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Ice Ball Service Manual

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1. ig I OWNERS AND SERVICE MANUAL INNOVATIVE CONCEPTS IN ENTERTAINMENT INC 10123 MAIN STREET CLARENCE NY 14031 SERVICE 1 716 759 0360 FAX 1 716 759 0884 E MAIL service icegame com WEBSITE icegame com TABLE OF CONTENTS INTRODUCTION GAME FEATURES GAME PLAY ASSEMBLY BEFORE YOU BEGIN TOOLS NEEDED INSTALLATION SETTING A C LINE VOLTAGES A C LINE VOLTAGE ADJUSTMENTS SET UP TESTING SAFETY PRECAUTIONS PROGRAMMING YOUR GAME OPTION MODES TESTING QUICK TROUBLESHOOTING PROBLEMS AND SOLUTIONS REPAIR OPERATIONAL BACKGROUND MECHANICAL REPAIR ELECTRICAL ELECTRONIC REPAIR MAINTENANCE PARTS LISTINGS SCHEMATICS WARRANTY INFORMATION INTRODUCTION GAME FEATURES Thank you for your purchase of the new ICE BALL Alley Roller game from C E Through extensive testing and consultation with game operators we have developed a game with all of the features and serviceability you ve been asking for We have gone to great lengths to manufacture an Alley Roller game that is far easier to service and operate than anything before it The features we have added truly bring this game up to date The game starts off with unparalleled ease of assembly The game goes together in just a few minutes The game cabinetry is a unique plywood construction with a special overlay for a superior finish A special lacquer finish is applied over the wood for a beautiful r
2. ticket for every 3 000 points MODE 13 MINIMUM TICKETS This mode sets the minimum amount of tickets that can be dispensed in a game This would be the equivalent of a just for playing option This amount set IS NOT in addition to other tickets won If the amount of tickets normally won exceeds the minimum amount set that number is the number awarded The range for this option is 0 10 Setting a 0 turns this option off The default value for this mode is 4 MODE 14 TICKET CAP This mode determines the maximum amount of tickets that can be given in a game REGARDLESS of points made NOTE THIS MAXIMUM WILL NOT AFFECT THE TICKETS DISPENSED FOR WINNING THE TICKET JACKPOT FROM THE OPTIONAL JACKPOT MARQUEE ANY JACKPOT TICKET CAP WILL HANDLED BY THE JACKPOT MARQUEE The range for this option is 0 50 Setting a 0 turns the option off The default setting is 0 MODE 15 TICKET THRESHOLD With this option enabled it will not be possible to win any tickets until a pre determined threshold value has been reached Once this threshold has been crossed tickets will then be dispensed MODE 16 DEFAULT HIGH SCORE This mode sets the INITIAL high score This value is the value displayed when the game is first powered up This value will not be seen if mode 22 has been programmed to keep the previous high score The values for this mode are 0 9999 The default value for this mode i
3. SCORE DISPLAY WILL NOT LIGHT OR WORKS IMPROPERLY No power on Main P C Board Check transformer and fuses check power module Bad connectors or harnessing Check w ohm meter and repair as necessary Bad Display P C Board Repair or replace as necessary Bad Main P C Board Repair or replace as necessary 11 QUICK TROUBLESHOOTING NO FLUORESCENT LIGHTING Bad connectors or harnessing Check w ohm meter and repair as necessary Bad ballast transformer Replace ballast transformer Bad bulb Replace bulb No A C power to game Check main fuses in power module GAME WILL NOT RETAIN HIGH SCORE WHEN GAME TURNED OFF AND THEN BACK ON Programming set incorrectly Back up battery on Main P C Board bad Check and replace battery if necessary GAMES ACT STRANGELY FOR NO APPARENT REASON Game 1 D s set improperly Refer to service manual for proper settings Game hit by electrostatic discharge Turn games off wait 15 seconds and turn back on Bad Main P C Board Check and repair or replace as necessary REFER TO THE NEXT SECTION FOR DETAILED INFORMATION ON REPLACEMENT OF P C BOARDS AND MECHANICAL COMPONENTS 12 GAME REPAIR WARNING ALWAYS REMOVE POWER TO THE GAME BEFORE ATTEMPTING ANY SERVICE UNLESS NEEDED FOR SPECIFIC TESTING FAILURE TO OBSERVE THIS PRECAUTION COULD RESULT IN SERIOUS INJURY TO YOURSELF OR OTHERS OPERATIONAL BACKGROUND The ICE BALL game has been designed with MODULAR repair in mind The coin drawer and ticket
4. Score or Extended Play the rotating Beacon light will turn on The Beacon light will also turn on if the player has won the ticket jackpot from the Optional Jackpot Marquee ASSEMBLY BEFORE YOU BEGIN WARNING WHEN INSTALLING THIS GAME PRONG GROUNDED A C RECEPTACLE MUST BE USED FAILURE TO DO SO COULD RESULT IN SERIOUS INJURY TO YOURSELF OR OTHERS FAILURE TO USE A GROUNDED RECEPTACLE COULD ALSO CAUSE IMPROPER GAME OPERATION OR DAMAGE TO THE ELECTRONICS DO NOT DEFEAT OR REMOVE THE GROUNDING PRONG ON THE POWER CORD FOR THE SAME REASONS AS GIVEN ABOVE USING AN IMPROPERLY GROUNDED GAME COULD VOID YOUR WARRANTY HAVE A QUALIFIED ELECTRICIAN CHECK YOUR A C RECEPTACLE TO BE SURE THE GROUND IS FUNCTIONING PROPERLY TOOLS NEEDED Large Allen Key Supplied Phillips head screwdriver INSTALLATION Remove the banding from the pallet NOTE BE SURE TO STAND TO THE SIDE WHEN CUTTING THE BANDS AS THEY ARE UNDER PRESSURE AND COULD SPRING OUT CAUSING INJURY Lift out all cage parts as well as any other parts shipped along with the game Remove the 2 game halves from the pallet Set the rear of the game into the approximate location of where it will be located If assembling more than 1 game you must leave space to run the power cords and linking phone cord Set the front cabinet into position in front of the rear cabinet Open the coin and ticket doors and slide the left side cover forward enough to con
5. drawer can be slid out and removed in their entirety to be worked on in another area if desired The ball release assembly can be removed as a unit with no tools necessary making repair a snap The ball release system utilizes an A C Pull tpe solenoid that has been specifically designed to eliminate residual magnetism problems commonly found in this type of solenoid The solenoid is powered via an Opto isolator to eliminate solenoid noise from the electronic circuitry Other than the display all electronics and power supply components are located on the Main P C Board to make modular type replacement fast and simple The display board has been designed to be very reliable and easy to repair Very few drive components are necessary for this type of display TROUBLESHOOTING PHILOSOPHY To find problems with the game always first check what should be obvious See that the game is plugged in and that all of the fuses on the game are good This includes the fuse that is located INSIDE the power module Next check to see that all of the connectors are firmly seated and that none of the wires have pulled out of them 13 When trying to find out if specific components are bad or not try swapping them with components from another player station to see if the problem moves with the component or stays where it was This will help you to know if you have a problem with a specific component or maybe a problem with either the wiring or
6. of the cotter pin is trimmed so it cannot contact the solenoid body SOLENOID REPLACEMENT The ball count sensor must be replaced as an assembly Remove the transmitter receiver and sensor P C Board from the release assembly When replacing the unit it is important to remember to use the star washers This will prevent the sensors from rotating or loosening Be sure to install the new sensors in the same position as the old ones This is important to insure proper alignment and consequently proper ball count BULB REPLACEMENT The bulbs replace easily Pull the bulb straight out of the socket Insert the new bulb into the socket and snap into place 14 ELECTRONIC REPAIR DISPLAY ASSEMBLY SCORE DISPLAY ASSEMBLY Unlock and remove the display cover Remove the Phillips head screw at the top of the display mounting bracket Lift the entire assembly straight up then pull the bottom forward and remove connectors from the rear Unscrew the display from the mounting bracket Assemble in reverse order BULB REPLACEMENT Unlock and remove the display cover Pull the old bulb straight out of the socket Push a new bulb straight into the socket and snap into place MAIN P C BOARD Turn off A C power and remove the power cord from the power module Remove all P C Board connectors noting where each one connects into the board Remove the 4 hex fasteners that retain the board to the mounting bracket R
7. the Main P C Board Use extreme caution when using probes or volt if the game is powered up If doing continuity checks it is important to disconnect the harnessing at both as attached they may yield erroneous results If P C Boards are suspected as causing problems check to see that all of the chips are firmly seated on the boards If light bulbs are suspected swap them with one that is known to work to narrow the problem down to the bulb or P C Board MECHANICAL REPAIR BALL RELEASE ASSEMBLY WARNING BE SURE POWER HAS BEEN REMOVED FROM THE GAME BEFORE PROCEEDING Open the cash box drawer at least 6 inches Pull forward on the ball release cover The panel with the clear plastic window about 3 inches to disengage then lift off Remove the balls from the game Grasp the release assembly by the rail and slowly lift out being careful to avoid hitting the sensors on the cover retaining screws Disconnect the connector that connects the release assembly to the game SOLENOID REPLACEMENT Remove the spring from the solenoid and mounting bolt GAME REPAIR Carefully scribe a mark when removing the solenoid to be sure the replacement is properly located Remove the hardware that secures the solenoid to the mounting plate When re assembling be sure to use the same size cotter pin to retain the clevis pin as this pin is needed to hold the spring to the solenoid assembly Be sure the bent over end
8. DIFFERENT TIMES AND THE DISTRACTING NOISES ASSOCIATED WITH THAT CONDITION THIS SYNCHRONIZATION DOES NOT AFFECT GAME PLAY IN ANY WAY AND IS A BENEFICIAL DESIGN CONSIDERATION MODE 20 STATION 1 D For the games to synchronize their sound properly or to run the optional Jackpot Marquee properly the games must have different identification numbers Each game must be set to a different 1 0 the numbers available are from 00 13 It doesn t matter which numbers you pick or if the numbers are sequential or not so long as each number is different IMPORTANT IF THE STATION 1 D S ARE NOT SET PROPERLY THE GAME WILL WORK STRANGELY CAUSING MANY UNEXPECTED PROBLEMS MODE 21 MODE This mode sets the score values for various point configurations The game comes with the following score values 1000 2000 3000 4000 5000 10 If you wish you can set values in the 100 s range 100 200 etc or in the 10 s range 10 20 etc If you wish to lower the value use the following guide Set a 0 for point values in the 1 000 s Set a 1 for point values in the 100 s Set a 2 for point values in the 10 s MODE 22 NO KEEP HIGH SCORE This mode will reset the high score to the value set in option mode 16 at power up when enabled Setting a 0 will keep the high score indicated at power down Setting a 1 will reset the value to that in option mode 16 MODE 23 FACTORY DEFAULTS When t
9. R7017 AR7018 AR7019 AR7020 AR9001 Display Panel Programming Decal Coin Door Decal Ticket Door Decal Instruction Panel Fuse Rating Decal 10 000 Point Decal Left Hand Side 5 000 Point Decal 4 000 Point Decal 3 000 Point Decal 2 000 Point Decal 1 000 Point Decal 10 000 Point Decal Right Hand Side Service Manual ELECTRICAL ELECTRONIC 251 FP2000X AR2002 AR2005 HP2006B AR2007 AR2008 FP2009X AR2009X CC2027 AR2028X AR2034X HH2050 HH5005 PC20224 PC20429 PARTS Low Ticket Switch PL7 Transformer PL7 Bulb PL7 Socket Display P C Board Transformer Start Button Blue Rotating Beacon Light Speaker 6 X 9 Solenoid Optical Sensor Assembly Zero Count Optical Sensor Assembly 20 Ft Computer Style Power Cord Ball Eject P C Board AR Model Main P C Board Assembly Power Module Solid State Relay 12 Ft Modular Phone Cord Ticket Dispenser Deltronic Labs Counter 12 Volt D C Red Diffused L E D PLEASE CALL OUR SERVICE DEPARTMENT FOR HELP WITH ANY PARTS NOT SHOWN ON THIS LIST 16 PHONE 1 716 759 0360 castra jii att f TA i i Late RC SELE H TERRES RIESE rece Warranty I C E warrants all components in the ICE BALL game to be free of defects in materials and wor
10. anual for volume setting procedures Bad Harnessing or connector Check w ohm meter and repair if necessary Bad Main P C Board Check and repair or replace as necessary Main Board fan bad amp 5 overheated Replace fan BALLS WILL NOT RELEASE OR WILL NOT STOP RELEASING Solenoid burned out Replace solenoid Solenoid sticks in replace solenoid Release lever binding Check lubricate or replace as necessary Release return spring broken Replace spring Bad ball count sensor Check and replace as necessary Bad connector or harnessing Check w ohm meter and repair as necessary Bad Opto isolator Check w ohm meter and replace if necessary Bad Main P C Board Check and repair or replace as necessary Debris jamming ball return system Clean return area GAME WILL NOT ADD POINTS CORRECTLY COUNTS BALLS WHEN NOT THROWN Bad score sensor Check and repair or replace Score sensor wiring bad Check w ohm meter and repair or replace Cabinet harnessing bad Check w ohm meter and repair or replace as necessary Sensors loose or misaligned Realign sensors Main P C Board bad Check and repair or replace as necessary TICKET DISPENSER DOES NOT WORK OR WORKS IMPROPERLY Bad harnessing Check w ohm meter and repair if necessary Bad ticket dispenser Repair or replace ticket dispenser Dispenser out of tickets Add tickets Bad Main P C Board Check and repair or replace as necessary Optical sensor on dispenser dirty Clean sensor
11. cteristics of each of the programming buttons PLEASE READ THIS SECTION CAREFULLY TO AVOID PROBLEMS WITH YOUR GAME NOTE THE PROGRAMMING AND TEST BUTTONS ARE LOCATED ALONG THE FRONT EDGE OF THE MAIN P C BOARD WHICH IS LOCATED BEHIND THE ELECTRONICS ACCESS DOOR THIS DOOR IS BETWEEN THE TICKET AND COIN DRAWERS AT THE FRONT OF THE GAME PROGRAMMING BUTTON PGM SW1 This button is used to enter and exit the programming mode Use this button to change game settings or to remotely change settings on the optional Jackpot Marquee Press this button once to enter programming mode When in this mode the game displays will display information pertinent to game programming Press this button once again to exit programming mode Once in this mode you can push SW2 SW3 or SW4 to make adjustments to the game SELECT BUTTON SEL 5 2 This button is used to advance through all of the various programming option modes Each push of this button will move you to the next programmable option The option number is displayed in the Balls Left display STEP UP BUTTON UP SW3 This button is used to change the VALUE of a particular option mode The operation mode values are displayed on the Score display Each push of this button changes to the next HIGHER available value for that mode STEP DOWN BUTTON DOWN SW4 This button is used to change the VALUE of a particular option mode Each push of this button changes to th
12. e assemble in reverse order GAME REPAIR BALL RETURN SENSOR Turn off game power Open cash drawer at least 6 inches Slide ball release cover from right hand side of game Sensor assembly is located at the rear of the ball return channel where the 2 cabinets meet Unscrew the sensor assembly and remove Assemble in reverse order NOTE BE SURE THE TRANSMITTER WIRING IS KEPT HIGH ENOUGH FOR THE BALLS TO PASS UNDER IF THERE IS ANY SLACK IT IS IMPORTANT TO REMOVE IT USING A TIE WRAP ETC SCORE SENSORS Remove all A C power from the game Remove the 6 screws from the front of the cage and remove the front of the cage Remove the single screw from the bottom of each cage side and remove the sides Remove the 2 retaining screws on the playfield Remove the playfield Re connect power to the game and put the game in test mode Run your hand through each sensor pair and listen for the sound to indicate proper function If the sensor does not indicate proper function remove the sensor and replace Re assemble in reverse order Re test the assembly when finished 15 MAINTENANCE Maintenance is easy as the game requires very little service under normal use To get the best out of the game please perform the following as indicated Clean the playfield weekly using Wildcat pinball cleaner Clean the playfield once every 3 months with a buffing wheel and Novus polish Oil the levers and linkages on the
13. e next LOWER available value for that mode SET UP GAME TESTING TEST BUTTON TEST SW5 This button is used for factory burn in of the game electronics It is also very helpful to be sure all game functions work correctly When in this mode the following things will happen Game release solenoid will cycle on and off Displays will count down displaying similar numbers Ex all 95 or 85 Beacon light will cycle on and off Closing any score playfield switch by throwing a ball will create an audible sound Pushing the start button coin switch or low ticket micro switch will create an audible sound Game theme song will constantly play To exit the test mode press the programming button AUDIO TEST BUTTON AUDIO TEST SW6 Pressing this button will cause the game s theme song to play This is used to prove that the audio microprocessor is talking to the logic microprocessor properly This is a useful Main P C Board troubleshooting procedure OPTIONS MODES Please the setting information carefully BEFORE making any adjustments Failure to set options properly can yield unexpected results PLEASE NOTE THE VALUES PRE SET AT THE FACTORY HAVE BEEN FOUND TO WORK BEST FOR MOST LOCATIONS MODE 00 VOLUME This option is used to change the relative sound volume of the game 1 is the lowest the game can be set to play at while 4 is the loudest Each time the button is pushed a sound is played t
14. e responsible for the quality suitability or safety of any non I C E part or any modification including labor which is performed by such a distributor
15. for this option is 0 9 Setting a 0 turns this option off The default value for this option is 0 MODE 07 BALLS PER GAME This option determines the STANDARD amount of balls dispensed per game This amount DOES NOT include any other balls that may be dispensed by other option settings NOTE THE NUMBER SET WILL DETERMINE HOW MANY BALLS ARE DISPENSED PER GAME THE NUMBER IS NOT DETERMINED BY THE BALLS KEPT IN THE GAME THE NUMBER OF BALLS IN THE GAME IS BASICALLY USED AS A BALL SUPPLY THIS AMOUNT SHOULD NOT BE ALLOWED TO GO BELOW THREE 3 OR ABOVE FIFTEEN 15 The range for this option is 0 20 The default value for this option is 9 The traditional balls per game value for alley roller games POINT SETTING INFORMATION IN SOME OF THE MODES BELOW POINT VALUE WILL BE DISCUSSED THIS GAME HAS THE ABILITY TO BE SET FOR DIFFERENT POINT LEVELS DISCUSSED IN DETAIL IN MODE 21 WHENEVER POINT VALUES ARE DISCUSSED THE SIGNIFICANT FRONT END NUMBERS ARE DISCUSSED THE TRAILING 00 ARE NOT IMPORTANT EXAMPLE SETTING A 30 WOULD BE GOOD FOR 300 OR 3 000 POINTS SETTING A 300 WOULD BE GOOD FOR 3 000 OR 30 000 POINTS CALL OUR SERVICE DEPARTMENT AT 1 716 759 0360 MODE 08 EXTENDED PLAY POINTS When this mode is selected the game will dispense additional balls when a pre determined score is reached THE GAME COMES STOCK SET TO DELIVER POINTS BASED ON 1 000 POINT INCREMENTS Therefore se
16. game is the operator selectable Balls per game This feature allows the operator to control how many balls the game will normally deliver This amount is adjustable from 1 to 20 balls per game It is however important to note that THE BALLS PER GAME IS NOT RELATED TO HOW MANY BALLS ARE IN THE GAME The quantity of balls in the game is only for reference based on the normal 9 balls given in the traditional game The game will work with 1 to 15 balls in the game yet deliver the proper amount programmed into the game every time It is a good idea however to have at least 3 balls in the game to avoid slow play All programming is accomplished from the Main Board which is conveniently located at the front end of the cabinet This make servicing and adjusting as easy as turning a key GAME PLAY Game play begins when a player has inserted enough money into the game to create 1 Credit At this point the Start button begins to flash When the start button is pressed the balls release from the game and the game begins The player throws balls at the target pockets and is awarded the points indicated on those pockets The player continues to throw balls until they are all used up If the player breaks a predetermined score during game play he may be entitled to get Free Balls At the end of the game the game will dispense tickets based on score If the game is so equipped If the player gets a New High
17. his mode is selected the game will revert to all factory default settings SET 1 THEN EXIT PROGRAMMING MODE TO RESET ALL VALUES TO FACTORY DEFAULT The default for this mode is 0 TESTING After the game is installed and set up it is a good idea to play a few games to be sure everything is working properly Play a few games paying special attention to the following areas Balls per game Tickets dispensed Beacon light working Proper scoring Proper jackpot If using Marquee IF YOU HAVE ANY QUESTIONS REGARDING THESE SETTINGS PLEASE CALL OUR QUICK TROUBLESHOOTING GAME WILL NOT TAKE OR ADD MONEY CORRECTLY Micro switch not working or returning properly Check and repair or replace as necessary Game programming set up incorrectly Refer to service manual for proper settings Bad harnessing or connector Check w ohm meter and repair if necessary Bad Main P C Board Check and repair or replace as necessary START BUTTON WILL NOT FLASH WHEN GAME HAS CREDITS OR WORK WHEN PUSHED Micro switch not working properly Test and replace as necessary Micro switch popped out of housing Snap back into housing Burned out light bulb Replace light bulb Bad harnessing or connector Check w ohm meter and repair as necessary Bad Main P C Board Check and repair or replace as necessary GAME HAS NO SOUND Bad speaker Check w ohm meter for 8 ohm load and replace if defective Volume level set incorrectly Check service m
18. ich deep look All of the cabinet panels interlock together are reinforced with cleats and are glued together to produce a cabinet that can handle all of the abuse you can give it Loading tickets is a snap with our easy pull out drawer This new feature drastically reduces the time needed to load tickets as well as making it much to service ticket jams or the dispenser Long life fluorescent lighting is used throughout the game to lower maintenance and create a bright playfield area Even the ball return area is back lit to add to the appearance and serviceability of the game Reliability is the name of the game with our new ball release assembly With a specially engineered solenoid and double linkages this mechanism has been tested to last for years Best of all the entire assembly simply lifts out of the cabinet with no tools needed The best state of the art sound on sound audio is used to create an exciting atmosphere for the game player Even our background theme is synchronized so all games play the theme at the same time even when only one game is being played ICE BALL allows the operator to give the players extra balls when a certain point threshold is reached In addition double scores can be awarded if desired This extends the total points possible and adds a great deal to player appeal These features also add excitement when used in conjunction with the optional Jackpot Marquee Another important feature of our
19. kmanship for a period of ninety days from the date of purchase This warranty does not cover items damaged due to normal wear and tear subjected to abuse improperly assembled by the end user modified repaired or operated in a fashion other than that described in the service manual If your ICE BALL game fails to conform to the above mentioned warranty I C E s sole responsibility shall be at its option to repair or replace any defective component with a new or remanufactured component of equal to or greater O E M specification will assume no liability whatsoever for costs associated with labor to replace defective parts or travel time associated therein I C E s obligation will be to ship free of charge replacement parts by U P S Ground U S mail or other comparable shipping means Any express mail or overnight shipping expense is at the cost of the purchaser Products will be covered under warranty only when The serial number of the game with the defective parts is given The serial number of the defective part if applicable is given Defective parts are returned to C E shipping pre paid in a timely fashion if requested by A copy of the sales receipt is available as proof of purchase upon request of distributors independent privately owned and operated In their judgment they may sell parts or accessories other than those manufactured by We cannot b
20. nect the harnessing from the rear cabinet to the front cabinet Slide the front cabinet into position Insert the large Allen key into the holes on the sides of the front cabinet and rotate the Allen key 180 to lock the cabinet halves together Slide the right hand cover from the game Remove the packing material from around the ball release assembly NOTE KEEP THE PACKING MATERIAL FOR THE BALL RELEASE ASSEMBLY BEHIND THE GAME IN CASE YOU DECIDE TO MOVE YOUR GAME LATER Open the parts box containing the balls and install them into the ball return release There should be 9 balls supplied with the game Slide the right hand cover back onto the game Open the electronics access door Door in between the ticket and coin drawers On each Main P C Board are 2 modular phone jacks Connect a phone line from game to game plugging 1 end into each game Feed the phone lines through a wiring hole located in the rear of the electronic enclosure It does not matter which jack you plug the phone line into on the board as long as the phone lines are connected from game to game If you are installing a Jackpot Marquee it can be connected to any open phone jack on any game Connect the long Computer style power cord to the Power Module The power module is located inside the Electronics access door to the lower right Connect the other end to a grounded A C outlet Be sure before plugging the game in that it is wired for the pro
21. o make it easier to determine where the volume level should be set The factory default for this option mode is 3 MODE 01 COINS PER CREDIT COIN INPUT 1 This mode determines how many coins are needed to create 1 credit for coin input 1 This is also the only coin input normally adjusted for most usage This value can be adjusted from 0 8 Setting a 1 would indicate 1 coin is needed to obtain 1 credit A 2 would indicate 2 coins are needed to obtain 1 credit Setting a 0 sets the game to the FREE PLAY mode The factory default for this setting is 1 MODES 02 03 04 COINS PER CREDIT COIN INPUTS 2 3 4 These coin input functions in an identical fashion to that of MODE 01 These options are generally used in markets that require the use of electronic multi mechs Consult our service department if you have any questions regarding the use of electronic multi mechs MODE 05 MULTI CREDITS This mode can be used to create multiple credits for each coin inserted For example setting a 2 would give you 2 credits for each coin inserted The range for this option is 0 9 Setting a 0 turns this option off The default for this option is 0 SET UP GAME TESTING MODE 06 CREDIT BONUS This option is used to create Bonus Credits The way this option works is as follows if a 3 is set for every 3 coins put in AT THE SAME TIME 1 extra credit would be given The range
22. per A C voltage One way to check is by looking at the game s serial number tag It will indicate the rated voltage on it If you are still unsure about what the game s voltage is set for please refer to the Setting A C line voltages section in this manual ASSEMBLY SETTING A C LINE VOLTAGES The game comes with 4 available line voltage settings as described below These settings should be used to provide A C power in the correct range to the game without over or under powering it POWER RANGE VOLTAGE SETTING 90 110 V A C 110 110 130 V A C 120 200 220 V A C 220 220 240 V A C 240 The game uses a POWER MODULE to handle all of the A C power distribution chores of the game It incorporates an On Off switch primary A C game fusing and power switching capabilities This allows the game to be used with a wide variety of A C voltages by re strapping the main transformer A C LINE VOLTAGE ADJUSTMENT To adjust the game for a different A C voltage e Unplug the game from the outlet e Disconnect the power cord from the power module e Using a small flat blade screwdriver pry the fuse holder from the power module e Notice a small window on the fuse holder with an arrow that points to the voltage the game is presently set at e Using a small flat blade screwdriver lift the retaining tab that holds the voltage selector in the fuse holder e Rotate the voltage selector until the voltage you want is dis
23. played in the voltage select window e Push the voltage selector back into the fuse holder until it snaps into place NOTE Do not force the selector into the fuse holder If it does not go in easily it is not being installed correctly e Snap the fuse holder assembly back into the power module e Plug the power cord back into the receptacle in the power module and into the wall outlet NOTE WHEN CHANGING VOLTAGES FROM THE 110 120 220 240 RANGE LOWER THE MAIN FUSE AMPERAGE VALUE BY WHEN CHANGING FROM THE 220 240 TO 110 120 VOLT RANGE DOUBLE THE MAIN FUSE AMPERAGE VALUE SET UP GAME TESTING SAFETY PRECAUTIONS IMPORTANT FAILURE TO FOLLOW THESE DIRECTIONS COULD CAUSE SERIOUS DAMAGE TO YOU OR YOUR GAME WARNING WHEN INSTALLING THIS GAME PRONG GROUNDED A C RECEPTICLE MUST BE USED FAILURE TO DO SO COULD RESULT IN SERIOUS INJURY TO YOURSELF OR OTHERS FAILURE TO USE A GROUNDED RECEPTICLE COULD ALSO CAUSE IMPROPER GAME OPERATION OR DAMAGE TO THE ELECTRONICS DO NOT DEFEAT OR REMOVE THE GROUNDING PRONG ON THE POWER CORD FOR THE SAME REASONS AS GIVEN ABOVE USING AN IMPROPERLY GROUNDED GAME COULD VOID YOUR WARRANTY HAVE A QUALIFIED ELECTRICIAN CHECK YOU RE A C RECEPTICLE TO BE SURE THE GROUND IS FUNCTIONING PROPERLY REPLACE ALL INCANDESCENT BULBS WITH PROPER ICE SUPPLIED BULBS ONLY PROGRAMMING YOUR GAME This section will give you a detailed explanation of the functions and operating chara
24. release system every 6 months Polish the cabinet with a good grade of spray furniture polish every 6 months AR1001 AR1002 AR1003 AR1004 AR1005 AR1007 AR1009 AR1011 AR1012 AR1016 AR1018 AR1019 AR1020 1026 AR1029 AR1033 AR1034 AR1035 AR2017 AR3000 AR3001 AR3005 AR3006 AR3008 AR3010 AR3011 AR3012 AR3013 AR3014 AR3015 AR3017 AR3020 AR3021 AR3024 AR3065 AR3066 AR3069 5101 6111 6117 6118 PARTS LISTINGS GRAPHICS amp DECALS MECHANICAL PARTS Ball Rail Ball Return Tray Rail Support Spacer Ball Release Lever Spring Cash Box Solenoid Linkage Ball Release Lever Bracket Channel Cover LEFT Channel Cover RIGHT Alley Edge Protector REAR Ball Release Lever Alley Edge Protector FRONT Cup Connecting Plates Ticket Bin Ticket Bin Switch Mounting Bracket Speaker Grille Cage LEFT SIDE Cage RIGHT SIDE Cage FRONT Diffuser Support Runaway Material w Adhesive Ball Jump Ball Cover Window Playfield Light Cover PL7 Light Diffuser Cup 10 000 Point Cup 5 000 Point Cup 4 000 Point Cup 2 000 and 3 000 Point Cup 1 000 Point Cup Bottom Ring Insulating Grommet Runaway Ball Bumper Material Ball Stop Grommet Ball Runaway Ball Bumper Cap Left Side Runaway Ball Bumper Cap Right Side Ball Diverter Coin Door Lock Mech Holder Latch Tool Fiber Lever Washer Clevis Pin 3 4 Clevis Pin 1 AR7001 AR7002 AR7003 AR7004 AR7008 AR7009 AR7014 AR7015 AR7016 A
25. s 200 20 000 points MODE 17 EXTRA BALLS FOR HIGH SCORE This mode determines how many free balls will be dispensed for breaking the high score The values for this mode are 0 10 Setting a value of 0 turns this mode off The default for this mode is 1 MODE 18 AUTO ADVANCE BALL This mode is needed for 2 reasons First if someone starts a game but does not throw the balls or walks away there has to be a way to end the game Second if a ball is thrown into another game by mistake the game would never end unless the game had a way to count down a ball This mode eliminates both of the above problems by automatically counting down by 1 ball every XXX seconds XXX being the value programmed into this mode The number chosen will be the amount of seconds between the counting down of each ball The values for this mode are 0 60 Setting a 0 turns this feature off Not normally advisable The default value for this mode is 20 SET UP GAME TESTING MODE 19 THEME PLAY ON This mode allows the game s theme song to be eliminated during game play Setting a 1 plays the theme during game play Setting a 0 turns the theme song off It is advisable to leave the song play during the game as it adds excitement to the game and speeds up game play NOTE THE GAME S THEME SONG IS SYNCHRONIZED ON ALL GAMES WHEN 1 GAME IS STARTED THE THEME PLAYS ON ALL GAMES THIS PREVENTS SONGS PLAYING AT
26. tting a 300 in this mode would give an extended play point value of 3 000 The range for this option is 0 9999 The default value for this option is 300 MODE 09 EXTENDED PLAY BALLS This mode determines how many Extended Play balls will be dispensed when the extended play points value see mode 08 has been reached The range for this option is 0 20 balls Setting 0 will turn this option off even if mode 08 is active The default for this option is 3 MODE 10 DOUBLE POINTS This game has an option that will have the game double the point value of 1 of the balls thrown during game play The time that the double point throw shows up varies from game to game but always shows up once during the game Setting a 1 turns this option on Setting a 0 turns this option off The default for this mode is 1 MODE 11 ATTRACT MODE This mode will play the game s Attract mode when selected The attract mode consists of the game s theme song being played along with the beacon light turning on The values for this mode in minutes is 0 30 Setting a 0 turns the attract mode off The default value for this mode is 3 SET UP GAME TESTING MODE 12 POINTS PER TICKET This option adjusts the points needed to dispense a ticket Setting a value of 30 will dispense 1 ticket for every 3 000 points scored The range for this option is 0 9999 default value for this mode is 30

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