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MANUAL- Cash Cube Club Kart Prize
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1.
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4. 51 Selecting CRT test allows the projector adjustment to be checked for colour and distortion Press the test or start button to have the second CRT test screen appear 8 1 6 SYSTEM ASSIGNMENTS If the settings of CABINET and MONITOR TYPE are not suitable for the connected game an ERROR message is displayed when the game is turned on and TEST mode has finished and the game cannot be played Refer to the game s service manual for the correct settings or enter settings corresponding to the cabinet and control panel specifications Only QUALIFIED SERVICE PERSONNEL should carry out these procedures IMPORTANT This mode configures the cabinet and board settings For settings relating to game difficulty etc refer to the dedicated service manual for the game software 1 Select the setting to be changed using SERVICE and TEST 2 Select EXIT after settings have been performed SYSTEM ASSIGNMENTS CABINET TYPE 2PLAYER S ADVERTISE SOUND ON MONITOR TYPE HORIZONTAL SERVICE TYPE COMMON gt EXIT SELECT WITH SERVICE BUTTON AN PRESS TEST BUTTON e CABINET TYPE 1PLAYER S 2PLAYER S SPLAYER S 4PLAYER S oets the number of players between one and four e ADVERTISE SOUND ON OFF Sets whether ADVERTISE sound is emitted or not e MONITOR TYPE HORIZONTAL VERTICAL Sets the on screen display according to the o
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6. 2 000000 IV FAN 57 18 390 5637 15AUK E A Wi 50 coupscriorpen SUPPLY m a 50 50 COIN METER MONEY CONTROLS UP a lt lt lt OST 6 220 5643 01 JPM PART No 420921 3 E mis pci PUB 61002UK UP EARTH PLATE Erud EIER EE i B PUB 61006UK p HOPPER TOP UP SW BE 30 4 JPM PART No 510074 1 AL 1 HE 1 1 221 8 lt v ca 2 i LAMP 50 AS 1 TO SWREGU LL fa Ta x 1 1 oooooooooo E 5 UP AQ AAAS SUSESRUXSR UP 3 o sy YYYY 5 000000 0000000 5 o4 5 5 gerni ine I i ane RED o za22 1 H RED mE 5 232C RxD su 12 9 77 TO GAME BOARD Os nup vv YY A INHIBIT TOKEN 1 07 gt 2326016 2 TOKEN ACC D5 14 4 NOTUSED uP 5 232CRTS 5 3 88 ef 22999 S gt 1 1 9 2222 22 22666 1 x iz 1 O gt Bonen 5 HOPPER SENSOR mo 6 enki pali i 5 8 On nd i HOPPER TOP UP SW a 105 ur Bs 5 Lot p REFILL KEY SW PUB 1160UK ASSY SELECTOR E S 5 1 1 Spe 533870 z z ACCEPT 1 NA 2 1 x m 5338T cz ACCEPT2 N5 aos o 8 O 5 8 86 ACCEPTS 6 4 29 AMP 585 COIN MECH 5 A ag mE 5 5 5 bg 5 seu 2717 a 357 554 pos
7. 20 MERE HERR Ma URN MUN M NNNM ME 20 902 JADJUSTING OR NEPLACING THE VOLUM E tite coitus Ee 23 56 33 e 9 24 SPEM GAME BOR Pr 25 TAKING OUT TEE GAME BOARD E UM 25 2022 COMPOSITION OF GAME BOARD ettet nata a ale 26 S0 MONITOR ADJUSTMENT uas ea mutet oven 2 gli MROUBLESHOOTN 29 Sn MS AOPPERASSEMBE 30 3 12 1 HOPPER OPERATION a o 30 3 12 2 MOPPERASCSENIBIGY 30 3 arid belle 32 3 13 1 COIN MECHANISM OPERATION FOR UK 0 32 3 13 2 COINAMEGRANISNEAULDT FINDING 32 33 4 mig SMOD ne nnn aa ave 34 Ze SNe elle lente MEME 34 4 2 EANDEORD REF LE lc ce tan le aaa eae M dU UN MUN NEUE 34 192 OD 2 BS RE PI o 35 44 DEADING lot lel er ee A ee ere 36 zd miae li le ae E eae 3 5 38 NA THE ec 38 05 Na anaes 38 5 96 OA MINO lari eel lt lel ed i eee 39 uM 151510 a ere ee er ee ten een ee tre ee 40 6 PERIODIC GHECISANDANSPEOTIOD va dau CER ES RUNE 41 6 1 CLEANING THE CABINET SURFAGQE
8. p taking wind gauge account to stop KART A n fT Stage within STOP AREA The ACCELERATOR UNIT will NOT be used You have to succeed in this game to collect your dosh A If you succeed you can win the prize achieved in 4 DOSH DASH RACE jd wind Mim iie wind Sten onthe brake when the frontwheels touch the braking point UN aJ If you fail it will be GAME OVER 6 Continue If you fail in 5 ALL OR NOTHING STAGE you can retry ONCE If you wish to continue please insert coin within time restriction 43 7 DOUBLE UP CHALLENGE For UK operation this stage should not be enabled see section 8 2 3 This stage will be factory defaulted to OFF IMPORTANT If you succeeded in both above 5 amp 6 you have a chance of doubling up the prize Look carefully for WIN and LOSE door and aim for WIN gate vouble Challenge you select the Correct WIN GATE vour dosh will double If you WIN prize doubles but if you LOSE it will be GAME OVER and no prize paid out This 7 DOUBLE UP CHALLENGE feature can be either set ON or OFF 44 8 EXPLANATION OF TEST AND DATA DISPLAY Use the switches on the VTS to enter the TEST MODE This will allow you to carry out post installation and periodic checks and adjustments The following section details the function of each of the tests ITEM DESCRIPTION INTERVAL THE MACHINE checks MEMORY
9. 71 BOOKKEEPING FOR FOREN SETTING 75 BACKUP DATA GEEAFUSGREEIN aj 81 9 DESIGN RELAV BA PARTO c 82 10 APPENDIX As ELECTRICAL tus tnt nata t ba ANNE dus 83 TOPE VIRE GOLOM ba PH 83 102 EEG TRIGA IG bb a 83 SCHEMATIC DRAWING ol S a bb dane 84 10 4 SOCHMEMATIC DRAWING a e E EEEE ba ba 85 1 BEFORE USING THIS PRODUCT To ensure the safe usage be sure to read the following before using the product The following instructions are intended for the use of QUALIFIED SERVICE PERSONNEL ONLY If any activity is carried out on the product this should be done only after carefully reading and sufficiently understanding the instructions Only qualified service personnel should carry out maintenance on the product Depending on the potential risk terms such as WARNING CAUTION and IMPORTANT are used where explanation is given that requires special attention SEGA is not responsible for injury or damage caused by use in a manner contrary to the instructions given in this document In order to prevent accidents warning stickers and printed instructions are applied in the places where a potentially hazardous situation relating to the product could arise Be sure to comply with these warnings Indicates that mishandling the product by disregarding this warning will cause a potentially hazardous situation that can resul
10. s 0 8 PUB 62005UK b 93 TO AUDIO AMP B 0 9 x F 8 PUBCAR zv P so 1 amp BET SW 4 e CTA 2100 5397 50L 5 200539701 ASSY STEERING HANDLE MECHA iu k z SW MODE PSU 512 491 1 3 80L 52x2 i z d 88 8 E ds 30x2 cr CTA 60070 y 1 3 50x2 1 4 TO AUDIO AMP took bp 20448844 2 INPUT 100VAC 120VAC 91 57 140 2 5 B a E OUTPUT 33VDC 12A 58 Tae 344 ae mu mm 55 PANEL 21 85 _ PUB 62003UK s o Ba 05 5 ES 25 PUB 1130 SW UNIT 5 45 8 a NOTUSED SERVICE SW x w 3 alele R 0 10 mS m j 2 509 5008 PUB 62006UK 5 5 8 z E 5 uP pee ene del g das a ae E OOOOOL 00595 OOOOOOOOOOOOOOOOOOOOOOOOOO 10 gt z lt PUB 62002UK ume E Z 8 NH 4 2 cme won ene See ee eee SSRRXASN 509 5028 CP a ni 5V 10 71 1 zz 22 22 gt gt 5v 2 ol n 2 wes 88 5566 55 so KA so SEES Z220858662285668629705662208266 4 Ls 888 22 2 9 2 22 2 95 222 22 22222 Hr VOLUME CONTROL E 1 6 837 13551 92 2 CONTROL BOARD FOR JVS UP SENSE 5010 DATAB 6 20 2205179 DATA 7
11. a5 73 mo E 34 O 1 SORTER OVERRIDE ROUTING PLUG y EE IN METER 93 53 ax nit Bx v E 28 OUT METER OUTM 35 30 12 ve era REFILL METER 3 570 4 00715 PAYOUT SW gt gt 000000 7 Plc 90 333333 gt o WH 1 M e Lwit 9 MEM Y vVVVVY gt o 220 5643 01 RESERVED FOR PAY OUT SW Lp 00000 oo OPTION ON CONTROL PANEL I3 59 o 522529 10 2 cP COIN INSERT LAMP 00000 OO 000000 CASH QUT METER 8 1212 WATT BULB uP 1 3 12 HE 5 YE d 000000 PUB 1000UK ASSY CABI 11 nose P YELLOW e 8 BLACK DRAWN CHECKED THIS DRAWING WILL IN NO WAY COPIED 1 ORANGE LIGHT GREEN A BE RETURNED ON DEMAND 43 EARTH WIRE 5 WHITE D PURPLE 1 f 4 GREEN C BROWN O 5 CW 3 YELLOW SKY BLUE K AN618 11015 CASH CUBE KART EM 1 2 2 BLUE A PINK L AWG20 001097 PUB 00002UK SCH ALTERATION 1 RED 9 GRAY ANG22 UL1007 TOP ASS Y 18 02 04 A D E G
12. 00 5 00 10 00 COIN 6 2 00 0 05 0 10 0 20 0 25 0 50 1 00 2 00 5 00 10 00 COIN 7 0 05 0 05 0 10 0 20 0 25 0 50 1 00 2 00 5 00 10 00 COIN 8 0 50 0 05 0 10 0 20 0 25 0 50 1 00 2 00 5 00 10 00 DEFAULT SETTING EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON COIN 1 to 8 Coin value assignment number label for each type of coin lt For TOKEN Setting gt COIN ASSIGNMENTS SETUP COIN VALUE ASSIGNMENTS FOR COIN MECH CREDIT VALUE OF 1 COIN 1 C1 2 3 4 5 10 20 25 50 100 DEFAULT SETTING EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON CREDIT VALUE OF 1 COIN Value assignment for a single coin 67 8 2 5 CREDIT SETTING Select CREDIT SETTING to display the following screen and adjust payout Hopper related settings lt For POUND DOLLAR EURO or ANY CASH Settings gt CREDIT SETTING FREE PLAY OFF ON OFF BET 1 0 0 5 1 0 MAX PAY 100 5 10 15 95 100 DEFAULT SETTING EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON FREE PLAY Turns Free Play ON or OFF Setting to ON allows play without the use of coins BET Number of coins required for a single play MAX PAY Maximum payout value This will not be displayed when set to POUND For TOKEN and BET BUTTON USED Setting CREDIT SETTING FREE PLAY OFF ON OFF BET BUTTON USED USED NOT USED MIN BET 1 1 2 3 100 MAX BET 100 1 2 3 100 ADD BET 1 1
13. ACCEPTI 4 PUB 1110UK METER UNIT 3 O 17 144 ACCEPT2 PIN 11 I2Vmax50mA si eme gps m 334 018 INS ACCEPTS FINTE GND B bd 5 SEEMS peu 19 ae ING ACCEPTA ouo 21 Op ED T H 20 a INT ALARM HOPPER ENABLE 2 1 88 i ANP cont H 4 125 NE PN HOPPER RELAY pe 3 ose 28 Q DUM jio H SQUARE WAVE a ge 10 0 INHIBIT COIN 25 A8 EE 1 gt o O 0 11 ot he DIVERT ours 26 B8 c c 2 CON3 20 m COIN INSERT LAMP 00 e 27 GIH EXITC 13 RESERVED FOR NOTE ACCEPTOR SENSOR POWER 20 12 5 E14 4 1 oe OPTION MONEY CONTROLS LUMINA m m INHIBIT TOKEN gt O sre 51 z 0 7 28 Ha lo SERT METER TR UP HOPPER DUMP SW 05 paras X 16 0 8 p OUT20 INHIBIT T 510074 ima panic CON6 470 Jo Ho 5 2110 V oUT21 INHIBIT2 7 30 50 J CONS 18 HH 2 54 OUT22 INHIBIT3 5 30 P 15 IN a o 4 00723 INHIBITA 8 30 o ai Up eH a 00717 ESCROW sv FPE gt 3 o CP CASH IN METER 5 ai up
14. INPUT TEST OUTPUT TEST COIN TEST TROUBLE LOG MEMORY SETTING DATAPORT SETTING COIN ASSIGNMENTS EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON a INPUT TEST b OUTPUT TEST c COIN TEST d TROUBLE LOG e MEMORY SETTING f DATAPORT SETTING g COIN ASSIGNMENTS Executes INPUT TEST Executes OUTPUT TEST Executes Hopper COIN TEST Displays error data encountered Enters MEMORY SETTING menu Enters DATAPORT SETTING menu This will only be displayed under particular setting conditions Allows adjustment of coin value This will not be displayed when set to POUND 59 8 2 4 1 INPUT TEST SCREEN Select INPUT TEST to display the following screen and check the status of input devices Press the switch button If it is functioning correctly the START indicator will switch from OFF to ON lt For POUND DOLLAR EURO or ANY CASH Settings gt INPUT TEST RESET KEY SW OFF ON COIN ACCEPT 1 OFF ON COIN ACCEPT 2 OFF ON COIN ACCEPT 3 OFF ON COIN ACCEPT 4 OFF ON COIN ACCEPT 5 OFF ON COIN ACCEPT 6 ON OFF TOKEN IN SW OFF ON HOPPER COUNTSW ON OFF HOPPER TOP SW OFF DUMP sW OFF ON FRONT DOOR SW CLOSE OPEN BACK DOOR SW CLOSE OPEN CASH DOOR SW CLOSE OPEN PRESS TEST AND SERVICE BUTTON TO EXIT Note The TOKEN IN SW is the switch signal for the mechanical coin selector This option will not be displayed when se
15. S quaai au RN Ru MEER Mad MES REN MER MEE 41 7 CONTENTS OF GAME ae 0 42 ro VOV TO PLAVE FOUND SET MN CO s 42 8 EXPLANATION OF TEST AND DATA DISPLAY 45 TEST OD de 46 c i tla 47 O Deo ace tial ea clare cea ale a E ue 49 been 50 SOUND TES cR 50 oC Ncc c 51 ZOVSVLENL A IN baraba 52 edits GOINASSIGNMENTS bana 5 BOOKKEEPING 54 92092 BACKUP DATA GLE NA m 54 8 1 10 595 SE babe 55 8 1 11 DIMM se IPM aaa aaa 55 9 2 GAME TEST DESCRIPTION MODE a UNUS 56 92 k INPUTTESFOOREEN rect circa E EE 56 p 22 OUTPUT TEST SGREEN rees aaa ae 57 923 GAME SETTING creien EEEE E lac alia cei luis anhalt 57 p 24 HOPPER TEST MENU SO BEES dut ts putet aaa 59 OA INPUT TEST SUREEN rut E aa ba 60 9242 OUTFUT SGHEED tutta ua career aula aa ab 61 92437 X 62 9244 TROUBLE COG SOREEN M aaa 64 8245 MEMOR SETTING a E 66 6 24 65 DAVAROMA Te Sie BEC TEE 66 Quid COINASSIGNMENTS SETTING ab bebe 67 C LiB NRI Cp 68 920 VOLUME ms 70 BOOKKEEPING SGREEN miti RE RM MEI p RE M EE MD UN MEN 70 8 2 7 1 BOOKKEEPING FOR POUND DOLLAR EURO ANY CASH SETTINGS
16. TEST AND SERVICE BUTTON TO EXIT This option will only be displayed when CURRENCY is set to TOKEN and BET BUTTON is set to USED Press the SERVICE and TEST Buttons simultaneously to return to the Game Test Menu screen 56 8 2 2 OUTPUT TEST SCREEN Select OUTPUT TEST to display the following screen and check the status of each lamp Use the SERVICE Button to move the cursor to the desired test item Press the TEST Button to test the selected lamp ON will light the lamp and OFF will turn it off Doing so will confirm that the lamp and its wiring are functioning properly OUTPUT TEST Screen OUTPUT TEST START LAMP OFF BET LAMP OFF gt EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON 9 This option will not be displayed when CURRENCY is set to a monetary currency such as POUND or when the BET BUTTON of the TOKEN settings is set to NOT USED Move the cursor to EXIT and press the TEST Button to return to the Game Test Menu screen 8 2 3 GAME SETTING Select GAME SETTING to display the current game settings and make changes GAME SETTING Screen GAME SETTING CAR NO CURRENCY LANGUAGE PAYOUT SETTING RISK amp RETURN DOUBLE UP CONTINUE ITEM FEATURE ITEM ODDS JACKPOT ODDS gt EXIT 1 POUND ENGLISH 90 ON ON ON ON x5 x40 SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON 57 CAR NO Colour setting for cars appearing in the game Choose from
17. UD 8040 p saj CNS 51 5 2 5 hm Po 8 8 g 3 7 p 5 NOT USED 50x2 10 9 30 HEN 5 amp eH 8 MI 5 11 m _ up PANEL i SLAC IND DRAWN CHECKED SE EX THIS DRAWING WILL IN NO WAY COPIED SEE SEGA ENTERPRISES LTD 5 WHITE PURPLE 43 EARTH WIRE 1 P TO BE RETURNED ON DEMAND CW K AWGI8 011015 2 BLUE A PINK L 48620 01007 PUB 00002UK CASH CUBE KART SCHEM 2 2 ALTERATION 1 RED 9 GRAY AWG22 UL1007 TOP ASS Y 18 02 04 D G
18. machine retract the leg adjusters fully During movement pay careful attention so that the casters or leg adjusters do not damage any other cabling laid on the floor Such damage could result in a fire or electric shock Do not push the upper part of the cabinet Failure to observe this can cause the cabinet to fall forwards and result in accidents When transporting the machine be sure to hold the handles on the rear of the cabinet Inclining the machine by holding portions other than the handles can damage the cabinet and or the floor surface Do not push the pop panel Failure to observe this may damage the installation portions and may cause unexpected accidents The machine weighs approximately 100Kg and should only be moved by a minimum of 2 people IMPORTANT m A Castors To move the machine 1 Using the handles at the back of the cabinet tilt the cabinet back until it is balanced safely on the rear castors EXTREME CARE SHOULD BE TAKEN DURING THIS OPERATION TO AVOID INJURY OR DAMAGE TO THE MACHINE 2 Carefully roll the machine to the desired position Tilt cabinet forward until front legs are in contact with the ground CAUTION THE MACHINE MAY PULL FORWARDS 4 Adjust the leg adjusters to ensure cabinet is square and steady if required 16 3 6 ELECTRICAL ASSEMBLY Before performing work be sure to turn power off Working with power on can cause an electric shock or
19. to TOKEN 70 8 2 7 1 BOOKKEEPING FOR POUND DOLLAR EURO OR ANY CASH SETTINGS BOOKKEEPING 1 4 Screen BOOKKEEPING 1 4 NUMBER OF GAMES 0 PLAY TIME OD 0H 0M 0S AVERAGE PLAY TIME 0H 0M 0S LONGEST PLAY TIME 05 SHORTEST PLAY TIME 05 PRESS TEST BUTTON CONTINUE NUMBER OF GAMES Total number of games played PLAY TIME Total in game play time AVERAGE PLAY TIME Total play time divided by the number of individual games played LONGEST PLAY TIME Longest of all games played SHORTEST PLAY TIME Shortest of all games played Pressing the TEST Button will bring up the following screen BOOKKEEPING 2 4 Screen BOOKKEEPING 2 4 TIME HISTOGRAM OMOOS OM29S OM30S 0 595 005 1 295 1 305 1M59S 2M00S 2M29S 2M30S 2 595 3 005 3 295 3M30S 3 595 4 005 4M29S 4 305 4 595 OVER 5 005 O CO C Cc OO S CC PRESS TEST BUTTON TO CONTINUE PLAY TIME HISTOGRAM shows the number of plays and the respective play times This histogram should be referred to when setting the game difficulty 71 Pressing the TEST Button will bring up the following screen lt For POUND Setting gt BOOKKEEPING 3 4 Screen BOOKKEEPING 3 4 COIN IN 0 05 0 COIN IN 0 10 0 COIN IN 0 20 0 COIN IN 0 50 0 COIN IN 1 00 0 COIN IN 2 00 0 CASH IN 0 00 CASH OUT 0 00 ATTENDANT OUT 0 00 SERVICE CREDITS 0 00 PRESS TEST BUTTON TO CONTINUE COIN IN Number of individual co
20. 0 0 0 0 80 0 0 0 0 0 0 0 0 81 0 0 0 0 0 0 0 0 82 0 0 0 0 0 0 0 0 83 0 0 0 0 0 0 0 0 84 0 0 0 0 0 0 0 0 85 0 0 0 0 0 0 0 0 86 0 0 0 0 0 0 0 0 87 0 0 0 0 0 0 0 0 88 0 0 0 0 0 0 0 0 89 0 0 0 0 0 0 0 0 90 0 0 0 0 0 0 0 0 91 0 0 0 0 0 0 0 0 92 0 0 0 0 0 0 0 0 93 0 0 0 0 0 0 0 0 94 0 0 0 0 0 0 0 0 95 0 0 0 0 0 0 0 0 96 0 0 0 0 0 0 0 0 27 0 0 0 0 0 0 0 0 98 0 0 0 0 0 0 0 0 99 0 0 0 0 0 0 0 0 100 0 0 0 0 0 0 0 0 PRESS TEST BUTTON TO CONTINUE The size of bets made 76 100 coins number of wins actual payout ratio number of successful games number of games played and rate of success will be displayed 19 Pressing the TEST Button will bring up the following screen BOOKKEEPING 9 9 Screen BOOKKEEPING 9 9 ITEM WIN LOSE WIN LOSE TREASURE 10 0 0 TREASURE 20 0 0 TREASURE 30 0 0 TREASURE 50 0 0 TREASURE 100 0 0 TREASURE x2 0 0 TREASURE x3 0 0 TREASURE x4 0 0 TREASURE x5 0 0 SHIELD x1 0 0 SHIELD x2 0 0 SHIELD x3 0 0 SHIELD x4 0 0 TIME SLOW 0 0 2 0 0 0 0 0 0 PREMIUM 0 0 FAIRY 0 0 B_ZONE x2 0 0 0 0 SPY GLASS 0 0 0 0 PRESS TEST BUTTON TO EXIT When CURRENCY is set to TOKEN in the GAME SETTING and ITEM FEATURE is set to ON the number of items won lost in normal games as well as the number of items won lost when using CONTINUE is shown Note
21. 1 to 8 CURRENCY Setting for currency used in the game Choose from POUND DOLLAR EURO ANY CASH or TOKEN LANGUAGE Language setting RUSSIAN as well as ENGLISH is available except when CURRENCY is set to POUND PAYOUT SETTING Payout ratio setting which can be adjusted in 5 increments within the range of 30 100 9 RISK RETURN Game s balance setting HIGH Within a given game the payout size large and the payout frequency few MIDDLE Between HIGH and LOW LOW Within a given game the payout size small and the payout frequency frequent When CURRENCY is set to TOKEN however only HIGH and LOW are available CONTINUE Determines whether or not the CONTINUE option is available during game play DOUBLE UP Determines whether or not the DOUBLE UP CHALLENGE option is available during game play ITEM FEATURE Determines whether or not the ITEM FEATURE option is available during game play when CURRENCY is set to TOKEN ITEM ODDS Determines the probability of hitting an ITEM A setting of 10 equates to the highest probability of hitting 1 the lowest This option will only be available when ITEM FEATURE is set to ON JACKPOT ODDS JACKPOT odds settings displaying odds multiplication values for a wide range of play units 58 8 2 4 HOPPER TEST MENU SCREEN Select HOPPER BOARD TEST to display the following screen and adjust Hopper related settings HOPPER BOARD TEST
22. 2 3 100 AUTOMATIC PAYOUT OFF ON OFF MAX PAY 19999 499 999 1499 1999 19999 MAX CREDIT 19999 499 999 1499 1999 19999 HOPPER SIZE 399 19 39 59 79 399 DEFAULT SETTING EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON 68 lt For TOKEN and BET BUTTON NOT USED Setting gt CREDIT SETTING FREE PLAY OFF ON OFF BET BUTTON NOT USED USED NOT USED BET 1 1 2 3 100 AUTOMATIC PAYOUT OFF ON OFF MAX PAY 19999 499 999 1499 1999 19999 MAX CREDIT 19999 499 999 1499 1999 19999 HOPPER SIZE 399 19 39 59 79 399 DEFAULT SETTING EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON FREE PLAY Turns Free Play ON or OFF Setting to ON allows play without the use of coins BET BUTTON Turns use of BET Button ON or OFF This will not be displayed when set to POUND DOLLAR EURO or ANY CASH MIN BET Minimum bet allowed to start a game When BET BUTTON is set to USED MAX BET Maximum bet allowed to start a game When BET BUTTON is set to USED ADD BET Additional bet amount When BET BUTTON is set to USED BET Number of coins required to start a game When BET BUTTON is set to NOT USED AUTOMATIC owitches whether coins are paid out or added to the player s credits PAYOUT MAX PAY Maximum number of coins that can be paid out MAX CREDIT Maximum number of credits HOPPER SIZE Payout exceedi
23. 3 12 2 HOPPER ASSEMBLY FAULT FINDING Coins fail to unjam 1 Ensure coin exit clear 2 Ensure no incorrect coins or foreign objects are in the hopper 3 Ensure no badly bent coins in hopper Clearing a coin jam 1 Open the Outer and Service doors to gain access to the Hopper area 2 Detach the metalwork surrounding the hopper by removing the 2 screws and 3 nuts that hold it in place 3 Remove all coins from bowl 4 Remove motor assembly from base 5 Clear the jammed coin by either a Rotating the disc manually first anti clockwise then clockwise to free the coin OR b Push the coin back in using the edge of similar coin NB Common cause is damaged or bent coins Do not return damaged coins to bowl Remove any debris from the disc bed assembly Clean the exit window opto with a clean dry cloth Reassemble as described earlier Refill and test the hopper Ore SD Motor fails to run 1 Check 24v 5A fuse on the Hopper Drive Board 2 Hopper over current protective device tripped Wait 30 seconds while supply off Over payout of coins 1 Check opto area coin exit for dirt Under Payout of coins 1 Ensure hopper contains sufficient coins 2 Poor connection check common return wires to hopper 30 Dismantling the Hopper Gently pull outwards the securing clips on the back of the base 2 Tilt the bowl forward until it is clear of the clips 3 Slide the bowl forward until the locating lugs at the f
24. 46 0 0 0 0 0 0 0 0 4T 0 0 0 090 0 0 0 0 48 0 0 0 0 0 0 0 0 49 0 0 0 0 0 0 0 0 50 0 0 0 0 0 0 0 0 PRESS TEST BUTTON TO CONTINUE The size of bets made 26 50 coins number of wins actual payout ratio number of successful games number of games played and rate of success will be displayed 77 Pressing the TEST Button will bring up the following screen BOOKKEEPING 7 9 Screen BOOKKEEPING 7 9 BET WIN BET PAYOUT GOOD GAMES GOOD 51 0 0 0 0 0 0 0 0 52 0 0 0 0 0 0 0 0 53 0 0 0 0 0 0 0 0 54 0 0 0 0 0 0 0 0 55 0 0 0 0 0 0 0 0 56 0 0 0 0 0 0 0 0 34 0 0 0 0 0 0 0 0 58 0 0 0 0 0 0 0 0 59 0 0 0 0 0 0 0 0 60 0 0 0 0 0 0 0 0 61 0 0 0 0 0 0 0 0 62 0 0 0 0 0 0 0 0 63 0 0 0 0 0 0 0 0 64 0 0 0 0 0 0 0 0 65 0 0 0 0 0 0 0 0 66 0 0 0 0 0 0 0 0 67 0 0 0 0 0 0 0 0 68 0 0 0 0 0 0 0 0 69 0 0 0 0 0 0 0 0 70 0 0 0 0 0 0 0 0 71 0 0 0 0 0 0 0 0 12 0 0 0 0 0 0 0 0 73 0 0 0 0 0 0 0 0 74 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 PRESS TEST BUTTON CONTINUE The size of bets made 51 75 coins number of wins actual payout ratio number of successful games number of games played and rate of success will be displayed 78 Pressing the TEST Button will bring up the following screen BOOKKEEPING 8 9 Screen BOOKKEEPING 8 9 BET WIN BET PAYOUT GOOD GAMES GOOD 76 0 0 0 0 0 0 0 0 TI 0 0 0 0 0 0 0 0 78 0 0 0 0 0 0 0 0 79 0 0 0 0
25. B reference PART NUMBER LOCATION TYPE amp DETAILS 514 5078 3150 STEREO AMP REF F1 F2 5x20mm CERAMIC SB 3 15A 514 5078 4000 SWITCH REG REF F1 5x20mm CERAMIC SB 4A 514 5078 5000 IEC INLET REF F1 5x20mm CERAMIC SB 5A EN 514 5078 6300 CONN BD REF F1 5x20mm CERAMIC SB 6 3A There are also fuses located on the Monitor PCB Refer to the monitor manufacturer for further information 33 4 REFILL MODE 4 1 WHAT IS REFILL MODE The REFILL MODE is used to refill the Hopper with coins or to pay out coins from the Hopper To enter REFILL MODE hold the Key Switch in the ON position for around one second Setting the Key Switch back to OFF will then exit REFILL MODE Except during game play or in Test Mode REFILL MODE can be accessed at any time However it is possible to enter REFILL MODE during game play if a HOPPER EMPTY error occurs There are two different submodes used in REFILL MODE depending on the status of the machine doors When the doors are closed LANDLORD REFILL is used and when the front door or cash door are open COLLECTOR REFILL is used 4 2 LANDLORD REFILL During LANDLORD REFILL a screen like the one below will be displayed LANDLOAD REFILL LAST 8 08 FLOAT g 70 Hu ET 1 00 LANDLORD REFILL Screen The number of wins in the last game The number of coins in the Hopper current number maximum number Any coins inserted beyond the maximum number wi
26. BOARD TEST PROGRAM VER 1 02 DIMM SLOT O GOOD DIMM SLOT 1 GOOD DIMM STATUS GOOD CHECKING DIMM BD DIMMO GOOD DIMMI GOOD 1C34 355 GOOD 10 115 GOOD GD DRIVE GOOD COMPLETE PRESS TEST BUTTON TO EXIT 55 8 2 GAME TEST DESCRIPTION MODE Test menu Flow is System test Game test gt Hopper Board test Select GAME TEST MODE from the System Menu screen to display the Game Test Menu screen as shown below Use the SERVICE Button to move the cursor to the desired test item Press the TEST Button to enter the selected item GAME TEST MENU Screen CLUBKART TEST MENU INPUT TEST OUTPUT TEST GAME SETTING HOPPER BOARD TEST CREDIT SETTING VOLUME SETTING BOOKKEEPING BACKUP DATA CLEAR gt EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON After the test is complete move the cursor to EXIT and press the TEST Button to return to the System Menu screen 8 2 1 INPUT TEST SCREEN Select INPUT TEST to display the following screen and check the status of input devices This test should be used periodically to check that each input device is functioning correctly Confirm the status of each switch button and controller sensitivity levels Press the switch button If it is functioning correctly the indicator will switch from OFF to ON INPUT TEST Screen INPUT TEST STEERING ACCEL BRAKE START SW OFF BET SW OFF SERVICE OFF TEST OFF PRESS
27. CONTROL ROUTING PLUG 18 WAY Pt No PUB 64101UK 5 7 8 15 1 13 10913 1213 16913 17 13 18913 The diode direction is shown as gt Note Cash Payout 1 Hopper only fitted 3 13 2 COIN MECHANISM FAULT FINDING There is a green diagnostic LED used to provide a visual indication of the mechanisms current operation and error condition LED ON Power ON LED OFF Power OFF LED will flash OFF once when Coins or Tokens are accepted or if reject Lever is pressed LED will flash OFF twice if Coin or Token is unrecognised LED will flash OFF three times if validator or machine has inhibited Coin or Token LED will flash continuously when in Token Teaching Mode Ola IN For further information on the operation of the coin mechanism please refer to the Money Controls website www moneycontrols com support 32 3 14 FUSES Never touch places other than those specified Touching places other than those specified can cause electric shock and short circuit Disconnect the machine from the supply before attempting the replacement of any fuse WARNING Only QUALIFIED SERVICE PERSONNEL should replace FUSES Only replace fuses with ones of the same value and type IMPORTANT There are a number of fuses used on this machine to protect the user and the machine from damage Only replace the fuse once you have removed the cause of its failure Detailed below is a list of the fuses used their location and if relevant PC
28. CONTROL SYSTEM MONITOR IC BOARD MEMORY TEST Monthly e n the SOUND TEST mode check the sound related ROMs PERIODIC CHECKS Periodically perform the following INSTALLATION OF When the machine is installed perform the following Monthly Check to see that each setting is as per the standard settings input at the time of shipment In the INPUT TEST mode check each switch and V R In the OUTPUT TEST mode check each of the lamps In the MEMORY TEST mode check all of the IC s on the IC BD On the TEST MENU screen choosing the MEMORY Monthly TEST allows self test to be performed In this test RAM amp ROM are tested Monthly MEMORY TEST Ascertain each setting In the INPUT TEST mode test the control devices In the OUTPUT TEST mode check each of the lamps In the INPUT TEST mode check each switch and Monthly V R Adjust or replace each switch and V R In the C R T TEST mode check to ensure the Monthly monitor is adjusted correctly Clean screen switch off machine and remove the Weekly plug Clean surfaces Monthly DATA CHECK Check such data as held in the bookkeeping Monthly screens relating to number and length of plays e EXTERIOR MAINTENANCE Lubricate seat sliders COIN MECHANISM e Check switch operation if fitted Monthly 8 1 SYSTEM TEST MODE Setting changes made in SYSTEM ASSIGNMENTS COIN ASSIGNMENTS and GAME TEST MODE are stored only when the TEST mode is exited properly
29. E 2 gt PC eats 51 0 oto 2 evo ALT PSU 24V 2 20 i 201 BLUF oy RE i3 4 g 3 O2 GND 3 p et ot BL 24 4 PUB 60004UK GREY 17 2 HH Jaci 3 actoov 2107 a O a LCA755 24 W w 5 2 ORANGE _ 2207 YEL ak n 74 3 RED 230V ACTOUV 5 249 6 oll BROWN z0v 55A YEL O PUB 61007UK FI PUB 1100UK ct ds Wi gele E AC BRKT a 838 11856 02 BL AL 400 5421 05012Y 501 2 Hurt o 5 i BL 9 1 GND 1 Hok aoe e PUB 4200UK ASSY XFMR lela CONNECT BD p 55 PSU 12V 43A GND 2 HH 28 BL EL g actoov a mho REFILLKEYSW AYYY t z 55 1 JPM PART No 460044 YELLOW 4 ak In LCASOS 12 Y n jj PUB 64102UK i 5 FG UJE 2 Le B5 B5 E JE v 50 so 250 250 PFPE AL 4 AL 2 EARTH PONT jo t 8 x M 85 5 NOT USED 2 lo gt PUB 61008UK m 2595 12 sess SUPPLY 7 Actoov aw PUB 61006UK x i i O BLKU P m 8 FRONT DOOR SW BACK DOOR SW REFILL METER PART No 510069 PART No 510069 7 se AL zz222 cd c 93 3 BK 80 F 6 E 302 30 NOT USED rA FLUNIT 15W 2 u MINIL
30. ERT 0 0 0 WIN P O DOUBLE UP CHALLENGE GAMES 0 DOUBLE UP DONE 0 00 BET MAX 0 WIN WIN R 0 00 P O 0 0 1 0 CONTINUE 2 0 BET 3 0 WIN 4 0 P O 5 0 6 0 7 0 8 0 9 0 10 0 11 0 CONTINUE TRY 0 0 0 00 WIN 0 0 0 00 PRESS TEST BUTTON TO EXIT 73 SETTINGS PAYOUT Payout ratio setting TOTAL BET Total number of bets made WIN Total number of wins P O Resulting actual total payout ratio D D RACE BET Number of DOSH DASH RACE bets made WIN Number of DOSH DASH RACE wins P O Resulting actual DOSH DASH RACE payout ratio DOUBLE UP BET Number of DOUBLE UP CHALLENGE bets made WIN Number of DOUBLE UP CHALLENGE wins P O Resulting actual DOUBLE UP CHALLENGE payout ratio CONTINUE BET Number of CONTINUE bets made WIN Number of CONTINUE wins P O Resulting actual CONTINUE payout ratio DOSH DASH RACE WINS GAMES WIN BEGINNER 0 0 0 0 INTERMEDIATE 0 0 0 0 EXPERT 0 0 0 0 The number of games played number of wins and the win ratio will be displayed for each difficulty setting WINMAX WINAVG TTLAVG BEGINNER 0 0 0 0 0 INTERMEDIATE 0 0 0 0 0 EXPERT 0 0 0 Here the maximum number of wins and the average number of wins will be displayed for each difficulty setting The TTLAVG is a total average of all DOSH DASH RACE coins paid out DOUBLE UP CHALLENGE GAMES Number of DOUBLE UP games played DONE DOUB
31. G SHOW HOPPER FLOAT OFF ON SHOW LAST WIN OFF ON MAX HOPPER FLOAT 200 50 60 70 200 DEFAULT SETTING EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON SHOW HOPPER Determines whether or not to display the HOPPER FLOAT FLOAT SHOW LAST WIN Determines whether or not to display the LAST WIN MAX HOPPER FLOAT Changes the number of coins filled into the Hopper when pressing the HOPPER TOP UP Switch This option will not be displayed when set to POUND 8 2 4 6 DATAPORT SETTING Select DATAPORT SETTING to display the following screen and adjust the DATAPORT settings DATAPORT SETTING OPTION PROTOCOL NON PROT CONDITION TEMP TEMP FOREVER EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON OPTION Determines whether or not to connect to the DATAPORT CONDITION DATAPORT Mode status setting 66 8 2 4 7 COIN ASSIGNMENTS SETTING Select COIN ASSIGNMENTS to display the following screen and adjust the coin value assignments lt For DOLLAR EURO or ANY CASH Settings gt COIN ASSIGNMENTS SETUP COIN VALUE ASSIGNMENTS FOR COIN MECH COIN 1 PAYOUT COIN 1 00 0 05 0 10 0 20 0 25 0 50 1 00 2 00 5 00 10 00 COIN 2 0 25 0 05 0 10 0 20 0 25 0 50 1 00 2 00 5 00 10 00 COIN 3 0 20 0 05 0 10 0 20 0 25 0 50 1 00 2 00 5 00 10 00 COIN 4 0 10 0 05 0 10 0 20 0 25 0 50 1 00 2 00 5 00 10 00 COIN 5 TOKEN 1 00 0 05 0 10 0 20 0 25 0 50 1 00 2
32. G ADJUSTER ADJUSTMENT e The nominal position for the leg adjusters is fully retracted Only extend them if the machine is sited on an uneven surface CAUTION Stor e Only QUALIFIED SERVICE PERSONNEL should carry out this operation IMPORTANT This machine has two castors at rear and two leg adjusters at front Where the installation is flat and level the adjuster should not need to be extended Only extend the adjusters to prevent the machine from rocking To extend the led adjusters 1 Use a wrench to turn them until the machine is stable and level ADJUSTER Ensure that all of the Adjusters are in contact with the floor O Ensure adequate ventilation is maintained by ensuring there is at least a 150mm gap between the back on the machine and any wall 3 4 3 CONNECTION TO THE POWER SUPPLY To connect the machine to the power supply 1 With the Mains Switch in the position insert the IEC mains lead plug into the IEC socket 2 Turn the machine on by switching the Mains Switch to the T position MAINS SWITCH PRIMARY EARTH POINT INSIDE IEC INLET FUSE Fluorescent lamp is always lit Screen images appear p Sound is emitted 3 5 MOVING THE MACHINE When moving the machine be sure to remove the plug from the power supply Moving the machine with the plug inserted can cause the power cord to be damaged resulting in a fire or electric shock When moving the
33. LE UP play ratio MAX Maximum number of DOUBLE UP wins WIN R DOUBLE UP win ratio 0 Failure on try number 1 1 Success on try number 1 or failure on try number 2 2 Success on try number 2 or failure on try number 3 3 ouccess on try number 3 or failure on try number 4 4 Success on try number 4 or failure on try number 5 5 ouccess on try number 5 or failure on try number 6 6 ouccess on try number 6 or failure on try number 7 7 Success on try number 7 or failure on try number 8 8 Success on try number 8 or failure on try number 9 9 Success on try number 9 or failure on try number 10 10 ouccess on try number 10 or failure on try number 11 11 Success on try number 11 74 CONTINUE TRY ratio of CONTINUE games tried to games tried CONTINUE number games tried WIN The ratio of successful tries WINS to games tried WINS games tried Press the TEST Button to return to the Game Test Menu screen 8 2 7 2 FOR TOKEN SETTING Page 1 9 2 9 and 4 9 are identical to the BOOKKEEPING for POUND DOLLAR EURO or ANY CASH setting above BOOKKEEPING 3 9 Screen BOOKKEEPING 3 9 COIN IN 0 COIN OUT 0 ATTENDANT OUT 0 PRESS TEST BUTTON TO CONTINUE COIN IN Total number of inserted coins COIN OUT Total number of coins paid out ATTENDANT OUT Total number of coins paid out by attendant 19 Pressing the TEST Button will bring up the foll
34. O COIN IN Number of coins paid out for the current test Total number of coins paid out Longest Hopper Switch activity period Shortest Hopper Switch activity period Number of errors encountered Number of coins inserted When set to DOLLAR EURO or ANY CASH the COIN ASSIGNMENTS setting display will change Pays out a single coin Tests sorting of inserted coins Confirms receipt of inserted coins 8 2 4 4 TROUBLE LOG SCREEN Select TROUBLE LOG to display the following screen and show error data status TROUBLE LOG 1 2 NO ERROR PRESS TEST BUTTON FOR NEXT PAGE TROUBLE LOG 2 2 002 0 101 003 0 102 004 0 103 005 0 104 105 106 202 0 302 203 0 303 304 0 O O oooO O PRESS TEST BUTTON TO EXIT 64 002 LOW BATTERY 003 ROM HAS CHANGED 004 RAM DATA IS BAD 005 ERROR 101 COIN IN JAM HOPPER 102 COIN IN JAM 103 HOPPER OVER PAID 104 HOPPER RUNAWAY 105 HOPPER EMPTY JAM 106 HOPPER SENSOR IS BAD 202 COM TIME OUT DATAPORT 203 COM ERROR DATAPORT 302 COUNTER OUT OF ORDER IN 303 COUNTER OUT OF ORDER OUT 304 COUNTER OUT OF ORDER REFILL Backup battery voltage has declined significantly The system will reset but backup data may be lost Replace the lithium battery on the board The ROM detected is that of an unfamiliar version If there is a version incompati
35. RND 0050 REV 1 SERVICE MANUAL IMPORTANT Before using this product read this SERVICE MANUAL carefully to understand the contents stated herein After reading this manual be sure to keep it available nearby the product or somewhere convenient in order to be able to refer to it whenever necessary Manufactured in the UK by SEG CONTENTS 1 BEFORE USING EH SP RODU CAE Det utet du A 3 1 1 INSPECTIONS IMMEDIATELY AFTER TRANSPORTING THE PRODUCT TO THE LOCATION 4 2 INTRODUCTION FO THIS SERVICE MANUAL ei ee ke NEM E PNE But 6 3 INSTALLATION AND MAINTENANCE INSTRUCTIONS eem 7 3 1 HANDLING AND INSTALLATION PRECAUTIONSGS 7 OPP NANO cece i 8 PGCE SOO PES 10 Se ROO IVEY MING FC coms 12 SA INSTALLING 5 13 3 4 2 SECURING IN PLACE LEG ADJUSTER 14 94 3 GONNEGIION THE POWER SUPPLX utu ab al 15 MOVING EHE MAC HINE yeeie one ttt cee cea ta a a ela 16 CH Od Oy 21 Wy Vc Fo on ey A aa eb 17 9 5 BEMOVING THE ELEC TRIG AL 17 CONTROLE ee eres 18 Sd REPLACING THE CONTROL PANEL tuta bab eb 18 3 9 AGOGELERATOR AND BRAKE ui tutt tuts rte a
36. RS SEGA product has stickers describing the product manufacture number Serial Number and electrical specification If you require service assistance you will require the Serial Number Identical machines may have different parts fitted internally Only by quoting the Serial Number will the correct parts be identified Behind Cover EM Number m SEGA product has warning displays on stickers labels or printed instructions adhered attached to or incorporated in the places where hazardous situations can arise The warning displays are intended for the accident prevention of customers and service personnel BUB k E gt 1 pa 3 pr 4 Bi Ls r TJ o On Elec Assy Cover Behind Door SPECIFICATIONS Installation Space mm Height mm Height with Pop Panel mm Weight kg Rated Voltage VAC Rated Current A 650 W 940 D 1576 1916 100 Kg approx 220 240 1 Note Descriptions in this manual are subject to change without prior notice 2 INTRODUCTION TO THIS SERVICE MANUAL SEGA ENTERPRISES LTD supported by its experience in electronic high technology of VLSI s microprocessors etc and with a wealth of experience have for more than 30 years been supplying various innovative and popular games to the world market This Service Manual is intended to provide detai
37. TAL 0 HOPPER COUNT SWITCH MAX ACTIVE TIME 0 msec MIN ACTIVE TIME 0 msec ERROR COUNT COIN IN COUNT COIN 0 05 COIN 0 10 EU COIN 0 20 0 COIN 0 50 N 0 COIN 0 50 COIN 1 00 qo COIN 2 00 0 TOKEN 0 PAY 1 COIN STOP DIVERT TO CASHBOX CASHBOX HOPPER COIN IN ACCEPT INHIBIT ACCEPT EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON 62 lt For DOLLAR EURO or ANY CASH Settings gt COIN TEST HOPPER HOPPER OUT LAP HOPPER OUT TOTAL 0 HOPPER COUNT SWITCH MAX ACTIVE TIME 0 msec MIN ACTIVE TIME 0 msec ERROR COUNT 0 COIN IN COUNT COIN 0 05 0 COIN 0 10 0 COIN 0 20 0 COIN 0 25 0 COIN 0 50 0 COIN 1 00 E COIN 2 00 0 TOKEN E PAY 1 COIN STOP DIVERT TO CASHBOX CASHBOX HOPPER COIN IN ACCEPT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON COIN TEST HOPPER HOPPER OUT LAP HOPPER OUT TOTAL 0 e HOPPER COUNT SWITCH MAX ACTIVE TIME 0 msec MIN ACTIVE TIME zx msec ERROR COUNT 0 COIN IN COUNT TOKEN 0 PAY 1 COIN STOP CASHBOX CASHBOX HOPPER COIN IN ACCEPT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON 63 HOPPER OUT LAP HOPPER OUT TOTAL MAX ACTIVE TIME MIN ACTIVE TIME ERROR COUNT COIN COUNT PAY 1 COIN DIVERT T
38. TING of the HOPPER BOARD TEST Menu see section 8 2 4 6 The Menu item however is not normally displayed among the other setting selection items Displaying the Menu item requires a special dongle explained in the next section SETTING PROCEDURE BUARD TEST INPUT TEST OUTPUT TEST COIN TEST TROUBLE LOG MEMORY SETT ING DATAPORT SETTING BUTTON sta 5 4 Ia SE AML gt ee DATAPORT SETTING Menu 5 2 SETTING PROCEDURE The following procedure explains how to use a dongle to access the DATAPORT SETTING Menu and change the aforementioned error display setting 1 Make sure power is off and connect dongle Turn on power Enter HOPPER BOARD TEST Menu Change setting in DATAPORT SETTING Turn off power Disconnect dongle 559279 38 5 3 SETTING In the DATAPORT SETTING Menu two setting values can be changed The OPTION setting determines whether or not the HOPPER BOARD watches over communications from the DATAPORT and the CONDITION setting controls whether the OPTION setting is active perpetually or temporarily OPTION PROTOCOL setting PROTOCOL watches over DATAPORT NON PROT does not watch over DATAPORT CONDITION OPTION setting type FOREVER perpetual TEMP temporary Setting the CONDITION to TEMP will not eliminate the DATAPORT SETTING Menu item however setting CONDITION to FOREVER wi
39. These figures will not be displayed when ITEM FEATURE is set to OFF Press the TEST Button to return to the Game Test Menu screen 80 8 2 8 BACKUP DATA CLEAR SCREEN Select BACKUP DATA CLEAR to clear the contents of BOOKKEEPING Note that this operation does not affect the settings for GAME SETTING BACKUP DATA CLEAR Screen BACKUP DATA CLEAR YES CLEAR gt NO CANCEL SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON To clear data use the SERVICE Button to move the cursor to YES CLEAR and then press the TEST Button When the data has been cleared the message COMPLETED will be displayed Press the TEST Button again to return to the Game Test Menu screen Move the cursor to NO CANCEL and press the TEST Button to return to the Game Test Menu screen without clearing the data 81 9 DESIGN RELATED PARTS 5 Other side 13 Other side ITEM PART NO DESCRIPTION 1 TICKER CNTRL PNL FRONT 6 PUB 5003 1 STICKERSIDECOVERL 000 8 PUB 1056 BUK 1 DECALCOIN ENTRY 00 9 PUB 2021UK 1 QCTRLPNLSHCKTPRZE _____ 13 82 10 APPENDIX A ELECTRICAL SCHEMATIC 10 1 WIRE COLOURS THE WIRE COLOUR CODE IS AS FOLLOWS A PINK B SKY BLUE C BROWN D PURPLE E LIGHT GREEN Wires other than those of any of the colours listed above will be displayed by 2 alphanumeric characters 1 RED 2 BLUE 3 YELLOW 4 GREEN 5 WHITE 7 ORANGE 8 BLACK 9 GREY If the right hand side numeral of t
40. VAL MONITOR Cleaning CRT face Weekly Speaker sound Sound test check volume adjustment Monthly COIN SELECTOR Coin insertion test Monthly Cleaning Tri Monthly POWER SUPPLY CORD Check condition Annually INTERIOR Clean Do Not use water jet Annually CABINET SURFACE Clean Do Not use water jet 6 1 CLEANING THE CABINET SURFACES When the cabinet surfaces are badly soiled remove stains with a soft cloth dipped in water or chemical detergent diluted with water and squeezed dry To avoid damaging surface finish do not use such solvents as thinner benzene etc other than ethyl alcohol abrasives or bleaching agents DO NOT USE A WATER JET 41 7 CONTENTS OF GAME 7 1 HOW TO PLAY POUND SETTING 1 Insert Coin 2 Press START BUTTON 3 Select the difficulty level between novice intermediate difficult by using the steering and then confirm by pressing ACCELERATOR UNIT or START BUTTON 4 DOSH DASH RACE If you fail to reach goal within the time restriction it will be GAME OVER There are many items within the circuit Aim for mem star mark avoid for skull mark and then attempt Y to reach the goal within the time restriction Time bonus will be added when reaching goal try corey for further bonus time by reaching goal in certain VA time period TIME sy LAP TIME 01503 053 42 5 ALL OR NOTHING STAGE Please press BRAKE UNIT in proper time
41. ayed at both extremes of pedal travel Note It will be easier to remove the Pedals if the Electrical Assembly is removed beforehand See Section 3 6 1 for information on how to remove the assembly 3 8 1 REMOVING THE PEDALS Note The pedals may differ slightly form those illustrated Front Plate Screws Front Plate Screws Bolt Plates 1 Turn the power switch OFF and remove the IEC cable 2 Remove the four Front Plate screws then slide the Plate up and away from the pedals 20 M6x20 bolts one hidden 13 mmu Bolt Plates 21 3 Remove the four pedal bolts per pedal securing the pedal to the front of the cabinet 4 Remove the bolts and bolt plate from beneath the cabinet Earth LELE Brake black Note In this illustration the Electrical Assembly is removed 5 Disconnect the earth tag and connector block The connector block colours are as follows Blue Accelerator Black Brake 6 The Pedal can now be removed by sliding it into the cabinet 22 3 8 2 ADJUSTING OR REPLACING THE VOLUME ADJUSTMENT 1 Loosen the grub screw and adjust the volume angle for optimum gear mesh 2 Tighten the grub screw 3 Check the volume setting in Section 8 2 6 s ae mac m Sa 1 em Lock Nut Grub Screw REPLACEMENT 1 Loosen the grubscrew 2 3 4 5 6 Slide off the gear cog Undo the lock nut Remove the volume Re install in reverse order Chec
42. ayout Gameboard 29 3 12 HOPPER ASSEMBLY The machine uses a Coin Controls 24V DC hopper assembly 3 12 1 HOPPER OPERATION Each disc contains a number of holes in which coins are held in short stacks The motor drives the disc via a gear train As the disc rotates the coin at the bottom of one of the stacks will make contact with the ejector fingers and start to push the fingers back Further rotation of the disc will cause the coin to start to move outwards into the exit slot At this point the spring will be free to pull the ejector fingers forward and push the coin through the exit slot A LED transmitter and opto receiver form an optical detector The infrared light beam is routed across the exit slot via a light guide When coin passes through the exit the light beam will be broken and coin output signal will be generated The hopper will automatically brake when power is interrupted or machine placed in the off state thus preventing overrun and excessive coin payout An over current detection circuit reverses the hopper momentarily in the event of a coin jam and then attempts to continue payout This oscillation of the disc will continue until either the coins are freed the hopper is switched off or the overload trip switches Should the latter occur the hopper supply must be disconnected the fault condition must be corrected and the trip be allowed time to cool Approx 30 seconds before the hopper will start
43. bility all backup data will be cleared Backup RAM data is abnormal All backup data will be cleared There is a problem with the Key Switch Please inspect the Key Switch Either coin passage time in Hopper has been exceeded or there is a coin jam Please inspect the coin sensor Either coin passage time in game machine has been exceeded or there is a coin jam Please inspect the coin Sensor Hopper has paid out more than the appropriate number of coins Please inspect the Hopper Hopper has malfunctioned Please inspect the Hopper No coins have been released from the Hopper within the set time If the Hopper is empty replenish the coin stock Otherwise it is possible that there is a Hopper malfunction The Hopper sensor is not functioning correctly Please inspect the Hopper There was no response from the DATAPORT within the set time The possible problems are that either the DATAPORT is not connected the DATAPORT is damaged or that there is some problem within the network There is a problem with the DATAPORT response It is possible that there is a problem with the network The electronic IN counter is broken or not properly connected The electronic OUT counter is broken or not properly connected The electronic REFILL counter is broken or not properly connected 65 8 2 4 5 MEMORY SETTING Select MEMORY SETTING to display the following screen and adjust the Hopper Board settings MEMORY SETTIN
44. coin stock Setting the Key Switch to OFF will exit REFILL MODE and return to payout End the game vo Cl oue a ERN EPROR nune A V Z KM HOPPER EMPTY JAM Error Occurrence 1 z mur rn Do gt ER lio Lia lt M 4 244 EL lt lt 3 00 21180 HOPPER EMPTY JAM Error Occurrence 2 36 4 5 METERS The machine is fitted with three mechanical meters that record the following information e Total Coin In Total of all the coins fed in through the coin mechanism e Total Coin Out Total of all the coins paid out from the hopper e Total Coin Refill Total of all the coins refilled through the coin mechanism Note These meters cannot be reset and therefore record the totals since the machine was delivered siva pA Seg E EE tar 2g 5 T a 9 3 5 5 1 WHAT IS THE DATAPORT The DATAPORT is a data organization device used to aid U K AWP SWP income collection The DATAPORT when connected to the game unit can exchange information with the HOPPER BOARD machine regarding settings and states coin IN OUT quantities etc via serial data transfer The DATAPORT and HOPPER BOARD share information and typically when there is no response from the DATAPORT an error will occur but settings can be changed to prevent this from happening This change is made in the DATAPORT SET
45. ctrical specifications are detailed Ensure that the product is compatible with the power supply voltage and frequency requirements of the location in which the machine is to be installed Install and operate the machine only in places where appropriate lighting is available allowing warning stickers to be clearly read To ensure maximum safety for customers and operators stickers and printed instructions describing potentially hazardous situations are applied to potentially hazardous locations Ensure that the product s operating location has sufficient lighting to allow any warnings to be read If any sticker or printed warning is removed or defaced do not operate the machine until an identical item has replaced it Exercise great care when handling the monitor applies only to product with monitor Some of the monitor TV parts are subject to high tension voltage Even after turning the power off some components are liable to high tension voltage Only qualified service engineers should perform monitor repair and replacement In cases where commercially available monitors and printers are used only the items relating to this product are contained in this manual Some commercially available equipment will have functions and reactions not referred to in this manual This manual should be read in conjunction with the specific manufacturer s manual for such equipment Descriptions contained herein may be subject to change without prior notificatio
46. ctual control panel shipped 6 Remove the Control Panel 19 3 8 ACCELERATOR AND BRAKE Before performing work be sure to turn power off Working with power on can cause an electric shock or short circuit Use care to ensure the wiring is not damaged Damaged wiring can cause electric shock or short circuit Touching parts of the machine other than those specified here can cause electric shock of short circuit Before starting this procedure extend the leg adjusters far enough to enable access to the bolts and bolt plates located beneath the cabinet If the access gap is not sufficient the machine will have to be tilted or placed in its back Tilting or placing the machine on its back is a hazardous procedure and should only be carried out by QUALIFIED SERVICE PERSONNEL The Coin Hopper and Cash Box should be emptied before moving the machine to prevent coins escaping into the cabinet body If the operation of the Accelerator and Brake pedals is unsatisfactory and not remedied by adjustment of the VOLUME SETTING in the TEST MODE the cause may be mesh failure of the Volume Gear or a faulty Volume potentiometer Follow the procedure below to adjust the Volume Gear mesh or replace the Volume potentiometer When the pedals are depressed fully if the Volume shaft is rotating within the movable range the Volume is not feared to be damaged Use the procedure described herein to position the VR such that the correct values are displ
47. d this proceeds to the Returns to the Menu Mode 49 8 1 3 INPUT TEST SCREEN JVS TEST INPUT TEST NEXT NODE gt EXIT NODE 1 1 SWITCH SYSTEM 00000000 PLAYER 00000000 00000000 PLAYER2 00000000 00000000 COIN 0000 0000 ANALOG 0000 0000 0000 0000 0000 0000 0000 0000 SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON 8 1 4 SOUND TEST When the control panel switches etc are actuated the display changes fram U to 1 If the Coin 51 15 actuated the counter starts TEST mode is exited the display returns to 0000 Analogue values are displayed between 0000 and FFUU Select the sound test to check the status of the amplifiers sound boards and speakers Press the SERVICE button or view change button to move the arrow to the desired test item Press TEST button to output the sound SOUND TEST MAIN SPEAKER LEFT MAIN SPEAKER RIGHT OPTION SPEAKER LEFT OPTION SPEAKER RIGHT gt EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON 50 e Select the sound source with SERVICE On pressing TEST the test sound is emitted from the selected source Front speakers are located on the Control Panel Rear speakers are located in the seat back Select EXIT to return to MENU screen 8 1 5 CRT TEST C R T TEST 1 2 PRESS TEST BUTTON TO CONTINUE
48. ear fire equipment or emergency exits On unstable surfaces or surfaces subject to vibration Where liquids other than routine cleaning may come into contact with the game Important Only Qualified Service Personnel should install this machine Be sure to switch the supply power OFF and remove the mains supply plug from the machine before any work is carried out on the machine Do not attempt to repair the PCB s Printed Circuit Boards yourself This will void the warranty The PCB s contain static sensitive devices that could be damaged Always return a faulty part to your distributor with adequate packaging and protection When removing the plug from the mains always grasp the plug not the cable Do not use a fuse that does not meet the specified rating Make sure all connections are secure before applying power Ensure that the mains lead is not damaged If the mains lead is damaged in any way there could be a danger of electric shock or a fire hazard Ensure that the power supply is fitted with circuit protection Using the power IMPORTANT supply without circuit protection is a fire hazard 3 2 NAME OF PARTS Pop Panel Service Door SSS Ree eee Control Panel Outer Door Service Door Key Q k k m Refill Key Cash Door Key Accelerator and Brake Driving Games Only Cash Door Upper and lower rear service do
49. he code is 0 then the wire will be of a single colour shown by the left hand side numeral see the list above Note 1 If the right hand side alphanumeric is not 0 that particular wire has a spiral colour code The left hand side character shows the base colour and the right hand side one the spiral colour Example 51 WHITE RED WHITE wire with RED stripes Note 2 The character following the wire colour code indicates the size of the wire K AWG18 011015 L AWG20 UL1007 None AWG22 UL1007 10 2 ELECTRICAL SCHEMATIC The following pages contain the electrical schematic for this machine 83 10 3 SCHEMATIC DRAWING 1 SCHEMATIC DRAWING 1 HERE 84 10 4 SCHEMATIC DRAWING 2 SCHEMATIC DRAWING 2 HERE 85 SEGA AMUSEMENTS EUROPE LTD SEGA SERVICE CENTRE Suite 3a Oaks House 12 22 West Street Epsom Surrey United Kingdom KT18 7RG Telephone 44 0 1372 731820 Fax 44 0 1372 731849 SEGA 2004
50. i Mica xz 7 cP y MODU MONEY CONTROLS i 5 5 5 5 a gi 2 1019 ACCEPT 5 N18 si PUB 61009UK M PART 420793 5 E 5 S o 9 y To TORE s D 8 18 TOKEN SIGNAL 1 55 05 mk e ACCEPT 6 5 5 o 02 34 2 1 0 5 8 15 B Z 52 gt 5 c 2s 3 m 3 COMA 1 JST RA20P 50 4 ae acciri vl aw 57 50 si 5 s Os kev x i 9 KART CP 58 25 S 3 1 2 50 6 4 2 y z owe He D oov pACTA CASH CUBE CONTROL BOARD so pe z i 50 E i 5 e 5 n ancer Bene J 2 a o 2 837 14415 01 SH I O BD W BACT GND 8 8 5 c as n SELECT LINE 2 o 3 sv mo 5 E 45 A s 519 aa ACCEPT s ES Te o 4 ae 33 o 4 z pol 175 58 soje O 5 5 nog 5 E 5 33V 2 mo He He 12vsupPLY ES 8 5 2 5 FROMSWREGU JSTRA 60 ai a e s O ae OV E 5 2 g 5 m 0 7 a Hu o gt sol 13 p INHIBIT 3 200 5 5 2 INHIBIT 2 5p 10p 50 5 5 3 amp Z B O 0 50 0 50 MOLEX 5 5 EARTH 9 o gt sline 5 15 T D15 NHB 1 1 90142 0018 z gt 8 g ho gt sg O 16 INHIBIT 5 TOKEN 8 ej ur ov een 8 i 2 BACTA RxD IN 10 UP gt GRAN 9 2 0 10 5 2 PIN3 BACTA TxD NOTUSED 2g 0 a RS 5 16 PINs
51. ins inserted CASH IN Total monetary value inserted CASH OUT Total monetary value paid out from the Hopper ATTENDANT OUT Number of coins paid out by the attendant SERVICE CREDITS Number of credits added with the SERVICE Button Pressing the TEST Button will bring up the following screen lt For DOLLAR EURO or ANY CASH Settings gt BOOKKEEPING 3 4 Screen BOOKKEEPING 3 4 COIN IN 0 05 COIN IN 0 10 COIN IN 0 20 COIN IN 0 25 COIN IN 0 50 COIN IN 1 00 COIN IN 2 00 TOKEN IN 1 00 O C SDV DD o TOTAL IN VALUE 0 00 TOTAL OUT VALUE 0 00 ATTENDANT OUT 0 00 SERVICE CREDITS 0 00 PRESS TEST BUTTON TO CONTINUE 2 COIN IN TOKEN IN Number of individual coins inserted This number will differ in the COIN ASSIGNMENTS setting Number of tokens inserted This number will not be displayed when CURRENCY is set to POUND TOTAL IN VALUE Total value of inserted coins TOTAL OUT VALUE Total value paid out from the Hopper ATTENDANT OUT Number of coins paid out by the attendant SERVICE CREDITS Number of credits added with the SERVICE Button Pressing the TEST Button will bring up the following screen BOOKKEEPING 4 4 Screen BOOKKEEPING 4 4 SETTINGS DOSH DASH RACE PAYOUT 90 WINS GAMES WIN BEGINNER 0 0 0 096 TOTAL INTERMEDIATE 0 0 0 0 BET EXPER 0 0 0 096 WIN WINMAX WINAVG TTLAVG BEGINNER 0 0 0 0 0 D DRACE INTERMEDIATE 0 0 0 0 0 BET EXP
52. k the volume setting in section 8 2 6 23 3 8 3 GREASING e When performing work be sure to turn power off Working with power on can cause an electric shock or short circuit WARNING Use only synthetic grease grease or spray as plastic parts are used Do not use mineral based greases Applying grease to parts other than those specified can cause malfunctioning or IMPORTANT quality deterioration of parts Apply grease to the gear mesh portions once every three months Use a proprietary synthetic lubricant 24 3 9 WARNING GAME BOARD When performing work be sure to turn power off Working with power on can cause an electric shock or short circuit Be careful not to damage wiring Damaged wiring can cause an electric shock or short circuit The voltage amperage ratings for the Game Board are 3 3V 12A 5 0V 10A and 12V 2A To avoid risk of fire never use any board with supply requirements exceeding the above When replacing the Game Board with one not of JAMMA standard be sure to use only the harness supplied by the manufacturer of the Game Board Using other harnesses constitutes a fire risk 3 9 1 TAKING OUT THE GAME BOARD To take out the game board remove together with the wooden base on which the Game Board is mounted 1 Turn power OFF by removing the IEC lead from the wall socket 2 Disconnect all of the connectors A to H as shown below Fixing 1 A zena 3 Remove fixings 1 and 2 4 S
53. led descriptions together with all the necessary information covering the general operation of electronic assemblies electro mechanicals servicing controls spare parts etc as regards this new SEGA product This manual is intended for those who have knowledge of electricity and technical expertise especially in IC s CRT s microprocessors etc Carefully read this manual to acquire sufficient knowledge before working on the machine Should there be any malfunction non technical personnel should under no circumstances touch the internal systems Should such a situation arise contact the nearest branch listed below or our head office SEGA AMUSEMENTS EUROPE LTD SEGA SERVICE CENTRE Suite 3a Oaks House 12 22 West Street Epsom Surrey United Kingdom KT18 7RG Telephone 44 0 1372 731820 Fax 44 0 1372 731849 3 INSTALLATION AND MAINTENANCE INSTRUCTIONS e Only QUALIFIED SERVICE PERSONNEL should carry out installation and maintenance IMPORTANT 3 1 HANDLING AND INSTALLATION PRECAUTIONS When installing or inspecting the machine be very careful of the following points and pay attention to ensure that the player can enjoy the game safely The game must NOT be installed under the following conditions Outside the game is designed for indoor use only In areas directly exposed to sunlight high humidity dust excessive heat or extreme cold In locations that would present an obstacle in the case of an emergency i e n
54. lide the board assembly out from the cabinet being careful to avoid any damage during removal 25 3 9 2 COMPOSITION OF GAME BOARD mM PART NO DESCRIPTION 840 0137D 02 ASSY CASE NAT CKT PUB EXP 26 3 10 MONITOR ADJUSTMENT The monitor adjustment pcb is located behind the logo plate on the opposite side to the coin entry bezel a f Rotate retaining bracket to free Logo Plate To gain access to the pcb 1 Open the control panel after removing the two M6 security screws and using the Control Panel key see section 3 7 1 2 Loosen the retaining bracket held on with 1 M4 screw to the lower right of the Logo Plate This allows the bracket to rotate enabling the Logo Plate to be removed 3 The Monitor Adjustment pcb is located directly behind this plate 27 Note Problems with the monitor that cannot be corrected by simple adjustment using the pcb are beyond the scope of this manual Please refer to the monitor manufacturer for further information Pentranic Limited 4 Michaelson Square Kirkton Campus Livingston Scotland UK EH54 7DP www pentranic com 28 3 11 TROUBLESHOOTING e Only QUALIFIED SERVICE PERSONNEL should carry out these procedures IMPORTANT If a problem occurs first check the wiring connections PROBLEMS CAUSE COUNTERMEASURES When the main switch is The power is not ON Firmly insert the plug into the outlet turned ON the machine is Incorrect p
55. ll be diverted to the Cash Box During LANDLORD REFILL the Hopper coin stock can be replenished by inserting coins into the coin slot It is possible to fill the Hopper up to the FLOAT maximum value setting shown as 70 in the above table LAST WIN and FLOAT values will not be displayed under the default settings To display these values change the display option in the MEMORY SETTING section of the HOPPER BOARD TEST Menu 34 4 3 COLLECTOR REFILL During COLLECTOR REFILL a Screen like the one below will be displayed LANDLOAD REFILL LAST WIN FLOAT a 29 3 000 lt 1 00 COLLECTOR REFILL Screen Total number of coins inserted Total number of coins paid out In COLLECTOR REFILL mode the Hopper coin stock can be replenished just like in LANDLORD only in COLLECTOR REFILL mode coins can be added directly into the Hopper After refilling coins directly into the Hopper be sure to press the Top Up Switch and set the FLOAT current coin number to the maximum coin number Neglecting to set the current coin number could result in a coin overflow Also note that pressing the Dump Switch will release the entire Hopper coin stock 35 4 4 DEALING WITH A HOPPER EMPTY ERROR Following is the procedure for dealing with a HOPPER EMPTY JAM error 1 Geta WIN in the game Payout will commence The error occurs as shown in the figure below Set the Key Switch to ON and enter REFILL MODE Refill the
56. ll render it hidden The Menu item will remain hidden until connecting the dongle as mentioned above CONDITION 2EXIT SELECT WITH SERVICE BUTTON AND PRE E TEST BUTTON DATAPORT SETTING Menu Setting CONDITION to TEMP will result in the following screen blue window coming up whenever restarting an application Turning the Key Switch ON and OFF again will allow the application to startup WAITING FOR HOPPER BOARD RESPONSE PLEASE RN ON AND OFF RESET KEY Startup Screen with TEMP Setting 39 5 4 ERROR With CONDITION set to PROTOCOL an error 202 will result when there is no response from the DATAPORT This error will be cancelled when there is a normal response from the DATAPORT Ka CID ort corre Taron pa Lf bike esas OE 2 A Pd Version 1 00 Play SEGA CORPORATION 2002 2004 Error 202 Screen 40 6 PERIODIC CHECK AND INSPECTION The items listed below require periodic check and maintenance to retain the performance of the machine and ensure safe operation sure to check annually to see if the power cords are damaged the plug is securely inserted and that there is no dust in the interior of the machine or between the socket and the power cord Using the product in an unclean condition may cause a fire or electric shock WARNING DESCRIPTION WHAT TO CHECK INTER
57. n The contents described herein are fully prepared with due care However should any question arise or errors be found please contact SEGA AMUSEMENTS EUROPE LTD IMPORTANT 1 1 INSPECTIONS IMMEDIATELY AFTER TRANSPORTING THE PRODUCT TO THE LOCATION e Only QUALIFIED SERVICE PERSONNEL should carry out inspection Normally at the time of shipment SEGA products are in a state to allowing usage immediately after transporting to the location Nevertheless an irregular situation may arise during transportation preventing this Before turning on the power check the following points to ensure that the product has been transported safely Are then any dented parts or defects cuts etc on the external surfaces of the product Are castors and leg adjusters present and undamaged Do the power supply voltage and frequency requirements meet with the local supply Are all wiring connectors correctly and securely connected Unless connected in the correct direction connector connections cannot be made successfully Do not insert connectors forcibly Are all IC s of each IC BD firmly inserted Does the power cord have any cuts or dents Do fuses meet the specified rating Are such units such as monitors control equipment IC BD etc firmly secured Are all earth wires connected Are all accessories available Can all doors and lids be opened with the accessory keys and or tools CONCERNING THE STICKER DISPLAY CONCERNING WARNING STICKE
58. ng this value requires payout from attendant 69 8 2 6 VOLUME SETTING Select VOLUME SETTING to display the following screen and adjust the control settings for the steering accelerator and brake VOLUME SETTING Screen VOLUME SETTING MIN MID MAX 2000 2000 STEER asi ao snu 2000 3000 C000 ACC BID 810013000 C000 BRA ee gt EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON Use the SERVICE Button to move the cursor to the desired test item Press the TEST Button to enter any of the items and set as explained below STEER Press the START Button when the steering wheel is directly in the centre ACCEL Press the START Button with the accelerator pedal released then after pressing the accelerator pedal all the way down press the START Button again BRAKE Press the START Button with the brake pedal released then after pressing the brake pedal all the way down press the START Button again After making changes be sure to select EXIT and press the TEST Button in order to enable the new settings After changing the settings select EXIT and press the TEST Button to return to the Game Test Menu screen 8 2 7 BOOKKEEPING SCREEN Select BOOKKEEPING to display the following screen and view up to date operational game data There are four total BOOKKEEPING screens when CURRENCY is set to a monetary currency such as POUND and nine total screens when set
59. ors Test Service Volume Game Board Electrical Assembly Hopper Drive Board beneath Hopper 3 3 ACCESSORIES The machine is supplied with an installation kit Please ensure the following parts are supplied e The Installation Kit will be placed in the Cashbox However larger items e g the Pop Panel will be placed in the recess beneath the Test and Service buttons inside the cabinet body e You must ensure that these items are removed before the machine is powered IMPORTANT Up LS PART NUMBER DESCRIPTION COMPONENT REFERENCE ME S S 95 PUB 5006 POP CASHCUBE SAECE 122 DECLARATION OF CONFORMITY CKP 402 08119 1 SELFSEALBAG9IXI234 404 PK0061 ____ 0 025 BUBBLE WRAP LARGE 15MX45M 405 540 0006 01 1 MWRENCHMATMPPRF 406 _ 540 0015 01 1 JWRENCHM6TMPPRF 02 2 ltems 405 amp 406 Tamperproof TORX wrench When returning the GAME BOARD for repair or replacement be sure to package the entire ASSY SHIELD CASE in the original card transit box THERE ARE NO USER SERVICEABLE PARTS INSIDE Failure to return the GAME BOARD in this manner may invalidate the IMPORTANT warranty CHECK SIDE DISPLAY ASSY SHIELD CASE SERIAL NO Wrap the ASSY SHIELD CASE with the packaging material and put it in the original transit box as shown Putting it upside down or packing other than as shown can damage the GAME BOARD and parts 3 4 ASSEMBLY INSTRUCTIONS Perfo
60. ower source voltage Make sure that the power supply voltage are correct not activated AC Unit CIRCUIT PROTECTION First remove the cause of overcurrent and DEVICE i e fuse was activated due reinstate the circuit protection device to its original to an instantaneous overcurrent status Then identify the cause of the fault on the item which caused the overcurrent amp fix The colour image on Incorrect monitor adjustment Make appropriate adjustments Refer to section the screen is incorrect 3 10 The on screen image of the The power source and voltage are not Make sure that the power supply and voltage are monitor sways and or correct shrinks Sound is not emitted Sound volume adjustment is not Adjust the volume setting located near the Test correct and Service switches Malfunctioning BD and Amp Perform Sound Test to check it Connector connection is incorrect Check connector connection from Base to opeaker The fluorescent lamp Fluorescent lamp needs replacement Replace the fluorescent lamp does not light up The connector is disconnected Check connector connections behind the monitor mask Or Coin mech faulty Replace coin mech Poor coin acceptance rate Bad loom connections Check all harness connections for loose wires and fitments Faulty Hopper internal or external loom Check connectors to motherboard or drive PCB 24V DC fuse blown on hopper drive Check fuse board Payout Gameboard faulty Replace P
61. owing screen BOOKKEEPING 5 9 Screen BOOKKEEPING 5 9 BET WIN BET PAYOUT GOOD GAMES GOOD 1 0 0 0 0 0 0 0 0 2 0 0 0 090 0 0 0 0 3 0 0 0 0 0 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 6 0 0 0 0 0 0 0 0 7 0 0 0 0 0 0 0 0 8 0 0 0 0 0 0 0 0 9 0 0 0 0 0 0 0 0 10 0 0 0 0 0 0 0 0 11 0 0 0 0 0 0 0 0 12 0 0 0 0 0 0 0 0 13 0 0 0 0 0 0 0 0 14 0 0 0 0 0 0 0 0 15 0 0 0 0 0 0 0 0 16 0 0 0 0 0 0 0 0 17 0 0 0 0 0 0 0 0 18 0 0 0 0 0 0 0 0 19 0 0 0 0 0 0 0 0 20 0 0 0 0 0 0 0 0 21 0 0 0 090 0 0 0 0 22 0 0 0 090 0 0 0 0 23 0 0 0 090 0 0 0 090 24 0 0 0 090 0 0 0 090 25 0 0 0 0 0 0 0 0 PRESS TEST BUTTON TO CONTINUE The size of bets made 1 25 coins number of wins actual payout ratio number of successful games number of games played and rate of success will be displayed 76 Pressing the TEST Button will bring up the following screen BOOKKEEPING 6 9 Screen BOOKKEEPING 6 9 BET WIN BET PAYOUT GOOD GAMES GOOD 26 0 0 0 0 0 0 0 0 2 1 0 0 0 0 0 0 0 0 28 0 0 0 0 0 0 0 0 29 0 0 0 0 0 0 0 0 30 0 0 0 0 0 0 0 0 31 0 0 0 0 0 0 0 0 32 0 0 0 090 0 0 0 0 33 0 0 0 0 0 0 0 0 34 0 0 0 0 0 0 0 0 35 0 0 0 0 0 0 0 0 36 0 0 0 0 0 0 0 0 37 0 0 0 0 0 0 0 0 38 0 0 0 0 0 0 0 0 39 0 0 0 0 0 0 0 0 40 0 0 0 0 0 0 0 0 4 0 0 0 090 0 0 0 0 42 0 0 0 0 0 0 0 0 43 0 0 0 0 0 0 0 0 44 0 0 0 0 0 0 0 0 45 0 0 0 0 0 0 0 0
62. return to the game 8 1 1 RAM TEST This screen carries out a test on the RAM on the NAOMI Main Board The test begins immediately that the screen appears TESTING NOW is displayed while the system is testing RAM TEST GOOD GOOD GOOD 1C10 GOOD GOOD 1C12 GOOD GOOD 1 18 GOOD GOOD 1C22 GOOD GOOD 19 GOOD GOOD 2 GOOD PRESS TEST BUTTON TO EXIT GOOD should appear next to each IC number if the RAM is satisfactory BAD will appear next to abnormal IC s The test takes about two and a half minutes to complete testing on all IC s After testing press TEST to return to the system menu screen 47 48 8 1 2 JVS TEST Use this test to check specifications of the I O Board connected to the NAOMI Main Board while INPUT TEST can be performed on the input switches First Board specifications are displayed NODE NAME CMD VER JVS VER COM VER SWITCH COIN ANAL OG ROTARY KEYCODE SCREEN CARD uz s JVS TEST INPUT TEST NEXT NODE EXIT 1 1 SEGA ENTERPRISES L TD 1 0 838 18683 VER 1 04 98 12 1 1 2 0 1 0 2PLAYER S 11BITS 2SLOT 8CH OCH 0 X 0 Y 0 CH 0 OSLOT HOPPER OUT OCH DRIVER OUT 8SLOT ANALOG OUT OCH CHARACTER CHARA 0 LINE O BACKUP 0 SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON Select from the following INPUT TEST Proceed to the INPUT TEST of the I O BOARD displayed NEXT NODE next I O Board EXIT In the case of more than two I O Boards being connecte
63. rientation of the monitor e SERVICE TYPE COMMON INDIVIDUAL If several SERVICE buttons exist this setting decides the function COMMON Service credit is obtained for all players when any SERVICE button is pressed INDIVIDUAL Service credit is obtained for the player corresponding to the SERVICE button used 52 8 1 7 COIN ASSIGNMENTS Ensure machine is set to 1 Coin 1 Credit COIN ASSIGNMENTS Go to Game Test menu for further coin test COIN CHUTE TYPE COMMON settings COIN CREDIT SETTING 1 COIN CHUTE 1 1COIN 1CREDIT COIN CHUTE 2 1COIN 1CREDIT MANUAL SETTING SEOUENCE SETTING EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON 53 8 1 8 BOOKKEEPING BOOKKEEPING PAGE 1 This mode consists of 2 pages that allow the data relating to credit and game play time to be checked TOTAL TIME 55H27M1 3S COINI 16 SERVICE1 In 1 mode press SERVICE to proceed to page COIN2 4 SERVICE2 2 in page 2 mode press TEST to return to the test CREDIT 10 menu e Total time is displayed as XXH XXM XXS and no date will be displayed after TOTAL GOIN na exceeding 24 hours IT 1 44 e The displays for number of coin and TOTAL CREDIT 15 number of service vary depending on the PRESS SERVICE BUTTON TO ANOTHER PAGE CABINET TYPE set in SYSTEM PRESS TEST BUTTON TO EXIT ASSIGNMENTS Number of credit displays 1 if COIN CHUTE TYPE is set to COMMON in COIN ASSIGNMENTS If COIN CHUTE TYPE is set to INDIVIDUAL
64. rm the assembly by following the procedure herein stated Failure to comply with the instructions for example inserting the plug into an outlet at a stage not mentioned in this manual can cause an electric shock Assembling should be performed as per this manual Since this is a complex machine erroneous assembling can cause damage to the WARNING machine or malfunction to occur Do not attempt to complete this work alone a minimum of 2 people are required Only QUALIFIED SERVICE PERSONNEL should carry out assembly IMPORTANT When carrying out the assembly work follow the procedure in the following three item sequence STEP 1 INSTALLING THE POP PANEL STEP 2 SECURING IN PLACE LEG ADJUSTER ADJUSTMENT STEP 3 CONNECTION TO THE POWER SUPPLY Note that the parts contained within the installation kit are required for the assembly work The following tools will be required when installing this machine HEX KEY 3 4 1 INSTALLING THE POP PANEL PUB 5006 e QUALIFIED SERVICE PERSONNEL should only carry out this operation IMPORTANT The Pop Panel picks up on the three top fixings of the Monitor Mask Moulding To fit 1 Remove the three screws and washers on top of the Monitor Mask Moulding 2 Offer up the Pop Panel and align over three fixing holes Re fix the screws and washers 4 Ensure the Monitor Mask Moulding is pushed back and seated properly to the cabinet Align 3 holes 3 4 2 SECURING IN PLACE LE
65. ront of the bowl are clear of the slots in the base 4 Lift the motor assembly out of the base 5 Disconnect the cable from the motor assembly Hopper Assembly 1 Connect the cable to the motor assembly ensuring that the 4 pin connector is the correct way round 2 Lower the motor assembly into the base ensuring that the coin exit is in the rear exit position Towards Coin exit position 3 Locate the lugs on the front of the bowl into the slots at the front of the base 4 Gently press down until the securing clips on the base click into the slots in the bowl Routine cleaning All accessible parts of the coin route should be cleaned periodically using a mild detergent on a damp cloth No spray solvents should be used Particular attention should be paid to the opto sensor at the coin exit to remove any build up of dirt 31 3 13 COIN MECHANISMS The machine uses a Coin Controls SR5 Coin Mechanism 3 13 1 COIN MECHANISM OPERATION FOR UK MACHINES COINS ACCEPTED 5P 10P 20P 50P 1 2 COIN ROUTING The coin mech automatically routes all coins other than 1 coins to the cash box exit C 1 coins are routed to the hopper exit A until the float is achieved afterwards they are diverted to C the cash box exit B The float is maintained by software counting the number of 1 coins entered The coin mech exits are as follows A Hopper B Cash Box C Cash Box D Not Used Wire Link SR5 COIN
66. short circuit Use care to ensure the wiring is not damaged Damaged wiring can cause electric shock or short circuit Touching parts of the machine other than those specified here can cause electric shock of short circuit This procedure to be carried out only by QUALIFIED SERVICE PERSONNEL Remove the two fixings bolt m4x30 and washer securing the board Remove the plastic board cover Uncouple the loom conneciors A to L p UU qus Carefully slide the board out from the rear of the cabinet ensuring no damage takes place to the board 3 7 CONTROL PANEL Before starting work ensure that the cabinet is isolated from the mains by switching off and removing the IEC mains lead from the wall outlet Be careful not to damage wiring Damaged wiring can cause electric shock and short circuits WARNING 3 7 1 REPLACING THE CONTROL PANEL Power OFF the machine and remove the IEC lead from the wall outlet Remove the 2 M6 security screws ion the top of the Panel Unlock the Control Panel using the Control Panel Key and open the Panel Disconnect the looms and the earth tag pop NM ox Earth Tag Note This illustration may not reflect the actual control panel shipped s 5 Remove the 6 bolts that secure the Control Panel in place Be sure to support the weight of the control panel when doing this IMPORTANT Control Panel Bolts 1 hidden Note This illustration may not reflect the a
67. t in death or serious injury Indicates that mishandling the product by disregarding this caution will cause a potentially hazardous situation that can result in personal injury and or material damage This is cautionary information that should be complied with when handling the product Indicates that mishandling the product by disregarding this will cause a potentially hazardous situation that may not result in personal injury but could damage the product IMPORTANT Be sure to turn off the power and disconnect from the mains supply before working on the machine Ensure that the correct fuses are fitted to the machine Details of these are enclosed in the Service Manual Ensure that only qualified Service Engineers perform any maintenance work on the machine opecification changes removal of equipment conversion and or additions not designated by SEGA are not permitted and will invalidate this product s CE conformity Warning labels or safety covers for personal protection etc are component parts of the product A potential hazard will be created if the machine is operated while any parts have been removed Do not operate the product if any doors lids or protective covers become damaged or lost SEGA is not liable in any whatsoever for any injury and or damage caused by specification changes not designated by SEGA Before installing the product check for the Electrical Specification Sticker SEGA products have a sticker on which the ele
68. t to POUND For TOKEN Setting INPUT TEST RESET KEY SW OFF ON PAYOUT SW OFF ON COIN ACCEPT 1 COIN ACCEPT 2 OFF COIN ACCEPT 3 OFF ON COIN ACCEPT 4 OFF COIN ACCEPT 5 OFF ON COIN ACCEPT 6 ON OFF TOKEN IN SW OFF ON HOPPER COUNTSW ON OFF HOPPER TOP UP SW OFF ON DUMP sW OFF ON FRONT DOOR SW CLOSE OPEN BACK DOOR SW CLOSE OPEN CASH DOOR SW CLOSE OPEN PRESS TEST AND SERVICE BUTTON TO EXIT 60 8 2 4 2 0UTPUT TEST SCREEN Select OUTPUT TEST to display the following screen and check the status of each lamp Pressing the TEST Button causes ON to be displayed and the corresponding lamp to light up Pressing the TEST Button again causes OFF to be displayed and the corresponding lamp to turn off OUTPUT TEST COIN INHIBIT INHIBIT DIVIDER HOPPER CASHBOX HOPPER PAYOUTSWLAMP OFF ON COIN IN LAMP OFF ON REFILL METER LAMP OFF ON EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON Note The PAYOUT SW LAMP option will not be displayed when set to POUND DOLLAR EURO or ANY CASH Selecting the lamp and pressing the TEST Button will turn it from OFF to ON 61 8 2 4 3 COIN TEST SCREEN Select COIN TEST to display the following screen and view the Hopper status lt For POUND Setting gt COIN TEST HOPPER HOPPER OUT LAP 0 HOPPER OUT TO
69. the applicable number in CABINET TYPE setting will be displayed On second screen each sequence displays the frequency of functioning BOOKKEEPING 2 2 SEQ SEQ SEQ SEQ SEQ SEQ SEQ SEQ OOOOOOOO 2 3 4 5 6 7 8 8 1 9 BACKUP DATA CLEAR Clears the contents of bookkeeping When clearing BACKUP DATA CLEAR bring the arrow to YES CLEAR and press the test button When the data has been cleared COMPLETED will be displayed Bring the arrow to YES CLEAR CANCEL and press the test button to return NO CANCEL to the menu mode Note that this does not clear the contents of BOOKKEEPING in GAME TEST MODE For this use the BACKUP DATA CLEAR in GAME TEST MODE see dedicated service manual for the game software SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON 54 8 1 10 CLOCK SETTING YEAR MONTH DAY HOUR and MINUTE are changed in this mode Select the desired item with SERVICE button and press TEST to increase the value Select EXIT to return to MENU mode CLOCK SETTING 2000 7 7 7 7 7 FRI YEAR MONTH DAY HOUR MINUTE SECOND EXIT CANCEL 2000 7 7 7 7 FRI SELECT WITH SERVICE BUTTON PRESS TEST BUTTON 8 1 11 DIMM BOARD TEST This mode appears only if a DIMM Board is connected to the NAOMI If not ROM BOARD TEST will appear In this test the DIMM memory and IC s are checked If GOOD is displayed it is satisfactory Press TEST to exit DIMM
70. the power is turned off before exiting and changes made will be ineffectual Do not activate any system test mode while the system is reading the GD ROM if fitted otherwise error messages may appear IMPORTANT Only QUALIFIED SERVICE PERSONNEL should carry out these procedures The SYSTEM TEST MODE allows the IC Board to be checked for correct operation monitor colour to be adjusted and COIN and GAME ASSIGNMENTS to be adjusted The Test and Service button are located on the left hand side of the cabinet behind the service door Test Hopper Service Volume Game Board Hopper Drive Board Electrical Assembly beneath Hopper 46 To enter the Test mode 1 After turning power ON press the TEST Button to display the following menu SYSTEM MENU VERS ON RAM TEST JVS TEST SOUND TEST C R T TEST SYSTEM ASSIGNMENTS COIN ASSIGNMENTS BOOKKEEP I NG BACKUP DATA CLEAR CLOCK SETTING This item shows ROW TEST if a ROM board ig connected Game name here DIMM BOARD TEST GAME TEST MODE gt EXIT SELECT WITH SERVICE BUTTON PRESS TEST BUTTON 2 Press the SERVICE Button to move the arrow to the desired item and press TEST to select 3 Select GAME TEST MODE to display the test menu for that specific game For further information about GAME TEST MODE refer to the service manual for the game 4 Upon finishing the test select EXIT to
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