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Boardmaker Software Family User's Guide
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1. You can change how the user accesses the program by selecting an access method Each access method has its own window to Dynamic Boards Help w Design Ctrl D Use Ctrl U alal Access Method ow Direct Pointer Button Selection Direct Touch VOICE adjust the settings Auto Scan F Direct Touch Access Speaker Volume Step Scan Keyboard R a I Scan q o ie a This access method i designed for touch screen users and requires them to pain A buttons by touching the screen Button Keys Arrow Keys Highlight Buttons we Word Prediction Abbreviations Scanning Options Extra Switches Choose how you wish to activate the touched button Starting Pointer Position Infrared Gommands g v Typing Shortcuts f Activate After Releasing Finger Restricted Use Automatically Activate Button After E Seconds Usage Counts f E ad Click OK to use this access method or click Cancel and choose a different method Password Startup Board Access Methods Direct Pointer Used with direct selectors using a mouse trackball joystick head mouse or touchscreen Direct Touch Used with touchscreen users and provides touch release and dwell time selection options Auto Scan Provides basic scanning access for single switch users Settings are provided to control the scan rate and use of a switch or keyboard key
2. Direct Touch This access method supports users who rest or drag their hand on the touchscreen when making a button selection Button selection can be triggered by either the user breaking contact with the screen or automatically by dwelling on a button for a set period of time Direct Pointer This access method supports users who can touch and remove their hand from the touchscreen Button selection can be triggered by either the user making contact with the screen or automatically by dwelling on a button for a set period of time Access Method Toggling If the user 1s prone to fatigue due to direct selection on a touchscreen you can provide them with a button to change their method of access perhaps to some type of scanning The button action Access Method Settings tab allows you to set and configure an alternative access method for the user This button may also be helpful 1f the user needs to access a more complicated board such as an onscreen keyboard which may be difficult for them to access via direct selection Starting Pointer Position Starting Pointer Position x This feature will position the mouse pointer in a specific location relative to the edge of the Use this feature to set the starting location for the pointer when the AA e program starts and after a board change You will want to set the This feature is used to prevent a button from highlighting or selecting automatically after a starting pointer
3. Actions list then click on the OK button The Play Recorded Message action and ee Ee j signed Actions Action Details the recording name now appear in the Play Recorded Message Assigned Actions list Click on the OK button when finished 116 Boardmaker Software Family v6 User s Guide Making a Button Play a Saved Sound Double click the button you want to play a saved sound Button Act Basics Messages Board Change Text s Cursor Action Menu Select Play Recorded Message in the Speak Actions list D ecorded Message Change Board Change Board Back Test Preview Speak Message Record Sound X Click here to record a new sound using the microphone Click here to attach a sound used on another Record a New Sound Select Sound Click here to select a sound from My Boards used on one of your other boards Click here to select a sound saved on your computer a board i a Select Sound Click here to attach a from Computer sound file saved on Select Sound Click here to select a sound el computer or disk from MJ Sounds from the Maperdohnson sound library Click here to attach one of the sounds provided in the MJ Sounds library a Cancel Click on the Select Sound from Computer button A navigation window will appear Navigate to any sounds you have saved on 2x your computer Look in O Desktop gt m et Fae Not
4. Click on the OK button when you are finished editing the button Boardmaker Software Family v6 User s Guide Changing a Button s Text Preview Button Actions Basics Messages Board Change Text s Cursor Action Menu Speak Message Type Message Play Recorded Message Change Board Change Board Back Spoken Previ Recorded Preview Clear Message Display Picture Button Enter Text q X math class amp Use the Text Above Insert a Return in Text Above Use Button Text Speak Assigned Actions Action Details Speak Message math class Spoken Preview math class Text Preview math class 123 Chapter 11 Assigning Basic Button Actions Editing a Button s Assigned Actions In the process of creating a board you will probably find it necessary to edit the actions assigned to your buttons The actions in a button s Assigned Actions list can easily be edited added to deleted or rearranged Editing an Assigned Action Assigned Actions Action Details Speak Message math class Spoken Preview To edit an action on a button double click on the button then double click in the Action Details list for that action In this case double click on math class for the Speak Message action math class The appropriate dialogue box for the xi action will appear allowing you to make the necessary changes don t like math class Not
5. Mike E 3 Alternate Voce Mike E 4 Alternate Voice Mike f 13 Cancel Type the word that needs 1ts pronunciation changed Please type in the word you want to modify fawd Play Select one of the following Add this word to the dictionary f Change the pronunciation of this word f Remove this word from the dictionary Change capitalization or spelling Click on the Play button to hear the current pronunciation Note The screens shown in this example are for the SAPI voices The pronunciation screens for the RealSpeak voices will look different but function in a similar fashion Press Next when you ve made pour selection 182 Boardmaker Software Family v6 User s Guide the word pronunciation Click Play to hear the current pronunciation of Click in the empty box in the middle of the screen Type a phonetic spelling for the word As you type each letter you will hear the progress of the new pronunciation Click Play again if you need to hear the new Click Finish when you are satisfied with the new pronunciation Note Ifyou click on the Phonemes button you must enter language specific phonemes Change the pronunciation 7 X Type in one or more words that when spoken together have the right pronunciation For example you would type oh shen for the pronunciation of ocean flouta Or type in the phonetic version of the word like in
6. Action Menu Speak Message Note You must have a sound card with a Tape esse Play Recorded Message microphone or a built in Change Board Change Board Back microphone to use this feature Text Preview Spoken Preview Recorded Preview Clear Message Display Picture Button Click on the Record a New Sound button Record Sound xi Click here to record a new sound using the microphone Record a New Sound a Select Sound Click here to select a sound from My Boards used on one of pour other boards Select Sound Click here to select a sound from Computer saved on pour computer a Select Sound Click here to select a sound from MJ Sounds from the Maperdohreor sound library Eaa a a SS 115 Chapter 11 Assigning Basic Button Actions Click on the Record button and speak into x the microphone Bobby wants 1 Click Record P ecad 2 Speak into microphone Click on the Stop button previously the 3 Click Stop 4 Click Play to check recording EF Record button to stop recording 5 Click OK or Cancel when finished Click on the OK button when you are Bc ola oe a finished recording A dialogue box will appear asking for a description of the Gk recorded message bu Click on the OK button when finished Enter a descriptive name for your recorded sound that will appear in the Assigned Enter an optional brief description for this Sound music clas ces
7. Categories are always displayed gt using the Search Language the new symbol which can be changed in the Paste Language Settings Dialog Import Click here to add your zl name to the arranged list Meal Deal A Type your symbol name here Remove Selected Name Assign Categories Cancel OF Type a name for your new symbol in the appropriate field then click on the Add a Name button You can add alternative names to the symbol 1f appropriate Tip If you are working in multiple languages you can add symbol names in each language by choosing the languages in the menu 86 Boardmaker Software Family v6 User s Guide Categorising the Symbol x remando Assign Names and Categories to This Symbol gt pasted into the Symbol Finder Names Categories First Choose a Language Search Language English UK Categories are always displayed using the Search Language which can be changed in the Paste Language Settings Dialog Import Categories assigned to the symbol ____AddaName Click here to assign Meal Deal a category to the La new symbol Remove Selected Name E Cancel Click on the Assign Categories button In the categories window check the category boxes that apply to the new symbol Note When you categorise a symbol that categorisation applies to all languages not just the current language 8 Chapter 8 Adding New Symbols
8. Create PopUp Board 162 163 Message Display 134 Picture 140 Prediction 194 Preview Display 122 Dynamic Help 3 E Edit button s assigned actions 124 Edit menu Clear 25 52 Copy 85 Paste 85 Select All 21 Editing a symbol name 43 Enlarging the Symbol Finder window 39 Eraser Tool 75 79 change thickness of 79 F File menu Import 84 Print Board on Single Page 101 Print Preview 100 Print Setup 14 16 Fill All Tool 75 77 81 Fill Tool 75 77 80 226 Flip Horizontal Tool 75 82 Flip Vertical Tool 75 82 Fonts setting sizeonsymbol 44 style 44 type 44 G Gap spacing 20 Getting Started 105 Grid Snap to Grid 19 spacing 19 Groups See also scanning groups H Head tracking device users 210 design aspects 210 Help 3 Imported picture transparency 77 Importing clip art 83 84 photos 83 pictures 83 Inverse Scan 198 208 Invert Tool 75 81 K Keyboard on screen 210 L Languages assigning symbol names 86 Lines 1 and 2 in symbols 36 Search Language 36 Launching a board at startup 223 Line Tool 3 24 Lines 1 and 2 Languages 36 Linking boards 127 building sequence 128 main board button link 129 previous board button link 130 topic branch 128 M Magnification for Enlarged Window 39 Main board 7 105 107 108 127 129 131 Mapping out the boards and links 107 Marquee Lasso button 51 Maximise size of window 18 39 Menu Bar 3 Message action category 113 213 Message Display 133 act
9. Direct Touch Button Selection Voice Speaker Volume Step Scan Keyboard Response Inverse Scan Button Keys Arrow Keys Highlight Buttons ae Scanning Options w Word Prediction eo Abbreviations ee ae Starting Pointer Position Infrared Gommands l a 199 Chapter 22 Access Methods and Custom Scanning Set Activate Button Using to Key Click then press your switch The program should read the input from the switch and will display the emulated key in the box Click on the OK button when the switch input is set correctly The program is now set to accept input from your switch This access method automatically scans each button on the board highlighting it for the amount of tine specified below When the desired button becomes highlighted the user can activate it by clicking the mouse or pressing a key Highlight Each Button For i Seconds Use Key click with a switch Highlight First Button For fo Seconds More Than Other Buttons interface Activate Button Using Mouse Click P th itch ress tne SWIC or type in the key the switch is Click OF to use this access method or click Cancel and choose a different method emulating here Cancel Kep Click The Default Scanning Sequence The program will scan the buttons on a board from top to bottom and for buttons at the same height from left to right This may not be the ideal scannin
10. Note Do not select the symbol s text name clicking each symbol Select Copy in the Edit menu Edt View Text Dynamic Buttons Undo Move Buttons Ctri 2 You can also Right click on any of the yee ub selected items and choose Copy Items from the he ees oe contextual menu a di Select All Ctrlt 4 Select Group Swap Buttons shuttle Buttons Click on the Symbol Finder Tool then select AE KE File Edit View Text Dynamic Buttons Dynamic Boards Help Undo Move Buttons Ctrl Z Paste in the Edit menu Cut Ctrl X Copy Ctrl C oF 3 E aste Delete Glear Select Group Swap Buttons Shuffle Buttons Note When symbols are copied and pasted from a button they are converted into a bitmap and will lose some image and print quality The symbol you pasted will appear in a dialogue box where it will be named and categorised Please follow the directions in the next section Naming and CategorizingCategorising New Symbols to complete this process 85 Chapter 8 Adding New Symbols or Photos to the Symbol Finder Naming and Categorising New Symbols Once a symbol is pasted into the Symbol Finder you must assign it a name and a category Naming the Symbol Assign Names and Categories to This Symbol E You can assign names choose Names Categories A irst Choose a Language o mer in other languages ac guag English UK English UK S Names assigned to Meal Deal
11. Untitled 1 double click to specify the position of the Ere Edit View Text Dynamic Buttons Dynamic Boards final corner or you can just release the Ctrl e Release the Ctrl key key The program will automatically close Pot Mt Bee and the program will the polygon 3 automatically close 4 the button 28 Boardmaker Software Family v6 User s Guide Drawing a Button with Straight and Freeform Sides The Freeform Button Tool can be used to draw buttons that have both freeform and straight sides Select the Freeform Button Tool Press and hold the Ctrl key then click and drag to define out the first side of the polygon While holding down the Ctrl key click then move the mouse and click to create the first side of the button Now while continuing to hold the mouse Kz File Edit View Tex i i button down release the Ctrl key Move the J roere mouse around to draw a freeform side Hold down the mouse button and release the Ctrl key to draw a freeform side To draw a straight side again press and hold AT the Ctrl key and release the mouse button AAA E R Click to set the next corner Hold down the Ctrl key again and release the mouse button to define another straight Side Alternate between holding down the Ctrl key and the mouse button to switch between drawing straight or freeform sides 29 Chapter 1 Building a Board and Working with its Appearance To f
12. 4 Dimensions 320 x 240 E Size 2 16 MB Desktop e My Documents My Computer T File name tie shoe 3 avi E NS Files of type Movie avi wmv mpg _ Cancel Places Open as read only dh Assigned Actions Action Details Play Movie Play on Button The Play Movie action and the name of the selected movie will appear in the Assigned Actions list By default the movie is set to play on the face of the button Clicking where it says Play on Button will change where the movie is played You have the following three options e Play on Button Plays the movie on the face of the button e Play on Message Display Plays the movie in the board s Message Display e Play on Board Plays the movie on the board 179 Chapter 19 Other Useful Program Features Voice and Sound Volume The various types of sounds voices recordings feedback sounds in the program can be configured with different volume levels or turned off entirely To set the volume levels select Speaker Volumes in the Dynamic Boards menu Speaker Yolumes Configure how the different volumes are No Separation Use Control Panel Yolume Setting set and controlled Separation of Sounds Set the Loud No Separation Use Volume Setting Bef and Soft Left Channel and Right Channel Mens Show Soft Settin ue Show Soft Settings voice and recording Woe volume Loud Settings Normal
13. 7 l ae incoming Movable buttons Editing the actions for a Movable Destination button pair e Scanning and Movable buttons Setting Movable button to snap back Invisible Movable buttons They can be moved and dropped on any valid destination Put 6 circles in the green box and 5 triangles in the blue box Destination buttons will perform actions when the correct movable button is dropped on them This button ts being dragged into the green box In this sorting and counting activity the student moves the specified number of shapes into the correct box 149 Chapter 16 Working with Movable Buttons Showing the Movable Button Tool Initially the Movable Button Tool is not visible in the Tool Palette You will need to set the program to show this tool Select Movable Button Tool in the Show submenu in the Dynamic Boards menu w Design Ccrl4D Use Ctrl U Access Method Button Selection Voice Speaker Volume Keyboard Response Button Keys Highlight Buttons fr The Movable Button Tool Abbreviations a te ese frared is initially hidden You v Typing Shortcuts must set the program to Usage Counts display this tool Greeting Password Startup Board w Symbolate Tool gt Button Numbers Button Names w Board Change Indicators Menu Bar in Use Mode Board Titles in Use Mode 150 Boards Help Movable Butto
14. Assigned Actions Action Details Play Delete Cancel In the dialogue box enter the message you x want this button to say Tip You can have the button automatically speak the text on the button face by clicking on the Use Ed Button Text button You can listen to f Use the Text Above Insert a Return in Test Above your message by clicking on the Speak button Use Button Text Click on the OK button or press the Enter Gpe Comcel key on the keyboard when finished Assigned Actions Action Details Speak Message math class The Speak Message action and its message now appear in the Assigned Actions and Action Details lists Click on the OK button when finished Boardmaker Software Family v6 User s Guide Put the program in the Use mode by DSS selecting Use in the Dynamic Boards menu 4 Design Ctrl D e Command U Try clicking on the buttons that have been assigned speak ee actions Voice Speaker Volume Keyboard Response When you are finished put the program Button Keys Highlight Buttons back in the Design mode by pressing the a ears Esc key or pressing Command D Abbreviations FAA A Making a Button Play a Recorded Message Double click on the button you want to play ATA a recorded message The Button Actions h window will appear Select Play Recorded Message in the Actions list Basics Messages Board Change Test amp Cursor
15. Boardmaker Software Family v6 User s Guide The selected buttons are cut from the topic The program will board and pasted into a new board that is sized set the PopUp accordingly board size to be Slightly larger When the Save As dialogue box appears enter than the selected the name for your new PopUp board buttons Tip It will be helpful to give the PopUp board a name that will identify it as a PopUp for example Utensil PopUp or PopUp Utensil That way it can quickly be identified for other use as a PopUp on other boards Once the PopUp board has been created the appearance of the buttons can be set by choosing the desired colour border and corner settings Add symbols text and button actions to the PopUp if that was not done before using the Create PopUp Board command NOTE Be sure to assign at least one button the Change Board Back Action then save the board Go back to the original topic board Double click the button that will be used to activate your PopUp board Select Go To PopUp Board Board Change tab in the Action menu Button Actions Basics Messages Board Change Text amp Cursor Action Menu Change Board Change Board Forward Change Board Back Return to Last Board Set Bookmark Return To Bookmark 163 Chapter 17 Working with PopUp Boards The new PopUp boards will automatically be selected in the board list Its location is based on where you orig
16. Ctrl F5 Select Text Tool Ctrl Shuffle Make sure every button Ctrl F7 Select Freeform Tool changes place Ctrl gt Open next board in folder Ctrl Open previous board in folder Swap Buttons Ctrl F6 View the next open board Alt drag Swap buttons Symbolate Freeform Button Tool Alt typing Don t resymbolate the text Ctrl click Set a vertex for a polygon Esc Open Symbolate Candidates Shift select Make the polygon regular dialogue polygon in 211 Appendix A Keyboard Shortcuts 212 Alt nis 66 99 Insert an underscore instead of a pseudo space Insert a space without creating a new word symbol pair Resizing Buttons Ctrl resize Shift resize Ctrl Alt resize Resize contents Maintain the aspect ratio Resize contents excluding text Corner Tool Selection with Pointer Tool Shift click Select the button no items selected Shift click Select deselect additional items selected item button Shift click Select all stacked items stacked item selected Ctrl drag Select and move button in one step Boardmaker Family for Windows User Guide Appendix B Button Actions Button actions are listed by action category Basics Speak Message Type Message Play Recorded Message Change Board Change Board Back Text Preview Spoken Preview Recorded Preview Clear Message Display Picture Button Message Type Message Say Message Say Selection Delete Remove Las
17. Drag the mouse around Ia C Resa a ts to draw the freeform button OREN NAJO JE Click and drag to draw a freeform button 26 Boardmaker Software Family v6 User s Guide Release the mouse button to automatically ote SU a eE 7 E Re lease t he mouse Kej File Edit View Text Dynamic Buttons Dynamic Boards Help close off the button border with a straight line iajoj se N A LO Hl between the mouse position and where you button to close the started drawing the freeform button bu tton with a straight line 21 Chapter 1 Building a Board and Working with its Appearance Drawing a Polygonal Freeform Button The Freeform Button Tool can also be used to draw polygons Select the Freeform Button Tool Press and hold the Control Ctrl key click to ST set the starting point for the button and move Fle Ea Ves Text Dynamic BEEE Dynenic Boar the mouse to drag out the first side of the ts polygon Click to set that side While holding down the Ctrl key click then move the mouse and click to create the first side of the button While continuing to hold down the Ctrl key click the mouse where you want each corner File Edit Yiew Text Dynamic Buttons Dynamic Boards of the polygon to be Ww ES Continue to hold down the Ctrl key and click to set each corner To finish your polygonal freeform button 8 Boardmaker with SDP
18. Oh Fe p Which animal gives us milk Note After selecting a button with the Copy to Quick Picture action selecting any button other than a Quick Picture button will cancel the Quick button selection mode Is Boardmaker Software Family v6 User s Guide Working with Quick Record Buttons The Quick Record action makes it possible to record and save a message on a button while in the Use mode This can be useful for recording novel messages sending audio notes to or from home school or in creating articulation activities Quick Record buttons One message but ton is provided for each potential need This button initiates the Quick Record mode Quick Record buttons make it possible to create activities in which messages can be quickly recorded and saved while in the Use mode Note Quick Record requires partner assistance to be fully accessible Be careful when using Quick Record buttons on boards designed for individuals using scanning access Consider removing these buttons from the scanning sequence refer to the Using the Sequence Tool in Chapter 22 Buttons removed from the scanning sequence can still access Quick Record buttons by enabling the Allow Direct Selection When Possible option in the Scanning Options dialogue Dynamic Boards gt Access Method gt Scanning Options Double click on the button that will become a Quick Record button 173 Chapter 18 Working wi
19. Placement Cursor Boardmaker Software Family v6 User s Guide Using the Alternative Symbol Names Menu Symbol Finder Click here to show any alternative symbol names Many symbols are assigned alternative symbol names synonyms If you search for any of these alternative names the symbol will appear in the Symbol Finder with that name above it If you want to use an alternative name for a symbol click on the black triangle and select a name from the pull down menu Note Changing the text using the Alternative Symbol Names field is a one time change and will not affect the original symbol name Making a One Time Symbol Name Change i x n 7 E Smiley Sam EL Original search text Alternative Names Symbol field Y ou can change the text that appears above a symbol by typing in the Alternative Symbol Names field As you type the text 1t will automatically appear above the symbol Note Changing the text using the Alternative Symbol Names field is a one time change and will not affect the original symbol name 35 Chapter 2 Working with the Symbol Finder Using Different Languages with the Symbols The PCS libraries that came with your software are translated into many different languages You may change the displayed language add a second language line or set a different search language iol x Ea E lt T o Line 1 Language Spanish Line 2 Language English Symbol F
20. Therefore when a multi page board is assembled you will need to trim the edges of each page before taping them together 16 Boardmaker Software Family v6 User s Guide Working with Multiple Boards Boardmaker with SDP Untitled 2 File Edit View Text Dynamic Buttons Dynamic Boards Help leh olle nNjaleaj rjajaja Boardmaker with SDP Untitled 1 File Edit View Text Dynamic Buttons Dynamic Boards Help loh olle jale aj rjajaja 71 x 12 047 y 2 244 You can have multiple boards open at once As The first board opened or created in the program is additional boards are opened they will appear in maximised and will fill the screen as shown above smaller windows cascaded on the screen View Options view Text Dynamic Buttons Dynamic OREA Double Size Ctrl 4 e t oss N ACSI I QlQ eel SBE date Ae SEE Half Size Chri 2 w Fit To Window Chrl 3 Other 76 w Snap To Grid Send To Back Show a Use On Screen Keyboard Tile Vertical N Cascade w 1 Untitled 1 p i 2 Untitled 2 aaa 3 Untitled 3 ee NA ERN i eN 4 Untitled 4 x 6 260 y 0 118 Selecting Tile in the View menu will allow you to view all currently open boards at the same time The Tile view 1s useful for copying and pasting buttons between boards By default a board s window is set to the Fit To Window view so the entire board can be seen Ten Tet Op
21. bmp z type of file to import aeee 04020007 JPG File name 04020007 JPG D My Network Files of type All Image Formats jpg jpeg g f ng bmp y _ Cancel Pp laces J Open as read only The imported graphic will appear in a dialogue box where it will be named and categorised y brine Assign Names and Categories to This Symbol Please refer to the Naming and pee sia eee ae gos First Choose a Language earch Language CategorizingCategorising New Symbols Eas M aak us section in this chapter Categories are always displayed using the Search Language which can be changed in the Language Settings Dialog Import The newly imported pre Campus Remove Selected Name Assign Categories new picture must be given name and assigned to a category so you can find it later 84 Boardmaker Software Family v6 User s Guide Copying a New Symbol from a Button While these instructions specifically refer to copying a new symbol from a button in the program the basic steps apply if you are copying a new symbol from another program Symbols you create or modify on a button can be copied to the Symbol Finder saving them for future French fies A new symbol created by combining other symbols Select the symbol you want to save If it is made up of multiple symbols be sure to select them all Meal Deal To select multiple symbols hold down the Shift key while
22. fovea Adjust Varable Speak Variable Type Variable If Else If Otherwise Assign Variable X Variable Mame person Value mur Cancel 187 Chapter 20 Working with Variables Testing Variables and Assigning Conditional Actions Having created at least one button that assigns a value to a specific variable the If action can be used to check the value of the variable and conditionally perform an action or a block of actions The Else If and Otherwise actions can also be used to check a variable for additional values and to define default actions when all If variable tests are false The If Action Double click on a button that will test a variable and conditionally perform an action In this example the variable person will be tested to determine if a specific message will be spoken Enter the name of the variable to test and the value being tested for then click on the OK button when finished In this example the variable person is being test for the value of mum Note Variable value comparison is not limited to just the option Other comparison options such as not are available in the drop down menu Assign the action or actions that will get performed when the If variable test 1s true Note Actions that follow an If action will automatically be indented to The Otherwise Action The Otherwise action is used to provide a default response whe
23. in the future The following topics will be covered e Importing saved photos or graphics e Copying a new symbol from a button e Naming and categorising new symbols e Adding a screen shot to the Symbol Finder e Library organisation overview Pictures from a variety of sources can easily be imported into the Symbol Finder for future use a Digital Pictures Clip Art Web Images A symbol created from other symbols within a button can be pasted into the Symbol Finder Symbol Finder 83 Chapter 8 Adding New Symbols or Photos to the Symbol Finder Importing Saved Photos or Graphics If you intend to use photos or clip art on your boards you should import them into the Symbol Finder where they can be easily accessed again and again If you import a photo directly to a button you will have to re import it or copy it from that button the next time you want to use that photo again With the Symbol Finder visible select Import gt Picture in the File menu AGS Edit View Text Dynamic Buttons Dynamic Boards Help New Board Ctrl N Open Ctrl 0 Note The File menu is active even though oon it appears grayed out as 00 Next Ctrl RA Previous Ctrl LA A a Export gt Board Package Print Ctrl P Windows Board Locate and open your saved photo or clip art file You can import any files with the following y a file extensions jpg gif png wmf emf or 238 T Choose the
24. symbols and lines while leaving the text the original size hold down both the Ctrl Alt keys at the same time you click and drag Resized with the Resized with the Ctrl oo Ctrl key held The Alt keys held The Note As with resizing single buttons text resizes text does not resize holding down the Shift key will force the buttons to be resized proportionally 11 Chapter 6 Working with the Board Layout Swapping Button Content and Appearance Button content symbols text and lines and appearance colour border colour border thickness etc can easily be swapped between two buttons If the buttons are different sizes the content will be scaled to fit the button Using the Pointer Tool select the Hold down the Alt key and click The buttons will exchange button you want to swap and drag the button on top of the positions Each button will scale button you want to swap it with accordingly but will maintain its appearance Note You can also swap buttons by using the Swap Buttons option under the Edit menu Both buttons have to be selected first hold down the Shift key and click on each button Note For Boardmaker Plus and Boardmaker with Speaking Dynamically Pro users all button actions associated with the buttons will also be swapped Tip If you are interested in just moving the appearance button and border colour from one button to another but not the content of the button you can co
25. 161 creating 162 using with a Message Display 164 Prediction buttons 191 194 195 adding 194 Preview Display 122 Previous Next Arrows 4 32 33 38 Print Board on Single Page 101 Print Preview 100 Print Setup 14 16 Printer considerations 98 Printer Setup 14 Printing 183 checking the print layout 99 default settings 15 on single page 183 preparing boards for 98 Print Preview 100 setting the board size 14 setting the orientation 14 setting the printer paper size 14 Pronunciation 182 R Random action 178 RealSpeak 181 Recorded message 117 Recorded Preview 113 120 213 Reduce To Fit view 16 99 Replace button 48 Replacing a symbol on a button 48 Repositioning symbols 50 text fields 42 Resizing a board s window 18 buttons 20 text 44 Restoring window size 18 39 Return to Last Board 128 213 Rotate Tool 75 82 Ruler 19 units of measure 19 S Sample boards 5 7 explore 5 Scan Next Tool 205 Scan Pause Tool 206 Scan tools Scan Next Tool 202 205 Scan Pause Tool 202 206 Sequence Tool 203 204 Scanning 208 access methods 198 default sequence 200 feedback sounds 180 groups Scanning groups Scroll Bars 3 Search Language 36 Search options 32 anywhere 32 beginning of word 32 whole word 32 Searching for symbols individually 32 using categories 33 using thumbnails 33 see On Screen Keyboard 210 Select All 21 Select Categories button 37 Selecting b amp w or colour libraries 40 portion of a symbol 51 search cat
26. 55494 6S OG ae ES ES OE ae a PS haw Wd we Het Be 65 Setting the Button s Symbolate Properties eee eee eee e eens 66 Read with Hishltehnting ACUOn uri ete ehh E A ane ee yee cs 67 Chapter 6 Working with the Board Layout 69 Chapter OVEN OW a ae OG isis 69 Resizing Individual Buttons and Their Contents 70 Resizing Multiple BUS 0 A Lies eras Ree bebe ote ea es ares 71 Swapping Button Content and Appearance 0 ee een eee e teen eens 72 Shuttle BUS in e Aa i 73 Anchoring Images and Symbols on the Background 74 Chapter 7 Working with the Paint Tools 75 Chapter Oven IEW 62 2962 ar AAA ASA A A a 75 Pant VOOIS ata Glan 0 iii ida ek E 75 Import nt Paint Tools Information sisses E A AS a e AA 76 ranas pareney C Olot ererat eee aeee ADO A Age AA A ATA 77 Pomer LOO lt 0 05655606 5U cb dene AAA A besa oan Rees 78 A A a Bs ad gtd ee oe G4 ke a a ee Eta ane aac ices ners aan eects 78 Eraser Tool id AAA A Da ah Ae ia 79 COIQUE TOOL rota ii ee es ia 79 o SN o AA EN ede Canta te es 80 A A uo O OA 80 PAV AW Tool SEA Ai ise 81 diera q ad 0 0 A E O O O E RR RNE 81 Flip Horizontal Tool and Flip Vertical Tool o o oooooooooo eee i eee eens 82 AU A A As a ea ee gran we See a ree 82 Chapter 8 Adding New Symbols or Photos to the Symbol Finder 83 ig LC COV CGV We ate aa ot eee ee ee oe ote ac ate ars ee wa en wea ns hae aaa ees 83 Importins Saved Photos Or Graphics crias de edhe eek ai ee ews 84 Copying a New Symbol
27. A 139 Placing a Picture into the Message Display o oooo eee e eens 140 Uniform Line Spacing Pictures and Text nta a AS Se wed eae tl Sa sce aOR RES eRe 142 vii Table of Contents Chapter 15 Use Button Text Boards 143 Chapter OVVIE AS ee a a ee eh Be eee 143 Creating a Use Button Text Template Board sia dara rra la beers des 144 Actions that Can Use Button ext did se assi 147 Chapter 16 Working with Movable Buttons 149 Chaplet ONIS nos AAA ARAS oa 149 Showing the Movable Button Tool eos dio da ba dea 150 Creating Movable and Destination Buttons o oooo o eee eens 151 Editing Actions for a Movable Destination Button Pair o o oooooooooorrro tenes 153 Setting a Movable Button to Snap Back 0 0 0 155 Setting a Movable Button to Clone Itself nananana eee ence eee beeen 156 Centering a Dropped Movable Button aaae 157 Chanomo Buon PES 2 rta O AS ee a a 157 Scanning and Movable Buttons Vio da a a Deh ee 158 Limitations of Movable Buttons with Scanning Access Methods o ooooooooooooooo ooo ooooo 159 Chapter 17 Working with PopUp Boards 161 Aia o A ts ers is as IN Pe aie Bee ke 161 Creatine a PopUpBOard sondas deta eee hedaman tee ee Re oe ee ee be a ae a 162 Using PopUp Boards with a Message Display 0 0 00 e eee e eens 164 Chapter 18 Working with Quick Action Buttons 165 Chapter OVENI EW 2 A siete lena wales nye AS AA ds 165 Working with Q
28. A printer cannot use the entire piece of paper There is typically a 6mm to 12mm inch margin along each edge of the paper that cannot be used Because the unprintable margin size may vary on different printers boards that contain content close to the margin may not fit to a single piece of paper on all printers The maximum size board you can create is 150cm x 150cm The boards you create are very graphics intensive They may take a long time to print especially on older computers or printers Most printing problems are related to your printer s driver software Make sure you are using the most current driver Updates are available on most manufacturers web sites Boardmaker Software Family v6 User s Guide Checking the Print Layout Before you print your board make sure you look at it in Fit to Window view default You ll probably want to make sure that your board will fit on a single page using the current paper size and orientation The printer page breaks will appear as dashed green lines Boardmaker with SDP Untitled 2 Oj xj File Edit View Text Dynamic Buttons Dynamic Boards Help 18 x h olehala Page Break Line This board spans Macaw Print on A4 paper in landscape mode two pieces of paper An extra blank page will print The board size needs to be San in Fit To OSS Window vow view If you see a page break running through the board as shown below the board does not have the c
29. ASSUMED BY YOU THE EXCLUSION OF IMPLIED WARRANTIES IS NOT PERMITTED BY SOME JURISDICTIONS THE ABOVE EXCLUSION MAY NOT APPLY TO YOU INNO EVENT WILL MAYER JOHNSON LLC S LICENSOR S AND THEIR DIRECTORS OFFICERS EMPLOYEES OR AGENTS COL LECTIVELY MAYER JOHNSON LLC S LICENSOR BE LIABLE TO YOU FOR ANY CONSEQUENTIAL INCIDENTAL OR INDIRECT DAM AGES INCLUDING DAMAGES FOR LOSS OF BUSINESS PROFITS BUSINESS INTERRUPTION LOSS OF BUSINESS INFORMATION AND THE LIKE ARISING OUT OF THE USE OR INABILITY TO USE THE SOFTWARE EVEN IF MAYER JOHNSON LLC S LICENSOR HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES BECAUSE SOME JURISDICTIONS DO NOT ALLOW THE EXCLUSION OR LIMITATION OF LIABILITY FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES THE ABOVE LIMITATIONS MAY NOT APPLY TO YOU MAYER JOHNSON LLC S LICENSOR S LIABILITY TO YOU FOR ACTUAL DAMAGES FROM ANY CAUSE WHATSOEVER AND REGARD LESS OF THE FORM OF THE ACTION WHETHER IN CONTRACT TORT INCLUDING NEGLIGENCE PRODUCT LIABILITY OR OTHER WISE WILL BE LIMITED TO 50 License Agreement This is a legal agreement between you either an individual or an entity the end user and Mayer Johnson LLC If you do not agree to the terms of this Agreement promptly return the disk package and accompanying items including written materials and binders or other containers to the place you obtained them for a full refund Using the accompanying diskettes indicates that you accept these terms Mayer Johnson LLC So
30. Actions list Basics Most commonly used actions 1 e Speak Message Type Message Change Board etc Messages Actions that control the function of a Message Display Board Change Actions that link buttons to other boards or PopUps Text amp Cursor Actions that perform cursor movements and text selections Message Files Actions that open and save text and picture documents Settings Actions that allow a user to change access and preference settings Variables Actions that are used to create conditional button responses 1 e If Else Otherwise etc Quick Actions Actions used to create buttons picture text recorded message that can be edited in Use mode Cool Stuff Cool actions such as Random Launch Application and Set Picture Basic Button Actions The Basics category contains the most commonly used button actions All of the actions in this list will be covered in this chapter with the exception of Change Board and Picture Button which will be covered in later chapters Speak Message Makes the button speak the message you enter using a synthesised computer voice Read with Highlighting Reads and highlights the symbols and text on the face of a Symbolate button Only appears in the action list for Symbolate buttons Type Message Places a message you enter into the Message Display You must have a Message Display on your board to use this button action Play Recorded Message Plays a message y
31. BM Boardmaker Plus and Boardmaker with Speaking Dynamically Pro come with over 250 sample boards designed to demonstrate how the features and symbols can be applied to cover a range of curricular areas provide communication and language support assist in the development of functional living skills and more The activities are designed to provide a range of applications that target ability levels that vary from early childhood through adult Please take some time to explore the sample boards to help you gain an understanding of the features presented throughout this reference manual Boardmaker Plus and Boardmaker with Speaking Dynamically Pro both have a Use mode and a Design mode The Use mode will allow you to interact with your boards The Design mode is for creating and editing boards buttons and actions The program can be put in the Use mode by pressing Ctrl U and then return to the Design mode by pressing Esc or Ctrl D Introduction Starting the Program in the Use Mode on the Main Sample Board Double click on the BSF Interactive Sample a z Not included with Boards icon on your desktop This will launch re Boardmak r Sample Boards the program open the main board for the interactive samples and place the program in the Use mode You may now proceed to the next section or review the alternative steps below Opening the Main Sample Board from within the Program Launch the program by double clicking on th
32. Mayer Johnson LLC grants to End User a non exclusive non transferable right and license to use RealSpeak on a single copy of Speaking Dynamically Pro 2 Ownership of RealSpeak End User acknowledges that Mayer Johnson LLC and its licensors and or suppliers retain all right title and interest in and to the original and any copies of software which is incorporated into Speaking Dynamically Pro Without limiting the generality of the foregoing End User agrees not to i modify port translate or create derivative works of the Speaking Dynamically Pro ii decompile disassemble reverse engineer or attempt to reconstruct identify or discover any source code underlying user interface techniques or algorithms of the Speaking Dynamically Pro by an means whatsoever or disclose any of the foregoing iii Knowingly take any action that would cause Speaking Dynamically Pro to be placed in the public domain 3 LIMITATION OF LIABILITY MAYER JOHNSON LLC AND ITS LICENSORS LIABILITY TO END USER FOR ANY CLAIM ARISING UNDER THIS AGREEMENT OR OTHERWISE ARISING FROM THE TRANSACTIONS CONTEMPLATED HEREIN REGARDLESS OF THE FORM OF ACTION WILL NOT EXCEED AGGREGATE FEES ACTUALLY PAID TO MAYER JOHNSON LLC DURING THE ONE YEAR PERIOD PRECEDING SUCH CLAIM 4 CONSEQUENTIAL DAMAGE IN NO EVENT SHALL MAYER JOHNSON LLC OR ITS LICENSORS OR SUPPLIERS BE LIABLE FOR ANY SPECIAL INDIRECT OR CONSQUENTIAL DAMAGES INCLUDING BUT NOT LIMITED TO LOSS OF REVENUES AND LOSS
33. Oe oe ee oe eek oes dee eat ee 24 ADplyine 34 Buton Shado WS ax ead there oot wat eet el ee hE Ree Ce ed eee se daa eae eS 25 Ci atineza Group OL BUUONS a co ey A ts A AS ESA 25 Drawing Freer BUOD ecien dae 3 ae aig Ad eee dois 26 Drawing a Polyeonal Freeform BUON ii A AT ee we Shee eS Se SS 28 Drawing a Button with Straight and Freeform Sides 0 0 0 0 cece eens 29 Creating a Regular Polygon from a Freeform Button 0 00 0 ees 30 Chapter 2 Working with the Symbol Finder 31 Chapter OVENI EW 24 44 00 AA ee Ae Ae oe Rae eee aw ane 31 Searchin OMS VINDOS au AAA A AE do 32 Searching for Symbols Using Categories 0 A eG aws 33 Copying a Symbol toa Button 2s case cee ae howe ee ae teow ee Sada tween eae a A ERGO 34 Using the Alternative Symbol Names Menu 0 nee eee e eens 35 Making a One Time Symbol Name Change 35 Using Different Languages with the Symbols 000 eee eens 36 Selectino a Sc arch Category mur eae ee de i ea we dk I ea eS Sa ee ee eS 37 Working with a Category Search 0 deed thw dete ATA eae Gach seein tonne AAA 38 Enlarging the Symbol Finder Window 39 Selecting the Display Option for Symbol Names 00 cee eee e eens 40 Chapter 3 Working with Button Text 41 Chapter ONE A A A AA AA ASA A 41 Adding Text with the Text TOOL 2 AR AA eR Po 42 Repositonimo Text Fields is a las liar 42 Editing a Symbol Name with the Text Tool 64 5 065 ccc cece iene ee eee eee ee eae beens 43 Ch
34. Overview EN Bi You can create both printed activities and interactive on screen activities Boards created for each purpose may be sized and oriented differently It is important to understand how boards are sized so that the appropriate steps can be taken to print the boards correctly The following topics will be covered e Printer considerations e Print Board on Single Page command e Checking the print layout e Using Print Preview Boardmaker with SDP Untitled 4 3 10 xj E File Edit View Text Dynamic Buttons Dynamic Boards Help laj x Tech Il 32 Print on legal paper in landscape mode This board is a pre made template that is used with the Tech II 32 digitised communication device lt is designed to be printed on legal paper oriented in landscape mode Made with Ecerdmaker amd he Pichare Communication Symbols 1931 2004 Mayer Jobreson LLC FO Box 1579 Solana Besch CA 92075 USA Phone 300 x 7 000 y 7 800 Page Break line indicates the board will not print on a single page with the current print settings 97 Chapter 9 Preparing Your Boards for Printing Printer Considerations There are hundreds of different types makes and models of printers Because of this fact a board that prints correctly on one computer printer combination may need to be adjusted to print correctly on another printer Here are a few facts to keep in mind when preparing to print a board 98
35. Palette Double click on the Pointer Tool or single click on the Pointer Tool while it is already selected to make the Standard Tool Palette reappear Click on the symbol k to select it w l A Paint tools palette dragged into a vertical orientation Pencil Tool The Pencil Tool is used to draw on a selected symbol or picture Use the Colour Tool and or Thickness Tool to set the colour and line thickness before using the Pencil Tool carve Use the Pencil Tool to draw on a selected symbol or picture Pencil Tool 78 Boardmaker Software Family v6 User s Guide Eraser Tool The Eraser Tool is used to erase a portion of a selected symbol or picture Use the Thickness Tool to change the thickness of the Eraser Tool grilled cheese grilled cheese Use the Eraser Tool to erase a portion of a selected symbol or Eraser Tool picture Colour Tool The Colour Tool is used to display the Colour Palette It changes the colour used on the selected paint tool If you select the Colour Tool before selecting the Pencil Tool Fill Tool or Fill All Tool the colour you select will become the new transparency colour Please refer to the Transparency Colour section Identifies where the colour will be applied al Colour Tool Tip Use the eyedropper to set the colour for the selected tool by clicking on any existing colour on the board 19 Chapter 7 Working with the Paint
36. Searching for Symbols Individually Symbol Finder O x for here US AON Indicates the current r symbol number and total number of matching symbols If the first symbol that appears is not correct use the Previous Next Arrows or the right and left arrows on your keyboard to step through the symbols that match the search 32 Boardmaker Software Family v6 User s Guide Searching for Symbols Using Thumbnails Click the symbol you want to use or Right click the symbol to paste it into the highlighted region Alternative Symbol Name Field Name of the highlighted thumbnail You will be shown thumbnail pictures of the first 49 matching symbols Click on the Thumbnails button Ctrl T to view thumbnail pictures of all symbols that match the search You can use the Previous Next Arrows or the arrow keys on your keyboard to step through the thumbnail screens Click on the thumbnail picture of the symbol you want to use Note As you pass the pointer over each thumbnail picture its symbol name will appear in the Alternative Symbol Name Field Tip Right click on a thumbnail to paste it into the currently highlighted button The thumbnail view will remain open so you can continue right clicking on thumbnails to quickly paste them into your blank buttons Searching for Symbols Using Categories If you are working on a topic based board 1 e breakfast or clothes items you may find do
37. Select Preview Display in the Dynamic Va Buttons menu _ Action Picture Prediction The Preview Display will appear toward mana the top of the board Preview Display p Create Scanning Group Ctrl 6 Create PopUp Board Special Buttons Boardmaker with SDP behavior bm File Edit View Text Dynamic Buttons Dynamic Boards Help BO OGSs AICIEl c o ela Reposition and resize the Preview Display so that it appears according to your needs As you pass the cursor over your buttons Boardmaker with SDP behavior bm2 you can view the text previews The File Edit View Text Dynamic Buttons Dynamic Boards Help Preview Display functions in the Design Ga olGlssinA 4H 16 A aja mode as well as the Use mode math class Spoken Preview math class Note The size and colour of the display text can be changed Refer to Adding a Message Display in Chapter 13 math class reading class science class great T Y 9 O history class gym class art class nice lalo liarla 122 If you don t like the preview text that appears automatically you can assign your own preview text using the Text Preview action Double click on the desired button The Button Actions window will appear Select Text Preview in the Actions list In the dialogue box enter the text preview message for the button The Text Preview action and the text preview message now appear in the Assigned Actions list
38. Select the desired button border corner All Note Ifa freeform button is selected the Corner Tool will act as a polygon tool Refer to the Creating a Regular Polygon from a Freeform Button section 23 Chapter 1 Building a Board and Working with its Appearance Drawing a Line EN ALO Line Tool Ctrl F4 Thickness Tool he Select the Line Tool Click and drag on a button oron Click on the Thickness Tool and the board background to draw a make a selection to change the line line s thickness Applying Dashed Button Borders Cut Buttons NO a BIKE ROUTE E Make Invisible ee Sy Borders Not sele table NotSelftable Right click on a button and select Select a button or group of Dashed Borders in the Proper The dashed borders are great for buttons A o A cutting activities and worksheets option to return to solid border lines Note Dashes can also be applied to lines created with the Line Tool Tip Dashed borders look better with thicker button borders Thickness Tool 24 Boardmaker Software Family v6 User s Guide Applying 3 D Button Shadows ET O Select a button or group of Select the Shadow Tool Select the shadowed box to create buttons the 3 D button shadows Note The Thickness Tool Corner Tool and Colour Tool can be used to change the look of the button shadows Clearing a
39. Use Button Text 147 creating template board with 144 dls Use mode V Variables 185 actions listing 213 View menu Reduce To Fit 16 Send To Back 50 Snap To Grid 19 Tile 17 Voices 181 pronunciation 182 selecting and changing 181 switching from a button 181 volume 180 Volume 180 W Window maximising 18 resizing 18 viewing multiple 17 Word Prediction 193 adding 194 Word pronunciation 182
40. a Quick Text button to clear its contents Copying text from a Quick Text button to the Message Display Double click on the button to be used to copy the text from a Quick Text button to the Message Display Assign the Clear Message Display action Messages tab and the Quick Text to Display action Quick Actions tab then click on the OK button In the Use mode click on this button then click on a Quick Text button whose text will be copied to the Message Display This button clears the Message Display Assigned Actions Action Details Clear Message Display This button clears a Quick Text button Action Details Assigned Actions Clear Message Display Display To Quick Text This button will copy the text from a Quick Text button into the Message Display where it can be edited printed or spoken Assigned Actions Action Details Clear Message Display Quick Text To Display 169 Chapter 18 Working with Quick Action Buttons Working with Quick Picture Buttons The Quick Picture action makes it possible to change the picture on the face of a button while working with the board in the Use mode This is extremely useful for creating interactive activities quizzes and games Animal Facts mae ot wt What eats leaves from the top of trees T tx af Via A Al Quick Picture buttons will dis play the answer the s
41. a dictionary If pou need a list of phonemes press the Phonemes button a Phonemez lt Back Finish Cance Printing Interactive Boards Typically interactive boards are designed to fill the computer screen which will make the board too large to print on a single piece of paper To get around this problem use the Print Board on Single Page option in the File menu The program will automatically scale the board to fit on the piece of paper according to the current printer page settings Refer to Setting the Correct Paper and Board Size in Chapter 1 for help with the printer page settings If you use the Print command the board will print on multiple pieces of paper french toast fried egg O orange juice Use the Print Board on Single Page command to scale the board to fit the selected paper Note Typically interactive boards should be set to print in landscape mode rather than portrait mode as depicted above Refer to the Setting the Correct Paper and Board Size in Chapter 1 to learn how to set a board to print in landscape mode 183 Chapter 19 Other Useful Program Features 184 Boardmaker Software Family v6 User s Guide Chapter 20 Working with Variables Chapter Overview Bi The Variables group of button actions gives you the ability to create buttons that will respond differently based upon previous button selections These actions are based on the use o
42. after the Else If action will be performed e Otherwise Used to provide a default action if all conditional tests are false 1 e Person NOT Mum or Dad Actions assigned after the Otherwise action will be performed e End If Used to end a block of actions that are performed after an If Else If or Otherwise action e Variable To Quick Text Saves the value of a variable on a Quick Text button 186 Boardmaker Software Family v6 User s Guide Assigning Variables and Values Having a button or buttons assign a value to a variable is the first step in creating a board with conditional button responses Once a button assigns a value to a given variable 1 e the user selects that button other buttons can then test that variable for a specific value and perform actions accordingly Double click a button that will be used to set the value of a variable In this example the name of the conversation partner depicted on the button is assigned to a variable Assign the Assign Variable action Variables tab to the buttons Enter a variable name and a value for that variable In this example the name of the person depicted on the button is assigned to the variable person Click on the OK button when finished Choose a button that will assign a variable a value Button Actions Basics Messages Board Change Text amp Cursor i Action Menu Speak Message Type Message Pla
43. any word processor Move around within the text by repositioning the cursor or by using the arrow keys 2 Astronomers meji Note Although you can use standard Windows techniques to select text for example You can not ci ick ana drag ae to select multiple words clicking and dragging across the letters you want to select your selection cannot span multiple word symbol pairs The program will automatically re symbolate the text as it is changed om rd loe n8 de Note You can prevent the program from dd automatically re symbolating the text by planet planets holding down the Alt key while you type Refer to the Changing the Text for a Word Symbol Pairing section for more information Click between two symbolate word symbol pairs to Insert new text Ea 1 Astronomers I today Po Astronomers the University today 55 Chapter 5 Working with Symbolate Buttons Changing the Symbol for a Word Symbol Pairing The program uses a set of pre defined word symbol pairings and symbol library searches to determine the symbol that will first appear when a word is typed The first symbol that appears will not always be appropriate for the context of the word In this situation you can manually step through the candidate symbols 1 e all symbols paired with the word The symbol for saw is not correct for the context Using the F1 and F2 Keys With the Symbolate Tool click on the wo
44. be changed using the Windows Date Time control panel Double click on the button that will be used to display the current day date or time This invisible button will display the current date Assign the Quick Day Quick Date or Quick Time action Quick Actions tab as appropriate Note To change the display format of the date or time click on the Customise button in the Regional and Language Options Windows control panel Regional Options y tab Assigned Actions Action Details Quick Date Assign the Speak Day Date Time Prediction and or Type Day Date Time actions Quick Actions tab to make the button speak and or type its contents in to the Message Display Assigned Actions Acton Details QuickDate Speak Day Date Time Prediction 00 Type Dap DateTime Use these actions to display speak or type in this case the current date 176 Boardmaker Software Family v6 User s Guide Chapter 19 Other Useful Program Features Chapter Overview Bi This chapter provides instructions and information on a variety of very useful program features Some of the most common how to questions about the program are answered and explained in this chapter The following topics will be covered e Launching other programs from the program e Creating random button responses e Playing movies on a button e Selecting and changing voices e Setting the voice and sound v
45. button The new message text will appear on the face of the button Any existing text will be replaced Click on the Quick Text button to hear it speak the message Wednesday April 11 2007 Click on the Quick Text button and the new message will appear A big red apple lots of biscuits chocolate milk chocolate chip cookies _ ES CS Cony tom Buton Type a new message i Click here to enter the Quick button selection mode Note The font and font appearance of Quick Text buttons can be set through the right click or the Text menu options 168 Boardmaker Software Family v6 User s Guide Creating Optional Quick Text Control Buttons Buttons with additional Quick Text actions can provide the user with control over the content of the Quick Text buttons Clearing the Message Display Double click on the button to be used to clear the Message Display Assign the Clear Message Display action Messages tab then click on the OK button In the Use mode click on this button to clear the Message Display so you can type a new message Clearing a Quick Text Button Double click on the button to be used to clear a Quick Text button Assign the Clear Message Display action Messages tab and the Display to Quick Text action Quick Actions tab then click on the OK button In the Use mode click on this button then click on
46. by United States copyright laws and interna tional treaty provisions Therefore you must treat the SOFTWARE like any other copyrighted material e g a book or musical recording You may not copy the written materials accompanying the SOFTWARE OTHER RESTRICTIONS You may not rent or lease the SOFTWARE but you may transfer your rights under this Mayer Johnson LLC License Agreement on a permanent basis provided you transfer this License Agreement the SOFTWARE and all accompanying written materials and retain no copies and the recipient agrees to the terms of this Agreement You may not reverse engineer decompile or disassemble the SOFT WARE Any transfer of the SOFTWARE must include the most recent update and all prior versions Limited Warranty LIMITED WARRANTY To the original buyer only MAYER JOHNSON LLC MJ warrants for the period of ninety 90 days from the date of delivery of the SOFTWARE to you as evidenced by a copy of your receipt or until the SOFTWARE is modified by you whichever period is shorter that 1 The SOFTWARE unless modified by you will perform substantially the functions described in the documentation provided by MJ and 2 The media on which the SOFTWARE is furnished will be free from defects in materials and workmanship under normal use MJ does not warrant that the SOFTWARE will meet your requirements that the operation of the SOFTWARE will be uninterrupted or error free or that all SOFTWARE errors will be
47. category to a symbol Alternative Symbol Name Field Replaces a symbol name with a new name AD Alternative Symbol Names List Displays a list of alternative names to select 12 Symbol Finder Settings Button Changes various Symbol Finder settings 13 Selection Marquee Selects a rectangular region to copy Selection Lasso Selects a freeform region to copy Note Pop up descriptions of each button appear when you position the pointer on them and pause briefly Boardmaker Software Family v6 User s Guide Exploring the Templates and Sample Boards Templates for Printing EN BM All of the Boardmaker Software Family products come with over 325 print templates Templates for calendars and schedules and most communication devices are provided in the Templates folder The templates can be accessed by clicking on the Open a Template button on the open options screen that appears when you first launch the program or when you select Open Ctrl O from the File menu Note The templates are read only files and will open as untitled boards This prevents the template from accidentally being written over 2x Look in E Templates e 1 ex Fae Activity Pad Templates BM Schedules Navigate to the desired template a JUN eo A a Click here to access TARE Feson EM SDP Comz zJ a iin IT Open as read only all template boards d Interactive Templates not included with Boardmaker
48. from a Button en nee e ee een eens 85 Naming and Categorisine New Symbols 2046404 4 4454440556445 0 4465504605 bee eb A tas 86 Using Drag and Drop to Add Images 2 snes ek ackice tinea tee AAA A 88 Dragging and Dropping Images onto the Board Background 00 nes 91 Dragging and Dropping Images from a Web Browser o o ooo oooo ete eens 92 yi Boardmaker Family for Windows User Guide Dragging Images into the Symbol Finder eee e eens 93 Dragging Multiple Images into the Symbol Finder 2 0 000 eee eee ees 95 Chapter 9 Preparing Your Boards for Printing 97 Chapter OVERVIEW uere ctus itera bee P rap be Meee Be eee das ada 97 Prater Considera OBS 4 10 4 im atc na se aie Gs Ad 98 Checkine the Print lay ent E ee ttt A ee ae AA AAA eee Resa RES 99 ising Prat Preview cots ES EDS AAA 100 Printing a Boardon a sinole Paro cortas ia ada eacs 101 Chapter 10 Making a Board Set 105 Chapter ON EVISOS A ds 105 Desc Considera on a ee ee Rae A a a dos 106 Mapping Out the Boards and LmkS ts ad a a AAA Ae bare oss 107 A cs EA O A Sete h ede de he Dae eet 108 Creating Separate Folders for Board Organisation o 109 Chapter 11 Assigning Basic Button Actions 111 Chapter ONCE Wa eet Deen ta a aol Ge iia a ae ae A 111 Button Actions Window at a Glance susana dores dd AA da dd 112 ACHOn CAE CONES Duele a a A E Ss 113 Basic Buu ACHONS 25 34 4 tad demande eee eee eee ees OM Re PER eee eee eee 11
49. movable button within this button Changing Button Types Using the Button Properties dialogue it is possible to change a Movable button into a Standard or Destination button Similarly a Destination button can be changed into a Movable or Standard button Right click on the Movable or Destination button whose type 1s to be changed and select the Destination Button Properties or Movable Button Properties option The Buttons Properties dialogue will appear Check the box next to the appropriate option then click on the OK button Button Properties Enter the unique button name n a The name of the Note This is done primarily to turn a Specify the type of the button m ovabl e b u tton Movable or Destination button back A EEDA being edited into a standard button a ETR The type of the button Movable Destination Standard can be changed here 157 Chapter 16 Working with Movable Buttons Scanning and Movable Buttons Movable buttons are best used with one of the direct selection access methods However Movable buttons can also be used with any of the scanning access methods Special scanning behaviors were added to the program to allow Movable buttons to function with the various scanning access methods Select the Auto Scan access method Dynamic Boards gt Access Method then place the program in the Use mode In this activity only the Movable buttons will scan Put 6 squares in the g
50. on the Symbolate button to adjust the size of the symbols Symbolate Tool Cut Button Copy Button Paste Look Clear Button Font Sizes Font Style Font Colour Font Symbol Size Text Position F Justify b Autofit Border Properties Symbolate Properties 65 Chapter 5 Working with Symbolate Buttons Setting the Button s Symbolate Properties A convenient method of setting the properties of the symbolate button 1s to use the Symbolate Properties dialogue Note A few of the more commonly used Symbolate Properties are available directly in the right click menu however this dialogue contains all available properties of a symbolate button stronomers today said that MW 230 Pointer Tool xi a planet Cut Button Text position ES Text on top Set the justification ala Set the text e J Clear Button position ext on Bottorn Font Sizes a i on Font Style Justify Left Specify a set Font Colour symbol SIze uaa Symbol size inches 0 75 Symbol Size Text Positi l l a r Line spacing Medium Autofit Bord ints a Make all symbols the same width Symbolate Properties Use My Default Settings Set the line Spacing small medium MESA or large Make all word symbol pairs the same width based on the widest pair Restores your default settings if you have made setting changes Note You can define your personal default properties for sym
51. or Photos to the Symbol Finder Using Drag and Drop to Add Images Images saved on a computer or found in other applications can be easily imported onto a button or board by using the Drag amp Drop process A few examples of applications that support this feature include the My Computer browser Windows Explorer Internet Explorer Firefox Word and Outlook With the program open and in the background find the image on the computer using the Windows Explorer f Images Ioj xj File Edit View Favorites Tools Help Q sak 7 gt 5 a a Search gt Folders je Address C C Documents and Settings Administrator Desktop Images o Picture Tasks il View as a slide show fe Order prints online jy Print this picture SA Set as desktop background Garden Puppy File and Folder Tasks mij Rename this file iy Move this File Al E A Copy this File ma 5 Publish this file to the web Y E mail this File WE Delete this file 88 Boardmaker Software Family v6 User s Guide Click and drag the image from the Windows Explorer over to the desired button and release Boardmaker with SDP Untitled 1 a x 18 x File Edit View Text Dynamic Buttons Dynamic Boards Help The cursor will change to an arrow with a when you are over a valid drop zone NA 4 A 6 0 89 a P a Images Ga O S ss ioi LA Fie Edit view Favorites Tool
52. position to a location on your boards where no o away buttons are located This feature corrects the problem where a button ade beeen could automatically highlight or select because the pointer happens to iN appear on top of the button after a board change Select Starting EEA R y Pointer Position in the Access Method submenu in the Dynamic Boards menu i 2 a Cancel 209 Chapter 23 Designing Boards for Alternate Access Methods On Screen Keyboard The program includes an on screen keyboard that will allow you to type text on computers that have a view Text Dynamic Buttons Dynamic touchscreen but no keyboard Double Size Ctrl Actual Size Ctrl 1 Half Size Ctrl 2 Select Use On Screen Keyboard in the View menu me l w Fit To Window Ctrl 3 to turn this feature on Other B0 w Snap To Grid Send To Back Show Use On Screen Keyboard Tile Working with Head Tracking Device Users Head tracking input devices allow users to manipulate the cursor on the computer screen by simply moving their head Head tracking devices behave like a mouse or trackball except the user 1s not in physical contact with the computer A timed dwell select access method and a special button action are provided to support this type of user access Access Method Since these devices emulate a standard mouse you will use the Direct Touch access method Typically the Automatically Activate Button After option dwell sel
53. the current board These settings are used with pictures and will be covered E x Picture Size 25 Centimeters Background Highlight Colour Click here to change the DE eS selection highlight colour While Composing Message Say Each Letter Select either or both of Say Each Word these options to make the display speak as text is W Say Message bel eing entered Saying the Message Say with Highlighting Delay jo second a Say Message Mote Typically only the first Say Message ls checked If hight Select one or all of these can algo say the message normally before and or after highlighting options to set how and in what order the display e Select Entire Message After Speaking will speak Selectable Display Selecting the contents of the display after it is made to speak will cause the text entered to replace the display s current contents Select this option to make the display selectable like a button The display will speak when selected Setting Notes e Saying the Message Selecting all three boxes will make the display speak the message speak the message again while highlighting each word and speak the message one final time Typically only one Say Message is checked when used with Say with Highlighting e The Delay box is used to specify a pause between each spoken word when using Say with Highlighting e When Selectable Display is checked you cannot use the mou
54. the image is dropped on a button The label position font and size will match the current setting used in the Symbol Finder Hold down the Alt key when an image is dropped and it will have no label Drag and drop an image and its file name will become its label Tip Ifyou select the No Label option in the Symbol Finder dialogue labels will be automatically omitted during the Drag amp Drop process thus making it unnecessary to hold the Alt key 90 Boardmaker Software Family v6 User s Guide Dragging and Dropping Images onto the Board Background Images can also be imported to the background of a board by using the same Drag amp Drop process described in the Using Drag and Drop to Add Images section By default when an image is dropped on a board s background the program will attempt to scale the image to fill the background unless there is already an image filling the background The program will scale the image as best it can without distorting the image too much Otherwise it will preserve the image s aspect ratio Any subsequent image dropped onto the board s background will be scaled as if it were being placed in a five centimeter square button The file name will appear as the image s label Boardmaker with SDP Untitled 1 iol xj Boardmaker with SDP Untitled 1 Oo xj File Edit View Text Dynamic Buttons Dynamic Boards Help 2 x File Edit View Text Dynamic Buttons Dynamic
55. then click and drag the button border to resize the button lines and symbols Tip Hold down Shift Ctrl Alt while dragging to constrain the proportions of the button and leave the font size unchanged Resizing just the button Select the button to be resized Move the pointer over any portion of the dashed button border The pointer will become a double arrow Click and drag to resize only the button 70 want Hold down the Ctrl key while dragging the button border to resize the button and its contents want Hold down the Ctrl Alt keys to resize everything but the text Drag the border to resize just the button Boardmaker Software Family v6 User s Guide Resizing Multiple Buttons Multiple buttons on a board can be resized together using the same methods as described for single buttons want Select the buttons to be resized Using the Pointer Tool while holding down the Shift key or click on the background and drag out a marquee box that touches all the buttons Select the buttons to be resized want to talk to you ea Press the Ctrl key A red dashed border will appear around all the selected buttons While holding down the Ctrl key click and drag the red dashed border around the selected buttons to resize them and all of their contents want to talk to you want to talk to you ta To resize the buttons
56. to remove the symbol text you don t want an extra symbol name appearing on the button Alternative Symbol Name Field Delete this text to temporarily remove the symbol s text Using the Placement Cursor click on the button that will receive the additional symbol or click and drag out a marquee box that will determine the size and position of the additional symbol Placement Cursor Click on the Add To button to confirm the symbol addition This button already has items on it Do pon want to replace them with the current symbol or add this symbol to the button Replace Add To Cancel The new symbol is added to the button on top of the previous symbol chegespurger The Pointer Tool will automatically become selected and the symbols are ready to be resized and repositioned see next section 49 Chapter 4 Working with Symbols on a Board Resizing and Repositioning a Symbol Select the symbol to be resized Note The first click selects the symbol on top the next click selects the next symbol down etc Move the pointer over any portion of the dashed selection box The pointer will become a double arrow Double arrows are used to resize Click and drag the lower right hand corner to resize the symbol cheeseburger Tip Hold down the Shift key while resizing the symbol to maintain the symbol s proportions Tip Ifthe symbol get distorted as a result of resizing it right
57. typing every letter of each word Hello how are you W hs When letters are typed the prediction buttons search for the most frequently used words that start with the letter or __ letters L the word to the display The Prediction buttons in the program can be arranged and configured to suit the user s access visual and cognitive needs The word prediction can be customised to e learn and then predict new words entered by the user e predict phrases manually entered into the dictionary e make audible predictions to assist the pre literate or visually impaired user e be accessed either by on screen selection or keyboard key e make predictions either alphabetically or based on frequency of use e use alternative dictionaries with specific vocabulary for language based activities These options will be covered in the next few sections 193 Chapter 21 Creating Boards for Writing Adding Prediction Buttons You can add up to 100 Prediction buttons to a board Only the Button Speak Cool Stuff tab and the actions in the Board Change tab can be assigned to a prediction button Open the T10 Keyboard board found in the Tutorials folder Sample Message Text Save this board in the My Boards folder as Basic Keyboard You can use this board throughout this tutorial to try the various writing features covered Select Prediction in the Dyna
58. usos seared aaa winter Phebe dane latir darian Sack 198 Con HSU NE SWICHeS 3454 56 wol a sd aes 199 The Default Scanning Sequence uds ts San ea hee A eee AA 200 Creating Scanning Groups A eee eed oe OSes eo el La eo ee aed E O 201 Displaying the Scan LOOMS sd andara eee es 202 Using the Sequence Tool ri a da whee Edi ind 203 Usine Che scan Next WOO lbaciecwtem tan ake Es 205 Usine the Scan Pause LOO A ad ee ee Che OSs Ee PERSE 206 Chapter 23 Designing Boards for Alternative Access Methods 207 Caper a 6 425 354 46 4 eiroa O aie els Olea dere he hand he eed aera a a lee he 207 ACCESS Methods tor SCAMMCES tal aces ate bei ain Dia iia A lady ante Gees aie eG Sel ew ape eae Ree 208 Access Methods for Touchscreen Users 2406 4 c sew ee eee ee hae bei aa ee ds bode eave ewsans 209 On ascrcem Key OAR rada tot ban Mam tt bane ee Man radares 210 Working with Head Tracking Device Users 0 210 Appendix A Keyboard Shortcuts 211 Appendix B Button Actions 213 Appendix C Exporting and Importing Board Packages 215 Appendix D Exporting Boards to Version 5 3 219 Appendix E Creating a Template Board 221 Appendix F Launching a Board at Computer Startup 223 Table of Contents Boardmaker Software Family v6 User s Guide Introduction Printed User s Guide This user s guide was written to support version 6 of the complete Boardmaker Software Family BSF of products Boardmaker BM Boardmaker Plus BM Plus and Boardmaker with Spe
59. 02 Mayer jonnson Boardmaker Software Family v6 User s Guide Chapter 10 Making a Board Set Chapter Overview Bi This you will learn how to create a dynamic screen communication board set You will start by exploring the sample boards provided with the program This will help familiarise you with board organisation and the program s features Next you will begin to plan your board set and build the user s main board The following topics will be covered e Design considerations e Creating a main board e Mapping out the board links e Creating separate folders for organising your boards Each button ts linked to a board or set of boards that address the pictured topic The main board is the gateway to the other boards Five Little Behavior Board Speckled Frogs A ES 4 A a Classroom Jobs l a los henna cae eee CECOT TO m i INN ESA SA A Math ral A mes oe ea ee ge a 105 Chapter 10 Making a Board Set Design Considerations When making a board set a little planning will go a long way When you are planning activities here are a few of the major design questions you will need to answer e What is the goal of the activity reading verb tensing story telling etc e How many boards will be needed 1 e number of pages in a story etc e How many buttons will be necessary on each board e Do you want buttons wit
60. 3 Making auton Speak adri copes gt ay 8 Die Se ATA A ARS 114 Making a Button Play a Recorded Message 00 ccc cen ee ee eee eas 115 Makine a Button Play a Saved Sound ria ii a AA AAA AA AA 117 Giving a Button Spoken Preview ea id ane oa he Ae E 119 Giving a Button a Recorded Preview isa A ck Ay an ek Se ed Sek ee DOS Oe EE 120 Addmo APEC VIC WIS DAW aga it adaa corte A ta dt eae 08 bee pe ee eae 122 Chanemo a Button s Text Preview pia di A AAA Kes 123 Editing a Button s Assigned Actions 2 0 0 0 0 ccc cence eee eens 124 Chapter 12 Linking Boards Together 127 Chapter CVC ch ge oc eased acess RE a i ec ag les en Nast as 127 inking Boards Togel si or sas 128 Adding a Button Link to the Main Board 129 Adding a Button Link to the Previous Board 0 0 0 eee nee n ene 130 Linking Specific Boards Together s 2 0 4o01g wou wee gone we kone a eh ewe HR A ta Ae A Bs 131 Navigating Board Links in the Design Mode 0 0 0c cee eee eens 132 Chapter 13 Using a Message Display with Text 133 Chapter Overwiew 425 25 cca eens ea ee ee od eg Ae ea een den ees 133 Addita Message DISPlay a ae ae a ee Oh i eas ees 134 Making a Button Type a Text Mesafe lt 2 ib Obes ees A AS AA AAA 135 Adding Simple Message Display Controls 0 000 eee e eee 136 Message Display AchiOns iras tada 137 Changing the Message Display Ss Settings id AA AA ARA AA 138 Chapter 14 Using a Message Display with Pictures 139 Cira a MA A
61. 9 Chapter 5 Working with Symbolate Buttons Changing the Default Word Symbol Pairing You may want to change the default word symbol pairing to a more appropriate symbol or imported photo or to set the default so that no symbol appears initially This can be accomplished using the Symbolate Candidates dialogue a A RO Jupiter is huge planet In this example you might want to change the default word symbol pairing so no symbol appears for the word a and find a better symbol for the word huge With the Symbolate Tool double click on the symbol for the word symbol pairing to be changed A amp D This will open the Symbolate Candidates dialogue Jupiter huge planet Symbolate Candidates Add New Symbol Remove Symbol Click on the symbol you want to become the new default then click on the Make Default button A Dg Jupiter huge planet Select the No Symbol entry in the candidate list to Symbolate Candidates prevent the program from displaying a symbol for the Labet Add New Symbol word Click on the OK button to save the changes A a a LE Note Use the Remove Symbol button to remove a candidate symbol from the list and prevent it from appearing when pressing F1 or F2 to step through the word symbol pairs 60 Boardmaker Software Family v6 User s Guide Changing the Text for a Word Symbol Pairing Temporary chang
62. Boardmaker Software Family User s Guide Version 6 FO OPI Qe Mayer johnson The building blocks for learning and human expression Trademarks Boardmaker and Speaking Dynamically Pro are registered trademarks of Mayer Johnson LLC Picture Communication Symbols is a trademark of Mayer Johnson LLC RealSpeak is a trademark of Nuance Communications Inc and or its licensors and is used under license Windows is a registered trademark of Microsoft Corporation Internet Explorer is a registered trademark of Microsoft Corporation In accordance with copyright law the manuals and software may not be copied in whole or in part without the written consent of Mayer Johnson LLC Copyright 2007 Mayer Johnson LLC All Rights Reserved Worldwide Mayer Johnson LLC P O Box 1579 Solana Beach CA 92075 7579 U S A Phone 800 588 4548 or 858 550 0084 Fax 858 550 0449 Web www mayer johnson com E mail mayer mayer johnson com MAYER JOHNSON LLC S LICENSOR S MAKES NO WARRANTIES EXPRESS OR IMPLIED INCLUDING WITHOUT LIMITATION THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE REGARDING THE SOFTWARE MAYER JOHNSON INC S LICENSOR S DOES NOT WARRANT GUARANTEE OR MAKE ANY REPRESENTATIONS REGARDING THE USE OR THE RESULTS OF THE USE OF THE SOFTWARE IN TERMS OF ITS CORRECTNESS ACCURACY RELIABILITY CURRENT NESS OR OTHERWISE THE ENTIRE RISK AS TO THE RESULTS AND PERFORMANCE OF THE SOFTWARE IS
63. Boards Help lej x leh oaia eara leh ole n aepl jajaja n celles ASE See OER Sa NS A a x 11 375 y 8 000 Z 57 x 4 125 y 3 000 dh The first image dropped on the background of a Hold the Ctrl key when dropping an image on the board will be scaled to fill the board without dis background to scale it as if to fill a 5cm x 5cm torting the image button The file name will be used as the label Tip Hold down the Ctrl key when dropping an image on the background to prevent the image from being scaled to fill the background Tip Hold down the Ctrl Alt keys to omit the label Note Regardless of how an imported image is scaled you can manually resize the image 1f necessary by dragging on it borders 91 Chapter 8 Adding New Symbols or Photos to the Symbol Finder Dragging and Dropping Images from a Web Browser Using images from websites is a popular way to enhance a board or activity The same Drag amp Drop process described in the Using Drag and Drop to Add Images section can be used to grab images from most web browsers The example below shows an image being dragged from a popular image search engine As with saved images the image name will be used as a label Some website images like the one in the example below do not have image names The program will automatically label these images as unknown Boardmaker with SDP Untitled 2 5 x KA Eile Edit View Text Dynamic Buttons Dynamic Board
64. Chapter 5 Working with Symbolate Buttons 68 Boardmaker Software Family v6 User s Guide Chapter 6 Working with the Board Layout Chapter Overview EJ bi 53 The program contains a variety of useful features that make it easy to change the appearance of a board by quickly scaling and rearranging the content of buttons aligning and centering symbols and text The following topics will be covered e Swapping the content of two buttons e Aligning and centering items e Shuffling the contents of multiple buttons e Anchoring large background graphics e Resizing buttons and their contents Shuffle the content of selected buttons Align groups of items berries kiwi banana apple Resize multiple buttons and their contents 69 Chapter 6 Working with the Board Layout Resizing Individual Buttons and Their Contents Resizing everything Select the button to be resized then move the pointer over any portion of the dashed button border The pointer will become a double arrow Hold down the Ctrl key on your keyboard and click and drag the button border to resize the button and all of its contents Tip Hold down Shift Ctrl while dragging to constrain the proportions of the button Resizing everything but the text Select the button to be resized then move the pointer over any portion of the dashed button border The pointer will become a double arrow Hold down the Ctrl Alt keys on your keyboard
65. Clear All Standard Categories to uncheck all category selections Check any category or categories you want to search or browse Click the OK button when finished 3 Chapter 2 Working with the Symbol Finder Working with a Category Search Symbol Finder Details Once you have selected a search category only those symbols assigned to that category will be available in the Symbol Finder aes If the search field is ress blank you can step Diarias move hall mbelsia a selected category Steps through the matching TENE symbols Sweets Desserts M Vegetables Foods misc Current symbol Number of number matching symbols Using the Thumbnails View Search categories are best used in conjunction with the thumbnail view The thumbnail view will allow you to see up to 49 symbols at a time from a selected category This will allow you to quickly locate the symbols you want to use Use the Next Arrow to view the next 49 symbol thumbnails Boardmaker with SDP Untitled 1 File Edit View Text Dynamic Buttons Dynamic Boards Help e a jolless in A 408 French toast fried egg 7 Filling a Topic Board Quickly The search field must be blank to view all symbols in a selected category geeeseng Displays the name of the highlighted symbol thumbnail Previous Next Arrows There are two methods you can use to quickly fill a topic based board with symbols from a
66. Compute QuarkXPress 5 0 emote Assistance lt A Adobe Reader Sp o BigFix Create Sho te Here install Pending Fil Cancel of Microsoft Office A Quickeys Engine BB biicmd32 S HP LaserJet 3100 Status Cisco Systems VPN Client f Logitech SetPoint oa Norton GoBack E start o 868 A Roxi Rox O sw m2r TA Add E set Dor BA Cod Q Boa cen sna Control Panel gt ANO Y our computer 1s now set to automatically launch the the program board you set with the program in the Use mode 223 Appendix F Launching a Board at Computer Startup 224 Boardmaker Software Family v6 User s Guide Index A Abbreviation expansion 191 195 Access methods 197 alternative 207 Arrow Keys 198 208 Auto Scan 198 208 Direct Pointer 198 209 Direct Touch 198 209 210 Inverse Scan 198 208 scanning 208 Starting Pointer Position 209 Step Scan 198 208 toggle 209 touchscreen users 209 Action categories 113 213 Basics 113 213 Board Change 113 213 Cool Stuff 113 213 Message 113 213 Message Files 113 Settings 113 213 Text amp Cursor 113 213 Variables 113 213 Action Details 112 Action Menu 112 113 Aligning text 45 Alternative access methods 207 Alternative Symbol Name field 4 31 35 Alternative symbol names 35 Arrow Keys 198 208 Assigned actions 112 adding 124 deleting 125 editing 124 rearranging 125 Audi
67. Cursor j Action Menu als cc 35 Speak Message Double click on the Main button las Play Recorded Message Select Change Board in the Action Menu Spoken Preview Recorded Preview Clear Message Display Picture Button Click on your main board in the list of boards then click on the OK button Fast food Double click to Select a Board Note Only boards saved in the same folder as the current board will appear in the E E EET EEA list cancel 129 Chapter 12 Linking Boards Together The Change Board action and the linked board now appear in the Assigned Actions list Assigned Actions Action Details Change Board My Main Click on the OK button when you are finished editing the button Adding a Button Link to the Previous Board Adding a Change Board Back action to a button on a board provides the user with an easy way to automatically return to the previous board much like one would use the Back button on a web browser The program keeps track of the user s board history which means the user can return not just to the previous board but back many boards if necessary There is also a complementary Change Board Forward action Board Change tab that will step forward through the board history if needed Recipe Topic Branch Spread jelly on the bread 5 Put the 2 slices together a Clean up ka F The go back button is an automatic link to th
68. Cursor template button Action Menu Speak Message Type Message Play Recorded Message Change Board Change Board Back Test Preview Spoken Preview Recorded Preview Clear Message Displa Double click on the blank template button Select Picture Button in the Actions list The three picture button actions will appear in the Assigned Actions list OR Another option of creating a Picture Button is to eS AU A click the Dynamic Buttons menu and select Picture This will create a 25mm square button with the three picture button actions already assigned to it Prediction Message Display Preview Display Create Scanning Group Ctrl 6 Create PopUp Board Special Buttons Double click on the Picture Button Select Use Button Text This makes the button speak any text on the button face Use the Text Above Insert a Retum in Text Shove f Use Button Text Speak Cancel Double click on the Picture Speech action In the Enter Text window click on the Use Button Text option This will cause the Picture Button to speak any editable text that is placed on the face of the button If you were to change the text and picture on the button s face at a later time you would not need to change the Picture Speech message the Use Button Text option does it for you Click on the OK button when finished 144 Boardmaker Software Family v6 User s Guide Assigned Actions Action Details Hide Ten
69. DP My Main Cut Image Copy Image 9 _ gt Abs AE Flip Rotate Zoom Restore Proportion Send To Back Anchor Picture on Background Anchoring the image on the board background prevents you from accidentally selecting it When this property 1s set the background image becomes non selectable while using the left mouse button To reset the property simply right click on 1t again and deselect the Anchor Picture on Background option 74 Boardmaker Software Family v6 User s Guide Chapter 7 Working with the Paint Tools Chapter Overview EN bi You have access to a set of paint tools that can be used to change the appearance of a selected symbol You can quickly add lines change the colour of a face erase an unwanted portion of a symbol and much more Change a symbol s colour Draw on the symbol like that like that happy happy Paint Tools at a Glance Toolbar xj 0000000 Y OM OY Y 4 45 Eraser Tool Pointer Tool Colour Tool Rotate Tool Line Tool Fill Tool Zoom In Tool Invert Tool Zoom Out Tool Fill All Tool Flip Horizontal Tool Marque Tool Pencil Tool Lasso Tool CIOICZOICROIORS 6 O 6 SS O gt Flip Vertical Tool Note The paint tools will appear only after you select a symbol with the Pointer Tool 19 Chapter 7 Working with the Paint Tools Important Paint Tools Information Conversion to Bitmap Format The PCS library contains me
70. Group of Buttons Edit View Text Dynamic Buttons Undo Mowe Buttons Ctri z fhe chrl Copy Ctrl C Faste Chrl W want cereal Delete Delete oatmeal scrambled eggs a ye amp D Select All Ctrl 4 CE Select Group Swap Buttons Shuffle Buttons Edit Board Actions Edit Macros Select a button or group of Select Clear in the Edit menuor The symbols and text are buttons right click on one of the buttons removed from the buttons and select Clear Buttons gt Face 25 Chapter 1 Building a Board and Working with its Appearance Drawing a Freeform Button The Freeform Button Tool allows you to draw buttons that have any shape You can use this tool to create hotspots around parts of a background picture emphasize certain buttons by giving them a very different look from the others or simply create fun new shapes Create uniquely shaped buttons over an item in a photo and make them invisible Turn any freeform button into a standard polygon Create polygon shapes and make the borders dashed Note A freeform button behaves exactly like a standard button with two exceptions it can t have shadowed borders and its corners can t be rounded Select the Freeform Button Tool Freeform Button Tool Cerl F On the board background click and hold the Boardmaker with SDP Untitled 1 File Edit view Text Dynamic Buttons Dynamic Boards He mouse button down
71. Highlight Buttons z C Key Click Enter ed Scanning Options w Word Prediction oe i Extra Switches Abbreviations Click OK to use this access method or click Cancel and choose a different method Starting Pointer Position Infrared Eommands w Typing Shortcuts Qeeckrirked Ilea Cancel Auto Scan This is the most commonly used scanning access method When enabled the buttons on the board will highlight in a set order one at a time To make a selection the user will hit a switch The scanning rate the time each button remains highlighted can be set to meet the needs of the user Step Scan Step scanning allows a user to more directly control button selection by allowing them to advance the scan as needed The user advances the scan by hitting a switch Button selection can be triggered either automatically by dwelling on a button for a set period of time or by using a second switch Inverse Scan This scanning access method combines aspects of both the Step Scan and the Auto Scan methods The scan high light will move only while the user holds down their switch Button selection can be triggered either automatically by releasing the switch and dwelling on a button for a set period of time or by using a second switch Arrow Keys This scanning access method requires the use of the arrow keys on a keyboard or multiple switches The user will control the direction that the scan highlight moves by using
72. IES OF pae Mesane or ong Assigned Actions Action Details actions each given a different student s een When placed in the Use mode the button will randomly speak one of the student s names each time it is selected Assigned Actions Action Details Speak Message Boba Speak Message y lindsay Speak Message ata EndRandom NO Only the indented actions under the Random action are selected randomly Note If you want a button to perform another action after a Random action e g a board change assign the End Random action Cool Stuff tab then assign the other desired action 178 Boardmaker Software Family v6 User s Guide Playing Movies You have the ability to play a movie from a button The movie can play on the face of the button in the Message Display or it can fill the entire board The program supports movies in the avi mpg and wmv formats Note There are many variations of all the formats Certain variations will require the installation of additional encoding software Double click on the button that you want to use to play a movie Basics Messages Board Change Text amp Cursor l Action Menu Click on the Cool Stuff tab Click on the Play Movie action Set Button Picture Set Button Label Set Button Properties Dels Locate and open a saved movie Look in E Tie Shoes mm eE ej EJ Fe tie shoe My Recent Type Video Clip Documents Duration 0 00 11 Y
73. OF PROFITS EVEN IF MAYER JOHNSON LLC HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES Boardmaker Family for Windows User Guide Table of Contents Introduction 1 System Requirements arsine al am ended da wed Gah Gla ere Goa oe ern tc 2 Where to Get Additional SUPPORT 2 Program Window ata Gane E rs 3 Symbol Finder ata Glin CE 6 6 cnn crm ade rca tarada da 4 Exploring the Templates and Sample Boards 2d di Ate 5 Basi Mouses a aaa E Es ai 8 Chapter 1 Building a Board and Working with its Appearance 13 Chapter Overview edad ar nidad ad rias Mane eon 13 Setting the Correct Paper and Board Size borrar doe A SSS BESO E E ar LOS 14 Creatine MuUll P ace Bodd Lat A ae A etek ease eer 16 Working with Multiple Boards 0 0000 eee een eee eens 17 Resizing a Board s WIndOW 4 5546 adc bce Sg nee bee bt bao ee Saree be Bak Abate elke Smad eee ee parked 18 Creator Gud OL BUUOns or ieee tea Oe ced esata oad Soe eee ee eee eed Beene Seas 19 Changing the Board or Button Background Colour 0 0 0 00 cee eee ees 21 Changing the Button Border Thickness 0 0 0 ee eee eee eee nee eens 22 nvistole Button BOrders sitiada date avs cian ari nia Au ae Ace ew gem ia 22 Changing the Button Border Colour acicate AA A bs LS ake E AOS 23 Channoine the Button Shaper lt 6ecaewe saa ete Maeda ES lee eben O 23 TAM Oca ino osos sia sia ede aad aise Be a ace hee ROG Ee ee deve Bee ee ee 24 Applying Dashed Bulon Borders msi o A r PAw ee A ae ahs
74. Quick Speak Display To Quick Text Quick Text To Display Variable To Quick Text Quick Picture Copy To Quick Picture Quick Record Set Quick Record Quick Day Quick Date Quick Time Speak Day Date Time Prediction Type Day Date Time Cool Stuff Launch Application Play Movie Random End Random Pause Speech Cancel Speech Set Button Picture Set Button Label Set Button Properties Delay Activate Macro 213 Appendix B Button Actions 214 Boardmaker Software Family v6 User s Guide Appendix C Exporting and Importing Board Packages A user may want to transfer a collection of Boardmaker boards to someone from one computer to another In previous versions there was no easy and efficient way to share your boards with others Now individual boards or an entire folder of boards can be packaged into a single compressed file that can be transferred easily Once transferred a package must be imported before the boards are ready for use Exporting a Board Package From the File menu select Export Select either the Individual Boards to a Package or the Folder of Boards to a Package option export option you selected Click on the Open or OK button when finished Select Board s to Export Look in E My Boards e ae Fe My Recent Documents Desktop Ly a Le barnanimals BearReview r D PopUp Eat 23 PopUp Places oy PopUp Story e My Documents My Computer Pop
75. Sounds Preview Sounds Preview voice and Button Scan Sounds ute recording volume tenga Audible feedback sound volumes Button Click Sounds Separation of Sounds These three options let you choose how the program volume levels will be controlled e No Separation Use Control Panel Volume Setting All volume levels are set by the Windows Sounds control panel e No Separation Use Volume Settings Below Allows you to set volume levels for each of the different types of sounds pictured above e Left Channel and Right Channel Allows you to set independent volume levels for the right and left speakers for each of the different types of sounds This 1s used to set up a private audible cue Please see the next section for details Loud and Soft Volume Settings Y ou can set the individual volume levels for two different volume sets Soft or Loud Click on the Show Soft Settings button to change the volume levels for that set A user can change between the Soft or Loud volume sets by clicking on buttons assigned the Use Loud Settings and Use Soft Settings actions Settings tab Turning Off Audible Cues If you would like to turn off any spoken or recorded previews that are assigned to your boards select Mute as the Preview Sounds volume level Any Spoken Preview or Recorded Preview action assigned to a button will be ignored rather than just playing the sound and muting the volume 180 Boardmaker Software Family v6 U
76. Step Scan Provides scanning access for users who can control their button selections by using one switch to advance the scan and a second switch to make a button selection Inverse Scan Provides scanning access that requires the user to hold down the switch to start and maintain the scan Selections are made by releasing the switch Arrow Keys Provides scanning access for a user who can directionally guide the scan using multiple switches keys or an alternative keyboard 198 Boardmaker Software Family v6 User s Guide Configuring Switches Standard desktop and laptop computers are not equipped with jacks that enable you to plug in a switch A switch interface will be required to access the computer via switch input Typically a switch interface plugs in between the computer and the keyboard and provides one to five switch jacks Most switch interfaces are keyboard emulators which means that the switches are mimicking keys on your keyboard A typical switch interface will emulate arrow keys on the computer s keyboard A switch interface connects between the computer and keyboard Switch Interface 4 Enter ee e Plug your switch into one of the jacks on the switch interface Switch Int y gt a Select the appropriate scanning access method Dynamic Boards Help w Design Ctrl D Auto Scan will be used in this example _ Access Method a Direct Pointer
77. Tools Thickness Tool The Thickness Tool is used to display the thickness palette When using the paint tools it only affects the Pencil Tool and Eraser Tool Eraser shown with a Eraser shown with a larger thickness smaller thickness Thickness Tool Fill Tool The Fill Tool is used to fill a selected portion of a symbol or picture with the chosen colour The selected colour will flow through that portion of the symbol until is encounters bordering colours E Fill Tool Colour Tool ERE and palette The selected portion of the symbol will be filled with the chosen colour Position the tip of the paint pouring from the can over the portion of the symbol you want to colour and click Note To avoid accidentally changing the transparency colour select the Fill Tool before selecting a colour with the colour palette Refer to the Transparency Colour section more information 80 Boardmaker Software Family v6 User s Guide Fill All Tool The Fill All Tool is used to replace all instances of a colour throughout a symbol with the chosen colour Hh 5 Fill All Tool Colour Tool and palette Position the tip of the paint All areas of the same pouring from the can over colour will be filled the colour to be replaced with the chosen throughout the symbol Note To avoid accidentally changing the transparency colour select the Fill All Tool before selecting a colour with the colour
78. U OF ALL OTHER WARRANTIES WHETHER EXPRESS OR IMPLIED INCLUDING THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PUR POSE NO ORAL OR WRITTEN INFORMATION OR ADVICE GIVEN BY MJ ITS EMPLOYEES DISTRIBUTORS DEALERS OR AGENTS SHALL INCREASE THE SCOPE OF THE ABOVE WARRANTIES OR CREATE ANY NEW WARRANTIES SOME STATES DO NOT ALLOW THE EXCLUSION OF IMPLIED WARRANTIES SO THE ABOVE EXCLUSION MAY NOT APPLY TO YOU IN THAT EVENT ANY IMPLIED WARRANTIES ARE LIMITED IN DURATION TO NINETY 90 DAYS FROM THE DATE OF DELIVERY OF THE SOFTWARE THIS WARRANTY GIVES YOU SPECIFIC LEGAL RIGHTS YOU MAY HAVE OTHER RIGHTS WHICH VARY FROM STATE TO STATE Limitations of Remedies NO LIABILITY FOR CONSEQUENTIAL DAMAGES REGARDLESS OF WHETHER ANY REMEDY SET FORTH HEREIN FAILS OF ITS ESSENTIAL PURPOSE INNO EVENT WILL MJ BE LIABLE FOR ANY SPECIAL INCIDENTAL CONSEQUENTIAL INDIRECT OR SIMILAR DAMAGES INCLUDING ANY LOST PROFITS OR LOST DATA ARISING OUT OF THE USE OR INABILITY TO USE THE SOFTWARE OR ANY DATA SUPPLIED THEREWITH EVEN IF MJ OR AN AUTHORIZED MJ DEALER HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES OR FOR ANY CLAIM BY ANY OTHER PARTY SOME STATES DO NOT ALLOW THE LIMITATION OR EXCLUSION OF LIABIL ITY FOR INCIDENTAL OR CONSEQUENTIAL DAMAGES SO THE ABOVE LIMITATION OR EXCLUSION MAY NOT APPLY TO YOU IN NO CASE SHALL MJ S LIABILITY EXCEED THE PURCHASE PRICE OF THE SOFTWARE Nuance Communications Inc RealSpeak License 1 License Grant
79. Up Story bm2 BearReview bm2 Pop y Neto Ea Files of type BM_SDP Files bm2 y Cancel Li CET File name while clicking on the individual boards Selecting individual boards to package File Edit View Text Dynamic Buttons Dynamic Boards Help New Board Open Close Save Save As Save As Template Next Previous Ctrl M Ctrl 0 Ctrl 5 Ctrl RA Ctri La Import b Current Board to a Version 5 3 Board z Folder of Boards to a Version 5 3 Folder Print Ctrl P Print Preview Individual Boards to a Package Print Setup Board Size Ruler Grid Gaps Folder of Boards to a Package dies See Individual Boards to a DynaWox Package Application Language Action List Recent Boards Exit Ctrl Q Select a board multiple individual boards or a folder of boards to be packaged as appropriate for the Select Folder in which to Import Folder Bear Story 5 Desktop Ve Favorites 5 Local Settings 3 My Documents il 5 Boardamker Activity Pad 1 5 About Me 5 Paul s Boards 5 My Boards 5 3 Select a is eo fi ol d er to Mu Widens package e al Tip Multiple boards can be selected by holding down the Control Ctrl key on your keyboard Note Any multimedia files 1 e sounds videos associated with the select
80. Use Access Method Button Selection Voice Speaker Volume Keyboard Response Button Keys Highlight Buttons w Word Prediction Abbreviations Infrared Gommands w Typing Shortcuts Restricted Use Usage Counts Greeting Password Startup Board Ctrl D Ctrl U On the desktop right click on the the program shortcut and hold the mouse button down Drag the shortcut to Start gt Programs gt Startup then position the shortcut in the Startup submenu then release the right mouse button In the context menu that appears select Copy Here SoftByte Labs Paul a Sirip mm Stuffit Deluxe Internet My Documents Synergy Mozilla Firefox z I System Recovery gt e 2 My Recent Documents a Tools E ma va E My Pictures E WebEx li E Windows Digital Media Enhancements O Synergy a iile 2 Wise Solutions l 8 My Computer E wws 2000 x Microsoft Excel 2 7 Acrobat Distiller 6 0 3 My Network Places FA adobe Acrobat 6 0 Standard O Snaglt 7 o OS Az Adobe Acrobat 7 0 Distiller A tr A Sf Adobe Reader 7 0 Paint Shop Pro 7 Set Program Access and 5 Mi E Calendar 200x 8 Internet Explorer ag Microsoft Excel R Microsoft FrontPage a a Printers and Faxes iS Directory Toolkit Wig Help and Support ES Directory Opus Microsoft PowerPoint Search Microsoft Word MSN All Programs gt 7 Run Y 5 Outlook Express Log Off o Turn off
81. a switch or key to move up down right and left Button selection can be triggered either automatically by dwelling on a button for a set period of time or by using a fifth switch or key for selection When the user encounters the last button in a row or column the scan highlight will wrap around the screen and continue on the other side 208 Boardmaker Software Family v6 User s Guide Access Methods for Touchscreen Users When using the program with a touchscreen you will use either the Direct Touch or Direct Pointer access method Each access method can be configured to support a user s specific physical needs Direct Touch Access x Direct Pointer Access Xx This access method is designed for touch screen users and requires them to point to buttons by touching the screen This access method requires the user to point directly to buttons using a pointing device such as a mouse headpointer joystick or trackball Buttons are hightlighted as the user points to them Choose how you wish to activate the touched button Choose one of the methods below to activate a highlighted button Activate After Releasing Finger C Automatically Activate Button After la Seconds Click OK to use this access method or click Cancel and choose a different method Mouse Click C Key Click Enter aa Automatically Activate Button After i Seconds X Click OK to use this access method or click Cancel and choose a different method Coreei
82. ab then click on the OK button Button Actions Basics Messages Board Change Text amp Cursor ho Action Menu gt Quick Speak Quick Type Display To Quick Test Quick Test To Display Variable To Quick Text Quick Picture Copy To Quick Picture Quick Record Set Quick Record Quick Day Quick Date 3 Quick Time Speak Daw DateTime Prediction w Enter Text Type the initial message or leave it blank Insert Return Get Text Cancel The Quick Speak and Quick Type actions tell the button how to use its saved message text Button Actions Basics Messages Board Change Text amp Cursor Action Menu Quick Text Quick Type Display To Quick Text Quick Text To Display Variable To Quick Text Quick Picture Copy To Quick Picture Quick Record Set Quick Record Quick Day Quick Date Quick Time Speak Day Date T imePrediction Ww Butt This button will copy the aste t new message and start the Quick button Assigned Actions selection mode Acton Details Display To Quick Text 167 Chapter 18 Working with Quick Action Buttons To use a Quick Text button place the program in the Use mode Ctrl U Type a message in the Message Display Select the Paste to Button button The cursor will change to a pointing finger indicating the program is in the Quick button selection mode Click on a Quick Text
83. age Removes the last text message entered into the display by a button or any text typed with the keyboard since the last button selection e Clear Message Display Clears the contents of the Message Display e Select All Selects the entire contents of the Message Display e Cut Cuts the selected text from the Message Display and places it on the clipboard e Copy Copies the selected text from the Message Display to the clipboard e Paste Pastes text from the clipboard into the Message Display e Print Message Prints the contents of the Message Display e Capitalise Next Capitalises the next character entered into the Message Display e Picture Button Makes a button add its symbol to the Message Display e Picture Speech Assigns the message to be spoken by a Picture button e Picture Sound Assigns the recorded message to be played by a Picture button e Caps On Turns on Automatic Capitalisation All characters entered will be in upper case e Caps Off Turns off Automatic Capitalisation e Expand Abbreviation Expands defined word phrase abbreviations 137 Chapter 13 Using a Message Display with Text Changing the Message Display s Settings The Message Display has a variety of built in settings that can be used to change its look and behavior Double clicking on a Message Display will open the Message Display Settings window shown below Note The Message Display settings apply only to the display on
84. aking Dynamically Pro BM with SDP Boardmaker is the premiere software among clinicians SLPs and educators for creating printed symbol based communication and educational materials Boardmaker is a drawing program combined with a graphics database featuring more then 4 500 Picture Communication Symbols PCS Boardmaker is the backbone of the BSF because its complete set of features are part of both BM Plus and BM with SDP Boardmaker Plus allows you to bring the static BM activities to life and make your computer an interactive student learning and speaking tool Featuring the ability to talk play recordings move between boards and interact with buttons on the screen BM Plus allows you to create interactive books worksheets schedules basic communication learning games and more all of which can be adapted to each student s needs Boardmaker with Speaking Dynamically Pro is for power users and high level AAC needs With the addition of Word prediction abbreviation expansion and the high quality RealSpeak voices plus all the capabilities of BM Plus BM with SDP will turn your computer into a speech output device and a powerful learning tool This manual is divided into two parts The first part focuses on the features provided within Boardmaker and the use of those features All the information in this part of the manual applies to all the BSF products The second part focuses on the interactive features of BM Plus and BM
85. and Working with its Appearance Setting the Correct Paper and Board Size The first step in creating a new board is to determine its size You will need to tell the program how big of a workspace you will need and what size paper you will be using in your printer Printer Setup The printer settings for paper size and orientation should be set for a board before you enter the dimensions for a board size This will help you create boards that print on a single piece of paper Print Setup Board Size Ruler Grid Gaps x Image Import Setting C For Screen i For Printing Full Scale Current printer page Inches f Centimeters size and orientation information Use Printer Page Height Masimum Centimeters 152 4 20 Centimeterz 152 4 Grid Size 0 3 Centimeters Gap Width for Sprayed Buttons E Centimeters Click here to Gap Height for Sprayed Buttons 0 3 Centimeters el cies ae change the paper Printer Settings size or orientation Print Setup Printer HP Deskjet 5900 Series Remember Printer Orientation Landscape Width 28 042 Centimeters Orientation for New Boards Paper Size Ad Height 20 32 Centimeters Printer Image Quality Standard Best Performance Cancel i High Better Quality Text f Use Printer Resolution 600 Dots Per Inch OK Select Print Setup Board Size Ruler Grid Gaps in the File menu Check the current printer settings for the proper paper size and orientat
86. annoine ihe Text Colour lt cyseciu ti a hue meee ee an 43 Semne the Font Sy IC and SI il dk aden eae dug ade okie Sante duet ated ee Saat od cle Ss te ae ah a 44 Chance ihe Text JUICIO sessir een eet oe ee eee ds eo eb E a 45 Changing the Text Settings on Multiple Buttons 2 0 0 0 nunana naasna nanana 45 Table of Contents Chapter 4 Working with Symbols on a Board 47 Chapter Overview isd oe ee ees ei Ss es ee a es ee ee 47 Replacing a Symbol on a Button e e0 eoia tee Soca LEEN ES ew hee eee Ss 48 Adding an Additional Symbol to a Button 2 0 ene e eens 49 Resizing and Repositioning a Symbol ii id A AA AA Weg BE ER 50 Using a Portion of a Symbol Marquee Lasso 00 eee eee e eee e eens 51 Clearing Symbols and Text from Selected Buttons o o oo oooooooorrr ec een eee ees 52 Chapter 5 Working with Symbolate Buttons 53 Chapo ONIS ti AS A dE Es 53 Creating a Symbolate Button 0 A IS E A Mea ee Sew heh a Woes a 54 Editi o Symbolate Pex 2 23 45 rd dardo Sok ees 55 Changing the Symbol for a Word Symbol Pairing 0 0 0 0 0 eens 56 Making New Word Symbol Pains A Sate hea ASA ee VE ahd dee aoe ale as 58 Changing the Default Word Symbol Pairing 0 ee cece eens 60 Changing the Text for a Word Symbol Pairing eee eens 61 Channoine the Text FOSON escorts aes cosh toh Awa repre it o owas dada idos 62 AdjUstiio ne Button BOET yaa a A a ea eee ou ee et ee be aot 63 Changing the Font and Symbol Size cias o
87. ant CUE Copy Paste Delete Select All Select Group swap Buttons Shuffle Buttons Select the buttons whose symbols Select Clear in the Edit menu or and text you want to clear right click on one of the buttons and select Clear Buttons gt Face The cleared buttons are ready for new symbols 92 Boardmaker Software Family v6 User s Guide Chapter 5 Working with Symbolate Buttons Chapter Overview EN Bi Symbolate Buttons provide a quick and easy way to create symbol adapted sentences stories direction strips and other instructional materials and aids As text is typed into a symbolate button appropriate symbols will appear above each word By design text and symbols can not be moved around in Symbolate buttons but in most other respects Symbolate buttons are similar to standard buttons Their background colour border thickness corner setting font size style and colour can be set in the usual fashion They can be positioned and resized according to your needs In Boardmaker Plus and Boardmaker with Speaking Dynamically Pro you can assign a select set of actions to these buttons including the new Read With Highlighting action designed specifically for Symbolate buttons The following topics will be covered e Creating a Symbolate button e Editing symbolate text e Changing the symbol for a word symbol pairing e Making new word symbol pairs e Changing the default word symbol pairing e Changing th
88. ard Size Ruler Grid Gaps Print Board on Single Page Print For BM Activity Pad Windows Symbol File Mac Boards Application Lanquage Recent Boards gt Exit Ctr 21 Look in Desktop f amp ex Fae My Recent Documents Desktop My Documents My Computer 4 P File name Bear Story Boards OPETTI Files of type Board Package zbp y Cancel J Open as read only 4 Boardmaker Software Family v6 User s Guide Select the location where the imported boards ax will be saved The default location will be the Select Folder in which to Import Folder Bear Story My Boards folder but another location can laa hs o BES Desktop easily be selected O E Favorites H E Local Settings Po ES My Documents Click on the OK button when finished Pid dd a Boardamker Activity sos Select Open in the File menu to open the imported boards from the board package Note If you attempt to import a board or a folder that has the same name as a board or a folder which already exists in the same location you will be asked 1f you want to overwrite that board or folder 217 Appendix C Exporting and Importing Board Packages 218 Boardmaker Software Family v6 User s Guide Appendix D Exporting Boards to Version 5 3 Due to the addition of exciting new features in Version 6 the file format of the saved boards has changed Although this makes Vers
89. asked again to enter names The Button Actions dialogue will appear Only the actions that are associated with this Movable Destination button pair will be displayed Edit the action list as necessary The easiest method to edit the assigned actions for a Movable Destination pair is to drag and drop the Movable button onto the Destination using the Movable Button Tool 153 Chapter 16 Working with Movable Buttons Editing the Destination Button advanced Double click on the Destination button as you would to edit the actions of a normal button The Button Actions dialogue will appear All actions assigned to this button will appear Edit the actions in the If or Else If action block with the name of the appropriate movable button Destination Button Actions Green Box 3 Basics Messages Board Change Text s Cursor Message Files Settings Variables Quick Actions Cool Stuff General Help Assign Remove Order Insert ppe Mezzag For additional help point to one of the four topics listed to the right of Play Recorded Message General Help above Change Board Change Board Back Text Preview Spoken Preview Recorded Preview A Action that is performed if the button is selected directly or via ae scanning Assigned Actions Action Details AAA A A speak Message Green box cti Ons th at are p erf ormed on ly symoyvable Square y if the Movable button Square Else is dropped on thi
90. ation settings to any new board you create 15 Chapter 1 Building a Board and Working with its Appearance Creating Multi Page Boards You have the option to create boards that can span multiple sheets of paper Creating multi page boards allows you to support larger communication devices or make poster sized communication boards Print Setup Board Size Ruler Grid Gaps Board Settings Board amp Ruler Units i Inches f Centimeters hard Size Enter the karimun desired rT es Centimeters 152 4 board size Use Printer Page Height so Centimeters 152 4 Grid Size 0 3 Centimeters Select Print Setup Board Size Ruler Grip Gaps in the File menu Check the current printer settings for the proper paper size and orientation If not correct click on the Print Setup button In the Width and Height boxes shown above enter the desired dimensions for the board up to the values listed under Maximum Click on the OK button when finished Boardmaker with SDP Untitled 1 File Edit view Text Dynamic Buttons Dynamic Boards Help The different pieces of paper are marked by green dashed page break lines MEME AE i 1 1 1 1 1 i Are nr 1 i 1 i x 26 575 y 8 622 When the board is viewed as Reduce To Fit default the page break lines will mark the different sheets of paper Most printers have a minimum necessary margin and cannot printed right up to the edge of the paper
91. ble cueing 145 180 Auto Scan 198 208 B Background colour board 21 button 21 Basic button actions 113 213 Bitmap format 76 85 Board change action category 113 213 Board Change Indicator 74 Board dimensions 14 Board Magnification Indicator 3 Board size 15 Board Workspace 3 Boardmaker s Symbol Finder at a Glance 4 Boards assigning basic actions 111 background colour 21 creating a template 221 default storage 109 design considerations 106 filling with symbols 38 gap spacing 20 layout diagrams 107 linking 127 main 108 multi page 16 multiple working with 17 opening 6 211 organizing 109 orientation 14 page break lines 16 paper size 99 planning content of 107 PopUp 161 sample 5 separate folders for 109 setting default size 15 99 setting the size 15 99 storage 109 template 221 typing 192 viewing multiple Tile 17 Borders 3 D shadow 25 hidden 22 thickness 22 Button actions basic 113 complete listing 213 variables 186 Button actions window 112 Button gap spacing 20 Button Sprayer Tool 3 20 Button Tool 3 Buttons assign actions 112 basic actions 113 design aspects 210 display control 192 edit assigned actions 124 link to other boards 127 picture 139 140 scanning group 201 211 selecting multiple 162 Use Button Text option 143 Word Prediction 193 Buttons cells 3 D shadows 25 adding additional symbolto 49 70 71 background colour 21 border colour 21 border thickness 22 clearing a group of 25 cl
92. bolate buttons by setting the Symbolate Properties from the Edit menu and modifying the default values You can restore your default settings to the factory default settings for Symbolate buttons by selecting Symbolate Properties from the Edit menu and clicking on the Restore Factory Default Settings button 66 Boardmaker Software Family v6 User s Guide Read with Highlighting Action BW In Boardmaker Plus and Boardmaker with Speaking Dynamically Pro Symbolate buttons can be set to read aloud and highlight each word symbol pair as each word is spoken Double click on the button and select the Read With Highlighting action Basics tab By default the entire word symbol pair is highlighted as it 1s spoken Check the Highlight Text Only box to highlight just the text symbolate Button Actions Basics Messages Board Change Text amp Cursor Message Files Settings Variables Quick Actions Cool Stuff Action Menu General Help Assign Remove Order Insert Speak Message Read With Highlighting This action speaks the test on the button while highlighting each word as it is Type Message h spoken Play Recorded Message Change Board Change Board Back Test Preview Spoken Preview Recorded Preview Clear Message Display Assigned Actions Action Details Read With Highlighting Use Button Test lt ermpty gt E Highlight Text Only Play Delete Cancel Note This action 1s only available on Symbolate buttons 67
93. can access the Widgit Live Support at http www widgit com support index htm Answers to frequently asked questions will appear under the Support link at the top of the home page If you don t find the answer to your question there you may send an e mail with your technical support question to our office for a prompt response If you don t have Internet access you may call our office for assistance In the UK contact Widgit Software Phone 01223 425558 ext 771 Fax 01223 435349 To assist us in quickly answering your questions please be ready to provide computer and system information as well as the program version number on startup screen It is extremely helpful if you can call when you are in front of the computer Boardmaker Software Family v6 User s Guide Program Window at a Glance Qu Boardmaker with SDP Untitled 1 E File Edit View Text Dynamic Buttons Dynamic Boards Help leat A a a la le symbolrinier Lo ta R WE SNA 418 ro 0 92 e Ly sa QOG OTOOTO OOOO O pa nappy E MA amp x 16 375 y 5 500 1 Title Bar 2 Menu Bar Thickness Tool Displays a palette of line thickness options Corner Tool 3 Symbol Finder Tool Ctrl F Displays a palette of button corner options Makes the Symbol Finder window visible Shadow Tool 4 Pointer Tool Ctrl F1 Selects buttons text graphics etc 5 Button Tool Ctrl F3 Creates buttons for symbols and pictures Freeform Butto
94. ce ArtsiCrafts M Transportation Drinks e TW Histor Current M Weather M Toys M Math M Sign Language FastFood Other Leisure Physical Education Grains Breads Reading yriting a m e W e Jw IY Fruits Ca Ca m 7 Jw Ca mi Calendar LunchiDinner People Science he Time teats goo Workshop W Days of the Week Snacks a Faces Other School 4 Months SweetsiDesserts PO hi M SpeciallHolidays ea ll Religion pe y Vegetables M Story Characters moe i Christmas IY Foods misc Other People W Christian IY Easter R M Jewish M Halloween Descriptive W Descriptive lf Feelings W Islam Places M Community M world a Restaurants Verbs w States IY All Verbs 4 Other Places M Common Actions Home M Cleaning MV Clothes W Cookingikitchen r Rf Other Religions M Religion misc Gardening Mature Grooming Heel M Other Home le Aids Sports Games M Body Parts Social IY Games Use All Standard Categories M Communication Aids pcia W Sports M Health Problems M Sexuality lf Other Health Y Comm Clarifiers e Greetings MWYrap Ups Y Other Social M Swimming Beach IY Hokey Pokey e Simon Says Clear All Standard Categories Show My Categories Use All Standard Categories Clear All Standard Categories Checks all category fields Unchecks all category fields Show My Categories Cancel Shows selects any user categories Cancels any Closes the Categories selection changes window Click
95. change e Setting the Symbol Finder font size e Working with the Symbol Finder s settings e Copying a symbol to a button You can use different languages or display two at once The text can also be hidden or positioned below the symbol Symbol Finder Browse multiple symbols using the happy feliz Using the Alternative Symbol Names menu Editing a symbol s list of names Using different languages with the symbols Selecting the Display Option for Symbol Names y Ioj x A 187570 ma TA co ef Enter alternative symbol names El Select just a portion of a symbol to copy thumbnail view 31 Chapter 2 Working with the Symbol Finder Searching for Symbols Select the appropriate Symbol Name Search Option button This determines how the Symbol Finder matches symbols to your search text Type the name of the symbol you want to find all EE Search Options for here SS her Search Text Field her Beginning of Word 1343 A Search text her Matches here her 7 C come here ae Anywhere Search text her Matches where cherries here gt Whole Word Search text her Matches her only match The symbols that match your search text can be displayed either one at a time within the Symbol Finder window or in a popup window with up to 49 thumbnail pictures
96. click on the symbol and select Restore Proportion to return the symbol to it original aspect ratio If necessary move the pointer over the symbol then click and drag to reposition the symbol cheeseburger 4 Tip You can change the order in which the symbols are stacked on a button by selecting a symbol then selecting Send To Back in the View menu 50 Boardmaker Software Family v6 User s Guide Using a Portion of a Symbol Marquee Lasso Selecting a Portion of a Symbol o x J strawberry shake IDS 1m strawberry shakel 10 WIA E Lasso is selected Marquee is selected Select either the Marquee or Lasso button then click and drag to select the desired portion of a symbol Placing the Selection Meal Deal cheeseburger strawberry shake J Completed button after resizing and WA CI Seth heed positioning You can click with the Placement Cursor or press the Enter key to place the symbol selection on a button You can also click and drag out a marquee box with the Placement Cursor to set the position and size of the selected portion of the symbol within the button To learn how to save a new symbol in the Symbol Finder please refer to Chapter 8 Adding New Symbols or Photos to the Symbol Finder 91 Chapter 4 Working with Symbols on a Board Clearing Symbols and Text from Selected Buttons Edit View Text Dyn Undo Move Buttons w
97. copy a picture from one button to another Quick Record buttons and actions allow the user to record and save a message to a button There are also Quick Day Quick Date and Quick Time buttons which automatically display the current day date and time These Quick buttons and their associated actions provide a means by which the content of a specific board or activity can be quickly updated or personalised as needed without having to edit the board in the Design mode The following topics will be covered e Working with Quick Text buttons e Working with Quick Record buttons e Creating optional Quick Text control buttons e Adding a Quick Day Quick Date or Quick l l Time button e Working with Quick Picture buttons Save text mes sages using Quick Text but tons Quick Day Wednesday button Wednesday Sep 06 2006 Quick Date button 12 47 Quick Text Copy to Quick Text Button button Record messages using Quick Record heen Pa Change buttons DA Button pictures using Quick Picture buttons Record Message Message from techer y EN aS A B G 165 Chapter 18 Working with Quick Action Buttons Working with Quick Text Buttons The Quick Text actions make it possible to compose and save a message to a button while in the Use mode This can be useful for saving novel messages notes home schedules an
98. corrected MJ is not responsible for problems caused by changes in the operating characteristics of com puter hardware or computer operating systems which are made after the release of the SOFTWARE nor for problems in the interaction of the SOFTWARE with non MJ software MJ will have no responsibility to replace or refund the purchase price of the media damaged by accident abuse or misapplication CUSTOMER REMEDIES MJ s entire liability and your sole remedy under this warranty is that MJ will undertake to correct within a reasonable period of time any reported SOFTWARE Error failure of the SOFTWARE to perform substantially the functions described in the documenta tion correct any errors in the documentation and replace any magnetic media which proves defective in materials and workmanship on an exchange basis without charge In order to make a claim under this warranty you must return the defective item with proof of purchase to MJ or an authorized dealer postage prepaid during the warranty period If MJ is unable to replace defective media or MJ is unable to provide cor rected SOFTWARE or corrected documentation within a reasonable time MJ will at its sole and exclusive option either replace the SOFT WARE with a functionally equivalent program at no charge to you or refund the purchase price of the SOFTWARE These are your sole and exclusive remedies for any breach of warranty NO OTHER WARRANTIES THE ABOVE WARRANTIES ARE EXCLUSIVE AND IN LIE
99. ct it Note Buttons can not be added to a selection group that Shift click on items to add them to the started with a graphic line or text and vice versa selection group Introduction 10 Building a Board Boardmaker Software Family v6 User s Guide Chapter 1 Building a Board and Working with its Appearance Chapter Overview EN BW When creating a new communication board it is important to understand how to properly orient and size a board for printing create a grid of buttons and manage boards within the drawing window You will also learn how to change the colour shape and size of the buttons on a board which helps to organise its content and makes it easier for the user to understand The following topics will be covered e Setting the board size e Working with multiple board windows e Creating a grid of buttons e Changing the appearance of the buttons e Clearing symbols and text from selected buttons Use different sizes of buttons and symbols Create boards that will print to match an exact size need fish amp chips Be En Select from a variety of button corners N Creating a multi page board Resizing a board s window Adjusting the Sprayer Tool gap spacing Drawing a line on a button or board Jelly Organise the board using coloured button backgrounds Organise the board using coloured button borders 13 Chapter 1 Building a Board
100. d belong to a specific action category Action Categories Select the category of actions that will appear in the Actions list Dynamic Help Window Displays helpful informa tion about the item under the mouse pointer Butta Actions Basics Messages Board Change Text amp Chor Message Files Settings Variables Quick Actions Q A Stuff Action Menu General Help Assign Remove Order Insert Speak Message Type Message This action will play a recorded sound ou can record the sound yourself or Play Recorded Message Ichooze from your library of sounds Change Board Change Board Back Text Preview Spoken Preview Recorded Preview Clear Message Display Picture Button Assigned Actions Action Details Speak Message Hello How are you Say Selection NON Seta to Latas Y Ay Delete Cancel Action Details Shows what an action will say type or do Assigned Actions Lists the actions assigned to the button Drag the Play Delete Buttons Used to preview or delete the selected action Double click the action detail to edit the action actions to change their order 112 Boardmaker Software Family v6 User s Guide Action Categories There are over 135 button actions to choose from To help you locate a specific button action they are grouped into categories by function Selecting the appropriate tab in the Button Actions dialogue will display that category of actions in the
101. d menus Quick Text buttons are ideal for individuals who need the content on a board or in an activity to be updated periodically Quick Text buttons make it possible to update this daily cafeteria menu The text on th a ick Ham sandwich A big red apple Lots oforeos Chocolate milk Chocolate chip A Message T D a cookies Display is ext buttons l needed to can be quickly Hot dog and Bananas Fruit squares Aglassefmilk Cherry pie compose the Epdelee male hi text that will the program is in the Use be copied to a Quick Text button mode Special actions allow these buttons to copy text back and forth between the Message Display and a Quick Text button Double click on the button that will become a Quick Text button 166 Boardmaker Software Family v6 User s Guide Assign the Quick Text action Quick Actions tab The Enter Text dialogue will appear Type an initial message for the Quick Text or leave the message blank and it can be filled in later by the user Click on the OK button when finished Assign the Quick Speak and or the Quick Type actions Quick Actions tab to make the button speak and or type its message into the Message Display when selected Click OK when finished Double click on the button to be used to copy the Message Display text to a Quick Text button Assign the Display to Quick Text action Quick Actions t
102. d portions of 80 flipping 82 inverting black amp white 81 metafiles 76 modifying 75 naming new 86 placement in button 34 replacing on a button 48 repositioning in button 50 resizing 50 rotating 82 selecting 78 selecting aportionof 51 selecting multiple 85 transparency colour 77 Synonyms for symbol names 35 T Technical support 2 Template boards 221 creating 221 premade 221 Use Button Text 144 Text adding tosymbol 43 alignment 45 alternative symbol names 35 changing on multiple buttons 43 changing the colour 43 editing a symbol name 43 font size 44 font style 44 one time symbol name change 35 repositioning 78 Text amp Cursor action category 113 213 Text Preview 88 91 92 93 95 113 122 123 147 213 Text Tool 3 41 adding text with 42 editing symbol name with 43 Thicknes 78 Thickness Tool Thumbnails 38 Thumbnails Button 4 using to search for symbols 33 E AS E Lo Tile view 17 Title Bar 3 Tools Button 19 Button Tool 20 Colour Tool 21 23 43 75 78 Corner Tool 23 Eraser 75 228 Fill 75 77 79 80 Fill All 75 77 79 81 Flip Horizontal 75 82 Flip Veritcal 82 Invert 75 81 Line 24 75 T1 Pointer 75 78 Rotate 75 82 Symbol Finder 85 Thickness 22 75 Topic board 162 Touchscreen users 209 Pencil Transparency Colour 77 Type Message 113 133 135 137 147 213 Typing boards 192 U Use All Standard Categories button 37 Use Button Text 143 actions that can
103. descriptive name for this destination button Note Destination button names will appear in a green box displayed in the centre Cancel of the button whenever the Movable Button Tool is active 9 Assign actions to the Destination button that will get performed when the current Movable button is dropped on this Destination button Assigned Actions Action Details Note A Destination button can be paired with multiple Movable buttons A recorded boing sound will be played when the paired movable button is dropped here 6 Note A Destination button can not be selected itself unless it is assigned its own actions that are not associated with a specific Movable Destination pairing Refer to the Editing Actions for a Movable Destination Button Pair section for more information When the program is placed in the Use mode and the Square Movable button is dropped on the Green Box Destination button the assigned Speak Message action will be performed When you drop the square into the green box you will hear the boing sound 152 Boardmaker Software Family v6 User s Guide Editing Actions for a Movable Destination Button Pair Using the Movable Button Tool Preferred Method O Using the Movable Button Tool drag the Movable button on top of the Destination button you want to edit Since you ve already given names to the Movable and Destination buttons you won t be
104. e Although rare some wav files gt contain compressed audio in unsupported formats Although csi ending in wav these types of files are actually in a different format ne My Computer a File name le xplosion2 gt My Network Files of type Wave Sound wav y Cancel Pl a I Open as read only and will not play Enter a descriptive name for the sound you selected then click on the OK button when finished The descriptive name will help you identify the sound later Enter an optional brief description for this Sound Explosion2 Cancel 117 Chapter 11 Assigning Basic Button Actions The Play Recorded Message action and Assigned Actions Action Details the sound file name now appear in the Play Recorded Message Assigned Actions list Assigned Actions Action Details Play Recorded Message Play Delete Cancel Tip You can listen to the sound by clicking on the Play Recorded Message action then clicking on the Play button The Play button can also be used to preview any selected button actions that speak or play a recording Click on the OK button when you are finished editing the button 118 Boardmaker Software Family v6 User s Guide Giving a Button a Spoken Preview appear Select Spoken Preview in the Actions list In the dialogue box type the preview message you want to hear Click on the OK button when finished Note A previe
105. e Many actions perform a set function and cannot be edited y amp Use the Text Above Insert a Return in Text Above Use Button Text Speak Cancel Assigned Actions Action Details Speak Message would like Spoken Preview h want Adding an Action to the List There is no limit to the number of actions a button can be assigned Any action s you add will appear after the highlighted action Typi cally this is the last action in the list Any action added to a button will appear after the highlighted action To add an action in a specific location highlight the action that will precede it Assigned Actions Action Details Speak Message Y I would ike Change Board Back Spoken Preview want 124 Boardmaker Software Family v6 User s Guide Rearranging the Assigned Actions To change the order of the Assigned Actions list you can click and drag an action into a different location Note Action order can be very important For example all board change actions must be last in the list Assigned Actions Action Details Speak Message would like Change Board Back h Spoken Preview want Click and drag actions to change their order in the list Assigned Actions Action Details Speak Message Y would like Spoken Preview y want Change Board Back h Deleting an Assigned Action To delete an action select it in the Assigned Actions list th
106. e template button make any appearance changes to the button Set the appearance for your template button For this example click on the Shadow Tool and turn on button shadows Turn on button shadows 145 Chapter 15 Use Button Text Boards Once you have the template button completed you can use the Button Sprayer Tool to drag out Double click on any one of the new buttons to verify that it has the same actions you assigned to N the template button Click on the OK button when AN Y ou can then move the buttons around according to the needs of the activity being created The buttons are now ready to accept pictures and be used NOTE Make sure you have a Message Display on your board if you re going to use Picture Buttons See Chapter 14 Using a Message Display with Pictures for more information about Message Displays NOTE You must have text on the buttons if you want them to speak or preview NOTE At this point you can turn this board into a locked template board that can be accessed using the Open a template button This will allow you to use the blank template again and again to make different activities For information on saving a board as a locked template refer to Appendix E Creating a Template Board 146 Boardmaker Software Family v6 User s Guide Actions that Can Use Button Text The Use Button Text option is available with the following actions Speak Messa
107. e A ia Boardmaker Boardmaker appropriate icon on your desktop or select the Plus with SD Pro program within the Start menu Start gt All Programs gt Mayer Johnson Select the Open a template button The Select a Board dialogue will display the 21x contents of the Templates folder Lookin O Templates medem Activity Pad Templates BM Calendars BM Communication Devices Double click on the Interactive Sample Boards folder Interactive Sample Boards Interactive Templates 3 Note You will find the templates for printing in the folders that start with BM although you can print any of the interactive boards in the BM Plus folders as well BM SDP bm2 lt Conce J Open as read only Boardmaker Software Family v6 User s Guide Double click on the Main board to open it This zix board gives you access to the over 250 sample BE Gp rteracive Sample Boons ME Fat Cat page 2 mm 1 MenWhen Past E 2 symbol training mm boards i 4 symbol training mm Fat Cat page 3 mm 1 Me When Present Fat Cat page 4 mm 1 Me Where Past Fat Cat page 5 mm 1 Me Where Present DFat Cat page 6 mm 1 You When Past feature index mm 1 YourWhen Present A Games mm 1 You Where Past Itsy Bitsy Spider mm 1 You Where Preser 3 Journal Main mm 2 symbol training SALE J amp J Story mm Ea symbol training Dilunch mm E About Me DMoDonalds mm EJ About me clari
108. e a cue during the scan Chapter 22 Access Methods and Custom Scanning Displaying the Scan Tools The program provides you with three special scanning tools the Sequence Tool the Scan Next Tool and the Scan Pause Tool These tools allow you to completely customise the scanning sequence on your boards both before and after the user makes a button selection The Scan Tools are not normally visible in the Standard Tool Palette and must be turned on in order to access them Dynamic Boards Help w Design Ctrl D Use Cer Access Method Button Selection voice Display the Scan Tools by Speaker Volume E choosing Scan Tools from Button Keys the Show submenu of the Highlight Buttons is ra Dynamic Boards menu Abbreviations 4 Infrared Gommands w Typing Shortcuts Restricted Use n Usage Counts Seque ce Greeting Tool Password Startup Board Scan Tools Movable A Tool w Symbolate Tool Show Button Numbers Scan Next Tool hy Scan Pause Tool Button Mames w Board Change Indicators Menu Bar in Use Mode Board Titles in Use Mode 202 Boardmaker Software Family v6 User s Guide Using the Sequence Tool The Sequence Tool is used to change the scanning order of the buttons on a board Select the Sequence Tool in the tool palette Click one of the buttons on your board Numbers will appear in the middle of each button or group T
109. e previous board Let s Cook si sssancna YS S lel elo o Wash your hands 1150 ere 2 Get 2 slices of bread 4 E amp Spread a ae on the bread Bpa A E ES You should create and position the go back button in the same location on every board Basics Messages Board Change Text amp Cursor Action Menu Speak Message Type Message Flay Recorded Message Change Board Board Back Test Preview Double click on the go back button Select Change Board Back in the Action menu The Change Board Back action appears in the Assigned Actions list Assigned Actions Action Details Change Board Back Click on the OK button when finished 130 Boardmaker Software Family v6 User s Guide Linking Specific Boards Together Having created and linked the board at the end of the topic branch work toward the main board For example if you ve created a story you 1l want to link page 2 to page 1 and so on The Story button will be linked to the Page 1 board The Next Page P button will be linked to Story Topic Branch the Page 2 board The cow jumped over the moon am 248 Hey diddle diddle The cat and the fiddle eee ih OOO a a al a Double click the button that will link to the next soarg Basics Messages Board Change Text amp Cursor j Acton Meru Select Change Board in the Action menu Speak Messa
110. e text for a word symbol pairing MJ News com 29 va weather gt gt Go Y Sunny AM Showers PM Symbolate Buttons lEntertainment ZA Neon Chief to play op amp at the Casbah a E e Saturday night fe or Astronomers today A P 8 planet a ore gt 0 lo Q the aiar Sia See amp Jupiter Saturn Changing the text position Adjusting the button border Changing the font and symbol size Setting the button symbolate properties Read with Highlight action Plus and SD Pro Headlines Y Ze said Pluto Symbolate Button The eight planets Mercury Venus Earth Uranus and Neptune Quickly create symbol supported learning activities like this current events page using the Symbolate Tool The symbols automatically appear as you type Many of the symbols shown above come from the optional PCS addendum libraries 53 Chapter 5 Working with Symbolate Buttons Creating a Symbolate Button Select the Symbolate Tool in the Tool Palette Click on the background where you would like to start typing A new Symbolate button will extend from that location to the right edge of the board You will be able to adjust the width of the button later A Symbolate button s height is automatically determined by its font and symbol size settings Tip Click and drag horizontally with the Symbolate Tool to set the i
111. earing symbols and text from 25 combining symbols in 49 70 71 copy new symbol from 85 creating 19 creating a grid of 19 creating a square 19 dimensions 15 filling quickly 38 gap spacing 15 importing clip art and photos 83 placing a symbol on 34 replacing a symbol on 48 resizing 20 select all 21 shape 23 C Categories adding anew symbol 87 Categories Button 4 selecting asearch 37 Cells See Buttons Change Board 113 129 213 Changing text on multiple buttons 45 Clear 25 Clear Symbols See also categories clearing 52 Clip art importing 83 Clipboard button 4 Colour board background 21 border colour 23 button background 21 changing colours in symbols 81 transparency 77 79 Colour palette 21 43 779 80 Colour Tool 3 21 23 43 79 Cool Stuff action category 213 Copying symbols automatic placement 34 manual placement 34 to a button 34 to the Symbol Finder 85 Corner Tool 3 225 Index Create Popup Board 162 D Default board size 15 for Text Tool 44 print settings 15 Default board storage location 109 Design Board menu Abbreviations 195 Access Method 198 Design mode 7 Show Scan Tools 202 Speaker Volume 180 Use mode 5 115 Voice 181 Design considerations 106 Design mode 5 115 Direct Pointer 198 209 Direct Touch 198 209 210 Display control buttons 192 Draw Window at a Glance 3 Drawing on symbols 78 limited drawing area 76 Dynamic Buttons menu Action see Making Boards Tutorial manual
112. ec Gules Bement Double Size Ctrl 4 Different view sizes are available in the View menu and are useful especially when editing a symbol TERA ane w Fit To Window Ctrl 3 Note The button sizes as viewed on screen do not necessarily match the printed size Refer to the rulers in the window to determine the actual print sizes Other 765 17 Chapter 1 Building a Board and Working with its Appearance Resizing a Board s Window Manually By moving the pointer over any edge of the window the pointer will become a double arrow Click and drag the edge of the window to a new position Using the Maximise and Restore Buttons The board is shown maximised i mixi Boardmaker with SDP KE Fie Edt view Text D Sr IGN NAO HBa mLE Buttons Dynamic Boards Help apple banana a Click on the Maximise button in the upper right corner of a board s window to expand it to fill the workspace as shown above PA 18 DE ox l8lx 16 0 9 a 0 amp S y The board is shown restored to its smaller size Drag to resize a window Boardmaker with SDP File Edit View Text Dyna anana Click on the Restore button in the upper right corner of a maximised board s window to restore it to its reduced size as shown above Boardmaker Software Family v6 User s Guide Creati
113. ection should be used with an appropriate dwell time The problem with using dwell selection is that it is always on so the user has to make a conscious effort to keep the pointer off of any buttons to avoid making unwanted selections The Rest Toggle button action Settings tab is provided to address this problem By selecting a rest toggle button the user can temporarily disable the dwell selection for all buttons on the board except the rest toggle button This allows the user to freely move his her head until ready to communicate in which case he she would dwell on the Rest Toggle button again to re enable the dwell selection Direct Touch Access i x This access method is designed for touch screen users and requires them to point to buttons by touching the screen doughnut grapefruit Choose how you wish to activate the touched button C Activate After Releasing Finger Automatically Activate Button After E Seconds Click OK to jse this access method or click Cancel and choose a different method Rest Toggle Add a button like this to toggle on and off the dwell selection Action Rest Toggle Settings tab Most head tracking device users will use a dwell select as their selection option 210 Boardmaker Family for Windows User Guide Appendix A Keyboard Shortcuts Most of the keyboard shortcuts and key modifiers listed below are also listed in the program s various menus next to thei
114. ed Movable button Vv Snap Back Snap this movable button back to its last position when dropped on an invali destination v Move Clones Instead of moving the movable button itself create a new cloned copy whenever this movable button is grabbed The Move Clones setting returns the Movable button to its original position if it is not dropped on a valid destination 156 Boardmaker Software Family v6 User s Guide Centering a Dropped Movable Button A Destination button can be set to automatically centre any paired Movable button that is dropped on it This is a very useful setting if it is important for a movable button to snap to a specific location which is determined by the location and size of the paired destination button Right click on the Destination button which will be assigned the centering property and select the Destination Button Properties option The Buttons Properties dialogue will appear Check the box next to the Center Movables setting then click on the OK button Button Properties Enter the unique button name The name of the PEPESE movable button pecify the type of the button Standard button being edited C Movable button r r Destination button Vv Center Movables Force movable buttons to appear in the exact center of the destination button regardless of where they re dropped The Center Movables setting will center a dropped
115. ed boards will automatically be included in the board package 215 Appendix C Exporting and Importing Board Packages 216 Select a location and enter a name for the packaged board By default the program will attempt to save board packages in your My Boards folder Click on the Save button The board package can now be emailed transferred to a memory stick transferred over a network archived as a backup etc Importing a Board Package A compressed board package must be imported before the boards it contains can be used In the File menu select Board Package in the Import submenu Note Board packages can only be imported by version 6 and higher of the program Select the package file then click on the Open button Note Board Packages have a zbp file extension Save in E My Boards e eE My Recent Documents Desktop Select a location and name for the board package 2 My Documents My Computer gt 4 NE File name Places Bear Review Save as type Board Package zbp bt Cancel Board Packages Bear Review zbp will have a zbp FBP File file extension 12 KB File Edit View Text Dynamic Buttons Dynamic Boards Help New Board Ctrl N Open Ctri O Close Save Ctrl S Save s Save As Template Next Ctrl RA Previous Ctrl La Export b Print Ctrl P Windows Board Print Preview Print Setup Bo
116. ed on the board To save any changes check the Save All Changes box in the Action Details list for this action If you will be using an activity over again and wish to have the same starting point do not check the Save All Changes box Double click on the button whose picture will get copied to a Quick Picture button Assign the Copy to Quick Picture action Quick Actions tab then click on the OK button Check the Copy Every thing box to copy every Assigned Actions Action Details o thing on the button face to the selected Quick Picture button Copy To El uick Picture En Copy Everythir Note By default only the top left most picture placed on the button if there are multiple pictures will be copied to a Quick Picture button To copy the entire content of the button pictures text and lines check the Copy Everything box in the Action Details list for this action 171 Chapter 18 Working with Quick Action Buttons 172 To use a Quick Picture button place the program in the Use mode Ctrl U Select any button assigned the Copy to Quick Picture action The cursor will change to a pointing finger indicating the program is in the Quick button selection mode Click on any Quick Picture button Click on the cow button and The pointing finger indicates the then on the blank Quick Picture program is in Quick button button to fill in the blank selection mode bo there another
117. egory 37 Send To Back 50 Sequence Tool 203 Setting board size 14 font style and size 44 paper size 14 Shadow 25 Shadow Tool 3 Snap To Grid 19 Sound separation 180 volume 180 Speak button 114 Speak Message 113 114 147 213 Speaker Volume 180 Spoken Preview 113 119 147 213 Standard Tool Palette 19 Button Sprayer Tool 20 Button Tool 19 Line Tool 24 Pointer Tool 43 Shadow Tool 25 Text Tool 43 Starting Pointer Position 209 Starting pointer position 209 Starting the program 6 inthe Use mode 6 Step Scan 198 208 Switches 199 Symbol Finder adding a symbol to 83 alternative name field 35 ata glance 4 category search 37 enlarging the window 39 importing a picture to 83 language settings 36 line 1 and 2 languages 36 Previous Next Arrows 32 Search Language 36 search options 32 selecting b amp w or colour symbols 40 Selection Marquee Lasso 4 Settings Button 4 thumbnail view 38 window 3 Symbol Finder Tool 39 Symbol Name Search option 32 anywhere 32 beginning of word 32 whole word 32 Symbol Names button 4 Symbol transparency 77 Symbols See also categories adding to a button 49 70 71 alternative names 35 assigning categories 87 changing colours in 81 clearing a group of 25 colour changes 81 combining 49 70 71 conversion to bitmap format 76 85 copying new to Symbol Finder 85 creating new 49 70 71 85 deleting parts of 51 drawing on 78 227 Index editing name 43 erasing aportionof 79 filling selecte
118. ems to the Web 3 E mail the selected items X Delete the selected items y Drag and drop the selected images into the Symbol Finder An Import Symbols window will open Choose the proper naming and categorisation options for the imported images Refer to the Naming and CategorizingCategorising New Symbols section for more specific instructions Import Symbols x Symbol Name Options ou are about to import multiple symbols into your symbol library Since each symbol requires a name and category assignment you Choose to automatically use the image have several options to help you accomplish this task file names as the names within the library or opt to name each image individually Symbol Mame Options f Use the image filenames as the symbol names Symbol Category Options Choose to assign all the images to a single selected category or opt to manually make category assignments to each image individually Manually enter a name for each symbol Symbol Category Options f Use the same categories for all symbols Manually choose categories for each symbol Cancel Note Individual unwanted images that have been added to the Symbol Finder can be deleted later using the Cut Ctrl X option in the Edit menu 95 Chapter 8 Adding New Symbols or Photos to the Symbol Finder 96 Boardmaker Software Family v6 User s Guide Chapter 9 Preparing Your Boards for Printing Chapter
119. en click on the Delete button Tip If you need to delete a series of actions select the top most action and you can repeatedly click on the Delete button to remove the actions Assigned Actions Action Details Speak Message Spoken Preview Change Board Back Play Delete 125 Chapter 11 Assigning Basic Button Actions 126 Boardmaker Software Family v6 User s Guide Chapter 12 Linking Boards Together Chapter Overview i With Boardmaker Plus and the Boardmaker Speaking Dynamically Pro combo you have access to a dynamic display This allows you to display different boards as needed changing them as the user interacts with buttons on the screen In this chapter you will learn the basic methods of linking boards together to create the first part of a navigable board set The following topics will be covered e Overview of linking boards together e Creating a button link to the main board e Creating a button link to the previous board e Linking boards together e Board change indicators Buttons can be linked to specific boards that provide additional topic choices Recipe Topic Branch ok a PING Wash your hands 1159 9 py az Get 2 slices of bread 24 Dg Bi ME E Spread jelly on the bread Put the 2 slices together Cut the sandwich Clean up k E 7 The Home button The go back button returns the user to au
120. en users e Access methods for head tracking device users Scanning Access Touchscreen Access Head Tracking Access Low Vision Access CAN Cop Ss 207 Chapter 23 Designing Boards for Alternate Access Methods Access Methods for Scanners There are four access methods in the program that are designed for scanners Auto Scan Step Scan Inverse Scan and Arrow Keys Each of these access methods can be configured to suit a user s specific needs You will need to use a switch and or switch interface with these access methods Please refer to Creating Scanning Groups in Chapter 22 for information on creating scanning groups You can change how the user Each access method accesses the program by has its own window to choosing the Access Method adjust the settings x ale This access method automatically scans each button on the board highlighting it for the amount of time Access Method lao Direct Pointer Dynamic Boards Help w Design Ctrl D Use Ctrl U specified below When the desired button becomes highlighted the user can activate it by clicking the mouse or pressing akey erti j aut ji fi 1 Button Sel Direct Touch Highlight Each Button For i Seconds VOICE Auto Scan Speaker Volume Step Scan Highlight First Button For lo Seconds More Than Other Buttons Keyboard Response Inverse Scan Button Keys Arrow Keys Activate Button Using fo aio
121. er Software Family v6 User s Guide Chapter 11 Assigning Basic Button Actions Chapter Overview Bi This chapter will introduce you to assigning basic actions to your buttons The following topics will be covered e Introduction to button actions e Button speech e Playing recorded messages e Playing saved sounds e Providing spoken and recorded previews e Working with the Preview Display e Editing a button s assigned actions Add a Preview Display and or the Text Preview action to provide a text cue to the user math class great In E 3 my behavior was 0 Assign Speak Assign Play e y gt pees r ps class reading class science class Fo Recordin g 3 SY 3 i Oj actions to play voice gt 2 x saved sound history class gym class art class nice i files Wa v Its my behavior was ee f music class lunchtime recess yucky bad En 111 Chapter 11 Assigning Basic Button Actions Button Actions Window at a Glance You can assign actions to your buttons by double clicking on them The Actions list window shown below will appear You can assign multiple actions to each button There are over 135 actions to choose from Refer to Appendix B Button Actions for a complete listing Actions List Click an action to assign it to the button The actions liste
122. es can be made to words and phrases in existing word symbol pairs This can be done using a keyboard shortcut or through the Symbolate Candidates dialogue study stars In this example you might want to change the word Man to a person s name Note Changes to the text in a word symbol pair are temporary and only apply to that word symbol pair Tip For specific people places or things import photos into the Symbol Finder to make them available for use in Symbolate buttons The name s you provide for the photo will determine its automatic word symbol pairing Using the Symbolate Candidates Dialogue Using the Symbolate Tool double click on the symbol whose word is to be changed Type the new word or phrase in the Label field Click OK when finished Remove Symbol el Cancel 61 Chapter 5 Working with Symbolate Buttons Using the ALT Key With the Symbolate Tool select the word you want to change While holding down the Alt key type the new text for the symbol Holding the Alt key prevents the program from attempting to re symbolate the text to study stars Hold the Alt key while typing to directly edit the text without changing the symbol Click elsewhere in the button when finished Changing the Text Position The text in a Symbolate button can appear on top of or below the symbols Astronomers today said that Pluto is not A Symbolate Tool Cut Button Copy Button O cl i a Pa
123. ext fields e Editing symbol names with the Text Tool e Changing the text colour e Setting the text font style and size e Changing the text settings on multiple buttons e On screen keyboard Create buttons or boards with only text Use the Text Tool to change a symbol s name like person 21 Betty ES don t like We You can change the font size style and colour of the text on all selected buttons in one step person 21 P ump I can Pm ta AAA Aa AA 41 Chapter 3 Working with Button Text Adding Text with the Text Tool Ja PA at Select the Text Tool Click with the I beam cursor where Type your text you want to type text The blinking insertion cursor marks your position in the text field Repositioning Text Fields k E Pointer Tool Crrl FP1 Select the Pointer Tool Click and drag the text field to a Tip You can also click and new position You may also use drag on the top or the keyboard arrow keys to nudge bottom of a multi word the text field around text field to resize the text block 42 Boardmaker Software Family v6 User s Guide Editing a Symbol Name with the Text Tool Ctr F5 O Select the Text Tool Click with the I beam cursor on the symbol name then type the new name Note The first time you click on a text field with the I beam cursor the entire text field will be selected The second click places the insert
124. f variables and 1f then else logic 1 e if a condition is met a certain button is selected then a particular action is performed when another button 1s selected else a different action is performed With these conditional actions you can create smart buttons that can provide personalised responses perform verb tensing and a range of other custom behaviors The following topics will be covered e Introduction to the Variables button actions e Assigning variables and values e Testing variables and assigning responses Note Only very basic variable programming is covered More advanced techniques features and examples are covered in the in program help topics Help Topics in the Help menu These buttons assign Mum Dad Mrs Smith Zack the person s name to a pe AS a A variable called person These buttons check the value of the person variable to determine what cid message to MA speak m 185 Chapter 20 Working with Variables Variables Button Actions The Variables tab of button actions provides actions that can make your buttons respond conditionally A list of the Variables actions is given below Don t be discouraged if you don t understand the actions after reading their descriptions This tutorial will walk you through their use Button Actions Basics Messages Board Change Text amp Cursor Message Files Settings Variables Quick Actions C
125. fiers E About me family R gt File name ein Files of type BM SDP bm2 hd Cancel I Open as read only You will need to put the program in the Use mode to explore the sample boards Select Use in the Dynamic Boards menu or press Ctrl U Click on the buttons to explore different sample boards The Main button in the bottom right corner of each board will bring you back to the main board shown above Press the Esc key or press Ctrl D to return to the Design mode w Design Ctrl D Boardmaker Software Family Ctrl U Version 6 Sample Boards a Voice Gneslkear Welioone You must put the program in the Use mode to use the interactive sample boards ES i Feature a a Introduction Basic Mouse Skills As with any modern program it is important that you are familiar with basic mouse skills This 1s especially important with a drawing program like Boardmaker Here is a quick review of the basic mouse skills that are used repeatedly throughout this user s guide Click Press the left mouse button to select buttons text graphics and lines within the program This is typically done with the Pointer Tool Right click Press the right mouse button to access contextual menus and perform special functions This 1s typically done with the Pointer Tool Right clicking on most items will provide access to contextual right click menus containing commands that are s
126. for a typing board The layout you choose will most likely be determined by the user s method of access Typically the letters are arranged to either simplify locating the desired letter or maximise access speed An ABC layout is shown above and two other examples of letter layouts are shown below efe fa rfofu y Apo fi fo folk a SHIP PEE npeleli a mo wy z ow This layout is based on the standard QWERTY keyboard The frequency of use layout positions the most often used letters in the first positions in the scanning sequence return Display Control Buttons Typically you will want to provide the user with common function buttons such as space return shift backspace clear speak and print Typically these actions with the exception of the space are placed at the end of the scan sequence because of their relatively infrequent use 192 Boardmaker Software Family v6 User s Guide Word Prediction For many users the word prediction feature available in Speaking Dynamically Pro can be tremendously helpful in assisting them in the writing process Word prediction works by searching for and displaying the most frequently used words that begin with the letter or letters the user is typing The user can then select their word when it appears in the list of predicted words Word prediction saves a lot of time and effort by freeing the user from potentially
127. ftware License GRANT OF LICENSE This Mayer Johnson LLC License Agreement License permits you to use one copy of the accompanying Board maker Boardmaker with Speaking Dynamically Pro or Boardmaker Plus software SOFTWARE on any single computer provided the SOFTWARE is in use on only one computer at any time If you have multiple Licenses for the SOFTWARE then at any time you may have as many copies of the SOFTWARE in use as you have Licenses The SOFTWARE is in use on a computer when it is loaded into the temporary memory i e RAM or installed into the permanent memory e g hard disk CD ROM or other storage device of that computer except that a copy installed on a network server for the sole purpose of distribution to other computers is not in use Only the licensed number of individual computers should be allowed access to the copy of SOFTWARE installed on a network server If the SOFTWARE is permanently installed on the hard disk or other storage device of a computer other than a network server and one person uses that computer more than 80 of the time it is in use then that person may also use the SOFTWARE on a portable or home computer For versions of the SOFTWARE that only run when the CD is in the CD drive SOFTWARE can be loaded on multiple computers and the CD but only one installed copy of the SOFTWARE can be running at any one time COPYRIGHT The SOFTWARE is owned by Mayer Johnson LLC or its suppliers and is protected
128. g sequence for one or all of the activities You can create any board and select Auto Scan in the Access Method submenu in the Dynamic pe Design Cirl4D Boards menu to see how the default scan ia ae functions eee ne u l Button Selection Direct Touch The Auto Scan Access window will appear ee j One Auto Scan Click OK You will be using your mouse button Speaker Volume Step Scan as a switch for this tutorial Keyboard Response Inverse Scan Rutan Kewe Arrow Keawe Place the program in the Use mode and observe the default scanning sequence for this board The linear scanning sequence does not follow the visual organisation of the board or assist the user in selecting messages in a logical order Return to the Design mode when finished 200 Boardmaker Software Family v6 User s Guide Creating Scanning Groups A collection of buttons can be grouped together so that they will highlight as a single group in the scan When a user selects a scanning group the scan will then work its way through the buttons that make up the group Scanning groups allow the scan to conform to the visual or logical arrangement of the activities Select the buttons that you want to become a scanning group Then select Scanning Group in the Dynamic Buttons menu The program will create a button that surrounds the selected buttons Tip A scanning group is simply a button that surrounds other butt
129. ge Type Message eText Preview Spoken Preview Picture Speech This window is common Enter Text Eg to all the above actions With the Type Message action you are provided with an additional option to Add a Space after the Text Typically you will leave this selected You B TA Ez would deselect this option if you are working with individual letters that will be combined to form words for example when be creating a keyboard or spelling eee activity f Use Button Text W Add a Space after the Text 147 Chapter 15 Use Button Text Boards 148 Boardmaker Software Family v6 User s Guide Chapter 16 Working with Movable Buttons Chapter Overview Bi Movable buttons allow you to create on screen activities in which the position of buttons can be manipulated Buttons no longer need to be static objects instead they can be dragged around the screen and dropped on others buttons to trigger a spoken message or other actions Movable buttons allow you to create dynamic activities for counting sorting sequencing and more The Movable Button Tool allows you to quickly pair a Movable button with a Destination button and assign actions to be performed when the Movable button is dropped on that Destination The following topics will be covered Showing the Movable Button Tool e Setting a Movable button clone itself Creating Movable and Destination buttons e Setting a Destination button to centre
130. ge Type Message Play Recorded Message Change Board Change Board Bac Test Preview Spoken Preview A list of boards that have been saved in the same folder as the one you re working on will appear Double click the name of the board you want to link to Select Board My Main Double click to Select a Board Use the scroll arrows if necessary If the board is not listed make sure it is in the same folder as the one you re currently working on Cancel The Change Board action and the linked board A g Assigned Actions Action Details now appear in the Assigned Actions list Change Board Fast Food Click on the OK button when finished 131 Chapter 12 Linking Boards Together Navigating Board Links in the Design Mode In the Design mode it is possible to quickly open a board that is linked to a specific button Simply right click on the button and select Open Board lt board name gt The Open Board option can be a real time saver if you are editing a large collection of linked boards Assigned Actions Acton Details Spoken Preview Change Board breg Cut Button Copy Button Clear Button In this example ee selecting the Open Font Style Board option will bendig open the linked Font Justify breakfast board Import Picture Actions assigned to the breakfast button Properties Alignment Note If a bu
131. ge Display A PopUp board can provide a user with more button choices when they are needed 161 Chapter 17 Working with PopUp Boards Creating a PopUp Board To create a PopUp board lay out the buttons for the PopUp right on the topic board itself A special command will remove the additional buttons and create a PopUp board sized to exactly fit them The board that opens a PopUp is called the topic board The buttons for this PopUp are first arranged on the topic board before the PopUp is created This button will open the PopUp board shown Note A PopUp board can open another PopUp board but it should not be used to change to another board Board Change action The Change Board Back action should be used to leave a PopUp board and return to the topic board that called it Create the buttons that will become the PopUp board in the location where the PopUp board should appear Tip Create the buttons wherever it is convenient then use the Pointer Tool to move them into final position where the PopUp board should appear NOTE Make sure ALL the buttons created Ss TA for the PopUp board are selected Action Picture before proceeding with this step Hold down the Shift key while a clicking on each button O Create Scanning Group Crri G Create PopUp Board Prediction Select Create PopUp Board in the Dynamic Buttons menu Special Buttons 162
132. ge should be only one or two words Long previews can slow scanning and button access 120 Boardmaker Software Family v6 User s Guide If you select the Record a New Sound option the x Record Sound box will appear Te 2 Speak into microphone i i 3 Click Stop l PI Click on the Record button and speak the preview 4 Click Play to check recording e i 5 Click OF or Cancel when finished message into the microphone Record Time sec 30 Click on the Stop button previously the Record ok button to stop recording Click on the OK button when you are finished recording Enter a descriptive name for your recorded preview then click on the OK button when Enter an optional brief description for this Sound finished math clasa Carca The Recorded Preview action and the recording Teo TT name now appear in the Assigned Actions list Speak Message mathiclass Recorded Preview math class Note Click on the OK button when you are finished editing the button For information on setting the preview volume level or completely disabling all preview messages refer to Voice and Sound Volume section 121 Chapter 11 Assigning Basic Button Actions Adding a Preview Display The Preview Display will automatically display the messages or actions assigned to a button whenever the mouse cursor moves over the button or that button 1s highlighted while using one of the scanning methods of access
133. h only text or also symbols and or photos e Do you want some kind of feedback for a correct answer An incorrect answer The answer to each of these questions will have a direct impact on how you will create and link the boards together It may be helpful to map it out on a piece of paper before designing the boards 106 Boardmaker Software Family v6 User s Guide Mapping Out the Boards and Links Once you have your activities planned you are ready to work out the content of each board and how they will be linked together Typically boards will be organised by topic or activity You will start with a Main board that should have a button for each of the topics or activities that you would like to be included in this set of boards Linked to each topic button you will have a topic branch which might be a single board or a group of boards The number of boards you use to develop a specific topic will vary from one activity to the next Try to create a board layout diagram like the one shown below This will help you visualise the arrangement of the topics and activities you want to cover If you have a large list you might try diagramming each specific branch off the main board separately This diagram will be helpful for future planning and also serves as a paper backup of your board set s arrangement Let s Cook Frinn E oe 12 elw gt Hey diddle diddle amp ar A In ader EW a ght mace The cat and the Wash
134. he button Each letter represents a different type of Scan Pause Each leter Continue clicking on the button until an T indicates a appears This will pause the scan on this first different type of Scan Pause button Scan Pause Types B The scan will pause on the button when it becomes highlighted A switch hit will restart the scan on that button A The scan will pause on the button after 1t is selected It will remain highlighted as a visual cue to the user as to which button they just selected A switch hit will restart the scan on the next button in the scanning sequence I The scan will pause on the button when it becomes highlighted A switch hit will select the current button and restart the scan The scan will then continue on to the next button in the scanning sequence 206 Boardmaker Software Family v6 User s Guide Chapter 23 Designing Boards for Alternative Access Methods Chapter Overview BW A wide range of access methods features and options are available to help you accommodate any special access needs a user may have This chapter will help you sort through all the features and options that are related to access Access methods and board design techniques are briefly discussed for each of the major categories of alternative access scanning touchscreen and or head tracking devices The following topics will be covered e Access methods for scanners e Access methods for touchscre
135. he program also provides a variety of special settings and tools designed to let you customise the way your boards scan to better meet a user s needs The following topics will be covered e Selecting an access method e Button selection options e Changing the keyboard response e Configuring your switches e Creating scanning groups e Displaying the scan tools e Using the Sequence Tool e Using the Scan Next Tool e Using the Scan Pause Tool A Scan Pause can be assigned to stop the scan Buttons can be grouped to scan as a single unit Each button has an order in the scan sequence that can be changed A Scan Next D Pu ick Text e e Ll location can be assigned Muick Text M Kuick Text A Muick Text A 2 el Quick Text Text predictive faa scanning 7 a ETT a E 197 Chapter 22 Access Methods and Custom Scanning Selecting an Access Method Within the program a user can control their communication boards by using almost any alternative method of access You can set the access method by selecting from a menu of choices Each access method through an options window can be customised to meet the specific needs of the user A brief description of the available access methods is provided below For more detailed information on designing boards for alternative access users refer to Chapter 23 Designing Boards For Alternate Access Methods
136. his is the default scanning Note Clicking on a button that is part of a scanning group will display the scanning order for only the buttons in the group You will be removing some buttons from the scanning sequence and changing the scanning order of the buttons to help structure the activity Click on the same button again Notice that it is marked as 1 and all other buttons are marked with a The indicates a button is not currently part of the scanning sequence order for the buttons and groups on this board sandwich Sequence Tool Can have E Can have Quick Quick Text A Quick Quick Quick Te Jam big rs hpple f f Telts of f fex kolata frext s Jcolate oreos milk chip cookies Quick Text Ho Quick Quick Quick Text A Quick dog 42 chips JText Lohanasf f Tefa ruit glas 12 milk PA TextLt2 erry squares pie Quick Text Quick Text Quick Text Quick Text Quick Text 9 sample Message le 20 21 Clear Display Paste to Button Copy from Butto The first button in the scanning order is assigned All other buttons are waiting to be assigned their order Ann have thank you 3 203 Chapter 22 Access Methods and Custom Scanning Click on the buttons in the order you would like them to scan You want the buttons and groups to scan in the logical order the user would select them in Tip If you make a mistake in assigning the scanning order double c
137. in the Destination button Refer to the Centering a Dropped Movable Button section 158 Boardmaker Software Family v6 User s Guide Limitations of Movable Buttons with Scanning Access Methods While Movable buttons can be used with scanning access methods there are limitations that need to be taken into consideration when designing a Movable button activity for use with a scanning access method e Ifthe board background is paired with a movable button it will not be highlighted as a valid destination for a selected Movable button The workaround for this is to make an invisible button on the background that is paired to the Movable button e Movable and Destination buttons should not be placed within scanning groups They will exhibit unexpected scanning behavior if they are part of a scanning group 159 Chapter 16 Working with Movable Buttons 160 Boardmaker Software Family v6 User s Guide Chapter 17 Working with PopUp Boards Chapter Overview Bi You have the ability to create small communication boards that pop up on top of the current board in use PopUps allow you to keep the overall appearance of a board very simple while allowing the user access to additional button choices when necessary PopUps are an excellent way to contextually organise a large quantity of vocabulary that is related to a specific activity The following topics will be covered e Creating a PopUp board e Using PopUp boards with a Messa
138. inally placed the buttons on Specifies the the topic board when you used the Create at PopUp board s PopUp Board command location on the topic board Double click to Select a PopUp Board Click on the OK button when finished PopUp Board Location 5 25 Inches from the Left 225 Inches from the Top cue Tip To reposition the PopUp board later edit the assigned Go To PopUp Board action and adjust the location measurements which are relative to the upper left corner of the board Using PopUp Boards with a Message Display PopUp boards can be used to place text into or control a Message Display on the topic board or a previous PopUp board Message Display actions selected on a PopUp board without its own Message Display will flow back down PopUp links until a Message Display 1s found PopUps without Message Displays PopUps with and without MessageDisplays Text or Controls Text or Controls flow down to Message Display Go To PopUp Links Contents Preserved Go To PopUp Links 164 Boardmaker Software Family v6 User s Guide Chapter 18 Working with Quick Action Buttons Chapter Overview Bi A collection of Quick actions are provided to create buttons whose content can be edited while working in the Use mode Quick Text buttons and actions allow a user to compose and save text messages to the face of a button Quick Picture buttons and actions allow the user to
139. inder Settings Button Click on the Symbol Finder Settings button IZ Symbol Finder Settings Line 1 Language Spanish Line 1 Size 14 F Line Language Search Language Magnification for Enlarged Window English LIE Line 2 Size j4 F Language Settings ot Use the pull down menus to select the desired languages for the Line 1 Language and or Line 2 Language Click on the OK button when finished Changing the Line 1 Language changes the Search Language to match You can set the Search Language independently after setting the Line 1 Language see above an English speaker can make a board for a Spanish speaker Note Some languages require special fonts and font scripts to display their text correctly The fonts and scripts for the Eastern European languages are available within Windows 2000 or higher if Multilanguage Support is enabled in the Windows Setup Refer to Enabling Multilanguage Support in Help Topics in the Help menu 36 Boardmaker Software Family v6 User s Guide Selecting a Search Category Select Categories button Click here to select a category to search or view Select Categories to Use l xX M Animals Food Leisure School W Computer Baking Seasoning e Music Alphabet W Containers Breakfast M Rhimes Songs Numbers M Money Canned Foods W Shows Movies Plays Colors W Office Condiments IY Shopping Classes lf Sentence Builders Dairy i ParywiDan
140. ing a category search will be quicker than searching for each symbol separately You can set the Symbol Finder to search for or display only those symbols within a specific category Category searches are covered in depth in Chapter 3 Working With Symbol Categories 33 C hapter 2 Working with the Symbol Finder Copying a Symbol to a Button Automatic Placement The Symbol Finder will highlight the first empty button on the board Pressing the Enter key on the keyboard will automatically place the current symbol on the highlighted button Once the symbol is placed the next empty button will become highlighted Note If there are no empty buttons the Symbol Finder will try to place the symbol on the board background Manual Placement You can place the current symbol on any button on the board not just the highlighted button Using the Placement Cursor click on the button where the symbol should be placed Note The next empty button that follows the button you just clicked on will become highlighted for automatic placement Please refer to Chapter 4 Working with Symbols on a Board for information on deleting replacing or adding multiple symbols to a button Tip With the Placement Cursor you can click and drag out a marquee box into which the current symbol will be placed This is an easy way to size and position a symbol within a button or on the board background 34 Highlighted Button
141. inish your freeform button simply release the mouse button and the Ctrl key The E rie Est vew Text omamcewtions Oyanc oa Release the Ctrl program will automatically close the polygon key or the mouse button to close the button with a straight line Creating a Regular Polygon from a Freeform Button Although it s possible to manually draw regular polygons like triangles and hexagons using the methods described in the Drawing a Polygonal Freeform Button section 1t can be very tricky to get such polygons just right The program therefore provides a way to convert any freeform button to a regular polygon by using the Corner Tool The freeform button will appear with the new shape Select a freeform button a QHA COV lt I Select the Corner Tool then select a shape Tip Hold the Shift constrain key while selecting a shape to create a regular polygon all sides the same length 30 Boardmaker Software Family v6 User s Guide Chapter 2 Working with the Symbol Finder Chapter Overview EN bi The Symbol Finder allows you to quickly search for symbols and copy them to buttons or to other programs You can easily change the text above a symbol or work in another language This section will show you how to use the Symbol Finder s different features so you can easily get the symbols and text you need The following topics will be covered e Searching for symbols e Making a one time symbol name
142. ion If the paper size or orientation is not correct click on the Print Setup button Printer Make sure the correct printer Mame HP Deskjet 5900 Series Properties is chosen a ia Type HP Deskjet 5900 Series Where USBOO1 Comment Select the print orientation for your board Paper Orientation Choose the a NO g size of paper SOUICE Automatically Select Al Landscape that you will be using Network Cancel Make sure the paper size you will be using 1s selected then set the print orientation for your board Click on the OK button when finished 14 Boardmaker Software Family v6 User s Guide Setting the Board Size Current Board Size To set a specific board Use Display size specify the values Size here x Click here to set Print Setup Board Size Ruler Grid Gaps th e b oa rd S ze m Board Settings Image Import Setting Board amp Ruler Units C Inches Centimeters C For Screen to match the r For Printing Click here to use display size for corm Laos the current board size setting on all on screen use Use Printer Page Height 20 Centimeters 152 4 new boards Use Display Size Width 26 Centimeters 152 4 Grid Size fo 3 Centimeters U Se P rin te r Gap Width for Sprayed Buttons 0 3 Centimeters ie Gap Height for Sprayed Button
143. ion 6 boards incompatible with Version 5 of the program there is a way to share boards created in Version 6 with Version 5 3 users If you want to open a board or boards created in the Version 6 in Version 5 3 you will first have to export them using the appropriate Export option in the File menu Note Version 6 of the program can directly open version 5 boards without needing to use the export import options Whenever possible the program will attempt to save boards in the version 5 3 format to maintain backward compatibility When you select Export from the File menu File Edit View Text Dynamic Buttons Dynamic Boards Help Boardmaker allows you to export a single board or a a ene Close folder of boards ao cries Save S Save 4s Template exl rl The Current Board to a Version 5 3 Board eee ay option will export only the current board you have op en Pree cai Folder of Boards to a Version 5 3 Folder i Print Preview Individual Boards to a Package Print Setup Board Size Ruler Grid Gaps Folder of Boards to a Package a E jividual Boards to a Dynavox Package Note If you have not yet saved the board you Print for BM Activity Pd si Application Language will be prompted to give your board a name and a place to save it Recent Boards gt Ctrl Q Exit The Folder of Boards to a Version 5 3 Folder option will allow you to choose a folder
144. ion cursor A double click will select a single word Tip Right click on any text with the pointer and select Edit Text from the contextual menu to edit the text Move the I beam cursor off the text and Right click again to select the Pointer Tool Changing the Text Colour Colour Tool Select the text field using the Select the Colour Tool Click on the desired colour in the Text Tool or Pointer Tool Colour Palette Tip You can change the colour of text with the Pointer Tool by right clicking on the text and selecting the colour from the Font Colour submenu Tip Use the eyedropper to set a custom colour for the text by clicking on any colour on the board 43 Chapter 3 Working with Button Text Setting the Font Style and Size Text Dynamic Butto Font person 21 Le i Font Font Font style Justify trial Regular q Arial Black Z italic O Arial Narrow Bald 10 O Book Antiqua Bold Italic 1 Bookman Old Style O Century Gothic w 14 O Comic Sans MS 16 F Strikeout 0 FT Underline Aa B bYyZz et Color zu OS Black ki Script 36 wester Re Other 60 Select the text to be The font size can be set within Select Font in the Text menu to change the changed using the Text the Text menu settings for the Text Tool or a selected text Tool or Pointer Tool field Note You can change the default font style and size used by the Text Tool by first double clicking on
145. ions 137 adding 134 adding simple controls 136 changing the text and display colours 134 changing the text size 134 Remove Last Message 136 settings 138 Type Message 135 Use Button Text 143 with pictures 139 Message Display settings 138 picture size 141 Uniform Line Spacing 142 Message Files action category 113 Modifying symbols combining 51 drawing on 78 limited drawing area 76 Multiple boards 17 My Boards folder 6 109 N Names symbol alternative 35 Naming anew symbol 86 O One time symbol name change 35 On Screen Keyboard 210 Open board 211 new board 211 next board 211 previous board 211 saved board 6 Symbol Finder 211 Orientation of paper and boards 14 P Page break lines 16 Paint Tool Palette 78 Paint Tools OO Eraser 75 79 Fill 75 80 Fill All 75 81 Flip Horizontal Flip Vertical Invert 75 81 75 78 75 78 75 82 75 80 Colour 75 82 75 82 Pencil Pointer Rotate Thickness Boardmaker Software Family v6 User s Guide Paint tools 75 Paint Tools Palette 75 Paper orientation 16 Paper size 16 Pencil Tool 77 78 setting the colour of 78 setting the line thickness of 78 Photos importing 83 Picture Button 113 139 140 Picture Sound 113 Picture Speech 113 140 suppress 141 Placement Cursor 34 48 49 51 Placing a symbol in a button 34 Play movie 179 recorded message 113 117 Play Movie 179 Play Recorded Message 113 115 117 213 Pointer Tool 3 PopUp boards
146. ke Highlight Buttons E 3 Alternate Voice Microsoft Mary Default Defaut wv Word Prediction Abbreviations 4 Altemate Voice Microsoft Sam Defaut Defaut Infrared Commands 4 Cancel OF Typing Shortcuts Restricted Use Usage Counts Greeting Two alternative voices can be configured Password See description below Startup Board Switching Voices from a Button You can make your buttons switch between any of the four voices by using one of the Use Voice actions Cool Stuff Assigned Actions tab Speak Message Action Details Note These actions should only be used on a fast computer se Voice 4 due to the potential delay resulting from a voice Speak Message change 181 Chapter 19 Other Useful Program Features Changing the Pronunciation of Words The synthesised voices will not always say words correctly especially in the case of certain proper names and foreign derived words Alternative phonetic spellings for words can be saved to correct pronunciation problems for all available voices Select Voice in the Dynamic Boards menu AAA Select the Type of Voice Click on the Change Word Pronunciations Use SAPI 4 Voices C Use Real peak Voices button Use SAFI 5 Voices r VWorce Numb Note Make sure the voice you need to edit is ick To Hear Voice Name Pitch selected as the Main Voice 1 Main Voice Mke q4 fm 2 Preview Voice
147. lay Select the Say Message action Messages tab This button will make the display speak speak MOS remove last This button will remove the last word entered Viewing actions that control the Message Display Button Actions Basics Message Board Change Text s Cursor Action Menu Picture Button Picture Speech Action Details Assigned Actions Button Actions Basics Messages Board Change Text s Cursor Acton Menu Type Message Say Message Say Selection Print Message Capitalize Next Picture Button Picture Speech Boardmaker Software Family v6 User s Guide The Remove Last Message action now Assigned Actions Action Details appears in the Assigned Actions list This Remove Last Message action causes the button when selected to remove the last text message entered in the Message Display The button will behave as a backspace key if you click on it again Click on the OK button when finished Message Display Actions The Messages tab contains button actions used to control the various functions of a Message Display e Type Message Places a message you enter into the Message Display Say Message Speaks the contents of the Message Display e Say Selection Speaks any selected text in the Message Display e Delete Deletes any selected text or if no text is selected deletes the character before the cursor e Remove Last Mess
148. le button being edited Circle Specify the type of the button Standard button Movable button v Snap Back Snap this movable button back to its last position when dropped on an invalid destination ove Clones Instead of moving the movable button itself create a new cloned copy enever this movable button is grabbed The Snap Back setting returns the Movable button to its original position if it is not dropped on a valid destination 155 Chapter 16 Working with Movable Buttons Setting a Movable Button to Clone Itself A Movable button can be set to clone itself When such a movable button is dragged to a new position the original button will remain in place and an identical copy of the button will be moved A single Movable button now becomes a source for an unlimited number of cloned Movable buttons This is especially useful in counting activities The original button remains in place A A cloned copy of the original button is moved in its place Right click on the Movable button which will be assigned the clone property and select the Movable Button Properties option The Button Properties dialogue will appear Check the box next to the Move Clones setting then click on the OK button Button Properties Enter the unique button name The name of the aT eee movable button pecify the type of the button C Standard button being edit
149. le buttons e Advanced variables embedded numeric system e Open board actions e Advanced conditional statements e Macros e Nested not selectable hidden buttons and button names Button Actions not supported in version 5 3 e Change Board Back e Set Button Properties e Adjust Variable e Change Board Forward Reset Stopwatch e Set Button Picture e Quick Record e Quick Type e Read with Highlighting e Set Button Label e Quick Picture e Activate a Macro 220 Boardmaker Software Family v6 User s Guide Appendix E Creating a Template Board The blank template boards supplied with the program are set up in a fashion to prevent users from saving over them You can turn any board you create into a protected template board All Template boards are stored in the Templates folder which can be found in the Boardmaker with SD Pro folder typically in C Program Files Note You can create your own subfolders in the Templates folder to help organise your templates Once you create a board that you want to keep as a template select Save as Template in the File menu The Save As window will open You can save your board in the Templates folder or create your own subfolder Enter a name for your new template Click on the Save button Your template will now be automatically saved and designated as read only When your template board is opened it will appear as an untitled board This forces the user to give the templa
150. lick on the OK button to close the dialogue and save the recorded message Note The Record Sound dialogue is not accessible via scanning selection To prevent an individual using scanning access from being unable to cancel out of this dialogue it has been modified so that it will automatically dismiss after 15 seconds if a recording has not been initiated After saving a Quick Record message selecting the button again will play the message that was just recorded The Record button will become the Stop button once recording has started Record Sound 1 Click Record 2 Speak into microphone 3 Click Stop 4 Click Play to check recording 5 Click OF or Cancel when finished Record Record Time sec 30 Cancel Recording time counter Selecting the button again will play the spelling message Sarah Instructions Click on the green button then click on one of the needs to buttons to the right and record a message to the caregivers at p ra cti C home 175 Chapter 18 Working with Quick Action Buttons Adding Quick Day Quick Date or Quick Time Buttons The program provides button actions that will display the current day date or time on the face of a button Two additional button actions allow these buttons to speak or send their contents to a Message Display Note Your computer must be set for the correct date and time This can
151. lick on the Sequence Tool to reset the default scanning order Oot Quick Text Quick Text sample r sample Message Clear Display Paste to Button Copy from Butto Ca Quick Text A Quick big red apple f f Text Lots of Note Buttons that are not assigned a number in the scanning sequence will not scan or be selectable even when using a direct selection access method Unassigned buttons can be accessed through Button Key assignments Please refer to the Button Keys section in the in program help Help Topics in the Help menu 204 Boardmaker Software Family v6 User s Guide Using the Scan Next Tool The Scan Next Tool is used to specify the next button or group that will scan after the user selects a particular button This 1s called predictive scanning Select the Scan Next Tool in the Tool Palette Move the pointer over one of the Quick Text Click and hold a buttons in the Main dishes group then click button to show the and hold the mouse button down The button next button to scan you click on and another button will highlight Next button to scan The other highlighted button 1s the next button that will scan 1f the user were to select the 3 current button By default this 1s the first ed T button in the scanning sequence Carl have thank you B 9 lt Quic Quick Text Quick Text Quick Text Quick Text Text Spaghetti with meatballs Quick Text Quick Text Quick Text Q
152. ly important for the program because all boards that will eventually be linked together must be saved in the same folder My Documents Default board storage location 7 My Boards l 27 Butterfly Unit An example of how folders may be used Reading Activities l Math Activities to organise boards When you finish the tutorials and start creating boards for a specific user you should create a separate folder where those boards will be aya saved Reading Activities Save As Save in gt My Boards Create New Folder Creating a new folder within the My Boards folder File name Untitled 1 Save as type EM_SDP Files bm2 When you save the first board for a new user click on the Create Folder button Windows will create a New Folder Note Make sure the folder you create is within the My Boards folder Type in a new name for the folder then press the Enter key on your keyboard to save the FE Ea cl El folder s new name Click on the Open button to open the folder __ sample Board Tuconal Board Fast Food bm Now you can click on the Save button to save your board in the new folder Note Until you quit the program or save a board in another folder your new folder Fianame Tommy s Main Board Em Open will be the default location for saving Save artyps EM SDP Fit irc af arca boards 109 Chapter 10 Making a Board Set 110 Boardmak
153. mers use telescopes There is no symbol associated with astronomer You will need to make a new word symbol pairing Using the Symbolate Tool double click above the Ei word where a symbol would be to open the T P A Symbolate Candidates dialogue Astronomers use telescopes Tip Selecting the word and pressing the Esc key E MESE will also open the Symbolate Candidates a new word symbol paring dialogue T Astronomers use telescopes Symbolate Candidates Label Astronomers There are no candidate symbols for this word yet Click on the Add New Symbol button This will open a special version of the Symbol Finder Click on the Add New Symbol button to Search for the symbol that you would like to pair search for a symbol to with the word shown in the Label field Click on the OK button when you have located the appropriate symbol OoOO e ie Ear 58 The stars symbol is now paired with the word astronomer Click on the OK button The newly paired symbol will appear in the symbolate button This new word symbol pairing will be remembered by the program for future use a 7 use telescopes Tip Import photos into the Symbol Finder to make them available for use in Symbolate buttons The name s you provide for the photo will determine its automatic word symbol pairing Boardmaker Software Family v6 User s Guide 5
154. mic Buttons menu Message Display Preview Display L Drag the first button into the upper right corner of the board Stretch out the button and increase the font size Tip Assign the Button Speak action to the Prediction button to make it speak the predicted word when selected Use the Button Sprayer Tool to make five additional Prediction buttons Aaa Use the Button lu Sprayer Tool to create additional Predition buttons x y 1 Predict oo oO Save the board then place the program in the Use mode As you type letters the Prediction buttons will start predicting words Click on a Prediction button to enter 1ts word into the Message Display Return to the Design mode when finished 194 Boardmaker Software Family v6 User s Guide Abbreviation Expansion Abbreviation expansion allows the user to quickly enter a phrase or block of text into the Message Display by entering only a few letters Abbreviations are useful for full names addresses or other frequently used phrases and text When an abbreviation is entered into the Message Display the user will need to hit a key or button to expand the abbreviation You have the choice of expanding abbreviations using a button assigned the Expand Abbreviation action Message tab a keyboard key or a Prediction button Expansion Button used by scanners work at mj Abbreviation Keyboard Key used by keyb
155. n Tool Boardmaker Software Family v6 User s Guide Creating Movable and Destination Buttons Click on the Movable Button Tool Click on the button you want to make movable The Enter Name dialogue for the Movable button will appear Every Movable button must be given a unique name Enter a name for the Movable Button then click on the OK button when finished Note Movable button names will appear in a green box displayed in the centre of the button whenever the Movable Button Tool is active Click and drag the Movable button on top of the button that will be the destination then release the mouse button to drop it The Enter Name dialogue will appear for the Destination button Note The board background can be a valid destination for a Movable button Simply drag the Movable button to any location on the board background to create that pairing Movable Button Tool cursor For a button to be movable it must have a name Please enter a unique descriptive name for this movable button Square Cancel The red highlight indicates the original position of the Movable button Drag and drop the Movable button onto the desired Destination button 151 Chapter 16 Working with Movable Buttons Enter a name for the Destination button then Enter Name click on the OK button when finished For a button to be a destination for a movable button it must have a name Please enter a unique
156. n Tool Ctrl F7 Create freeform or polygon buttons 7 Button Sprayer Tool Ctrl F2 Sprays out button copies to make a grid Line Tool Ctrl F4 Draws lines Text Tool Ctrl F5 Insert and edit text Symbolate Button Tool Creates a button in which symbols will appear as text is typed Toggles 3 D button shadows Zoom In Zoom Out Movable Button Tool Create Movable Destination button pairings Board Workspace Symbol Finder Window Searches for symbols Page Break Indicator Displays where printed page breaks will occur Board Magnification Indicator Displays the current view magnification 8006066068 a E E Dynamic Help Colour Tool Displays helpful information relative to the Displays a colour palette to set the colour of pointer position and action being performed buttons text graphics and backgrounds Introduction Symbol Finder at a Glance Symbol Finder 1 Current Symbol 2 Current Symbol Number Displays the current and total matching symbols 3 Symbol Name Search Options Begin Word Anywhere Whole Word 4 Minimise Maximise amp Close Buttons Search Text Field Finds a symbol from a full or partial name 6 Display Thumbnail View Ctrl T Display thumbnails of matching symbols Previous Next Symbol Arrows Steps through the symbols or thumbnail screens Select Categories Button Ctrl L Selects the symbol categories to search 9 Symbol Names Button Adds an alternative name or
157. n all the If and Else If conditional tests are false Assign the Otherwise action Variables tab to the button then assign the default action or actions to be performed Note The Otherwise action must follow an If action and can not be used by itself 188 help visually organised the actions This button will speak a specific message based on the value of the person variable xl Enter the condtion you wish to test for All conditions should be entered in the form of Variable Value Enter the Variable you want to test Choose the type of comparison Enter the Value against which the Variable will be compared Variable Value person mur Examples time past counter gt 5 Cancel The indented action will be performed only if person mum Assigned Actions Speak Message The Otherwise action provides a default response when all If conditions are false Action Details Speak Message y Hi mum thenawise Assigned Actions Speak Message Boardmaker Software Family v6 User s Guide The Else If Action Use the Else If action to test a variable for other possible values Click on the last action to be performed in the If conditional block and then assign the Else If action Variables tab to the button Enter the name of the variable to test and the next value to be tested for then click on the OK button when finished No
158. n the Action menu Button Actions Basics Messages Board Change Text amp Cursor Three actions will automatically appear in the Action Menu Assigned Actions list ee Play Recorded Message Change Board Change Board Back Text Preview Spoken Preview Recorded Preview Clear Message Displa e Picture Button tells the button to place its picture in the Message Display Picture Speech makes the button speak when selected and when the Message Display is spoken e Picture Sound makes the button play a recording or sound when selected and when the Message Display is spoken Assigned Actions Action Details ba Suppress Note You can create a button with the Picture Button Picture Speech and Picture Sound actions already assigned by selecting Picture from the Dynamic Buttons menu Note These actions can be assigned separately and are found in the Pictures action tab The Picture Button action must precede any Picture Speech or Picture Sound action Note The Picture Speech action is similar to the Speak Message action in that both make a button speak when it 1s selected However the Picture Speech action is required to make a button s picture speak from within a Message Display The Picture Sound action behaves in the same fashion Double click on the Picture Speech action to xj edit it In the dialogue box type the word text you want the button to speak then click OK 7 If y
159. nd Text The Message Display will accept both text and pictures from the buttons on your boards If you plan on using both 1t is recommended that you check the Uniform Line Spacing box in the Message Display Settings window This feature will make all lines in the Message Display the same height allowing space for either pictures or text Message Display Settings E X Message Appearance Picture Size 25 Centimeterz Background Highlight Color Uniform Line Spacing while ComposingMessage Say Each Letter T Say Each Word IY Say Message saying the Message Say with Highlighting Delay o Second Say Message Note Typically only the first Say Message is checked If highlighting iz used you can also sap the message normally before andor after highlighting IY Select Entire Message After Speaking Selectable Display Cancel 142 Boardmaker Software Family v6 User s Guide Chapter 15 Use Button Text Boards Chapter Overview BW In this chapter you will learn about the special Use Button Text option that allows a button to speak and or type whatever text is on its face With this option selected you can quickly create a board whose buttons will speak or type any text placed on them This feature makes it possible to create pre programmed template activities which can be customised quickly by changing the symbols and labels on the buttons A collection of template boards are provided which take advantage of
160. ng a Grid of Buttons First you must create the initial button for your grid zNa earel utton Tool Ctrl F3 Select the Button Tool in the Standard Tool Palette Tip Change the orientation of the Standard Tool Palette by dragging the bar next to the Symbol Finder Tool to either the top or left side of the screen Standard Tool Palette Vertical and horizontal orientations Move the crosshair into the blank workspace 3 Boardmaker with SDP Untitled 1 led File Edit View Text Dynamic Buttons Dynamic Boards Help Tip Noting the initial position of the red indicators in the rulers will help you D k IO JN Er i A JE create a specific size button Note The rulers can be set to display inches or centimeters The units of measure can be set by selecting Print Setup Board Size Ruler Grid Gaps in the File menu Click and drag diagonally to create a button Release the mouse button when the new button 1s the correct size Tip To create a square button hold down the Shift key while dragging out the button z Note The cursor moves in 0 3 cm 1 8 inch increments on an invisible grid You can change the grid spacing by selecting Print Setup Board Size Ruler Grid Gaps in the File menu or unchecking the Snap to Grid feature in ES the View menu 19 Chapter 1 Building a Board and Working with its Appearance If it is necessary to resize the button move the pointer over an
161. ng with Variables Variables in Action Select the When in the Use mode selecting the Mum button Mum button will assign the value Mum to the variable person This value will remain until another person is selected or the Use mode is exited These button will speak a message that is specific to 12 When any of the conversation buttons are selected they will speak a message that is specific to that person assuming one was specifically defined for that person If a button does not have an If block testing the variable person for the value of Mum then it would speak the default message that follows the Otherwise action 190 Boardmaker Software Family v6 User s Guide Chapter 21 Creating Boards for Writing Chapter Overview There are a wide range of features and button actions that allow you to create boards that can function as writing aids or talking word processors Numerous typing boards are supplied with your software but you can also create your own Features like word prediction abbreviation expansion and typing shortcuts can be used to improve the speed and quality of a user s writing The ability to save and open different message files can easily be added The message files can contain text and or symbols The following topics will be covered e Word prediction e Abbreviation expansion Sample typing board Tom Word
162. nitial width of the Symbolate button Begin typing in the new Symbolate button If there is a valid word symbol match then the symbol will appear as each word is completed The text will automatically wrap when it reaches the right edge of the button You can move to a new line at any time by using the Enter or Return key There is no limit to the amount of text you can type Ce gt aw Wee Le a ae into a Symbolate button However you are limited to a planet The eight ES in what you can see by the dimensions of your board am ee ee ee gt i Toe E 4 amp de amp Tip To access symbols paired with multi word phrases like solar system you must type solar system The underscore _ which will appear as a space prevents the program from attempting to symbolate the first word Astronomers y said Pluto is Note You can apply standard button appearance options such as border thickness and colour background colour and shadow borders to a symbolate button 54 Boardmaker Software Family v6 User s Guide Editing Symbolate Text Select the Symbolate Tool and click on the text you d like to edit The Symbolate button will behave like a very simple text editor Tip Right click a symbolate button to quickly select the Symbolate Tool for editing the text Use the Symbolate Tool to edit Symbolate text Once the text cursor is positioned text can be inserted and deleted as in
163. oarders Dynamic Boards Help _w Design Ctrl D Use Ctrl U Access Method Button Selection Voice Speaker Volume Keyboard Response Button Keys Highlight Buttons w Word Prediction gt Abbreviations w Typing Shortcuts Prediction Button used by scanners It is possible to use the word prediction buttons to expand abbreviations Each abbreviation will need to be entered into the word prediction dictionary followed by the abbreviation expander character e g enter mj for the mj Mayer Johnson abbreviation The Expander character key is assigned as shown above Abbreviations Expander work at Mayer Johnson Expand the Abbreviation using the assigned button bh kk The default expander is the accent key You may assign a different key To use Abbreviations type the desired Expander character in the box above IF the box is empty Abbreviations will not be used work at mj s EL The abbreviation and the expander e g mj can be added to the prediction dictionary 195 Chapter 21 Creating Boards for Writing 196 Boardmaker Software Family v6 User s Guide Chapter 22 Access Methods and Custom Scanning Chapter Overview Bi The program can be accessed through a wide range of access methods such as a mouse a touchscreen single or multiple switch scanning etc T
164. of boards to export It will create a folder with the same name as the target folder with 5 3 appended to it Note The new folder will be placed in the same folder as the target folder 219 Chapter D Exporting Boards to Version 5 3 x The board or folder of boards can then be transferred to a computer with the Version 5 3 Boardmaker on it and be opened directly through the Open a Saved Board or Add On function The symbolate but ton is converted to a standard button with multiple symbols The free form but x ton S a a ea aaa Aa a E _ i a p gt m converted in A LJ A E Find the dog that is a square into a Find the dog that is in a square standard square button The dashed button border is converted into a stan dard solid border Board after export with alterations Basic Boardmaker board before export Caution If the exported boards contain features that are not supported in Version 5 the export function will warn you about the incompatibilities If you choose to proceed with the export process the incompatible features will either be stripped out or replaced with reasonable alternatives Boardmaker features not supported in version 5 3 e Dashed lines e Freeform buttons replaced with rectangles e Symbolate buttons e Background image anchors Boardmaker Plus and SDP features not supported in version 5 3 e Movab
165. olate button and select Autofit Border This will fit the border to leave a consistent margin around its contents This option will never change the top or bottom border of the button y 4 e Symbolate Tool te Cut Button es A Copy Button l Paste Look astronomers today said luto is Font Sizes b Font Style gt Font Colour gt Font Symbol Size Text Position b not a planet Justify Properties Symbolate Properties Y rt A _ he al 1 Use the Autofit Border Astronomers today option to fit the border for a consistent margin O 9 a planet 64 Boardmaker Software Family v6 User s Guide Changing the Font and Symbol Size As with any text you can adjust the font size colour style and justification in a Symbolate button All of these settings are available by right clicking on the Symbolate button Many of these options can also be found in the Text menu Astronomers today said that Pluto is LOS not a planet Right click on the Symbolate button to adjust the font set tings Astronomers today said Symbolate Tool Cut Button Copy Button Paste Look Clear Button Font Sizes g Font Style t 10 Font Colour 12 Font w 14 5 F Text Position 20 Justify Autofit Border 30 Properties r 836 Symbolate Properties Other that Pluto Is a DO M om a planet S e Right click
166. olume e Setting a private audible cue e Changing the pronunciation of words e Password protecting the Design mode e Setting a greeting message e Displaying the menu or title bars Saving a board s button action list e Button usage counts e Printing the program boards e Moving or duplicating boards You can play movies on your buttons in a Message Display or on the board itself Change and configure the voices you want to use Choose Yoices Select the Type of Voice Use SAPI 4 Yoices Use RealSpeak Voices Uze SAPI 5 Voices Voice Number Click To Hear Voice Name Pitch Speed MP rro 10 poan z Deron 2 Preview Voice Microsoft Mike y Defaut y Default 3 Alternate Voice Microsoft Mary y Defaut Default 4 Alternate Voice MicrosoftSam y Defaut Default Change Word Pronunciations Cancel OF Change the pronunciation of mispronounced words 177 Chapter 19 Other Useful Program Features Random Action You have the ability to create buttons that can perform a random action from their list of assigned actions This allows you to create a button that might randomly select a response from a list of greetings or randomly select a name number or colour The following is an example of creating a Assigned Actions button that will speak students names at random Action Details Create a button and assign it the Random action Cool Stuff tab Asen SER
167. ons You can use the Button Tool to drag out a scanning group like you would a button With the scanning group selected change the background colour to transparent and make the border thickness none Note When the group is deselected the buttons will appear on top of the group Smaller buttons always appear on top of larger buttons that fully surround them Tip For some users giving scanning groups different colours can help to visually organise a board Return to the Design mode when finished Quick Text gt paghetti with meatballs Quick Text You are going to cr eate a Quick Text Quick Text scanning group around these buttons Quick Text k Quick Text The scanning L group will be transparent aan aR except when scanning Quick Text Quick Text Place the program in the Use mode and observe the new scanning sequence Each scanning group highlights instead of each button Selecting a group causes the program to scan through the buttons in the group If a button selection is not made within a selected group the scan will break out of the group after three cycles through the buttons Tip Because a scanning group is a button you can assign actions to the group You might use a Speak Message action to talk when the group is selected or a Text Preview Spoken Preview or Recorded Preview action to provid
168. ool Stuff Action Menu General Help Assign Remove Order Insert Speak Message Type Message Click the OK button or press the Enter key on your keyboard when you are Play Recorded Message finished assigning actions Change Board Change Board Back Text Preview Spoken Preview ie oe Example of conditional actions assigned to a button Picture Button Assigned Actions Action Details Speak Message Hi mum Else If person dad Hey dad person teacher Speak Message helo mes smth person Zack Speak Message Hey Zack Speak Message heo Spoken Preview Use Button Text hello Play Delete Cancel e Assign Variable Assigns a variable value to a button 1 e Person Mum e Assign Variable From Display Assigns the contents of the Message Display to a variable e Adjust Variable Adjusts a numerical variable by an amount or adjusts a string or word by appending additional characters e Speak Variable Speaks the value of a variable e Type Variable Sends the value of a variable to the Message Display e If Performs a conditional test on a variable to check for a specific value 1 e does Person Mum If the condition is true actions assigned after the If action will be performed e Else If Used in conjunction with the If action This action is used to check a variable for alternative values 1 e if Person NOT Mum then does Person Dad If this condition is true actions assigned
169. orrect paper size and or orientation This board will unnecessarily print on two pieces of paper You will need to adjust the board s size so that it fits entirely on a single page Please refer to Setting the Correct Paper and Board Size Boardmaker with SDP Untitled 1 O x ka Fie Edit View Text Dynamic Buttons Dynamic Boards Help l x h oulelnlaleal oleaje y andicape mod JODODDOC JODIDO ms DO DODOO OO eseve o e Page Break Line To print larger boards you may need multiple pieces of paper which have to be trimmed and taped together 99 Chapter 9 Preparing Your Boards for Printing Using Print Preview It is a good idea to get in the habit of checking your File Edit View Text Dynamic Buttons Dynamic Board boards with Print Preview before printing The Print New Board Ctrl4n Preview will allow you to catch any sizing or paper sia Ciri 0 orientation problems before you actually print the Save Ctrl 5 board n Next Crl Ra Select Print Preview in the File menu eS Ctrl4LA Import F Export F Print Ctrl F Boardmaker with SDP Untitled 8 S x Prints the Poad Net Page Prev Page Steps through multi page Boards Toggles One PaE or Two Page view Zoom In Zoom Zooms In or Out Closes the Print Preview window ne ep i o a O E a LIA Po E A Cn In this example you can see 1t will be necessary after printing the board to t
170. ou record or a selected saved sound Change Board Displays the board you select Change Board Back Steps the user through the boards they were previously using Text Preview Displays a text cue for the button s function You must have a Preview Display on your board to use this button action Spoken Preview Plays a spoken synthesised voice cue for the button s function Recorded Preview Plays a recorded cue for the button s function Clear Message Display Clears the contents of the Message Display if present on the board Picture Button Places the symbol and or graphic on the face of a button into the Message Display You will use two associated actions Picture Speech and Picture Sound with this action You must have a Message Display on your board to use this button action 113 Chapter 11 Assigning Basic Button Actions Making a Button Speak Double click the button you want to speak The Button Action window will appear math class The button s border will appear as a dashed line when it is selected Select Speak Message in the Action Symbolate Button Actions M Basics Messages Board Change Text amp Cursor Message Files Settings Variables Quick Actions Cool Stuff enu Action Menu General Help Assign Remove Order Insert Read With Highlighting This action will make your computer voice speak Type Message Spoken Preview Recorded Preview Clear Message Display
171. ou want the button to speak the text that s on f Use the Text Above Insert a Return in Test Above the face of the button click the Use Button Text radio button in the Enter Text dialogue C Use Button Text box Speak Cancel 140 Boardmaker Software Family v6 User s Guide Assigned Actions Action Details icture Button Q Hide Text Picture Speech OL a Suppress Picture Sound Mo Description E Suppress Action Options Hide Text Picture Button When this box is checked any editable text on the face of the button will not be placed in the Message Display along with the button s picture e Suppress Picture Speech Sound When this box is checked the action s will not be performed when the button 1s selected The Picture Speech Sound action s will be performed only when the Message Display is spoken Setting the Picture Size in the Message Display Message Display Settings x Message Appearance Picture Size 25 Centimeters Background Highlight Color Uniform Line Spacing So While Composing Message T Say Each Letter T Say Each Word The Message Display will scale pictures sent by any size picture button to a uniform size The default size is inch Double click on the Message Display to edit its settings Click in the Picture Size box and enter 2 5 then click on the OK button when finished 141 Chapter 14 Using a Message Display with Pictures Uniform Line Spacing Pictures a
172. palette Refer to the Transparency Colour section more information Invert Tool The Invert Tool is used to invert the colours of a selected symbol or picture This tool is only useful with black amp white symbols The symbol s E colours are E reversed Invert Tool 81 Chapter 7 Working with the Paint Tools Flip Horizontal Tool and Flip Vertical Tool The Flip Horizontal Tool and Flip Vertical Tool are used to flip a symbol along a desired axis Tip You can also right click on a symbol and select a rotation option from the Rotate submenu Flip Horizontal Tool The symbol is flipped horizontally At Flip Vertical Tool Rotate Tool The Rotate Tool is used to rotate a selected symbol or picture counterclockwise 90 degrees Tip You can also right click on a symbol and select a flip option from the Flip submenu go a Rotate Tool Note In most cases the symbol will need to be repositioned in the cell after it has been rotated 82 Boardmaker Software Family v6 User s Guide Chapter 8 Adding New Symbols or Photos to the Symbol Finder Chapter Overview EN BW You are not limited to the use of the Picture Communication Symbols PCS when creating boards You can copy and paste or import drawings clip art scanned photos or digital pictures directly into the Symbol Finder The graphics you add to the Symbol Finder will need to be named and categorised so you can quickly find them
173. pecific to the item or items that are selected The right click menus provide a quick way to perform common tasks like copying pasting aligning setting properties and much more Note Some advanced program commands are only available in the right click menus Double click Click twice quickly with the left mouse button to open buttons and displays so that actions can be assigned or settings changed This is typically done with the Pointer Tool BM Plus and BM with SDP only Click and Drag Click and hold the left mouse button down while moving the mouse in the appropriate direction Click and drag is used with a variety of tools to select draw and move circle time Click to select items like symbols circle time bn Cut Image Copy Image Flip Rotate Zoom Restore Proportion Send To Back Alignment Right click to access the contextual menu for items circle time De au X2 Double click on a button to assign it actions BM Plus 8 BM with SDP only 4 i Click and drag to draw a button or move items around Boardmaker Software Family v6 User s Guide Shift click Click on the first item then hold the Shift key down then Insects click on the next item or items Shift click is used to select multiple items or buttons Each item you shift click will be Shift added to the selection group Shift click an item that is part of a selection group to de sele
174. prediction buttons How are you doing Is was ni Abbreviation expansion essed is z button qu Speaks the Message Display Each button uses a Type a Message action to Z input the letter space P Button to open and save message files SURGE 191 Chapter 21 Creating Boards for Writing Typing Board Layout Considerations A big advantage of using the program as your talking word processor or writing aid 1s that you can create a board that contains the exact buttons and features needed by your user The cognitive and physical needs of the user will dictate the layout of the board you create All typing boards share the same basic components a Message Display letters function keys and Message Display controls Message at an example of a simple ABC typing Display a Letter keys add a letter to f h ine display T peo popaje tfo nfi k minfofofa r s tfufv wixfy z pes os ir Tove one vet Function keys control the display Message Display The text in the Message Display can be made any size or colour that will benefit the user The display can be configured to read letters or words as they are typed or highlight words as they are read back Refer to Using a Message Display with Text Key Layout There are a variety of different letter layouts
175. py the button and use the Paste Look option refer to the in program Help Topics 12 Boardmaker Software Family v6 User s Guide Shuffling Buttons The content symbols text and lines and appearance button colour border colour border thickness etc of multiple buttons on a board can be shuffled easily using the Shuffle Buttons option in the Edit menu sand castle lifeguard beach chair beach umbrella mA Aa E p ft a beach bag beach ball bathing suit Select all the buttons you want to shuffle with the Pointer Tool Edit View Text Dynamic Buttons Ghz Ctrl Chr Ctrl V Delete Ctrl 4 Go to the Edit menu and click Shuffle Buttons 5 5 E a la The contents of all selected buttons will be randomly shuffled Note As with the Swap Buttons feature the shuffled buttons can be of different sizes The content will be scaled appropriately Note For Boardmaker Plus and Boardmaker with Speaking Dynamically Pro users all assigned button actions associated with the buttons will also be shuffled 13 Chapter 6 Working with the Board Layout Anchoring Images and Symbols on the Background When designing a board that includes background images accidentally selecting those background images can be a nuisance To prevent accidental selection right click on the background image or images and select the Anchor Picture on Background property from the menu Boardmaker with S
176. r The new white region When the transparency is transparent to the colour is changed the background white regions become visi Using the eraser another white region is created in the symbol All the PCS have white backgrounds when selected Imported Picture Transparency When importing pictures into the program you may find it necessary to change the transparency colour for that picture If a portion of the imported picture is white the transparency colour the background will be visible through the picture To correct this you will need to select a different transparency colour by first selecting the picture then selecting an obscure colour using the Colour Tool SO E With the transparency When the transparency F a ea Bea set to bright green colour is white the Fig ecm Seed none of the background shows gt AE background is visible through the picture ee r aere through the picture Tip Ifyou want to drop the background out of an imported picture paint the unwanted portions of the picture with the transparency colour Painting the as P eran arde picture is now unwanted a4 Cee E a transparent background with the transparency colour Tf Chapter 7 Working with the Paint Tools Pointer Tool The Pointer Tool is used to select and move symbols text and buttons When you select a symbol with the Pointer Tool the paint tools palette will appear in place of the Standard Tool
177. r Colour Tool Click on the board s background Select the Colour Tool Click on the desired colour in the or select a button or group of Colour Palette buttons 21 Chapter 1 Building a Board and Working with its Appearance Changing the Button Border Thickness Select a button or group of Select the Thickness Tool Click on the desired button border buttons thickness Invisible Button Borders The dashed line in the Thickness Tool represents an invisible border When selected the buttons will appear with a light grey dot dash border that will not print Note Do not confuse the dashed line in the Thickness Tool with dashed button borders which are set by right clicking on a button and selecting Dashed Border from the Properties submenu Refer to the Applying Dashed Button Borders section Selecting the Solid border Invisible border Dashed border invisible border Will not print 22 Boardmaker Software Family v6 User s Guide Changing the Button Border Colour Click Border to change the button border colour Select a button or group of Select the Colour Tool Click on Border then select the buttons desired button border colour Tip Use the eye dropper to select a colour that does not appear in the palette by clicking on any colour shown on the board Changing the Button Shape Corner Tool Select a button or group of buttons Select the Corner Tool
178. r respective commands Draw Window With Text Selected Ctrl D Enter the Design Mode Ctrl Increase the font size or ESC Ctrl Decrease the font size Ctrl U Enter the Use Mode Tab Select all Text Ctrl N New board CtrI O Open a board With Symbolate Text Selected Ctrl S Save a board Ctrl Increase the symbol size Ctrl P Print a board Ctrl Decrease the symbol size Ctrl Q Quits the program Ctrl Z Undo negates the results of Symbol Finder your last action Ctrl T Display thumbnail view Ctrl A Select all Ctrl L Select categories Ctrl X Cut the selection gt Next image in search Ctrl C Copy the selection lt Previous image in search Ctrl V Paste from the clipboard Ctrl H Change Line 1 to Hidden Ctrl G Create a scanning group Ctrl 1 Change Line 1 to English around the selected buttons Ctrl R Show rulers Ctrl 2 9 Change Line to corresponding language Delete Delete the selection Ctrl Shift Copy current symbol as a Ctrl C bitmap instead of a metafile Ctrl 1 Actual size window view Ctrl 2 Half size window view Ctrl 3 Reduce to fit view Ctrl 4 Double size window view Pasting Images Ctrl F Open Symbol Finder Ctrl paste Size for a 5cm x 5cm button Ctrl F1 Select Pointer Tool Shift paste Use native resolution Ctrl F2 Select Button Sprayer Tool Alt paste Suppress the label Ctrl F3 Select Button Tool Ctrl F4 Select Line Tool Shuffle Buttons
179. rag amp Drop can also be used to add images to the Symbol Finder libraries I x adults m lt a 1 3800 0 gt Open the Symbol Finder adults WIA E o With Boardmaker open in the background find the image to be added to the Symbol Finder With the Pointer Tool click and drag the image over the symbol view area of the Symbol Finder and release Boardmaker with SDP Untitled 1 E Fie Edit view Text Dynamic Buttons Dynamic Boards Help a a olless M A 40 18 Symbol Finder 01 x Drag an image directly into the Symbol Finder to add it to the Mine library Images File Edit view Favorites Tools Help Back gt Y wi a Search gt Folders En Address C Documents and Settings Administrator Desktop Images 0 Picture Tasks f 3 View as a slide show 3 Order prints online y Print this picture Set as desktop A background File and Folder Tasks A eee mf Rename this file ir Move this File A A Copy this file PEA 3 Publish this file to the dh Web 2 E mail this file 93 Chapter 8 Adding New Symbols or Photos to the Symbol Finder 94 The My Symbols Mine window will open Give the image a name and assign it a category Click on the OK button when finished My Symbols Mine x SymbolFinder o x Sl a 7 1 7 3801 Assign Names and Categories to This S
180. rd or symbol you want to change then press the F2 or F1 keys to step forward or backward through any candidate symbols paired to the word This can also be done for the last word you typed 56 Boardmaker Software Family v6 User s Guide Using the Symbolate Candidates Dialogue With the Symbolate Tool selected double click on the symbol not the word that you want to change The Symbolate Candidates dialogue will appear Click on the appropriate candidate symbol then click on the OK button Add New Symbol Make Default Remove Symbol Tip Double clicking on the appropriate symbol will automatically select the symbol and dismiss the Symbolate Candidates dialogue Tip Selecting a word and pressing the Esc key will also open the Symbolate Candidates dialogue Note This symbol change only applies to this instance of the word If you want to make this symbol the new default for the word click on the Make Default button Refer to the Changing the Default Word Symbol Pairing section 57 Chapter 5 Working with Symbolate Buttons Making New Word Symbol Pairs You have access to a large number of PCS symbols in the libraries provided with the program and through the optional PCS addendum libraries but there will be words that will not have any paired symbols This will be especially true for names places and other proper nouns In this situation you can manually make a new word symbol pairing Astrono
181. reen box and 3 diamonds in the blue box The program will highlight buttons according to normal scanning rules Note Destination buttons will not scan unless they are also assigned actions that are not associated with a specific Movable Destination button pairing Once a Movable button is selected it will remain highlighted in blue as a reminder that it is selected The subsequent scanning choices will be limited to only paired Destination buttons The selected Movable button remains highlighted in blue Put 6 squares in the green box wid 3 diamonds in the blue box Only valid Destination buttons will scan Selecting one of the Destination buttons will cause the Movable button to glide from its old position into the Destination button Note If a movable button is accidentally selected 1t can be deselected by allowing the scan to loop through the destination buttons until the loop limit is reached as specified in the Scan Loop Settings Dynamic Boards gt Access Method gt The program attempts to distribute the Movable Scanning Options buttons around in the Destination button Note By default when in a scanning access method the program attempts to distribute selected Movable buttons within the Destination button to prevent them from being stacked on one another If appropriate for the activity use the centering Destination button property to have the Movable buttons centered
182. resized moved or deleted This chapter will show you how to manipulate the symbols and create your own symbols The following topics will be covered e Replacing a symbol on a button e Adding an additional symbol to a button e Resizing and repositioning a symbol e Using a portion of a symbol e Importing a picture onto a button e Resizing buttons and graphics e Clearing pictures and text from selected buttons Quickly replace a button s Position multiple symbols on a symbol and text button to make a new symbol hamburger sandwich Big Meal Deal Quickly clear the contents of any selected buttons want cereal want scrambled egg 47 Chapter 4 Working with Symbols on a Board Replacing a Symbol on a Button Search for a new symbol in the Symbol Finder _ Oo x T i cheeseburger a cheeseburger hamburger Using the Placement Cursor click on the button whose symbol will be replaced Placement Cursor Click on the Replace button to confirm the action This button already has teme on it Do you want to replace them with the curent symbol or add this symbol to the Button The new symbol and text will replace the old ones 48 Boardmaker Software Family v6 User s Guide Adding an Additional Symbol to a Button Search for the symbol you want to add 0 xi es E El Press the Tab key to move to the Alternative Symbol Name Field then press the Backspace or Delete key
183. rim some paper from each page so the overlay can be spliced together Tip Ifonly a very small portion of the board prints on another page you may find it difficult to splice the board together Try changing the page orientation or using smaller paper to more evenly divide the board between the pages If the board looks correct on the Print Preview click on the Print button to print the board Click on the Close button 1f you need to make changes to the board 100 Boardmaker Software Family v6 User s Guide Printing a Board on a Single Page Some boards you create may be designed to span multiple pages or fit on larger paper sizes You can use the Print Board on Single Page command in the File menu to automatically scale the board to print on a single piece of paper Use the Properties button in the Print dialogue to temporarily change the paper size and print orientation for the board you are printing TEE ees 2 x New Board Ctrl n l Open Ctrl 0 Printer Close Save Crl4 s Save As Save As Template Next Ctrl Ra Where HPColorLaserJet2600n Previous Crl La Comment goo ce Import Export F Frint range Ones OO cy All JU FT jes L Print Ctrl P rofcopies 1 H Print Preview i Pages from fi to i Print Setup Board Size Ruler Grid Gaps Click the Properties button to temporarily change the paper size and print orientation 101 Chapter 9 Preparing Your Boards for Printing 1
184. s 0 3 Centimeters for New Boards Page Printer Settings CI I ck h ere to Printer HP Deskjet 5900 Series Remember Printer S et t h e b oar d Orientation Landscape Width 28 042 Centimeters brah D C I i C k h ere to use Paper Size Ad Height 20 32 Centimeters the current printer page orientation on all new boards size to match the printer page size Printer Image Quality Standard Best Performance Cancel C High Better Quality Text C Use Printer Resolution 600 Dots Per Inch OK Typically you will click on the Use Printer Page button to make the board size match the printable area for the paper size and orientation you previously set In the next section you will learn to work with multi page boards Click on the OK button when finished Note The printable area for a specific paper size and orientation can vary from one printer to the next You may need to adjust the board size if you try printing this board on a different printer Tip Setting a Default Board Size and Printer Page Setting for All New Boards If you will be making a lot of boards that need to be the same size 1 e a set of boards for a specific device or activity you will want to use the Remember buttons on the right side of the Print Setup screen above You may click on one or both of these buttons to automatically apply the current board size and or printer page orient
185. s Help Back Y S po Search ME Folders Address C C Documents and Settings 4dministrator Desktop Images z Go AA wi Garden Puppy m o Picture Tasks Q View as a slide show 3 Order prints online y Print this picture Set as desktop A background FS File and Folder Tasks Y gt 0 o Rename this file Move this file Ak D Copy this file Publish this file to the Web 2 E mail this file X Delete this file 80 x 6 000 y 7 750 Note In the example above the Windows Explorer is on top of the Boardmaker window This makes it easy to drag and drop images If the Windows Explorer or whichever program is supplying the images fills the screen or obscures the target button drag the image over the Boardmaker product tab in the Windows Taskbar as shown below The program will move to the foreground and the image can then be dropped into the desired button A Start Images Chapter 8 Adding New Symbols or Photos to the Symbol Finder Once the image is dropped it will show on the face of the button The filename of the image will appear as the button label The position of the label above or below the symbol will be determined by the current Symbol Finder setting If the imported image has a label that is not appropriate it can be changed using the Text Tool or it can be omitted during the Drag amp Drop process by holding down the Alt key when
186. s Help 18 x ONERE alear Drag and drop image from a web browser to a button 101 x a ma 5 9 Y aE O co C 4 Getting Started GY Latest Headlines W index of jpaulMIforu G puppy Google Image Sear C Google image Result for htp Bl vauxhall Speedster VX220 102 E ie Welcome to a Stork di T golden retriever puppy Here have a puppy 272 x 217 pixels 13k jpg 350 x 255 pixels 12k jpg 717 x 768 pixels 53k jpg www puppy stork com www my pet medicine com panics roosterteeth com E Puppy Pictures Cute Puppy Puppy Pictures Cute Puppy Shop Online Puppy Store 348 x 214 pixels 14k jpg 300 x 325 pixels 18k jpg 250 x 302 pixels 17k jpg www tombraider4u com www tombraider4u com Www puppy com my 82 ix 2 625 y 2 125 http images google com imgres imgurl http www my pet medicine com images golden retriever puppy jpg amp imarefu Tip Hold down the Alt key when dropping an image to omit the label Note Web browsers are notorious for the widely varied ways they store and present images Some may not support Drag amp Drop methods In that case the solution is to right click on the image and choose the Copy Image option Then in Boardmaker right click on a button or on the board background and select Paste 92 Boardmaker Software Family v6 User s Guide Dragging Images into the Symbol Finder D
187. s button Actions that are performed only Play Recorded Message Boing ON Play Recorded Message Boing if the Movable button Pay Dolo Diamond is dropped on this button Note Refer to the Chapter 20 Working with Variables for more information on conditional If blocks 154 Boardmaker Software Family v6 User s Guide Setting a Movable Button to Snap Back A movable button can be set to snap back to its original position if it is dropped on an invalid destination By default the program would leave the movable button wherever it was dropped This can be useful if you want to create an activity that provides feedback as to correct Movable Destination pairs In this activity the board background is not a valid destination The background of the board is not a paired destination for the circle movable button If this button is dropped on the background it will snap back to its original position Right click on the Movable button which will Cut Button be assigned the snap back property and rar i opy Button select the Movable Button Properties option Clear Button The Button Properties dialogue will appear ipat se Font Properties b Movable Burton Properties Alignment h Check the box next to the Snap Back setting then click on the OK button Button Properties Enter the unique button name The name of the movab
188. se to edit the contents of the display The display text can only be edited by using buttons which are assigned text editing actions The Cancel Speech and Pause Speech actions will not work when this option is selected 138 Boardmaker Software Family v6 User s Guide Chapter 14 Using a Message Display with Pictures Chapter Overview Bi This chapter will show you how to create picture sentences rather than text sentences A Message Display can accept picture input from buttons on your board in addition to text Pictures placed in a Message Display can be edited spoken printed and saved just like text The following topics will be covered e Making a button place a picture e Changing the Message Display s settings regarding pictures The Message Display accepts pictures as well as text from a button am happy speak r E remove last 4 Picture Buttons happy sad mad copy the picture and text on am their face into E the Message E hungry thirsty tired Display lt are 5 a They a sick bored strong 139 Chapter 14 Using a Message Display with Pictures Placing a Picture into the Message Display Double click on the desired button whose picture you want placed in the Message you Display Note In actuality a picture of the button its symbol and text will the be placed in the Message Display Select Picture Button i
189. ser s Guide Selecting and Changing Voices Speaking Dynamically Pro comes with the English Microsoft SAPI voices and the Nuance RealSpeak voices in the appropriate language installed with the localised SDP files You can also use other software based SAPI 4 0 and SAPI 5 1 compliant voices Boardmaker Plus comes with only the English Microsoft SAPI voices You can also use other software based SAPI 4 0 and SAPI 5 1compliant voices You can change the voice settings by selecting Voice in the Dynamic Boards menu At the top of the window you can choose to use either the Nuance RealSpeak or the SAPI 4 voices or SAPI 5 voices You will have different voices and voice settings in each speech engine Note The Nuance RealSpeak voices are female only US English is the only language that includes a male voice Nuance RealSpeak voices for other languages can be purchased separately Contact your local Mayer Johnson reseller for more information Main speaking Voice used for Change speed spoken previews and pitch settings Access the voice settings Choose Yoices Ctri D Select the Type of W Ctrl U Use SAPNWoi Use RealSpeak Voices f Use SAPI 5 Y Nez Voice Number Click To Hear Speaker Wolume 1 Main Voice Keyboard Response Button keys 2 Preview Yoice Pitch Speed Default be Default dl Default be Default x Microsoft Mike Microsoft Mi
190. sor moves over the button or that button 1s highlighted while using one of the scanning methods of access A preview message is commonly used to provide an audio cue for individuals with visual challenges Double click the button you want to assign a Recorded Preview to The Button Action window will appear Action Menu Speak Message Type Message Play Recorded Message Change Board Change Board Back Text Preview Note You must have a sound card with a microphone or a built in microphone to Spoken Preview Recorded Preview use this feature Clear Message Display k Picture Button Select Recorded Preview in the Actions list Record Sound l x Click here to record a new sound using the microphone 25 You can record a preview sound using a microphone Record a New Sound a or select import a saved sound file wav Select Sound Click here to select a sound from My Boards used on one of your other boards Select Sound Click here to select a sound from Computer saved on your computer a Select Sound Click here to select a sound from Ml Sounds from the Maver Johnson sound library a a MEM Click on the Record a New Sound button to use a microphone to record the preview Click the Select Sound from Computer button to use a pre recorded sound If you choose this option a navigation window will appear allowing you to locate and import the desired sound Note A preview messa
191. specific search category In the examples below the breakfast category is selected Method 1 The Enter key and automatic placement Repeatedly pressing the Enter key on the keyboard fills the buttons with breakfast symbols in the order they appear within that category Use the Right Arrow key on your keyboard to skip unwanted symbol s 38 Boardmaker Software Family v6 User s Guide Symbol 8 of 25 Symbol 9 of 25 Symbol 10 of 25 Symbol rinder_ AE olx 1 French toast El Se fried egg a El esp 0 crunch bar MIA A French toast fried egg vie tali Press the Return key Press the Return key Press the Return key ASS Method 2 Right click a thumbnail and automatic placement Right click on a thumbnail to paste it onto the currently highlighted button The thumbnail view will remain open so you can continue right clicking on thumbnails to quickly paste them onto your blank buttons Enlarging the Symbol Finder Window f Symbol Finder 9 Boardmaker with SDP Untitled 1 happy m Ioj xj 72 _ Mazimise button Symbol Finder Settings button The Symbol Finder can be enlarged to give you a larger view of the symbols This is useful when using the Selection Marquee Lasso To enlarge the Symbol Finder click on the Maximise button The Maximise button is then replaced by the Restore but
192. ssage Display with Text Adding a Message Display Select Message Display in the Dynamic Buttons menu Action Picture Prediction Message Display Preview Display k Create Scanning Group Ctrl 6 Y ou can reposition and resize the Message Display according to your needs W sentence building 1 bm2 sample Message Text Click and drag the Message Display to the appropriate position then drag its border to change its size W sentence building 1 bm2 Changing the Text Size nana T msd Cut Message Display Copy Message Display If the display text is too small you can change it to the size you want Font Style Font Color gt 12 Font With the Message Display selected you can set the font style and size using the Text menu or right click the Message Display and select the desired option Dashed Border Changing the Text and Display Colours If desired you can change the colour of the text or the Message Display itself With the Message Display selected click on the Colour Tool Colour Tool In the Colour Palette click on Button Border or Text then click on the desired colour Note You can also change the colour of the Message Display text by right clicking the Message Display and selecting Font Colour 134 Boardmaker Software Family v6 User s Guide Making a Button Type a Text Message Double click on a button
193. ste Look Clear Button a planet Font Sizes k Font Style b Font Colour Font Symbol Size p Ton Justify b Autofit Border Right click on the Symbolate Properties gt Button to adjust the text position Symbolate Properties Note This change only affects the current button To change the text position for all future Symbolate buttons make sure nothing is selected then change the setting by selecting Symbolate Properties in the Edit menu 62 Boardmaker Software Family v6 User s Guide Adjusting the Button Border It is not uncommon to have a gap between the right border of a Symbolate button and its contents The border can be adjusted either manually or by using the Autofit Border option right click menu Each option yields a slightly different result Astronomers today sald After entering the text a gap is present between the text and the right border Adjust the right border to improve the a planet appearance of the button Manual Resizing Using the Pointer Tool click and drag on the left or right border to resize the button The text and symbols in the button will not change as you change its width The height of the entire Symbolate button will change to accommodate its contents EAS Astronomers today Pluto a O Click and drag on the right or left border to a planet resize the button 63 Chapter 5 Working with Symbolate Buttons Autofit Border Right click on the Symb
194. t Picture Speech Use Button Test lt ermpty gt A Suppress Picture Sound No Description E Suppress Under Action Details you will see Use Button Text as the description for the Picture Speech action This lets you know that the button is set to speak the text on the button face Uncheck the Suppress box to make the button speak when it is selected In this example we will also make the button provide an audible cue using the text on the button face Add a Spoken Preview that speaks the text on the button face Button Actions Basics Messages fd Change Text amp Cursor Action Menu Select Spoken Preview in the Actions list Speak Message Type Message Play Recorded Mersaga Change Board Change Board Back Test Preview Spoken Preview Recorded Preview Clear Message Display Picture Button As in step 3 click on the Use Button Text option Click on the OK button when finished Assigned Actions Action Details Hide Tet Use Button Test lt enpty gt EJ Suppress Spoken Previews Use Button Text lt emply Picture Sound No Description EJ Suppress Under Action Details you will see Use Button Text as the description for the Spoken Preview action This lets you know that the button 1s set to preview the text on the button face You are finished assigning actions to this template button Click on the OK button when finished Now that actions have been assigned to th
195. t Message Clear Message Display Select All Cut Copy Paste Print Message Capitalise Next Caps On Caps Off Picture Button Picture Speech Picture Sound Expand Abbreviation Board Change Change Board Change Board Forward Change Board Back Return to Last Board Set Bookmark Return To Bookmark Text amp Cursor Move Up Move Down Scroll Up Scroll Down Move Left Char Move Left Word Move Left Sentence Move Left Return Move Begin Move Right Char Move Right Word Move Right Sentence Move Right Return Move End Select Left Char Select Left Word Select Left Sentence Select Left Return Select Left Begin Select Right Char Select Right Word Select Right Sentence Select Right Return Select Right End Retract Left Char Retract Left Word Retract Left Sentence Retract Left Return Retract Right Char Retract Right Word Retract Right Sentence Retract Right Return Settings Normal Volume Up Normal Volume Down Preview Volume Up Preview Volume Down Use Loud Settings Use Soft Settings Use Voice 1 Use Voice 2 Use Voice 3 Use Voice 4 Quit Shutdown Access Method Design Mode Rest Toggle Word Prediction Toggle Typing Shortcut Setting Reset Stopwatch Variables Speak Message Type Message Play Recorded Message Assign Variable Assign Variable From Display Adjust Variable Speak Variable Type Variable If Else if Otherwise End if Variable To Quick Text Quick Actions Quick Text
196. tafiles scalable line drawings that cannot be directly edited The symbols must first be converted into a bitmap format before the paint tools can be used Yesorno a xi To use the Paint Tools on this metafile picture it must first be converted to a bitmap his cannot be undone IY Show conversion warnings Do you want to convert it Mo Once a symbol is converted into a bitmap format it will lose some print quality The curved lines in the symbol will no longer print smoothly but will appear stair stepped When you first select a paint tool to use on a selected symbol the dialogue box shown above will appear Click on the Yes button to continue Limited Drawing Area When you select a symbol it is surrounded by a dashed selection box This selection box defines the available drawing space in which you can use the paint tools like that As you draw a line the pencil and all other paint tools will not work outside of the dashed selection box 76 Boardmaker Software Family v6 User s Guide Transparency Colour Symbol Transparency When a symbol is converted to the bitmap format by using a paint tool any portion of the selected symbol that is white will become transparent to the button background colour If you select the Colour Tool before selecting the Pencil Tool Fill Tool or Fill All Tool you can change the transparency colour Typically you will want to leave white as the transparency colou
197. te The Else If action must follow an If action and can not be used by itself Assign the action or actions to be performed if the Else If conditional test is true If Blocks and End If Actions The End If action is used to let the program know there are no more actions associated with the initial If conditional test and any related Else If or Otherwise actions These actions together form an If block Assign the End If action Variables tab after the last action in the complete If V block Any actions that are not part of an If block will always be performed when the button 1s selected Note If you do not assign an End If action before you close the Button Actions dialogue the program will attempt to add one for you Use Else If to test for other possible value Action Details Speak Message py Hi mum Elze lf person dad Speak Message Assigned Actions This action get performed if person dad Assigned Actions Action Details person mum Speak Message Y Him Else If po person dad Speak Message Hey dad Otherwise Speak Message rele Use an End If action to terminate an IF block Assigned Actions Action Details Speak Message imum Eke sf __ person dad Speak Message Hey ded Dewis f Speak Message 1 freio End If Any actions that precede or follow an IP block will always be performed 189 Chapter 20 Worki
198. te board a new name every time it is used preserving the original Program Files l Co Boardmaker with SD Pro l 7 Templates File Edit View Text Dynamic Buttons Dynamic Boards New Board Ctrl Open Ctrl 0 Close Save Ctrl 5 Save As Save As Template Next Cirl Rha Previous Crl4 La Import H Export H Print Ctrl F Save in Templates gt e ex En D Activity Pad Templates 58M Calendars Interactive Sample Boards Interactive Templates Version 6 Tutorials The Save as Template function automatically directs your template boards here Save as type BM_SDP Files bm2 Give your template board a name 221 Appendix E Creating a Template Board 222 Boardmaker Software Family v6 User s Guide Appendix F Launching a Board at Computer Startup Your computer at startup can be set to automatically launch a specific the program board This is especially useful on a computer that is dedicated to providing communication for a set user 3 Open the board you want the program to open on startup From the Dynamic Boards menu select Startup Board Click on the Use Current Board button then click on the OK button Provided the board you select is a the program board the program will open the board in the Use mode NOTE You can change or remove the startup board any time using the steps above Dynamic Boards Help w Design
199. te should have a button assigned the Change Board Back action to aid in navigation Food Review Board Recipe 2 Board Main Board Recipe button Once the boards in a topic branch are linked together the appropriate button on the Main board can be 3 linked to the completed branch Recipe 1 128 Boardmaker Software Family v6 User s Guide Adding a Button Link to the Main Board All the boards you create should have a link to the main board This prevents a user from navigating down a topic branch and then getting stuck at the end By creating the boards at the end of a topic branch first the only direct link you need to add is to the main board which should already exist You cannot create a link to a board that doesn t exist 1 e 1f you started by creating the Recipe 1 board you couldn t create a link to the Recipe 2 board until after that board was itself created Recipe Topic Branch Create and link the last board in the recipe branch first ae al Ta Hina Tes 3s A o py Spread jelly on the bread 5 Put the 2 slices together SS D A 6 Cut the a 2 Get 2 slices of bread a D amp Spread ene on the bread Clean up ia A ES Je Ex 000 Faw w You should create and position the Main button in the same location on every board Button Actions Basics Messages Board Change Text s
200. th Quick Action Buttons Assign the Quick Record action Quick Actions tab then click on the OK button Az AAA General Help Assign Remove Order Insert This action allows a button s recorded message change m response to a Set Quick Record action Double click on the button that will be used to initiate the Quick Record mode homework os Assign the Set Quick Record action Quick Actions tab then click on the OK button Assigned Actions Action Details Set Quick Record To use a Quick Record button place the Click here spelling reading program in the Use mode Ctrl U to initiate the Quick Ca Select the Record Notes Home button The Record 3 homework tonight NW cursor will change to a pointing finger mode indicating the program is in the Quick button selection mode Click on any Quick Record button The The pointing finger indicates Record Sound dialogue will appear p g Ng the program is in Quick but ton selection mode Note After selecting a button with the Set Quick Record action selecting any button other than a Quick Record button will cancel the Quick button selection mode 174 Boardmaker Software Family v6 User s Guide Click on the Record button to begin recording the message Click on the Stop button previously the Record button when finished recording Click on the Play button to hear the recorded message C
201. that you want to type a message in the Message Display This button will type the I in the Message Display Select Type Message in the Actions list Basics Messages Board Change Text s Cursor Action Menu Speak Message Change Board Back Text Preview Spoken Preview Recorded Preview Clear Message Display Picture Button In the dialogue box enter the text to be typed in the Message Display oa Text Tip Adda space after the text to keep it from being combined with any 3 additional text added to the Message E Display f Use the Text Above Insert a Return in Test Above Use Button Text PF Adda Space after the Text cana Thie Type Message ao and me in Assigned Actions Action Details message now appear in the Assigned i Type Mes Actions list Click on the OK button when finished 135 Chapter 13 Using a Message Display with Text Adding Simple Message Display Controls 136 Making the Message Display Speak Double click on the button you want to use to speak the contents of the Message Display Select the Say Message action Messages tab The Say Message action now appears in the Assigned Actions list This action will make the Message Display speak 1ts contents when this button is selected Click on the OK button when finished Removing the Last Message Double click on the button you want to use to remove the last message from the Message Disp
202. the Text Tool then selecting Font in the Text menu and making the desired changes Tip You can quickly increase or decrease the font size by one point by using keyboard shortcuts Ctrl will increase the size and Ctrl will decrease the size 44 Boardmaker Software Family v6 User s Guide Changing the Text Justification Text Dynamic Buttons Dynamic E Jennifer Martin Select the text field using the Select the desired alignment in The text in this example is now Text Tool or Pointer Tool the Justify submenu in the Text centered menu Tip You can change the alignment of text with the Pointer Tool by right clicking on the text and selecting the desired setting from the Justify submenu Changing the Text Settings on Multiple Buttons Text Dynamic Butko _ Font Justify i Select the buttons whose text will Make the desired changes in the All selected buttons will reflect be changed Text menu the text change Note If you are increasing the text size on your buttons by a significant amount the text may appear underneath the top portion of some symbols It may be necessary to resize or reposition some symbols within their buttons in order to avoid clipping the text 45 Chapter 3 Working with Button Text 46 Boardmaker Software Family v6 User s Guide Chapter 4 Working with Symbols on a Board Chapter Overview EN bi A symbol on a button can be easily replaced added to
203. the Use Button Text option You can use one of the templates to quickly create a board for spoken communication or writing with text or pictures The following topics will be covered e Creating a Use Button Text template board e Actions that can use button text A template board that makes use The Picture Buttons on i of the Use Button Text option this board will speak whatever text is on the button face like speak A remove last eames TT All of the buttons are already assigned the E eating necessary Picture But ton actions set to use don t like the button text Simply add the desired sym D diii bols with text and the g board is ready to use Do you like Later if you change the symbol and text the button will speak last the new text main 143 Chapter 15 Use Button Text Boards Creating a Use Button Text Template Board The key to this method of board construction 1s to assign the necessary actions and appearance to the first button you create the template button When you then use the Button Sprayer Tool to create a grid of buttons each button in the grid will have the same assigned actions and appearance as the template button This saves you from having to assign actions to each button individually Create a new board with a message display and then make one button that will become your Basics Messages Bosrd Change Text t
204. tomatically returns the main board the user to the previously used board 127 Chapter 12 Linking Boards Together Linking Boards Together Once a main topic board has been created the next step is to create the supporting boards for a specific topic branch e g recipe boards Usually you want to start by building the boards at the end of a topic branch first The general sequence for building a topic branch is outlined in the steps below Following this building sequence will allow you to make the necessary board links as each board 1s created Recipe 2 Board Food Review Board Recipe topic branch is linked to the recipe button on the Main board Recipe 1 Board You would create and link the boards at the end first then work toward the main board Recipe 1 Board Recipe 2 Board General Building Sequence Start by building the boards at the end of the topic branch first These boards can then be linked directly to the main board Note Every board you create should have a button that links it to the main board Food Review Board Main Board Recipe button Create any additional boards working back up the branch toward the main board In the example pictured the Recipe 1 board is created next This board can then be linked to the Recipe 2 Food Review and Main boards Recipe 1 Board Note Every board you crea
205. ton and is used to return the Symbol Finder to its normal size You can set the size of the enlarged Symbol Finder by clicking on the Symbol Finder Settings button then selecting a magnification in the Magnification for Enlarged Window box Magnification popup 39 Chapter 2 Working with the Symbol Finder Selecting the Display Option for Symbol Names The Symbol Finder can be set to display the symbol names above the symbol below the symbol or not at all x Line 1 Language English UK Lined Size 14 Select the display j eL Hidd Line25i TE option for the o Hidden Line 2 Size English U Y symbol names doulas 200 a Language Settings f Use Color Symbols Labels on top Use Black amp White Symbols i on bottom o labels Carcel To change the symbol names display option click on the Symbol Finder Setting button then select the desired option Note When the No Labels option is selected the Linel and Line2 language settings are preserved but appear grayed out and are unselectable 40 Boardmaker Software Family v6 User s Guide Chapter 3 Working with Button Text Chapter Overview EN Bi You can use the Text Tool and Text menu to edit text above a symbol or add text directly to a button or the background This chapter will show you how to work with the text on your boards The following topics will be covered e Adding text with the Text Tool e Repositioning t
206. tton has more than one Change Board or Go to Popup action which is possible if the board change actions are inside If or Random action blocks a separate Open Board option will be available for each link up to six 132 Boardmaker Software Family v6 User s Guide Chapter 13 Using a Message Display with Text Chapter Overview Bi On the most basic level the Message Display allows text messages entered by button selections or keyboard input to be displayed created and or printed In this chapter you will learn how to incorporate a Message Display to create a simple picture to text sentence building board There are a variety of button actions such as speak print clear etc that allow you to control the Message Display The following topics will be covered Adding a Message Display and configuring its appearance Making a button type a text message Adding simple Message Display controls Message Display actions Changing the Message Display s settings Adding a Message Display allows the user to create text messages You are happ Er speak remove last There are a variety of Buttons using a I happy sad mad button actions Type Message designed to action can add a am control the letter word or Message phrase to the ved hungry thirsty Display Message Display gu they sick bored strong 9 Last Main 133 Chapter 13 Using a Me
207. tudent Which animal lives on a farm tg ieee selects TO t EXA Which animal not have any upper front teeth The answer but tons are set to copy their pic 7 3 9 aK baa tures to any one of What has legs but no hands the Quick Picture 7 buttons matil g Tf eg uttons Which animal gives us milk Is there another Quick Picture buttons make it possible to create fill in the blank activities like this one Note The Set Button Picture action can also change the picture on a button while in the Use mode Please refer to Using the Set Button Picture Action section in the in program help Help Topics in the Help menu for more information on this action Double click on the button that will become a Quick Picture button ry a top of trees 170 Boardmaker Software Family v6 User s Guide 3 Assign the Quick Picture action Quick Actions tab then click on the OK button Button Actions Basics Messages Board Change Text amp Cursor Message Files Settings Variables Quick Actions Cock Stuti General Help Assign Renae Onder Iroa This action allows a button s pacture bo change in response bo a Copy bo Quick Picture action Quick Teod To Display Variable To Quick Tet Check Save All Changes box to save any Quick Pic ture change made to this Quick Picture button Otherwise the changes will be temporary Note By default Quick Picture changes are not sav
208. uick Text Quick Text To change the Scan Next assignment while still holding down the mouse button drag the cursor over to the button or group where you want the scan to go next If you drag over a button that is part of a scanning group you will see the highlight cycle between the button and the group Quick Text Spag with meatballs E a Click and drag D Quick Text Release the mouse button when the one you to change the want is highlighted Scan Next assignment Tip You can reset the default Scan Next assignment for the board by double clicking on the Scan Next Tool 205 Chapter 22 Access Methods and Custom Scanning Using the Scan Pause Tool The Scan Pause Tool is used to temporarily stop the scan on a button until e Tool the user hits their switch There are three different types of Scan Pauses that can be applied to a button or group Each type of pause is used to achieve a slightly different scanning goal Select the Scan Pause Tool in the tool palette anyClick once on any button All the buttons on the board or in that scanning group will Green highlight appear highlighted in green The green means no Scan highlight means no Scan Pauses have been Pauses are applied assigned Click repeatedly on the button The highlight changes to red and different letters will appear Red highlight in the upper left corner of t
209. uick Text Buttons 166 Creating Optional Quick Text Control Buttons 0 00000 eee een en ees 169 Working with Quick Picture Buttons 0 00 cent teen eens 170 Working with Quick Record Buttons 0 0 ee nent e eens 173 Adding Quick Day Quick Date or Quick Time Buttons o o o ooooooooooror eee eens 176 Chapter 19 Other Useful Program Features 177 A AP a ae a cae a ed ee ae oe 177 Random ACUO reei eere eean eet a aa N aa de Ay Sel ee eee Bae 178 PLAYAS MOVICS espe AA ee AAA AAA AAA E 179 VOICE and Sound VOM irradia iia 180 Selectas and Chan oie VOCES AAA eee ess 181 Changing the Pronunciation of Words 100 ESAS AA ew A eS ee Ss 182 Printing Interactive Boards accredited e 183 Chapter 20 Working with Variables 185 Chapter OVGIMIONW rt AAA 185 Variables Button ACHONS ao o aa aa e DO ada da 186 Assigning Variablesand Values lidad dao lia 187 Testing Variables and Assigning Conditional Actions o o o oooooooorrr es 188 Chapter 21 Creating Boards for Writing 191 Chapter OVENI EW A ane A AA ed head we ee aad 19 Typing Board Layout Considerations A ae aa Ay bee a d eee Aa 192 Word EredichOW siga ada Dir ts hd ae ae ae he ape eae 193 Addin ErediChOn BUNS ito AAA eee ee a AA eee esses 194 ADDreviaton EXPANSION ei Ada AS Gales ees 195 vill Boardmaker Family for Windows User Guide Chapter 22 Access Methods and Custom Scanning 197 Chapter Overview soi ps a cere ee ee eee dc 197 Selecting anm ACCess Method
210. w message should be only one or two words Long previews can slow scanning or button access The Spoken Preview action and the preview message now appear in the Assigned Actions list 4 Click on the OK button when finished The Spoken Preview action will cause a button to speak a message whenever the mouse cursor moves over the button or that button is highlighted while using one of the scanning methods of access A preview message is commonly used to provide an audio cue for individuals with visual challenges Double click on the button you want to assign a Spoken Preview to The Button Action window will Button Actions Basics Messages Board Change Text s Cursor Action Menu Speak Message Type Message Play Recorded Message Change Board Change Board Back Text Preview Spoken Preview Recorded Preview Clear Message Display Picture Button Enter Text l E X E amp Use the Text Above Insert a Return in Text Above Assigned Actions Action Details Speak Message spoken Preview Note For information on setting the preview volume level or completely disabling all preview messages refer to the Voice and Sound Volume section 119 Chapter 11 Assigning Basic Button Actions Giving a Button a Recorded Preview As an alternative to the synthesised speech of the Spoken Preview action the Recorded Preview action will cause a button to play a recorded message whenever the mouse cur
211. with SDP and their use This part of the manual does not apply to Boardmaker To help you identify the chapters that apply to the BSF product you purchased product icons shown above will appear at the beginning of each chapter and on specific sections within a chapter as necessary In Program Help The topics covered in this printed manual cover all the basic skills a typical user might need to successfully create fantastic printed ES materials and or interactive activities Many advanced program PEE features and skills are not covered here but are instead covered in the Aboul oardmaker Speaking Dynamically Pr in program help Select Help Topics from the Help menu to access Copyright and Contact Information the browser based in program help which includes the advanced features and skills plus the complete contents of this printed user s guide Note The in program help will be updated as necessary via free downloadable program updates available at the Mayer Johnson website www mayer Johnson com or via the on line updater Start menu gt All Programs gt Mayer Johnson gt Check for Updates Introduction System Requirements The system requirements to run version 6 in Windows are e Windows 2000 or higher e 512 Mb RAM e 400 Mb free disk space Where to Get Additional Support If you have access to the Internet you can get support online at http www mayer johnson com In the UK email support widgit com or you
212. y edge or corner of the selected button until the double arrow appears as shown Use the double Click and drag to change the button s size as arrow to change necessary a button s size Note A dashed line indicates a button is selected You are now going to spray out copies of the button you have created to form a grid amp ss DJ A Button Sprayer Tool Ctrl F2 Select the Button Sprayer Tool Move the Button Sprayer Tool on top of the button Click and drag diagonally to spray out File Edit view Text Dynamic Buttons Dynamic Boards Help the desired grid of buttons Boardmaker with SDP Untitled 1 Note If you want to change the gap spacing between the buttons delete all buttons i except for the initial button change the m gap spacing for the Button Sprayer 5 Tool and drag out a new grid T Oo Mme 20 Boardmaker Software Family v6 User s Guide While all the buttons are still selected click and drag on any button to rep ositi on the whole File Edit View Text Dynamic Buttons Dynamic Boards Help grid in the centre of the page 8 k OCNESIN AIP 610 Boardmaker with SDP Untitled 1 If the buttons become deselected choose Select All Ctrl A in the Edit menu Tip Ifyou create a board layout you would like to use as a template for future E A E boards please refer to Appendix E Creating a Template Board Changing the Board or Button Background Colou
213. ymbol gt Nam Categories First Choose a Language m Search Language English UK English UK Puppy Categories are always displayed using the Search Lanquage which can be changed in the Paste Language Settings Dialog Import l Add a Name Puppy Remove Selected Name Assign Categories Cancel OK Give the new image a name and assign it to a category It will then be available in the Symbol Finder Note If the image has a file name it will automatically be used as the default name for the image Boardmaker Software Family v6 User s Guide Dragging Multiple Images into the Symbol Finder Multiple images can also be added to the Symbol Finder at the same time using the Drag amp Drop method This is a convenient way to quickly add an entire folder of images Select the desired images 101 x File Edit View Favorites Tools Help ay Note Multiple files in a window can be Des BD Osea E Foes gt e ddress Documents and Settings 4dministrator Desktop Images v Go selected by holding down the Shift a E e EdR a Picture Tasks key while clicking Ta View as a slide show E Order prints online y Print the selected pictures File and Folder Tasks 2 Move the selected items A Copy the selected items A Publish the selected it
214. your hands Wi Ej fiddle 1158 o py hz Get 2 slices of bread a poi age pread peanut butter on the bread g Fa Spread jelly on the bread 5 Put the 2 slices together o 107 Chapter 10 Making a Board Set Creating a Main Board The first board you should create is the main board This is the board they will start with whenever they use the program It should contain a button for each of the major communication topics you identified Every other board you create for this user will typically have a button linking 1t back to this main board This will allow you to easily move between boards and switch topics Behavior Board Five Little 3 Speckled Frogs a Sample Unit Sentence Writing Classroom Jobs j Sample activities The Ocean Math Sentence Writing Behavior Classroom Jobs Bingo In math class my behavior was great Each board you create should have a button linking it back to the Main board 108 Boardmaker Software Family v6 User s Guide Creating Separate Folders for Board Organisation The Main board you created in the previous section was saved in the My Boards folder which is the default location for saving boards If you are creating boards for different users or activities you may want to create separate folders within the My Boards folder to help you keep your boards organised Organisation is especial
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