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1. Like boards differentiate from each other by means ID Switch setting See the following pages to find each board s ID Switch location and setting Note that we indicate the required on off state of each micro switch in the following pages with 15 and 0 s respectively 000 129 MAN 001 D 19 For More Product Information On This 1600 Other Arcade and Amusment Products Visit www BMIGaming com The following PCB boards are NOT connected to the 485 network gt The Power distribution board gt The small Input Filter Board gt The Air pump motor driver board gt The Playfield slave boards gt The Ticket Dispensers Note that the 485 network wire pair chain jumps from board to board gt some places the chaining is done by double crimps at the connector these are usually 2 pin connectors gt In other places PCB traces on the board itself carry the chain from a pair of connector pins to the next usually a four pin connector thus disconnecting such a board s 485 might actually disconnect the rest of the 485 chain Keep this in mind when troubleshooting or replacing parts 485 Communication network daisy chain Control Panel Main CPU BMC 001 B Daisy chain start O expander 1 gt Sound Board gt Quad Stepper gt Main 1 interface connector goes up left side cabinet middle P1 gt Player 1 Credit display gt Playfield 1 O Expander up g
2. 44 H 7 1 Conical Springs One 0 250 ID Fender Washer X 2 Limits downward motion Stem within Valve SOLENOID VALVE ACTIVE POSITION OPEN N E 1 AMD q Me Open Stem 1 16 to 3 32 Gap allows for free carousel rotation 129 MAN 001 D 25 For More Product Information On This 1600 Other Arcade and Amusment Products Visit www BMIGaming com Balloon Indexer Travel adjustment The balloon indexer travel must be adjusted in such a way that the full stroke of the actuation arm positions the Indexer stems exactly under the solenoid valve for each turn of the indexer motor This is done by moving the stepper motor bracket along the adjustment slots Proceed as follows 1 Position the solenoid valve over one of the wheel stems and center it properly If necessary lift the actuator arm on the back so the wheel can move more freely 2 Loosen the three screws on the stepper motor bracket Rotate the motor so that the actuator arm reaches its furthest position to the left Slide the motor bracket so that the tip of the actuator arm is just against the corresponding tooth on
3. at pump assembly 2 AERA MC FROPRETARY AND CONRDENDAL WS seems EME or SE DWG NO T 129 5 007 LPR Awe SCALE 13 WEIGHT SHEET 2 OF 3 3 2 1 8 7 6 3 2 1 ITEM NO PART NUMBER DESCRIPTION Loc Rev Description Date 1 129 04 pump cylinder head A Release to Production 11 26 12 3 563x750 spring McMaster 9657K430 si 6 827 1 NA3 12 5 _ capture plate saepe giae 2 R Benchmark Games Inc ALE TE gt TITLE CA ain 20 cylinder head assy IL Games inc T Pus ANO CONFOFNIAL SUE DWG i AM B 129 5 003 DRAWN SCALE 1 1 WEIGHT SHEET 1 OF 8 7 e 4 3 2 129 MAN 001 D 39 For More Product Information On This 1600 Other Arcade Amusment Products Visit www BMIGaming com 8 7 6 5 4 3 2 1 PART NUMBER DESCRIPTION Loc Rev Description Date oring 1 5000594 eee Release to Production 11 26 12 bearing ball T88IDx5000D 3 BRGOO flanged double sealed 4 1295 piston top_2 75 11295 005 C pn 1 6 129 002 rodpump2 1 c B Benchmark Games Inc TITLE A piston assy 2 SIZE DWG NO ou B 129 ASMOO2 PEMA OF SENAMA RUMANE IC f NOT MAU woman SCALE
4. Plug in the machine and turn it On from the Switch located on the lower left side of the cabinet MAIN POWER ON OFF SWITCH AC INPUT IEC C13 PLUG 2 Fuses Within 10A 250V each Note There are two AC fuses within the power supply s IEC 320 receptacle 10Amp 250V each 129 MAN 001 D 8 For More Product Information On This 1600 Other Arcade and Amusment Products Visit www BMIGaming com First Time Setup If your machine was not ordered with a dollar bill acceptor we recommend installing one to maximize revenue potential Ensure that all motors sensors work by observing the sequence described on section 2 1 Any major anomaly if present should be seen at this point If a Balloon is not already in place let the automatic indexer load the next one or place one by hand Run through the Programming Mode options and define your desired settings like credits settings sound Volumes etc See Section 5 for Benchmark s defaults Confirm your settings to ensure they are what you wanted Recommended Balloon Stock The type and quality of the balloons used in the game will correlate directly to reliability and revenue Be sure to use the correct size and quality balloons We recommend our 16 latex color balloons Please contact our sales or parts department to order those Recommended Payout Settings Note Tweaking the payout of the machine to low levels will affect your net revenue negatively Fair
5. Benchmark Games Inc WORLD S PREMIER GAMES _ t PLEASE READ FIRST BEFORE PLUGGING IN MACHINE ALL RIGHT RESERVED US PATENT 7 487 972 FATA AMERICAN AMUSEMENT MACHINE ASSOCIATION Messen b Mess 129MAN 01 D oo A For More Product Information On This 1600 Other Arcade and Amusment Products Visit www BMIGaming com CONTENTS SO HISTOR T 3 COMPONENT 4 2 GAME PLAY SEQUENCE VOR 5 S AME SETUP ain 7 Recommended Payout Settings ive 9 MAIN ELECTRONIC COMPONENTS 25 10 ead 18 INC 18 balloon 20 Balloon 8190 aU Ol m 21 Solenold Valve adjustment DN 23 Balloon Indexer Travel AGJUSUMENL FEN dpa PRO vox 25 Air Pump operation maintenance adjustment 26 6 PROGRAMMING OPTION
6. Player 2 side and Jackpot Marquee display To separate the machine 1 Disconnect Joining Harness Connectors located in the lower cabinet accessible through the lower front door 2 Disconnect Jackpot Marquee Connector located on the top of the machine behind the marquee 3 Remove 2 Jackpot Marquee Mount Screws and remove marquee Reassemble in the reverse order of disassembly 129 MAN 001 D For More Product Information On This 1600 Other Arcade and Amusment Products Visit www BMIGaming com Manually confirm the Air valve Solenoids on each cabinet can move up and down freely It is normal for it to show a little friction when coming out of one of the balloon carriage stems While doing this also confirm the Balloon carriage assembly can move in the counter clockwise direction Some friction is normal when moving the wheel this friction is purposely incorporated to prevent wheel from over traveling when moved by the motor actuator Note It is normal that it holds position for the clock wise direction since it has a cam operation Look a t the motor cam at the top right end at the back of the cabinet Manually confirm the simulated play saw blades can move freely without hitting any part of the assembly Confirm the playfield air pumps can freely rotate by moving the flywheel or the corresponding belt Power up The power cord is stored inside the cash drawer along with this manual and any spare parts included
7. 2 alte 4 2 lt o lt 2 1 2 E Date 11 27 12 Release to Production 75 PPA THER AME DATE Benchmark Games Inc TITLE A TWOTLACE OFCMAL pump assembly_ nien Games SUE DWG sia wow 129 5 007 SCALE 1 2 WEIGHT SHEET 3 OF 3 8 7 6 5 4 3 2 1 8 7 6 5 4 3 2 1 Description Date 11 27 12 Benchmark Games Inc TITLE pump assembly 2 SUE DWG NO 129 5 007 SCALE 1 2 WEIGHT SHEET OF 3 1 129 MAN 001 D 38 For More Product Information On This 1600 Other Arcade and Amusment Products Visit www BMIGaming com E royi Hag erin eat aa EPOE T Wm a Loc Rev Description Date i UENEEO C S ME o 5 A B 27 12 cariage borar 1 9 fee nul propele Tee propeller 10 37 7 pawone i 10 feat ty E 1 9208 31 1440 x 10 PPM J 13 pulley L i 1 14 2 cylinder pump 2 P v rs Some pate 1 7 t Ts ma linder mount plate a tinder head assy left pump cylinder bottom capture left 2 motor bracket pump 2 Rn NAME ATE v Benchmark Games Inc MOT 00000 E
8. For More Product Information On This 1600 Other Arcade and Amusment Products Visit www BMIGaming com Quad Stepper Board Part PCB11006 Qty 1 Location Control Panel ID Switch setting 00 This Stepper motor controller board handles the movements of the saw blades and the balloon indexer wheels Motor control output goes in groups of 4 wires off the J1 connector Game 1 Saw Motor 1 Game 1 Balloon Indexer Motor 2 Game 2 Saw Motor 3 Game 2 Balloon Indexer Motor 4 Sound Board Parti PCB18001 Qty 1 Location Control Panel ID Switch setting 0000 Handles background and event sounds Sound files are stored on the plug in SD card memory board Left Speaker is for Player 1 upper black RCA connector Right speaker is for Player2 lower red RCA connector Small 4 Digit Display player credits Part PCBADD 010 D 485 capable connector in front Qty 2 one per game side Location Front of Playfield ID Switch settings 1 0000 Game2 1000 PELLEM m 12 svoronbvenoururs NI 2 5 026 vay 129 MAN 001 D 15 For More Product Information On This 1600 Other Arcade and Amusment Products Visit www BMIGaming com Large 5 Digit Jackpot Display Overhead Marquee Part 500 010 0 Qty 1 Location Front of Playfield ID Switch setting 0100 DC Motor Driver Board Air pump Part 0064 Qty 2 Location Behind Air pump panel ID Switch setting None board has
9. COINS Total including both games Hit Enter to take this back to zero you will be prompted for confirmation TOTAL TICKETS P1 Total for Player 1 Separate Ticket total allows estimation of Ticket Dispenser service schedule Hit Enter to take this back to zero you will be prompted for confirmation TOTAL TICKETS P2 Total for Player 2 Separate Ticket total allows estimation of Ticket Dispenser service schedule Hit Enter to take this back to zero you will be prompted for confirmation TOTAL JACKPOTS Total including both games Hit Enter to take this back to zero you will be prompted for confirmation TOTAL BALLOONS Total including both games Hit Enter to take this back to zero you will be prompted for confirmation CREDITS P1 How many credits are present on the corresponding side Hit Enter to take this back to zero 129 MAN 001 D 31 For More Product Information On This 1600 Other Arcade and Amusment Products Visit www BMIGaming com CREDITS P2 How many credits are present on the corresponding side Hit Enter to take this back to zero TICKETS OWED P1 How many tickets are still due by the corresponding Ticket Dispenser device Hit Enter to take this back to zero Ticket Dispenser will stop TICKETS OWED P2 How many tickets are still due by the corresponding Ticket Dispenser device Hit Enter to take this back to zero Ticket Dispenser will stop PLAY HIST
10. Credits Display 1 Check board communication 485 including on board ID switch setting Communication Error Note that relevant 485 traffic makes the green LED flash quickly as messages are received check for this as well Check that all boards are connected to the 485 network remember that in some of them a disconnection will break the rest of the 485 chain Check 485 communication connector on Main CPU Board Swap for known good unit to see if problem follows board This is the large display above in the marquee Check for board power Vcc LED On E8 Error Code Check board firmware label for Add code Jackpot Display Check board communication 485 including on board ID switch setting Communication Error Note that relevant 485 traffic makes the green LED flash quickly as messages are received check for this as well Check that all boards are connected to the 485 network remember that in some of them a disconnection will break the rest of the 485 chain Check 485 communication connector on Main CPU Board Swap for known good unit to see if problem follows board Reload tickets for the Ticket dispenser Press reload button underneath Ticket Dispenser device to restart it Check power on the TD board LEDs should be lit E9 Error Code gt If there is no power to the ticket dispenser Measure the voltage coming in and all the the way back to the power distribution board if needed Out of Tickets Also check
11. Jackpot 320 Maximum Jackpot 1000 Jackpot Window 4 Air Inflation 3 Payout Table 0 25 Credit Plays per Credit 1 Jackpot Increment 1 Minimum Jackpot 100 Maximum Jackpot 1000 Jackpot Window 4 Air Inflation 2 Payout Table A 2 00 Credit Multiple Try Plays per Credit 3 Jackpot Increment 1 Minimum Jackpot 320 Maximum Jackpot 1000 Jackpot Window 4 Air Inflation 3 Payout Table A Other Considerations The settings you choose to set the payout particularly the Air Inflation Time and the Jackpot Win Window may have a dramatic effect on how much play the machine gets To maintain the game psychology which makes the player feel he can win and that he is getting significantly closer to a win each play the preferred setting is 3 2 minimum on the Air inflation and do not go below 2 on the Jackpot Win Window Operators that try to dramatically reduce payout or percentage the machine with too low credit cost combined with too high prize value will be forced to reduce these settings This will affect the players perception of his ability to win and curb his interest in playing A payout estimator for this game is located under CUSTOMER SUPPORT at the benchmarkgames com website This calculator allows you to plug in different configuration values and get an idea of the expected payout 96 129 MAN 001 D 10 For More Product Information On This 1600 Other Arcade and Amusment Prod
12. behind a quick glow down pattern V Player Hits Button Light puck stops immediately and flashes in its current position Credit will be discounted Airpump runs to inflate balloon proportionally by a preset amount operator programmable depending the target hit within the playfield If player has more credits the light spinning will restart for a new try otherwise the game will exit and go back into Attract Mode Short Inflation time Less tickets Long Inflation time JACKPOT more tickets V Game Win normal Balloon pops against saw blade after progressive inflation Playfield and lights will flash and sound effects will begin lasting about 10 seconds The Jackpot value display will show a quick countdown pattern to simulate an award value download It then resets to the initial minimum jackpot value The Jackpot value tickets won start being paid on the ticket dispensers and the corresponding player s credit Display will show a slow countdown as the tickets come out Simultaneously the balloon load mechanism will initiate a sequence to put a new balloon in place for the next game Note The mechanism assumes balloons are used sequentially and will try up to three positions to find a spot with an actual balloon If player has more credits the machine will continue on play mode otherwise the game will go back into Attract Mode 129 MAN 001 D 6 For More Produ
13. between the switch and the main CPU board input J3 2 and J3 11 for players 1 and 2 respectively This is easily accomplished by manually rotating the motor with the game off until it keeps the switch depressed and then checking continuity between the the corresponding board input and dc ground If you have a helper he can press the switch intermittently to better confirm the connection gt If the connection is OK try ruling out the main pcb board an input may have gone bad by swapping it with known good unit E11 Error Code Balloon indexer problem When in this condition the game usually re attempts every 5 minutes but it is easier to reboot the machine to check your solution right away gt The balloon sensor consists of an ultrasonic transmit receive pair that measures the echo time of a sound pulse traveling to the balloon and back This echo time is measured to determine the current size of the balloon A failure of this sensor will be reflected as a out of balloons error gt Check the balloon sensor board LED light is flashing periodically at about two flashes per second This means it its properly communicating with th main CPU board and that it is scanning correctly If the light is stuck ON or OFF the sensor or the connection may be faulty gt Go to the Programming Mode options and into the Balloon level option for the corresponding side The LCD will show you one of the follwing amount Connection and se
14. continuity for the Run and Notch lines coming from the Main CPU Outputs Inputs Remember to power down first before any Condition continuity test The machine has tried three times to load a new balloon but has not found one gt if the balloons are really gone place new balloons around as per section 4 Balloon Reload gt A fake condition may be present if you have been working on the machine and have physically prevented it from reloading a balloon Press the balloon reload button inside the cabinet two times waiting a couple seconds in between to let the machine now it can resume reloading a balloon again gt Another fake no balloon condition may be present if the Ultrasonic balloon sensor fails see the recommendations below E10 Error Code Out of Balloons Condition 129 MAN 001 D 36 For More Product Information On This 1600 Other Arcade and Amusment Products Visit www BMIGaming com As per section 4 gt Balloon reload the balloon carousel system has a switch by the motor to let it know it the valve is aligned to the balloon stems If for any reason the main CPU is unable to see the signal from this switch as the motor rotates the carouse This Error will show up gt If the solenoid air valve fails to activate when attempting to cycle to a new balloon the machine won t be able to rotate the wheel and the switch won t be seen Confirm proper activation and alignment of solenoid assembly mechanism gt Check continuity
15. display above will show the two values in turns Value Range NO Common Jackpot YES Separate Jackpots Default No 129 MAN 001 D 30 For More Product Information On This 1600 Other Arcade and Amusment Products Visit www BMIGaming com 21 BALLOON INDEXER 1 TEST SEQUENCE This is a Sequence that tests all 60 balloon indexer positions for proper seal A balloon is inflated on each position until It is seen by the balloon sensor at the bottom Any positions that fail to inflate balloon will be recorded and displayed at the end of the test To exit after the test end and go back to the menu press the Enter programming button Note that you may also end the test early by pressing the Enter button The machine will finish testing the current position and then it will end the test sequence If the machine experiences an error when attempting to turn the wheel it will end the test and exit programming mode The issue with the wheel must be solved first before testing the balloon positions 22 BALLOON INDEXER 2 TEST SEQUENCE Same as option 21 but for the right side of the game 23 SECOND CREDIT PRICE SELECTED JURISDICTIONS ONLY In some jurisdictions the second credit purchased must be discounted to a programmed value This option is not visible in regular versions of the firmware Value Range 0 10 Default 0 EXIT Back to normal game operation balloon reloading or game play will resume STATISTICS SUB MENU TOTAL
16. payout 28 35 should maximize net income The player recognizes an investment in the price they have paid for the balloon to inflate and will be more apt to insert more money if the balloon shows generous progress on the way to an inevitable win Section 5 of this manual describes the different Settings that can be used to configure the machine From those settings the following are the ones that will most likely affect the payout percentage and the income of the machine Coins per credit Plays per credit Inflation proportion Jackpot Win Window Tolerance Payout Table The currently selected payout table applies to both sides of the game and it determines the amount of tickets awarded for the different targets hit by the players Note that the different payout tables require corresponding artwork to be installed over the playfield lights PAYOUT TABLE Normal A 0 50 JACKPOT B 1 00 JACKPOT C 2 00 JACKPOT D 4 00 JACKPOT 129 MAN 001 D 9 For More Product Information On This 1600 Other Arcade and Amusment Products Visit www BMIGaming com A few example setups to get started with are the following Note that other combinations are possible depending on your particular audience 1 00 Credit Plays per Credit 1 Jackpot Increment 3 Minimum Jackpot 600 Maximum Jackpot 1000 Jackpot Window 4 Air Inflation 3 Payout Table 0 50 Credit Plays per Credit 1 Jackpot Increment 1 Minimum
17. 1 1 WEIGHT SHEET OF 8 6 5 4 3 2 1 8 7 5 5 3 2 1 PART NUMBER DESCRIPTION Loc Rev Description Date 129 8 ump cylinder head left 5000Dx094 Release to Produciion 11 26 12 3 563x750 m ee lt spring McMaster 9657 430 5 1295 03 I 1 102 7 1 19 005 1 UMEE OTHER WIE DATE ORAINA Li Benchmark Games Inc 4 Loss bul TITLE a FIA 1 IWC FIACEDECMAL c cylinder head assy lef Games Tenn deo CONFIDENTIAL PSUE NG B 129 5 005 wri SI TN OF DO MNCWSCAGGRAWhG SCALE 1 1 WEIGHT SHEET 1 OF 1 6 7 6 5 4 3 2 129 MAN 001 D 40
18. 2 one per game side Location Ticket Drawers 1 for each player side On this game the ticket dispensers use the standard Run and Notch signals common in the redemption industry For more information see Benchmark s Ticket Dispenser manual Notch Output LED Feed Button2 Bot v 3 i CPU LED Status LED Status LED2 Notch LEDS 129 MAN 001 D 18 For More Product Information On This 1600 Other Arcade and Amusment Products Visit www BMIGaming com 5 TECHNICAL OPERATION BASIC FUNCTIONAL DIAGRAM PLAYFIELD IO EXPANDER LIGHTS PLAYER BUTTON DECORATIVE LIGHTS BALOON INDEXER SWITCH gt gt AIR PUMP DC MOTOR CONTROL CREDIT INTAKE MAIN CPU MEME NUMERIC DISPLAYS CONTROL SYSTEM BALOON SENSING E AIR VALVE SOLENOID RELOAD BUTTON STEPPER MOTOR CONTROL PROGRAMMING BUTONS SOUND SYSTEM SPEAKERS Ne PLAYER OR OPERATOR FEEDBACK Inter Board Communication 485 Serial pair The Circuit Boards communicate with each other using a 485 differential wire pair network using the SNAP software protocol layer On this machine this wire pair has colors Blue and Gray The Main CPU Board acts as the master initiating commands and receiving responses from the slave boards
19. 7 JACKPOT MINIMUM Initial value for the common Jackpot Note each unit represents one ticket This value is set after the last Jackpot is awarded Value Range 100 1000 Default 320 8 JACKPOT MAXIMUM Limit value for the common Jackpot Note each unit represents one ticket Credits after this value is reached won t increment it further Value Range 500 1000 Default 1000 9 JACKPOT INCREMENT Amount by which the common Jackpot increases with each coin added Value Range 1 20 Default 1 10 JACKPOT WINDOW The width of the win window Higher values make it easier to win the jackpot Value Range 1 20 Default 4 11 LCD CONTRAST Adjusts the operator LCD display by the control panel Value Range 1 20 Default 5 129 MAN 001 D 29 For More Product Information On This 1600 Other Arcade and Amusment Products Visit www BMIGaming com 12 ATTRACTION PERIOD Time period before the lively attraction sequence is played to attract customers Value Range 5 60 xi1minutes Default 5 13 AIR INFLATION INCREMENT Proportion by which air inflation is added to the balloon when targets are hit All target x1 x2 x3 etc crank air times are proportional to this setting Value Range 0 10 Default 3 14 PAYOUT TABLE ARTWORK VALUES SHOULD MATCH TABLE There are four payout tables to choose from according to your play price PAYOUT TABLE Normal 50 50 0 0 1 1 1 1 1 2 2 2 3 5 JACKPOT B 1 00 1 1 4 1 10 4 2 3 4 5 6 10
20. JACKPOT C 2 00 2 2 2 2 2 2 E 6 8 10 12 20 JACKPOT D 4 00 B 4 B B 8 12 16 20 24 40 JACKPOT Note For low cost setups that run 0 25 play the other jackpot and air inflation settings are run at lower values to keep payout proportionate to play Value Range A D Default A 15 MERCY TICKET In some jurisdictions a minimum return of tickets is required This allows you to set that amount Value Range 0 10 Default 0 16 BALLON INITIAL INFLATION Initial level of inflation for new balloons Value Range 1 20 Default 10 17 BALLOON SENSOR LEVEL 6 PLAYER 1 This entry shows you the current 96 inflation of the balloon as detected by the balloon sensor in real time It comes in handy to verify proper operation Value Range 0 100 If sensor is disconnected or faulty this will read as Sensor Disconnected 18 BALLOON SENSOR LEVEL 6 PLAYER 2 This entry shows you the current inflation of the balloon as detected by the balloon sensor in real time It comes in handy to verify proper operation Value Range 0 100 If sensor is disconnected or faulty this will read as Sensor Disconnected 19 CHANGE PASSWORD Allows you to change the programming mode entry password You will be asked for a confirmation If you lose your password you can call customer service for assistance 20 SEPARATE JACKPOTS In some jurisdictions the machine is required to have separate jackpot value counts for the two players When enabled the main digit
21. LED on the sensor does not flash consistently is constantly ON it is a sign of a malfunction on the sensor the wiring or the main CPU In case you see a problem the recommended procedure is to first swap the two sensors across the two game cabinets If the problem moves with the sensor then it is the likely culprit If the problem remains on the same cabinet side then the problem may lay in the wiring or main CPU board See the troubleshooting section for more information Additionally make sure the sensor is correctly placed pointing upwards with an angle of up to 5degrees so it points a little towards the center of the balloon This angle should not be excessive 10 degrees or more as the sensor may get reflections from the spinning saw blade throwing of the readout Also make sure the debris guard above it is not blocking the receiver or transmitter cylinders 129 MAN 001 D 21 For More Product Information On This 1600 Other Arcade and Amusment Products Visit www BMIGaming com Balloon reload operation The Explosive game uses a carrousel indexer to move the balloon locations in sequence as they are consumed The ratchet mechanism on the back is advanced by the stepper motor at the top right of the cabinet The main program knows one cycle turn has advanced thanks to the switch next to the stepper motor when it sees this signal it stops right away to ensure the position of the assembly with respect to the solenoid air va
22. ORY P1 You can see the last five game results for the corresponding player the left most is the oldest one These uses the following result symbols blank entry usually when machine first used or settings have been reset Number Ticket award determined by payout table JK Jackpot PLAY HISTORY P2 You can see the last five game results for the corresponding player the left most is the oldest one BACK TO MAIN MENU Goes back to the initial options list 129 MAN 001 D 32 For More Product Information On This 1600 Other Arcade and Amusment Products Visit www BMIGaming com 7 ALTERNATIVE COIN BILL AND CARD SWIPE SYSTEM CONFIGURATIONS There are a several alternative Card Swipe systems and Bill Acceptor configuration possibilities depending on your location These are described in a general fashion as follows Note that the system expects the following timing ranges for any pulses Low time 40 80mS Uptime 100 150 5 CARD SWIPE SYSTEM The Coin Mech and or Bill Acceptor can be replaced to set up a swipe for credits or e tickets scheme This is the recommended set up Remove the Coin Mech and or Bill Acceptor and install your card swipe systems in the lower front door contact customer service if custom plastic plates for this purpose are required Some of the necessary signal lines are available on the connector at the door hinge gt Enable signal output gt Bill acceptor line Input gt C
23. S Fan Ia EO re MN ED ERI 27 7 ALTERNATIVE CONFIGURATIONS ccsssccscsssscsconssectonssscnensescesoussscteussseneussscssoussesteuesscneusssensousrestonsssenees 31 8 ERROR CODES AND TROUBLESHOOTING eese enne nennen nn nennen 32 9 AIRPUMP ASSEMBLY DIAGRAMS c csseccccesscccceesececcesececsesccceaeececseneceeeenscceseuaeceseueecessenseeesseecetseneceesees 36 129 MAN 001 D For More Product Information On This 1600 Other Arcade and Amusment Products Visit www BMIGaming com REVISION HISTORY 05 30 13 REV D Corrected discrepancy on att period Prog Setting Also corrected card swipe instructions Run and Notch are not available at the hinge yet Corrected def table to A 05 30 13 REV C Corrected some discrepancies on default Prog Settings as well as stated location of payout calculator 04 08 13 REV B Updated solenoid adjustment programming options section and payout setting recommendation sections 10 18 12 REV A Created Completed programming mode menu information solenoid adjustment and troubleshooting guide Benchmark Games Inc holds exclusive copyright in the Hardware and Software contained within this game machine Benchmark also owns the copyright in the ARTWORK DESIGNS MUSIC and original SOUND EFFECTS that are incorporated in the game machine No part of this artwork music sound effects images displays software or fi
24. VOLUME TOTAL JACKPOTS COINS PER CREDIT TOTAL BALLOONS PLAYS PER CREDIT MINIMUM JACKPOT CREDITS CREDITS P2 MAXIMUM JACKPOT TICKETS OWED P1 JACKPOT INCREMENT TICKETS OWED P2 JACKPOT WINDOW PLAY HISTORY pee CoN PLAY HISTORY P2 ATTRACTION PERIOD BACK TO MENU AIR INFLATION INCREMENT PAYOUT TABLE MERCY TICKET BALLOON INITIAL INFLATION BALLOON LEVEL PLAYER 1 BALLOON LEVEL PLAYER 2 CHANGE PASSWORD SECOND CREDIT PRICE SEPARATE JACKPOTS BALLOON INDEXER 1 TEST BALLOON INDEXER 2 TEST EXIT 129 MAN 001 D 28 For More Product Information On This 1600 Other Arcade and Amusment Products Visit www BMIGaming com PROGRAMMING MAIN MENU 1 STATISTICS Enters the sub menu that shows statistics values 2 ATTRACTION VOLUME Background music volume when outside of play mode Value Range 0 100 Default 25 3 PLAY VOLUME Background music and event volume when Player has credits Value Range 0 100 Default 40 4 JACKPOT VOLUME Background music and event volume when Player pop balloon regardless of it being through the Jackpot or not Value Range 0 100 Default 80 5 COINS PER CREDIT How many Coin Mech pulses are required to add 1 credit Value Range 0 10 Default 2 note 0 is meant as demo mode when showcasing the game 6 PLAYS PER CREDIT How many play tries are allowed per each purchased credit This allows to set for example 3 tries for 1 etc Value Range 1 10 Default 1
25. ame roof assembly gt Marquee left side gt Back down to meet control panel harness interface connector P2 gt Main 2 interface connector goes up right side cabinet middle same concept as before gt Player 2 Credit display gt Playfield Master IO Expander top of cabinet and gt Playfield 11O Expander up on game roof assembly gt Marquee IO Expander Right side end of daisy chain 129 MAN 001 D 20 For More Product Information On This 1600 Other Arcade and Amusment Products Visit www BMIGaming com Balloon Sensor Verification The balloon is detected by means of an ultrasound range sensor located directly under it behind the saw blade assembly The ultrasound pulse travels to the balloon and gets reflected downwards The sound s echo time is measured by the main CPU which can then determine the balloon size The green LED on the sensor board should flash about twice per second for each balloon measurement pulse To verify the operation of sensors go into Programming Mode and select options 18 and 19 for balloon sensors 1 and 2 correspondingly The LCD display will show you the current of inflation for the balloon You can even manually test this with your hand by placing it up and down above the sensor If everything is functional you should see the number update about every 0 5 Sec with values between 0 and 100 If the green
26. at on like boards on the machine swapping them around will let you know if the problem follows the board if stays with the assembly section 3 OUTPUTS to light solenoid motor or another pcb board Determine if the process output signals are reaching the end device Measure continuity on the wires from the output of the PCB board to the end device If there is still some doubt regarding the connection try activating the device directly by disconnecting the outputs connector from the board and using a spare piece of wire to feed it the proper signal For example disconnecting the hi current output board and feeding ground to one of the output pins on the harness side to activate a solenoid directly for a brief moment Like in the other examples swapping the device for a known good unit also helps in narrowing things down SYMPTOM POSSIBLE CAUSES ACTIONS Multiple Plug the game to a wall receptacle and determine more exactly what features don t work Most likely Column light strips will behave erratically or will show nothing at all gt Check board has power Vcc LED should be lit gt Check board program is running heartbeat LED should be flashing slowly fast when receiving 485 serial comm commands gt Check board firmware label for IO EXP GENERIC code Check on board ID switch setting as per PCB board section E1 Error Code Note that relevant 485 traffic makes the green LED flash quickly as messages are received ch
27. ct Information On This 1600 Other Arcade and Amusment Products Visit www BMIGaming com Game Win Jackpot Hit Light puck stops immediately and flashes in its current position All other lights turn off for 2 seconds All lights commence flashing and sound effects will begin lasting at least 20 seconds Airpump will start inflating the balloon all the way until it pops against the rotating saw blade Tickets will then be awarded as in section V above Simultaneously the balloon load mechanism will initiate a sequence to put a new balloon in place for the next game Note the mechanism assumes balloons are used sequentially and will try up to three positions to find a spot with an actual balloon If the player has more credits the machine will continue on play mode otherwise the game will go back into Attract Mode 3 GAME SETUP Unloading Assembly The game is pre assembled in the factory all you have to do is unpack it and check locate the following The cabinet keys are tie wrapped to the lower chute door handle Remove any shipping foam that might still be holding any parts Remove the hardware and tie wraps foam holding the claw assembly against the back of the game Joining separating the two cabinets The machine can be easily separated into smaller components when it is necessary to pass through doorways too small for the assembled machine The machine separates in to three main components Player 1 side
28. d 4 Black GND actual DC Ground Notes The Device Ground Enable line comes from the IO Expander 3 Board as commanded the main CPU to enable or disable money intake It is necessary that your coin mech device has a coin lock reject solenoid so that this feature is available Normally for an Imonex if it has a coin reject solenoid you hook the solenoid s ground to the enable line so that the game can control it For an electronic coin mech like the MPU you hook up the coin mech s ground to the enable line 8 ERROR CODES AND TROUBLESHOOTING GUIDE ERROR CODES QUICK SUMMARY Shown on the LCD and corresponding 4 digit credit display or jackpot display E1 Columns Communication Error E2 Playfield Communication Error Marquee Left Communication Error E4 Marquee Right Communication Error E5 Quad Stepper Communication Error E6 Sound Board Communication Error E7 Credits Display Communication Error E8 Jackpot Display Communication Error E9 Outof Tickets E10 Out of Balloons E11 Balloon Indexer Problem 129 MAN 001 D 34 For More Product Information On This 1600 Other Arcade and Amusment Products Visit www BMIGaming com TROUBLESHOOTING GUIDE Following a methodical approach will make it easier for you to resolve issues with any type of equipment In most cases machinery consists o
29. ds ID This board is the main controller of the game It decides all the game actions and commands the other boards to act according to the game scheme Communication to the other boards is performed via a 485 differential wire pair Gray and blue wires The Programming Mode game settings information is saved in an on board FRAM chip Main ROM program Version Updates 1 2 Adjustment of default payout options Oo NE Outputs Fuse circuit see board 24v A 24v B 12v A 12v B 12v C 12v D 5v A 5v B 5y C 12V pigtail 24V pigtail 1 24V pigtail 2 3 1 1 Performance and timing adjustments additional programming options mm imc 2 ur 2 7Amp Fuse 10A fuse 10A fuse B B LI t SLNdLNO 129 MAN 001 D 12 For More Product Information On This 1600 Other Arcade and Amusment Products Visit www BMIGaming com IO Expander Board Partt PCB14008 pecu rr J8 OUTPUTS This board can handle 16 inputs and outputs as commanded remotely by the Main CPU board through the 485 serial pair CONTROL PANEL 1 board m Controls column light strips for both cabinets _ as Receives the balloon sensors detection signal and conveys it to the menu main CPU board when prompted Receives the programming button signals coming
30. e and Amusment Products Visit www BMIGaming com 2 GAME PLAY SEQUENCE BEHAVIOR I Power up initialization Sequence 10 seconds All devices demonstrate they are operational Initialization sound comes up Column lights flash Air pumps and their light stripes run for two seconds Saw motors and their light strips run for two seconds Playfield lights show a pattern Player Credit Displays show pattern Marquee Jackpot Display shows pattern Marquee Lights show pattern The game will setup and inflate a new balloon if necessary The game will then go into Attraction mode or Play mode if there were any previous credits saved Il Attraction Mode Various light patterns are shown while some background sound plays on Note that there is a low activity rest period which is programmable see section before these sequence is re triggered to avoid being too repetitive Ill Adding Money Coin Mech Bill Acceptor Card swipe system Coin in or bill in sound is heard on corresponding speaker When enough money is added to buy credit s the current credits value will be shown on the two digit Display and the game will enter Play Mode 129 MAN 001 D For More Product Information On This 1600 Other Arcade and Amusment Products Visit www BMIGaming com IV Play Mode Play mode start sound Lightning Bolt is heard The Playfield Lights will start the clockwise spinning pattern fading in
31. eck for this as well IO Expander 1 Check 485 communication connector for proper crimping and polarity try flipping 485 connector or its pins Communication Error gt Check that all boards are connected to the 485 network remember that in some of them a disconnection will break the rest of the 485 chain Check 485 communication connector on Main CPU Board Check continuity for the blue and gray wires all the way from the main CPU board Try grounding the lights directly by disconnecting the outputs J3 connector from the board and using a small wire to give ground to each line on the connector Swap for known good unit to see if problem follows board 129 MAN 001 D 35 For More Product Information On This 1600 Other Arcade and Amusment Products Visit www BMIGaming com The three boards on top of the cabinet control the playfield lights but only the one on the left talks to the main CPU With 485 comm failure most likely the Playfield lights will show nothing at all gt Check board has power Vcc LED should be lit gt Check board program is running heartbeat LED should be flashing slowly fast when receiving 485 serial comm Commands gt Check board firmware label for EXPLOSIVE PLAYFIELD code gt Check on board ID switch setting as per PCB board section Note that relevant 485 traffic makes the green LED flash quickly as messages are received check for this as well gt Check 485 communication connecto
32. from the Power Dist Board Firmware Generic 2 3 or above ID Switch setting 0000 CABINET TOP 3 boards per game cabinet These control the 42 game playfield lights as illustrated below Only the first board for each playfield has 485 communication with the Main CPU board The second and third boards of each playfield have an ID that is only relevant within the playfield group they are slaves to the first one in the group controlled by a custom 5 wire communication bus Firmware Explosive Playfield 1 1 ID Switch settings Game 1 1000 1100 0010 Game 2 0100 1100 0010 Playfield First Slave Playfield Second Slave Playfield Master 129 MAN 001 D 13 For More Product Information On This 1600 Other Arcade and Amusment Products Visit www BMIGaming com MARQUEE 2 Boards Left and Right These two control the lights on the left and right sides of the overhead marquee respectively Firmware Generic 2 3 or above ID Switch settings Left Side 1100 Right Side 0010 Playfield 1 Master 1000 485 Playfield 1 Slave 1100 Playfield 1 Slave 0010 Playfield 2 Master 0100 485 Playfield 2 Slave 1100 Playfield 2 Slave 0010 Marquee Right side 0010 485 Marquee Left side 1100 485 129 MAN 001 D 14
33. ger springs and washers Screw in the aluminum valve body tightly to the plunger White grease the O ring seal after inserting it at the bottom as shown 3 Insert the assembly into the through hole on the black plastic base support fastening the bracket with the bottom screws but leaving it loose enough to perform the height adjustment 4 For the height adjustment the objective is to obtain a 1 16 to 3 32 gap between the valve and the stems the balloon carrousel Verify the air gap by holding the solenoid assembly fully compressed fully Open position by hand or by simply sliding the solenoid lock lever not shown in picture here see balloon reload section You may want to use some plastic stock to gauge the air gap Tighten the bracket screws to secure the solenoid at the right height 5 The hole on the plastic base is slotted so you can also adjust the front to back position of the assembly to make sure the valve lines up with the stems Tighten up the screws nuts to secure the assembly when done 6 Double check the carrousel can rotate around freely while compressing the solenoid valve assembly making sure the gap stays consistent Also ensure the valve seals properly over the stem when in the down position 7 Note that placement of the nylon air fitting and air hose on the side of the valve if necessary is done only afterwards SOLENOID VALVE REST POSITION CLOSED Aluminum Extrusion
34. lve stays accurate Note that this ratchet mechanism allows for free manual motion only in the counter clockwise direction if you attempt to move it clockwise you will encounter the resistance of the lever arm STEPPER MOTOR BALOON CARROUSEL CYCLE HOME SWITCH When the game detects the current balloon has disappeared i e popped it initiates the following sequence Opens solenoid air valve this frees up the carrousel and allows any incidentally present balloon to deflate Double checks balloon is really gone see balloon detect sensor section Initiates an indexer position advance as described in the first paragraph Lever arm closes cycle home switch when done motion is stopped by main program Closes solenoid valve over new balloon stem position Initiates balloon pre inflation sequence to bring air volume to the minimum level required for game play Once sufficient air volume is reached the reload operation is complete The game will go into play mode whenever credits are present 129 MAN 001 D 22 For More Product Information On This 1600 Other Arcade and Amusment Products Visit www BMIGaming com ADDING NEW BALLOONS The machine will automatically try up to three times to position and inflate a new balloon If the third attempt fails it is assumed the machine has ran out of balloons and an Out of Balloons warning fault is thrown No further money or game
35. n When the solenoid is Off the valve is closed allowing air to go to the balloon It also holds the carrousel in the current position When the solenoid is energized On the valve is open allowing air to escape the balloon and deflate It also allows free movement of the carrousel so that a different balloon location can be set The solenoid assembly has a specific order of assembly as shown in the image on the right The larger washer limits the downward and upward motion while the nylon spacer keeps the correct height for the aluminum valve The lower screws holding the assembly s plastic bracket can be loosened to adjust the height of the solenoid in order to obtain the correct distance to the balloon carrousel SOLENOID VALVE COMPONENT SEQUENCE N d Solenoid P Ne D Solenoid Plunger H 3 Conical Springs 0 250 ID Fender Washer TE 0 194 x 0 5 x Nylon Spacer p Threaded Aluminum Valve Body bu O Ring Seal 129 MAN 001 D 24 For More Product Information On This 1600 Other Arcade and Amusment Products Visit www BMIGaming com For the Height adjustment proceed as follows 1 Make sure the solenoid is secure to the acrylic bracket 2 Separately assemble the rest of the parts the solenoid plun
36. ning green LED flashes slowly E5 Error Code Check board firmware label for Quad Stepper Generic code Quad Stepper Board Check on board ID switch setting as per PCB board section Communication Error Note that relevant 485 traffic makes the green LED flash quickly as messages are received check for this as well Check that all boards are connected to the 485 network remember that in some of them a disconnection will break the rest of the 485 chain Check 485 communication connector on Main CPU Board Swap for known good unit to see if problem follows board The sound board controls playback and amplification for both players 1 and 2 Check for board power Vcc LED On Check board program is running green LED flashes slowly E6 Error Code Check board firmware label for Soundcard code Sound Board Check board communication 485 including on board ID switch setting Communication Error Note that relevant 485 traffic makes the green LED flash quickly as messages are received check for this as well Check that all boards are connected to the 485 network remember that in some of them a disconnection will break the rest of the 485 chain Check 485 communication connector on Main CPU Board Swap for known good unit to see if problem follows board This is the small display by the playfield target lights Check for board power Vcc LED On E7 Error Code Check board firmware label for Add code Small
37. nly of a set of input signals a process for those signals and some resulting outputs Separating the system into these three areas lets you have a clear map when looking for solutions In general terms to isolate a fault you usually follow these steps not necessarily in this order 1 INPUT from button switch etc Determine if the related input signals i e button etc are reaching the processing stage usually a PCB board Determine if its related input signal reaches the control system i e board by measuring continuity in the wires If there is still some doubt on the consistency of the connection you can ground the input on the board directly by removing the connector in question and using a small wire to bypass the harness and bring ground or the appropriate signal to it 2 PROCESS usually a PCB board Check power is reaching the device if it s a PCB board it usually has a static LED light showing it s powered Check board is running usually showing a separate flashing LED light Check the board has the right program by checking the firmware name sticker on the board surface Swapping the board for a known good replacement is a very common way to determine right away if it the problem lays with the board Be mindful though that there might be an external issue that damages the board in the first place That s why it s important to first check the power voltage has the proper level etc If there are more th
38. no computer Handles Air pump motor Receives digital PWM signal from main CPU board 24V DC Motor Air pump Part 500 ASM 0019 Qty 2 one per game side Location Behind Air pump assembly 129 MAN 001 D 16 For More Product Information On This 1600 Other Arcade and Amusment Products Visit www BMIGaming com Balloon Indexer Switch Part ELM 00165 Qty 2 Location Top Right of each cabinet behind balloon indexer within Indexer motor assembly Detects position of Balloon indexer cam Balloon Sensor Part ELM00188 Parallax PING Ultrasonic sensor Qty 2 one per game side Location Behind Saw Blade Extrusion Detects balloon size by echo time measurement No calibration necessary Air Valve Solenoid Part ELM 500 ASM 120 Qty 2 one per game side Location Lower part of playfield under air pump assembly parolo com 129 MAN 001 D 17 For More Product Information On This 1600 Other Arcade and Amusment Products Visit www BMIGaming com Coin Mech factory default Part ELM 014 MPU WJ A17 12V DC 20 28 5mm coin Qty 2 one per game side Location Front Door Hard meter Pair optional only Part 5 001 2 in 1 Assembly with common connector Or ELMO07 individual Qty x2 meters Location Cash Drawer Non resettable type 1 left Coin in Count 2 Right Toy Vend Count Ticket Dispensers Intelli Triple Series Part PCB11011 Qty
39. nsor Ok sensor disconnected connection is lost check wire continuity Balloon Sensor malfunction no sensor response sensor may be connected but response is inadequate Swap the sensor for known good unit from the other game to confirm this The playfield lights are controlled by the three IO expander boards on top of each cabinet The one to the left is the master light board and it talks to the main CPU board back a t the bottom of the game The other two boards follow the master lead as to which lights to illuminate This is accomplished via a custom 5 line data bus between the boards Here are some possible things to look for Playfield Lights Malfunction gt Make sure the ID switches are set correctly on all three boards as per PCB section of this manual gt Make sure all three boards are running flashing LED gt Make sure all three boards have the correct program label Explosive Playfield gt Check the wires on the six pin 093 connector pair carry through with the same colors on both sides This lines are the 5 line data bus described before If something is wrong here you will most likely see the bottom playfield lights be Ok while the others present inconsistencies 129 MAN 001 D 37 For More Product Information On This 1600 Other Arcade and Amusment Products Visit www BMIGaming com 9 AIRPUMP ASSEMBLY DIAGRAMS Description p 1
40. oes not skip teeth while operating Pump Bracket Atiach Screws Replacing Cylinder Rings 1 Remove E clip retaining ring from the crank journal where the connecting rods attach to the timing belt pulley 2 Carefully lift the connecting rod off of the crank journal 3 Slide the piston assembly out of the cylinder by pulling the connecting rod 4 With a narrow object such as a razor blade carefully pry the piston ring out of the groove in the piston 5 Replace ring by stretching over the end of the piston and into the ring groove Connecting Rod Piston Ring Ring Groove 129 MAN 001 D 27 For More Product Information On This 1600 Other Arcade and Amusment Products Visit www BMIGaming com 6 PROGRAMMING OPTIONS Press Back and Next buttons simultaneously to enter Programming Mode Control Panel AL xc sse Se eee ud Power Distribution Board Behind Playfield panel To enter Programming mode press the Back and Next buttons on the Power Distribution Board by reaching down to the board in the Control Panel on the right as shown in figure The menu is followed in a sequential order by using the side buttons to scroll and the center button to enter into the options displayed STATS MENU STATISTICS TOTAL COINS ATTRACTION VOLUME TOTAL TICKETS P1 PLAY VOLUME TOTAL TICKETS P2 JACKPOT
41. oin in line input For the Run and Notch signals you can tap directly from the lines on the Ticket Dispenser drawer or from the following pins at the main to control harness connection 24pin minifit Ticket Notch Blue wire on pin 23 make sure not to grab the blue 485 wire or the stepper controller wire Ticket Run white wire on pin 11 Have your card swipe system tap into the Coin or Bill signal line Configure your card swipe system for a 1 pulse per swipe response If tapping the coin signal line Gray yellow 1 pulse swipe will count as 1 coin internally If tapping the bill signal line Gray red 1 pulse swipe will count as 4 coins internally Configure the game to provide the necessary credits for the coin count indicated above and the actual money you will charge per swipe If possible strongly recommended hook up your system to the enable line Blue green so that the game can stop money intake in case of any machine error or fault 129 MAN 001 D 33 For More Product Information On This 1600 Other Arcade and Amusment Products Visit www BMIGaming com COIN MECHS It is possible to use other coin mechanisms on this machine The wiring harness terminates on both Spade type connectors and an IDC connector for this purpose the signal lines are Wire Color Signal 1 Yellow 12V 2 Gray Red Coin Signal 3 Blue Green Enable low enable high disable this should be hooked to coin mech groun
42. play will be accepted on the corresponding cabinet side To add new balloons to the carrousel wheel Press the reload button to let the game know you ll be adding balloons Any game or pump operation will stop so you can work freely HELOAD BUTTON Clear any leftover pieces from the carrousel wheel To be able to move the wheel around and place all the balloons move the air valve cam slide to the side to lock the air valve open this frees up the balloon carrousel wheel Remember to move the wheel only in the counter clockwise direction since it has a ratchet action above Valve Manually Locked Open _ _ When you re done replacing balloons move the back the right to let the solenoid have its normal Up down movement Make sure the valve comes back down in alignment to one of the wheel air stems but it does re align itself on its own if you don t do it anyways Finally press the reload button again to let the game know it can restart operation You ll hear a confirmation Sound and the first balloon available will get inflated 129 MAN 001 D 23 For More Product Information On This 1600 Other Arcade and Amusment Products Visit www BMIGaming com Solenoid valve operation assembly adjustment The Solenoid valve assembly controls the flow of air from the air pump to the balloo
43. r for proper crimping and polarity try flipping 485 connector or its pins gt Check that all boards are connected to the 485 network remember that in some of them a disconnection will break the rest of the 485 chain gt Check 485 communication connector on Main CPU Board gt Swap for known good unit to see if problem follows board E2 Error Code Playfield Communication Error These boards control the Left and Right sides of the overhead marquee lights gt Check board has power Vcc LED should be lit gt Check board program is running heartbeat LED should be flashing slowly fast when receiving 485 serial comm Commands gt Check board firmware label for IO EXP GENERIC code Check on board ID switch setting as per PCB board section Note that relevant 485 traffic makes the green LED flash quickly as messages are received check for this as well Check 485 communication connector for proper crimping and polarity try flipping 485 connector or its pins Check that all boards are connected to the 485 network remember that in some of them a disconnection will break the rest of the 485 chain Check 485 communication connector on Main CPU Board Swap for known good unit to see if problem follows board E3 E4 Error Code Marquee Communication Error This board controls the balloon indexer and saw blade motors Check for board power Vcc LED On Check board program is run
44. rmware may be reproduced in any way without the express written permission of Benchmark Games Inc Benchmark Games Inc also retains other various intellectual property rights in the game machine including pending patent rights trade dress rights and trademarks PERSONS WISHING TO MAKE USE OF ANY OF THE INTELLECTUAL PROPERTY DESCRIBED ABOVE SHOULD CONTACT BENCHMARK GAMES INC IN THE FIRST INSTANCE Every effort has been made to ensure that the information contained within this manual is accurate Benchmark Games Inc reserves the right to make alterations without prior notice 129 MAN 001 D 3 For More Product Information On This 1600 Other Arcade Amusment Products Visit www BMIGaming com 1 BASIC COMPONENTS Top Panel access Balloon Carrousel wheel Playfield Lights Balloon Pop Saw Blade Air Pump Motor Air Pump Credits Display AC Power Speaker Input Switch Cash Drawer Behind Door LEFT SIDE VIEW FRONT VIEW RIGHT SIDE VIEW Explosive Is a dual game configuration in which players attempt to stop a running light pattern in certain target positions in order to obtain air inflation time to pop a balloon Additionally a certain competition occurs as side by side players are motivated to win the common Jackpot first increasing the potential revenue of the machine 129 MAN 001 D 4 For More Product Information On This 1600 Other Arcad
45. the wheel Make sure the air valve stays well centered over the stem while you do this 3 Tighten the bracket screws to affix this setting STEPPER MOTOR BRACKET ADJUSTMENT d V p SOLENOID VALVE CENTERED OVER STEM 1 q 129 MAN 001 D 26 For More Product Information On This 1600 Other Arcade and Amusment Products Visit www BMIGaming com Air pump operation maintenance adjustment Pump Operation e The air pump is a piston type with passive valves It uses a check valve just after the pump to retain balloon pressure A DC motor is used to drive the pump via a timing belt Lubricating the cylinders e The life of the piston rings can be increased by keeping the cylinders lubricated Rub the lubricant supplied with the machine also used to lubricate the Benchmark Games ticket dispenser gears on the inside of the cylinder walls Rotate the center pulley so that the piston is toward the end of the travel to allow access to most of the cylinder Lubricating no less than monthly will maximize ring life Belt Adjustment e The timing belt tension is adjustable by loosening the 3 pump bracket attach screws pivoting the pump bracket to adjust and retightening the pump bracket attach screws i not over tighten the belt The belt should be adjusted to just take up the slack in the belt so that the belt d
46. ucts Visit www BMIGaming com 4 MAIN ELECTRONIC COMPONENTS PCB BOARD LOCATIONS MAIN CONTROL PANEL CONTROL 129 MAN 001 D 11 For More Product Information On This 1600 Other Arcade Amusment Products Visit www BMIGaming com Power Distribution Board Part PCB17001 Qty 1 Location Back Panel ID Switch setting None board has no computer Distributes DC power from the power supply to the different devices through a Poly Switch thermal resettable fuse for each voltage circuit Not that for convenience the Programming Options Buttons are also located on this board even though they re not power related Power is distributed in the following manner worst case estimations BOARD DEVICE POWER DISTRIBUTION BOARD CIRCUITS Estimated consumption Sound Board Quad Stepper 2 A Solenoids Jackpot display 1A 1 Logic 0 4A P1 ticket dispenser reload button door coin mech 1A P2 ticket dispenser reload button door coin mech 1A P1 playfield lights amp marquee P2 playfield ligts 4A Player1 4 digit display 0 2A main board logic 0 2A Player2 4 digit display 0 2A DEDICATED PIGTAIL TERMINALS Column Lights 3 6A AIR PUMP MOTOR DRIVER 1 5A AIR PUMP MOTOR DRIVER 2 5A Related Note There are 2 AC fuses on the Power supply IEC 130 receptacle 10Amp 250 V Main CPU Board BMC 001 B Part PCB Qty 1 Location Control Panel ID Switch setting None Master board nee
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