayed when set to POUND DOLLAR EURO or ANY CASH Selecting the lamp and pressing the TEST Button will turn it from OFF to ON 61 8 2 8 3 COIN TEST SCREEN Select COIN TEST to display the following screen and view the Hopper status lt For POUND Setting gt COIN TEST HOPPER HOPPER OUT LAP 0 HOPPER OUT TOTAL 0 HOPPER COUNT SWITCH MAX ACTIVE TIME 0 msec MIN ACTIVE TIME 0 msec ERROR COUNT IN COUNT COIN 0 05 0 10 EU COIN 0 20 0 COIN 0 50 N 0 0 50 1 00 Es qo COIN 2 00 0 0 PAY 1 STOP DIVERT CASHBOX CASHB
8. CONTROL PANEL Track Ball Rotate a trackball to aim cue Track Ball CHANGE VIEW START Button Change View Start Button Used to switch top view during the game Cue point Cue controller Am Cue Controller Move the entire Controller to position the cue tip the area on the cue ball to be struck 40 7 2 4 MAKE YOUR SHOT To pull the cue back use the roller located at the centre of the controller The on the screen will change from semi transparent to opaque Make your shot by pushing the cue forward 41 8 EXPLANATION TEST DATA DISPLAY Use the switches on the VTS to enter the TEST MODE This will allow you to carry out post installation and periodic checks and adjustments The following section details the function of each of the tests ITEM DESCRIPTION INTERVAL INSTALLATION OF When the machine is installed perform the following Monthly THE MACHINE checks e Check to see that each setting is as per the standard settings input at the time of shipment In the INPUT TEST mode check each switch and V R In the OUTPUT TEST mode check each of the lamps In the MEMORY TEST mode check all of the IC s on the IC BD MEMORY On the TEST MENU screen choosing the MEMORY Monthly TEST allows self test to be performed In this test RAM amp ROM are tested PERIODIC CHECKS Periodically perform the following Monthly MEMORY TEST e Ascertain each setting e Inthe INPU
9. Du d EARTH PLATE PUB 61006UK i k TOP UP SW en Ree UR ud JPM PART No 510074 i LO REFILL METER LAMP 50 AS 226 i lt vp eas a OWEN OOOO OOOOOOOOOO 00 OOOOOOOOO E de 5 5 98895 7 s 5 sv YYYY 5 maneras 5 de o 5 K 999328 RED 3 zz22 izi 35 WHITE EL J 11 WHITE 5 232C RxD BE INHIBIT TOKEN 18 i TO GAME BOARD 12 sq 0 0 C yy VYY vv A TOKEN Ds 2 Norusep nxs M ene 50 12 o8 RTS 5 9288 of 22999 Ta 2288 565 o 1 2 i e CLE REN S HOPPER SENSOR Tuc 95 us 1 EX 232C TxD 5 3 HOPPER TOP UP SW INT 25 5 i 5 M n hd 5338 RX REFILL KEY SW mo 4 PUB 1160UK ASSY SELECTOR 12 5338 RX 5 5 1 4 4 o 5 5 z s de 5338 TX 5 sel ACCEPT 2 5 28 0 25 2 2 fe 5338 TX 2 28 38 1416 450 35 Mobi 585 COIN MECH 8 3 58 4 nI cP MONEY CONTROLS x x 5 SHIELD 5 8 PART 420793 5 5 3 O 19 O 16 85 2 ACCEPT 6 3 O TO TOKE 55 i 18 4 GND 32 05 i ACCEPT6 s s 0 TOKEN SIGNAL 1 oy 19 5 5 i 20 52 pacers 5 5
10. EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON COIN 1 to 8 Coin value assignment number label for each type of coin lt For TOKEN Setting gt COIN ASSIGNMENTS SETUP COIN VALUE ASSIGNMENTS FOR COIN MECH CREDIT VALUE OF 1 COIN 1 161 2 3 4 5 10 20 25 50 100 DEFAULT SETTING EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON CREDIT VALUE OF 1 COIN Value assignment for a single coin 67 8 2 9 BOOKKEEPING SCREEN Select BOOKKEEPING to display the following screen Use the TEST Button to enter a selected menu item and display up to date machine operational data All of the game s main bookkeeping data will be displayed BOOKKEEPING 1 MAIN GAME DATA NUMBER OF GAMES 0 TOTAL PLAY TIME zw AVERAGE PLAY TIME 0 LAST 10 GAMES DIFFICULTY LEVEL COUNTDOWN SPEED LEVEL gS gee Gre gs POCKET SIZE LEVEL cda Ga Ge SEE LIEU TABLE SPEED LEVEL SM IMAGINATION BALL PL ODDS TABLE m Qu CPI Mm DIFFICULTY BASE RANK n utl P PRESS TEST BUTTON TO EXIT TOTAL NUMBER OF GAMES Total number of games played TOTAL PLAY TIME Total game play time AVERAGE PLAY TIME Average play time per game played LAST 10 GAMES DIFFICULTY LEVEL Difficulty levels of the last 10 games played COUNTDOWN SPEED LEVEL Difficulty level as defined by the countdown speed 1 9 POCKET SIZE LEVEL Difficulty level
11. ASSY SHIELD CASE in the original card transit box THERE ARE NO USER SERVICEABLE PARTS INSIDE IMPORTANT Failure to return the GAME BOARD in this manner may invalidate the warranty ASST SHIELD SERIAL Wrap the ASSY SHIELD CASE with the packaging material and put it in the original transit box as shown Putting it upside down or packing other than as shown can damage the GAME BOARD and parts 3 4 ASSEMBLY INSTRUCTIONS Perform the assembly by following the procedure herein stated Failure to comply with the instructions for example inserting the plug into an outlet ata stage not mentioned in this manual can cause an electric shock Assembling should be performed as per this manual Since this is a complex machine erroneous assembling can cause damage to the machine or WARNING malfunction to occur Do not attempt to complete this work alone a minimum of 2 people are required Only QUALIFIED SERVICE PERSONNEL should carry out assembly IMPORTANT When carrying out the assembly work follow the procedure in the following three item sequence STEP 1 INSTALLING THE POP PANEL STEP 2 SECURING IN PLACE LEG ADJUSTER ADJUSTMENT STEP 3 CONNECTION TO THE POWER SUPPLY Note that the parts contained within the installation kit are required for the assembly work The following tools will be required when installing this machine Tm SOCKET WRENCH RATCHET HANDLE 3 4 1 INSTALLI
12. Any coins inserted beyond the maximum number will be diverted to the Cash Box During LANDLORD REFILL the Hopper coin stock can be replenished by inserting coins into the coin slot is possible to fill the Hopper up to the FLOAT maximum value setting shown as 70 in the above table LAST WIN and FLOAT values will not be displayed under the default settings To display these values change the display option in the MEMORY SETTING section of the HOPPER BOARD TEST Menu 29 4 3 COLLECTOR REFILL During COLLECTOR REFILL a Screen like the one below will be displayed LANDLOAD REFILL LAST MIN a a FLOAT 70 COLLECTOR REFILL Screen Total number of coins inserted Total number of coins paid out In COLLECTOR REFILL mode the Hopper coin stock can be replenished just like in LANDLORD only in COLLECTOR REFILL mode coins can be added directly into the Hopper After refilling coins directly into the Hopper be sure to press the Top Up Switch and set the FLOAT current coin number to the maximum coin number Neglecting to set the current coin number could result in a coin overflow Also note that pressing the Dump Switch will release the entire Hopper coin stock 30 4 4 DEALING WITH HOPPER EMPTY ERROR Following is the procedure for dealing with a HOPPER EMPTY JAM error 1 Geta WIN in the game Payout will commence The error occurs as shown in the figure below Set the Key Switch to ON and enter REFILL
13. BACKUP DATA CLEAR button When the data has been cleared GOMPLETED will be displayed Bring the arrow to YES CLEAR NO CANCEL and press the test button to return gt MO CANCEL to the menu mode Note that this does not clear the contents of BOOKKEEPING in GAME TEST MODE For this use the BACKUP DATA CLEAR in GAME TEST MODE see dedicated service manual for the game SELECT WITH SERVICE BUTTON software AND PRESS TEST BUTTON 50 8 1 10 CLOCK SETTING YEAR MONTH DAY HOUR and MINUTE are changed in this mode Select the desired item with SERVICE button and press TEST to increase the value Select EXIT to return to MENU mode CLOCK SETTING fH y OT 72 YEAR MONTH DAY MINUTE SECDND 77 7 71 7 FRI SELECT WITH SERVICE BUTTON PRESS GUITTON 8 1 11 DIMM BOARD TEST This mode appears only if a DIMM Board is connected to the NAOMI If not ROM BOARD TEST will appear In this test the DIMM memory and IC s are checked If GOOD is displayed it is satisfactory Press TEST to exit DIMM BOARD TEST PROGRAM 1 02 DIMM SLOT O GOOD DIMM SLOT 1 GOOD DIMM STATUS GOOD CHECKING DIMM EU DIMO GOOD DII 5000 3553 GOOD 1010 118 GOOD GD DRIVE GOOD PRESS TEST BUTTOM EXIT 51 8 2 GAME TEST DESCRIPTION MODE Test menu Flow is System test Game test 3 Hopper Board test Select GAME TEST MODE from the Sy
14. MODE Refill the coin stock Setting the Key Switch to OFF will exit REFILL MODE and return to payout End the game vo Cl ouem a Je ran TT Mh 3100 HOPPER JAM Error Occurrence 2 31 4 5 5 The machine is fitted with three mechanical meters that record the following information e Total Coin In Total of all the coins fed in through the coin mechanism Total Coin Out Total of all the coins paid out from the hopper Total Coin Refill Total of all the coins refilled through the coin mechanism Note These meters cannot be reset and therefore record the totals since the machine was delivered siva pA Seg E EE tar 2g 5 gt a 9 32 5 5 1 WHAT IS THE DATAPORT The DATAPORT is a data organization device used to aid U K AWP SWP income collection The DATAPORT when connected to the game unit can exchange information with the HOPPER BOARD machine regarding settings and states coin IN OUT guantities etc via serial data transfer The DATAPORT and HOPPER BOARD share information and typically when there is no response from the DATAPORT an error will occur but settings can be changed to prevent this from happening This change is made in the DATAPORT SETTING of the HOPPER BOARD TEST Menu see section 8 2 8 6 Tne Menu item however is not normally displayed among the o
15. Note 1 If the right hand side alphanumeric is not 0 that particular wire has a spiral colour code The left hand side character shows the base colour and the right hand side one the spiral colour Example 51 WHITE RED WHITE wire with RED stripes Note 2 The character following the wire colour code indicates the size of the wire K AWG18 011015 L AWG20 UL1007 None AWG22 UL1007 10 2 ELECTRICAL SCHEMATIC The following pages contain the electrical schematic for this machine 77 10 3 SCHEMATIC DRAWING 1 SCHEMATIC DRAWING 1 HERE 78 10 4 SCHEMATIC DRAWING 2 SCHEMATIC DRAWING 2 HERE 79 SEGA AMUSEMENTS EUROPE LTD SEGA SERVICE CENTRE Suite Oaks House 12 22 West Street Epsom Surrey United Kingdom KT18 7RG Telephone 44 0 1372 731820 Fax 44 0 1372 731849 2004 TI
16. Panel using the Control Panel Key and open the Panel Disconnect the looms and the earth tag m i ox Note This illustration not reflect the actual control panel shipped s 5 Remove the 6 bolts that the Control Panel in place Be sure to support the weight of the control panel when doing this IMPORTANT Control Panel Bolts 1 hidden Note This illustration may not reflect the actual control panel shipped 6 Remove the Control Panel 19 3 8 WARNING GAME BOARD When performing work be sure to turn power off Working with power on can cause an electric shock or short circuit Be careful not to damage wiring Damaged wiring can cause an electric shock or short circuit The voltage amperage ratings for the Game Board are 3 3V 12A 5 0V 10A and 12V 2A To avoid risk of fire never use any board with supply reguirements exceeding the above When replacing the Game Board with one not of JAMMA standard be sure to use only the harness supplied by the manufaciurer of the Game Board Using other harnesses constitutes a fire risk 3 8 1 TAKING OUT THE GAME BOARD To take out the game board remove together with the wooden base on which the Game Board is mounted 1 Turn power OFF by removing the IEC lead from the wall socket 2 Disconnect all of the connectors A to as shown below Fixing hidden 3 Remove fixings 1 and 2
17. and down and then after returning it to the centre position use the TEST Button to select EXIT WITH SAVE The new settings will be enabled and the screen will return to the GAME TEST MENU If the adjustments made are not valid the following error message will be displayed ADJUSTMENT VALUE IS NOT SUITABLE PLEASE ADJUST AGAIN OR EXIT WITHOUT SAVE Move the cursor to EXIT WITHOUT SAVE and press the TEST Button to return to the Game Test Menu screen without changing the setting Select GAME ASSIGNMENTS to display the current game settings and make changes 53 8 2 5 GAME ASSIGNMENT SCREEN GAME ASSIGNMENTS BREAK SHOT STYLE OPEM CLOSE OFEN FREE PLAY DIFFICULTY COUNT DOW SPEED LEVEL 1 POCKET SIZE LEVEL 1 TABLE SPEED LEVEL 11 IMAGINATION BALL 53 1879 89 n 2 2 88 125519515 DEFAULT SETTING EXIT BREAK SHOT STYLE FREE PLAY DIFFICULTY COUNTDOWN SPEED POCKET SIZE TABLE SPEED IMAGINATION BALL SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON Pocket shape during break shot OPEN is for ordinary players Changes difficulty of game during free play Has nothing to do with difficulty of game play during normal coin operated game Setting of soeed on countdown time Larger the setting more difficult the game Setting of size of pocket Larger the setting more difficult the game Setting of friction on pool table Larger the setting more difficult the
18. be played Refer to the game s service manual for the correct settings or enter settings corresponding to the cabinet and control panel specifications e Only QUALIFIED SERVICE PERSONNEL should carry out these procedures IMPORTANT This mode configures the cabinet and board settings For settings relating to game difficulty etc refer to the dedicated service manual for the game software 1 Select the setting to be changed using SERVICE and TEST 2 Select EXIT after settings have been performed SYSTEM ASSIGNMENTS CABINET TYPE AYER 5 ADVERTISE SOUND ON MONITOR HOR ZONTAL SERYICE COMMON EXIT SELECT WITH SERVICE BUTTON PRESS TEST BUTTOM CABINET TYPE 1PLAYER S 2PLAYER S 3PLAYER S 4PLAYER S Sets the number of players between one and four e ADVERTISE SOUND ON OFF Sets whether ADVERTISE sound is emitted or not e MONITOR TYPE HORIZONTAL VERTICAL Sets the on screen display according to the orientation of the monitor e SERVICE TYPE COMMON INDIVIDUAL If several SERVICE buttons exist this setting decides the function COMMON Service credit is obtained for all players when any SERVICE button is pressed INDIVIDUAL Service credit is obtained for the player corresponding to the SERVICE button used 48 8 1 7 ASSIGNMENTS Ensure machine is set to 1 Coin 1 Credit AS amp IGHMENTS Go to Game Test menu for further coin test COUR TFPI
19. respective play times The asterisk indicates the distribution state Income related data 1 of 2 is displayed on the following screen 69 lt For POUND DOLLAR EURO ANY CASH Settings gt BOOKKEEPING 4 INCOME DATA 1 2 PLAYED GAMES 0 0 00 WIN 0 00 P O 0 00 SETUP PAYOUT RATIO DIFFERENCE FROM SETUP AVERAGE 0 00 AVERAGE WIN 0 00 PRESS TEST BUTTON TO CONTINUE BOOKKEEPING 4 INCOME DATA 1 2 PLAYED GAMES 0 0 WIN 0 0 00 SETUP PAYOUT RATIO DIFFERENCE FROM SETUP AVERAGE BET 0 00 AVERAGE WIN 0 00 PRESS TEST BUTTON TO CONTINUE PLAYED GAMES Total number of games played TOTAL BET Total number of bets made coins TOTAL WIN Total number of coins won P O Overall payout ratio SETUP PAYOUT RATIO Current payout ratio setting SEE Payout ratio deviation between set ratio and the actual resulting ratio AVERAGE BET Average number of coins per bet AVERAGE WIN Average number of coins per win 70 Income related data is displayed the second screen lt For POUND Setting gt BOOKKEEPING 5 INCOME DATA 2 2 COIN IN 0 05 COIN IN 0 10 COIN IN 0 20 COIN IN 0 50 COIN IN 1 00 COIN IN 2 00 O ODO So CASHIN 0 00 CASH OUT 0 00 ATTENDANT OUT 0 00 SERVICE CREDITS 0 00 PRESS TEST BUTTON TO CONTINUE COIN IN Number of individual coi
20. 2 ALTERATION 1 RED 9 GRAY AWG22 111007 18 02 04 A B C D E F G
21. 5 4 11 7 6 5 4 3 10 6 5 4 3 2 9 5 4 3 2 1 8 4 3 2 1 1 7 3 2 1 1 6 2 1 1 5 1 1 4 1 3 2 1 56 8 2 7 CREDIT SETTING SCREEN Select CREDIT SETTING to display the following screen and adjust payout Hopper related settings lt For POUND DOLLAR EURO or ANY CASH Settings gt CREDIT SETTING FREE PLAY OFF ON OFF BET 10 0 5 1 0 MAX PAY 100 5 10 15 95 100 DEFAULT SETTING EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON FREE PLAY Turns Free Play ON or OFF Setting to ON allows play without the use of coins BET Number of coins required for a single play MAX PAY Maximum payout value This will not be displayed when set to POUND For TOKEN and BET BUTTON USED Setting CREDIT SETTING FREE PLAY OFF ON OFF BET BUTTON USED USED NOT USED MIN BET 1 1 2 3 100 MAX BET 100 1 2 3 100 ADD BET 1 1 2 3 100 AUTOMATIC PAYOUT OFF OFF MAX PAY 19999 499 999 1499 1999 19999 MAX CREDIT 19999 499 999 1499 1999 19999 HOPPER SIZE 399 19 39 59 79 399 DEFAULT SETTING EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON 57 lt For TOKEN BET BUTTON NOT USED Setting gt CREDIT SETTING FREE PLAY OFF OFF BUTTON NOT USED USED NOT USED BET 1 1 2 3 100 AUTOMATIC PAYOUT OFF ON OFF MAX PAY 19999 499 999 1499 19
22. 5 o 21 4 c 58 8 98 gt 15 4 a4 accepts JST RA 20 57 20 A8 gt os kev 58 50 5 e 5 6 2 5 5 i GND B 59 2 5 n 35 7 8 5 O gt aean CASH CUBE CONTROL BOARD a s s 07 b sv 837 14415 01 SH I O BD W BACT GND pel 8 35 Hi 45 109 ACCEPTA B TI 3 v GND A Ki a 10 45 m 110 4 g 4 o 4 3 75 12V SUPPLY ec 5 33V as 50 5 5 8 25 l Ea ha v o 58 nator 3 20P 2 3 5 501 9 so so stp t a E 5 9 Z g 50L 50 14 50 514 INHIBIT 2 5p 10p 50p MOLEX ENI 5 lt 2 O JSTRA5 O IT 1 1 5 5 3 2 EARTH 8 15 15 INHIBI 90142 0018 5 5 5 85 16 INHIBIT 5 TOKEN 5 Ga H o gt gt 58 8 g i 117 pp INHIBIT 6 62 H 5 Z DV 1 PE 1H a 5 8 PIN2 BACTA RxD w uP 3 5 PIN3 iv e t o ED 30 5 10 7 L ex 330 16 9 ne acen PIN GND 4 PUB 1110UK METER UNIT 45 73 i 17 gt ina 2 Ge v 15 2 3 f 18 INS N ACC E8 I NOT USED 6 2 t Pc LO 19 ape ING FIN S 2mm QOmA B 21 OE E a dih 7 0 i 202 po I
23. 99 19999 MAX CREDIT 19999 499 999 1499 1999 19999 HOPPER SIZE 399 19 39 59 79 399 DEFAULT SETTING EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON FREE PLAY Turns Free Play ON or OFF Setting to ON allows play without the use of coins BET BUTTON Turns use of BET Button ON or OFF This will not be displayed when set to POUND DOLLAR EURO or ANY CASH MIN BET Minimum bet allowed to start a game When BET BUTTON is set to USED MAX BET Maximum bet allowed to start a game When BET BUTTON is set to USED ADD BET Additional bet amount When BET BUTTON is set to USED BET Number of coins required to start a game When BET BUTTON is set to NOT USED AUTOMATIC owitches whether coins are paid out or added to the player s credits PAYOUT MAX PAY Maximum number of coins that can be paid out MAX CREDIT Maximum number of credits HOPPER SIZE Payout exceeding this value requires payout from attendant 58 8 2 8 HOPPER TEST MENU SCREEN Select HOPPER BOARD TEST to display the following screen and adjust Hopper related settings HOPPER BOARD TEST INPUT TEST OUTPUT TEST COIN TEST TROUBLE LOG MEMORY SETTING DATAPORT SETTING COIN ASSIGNMENTS EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON a INPUT TEST b OUTPUT TEST c COIN TEST d TROUBLE LOG e MEMORY SETTING f DATAPORT SETTING g COIN ASSIGNMENTS Executes INPUT TEST Executes OUTPUT T
24. AR EURO or ANY CASH the ASSIGNMENTS setting display will change Pays out a single coin Tests sorting of inserted coins Confirms receipt of inserted coins 8 2 8 4 TROUBLE LOG SCREEN Select TROUBLE LOG to display the following screen and show error data status TROUBLE LOG 1 2 NO ERROR PRESS TEST BUTTON FOR NEXT PAGE TROUBLE LOG 2 2 002 0 101 003 0 102 004 0 103 005 0 104 105 106 202 0 302 203 0 303 304 0 O OD OD ODD O PRESS TEST BUTTON TO EXIT 64 002 LOW BATTERY 003 ROM HAS CHANGED 004 RAM DATA IS BAD 005 I O ERROR 101 COIN IN JAM HOPPER 102 COIN IN JAM 103 HOPPER OVER PAID 104 HOPPER RUNAWAY 105 HOPPER EMPTY JAM 106 HOPPER SENSOR IS BAD 202 COM TIME OUT DATAPORT 203 COM ERROR DATAPORT 302 COUNTER OUT OF ORDER 303 COUNTER OUT OF ORDER OUT 304 COUNTER OUT OF ORDER REFILL Backup battery voltage has declined significantly The system will reset but backup data may be lost Replace the lithium battery on the board The ROM detected is that of an unfamiliar version If there is a version incompatibility all backup data will be cleared Backup RAM data is abnormal All backup data will be cleared There is a problem with the Key Switch Please inspect the Key Switch Either coin passage time in Hopper has been exceeded or t
25. B 62005UK 2 09 cH aa a SUETPPOSMON 9 D s E BIL 2200 ASSY ANALOG JOYSTICK BIL 8 0 T h 30 30L 5 400 5397 01 sma o 1 5 30 30L 1 E SW MODE PSU 51x2 70 220 5714 2 102 3 oe 335 EE 8 a 2 THe no sanmi 3 H 2 848 It 91 2 TO AUD 50 50 50 T 302 4 sh u 4 gt 4 INPUT 100VAC 120VAC 50x2 2 1 2 5 Ls 50 el sor a 5 a 5 OUTPUT 33VDC 12 You i 31 T 1 SVDC 10 50L 50L 8 499 BRA 8 12VDC 2A Up UP a 5 PANEL UP T a WENT PPP EP 1 a H __ PUB 62003UK PUB 62004UK As MI s Hm s 8211 PUB 1130 SW UNIT 5 z 3 L s NOT USED SERVICE SW 57 2 38d DIRECTION _ z T 5 837 13938 PUB 63005UK 509 5028 PUB 62006UK 5 VO CONIROERD NH NH 8 E FORJVS ENC m X g BTYPE 8 5 up 1 AO 2 TESTSW sele c 55 jeageals v 2 olx afela 8 at 8 soo xf e loooo s 09901 0000 oo oooo oo 00 V a omo 4 o 22 5 ame 6 6 El pamenon wat EAM t Per 22 SnAg 4 a NH xa amp 509 5028 cP a E sv doe 30 ac on n 1 2 gt gt 30 va 4j
26. CA settings SE TING i ICSIN IEHEDHIT Cols Cul Zz CREDIT SETTING SEJI MU Se a EXIT SELECT W pir BERWI C Hb ANZ PUES Tem EUT AN 49 8 1 8 BOOKKEEPING pn This mode consists of 2 pages that allow the data relating to credit and game play time to be checked In page 1 mode press SERVICE to proceed to page 2 in page 2 mode press TEST to return to the test menu e Total time is displayed as XXH XXM XXS and no date will be displayed after exceeding 24 hours B OKKELEi PAGETI TEM TIME Sone 7M gS IE CON A Mert 13 TOTAL COIN 2t CAIN CREDIT 1 CREDIT gt Tai 11 1 e The displays for number of coin and number of service vary depending on the CABINET TYPE set in SYSTEM ASSIGNMENTS Number of credit displays 1 if COIN CHUTE TYPE is set to COMMON in COIN ASSIGNMENTS If COIN CHUTE TYPE is set to INDIVIDUAL the applicable number in CABINET TYPE setting will be displayed Pees SERVICE PAGE PRESS TESI BUTTON BOOKKEEPING 2 2 second screen each sequence displays SEQ the frequency of functioning SEQ SEQ SEQ SEQ SEQ SEQ SEQ OOOOOOOO 8 1 9 BACKUP DATA CLEAR Clears the contents of bookkeeping When clearing bring the arrow to YES CLEAR and press the test
27. D FOR PAY OUT SW e 2 mm UP OPTION ON CONTROL PANEL S9 58895895839 cP re OO 000000 CASH OUT METER 0 12V 1 2 WATT BULB 1 1 7 73 BK 4 z uP 2 3 000000 PUB 1000UK ASSY a MH 220 5643 02 P i YELLOW ient 1 DRAWN _ CHECKED THIS DRAWING WILL IN WAY BE COPIED ej S RP R 5 E S D TO BE RETURNED ON DEMAND 7 ORANGE E LIGHT GREEN CEE 5 WHITE D PURPLE 4 GREEN C BROWN U 105 CW 3 YELLOW B SKY BLUE 18 ULICI CASH CUBE POOL 5 1 2 1 BLUE PINK L ANG20 ULIQUT PUB 00001UK ui AWG22 ULIOUT ASS 18 02 ALTERATION 1 RED 9 GRAY TOP ASS Y D E G
28. E BUTTON AND PRE E TEST BUTTON DATAPORT SETTING Menu Setting CONDITION to TEMP will result in the following screen blue window coming up whenever restarting an application Turning the Key Switch ON and OFF again will allow the application to startup WAITING FOR HOPPER BOARD RESPONSE ON AND ore RESET KEY Startup Screen with TEMP Setting 34 5 4 With CONDITION to PROTOCOL an error 202 will result when there is no response from the DATAPORT This error will be cancelled when there is a normal response from the DATAPORT ERROR 9 TIME T Ban Aaron 1 OOPlay O SEGA CORPORATION 2002 2004 Error 202 Screen 35 6 PERIODIC CHECK AND INSPECTION The items listed below require periodic check and maintenance to retain the performance of the machine and ensure safe operation Be sure to check annually to see if the power cords are damaged the plug is securely inserted and that there is no dust in the interior of the machine or between the socket and the power cord Using the product in an unclean condition may cause a fire or electric shock MONITOR Cleaning CRT face Weekly Check settings Monthly CONTROL PANEL Input test Monthly Speaker sound Sound test check volume Sound test check volume adjustment Monthly COIN SELECTOR insertion test Cleaning Tri Monthly POWER SUPPLY CORD Check co
29. E WHITE jen 9 1 e f yw FROMCASHCUBE 2 alj o 2 CONTROLBOARD to ai o 4 gt z I 7 4 PY 2260 plu a EE 1 1 TOCASH CUBE CONTROL BOARD PUB 63001UK adeeb 91 1 NOT USED GAME BOARD NAOMI CRX h 840 0136D 02 ASSY CASE BIL PUB ie 840 0136B o RED MONITOR 19 FLAT CRT ROM BD NAO BIL PUB ue WE 0 ka 71 PENTRANIC 837 14360 o Mas 1 CO m 38 5 PUB 20001UK ASSY CTRL PANEL POOL PRIZE 840 0136 4 ijs ROM CASE POOL PUB o 54 95 230VAC AUDIO OUT aie on 840 0002A 12 8 a 9 MATE ASSY CASE CRX MAIN SER 8 1 599 PUB 63003UK FROM AC UNIT 837 141258 02 n 1 2 81 MAIN BD NAOMI CRX COM EXP CP l 837 143230 x 18 18 START VIEW BET SW m 48 5971 EE 2 3 22 509 5971 IF FITTED 600 7158 0100 5883 839 1069 FLT BD NAOMI 48 4 z Bge 0 rl KDA 30 a nono 6 250 came Ie i T3 8 i vi E EH 70 TO 1 2 1 Sy uP das 338 ds 187 488 RER 8 8 cip las lt PUB 62004UK PU
30. EST Executes Hopper COIN TEST Displays error data encountered Enters MEMORY SETTING menu Enters DATAPORT SETTING menu This will only be displayed under particular setting conditions Allows adjustment of coin value This will not be displayed when set to POUND 59 8 2 8 1 INPUT TEST SCREEN Select INPUT TEST to display the following screen and check the status of input devices Press the switch button If it is functioning correctly the START indicator will switch from OFF to ON lt For POUND DOLLAR EURO or ANY CASH Settings gt INPUT TEST RESET KEY SW OFF COIN ACCEPT 1 OFF ON COIN ACCEPT 2 OFF ON COIN ACCEPT 3 OFF ON COIN ACCEPT 4 OFF ON COIN ACCEPT 45 OFF ON COIN ACCEPT 46 ON OFF TOKEN IN sW OFF HOPPER COUNTSW ON OFF HOPPER UPSW OFF ON DUMP SW OFF ON FRONT DOOR SW CLOSE OPEN BACK DOOR SW CLOSE OPEN CASH DOOR SW CLOSE OPEN PRESS TEST AND SERVICE BUTTON TO EXIT Note The TOKEN IN SW is the switch signal for the mechanical coin selector This option will not be displayed when set to POUND For TOKEN Setting INPUT TEST RESET KEY SW OFF ON PAYOUT SW OFF ON COIN ACCEPT 1 2 OFF ON COIN ACCEPT 3 OFF ON COIN ACCEPT 4 OFF ON COIN ACCEPT 5 OFF ON COIN ACCEPT 6 ON OFF TOKEN IN SW OFF ON HOPPER COUNTSW ON
31. MENT SOREEN creser 53 S25 GAME ASSVONMENI NI 77227222 54 Que 55 68 20 72 CREDIT SE I TING SOBEEI 57 62 6 HOPPER TEST MENU SO REEN qat 59 8 2 8 1 INPUT TEST SGREEN c 60 8 2 8 2 OUTPUT TESE SOME N 61 8 2 8 3 COIN TES FSGREE N ba 62 PROUBEEEOG SOBEEI E E E 64 92953 MEMOR SETTING D 66 9286r JDATAEORT SETTING E E E 66 ZO OINASSGNMENU S S INO A ab bebe 6 92 9 BOOKKEEPING SCREEN rere E EE ME NNNM MN 68 8 2 10 BACKUP DATA BE a NUMEN VUE 75 9 DE SIOGN RELATED PARTO m 76 10 APFENDIX A SEBEOGTRIGAL A E EE 77 0l WREE GOLOUR e 77 10 25 ELECTRICAL SCE 77 10 3 SCHEMATIC DRAWING 26 78 10 4 SOCHEMATIGC DRAWING 2 79 1 USING THIS PRODUCT To ensure the safe usage be sure to read the following before using the product The following instructions are intended for the use of QUALIFIED SERVICE PERSONNEL ONLY If any activity is carried out on the product this should be done only after carefully reading and sufficiently understanding the instructions Only qualified service personnel should carry out maintenance on the product Depending on the potential risk terms such as WARNING CAUTI
32. N7 ALARM HOPPER ENABLE 22 p c 258 MODI oni 8 00 35 1422 PAYOUT SW HOPPER RELAY ae 23 se 50 g 50 USED 3 O SQUARE WAVE a 2M ga 82 du lt 2 s 1 TN INHIBIT COIN oae s cP E O kev ov Cy m CORN mna 7 oi eji c PUB 6OTOIUK 7 one T Bo COIN INSERT LAMP ours 18 ES Cs 4 XTC a SENSOR POWER OUS 29 o 2 JE ov 14 RESERVED FOR NOTE ACCEPTOR s pHa g5 Norusto xs ION MONEY CONTROLS LUMINA Ls gt 196 1 ser T 28 9 HOPPER DUMP SW og D7 gt pame gt r t 91 8 Lo be 8 z 4 INHIBITI REFILL 1 s oL 510074 PATHC CONS 1 0 bi si INHIBIT2 sv 7 a 50 9 2 1 0 5401722 INHIBIT3 s M 4 o0 UV lo 5 0UT23 INHIBITA 8 EM x di o Dn Eua L oda 00717 ESCROW sv no om gt 3 0 8 CASH IN METER GND EZ NET gt u o 2 s SORTER OVERRIDE ROUTING PLUG a 88 OUT METER 4 5 O 3 2 HE BI av REFILL METER gt 3 000000 lo 4 OUTI5 PAYOUT SW Ple O 90 8 33833838 gt WH e E gt WH 220 5643 01 24 RESERVE
33. NG THE POP PANEL PUB 5006 QUALIFIED SERVICE PERSONNEL should only carry out this operation IMPORTANT The Pop Panel picks up on the three top fixings of the Monitor Mask Moulding To fit 1 Remove the three screws and washers on top of the Monitor Mask Moulding 2 Offer up the Pop Panel and align over three fixing holes 3 Re fix the screws and washers 4 Ensure the Monitor Mask Moulding is pushed back and seated properly to the cabinet Align 3 holes 3 4 2 SECURING IN PLACE LEG ADJUSTER ADJUSTMENT The nominal position for the leg adjusters is fully retracted Only extend them if the machine is sited on an uneven surface CAUTION SroP e Only QUALIFIED SERVICE PERSONNEL should carry out this operation IMPORTANT This machine has two castors at rear and two leg adjusters at front Where the installation is flat and level the adjuster should not need to be extended Only extend the adjusters to prevent the machine from rocking To extend the led adjusters 1 Use a wrench to turn them until the machine is stable and level ADJUSTER Ensure that all of the Adjusters are im contact with the floor Ensure adequate ventilation is maintained by ensuring there is at least a 150mm gap between the back on the machine and any wall 3 4 3 CONNECTION TO THE POWER SUPPLY To connect the machine to the power supply 1 With the Mains Switch in the O position insert the IEC mains lead plug in
34. ON and IMPORTANT are used where explanation is given that requires special attention SEGA is not responsible for injury or damage caused by use in a manner contrary to the instructions given in this document In order to prevent accidents warning stickers and printed instructions are applied in the places where a potentially hazardous situation relating to the product could arise Be sure to comply with these warnings Indicates that mishandling the product by disregarding this warning will cause a potentially hazardous situation that can result in death or serious injury WARNING Indicates that mishandling the product by disregarding this caution will cause a potentially hazardous situation that can result in personal injury and or material damage This is cautionary information that should be complied with when handling the product Indicates that mishandling the product by disregarding this will cause a potentially hazardous situation that may not result in personal injury but could damage the product IMPORTANT Be sure to turn off the power and disconnect from the mains supply before working on the machine Ensure that the correct fuses are fitted to the machine Details of these are enclosed in the Service Manual Ensure that only qualified Service Engineers perform any maintenance work on the machine opecification changes removal of equipment conversion and or additions not designated by SEGA are not permitted and will in
35. OX HOPPER COIN IN ACCEPT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON 62 lt For DOLLAR EURO ANY CASH Settings gt COIN TEST HOPPER HOPPER OUT LAP HOPPER OUT TOTAL 0 HOPPER COUNT SWITCH MAX ACTIVE TIME 0 msec MIN ACTIVE TIME 0 msec ERROR COUNT 0 COUNT 0 05 0 0 10 Eu COIN 0 20 0 0 25 exu COIN 0 50 0 COIN 1 00 E COIN 2 00 0 TOKEN E PAY 1 COIN STOP DIVERT TO CASHBOX CASHBOX HOPPER COIN IN ACCEPT SELECT SERVICE BUTTON AND PRESS TEST BUTTON COIN TEST HOPPER HOPPER OUT LAP HOPPER OUT TOTAL 0 HOPPER COUNT SWITCH MAX ACTIVE TIME 0 msec MIN ACTIVE TIME S msec ERROR COUNT 0 IN COUNT 0 PAY 1 COIN STOP DIVERT TO CASHBOX CASHBOX HOPPER COIN IN ACCEPT SELECT SERVICE BUTTON AND PRESS TEST BUTTON 63 HOPPER OUT TOTAL MAX ACTIVE TIME MIN ACTIVE TIME ERROR COUNT COIN COUNT PAY 1 COIN DIVERT TO IN Number of coins paid out for the current test Total number of coins paid out Longest Hopper Switch activity period Shortest Hopper Switch activity period Number of errors encountered Number of coins inserted When set to DOLL
36. RND 0049 REV 1 SERVICE MANUAL CASH CUBE IMPORTANT Before using this product read this SERVICE MANUAL carefully to understand the contents stated herein After reading this manual be sure to keep it available nearby the product or somewhere convenient in order to be able to refer to it whenever necessary Manufactured in the UK by SEGA 1 7 8 5 BEFORE USING SP RODU CAE Det utet du tu du a 3 1 1 INSPECTIONS IMMEDIATELY AFTER TRANSPORTING THE PRODUCT TO THE LOCATION 4 INTRODUCTION THIS SERVICE MAINUAL E E 6 INSTALLATION AND MAINTENANCE 5 7 3 1 HANDLING AND INSTALLATION 7 JNAME OPP NANO cece i 8 PGCE SOO PES EET E E ETE eb 10 ASSEMBLY MING EOC 12 SA INSTALLING THE POP PANEL CP UB OOOO 13 3 4 2 SECURING IN PLACE LEG ADJUSTER 14 Sd GONNEG ION TO THE POWER SUPPLE 15 3 9 MOVING EHE MAC UN ea cel a a eb 16 3 65 BEECTRIGALJSOSEIVIELY A ba 17 9 5 REMOVING NE EREGTPRIGAL 17 Sele CONTROL PANE 18 9 4 1 REPLACING THE GONTROL PANEL o ii
37. T TEST mode test the control devices e Inthe OUTPUT TEST mode check each of the lamps CONTROL SYSTEM Inthe INPUT TEST mode check each switch and V R Monthly e Adjust or replace each switch and V R MONITOR e Inthe C R T TEST mode check to ensure the monitor Monthly is adjusted correctly e Clean screen switch off machine and remove the plug Weekly IC BOARD MEMORY TEST Monthly e Inthe SOUND TEST mode check the sound related ROMs DATA CHECK Check such data as held in the bookkeeping screens Monthly relating to number and length of plays EXTERIOR e Clean surfaces Monthly MAINTENANCE e ubricate seat sliders MECHANISM Check switch operation if fitted Monthly 42 8 1 SYSTEM TEST MODE Setting changes made in SYSTEM ASSIGNMENTS ASSIGNMENTS and GAME TEST MODE are stored only when the TEST mode is exited properly lf the power is turned off before exiting and changes made will be ineffectual e Do notactivate any system test mode while the system is reading the GD ROM if fitted otherwise error messages may appear IMPORTANT Only QUALIFIED SERVICE PERSONNEL should carry out these procedures The SYSTEM TEST MODE allows the IC Board to be checked for correct operation monitor colour to be adjusted and COIN and GAME ASSIGNMENTS to be adjusted The Test and Service button are located on the left hand side of the cabinet behind the service door Test Hopper Servi
38. T supply without circuit protection is a fire hazard 3 2 PARTS Service Door SSS NE JE Control Panel Outer Door Service Door Key k k m Refill Key Cash Door Key Accelerator and Brake Driving Games Only Cash Door Upper and lower rear service doors Test Service Volume Game Board Electrical Assembly Hopper Drive Board beneath Hopper 3 3 ACCESSORIES The machine is supplied with an installation kit Please ensure the following parts are supplied The Installation Kit will be placed in the Cashbox However larger items e g the Pop Panel will be placed in the recess beneath the Test and Service buttons inside the cabinet body IMPORTANT You must ensure that these items are removed before the machine is powered up LS PART NUMBER DESCRIPTION COMPONENT REFERENCE PUB 5006 POP CASHCUBE n PUB 2501UK 1 CUE PUB 3 SAECE 123 DECLARATION OF CONFORMITY SPP 2 401 RND 0049 1 SERVICE MANUAL SPP PUBSWP 0 402 08119 1 SELFSEALBAGOXI23 A 404 PK0061 0 025 BUBBLE WRAP LARGE 1 5M X45M 02 405 540 0006 01 1 WRENCHM4TMPPRF 0 406 540 0015 01 1 WRENCH M6 TMP PREF amp EE ltems 405 amp 406 Tamperproof TORX wrench When returning the GAME BOARD for repair or replacement be sure to package the entire
39. TA CLEAR the following screen spears You can erase BOOKKEEPING data Even if you clear backup data GAME ASSIGNMENTS setting will NOT disappear BACKUP DATA CLEAR gt YES CLEAR NO CANCEL SELECT SERVICE BUTTON AND PRESS TEST BUTTON When erasing please set cursor gt to YES using SERVICE BUTTON then press TEST BUTTON If you set to NO then press TEST BUTTON you will return to menu screen without erasing When erasing completes screen will show COMPLETED If you press TEST BUTTON you will return to GAME TEST MENU screen Any command within this screen will NOT erase any coin credit related data In order to erase coin credit related data please conduct BACKUP DATA CLEAR in SYSTEM TEST MODE 75 9 DESIGN RELATED PARTS Other side ITEM PART NO DESCRIPTION TICKER CNTRL PNL FRONT 6 PUB508 1 STICKERSIDECOVERL 000 8 PUB 1056 BUK 1 DECALCOIN ENTRY 00 9 PUB 2002UK 1 CTRLPNLSHBILPRIZE __ 00 76 10 APPENDIX ELECTRICAL SCHEMATIC 10 1 WIRE COLOURS THE WIRE COLOUR CODE 15 AS FOLLOWS A PINK B SKY BLUE C BROWN D PURPLE E LIGHT GREEN Wires other than those of any of the colours listed above will be displayed by 2 alphanumeric characters 1 RED 2 BLUE 3 YELLOW 4 GREEN 5 WHITE 7 ORANGE 8 BLACK 9 GREY If the right hand side numeral of the code is 0 then the wire will be of a single colour shown by the left hand side numeral see the list above
40. URING THIS OPERATION TO AVOID INJURY OR DAMAGE TO THE MACHINE 2 Carefully roll the machine to the desired position 3 Tilt cabinet forward until front legs are in contact with the ground CAUTION THE MACHINE MAY PULL FORWARDS 4 Adjust the leg adjusters to ensure cabinet is square and steady if required 16 3 6 ELECTRICAL ASSEMBLY Before performing work be sure to turn power off Working with power on can cause an electric shock or short circuit Use care to ensure the wiring is not damaged Damaged wiring can cause electric shock or short circuit Touching parts of the machine other than those specified here can cause electric shock of short circuit This procedure to be carried out only by QUALIFIED SERVICE PERSONNEL Remove the two fixings bolt m4x30 and washer securing the board Remove the plastic board cover Uncouple the loom connectors A to L Carefully slide the board out from the rear of the cabinet ensuring no damage takes place to the board Des 3 7 CONTROL PANEL Before starting work ensure that the cabinet is isolated from the mains by switching off and removing the IEC mains lead from the wall outlet Be careful not to damage wiring Damaged wiring can cause electric shock and short circuits WARNING 3 7 1 REPLACING THE CONTROL PANEL Power OFF the machine and remove the IEC lead from the wall outlet Remove the 2 M6 security screws ion the top of the Panel Unlock the Control
41. UT TEST to display the following screen and check the status of each lamp The lamps will light up when ON is selected and turn off again when OFF is selected 52 8 2 3 5 OUTPUT TEST START LAMP OFF ON BET LAMP OFF ON SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON Pressing the TEST Button causes ON to be displayed and the corresponding lamp to light up Pressing the TEST Button again causes OFF to be displayed and the corresponding lamp to turn off You can set controller volume setting by selecting CONTROLLER ADJUSTMENT and following screen appears Note The BET LAMP option will only be shown if BET BUTTON USED is selected in the CREDIT SETTING Move the cursor to EXIT and press the TEST Button to return to the Game Test Menu screen Select CONTROLLER ADJUSTMENT to bring up the following screen and adjust the controller sensitivity settings 8 2 4 CONTROLLER ADJUSTMENT SCREEN CONTROLLER ADJUSTMENT 1 MOVE CONTROLLER TO UPPER AND LOWER RIGHT AND LEFT MAXIMUM 2 RETURN CONTROLLER TO THE CENTRE AND SELECT EXIT WITH SAVE UP LEFT RIGHT XXH XXH DOWN XXH XXH EXIT WITH SAVE EXIT WITHOUT SAVE SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON The value shown in of the XXH XXH settings will display the value left over from the previous use Move the controller all the way left and right up
42. arts TEST mode is exited the display returns to 0000 Analogue values are displayed between 0000 and FFUU Select the sound test to check the status of the amplifiers sound boards and speakers Press the SERVICE button or view change button to move the arrow to the desired test item Press TEST button to output the sound SOUND TEST MAIN SPEAKER LEFT SPEAKER RIGHT OPTION SPEAKER LEFT OPTION ZPDEAKER RIGHT gt EXIT SELECT WITH TILITTON AND PHESS TEST 46 Select the sound source with SERVICE e On pressing TEST the test sound is emitted from the selected source Front speakers are located on the Control Panel Rear speakers are located in the seat back Select EXIT to return to MENU screen 8 1 5 CRT TEST C R T TEST 1 2 PRESS TEST BUTTON TO CONTINUE 47 Selecting test allows the projector adjustment to be checked for colour and distortion Press the test or start button to have the second CRT test screen appear 8 1 6 SYSTEM ASSIGNMENTS If the settings of CABINET and MONITOR TYPE are not suitable for the connected game an ERROR message is displayed when the game is turned on and TEST mode nas finished and the game cannot
43. as defined by the pocket size 1 19 TABLE SPEED LEVEL Difficulty level as defined by the table surface friction 1 9 IMAGINATION BALL COMBO number of the translucent imagination ball 0 15 ODDS TABLE Odds chart T1 T7 DIFFICULTY BASE RANK Comprehensive difficulty ranking value 0 98 68 Game result distribution is displayed on the following screen BOOKKEEPING 2 RESULT DISTRIBUTION 15 COMBO END 0 14 COMBO END 0 13 COMBO END 0 12 COMBO END 0 11 COMBO END 0 10 COMBO END 0 9 COMBO END 0 8 COMBO END 0 7 COMBO END 0 6 COMBO END 0 5 COMBO END 0 4 COMBO END 0 3 COMBO END 0 2 COMBO END 0 1 COMBO END 0 14 COMBO MISS 0 13 COMBO MISS 0 12 COMBO MISS 0 11 COMBO MISS 0 10 COMBO MISS 0 9 COMBO MISS 0 8 COMBO MISS 0 7 COMBO MISS 0 6 COMBO MISS 0 5 COMBO MISS 0 4 COMBO MISS 0 3 COMBO MISS 0 2 COMBO MISS 0 1 COMBO MISS 0 0 COMBO MISS 0 PRESS TEST BUTTON TO EXIT The RESULT DISTRIBUTION displays figures as recorded following the end of each game Refer to these figures when changing difficulty settings etc Game play time distribution is displayed on the following screen BOOKKEEPING 3 TIME HISTOGRAM OMOOS 295 OM30S 0 595 ss J 9M30S 9 595 OVER 10 005 gt 55 TIME HISTOGRAM shows the number of plays and the
44. ce Volume Game Board Hopper Drive Board Electrical Assembly beneath Hopper 43 To enter the Test mode 1 After turning power ON press the TEST Button to display the following menu SYSTEM MENU VERS ON RAM TEST JVS TEST SOUND TEST TEST SYSTEM ASSIGNMENTS COIN ASSIGNMENTS BOOKKEEP ING BACKUP DATA CLEAR CLOCK SETTING This item shows ROW TEST if a ROM board ig connected Game name here DIMM BOARD TEST GAME TEST MODE sje slc vi EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON 2 Press the SERVICE Button to move the arrow to the desired item and press TEST to select 3 Select GAME TEST MODE to display the test menu for that specific game For further information about GAME TEST MODE refer to the service manual for the game 4 Upon finishing the test select EXIT to return to the game 8 1 1 RAM TEST This screen carries out a test on the RAM on the NAOMI Main Board The test begins immediately that the screen appears TESTING NOW is displayed while the system is testing TEST 5000 GOOD GOOD GODD 12 GOOD GODU GODD GOOD 122 GOOD GOOG 1079 GOOD 2000 1223 GOOD PRESS TEST BUTTON TO EXIT GOOD should appear next to each IC number if the RAM is satisfactory BAD will appear next to abnormal IC s The test takes about two and a half minutes to comple
45. change without prior notice 2 INTRODUCTION TO THIS SERVICE MANUAL SEGA ENTERPRISES LTD supported by its experience in electronic high technology of VLSI s microprocessors etc and with a wealth of experience have for more than 30 years been supplying various innovative and popular games to the world market This Service Manual is intended to provide detailed descriptions together with all the necessary information covering the general operation of electronic assemblies electro mechanicals servicing controls spare parts etc as regards this new SEGA product This manual is intended for those who have knowledge of electricity and technical expertise especially in IC s microprocessors etc Carefully read this manual to acquire sufficient knowledge before working on the machine Should there be any malfunction non technical personnel should under no circumstances touch the internal systems Should such a situation arise contact the nearest branch listed below or our head office SEGA AMUSEMENTS EUROPE LTD SEGA SERVICE CENTRE Suite Oaks House 12 22 West Street Epsom Surrey United Kingdom KT18 7RG Telephone 44 0 1372 731820 Fax 44 0 1372 731849 3 INSTALLATION AND MAINTENANCE INSTRUCTIONS e Only QUALIFIED SERVICE PERSONNEL should carry out installation and maintenance IMPORTANT 3 1 HANDLING AND INSTALLATION PRECAUTIONS When installing or inspecting the machine be very careful of the fol
46. curs and 4 or more balls have not hit cushion this be recognized as a foul The software will then automatically perform the Break Shot BREAK SL KOR 7 1 5 FOLLOWING THE BREAK SHOT The HELP MODE may appear on first few shots of game play The number of HELP MODE appearances will vary from game to game 1 A semi transparent ball will appear marking the best place to aim 2 Line up the cue direction line with the semi transparent ball Generally if you fail to get a ball inside a pocket every time you make a shot this would normally mean GAME OVER However anytime that HELP MODE is shown in I dona the right top of screen this will allow ONE MORE CHANCE enabling you to play additional shot and to continue game play Shoot This Note if you scratch the ball it will be game over in this case 38 7 1 6 CONTINUE SELECTION Next challenge Tor 52 um First prize 1 winning level When you reach to the level of winning a prize you have a choice of stopping and collecting a prize or continuing in order to win more prizes 7 1 7 PRIZE COLLECTION If you select collection of prize the prize will be paid out from hopper INSERTICOIN s IN 0 00 39 7 2 USING THE CONTROLLER 7 2 1 GAME SCREEN Remaining shot time Ball number and prizes achieved 4 0 9 B T 6 5 4 3 2 4 Ph Ph Ph Pn Ph Ph Ph Ph Ph Ph P 1 7 2 2
47. d Wire Link SR5 CONTROL ROUTING PLUG 18 WAY Pt No PUB 64101UK 5 7 8 15 1 13 10913 1213 16 213 17 13 18913 The diode direction is shown as gt Note Cash Payout 1 Hopper only fitted 3 12 2 MECHANISM FAULT FINDING There is a green diagnostic LED used to provide a visual indication of the mechanisms current operation and error condition LED ON Power ON LED OFF Power OFF LED will flash OFF once when Coins or Tokens are accepted or if reject Lever is pressed LED will flash OFF twice if Coin or Token is unrecognised LED will flash OFF three times if validator or machine has inhibited Coin or Token LED will flash continuously when in Token Teaching Mode Ola one For further information on the operation of the coin mechanism please refer to the Money Controls website www moneycontrols com support 27 3 13 FUSES Never touch places other than those specified Touching places other than those specified can cause electric shock and short circuit Disconnect the machine from the supply before attempting the replacement of any fuse WARNING Only QUALIFIED SERVICE PERSONNEL should replace FUSES Only replace fuses with ones of the same value and type IMPORTANT There are a number of fuses used on this machine to protect the user and the machine from damage Only replace the fuse once you have removed the cause of its failure Detailed below is a list of the fuse
48. e displayed and will be automatically set to ENGLISH JACKPOT ODDS Corresponding Jackpot odds seitings for each play value When CURRENCY TYPE is set to POUND this setting will not be displayed MAX BET PREMIUM Setting to turn special odds for a Max Bet ON or OFF When this setting is ON anything beyond a 10 Combo will cause the normal odds setting to be multiplied by 2 5 during a Max Bet 55 ODDS TABLE Odds table setting The game is programmed to adjust payout automatically depending on various game elements Manual alteration of the payout factors in the odds table should only be used as a last resort The default odds are shown in T2 of the following table and will provide the best income balance The setting level should only be changed 1 if the payout ratio doesn t fall within 410 of the expected rate after more than 2000 games ODDS TABLE settings 1 to 5 are shown from T1 to T5 in the following tables The following tables reflect a POUND setting with the BET as 0 5 or 1 For settings other than POUND the JACKPOT ODDS and MAX BET PREMIUM value settings will be different lt 1 Pound Play gt Combo 11 T2 T3 4 5 15 40 40 40 40 40 14 20 20 20 20 20 13 18 16 16 16 12 12 16 14 12 10 8 11 14 12 10 8 6 10 12 10 8 6 4 9 10 8 6 4 3 8 8 6 4 3 2 7 6 4 3 2 1 6 4 3 2 1 5 3 2 1 4 2 1 3 1 2 1 50P play Combo T1 T2 T3 T4 5 15 20 20 20 20 20 14 10 10 10 10 10 13 9 8 8 8 6 12 8 7 6
49. game COMBO value setting for translucent imagination balls 54 8 2 6 PAYOUT SETTING SCREEN Select PAYOUT SETTING to display the following screen where payout game related settings be changed Menu for POUND DOLLAR EURO or ANY CASH Setting PAYOUT SETTING CURRENCY TYPE POUND PAYOUT RATIO 30 LANGUAGE ENGLISH JACKPOT ODDS X40 ODDS TABLE DEFAULT SETTING EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON PAYOUT SETTING CURRENCY TYPE TOKEN PAYOUT RATIO 1 LANGUAGE ENGLISH JACKPOT ODDS X40 1 IF MAX BET PREMIUM IS ON x 2 5 EXTRA MAXBETPREMIUM ON ONLY IF BET BUTTON IS USED ODDS TABLE 2 DEFAULT SETTING EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON CURRENCY TYPE POUND DOLLAR EURO ANY CASH TOKEN 30 35 95 100 ENGLISH RUSSIAN X10 X20 X40 X100 1 2 3 4 5 POUND DOLLAR EURO ANY CASH TOKEN 30 35 95 100 ENGLISH RUSSIAN X10 X20 X40 X100 OFF 1 2 3 4 5 Setting for currency denomination Changing currency will clear INCOME DATA 2 in BOOKKEEPING PAYOUT RATIO Payout ratio setting The default setting for POUND DOLLAR EURO or ANY CASH 15 30 For TOKEN the default ratio is decided by the application in use LANGUAGE Language setting This be changed between ENGLISH and RUSSIAN When CURRENCY TYPE is set to POUND this setting will not b
50. he power off some components are liable to high tension voltage Only qualified service engineers should perform monitor repair and replacement In cases where commercially available monitors and printers are used only the items relating to this product are contained in this manual Some commercially available equipment will have functions and reactions not referred to in this manual This manual should be read in conjunction with the specific manufacturer s manual for such equipment Descriptions contained herein may be subject to change without prior notification The contents described herein are fully prepared with due care However should any question arise or errors be found please contact SEGA AMUSEMENTS EUROPE LTD 1 1 INSPECTIONS IMMEDIATELY AFTER TRANSPORTING THE PRODUCT TO THE LOCATION e Only QUALIFIED SERVICE PERSONNEL should carry out inspection Normally at the time of shipment SEGA products are in a state to allowing usage immediately after transporting to the location Nevertheless an irregular situation may arise during transportation preventing this Before turning on the power check the following points to ensure that the product has been transported safely Are then any dented parts or defects cuts etc on the external surfaces of the product Are castors and leg adjusters present and undamaged Do the power supply voltage and frequency requirements meet with the local supply Are all wir
51. here is a coin jam Please inspect the coin sensor Either coin passage time in game machine has been exceeded or there is a coin jam Please inspect the coin sensor Hopper has paid out more than the appropriate number of coins Please inspect the Hopper Hopper has malfunctioned Please inspect the Hopper No coins have been released from the Hopper within the set time If the Hopper is empty replenish the coin stock Otherwise it is possible that there is a Hopper malfunction The Hopper sensor is not functioning correctly Please inspect the Hopper There was no response from the DATAPORT within the set time The possible problems are that either the DATAPORT is not connected the DATAPORT is damaged or that there is some problem within the network There is a problem with the DATAPORT response It is possible that there is a problem with the network The electronic IN counter is broken or not properly connected The electronic OUT counter is broken or not properly connected The electronic REFILL counter is broken or not properly connected 65 8 2 8 5 MEMORY SETTING Select MEMORY SETTING to display the following screen and adjust the Hopper Board settings MEMORY SETTING SHOW HOPPER FLOAT OFF ON SHOW LAST WIN OFF 1 ON MAX HOPPER FLOAT 200 50 60 70 200 DEFAULT SETTING EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON SHOW HOPPER Determines whether or not to display
52. i E E E 37 rA FAM gt TG C 37 TS gt 700202 37 rm P ui ale ase tie ae E ala E anaes 38 ran rM FOLEOWING THE BREAK SHO deal de ue 38 TAO GONMNUE SELEG HON ar ari eect alee E ei 39 ra roD i vacca OLS Ti Ce 39 MSING IDE AIM m 40 SCREEN MC 40 1 22 VON E E 40 T23 POSITION THE GUE TIP E Man ua RE ME MEER ME 40 MAKE YOUR SHO 41 EXPLANATION OF TEST AND DATA DISPUA We oe e in uu tutte 42 SYSTEM TES T MODE 43 RAMTES E EEEE E ETE E E 44 ME za 45 9 139 INPOT TEST SOREEI uuu 46 ONA SOUND VES M 46 m o CRT TES 47 SOXS LEM ASSIGNMENTS M MM MR UNMEE 48 Belts COINASSIGNMENT S bana 49 mr BOOKKEEPING 50 Ole BACKUP DATA GLEA em 50 8 1 10 EE E TE 51 8 1 11 DIMM BOARD TE S a E E 51 9 2 GAME TEST DESGRIPTION MODE a 52 8 2 1 GAME TEST MENY SOREE N E E E 52 Gud INPUT TEST SOBNEEN 52 Ges en EE nee een ee ne ee eee eee 53 624 CONTROLLER ADJUST
53. il the locating lugs at the front of the bowl are clear of the slots in the base 4 Lift the motor assembly out of the base 5 Disconnect the cable from the motor assembly Hopper Assembly 1 Connect the cable to the motor assembly ensuring that the 4 pin connector is the correct way round 2 Lower the motor assembly into the base ensuring that the coin exit is in the rear exit position Towards Coin exit position 3 Locate the lugs on the front of the bowl into the slots at the front of the base 4 Gently press down until the securing clips on the base click into the slots in the bowl Routine cleaning All accessible parts of the coin route should be cleaned periodically using a mild detergent on a damp cloth No spray solvents should be used Particular attention should be paid to the opto sensor at the coin exit to remove any build up of dirt 26 3 12 COIN MECHANISMS The machine uses a Coin Controls SR5 Coin Mechanism 3 12 1 COIN MECHANISM OPERATION FOR UK MACHINES COINS ACCEPTED 5P 10P 20P 50P 1 2 COIN ROUTING The coin mech automatically routes all coins other than 1 coins to the cash box exit C 1 coins are routed to the hopper exit A until the float is achieved afterwards they are diverted to the cash box exit The float is maintained by software counting the number of 1 coins entered The coin mech exits are as follows A Hopper B Cash Box C Cash Box D Not Use
54. ing connectors correctly and securely connected Unless connected in the correct direction connector connections cannot be made successfully Do not insert connectors forcibly Are all IC s of each IC BD firmly inserted Does the power cord have any cuts or dents Do fuses meet the specified rating Are such units such as monitors control equipment IC BD etc firmly secured Are all earth wires connected Are all accessories available Can all doors and lids be opened with the accessory keys and or tools CONCERNING THE STICKER DISPLAY CONCERNING WARNING STICKERS SEGA product has stickers describing the product SEGA product has warning displays on manufacture number Serial Number and stickers labels or printed instructions electrical specification you reguire service adhered attached to or incorporated in the assistance you will require the Serial Number places where hazardous situations can arise Identical machines may have different parts fitted The warning displays are intended for the internally Only by quoting the Serial Number will accident prevention of customers and service the correct parts be identified personnel Behind Cover On Elec Assy Cover Behind Door SPECIFICATIONS Installation Space mm 650 W 840 D Height mm 1576 Height with Pop Panel mm 1916 Weight kg 100 Kg approx Rated Voltage VAC 220 240 Rated Current 1 Note Descriptions in this manual are subject to
55. lace Payout Gameboard 24 3 11 ASSEMBLY The machine uses a Coin Controls 24V DC hopper assembly 3 11 1 HOPPER OPERATION Each disc contains a number of holes in which coins are held in short stacks The motor drives the disc via a gear train As the disc rotates the coin at the bottom of one of the stacks will make contact with the ejector fingers and start to push the fingers back Further rotation of the disc will cause the coin to start to move outwards into the exit slot At this point the spring will be free to pull the ejector fingers forward and push the coin through the exit slot A LED transmitter and opto receiver form an optical detector The infrared light beam is routed across the exit slot via a light guide When coin passes through the exit the light beam will be broken and coin output signal will be generated The hopper will automatically brake when power is interrupted or machine placed in the off state thus preventing overrun and excessive coin payout An over current detection circuit reverses the momentarily in the event of a coin jam and then attempts to continue payout This oscillation of the disc will continue until either the coins are freed the hopper is switched off or the overload trip switches Should the latter occur the hopper supply must be disconnected the fault condition must be corrected and the trip be allowed time to cool Approx 30 seconds before the hoppe
56. lowing points and pay attention to ensure that the player can enjoy the game safely The game must NOT be installed under the following conditions e Outside the game is designed for indoor use only e In areas directly exposed to sunlight high humidity dust excessive heat or extreme cold e In locations that would present an obstacle in the case of an emergency i e near fire equipment emergency exits e Onunstable surfaces or surfaces subject to vibration e Where liquids other than routine cleaning may come into contact with the game Important e Only Qualified Service Personnel should install this machine e Be sure to switch the supply power OFF and remove the mains supply plug from the machine before any work is carried out on the machine e Do not attempt to repair the PCB s Printed Circuit Boards yourself This will void the warranty The PCB s contain static sensitive devices that could be damaged e Always return a faulty part to your distributor with adequate packaging and protection When removing the plug from the mains always grasp the plug not the cable e Do not use a fuse that does not meet the specified rating e Make sure all connections are secure before applying power Ensure that the mains lead is not damaged If the mains lead is damaged in any way there could be a danger of electric shock or a fire hazard Ensure that the power supply is fitted with circuit protection Using the power IMPORTAN
57. n H 72 5566 55 855 SA 55 aU z Q s 50 ge 2 OT 8 NH 2 2 wes 2 0 ENCI oL 30 5 54 bs 555 555200 252 05 221022552 so 2 4 c se 521 VOLUME CONTROL w He 7 PUB 63004UK TI ya ol 50 5 3 a2 1 837 13551 92 2 o so JVS SERIAL 13 CONTROL BOARD FOR JVS ASSAN 14 O 50 uP SENSE 50 10 ATE SX THES BTYPE O 1 SENSE 15 2 DAAB 6020 2 DATAB GND 16 Ol 2205179 7o3o USB USB O pataa o is 85 40 z en aa USBGND o as 24 3 CUE SPEED s 500 370 5122 5 2 BIL 60101 QOQOOQOQOOQOOQQOOQQOOQOOOQOOQOQOQOOQOOQOQQOQOOOOOOOQOOQQOoOOQQ a i MEET J 1 1 5V 5 NOT USED GRN GRN 0 50 L2 BLK BIK s xm 10 03 ORG o jao 4 z 8 4 RED R a 5 BEN z 3 s 370 5122 56 tej 50 UP de bis ORG oc i RED ua 1 x m o3 PANEL 8 BLACK 7 ORANGE LIGHT GREEN DRAWN CHECKED THIS DRAWING WILL IN NO WAY COPIED z UMITI 1 EARTH WIRE SEGA ENTERPRI SES LTD TO BE RETURNED ON DEMAND 4 GREEN C BROWN 01015 TOPASSY CW 3 YELLOW SKY BLU KI ANGIE 1 3 PUB 00001UK CASH CUBE POOL SCHEM 2
58. ndition condition Annually o INTERIOR Do Not use water jet Se CABINET SURFACE Clean Do Not use water jet 6 1 CLEANING THE CABINET SURFACES When the cabinet surfaces are badly soiled remove stains with a soft cloth dipped in water or chemical detergent diluted with water and squeezed dry To avoid damaging surface finish do not use such solvents as thinner benzene etc other than ethyl alcohol abrasives or bleaching agents DO NOT USE A WATER JET 36 7 5 7 1 HOW TO PLAY 711 OBJECTIVE Pocket all 15 balls to win the jackpot 7 1 2 SELECT A STAGE Pool Bar Convention Hall o gt e 7 1 3 BASIC TRAINING 44 Shoot This Pocket all 15 balls to win the Jackpot Once you miss a pocket the game will be over and you loose your winnings You can stop during the game to collect your current winnings Select between 2 stages Pool Bar or Convention Hall of where you play The difference is background graphics and sound Basic Training allows you have one practice shot before the game The transparent ball is a suggested aiming point 3 7 1 4 BREAK SHOT Press START BUTTON to decide where you want to place cue ball when break shot Push a button to position your cue ball e P Even if you cannot get ball in a pocket at break shot this will NOT mean that the game is over If a scratch Out of Time oc
59. ns inserted CASH IN Total inserted coin value CASH OUT Total coin value paid out from the Hopper ATTENDANT OUT Number of coins paid out by the attendant SERVICE CREDITS Number of credits added with the SERVICE Button 71 lt For DOLLAR EURO ANY CASH Settings gt BOOKKEEPING 5 INCOME DATA 2 2 COIN IN 0 05 COININ 0 10 COIN IN 0 20 COIN IN 0 25 COIN IN 0 50 COIN IN 1 00 COIN IN 2 00 TOKEN IN 1 00 OD SO SO TOTAL IN VALUE 0 00 TOTAL OUT VALUE 0 00 ATTENDANT OUT 0 00 SERVICE CREDITS 0 00 PRESS TEST BUTTON TO CONTINUE Number of individual coins inserted This number will differ depending on the COIN ASSIGNMENTS setting TOKEN IN Number of tokens inserted This number will not be displayed when CURRENCY is set to POUND TOTAL IN VALUE Total value of inserted coins TOTAL OUT VALUE Total coin value paid out from the Hopper ATTENDANT OUT Number of coins paid out by the attendant SERVICE CREDITS Number of credits added with the SERVICE Button lt TOKEN Setting gt BOOKKEEPING 5 INCOME DATA 2 2 COIN IN 0 COIN OUT 0 ATTENDANT OUT 0 PRESS TEST BUTTON TO CONTINUE COIN IN Total number of coins inserted COIN OUT Total number of coins paid out ATTENDANT OUT Total number of coins paid out by the attendant 72 The payout data from the last game will be displayed on the following screen BOOKKEEPING 6
60. power source voltage Make sure that the power supply voltage are correct not activated AC Unit CIRCUIT PROTECTION First remove the cause of overcurrent and DEVICE i e fuse was activated due reinstate the circuit protection device to its original to an instantaneous overcurrent status Then identify the cause of the fault on the item which caused the overcurrent amp fix The colour image on Incorrect monitor adjustment Make appropriate adjustments Refer to section the screen 15 incorrect 3 9 The on screen image of the The power source and voltage are not Make sure that the power supply and voltage monitor sways and or correct shrinks Sound is not emitted Sound volume adjustment is not Adjust the volume setting located near the Test correct and Service switches Malfunctioning BD and Amp Perform Sound Test to check it Connector connection 15 incorrect Check connector connection from Base to Speaker The fluorescent lamp Fluorescent lamp needs replacement Replace the fluorescent lamp does not light up The connector is disconnected Check connector connections behind the monitor mask Or Coin mech faulty Replace coin mech Poor coin acceptance rate Bad loom connections Check all harness connections for loose wires and fitments Faulty Hopper internal or external loom connectors to motherboard or drive PCB 24V DC fuse blown on hopper drive Check fuse board Payout Gameboard faulty Rep
61. r will start 3 11 2 HOPPER ASSEMBLY FAULT FINDING Coins fail to unjam 1 Ensure coin exit clear 2 Ensure no incorrect coins or foreign objects are in the hopper 3 Ensure no badly bent coins in hopper Clearing a coin jam 1 Open the Outer and Service doors to gain access to the Hopper area 2 Detach the metalwork surrounding the hopper by removing the 2 screws and 3 nuts that hold it in place 3 Remove all coins from bowl 4 Remove motor assembly from base 5 Clear the jammed coin by either a Rotating the disc manually first anti clockwise then clockwise to free the coin b Push coin back in using the edge of similar coin NB cause is damaged or bent coins Do not return damaged coins to bowl Remove any debris from the disc bed assembly Clean the exit window opto with a clean dry cloth Reassemble as described earlier Refill and test the hopper Motor fails to run 1 Check 24v fuse on the Hopper Drive Board 2 Hopper over current protective device tripped Wait 30 seconds while supply off Over payout of coins 1 Check opto area coin exit for dirt Under Payout of coins 1 Ensure hopper contains sufficient coins 2 Poor connection check common return wires to hopper 25 Dismantling the Hopper Gently pull outwards the securing clips on the back of the base 2 Tilt the bowl forward until it is clear of the clips 3 Slide the bowl forward unt
62. s used their location and if relevant PCB reference PART NUMBER LOCATION TYPE amp DETAILS QTY 514 5078 3150 STEREO AMP REF F1 F2 5x20mm CERAMIC SB 3 15A 514 5078 4000 SWITCH REG REF F1 5x20mm CERAMIC SB 4A 514 5078 5000 IEC INLET REF F1 5x20mm CERAMIC SB 5A 514 5078 6300 CONN BD REF F1 5x20mm CERAMIC SB 6 3A There are also fuses located on the Monitor PCB Refer to the monitor manufacturer for further information 28 4 REFILL MODE 4 1 WHAT IS REFILL MODE The REFILL MODE is used to refill the Hopper with coins or to pay out coins from the Hopper To enter REFILL MODE hold the Key Switch in the ON position for around one second Setting the Key Switch back to OFF will then exit REFILL MODE Except during game play or in Test Mode REFILL MODE can be accessed at any time However it is possible to enter REFILL MODE during game play if a HOPPER EMPTY error occurs There are two different submodes used in REFILL MODE depending on the status of the machine doors When the doors are closed LANDLORD REFILL is used and when the front door or cash door are open COLLECTOR REFILL is used 4 2 LANDLORD REFILL During LANDLORD REFILL a screen like the one below will be displayed LANDLOAD REFILI LAST WIN 8 08 FLOAT g 29 dai 21700 LANDLORD REFILL Screen The number of wins in the last game The number of coins in the Hopper current number maximum number
63. stem Menu screen to display the Game Test Menu screen as shown below Use the SERVICE Button to move the cursor to the desired test item Press the TEST Button to enter the selected item The default settings are shown below Pressing the TEST Button will enter the selected item displaying the possible setting choices Select DEFAULT SETTING and press the TEST Button to return all items to their default settings After making changes be sure to select EXIT and press the TEST Button in order to enable the new settings 8 2 1 GAME TEST MENU SCREEN SHOOTOUT POOL TEST MODE INPUT TEST OUTPUT TEST CONTROLLER ADJUSTMENT GAME ASSIGNMENTS PAYOUT SETTING CREDIT SETTING HOPPER TEST BOOKKEEPING BACKUP DATA CLEAR EAIT SELECT WITH SER VICE BUTT ON AND PRESS TEST BUTTON Return to system test menu screen by pressing test button on EXIT When you select INPUT TEST following screen appears This screen is to confirm all buttons working properly If OFF changes to ON when pressing each buttons It means buttons are properly functioning 8 2 2 INPUT TEST SCREEN INPUT TEST F BET F SERVIC E F TEST F TRACK BALL 1 TRACK BALL XXXX O000 F FFF CUEROLLER XXXX O000 FFFF j CUETIPUD XXH 00 CUETIPLR xXxH ODH FFH PRESS TEST AND SERVICE BUT TON TO EXIT Return to GAME TEST MENU screen if you press TEST and SERVICE buttons at same time oelect OUTP
64. t 3 JE 2 zav a ol PUB 60004UK Grey 2107 17 2 g 4 faci ni LCA75S 24 W 5 2 ORANGE _ 2207 YEL i O 5 re 6 HI CoL 3 230V o m PUB 61007UK BROWN ozov 55A YEL st w PUB 1100UK ge 3 MSS Bl AL 400 5421 05012Y 500 OOGONA AC BRKT a 838 11856CE 02 wG a O actoov GND 1 SOK cams is PUB 4200UK ASSY XFMR a N G 102 oy 2 AYYY s MN ki D MPH No t 2 SRIT YELLOW 4 ask lt LCASOS 12 Y O 1 5 Fe PUB 64102UK 2 kervi O 85 B5 ES i 50 50 250 250 gt gt cP 0 A 4 AL n4 8 AL so gt EJ a la Jo 5 PUB 61008UK sess NOT USED E BL l M pen 9 i aed a Eno Loa SESS red E E 7 pctooviny PUB 61006UK BLKU P 2 i FRONT DOOR SW BACK DOOR SW REFILL METER mE PART No 510069 PART No 510069 93 BK 80 cp I 2 aL zzzzz a 392 0 SEE i E 000000 NOT USED AL FL K 2 2 WH 50 COMPACT HOPPER 100V FAN BL aureas 3 x s E 50 COIN METER MONEY CONTROLS SUPPLY E di lt lt 42 5 220 5643 01 x x Ulp 3 UP yp PUB 61002UK
65. te testing on all IC s After testing press TEST to return to the system menu screen 44 8 1 2 JVS TEST Use this test to check specifications of the Board connected to the Main Board while INPUT TEST be performed on the input switches First Board specifications are displayed CMD YER VER SWITCH COIN ANAL OG ROTARY KEYCODE SCREEN CARD TEST INPUT TEST NEXT NODE 1 1 SEGA ENTEAPHISES LID 1 0 838 185683 WER 1 04 gB TZ 1 1 2 0 1 0 ZPLAYER S TIBITS BCH OCH CH USLOT HOPPER OUT OCH OR IYER GUT BSLOT ANALOG OUT OCH CHARACTER CHARA O LINE O BACKUP 0 SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON Select from the following INPUT TEST Proceed to the INPUT TEST of the BOARD displayed NEXT NODE In the case of more than two l O Boards being connected this proceeds to the next I O Board EXIT Heturns to the Menu Mode 45 8 1 3 INPUT TEST SCREEN JVS TEST INPUT TEST NEXT NODE gt EXIT NODE 1 1 SWITCH SYSTEM 00000000 PLAYERI 00000000 00000000 PLAYER2 00000000 00000000 COIN 0000 0000 ANALOG 0000 0000 0000 0000 0000 0000 0000 0000 SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON 8 1 4 SOUND TEST When the control panel switches etc actuated the display changes from 0 10 1 If the Coin 51 15 actuated the counter st
66. the HOPPER FLOAT FLOAT SHOW LAST WIN Determines whether or not to display the LAST WIN MAX HOPPER FLOAT Changes the number of coins filled into the Hopper when pressing the HOPPER TOP UP Switch This option will not be displayed when set to POUND 8 2 8 6 DATAPORT SETTING Select DATAPORT SETTING to display the following screen and adjust the DATAPORT settings DATAPORT SETTING OPTION NON PROT PROTOCOL NON PROT CONDITION TEMP TEMP FOREVER EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON OPTION Determines whether or not to connect to the CONDITION DATAPORT Mode status setting 66 86 2 8 7 ASSIGNMENTS SETTING Select ASSIGNMENTS to display the following screen and adjust the coin value assignments For DOLLAR EURO or ANY CASH Settings COIN ASSIGNMENTS SETUP COIN VALUE ASSIGNMENTS FOR COIN MECH 1 PAYOUT COIN 1 00 0 05 0 10 0 20 0 25 0 50 1 00 2 00 5 00 10 00 2 0 25 0 05 0 10 0 20 0 25 0 50 1 00 2 00 5 00 10 00 0 20 0 05 0 10 0 20 0 25 0 50 1 00 2 00 5 00 10 00 4 0 10 0 05 0 10 0 20 0 25 0 50 1 00 2 00 5 00 10 00 5 TOKEN 1 00 0 05 0 10 0 20 0 25 0 50 1 00 2 00 5 00 10 00 6 2 00 0 05 0 10 0 20 0 25 0 50 1 00 2 00 5 00 10 00 COIN 7 0 05 0 05 0 10 0 20 0 25 0 50 1 00 2 00 5 00 10 00 COIN 8 0 50 0 05 0 10 0 20 0 25 0 50 1 00 2 00 5 00 10 00 DEFAULT SETTING
67. ther setting selection items Displaying the Menu item requires a special dongle explained in the next section SETTING PROCEDURE HOFFER BOARD TEST INPUT TEST OUTPUT TEST COIN TEST TROUBLE LOG MEMORY SETT ING DATAPORT SETTING T VAI 41 ON IMD PRESS TEST DATAPORT SETTING Menu 5 2 SETTING PROCEDURE The following procedure explains how to use a dongle to access the DATAPORT SETTING Menu and change the aforementioned error display setting 1 Make sure power is off and connect dongle Turn on power Enter HOPPER BOARD TEST Menu Change setting in DATAPORT SETTING Turn off power Disconnect dongle 559279 33 5 3 SETTING In the DATAPORT SETTING Menu two setting values be changed The OPTION setting determines whether or not the HOPPER BOARD watches over communications from the DATAPORT and the CONDITION setting controls whether the OPTION setting is active perpetually or temporarily OPTION PROTOCOL setting PROTOCOL watches over DATAPORT NON PROT does not watch over DATAPORT CONDITION OPTION setting type FOREVER perpetual TEMP temporary Setting the CONDITION to TEMP will not eliminate the DATAPORT SETTING item however setting CONDITION to FOREVER will render it hidden The Menu item will remain hidden until connecting the dongle as mentioned above CONDITION 2EXIT SELECT WITH SERVIC
68. to the IEC socket 2 Turn the machine by switching the Mains Switch to the T position Fluorescent lamp is always lit Screen images appear p Sound is emitted 3 5 MOVING THE MACHINE When moving the machine be sure to remove the plug from the power supply Moving the machine with the plug inserted can cause the power cord to be damaged resulting in a fire or electric shock When moving the machine retract the leg adjusters fully During movement pay careful attention so that the casters or leg adjusters do not damage any other cabling laid on the floor Such damage could result in a fire or electric WARNING shock Do not push the upper part of the cabinet Failure to observe this can cause the cabinet to fall forwards and result in accidents When transporting the machine be sure to hold the handles on the rear of the cabinet Inclining the machine by holding portions other than the handles can damage the cabinet and or the floor surface Do not push the pop panel Failure to observe this may damage the CAUTION installation portions and may cause unexpected accidents The machine weighs approximately 100Kg and should only be moved by a minimum of 2 IMPORTANT Handles A Castors To move the machine 1 Using the handles at the back of the cabinet tilt the cabinet back until it is balanced safely on the rear castors EXTREME CARE SHOULD BE TAKEN D
69. validate this product s CE conformity Warning labels or safety covers for personal protection etc are component parts of the product A potential hazard will be created if the machine is operated while any parts have been removed Do not operate the product if any doors lids or protective covers become damaged or lost SEGA is not liable in any whatsoever for any injury and or damage caused by specification changes not designated by SEGA Before installing the product check for the Electrical Specification Sticker SEGA products have a sticker on which the electrical specifications are detailed Ensure that the product is compatible with the power supply voltage and frequency requirements of the location in which the machine is to be installed Install and operate the machine only in places where appropriate lighting is available allowing warning stickers to be clearly read To ensure maximum safety for customers and operators stickers and printed instructions describing potentially hazardous situations are applied to potentially hazardous locations Ensure that the product s operating location has sufficient lighting to allow any warnings to be read If any sticker or printed warning is removed or defaced do not operate the machine until an identical item has replaced it Exercise great care when handling the monitor applies only to product with monitor Some of the monitor TV parts are subject to high tension voltage Even after turning t
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