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LiveType 2 User Manual

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1. B UU Ut To access characters that aren t represented on your keyboard use the Keyboard Viewer feature which you can select in the Input Menu pane in the International pane of System Preferences Adjusting the Timing of LiveFonts When you create a system font track its default duration is always two seconds LiveFonts on the other hand have various durations as shown in the middle column in the LiveFonts tab of the Media Browser Chapter 5 Working With Text Because they are movies LiveFonts are subject to several timing parameters available in the Timing tab of the Inspector Media Browser Settings in the gt Timing tab re siie Pertects timing anwibutes ___ tiveronts Fonts Textures objects ereas Random 5 Category Pro Series Seed Name Duration Installed rroa vuvive uu nu Sequence 0 l a Nitro 0 00 04 00 No un OilFire 0 00 02 20 No L o Pulse 0 00 01 00 No Speed o aoa x Ribbon 0 00 02 00 No Start SkyWriter 0 00 06 00 No Sparkler 0 00 01 20 No Delay 0 0 sec Spotlight 0 00 01 00 No Start From Start Steamer 0 00 05 05 No pree SunFlower 0 00 02 00 No Loop 0 Pima annin na C To End Description Duration O See Hold First Q 0 0 Frm Hold Lass O 0 0 Frm 2 6 Com A A Settings for LiveFonts in the Timing Tab Random and Seq
2. Chapter 7 Working With Effects and Keyframe Animation 89 90 To disable an effect for one or more glyphs on a track Select the track Select the character s that you don t want the effect to apply to either by highlighting them in the text entry box or selecting them in the Canvas Because you cannot select noncontiguous characters at the same time you may have to do these steps more than once In the Effects tab of the Inspector deselect the checkbox next to the effect you want to turn off for the selected characters Adjusting the Timing of an Effect All of the timing parameters applicable to tracks that contain LiveType media elements also apply to effects Canvas elements reflect the The Effects tab of the current frame as determined Inspector shows the effects by the playhead position applied to the active track from the Effects tab of the Media Browser Just as you can drag a track in the Timeline to adjust its starting point and duration you can do the same with an effect Settings in the Timing tab of the Inspector determine how an effect is applied to each letter on a track how fast it runs and how many times the effect repeats The Timing tab includes an array of options that allow you to orchestrate the movement of your Canvas elements Timing tab settings apply to the effect that is selected in the Timeline Chapter 7 Working With Effects and Keyframe Animation To adjust an effect s timi
3. widescreen Widescreen format is a way of shooting and projecting a movie in theaters The original footage doesn t get cut off because of the 4 3 aspect ratio With the advent of high definition video widescreen 16 9 video is coming into more popular use wireframe The most elementary preview mode in LiveType representing characters and objects as bounding boxes Wireframe previews are useful because they render very quickly showing the motion of elements x Used to refer to the x coordinate in Cartesian geometry The x coordinate describes horizontal placement y Used to refer to the y coordinate in Cartesian geometry The y coordinate describes vertical placement in motion effects Glossary 147 Index 16 9 aspect ratio 143 A action safe guidelines 15 active parameters 97 Active Parameters window 94 afd extension 111 afp extension 111 aligning text tracks 63 alpha channels 7 64 80 143 Alpha pop up menu 64 angles track 49 animation importing files 82 keyframes and 94 segmented LiveFont animation 61 types of animated items 8 Animation codec 114 115 Apple Applications website 133 AppleCare Knowledge Base 131 AppleCare Support 131 134 Apple Developer Connection website 133 Apple Store 12 Apple websites 11 12 131 133 aspect ratio 132 143 attributes assigning 24 digital images 85 imported elements 85 movies 85 objects 85 tracks 133 Attributes tab 24 64 AVI format 43 82 115 143 B backgro
4. Glyph parameters in the Bir x 0a Beeg Attributes tab of the Inspector vo ao mx Scale X 100 0 nl 100 0 Ja Offset x _ O 0 0 px _O 00 px ja rote C o G oo F Color O 100 0 Hue oo Saturation O 00 x po x Lightness Alpha 5i Opacity Opacity defines how much of the underlying content shows through An opacity setting of 0 makes text completely transparent and in most instances a setting of 100 makes it opaque When the blur attribute is off set to 0 a 50 percent opaque character has sharp edges and is somewhat transparent Note LiveType allows opacity values to be higher than 100 percent This can be desirable when you re working with glow parameters Style tab or LiveFonts and elements that are blurred or partially transparent For example the Charge LiveFont still reveals some of the background at 100 percent opacity At 150 percent which you must enter in the opacity field the font reveals very little background Chapter 5 Working With Text 65 66 Blur The blur attribute is similar to opacity but it fades and expands the outer edges as if the text is out of focus Blur can be applied equally to the X and Y axes or unequally for different outcomes A blur setting of 0 is off with no blurring effect The maximum blur setting is 25 e Scale Scale stretches or squeezes text on the X and
5. Transport controls To stop a looping RAM preview Click anywhere in the LiveType interface To pause a RAM preview Click the Pause button at any time during a RAM preview The Play button appears and the RAM preview stops The RAM preview resumes when you click the Play button once more Chapter 8 Previewing and Fully Rendering Your Titling Movie Preview Movie A preview movie is basically a limited render of your titling movie To render a preview movie Choose File gt Render Preview then choose Wireframe or Normal The Normal setting renders your preview at the level defined in the Project Properties dialog LiveType looks for the afd files in your Library Application Support LiveType LiveType Data folder if you have used any LiveType media in your composition If the data files have not yet been installed the Missing AFD dialog appears giving you the option to install the full data files or to use proxy frames from the corresponding afp files in the preview Do one of the following e Select Install missing LiveType Data now This allows you to install the afd files at a location other than the LiveType Data folder but still access them to render previews and final movies See Managing LiveType Media Files on page 29 for instructions e Select Use Poster Frames for Tracks with missing Data Missing LiveType Data This project requires the following LiveType Data files that have not yet
6. on page 109 for more about previewing your work Customizing the Canvas Most Canvas settings can be customized from the View menu allowing you to configure guidelines and magnification and choose which elements appear in the Canvas The grid rulers and guides are helpful for precisely aligning and positioning elements in the Canvas To show the rulers or the grid Choose View gt Rulers Choose View gt Grid Ruler for vertical guides Grid You can set the number of pixels between each grid line in the Project Properties dialog Chapter 1 The LiveType Interface 17 18 Crosshair guide To customize the grid Choose Edit gt Project Properties In the Ruler and Grid Settings area at the bottom enter a new value in the Grid Width field To add a guide to the Canvas Click inside one of the rulers to insert a guide marked by its horizontal or vertical pixel position To add crosshairs to the Canvas Click inside one of the rulers and drag the pointer onto the Canvas Guide marker showing pixel position To remove guides from the Canvas do one of the following Drag guide markers off either end of the ruler Choose View gt Clear Guides which removes all guides You can isolate a single track and display all other elements as bounding boxes rectangles that roughly show the size position and orientation of an element This option is useful for cleaning up the Canvas
7. s obscuring the other keyframe 2 Choose View gt Go To gt Next Keyframe or Previous Keyframe to select the lost keyframe 3 Choose Edit gt Cut 4 Move the playhead and choose Edit gt Paste When apply an effect with a glow or shadow change don t see a change in the Live Wireframe Preview in the Inspector e The wireframe boxes in the preview show the basic shape of each glyph and aren t changed by Style settings Other preview options such as a RAM preview or preview movie reveal shadows and glows 132 Appendix A Solutions to Common Problems and Customer Support When I change certain attributes of a track they don t seem to have any effect e Because effect parameters override track parameters you may be trying to adjust a parameter that is being overridden Disable the effects associated with that track to see whether the attributes become active again If so the solution is to change the effect parameters can t select an element or character e Make sure that Lock Position is not selected in the Layout menu When you add a texture or background movie it is locked by default e Also you may be clicking an element that uses the entire Canvas Try zooming out to view beyond the edge of the Canvas to reveal its bounding box e Consider the layer order too when you want to select an element on the Canvas If one element gets in the way of selecting another use the Timeline to select the track und
8. 109 132 147 preview movies described 111 quality of 112 rendering 111 saving 111 preview performance 112 113 133 Index Project Properties dialog 34 37 112 projects backgrounds See backgrounds defaults 33 presets for 35 properties 31 34 37 quality settings 36 rendering 114 116 rendering in Final Cut Pro 113 saving as templates 32 setting up 31 37 starting 33 timing in See timing settings project tabs Timeline 26 properties project 31 34 37 112 proxy frames 19 111 Q quality settings 36 QuickTime codecs 115 143 described 146 effects and 102 preview clips and 102 QuickTime image format 44 82 115 QuickTime movie format 44 82 114 R RAID storage 146 RAM 113 146 RAM preview 17 37 110 Random option for effects 91 for LiveFonts effects 61 removing guides 18 Render Background setting 37 rendering 114 116 backgrounds 37 45 changing selection 27 described 146 field rendering order 36 38 39 in Final Cut Pro 113 improving speed of 113 preview movies 111 quality of 112 quality settings 37 settings for 112 time requirements 112 Render Selection markers 27 113 reordering effects 93 replacing elements in tracks 85 resources Apple websites 12 for troubleshooting 131 restoring character positions 78 Reveal in Finder command 107 Reveal in Media Browser command 107 RGB color space 146 ripple drags 54 rotating items attributes for 24 EffectScript for 141 non text elements 85 nontext e
9. Extrude styles Click the Outline button in the Style tab and select the Enable checkbox 5 Select the Show Outline Only checkbox and increase the weight of the outline so it s fairly thick Choose a texture to fill the outline then click the Apply to Matte button The outline is now filled with the texture Chapter 5 Working With Text Modifying Individual Characters You can also assign attributes to individual characters on a track All of the attributes discussed in this chapter can apply to only one or more than one character on the same track This is a powerful option in LiveType particularly because it allows you to reposition individual characters or glyphs without breaking their relationship to the track For example with individual character adjustments you could make one word in a phrase float above the track expand and glow and then return to the track This would take only a few moments to animate Or you could make a series of characters do similar transformations one after the other Rotation handle Sizing handle Glyph bounding box All of the characters reside on a single track To modify one or more characters on a track try the following steps 1 Select or create a track that contains some text 2 Select one or more letters by doing one of the following e Select one of the letters in the Canvas and to modify more than one character at a time hold down the Shift ke
10. e Alignment With the alignment options text can be set to run horizontally as well as vertically on a track The Left Center and Right Alignment buttons apply to both text orientations The position of the track itself is not affected by alignment settings The alignment options are also important to position text appropriately when the track is used with an effect that uses the Slide parameter For example if you want to slide text onto the screen from left to right create a track that begins to the left of the Canvas The text should be left aligned so that it starts from the left end of the track off the Canvas Then apply the Slide Right effect from the Motion Path category e Size Text size is adjusted by dragging the slider clicking within the slider track or entering a value in the box to the right of the slider Note Because LiveFonts are raster images made up of pixels their edges will start to degrade at very large sizes usually 500 point and larger System fonts are vector based and therefore retain their integrity at any size e Tracking Character spacing is adjusted with the tracking setting The value for normal character spacing is 100 percent A setting of 110 percent adds a modest amount of space between letters When tracking is set to 0 percent all characters overlay each other e Leading Leading sets the amount of space between the baseline of one line of text and the next This setting only applies to tracks
11. e nis a that adjusts the position of the next glyph for example use 0 to put the next glyph on top of this one 100 to leave it unchanged or 200 to double it Appendix B_ Creating and Editing EffectScripts 139 Sample EffectScripts You can view an EffectScript simply by opening one of the effect files stored in the Library Application Support LiveType Effects folder of your hard drive Some simple EffectScripts follow Zoom In EffectScript 1 0 Zoom In example Name Zoom In Desc Zoom In each glyph linearly from zero to normal from its anchor point Simultaneously increase the kerning from zero to normal DefOffset 0 Start DefSequence 0 0 L DefRandStart 0 0 DefLoop 1 DefSpeed 100 Time 0 0 Tracking 100 100 tracking means zero tracking Scale 0 0 0 scale Time 2 0 Tracking 0 0 tracking means normal Scale 100 100 100 scale Zoom Out EffectScript 1 0 Zoom Out example Name Zoom Out Desc Zoom Out each glyph linearly from normal to zero from its anchor point Simultaneously decrease the kerning from normal to zero DefOffset 0 End DefSequence 0 0 L DefRandStart 0 0 DefLoop 1 DefSpeed 105 Time 0 0 Tracking 0 Scale 100 100 Time 2 0 Tracking 100 Scale 0 0 140 Appendix B_ Creating and Editing EffectScripts Tinted Rotate EffectScript 1 0 Tinted Rotate example Name Tinted Rotate Desc Rotate each glyph around its anchor point at 1 rev
12. in percentage points The default color of a system font is black which renders the Hue Saturation and Lightness sliders ineffective HSL and Color are useful for adjusting raster based elements such as LiveFonts while as a rule of thumb system fonts and other vector based elements should be colored using the Color feature Alpha pop up menu When you have a clip or imported graphic in a LiveType composition you can choose a type of alpha channel from this menu Choose from Premultiply White Premultiply Black or Straight Chapter 5 Working With Text To change the color of a system font Select a track that contains a black system font In the Attributes tab in the Glyph pane click inside the Color box and choose a color from the Colors window preferably a bright primary color Set Color to 100 percent The contents of the track change to this color LiveFonts are typically built using primary colors which means that the Hue Saturation and Lightness sliders can be used effectively in addition to the Color parameter Transforming Text Beyond basic text formatting LiveType gives you many additional treatments with which to stretch blur fade reposition and rotate your text These features are all in the Glyph pane of the Attributes tab 656 Inspector Titles 18 Cycling Adventures Ring Kiktaxthopg Casthle0 aK E text style effects Timing Attributes Opacity 9 fio00 x
13. Drop Ne e Pixel Aspect The ratio of width to height of a single pixel or pixel aspect can differ from format to format The pixel aspect is set by preset properties or you can enter a custom pixel aspect value e Start Time You can map the start time of your project to a precise point in your edited video making it easy to overlay your video at the compositing stage Start Time units reflect the time format entered in the field to the right e Time Format This setting defines how the position of audio or video is marked in time There are several choices Frames SMPTE and SMPTE Drop Description Field The description field is a useful place to store notes about the project as well as a description of any nonstandard output parameters you ve configured for future reference Quality Settings Quality settings can have a big impact on the amount of time you invest in a project As you design your titling animation and try out different effects you will preview your movie many times And each time your system has to render the movie frame by frame Wireframe Draft Quality options for the Canvas movie renders and preview movies Chapter 2 Setting Up a Project These settings in this area allow you to configure the quality of three different items Canvas A RAM preview in the Canvas e Movie Render A full movie render e Preview A standard preview accessed via the File menu How you preview your movie depends o
14. Finder is a trademark of Apple Inc AppleCare is a service mark of Apple Inc registered in the U S and other countries Helvetica is a registered trademark of Heidelberger Druckmaschinen AG available from Linotype Library GmbH Other company and product names mentioned herein are trademarks of their respective companies Mention of third party products is for informational purposes only and constitutes neither an endorsement nor a recommendation Apple assumes no responsibility with regard to the performance or use of these products Preface Chapter 1 Chapter 2 Chapter 3 Chapter 4 31 31 33 34 Al 41 42 43 45 47 48 49 51 52 53 Contents An Introduction to LiveType How Does Titling Work A Realm of Creative Possibilities Workflow for Creating Titles About This Manual LiveType Onscreen User Manual Apple Websites The LiveType Interface Canvas Inspector Media Browser Timeline LiveType Media Files Setting Up a Project Templates Starting a New Project and Setting Defaults Setting Project Properties Adding a Background Setting a Background Color Adding a Background Texture Importing a Background Movie or Still Image Considerations for Rendering the Background Working With Tracks Positioning Tracks in the Canvas Creating Angles and Curves Linking Endpoints Adding Copying and Deleting Tracks Working With Tracks in the Timeline Chapter 5 Chapter 6 Chapter 7 Cha
15. adding text in a particular font to the Canvas e Create a track select a font and then add text to the track e Create a track add text to it and then apply a font Choose a font first click the Apply To New Track button in the Media Browser and type in the text 57 The steps below describe the first approach To add text to the Canvas 1 Create a new track by choosing Track gt New Text Track or press Command T Note A corresponding track in the Timeline appears 2 Choose a font a Click either the LiveFonts or Fonts tab in the Media Browser LiveType comes with a variety of LiveFonts Click the Category pop up menu to access different sets of LiveFonts including third party and custom LiveFonts that you can create LiveFonts tab System Fonts tab Options for t applying fonts b Select a system font or LiveFont c Click the Apply button 3 Enter text onto the active track by doing one of the following e Type into one of the text entry boxes in the Inspector Cut and paste text from another application into a text entry box Formatting from other applications does not carry over into LiveType Note If you add text to a track before selecting a font the new text appears in the Canvas in the default font size color and spacing Chapter 5 Working With Text To change the font of an existing text track Select the text track Choose a font from the LiveFonts or Fonts tab of t
16. and click the track anywhere between the endpoints then choose Add Control Point from the shortcut menu Link endpoints gode 2 Drag the new control point and the endpoints to create the angle you want KAE Tre Control points are also necessary for creating curves If you re familiar with Bezier curves this will be a snap If not it may take a bit of experimentation Chapter 4 Working With Tracks 49 50 To create a curved track 1 Follow steps 1 2 above to create an angle on a track 2 Hold down the Control key and click the control point then choose Curve In from the shortcut menu Curve Out Remove Control Point Unk endpoints 3 Drag the Bezier handle to adjust the curve A Bezier handle appears as a small point on the track near the control point x Ye 4 Hold down the Control key and click the same control point then choose Curve Out from the shortcut menu Another Bezier handle appears and the curve is smooth at the control point Chapter 4 Working With Tracks Note You can apply a curve to an endpoint as well but clicking an endpoint brings up only the Curve In or Curve Out option not both since the track extends in only one direction away from the endpoint vasi Titles 2 2 Linking Endpoints The Slide parameter used in several preset effects allows text to move along a track If the endpoints are linked the text can
17. applications that move large amounts of data and can also be used to connect hard disks scanners and other kinds of computer peripherals font A complete set of a single typeface See also LiveFont frame Video consists of a number of still image frames which when they play back over time give the illusion of motion NTSC video plays back 29 97 frames per second and PAL video plays back 25 frames per second Each broadcast video frame is made up of two fields which is different from the way film handles frames A film frame is a single photographic image and does not have separate fields glyph A single character on a track A glyph frequently refers to a letter or symbol but an object texture or imported element can also be referred to as a glyph in LiveType Glossary importing The process of bringing files of various types into a project in LiveType Imported files have usually been created or captured in another application Inspector One of the four main windows in the LiveType interface which is used to insert text and apply attributes styles and effect parameters to titling elements keyframe A special purpose marker that denotes a value change of one or more parameters in an applied effect When two keyframes are set in LiveType the application calculates a smooth transition based on their values LiveFont LiveFonts are sets of 32 bit characters Most LiveFonts are computer based animations However they may also be
18. as you work on a single track and it saves preview rendering time because only one item of your composition is being rendered Chapter 1 The LiveType Interface To isolate a single track in the Canvas Select the track you want to continue working on then choose View gt Selected Only Revert to the normal view by choosing View gt Selected Only again KA 7 5 Bounding boxes show the size Nx lt M and position of deselected elements Around the World Choose View gt Selected Only to view only the contents of the selected track The Proxy Frame Only option in the View menu which applies only when you re using installed LiveType media renders LiveFonts textures and objects as proxy frames in the Canvas essentially freezing their inherent animation Particularly when the animated element has highly variable content from frame to frame such as Particles objects which contain few if any pixels in the beginning and ending frames the proxy frame is easier to work with because it shows a more representative shape of the object regardless of the playhead position Chapter 1 The LiveType Interface 20 Inspector The Inspector is your toolbox for transforming elements text objects or images There are unlimited combinations of parameters and attributes you can use to make your titles dynamic and original The Inspector consists of a text entry box and Live Wireframe Preview at
19. been installed Disk File Size LiveType Data 2 Abstract Glass 8 54 MB O Install missing LiveType Data now G Use Poster Frames for Tracks with missing Data The preview appears in a separate window You can save a preview movie by choosing File gt Save As Otherwise LiveType deletes the preview movie when you close the window Chapter 8 Previewing and Fully Rendering Your Titling Movie 111 Optimizing Preview Performance LiveType works with bitmapped elements that consist of pixels of information as opposed to vector based data While this format is what makes possible the wide range of effects offered in LiveType file sizes are inevitably large and the time it takes to render a preview can become lengthy Rendering time is affected by each layer of complexity added to a project including the number and file size of project elements the number of effects applied to each element and the duration of the movie that is the number of frames to render Quality Settings for Previews and Movie Output LiveType offers four levels of rendering quality set in the Project Properties dialog to help you manage the amount of time you spend generating previews Naturally a lower quality preview takes less time to render A wireframe quality preview represents each element as an empty bounding box much like the small Live Wireframe Preview in the Inspector Draft Normal and High Quality settings differ only in the resolution of the pre
20. colors SECAM Acronym for Sequential Couleur Avec Memoire The French television standard for playback Similar to PAL the playback rate is 25 fps sequencing An effect treatment in which each glyph on a track is transformed individually A sequenced effect starts by transforming one character then moves to the adjacent character and so on texture In LiveType textures are full screen animations useful as backgrounds texture mattes or borders TIFF Acronym for Tagged Image File Format A widely used bitmapped graphics file format developed by Aldus and Microsoft that handles monochrome grayscale 8 and 24 bit color timecode A method of associating each frame of film or video in a clip with a unique sequential unit of time The format is hours minutes seconds frames Timeline One of the four main windows in the LiveType interface which shows the timing of project elements and the effects applied to them title safe area The part of the video image that is guaranteed to be visible on all televisions The title safe area is 80 percent of the screen Glossary track In LiveType a track is what contains an element and its attributes In the Canvas a track appears as a dark blue line usually at the base of the text object or image it contains A track can be shaped to form a motion path for the track s contents to move along In the Timeline a track is represented by a numbered bar often with applied effects underlying it
21. composed of video footage or still photographs LiveType media The collective term for LiveFonts textures and objects in LiveType all of which are built using the 32 bit afd format for animated fonts markers In Final Cut Pro markers refer either to the edit points that define the Start and End points of a clip or to points of reference you can use to denote places of interest in your clips and sequences Media Browser One of the four main windows in the LiveType interface which is used for selecting fonts objects textures and effects NTSC format NTSC stands for National Television Standards Committee the organization that defines North American broadcast standards The term NTSC video refers to the video standard defined by the committee which has a specifically limited color gamut is interlaced and is approximately 720 x 480 pixels 29 97 frames per second object In LiveType objects are single 32 bit elements Like LiveFonts they may be computer based animations real world video or still photographs as well as other elements such as lower thirds PAL format Acronym for Phase Alternating Line format A 25 fps 625 lines per frame interlaced video format used by many European countries PICT A still image file format developed by Apple PICT files can contain both vector images and bitmap images as well as text and an alpha channel PICT is a ubiquitous image format on Mac OS computers pixel One dot in a vid
22. first frame Out Point at one second Duration of the Sequencing markers representing the Fade In effect on end of the effect for each remaining the A glyph letter in the word 5 Modify the glyph in the Canvas as follows and watch the results in the Live Wireframe Resize rotate and reposition the bounding box of the A glyph Preview as you go a Drag the sizing handle in the upper right corner of the bounding box to make the glyph quite large about one third of the width of the Canvas b Using the rotation handle in the upper left corner of the bounding box tilt the glyph about 45 degrees counterclockwise c Drag the glyph so its pivot point is in the lower left corner of the Canvas allowing part of the glyph to extend off the Canvas Chapter 7 Working With Effects and Keyframe Animation 100 The stack in the Effects tab of the Inspector has been changed automatically The Scale Rotate and Offset parameters now apply to this effect in addition to the original Opacity parameter 6 Click the Play button in the Canvas or press the Space bar to play a RAM preview Moving Deleting Adding and Copying Keyframes The more you experiment with effects the more you ll want to create and change them to suit your own tastes For example you can change the placement of keyframes in an effect to make it play out differently Or you can add or delete a
23. hierarchy that they were previously located in Using Imported Files When you use graphics or movies from other sources in your project LiveType needs to refer to the source files for these external elements Therefore once you ve placed an image or movie it s best not to move or rename the source file The Images folder in the LiveType folder hierarchy is a convenient place to store images associated with your projects Chapter1 The LiveType Interface Setting Up a Project The most important step as you begin any LiveType project is to configure the project properties As tempting as it may be to jump right in and start designing you should define your output parameters and save the project to disk at the outset to be sure your titles are generated at the size and resolution you need If you go ahead and generate a titling movie without initially configuring the project you re bound to run into trouble Although these settings can be changed at any time a titling composition created for standard broadcast for example will fill only a portion of the screen if it s changed to high definition format after the fact First you need to open a new project You have two options Start with a LiveType template e Start with an existing LiveType project you ve already created Templates LiveType includes dozens of templates which are LiveType project files organized by category You can use templates in several ways As
24. in the Timeline window This is helpful to do while working with timing a long or complex composition The main zoom control is the Timeline zoom slider which zooms in and out around the playhead as you drag You can also use the Command or Command keyboard shortcut to zoom in or zoom out on the playhead when the Timeline is active Another helpful command is Shift Z which adjusts the Timeline to show the entire project at once Shortcuts and Hot Keys The LiveType interface includes numerous menu items and shortcuts to help you use the application easily and efficiently It s important to note that the function of these options depends on which LiveType window is active For example when the Canvas is active the arrow keys nudge the active track in small increments However when the Timeline is active the right and left arrow keys advance the playhead or move it back one frame LiveType Media Files LiveType includes hundreds of media and effects files which are the resources available to you within the Media and Template Browsers Animated files include LiveFonts objects and textures Preset effects and templates as well as various other LiveType resources are also included with the application These files are collectively known as LiveType media files LiveType now uses a single file format for media such as LiveFonts textures and objects but media using the earlier pair format is still supported Chapter1 The L
25. into problems while working with LiveType there are several resources you can use to find a solution This appendix This appendix includes information about some of the most frequent issues users encounter Late Breaking News A late breaking news page in the LiveType Help menu provides last minute information that didn t make it into the manual Be sure to consult this help page as soon as you install LiveType AppleCare Knowledge Base AppleCare Support maintains a database of common support issues that is updated and expanded to include new issues as they arise This is an excellent free resource for LiveType users To access the AppleCare Knowledge Base go to the AppleCare support page at http www apple com support AppleCare Support There are a variety of support options available to LiveType customers For more information see the Apple Professional Software Service amp Support Guide that comes with your Final Cut Pro documentation Frequently Asked Questions Some fonts appear to shake in the preview movie e Because LiveType uses a small sampling for low quality previews some images may be missing pixel data that provides smoother movement Increase your quality settings in the Project Properties dialog to produce smooth results My images appear pixelated e If you render a preview your movie is displayed in low resolution and appears a bit pixelated Also if you size your elements beyond their original size some pixel
26. necessary information and can be emailed to AppleCare You would not normally use this feature unless directed to by an AppleCare representative Whatever your issue it s a good idea to have the following information immediately available The more of this information you have ready to give to the support agents the faster they will be able to address your issue The Support ID number that came with Final Cut Pro This number is different from the software serial number that is used to activate your copy of LiveType Which version of Mac OS X you have installed This information is available by choosing About This Mac from the Apple menu The version of LiveType you have installed including updates if applicable The version number can be viewed by choosing LiveType gt About LiveType The model of computer you are using How much RAM is installed in your computer and how much is available to LiveType You can find out how much RAM is installed by choosing About This Mac from the Apple menu in the Finder What other third party hardware is connected to or installed in the computer and who are the manufacturers Include hard disks video cards and so on Any third party plug ins or other software installed along with LiveType AppleCare Support can be reached online at http www apple com support livetype index html Appendix A Solutions to Common Problems and Customer Support Creating and Editing EffectScripts App
27. presets conform to your project you can configure the dimensions and frame rate manually Custom will then automatically appear in the Presets field Note Web banner and multimedia options are included among the presets since LiveType is effective for building animations for the web or for Keynote for example which imports QuickTime movies directly Keep in mind that web banners are typically created in GIF format To create a GIF you need to use another program to translate your LiveType output e Width This is the width in pixels and inches e Height This is the height in pixels and inches Frame Rate This is the frame rate in frames per second Frame Rate 29 97 fps ce None Upper Odd Lower Even Chapter 2 Setting Up a Project 35 36 e Field Dominance When your project is intended for interlaced video output choose either Upper Odd or Lower Even for the smoothest animation After the proper option is chosen LiveType renders fields with either the upper or the lower field first Choose None for footage that is non interlaced DV footage is typically Lower Field First while certain video capture cards may need to be rendered with the Upper Odd option chosen In all cases use the fielding option that matches your video system settings For more about this see Choosing a Field Order on page 38 Pixel Aspect 0 90 Start Time Frames a TE Time Format options Time Format Y SMPTE
28. rate of the project That is the image or movie conforms to the project settings Chapter 3 Adding a Background Importing a Background Movie With Timing Markers Final Cut Pro allows you to save movies that include timing markers which can be useful when setting the precise timing of your titles When you place a Final Cut Pro movie in LiveType the markers appear in the frame ruler of the Timeline Markers cannot be repositioned in the Timeline Clicking them however moves the playhead to the marked frame Marker imported as part of a Final Cut Pro movie _ Duration 0 00 09 29 y 2 299 frames 29 97 fps 7 Considerations for Rendering the Background You have the option of rendering or not rendering the background in your project The background settings in the Project Properties dialog Color Opacity and Render Background provide several options that affect your working environment and the final result of your project If you re creating a standalone animation web banner or multimedia component for example you might want to include a full background as part of your movie output If you re creating a titling overlay you won t want to render the background in most cases Consider these options To include a background image movie or animated texture in your final output leave the background color opacity at 0 percent and select the Render Background checkbox Ifyou want an opaque or semitranspa
29. sec For fun simultaneously mess around with the color DefOffset 0 Start DefSequence 0 0 L DefRandStart 1 100 DefLoop 9999 DefSpeed 100 Time 0 Color 255 0 0 Tint Red R 255 G 0 B 0 Rotate 0 Time 1 Color 0 255 0 Tint Green R 0 G 255 B 0 Rotate 120 Time 2 Color 0 0 255 Tint Blur R 0 G 0 B 255 Rotate 240 Time 3 Color 255 0 0 Tint Red R 255 G 0 B 0 Rotate 0 Appendix B_ Creating and Editing EffectScripts note large loopCount so that it will loop through the whole duration 141 Glossary Glossary 16 9 A widescreen aspect ratio for video The ratio of the width to the height of the visible area of the video frame also called the picture aspect ratio is 16 9 or 1 78 alpha channel An additional image channel used to store transparency information for compositing Alpha channels are often 8 bit but some applications support 16 bit alpha channels Only certain formats such as PICT and the QuickTime Animation codec support alpha channels aspect ratio A video frame s width to height ratio on your viewing screen The most common aspect ratio is 4 3 used for common television screens AVI Acronym for Audio Video Interleaved Microsoft s standard format for digital video Bezier handles Two direction handles that control or influence the curve of the line segment between the handle and the next point on either side The farther a direction handle is pulled out fro
30. the Timeline Overlaying tracks with identical elements but different effects and parameters is a great way to produce sophisticated title animations Drag the duplicate off the original to see both tracks To delete a track Select the track you want to delete Do one of the following e Choose Track gt Delete Track e Press the Delete key You can also copy a track from another project such as a LiveType template or a project you ve created previously into your current project To copy a track from one project to another Open both the source and destination projects A tab for each of the projects appears in the Timeline In the source project select the track you want to copy then choose Edit gt Copy Click the tab of the destination project in the Timeline then choose Edit gt Paste Chapter 4 Working With Tracks Working With Tracks in the Timeline As you add tracks to the Canvas they appear as numbered bars in the Timeline As you apply effects to each track they appear as unnumbered bars below the track man Track 1 Adventures Track2 Around the World Track 1 Track 2 Adjusting the Timing of a Track When you add a track to the Canvas by default it begins at the frame indicated by the playhead The duration of a track varies depending on its contents A track containing text in a system font or a static image defaults to a duration of two seconds The duration of a track contai
31. the end of the effect to extend the final frame parameters of the effect for a designated amount of time To adjust the timing of an effect in the Timeline do one of the following e Drag in the middle of the effect bar but not on a keyframe to position the effect without changing its speed This affects the effect s Delay value as seen in the Timing tab of the Inspector Note You can position an effect so that it extends beyond the boundaries of the track in which case the extraneous effect parameters aren t used Drag either edge of the effect to adjust its speed An effect that is shorter in duration runs through its motions more quickly Resizing from the left edge of an effect whose Delay Start value is set From Start changes the effect s speed and delay The same is true when resizing the right edge of a From End effect Repositioning Groups of Effects Within a Track to Adjust Timing If you have multiple effects in a single track you can move them in unison to adjust their timing To reposition groups of effects within a track Ina track with multiple effects hold down the Option key as you drag any single effect The effects move up and down the Timeline in unison All effects in the track maintain their relative positions but occur at an earlier or later point in time 92 Chapter 7 Working With Effects and Keyframe Animation Changing the Order of Effects In a track with more than one effect you c
32. the top of the window and five tabs of parameters Inspector settings always apply to the track character or effect that is currently selected in the Canvas or Timeline Text entry box ray Ej inspector Titles 1 4 Around the World peti d So Live Wireframe fect ase Preview 1 E re sme erres nming arivas Inspector tabs Alignment Horizontal BIHE GES sze O 00 pts Tracking O 1000 Leading O 100 7 x Font Info Helvetica nt Default Around the World Text entry box in the Text tab only A Text Entry Boxes There are two areas in the Inspector where you can add text to a track One of these is in the upper left corner of the Inspector Because this text entry box is visible no matter which Inspector tab is selected it is a convenient way to identify the active track as well as to add or change the text on a track as you can type directly into it The text entry box at the bottom of the Text tab is larger making it easier to insert and edit larger amounts of text The text entry boxes also allow you to select individual letters or words on a track When you highlight text in the text entry box those characters are selected in the Canvas This is particularly useful when the text you want to modify is obscured in the Canvas by other elements Chapter 1 The LiveType Interface Live Wireframe Preview In the upper right c
33. want to try the following for a digital image or movie e Reduce the size of the image position it in the Canvas and rotate it 20 degrees using the Scale Offset and Rotate controls in the Glyph pane of the Attributes tab in the Inspector e Add a shadow outline or extrusion to the image using Style functions e Shift the color of the image using the Color controls in the Glyph pane of the Attributes tab in the Inspector Apply a preset effect to the image or animate it yourself by building your own effect Chapter 7 Working With Effects and Keyframe Animation on page 87 explains how to do this Other imported elements logos line art or simple graphical elements are even more versatile They might lend themselves to a matte treatment glow or blur or an outline with the original element rendered invisible There s no end to the possibilities Replacing Media in a Track You can easily replace any movie or image in a track on the Timeline at any time To replace any movie or image with new content 1 Control click the chosen track then choose gt Reconnect Media from the shortcut menu 2 Navigate to the new file in the Open dialog then click Open The existing media is replaced with a new movie or image Chapter 6 Working With Objects Textures and Imported Elements 85 Working With Effects 7 and Keyframe Animation Effects are what make your Canvas elements move and transform They are packages o
34. with more than one line of text not to the spacing between different tracks The default leading value is 100 percent At 0 percent all lines of text on a track overlay each other Chapter 5 Working With Text 64 Color Color options are in the Glyph pane of the Inspector s Attributes tab The lower portion of the tab contains the color controls oNN Inspector Titles 18 rome C 5165 a0 color a 9 feos Color settings in the Glyph 00 pane of the Attributes tab Saturation Lightness Alpha e Color The Color parameter replaces existing pixels of color in the selected element with the color indicated in the Color box while keeping the luminosity values intact A setting of 100 percent completely replaces the existing colors whereas a Color setting of 20 percent combines some of the new color with the original Click the Color box to choose a different color Note Once you have selected a color close the Colors window You need to reopen the Colors window to make any subsequent color choices Hue Saturation and Lightness HSL These three sliders work together to establish the color of the selected element Hue defines the shift in color value in degrees on a 360 degree spectrum Saturation defines the intensity or vividness of the color in percentage points Lightness defines the intensity along the black and white axis
35. 23 90 92 EffectScripts 135 141 Effects folder 29 140 Effects tab 22 87 elements See also objects creating strings of 84 85 described 144 imported See imported elements locked 133 problems selecting 133 repositioning 83 resizing 83 rotating 66 67 83 types of 8 Enable Disable buttons 28 endpoints linking 51 tracks 15 exploding fonts 126 exporting items 113 114 115 116 extruded outlines 71 Extrude style 22 71 85 F Fade In effect 98 100 FAQs frequently asked questions 131 133 Field Dominance option 36 fields described 144 description field 36 rendering order 36 38 39 file pair formats 29 files data 30 effects files 135 imported 30 included with LiveType 28 project files 32 support profiles 134 file sizes 113 123 filling elements See matte feature Final Cut Pro editing LiveType movies from 114 importing LiveType movies 113 rendering LiveType projects in 113 finding items using the Timeline 107 FireWire 144 FLC format 115 folders 29 30 FontBook application 78 Font dialog 124 FontMaker utility 8 fonts Index See also text animated 8 changing for text tracks 59 choosing 58 color 64 65 described 144 disabling 78 problems with 131 required fonts 78 system 59 60 65 formats See also specific formats export 115 116 import 43 82 formatting text 62 71 frame rates 35 frame ruler 26 frames See also keyframes described 144 poster frames 111 proxy frames 19 111 time settings 36 viewi
36. 4 interlaced 36 NTSC 144 PAL 144 Video codec 115 W warping items 69 119 121 web banners 35 websites Apple Applications 133 AppleCare 131 134 Apple Developer Connection 133 Apple Service and Support 11 Index Apple Store 12 FireWire 12 LiveType 11 weight of outlined text 70 widescreen format 147 width of GIF images 35 Wireframe previews 21 37 109 132 147 words within words effect 117 workflows title creation 9 X x coordinate 147 Y y coordinate 147 Z zoom controls in Canvas 16 EffectScripts for 140 Timeline zoom slider 28 Zoom In EffectScript 140 Zoom Out EffectScript 140 157
37. 46 text 64 65 Color parameter 64 color space 143 146 Component Video codec 115 compositing 144 compression 144 compressors See codecs control points 15 49 51 copying items effects 93 101 keyframes 101 tracks 52 101 crawling text 129 crosshair guides 18 curved tracks 50 51 121 123 D data digital 144 data files 30 decompression 144 delaying items effects 91 LiveFonts effects 61 track contents 54 Index Delay slider 54 deleting items keyframes 100 tracks 52 description field 36 digital data 144 digital images 85 See also images digital video 144 direction of extrusions 71 draft quality 112 duplicating items effects 93 101 keyframes 101 strings of elements 84 tracks 101 duration described 144 effects 89 91 92 tracks 54 DV codec 115 DV format 43 82 DV Stream format 115 DVCPRO NTSC codec 115 DVCPRO PAL codec 115 DVD discs 144 E editing LiveType movies in Final Cut Pro 114 effects adding keyframes to 101 adjusting timing 90 92 applying to tracks 88 89 considerations 87 copying keyframes in 101 creating custom 103 106 described 22 87 135 144 disabling 28 55 89 113 duplicating 93 duration of 144 effects files 28 examples of 98 100 finding 107 groups of 92 using individual characters or glyphs 106 list of 88 in LiveType 8 modifying 93 100 order of 93 preset See preset effects previewing 89 102 renaming 102 saving 102 sequenced 146 storing 29 140 in Timeline 27 timing settings
38. 5 resizing 83 storing 29 styles 85 transforming 83 85 treatments 22 working with 80 Objects folder 29 Objects tab 80 offsetting items attributes for 24 Canvas Offset parameter 128 glow or shadows 69 non text elements 85 text 66 opacity attributes 24 backgrounds 41 glow or shadows 69 mattes See matte feature rendering backgrounds and 45 transparent text 65 order of effects 93 Outline extrusion option 71 Outline style 22 70 71 85 153 P PAL format 145 PAL video 144 Parameter pop up menu 97 parameters active parameters 97 of keyframes 94 LED indicators 96 Particles objects 19 pausing previews 110 performance preview 112 113 133 PhotoJPEG codec 115 Photoshop format 43 82 115 PICS format 43 82 PICT files 145 PICT format 43 82 115 145 picture aspect ratio 143 pixel aspect ratio 36 145 pixelated images 131 pixels 36 132 145 Planar RGB codec 115 playhead 26 PLS format 43 82 PNG codec 115 PNG format 44 82 115 poster frames 111 postproduction process 146 precedence order of effects 93 Preferences dialog 29 preset effects See also effects applying to tracks 88 89 disabling 89 for individual characters or glyphs 106 list of 88 modifying 93 102 order of 93 previewing 89 timing settings 90 92 presets project 35 previewing items effects 102 freezing previews 109 Live Wireframe Preview 20 pausing previews 110 preset effects 89 RAM preview 17 37 110 titling movies 109 111 Wireframe previews 21 37
39. 7 Loop button 110 looping items effects 92 LiveFonts effects 61 Atfx extension 29 Atif extension 29 ltob extension 29 ttm extension 29 ttx extension 29 M Mac OS version of 134 MacPaint format 115 magnifying view See zoom controls mailing lists for Pro Apps Developers 133 markers described 145 In Point 27 Out Point 27 Render Selection 27 113 sequencing 94 96 timing 45 matte feature 24 72 76 85 117 119 Media Browser categories in 30 described 13 25 145 media files in 29 media files described 145 importing 30 included with LiveType 28 older versions of 29 memory 113 134 146 Missing AFD dialog 111 Motion JPEGA and JPEGB codecs 115 motion paths adding to effects 104 described 96 scrolling or crawling text 128 unsmooth 132 movies See also titling movies attributes 85 background 43 45 filling track contents with 75 finding using the Timeline 107 Index importing 43 45 82 looping through 110 output quality 112 preview See preview movies rendering 114 116 styles 85 unlocking position of 83 moving items grouped tracks 56 groups of effects 92 MPEG 2 format 43 82 115 MPEG 4 format 43 82 102 115 N names of modified effects 102 Needle Drop effect 119 121 Nitro LiveFont 126 normal quality 112 NTSC format 145 NTSC monitors 132 NTSC pixels 132 NTSC video 144 145 O objects See also elements adding to Canvas 80 animated 8 attributes 85 creating strings of 84 85 described 8 14
40. An Introduction to LiveType 10 About This Manual Because LiveType is a creative tool documentation can only go so far in describing its potential This manual provides a detailed description of the LiveType interface features and functionality and introduces you to the built in resources and templates to give you a sense of the versatility of this product In the end you are limited only by your own creative vision and the way to push the limits of LiveType is to jump in and start creating This manual begins with a description of the interface followed by a series of chapters that explain the tasks you ll need to perform as well as advanced techniques Note This user manual is written for people with a rudimentary understanding of film or video production Experienced users will be quite familiar with all such terminology herein Others will find that most terms are defined in context and the glossary at the end of this manual may be helpful as well LiveType Onscreen User Manual The LiveType onscreen user manual allows you to access information directly onscreen while you re working in LiveType To view the onscreen user manual choose Help gt LiveType User Manual The onscreen user manual is a fully hyperlinked version of the user manual enhanced with many features that make locating information quick and easy e The home page provides quick access to various features including Late Breaking News the index and the Liv
41. Canvas and fully off the opposite side The offset value which defines the length of the motion path is based on the length of the element that s scrolling or crawling So it s best to enter and format the text before applying the effect so you don t have to reposition the starting point of the element multiple times Note From a design standpoint scrolls and crawls are best used with system fonts as opposed to LiveFonts If you do choose to scroll a LiveFont you ll need to work with the font s timing parameters including speed and the Hold First and Hold Last options in the Timing tab of the Inspector to coordinate the LiveFont animation with the scrolling or crawling movement To create scrolling text Enter several lines of text onto a new track using the Return key to create line breaks in the text entry box Format the text paying particular attention to any parameter affecting the total vertical length of the lines of text font size leading and so on Apply a scroll effect from the Scrolls and Crawls category in the Effects tab of the Media Browser Adjust the speed of the scroll which is now visible in the Live Wireframe preview by dragging the right edge of the effect bar in the Timeline or by changing the Speed setting in the Timing tab of the Inspector In the Timeline drag the right edge of the track to match the duration of the effect Move the text to its starting position a Make sure the playhead is ov
42. Decide roughly what you want to animate and how you want it to move and transform Create a track that contains the element you want to animate preferably in its first frame state Configure the timing of the track its starting frame and duration Add a new blank effect to the track Add keyframes to the effect and adjust the parameters for each Save the effect if desired for use with other tracks or in other projects To add a new blank effect to a track Select the track you want to add the effect to Choose Track gt New Effect or press Command E A new effect appears in the Timeline below the active track Name the new effect if you want by double clicking the New Effect name in the Effects tab of the Inspector Chapter 7 Working With Effects and Keyframe Animation 103 Example Creating a New Effect The following example demonstrates how to build a new effect In this case part of the text on a single track will bounce around the Canvas This example highlights how motion paths are built into an effect 1 Start a new default project and add a few words of text to the empty track in any font One of these words is going to move around the screen independent of the other word s on the track 2 Position the track in the Canvas as you like This will not affect the movement of the bouncing word 3 Set the duration of the track by dragging its right edge in the Timeline Two or three secon
43. JPEGA BMP AVI BMP Motion JPEGB JPEG DV Stream Cinepak None No compression JPEG 2000 Image FLC Component Video PhotoJPEG MacPaint Heuris MPEG DV DVCPRO NTSC Planar RGB Photoshop MPEG 2 DVCPRO PAL PNG PICT MPEG 4 Graphics Sorenson Video PNG H 261 Sorenson Video 3 QuickTime image H 263 TGA SGI image Intel Indeo Video r3 2 TIFF TGA Intel Raw Video TIFF Chapter 8 Previewing and Fully Rendering Your Titling Movie 115 116 To export a rendered LiveType movie to a new format 1 Open your movie output so it appears in the viewer window If you just rendered your project the QuickTime movie will be open already If you previously rendered and saved the movie open it using File gt Open 2 Choose File gt Export Movie The dialog prompts you for a new name and file location and offers a variety of file formats to export to 3 In the Export pop up menu choose the category of output you want to create Save exported file as Save As Adventures mov Where C UM Project files B yr Export Movie to QuickTime Movie Options X Use Default Settings E Cancel Save 4 Inthe Use pop up menu choose the appropriate file format or protocol 5 Click the Options button to reveal additional settings pertinent to the format you selected Chapter 8 Previewing and Fully Rendering Your Titling Movie Advanced Design Techniques The key to designing great titles is to combine the capabi
44. LiveType 2 Apple Inc Copyright 2005 Apple Inc All rights reserved Your rights to the software are governed by the accompanying software license agreement The owner or authorized user of a valid copy of Final Cut Studio software may reproduce this publication for the purpose of learning to use such software No part of this publication may be reproduced or transmitted for commercial purposes such as selling copies of this publication or for providing paid for support services The Apple logo is a trademark of Apple Inc registered in the U S and other countries Use of the keyboard Apple logo Shift Option K for commercial purposes without the prior written consent of Apple may constitute trademark infringement and unfair competition in violation of federal and state laws Every effort has been made to ensure that the information in this manual is accurate Apple is not responsible for printing or clerical errors Note Because Apple frequently releases new versions and updates to its system software applications and Internet sites images shown in this book may be slightly different from what you see on your screen Apple Inc 1 Infinite Loop Cupertino CA 95014 2084 408 996 1010 www apple com Apple the Apple logo AppleWorks Final Cut Final Cut Pro Final Cut Studio FireWire Keynote LiveType Mac Macintosh and QuickTime are trademarks of Apple Inc registered in the U S and other countries
45. S ax oo Weight The weight value which defines the thickness of the outline is set in pixels Show Outline Only Show Outline Only eliminates the original element creating an outline effect that allows the background to show through Note The Show Outline Only setting is used with the character parameter set to Visible Otherwise the outline will be rendered invisible along with the character itself Chapter 5 Working With Text e Outline Extrusion When the text has been extruded see below selecting this checkbox extends the outline around the extrusion Text example using the Show Outline Only and Outline Extrusion options in the Style tab Text example using X and Y scaling options in the Attributes tab with an outline Text example using the invisible character option with the Shadow and Glow styles in the Style tab Solid background color Extrude Extrude settings consist of direction length and color The direction setting determines which way to pull the extrusion and the length determines how far to pull it e Length The length value is set in pixels e Direction The direction value is set in degrees from 0 to 360 Color The Color box lets you select the color of the extrusion Chapter 5 Working With Text 71 72 Creating a Matte The matte feature in LiveType allows you to reveal a background element in the area defined by a foreground element see
46. Scripts Header Default Timing Keyframes Sample EffectScripts Contents An Introduction to LiveType Preface Welcome to LiveType a special effects titling application that s powerful easy to use and completely versatile whether you re creating movie titles and credits broadcast ads or web banners Producing dynamic video titles titles that really pop can be a painstaking process fraught with manual adjustments and keyframe stacks daunting even to experienced animators With LiveType you can create phenomenal results in the output format you require with a fraction of the effort How Does Titling Work Traditionally titling was the term for adding text to film The evolution of digital graphics and video technologies has expanded the definition which now includes just about any combination of text and images you want to add to a movie Titling is the process of creating a digital overlay which is added to edited footage in your nonlinear editor NLE or compositing program LiveType is the design studio where you generate titles to import into Final Cut Pro Alpha channel technology is the basis of titling Most compositing and animation programs allow you to create art with an alpha channel In addition most NLEs use alpha channels they detect in an image or movie to properly lay the element over video An alpha channel represents eight bits of grayscale pixel information in a 32 bit file The eight gra
47. Select the track you want to unlock Sometimes this is easiest to do in the Timeline Choose Layout gt Lock Position The checkmark next to Lock Position disappears and the bounding box handles on the element are now active When you select a non text element in the Canvas a bounding box appears around it the same as an individual character on a text track If you select a full screen element it s easier to see the bounding box if you zoom out in the Canvas To resize rotate and reposition a non text element in the Canvas Drag the bounding box and its upper left and upper right handles Non text elements can also be transformed with any of the attributes available to text characters shadow color blur and so on Chapter 6 Working With Objects Textures and Imported Elements 83 84 Creating Strings or Stacks of Elements In a way LiveType looks at textures objects and imported elements as special kinds of glyphs or text characters More to the point individual elements are treated like fonts whose character set consists of only one glyph This allows you to do an unusual thing in LiveType You can create strings or multiple copies of these elements on what for all intents and purposes amounts to a text track Anything you can do with one letter of a text font you can do with objects textures and imported elements Note Objects cannot however be formatted as multiple lines on one track One impor
48. Type folder you can move them to a different disk To use LiveType media that is located outside the application support folder Assign the location of the media files from within LiveType using the Preferences dialog Choose LiveType gt Preferences Note To use LiveType media that is located outside the application support folder assign its location from within LiveType using the Preferences dialog If you have media installed from a previous version of LiveType the Media Browser reads Yes or No in the Installed column for that media which indicates whether or not the media files are installed This convention only applies to earlier file pair formats New content comes in the form of media files that appear in the Media Browser with a double dash in the Installed column indicating they are installed The Install and Uninstall buttons in the lower left corner of the Media Browser do not apply to the newer content only to LiveType media files from previous versions of the application Chapter 1 The LiveType Interface 29 30 Creating Custom Categories for LiveType Media files You can create custom categories for LiveType Media by simply creating a new folder within the Media folder such as LiveFont My folder My font LiveType only recognizes one folder level after the original media category You can move file pair media files from previous versions of LiveType to another disk but they must be in the same folder
49. Y axes with 100 being the same size as the original text Note that scale parameters are applied independently to each character around its pivot point not to the entire track as a unit Note Unlike the Scale parameter the Size parameter in the Text tab scales text from the baseline and also takes text tracking into consideration A glyph sized using the Size parameter keeps its original baseline and tracks with adjacent characters A glyph sized using the Scale parameter expands around its pivot point without affecting the position of other glyphs on the track e Offset Offset repositions the text relative to its original position on the track An offset of 0 indicates no position shift on that axis e Rotate With the rotation dial you can position an element not only in the 360 degree range but configure any number of revolutions in the context of an effect Chapter 5 Working With Text For example you can set an early keyframe at 45 degrees and set a later keyframe at four revolutions plus 180 degrees When you play the movie the element spins clockwise four times plus an additional 135 degrees between those two keyframes Positive values reflect clockwise motion and negative values reflect counterclockwise motion Working with keyframes is defined fully in Chapter 7 Working With Effects and Keyframe Animation Text example set at 35 percent opacity in the Attributes tab Text example using the blur an
50. a new project Choose File gt New A new project with an empty Canvas appears and an Untitled project tab is added to the Timeline Note At least one LiveType project must be open at any time so if you close the only open project a new default project automatically opens You can configure your LiveType interface and save your settings as the default Default settings include project properties font and media choices Canvas options the tabs that are revealed and various other settings This is particularly useful for saving your preferred output format so you don t have to reconfigure the project properties each time you open a project To save your default settings 1 Set up a LiveType project with the settings and configuration you want 2 Choose LiveType gt Settings gt Remember Settings Every time you subsequently open a new project or open LiveType the current default settings apply Content elements in the original project are not saved as part of the default project It is possible to find yourself with a default configuration that s undesirable and difficult to get out of You can easily wipe clean your settings and revert to the original LiveType settings To erase your project settings Choose LiveType gt Settings gt Clear Settings Chapter 2 Setting Up a Project 33 34 Setting Project Properties Once you ve opened a new project and saved it to disk you need to define the output you wan
51. ack from a compressed video graphics or audio file digital A description of data that is stored or transmitted as a sequence of ones and zeros Most commonly this means binary data represented using electronic or electromagnetic signals QuickTime movie files are digital digital video Refers to the capturing manipulation and storage of video using a digital format such as QuickTime A digital video camcorder for example is a videocamera that captures and stores images on a digital medium such as DV Video can then be easily imported duration The length of time that a track or effect exists in the Timeline DVD A DVD disc looks much like a CD ROM or audio disc but uses higher density storage methods to significantly increase its capacity effect In LiveType a set of attribute and timing parameters that animate an element element In LiveType anything that is placed on a track an individual character a block of text on a single track an object a movie a texture or an image field Half of an interlaced video frame consisting of the odd or the even scan lines Alternating video fields are drawn every 1 60th of a second in NTSC video to create the perceived 30 frames per second video There are two fields for every frame an upper field and a lower field FireWire The Apple trademark name for the IEEE 1394 standard FireWire is a fast and versatile interface used to connect DV cameras to computers FireWire is well suited to
52. all incremental dots appears Each dot on the motion path represents the pivot point of the selected letter at every frame of the movie Notice that if you select a different letter a slightly different motion path appears representing the center position of that letter for each frame Click the Play button in the Canvas to see the results of your modification LED Indicators in the Inspector When you select an effect or keyframe the Text Style and Attributes tabs in the Inspector reveal small round lights or LEDs to the left of all attributes that can be modified in an effect The LEDs serve three purposes e They indicate which parameters in the tab are active in the selected effect allowing you to see the pertinent values at a glance e They allow you to activate a new parameter for an effect e They let you apply an attribute evenly across all keyframes in the effect This is a very useful feature as it lets you make global changes to an effect without having to select and modify each keyframe To apply an attribute evenly across all keyframes in an effect Select the effect Change an attribute in the Text Style or Attributes tab Hold down the Option key and click the LED indicator next to the attribute you just changed Chapter 7 Working With Effects and Keyframe Animation Active Parameters The Active Parameters area of the Effects tab of the Inspector is a valuable resource for identifying which parameters are acti
53. an change the order precedence of an effect by dragging it vertically If the effect has timing information its position in the new track may be adjusted To change the order an effect Drag the effect up or down within the track The order of the effects has now been changed Duplicating Effects and Tracks You can easily duplicate effects and tracks including duplicating an effect from one track to another To duplicate an effect or track In the Timeline Option drag an effect or track to the new location or track Holding down the Option key while dragging an effect makes a copy of the effect in a new effects track Modifying a Preset Effect In addition to adjusting the timing parameters of an effect you can change what the effect actually does that is how it transforms the track it s applied to Altering an effect used in your project does not alter the original preset effect Once you have applied the effect you are free to adjust it and the changes you make are saved as part of your project Chapter 7 Working With Effects and Keyframe Animation 93 94 Keyframes and Sequencing Markers Computer animation is based on the concept of keyframes Animators define a graphical element s parameters position color size shape and so on at periodic intervals and the software interpolates the parameters for each frame in between Keyframes are represented in the Timeline as diamond shaped markers in effects When yo
54. an element can appear to punch through an underlying element to reveal the background color image or movie See Creating a Matte on page 72 for more about creating mattes Tracks The dark blue horizontal line that appears in the default Canvas is a track Tracks are the foundation of any LiveType composition Every element of a project resides on a track Tracks define e The position of text and objects in the Canvas e The layering of elements e In some cases the path taken by moving elements Tracks have two endpoints and can have any number of control points which are nodes that create angles and curves in the track When more than one track is in the Canvas only the endpoints of the selected or active track are visible This identification is helpful when you re applying attributes to a track Action Safe and Title Safe Guidelines The green hairline boxes in the Canvas represent the action safe and title safe areas The action safe area defined by the outer line is the extent of the screen where the image is readily visible given the curvature of the cathode ray tube CRT The title safe area represented by the inner line is the boundary beyond which text is not easily read To turn the action safe and title safe guidelines off or on Choose View gt Title Safe Chapter 1 The LiveType Interface Canvas Zoom Pop up Menu At the bottom of the Canvas is a pop up menu for changing the magn
55. and available third party FireWire products http www apple com firewire For information about seminars events and third party tools used in web publishing design and print music and audio desktop movies digital imaging and the media arts go to http www apple com pro For resources stories and information about projects developed by users in education using Apple software including LiveType go to e http www apple com education Go to the Apple Store to buy software hardware and accessories direct from Apple and to find special promotions and deals that include third party hardware and software products http www apple com store Preface An Introduction to LiveType The LiveType Interface 1 The LiveType interface consists of four primary windows the Canvas the Inspector the Media Browser and the Timeline Canvas Inspector Media Browser Canvas This is where projects take shape You use it to position text and objects create motion paths and view the results as you design Inspector A toolbox of settings and parameters including virtually every option for building and customizing your titling creations Media Browser This area provides access to all the fonts textures objects and effects you ll use to create your titles Timeline This is where you manage the frame by frame action of your titling projects Animation keyframes are created and adjusted in the Timeline allowing
56. appearing as a clip Edit the clip into a Final Cut Pro sequence Render the movie as you would any other clip Chapter 8 Previewing and Fully Rendering Your Titling Movie 113 Making Changes to a LiveType Movie from Final Cut Pro If you have imported a LiveType movie into Final Cut Pro and need to make a change you can make the change in LiveType and have it update in Final Cut Pro To make changes to a LiveType movie already imported into Final Cut Pro 1 Select the LiveType clip in the Final Cut Pro Timeline 2 Control click the clip then choose gt Open in Editor from the shortcut menu LiveType opens with the movie ready for adjustment 3 In LiveType make any changes you want then choose File gt Save The change immediately updates in Final Cut Pro Note You will have to re render any changes that you have made within Final Cut Pro Rendering a LiveType Movie for Export When working with a third party application you will need to render your movie within LiveType prior to importing it To render a full resolution movie of your project for export 1 Choose File gt Render Movie 2 Choose a filename and location in the Save dialog then click Create new movie file Save Save as Adventures mov Where Documents I Render Background l Render Only Between In Out Points Cancel Create new movie file 3 Just as with preview movies LiveType requests that you install an
57. ar to creating curved tracks as described in Chapter 4 Working With Tracks on page 47 9 Add curves to your motion path by doing the following a With the effect selected in the Timeline click a keyframe or move the playhead over a keyframe b Select one glyph in the bouncing word c Hold down the Control key and drag the pivot point of the glyph which is over the keyframe point in the motion path Chapter 7 Working With Effects and Keyframe Animation 105 d Bezier handles extend away from the point allowing you to adjust the curve Hold down the Option key and drag a keyframe point to pull out Bezier handles creating a curved motion path 10 Click Play in the Canvas or press the Space bar to see the results Creating Effects for Individual Glyphs A unique and powerful feature of LiveType lies in the ability to instantly assign an effect to individual or selected groups of glyphs or characters on a track This method can be used with new effects as well as preset effects To assign an effect to individual characters Select the character or characters you want to apply the effect to then do one of the following Choose a preset effect from the Effects tab of the Media Browser then click Apply Create your own effect by choosing Track gt New Effect then applying effects from the parameter menu in the Effects tab of the Inspector The selected effect is automatically turned off fo
58. are the horizontal and vertical offsets in pixels Opacity n e nis the opacity percentage This is multiplied by the glyph s opacity Outline n e nis the pixel width of the outline Rotate n e nis the rotation angle in clockwise degrees Scale x y e x and y are the horizontal and vertical scale percent multipliers Scaling is done about the glyph pivot point SetOutlineColor r g b e r g and b are the outline color in 0 255 SetOutlineBlur n e nisa number of pixels SetOutlineOnly n e nis 0 for No or 1 for Yes AppendixB Creating and Editing EffectScripts SetOutlineWarp x1 y1 x2 y2 x3 y3 x4 y4 e x y pairs are the four Warp points ShadBlur n e nis the shadow blur radius in pixels ShadColor r g b e r g and b are the shadow color in 0 255 ShadLayer n e n is O for behind all 1 for behind track 2 for in front 3 for in front matted to glyph ShadOffset x y e xand y are the shadow offsets in pixels ShadOpacity n e nis the shadow opacity percentage ShadScale x y e x and y are the shadow scale percentages ShadWarp x1 y1 x2 y2 x3 y3 x4 y4 e x y pairs are the four Warp points Size n e nis percent modifier for the glyph size This affects not only the size of the glyph but also the leading and tracking which are based on the size Glyphs are sized about the glyph center on the baseline Slide n e nis the amount an element slides along its track in percent of the track s length Tracking n
59. ation of the track or only a portion of it One track may have several effects applied to it in sequence or overlapping Background Bar Any item that falls below the background bar is a background element You can drag the background bar up or down to any position between tracks in the Timeline For more information see About the Background Bar on page 43 Keyframes The basis of most digital animation keyframes contain the parameters that elements in the Canvas reflect at a specific point in time When a movie is rendered LiveType interpolates the movement of the elements in between keyframes for smooth continuous motion When an effect is increased in duration or stretched the keyframes spread out with it and the effect takes longer to complete See Chapter 7 Working With Effects and Keyframe Animation on page 87 to learn more about keyframes Grouping Buttons Grouping buttons let you group tracks together in the Canvas locking their relative position while allowing you to move the group as a unit Chapter1 The LiveType Interface 27 28 Enable Disable Buttons The Enable Disable buttons turn tracks and effects off or on When a track is disabled its contents are removed from the Canvas although the blue track line remains Disabled tracks are not rendered in previews or movies Similarly effects can be disabled Timeline Zoom Controls Typically you use the zoom controls to adjust the amount of time represented
60. b in the Inspector 87 Preset Effects Following is a table listing all of the 41 available preset effects found in LiveType These effects are located in the Effects tab of the Media Browser Caricature Fantasy Glows Grunge Shadows Baffle e Chatter Out e Blue Light e Text Static e Pit Stop e Bounce Track e Dispersion Combustible Mechanical Zooms e Bounce e Expand e Exhale Assembly e Viewpoint e Bouncy e Ideas e Follower e Buzz Saw e Elastica e Invent e Impression TV Off e Quick Twist e Send Off e Light Beam In Motion Path Fades Z Space e Light Beam Out Departing e Cluster f Morph Escape e Foreground Peace Parting Pile Up Rising Sun Random Drop Slider Slide Hang Spectral gt Vent e Zapper Applying Preset Effects The preset effects in LiveType add personality to your titles and can be used to set the tone of your composition Browse through the available effects in the Media Browser to get a sense of what they can do To apply a preset effect to a track Create a track that contains text or any other kind of element Make sure it is the active track Click the Effects tab in the Media Browser The Category pop up menu reveals the categories of installed effects corresponding to the subfolders on your computer located at Library Application Support LiveType Effects Chapter 7 Working With Effects and Keyframe Animation 3 Choose an effect in the Name column of the Effects tab The Brows
61. cale speed and sequencing options in the Matte pane Scale adjusts the size of the background image speed adjusts the speed of the background movie or texture and sequencing allows you to offset the timing of the background for each letter residing on the foreground track Note When you matte a word to a movie or image LiveType calculates which portion of the image underlies each letter imitating a true window into a lower layer When you reposition the letters on the track they retain the same image content This feature can create an interesting look as you apply movement to the text particularly when the matte is with a movie Chapter 5 Working With Text To fill the track contents with an image or movie 1 Select a track that contains the text or object you want to fill with an image or movie Click the Attributes tab of the Inspector In the Matte pane choose Movie or Image from the Matte to pop up menu BW N Locate the file in the Choose Movie or Image dialog then click Open The track contents fill with the background movie or image Text track matted toa movie Note If you want to reveal a specific portion of the image or movie within your foreground element you may find that this matte option is not appropriate since you cannot adjust the relative position of the image and your foreground element If this is the case you must use the Matte to Background option described above which allows you to
62. ct in one project There are two ways to keep track of these changes rename effects within your project to distinguish them from the original preset effects or save them as new effects you can use any time To rename an effect within a project Select the effect or the track it s applied to Click the Effects tab of the Inspector Select the effect whose name you want to change and edit the name The new name is reflected in the Timeline To save a new or modified effect Select the effect Choose Track gt Save Effect In the Save Effect dialog name the effect and select the category you want to save it into or create a new category The effect appears in the Effects tab of the Media Browser Note For the Media Browser to display a preview of the saved effect you must create a preview clip at 160 x 120 pixels and give it the same name as the effect with the appropriate extension Preview clips can be in any QuickTime format but if you re planning to create a lot of these MPEG 4 is a good format choice as it saves considerable disk space Save preview clips into the Effects folder located at Library Application Support LiveType where saved effects are stored Chapter 7 Working With Effects and Keyframe Animation ao uu A W Creating a New Effect From Scratch Sometimes the most efficient way to create the effect you want is to start from scratch as opposed to changing an existing one The workflow goes like this
63. ctor then close the Colors window In the Project Properties dialog change the background color to black at 100 percent opacity Chapter 9 Advanced Design Techniques 119 120 4 Apply the Needle Drop effect to the track which is in the Glows category in the Effects tab of the Media Browser The Needle Drop effect applied to text on a black Canvas background z OONA 5 Set the track and effect durations to 1 second set the Render Selection Out Point at 1 second then click the Play button to render a RAM preview 6 With the playhead over the effect in the Timeline click the Effects tab of the Inspector to view the active parameters The essential parameters used to create the Needle Drop effect are as follows Glyph settings At the beginning keyframe the glyphs on the track are small transparent and blurred At the ending keyframe the characters are normal The middle keyframe simply makes the letters larger than normal Glow settings At the beginning keyframe the glow is invisible with a 0 percent opacity and has a vertical offset of 200 pixels At the middle keyframe the glow opacity is set at 500 percent with some Scale and Blur adjustments and no offset And at the ending keyframe the glow is invisible again and the vertical offset is 200 pixels Shadow settings The shadow is what creates the needles The shadow color is set to white and the scale is set to 10 percent on the x axis making th
64. d scale options in the Attributes tab Text example with the default shadow Solid background color Chapter 5 Working With Text 67 68 Enhancing Text With Styles The Style tab in the Inspector offers four options for enhancing your text Styles allow you to add depth and emphasis to text as well as to objects mostly by altering the space around each character The Shadow Glow Outline and Extrude buttons in the Style tab each reveal the settings applicable to that treatment aTa Inspector Titles 4 3 123 HKE Sac K XX rem sivie erres riming Arributes Character O Visible Invisible shadow Glow Outline Extrude Opacity gt ter x F r 0 Saek emmm s gt enable Layer Ga 7 50 0 5 0 100 0 100 0 5 0 40 eH Reset all Shadow parameters in the Style tab of the Inspector Shadow and Glow The Shadow and Glow styles are essentially two flavors of the same style using identical parameters to create quite different looks e Character The character setting allows you to make the original element invisible isolating the style treatment in the Canvas This can be a helpful way to eliminate clutter as you compose your treatment or you may choose to leave the original element invisible in the finished product Enable The Enable ch
65. dependently to each character of text on a track not to the entire shadow or glow as a unit e Offset Offset repositions the shadow or glow relative to the original element An offset of 0 indicates no position shift on that axis Color The Color box lets you select the color of the shadow or glow Warp The warp area allows you to stretch and reshape the shadow or glow by dragging the four corner points or inserting x and y coordinates for each corner A simple application of the warp feature is to stretch shadows to represent different lighting situations Text example using glow options in the Style tab Text example with an outline and an enlarged offset shadow Text example using the Extrude style Solid background color Chapter 5 Working With Text 69 70 Outline This style adds an outline to the contents of any track See the preceding section for a definition of the opacity blur color and warp parameters Click the Outline button at the top of the tab to adjust the outline settings SST Z Inspector Titles 43 Character Q Visible Invisible Shadow Glow owie Extrude F Enable E3 Opacity 0 i000 Outline parameters in the sur x 0 _ a0 aay Style tab of the Inspector vro _ oo m Weight O gt io x Color C Show Outline Only oo amp a 100 0 E A 2x 100 0 ax 100 0 D F 3 4 A
66. der or enter a value in the field greater than 0 percent Click OK The background color appears in the Canvas Adding a Background Texture LiveType textures make vibrant animated backgrounds They are also frequently used with the matte feature which allows you to apply a textured fill to text or an object See Chapter 5 Working With Text on page 57 for information about creating a matte To create a textured background 1 Click the Textures tab in the Media Browser 2 Browse the texture categories and select a texture 3 Click the Apply To New Track button The texture fills the Canvas and appears as a background track in the Timeline Category pop up menu A Selected texture i M O Background texture Coline AaS e colored and lightened ater NS Chapter 3 Adding a Background About the Background Bar The background color is different from background elements in your project Background elements are represented in the Timeline and can be manipulated in various ways A project can have many background elements or none The only definitive way to distinguish a background element be it a LiveType object or texture a movie or an image is that it falls below the background bar in the Timeline Background bar Background texture You can drag the background bar up or down to any position between tracks in the Timeline Any element below the background bar is subject to the Rende
67. ds is plenty 4 Create a new blank effect which enables you to apply movement to the text Make the effect duration match the track duration in the Timeline 5 Now even before you build the effect make it apply to only one word on the track That is turn off the effect as described in Preset Effects on page 88 for the words that won t be moving 6 Add the first of three or four keyframes spaced evenly across the effect a Click in the frame ruler to position the playhead b With the playhead in position and the effect selected choose Track gt Add Keyframe or press Command k 104 Chapter 7 Working With Effects and Keyframe Animation 7 The next step is to position the word at the point of its first bounce You re adding x and y offset parameters to the effect a With the keyframe selected select one of the letters you want to move A bounding box appears around it b Drag the letter to a new position in the Canvas The entire word or all the letters that the effect applies to in this case moves with the selected letter Notice that the motion path appears c If you like change the size color or any other attribute of the text for this keyframe 8 Create a second keyframe and drag the text to another location Now the motion path is a triangle Create a few more bounces for the word Keyframe point Motion path of myn the u glyph Motion paths can also be curves The process is simil
68. e Curve Out You want to leave the left half of the track more or less in the same position and create a curved path arcing down and around clockwise from that point Only a couple of additional control points are needed See Chapter 4 Working With Tracks on page 47 for more about making curved tracks Chapter 9 Advanced Design Techniques 121 5 Add a new effect to the track 6 Select the ending keyframe of the effect 7 In the Effects tab of the Inspector add the Slide parameter to the Active Parameters stack Double click the Slide parameter and set the value to 100 which is a percentage of the track s length When you assign the Slide value to the ending keyframe the beginning keyframe defaults to a Slide value of 0 8 While youre still on the ending keyframe set the Size parameter to 0 Add parameters using the Parameter pop up menu and the button Change parameter values by double clicking an active parameter 9 Inthe Timing tab of the Inspector set the Sequence value to 10 and choose From Right from the Start pop up menu 122 Chapter 9 Advanced Design Techniques 10 Adjust the ending keyframe Slide value as needed for the right look which can vary depending on the length of the track and the text sliding on it The text appears to spiral down into a vortex Creative Use of Special Characters Symbols and other kinds of special characters can be very useful a
69. e shadows very thin The warp settings accentuate the narrow tips of the needles And the shadow blur is set to 2 percent which is essential for this effect At the ending keyframe the shadow goes to 0 percent opacity Timing settings The Random parameter in the Timing tab is used to make this effect apply to each glyph in a random order Chapter9 Advanced Design Techniques A U N One track one effect three keyframes it s actually fairly easy to re create this effect And even with the numerous parameters involved the LiveType Timeline is remarkably clean since one keyframe encapsulates all the parameters at a point in time For another example showing an effective use of Warp parameters take a look at the Screech effect in the Caricature category of the Effects tab in the Media Browser This effect is created by making the glyphs invisible and using the glow channel to display the letters which are distorted using Warp parameters Track Curves Using a Slide effect along a curved track can create a three dimensional effect This example explains how to combine these features to send text into a vortex in only a few steps Open a new project and enter some text onto the track Left justify the text on the track Move the track up toward the top of the Canvas Add a control point in the middle of the track by holding down the Control key and clicking the track line in the Canvas Control click the control point to choos
70. eType website e A comprehensive bookmark list allows you to quickly choose what you want to see and takes you there as soon as you click the link In addition to these navigational tools the onscreen user manual gives you other means to locate information quickly e All cross references in the text are linked You can click any cross reference and jump immediately to that location Then you can use the navigation bar s Back button to return to where you were before you clicked the cross reference e The table of contents and index are also linked If you click an entry in either of these sections you jump directly to that section of the user manual e You can also use the Find dialog to search the text for specific words or a phrase LiveType Help also contains information about issues with third party software and known bugs This information is found in the Late Breaking News section of LiveType Help Preface An Introduction to LiveType To access Late Breaking News Choose Help gt Late Breaking News Note You must be connected to the Internet to download the Late Breaking News file Additionally LiveType Help contains a link to the Creating LiveFonts PDF file This document details the process of creating custom LiveFonts for use with LiveType To access the Creating LiveFonts PDF file Choose Help gt Creating LiveFonts Apple Websites There are a variety of discussion boards forums and educational resources related t
71. eckbox allows you to turn a style on or off without affecting the settings you ve established Again this is a helpful tool for eliminating clutter as you design or as you compare different styles and combinations of styles Layer The Layer pop up menu allows you to place the shadow or glow treatment in front of or behind the original element The In Front Only setting restricts the shadow or glow effect to the boundaries of the original element without extending beyond the edges of the letters or object Chapter 5 Working With Text Opacity Opacity sets the intensity of the shadow or glow An opacity setting of 0 makes the shadow or glow completely transparent that is invisible and completely opaque at 100 with no background showing through If blur is turned off set to 0 a 50 percent opaque shadow has sharp edges that match the original element but whatever lies behind the shadow shows through it Blur The blur parameter is similar to the opacity setting but fades and expands the outer edges as if the glow or shadow is out of focus A blur setting of 0 is off with no blurring effect The maximum blur setting is 25 Blur can be applied independently to the x and y axes A y direction blur creates the look of an up and down motion even in a static image e Scale Scale stretches or squeezes the glow or shadow on the X and Y axes with 100 being the same size as the original element Note that scale parameters are applied in
72. efSpeed a e ais a numeric value may be floating point Keyframes After the header an EffectScript defines a number of keyframes A keyframe starts with a Time command Time t e tis the time of the keyframe in seconds Each Time command is followed by parameter commands For example here is a keyframe Time 0 0 Scale 50 Track 50 This keyframe means that at time Zero seconds each glyph scales by 50 percent and its tracking decreases by 50 percent The first keyframe must be at time 0 0 and there must be at least one other keyframe after that All keyframes must be listed in order All keyframes in a given effect should have the same set of parameter commands The following parameter commands are valid in a keyframe Accelerate n e nis a percentage of acceleration This affects how all the other keyframe parameter values are interpolated between this keyframe and the next 0 means no acceleration 100 means speed up 100 means slow down Appendix B_ Creating and Editing EffectScripts Blur x y e x is the blur radius in pixels If y is given then the horizontal and vertical blur amounts are distinct CanvasOffset x y e x and y are the horizontal and vertical offsets in percentage of the Canvas dimensions This is the parameter used for scrolls and crawls Color r g b n e r g and b are color values in 0 255 e nis optional and is an opacity percentage DoExtrude x e xis 0 for no extrusion 1 for e
73. endix Effects in LiveType are based on the EffectScript language Effects consist of a plain text file and a representative QuickTime movie which appears in the Media Browser in the LiveType interface Each line of an EffectScript consists of a command followed by a set of command arguments Tabs and spaces are skipped In any command two hyphens can be followed by a comment Comments are ignored by the EffectScript interpreter Header The following header commands should appear at the beginning of each EffectScript EffectScript 1 0 e Use 1 0 as the EffectScript specification version number Name effect name Name the effect Quotation marks can be any non space delimiter 7 and so on Desc description e Describe the effect The description may be a long string the text wraps when displayed Default Timing After the header an EffectScript should have default timing settings DefOffset a b c ais a numeric value bis Seconds or Frames e cis Start or End DefReverse a e ais 0 for forward or 1 for reverse 135 136 DefSequence abc e ais O for Off or 1 for On e bis a numeric value may be floating point e cis L for left first or R for right first DefRandStart a b c e ais 0 for Off or 1 for On e bis a numeric value may be floating point e cis Seconds or Frames DefLoop a e ais a numeric value must be an integer use a large number like 9999 to loop forever D
74. enu below the Sequence slider defines the direction from which the sequence begins e Speed You can change the speed of an effect as a percentage of its default speed Increasing an effect s speed decreases its duration The Start pop up menu below the Speed slider allows you to run the effect in reverse Delay The delay setting sets the start or end time of the effect in relation to the beginning or endpoint of the track Using this setting is an alternative to positioning an effect directly in the Timeline Chapter 7 Working With Effects and Keyframe Animation 91 e Loop The loop setting determines how many times the effect will repeat A loop value of two doubles the duration of the effect The To End checkbox makes the effect loop continuously for the duration of the track e Duration This setting governs the duration of a track containing system font text or any other static element The duration of effects as well as tracks containing dynamic elements such as a movie clip or LiveFont is adjusted with the Speed slider Hold First With this option the parameters for the first frame of an effect are maintained for the designated period of time before the effect kicks in For example if you want a track to fade in after two seconds you can choose Hold First for two seconds during which time the track is invisible or 0 percent opaque before the Fade In effect begins Hold Last This works the same way as Hold First but at
75. eo or still image A typical low resolution computer screen is 640 pixels wide and 480 pixels tall Digital video movies are often 320 pixels wide and 240 pixels tall pixel aspect ratio The ratio of width to height for the pixels that compose the image NTSC pixels are square 1 1 ratio but D 1 pixels are nonsquare Glossary 145 146 postproduction The process of editing film or video after acquiring the footage QuickTime The Apple cross platform multimedia technology Widely used for CD ROM web video editing and more RAID Acronym for Redundant Array of Independent Disks A method of providing nonlinear editors with many gigabytes of high performance data storage by teaming together a group of slower smaller cheaper hard disks RAM Acronym for random access memory Your computer s memory capacity measured in bytes which determines the amount of data the computer can process and temporarily store at any moment render In LiveType the process of combining project elements with any applied effects one frame at a time Once rendered your titling sequence can be played in real time RGB Abbreviation for Red Green Blue A color space commonly used on computers Each color is described by the strength of its red green and blue components This color space directly translates to the red green and blue phosphors used in computer monitors The RGB color space has a very large gamut meaning it can reproduce a very wide range of
76. er preview depicts how the effect works the Duration column shows the default effect length and the Description field contains notes about how best to apply the effect aAA Media Browser xB lt ate LiveFonts Fonts Textures objects effects _ _ 7 The Effects tab Name Duration Clockwise 0 00 00 16 of the Media Browser Counter clockwise 0 00 00 16 Rotate Y axis 0 00 00 16 Description Rotate text on the x axis 4 4 Do one of the following e Select the effect name and click Apply e Double click the effect e Drag the effect into the Effects tab of the Inspector When you apply an effect a bar appears under the active track in the Timeline labeled with the effect name If the effect includes motion you immediately see the movement reflected in the Live Wireframe Preview in the Inspector Depending on the position of the playhead in the Timeline the Canvas itself may or may not change noticeably Move the playhead to see how the track elements change at different points in time or click the Play button in the Canvas to view a RAM render The effect also appears in the Effects tab of the Inspector The Effects tab shows a list of the effects that have been applied to a track The stack order does not affect the sequence or timing of any effect To disable an effect Click the Enable Disable button in the Timeline next to the effect
77. er the first frame in the Timeline b Set the Canvas zoom to 25 percent to see outside the boundaries of the Canvas c Drag the track in the Canvas to set the starting position of the scrolling text Text that is beyond the edge of the Canvas is represented by blue bounding boxes Hold down the Shift key as you drag to constrain the horizontal position of the track If you are using the Scroll Up effect for example you might want to set the starting position of the first line of text just below the bottom edge of the Canvas Chapter 9 Advanced Design Techniques To create crawling text Enter text typically several words or a sentence on one line onto a new track Format the text paying particular attention to any parameter affecting the total horizontal length of the text font size tracking and so on Apply a crawl effect from the Scrolls and Crawls category in the Effects tab of the Media Browser Adjust the speed of the crawl which is now visible in the Live Wireframe preview by dragging the right edge of the effect bar in the Timeline or by changing the Speed setting in the Timing tab of the Inspector In the Timeline drag the right edge of the track to match the duration of the effect With the playhead over the first frame drag the track in the Canvas to adjust its starting position Chapter 9 Advanced Design Techniques 129 Solutions to Common Problems and Customer Support Appendix If you run
78. erent formatting combinations LiveFonts and system fonts also have several practical differences in LiveType e You can apply two or more system fonts to the same track while only one LiveFont can be applied to a track e LiveFonts are digital movies and therefore have timing options you can control through the Timing tab of the Inspector See Adjusting the Timing of LiveFonts on page 60 e System fonts are always vector based while LiveFonts can either be raster based or vector based So it is possible to use LiveFonts at such a large size in excess of 500 point that the edges begin to degrade e LiveFonts have a much greater impact on previewing and rendering time Chapter 5 Working With Text 59 60 To apply a second system font to text on a track Create a text track with one or two words on it in a system font Select one or more characters on the track by highlighting them in the text entry box or selecting them in the Canvas In the Fonts tab of the Media Browser choose a system font different from the one you ve already used Click the Apply button at the bottom of the Fonts tab LiveFont Character Set The LiveFonts included in LiveType consist of 127 characters which include all standard English French German and Spanish characters Aa Bb Cc Dd Ee Ff Gg Hh li Jj Kk LI Mm Nn Oo Pp Qq Rr Ss Tt Uu Vv Ww Xx Yy Zz 1 amp lt gt _ 2 7 0123456789 Aa Aa Aa Aa E E6 ii I fi NA
79. erneath and highlight glyphs in one of the text entry boxes in the Inspector keep accidentally selecting the texture image or movie created on a track as a background image e Choose Layout gt Lock Position to prevent the element from being selected When I have a lot of elements in the Canvas everything slows down e See Chapter 8 Previewing and Fully Rendering Your Titling Movie on page 109 for ways to optimize preview performance Apple Applications Page for Pro Apps Developers The Apple Developer Connection website includes an Apple Applications page that is a one stop destination for developers creating content or extensions for professional applications On this page developers can find late breaking news of interest and technical resources such as developer documentation special articles and SDKs Developers can also sign up for a new Pro Apps Developer mailing list The URL is http developer apple com appleapplications Appendix A Solutions to Common Problems and Customer Support 133 134 Calling AppleCare Support Included in your LiveType package is documentation about the support options available from Apple Several levels of support are available depending on your needs Note There are certain support situations in which AppleCare may require information about both your computer and how this particular application is configured Choosing Help gt Create Support Profile creates a file that contains the
80. ext As you adjust formatting parameters the contents of the active track change dynamically in the Canvas making it easy to see what you re doing These options can apply to the entire track or to one or more individual characters on a track To format any element in the Canvas you must first select its track To select the entire track do one of the following Click the blue track line in the Canvas Click the corresponding track in the Timeline Note If you click the text itself a bounding box appears around the character you clicked and your modifications affect only that character See Modifying Individual Characters on page 77 After you have selected the track you want to format use the Text Style and Attributes tabs of the Inspector to specify options such as alignment size tracking leading and color Alignment Size Tracking and Leading In the Text tab of the Inspector you can adjust the size tracking and leading of a text track as well as its horizontal and vertical alignment Size values are in points and tracking and leading values are percentages of the font s default spacing O56 Inspector Titles 18 Around the World Text Alignment Horizontal BIESSE GES size 0 40 0 ts Formatting options in the Text tab of the Inspector Leading O 1000 Font Info Helvetica Around the World Chapter 5 Working With Text
81. f animation encapsulating the parameters that govern motion and timing as well as an element s attributes in any given frame The key ideas about effects are as follows All motion and transformations built into your titling movie are controlled by effects whether you create your own or take advantage of the preconfigured effects in LiveType Effects are applied to tracks They appear in the Timeline as bars underneath the track they re applied to More than one effect can be applied to the same track even at the same time You can change an effect once it is applied to a track and you can save the modified effect so it s available to use on other tracks and in other projects When a track and an effect have conflicting parameters the effect parameter overrides the track parameter For example if an effect specifically turns the Glow style off the track s glow settings are irrelevant When a track and an effect have complementary parameters the two values are combined For example if a track has an opacity of 50 percent applying an effect with 50 percent opacity will result in an opacity of 25 percent in the Canvas or half of the track s 50 percent opacity You can edit or build an effect outside of the LiveType interface Instructions for writing EffectScript code are in Appendix B Creating and Editing EffectScripts on page 135 Effects can be applied to individual characters on a track and managed from the Effects ta
82. ffects tab by entering numeric values it is usually easier to make changes in a more visual way using the full LiveType interface To adjust a keyframe by changing parameters in the Inspector 1 Select a keyframe in the Timeline The playhead moves over the keyframe and the Canvas reflects the appearance of the composition at that frame Note If you change an effect parameter when the playhead is not over a keyframe a new keyframe is added at the current playhead position 2 Adjust the attributes of the track The LED indicators in the Inspector indicate which attributes can be changed in the context of an effect they are all in the Text Style and Attributes tabs of the Inspector Inspector Titles 6 1 aco A o S 100 0 o tuwo o px rO foo m Salex Y OffsetX Y e rotate C o lO 00_ color EE 0 foo_ x Hue Saturation L tightness Alpha 3 Click the Play button in the Canvas to see the results of your modification Chapter 7 Working With Effects and Keyframe Animation 95 96 To adjust a keyframe by changing parameters in the Canvas Select a keyframe in the Timeline Click a letter or the object to reveal its bounding box Manipulate the selected glyph to change its position rotation or scale When you drag the glyph the entire word moves with it and a motion path with sm
83. g 21 58 extrusion effect 71 fonts See fonts formatting 62 71 glow effect 68 69 119 121 inserting 57 59 leading 63 matte effect 24 72 76 117 119 modifying characters 77 78 outline effect 70 71 rotating 66 67 77 scrolls and crawls 128 129 shadow effect 68 69 119 121 size of 63 66 special characters 123 126 styles 68 71 119 121 tracking 63 transforming 65 67 treatments 22 warping 69 119 121 words within words effect 117 119 text entry boxes 20 58 Text tab 21 62 text tracks aligning 63 changing fonts 59 155 156 curved 121 123 modifying characters on 77 78 text in 57 textures adding to Canvas 81 animated 8 background 42 creating strings of 84 85 described 8 146 filling track contents with 76 resizing 83 storing 29 transforming 83 85 unlocking position of 83 working with 81 Textures folder 29 Textures tab 81 TGA codec 115 TGA format 115 third party applications 114 TIFF codec 115 TIFF format 44 82 146 timecode 26 146 Timeline 26 28 background bar 43 described 13 26 146 effects in 27 illustrated 13 26 moving keyframes in 100 playhead 26 project tabs 26 searching for items with 107 timecode 26 viewing frames in 26 working with tracks in 27 53 56 147 Timeline zoom slider 28 timing markers 45 timing settings controlling 23 effects 90 92 EffectScripts 135 136 LiveFonts 60 61 start time 36 time format 36 in Timing tab 61 Timing tab 23 61 90 92 Tinted Rotate EffectScript 141 title safe a
84. he Media Browser Do one of the following e Click the Apply button Double click the font name Note The Apply option does not cross genres of track content That is you cannot apply a texture or object to a track that already has text on it Likewise you cannot apply a font to a track that contains a texture object image or movie Multiple lines of text can exist on a single track This enables you to create a long text element governed by one set of parameters If you re designing credits for example you can generate the copy in another program cut and paste it into the text entry box and apply the font and attributes along with a scrolling effect LiveFonts vs System Fonts The two kinds of fonts available in LiveType are very different LiveFonts have more life to them because they are fully designed animations System fonts on the other hand are more like blank slates you can modify to achieve a wide range of appearances Both kinds of fonts can be transformed using all the parameters described in this chapter but keep in mind that some parameters will not make much visual sense when applied to LiveFonts Note The Use LiveFont Defaults button in the Text tab of the Inspector restores the original attributes of LiveFonts objects and textures including timing color and other characteristics This can be a valuable way to revert to the original design of these LiveType elements when you re experimenting with diff
85. he link icon appears indicating that the track is grouped with the active track the track you selected in Step 2 Duration 1 00 03 22 S 113 frames 29 97 fps In the Canvas move either of the grouped tracks and notice that they move together In the Timeline click the grouping button of a third track Now three tracks are grouped together To ungroup tracks Select one of the grouped tracks then click the grouping button of the track you want to ungroup The link icon disappears and the tracks can now be moved independently Note Grouped tracks maintain their relative position but their contents can still be altered and moved If you drag a grouped track other tracks belonging to the group move too However if you drag a glyph that resides on one of the grouped tracks the glyph moves independently Its Offset parameter is being changed while the track itself stays put Chapter 4 Working With Tracks Working With Text 5 Titles can incorporate all kinds of visual elements but their traditional function is to display text This chapter describes how to insert and format text including manipulating individual characters on the same track Adding movement to text that is beyond the inherent animation of LiveFonts is covered in Chapter 7 Working With Effects and Keyframe Animation on page 87 Inserting Text Like any Canvas element text must reside on a track There are three approaches to
86. ibutes tab of the Inspector Change the ending keyframe to a different color Then position the playhead at several intermittent points changing the color each time If you change an effect parameter when the playhead is not on a keyframe a new keyframe is automatically added to the effect under the playhead This step shows how automatic keyframe insertion can be a convenient time saver Duration 1 00 01 00 31 00 frames 29 97 fps p First Keyframe Ending Keyframe 8 Set the glyph opacity to 0 percent at the ending keyframe so that squares fade out at the end Chapter 9 Advanced Design Techniques 126 9 10 nO uu A W In the Timing tab set the Random setting to 15 Add text or another element behind the panel of squares so it is gradually revealed as the squares fade away LiveFonts and Layers Several LiveFonts that come with LiveType are designed to work in tandem with other fonts One of these is the Nitro font which can make text look like it explodes These steps explain how to use such fonts effectively Note You need to install the Nitro data file to follow this example See Managing LiveType Media Files on page 29 for information on installing LiveType media Create a text track and apply a system font with any basic formatting you like Choose Track gt Duplicate Track to create a copy positioned directly over the original track In the Timeline lock the two tracks
87. ictable behavior in LiveType Chapter 5 Working With Text Working With Objects Textures and Imported Elements Titling compositions often center around words but all kinds of additional elements are used to frame enhance and accompany them For the purpose of this manual these elements fall into three categories e Objects included with LiveType e Textures included with LiveType Static images and movies originating from other sources All of these elements are modified and moved around in the Canvas in the same way They do not rest on a linear track as text does unless you add multiple identical objects to a track see Creating Strings or Stacks of Elements on page 84 Instead when selected they display a bounding box like a single character selected on a text track At the upper right and upper left corners of the bounding box are scale and rotation handles 79 Working With LiveType Objects Objects in LiveType are graphical elements with an alpha channel designed to frame or emphasize text Most of them are animated and much like LiveFonts can be sized rotated colored and stretched You can add a shadow glow or an extrusion And you can apply effects to them Objects placed in the Canvas are represented as tracks in the Timeline like any other titling element To add a LiveType object to the Canvas 1 Click the Objects tab in the Media Browser o oWs Media Browser J LiveTy
88. idual characters with an animated texture without having to add the texture to your project as a separate element Attributes tab in the Matte pane Matte settings are variables for creating cutouts and textured fills Chapter 1 The LiveType Interface Media Browser Most of the installed resources available for your titling projects are available through the Media Browser except for LiveType templates and images and movies you import from other sources There are various tabs representing different elements installed on your computer LiveFonts system fonts textures objects and effects Using the Media Browser you can scroll through and view representations of all these elements before you apply them to your project Media Browser Browser preview Usoni Fonts resurs objects effects Tabs of media and effects i Geezah Geneva Geneva CY Georgia Gill Sans Gujarati MT Gurmukhi MT Hei Helvetica Helvetica CY Helvetica Neue 7 a Description The quick brown fox jumped over the lazy dog E ii A The Media Browser preview is the only way to see how LiveType media LiveFonts textures and objects move and transform until you install the full data file onto your computer When you first apply one of these elements to the Canvas a single representative frame is displayed not the entire animated sequence Installing the data componen
89. ification of the Canvas To change the Canvas zoom do one of the following Open the Canvas zoom pop up menu at the bottom of the Canvas and choose one of the magnification options Canvas Zoom pop up menu Choose Fit to Window from the Canvas Zoom pop up menu then resize the Canvas window to a new magnification Choose View gt Zoom In or Zoom Out With the Canvas active use the Command Z keyboard shortcut for Fit to Window With the Canvas active use the Command or Command keyboard shortcut to zoom in or out Transport Controls The transport controls allow you to generate a RAM preview of your project so you can preview your titling movie right in the Canvas When you click the Play button LiveType renders each frame into RAM memory This feature is referred to as a RAM preview Previous frame Loop Play Next Frame Chapter 1 The LiveType Interface Ruler for horizontal guides To render a RAM preview of your project in the Canvas Click the Play button or press the Space bar when the Canvas or Timeline is active The preview renders each frame then runs through the preview in real time Stop the preview by clicking anywhere in the Canvas The Play icon turns into a Pause icon when the RAM preview is playing The Loop button is a toggle that gives you the choice of a single run through or repeating the preview in a continuous loop See Chapter 8 Previewing and Fully Rendering Your Titling Movie
90. itles consider importing a single frame or small clip If an imported element is to be used in your final output generate the original file at or near the needed resolution as opposed to bringing in a large image and shrinking it down in LiveType The amount of RAM memory on your system may be a factor If saving time is critical you may want to consider increasing your available RAM Rendering Saving and Exporting Your Titling Movie There are a couple of different ways to handle rendering saving and exporting your LiveType project once you have completed it The most practical method to choose largely depends on whether you are going to work with your project within Final Cut Pro or in another application e If you are working with Final Cut Pro import the LiveType project directly into Final Cut Pro for final rendering e If you are working with another application render within LiveType first then import the rendered movie to the application Importing a LiveType Project Into Final Cut Pro for Rendering Typically a saved LiveType project file is imported into Final Cut Pro for rendering This saves time as unlike third party applications you do not have to render the file in LiveType prior to importing it To import a LiveType project into Final Cut Pro for rendering Choose File gt Import gt Files or press Command l select the LiveType project file then click Choose The LiveType movie is imported into Final Cut Pro
91. iveType you can Control click inside one of the text entry boxes in the Inspector then choose Font gt Show Fonts from the shortcut menu The Font dialog appears Choose Characters from the Extras pop up menu located on the bottom left corner of the Font dialog 3 Choose a solid square character then click Insert to add the character to the text entry box Insert three lines of four boxes on the same text track 600 Character Palette S T ores Math TORO a AV ee Di Arrows i Parentheses eosa AOO Currency Symbols a oe y o Q oO Punctuation an mA 7 Miscellaneous W Io xe KH KK a Crosses SPrelTAXBRX x Stars Asterisks a a g A Latin X 4 K ea A gt Sw y P Character info gt Font Variation Add to Favorites Insert 124 Chapter 9 Advanced Design Techniques 4 Adjust the Size Tracking and Leading parameters in the Text tab of the Inspector to create a panel of evenly spaced squares Bee Tracking CQ _70 0 Leading QQ 58 0 Font Info Helvetica Bold 5 In the Style tab disable the shadow and add a white outline thick enough for the outlines of each square to touch each other obscuring the Canvas background 6 Add anew effect and set the duration of both the track and the effect to 1 second in the Timeline 7 Select the beginning keyframe of the effect and choose a glyph color in the Attr
92. iveType Interface Locating LiveType Media Files When you install LiveType a folder hierarchy is placed in the following location Library Application Support LiveType This is where LiveType looks first for media files such as LiveFonts objects textures effects images movies and templates LiveType media files can also be installed on other hard disks including a network server You can assign any location for media files from the Preferences dialog Media file types Media filenames Media file contents Effects LTFX Contains effects files and sample movies for each effect LiveFonts LTLF Animated font characters Objects LTOB Pre rendered animations with an alpha channel Templates LTTM LiveType projects Textures LTTX Full screen animated backgrounds These animations can also be matted to any font character or element on the LiveType Canvas About Installing LiveType Media Files The LiveType installation process allows you to install LiveType media files in any location For more details concerning installing LiveType and the LiveType media files see the Installing Your Software document that is enclosed with the installation discs Managing LiveType Media Files Any element in the LiveFonts Textures Objects and Effects tabs of the Media Browser has a corresponding media file which contains the components needed to work with LiveType Once these media files are installed in the Library Application Support Live
93. ization may occur 131 LiveType doesn t open anymore e It is possible to save a set of default settings that prevents LiveType from opening Try erasing your default settings file lt user gt Library Preferences Livelype Pro Defaults dat Your configuration reverts to the original LiveType settings This is essentially the same as choosing LiveType gt Settings gt Clear Settings within the application The motion is not smooth on my NTSC monitor e Use the fielding option for the smoothest motion When bring titles into my nonlinear editor NLE or compositing program the characters appear squashed or the aspect is wrong e Make sure to set the project properties in LiveType according to the size and pixel aspect your NLE uses Some NLEs require the correct frame size even if the title doesn t use the entire frame Square pixels take a value of 1 and NTSC pixels take a value of 9 A keyframe is stuck at the beginning or end of an effect and can t select it move it or delete it e Try increasing the Timeline zoom to see whether you can select and drag the keyframe away from the beginning or end of the effect Because the beginning and ending keyframes cannot be deleted it is possible to slide an internal keyframe to the far end of the effect so that it cannot be moved regardless of the Timeline magnification To select an obscured keyframe do the following 1 Select the beginning or ending keyframe that
94. kewise your approach to title creation should be loosely approached from back to front Of course because the design process is fluid there is no hard and fast prescription but the following steps give you a sense of what s involved for a typical project Step 1 Configure the working environment Set the output resolution frame rate and other project properties Set up the grid guides and rulers in the Canvas according to your working preferences Step 2 Apply a background if any Step 3 Create elements text or objects in the Canvas one by one Position and shape a track for the element e Add an element to the track e Select a font e Adjust attributes and apply styles to the element Step 4 Animate the elements e Define the movie duration Apply effects and adjust the timing Customize the animation with keyframe adjustments Step 5 Preview and fine tune the movie Step 6 Render the final movie for compositing into your video Step 7 Export the movie to an alternative format if needed You may be able to save considerable time by taking advantage of LiveType templates project files provided with the software that offer many examples of titling formats One might suit your needs with few changes or you may find that certain elements within a template are useful which you can copy into your own project More about templates can be found in Chapter 2 Setting Up a Project on page 31 Preface
95. keyframe entirely To move the position of a keyframe in the Timeline Drag the keyframe marker left or right within the effect bar To delete a keyframe 1 Select the keyframe you want to remove 2 Choose Track gt Delete Keyframe Note If you select a keyframe and press the Delete key the entire effect is deleted Chapter 7 Working With Effects and Keyframe Animation To add a keyframe to an effect Select the effect you want to add a keyframe to Drag the playhead to the frame where you want to insert a keyframe or click that frame s position in the frame ruler Do one of the following e With the playhead in position and the effect selected choose Track gt Add Keyframe or press Command k e Change any parameter in the Text Style or Attributes tab of the Inspector or adjust a glyph of the active track using the bounding box handles or dragging the glyph to a new position A keyframe marker appears in the effect bar To copy a keyframe Select the keyframe you want to copy then choose Edit gt Copy Position the playhead over the frame where you want to insert the duplicate keyframe then choose Edit gt Paste You can copy and paste keyframes from other effects even in other projects Copying and Pasting Keyframes Effects and Tracks Between Projects You can easily copy and paste keyframes effects and tracks from one project to another To copy and paste a keyframe between projects Open the
96. le drag To move two or more tracks in the Timeline at once Press the Option key and drag the left most track the track with the earliest starting time of the group you want to move All tracks to the right of the selected track tracks with later starting times including their associated effects move as a block with the selected track Chapter 4 Working With Tracks Track 1 top layer 4 Enable Disable buttons Layers and Track Order Elements in the Canvas invariably overlap which is why it s important to manage track layers When you create a new track it is always the top layer Any content you add to that track is in front of all other elements in the Canvas Note In the Timeline tracks are displayed in front to back order with Track 1 in front To change a track s front to back position do one of the following Click inside the track bar in the Timeline and drag it up or down to a new position Select the track you want to move either in the Canvas or in the Timeline then choose one of the options from the Layout menu Bring to Front Send to Back Bring Forward one layer and Send Backward The tracks renumber to accommodate the new order Disabling Tracks You can disable tracks as well as effects applied to tracks in the Timeline window This can be useful in reducing clutter in the Canvas and it saves preview rendering time when you only need to preview one or a few elements Deactivating ele
97. lements 83 text 66 67 77 rotation handles 79 rulers hiding 37 settings 37 showing 17 37 S Saturation values 64 saving modified effects 102 scale handles 79 Scale parameter 66 scaling items attributes for 24 glow or shadow effects 69 non text elements 85 non text items 83 text elements 66 Screech effect 121 scripts EffectScripts 135 141 scrolling text 128 searching for items using the Timeline 107 SECAM format 146 segmented LiveFont animation 61 sequenced effects 61 91 146 sequencing markers 94 96 SGI format 44 82 115 Shadow style 22 68 69 85 119 121 132 shortcuts 28 Show Outline only setting 70 Size parameter 66 Slide effect 121 Slide parameter 51 SMPTE Drop time setting 36 SMPTE time format 36 Sorenson Video and Video 3 codecs 115 source files 30 spacing in text 63 speed adjusting for track contents 54 of effects 91 LiveFont movies 61 square pixels 132 still images 44 styles digital images 85 Index imported elements 85 movies 85 objects 85 text 68 71 119 121 Style tab 22 68 71 support profiles 134 symbols 123 126 system fonts changing color of 65 described 59 duration of 60 vs LiveFonts 59 in scrolling or crawling text 128 T Targa format 44 82 Template Browser 32 templates 31 32 described 9 opening 32 saving projects as 32 storing 29 Templates folder 29 terminology 143 147 testing field rendering 38 text 57 78 aligning 63 baselines 66 color 64 65 entering and adjustin
98. lities and media in LiveType in creative ways A few recipes for interesting looks are included in this chapter The following examples assume a general familiarity with the basic functions of LiveType Because each step is not explained in great detail you may need to refer to earlier chapters to perform some of the tasks Words Within Words The Matte to Background option can be used to create some very interesting titling compositions Unlike Matte to Texture and Matte to Movie or Image this matting option creates a window into any background even backgrounds composed of several elements For example you can create words inside of words In this case foreground text defines a window into background text which slides right to left behind it Follow these steps Create the foreground text to define the shape of the matte a Add a text track in a heavy system font such as Helvetica Bold b Type a word onto the track then set the size so the word fills the width of the Canvas Create an intermediate layer to obscure the background a Choose a texture from the Media Browser then click Apply To New Track 117 Foreground elements Background elements 118 b Make sure the texture is underneath the text but above the background bar in the Timeline Texture to obscure the background elements Foreground text to define the shape of the window into the background 3 Create a dynamic background tha
99. m its vertex point the more force it applies to its line segment to bend or curve it Direction handles are moved by dragging them bin In Final Cut Pro the window that contains your clips transitions effects and generators The bin lets you organize all of these elements sort them add comments rename items and so on Canvas One of the four main windows in the LiveType interface where you position text and objects create motion paths and view the results as you design channels May refer to color channels or alpha channels Color and transparency information for video and graphics clips is divided into individual channels CMYK Abbreviation for Cyan Magenta Yellow Black The color space commonly used for images that will be printed with 4 color ink on offset presses codec Short for compressor decompressor A software component used to translate video or audio between its uncompressed form and the compressed form in which it is stored Sorenson Video and Cinepak are common QuickTime video codecs Also referred to as a compressor 143 144 compositing The process of combining two or more video or electronic images into a single frame This term can also describe the process of creating various video effects compression The process by which video graphics and audio files are reduced in size by the removal of redundant or less important data See also codec decompression The process of creating a viewable image for playb
100. me To view a specific frame do one of the following Drag the playhead to the desired frame Click a frame in the frame ruler The Canvas always reflects the frame under the playhead Chapter 1 The LiveType Interface Render Selection Markers The In Point and Out Point markers in the frame ruler allow you to determine the portion of your movie you want to render Using these markers you can Save time rendering previews when you don t need to see the entire movie e Choose the precise number of frames you want to include in your final output To change the render selection do one of the following Drag the In Point and Out Point markers in the frame ruler Position the playhead and press the key on your keyboard to set the Render Selection In Point or the O key to set the Render Selection Out Point The Timeline must be active for these hot keys to work As you constrain the range of frames to be rendered the information box in the upper left corner of the Timeline reflects the modified duration and number of frames Note To quickly locate the Out Point marker when it is beyond the end of the visible Timeline move the Timeline zoom slider all the way to the right Tracks and Effects Tracks are numbered according to their layer position in the left column of the Timeline and Track 1 is always the top layer Effects are depicted as separate bars underneath the track they apply to An effect may extend for the entire dur
101. ments is also useful for comparing different design choices To disable a track or effect Click the Enable Disable button immediately to the left of a track or effect in the Timeline While the blue baseline of a disabled track remains in the Canvas its contents no longer appear in the Canvas are not represented in the Inspector s Live Wireframe Preview and do not render when you generate a preview or final movie Chapter 4 Working With Tracks 55 56 Grouping button Active track Grouping Tracks It is often useful to group two or more tracks together to maintain their relative position in the Canvas Grouped tracks can be moved in the Canvas but they stay together as a group When tracks are stacked on top of each other grouping is the only way to move the stack as a unit For example you might want to create a two layer effect where a word fades out to nothing revealing the same word underneath with an animated texture applied to it To do this you have to create a track that precisely overlays the original using the Duplicate Track command in the Track menu Now if you want to reposition the tracks in the Canvas you need to group them together To group two or more tracks Make sure you have more than one track in the Canvas Select a track in the Canvas or Timeline This is now the active track and the grouping button to the far left of the track bar is dimmed Click the grouping button of a different track T
102. mingly cutting a hole through any layers in between When you create a matte every pixel of the foreground element is replaced by a corresponding pixel in the background element In other words a matte acts as a window into another layer In LiveType you have three options for creating mattes available in the Matte pane of the Attributes tab in the Inspector The first option Matte to Background allows you either to fill the foreground element with a background element or to create an empty window which can remain transparent when you render your titling movie To create a matte with two project elements Create the background element by placing a texture image movie or object as the bottom layer reflected in the Timeline See Chapter 3 Adding a Background on page 41 and Chapter 6 Working With Objects Textures and Imported Elements on page 79 for information about placing these kinds of elements in the Canvas Make sure the background is beneath the background bar in the Timeline and that no other elements are below the background bar Background bar Background texture 3 Create a texture or any other element that obscures the background Create a foreground element that is the text or object you want the background to fill 5 With the foreground track selected click the Matte button in the Attributes tab of the Inspector Chapter 5 Working With Text 6 Choose Background from the Matte t
103. move around the track on a continuous path See Chapter 7 Working With Effects and Keyframe Animation on page 87 for more about effects and motion paths To create a motion path that is a continuous loop you need to link the endpoints of a track The endpoints do not need to overlap In fact they can be positioned at opposite ends of the Canvas and still be linked Linking the endpoints allows text or objects to loop immediately from the end to the beginning of the track when an effect using the Slide parameter is applied to them To link the endpoints of a track Control click one of the endpoints of any track then choose Link Endpoints from the shortcut menu You can unlink endpoints using the same method Chapter 4 Working With Tracks 51 52 Adding Copying and Deleting Tracks There are numerous ways to add a track to the Canvas To add a new empty track do one of the following Choose Track gt New Text Track or press Command T Choose a font in the Media Browser then select Apply To New Track Sometimes it s useful to create a duplicate track with the identical position shape contents timing and effects as a track you ve already built To duplicate a track Select the track you want to duplicate Choose Track gt Duplicate Track or press Command D The duplicate overlays the original track precisely so at first you can only tell that a duplicate has been made by the addition of a new track in
104. n where you are in the design process You may find yourself changing these settings several times as you design your titles particularly if it s a complex composition that takes considerable time to render A Wireframe preview which displays rectangular bounding boxes representing each character renders very quickly When you re focusing on the motion of your Canvas elements not their visual attributes previewing in Wireframe mode is highly efficient The Wireframe Draft and Normal settings render your project at increasing resolution levels Background Settings These settings allow you to select a Canvas color and its opacity level e Color This allows you to choose a background color in the Canvas e Opacity This setting reflects the opacity of the color selected above An opacity level of 0 equates to no background color and the Canvas shows the checkerboard pattern indicating a transparent background e Render Background When this checkbox is selected any background color as well as other background elements render in previews or final movies Important The Render Background checkbox applies to all elements that fall below the background bar in the Timeline as well as the background color which is not represented in the Timeline If the checkbox is not selected the background color and other background elements are not rendered in previews or final movie renders For more information see Chapter 3 Adding a Backgrou
105. nd on page 41 which presents a complete explanation of working with backgrounds in LiveType Ruler and Grid Settings You can display or hide the Canvas rulers and grid and set the space between gridlines at the bottom of the Project Properties dialog See Customizing the Canvas on page 17 for more about the rulers and grid Ruler and Grid Settings Cl Show Grid The gridline frequency or grid CI Show Rulers width is set in the Project Grid Width 251p Properties dialog Chapter 2 Setting Up a Project 37 Choosing a Field Order You can run a simple test to determine the proper field order for your system When you make a movie the rendering order upper field first or lower field first should correspond to the method used by your equipment or your movie will appear distorted Note The field order with which you record to video equipment can be altered by changes in the hardware or software of your production setup For example changing your video board device control software or VCR after setting the field order can reverse your fields Therefore any time you make a change to your setup you should run this test for field rendering order To test your system render two LiveType projects one rendered with upper field first and one with lower field first Important You may need to familiarize yourself with the basic functions of LiveType before you go through these steps To test the field rendering order S
106. nd convenient as titling elements Because these characters are vector based shapes they have very small file sizes and no upper limit to their size in the Canvas Plus they re easy to access This example shows you how to create a pattern of boxes covering the Canvas which randomly change colors and fade away to reveal a message or image behind them 1 Open a new LiveType project and click in one of the text entry areas 2 Open the Character Palette e If your Character Palette is enabled in your Mac OS X System Preferences it appears as a small icon on the right side of the LiveType menu Chapter 9 Advanced Design Techniques 123 To enable the Character Palette open System Preferences click International click the Input Menu button and select Character Palette eoo International G g o ie Show All Displays Sound Network Startup Disk Language Formats Input Menu Select the keyboard layouts input methods and palettes that appear in the input menu One Name Input type Script Enable the Character _ character Palette Palette Unicode a Palette in your System B DP Kotoeri Input Method Japanese 0 Preferences ak a C Full width Roma E Ainu E Hiragan vV E Katakana vV Sus Keyboard Roman O japanese Kana Palette Palette Japanese O Mkeyboard Viewer Palette Unicode O Hangul Input Method Korean v M show input menu in menu bar Options e Alternatively in L
107. ndling Effects in LiveType are handled as separate entities packages encompassing movement transformation and timing parameters that can be applied to any number of elements in the Canvas You can take advantage of more than 100 customizable effects that come with LiveType including fades zooms rotations and motion paths Or you can create your own styles by adjusting existing effects or building them from scratch From an animation standpoint LiveType is easier to work with than other titling applications since one keyframe marker contains all the parameters for an element at a point in time eliminating the complexity of long keyframe stacks And powerful timing features allow you to control every aspect of your animation In addition to basic functions such as loop speed and duration LiveType allows you to sequence your effects Sequencing lets you animate characters in a line of text individually with their own timing elements so you re not constrained to blocks of text that fly around the screen as a unit Whether you re combining prebuilt elements or generating all the pieces yourself you can create wholly original eye catching compositions with surprisingly little effort Preface An Introduction to LiveType Workflow for Creating Titles Video production is typically approached in layers from back to front starting with shooting and editing the footage then building in effects then applying titles and sound Li
108. nds in LiveType generally serve one of two purposes Either they are an integral part of the titling composition or they are used as an aid to position elements and key the timing of the titling movie Although anything can be a background a background is usually a uniform color animated texture still image or movie that fills the Canvas While background images movies and textures tend to fill the Canvas and aren t extensively manipulated they can be sized positioned and transformed in many ways For more information see Chapter 6 Working With Objects Textures and Imported Elements on page 79 Setting a Background Color The most basic kind of background is a background color which covers the Canvas and cannot be manipulated except for its opacity level It s best to think of the background color as a project property not an element that can be moved or changed Seen Background settings in the Project Properties dialog yO o Render Background The default background has an opacity of 0 percent which means the Canvas displays a transparent background represented by the white and gray checkerboard pattern 41 42 To choose a background color 1 Choose Edit gt Project Properties 2 Click the Color button in the Project Properties dialog 3 In the Colors window choose a color then close the window Note Make sure you always close this window after you have selected a color 4 Drag the opacity sli
109. ng in Timeline 26 freezing previews 109 frequently asked questions FAQs 131 133 G GIF format 35 43 82 Glow style 22 68 69 85 119 121 132 Glyph pane 64 67 glyphs 132 144 assigning effects to 106 color 64 65 elements as 84 modifying individual glyphs 77 78 motion paths 96 removing effects from 90 special character effects 123 126 transformation options 65 67 graphics See images Graphics codec 115 grid customizing 18 hiding 37 settings 18 37 showing 17 37 grouping items effects 92 tracks 27 56 guides Canvas 18 H H 261 and 263 codecs 115 handles on objects 79 151 hardware field rendering and 38 noting for support calls 134 headers in EffectScripts 135 height settings for GIFs 35 help onscreen 10 11 Heuris MPEG format 115 hidden elements 76 hidden keyframes 132 high quality 112 Hold First and Hold Last options 61 92 holes in layers See matte feature hot keys 28 HSL Hue Saturation and Lightness 64 Hue values 64 l IEEE 1394 FireWire 144 images background 44 digital 85 filling track contents with 75 finding 107 importing 44 82 pixelated 131 still 44 storing 30 Images folder 30 imported elements See also elements creating strings of 84 85 resizing 83 size considerations 113 system performance and 113 transforming 83 85 importing items background images 44 background movies 43 45 data files 30 described 145 LiveType projects into Final Cut Pro 113 formats for 43 82 images 44 82 m
110. ng parameters In the Timeline select an effect that has been applied to a track Click the Timing tab in the Inspector The current timing parameters for the selected effect are reflected inspector Titles 6 2 23 i IK X SSS text style effects Timing Attributes Random O 00 sea 0 t The Timing tab oaeee Sequence oo x of the Inspector Start Speed O 46 Start Delay 0 o See Start Loop O r C To End Duration 3 Hold Firs 0 0 Hold Las Q 0 0 Frm The Timing tab contains the following timing options e Random A randomized effect treats each character on a track separately as opposed to applying the effect parameters to the entire track at once With this setting the effect transforms each character in a random order separated by the designated number of frames or seconds The Seed field allows you to select alternative random orders up to 255 if the order doesn t look quite right e Sequence A sequenced effect starts by transforming one character then moves to the next adjacent character and so on A sequence value of 0 indicates that the effect plays simultaneously for all characters With a value of 25 the effect begins to transform the first character then when the effect is 25 percent into the transformation it begins to transform the next character and so on The Start pop up m
111. ning LiveType media or any imported movie depends on the length of the movie These basic timing parameters are easily changed in the Timeline window by stretching and moving the track bars Delay and duration can also be defined in the Timing tab of the Inspector as can many other timing parameters Chapter 4 Working With Tracks 53 54 To adjust the duration of a track do one of the following Drag either edge of the track bar to the right or left Note Changing the duration of tracks that contain movies or LiveType media changes the speed at which the movie plays If you shorten the duration of a LiveFont track for instance it plays faster Select the track and do one of the following e For static content adjust the Duration parameter in the Timing tab of the Inspector e For movies and animated content adjust the Speed parameter in the Timing tab Playhead Drag a track to adjust Drag either end of a track to its starting time adjust its duration or speed If you like you can make the track contents appear later than the first frame To delay the appearance of a track do one of the following Click inside the track bar and drag it to the right Select the track and adjust the Delay slider in the Timing tab of the Inspector You can also reposition more than one track at the same time which is a useful way to maintain the relative position of tracks as you change their delay times This is known as a ripp
112. nts in a wide range of formats can be incorporated into a LiveType project Scanned images photos and illustrations as well as movies and animations can be used as part of your titling composition And like objects and textures they can be modified and placed in numerous ways LiveType can import elements in a variety of formats LiveType import formats AVI JPEG PICT QuickTime movie BMP MPEG 2 and MPEG 4 PLS SGI DV Photoshop PNG Targa GIF PICS QuickTime image file TIFF To import a graphic image or movie 1 Choose File gt Place 2 Locate the file then click Open The element appears in the Canvas and a corresponding track appears in the Timeline LiveType texture scaled and rotated Imported movie scaled and rotated 82 Chapter 6 Working With Objects Textures and Imported Elements Transforming Objects Textures and Imported Elements Imported elements can be positioned changed and animated as easily as text A photo can be made to bounce around the Canvas fade in and out grow and shrink or take on a purple hue for example Sizing and Positioning Objects Textures and Imported Elements When you first place a movie or texture in the Canvas its position is locked by default These types of elements are frequently used as full screen background elements that don t need to be sized or moved However you can unlock them easily To unlock the position of a texture or imported movie
113. nu set to 50 percent Positioning Tracks in the Canvas When you first open LiveType the default Canvas contains a single empty track with two endpoints The shape of a track defines the default baseline on which its contents sit Tracks can be manipulated at any time whether or not they contain an element If you re creating a track along which to slide text or if you want your text to conform to a specific shape you might want to shape and position the track before you add text to it Endpoint Active track extending off the Canvas Action safe boundary Title safe boundary To position a track Drag a track to move it anywhere in the Canvas or partially off the Canvas Tracks can extend beyond the boundaries of the Canvas allowing elements to slide in and out of the viewable area To create a sloping track or to resize it Drag one of the track s endpoints Note Hold down the Shift key when you position an item in the Canvas to constrain its horizontal diagonal or vertical position This applies to tracks endpoints objects and characters Chapter 4 Working With Tracks Creating Angles and Curves Tracks can take any linear path You can even link the endpoints of a track so that an element can flow around it in a continuous loop To add an angle to a track you must add a control point to it A track can have any number of control points To create an angle on a track 1 Hold down the Control key
114. o pop up menu The background image appears to fill the foreground element To create a window into a transparent background 1 Create a texture or any combination of elements that covers the Canvas For information about placing textures and other elements in the Canvas see Chapter 3 Adding a Background on page 41 and Chapter 6 Working With Objects Textures and Imported Elements on page 79 2 Create a foreground element that is the text or object that defines the shape of your window 3 If any elements are below the background bar in the Timeline drag the bar below all elements 4 With the foreground track selected click the Attributes tab of the Inspector then click the Matte button 5 Choose Background from the Matte to pop up menu Chapter 5 Working With Text 73 74 The transparent Canvas or background color if defined in the Project Properties dialog appears to fill the foreground element Transparent Canvas background Texture scaled Cycling down on the y axis Adventures E transparent background The other two matte options Matte to Movie or Image and Matte to Texture differ because the background doesn t appear as a discrete project element that s reflected in the Timeline And there s no need for a layer that the matte has to punch through Instead the track contents are simply filled with the designated image These two matte alternatives have s
115. o LiveType on the web LiveType Website For general information and updates as well as the latest news on LiveType go to http www apple com finalcutpro livetype htm Apple Service and Support Website For software updates and answers to the most frequently asked questions for all Apple products including LiveType go to http www apple com support You ll also have access to product specifications reference documentation and Apple and third party product technical articles For LiveType support information go to http www apple com support livetype index html Other Apple Websites Start at the Apple homepage to find the latest and greatest information about Apple products http www apple com QuickTime is industry standard technology for handling video sound animation graphics text music and 360 degree virtual reality VR scenes QuickTime provides a high level of performance compatibility and quality for delivering digital video Go to the QuickTime website for information on the types of media supported a tour of the QuickTime interface specifications and more http www apple com quicktime Preface An Introduction to LiveType 11 12 FireWire is one of the fastest peripheral standards ever developed which makes it great for use with multimedia peripherals such as video camcorders and the latest high speed hard disk drives Visit this website for information about FireWire technology
116. orner of the Inspector the Live Wireframe Preview continually plays your titling movie with small bounding boxes indicating the movement of each character or object This feature gives you a quick indication of how your adjustments have changed the overall animation without rendering a full preview with every change you make Click to turn the preview on or off Small bounding boxes depict the movement of the Canvas elements Preview playhead To freeze or unfreeze the Live Wireframe Preview Click inside the preview area Inspector Tabs There are five tabs in the Inspector e Text tab This is where you enter text and adjust the size alignment and spacing of text on the active track Chapter 1 The LiveType Interface Text tab settings 21 22 e Style tab This tab provides options for the Shadow Glow Outline and Extrude treatments which can be applied to text or objects These are often used to add depth and highlight the text or object although a wide variety of graphical outcomes are possible Style tab settings Effects tab This tab lists the effects that have been applied to the active track and is used to view and change effect parameters at any point in your titling movie Effects are combinations of movement and transformation that can be applied to any track The On column of the Effects tab allows you to turn an effect off or on for individual characters on the track Effects tab Cha
117. ovies 43 45 82 still images 44 into third party applications 114 In Point Out Point markers 27 Inspector 20 24 described 13 20 145 formatting options 62 illustrated 13 20 LEDs in 96 Live Wireframe Preview 21 tabs in 21 24 text entry boxes 20 58 Index Intel Indeo Video r3 2 format 115 Intel Raw codec 115 interlaced video 36 invisible elements 76 invisible keyframes 132 ipr extension 32 J JPEG 2000 Image format 115 JPEG format 43 82 115 K keyboard shortcuts 28 Keyboard Viewer 60 Key Cap utility See Keyboard Viewer keyframes 94 96 adding to effects 101 adjusting parameters 95 96 copying 101 deleting 100 described 27 145 EffectScripts 136 139 hidden 132 modifying all keyframes 96 moving 100 overview 94 rotation and 66 stuck 132 viewing parameters 94 L layers advanced techniques 126 127 assigning to treatments 68 holes in See matte feature track 55 leading text 63 LEDs Inspector 96 length of extrusions 71 Lightness values 64 linking endpoints 51 LiveFonts adjusting timing 60 61 advanced techniques 126 127 character sets 60 described 8 145 vs system fonts 59 LiveFonts folder 29 LiveType effects files 28 introduction to 7 12 media files 28 145 onscreen help 10 11 restoring default layout of 14 unable to open 132 website 11 LiveType projects See projects Live Wireframe Preview 20 21 109 132 147 locked items characters 133 elements 133 movies 83 textures 83 tracks 2
118. pe objects available in the Media Browser GL Apply 2 Browse the categories of objects displayed in the Category pop up menu and select an object in the Name column of the Objects tab 3 Click the Apply To New Track button The object appears in the Canvas and a corresponding track appears in the Timeline Chapter 6 Working With Objects Textures and Imported Elements Working With LiveType Textures Textures in LiveType are colorful animated patterns that can be used as full screen or partial backgrounds or as animated fills when used with the matte function described in Chapter 5 Working With Text on page 57 Textures are versatile and can be transformed in the same ways an object is transformed particularly if the texture is reduced in size to take up only a portion of the Canvas To add a texture to the Canvas Click the Textures tab in the Media Browser Description 2 Textures available in the Media Browser Browse the categories of textures displayed in the Category pop up menu and select a texture in the Name column of the Textures tab Click the Apply To New Track button at the bottom of the Textures tab The texture fills the Canvas and a track appears in the Timeline just above the background bar Chapter 6 Working With Objects Textures and Imported Elements 81 Importing Graphics Images and Movies Graphical eleme
119. position the two components independently Chapter 5 Working With Text 76 To fill the track contents with a texture Select a track that contains the text or object you want to fill with a texture Choose a texture from the Media Browser then click the Apply to Matte button The default texture fills the contents of the active track Note A variety of mattes is available for use in the Objects tab of the Media Browser from the Category pop up menu The blue areas of a LiveType matte define the area where the texture will play back Text or glyphs from the character palette may also be used as mattes Matte to Texture J Duration installed Name Canvas010 ADA Ne 0 00 04 00 No 0 00 04 00 No o eo nen 400 0 x 0 00 04 00 No Speed _ OM 100 0 0 00 04 00 No il 0 00 03 29 No gen Sequence oo x 0 00 04 00 No Start 0 00 04 00 No 0 00 02 19 No C Show Poster Frame 0 00 02 00 No C toop 2 w A A Note Individual characters on the same track can be matted to different textures movies or images See Modifying Individual Characters next You can get a nice effect by combining the matte function with the outline style To fill an invisible element s outline Create or select a text track In the Style tab of the Inspector click the Visible button In this case make sure the Enable checkbox is deselected for the Shadow Glow and
120. project you want to copy the keyframe from In the Timeline do one of the following e Select a keyframe then choose Edit gt Copy Keyframe or press Command C Control click the keyframe then choose Copy Track Copy Effect or Copy Keyframe from the shortcut menu Open the second project and in the Timeline position the playhead where you want the new keyframe to appear Do one of the following e Choose Edit gt Paste or press Command V e Control click the track then choose Paste from the shortcut menu The keyframe is copied into the second project Chapter 7 Working With Effects and Keyframe Animation 101 102 To copy and paste effects or tracks between projects Open the project you want to copy from In the Timeline do one of the following e Select the effect or track then choose Edit gt Copy or press Command C e Control click the effect or track then choose Copy Track or Copy Effect from the shortcut menu Open the second project click in the Timeline then do one of the following e Choose Edit gt Paste or press Command V e Control click a track then choose Paste from the shortcut menu The new effect or track is copied into the second project Renaming and Saving Modified Effects When you change an effect in a LiveType project it no longer has the same attributes as the preset effect accessed through the Media Browser You might even use different versions of the same preset effe
121. pter 1 The LiveType Interface e Timing tab Timing parameters for tracks and effects are controlled in this tab While the Timeline provides a frame by frame diagram of tracks and effects with their associated keyframes the Timing tab is a single pane that allows you to adjust the overall timing and modify the parameters of your animation Some timing adjustments are made more easily by moving elements in the Timeline rather than entering values in the Timing tab However the Timing tab gives you access to the full range of timing variables as well as effect parameters that let you fine tune your animation creating exactly the look you want o e s mi Inspector Titles 14 Timing tab Chapter 1 The LiveType Interface 23 24 Attributes tab in the Glyph pane Glyph settings include attributes such as the shape color and position of text and objects e Attributes This is where you assign a variety of attributes opacity blur scale offset rotation and color to elements in the Canvas Attributes can be applied to entire tracks or individual characters on a track The Attributes tab also contains options for creating a matte effect in which an element appears as a cut out window that reveals the element below it A simple line of text for example can be matted to a movie clip which essentially fills the text The Matte to Texture option lets you fill track contents even indiv
122. pter 8 Chapter 9 57 57 60 62 68 72 77 78 79 80 81 82 83 87 88 88 90 93 93 93 103 109 109 112 113 117 117 119 121 123 126 128 Working With Text Inserting Text Adjusting the Timing of LiveFonts Formatting Text Enhancing Text With Styles Creating a Matte Modifying Individual Characters Disabling Fonts in Mac OS X Working With Objects Textures and Imported Elements Working With LiveType Objects Working With LiveType Textures Importing Graphics Images and Movies Transforming Objects Textures and Imported Elements Working With Effects and Keyframe Animation Preset Effects Applying Preset Effects Adjusting the Timing of an Effect Changing the Order of Effects Duplicating Effects and Tracks Modifying a Preset Effect Creating a New Effect From Scratch Previewing and Fully Rendering Your Titling Movie Previewing Your Work Optimizing Preview Performance Rendering Saving and Exporting Your Titling Movie Advanced Design Techniques Words Within Words Warping Shadows and Glows Track Curves Creative Use of Special Characters LiveFonts and Layers Creating Scrolls and Crawls Contents Appendix A Appendix B Glossary Index 131 131 133 134 135 135 135 136 140 143 149 Solutions to Common Problems and Customer Support Frequently Asked Questions Apple Applications Page for Pro Apps Developers Calling AppleCare Support Creating and Editing Effect
123. r Background checkbox in the Project Properties dialog Importing a Background Movie or Still Image You can import images or movies from other sources and use them as backgrounds for your titling project For any given project you might choose to use the following A single frame or movie clip as a temporary background to accurately position and time the action of your titles A movie to embed as part of your titles e A static image or graphic LiveType can import background elements in a variety of formats AVI BMP DV e GIF JPEG MPEG 2 and MPEG 4 Photoshop PICS PICT e PLS Chapter 3 Adding a Background 43 44 PNG QuickTime image file e QuickTime movie e SGI Targa e TIFF To import a background movie Choose File gt Place Background Movie Locate the movie file you want to place then click Open Note When you import a background movie the project dimensions and frame rate adjust automatically to conform It s a good idea to review your project properties when you import a new background movie Placed background movie To import a background image Choose File gt Place Locate the file you want to place in the Canvas then click Open In the Timeline do one of the following Drag the image track below the background bar e Drag the background bar above the image track Note Placing an image or movie using File gt Place does not affect the resolution or frame
124. r all characters that are deselected If the track is selected and no characters are selected the effect is applied to the entire group of characters on the track You can reassign all characters to a single effect at any time 106 Chapter 7 Working With Effects and Keyframe Animation Finding Effects and Media Using the Timeline You can quickly find effects movies and images from the Timeline using a shortcut menu To find effects and media using the Timeline In the Timeline Control click a track then do one of the following To find effects choose Reveal in Media Browser from the shortcut menu To find movies or images choose Reveal in Finder from the shortcut menu The effect is selected in the appropriate tab in the Media Browser or a Finder window appears with the movie or image selected Chapter 7 Working With Effects and Keyframe Animation 107 Previewing and Fully Rendering Your Titling Movie As your project progresses you ll want to view the results of your changes every step of the way until you re ready to generate the final output LiveType offers several modes and choices for managing the time it takes to render previews Previewing Your Work Viewing a frame of your titling movie is as simple as moving the playhead in the Timeline to any frame marker and looking at the Canvas elements Obviously you also need to be able to see the action of your movie LiveType offers several ways to do this Li
125. rea 15 146 title safe guidelines 15 titling movies See also movies creation workflow 9 previewing 109 111 rendering 114 116 titling process 7 8 tracking options for text 63 Index tracks 47 56 adding 52 applying preset effects to 88 89 attributes 95 133 control points 49 51 creating strings of elements on 84 85 curved 50 51 121 123 delaying appearance 54 deleting 52 described 15 47 147 disabled 28 55 113 duplicating 52 duplicating effects in 93 duration 54 144 empty 52 endpoints 15 entering text onto 58 filling with images 75 filling with movies 75 filling with texture 76 grouping 27 56 groups of effects in 92 illustrated 48 isolating in Canvas 19 layers 55 linking endpoints 51 locking position 27 moving 48 54 numbering 27 rendering previews 113 reordering 55 replacing elements in 85 resizing 48 selecting 62 shape of 48 sloping 48 text See text tracks timing 23 53 54 turning on off 28 ungrouping 56 working with in Canvas 15 147 working with in Timeline 147 53 56 transforming items imported elements 83 85 text 65 67 transparency backgrounds 41 rendering and 45 text 65 transparent backgrounds 73 74 transport controls 16 troubleshooting 131 134 common problems 131 133 disabling fonts 78 distorted field rendering 38 LiveFonts in large text sizes 63 positions of matte and background images 75 resources for 131 scrolling or crawling text 128 U ungrouping tracks 56 V video digital 14
126. rent solid color background in your final output choose a color and opacity level and select the Render Background checkbox If you don t want background elements in your final output deselect the Render Background checkbox This option allows you to do the following e Import a background movie or image for placement and timing reference only without incorporating it into your titling output e Define a Canvas color other than the default checkerboard pattern according to your working preferences Chapter 3 Adding a Background 45 Working With Tracks 4 To create anything in LiveType you need to be familiar with tracks Every element of a titling composition is part of a track and each track can contain one or more lines of text an image a movie or an animated object or texture Tracks are containers of content represented by dark blue lines in the Canvas with corresponding bars in the Timeline A track comprises all of the information about its content e Position shape and baseline e Attributes such as color shadow font and spacing e Effects and timing This chapter explains how tracks are moved and shaped in the Canvas and how they can be manipulated in the Timeline The next three chapters describe in detail how to apply text objects and effects to tracks to assemble your composition eae 7 Empty track 47 48 White Canvas background Tracks Canvas Zoom pop up me
127. sy it is to change an effect and create a dramatically different look In this case you want to add motion to the Fade In effect 1 Set up a new project as follows a Choose File gt New b Type Adventure into one of the text entry boxes in the Inspector to add the word to the track c Apply any system font to the track for simplicity with a simple text track in a system font d Set the Render Selection Out Point by positioning the playhead at one second then pressing the O key 2 Apply the Fade In effect to the track which is in the Fades category in the Effects tab of the Media Browser Notice the following changes e The effect is immediately represented in the Live Wireframe Preview of the Inspector e If your playhead is on the first frame the text disappeared in the Canvas when you applied the effect That s because the Fade In effect begins with an opacity of 0 3 If your playhead is not at the first frame move it there 98 Chapter 7 Working With Effects and Keyframe Animation 4 In the text entry box of the Inspector highlight the A of Adventure Even though the text is invisible in the Canvas a bounding box appears allowing you to adjust the glyph Notice also that the first keyframe of the effect is now at the first frame with the sequencing markers behind representing the other letters in the word Make sure the playhead is on Position the Render Selection the
128. t allows you to see a true representation of the LiveFont in each frame of your movie See LiveType Media Files on page 28 for more about LiveType file management Chapter 1 The LiveType Interface 25 26 Project tab Grouping buttons Timeline zoom slider Timeline The Timeline depicts the frame by frame orchestration of your titling project and provides many tools for designing the movement and timing of your titles The Timeline allows you to do the following Set the timing and duration of tracks and effects e Manage the track order or layers e Group tracks to maintain their relative position e Enable and disable tracks and effects e Work with keyframes to customize your animation e Select specific frames to view or adjust e Set markers to render only a portion of your movie for previews or final output About the Timeline Interface The following are the interface elements and controls in the Timeline Render Selection Playhead Timecode Frame ruler Out point i 119 frames 29 97 ji Enable Disable Keyframe Effect Background bar buttons Project Tabs Tabs at the upper left corner of the Timeline indicate which projects are currently open and which one is active Playhead Timecode and Frame Ruler The playhead and timecode on the frame ruler indicate which frame is showing in the Canvas The playhead moves along the frame ruler when you play your project and it can be dragged to any given fra
129. t s visible through the window created by the foreground word a Add a new text track to the Canvas then enter some text that s smaller than the foreground word you created in step 1 b Position the track over the foreground text and format the background text as you like c Apply a crawl or slide effect to the track to make the text move right to left d Drag the track below the background bar in the Timeline e Temporarily disable the texture and the foreground text track in the Timeline f Define a background color in the Project Properties dialog or place a different background behind the background text g Enable the texture and the foreground text track in the Timeline Duration 1 00 00 21 My C COT aa gamma Chapter9 Advanced Design Techniques Select the foreground text and choose Background from the Matte to pop up menu in the Matte pane of the Attributes tab of the Inspector Matted text reveals a moving word in the background Warping Shadows and Glows The Warp feature in the Style tab of the Inspector can be used to create a surprising variety of shapes to enhance your titles This section describes how the Needle Drop effect takes advantage of the Warp parameter in combination with several other parameters to create a unique look Open a new project and enter some text in a system font onto the track Change the text to a bright color in the Glyph pane of the Attributes tab of the Inspe
130. t to create All of the essential project settings are accessed through the Project Properties dialog To open the Project Properties dialog Choose Edit gt Project Properties Make the desired changes then click OK For detailed information see the next section Settings in the Project Properties Dialog The Project Properties dialog Chapter 2 Setting Up a Project Settings in the Project Properties Dialog There are various pop up menus colors and settings you can select when specifying the properties for your project Presets Presets establish the width height frame rate and pixel aspect defined by the selected standard e Presets This pop up menu lists the most common output formats After you select a different preset you ll notice how the settings change You can also see how selecting different presets affects the shape and size of the Canvas Custom Apple Intermediate Codec 1080150 Apple Intermediate Codec 1080159 94 Apple intermediate Codec 720p29 97 CCIR 601 NTSC 40 27 CCIR 601 NTSC Sq 4 3 CCIR 601 PAL 5 4 CCIR 601 PAL Sq 4 3 DVCPRO HD 1080160 DVCPRO HD 720p24 DVCPRO HD 720p30 DVCPRO HD 720p60 Film Academy 4 3 HDTV 1080 16 9 HDTV 720p 16 9 HOV 1080i50 HOV 1080159 94 HDV 720p29 97 Multimedia Large 4 3 Multimedia Small 4 3 Preset properties automatically set the project resolution frame rate and so on for the most common output formats If none of the
131. tart a new LiveType project Choose Edit gt Project Properties In the Project Properties dialog do the following a Choose an NTSC or PAL setting from the Presets pop up menu b Choose Lower Even from the Field Dominance pop up menu Do not choose Upper Odd In this case you are rendering the lower field first In the Inspector do the following a Type a capital O in a system font on Track 1 b Increase its size to fill most of the Canvas c Color the letter red then choose black as your background color Apply a fast moving effect to the track such as Jumpy in the Caricature effect category in the Media Browser In the Timing tab set the speed of the effect to 100 percent 7 Choose File gt Render Movie 10 38 Enter lower mov as the filename in the Save As field then click Save The movie renders to your chosen location Now change the color of the capital O to blue Select Upper Odd in the Project Properties dialog Save the file naming it upper mov Render the second movie Chapter 2 Setting Up a Project 12 Import the rendered files into Final Cut Pro then play back both movies on an NTSC monitor One of the two movies will look distorted the other movie will play correctly with sharply defined edges Whenever you render a LiveType movie for that system use the settings you used for the undistorted output Chapter 2 Setting Up a Project 39 Adding a Background Backgrou
132. ted graphic duplicated on one track To create a string of elements on one track Add an object texture or imported element to the Canvas Make the object a reasonably small size to duplicate in the Canvas a Click the Attributes tab of the Inspector then click the Glyph button b Make sure the lock icon next to the Scale sliders is closed or locked for proportional scaling If it appears to be unlocked click the icon to lock it c Adjust the Scale sliders or enter a value in one of the Scale fields Click inside the text entry box in the upper left corner of the Inspector Note that a single bullet is in the window representing the object as a single glyph Chapter 6 Working With Objects Textures and Imported Elements 4 With the blinking cursor in the text entry box press the Space bar or type any key A second bullet appears in the text entry box and now two identical objects are on a linear track in the Canvas Add as many objects as you like 5 Adjust the tracking and alignment in the Text tab of the Inspector and any other attributes that you might apply to a string of letters including formatting individual elements on the track separately Changing Attributes and Styles Just as non text elements can be treated as glyphs they can take on all of the same styles and attributes available to text Chapter 5 Working With Text on page 57 describes all the transformations available in the Inspector You might
133. the starting point for your own creations As repositories of preconfigured elements you can paste into your own projects e As a resource for sparking ideas and seeing what s possible with LiveType The templates comprise many types of prebuilt projects all of which you can revise for your own purposes 31 32 To open a template Choose File gt Open Template Browse the categories of templates in the Template Browser The Template Browser In the Template Browser choose NTSC PAL or HD from the Format pop up menu Choose a template then click OK Whenever you open a template make sure to set your project properties immediately See Setting Project Properties on page 34 You can save your own projects as templates so they re accessible through the Template Browser To save your project as a template Place the project file ipr in a folder in this location Library Application Support LiveType Templates Generate a short QuickTime movie of the project with the same name but an appropriate movie extension such as mov or mp4 Once you do this the template will appear in the preview window of the Template Browser Chapter 2 Setting Up a Project Starting a New Project and Setting Defaults When you open LiveType an untitled default project appears in the interface If you want to start a new project when LiveType is already open you need to open a new default project To open
134. together using the grouping buttons Select Track 1 and apply the Nitro LiveFont In the Style tab of the Inspector disable the shadow for Track 1 In the Timing tab set Sequence at 5 percent then shorten the duration of the track either by dragging the end of the track in the Timeline or by adjusting the Speed parameter in the Timing tab Chapter 9 Advanced Design Techniques 7 Apply the Fade Out effect to Track 2 since you want the letters to disappear once they ve exploded The trick is that you want the letters to fade out just as they explode and because they are exploding in sequence you need to align the timing of the sequencing markers for the two tracks Align the sequencing markers of the Nitro LiveFont and the Fade Out effect 8 Using the sequencing markers in the Timeline as your guide adjust the speed of the Fade Out effect to line up the sequencing markers of Track 1 and the Track 2 effect The combination of the top layer of text in the Nitro LiveFont and the underlying text that fades away makes the letters appear to explode from left to right Chapter 9 Advanced Design Techniques 127 128 Creating Scrolls and Crawls Scroll and crawl effects are used to create credit rolls or to slide strings of text across the screen like a stock ticker These two kinds of effects use the Canvas Offset parameter to create a vertical or horizontal motion path long enough to move text onto the
135. u select a keyframe the playhead moves to that frame and the Canvas reveals the state of the project elements at that point in time Sequencing marker Keyframe To view the parameters defined by a keyframe Select the keyframe in the Timeline Click the Effects tab in the Inspector The parameters defined by that keyframe appear in the Active Parameters window The Clockwise effect for example only has one active parameter for its keyframes Regardless of the track attributes or other effects that may affect the track the Clockwise effect is concerned only with making the letters on the track spin The sequence timing parameter for the effect applies the rotation to each character on the track one after the other from left to right Sequencing markers vertical lines in the light purple area of an effect bar show when each glyph starts to be acted on by the effect The number of sequencing markers including the first frame of the effect and the beginning keyframe of the effect depicted by half diamonds always equals the number of glyphs on the track Note Not all effects are sequenced or randomized therefore not all effects have sequencing markers Chapter 7 Working With Effects and Keyframe Animation LED indicators appear when an effect is selected Adjusting Keyframe Parameters To change what an effect does you have to alter its keyframes While you can change an effect s parameters through the E
136. uence Let you apply the LiveFont movie to each character on the track in a different order with a variable delay between each letter e Speed Allows you to play the LiveFont movie more quickly or slowly Notice that as you change the speed the duration of the track in the Timeline increases or decreases Likewise if you change the duration of the track in the Timeline the speed parameter changes in the Timing tab e Delay Allows you to set the starting time of the track e Loop Determines how many times the LiveFont movie plays through The default setting is 1 meaning that the LiveFont plays one time A value of 2 means that it plays through twice The duration of the track doubles with a Loop value of 2 in most cases Note Several LiveFonts including Burn Barrel Cool and Gutter take advantage of segmented animation which defines beginning middle and ending segments of the movie When you adjust the Loop parameter for these fonts only the middle segment of the animation is looped Duration Does not apply to LiveFont tracks e Hold First and Hold Last Allow you to have the first frame of the LiveFont appear for a designated amount of time before the movie begins to play Likewise Hold Last perpetuates the last frame Chapter 5 Working With Text 61 62 Formatting Text After you ve selected the font you have countless formatting options available through the Inspector to change the appearance of the t
137. und bar 27 43 background movies 43 45 backgrounds 41 45 adding 41 45 color 37 41 43 importing images for 44 overview 14 15 Index purpose of 41 rendering 37 45 revealing in mattes 72 settings 37 textured 42 transparent 73 74 banners web 35 baselines of text 66 Bezier handles 50 143 bins 143 blur attributes 24 non text elements 85 settings 66 text elements 69 BMP codec 115 BMP format 43 82 115 C Canvas 14 19 adding objects to 80 adding text to 58 adding textures to 81 adjusting keyframes in 96 background See backgrounds color 37 customizing 17 19 described 13 14 143 grids 18 guides 18 illustrated 13 14 isolating tracks in 19 positioning tracks in 48 RAM preview in 110 rulers 17 transport controls 16 using tracks in 15 147 zoom controls 16 Canvas Offset parameter 128 categories Media Browser 30 preset effects 88 channels 143 149 150 Character Palette 123 characters assigning effects to 106 character sets 60 elements as 84 locked 133 modifying individual characters 77 78 motion paths 96 problems selecting 133 removing effects from 90 spacing 63 special character effects 123 126 squashed 132 style settings 68 character sets 60 Cinepak codec 115 clips importing 43 CMYK color space 143 codecs described 143 exporting movies and 114 QuickTime 115 143 color attributes 24 background 37 41 43 Canvas 37 CMYK 143 extrude settings 71 glow or shadows 69 imported images 85 RGB 1
138. ve Wireframe Preview The Live Wireframe Preview window in the upper right corner of the Inspector continually scrolls through your animation with small bounding boxes indicating the movement of each character or object This feature gives you an indication of your project s motion and timing at any moment Live Wireframe Preview in the Inspector To freeze or unfreeze the Live Wireframe Preview a Click inside the Live Wireframe Preview window in the Inspector 109 110 RAM Preview in the Canvas The transport controls at the bottom of the Canvas allow you to play a preview of your titling movie right in your working environment A RAM preview displays all elements that are visible and enabled in the Canvas as well as the Canvas guides rulers and so on Thus it differs from a preview movie which reflects the final movie output more closely To play a RAM preview do one of the following Click the Play button in the transport controls at the bottom of the Canvas Press the Space bar At first the frames are rendered and loaded into memory one by one then the preview plays in real time The Pause button is displayed during this process The right most transport control the Loop button is a toggle that sets the RAM preview to either play once through or continually loop through the movie When the Loop button is activated or blue the RAM preview loops until you click anywhere in the LiveType interface ols
139. ve in an effect and what their values are at any point in time as defined by the playhead position Active parameters are displayed with the values associated with the current frame Parameter variables are further described in Appendix B Creating and Editing EffectScripts on page 135 To change a parameter value in the Effects tab Select a keyframe Double click a parameter in the Active Parameters stack Enter a value in the parameter dialog then click OK Note If you change a parameter when the playhead is not at a keyframe a keyframe is added to the effect at the playhead position The Parameter pop up menu lists all of the keyframe parameters To add a new parameter to the Active Parameters stack of an effect Select the effect Do one of the following e Click the LED next to the parameter in the Text Style or Attributes tab of the Inspector The selected LED illuminates e In the Effects tab of the Inspector make a selection from the Parameter pop up menu and click the button The parameter appears in the Active Parameters stack Change the parameter for one keyframe in the Text Style or Attributes tab of the Inspector e Add Offset Rotation or Scale to the stack by modifying a glyph of the active track using the bounding box handles or dragging the glyph to a new position Chapter 7 Working With Effects and Keyframe Animation 97 Example Modifying an Effect The following example shows how ea
140. view A draft quality Canvas appears slightly grainy at 100 percent zoom A draft quality preview movie appears small on the screen You may find that as you build your project it is useful to adjust the quality settings several times to suit your preferences To adjust the quality settings for viewing the Canvas generating preview movies and rendering a final movie 1 Choose Edit gt Project Properties 2 In the Quality area of the dialog choose the quality level for each of the three modes Chapter 8 Previewing and Fully Rendering Your Titling Movie Strategies for Improving Render Times In addition to the quality settings LiveType offers numerous strategies to avoid excessive waiting for frames and previews to render The Render Selection markers in the frames ruler of the Timeline limit the number of frames that are rendered in preview movies and in the final output The Selected Only option in the View menu reveals only the contents of the active track in the Canvas in preview movies and in final movie output This can be useful when you re focusing on the movement of a single element The Enable Disable buttons in the Timeline allow you to temporarily disable effects and remove tracks from the Canvas This is another way to reduce complexity when you only require a partial preview The file size of imported elements affects system performance For example instead of importing a large movie as a background for keying t
141. xtrude DoGlow n e nis O for No or 1 for Yes DoShadow n e nis O for No or 1 for Yes ExtrudeDirection n e nis an angle in degrees 0 for up 90 for right and so on ExtrudeLength n e nis the extrusion length in pixels ExtrudeColor r g b e r g and b are the extrusion color in 0 255 ExtrudeOutline n nis 0 for no outline 1 to outline the extrusion GlowBlur n e nis the glow blur radius in pixels GlowColor r g b e r g and b are the glow color in 0 255 GlowLayer n e nis 0 for behind all 1 is behind track 2 is in front 3 is in front matted to glyph GlowOffset x y e x and y are the glow offsets in pixels GlowOpacity n e nis the glow opacity percentage Appendix B_ Creating and Editing EffectScripts 137 138 GlowScale x y e x and y are the glow scale percentages GlowWarp x1 y1 x2 y2 x3 y3 x4 y4 e x y pairs are the four Warp points HideChar n e nis 0 for Show the glyph in addition to lighting effects Outline Shadow Glow Extrude or 1 to Hide it HSL hs e his the hue angle adjustment in degrees 0 means no change e sis the saturation adjustment in percent 0 means no change e lis the lightness adjustment in percent 0 means no change Leading n e nis a that adjusts the position of the next line in the track for example use 0 to put the next line on top of this one 100 to leave it unchanged or 200 to double it Matte n e nis Oor 1 for Off or On Offset x y e x and y
142. y missing LiveType Data files Do one of the following Select Install missing LiveType Data now This allows you to install LiveType media files to a location other than the LiveType Data folder but still access them to render previews and final movies See Managing LiveType Media Files on page 29 for instructions Select Use Poster Frames for Tracks with missing Data Note By default a QuickTime movie with an alpha channel is created in the Animation codec If another codec is preferred use the options from File gt Export Movie instead 114 Chapter 8 Previewing and Fully Rendering Your Titling Movie Once LiveType has finished rendering your project it appears in a new window LiveType Export Formats LiveType natively generates QuickTime movies with the Animation 32 bit codec for Your rendered movie appears in a separate viewer In this example the background movie was rendered with the titles proper keying to your video If your NLE or compositing program imports QuickTime 4 or later movies you should be able to import these movies directly You can also export to a variety of motion and still image formats Keep in mind however that if you want to retain the alpha channel you must use a format that supports the 32 bit format such as Photoshop Targa TIFF and AVI QuickTime QuickTime Image sequence Other codecs codecs cont formats formats Animation Motion
143. y while selecting additional contiguous letters A bounding box appears around the selected letter s with a handle in each of the upper corners e Highlight one or more letters in one of the text entry areas of the Inspector Bounding boxes appear around the selected letters in the Canvas e Marquis select one or more letters in the Canvas by dragging a box with the cursor Any letter that touches the marquis area is selected and reveals its bounding box 3 Click inside the bounding box and drag the letter anywhere in the Canvas 4 Drag the upper left handle to rotate the letter Chapter 5 Working With Text 77 78 Drag the upper right handle to change the letters size Note You can restore a letter to its original size and placement by choosing Layout gt Reset Position Change the letter s attributes in the Attributes tab or the Style tab of the Inspector 7 Click in the Canvas away from the track The bounding box around the character disappears but the track is still selected Reposition the track in the Canvas and modify its attributes Note These adjustments affect the entire track including the letter you ve just modified Disabling Fonts in Mac OS X In Mac OS X v10 3 you can use the Font Book application to disable fonts However LiveType requires that certain fonts Geneva and Helvetica are always available so these two fonts should not be disabled If you disable these fonts you may experience unpred
144. you to orchestrate the movement of your titling elements 14 Background transparent Track showing multiple lines of text on one track Zoom pop up menu The four windows float freely and can be moved and resized to suit your working preferences To restore the default layout of LiveType Choose Window gt Apply Default Layout Canvas The Canvas is your creative working environment reflecting the output dimensions you configure in the Project Properties dialog See Setting Project Properties on page 34 Whether you are working in HDTV NTSC PAL or any other format the Canvas is designed to help you lay out and view your titling project easily About the Canvas Interface There are various interface elements and controls in the Canvas outlined below Action safe guidelines Cycling Title safe guidelines Adventures e Transport controls Background When you first open LiveType the default checkerboard pattern in the Canvas represents a transparent background allowing alpha channel titles to overlay video footage when composited in a nonlinear editor NLE such as Final Cut Pro You can set the background as any combination of the following e Transparent Solid color e Animated texture or object Still image e Movie Chapter 1 The LiveType Interface Backgrounds often cover the entire Canvas However when used with the matte feature in the Attributes tab of the Inspector
145. yscale bits determine which portions of the image to superimpose over other layers White alpha channel pixels make the superimposed image completely opaque while black pixels make the overlay completely transparent or invisible Gray levels represent varying levels of opacity LiveType automatically creates an alpha channel for your project when you render it with a transparent background A Realm of Creative Possibilities LiveType has revolutionized titling in two major ways First it introduced 32 bit LiveFonts a new approach to text animation in which every character of a font is a separate animated movie Second LiveType handles effects and animation with greater ease than any other titling application Animated Fonts Objects and Textures Three types of animated media are included in LiveType e LiveType objects are animated graphics e LiveType textures are moving images used to fill backgrounds text or objects LiveFonts are complete animated character sets All of these elements move inherently even before you apply motion paths and special effects to them LiveType comes with dozens of LiveFonts and hundreds of objects and textures What s more you can create your own animated fonts using the LiveType FontMaker utility building characters using virtually any graphical object from 3D animations and images created in Photoshop to video clips and apply effects to them just as you would to words Effects Ha

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