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Super Hoops Service Manual

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Contents

1. Kid Cage Assembly n jS Er s BM J A i M MON ILI 1 en erm j 4 Acorn Nut 8 places 1 4 Split Lock Washers 8 places 1 4 20 x 1 1 4 Carriage Bolts 8 places 13 For More Product Information On This 1600 Other Arcade and Amusment Products Visit www BMIGaming com Power up Plug in the machine and turn it On from the Switch located on the lower left side of the cabinet ery JILZ S l Lus a TUY 28 f DiS i subo af Aan MAIN POWER SWITCH AIC INPUT IEC C13 PLUG 2 FUSES WITHIN 10A 250V EACH ee Note There are two AC fuses on the within the power supply 10Amp 250V each They re found inside of the ICE C13 receptacle on the power supply First Time Setup If your Super Hoops was not ordered with a dollar bill acceptor we recommend installing one to maximize revenue potential if it makes sense in your location Make sure that you run 6 7 balls in the machine Because of the lit hoop feature it is important that the player does not need to wait for a ball in order to maximize revenue Too many balls 8 or more may cause balls to hang up Ensure that all motors sensors work by observing the sequence described on section 2 1 Any major anomaly if present should be seen at this point Run through the Programming Mode options and define your desired settings like credits settings sound Volumes etc See Section 5 for Bench
2. INLESS OTHERWGE SPECIRED NAME DATE moaia mu rcx Denchmark Games Inc TOLERANCES FRACTIONAL amp TITLE ANGULAR MACH 2 BEND 5 WO MACE DICMA Al Benchmark hoop assy A THREE PLACE OBCIMAL 2 005 POUR LACE DECIMAL 20005 a HIERS GEOMETRIE TOLERANCO PER PROPRIETARY AND CONFIDENTIAL MATERIAL THE HEORARAT ION CONTAINED OTHE peano e THESE PROP OF SEE DWG NO BENOAMARK GAMEI INC AN B 120ASMOOA FINGH VIFRODUCT ION ih FART DR AS A WHOLE WITHOUF THE WETTER SERMESION OF MhC9MAPEGAME HO 6 DC NOTSDALE DRAWING PROMBOID SCALE 1 5 WEIGHT SHEET OF 1 8 7 ri 5 4 3 l a 2 I208CMOIO bellows arm pivot rod 4 0 U Tr ear L E im 5 3 i 10 32x 375NExx 625 7 l20MACTII2 ellows support plate o dn ELIE L 10 3 Loc Rev Description Date Add 3 washers and Loc Tite note 12 05 12 Add 2 10 carriage bolts 2 10 washers amp 2 10 lock nuts 12 31 12 Change spring 01 03 12 Add hardware part s 07 02 13 LZ0MACIIA bellows support plate side 000 M O X AH MAN ta ZAAO 7 bellow Der brgckel side po OU ore C OmPTESSO bellows 4 5 1 B75SHM28 Tac m n Side ias all 12 HAR20008 8x7500D flat washer HAR36004 0 Fiberiock Nut Ff 125SCMO146 impact pate attach spacer Es HAR35009 6 32 Kep Nut Y HAR20002 410 flat washer ep ny IHARSSOO2 FIO Kep N AR ee nut propeller TO carlage bolt UNLESS OTHE
3. Left Front Extruded Rail Right Front Extruded Rail Mirror Net Rod Joint Lower Net Rod Joint Lower Brackets Net Rod Joint Lower Attach to side nets with Acorn Nuts 11 For More Product Information On This 1600 Other Arcade and Amusment Products Visit www BMlGaming com Install Platform Ball Guides and Ball Deflector Net Assembly e Attach lower end of Lower Net Assemblies to the Platform Assembly with 10 x 2 sheet metal screws e Position Platform Ball Guides with the shorter end inserted into the slots in the Backboard e Fasten using 10 32 x 1 Phillips Pan Machine Screws e Slide protruding extruded aluminum rails of the Ball Deflector Net Assembly through Receiving Slots in top of Platform Assembly e Slide the Attach Posts into the slot in the Attach Bracket to secure top of Ball Deflector Net Assembly SS See i C U b GAL 029 g2O CQ Zan o9 Dr 3 UU cm i Oo gs2 O D MAA ees sooD d 9 SMSIJOS SUIUDDYW uog sdilliug V l LXc 0ls SIOIS GulAile2e3 Je ooJg u2oj1v sog YOO Ajquuassy 9N J1o0129gJ9Q Og 12 gt U OQ OS 39 o 3 lt For More Product Information On This 1600 Other Arcade and Amusment Products Visit www BMIGaming com 9 Install Kid Cage Assembly Optional e Attach Kid Cage Assembly to side nets using carriage bolt split lock washers and acorn nuts as shown
4. AND CARD SWIPE SYSTEM CONFIGURATIONS There are a few alternative configurations regarding Card Swipe systems and Bill Acceptor devices that are possible to setup depending on your location These are described in a general fashion as follows Note that the system expects the following timing ranges for any pulses Low time 40 80mS Up time 100 150ms CARD SWIPE SYSTEM The Coin Mech and or Bill Acceptor can be replaced to set up a swipe for credits scheme The recommended set up is as follows Remove the Coin Mech and or Bill Acceptor and install your card swipe systems in one of the two spots contact customer service for custom plastic plates for this purpose Have your card swipe system tap into the Coin or Bill signal line Configure your card swipe system for a 1 pulse per swipe response If tapping the coin signal line Gray Red wire 1 pulse swipe will count as 1 coin internally If tapping the bill signal line Gray Green wire 1 pulse swipe will count as 4 coins internally Configure the game to provide the necessary credits for the coin count indicated above and the actual money you will charge per swipe If possible strongly recommended hook up your system to the enable line Blue Green wire so that the game can stop money intake in case of any error or fault Additionally if your scheme supports requires accounting you can tap from the pulse signal White Blue wire going to Hard meter box 2 see p
5. CONFIDENTIAL PART EFIE THE INFORMATION CONTAINED N THE DRAWING E1 PROPERTY OF SIZE DWG NO BENC HMARE Gy NIC ANY ri ouarn neamt orata wie B 120ASM009 WITHOUT THE WRITEM PERMESION OF BENCHMARIGAMES INC 5 OCLHOTSCALE DRAWING PROHIBITED SCALE 1 4 WEIGHT SHEET 2 OF 2 3 2 P For More Product Information On This 1600 Other Arcade and Amusment Products Visit www BMIGaming com B 7 6 5 4 3 2 Defau PART NUMBER DESCRIPTION bearing rolle 082ASMO028 QTY assembly 375x575 mn flanged AR90028 wire rackend male 1 LI DEE G D CIN ROW moun meen um amwacon meeppete Egi ma BA E Loc Rev Description Date 25 Prototype Release 08 24 11 X27 2 Major Revision 11 18 11 1 EN A Add l 10x1 5 PPSM and 3 8 clamp 01 31 12 Add 6 grommets amp change hardware 07 18 13 7 omo ven camp 120A C003 hoop plate top 120MAC118 hoop led cover pee 0 wee a HAET3027 era HARIM26 832x175 PPMS 12 HARI078 amp 32x JSPPMS 2 03 120MAC106 120MACTOS 120 Net Moun p t4 rzosuoos Melo 6 ee TREE v savas eae cmp 250 5 35 Harsco sexwepma 5 9 eena cable came 1 PA omme GEN40006 3751Dx87 SODx063 panel B m pamon 8 that washer 22 jHARSIO ocomnuts amp 32 hae Dea HART3005 10 16 x 1 75 PP Type HART1057 4 40 x 1 375 PPMS
6. network chain Main CPU IO Expander Sound Board Two Digit Display Quad Stepper Large Two Digit Display Large five Digit Display 15 For More Product Information On This 1600 Other Arcade and Amusment Products Visit www BMIGaming com Main Electronic Components Power Distribution Board Power Supply Ball Sense Receivers Ball Sense Transmitter Expander Board Sound Board 5 Digit Display 2 Digit Display OUTPUTS Power Distribution Board Part 120PCBOO05 Location Control Tower n it E ba ID Switch setting None board has no computer CEP a erload LEDs cni 3 1 ix 4 Function Distributes DC power from the power supply to the different l devices through a Poly Switch thermal resettable fuse for each voltage Switch 1 E circuit Not that for convenience the Programming Options Buttons are also Input Voltage LEDs a be aon located on this board although they re not power related d Outputs For More Product Information On This 1600 Other Arcade and Amusment Products Visit www BMIGaming com Power is distributed in the following manner worst case estimations Board Device Estimated consumption Fuse circuit see board Quad Stepper Board 2 Motors 24V 2A 24A Sound Board 24V 2A 24B O Expander Main CPU logic only 12V 100mA 12A Coin mech buttons and disply 12V 500mA 12B Optos 12V 100mA 12C Ticket disp
7. ticket jam at ticket dispenser E 4 error code E 4 signifies communication error with the Jackpot Display Circuit Board e Check communication wiring and connections pin 1 blue and pin 2 grey e If wiring is OK Jackpot Display Circuit Board may need replacement E 5 error code E 5 signifies communication error with Timer Display Circuit Board e Check communication wiring and connections 2 pin blue wire and grey wire e If wiring is OK Timer Display Circuit Board may need replacement E 6 error code E 6 signifies communication error with Credit Display Circuit Board e Check communication wiring and connections 2 pin blue wire and grey wire e If wiring is OK Credit Display Circuit Board may need replacement Hoop Does not Itis normal for the hoop to hesitate occasionally during play in levels 3 and 4 when it move or is active due to excessive force from ball impact or ball binding When this happens hesitates during the machine self corrects and returns to normal play levels 3 or 4 If the hoop hesitates often or almost continuously e Check the wiring to the motor If one wire is not connected or intermittent the motor will appear to try to move but will not have enough power e Open the rear access door and look for any binding and that rollers are round and move freely Game does not If the game does not recognize balls that pass through the hoop every time register balls Check that the opto transmitter located on the fro
8. 02 a5 4 E co Location Control Tower i J ID Switch setting 0000 off off off off Function Handles background and event sounds Sound files are stored on the plug in SD card memory board Micro SD card Part 120PCBO03 CENE P o9 x k E P dai BAS Large 5 Digit Display Part PCB00014 Location on back board above hoop Qty 1 ID Switch settings Score and player display 010000 off on off off off off The ID Switch is located on the back of the Display and is labeled as S1 Large 2 Digit Display Part PCBO0010 Location Left side of back board above hoop Qty 1 ID Switch settings Timer Display 100000 on off off off off off The ID Switch is located on the back of the Display and is labeled as ols Note Display is blue with reverse connector Small 2 Digit Display Part PCBO004 Location Front center console Qty 1 ID Switch settings Credits Display 000000 off off off off off off The ID Switch is located on the back of the Display and is labeled as S1 18 For More Product Information On This 1600 Other Arcade and Amusment Products Visit www BMIGaming com Hoop Opto Transmitter _ RR Part 120PCB004 Fa N Location Hoop Assembly f N a Function Transmitter for sensing basketballs q Hoop Opto Receiver Part PCBOOO25 Qty 2 Location Hoop Assembly Function Opto Receiver for sensing basketballs Bill Acceptor Optional MARS Mei 2451 or
9. 2681 115VAC Models Part ELMOO081 Location Cash Drawer Default Benchmark Games Operational Settings This is done by setting the side configuration Dip Switches as follows MARS AE2451 MARS AE2681 On OFF Setting Obtained 4 way accept 4 way accept High Security 1 OFF On Setting Obtained Vending Interface 1 Pulse per Dollar Harness Enable 20 no 2s e High Security 4 way accept 5 no 2s s 1 Pulse per Dollar o Harness Enable 8 7 6 5 4 3 2 1 4 way accept C pin Enable Disable feature Game controlled Note that we provide the appropriate adaptor harness connector for this bill acceptor Pin Name all pins refer to P1 T 115 VA 115VAC HOT 24VAC HOT 115VAC NEUTRAL 24VAC NEUTRAL De Denom 1 ENABLE High Denom 2 ENABLE Hio Hi ESCROW High Denom 1 ENABLE Low Denom 2 ENABLE Low Denom 3 ENABLE Low ESCROW Low 19 CREDIT PULSE NOT V v V V h V M V V V V V OUT OF SERVICE POWER Output 200 ohms to 5 VDC OUT OF SERVICE_NOT 22 For More Product Information On This 1600 Other Arcade and Amusment Products Visit www BMIGaming com 5 PROGRAMMING OPTIONS Programming Super Hoops To enter Programming Mode depress the center button on the Power Distribution Board located on the front left side of the lower cabinet An audio prompt indicating ENTERING PROGRAMMING MODE will be sounded Upon releasing the button the
10. For More Product Information On This 1600 Other Arcade and Amusment Products Visit www BMIGaming com Benchmark TM Games Inc WORLD S PREMIER GAMES OPERATION MANUAL PLEASE READ FIRST BEFORE 120MAN 01 D PLUGGING IN MACHINE ALL RIGHT RESERVED PAT PENDING of o aet fw FATA FERA Ka AMERICAN AMUSEMENT MACHINE ASSOCIATION Amusement amp Music Operators Association Ye omma a For More Product Information On This 1600 Other Arcade and Amusment Products Visit www BMIGaming com TABLE OF CONTENTS Manual Revision History 2 General Specifications 3 Basic Components 3 Game Play Sequence Behavior 4 Game Setup 5 e Parts List 5 e Assembly 6 e Power Up 14 e First Time Setup 14 e Recommended Payout Settings 14 Technical Operation 15 e Inter board Communications 15 e Electronic Components 16 Programming Options 20 Alternate Coin Bill and Card Swipe System Configurations 21 Mechanical 23 e Hoop Drive Detail 23 e Ball Stop Detail 24 Error Codes Troubleshooting Guide 25 Mechanical Drawings 26 For More Product Information On This 1600 Other Arcade and Amusment Products Visit www BMIGaming com MANUAL REVISION HISTORY Date 07 10 12 01 4 13 03 04 13 mechanical drawings update ball stop diagrams m Updated assembly instructions added kid cage instructions corrected part numbers added 08 20 13 For More Product Information On This 1600 Other Arcade and Amusment Products Vis
11. IOO41 carriage boli AR40012 1t 10x2 500 AKR35004 110 32 Kep Nut 3 Bill Validator Ede i Cover Mars 8 32 Kep Nul 2 carriage boll 22 x s x 1 500 6 23 SPAO079 32x 250hexx3 500 3 L s DE 32x 250hexx 500L 10 25 penam 32x2 5x313hex 5 250 20 x 25 20 120MACO10 2 Loc Rev 2 A TOLERANCES FRACTIONAL UNLESS OTHERWISE SPECIFIED DIMENSIONS ARE N IHCHES 3 2 Description Prototype Release Major Revision Release to Production Change Hardware to Standardize NAME DATE DRAWN 5 Cemo 8 10 2017 ANGULAR MACH 2 BEND 5 THREE PLACE gt FOURPLACE DECAL t0005 INTERPRET GEOMETRIC Ae 2 Date 08 10 11 11 23 11 07 05 12 07 25 13 B IMLESS OTHERWT E SPECIFED NAME DATE wa cmamne Im aala Benchmark Games Inc TO ANCES iN Paden be RACIO NALS TITLE rre ym rig kt fond Te a control tower door assy A THREE PLACE DECIMAL 005 FOUR PLACE DECIMAL 90005 i a NT ERPPET 2 EOMET RIC Games Ine TCCEPANCTVG PER PROPRIETARY AND CONFIDENTIAL oe DRAWING E VRE NOLE PROPERTY WE SIZE DWG NO THEW e USENET CIAR A WHOLE E 20ASM 009 Wiwou TEMERE api ION OF DOMWISCALEDRAWING PEORES s SCALE 1 4 WEIGHT SHEET 1 OF 2 3 2 3 2 1 Loc Rev Description Date 2 11 23 11 A 07 05 12 Change Hardware to Standardize 07 25 13 D Ox B Benchmark Games Inc TITLE WO PLACE DECRIAL LM Bench Te control tower door assy A Games TOLERANCING PER PROPRIETARY AND
12. PLACE DECMAL t0005 7O Games WIERPRED CECHAE RIC Cf PA CNG PER PROPRIETARY AND CONFIDENTIAL al EPA THE HORARIO M CONTAINED IN THE ea DRAWING E THE SOL PROPERTY OF SIZE DWG NO ANGAS CRAVE NE ANY 1th EE IN FART OF ASA WHOLE B 20ASMO 2 x WRITEN PERMISSION OT BENCHMARX GAME INC P DO HOT SCALEDRAWING FPCHBFED SCALE 1 8 WEIGHT SHEET OF 1 8 7 6 5 4 3 2
13. RWISE SPECIFIED HAME DMENSDONS ARE N CHES DRAWA a Benchmark Games Inc TOLERANCES FRACTIONAL amp TITLE ANGULAR MACH go BEND 25 TWOFLACEDECWAL EO po gy bellows arm assembly A THREE PLACE DECIMAL 2005 FOUR PLACE DECIMAL gms T Games Inc H EFPPEI GEOMETRIE 4 Coro Note Use permanent Loc Tite when A attaching 3 0 375 hex spacers TOR ERANCING PER PROPRIETARY AND CONFIDENTIAL E srawe etesom o SIZE DWG NO ims ooun wean cenas By 120ASMO4O wrWour TU WR TEN PERMISSION or UONOISCALEDRAWRG prowan in SCALE 1 5 WEIGHT SHEET 1 OF 8 7 5 4 3 2 1 28 For More Product Information On This 1600 Other Arcade and Amusment Products Visit www BMIGaming com 5 4 3 2 Loc Rev Description Date Prototype Release 08 19 11 A Release to Production 07 10 12 e DESCRIPTION TEM NO I20MACO 2 _topnet end bracket front_ 1 77SCMO08 shoulder washer tree spocer 8 20MACOSS momqueepale 1 T20ARI002 arworkboskeibalmarques T Sm uad 1 7 120SCMO08 marquee attach rod Flat Washer 250 flat washer CONT NUP SSO 20 J 7 3 10 120MACO 9 1 artwork containment plate 1 WILESS OTHERWISE SPECIFIED waned Dale DIMENSIONS ARE N NICHES DEAWH Conc B 19 26 eren Benchmark Games Inc TCAERAMCES m FRACTIONAL TITLE ANGULAR MACH 2 BEND 5 WOFLACE DECAL o t net bracket Mesarec ros Bemduark ope bracke FOUR
14. age 16 which tracks the number of toys vended COIN MECHS It is possible to use other coin mechanisms on this machine The wiring harness terminates on both Spade type connectors and an IDC connector for this purpose the signal lines are H Wire Color Signal 1 Yellow 12V 2 For More Product Information On This 1600 Other Arcade and Amusment Products Visit www BMIGaming com 2 Gray Red Coin Signal 3 Blue Green Enable low enable high disable this should be hooked to coin mech ground 4 Black GND actual DC Ground Notes The Device Ground Enable line comes from the IO Expander 3 Board as commanded by the main CPU to enable or disable money intake It is necessary that your coin mech device has a coin lock reject solenoid so that this feature is available Normally for an Imonex if it has a coin reject solenoid you hook the solenoid s ground to the enable line so that the game can control it For an electronic coin mech like the MPU you hook up the coin mech s ground to the enable line BILL ACCEPTORS It is possible to use other bill acceptors on this machine like the IT Bellis BV50 or the Pyramid Apex 5000 Series The wiring harness on the Cash Drawer terminates on a 12 Pin Molex female providing all the necessary signal lines connector Pin Wire color Signal 1 Red 5V 2 Yellow 12V 3 Black GND actual DC Ground 4 Gray Green Bill Pulse Signal 5 Blue Green Enable low enable high disab
15. aming com 3 Build Platform Assembly and Attach Ball Stop Cam skip this step if preassembled e Remove Ball Stop Motor Cover by removing 6 Attaching Screws and lifting off e Attach Ramp Spring as shown e Attach harness between forward and rear platform e Replace Ball Stop Motor Cover using 6 attaching screws eeoovwozi gt sgoowwozl S PON wau SLOWSVOCI sgoovwoze cl P A probs Ee A Ph Mi 900vWOZl 2 INN day OL 0SZ 1X0L amp 0q eBoW0D 910WSVOZIL 00 Zx01 oq eDpuuo 838WfN l Vd JON dey OL 0SZ 1X0L amp yoq e6Dbuub2 aids ajoid poddns apis wopodiontu A10 19poidx3 p1D uO wO Od urpuu eolds uuu epis woy odio Boyds uuu epis uuoj pid NOl1dlal2S3d o a Q 3 3 a AE vio S Big o 2 3 BS Cla ola o 5 o o D sseooD JO e ouueM J8 02 JOLOW dois ig uM ous so Buuds yooyy For More Product Information On This 1600 Other Arcade and Amusment Products Visit www BMlGaming com Attach Platform between Backboard and Control Tower e ift Platform Assembly through the front of the Backboard Assembly and hook into slots in the back of the Backboard Assembly e Slide Control Tower into Platform until the Platform Assembly drops over notch in back bottom of the Control Tower e Attach Platform Capture Plates to the back of the Backboard Assembly e Attach platform harness to the main harness in the console e Attach platform harness to the ma
16. cription 2 Change Motor Release to Production fo keep hardware standard Date 01 23 12 06 13 12 A B Change 2 spacers to 2 175 amp change 5 16 hex spacers to 3 8 07 09 13 cC D Update motor part number 08 09 13 HILESS CTHERVESS SPEC IET HAME ATE ARE POHE DRAWN Consol SfEUX Benchmark Games Inc DURAN ES ue TITLE ANC HAR MAH 2 7 ENC o TWO PLACE DECIM a ol a backboard roller bracket asserably FOUR PLACE DECIMA T Int HERP RET CeESMONE IOLEFANC NC PEM PROPRIETARY AND CONFIDENTIAL MAT FR UA y Ve EM SUE DWG NO Dy ERO N FA SPASA WAC B 120Asm003 weno e WAP TA PERMIS IN of Doin lt EN SCALE 1 4 WEIGHT SHEET 1 OF 1 3 2 1 3 2 Loc Rev Description Date A Release to Production 03 15 13 B Change 2 screw lengths 04 16 13 C Add detail view showing nut location 04 30 13 D c B PILESS OTHERWISE SFECIFED HAME DATE CMMERMSIONS ARE N TES DRAW S Corso 3 15 20 OL ERANCE mim ng Benchmark Games Inc A spp Hg2 REND g5 TITLE We AULA EDS Bemehmark ball stop cam assy A NE Games Inc WIERPRE GEOMEIRE OLERANCSNDS PEP MATERIAL INCH D 2 NOT SCALEDRAWE 3 PROPRETARY AND CONFIDENTIAL THE RI ORMATION COMTAINED M TAE DRAMA 1 LE et PROPERTY oF SIZE DW G NO moneen zanorgawar B 2OASMO45 WEHOLT TRE WATTEN PERMETON OF BENOHMAPI GAME NC 8 PRCHBTED SCALE 1 3 WEIGHT SHEET OF 2 26 For More Product Information On This 1600 Other Arcad
17. e and Amusment Products Visit www BMIGaming com De PARTNUMBER DESCRIPTION pd Bed 120MACO40 control towe 120MACO61 ale Siete wowAco hule ple 120MACO63 tie Slate HAROO089 Barrel Loc HAR11016 7 16Q0MACO060 mgs e sewacoe TEST T 9 Ham TES 3 coin mec 120MACO 6 security cover 11 HAROO2 lock only lock cam HAROOS offset 0x3750ODx PA10041 563 carriage bo AR40012 10x2 500 TO0 K ep carriage bolt AR40025 6x1 500 6 PAO079 32x 250hexx3 500L 6 32x 250hexx 500L 36 32 Kep 19 10 20 SPA20049 32x2 5x3l3he 5 X 250 20 x 25 21 HARO0092 PPMS 2 3 5 t gt TECHO EE 5 j I A 77 A E as gt N Q Q e Oo 15 16 17 N WEM PART NUMBER 120MACO040 160MACO60 DESCRIPTION ane control tower weit e coin chute plate TAE coin chute side plate mirrorcoin chute plate coin chute side plate Barrel Lock Nut 3 2 3 120MACO4I 120MAC062 20MACO63 ARO0Q089 carriage bolt 7 AR40049 8x1 250 10 32 x 1 000 bill acceptor mars ARTIOI LMO33 coin door assy dual ASMO05 103MAC046 DBV cover plate 12 HAR11074 6 32 x 500 PPMS coin mech h 3 security cover 120MACO16 FEK Oni p 7 15 X ae E ee Wer 1 ZELLE a gt gt L a ja a a o ojo co 2 oO wm AROOS HAR35009 2 6 32 Kep Nut 5 10x3750Dx563L lock cam offset 7 SPA
18. enser and bill validator 12V 1A 12D Hoop RGBs and pull ups 5V 1A 5A Side RGBs 5V 4 2A 5B Marquee RGBs bv 2 3A 5C Related Note There are 2 AC fuses on the Power supply group 10Amp 250 V They re found inside of the ICE C13 receptacle on the power supply Quad Stepper Controller Partt PCBOOO68 Location Control Tower ID Switch setting OO off off Function The stepper motor controller board handles the low level control of the game s motors Communication to the other boards is performed via a 485 differential wire pair Gray and blue wires IO Expander Main CPU hl i i n J3 OUTPUTS nee on a AM Open Collector n i m LE z rst pe fi 7i Poor wus E 5 a m EH ie H o I ai E pin a r T Switch a iat 5 485 Communication ea i LL Power 12V a a E AC em hg i af LES C E Li Part 120PCBOO1 Location Control Tower ID Switch setting 0000 off off off off Function This is the main CPU for the Supper Hoops it handles all For More Product Information On This 1600 Other Arcade and Amusment Products Visit www BMIGaming com The game logic and the RGB LED lighting Communication to the other boards is performed via a 485 differential wire pair Gray and blue wires Note The Programming Mode game settings information is saved in on chip Flash Sound Board W SD Card len I Partt 120PCB0
19. g level 1 after the player makes a shot the hoop will light blue for a short period of time If the player makes a shot before the blue lights go out that shot will be worth 3 points and the hoop light time will be reset allowing the player to again try for a 3 point shot As long as the player continues to make consecutive shots quickly it is possible to keep the rim lit blue and make several 3 point shots in a row Level 2 4 Once a player reaches level 2 there is no longer a blue 3 point opportunity Instead the rim will turn red after each shot and the value of a basket while red is 4 points If the player makes 5 consecutive red shots in a row the hoop turns purple when shots will be worth 10 points When the player fails to make a shot quickly after the previous shot the hoop will reset to unlit and the next shot will be worth 2 points as the cycle will start over VI Levels There are 4 possible levels for a player to reach Each level must be qualified for with a programmable score For example according to the default settings a player will need 50 points in the first level to be allowed to extend the game into level 2 If 50 points are not reached the game is over For More Product Information On This 1600 Other Arcade and Amusment Products Visit www BMIGaming com 3 GAME SETUP Unloading Assembly 1 Unpack machine from crate Here is a list of the parts you will have S Peer Backboard Assy 120ASMO006 e Backboard U
20. h the ball ramp When a ball hits the impact plate located directly underneath the hoop a bellows is compressed within the bellows assembly which creates an air blast to blow off the opto sensors Ball Stop Cam Assembly Ball Stop Motor Cover Bellows Assembly Air Hose Connection Ball Stop Cam Assembly Motor Cam Mount Bracket 24 For More Product Information On This 1600 Other Arcade and Amusment Products Visit www BMIGaming com 8 ERROR CODES AND TROUBLESHOOTING GUIDE E Quad Stepper Board Communications Error E 2 Sound Board Communications Error E 3 Ticket Error E 4 Jackpot Display Communications Error E 5 Timer Display Communications Error E 6 Credit Display Communications Error Please Note Error codes will not display in the middle of a game Once the game is over then the errors will display Symptom Corrective Action E I error code E 1 signifies a communication error with the Quad Stepper Circuit Board e Check communication wiring and connections 2 pin blue wire and grey wire e If wiring is OK Quad Stepper Circuit Board may need replacement E 2 error code E 2 signifies a communication error with the Sound Board e Check communication wiring and connections 2 pin blue wire and grey wire e If wiring is OK Stepper Board may need replacement E 3 error code E 3 signifies Ticket Error e Refill ticket dispenser drawer with tickets if empty e Clear
21. in harness in the backboard assembly UJ MS QU s SFU Eds ag 005 Oo Oo HQ OOS 96 AA 205 Oued Qz2 d 603 OO gt P SE LI Qn Ce O 2 oD Ga d 3 59 o D lt oO lt j qu ssy uoy ojd MOJIOS 9UIU2DYWA iW l X CE OLF F QqUuess v pJooqp o pog For More Product Information On This 1600 Other Arcade and Amusment Products Visit www BMlGaming com 5 Attach Lower Side Nets e Feed protruding aluminum rails of the Left Lower Net Assembly and Right Lower Net Assembly through the Backboard Assembly until it aligns flush with the back of the Backboard Assembly e Insert two 4 20 x 2 Hex bolts per side into the ends of the aluminum rails through the bolt slots in the back of the Backboard Assembly e Mount one Rail Lock Plate per side over hex bolts using acorn nuts 1J81J9 0 quuessy Jeu qUJ8Sss v eu ju8u 9 0 Va S O S 09 yaueg A quuess v puooqpoog SINN UuJo2 v y UA Q OQ Or O Au E S qd o ks zc QC x 3 E NO 3 For More Product Information On This 1600 Other Arcade and Amusment Products Visit www BMlGaming com Attach Upper Side Nets and Marquee e Slide the Marquee over the aluminum rails of the Left Upper Net Assembly and Right Upper Net Assembly e Install acorn nuts onto bolts in aluminum rails to secure rear upper ends of the side nets e Feed aluminum rails through the Backboard Assembly until they align f
22. it www BMIGaming com General Game Specifications Dimensions 100 1 4 Long 44 9 16 Wide 87 1 4 High Power Consumption 1 BASIC COMPONENTS Score Display Marquee Player Display Timer Display Hoop TTA See Ball Deflector Ball Stop Credits Display Coin Mechanisms Dollar Bill Validator Player Select Buttons Ticket Drawer For More Product Information On This 1600 Other Arcade and Amusment Products Visit www BMIGaming com 2 GAME PLAY SEQUENCE BEHAVIOR I Power up initialization Sequence Il Attraction Mode RGB colored lights will pattern on the hoop side rails and marquee continuously Score display will toggle last game played score with high score Timer display will pattern lil Buying Credits Insert Coins or Bills or swipe card if card system to purchase credits A coin in sound will indicate input Amount of credits purchased will show on the CREDITS display Player buttons will flash alternately IV Play Mode Push player button to begin play mode Ball barrier will recede allowing balls to roll down to player and a 5 second countdown to play will begin on timer display A GO sound will indicate when it s time for the player to start shooting along with the Timer Display beginning the game time countdown V Scoring When play begins the hoop is not lit Any time the hoop is not lit and a basket is scored the player will be awarded 2 points Level 1 Durin
23. le same Enable line as for coin mech above 6 White AC Neutral 7 Black AC Hot 8 12 Reserved This connector is followed by an adaptor harness for the appropriate device We stock adaptor harnesses for the Mars 2451 the IT Bellis BV50 and the Pyramid bill acceptors Please note that we strongly recommend a device that supports a Logic Enable line so that the game can stop money intake in case of any error or fault Please contact customer service if necessary 22 For More Product Information On This 1600 Other Arcade and Amusment Products Visit www BMlGaming com 7 MECHANICAL Hoop Drive Detail The hoop on the Super Hoops games rides left to right on rollers and is belt driven by a stepper motor The belt is continuous and clamps to the hoop assembly There is an idler pulley opposite the motor mounted to the hoop motor bracket Hoop Motor Bracket Hoop Motor Belt Clamp Timing Belt Idler Pulley For More Product Information On This 1600 Other Arcade and Amusment Products Visit www BMIGaming com Ball Stop and Bellows Detail e The ball stop on the Super Hoops game is operated with a stepper motor that drives a cam that lifts the ball stop door The Ball Stop Cam Assembly mounts with a single mounting bracket and is accessible by removing the Ball Stop Motor attached with 6 screws The motor rotates the cam to position the ball stop up or down appropriately e The Bellows assembly is located underneat
24. lush with the back of the Backboard Assembly Be careful not to damage harness while installing e Insert two 4 20 x 2 hex bolts per rail into aluminum rails through the Bolt Slots in the back of the Backboard Assembly e Mount one Rail Lock Plate per aluminum rail to the aluminum rails over hex bolts using Acorn Nuts e Connect harness for rail lights to main harness inside the backboard D 35 js gt O5 D o lt D D D 3 8N Jeddn Jyly c Seem es A quuosss v puooq og SJOIS 408 f c oe j Ce oe ee a D Oe m T C Gus Gesn Gea edid _ ro CS _ d d d d a ar rr eed OC D Ore ae o o I a ee UT m T m mnn mtn I ee ee _ a m _ e e lt 10 SeID d J207 ION SOG xeu oll X Oc v l For More Product Information On This 1600 Other Arcade and Amusment Products Visit www BMIGaming com 7 Install Front Extruded Rails e Slide Left Front Extruded Rail and Right Front Extruded Rail down into Receiving Slots in the top of the Control Tower Assembly e You will need to flex the extruded rails of the Side Net Assemblies toward the inside of the machine to allow the rail bolts to clear the Side Net Assemblies as you slide it into place e Attach Front Extruded Rails to Side Net Assemblies using Acorn Nuts
25. mark s defaults Confirm your settings to ensure they are what you wanted Recommended Payout Settings Use default payout setting of 10 points per ticket Fine tune after a couple weeks to dial in to desired percentage 14 For More Product Information On This 1600 Other Arcade and Amusment Products Visit www BMIGaming com 4 TECHNICAL OPERATION Inter Board Communication The Circuit Boards communicate with each other using a 485 differential wire pair network using the SNAP software protocol layer On this machine this wire pair has colors Blue and Gray The Main CPU Board acts as the master initiating commands and receiving responses from the slave boards Like boards differentiate from each other by means of an ID Switch setting See the following pages to find each board s ID Switch location and setting The following board s is NOT connected to the 485 network The Power distribution board The Opto Sensors Note that the 485 network wire pair chain jumps from board to board gt In some places the chaining is done by double crimps at the connector these are usually 2 pin connectors gt In other places PCB traces on the board itself carry the chain from a pair of connector pins to the next usually a four pin connector thus disconnecting such a board s 485 might actually disconnect the rest of the 485 chain Keep this in mind when troubleshooting or replacing parts 485 Communication
26. nt inside of the hoop and the going through two receivers mounted to the plate underneath the back of the hoop are clean hoop Use compressed air to blast the sensors clean Check that the optos are not loose or obviously misaligned Replace bad transmitter or receivers if necessary 25 For More Product Information On This 1600 Other Arcade and Amusment Products Visit www BMIGaming com Mechanical Drawings B8 no PART NUMBER DESCRIFTION E nn lic BER Spper MO O09 ra BEAT iming Be 15X1037 1 4 bote B screw mount 4 HHARIII00 8 32x 750PPMS Le paRT034 1032x 750 PPMS a HARO01I 8 ict washer 4 9 HAR3500 ft 32KepNut 4 bearing ba 10 BRGOO8 313IDx86650D flanged 120MAC064 hoop bounce plate 12 seazooes 10 32x 375hexx2 000 4 is sPa20028 40x 188hexx2 175L wire Track ena PART HUMBER DESCRIPTION his 120MAC122 bail sop oam mount ES ball stop motor mount 120MAC123 plate MOTOIS stepper PK266 01A m bearing ball e BRGOOS 312 Dx866OD flanged GER 18 pulley 15XL037 30XL037 FS30 zm 35L0 312 10 ena Hex Spacer FF s me me 1 usw recite T9 panos esaxsoorens or pem exse 5 wo jer renenomeme ww jube oor 3 mu umun m ES TK QUARO janana aeo apial 11 T Harsa someter 1 ell ee fo LA Wiemewri weht a rj Thread nut unlil flush with end of bolt 3 2 Loc Rev Des
27. number of the first programming option will be displayed on the timer display and the value of the option will be displayed on the Score Display From this point forward depressing the center button will advance to the next programming option which will be indicated by an Audio prompt and the Programming Option Number displayed on the Timer Display the button closest to the front of the cabinet will increase the value of the displayed option and the button farthest from the front of the cabinet will decrease the value of the displayed option Advancing past the last programming option will leave programming mode and an audio prompt stating THANK YOU RE INITIALIZING will be heard OPTION o o 40U1 i UN HE OPTION DESCRIPTION PRICE POINTS PER TICKET POINTS TO ACHIEVE STAGE 2 POINTS TO ACHIEVE STAGE 3 POINTS TO ACHIEVE STAGE 4 PLAY MODE VOLUME ATTRACTION MODE VOLUME STAGE 1 TIME STAGE 2 TIME STAGE 3 TIME STAGE 4 TIME ATTRACTION MODE FREQ MERCY TICKET VALUE RANGE O FREE PLAY 8 0 100 20 800 STAGE2 PTS 5 800 STAGE3 PTS 5 800 O OFF 255 O OFF 255 20 80 Seconds 20 80 Seconds 20 80 Seconds 20 80 Seconds O OFF 30 minutes 0 5 DEFAULT 1 Coin 10 50 120 220 81 81 35 30 25 20 30 min 0 off 20 For More Product Information On This 1600 Other Arcade and Amusment Products Visit www BMIGaming com 6 ALTERNATE COIN BILL
28. pper Assy 120ASMO005 e Backboard Lower Assy 120ASMO002 e 10x1 5 carriage bolts HAR40008 e 410 24 kep nuts HAR35002 Platform Assy 120A SMOO01I e Main Platform Forward 120A SMOIS e Main Platform Rear 120ASMOI6 e Platform Side Trim Splice 120MACOS5 e Mirror Plattorm Side Trim Splice 120MAC087 e ribera drip Plate ovis x 120MACO086 e irror Platform Side Support Plate Splice e 10x2 5 Carriage Bolts OMA ds e 10x1 25 Carriage Bolts HAR40012 o 410 24 Kep Nuts HAR35002 1 Side Net Lower Assembly 12ASMO0M Je HL Ball Defector Net Asy oasa 4 1 Extruded Rail Front Assy 120A8MO6 1 Extruded Rail Front Left Assy 120A MO7 10 2 Platform Capture Plate O 120MAC48 Ju 6 RailLockPlate S 120MAC05 i5 Acorn Nut 4 20 14 20 x 1 2 hex bolt 10x1 2 sheet metal screws it10x 1 1 2 carriage bolts HAR40008 For More Product Information On This 1600 Other Arcade and Amusment Products Visit www BMlGaming com 2 Build the Backboard Assembly skip this step if preassembled e Attach Backboard Upper Assembly to Backboard Lower Assembly using 10 10 x 1 5 carriage bolts and 10 10 24 kep nuts ITEM NO PARTNUMBER DESCRIPTION DUCEREA 120ASMOOS upper assembl z Meme lower I carage bol f 10x1 500 FIOKep NUL 10 Kep Nul DETAIL A For More Product Information On This 1600 Other Arcade and Amusment Products Visit www BMlG

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