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Raptor Captor Manual
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1. GTSNS4 2 TLSNS4 3 TONS4 4 Ae A E AS cb em mm GC Gei dv lt gt lt D lt io CE gt S io S ia Tea um lh En Gun and Trough Tickets Low Tickets Out Sensor Sensor Sensor BLK BLK BLK BLK BLK BLK RED YEL RED YEL RED YEL 1 2 3 4 1 2 3 4 1 2 3 4 w79 w80 W81 Plugs into P2 of Opto Board 4 Plugs into P3 of Opto Board 4 Plugs into P4 of Opto Board 4 W82 Plugs into P1 of Opto Board 4 FIGURE 16 MISCELLANEOUS SENSOR INPUTS 27 All Wire 22 AWG 4 pin connectors Amp 0 640620 4 or Panduit CE100F22 4 C for 22 AWG Wire WIRING DIAGRAMS APPENDIX B w15 w16 Top Mew All Wire 22 AWG Top VIEW All Wire 22 AWG key key 2 2 3 Clockface 01 3 Clockface 09 A Clockface 10 Biala key Clockface 02 These wires solder fa ds o e These vvires KO GE 7 Clockface 03 to Clockface 01 08 bia sua Ee Clockface 11 solder to LE T Clockface 04 Lights S Clockface 12 Clockface 09 12 9 Clockface 05 5 Lights 10 Clockface 06 10 n Clockface 07 11 12 Clockface 08 1 2 7 Amp 1
2. STEP DESCRIPTION 60 Points for 01 00 O clock Position 61 Points for 02 00 O clock Position 62 Points for 03 00 O clock Position 63 Points for 04 00 O clock Position 64 Points for 05 00 O clock Position 65 Points for 06 00 O clock Position 66 Points for 07 00 O clock Position 67 Points for 08 00 O clock Position 68 Points for 09 00 O clock Position 69 Points for10 00 O clock Position 70 Points for 1 00 O clock Position 71 Points for12 00 O clock Position Appendix A Input Output Signals CPU AUXILIARY INPUTS W4 VIMUX BOARD P2 TO PUSHBUTTONS amp MISC SWITCHES Control Panel Output Auxiliary Inputs To VIMUX Board Location 2 W7 VIMUX BOARD P3 TO PUSHBUTTON SWITCHES Control Panel Outputs i Auxiliary Inputs To VIMUX Board Location KEY a H 7 1 1 SA a CONNECTOR KEY START BUTTON 2 START BUTTON 3 7 IN 11 JP3 PIN 7 W90 VIMUX BOARD P4 TO OPTO BOARD 1 P9 Auxiliary Inputs To VIMUX Board Location JP4 PIN 1 GROUND JP4 PIN 2 KEY JP4 PIN 3 KEY a SE Control Panel Outputs 12V GROUND CONNECTOR KEY SENSOR CUP 1 SENSOR CUP 2 CONNECTOR KEY SENSOR CUP 3 SENSOR CUP 4 SENSOR CUP 5 SENSOR CUP 6 SENSOR CUP 7 SENSOR CUP 8 oo REY JP4PIN6 7 JPAPIN7 JPA PIN 11 W91 VIMUX BOARD P5 TO OPTO BOARD 2 P9 Inputs i Auxiliary Inputs To VIMUX Board Location GROUND JP5 PIN 2 KEY JP5 PIN 3 KEY 12V GROUND CONNECTO
3. 32 Status of Ramp full Gun loaded Tickets lows and tickets out sensors 33 Dispense Tickets 34 Load a ball by rotating the turntable 35 Control Trough Gate Motor and Display Status of the Trough sensor CHANGING OR VIEVING THE PLAYING FIELD POINTS Press Call Attendant button to increase the value or Press the Game Over button to decrease the value STEP DESCRIPTION 40 Points for Green Paw Y1 41 Points for Pink Paw P1 42 Points for Orange Paw 01 43 Points for Yellow Paw Y1 44 Points for Red Paw R1 45 Points for Cave 1 46 Points for Hole 1 47 Points for Hole 2 48 Points for Cave 2 49 Points for Volcano CHANGING OR VIEWING JACKPOT POINTS Press Call Attendant button to increase the value or Press the Game Over button to decrease the value STEP DESCRIPTION 50 Jackpot 1 Points SI Jackpot 2 Points 52 Jackpot 3 Points 53 Jackpot 4 Points CHANGING OR VIEWING HooP POINTS Press Call Attendant button to increase the value or Press the Game Over button to decrease the value STEP DESCRIPTION 54 Points for Hoop 1 55 Points for Hoop 2 56 Points for Hoop 3 57 Points for Hoop 4 58 Points for Hoop 5 CHANGING OR VIEWING CLOCK FACE POINTS Press Call Attendant button to increase the value or Press the Game Over button to decrease the value
4. P9 W95 Hoop Sensor Inputs to sheet 1 4 DIAGRAM 3 TOP LEVEL INTERCONNECT DIAGRAM 3 4 18 WIRING DIAGRAMS APPENDIX B TOP LEVEL INTERCONNECT DIAGRAM 4 4 Miscellaneous Sensors A SE Ta GTSNS4 2 TLSNS4 1 TOSNS4 2 RFSNS4 3 W79 W80 W81 W82 PI P2 P3 P4 P5 P P7 P8 GTSNS Gun and Trough Sens TLSNS Tickets Low Sensor TOSNS Tickets Out Sensor RFSNS Ramp Full Sensor Opto Board 4 P9 W96 Ball Control Sensor Inputs to sheet 1 4 DIAGRAM 4 TOP LEVEL INTERCONNECT DIAGRAM 4 4 A e gt E Ne 2 Net F yelow orang pink green red TA dino light dino light dino light dino light dino light LTD LD LR o gt LS LS gt LAX ee ark LN LN I AN VON LON VON TT o SS Qe na lighted lighted Jet kr lighted LAR ee Faa berg 1 EE a 2 amp 3 NE Va NE Va Sei NA N CEN CF e PAGA 727 g 12 clockface SEA lights CF N 09 p SC n CE OE erer NICE N NO RIZ SPY Lighted Pushbuttons San nga ony ase a CALL START START START GAME d Ge ATTN 0 25 0 50 1 00 OVER in program mode N 7 Va gt Credits Balls Small 4 digit Ticket Dispenser Coin Acceptors T segment Displays A L TICKETS LOW 0 25 1 BALL Red LED 0
5. 5 key 7 8 9 10 11 12 End Vievv Plugs into Opto Board 1 P9 FIGURE 8 W10 VTMUX BOARD P4 TO OPTO BOARD 1 P9 Top View 1 W11 Top View 1 2 key 4 Plugs into 5 VTMux Board P5 6 key 8 9 10 11 12 DI End View All Wire 22 AWG 2 key 4 5 key 7 8 9 10 11 12 End Vievv Plugs into Opto Board 2 P9 FIGURE 9 W11 VTMUX BOARD P4 TO OPTO BOARD 2 P9 23 WIRING DIAGRAMS APPENDIX B W11 Top View Top View 1 1 2 2 key key 4 4 Plugs into 5 5 Plugs into VTMux Board P5 6 key Opto Board 2 P9 key 7 8 8 9 9 10 10 11 11 12 12 All Wire 22 AWG SH SH End View End Vievv FIGURE 10 W12 VTMUX BOARD P5 TO OPTO BOARD 2 P9
6. Swing Motor 13 7 VDC Power 13 7 VDC Power Supply 1 Supply 2 5 Note GND return from Jackpot 120 VAC Dirty P S Dinosaur and Tram lights go dirrectly to ground terminal of Power Supply 1 Dirty P S Turntable Motor 120 VAC 120 VAC Trough Gate Motor Ticket Counter Coin acceptor contact and program mode pushbutton AA Gt Tickets Low LED DIAGRAM 1 TOP LEVEL INTERCONNECT DIAGRAM 17 APPENDIX B VVIRING DIAGRAMS TOP LEVEL INTERCONNECT DIAGRAM 2 4 Cup Sensors 1 8 Cup Sensors 9 10 CSNS1 1 CSNS1 2 CSNS1 3 CSNS1 4 CSNS1 5 CSNS1 6 CSNS1 7 CSNS1 8 CSNS2 1 CSNS2 2 yellow 1 yellow 2 orange 1 pink 1 green 1 red 1 no color 1 no color 2 no color 3 no color 4 W30 W31 W32 W33 W34 W35 W36 W37 VV38 W39 PI P2 P3 P4 P5 P P7 P8 PI P2 P3 P4 P5 P6 P7 P8 Opto Board 1 Opto Board 2 P9 P9 W90 W91 Cup Sensor Inputs to sheet 1 4 Cup Sensor Inputs to sheet 1 4 DIAGRAM 2 TOP LEVEL INTERCONNECT DIAGRAM 2 4 TOP LEVEL INTERCONNECT DIAGRAM 3 4 Hoop Sensors 1 6 A E Se HSNS3 1 HSNS3 2 HSNS3 3 HSNS3 4 HSNS3 5 HSNS3 6 yellow orange pink green red swing W70 W71 W72 W73 W74 W75 P1 P2 P3 P4 P5 P6 Opto Board 3
7. 3 4 1 2 3 4 4 2 3l 4 W30 W31 W32 NV33 Plugs into P4 of Opto Board 1 W34 Plugs into P5 of Opto Board 1 W35 Plugs into P6 of Opto Board 1 W36 Plugs into P7 of Opto Board 1 CSNS1 5 CSNS1 6 CSNS1 8 Fe SN F gt n lt pai gt gt CC Se 2 nm Lt Cup Sensor 5 Cup Sensor 6 Cup Sensor 7 Cup Sensor 8 red paw cave 1 hole 1 hole 2 BLK BLK BLK BLK BLK BLK BLK BLK RED YEL RED YEL RED YEL RED YEL 4 2 3 4 4 2 3 4 4 2 3 4 EL v v v r W37 Plugs into P8 of Opto Board 1 FIGURE 13 TARGET SENSORS 1 8 25 All Wire 22 AWG 4 pin connectors Amp 0 640620 4 or Panduit CE100F22 4 C for 22 AWG Wire 4 pin connectors Amp 0 640620 4 or Panduit CE100F22 4 C for 22 AWG Wire WIRING DIAGRAMS APPENDIX B CSNS2 1 A I YSNS3 5 YSNS3 6 AS CET gt s CE K E K E Hoop Sensor 5 Hoop Sensor 6 red swing BLK BLK BLK BLK RED YEL RED YEL B 1 2 3 4 1 2 3 4 VL W74 W75 Plugs into P5 of Opto Board 3 P
8. 640620 2 or Amp 1 640620 2 or Panduit CE100F22 12 C Panduit CE 100F22 12 C for 22 AWG Wire for 22 AWG Wire dr End View End View GND light return goes directly to Low Voltage Power Supply 1 W17 wis Top View All Wire 22 AWG pen All Wire 22 AWG key key 2 2 3 3 E 4 Hoop 1 yellow 4 Dino yellovv Plugs into 5 Hoop 2 orange These wires Plugs into 5 Dre for nge These vvires VTMux Board 6 loop 3 pink solder to VTMux Board 6 Dha pn solder to P22 key Hoop 1 6 P23 7 9 Jackpot 8 cop 4 green Lights Key Lights Hoop 5 red g Dino red g 10 Hoop 6 swing 10 11 T1 1 72 Super Jackpot 7 Amp 1 640620 2 or Amp 1 640620 2 or Panduit CE100F22 12 C Panduit CE100F22 12 C for 22 AWG Wire for 22 AWG Wire reni End View End View FIGURE 17 W15 W16 W17 W18 VIMUX BOARD P17 P18 P22 P23 TO CLOCKFACE AND DINOSAUR JACKPOT LIGHTS 28 WIRING DIAGRAMS APPENDIX B W19 W20 Top View All Wire 22 AWG TOPVIEW All Wire 22 AWG key key 2 2 3 Playfield green paw 3 Playfield cave 2 5 Playfield pink pavv Plugs into 5 Playfield volcano Plugs into 6 Playfield orange pavv These vvires solder VIE Board 8 These wires SS Sa 7 Playfield yellow paw to Playfield 01 08 bog 7 solder to Playfield 8 Playfield red pavv Lights 8 09 12 Light
9. W95 Top View Top View 1 1 2 2 key key 4 4 Plugs into 5 5 Plugs into VTMux Board P11 6 key Opto Board 3 P9 7 7 8 8 9 9 10 10 key 11 12 12 All Wire 22 AWG End View End View FIGURE 11 W11 VTMUX BOARD P11 TO OPTO BOARD 3 P9 24 WIRING DIAGRAMS APPENDIX B Plugs into VTMux Board P12 Top View 1 W96 2 key 4 5 6 7 8 9 10 11 key End View All Wire 22 AWG Top View 1 2 key 4 5 key 7 8 9 10 11 12 End Vievv Plugs into Opto Board 4 P9 FIGURE 12 W13 VTMUX BOARD P6 TO OPTO BOARD 4 P9 Plugs into P1 of Opto Board 1 Plugs into P2 of Opto Board 1 Plugs into P3 of Opto Board 1 CSNS1 1 CSNS1 2 CSNS1 3 CSNS1 4 i C Ca AS pk Ya Ce Ca D n ka gt a ll HE le HE Cup Sensor 1 Cup Sensor 2 Cup Sensor 3 Cup Sensor 4 green paw pink paw orange paw yellow paw BLK BLK BLK BLK BLK BLK BLK BLK RED YEL RED YEL RED YEL RED YEL 1 2 3 4 1 2
10. ns nali i Laga diana ie alari 28 Figure 18 W19 W20 26 VTMux Board P24 P29 P31 to Playfield and Arrow Lights 29 Figure 19 W21 VTMux Board P28 to Ticket Dispenser ss 30 Figure 20 W23 VTMux Board P25 to Small 4 Digit Display 1 30 W24 VTMux Board P26 to Small 4 Digit Display 2 30 Figure 21 W8 VTMux Board JI to Loudspeaker ss 31 Figure 22 W25 VTMux Board PI to chassis ground 31 APPENDIX C POWER SUPPLIES CONNECTION nccccececccc vese enes ce se eee ves s cese eee sene ie nio nio serio nin ece sene enes 32 W10 13 7 VDC Power Supply 1 to 8051 VTMux Board DI 32 W11 13 7 VDC Power Supply 2 to 8051 VTMux Board DA 32 W13 13 7 VDC Power Supplies Ground Interconnect iii 32 APPENDIX D PROGRAMMABLE OPTIONS WITH DEFAULTS sense 33 GAME PLAY PROGRAMMING TABLE uara iii 33 Game Play Programming Table Continue 34 APPENDIX E REPLACEMENT PARTS accccoce ece ce ses cese enes sene eee vese come sene eee sene cece sene ece sene senionizioniorenioneee 35 APPENDIX E REPLACEMENT PARTS CONTINUED Li 36 APPENDIX E REPLACEMENT PARTS CONTINUE 37 APPENDIX Forrer iiri iE EAEN AEE EAEE E EEEE ATENEA 39 Technical KEE 39 Problems arid Possible Resolutionis Lariana i 39 Contacting Customer Service usines 40 IDETTE 40 ADDRESS AND TELEPHONE NUMBERS neitonen neo tis iaia AEE EEE dei 40 Game Play Raptor Capture offers very fast and interesting play vvith many different strategies for maxi
11. terminal of eg Power Supply 1 N Dirty P S w Ground terminal of WS Power Supply 2 NJ 7 Unpainted surface of ZA J game chassis FIGURE 3 W3 13 7 VDC POWER SUPPLY AND CHASSIS GROUND w4 em All Wire 22 AWG 7 2 Ground e key Key Maintenance Mode Plugs into 6 i VTMux Board P2 7 Coin Input y pe l 8 9 Coin Acceptor 1 10 11 12 e Coin Acceptor 2 Amp 1 640620 2 or Panduit CE100F22 12 C A for 22 AWG Wire oy End View NEG e e ier oui EOS Coin Meter from Power Supply 1 FIGURE 4 W4 TO MAINTENANCE MODE AND COIN ACCEPTOR SWITCHES Top View ws Key 2 3 4 Plugs into 5 e VTMux Board P30 6 390 Ohm 1 2 W 7 ER my 8 NGN Amp 1 640620 2 2 e mp 1 2 or Panduit CE100F22 12 10 ae for 22 AWG Wire x Turntable s Direction Relay ni 7 DI Happy P S Face f DC d Counter Relay End View o ee N D Motor Tumtable Motor No Res All Wire 22 ANG S 1 o e Se pc ud RR Motor J 16V back to 1 o oc NEA back Zener i NC NY A i Motor Diodes __N i gt De i g IN Motor Ser H i NO e e a SHTO a I NC kd kd e Reversable Standard Non reversable Tumtable Option Turntable 120 VAC 120 VAC Wire one way or the ot
12. 50 2BALLS 1 00 5BALLS Score DIAGRAM 5 FUNCTIONAL COMPONENTS 19 WIRING DIAGRAMS APPENDIX B Ka PLAYING FIELD E RED Legend PAW GREEN PAW opto board 1 P1 PINK PAW opto board 1 P2 ORANGE PAW opto board 1 P3 YELLOW PAW opto board 1 P4 ORANGE YELLOW SY RED PAVV opto board 1 P5 PAW PAW CAVE 2 CAVE 1 opto board 1 P6 HOLE 1 opto board 1 P7 HOLE 2 opto board 1 P8 CAVE 2 opto board 2 P1 VOLCANO opto board 2 P2 HOLE IE 41 WEN a K P Wi ZE ae SE BLK 4 D Plugs into VTMux Board P43 BLK pa S RED 3 O Mate N Loc plug C da de 2 O Amp 350779 1 Positive Terminal of Power Nua J p RED 1 D Molex 50 84 1045 Supply 1 Dirty P S i Mate N Loc contacts socket 14 20 AWG Amp 350550 Molex 02 08 1002 16 AWG Wire FIGURE 1 W1 13 7 VDC POWER SUPPLY TO 8051 VTMUX BOARD P43 W2 E p Plugs into VTMux Board P19 ing lug ento 3 binding posts on 13 7 N JE BLK 2 iB Mate N Loc plug VDC power supply Se RED 1 D Amp 350777 1 logic power ANG NINE E Molex 50 84 1025 Mate N Loc contacts socket 14 20 AVVG Amp 350550 Molex 02 08 1002 FIGURE 2 VV2 13 7 VDC POWER SUPPLY TO 8051 VTMUX BOARD P19 20 WIRING DIAGRAMS APPENDIX B BLK 16 AWG Wire W3 connects the ground terminals of both the 13 7 VDC power supplies together and to an unpainted surface of game chassis W3 Ground
13. DISPLAY NOT CONNECTED DISP STB2 JP26 6 SMALL DISPLAY DATA DISP DATA2 JP26 GROUND GROUND JP26 8 16 Appendix B VViring Diagrams to LV ower TOP LEVEL INTERCONNECT DIAGRAM 1 4 Clockface light outputs Hoop light outputs Dinosaur jackpot light outputs Arrow light outputs Miscellaneous Sensor Inputs from sheet 4 4 Playfield light outputs Ticket Meter Cup and Hoop Sensor Inputs from sheet 3 4 000000 Tiket Dispenser Cup Sensor Inputs from sheet 2 4 Motor w22 FAY Wan w91 wes W96 wis w16 wi7 w18 w19 W20 W26 s Ticket P3 PZ ispenser pa P5 PI P12 P17 P18 P22 P23 P24 P29 P31 Assembly Ticket Dispenser wai Control Board P28 P3 Loadspeaker 8051 VTMux Board DO W23 we Note connectors not show in actual locations on PCB Ribbon Cable m A Pa es Ribbon Cabl on Cable w25 Pi P3 P16 P30 P2 P19 P43 wr w6 w5 w4 Small 4 digit Display 1 Pushbutton Inputs Small 4 digit Display 2 Miscellaneous wi Fan Motor and PushbuttonLights O 120 VAC we w
14. E Mate N Loc plug VDC power supply 2 YS ie 2 O Amp 350779 1 lights motors power Z n RED 1 D Molex 50 84 1045 Se 16 AWG Wire Mate N Loc contacts socket 14 20 AWG Amp 350550 Molex 02 08 1002 W13 13 7 VDC POWER SUPPLIES GROUND INTERCONNECT w39 Ge BLK SY 16 AWG Wire TA W39 connects the two ground terminals of the two 13 7 VDC power supplies together 32 Appendix D Programmable Options with Defaults GAME PLAY PROGRAMMING TABLE 0 _ Nuwaer oF Cons TaxENIN uireTme Cons No MA VA YES YES 72 YES E YES 14 YES 15 YES 16 YES 17 YES E YES 19 YES 20 YES 21 YES 22 YES 23 YES 24 YES 30 31 NA 32 VA 53 NA 34 NA 35 NA 40 YES 41 YES 42 43 4 s 46 47 33 GAME PLAY PROGRAMMING TABLE CONTINUED 60 JOLockrace Pors For 1 00 Posmon Powrs ves w 66 CiockracePomrs For 7 00 Posmon Powrs ves 68 JCLOGKFACE POINTS FOR 9 00 Posmon Powrs ves w _69_ CiockracePowrs For 10 00 Posmon Powrs ves 25 34 Appendix E Replacement Parts Povver Supply CA1 0046 RC Bladder Ring MA2 0111 R Display Board PC1 1007 RC Opto Board PC1 1025 RC Coin Switch TB4 2004 Shooter Flapper and Pin HH9 0042 Play Field PAW Sensor HH6 0018 Y Large Play Field PAW Sensor HH6 0018 R Small Red 35 APPENDIX E REPLACEMENT PARTS CONTINUED Ticket Board Ramp Sensor Spindle Plastic Front Of Shooter Assembly Shooter Handle Shooter Handle F
15. FIVE STAR Raptor Capture REDEEMPTION OPERATION MANUAL April 22nd 2002 Features e Bright Attention Grabbing Graphics amp Cabinet An E GA VI e Hot looking Lights 2 e us e Exciting Super Fast Skill Stop e Oversized Highly Reliability Buttons e JE Le bw e Operator Programmable Specifications Parameter Value Units Voltage 115 VAC Frequency 60 HZ Weight 200 Pounds Overview Raptor Capture consists of a lighted Dinosaur panel with a gun The player console has a gun for shooting two numeric displays for game play speakers for sound effects two coin acceptors and a ticket dispenser for winners The objective is to skillfully shoot the ball into the colored dinosaur hoops or cups to obtain the highest point values TABLE OF CONTENTS ENN 1 SPECIFICATIONS eetrist se renome se nene mese renome se rene mese nene mese ie nio ninio nin nenen te rene mese ie nio ninienioninioninnioninienioniniene 1 dAZT AO 1 TABLE OF CONTENTS da uscacuso nese sure nese rene nese cenon se cenon se nenen se IOANNES SENS enen se enen se enen enen se io nio se ioni ISR 2 GAME PLAY zio nie ie zio nio ie nio nin io nio nenio zio nin io nio nin ie nio nin io nio nin ia nio nin io nio nin ee nio nin io nin io nionioninionionineene 4 GAME OPERATOR OPTIONS csc ves h n sdo nis n os ho sion t dh n shin s m n sabedis se zile sci s shd nes s kosi s sr ns o n s s 5 MAINTENANCE MODE BUTTONS EE 5 GOING
16. INTO MAINTENANCE MODE i 5 Viewing the Statistical Information ses 3 Changing or Viewing Miscellaneous Settings aaa aaa 6 EE 6 TT 6 Changing or Viewing the Playing Field Points 7 Changing or Viewing Jackpot Points 7 Changing or Viewing Hoop Points seen 7 Changing or Viewing Clock Face Points aaa 8 APPENDIX A INPUT OUTPUT SIGNALS nnnocecrc sesi sere se se cen nese ce nenes res eee en es re sese sme sene es me sesresese es re seseesoesesoese 9 VE AUXILIARY E 9 W4 VTMUX Board P2 To Pushbuttons amp Misc Switches ss 9 W7 VTMUX Board P3 To Pushbutton Auwttches ss 9 W90 VIMUX Board P4 To Opto Board 1 PD aaa 10 W91 VTMUX Board PS to Opto Board 2 DPQ aaa 10 W95 VTMUX Board P11 to Opto Board 3 PO aaa 11 W96 VTMUX Board P12 To Opto Board 4 PO lan aaa 11 CPU AUXILIARY OUTPUTS sissi 12 W6 VTMUX Board P16 To Misc Panel Lights ss 12 W15 VIMUX Board P17 Clockface Lights J R 13 W16 VTMUX Board P18 Clockface Lights 9 12 ren 13 W17 VTMUX Board P22 Hoop Lights 14 W18 VTMUX Board P23 Dinosaur Lights with Jackpot Light 14 W19 VTMUX Board P24 Playfield Lights 1 8 iii 15 W20 VTMUX Board P29 Playfield Lights 070 15 W26 VTMUX Board P29 Playfield Lights 070 16 W24 VTMUX Board P25 to Small Display 16 W25 VIMUX Board P26 to Small Display 16 APPENDIX B WIRING DIAGRAMS na caco ce core ses ce cmon ce se sete ce nenen mesmen ee sene se neo rio nie eee nio nin azione e
17. KEY 5 KEY GER aoee 6 OUT JPT7PINO_ 12 Outputs Wire To VTMUX Board Location CONNECTOR KEY KEY JPIEPINI KEY 7 NOTUSED 6 OUa JP 18 PINS 13 W17 VIMUX BOARD P22 HOOP LIGHTS Outputs Wire Auxiliary Outputs To VIMUX Board Location Moon 6 OUT27 JL JP22PIN6_ 7 D HooP 5 e ooa JP22PIN9_ 70 W18 VIMUX BOARD P23 DINOSAUR LIGHTS WITH JACKPOT LIGHT Outputs Wire Auxiliary Outputs To VIMUX Board Location J J 7 Dino RED D OUT P23 PIN9_ J NOT USED 10 OUT 38 P23 PIN 10 NOT USED OUT 39 JP23 PIN 11 E OUT 40 JP23 PIN 2 14 W19 VIMUX BOARD P24 PLAYFIELD LIGHTS 1 8 Inputs Wire Auxiliary Inputs To VIMUX Board Location 7 70 12 W20 VIMUX BOARD P29 PLA YFIELD LIGHTS 9 10 Inputs Wire Auxiliary Inputs To VIMUX Board Location 7 NOTUSED Drees nor used o OUTS4 JP PIN 15 W26 VIMUX BOARD P29 PLA YFIELD LIGHTS 9 10 Auxiliary Inputs To VIMUX Board Location CONNECTOR KEY 1 KEY JP 29 PINT GROUND 2 GROUND JP 29 PIN GROUND 3 GROUND JP29PIN3 Puro a 0UT4 JP29PINd Payee 10 5 ooro JP29PIN5_ norus 6 0UTS_ JP29PIN6_ norus a ours JP29PIN8_ D NOTUSED 9 ours JP29PIN9_ W24 VTMUX BOARD P25 TO SMALL DISPLAY Outputs Display Outputs From CPU Board Location W25 VTMUX BOARD P26 TO SMALL DISPLAY 7 SMALL DISPLAY VPP amp VLED SMALL
18. PLAY 2 Four Digit Display Rear View 1 B B o Y R r r e e u o a d e w n n g o e w oc D aso OO 7 D D x 0 0 lt 52050 e Dm o EN 8 30 1 APPENDIX B VVIRING DIAGRAMS ws Top View 18 AWG wire Audio A Plugs into 1 Audio 3 e VTMux Board J1 3 y Shield P SC End View Molex 09503031 plug housing Molex 08520072 crimp contact 18 20 AVVG FIGURE 21 VV8 VIMUX BOARD J1 TO LOUDSPEAKER Plugs into P1 of E W25 Screw to unpainted surface of chassis VTMux Board Female Faston Tab 16 AWG Black Wire E 0 Ring Lug FIGURE 22 W25 VTMUX BOARD P1 TO CHASSIS GROUND 31 Appendix C Povver Supplies Connection W10 13 7 VDC POWER SUPPLY 1 TO 8051 VIMUX BOARD P19 Plugs into VTMux Board P19 Ring lughs fasten to binding posts on 13 7 BLK 2 D Mate N Loc plug VDC power supply 1 RED 1 e Amp 350777 1 logic povver F Molex 50 84 1025 16 AWG Wire Mate N Loc contacts socket 14 20 AWG Amp 350550 Molex 02 08 1002 W11 13 7 VDC POWER SUPPLY 2 TO 8051 VTMUX BOARD P43 wii f BLK 4 D Plugs into VTMux Board P43 Ring lughs fasten to BLK 3 O binding posts on 13 7 RED
19. R KEY SENSOR CUP 9 SENSOR CUP 10 SENSOR CUP 11 CONNECTOR KEY SENSOR CUP 12 SENSOR CUP 12 SENSOR CUP 14 SENSOR CUP 15 SENSOR CUP 16 CR REY PINT 12 7 isa GROUND _ CONNECTOR KEY 3 SensorcuP 9_ 4 SENSOR CuP 10 5 SENSOR CuP 11 6 CONNECTOR KEY 7 SENSORCUP 12 8 SENSORCUP 12 9 SENSORCUP 14 Im SENSORCUP 15 n SENSORCUP 16 12 10 W95 VIMUX BOARD P11 TO OPTO BOARD 3 P9 Auxiliary Inputs To VIMUX Board Location JP11 PIN 1 GROUND 2 GROUND JP11 PIN 2 CONNECTOR KEY US REV JPITPIN3 SENSOR Hoop 17 4 IN 57 JP11 PIN 4 Sensor HOP 18 5 me JPIPINS Sensor Ho 19 6 MNs JP PING Sensor Hot 827 8 IN6T JP PINS Sensor Hoop 22 o IN62 JP PINS W96 VIMUX BOARD P12 TO OPTO BOARD 4 P9 Inputs Wire Auxiliary Inputs To VTMUX Board Location Tickers Low Sensor 6 Ne JP12PIN6_ DES NOTUSED 6 N70 GEIER KEY J J J J NOT USED NOT USED CONNECTOR KEY 11 CPU AUXILIARY OUTPUTS W6 VIMUX BOARD P16 TO MISC PANEL LIGHTS Outputs Wire Auxiliary Outputs To VIMUX Board Location 1 STAR 3 Borron Lent 7 norus LE 7 0 1 12 W15 VIMUX BOARD P17 CLOCKFACE LIGHTS 1 8 Outputs Wire Auxiliary Outputs To VIMUX Board Location CONNECTORREY 7 Er PAINT GROUND 2 GROUND GER D GROUND 3 GROUND _JP17PIN3_ Go a 0UT9 GER CONNECTOR
20. Taken In Since Last Reset CHANGING OR VIEVING MISCELLANEOUS SETTINGS Press Call Attendant button to increase the value or Press the Game Over button to decrease the value STEP DESCRIPTION 10 Number of Coins Required to Play Game 1 11 Number of Coins Required to play Game 2 12 Number of Coins Required to Play Game 3 13 Number of Balls for Game 1 14 Number of Balls for Game 2 15 Number of Balls for Game 3 16 Maximum Number of Balls Allowed Per Game 17 Number of Seconds Attraction Audio is On Per cycle 18 Number of Seconds Attraction Audio is Off per Cycle 19 Maximum Number of tickets that will dispense before calling Attendant 20 Ticket Dispensed After Last Ball or Dispense Tickets after Shooting Ball 21 Number of Seconds Before Returning to Attraction After Game Over 22 Number of Seconds Between Loading Balls During Attraction 23 The Spinner Speed in RPM s 24 The Spinner Percentage RESETTING THE STATISTICS Pressing the Call Attendant button will execute the reset STEP DESCRIPTION 30 Reset Statistics RUNNING THE DIAGNOSTICS Pressing the Game 1 Button will decrement the Step Number and pressing the Game 2 Button will increase the Step Number STEP DESCRIPTION 31 Display the Value and Light Associated for the sensor that is blocked Press the flashing Call Attendant button to execute each diagnostic
21. VTMUX board Clockwise until sound comes on Make sure that the speaker cable assembly Pl is properly connected to JI 39 Contacting Customer Service Most distributors provide technical assistance for the products they sell If your distributor cannot solve your problem assistance can be obtained through Five Star Redemption Call 818 773 6056 extension 232 betyveen the hours of 8 00 AM and 4 00 PM Pacific time Monday through Friday and ask for the service department Please have the follovving information available Type of Game Serial Number Distributor s Name Description of Problem RR BOS The service technician may ask you to perform some tests on your machine so it is preferable to call from the game s location if possible Five Star Redemption ADDRESS AND TELEPHONE NUMBERS 8835 Shirley Avenue Northridge CA 91324 818 773 6057 Fax 818 773 6064 Sales extension 1 Technical Support extension 2 40
22. her depending upon whether or not the reversable turntable option is required FIGURE 5 W5 VTMUX BOARD P30 TO AC RELAYS AND TICKETS LOW LED 21 WIRING DIAGRAMS APPENDIX B W Taplow All Wire 22 AWG key 2 Ground 3 Key Start Button Light SBL1 Plugs into 6 Start Button Light Se These vvires solder VTMux Board P16 7 Am to Control Panel 8 Lights 9 10 11 Game Over Light GOL 12 Call Attendent Light CAL Amp 1 640620 2 or Panduit CE100F22 12 C for 22 AWG Wire End View FIGURE 6 W6 VTMUX BOARD P16 TO MISCELLANEOUS PANEL LIGHTS W7 Top View 1 7 Ground Key Start Button Contact SBC1 Plugs into key These wires solder to Start Button Contact SBC2 VTMux Board P3 6 Control Panel 7 Start Button Contact SBC3 Pushbutton Switch 8 Contacts 9 10 Game Over Contact GOC 12 Call Attn Contact CAC All Wire 22 AWG Amp 1 640620 2 or Panduit CE100F22 12 C for 22 AWG Wire Sea End View FIGURE 7 W7 MISCELLANEOUS PANEL INPUTS TO VTMUX P3 22 WIRING DIAGRAMS APPENDIX B Top Vievv 1 W10 Top View 1 2 key 4 Plugs into 5 VTMux Board P4 key 7 8 9 10 11 12 N End Vievv All Wire 22 AWG 2 key 4
23. lugs into P6 of Opto Board 3 YSNS3 1 YSNS3 2 YSNS3 4 A A C A c gt pa oia Ga Bi KL K d Hoop Sensor 1 Hoop Sensor 2 Hoop Sensor 3 Hoop Sensor 4 yellow orange pink green BLK BLK BLK BLK BLK BLK BLK BLK RED YEL RED YEL RED YEL RED YEL dee e 1 2 3 4 1 2 3 4 1 2 3 4 1 2 3 4 W70 W71 w72 W73 Plugs into P1 of Opto Board 3 Plugs into P2 of Opto Board 3 Plugs into P3 of Opto Board 3 Plugs into P4 of Opto Board 3 FIGURE 14 TARGET SENSOR 9 10 CSNS2 2 D cave 2 BLK P E Cup Sensor 9 BLK RED YEL E Cup Sensor 10 volcano BLK I is RED HIE wan Plugs into P1 of Opto Board 2 w39 Plugs into P2 of Opto Board 2 BLK YEL 1 2 3 4 ess 26 All Wire 22 AWG 4 pin connectors Amp 0 640620 4 or All Wire 22 AWG 4 pin connectors Amp 0 640620 4 or Panduit CE100F22 4 C for 22 AWG Wire 4 pin connectors Amp 0 640620 4 or Panduit CE100F22 4 C for 22 AWG Wire Panduit CE100F22 4 C for 22 AWG Wire 4 pin connectors Amp 0 640620 4 or Panduit CE100F22 4 C for 22 AWG Wire FIGURE 15 TARGET SENSOR 17 24 WIRING DIAGRAMS APPENDIX B
24. mizing points The objective is to skillfully shoot the ball into a cup a stationary or swinging hoop to obtain points The player can obtain jackpot points when they have landed or gone through a specific combination of dinosaur colors Tickets may be dispensed during or after game play and Jackpots are only awarded at the game end Game Operator Options Maintenance Mode allows the Game Operator the option of programming the Game by entering data through the Control Panel which is located on the game s cabinet This mode includes viewing the game s statistical data running diagnostics and changing game play values MAINTENANCE MODE BUTTONS Step Number Data Value CREDIT BALLS TICKETS POINTS S Decrease Data Previous Step Next Step Increase Data Value Value BALL 1 BALL 2 CALL ATTENDANT GAME OVER GOING INTO MAINTENANCE MODE Pressing the Maintenance Mode button for 2 second or greater allows the operator to go into Maintenance Mode The operator can view run diagnostics or change games play values Pressing this button a second time allows the operator to exit VIEWING THE STATISTICAL INFORMATION Pressing the Game 1 Button will decrement the Step Number and pressing the Game 2 Button will increase the Step Number STEP DESCRIPTION 0 Number of Coins Taken In Lifetime 1 Number of Coins
25. nio neo neo zioni nenene 17 Diagram 1 Top Level Interconnect Diagram ss 17 Diagram 2 Top Level Interconnect Diagram 243 18 Diagram 3 Top Level Interconnect Diagram 243 18 Diagram 4 Top Level Interconnect Diagram A2 19 Diagram 5 Functional Components iii 19 Diagram 6 Playfield Lava 20 Figure 1 WI 13 7 VDC Power Supply to 8051 VTMux Board P43 cosce 20 2 Figure 2 W2 13 7 VDC Power Supply to 8051 VTMux Board P19 nana 20 Figure 3 W3 13 7 VDC Power Supply and Chassis Ground ss 21 Figure 4 W4 to Maintenance mode and coin acceptor Switches 21 Figure 5 WS VTMux Board P30 to AC relays and Tickets Low LED 21 Figure 6 W6 VTMux Board P16 to miscellaneous panel lights 22 Figure 7 W7 miscellaneous panel Inputs to VTMUX P3 iii 22 Figure 8 W10 VTMux Board P4 to Opto Board 1 DU 23 Figure 9 W11 VTMux Board P4 to Opto Board 2 DU 23 Figure 10 W12 VTMux Board P5 to Opto Board 2 PU 24 Figure 11 W11 VTMux Board P11 to Opto Board 3 DU 24 Figure 12 W13 VTMux Board P6 to Opto Board 4 PU 25 Figure 13 TARGET SENSORS TE xii a d po q oko 25 Figure 14 Target Sensor 9 10 iii 26 Figure 15 Target Sensor 17 24 ina 26 Figure 16 Miscellaneous sensor Inputs aaa tereni rere retro eren tete tete e teren 27 Figure 17 W15 W16 W17 W18 VTMux Board P17 P18 P22 P23 to Clockface and Dinosaur Jackpot Lighis
26. s key Playfield cave 1 Ti Playfield hole 1 ee 12 Playfield hole 2 D Amp 1 640620 2 or Amp 1 640620 2 or Panduit CE100F22 12 C Panduit CE100F22 12 C for 22 AWG Wire for 22 AWG Wire 7 gr End View End View GND light return goes directly to Low Voltage Power Supply 1 W26 TepView All Wire 22 AWG key 2 3 S 4 Win Right 1 Win Right 2 lugs into S Jackpot Right 1 These wires VTMux Board 6 Jackpot Right 2 P31 7 se pot Ront solder to Playfield jackpot Le 12 Li Jackpot Left 2 09 12 Lights 10 Win Left 1 Win Left 2 11 key Amp 1 640620 2 or Panduit CE100F22 12 C for 22 AWG Wire End View FIGURE 18 W19 W20 26 VTMUX BOARD P24 P29 P31 TO PLAYFIELD AND ARROW LIGHTS 29 WIRING DIAGRAMS APPENDIX B Plugs into VTMux Board P28 W21 Top View 7 Ticket Notch Input 1 All Wire 22 AWG key 3 Ticket Enable Output 1 Plugs into P3 of Deltronic Labs Inc Control Board DL 2 VDC 4 5 6 VI sje j End View 12VDC Ground Amp 0 640620 6 or Panduit CE100F22 6 C for 22 AWG Wire 1275 Blo N Receptacle housing Molex 03 09 1041 with female contacts FIGURE 19 W21 VTMUX BOARD P28 TO TICKET DISPENSER Pin Signal 1 Brightness 2 Vpp 3 Clock 4 DATA 5 ENABLE 6 Ground 7 VLED 8 NA FIGURE 20 W23 VIMUX BOARD P25 TO SMALL 4 DIGIT DISPLAY 1 W24 VIMUX BOARD P26 TO SMALL 4 DIGIT DIS
27. ull Assembly Bladder 36 TT1 0008 RC PC1 1025 R MA2 0023 RC MA2 0111 B GU3 0000 GU2 0012 R GU3 0012 RC MA2 0111 APPENDIX E REPLACEMENT PARTS CONTINUED Turntable Assembly Turntable Motor Door Extension Block Blovver Sensor Cave 1 Sensor Cave 2 Trough Sensor Shooter Pivot Stop 37 TB6 X044 RC MA2 0041 RC GU3 0066 BE1 0002 PC1 1055 1 PC1 1055 2 BU2 0006 GU3 0066 APPENDIX E REPLACEMENT PARTS CONTINUED es Claw Sensor Control Panel Control Panel Claw Bck 8 Frnt Cup Assembly 1 Cup Assembly 2 Cup Assembly 3 Cup Assembly 4 Cup Assembly 5 38 CA4 0094 S TB4 1001 R C TB4 1001 RC TB1 0005 RC CA4 0080 Y CA4 0080 G CA4 0080 P CA4 0080 0 CA4 0080 R Appendix F TECHNICAL ASSISTANCE Problems and Possible Resolutions Symptom Resolution Game is not running properly 1 display is blank and the other has zeros Check the power supply connected to P41 or P43 insure that the red LED is illuminated in the back of Power Supply 1 If not illuminated replace the power supply Both displays are blank or have erroneous 1 Check the VTMUX Board and see if the green characters constantly being displayed LED is blinking on amp off If Not blinking a Check Power Supply 1 insure that the red LED is illuminating or verify that it is outputting 12volts NO Sound Turn the POT R50 on the
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