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OWNERS AND SERVICE MANUAL
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1. 006 2 4 d I 7 OSZ 11 e 2 ch e he P e E x 2 2 9 7 SES OE 5 i EHE LH 3 2 A 2 del lee Fe 1 E TAL 2 ON Qe 2 4 2 6 6 mmm X9 4 6 Le HL peret SE Ee p ee 4 000 9 9999999909 ago heel SUE u FE venne d e i ee p elle E 5 227 Zi WC ME NI d dei dest B Bed p d p ES ped P iN 5 5 e RS lt 0 a 9 13 107 6 787 ho s e e i _ e je y e i i 1 85 22 la wane v c Raa MV LY cs RI t were aus 1 5 e d A 1 3801342 c00000n e gum e ap 20000 5 9 neess 0000000 505060 eee 2 gt mi A er te 9556009909 89000 Pe e LUE fe ee 2 60 P1 s sie 1 Z ICE INC 00000 9 00000 CYCLONE DISPLAY 09009 9 e Je PCBREUS G22 2 00
2. HH3001 Dome CC3002X Control panel assembly cc3003 Playfield cc3004 Mirror CC3005 Mirror back Melamine cc3007 Power module enclosure cc301 0 Cabinet bottom plate Melamine cc301 1 Cabinet top plate Melamine CC301 2 Plastic cash box 66301 3 Coin funnel cc301 4 Cabinet vertical member cc301 Top plate support ELECTRICAL ELECTRONIC PARTS CC2001 Transformer Neon CC2002 Transformer Game CC7005X Storm stopper button CC2006 Jackpot li ht Housing amp Amber cover CC2007 Inductor 4 6uH 1 5 amp neon choke CC2008 Main P C Board heat sink CC201 6 Neon arch socket nut Plastic CC201 7 Neon Arch socket CC2018 Neon Arch PINK CC201 9 Neon Arch GREEN CC2020 Neon Arch BLUE CC2021 Neon Triangle PINK CC2022 Neon Triangle GREEN CC2023 Neon Triangle BLUE CC2335 Ring Board Bulb Socket 2005 tight Ring Bulb playfield 906 2061 Jackpot light bulb 81 LISTINGS 2110 Transistor 120 2117 iC 74HC14 2124 IC LM358 2237 IC74HC4066 Bilateral Switch 2250 IC 74HC138 2253 74HC374 2254 IC Audio amplifier TDA2002H 2262 74 174 2266 IC 74HC237 Latching Output Decoder 2297 IC 74HCO0 2299 IC 74 373 2301 IC 74 165 2305 IC 74HC273 2320 Game Pm ram E Prom 2364 Heat sink n 2368 ICMC68HC11A1 P Microprocessor 2411 IC LM78LOSACZ 596V 2417 IC 74HC164 2444 Bridge Rectifier 35Amp wire leads 2519 6800uf Capacitor 25V radial 2520 6800uf Capacitor 35V radial 2521 22000uf Capa
3. warranty 5 sole liability shall be at its option to repair or replace any defective component with a new or remanufactured component o equal to or greater O E M specification will assume no liability whatsoever for costs associated with laboi to replace defective parts or travel time associated therein en Tt he will be to ship of charge replacement parts by UPS ground U S Mail or other comparable shipping means Any Express Mail or Overnight shipping expense is at the cost of the purchaser Froducts will be covered under the warranty only when 1 The serial number of the game with the defective part is given 2 The serial number of the defective part if applicable is given 3 Defective parts are returned to I C E shipping prepaid in a timely fashion if requested by I C E 4 copy of the sales receipt is available as proof of purchase upon request of I C E C E distributors are independent privately owned and operated In their udgment they may sell parts or accessories other than those nanufactured by LCE We can not be responsible for the quality suitability or safety of any 1 part or any modification including abor which is performed by such distributor TRANSFORMER CABLE Pouer Connector From Transformer 1 1 eee RED E BLU 18 BLU 3 18AC a 18AC lt 18 6 Cyclone Tran
4. The option number is displayed on the large display STEP BUTTON SW3 Each push of this button will advance you to the next available value for a particular programmable option The value for that option is shown on the smaller TICKETS OWED display located on the control panel SELF TEST MODE SW4 When this button is pressed the game goes into Self Test mode In this mode the game will advance the lights slowly so it is easier to see if any light bulbs have burned out Also each push on any of the control panel push buttons will instigate a sound to test each game sound as well as each push button QUICK START SW5 When this button is pushed a game will play however NONE OF THE TICKET DISPENSERS OR ANY COUNTERS WILL WORK This allows game testing without affecting the games accountability If ticket dispensers must be tested then a normal game must be played GAME SET UP TESTING OPTION MODES Please read the setting information carefully BEFORE making any adjustments Failure to set options propery can yield unexpected results PLEASE NOTE THE VALUES PRE SET AT THE FACTORY HAVE BEEN FOUND TO WORK BEST FOR MOST LOCATIONS MODE 1 COINS PER C REDIT The number set in this option is the number of coins necessary to earn 1 credit and play 1 game Setting a 0 in this mode will set the game in Free Play mode The default for this mode is 1 MODE 2 VO
5. and he resets the dispenser Station 1 5311 Large Display Display Ticket Dispenser Neon Board Spesker Station 2 PS Large P3 Display Main CPU Board Banana 1 6 Ticket Dispenser Station 3 Speaker Large Ticket Jackpot 1 Display Dispenser Neon Harness Cable LIGHT RING INTERCONNECT AMP DS 224527 m TTE ee CHEESE 1 3 3 61 c9 Cw cw GAME SET UP TESTING oAFE W PRECAUTIONS IMPORTANT FAILURE TO FOLLOW THESE DIRECTIONS CLOSELY COULD CAUSE SERIOUS DAMAGE TO YOU OR YOUR GAME WARNING WHEN INSTALLING THIS GAME 3 PRONG GROUNDED REC EPTAC LE MUST BE USED FAILURE TO DO SO COULD RESULT IN SERIOUS INJURY TO YOURSELF OR OTHERS FAILURE TO USE A GROUNDED RECEPTACLE COULD ALSO CAUSE IMPROPER GAME OPERATION OR DAMAGE THE ELECTRONICS DO NOT DEFEATOR REMOVE THE GROUNDING PRONG ON THE POWER CORD FOR THE SAME REASONS AS GIVEN ABOVE USING AN IMPROPERLY GROUNDED GAME COULD VOID YOUR WARRANTY PAY SPECIAL ATIENTION TO THE SET UP SECTION BELOW REGARDING VOLTAGE SETTINGS GAME SET UP BEFORE PLUGGING THE GAME IN OR TURNING ITON BE SURE THE GAME HAS BEEN SET TO THE PROPER VOLTAGE YOUR GAME SHOULD COME PRE SET FROM THE FACTORY TO THE CORRECT VOLTAGE HOWEVER IT IS A GOOD IDEA TO CHECK THE A C WALL RECEPTACLE VOLTAGE BEFORE PLUGGING T
6. is usually better to let the game dispense tickets as part of the fun in the game is watching all those tickets come out when the Jackpot is hit Setting a 1 dispenses tickets Setting a 0 does not allow ticket dispensing when the jackpot is hit NOTE WHEN THE GAME IS SET TO NOT DISPENSE TICKETS THE TICKET DISPENSER RESET BUTTON MUST BE PRESSED AGAIN FOR THE GAME TO RESUME DISPENSING ANY TICKETS AT THAT STATION EACH PLAYER STATION HAS A RESET BUT TON LOCATED ON THE COIN MECH HOLDER MODE 34 JACKPOT DIFFICULTY To make the game easier or harder to win this option should be adjusted The value displayed is equal to how many milliseconds the WINDOW to win the Jackpot is open A millisecond is 1 1000 of a second A setting of 1 is the hardest and a setting of 20 is the easiest The default value for this mode is 3 1 MODE 35 JACKPOT WINABILITY This mode adds a valuable feature to those locations that have large variations in age groups Under normal circumstances the operator sets up MODE 34 for the best payout for his location However this may be to difficult for some age groups There are also circumstances where the operator may want the jackpot to be won on an average of XXX amount of games This option will allow for that When this option is selected no matter what window value is chosen in MODE 34 the game will open the window up to 20 milliseconds easiest every XXX ga
7. 0 3 000 5300 5 000 0 700 STATION CABLE P1 DGND SU PGND Small Display e lt CLK Push P1 Ee 8 SENSE CR Ticket Disperser B sce 20222202 TRUN gt E 129 T QE DEENEN ES E E Push Button Unlock Button Coin Input Ticket Counter RINGNCPU P6 1 130 1 lt CLK 3 lt DGND DATA LATCH PGND 3 AMP 6 PIN AMP 6 LE 13U CLK DGND LATCH PGND PIN JACKPOT Ces E DISPLAYS INTERCONNECT SMALL DISPLAY LARGE DISPLAY 2 1 AMP 6 PIN AMP 6 PIN Counter Harness No Connector This End P8 CCNT gt A F INTRODUCTION GAME FEATURES This game has many outstanding features making it the perfect game for just about any location The game was designed with the location in mind featuring unparalleled flexibility in regards to custom game set up and programming Virtually all game play and ticket dispensing options are operator adjustable practically letting the operator build his own game CYCLONE has many unique features for a Ticket Spitter type of game Its Centerpiece design sets it apart from all other games in this category Its Game Play which is ALL SKILL having no bounces rolls flips or other chancy situ
8. 7 15 12 6 16 13 10 17 14 10 18 15 8 19 16 7 20 17 6 21 19 5 22 20 5 23 4 24 21 25 22 3 25 24 2 28 25 2 29 26 1 Each zone can be set from 0 to 20 If values are changed from the factory default settings it will be necessary to change the numbers indicated on the game by using the supplied decal overlay sheets MODE 30 INITIAL AC KPOT VALUE The value shown is the value of the jackpot zone between the 2 center arches when the game is first powered up or just after a Jackpot is won The default value for this mode is 100 GAME SET UP TESTING MODE 31 JACKPOT INCREMENT The number shown here is the amount of tickets the Jackpot value will increase by each time the game is played and the Jackpot IS NOT WON Setting a 0 for this mode will turn the incrementing feature off The default value for this mode is 1 MODE 32 JACKPOT CAP The number shown in this mode is the maximum amount of tickets the game can dispense when hitting the Jackpot Setting a O turns the cap off The default value for this mode 1 0 MODE 33 JACKPOT LOCK UP This option allows the operator the choice of whether or not to dispense tickets when the jackpot is hit If the operator normally sets the jackpot to a very high value he may not wish to dispense tickets when the jackpot is hit If the game has a lower Jackpot set it is a good idea to let the game dispense tickets by itself It
9. CYCLONE OWNERS AND SERVICE MANUAL 1994 INNOVATIVE CONCEPTS IN ENTERTAINMENT INC 1501 KENSINGTON AVENUE BUFFALO NEW YORK 14215 PHONE 716 833 0481 FAX 716 833 1342 QUICK TROUBLESHOOTING PROBLEM NO CAME POWER CAME WILLNOT TAKE MONEY OR GIVE CREDITS CORRECTLY TICKETS DO NOT DISPENSE OR DISPENSE INCORRECTLY NEON BULBS DO NOT LIGHT RING LIGHT BULBS DO NOT LICHT SCORE DISPLAYS DO NOT WORK J ACKPOT UG HT DOES NOT LIGHT LOW NO TICKET INDICATOR DOESNOTWORK SIORM STD PPER BUTTON DOES NOT STOP LIGHT PROBABLE CAUSE ON OFF SWITCH ON GAME TURNED OFF A C POWER FUSE BLOWN CAME NOT PLUGGED IN OR CORD DAMAGED BAD TRANSFORMER TRANSFO RMER HARNESS NOT CONNECTED BAD POWER MODULE BAD COIN SWITCH COIN DISCOUNTING OPTION SET WRONG COINS PER CREDITSETTING INC O RRECT BAD COIN MECHANISM LOOSE OR DAMAGED HARNESSING BAD MAIN P C BOARD BAD 5 VOLT POWER SUPPLY FUSE ZONE VALUES SET UP INCORRECTLY TICKET RESET BUTTON NOT PUSHED TIC KET DISPENSER OPTICAL SENSOR DIRTY TICKET DISPENSER HARNESSING BAD TIC KET DISPENSER BAD BAD MAIN P C BOARD BAD 5 VOLT POWER SUPPLY FUSE BAD NEON BULB BAD NEON P C BOARD BAD MAIN P C BOARD BAD NEON POWER SUPPLY FUSE BAD NEON HARNESSING BAD 5 VOLTPOWER SUPPLY FUSE BAD LIGHT BULB BAD UCHTRING P C BOARD BAD INTERC ONNECT HARNESSING BAD MAIN P C BOARD LIG HT RING POWER SUPPLY FUSE BAD BAD 5 VOLT POWER SUPPLY FUSE BAD 12 VOLT STATION FUSE BAD 5 VOLTPOWER S
10. D REVERSE LE D CHECK W METER AND REPAIR REPLACE MICRO SWITCH REPAIR OR REPLACE P C BOARD REPLACE SWITCH CHECK W METER AND REPAIR REPAIR OR REPLACE P C BOARD WARNING ALWAYS REMOVE POWER TO THE GAME BEFORE ATTEMPTING ANY SERVICE UNLESS NEEDED FOR SPECIFIC TESTING FAILURE TO OBSERVE THIS PRECAUTION COULD RESULT IN SERIOUS INJ URY TO YOURSELF OR OTHERS OPERATIONAL BACKGROUND The CYCLONE coin operated amusement game has been designed for an absolute minimum of service Special circuitry prolongs the life of the incandescent light bulbs In addition the neon bulbs used have a life span measured in years The Main P C Board has been designed with 7 separate P C mounted power supplies to segregate different areas of the electronics In other words if 1 station goes down the other 2 stations will continue to work If the sound goes down the rest of the game will continue to play etc Additionally the power supplies are all fan forced cooled The Light Ring P C Boards were designed to add reliability to the game by eliminating the massive amount of wiring that would be needed for the 84 light ring bulbs used The light sockets on the board were chosen to allow for the least expensive bulbs possible to be used The boards were designed to change quickly and easily in the unlikely event that something would go wrong with one of them TRO UBLESHO OTING PHILOSOPHY To find problems with the game
11. FUL WHEN SERVICING THE NEON TRANSFORMER P C BOARD AS THE BOARD CONTAINS SMALL DIAMETER WIRES THAT COULD BECOME BROKEN WITH ROUGH HANDLING BEFORE REMOVING ANY CONNECTORS NOTE EXACTLY WHERE THEY WERE REMOVED FROM SO THE LIGHTS WILL LIGHT IN THE PROPER SEQUENCE WHEN RE INSTALLED 1 Remove all A C power from the game 2 Remove the Hamessing from the Main P C Board with the mate lock connectors REPAIR 3 Remove the 3 six pin mate lock connectors 4 Remove the 6 single pin mate lock connectors 5 Remove the 4 comer screws that hold the neon board to the bottom of the playfield NOTE THE 4 SCREWS IN THE CENTER OF EACH SIDE OF THE BOARD DO NOT COME OUT 6 Re assemble in reverse order NOTE BE SURE THE BULBS LIGHT IN THE PROPER SEQUENCE BULB SEQUENCE 1 The neon arches at the center of each jackpot zone should altemately flash on and off 2 The neon arches between the 3 player stations should remain lit 3 When the Jackpot is hit the neons should pulse from the far side of the game to the jackpot area 4 The pie shaped neon should light only when the ring light is lit in its zone CONTROL PANEL BOARD REPLACEMENT 1 Remove all A C power to the game 2 Remove the 2 mate lock connectors to the board 3 Remove the 4 long hexagon nuts that hold the board to the bottom of the control panel 4 Carefully slide the board from the mounting studs 5 Re assemble in the reverse or
12. HE GAME IN The game comes with 4 available voltage settings as described below These settings Should be used to provide power in the correct range to the game without over or under powering it POWER RANGE VOLTAGE SETTING 90 110 V A C 110 110 130V A C 120 200 220 V A C 220 220 240 240 The game uses a POWER MODULE to handle all of the power distribution chores on the game It incorporates an ON OFF switch primary A C game fusing and power switching capabilities tor using the game with a wide variety of A C voltages by re strapping the main transformer A C LINE VOLTAGE ADJUSTMENT To adjust the game for a different A C voltage Unplug the from the outlet Disconnect the power cord from the power module 3 Using small flat blade screwdriver pry the fuse holder from the power module Notice a small window on the fuse holder with an armw that points to the voltage the game is presently set at Using the small blade screwdriver lift the retaining tab that holds the voltage selector in the fuse holder Rotate the voltage selector until the voltage you want is displayed in the voltage select window Push the voltage selector back into the fuse holder until it snaps into place NOTE Do not force the selector into the fuse holder If it does not go in easily it is not being installed correctly Snap the fuse h
13. LUME The number set in this mode controls the relative volume of the sound 0 equals minimum 9 equals maximum As this button is pushed a sound is played to make it easier to determine where the volume should be set The default value for this mode is 5 NOTE THE SOUND IN THIS GAME CANNOT BE COMPLETELY TURNED OFF MODE 3 ATTRACT MODE The attract mode in this game consists of the theme song being played whenever called to do 50 by the game program The numbers in this mode represent minutes between attract modes Setting a 0 in this mode turns the attract mode off The default value in this mode is 3 MODE 4 29 ZONE VALUES The play field is broken up into 3 sections 1 for each player station Within each section lies the center Jackpot zone with a series of 26 lights 13 to either side of it Each light has a point value associated with it Each light can be independently set for a point value different from that set at the factory Each of these lights is a separate zone Below is a table that indicates the 26 zones for each player station and the associated mode number for each Zone 1 is the furthest zone from the Jackpot to the left while zone 26 is the furthest from the Jackpot to the right Also in this table are the default values for each zone LIGHT RING ZONE VALUES MODE ZONE DEFAULT 1 5 2 2 7 3 2 8 4 9 6 4 10 7 4 11 8 5 12 9 5 13 10 6 14 11
14. REPLAC EMENT NOTE BE EXTREMELY CAREFUL NOT ro NEON BULB SOCKET FROM THE BOTTOM AS THEY ARE RELATIVELY FRAGILE 1 Remove all A C power to the game 2 Remove the harnesses to the suspected bad P C Board 3 Remove the light bulbs from the bad board 4 Remove the 4 screws that hold the P C board to the bottom of the playfield 5 Re assemble in reverse order NEON BULB REPLACEMENT WARNING NEON TRANSFORMERS EMIT HIGH VOLTAGE BE CAREFUL WHEN SERVICING NEON TUBES AS THEY ARE MADE OF GLASS AND ARE THEREFORE VERY FRAGILE 1 Remove all A C power to the game 2 Remove the 2 single pin mate lock connectors that connect the bad bulb to the neon transformer P C board 3a For U shaped bulbs remove the 2 nuts that secure the sockets to the playfield 3b For pie shaped neons unsnap the neon from the standoffs 4 Remove the old neon and pull the wires up through the mounting or access holes 5 When re assembling the U shaped neon tubes be sure to use the foam washer 1 INSTALL THE MOUNTING NUTS LOOSELY THE NEON SHOULD ROCK BACK AND FORTH SLIGHTLY WHEN INSTALLED PROPERLY 6 When re assembling the pie shaped neons snap the neon into the standoffs evenly the 2 closest to the outside first then the 2 closest to the center 7 Reconnect the wires to the neon transformer P C board and test for proper operation NEON TRANSFORMER BOARD REPLACEMENT NOTE BE CARE
15. UPPLY FUSE BAD SCORE DISPLAY P C BOARD BAD MAIN P C BOARD BAD SCORE DISPLAY HARNESSING BAD 12 VOLT STATION FUSE BAD 5 VOLT POWER SUPPLY FUSE BAD SCORE DISPLAY P C BOARD BAD MAIN P C BOARD BAD SCORE DISPLAY HARNESSING BAD INDICATOR LE D LE D INSTALLED BACKWARDS SIATION HARNESSING BAD TICKET MICRO SWITCH BAD MAIN P C BOARD BAD BAD BUTION SWITCH BAD HARNESSING BAD MAIN P C BOARD SOLUTION TURN POWER ON REPLACE WITH PROPER FUSE CHECK POWER CORD CHECK FOR PROPER VOLTAGES CHECK HARNESS REPLACE POWER MODULE CHECK W METER OR REPLACE CHECK PROGRAMMABLE SETTING CHECK PROGRAMMABLE SETTING ADJUST OR REPLACE CHECK W METER REPAIR REPAIR OR REPLACE MAIN BOARD CHECK AND REPLACE FUSE CHECK PROGRAMMABLE SETTING PRESS RESETBUTTON CLEAN OPTICAL SENSOR CHECK W METER AND REPAIR REPLACE DISPENSER REPLACE MAIN P C BOARD CHECK AND REPLACE FUSE TEST BULB AND REPLACE REPLACE NEON P C BOARD REPLACE MAIN P C BOARD CHECK AND REPLACE FUSE CHECK W METER AND REPAIR CHECK AND REPLACE FUSE REPLACE LIGHT BULB REPLACE LIGHT RING P C BOARD CHECK W METER AND REPAIR REPAIR OR REPLACE P C BOARD CHECK AND REPLACE FUSE CHECK AND REPLACE FUSE CHECK AND REPLACE FUSE CHECK AND REPLACE FUSE REPAIR OR REPLACE P C BOARD REPAIR OR REPLACE P C BOARD CHECK W METER AND REPAIR CHECK AND REPLACE FUSE CHECK AND REPLACE FUSE REPAIR OR REPLACE P C BOARD REPAIR OR REPLACE P C BOARD CHECK W METER AND REPAIR REPLACE LE
16. always first check what should be obvious See that the game is plugged in and that all of the fuses on the game are good This includes the fuse that is located INSIDE the power module Nexf check to see that all of the connectors are firmly seated and that none of the wires have pulled out of them REPAIR When trying to find out if specific components are bad or not try swapping them with components from another player station to see if the problem moves with the component or stays where it was This will help you to know if you have a problem with a specific component or maybe a problem with either the wiring or the Main P C Board Use extreme caution when using probes or volt meters if the game is powered up If doing continuity checks it is important to disconnect the harnessing at both ends as attached they may yield erroneous results P C Boards are suspected as causing problems check to see that all of the chips are firmly seated on the boards If light bulbs are suspected swap them with one that is known to work to narrow the problem down to bulb or P C Board MAIN P C BOARD REPLAC EMENT 1 Remove all A C power from the game 2 Carefully remove all of the connectors from the P C Board 3 Remove the 4 long hexagon nuts that secure the board to the mounting bracket 4 Gently pull the P C board from the mounting bracket 5 Re install in the reverse order LIGHTRING P C BOARD
17. ations also showcases its creative design These and other features give the players something that keep them playing time and time again Reliability is the key word in the design of this game The electronics in the game have been extensively tested to assure years of trouble free service The light ring light bulbs are powered using special circuitry and voltages togreatly enhance their life The neon bulbs used should last over the life of the game The cabinet has been designed using only the finest materials available The durable scratch resistant painted surfaces will last for years The dome is made from LEXANTM an almost indestructible material Game set up is a snap Just plug in set a few programmable options and you re ready to go Even the programming options are easy to understand and adjust A Tickets owed Display is used for each station to show tickets owed to the player More on this feature is given in the following game play section GAME PLAY The game begins when the player has inserted enough money to create 1 credit The game has a ring of light bulbs encircling the playfield A lit bulb circles this ring every second and a half The object of the game is to stop the light between two neon arches located in the middle of your play zone Each light bulb in your zone has a ticket value associated with it As you get closer to the 2 neon arches in the center of your zone the ticket value i
18. citor 35V radial 208004 ICULN2003A Driver 208009 CLM338K Voltage Regulator 276 Display MAN697 0 2518 Display Dual 7 Segment 2523 IC LM307N OP Amp PC20224 Counter 12 volt PC20407 Battery 3 2 volt BR2032 20435 4340 5 7805 voltage regulator CC2005X jackpot P C Board CC2020X Neon Transformer P C Board CC2032X Tickets Owed control panel P C Board CC203 3X Jackpot Display P C Board CC2034X P C Board HARDWARE amp MISC 5014 Coin door lock PC6061 5A 42 Square Drive Bit FP1004 Leg leveler mounting bracket FP1019 Leveler Feet FP2007 Speaker HH2027 Power Cord GRAPHICS cc7001 Cyclone cabinet decal CC7002 By L C E decal cc7004 Control panel overlay cc7005 Storm Stopper button decal CC7006 Scoreboard overlay cc7007 Programming decal CC7008 Fuse rating power disconnect warning cc701 1 Playfield zone decal right cc7012 Playfield zone decal left cc7013 Playfield JACKPOT decal 66701 4 Alternate zone number decal sheet 9001 Service Manual Warranty LCE warrants all components in the CYCLONE game to be free defects in material and workmanship for a period of ninety days from the date of purchase This warranty does not cover items damaged due to normal wear anc tear subjected to abuse improperly assembled modified repaired o operated in a fashion other that described in the service manual If your CYCLONE game fails to conform to the above mentionec
19. der J ACKPOT DISPLAY BOARD REPLACEMENT 1 Remove all A C power to the game 2 Remove the Dome 3 Remove the 4 screws that hold the printed filter on the Jackpot display housing 4 Remove the 4 hexagon screws that hold the Board to the housing and remove the board 5 Remove the mate lock connectors 6 Re assemble in reverse order 5 MECHANICAL PARTS cc1001 Cabinet speaker panel CC1 007 Main PC Board mounting bracket CC1 008 Cash box enclosure cc1009 Power module mounting plate cc1010 Top panel overlay BLUE LEFT 66101 1 panel overlay BLUE RIGHT cc1012 Top panel overlay BLUE CENTER 101 3 Top panel overlay PINK LEFT 1014 Top panel overlay PINK RIGHT 1015 Top panel overlay PINK CENTER CC1016 Top panel overlay GREEN LEFT cc101 7 Top panel overlay GREEN RIGHT CC1018 Top panel overlay GREEN CENTER 1 019 Scoreboard mounting bracket cc1021 Coin funnel mounting bracket cc1022 Cabinet door frame BLUE CC1023 Cabinet door frame PINK CC1 024 Cabinet door frame GREEN cc1 025 Cash door frame BLUE CC1 026 Cash door frame PINK CC1027 Cash door frame GREEN CC1 028 Cabinet coin door BLUE CC1 029 Cabinet coin door PINK cc1 030 Cabinet coin door GREEN CC1 032 Cash box door BLUE cc1033 Cash box door PINK cc1 034 Cash box door GREEN cc1 035 Scoreboard housing BLUE CC1 036 Scoreboard housing PINK cc1037 Scoreboard housing GREEN
20. mes Every XXX games is the number you choose on this setting A setting of 0 turns this option off The default setting for this option is 0 MODE 36 CREDIT DISCOUNTING When this mode is enabled the game will give you 1 free credit for every XXX coins inserted into the game AT ONCE A setting of 0 turns this mode off Example If 2 is chosen for every 2 coins inserted 1 free game will be given If 4 is chosen for every 4 coins inserted 1 free game will be given The default value for this option is 0 MODE 37 JACKPOT MEMORY This option allows the game to revert to the initial Jackpot value see mode 17 or keep the last value shown on the display when the game is shut off Setting a 0 resets the value setting a 1 retains the value The default value is 1 GAME SET UP TESTING MODE 38 RESET ALL When this mode is selected the game will revert to all factory default settings SET 1 THEN EXIT PROGRAMMING MODE TO RESET ALL VALUES TO FACTORY DEFAULT The default value for this mode is 0 TESTING After the initial programming adjustments have been made it s time to test your game for proper operation 1 Locate the game to it s permanent location 2 Be sure the game has been plugged into a 3 prong grounded outlet and that the receptacle is in good working order 3 If using an extension cord be sure it isa 3 prong grou
21. ncreases Between the two neon arches described above is the game JACKPOT This is where a large number of tickets can be won Once the begins you have 1 chance to stop the light for each credit inserted Wherever the light stops is how many tickets the game pays out Each time the Jackpot is NOT hit the Jackpot value increases by 1 or more tickets if the incrementing Jackpot option is selected When the jackpot is hit a Jackpot routine including special lights and sounds is displayed Additional games can be played while tickerts are dispensing The game also has a unique Tickets Owed display This display has many uses When tickets are won the amount won are displayed and then counted down as the tickets are dispensed This is a handy feature in the event that the game runs out of tickets while dispensing or if the game is out of tickets If the game cannot dispense the tickets it should it will keep adding the number it should dispense to the tickets owed display and thus allow the player to continue playing the game until an attendant can be contacted This feature is also very helpful if the do not dispense tickets on jackpot option is chosen It may be desireable to NOT dispense tickets if the jackpot is set to a very high number of tickets This will be valuable as the number of Jackpot tickets won would then be added to this display then the ticket dispenser will lock until an attendant is located
22. nded type of at least 16 Ga materials 4 Adjust the leg levelers and lock into postion 5 Verify that the game is set up for the proper voltage and turn power to the game on 6 Insert coins at least ten times into each coin mech to assure proper operation An audible sound should be heard each time a coin is dropped 7 Check the coin counter located inside the blue coin door and check for proper operation 8 Run tickets through each ticket dispenser by playing games at each station Check that tickets do not get stuck behind ticket louver 9 Check each ticket counter for proper operation 10 Check to see that the proper amount of tickets are dispensed based on the numbers shown on the playfield 11 Check that all door locks work smoothly 12 Check game volume during busy time at location to set it at the proper level IF YOU HAVE ANY QUESTIONS OR COMMENTS REGARDING INSTALLATION OR PROPER FUNCTION OF THE GAME PLEASE CALL OUR SERVICE DEPARTMENT ATI 7 16 83 3 044 1 MAINTENANCE GENERAL MAINTENANCE This game has been designed for an absolute minimum amount of maintenance The light ring light bulbs have been designed into the game in such a fashion as to greatly extend their However eventually they will reach the end of their life span When this time comes you will notice that 2 or 3 bulbs have burned out within a couple of weeks time from each other At this point it is advisable to cha
23. nge all of the bulbs The bulbs are a simple push in type very easy to change and very inexpensive Changing all of the bulbs at once will save you work in the long run and keep the game looking good CLEANING Regular cleaning of the game will keep it looking new and greatly enhance its appeal Clean the dome with a spray type furniture polish Behold is a very good cleaner It will fill in minor scratches and give the plastic surface a deeper Tea Avoid Using pisss cleaners as they dry out the plastic and give it a hazy look Clean the cabinetry with a good cleaner such as fantastic or 409 A mold soapy solution can also be used NOTE DO NOT USE ALCOHOL THINNERS OF ANY KIND OR PINBALL PLAYFIELD CLEANERS ON ANY OF THE CABINET SURFACES ESPECIALLY THE DECALS
24. older assembly back into the power module Plug the power cord back into the receptacle in the power module and into the wall outlet NOTE WHEN CHANCING FROM 11 O 20 TO 220 240 LOWER THE MAIN FUSE VALUE BY1 2 WHEN CHANCING FROM 220 240 110 1 20 DOUBLE THE MAIN FUSE VALUE SW4 SELF TEST BUTTON E 287 Bi QUICK START GAME SET UP TESTING PROGRAMMING YOUR GAME This section will give you a detailed explanation on the functions and operating characteristics of each of the programming buttons Please read this section carefully to avoid problems with your game NOTE THE PROGRAMMING BUTTONS SHOWN BELOW MAY BE LOCATED EITHER ON THE MAIN P C BOARD AS ILLUSTRATED OR ON A CONTROL BRACKET ATTACHED TO THE BLUE ACCESS DOOR 4 3x lt ES 23 2 BUTTON SELECT BUTTON SW3 STEP BUTTON BUTTON PROGRAMMING BUTTON SW1 This button is used to enter the Programming mode It is located on the Main P C Board in the lower left hand corner or on the blue access door of the game Press this button once to enter the programming mode Once in this mode you can push SW2 or SW3 to make adjustments to the game To exit the programming mode and return to game play push this button once again SELECT BUTTON SW2 This button is used to advance through all of the various programming option modes Each push of this button will move you to the next programmable option
25. sformer Specifications 10091 x BLK 18GA T iu 18UAC 100 18GA 18UAC QU 26 25 1868 BLK WHT 3 5A WHT Z BLK er 9 9 9 9 9 6 9 6 9 9 1 nc CYCLONE 135 12251 wo bera als de i n TIP120 tO EDS O O O Ds O 05030 120 25 18588 lee t CYCLONE Light Ring P C B 3 00 1 00 L1 icc mc JACKPOT P C B REU 1 25 23 TABLE CONTENTS INTRODUCTION GAME SET UP TESTING MAINTENANCE QUICK TROUBLESHOOTING GAME REPAIR PARTS LISTINGS SCHEMATICS WARANTY INFORMATION 177 L 1 s ee e Dee s e E e 92 9 e sg 9 eee th ee gt Su SR Di e lt eo e 9 Sei 5 AU e A ad je 1 14 1 We e 3 eee s 519 e s e 7 me
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