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OWNERS AND SERVICE MANUAL
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1. COMPONENTS GUIDE RAIL CLEANING The bearing design of this game makes it unnecessary to perform regular maintenance on the rails however the surfaces of the guide rails should be kept clean and free of dirt and dust from the basketballs Clean the rails periodically using alcohol or a similar cleaner ROLLER WHEEL CLEANING Occasionally you will need to clean the roller wheels on the turntable or the turntable may not rotate or go back and forth properly Remove the turntable as described in the section for servicing ROTARY AND LINEAR GEARMOTORS Remove the turntable from the game and cover the rotary decal with a piece of plastic and some tape Spray WD 40 or a similar cleaner into the bearings until the lubricant comes out of the bearings totally clean Rotate the bearings as you spray the lubricant Oil the bearings with 30 weight motor oil Clean the top of the chassis until all built up dirt is removed Re assemble and test for proper operation GENERAL CLEANING Clean the surfaces of the cabinet and decals with a commercial cleaner such as 409 or Fantastic DO NOT use cleaners such as Wildcat pinball cleaner or alcohol it can take the finish off of the decals Use PLEDGE on all plastic and painted surfaces This product works especially well on clear plastics Please note that other spray polishes do not work as well BASKETBALLS The basketballs should be checked every week for proper inflati
2. The positioning system of the FULL COURT FEVER _basketbal game is operated by gear motors that control both the linear and rotary action of the game and an optical tracking system to control the actual positioning of the basket assembly The linear back and forth motor is a 60 R P M motor with heavy duty gearing incorporated into the gear box itself The motor is a 6 24 volt D C motor operated at 12 volts D C This ear motor is attached to the side of the chassis mec4 anism and its output gear mates with a rack gear attached to one of the side rails When the motor is activated this moves the basket mechanism back and forth The rotary side to side gear motor is also a 6 24 volt D C motor operated at 12 volts D C This motor operates at 15 R P M as this motor is connected straight up through the chassis and into the turntable assembly Since the gear motor turns slowly and is connected directly this could cause a high amount of stress from the constant changing of direction as well as someone rotating the turntable by hand To counter the stress levels imposed on the rotary gear motor we have incorporated a heavy duty compact friction clutch assembly to counter ANY stresses or shocks the gear motor might incur This clutch is rated to last over 20 million revolutions Because of its design the clutch actually gets stronger after this time As the average game played will turn the clutch less than 1 revolution it i
3. audible sound will be heard if they are working correctly d Shoot a ball into the basket If the sensor is working correctly an audible sound will be heard e Notice that there are 2 sets of numbers that appear on the monitor If the encoder sensors are working properly a set of numbers will scroll up or down when the basket moves To exit the self test mode press the Counter programming button inside the coin door NOTE WHEN SETTING UP MULTIPLE GAMES IN THE SAME LOCATION IT S A GOOD IDEA TO TURN THE ATTRACT MODE OFF ON ALL BUT 1 GAME GAME TESTI NC It is easy and advisable to test your game after installation After the game is set up and all options have been set up correctly perform the following tests 1 Test for proper acceptance of money 2 Test for proper dispensing of tickets if you have set that option 3 Test for proper game play including proper scoring 4 Test for proper retention of game memory when the game power is shut off and turned back on 5 Be sure to check your electronic game counter and write down any info you may wish to record 6 When testing linked games be sure all of the game scores show up properly MAINTENANCE amp TROUBLE SHOOTING QUICK TROUBLE SHOOTING PROBLEM BASKET DOES NOT MOVE FROM SIDE TO SIDE CORRECTLY CONTINUED CAME DOES NOT TAKE OR ADD MONEY CORRECTLY CAME DOES NOT DISPENSE TIC KETS CORRECTLY NO OR LOW CAME SOUND BALLS DO NOT DI
4. contact our service department for set up information for your particular application FREE PLAY You can set your arne up for free play by adjusting the coins per cr it for coin 1 to 0 CUSTOMIZING YOUR GAME MODE 4 CREDITS PER BILL This option controls how many credits you will receive for each bill inserted MODE 5 CURRENT CREDITS This displays the credits currently in the game You can manually remove or add credits to the game by changing the value of this number MODE 6 TIME PER CREDIT This adjusts in seconds how long each game will last The game can be adjusted from 20 45 seconds The recommended time for all games is 40 seconds MODE 7 GAME 1 POINTS PER AWARD This adjusts how many tickets are given away for the Quick Shot game The number displayed is how many points must be scored for EACH ticket or card awarded Setting this number to 0 will turn off the dispenser MODE 8 GAME 2 POINTS PER AWARD This adjusts how many tickets are given away for the Run n Shoot game The number displayed is how many points must be scored for EACH ticket or card awarded Setting this number to 0 will turn off the dispenser MODE 9 GAME 3 POINTS PER AWARD This adjusts how many tickets are given away for the Hot Shot game The number displayed is how many points must be scored for EACH ticket or card awarded Setting this number to 0 will turn off the dispense
5. extra game when multiple coins are inserted The number shown will be how many coins must be inserted for an extra game Example setting a 6 would mean that for every 6 coins inserted an extra game would be given Setting a 0 turns this mode off The default value for this mode is O CUSTOMIZING YOUR GAME MODE 21 1 GAME TYPE ONLY This mode allows the operator to set the game to play 1 type of game only Either quick shot run n shoot or hot shot This option should only be used for special purposes as there is no way to graphically eliminate the other game options from the control panel unless a special panel is purchased from This mode could be useful however if running tournaments where the same game must be played Set a 1 to play quick shot only Set a 2 to play run n shoot only Set a 3 to play hot shot only Setting a 0 turns this option off The default for this mode is 0 BURN IN SELF TEST MODE This allows you to enter the BURN IN SELF TEST MODE which can be very handy in problem diagnostics To enter this mode press and hold the GAME SELECT and START button at the same time WHEN IN MODE 1 Perform the following tests when in this mode a Push the face panel push buttons to check for their proper operation An audible sound will be heard if working properly b The face panel push buttons should light if they are working correctly c Move the coin mech micro switch wires An
6. replacement parts by UPS ground U S Mail or other comparable shipping means Any Express Mail or Overnight shipping expense is at the cost of the purchaser Products will be covered under the warranty only when 1 The serial number of the game with the defective part given 2 Ihe serial number of the defective part if applicable is given 3 Defective parts are returned to LC E shipping prepaid in a timely fashion if requested by I C E 4 A copy of the sales receipt is available as proof of purchase upon request of I C E i C E distributors are independent privately owned and operated In their judgment they may sell parts or accessories other than those manufactured by I C E We can not be responsible for the quality suitability or safety of any non L C E part or any modification including labor which is performed by such distributor INTRODUCTION GAME FEATURES FULL COURT FEVER is a revolutionary concept in Coin Operated basketball games You will see that this game includes many features which make it the obvious choice for your location FULL COURT FEVER PLAY FEVER incorporates a basket that rotates from side to side and moves back and forth Depending on which game has been chosen the basket will move to various DIFFERENT positions as the game progresses This movement adds many shooting angles to challenge the player The mechanism that operates this unique capability is very reliable an
7. REMOVE POWER TO THE GAME WHEN PLUGGING OR UNPLUGGING P C BOARDS IT IS NECESSARY TO USE I C E REPLACEMENT PARTS TO CONTINUE WARRANTY COVERAGE USE OF NON I C E APPROVED PARTS WILL NOT ONLY VOID YOUR WARRANTY BUT COULD CAUSE SERIOUS HARM TO THE GAME OR CAUSE SERIOUS BODILY INJ URY IF YOU HAVE ANY QUESTIONS REGARDING REPAIR AFTER READING THIS SECTION CALL OUR SERVICE DEPARTMENT AT 1 800 342 3433 BEFORE PROCEEDING FUSES Fuses are the first thing that should be checked when the game either appears not to work or to work incorrectly There are 5 fuses in the game 2 of them are located in the enclosure where the electronics are located where the power cord enters the game To check or service the fuses HRST REMOVE THE POWER CORD FAILURE TO REMOVE THE POWER CORD COULD RESULT IN SERIOUS INJURY OR DEATH Then using a small flat blade screwdriver pry the fuse from the fuse holder Pull the fuse from the fuse block and test the fuses Be sure to replace the fuses with the same type and value There are 3 fuses located on the main P C Board These protect the low voltage sides of the game the 5 volt and 12 volt sides A C amp D C Be sure game power is off when checking or replacing these fuses Replace the Main P C Board fuses with the original type and value USE SLO BLO MDQ TYPE fuses only Other types of slo blo fuses may cause stange problems with the game TRANSFORMER YOU MUST REMOVE ALL A C POWER FROM
8. THE GAME WHEN SERVICING THIS COMPONENT IT IS A GOOD IDEA TO ACTUALLY REMOVE THE POWER CORD FROM THE WALL OR FLOOR OUTLET WHEN CHANGING THE TRANSFORMER CAREFULLY document where each color wire goes BEFORE removing any wires Remove the 4 screws that hold the transformer to the game frame Replace and reconnect the transformer TAKE ANY FAST ONS THAT WERE ON THE OLD TRANSFORMER TO COVER THE UNUSED A C TERMINALS OFF AND TRANSFER THEM TO THE NEW TRANSFORMER THIS IS NECESSARY AS THE LEADS ON THE TRANSFORMER HAVE POWER ON THEM CHANCING A C VOLTAGES When you receive your game from the factory it should already be set to the proper A C voltage If for some reason however it needs to be set to a different A C voltage follow these directions Unplug the game from the A C outlet The A C input taps for the transformer are located on the front left hand side of the transformer as viewed from the opening of the access door The A C taps can be further identified by the fact that there are 5 taps in a row The only place on the transformer where there are 5 taps ina row The bottom tap is the O volt tap One side of the A C line should always be left attached to this terminai OPTIONAL ACCESSORIES OVERVIEW IF YOU DO NOT FIND ANSWERS TO YOUR QUESTIONS IN THIS SECTION REFER TO THE ACCOMPANYING MANUAL FOR YOUR PARTICULAR PRODUCT FOR CALL OUR SERVICE DEPARTMENT AT 1 716 833 0441 TICKET DISPENSER Reter
9. back remove the control panel and set t on the on front of the game Replace the light bulb and install the control panel to the game MAINTENANCE amp TROUBLE SHOOTING REPLACEMENT BULB 150WATT INDOOR SPOTLIGHT HOOP SENSOR REPLACEMENT Turn off all A C power to the game and unplug the battery back up Circuitry disconnect the 2 pin mate lock connector from the P C Board Standing in the ball return tray unscrew the 4 40 screws that holds the sensor s to the sensor ring Cut the tie wrap that guides the wire at the top of the backboard tube NOTE NOTICE THE WAY THE O RINGS ARE USED ON THE SENSOR amp BE SURE TO RE USE THEM WHEN RE INSTALLING THE SENSORS Cut the tie wraps that hold the 2 sensor wires together Remove and replace the sensor s Run the sensor harnessing through the backboard mounting brackets Make sure there is an even amount of slack coming from both sensor wires Tie wrap the wires together immediately behind the sensor ring Make sure there is enough slack in the wires so the sensor ring and net can swing freely Stuff excess wiring into the backboard tube and secure cabling to the tube with a heavy duty tie wrap MECHANICAL MAINTENANCE IMPORTANT FOLLOW THE SUGGESTED MAINTENANCE TO ENSURE THE BEST OPERATION POSSIBLE FOR YOUR CAME PLEASE PAY SPECIAL ATTENTION TO THE SECTION REGARDING RAIL ADJUSTMENT THIS WILL HELP EXTEND THE SERVICE LIFE OF THE MOTORS AND ELECTRONIC
10. game begins When the game is over the top four players are ranked on the display The game spotlight will flash for the winner TICKET SETTINGS Ticket settings will work in the same fashion as a regular FULL COURT FRENZY game sure all of the games linked together are set EXACTLY ther same Using different settings could yield unexpected results NOTE WHEN LINKING 1 OR MORE GAMES TOGETHER IT IS ADVISABLE TO TURN THE ATTRACT MODE OFF ON ALL BUT 1 GAME THIS WILL ELIMINATE STRANGE SOUNDS FROM MORE THAN 1 ATTRACT MODE PLAYING BUT NOT AT THE SAME TIME PARTS LISTINGS GRAPHICS AND DECALS MECHANICAL PARIS 661001 881001 8F1002 BF1003 BF1004 BF1005 BF1007 BF1008 BB1009 BF1025 881034 881036 BF1039 BF1042 881043 851100 BF1055 BF1056 BF1062 663001 BF2003B 663003 883004 8 0058 BB3006 863007 883008 BT30148 BF3015 883021 3027 BB3022 3051 BB5001 5014 886002 886003 Drive rail w rack gear Chassis slide coated Turntable with pole Backboard mounting bracket with pole Turntable chassis Coin door panel frame Accessory door Cash box door Cash box enclosure galvanized Extension pole Clutch Turntable stop bracket Hoop 14 inch Backboard clamp bracket Chassis wheel bracket Turntable wheel bracket Mesh frame side Connecting pipe Rebound guard mounting bracket 7 Basketball Backboard Turntable cover Net sensor ring white Control pane Rail bearing
11. game from the shipping containers 2 Locate the main framework of the game and lay it on its side 3 Locate the two U shaped legs and insert them into the bottom of the frame At the front of the frame use the set of holes closer to the bottom of the legs At the rear of the frame use the holes further from the bottom of the legs Secure with 4 1 4 20 x 2 1 2 bolts 8 flat washers and 4 nylock nuts 4 Stand the frame up and move into its permanent location It good idea to carry the frame rather than side it NOTICE IT WOULD BE A GOOD IDEA TO GET HELP WHEN LIFTING THE GAME TO THE UPRIGHT POSITION THREE PEOPLE RECOMMENDED THIS WILL HELP KEEP THE GAME FROM SLIDING WHEN LIFTED 5 Move the cabinet to the front of the frame and bolt it to the frame by installing the mounting bolts through the back of the front legs and into the rear of the cabinet Secure with 2 1 4 20 x 31 2 bolts and 2 flat washers hamess down through the frame and into the opening in the rear of the cabinet Connect the hamess to the connector located inside the cabinet Secure the hamess to the bottom of the frame with a tie wrap through the tie down block provided d Assemble the mesh framework using the two large frame sides and the three connecting pipes supplied Assemble using 6 1 4 20 x 2 full thread bolts and 6 flat washers a Feed the pipes through the tie wraps that are connected to the mesh b Separ
12. the start button Each push of the button will advance you to the next mode Whenever you are done wittany programming changes push the Counter Programming button to return to normal game play t value for each mode will be shown player 4 location 3 To change the shown value to a higher number press the top Game Select button 4 To change the shown value to a lower number press the middle Player Select button Below ali the game options are shown along with the Mode number MODE 1 COUNTER The counter is used to keep a running total of games played on the machine since it was first built This counter is not re settable unless power is removed from the battery back up on the P C Board small round battery NOTE If power is removed from the P C Board all other custom game settings will have to be reentered MODE 2 COIN MECHANISM 1 This adjusts how many coins are required to receive 1 credit on the game ON THE LEFT HAND COIN MECHANISM Set this number to reflect how many coins you wish Example 2 Quarters per credit Enter the number 2 MODE 3 COIN MECHANISM 2 This adjusts the amount of coins needed to receive 1 credit on the game ON THE RIGHT HAND COIN MECHANISM This mechanism is set differently so it can be used for fractional credits For normal use set a 1 for this mode If you wish to use this for coins with a different value than that of coin mech 41
13. using only heavy gage metals and plastics The game can be assembled and disassembled many times without any harm to the game You will appreciate this feature if you move your games often HIGH TECH GAME ELECTRONICS Solid state electronics are used throughout the game MATE LOCK connectors are used throughout the game for their rugged reliability as well as making it virtually impossible to connect harnessing the wrong way Heavy duty optical sensors are used throughout Digital sound effects are used for optimum dependability Over twenty sound effects are incorporated into the sound effect circuitry The game electronics have been highly integrated into the Main P C Board assembly making it easy to repair games The game has a full feature self test system to make trouble shooting easier OPTIONS A ticket dispenser and or a dollar bill validator can be ordered with your game GAME PLAY FULL COURT FEVER is an electromechanical coin operated amusement game designed to be played by one to four players There are three different games that can be played on the game QUICK SHOT is the last word when it comes to exciting Full Court basketball action In this exciting game the basket and backboard move to different positions every three seconds This means the player gets the feeling of shooting the ball from all over the basketball court But you better shoot quick cause that basket could move any second In fac
14. voltages below that specified The validator may work strangely or not at all if it is grounded improperly The unit should be cleaned periodically to ensure proper operation Blow out as much dirt as possible then use a cotton swab q tip to get into the front opening to remove any remaining dirt or debris Clean the stacker belts with a rubber rejuvenator Clean any other dirt from the unit with isopropyl alcohol The game comes from the factory pre set at 2 credits per bill You can change this by entering the GAME OPTIONS screen see GAME OPTIONS settings section for more information PAGE 23 ABOUT LINKING With LINKING it will be possible for your customers to enjoy exciting Head to Head competition when two or more FULL COURT FEVER games are connected together In fact you can link as many as fourteen FULL COURT Fever games together Game linking is accomplished through the Link button located in the upper left hand corner of the control panel When enough money is inserted into the game to create one or more credits the Link button will begin to flash If a player on another game pushes their Link button the games are now linked together Once the games are linked together they become 1 player only games When any of the players on any of the linked games push the game select button the game select L E D will change on all of the games When any of the players push the Start button the
15. 132598 3UI 331 sn HIS The AG hISTh2 574 eeu wofidti3 amp dD i Mp rem ER Nur NS 9 T 8 mu 6 ARNIS x 5 az 8 8 k8 H3 3 esl mn EF 5 k enis E AF WT BAL NC es s us lar y put zs om hy as 2 em ASSEMBLY Locate the hamess that is tie wrapped up at the BEFORE YOU BEG N i front of the frame Cut the tie wrap and feed the WARNING WHEN INSTALLING THIS GAME A THREE PRONG GROUNDED A C RECEPTACLE MUST BE USED FAILURE TO DO THIS COULD RESULT IN SERIO US INJURY TO YOURSELF OR OTHERS FAILURE TO USE A GROUNDED RECEPTACLE COULD ALSO CAUSE IMPROPER GAME OPERATION OR DAMAGE THE ELECTRONIC S DO NOT DEFEAT THE GROUND PRONG ON THE POWER CORD FOR THE SAME REASONS AS GIVEN ABOVE USING AN IMPROPERLY GROUNDED OUTLET COULD VOID YOUR WARRANTY TOOLS NEEDED Before you start you will want the following items 7 1 6 Combination Wrench 7 16 Deep Well Socket Ratchet Side Cutters Adjustable Pliers If you plan on moving your game often or would like to speed up assembly a cordless Ratchet is a good idea Your game requires a MINIMUM CEILING HEIGHT of 96 8 feet Check clearance before proceeding SET UP 1 To begin remove the
16. E N LOCK CONNECTOR FROM THE MAIN P C BOARD MAINTENANCE amp TROUBLE SHOOTING BALL GATE SERVICE SERVICING FOR Remove both battery and A C power ROTARY amp LINEAR GEAR MOTORS FRICTION CLUTCH Remove the 4 bolts that hold the ball deflector ROTARY LINEAR SENSORS ENCODERS to the sides of the frame Remove both battery and A C power Remove the two bolts that hold the ball gate bearing in place HINT a long extension on a The turntable which supports the basket ratchet can be helpful for this operation must be removed to gain access to the gear motors Pull the ball gate from the end by the bearing towards you the rear of IMPORTANT USE THE EXACT SAME SPACER the game ARRANGEMENT WHEN REPLACING THE ENCODER SENSORS FAILURE TO MAINTAIN PROPER SPACING gear motor can now be pulled away COULD RESULT IN THE INABILITY OF THE SENSORS from the retaining bracket TO READ THE ENCODER DECALS Unbolt the control panel from the front of the a Remove the round plastic cover game to gain access to the Main P C B Disconnect the harness at the opening in the center of the Unplug the mate n lock connector from turntable 3 1 Pin Connectors the Main P C B cut any tie wraps and remove the ball gate assembly b Carefully remove the 3 allen Remove the 2 allen head set screws to bolts that hold the turntable remove the ball gate from the gear to the chassis Do not lose motor the bolts into the turntabl
17. IL DECAL SCRATCHED OR BAD ENCODER SPACING INCORRECT BAD LINEAR MOTOR WIRING BINDING ON FRAMEWORK CHASSIS BINDING ON MESH OR ROPE CHASSIS WHEELS BINDING CHASSIS WHEELS HAVE FLAT SPOT GAME ASSEMBLED IMPROPERLY BAD MAIN P C BOARD BAD ROTARY MOTOR BAD ROTARY ENCODER P C BOARD BAD SOLUTION INSPECT MAIN FUSES CHECK POWER CORD CHECK BREAKER BOX REPLACE CORD REPLACE BULB CHECK W VOLTMETER CHECK OR RE TIG HTEN CHECK ALL FUSES CHECK W VOLTMETER REPAIR OR REPLACE P C BOARD REPLACE GEAR BOX READJ UST TILL CAM TOUCHES MICRO SWITCH CHANGE LIG HT BULB REPLACE MICRO SWITCH CHECK W VOLTMETER CHECK ALL FUSES REPLACE MAIN P C BOARD REMOVE AND CLEAN BUTION REPLACE TRANSMITTER REPLACE RECEIVER CHECK ALLIC NMENT TIGHTEN HARDWARE SNUGLY CLEAN USE NO SOLVENTS CHECK W VOLTMETER REPLACE MAIN P C BOARD CHECK CHARGING CIRCUIT OR REPLACE BATTERY REPLACE MAIN P C BOARD CHECK W VOLTMETER CHECK W VOLTMETER REPLACE ENCODER P C BOARD ADJUST ALLICNMENT REPAIR OR REPLACE DECAL CHECK SPACING BETWEEN LEDS REPLACE MOTOR CHECK FOR BINDING CHECK FOR BINDING CHECK WHEEL ROTATION REPLAC E CHASSIS WHEELS CHECK FOR RUBBING ON FRAME OR CABINET REPLACE MAIN P C BOARD REPLACE MOTOR REPLACE ENCODER P C BOARD REPLACE CLUTCH MAINTENANCE amp TROUBLE SHOOTING OPERATIONAL BACKGROUND The following will outline the basic operating principals of the FULL COURT FEVER basketball game
18. RRECTLY SEE BALL SENSO RS BAD MAIN P C BOARD 5 AMMED IN GATE BAD MAIN P C BOARD BAD FUSE ON MAIN P C BOARD BAD MAIN P C BOARD BAD OR WEAK MEMORY BATTERY GAME 1 0 3 SET THE SAME REPLACE MAIN P C BOARD TOO MANY BALLS IN GAME REPLACE P C BOARD CHECK ALL FUSES REPLACE P C BOARD REPLACE BATTERY ON MAIN P C BOARD CHANCE ALL GAMES TO DIFFERENT 1 0 NUMBERS MAINTENANCE amp TROUBLE SHOOTING QUICK TROUBLE SHOOTING PROBLEM NO SPOTLIGHT BALL GATE WILL NOT OPEN OR CLOSE PUSH BUTTONS DO NOT LIGHTOR WORK PROPERLY BALLS DO NOTSCORE CORRECTLY BASKET DOES NOTMOVE FORWARD OR BACKWARD CORRECTLY BASKET DOES NOTMOVE FROM SIDE TO SIDE CORRECTLY PROBABLE CAUSE BAD FUSE AT POWER MODULE GAME UNPLUGG ED TRIPPED CIRC UIT BREAKER DAMAGED POWER CORD BURNED OUT BULB GAME WIRING BAD BAD OR LOOSE MICRO SWITCH BAD FUSE ON MAIN P C BOARD BAD WIRING TO SWITCH OR MOTOR BAD MAIN P C BOARD BAD GEAR BOX BALL GATE STOP SET IMPROPERLY BAD BULB IN BUTTON BAD MICRO SWITCH IN BUTTON BAD WIRING TO MAIN P C BOARD BLOWN FUSE ON MAIN P C BOARD BAD MAIN P C BOARD BUTTON SIUCK SHUT BAD I R TRANSMITTER BAD I R RECEIVER TRANS amp REC NOTLINED UP TRANS OR REC HARDWARE LOO SE TRANS OR REC DIRTY BAD HARNESSING OR WIRING BAD MAIN P C BOARD BAD BATTERY BAD MAIN P C BOARD BAD WIRING TO MOTOR BAD WIRING TO ENCODER BOARD BAD ENCODER P C BOARD BAD ENCODER ALLICNM ENT TO RAIL RA
19. SPENSE QUICKLY ENOUGH OR JAM IN THE GAME ALARM GOES OFF FREQUENTLY DISPLAY L E D S DO NOT WORK PROPERLY CAME WILL NOT RETAIN CUSTOM PROGRAM SETTINGS LINKED GAMES TO NOT SCORING OR WORKING CORRECTLY PROBABLE CAUSE BAD WIRING TO MOTOR BAD WIRING TO ENCODER CHASSIS BEARING SURFACE DIRTY TURNTARLSRAL REARINICS DURTY CLEAN SOLUTION CHECK W VOLTMETER CHECK W VOLTMETER CLEAN CHASSIS BALL BEARINGS _ TURNTABLE GETTING STUCK ON MESH TIGHTEN MESH SCRATCHED OR BAD ENCODER DECAL REPAIR OR REPLACE DECAL TURNTABLE STOP BRACKET MISSING BAD MAIN P C BOARD BAD MICRO SWITCH OR D B V BAD WIRING TO SWITCH OR D B V GAME PROGRAMMING SET WRONG BAD TICKET DISPENSER BAD WIRING TO DISPENSER OUT OF TICKETS TIC KET SENSOR IS DIRTY DISPENSER JAMMED GAME PROGRAMMING SET WRONG BAD MAIN P C BOARD VOLUME TURNED DOWN DEFECTIVE VOLUME POT BAD SPEAKER BAD WIRING TO MAIN P C BOARD BAD MAIN P C BOARD GAME HAS EITHER TOO MANY OR TOO FEW BALLS BALL GATE CANNOT CLOSE REPLACE STOP BRACKET REPLACE MAIN P C BOARD REPLACE SWITCH OR D 8 V CHECK W VOLTMETER RE SET GAME PROG RAMMING REPLACE TICKET DISPENSER CHECK W VOLTMETER ADD TICKETS CLEAN SENSOR ON DISPENSER REMOVE TICKET JAM RE SETPROGRAMMING REPLACE MAIN P C BOARD TURN UP VOLUME REPLACE POT REPLACE SPEAKER CHECK W VOLTMETER REPLACE MAIN P C BOARD GAME IS DESIGNED WORK WITH 7 BALLS SEE BALL GATE BALL SENSOR WORKING INCO
20. STREET OWNERS AND SERVICE MANUAL HRST REVISION COPYRIGHT 1995 INNOVATIVE CONCEPTS IN ENTERTAINMENT INC LICENSED FROM C L TECHNOLOGY z 4 GT TABLE OF CONTENTS INTRODUCTION Game Features Game Play ASSEMBLY Set up CUSTOM 121 NC Entering set up Mode Changing game settings MAINTENANCE amp TROUBLE SHOOTING Quick Trouble shooting Operational Background Mechanical Repair Maintenance Electronic amp Electrical Repair ACCESSORIES e Ticket Dispenser Dollar Bill Validator ABOUT LINKING PARTS LISTINGS SCHEMATICS WARRANTY INFORMATION Warranty IC E warrants all components in the FULL COURT FEVERTM game to be free of defects in material and workmanship for a period of ninety days from the date of purchase T This warranty does not cover items damaged due to normal wear and tear subjected to abuse improperly assembled modified repaired orj operated in a fashion other that described in the service manual If your Full Court Fever game fails to conform to the above mentionedl warranty 5 sole liability shall be at its option to repair or replace any defective component with a new or remanufactured component of equal to or greater O E M specification I C E will assume no liability whatsoever for costs associated with labor to replace defective parts or travel time associated therein I C E s obligation will be to ship free of charge
21. ate the 2 frames until the pipes go between them C Start the bolts by hand then secure with a wrench NOTE DO NOT OVER TIGHTEN THE BOLTS IN THE PIPES OR THE INSERTS COULD BE DAMAGED BE CAREFUL NOT TO CROSS THREAD THE BOLTS INTO THE PIPES 8 Install the rebound guard using 2 1 4 20 x 13 4 bolts 4 flat washers and 2 nylock nuts NOTE WHEN INSTALLING FOR A 9 FT GAME USE THE BOTTOM SET OF HOLES ON THE FRONT OF THE MESH FRAME THE MIDDLE SET OF HOLES FOR A 81 2 GAME AND THE UPPER SET OF HOLES FOR AN B FT GAME WHEN SETTING UP AN 8 FT GAME YOU MAY WISH TO OMIT THE REBOUND GUARD 9 Install the Mesh Frame to the game It can be adjusted to three heights 9 8 5 and 8 FT Please install to the highest possible height Install by siding the frame inside the game to one ofthe 3 sets of mounting holes and secure with 4 1 4 20 x 1 1 2 silver allen head bolts and 4 flat washers 10 Install the backboard post and backboard to the tumtable at this time a Feed the gray cable located in the tumtable through the backboard pos b Install 2 1 4 20 x 2 1 2 bolts 4 flat washers and 2 nylock nuts to secure the tube to the tumtable The bolts are instaled in a crisscross fashion C Install the backboard to the backboard tube feeding the gray cable through the backboard pipe ASSEMBLY d When installing the backboard install a 1 4 bolt temporarily through the backboard pipe to the bac
22. d simple in design Cut steel gears make the drive mechanism almost immune to wear and a built in high tech multi plate clutch absorbs any stresses that can be generated by even the most deliberate abuse The chassis also incorporates high strength roller wheels eliminating any maintenance on the drive surfaces of the game Other than routine cleaning this makes the game totally maintenance free CONTROL PANEL Attractive L E D displays are used to display all scoring and vital information such as time credits and high score The control panel is laid out in a convenient user friendly fashion making it easy for players to operate TAMPER PROTECTION FEVER has exceptional tamper circuitry integrated to the main P C Board If the game is over and someone attempts to open the ball gate an alarm will sound for ten seconds If someone scores a basket when the game is not in play the basket will turn around to prevent further attempts at game play If any further baskets are made due to intentional vandalism the game will then sound an alarm This feature can not be defeated by game players as the game is supported by a heavy duty rechargeable battery with a built in recharging circuit Even if the game is unplugged the anti tamper circuitry will continue to function As an operator you can of course turn this option off by disabling the alarm through programming mode HEAVY DUTY CONSTRUCTION is incorporated throughout the game by
23. e cover Remove the 4 screws and star washers to remove the micro switch mounting bracket from the gear motor c Lift the turntable carefully from the chassis being NOTE When removing wires from the careful not to damage the micro switches or motor it is VERY optical sensors or the wiring important to make sure all wires are that comes through the returned to their proper terminals failure center of the turntable to do this will result in improper operation of the ball gate and could damage the game The wires are color coded so it will be easy to document where each wire goes When servicing the clutch it is not IMPORTANT Mark the position of the necessary to remove the motor from the micro switch mounting bracket so the chassis Loosen the 2 allen head set switch actuators will line up correctly screws and pull up on the clutch using a with the cam on the ball gate when the twisting motion to remove the clutch unit is re assembled Use thread locking compound on the allen head set screws when re assembling the ball gate to the gear LIGHT BULB REPLACEMENT motor Assemble in reverse order of disassembly Tighten all hardware WARNING TURN OFF GAME POWER BEFORE securely REPLACING THE LIGHT BULB RE test for proper operation Replace the bulb by removing the screws that Temporarily shut off A C Power secure the control panel to the game Carefully reconnect Battery and turn A C Power
24. etween the linear optical encoder P C Board sensors and the guide rail The encoder sensors can be seen on the side of the chassis opposte the gear motor between the rail and the chasss You will notice 3 small triangular devices coming through a hole in the side of the chassis These are the encoder sensors To adjust disconnect the games A C and Battery power Push the chassis to the front of the game Loosen the guide rails as necessary to achieve a 3 16 spacing between the rail and the front of the sensor Use the spacer gage provided It is 3 16 thick Tighten the 5 AVOID DAMAGING THE LINEAR ENCODER DECAL LOCATED ON THE INSIDE OF THE GUIDE RAIL Push the chassis to the rear of the game and repeat the procedure Re adjust front and rear again if necessary Re connect A C and battery power to the game and test for proper operation MAINTENANCE amp TROUBLE SHOOTING The 5 taps FROM THE BOTTOM OF THE TRANSFORMER UP are as follows 240 V A C These numbers are a itself The A C wire that is on one of the above taps is the only wire you should move Please use a blank fast on on any open terminals to protect against shock hazards MAIN P C BOARD IMPORTANT BEFORE REMOVING THE MAIN P C BOARD OR CHANCING THE MEMORY BATTERY CO INTO THE OPTIONS MODE AND RECORD YOUR COUNTER AND CAME SETTINCS SO THEY CAN BE RE ENTERED AFTER SERVICING HAS BEEN COMPLETED The Main P C Board is located on the bac
25. h as setting up credits time per game awards etc The section below will show how to enter into the game programming mode and how to adjust many of the game s operating parameters ENTERING SEFUP MODE You must enter set up mode to adjust all of the game features This can be accomplished in the following manner 1 Open the game s coin door This is the upper door located in the center of the lower cabinet 2 Locate the Counter Programming button It is located on a bracket that is attached to the cash box enclosure The Counter Programming button instruction decal is located on the cash box enclosure This will give you a brief description of the features outlined below as well as how to use them 3 Press the Counter Programming button 4 If you wish to only read the Counter look at the player displays to get the latest counter information The display should be read from the top left player 41 position Once you are done reading the counter press the Counter Programming button once again to return to game play CHANGING GAME SETTINGS When you push the Counter programming button you will notice that along with the counter numbers shown in the player locations there is a 1 shown in the credits time left display This is the counter s mode number Each programmable mode on the game has a number associated with it 1 To advance through to the different modes press
26. he QUICK SHOT game MODE 17 GAME 2 FREE GAME THRESHOLD This option controls the FREE GAME setting for RUN N SHOOT Refer to option 416 for details MODE 18 GAME 3 FREE GAME THRESHOLD This option controls the FREE GAME setting for HOT SHOT Refer to option 16 for details MODE 19 LINKING STATION 1 0 5 NOTE FAILURE TO OBSERVE THE INSTRUCTIONS LISTED BELOW WILL RESULT IN IMPROPER OPERATION OF ANY GAMES WHICH HAVE BEEN LINKED TOGETHER Each linked game must be connected with a common modular phone line Use no longer than a 12ft cord to link the games together Connect the games together by snapping a phone line into a jack on the back of the main p c board on the first game Connect the cord to the jack on the back of the p c board on the second game When more than 2 games are linked connect a second phone cord to the back of the same game and run it to the game next to it and so on When the linking option is used each game must have its own unique 1 0 Number so the games can properly link and talk to each other Enter mode 19 on all games then set a number that is different for each ame The numbers used ma 0 thru 13 The num ers 14 and 15 are resewed 6 r the jackpot marquis sold as a separate option Observe that game 1 D s on all games are different then exit programming mode on all games at the same time MODE 20 CREDIT DISC OUNTING This mode enables the game to give the players an
27. hey cut the game mesh and remove the balls in an attempt to play for free CUSTOMIZING YOUR GAME 3 the game is powered down during a Someone trying to keep the ball gate open The ball gate wili also automatically close at this time 4 If the ball gate is open when the game is powered up A setting of 1 enables the alarm A setting of 0 turns the alarm mode off MODE 14 ATTRACT MODE ON OFF TYPE Use this setting to control the type of attract mode you would li ke Setting a 1 gives you attract mode sound only Setting a 2 gives you movement of the basket only Setting a 3 gives you sound AND movement of the basket Setting a O turns the attract mode off MODE 15 ATTRACT INTERVAL This determines the length of time between attract modes Change this number to change the amount of time in MINUTES between attract modes Setting this number to 0 turns this option off MODE 16 GAME 1 FREE GAME THRESHOLD This option allows you to select a POINT THRESHOLD where a free game will be awarded for the game of QUICK SHOT Once this threshold is reached a FREE GAME will be awarded to the player playing the game at that time The free game is awarded immediately after completion of the paid game where the threshold had been broken Setting the value of this option to 0 turns the option off Any other value sets that as the threshold value We recommend 40 POINTS as a good starting point for t
28. k of the Control Panel Remove the 3 bolts that hold the panel to the game and flip the control panel out Remove all A C power before removing the Main P C Board Disconnect all Mate lock connectors from the P C Board Remove the sx retaining fasteners and remove the P C Board Install in the reverse order If Installing a new memory battery or new P C Board after installation reset all custom game programming into system memory BALL SENSO RS The ball sensors are a through beam infra red pair To test walk into the game and pass a ball through the hoop when a game of HOT 5 is being played Choose HOT SHOT because the basket will only move once during the course of the game NOTE NOT USE YOUR HAND TO TEST THE SENSOR AS THE INFRA RED BEAM CAN USUALLY SEE THROUGH A HAND AND WILL NOT GIVE YOU AN ACCURATE TEST When you pass the ball through the hoop you should hear the swish sound from the game If you hear the sound the sensors are good If you do nothearthe sound check the transmitter sensor with an I R Detector card Radio Shack part no 276 099 The transmitter is the unit with the lit l e d in it If you do not see any reflected LR light do a voltage check to be sure the sensors are receiving power If the sensors are not receiving power fix the power problem and proceed If you see reflected I R light perform a continuity check to make sure the signal from the I R receiver i
29. kboard tube to hold it in place e Connect the gray cable to the blue cable making sure the connectors are snapped in tight Push any excess wiring back into the backboard pipe NOTE FOR THE 9 FT HEIGHT LEAVE A 9 INCH SPACE BETWEEN THE TOP OF THE BACKBOARD AND THE MESH FOR THE 8 1 2 FT HEIGHT LEAVE A 3INCH SPACE AND FOR THE 8 FT HEIGHT LEAVE NO SPACE 11 Adjust the backboard height AS NOTED ABOVE This will allow the proper arc for the ball when it is shot Secure the backboard with 2 1 4 20x2 1 2 bolts 4 flatwashers and 2 nylock nuts 12 Put the basketballs into the ame BE SURE THEY ARE NOT OVER INFLA4ED THIS COULD CAUSE THE BALL GATE TO OSCILLATE EXCESSIVELY 13 Plug the game in and follow the game set up procedures listed in this manual 14 Open the control panel on the game by removing the 3 allen head bolts and washers that secure the panel to the frame Tilt the panel forwards and connect the battery harness to the Main Board The battery connector will be the only one loose in the cabinet Re fasten the control panel 15 Test the game after set up and our service department if you have any problems questions or comments LINKING For linking hook up instructions see option 19 under Customizing THANK YOU FOR YOUR PURCHASE OF THE FULL COURT FEVERTM BASKETBALL GAME CUSTOMIZING YOUR GAME CUSTOMIZING YOUR GAME This section will discuss areas suc
30. on A bicycle tire pump and inflating needle can be purchased at any sporting goods store and most large discount stores Keeping the balls properly inflated will make it more difficult to pull them past the ball gate It will also create more realistic basketball action when interacting with the hoop
31. onform to the requirements set forth by the electronics contained within the sensors This eliminates annoying problems that can sometimes affect optical sensing Systems The ball gate uses micro switches to determine positioning of the gate which are activated by the cam on the ball gate shaft All of the gear motors use a combination of hardware and software control to protect against over current damage When an over current condition is detected the motors will shut off automatically The game microprocessor will then decide whether or not the motor should be turned on It will also determine at that time which way the motor should run MECHANICAL REPAIR IMPORTANT USE ONLY I C E REPLACEMENT PARTS WHEN SERVICING YOUR GAME USING NON I C E APPROVED PARTS COULD VOID YOUR WARRANTY AND COULD CAUSE SERIOUS DAMAGE TO THE CAME OR INJURY TO OTHERS IF YOU HAVE ANY QUESTIONS REGARDING REPAIR AFTER READING THIS SECTION CALL OUR SERVICE DEPARTMENT BEFORE PROCEEDING AT 1 800 342 3433 WARNING OBSERVE AU SAFETY PRECAUTIONS WHEN WORKING ON THE COLOR MONITOR DISCHARGE CURRENT FROM THE MONITOR IN ACCORDANCE WITH PROCEDURES WHICH CAN BE FOUND IN THE MONITOR SERVICE MANUAL WHEN WORKING ON THE MOVING BASKET DEVICE OR BALL GATE MECHANISM IT IS EXTREMELY IMPORTANT TO REMOVE BATTERY POWER FROM THE GAME AS WELL AS A C POWER THE BATTERY POWER CAN BE REMOVED EITHER BY DISCONNECTING 1 LEAD FROM THE BATTERY OR REMOVING THE 2 PIN MAT
32. r MODE 10 USTFOR PLAYING This feature is valuable in 2 respects 1 This can be set to any value desired so that if a player especially a young child can not get the minimum points required to earn awards through the above settings awards can still be dispensed 2 This setting can give a predetermined amount of tickets or cards per game REGARDLESS of points scored if the points per award and winner settings are set to 0 MODE 11 WINNER AWARDS This setting is used by itself if you want the WINNER ONLY to get awards in a multiple player game The number of awards dispensed is determined by the number selected A setting of 0 will turn off this option The winner awards are in addition to any other awards being dispensed MODE 12 AWARD THRESHOLD This mode is used to set the minimum of points needed to get any awards whatsoever Set the number to match the score you wish to achieve before awards are dispensed Setting this number to 0 turns the option off MODE 13 AUDIBLE ALARM MODE ON OFF This feature is a great deterrent to tampering The alarm will sound under the following conditions 1 If the ball gate is forced open when a game is not in progress or wedged open by bottles cue sticks etc 2 If the game is over or turned off and 4 or more balls are thrown through the hoop the game will consider this a tamper condition This prevents players from continuing to play even if t
33. s Rail bearing plates Basketball net Cabinet bottom panel Turntable support disk Linear encoder gage 2n 277 Plastic hole Chassis wheels Wheel 0 Ring Cash box Door lock Chassis wheel axle Chassis wheel bushing 2 2 s PC60601 A Allen wrench 5132 PC6061 SA 2 square drive bit ELECTRICAL AND ELEC TRO NIC RIS BF2001X BT2002 BB2005 882008 882009 882010 882011 2 882014X 882016 fever Main P C Board Transformer Micro switch Ball gate motor 3269 Rotary motor 3270 Linear motor w drive gear 3271 Photoelectric Transmitter Photoelectric Receiver Position encoder P C board Battery 12 volt 8T2027X 20ft ine cord 882021 Long life flood lamp bulb 5000 hr BF7001 8F7002 BF7003 BF7005 BF7006 BF7007 BF7008 BF7009 887006 BB7007 7031 7032 7033 7035 7037 7039 7041 BF9001 Programming decal Rear cabinet left rear decal Rear cabinet left front decal Front cabinet decal Rear cabinet right rear decal Rear cabinet right front decal Ice logo decal Fuse rating decal Linear tracking decal Rotary tracking decal Suitable for indoor use only decal Caution replace fuse decal Warning disconnect power decal On off decal 5 fuse decal Caution hot surface decal 6 amp warning decal Service manual Jo 1129914 ________1__ 31255 pt 2119 3 25 431002N3 0111504 3WU9 1108
34. s easy to see why the clutch will last a long time The actual positioning of the turntable and chassis is controlled by 2 identical optical encoder P C Boards located on and in the chassis These optical encoders look at decals one of which is located on one of the guide rails and the other on the bottom of the turntable These decals have a series of bars or black and reflective silver stripes on them When the gear motors move the basket mechanism back and forth the sensors see the bars go by them As the bars go by they reflect light to the sensors creating pulses that the microprocessor on the main P C Board counts The game programming counts the pulses and converts these into numbers which are used to position the chassis and turn the motors on or off When the game 15 first powered up there is no way for the sensors to know where the chassis or turntable is positioned For this reason there are black areas at the limits of travel on both the linear and rotary decals When the game is first powered up the gear motors will run until the chassis and turntable move to a position where the sensors see the black areas This lets the microprocessor get a homing position for both linear and rotary positioning The game then knows where it is The game incorporates through beam infra red optical detection system for counting balls that go through the hoop The system uses pulse technology to reject ANY light that does not c
35. s getting back to the main P C Board If you have no reflected light when it has been established that there is power you have a defective TRANSMITTER If you have reflected light and have established that the wiring between the receiver and Main P C Board is good there is a high probability that the receiver is bad There is one final check you can make to be sure the problem is not in the Main P C Board Use a wire jumper or paper clip and iump between pins 12 amp 14 on the P connector of the Main P C Board If you do this when a game is in progress swish sound should be heard each time you MOMENTARILY jump those terminals If the sound is heard and the wiring to the sensor is good and the transmitter works correctly then the receiver is definitely bad If you need to replace either of the sensors refer to the Hoop Sensor Replacement section in the mechanical repair area for directions on how to replace the sensors ROTARY LINEAR SENSO RS The Rotary Linear sensors can be checked easily Put the game into the options mode as described earlier in this manual and enter the Bum In Self Test mode You will notice 2 sets of numbers on the digital readouts These numbers should change when the basket changes position You will notice a correlation between the numbers and which axisis moving rotary or linear If either set of numbers do not move when the basket moves this wil prove there is a problem
36. t the ability for the basket to move to all these different positions is so unique covered by United States Patents RUN N SHOOT is as exciting as QUICK SHOT with one big difference The basket does not move until you make the shot This creates a totally different feel to the game player HOT SHOT is a game similar to the traditional basketball games already on the market However we have made this an even more exciting game The net remains stationary as the player shoots over and over Two points are awarded for each basket scored When 10 seconds remain in the game the hoop moves back into Three Point Range and awards the player 3 points for all baskets scored LINKING is a popular option in locations where more than 1 game is to be used The games are linked to add direct head head action between the game players This option is built into each main board and 15 as easy as connecting a phone line and setting a number in the programming mode MAINTENANCE amp TROUBLE SHOOTING Any 7 basketball will work with this game NOTE DO NOT OVERINFLATE THE BASKETBALLS THS CAN CAUSE DAMAGE TO THE GAME AND WILL SHORTEN THE LIFE OF THE BALLS RAIL ADJUSTMENT Rail adjustment is important to ensure the proper operation of the chassis IMPORTANT IF THE RAILS ARE NOT ADJUSTED PROPERLY THE GAME ELECTRONICS WILL NOT ALLOW THE CHASSIS TO MOVE Be sure that an average 3 16 spacing is maintained b
37. to the suppliedservice manual for all information other than software settings The ticket dispenser comes pre set from the factory to dispense 1 ticket for every 5 points scored In addition to this if the game player did not score enough points to get 1 ticket the game is preset to give the player 1 ticket just for playing These settings can be adjusted by changing the ticket options in the GAME OPTIONS mode If you change the memory battery or main P C Board you may have to reset the values for these options You can dispense a different amount of tickets for each game bv adjusting the GAME XX POINTS PER AWARD setting For instance since it is easier to score playing HOT SHOT than it is playing QUICK SHOT you may wish to give out less tickets per point on HOT SHOT than on QUICK SHOT Example 1 ticket per 5 points on QUICK SHOT and 1 ticket per 8 points on HOT SHOT You can also set the game up so that the winner of MULTIPLE player games ONLY wins tickets or that a certain amount of points must be scored BEFORE ANY tickets will be dispensed This is the threshold option BILL VALI DATOR Refer to the supplied manual for all information other than software settings The validator normally requires no adjustments other than checking to see that the proper voltage is present This validator runs on 12 volt D C power with a minimum of 11 5 volts D C The validator will not work correctly with
38. with one of the sensors This should however be obvious as to which sensor is bad however because that particular axis should not be working correctly Example If the numbers are not movtng for the lineardrive the linear drive itself should also be a not moving correctly or b not moving at all If not movtng at all see if the numbers change if you move the chassis or tumtable by hand you could have a bad gear motor MAINTENANCE amp TROUBLE SHOOTING ELECTRONIC AND ELECTRICAL REPAIR The following section wil describe repair procedures and trouble shooting hints for the game electronics Please read the section Operational Background in the beginning of Maintenance and Trouble Shooting to get a good understanding of the games basic operating parameters WARNING EXERCISE CAUTION WHENEVER WORKING WITH ELECTRONICS THEY CAN BE VERY SUSCEPTIBLE TO DAMAGE FROM SHORT CIRCUITING OR PHYSICAL ABUSE ALWAYS UNPLUG THE GAME WHEN WORKING ON HIGH VOLTAGE AREAS OF THE GAME SUCH AS THE TRANSFORMER OR MONITOR USE EXTREME CAUTION WHEN USING VOLT METERS TO DO CIRCUIT CHECKS IF THE GAME POWER HAS BEEN LEFT ON ALWAYS REMOVE THE BATTERY BACK UP POWER WHEN WORKING ON THE CAME THIS IS NECESSARY AS SOME CIRCUITS ARE CONSTANTLY UNDER POWER FROM THE BATTERY WHEN USING A VOLT METER BE SURE IT IS SETTO THE CORRECTVOLTAGE OR RESISTANCE RANGE BEFORE USING THIS CAN PREVENT POSSIBLE DAMAGE TO THE P C BOARD OR MISDIAGNOSIS ALWAYS
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