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Operators Manual

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1. 1 rane 136040 X42 8 de iaa x i puc 136000 x97 Y a ssa ay sl id 256 128 da 136040 X94 L894 DPiL 3 OP1U Le wen C50 n od I 196040 ry LOWER UPPER aa JCP1 L327 CHO Tas 7 CH INST al 1960 0 X07 sl sl 196040 X14 E pla s Dane Te oL de tes ML 136040 xo amp tal 136040 X20 9 n UM deb Q08 Fur b ces a 7 8 L83244 Fu menu S NEC T n y l cams 136040 X09 Dr 196040 x23 L XPe NEN x10 su 196040 x22 ES ite a gt R12 47K m 4 7k hi3 RS ay 7K R10 2 amp sf E A E 136040 X25 E Ur rumo 197415 101 137415 101 Amas 101 UL D ME RR PENNE Ro amp 7K RT 7 AT 4 7K NEN E JCP ans per 196040 x03 fama 2 m a pe T mt wo 5 3 E da e 196040 X03 cas X15 ais N T mm 1 y ijf iseswo xow jE 3 PESE X15 136040 pom a cr A B F H Figure 5 3 LSI Cartridge 3 PCB Assembly A043486 01 A Road Runner NOTICE TO ALL PERSONS RECEIVING THIS DRAWING bject matter of the drawing duce this drawing or any part thereof Except for manufacture by no right is granted to reproduce this drawing or license to use the su h or written permission from the corporation ecific written permission of Atari Games Corporation Milpitas CA This drawing is only thereof confers or transfers any right in and for manufacture under the corporation s written license forbidden wi
2. The use of any non Atari parts may void your warranty according to the terms of the warranty The use of any non Atari parts may also adversely affect the safety of your game and cause injury to you and others Be very cautious in using non Atari supplied components with our games in order to ensure your safety Atari distributors are independent being privately owned and operated In their judgment they may sell parts or accessories other than Atari parts or accessories Atari Games Corporation cannot be responsible for the quality suitability or safety of any non Atari part or any modification in cluding labor which is performed by suchrdistributor ATARI GAME S S S o 31411 SES O S 54 x 95 235 Tee DSO STR g 8s lt gt
3. SIGNATURE ANALYSIS A process of isolating digital logic faults at the component level by means of special test equipment called signature analyzers Basically signature analyzers e g the ATARI CAT Box convert lengthy bit streams into four digit hexa decimal signatures The signature read by the analyzer at each circuit node is then compared with the known good signature for that node This process continues until a fault is located TROUBLESHOOT The process of locating and repairing a fault VECTOR A line segment drawn between specific X and Y coordinates on a cathode ray tube WATCHDOG A counter circuit designed to protect the microprocessor from self destruc tion if a program malfunction occurs If a malfunction does occur the counter applies continuous pulses to the reset line of the microprocessor which causes the microprocessor to keep resetting X Y DISPLAY A display system whereby images are displayed with vectors ZENER DIODE A special diode used as a regulator Its main characteristic is breaking down at a specified reverse bias Zener voltage Warranty Seller warrants that its printed circuit boards and parts thereon are free from defects in material and workmanship under normal use and service for a period of ninety 90 days from date of shipment Seller warrants that its video displays and laser video disc players in games supplied with displays and video disc players are free from defects in
4. eat steel shot and use invisible paint The Road Runner scores points in several different ways 1 Picking up the piles of seed 2 Jumping over the mines 3 Eating the steel shot 4 Teasing Wile E Coyote by al lowing him to follow very closely 5 Forcing the coyote s plans to backfire and 6 Drinking lemonade The Road Runner can get an extra life by accumulating enough points to achieve the operator selectable bonus threshold Refer to Chapter 2 Game Options for more 4 2 Road Runner information An extra life is also given as an incentive to players who use the mine entrance if it is open the short cut game continuation feature Some hints for high score seekers e Eating all the seed is the best strategy for achieving a high score Passing five piles of seed will cause a loss of life The value of the seed increases arithmetically up to a maximum of 1000 points for every consecutive pile that is eaten e The player can potentially achieve maximum scores by allowing Wile E Coyote to follow as closely as possible The closer Wile E Coyote follows the faster the points accumulate Also by allowing the coyote to follow closely behind the player keeps Wile E Coyote from scrolling off screen a great advantage for the player because the coyote puts on his rocket skates or his super sneakers when he is off screen e Inaddition points are awarded for forcing the coyote s plans to backfire The player is gi
5. perform the following inspection procedure 1 Carefully check that the Road Runner conversion kit parts have been properly installed Make sure the con trol panel harness connector is tightly connected and that the spring draw latches under the control panel are securely fastened 2 Plug in the game power 3 Perform the self test procedure as given in Chapter 2 of this manual If the self test indicates that the video display requires adjustment perform the adjustment procedures described in the video display manual in cluded with your game 4 Close and lock the front access panel Setting the Coin and Game Options The Road Runner coin and game options are set in the Self Test Mode Refer to Chapter 2 for the recommended settings and the procedure for setting the options Operator Hints Your System I cabinet with the Road Runner game uses more effective audio than previous games and results in more player involvement and enjoyment The System I games use advanced digital sound generation tech niques to create realistic musical instrument sounds such as clarinets harmonicas drums and violins Although a player may not be consciously aware of the music it has a direct effect on the excitement and emotional experi ence of the game The Road Runner game creates ear catching sound ef fects which are designed to give feedback to make the player believe that the game is responding directly to his actions To maximize
6. 20 kQ 5 Y W Resistor 43 KQ 5 4 W Resistor 1 8 KQ 15 Y W Resistor 3 3 KQ 596 W Resistor 3900 15 4 W Resistor 56 KQ 4 596 4 W Resistor 12 kQ 5 W Resistor 1kQ 5 W Resistor 10 KQ 5 Y W Resistor 3 5 KQ 5 W Resistor 8 2 kQ 5 4 W Resistor 3 3 KQ 5 4 W Resistor 10 kQ 5 Y W Resistor 3 9 kQ 5 4 W Resistor 10k0 5 4 W Resistor 4 7 KQ 5 4 W Resistor Miscellaneous Test Point Test Point 14 Contact Medium Insertion Force IC Socket 16 Contact Medium Insertion Force IC Socket 20 Contact Medium Insertion Force IC Socket 28 Contact Medium Insertion Force IC Socket 40 Contact Medium Insertion Force IC Socket Illustrated Parts Lists Part No 118010 472 110000 242 118010 472 110000 242 110000 103 110000 562 110000 103 110000 433 110000 203 110000 433 110000 182 110000 332 110000 391 110000 563 110000 123 110000 102 110000 103 110000 332 110000 822 110000 332 110000 103 110000 392 110000 103 110000 472 179051 002 179051 002 79 42C14 79 42C16 79 42C20 79 42C28 79 42C40 5 9 Ce ee ey em eee eee eee 420 449 Road Runner Coin Information and Game Statistics Date Aux Coins Left Coins Right Coins 1 Plyr Games 2 Plyr Games Mins Played Mins Pwr Up Aux Cntr 1 Aux Cntr 2 Aux Cntr 3 Error Count Avg Game Time Not used in Road Runner game Number of coins deposited in left coin mechanism Number of coins depo
7. Assembly A043477 01 A US and A043477 51 A Ireland 5 2 Road Runner Part No A040935 01 A043460 01 75 5116B 75 99 10NO fey py i 78 6900402 042875 01 x 043478 01 160013 001 1 78030 002 Control Panel Assembly Parts List Description Hall Effect Joystick Assembly see Figure 5 2 Control Harness Assembly 10 24 x 1 Inch Long Black Carriage Bolt 11 5 8 Inch Stamped Nut 10 24 Nut Washer Assembly 1 4 Inch x 1 8 Inch Thick Foam Tape 24 inches reguired Control Panel 042875 51 Control Panel Decal 043478 51 Leaf Switch with Button Holder Orange Button Assembly Part used only in US built cabinets Part used only in Ireland built cabinets Illustrated Parts Lists 2 9 Illustrated Parts Lists Road Runner 039721 01 Lower Housing 039713 01 di Disc 041283 01 Magnet 040304 01 039720 01 Ball Handle X Direction Slide 041512 01 Sprin 039718 01 pnng Y Direction Slide 039712 01 Plunger 039715 01 A040932 01 Actuator Upper Housing Assy i 039722 01 Upper Housing 039711 01 Plate 82 AL620 73 20814 6 20 Screw Inch Pin d GP 039716 01 Pivot Ball 73 20509 A043489 01 PCB Assy 0 086 Inch Pin 040693 01 172007 3604 176018 003 l Actuator Ball 6 32 Screw 8 16 Screw Figure 5 2 Hall Effect Joystick Assembly A040935 01 D 5 4 Road Runner Hall Effect Joystick Assembly Illustrated Parts Lists Parts List Designator
8. Embossed Triangle Embossed Square Ball Handle X Direction Slide Magnet SS Pad A N Spring Marked End Embossed 3 1 Embossed Triangle Close Wound End Y Direction Slide e Plunger I GDE M Upper Housing Positioner Plate Potentiometer R7 j Mounting Block i m 4 Inch Pin Potentiometer R6 6 20 Spacer Screw Pivot Ball Mo 0 086 Inch Pin Actuator Ball Hall Effect PCB Assy S 2Y inch Screw Inch Screw Figure 3 3 Joystick Disassembly and Lubrication 9 9 Maintenance Disassembling the Joystick Perform the following procedure to disassemble the joy stick control See Figure 3 3 If necessary remove the joystick control from the cabinet as previously described 1 Using a inch hex driver remove the two screws holding the Hall Effect PCB to the positioner plate CAUTION The position of the Hall effect sensors on the Hall Effect PCB is critical Avoid bending these sensors when handling the PCB 2 Using a Phillips screwdriver remove the four screws holding the Hall effect positioner plate and lower Hall effect housing to the upper housing assembly 3 Separate the lower housing and the positioner plate from the upper housing assembly 4 Remove the actuator and the X and the Y direction slides 5 Gently press the magnets out of the clips in the X and the Y direction slides Do not drop the magnets NOTE The following
9. Installat on Table 1 1 Kit Parts Inventory A043476 xx Part No Quantity Description A043477 01 1 Control Panel Assembly A043486 01 1 Cartridge PCB Assembly 038158 01 1 Product ldentification Label 043187 01 1 Horizontal Bezel optional For games originally fitted with a horizontal bezel 043479 01 1 Attraction Film SP 285 1 Road Runner Schematic Package Supplement ST 285 1 Road Runner Self Test Label TM 285 1 Road Runner Operators Manual NOTE The following conversion should be per formed by qualified service personnel The following procedures are arranged in the sequence recommended for performing the game conversion The parts of your cabinet that are affected by the conversion are removed first and then replaced by the new Road Runner kit parts Replace the Attraction Film Perform the following procedure to remove replace the existing attraction film with the Road Runner attraction film See Figure 1 2 1 Turn off the game power 2 Usea 1 8 inch hex driver to remove the three screws and washers holding the upper retainer to the top of the cabinet 3 Grasp the top edge of the existing attraction film be hind the attraction shield and slide it up to remove it 4 Install the Road Runner attraction film Make sure the film is fully inserted into the bottom slot 5 Replace the upper retainer Replace the Control Panel Perform the following procedure to remove replace the existing control panel wi
10. ODICCE TGS iio sete case ae ee haute kn EGA 2 5 Motion Object Height Test ooo ooo ooo pre 2 5 Alpbanurmieries Test 4 4 oos race wc A tive bad ACER 2 6 COLOR TCS sia rectori RR ona oo Deest Nea hk NA n 2 6 Color Purity Test PSOE ERECTO 2 6 Convergence Testo Saudi oe Res a uetus dd A 2 6 SOURCE eA r ati Oe PA S oak d ies 2 7 JOVSUCE TOS ahi aide d y OO Sae Epic R kon ree 2 7 Removing the Control Panel ooo oooomm ee eee 4 3 Removing the Joystick and Pushbutton Leaf Switches 3 4 Joystick Disassembly and Lubrication ooooooo o 3 5 Control Panel Assembly sabe z e EE wee A a ate n 5 2 Hall Effect Joystick Assembly 0 0 00 eee 5 4 LSI Cartridge 3 PCB Assembly uos atthe ede n 5 6 List of Tables Kit PAGS INVENTON 4 uoo koe k Fae eld ca Vete oe A he STAR eens 1 3 Faulty ROM LOcauons 33 4 ace oed Gk wae k Be 2 2 Coin Option Settings spark ches ea Rech ats d 2 3 Game ODUOD SEUNS sda med da eed n 2 4 Typical One Week Road Runner Statistics o o o o 4 4 Game Bonus Option Settings 0 0 0 0 eee 4 5 Road Runner vi Safety Summary The following safety precautions apply to all game operators and service personnel Specific warnings and cautions will be found throughout this manual where they apply A WARNING A Properly Ground the Game Players may receive an electrical shock if this game is not properly grounded To avoid electrical shock do not
11. Runner Cartridge PCB See Figure 1 4 1 Turn the cabinet power off 2 Unlock and remove the front access panel from the cabinet 3 Turn the four thumbscrews that hold the existing Car tridge PCB to the ground plane Some System I games might have Phillips screws 4 Gently disconnect the Cartridge PCB from the Main PCB 5 Connect the Road Runner Cartridge PCB to the Main PCB Make sure that the Cartridge PCB is fully inserted into the Main PCB edge connectors 6 Replace the four thumbscrews on the Cartridge PCB See Figure 1 4 for the locations of the printed circuit boards In order for this game to comply with Federal Communication Commission regulations these tnumbscrews must be tight The Cartridge PCB must be securely connected to the ground plane NOTE 4 The procedure for removing the Main PCB is included in tbe Maintenance chapter of the System I Operators Manual Install the Self Test Label Staple or tape the Road Runner self test label on the inside of the front access panel Install the Product Identification Label Perform tbe following procedure to install the Road Run ner product identification label 1 Remove the protective backing from the Road Runner product identification label Installation 2 Place the Road Runner product identification label over the existing product identification label on the back of the cabinet Inspect the Game Before applying power
12. U S Copyright Act of 1976 This Act provides for increased penalties for violating federal copyright laws Courts can impound infringing articles while legal action is pending If infringers are convicted courts can order destruction of the infringing articles In addition the Act provides for payment of statutory damages of up to 250 000 in certain cases Infringers may also have to pay costs and attorneys fees and face an imprisonment of up to five years Atari Games Corporation will aggressively enforce its copyrights against any infringers We will use all legal means to immediately halt any manufacture distribution or operation of a copy of video games made by us Anyone who purchases such copies risks forfeiting such a game Published by Atari Games Corporation 675 Sycamore Drive P O Box 361110 Milpitas California 95035 Printed in the U S A 6Q Road Runner Notice Regarding Non ATARI Parts Use of non ATARI parts or modifications of any ATARI game circuitry may adversely affect the safety of your game and may cause injury to you and your players You may void the game warranty printed on the inside back cover of this manual if you do any of the following e Substitute non ATARI parts in the game e Modify or alter any circuits in the game by using kits or parts not supplied by Atari Games Corporation NOTE This equipment generates uses and can radiate radio frequency energy and if not install
13. Y direc tion slide on top of the X direction slide With the beveled hole toward the lower housing place the actuator over the ball handle shaft and through the center of the X and Y direction slides Make certain the actuator is inserted through both slides so that the end of the ball handle shaft is flush with the end of the actuator Gently place the Hall effect positioner plate over the slides so that the magnets and two tabs on the Y direction slide are aligned with the corresponding slots in the positioner plate Adjust the positioner plate until the four screw holes are aligned with those in the lower housing Road Runner 20 24 22 Insert the four 2 inch screws into the four screw holes in the positioner plate Using a Phillips screwdriver tighten the four screws until the head of each screw touches the plastic sur face Check that the ball bandle returns freely to the centered position Check that the two Hall effect magnetic sensor tran sistors on the Hall Effect PCB are perpendicular to the PCB Place the PCB on the positioner plate so that the transistors are positioned in front of the two mag nets installed in the slides Maintenance 23 Using a inch hex driver tighten the two inch screws holding the Hall Effect PCB to the positioner plate 24 If necessary adjust the long metal spacer screws on the bottom of the PCB to eliminate any air gap be tween the spacer screws and the Hall
14. all System I games containing either the TTL Main Printed Circuit Board or the LSI Main PCB Maximizing Earnings Operator options on this game have been kept very sim ple You should thoroughly read Chapter 2 Self Test for the Coin Options Game Options Histograms and Statis tics screens so that you can effectively use the available options Use the Self Test screens showing Statistics and Histograms to evaluate game data and the Game Options screen to make adjustments The key to maximum earnings is striking a midpoint on game times Game times must be short enough so that Game Play player turnover is high Conversely game times must be long enough to give a player a good value and ensure repeat play Repeat play is crucial to longevity The Road Runner software gives the operator the flexibility to tune game difficulty and enough statistics to intelligently make adjustments Refer to Table 4 1 for a completed statistics form with typical data for one week of play If collections seem low or are dropping off check all player controls and coin mechanisms for proper opera tion If the average game time per quarter is under 120 seconds try changing the bonus options to easier set tings These changes should be quite obvious to players and should encourage more game play If game times are still too short after a few weeks on easier bonus settings try changing the game difficulty to an easier setting For your convenie
15. be on the left and the darkest black bars should be on the right with a bright 2 5 Self Test Road Runner Figure 2 11 Alphanumerics Test Figure 2 12 Color Test white frame around the screen This frame will help to identify the darkest color band If the display character istics are not correct refer to the display manual for the color gun adjustment procedure or to determine the pos sible cause of failure Press the 1 player start button to obtain the next screen Color Purity Test The Color Purity Test consists of five color displays that indicate the condition of the display color purity circuits The first display to appear should be a red screen with the word RED displayed at the bottom of the screen as shown in Figure 2 13 Press the 2 player start button and the next display to ap pear should be green with the word GREEN displayed at the bottom of the screen Press the 2 player start button to obtain a blue white and finally a gray screen After the gray screen the software repeats the cycle beginning with the red screen 2 6 Figure 2 14 Convergence Test If the display characteristics are not correct refer to the video display manual for the color purity adjustment pro cedure or the possible cause of failure Press the 1 player start button to obtain the next screen Convergence Test The Convergence Test screen is shown in Figure 2 14 This test indicates the condition of the display siz
16. control or you might dam age it These screws should only be adjusted if you remove the Hall Effect Joystick PCB For instructions on how to adjust these screws refer to Reassembling the Joystick in Chapter 3 of this manual The area within the white box displayed on the screen is used for centering A small black square cursor should be in the center of the white box When the cursor moves out of the white box it becomes a sign Move the joystick to one of the following corners of the green box upper left upper right lower left or lower right Release the joystick so that it returns to the center position Ifthe sign remains outside of the white box adjust the joystick potentiometers Perform this procedure for each corner of the joystick until centering is achieved Road Runner After centering the joystick perform the following pro cedure to ensure that the joystick range is correct 1 Move the joystick so that the sign moves into the green area If the sign remains in the green area the range of the joystick is correct However if the sign extends beyond the green area a hardware problem might exist Contact your nearest Atari Customer Ser vice office Ifthe sign does not have enough range to reach the green area check the following a After turning off the game power locate the TTL Main PCB Assembly in the upper right hand corner of the cabinet b
17. joystick right or left and note that the coin mode values change Select the desired value Move the joystick down to move the red box to Right Mech Multiplier Move the joystick right or left to cycle through all the available mul tiplier values Select the desired value Repeat this pro cedure for the remaining options Self Test If you wish to cancel the option changes and restore the Original settings press the 2 player start button Press the 1 player start button to set the selected coin op tions and to obtain the next screen Game Options The Game Options screen is shown in Figure 2 5 This screen indicates the current game option settings and is used to reset the high score table and to change the game option settings Refer to Table 2 3 for the available op tions and the default recommended settings Note that the recommended settings are highlighted in green Move the joystick right or left and note that the settings for the option in the shaded block change Select the de sired value Move the joystick up or down to move the desired option into the shaded block Move the joystick right or left to cycle through all the available game option settings and select the desired value Repeat this proce dure for the remaining options If you want to cancel the option changes and restore the original settings press the 2 player start button Press the 1 player start button to set the selected game options and to obtain
18. location 15F on the Main PCB if the errors detected exceed approx imately 75 per week e Avg Game Time shows the average game time per play in seconds Press the 1 player start button to obtain the next screen Histograms There are seven Histogram screens One screen is shown in Figure 2 7 The screens are selected by pressing the 1 player start button Each screen shows the lengths of the games from 0 to 540 or more seconds and the total number of players The high score for each level is also displayed The Histograms for Levels 1 through 4 show the number of games that ended at that level 1 4 These are only games that were played without using the game contin uation feature The Histogram for Level 5 shows the num ber of games that ended on level 5 or above for games not using the game continuation feature The Histogram 2 4 Road Runner Table 2 3 Game Option Settings Option Name Available Settings Bonus Lives Increasing from 10 000 points Increasing from 20 000 points Increasing from 30 000 points Increasing from 50 000 points None Every 20 000 points Every 40 000 points Every 50 000 points Difficulty Level Easy Moderate Hard Hardest Yes 4 No Lives 3 44 5 6 3 5 3 10 Playable Game Mode Demonstration Only Mode None 4 2 4 6 8 10 12 14 Restore Factory Options Max Lives Awarded Demo Play Mode Ticket Dispenser Max Per Game Music in Attract Yes 4 No Clea
19. material and workmanship under normal use and service for a period of thirty 30 days from date of shipment None of the Seller s other products or parts thereof are warranted If the products described in this manual fail to conform to this warranty Seller s sole liability shall be at its option to repair replace or credit Buyer s account for such products which are returned to Seller during said warranty period provided a Seller is promptly notified in writing upon discovery by Buyer that said products are defective b Such products are returned prepaid to Seller s plant and c Seller s examination of said products discloses to Seller s satisfaction that such alleged de fects existed and were not caused by accident misuse neglect alteration improper repair installation or improper testing In no event shall Seller be liable for loss of profits loss of use incidental or consequential damages Except for any express warranty set forth in a written contract between Seller and Buyer which contract supersedes the terms herein this warranty ts expressed in lieu of all other warranties expressed or implied including the implied warranties of merchantability and fitness for a particular purpose and of all other obligations or liabilities on tbe Seller s part and it neither assumes nor authorizes any other person to assume for tbe Seller any other liabilities in con nection with the sale of products by Seller
20. qud Ca ee 1 3 TOOLI REQUIER o Soo eb e th dara aes rd per Rd heen ee eke 1 3 Conversion Insttdctlons saindo ae eid wee AAA 1 3 Setting the Coin and Game Options 00 0 0 0c ees 1 5 Operator Hints E o no a ee ou dei 1 5 Self Test RAM ROM Testi sd Sad E IER A A in qoa 2 2 SWILCIT ICS ook s SOG ees EA EIAS d ares NS V Eds 2 2 COI ODUONS eat veado ti on dei BORNE UC e oe AS 2 2 Game ODB UODS zasa pas Ro UP Sanath Or dS A aree d 2 3 SIAHSUICS PED Saha EE See sa ae eb ee oe 2 3 FASO S V ow AEO 2 4 Plastiel TESE ut pad da o s a Ie ads r Beers 2 5 Motion ODjGCE TES snes sre nate 6 In HER Cx Lo og Wee eh Pe 2 5 Motion Obiect Heipht Tests o da ala e COR ag eau RUE tc c ert 2 5 Alphanumerics Test EI MP PE 2 5 COLOR TES biota kada ae EEUU 2 5 Color Purity Test float o on 2 6 CONVELPENCO T6BE co estrum a Baba b dc Dt wis audis 2 6 SOU TCS suroeste dice ad La 2 7 JOYSUCK LOSE xci z ko OA b A eee 2 7 Calibration Procedure rss dn 2 7 Maintenance Preventive Maintenance suse sse 3 2 Removing the Control Panel viii cir E 3 EX s 3 2 Cleaning the Pushbutton Leaf Switches oooooooocmomoo ooooo 3 2 Lb bixcating the OySHCK ee ede toS a EE ade V 3 2 Corrective Maintenance usse 3 3 Removing the Pushbutton Leaf Switches had audae posed dua idc de 3 5 Removing the Joystick essi Res Pep a eed EE AA 3 5 Disassembling the Joysti
21. the next screen Statistics The Statistics screen is shown in Figure 2 6 This screen provides a visual check of the current game statistics The statistics information is accumulated either from the first time the game was turned on or from the last time the Statistics were reset To reset the statistics information press the 2 player start button The following information appears on the Statistics screen e Aux coins is not used in the Road Runner game Sans Oped bars MAX LIVES AHORDED E cpiguer button i FPRRTOrES Briagiawi setting pleger butter o T to nove Thin act tina ond exit Figure 2 5 Game Options 2 3 Self Test Prens Z PLOVER de n ver Prets E Far HES Teer as Figure 2 6 Statistics e Left coins shows the number of coins deposited in the left coin mechanism e Right coins shows the number of coins deposited in the right coin mechanism e 1 plyr Games shows the number of 1 player games e 2 plyr Games shows the number of 2 player games e Mins played shows the total time in minutes of all the games played e Mins pwr up shows the total time in minutes that the game has been turned on e Aux cntr 1 shows the total number of times the game continuation feature was used e Aux cntr 2 shows the total number of tickets dis pensed e Aux cntr 3 is for manufacturing use only e Error count shows the number of EEPROM errors that were detected Replace the EEPROM at
22. 0027 HE 50 V Ceramic Capacitor Connectors 6 Position Header Connector 6 Position Header Connector 2 Position Connector Receptacle 2 Position Connector Receptacle Transistors Integrated Circuit 79L05 Acceptable substitute is part number 37 7905 Transistor 2N3904 i Transistor 2N3906 Resistors 3300 5 Y W Resistor 2200 5 4 W Resistor 4 7 KQ 5 4 W Resistor 2 4 KQ 5 4 W Resistor Road Runner Part No 136040 131 136040 130 37 74L5161 136040 137 136040 136 136040 142 136040 143 136040 139 136040 138 136040 141 136040 140 136040 144 137412 108 37 74LS04 122002 104 122004 224 122015 682 122002 104 122004 224 122002 104 122004 224 122015 392 122002 104 122015 122 122015 183 122016 101 122002 104 24 500475 24 350106 24 250107 122015 272 179177 006 179177 006 179178 002 179178 002 37 79L05 34 2N3904 33 2N3906 110000 33 1 110000 221 1 10000 472 110000 242 Road Runner Designator R6 R9 R10 R11 R12 R14 R15 R17 R20 R21 R22 R23 R24 R25 R26 R27 R28 R29 R30 R31 R32 R33 R34 R35 R36 R37 R38 R39 R40 GND1 GND2 5V1 5V2 LSI Cartridge 3 PCB Assembly Parts List Continued Description 4 7 kQ x 9 Single In Line Package Resistor 2 4 kQ 5 Y W Resistor 4 7 kQ x 9 Single In Line Package Resistor 2 KQ 5 4 W Resistor 10 kQ 5 14 W Resistor 5 6 kQ 5 4 W Resistor 10 KQ 5 V4 W Resistor 43 kQ 5 4 W Resistor
23. 27256 300 ns Integrated Circuit EPROM Type 27256 300 ns Integrated Circuit EPROM Type 27256 300 ns Integrated Circuit Type 74LS30 Integrated Circuit EPROM Type 27256 300 ns Integrated Circuit EPROM Type 27256 300 ns Integrated Circuit EPROM Type 27256 300 ns Integrated Circuit Type 74L530 Integrated Circuit EPROM Type 27256 300 ns Integrated Circuit EPROM Type 27256 300 ns Integrated Circuit EPROM Type 27256 300 ns Integrated Circuit Type 74LS00 Integrated Circuit Type 74LS27 Integrated Circuit Type 74LS244 Integrated Circuit Type 74LS161 Integrated Circuit EPROM Type 27256 200 ns Integrated Circuit EPROM Type 27256 200 ns Integrated Circuit EPROM Type 27256 200 ns Integrated Circuit EPROM Type 27256 200 ns Integrated Circuit Type 74LS04 Illustrated Parts Lists Part No 136040 104 136040 118 136040 116 136040 103 136040 117 136040 115 136040 102 136040 106 136040 114 37 74LS244 136040 101 136040 105 136040 113 37 74LS04 136040 125 137415 101 137415 101 137415 101 137415 101 37 74LS244 136040 110 136040 124 136040 122 136040 126 136040 109 136040 123 136040 121 37 74LS30 136040 108 136040 112 136040 120 37 74LS30 136040 107 136040 111 136040 119 37 74L 500 37 74L327 37 74LS2 44 37 74LS161 136040 129 136040 128 136040 135 136040 134 37 74LS04 5 7 Illustrated Parts Lists Designator 13A 13C 13E 14A 14C 14E 15 16E 1
24. 6A 16C 17A 17C 17E 18A 18C C1 C45 C46 C47 C48 C52 C53 C54 CI C56 C57 C62 C63 C64 C65 C66 C78 C79 C90 C91 C93 C94 C96 OPIL OP3L OP1U OP3U OP1L OP3L OP1U OP3U Q3 Q4 Q5 Q6 RI R2 R3 R R5 LSI Cartridge 3 PCB Assembly Parts List Continued Description Integrated Circuit EPROM Type 27256 200 ns Integrated Circuit EPROM Type 27256 200 ns Integrated Circuit Type 74LS161 Integrated Circuit EPROM Type 27256 200 ns Integrated Circuit EPROM Type 27256 200 ns Integrated Circuit EPROM Type 27128 300 ns Integrated Circuit EPROM Type 27128 300 ns Integrated Circuit EPROM Type 27256 200 ns Integrated Circuit EPROM Type 27256 200 ns Integrated Circuit EPROM Type 27128 200 ns Integrated Circuit EPROM Type 27128 200 ns Integrated Circuit EPROM Type 2 7128 300 ns Integrated Circuit SLAPSTIC Integrated Circuit Type 74LS04 Capacitors 1 pF 50 V Ceramic Capacitor 22 pF 25 V Ceramic Capacitor 0068 uE 50 V Ceramic Capacitor 1 pF 50 V Ceramic Capacitor 22 pF 25 V Ceramic Capacitor pF 50 V Ceramic Capacitor 22 pE 25 V Ceramic Capacitor 039 pF 50 V Ceramic Capacitor 1 pF 50 V Ceramic Capacitor 0012 pE 50 V Ceramic Capacitor 018 uE 50 V Ceramic Capacitor 100 pF 100 V Ceramic Capacitor 1 pF 50 V Ceramic Capacitor 4 7 pF 50 V Electrolytic Capacitor 10 uE 35 V Electrolytic Capacitor 100 pF 25 V Electrolytic Capacitor
25. Description Part No Upper Housing Assembly includes A040932 01 Plunger 039712 01 Disc 039713 01 Pivot Ball 039716 01 Upper Housing 039722 01 Ball Handle 040304 01 Actuator Ball 040693 01 Plunger Spring 043696 01 0 086 x 0 563 Inch Roll Pin 73 20509 0 125 x 1 Inch Roll Pin 73 20824 Hall Effect Joystick PCB Assembly includes A043489 01 Cl 4 7 uE 50 V Electrolytic Capacitor 24 500475 jl 4 Circuit Header Connector 79 583 56 RI 100 5 Y W Resistor 110000 100 R2 R3 2 kQ 5 4 W Resistor 110000 202 R4 R5 2200 15 Y W Resistor 110000 221 R6 R7 10 kQ Horizontal Potentiometer 119002 103 Z1 Z2 Hall Effect Magnetic Sensor Transistor 133030 001 Mounting Block 043 487 01 4 24 x 1 4 Inch Long Cross Recessed Thread Cutting Pan Head Screw 82 AL404 6 20 x 1 Inch Long Thread Cutting Cross Recessed Pan Head Screw 82 AL620 Hall Effect Positioner Plate 039711 01 Actuator 039715 01 Hall Effect Y Direction Slide 039718 01 Hall Effect X Direction Slide 039720 01 Lower Hall Effect Housing 039721 01 0 125 Diameter x 0 625 Inch Long Magnet 041283 01 Lithium Grease Lubricant 107027 001 8 16 x 2 Inch Long Thread Forming Cross Recessed Pan Head Screw 176018 003 46 32 x 1 4 Inch Long Thread Forming Type C Hex Washer Head Screw 172007 3604 5 5 Illustrated Parts Lists NOTES INSTALL OPTION JUMPERS ON OPIU OPSU AND OPLL OPSL RS SHOWN E 197412 108 2 gt a 18 L508 ERA a 17 cos ty rb QU SLAP Ox A
26. E s 7 Le Ou pu supr Qu TM indicates Trademark of Warner Bros Inc Q 1980 Chapter 1 Installation Vend A Ticket Kit Option A ticket dispensing capability the Vend A Ticket Kit op tion has been added to the Road Runner game software for increased player appeal and maximum earnings Re demption equipment offers players a tangible reward for their playing skills and can enhance the long term chal lenge and interest in a game By adding the Vend A Ticket Kit to your game players see a yellow Win ticket appearing randomly on each level in the game Skill is required to collect tickets since each ticket appears on the screen for only a few seconds If the player reaches the displayed ticket picture before it dis appears an actual ticket is dispensed Operators can ad just payout percentages by selecting options for a maxi mum number of tickets per game To add player incentive and new playing strategies to your Road Runner game contact your nearest Atari Games Customer Service Office for more information re garding the Vend A Ticket Kit How to Use This Manual This manual is written for game operators and service technicians and describes how to install test and main tain your Road Runner game Your Road Runner game uses the Atari Games System I cabinet which is designed to accept the necessary hard ware to easily convert the System I cabinet into a variety of games Consequently this manual c
27. Figure 2 16 This test indicates the center position and range of the Hall effect joystick Horizontal and vertical set up values in hexadec imal are displayed in the top left hand corner of the screen Both values should equal or be very close to 80 when the joystick is centered If the joystick is not cen tered calibrate it as follows Calibration Procedure The joystick control is calibrated at the factory However if the joystick does not respond correctly perform the following procedure first to ensure that the joystick is properly centered 1 With the game turned on remove the control panel and turn it upside down so that it rests on the front Figure 2 16 Joystick Test Self Test 2 8 edge of the cabinet with the bottom of the joystick facing up Using a screwdriver adjust the two potentiometers lo cated in the lower corners of the Hall Effect Joystick PCB Assembly so that both horizontal and vertical set up values equal or are very close to 80 The poten tiometer in the left corner R7 controls the horizontal value the one in the right corner R6 controls the ver tical value See Figure 3 3 Turning the inset screw of the potentiometer clockwise increases the set up value To decrease the set up value turn the inset screw of the potentiometer counterclockwise See Figure 3 3 CAUTION Do not adjust either of the long metal spacer screws positioned perpendicular to the bot tom of the joystick
28. T RESPONDING should flash near the top of the screen Move the joystick up to sequence through the sounds Move the joystick down to sequence backwards through the sounds The Sound Test provides the follow ing sound information e Current Coin Value consists of three zeros As coins are deposited in each of the coin mechanisms the sec ond and third zero should change to a 1 as the coin switch is held down and should change back to zero when the coin switch is released e Number of Sounds indicates the number of sounds used in the Road Runner game s AW 2 2 XU at NE Ed E guns Fest Se feet Sound Figure 2 15 Sound Test Self Test NOTE The Number of Sounds software is also used to determine if your Vend A Ticket Kit is op erating properly If your game contains one of these kits a ticket is dispensed when you se lect sound number 9 e Sound CPU Status indicates the condition of the sound microprocessor If the sound microprocessor is good the word Good should appear If the sound micropro cessor is faulty the message Sound CPU ROM 1 or 2 appears at the top of the screen e Music Chip Test consists of eight tones in a major scale that alternate between sound channels 16 tones in all e Effects Chip Test consists of four tones in a major chord that come from both sound channels simultaneously Press the 1 player start button to obtain the next screen Joystick Test The Joystick Test screen is shown in
29. U Aux Cntr 3 350 Error Count 0 Avg Game Time 132 Histograms Level 1 2 3 4 5 6 7 72 17 199 1 75 78 123 28 4 2 156 19 11 63 9 16 _ 60 ote qe I 37 A AAA gt 2 31 1 5 Fi 1 1 5 1 2 1 SII Tm eee ee A CU RENE Sp Go ss o ENS GEM m Qe P Ei A eee CEN EE 2 A 0 M L S 65536 148992 188416 260352 540672 711936 641536 On the screen zeroes appear where blank lines appear in this table 4 4 Road Runner Table 4 2 Game Bonus Option Settings Increasing from 10 000 one bonus life granted at 10 000 30 000 60 000 100 000 150 000 200 000 points and every 100 000 thereafter Increasing from 20 000 4 one bonus life granted at 20 000 50 000 100 000 150 000 200 000 points and every 100 000 thereafter Every 30 000 one bonus life granted at 30 000 60 000 90 000 120 000 etc points Increasing from 30 000 one bonus life granted at 30 000 75 000 150 000 250 000 points and every 100 000 thereafter Every 40 000 one bonus life granted at 40 000 80 000 120 000 160 000 etc points Every 50 000 one bonus life granted at 50 000 100 000 150 000 200 000 etc points Increasing from 50 000 one bonus life granted at 50 000 125 000 250 000 400 000 points and every 200 000 thereafter None lt Manufacturer s recommended setting Settings in easiest to bardest diffi
30. arts lists for the Control Panel Assembly Joystick Assembly and Road Runner Cartridge Printed Circuit Board PCB Wiring and schematic diagrams for the Road Runner con trol panel and Cartridge PCB are contained in the SP 285 Schematic Package Supplement included with this man ual Refer to the Schematic Package Supplement included with the System I Operators Manual for the wiring and schematic diagrams that apply to the System I cabinet hardware Introduction This chapter includes the instructions necessary for con verting your existing System I game into a Road Runner game The conversion instructions include 1 removing the existing attraction film control panel and Cartridge Printed Circuit Board PCB and 2 installing a Road Run ner attraction film Cartridge PCB and control panel Re fer to Figure 1 1 for the locations of the parts of the Sys tem I cabinet that are replaced Kit Parts Inventory The assemblies listed in Table 1 1 are included in the Road Runner Conversion Kit Refer to Chapter 5 Illustrated Parts Lists for a description of the component parts com prising the control panel and Cartridge PCB assemblies listed in Table 1 1 Tools Required The only tools required to perform a complete Road Run ner conversion are a Phillips screwdriver and a 1 8 inch hex driver Conversion Instructions WARNING To avoid electrical shock unplug the game be fore performing the conversion procedures
31. ck 14 iate eel bad Da a 3 6 Reassembling the JOVSUCE s4 2005 bada iii 3 6 Game Play Introd HOD sta abus a L wa ol Lie o eor d Nt Um a SA ean aed a E 4 PUG O IOC z ear ieee Rd ated O Z 4 1 Unique Features to Attract Players 0 0 ccc ee eens 4 2 plav MO GC ARI ea 4 2 High Score Mode z b oa A SS 4 3 Maximizing Earnings 00 0 000 eh hr 4 3 Sell Test MOdE 4 5 Illustrated Parts List See List of Illustrations that follows List of Illustrations Figure 1 1 Figure 1 2 Figure 1 3 Figure 1 4 Figure 2 1 Figure 2 2 Figure 2 3 Figure 2 4 Figure 2 5 Figure 2 6 Figure 2 7 Figure 2 8 Figure 2 9 Figure 2 10 Figure 2 11 Figure 2 12 Figure 2 13 Figure 2 14 Figure 2 15 Figure 2 16 Figure 3 1 Figure 3 2 Figure 3 3 Figure 5 1 Figure 5 2 Figure 5 3 Table 1 1 Table 2 1 Table 2 2 Table 2 3 Table 4 1 Table 4 2 Conversion Kit Part Locations 0 0 0 0 eee ee eee 1 2 Attraction Film Replacement cli dais 1 4 Control Panel Replacement iii a es 1 4 Cartridge PCB Replacement 000 eee eens 1 6 ROM Test Vals sp diria T eee ayaa Se ovanie 24 RAM Test Fails sta ORDERS 2 2 SWEN CSE eom prida nl pob ob n S es 2 2 COMODOS sei ss sos eats Ae HERUM ew a r A 2 3 Game ODLODBS senos fete eh Desay sa kv ani A Statistics EE 2 4 SEHSEOBTAITIS sa o o b Ad dod 2 4 Pas teld7I8SE sch a r d O AA O ret 2 5 Moton
32. cuit with one output that re sponds only when a certain combina tion of pulses is present at the inputs 2 A circuit in which one signal switches another signal on and off 3 To control the passage of a pulse or signal HARNESS A prefabricated assembly of insulated wires and terminals ready to be attached to a piece of equipment HEXADECIMAL A number system using the equivalent of the decimal number 16 as a base The symbols 0 9 and A F are usually used IMPLODE To burst inward the inward collapse of a vacuum tube I O Input Output IRQ Interrupt request IRQ is a control signal to the microprocessor that is generated by external logic This signal tells the microprocessor that external logic needs attention Depending on the pro gram the processor may or may not respond LED The abbreviation for a light emitting diode LOCKOUT COIL Directs coins into the coin return box when there is no power to the game LOGIC STATE The binary 1 or 0 value at the node of a logic element or integrated circuit dur ing a particular time Also called the logic level The list below shows the voltage levels corresponding to the logic states levels in a TTL system Logic 0 Low 0 VDC to 0 8 VDC Grey Area Tri State Level 0 8 VDC to 2 4 VDC Logic 1 High 2 4 VDC to 5 VDC gl 2 MULTIPLEXER A device that takes several low speed in puts and combines them into one high speed data stream for simultaneou
33. culty order If the average game time per quarter is over 180 seconds first try changing the game difficulty to a harder setting If the average game time per quarter is still over 180 sec Game Play onds after a few weeks try an even harder setting The number of lives per coin can also be reduced however this change will be more obvious to players and is likely to discourage them NOTE Be sure to change the factory default to no if you wish to try other than factory recom mended settings After changing the game difficulty settings it is a good idea to reset the game statistics The coin information should be cleared in self test by pressing the 2 player start button this resets the average game time statistic In ad dition the histograms should be cleared by pressing the 2 player start button in the last level Histogram screen Self Test Mode You can set the Road Runner game to the Self Test Mode by turning on the Self Test switch located on the Audio Printed Circuit Board For the short version of self test consisting of the Switch Test Coin Options Game Op tions Statistics and Histogram screens hold down the 2 player start button while turning on the self test switch Refer to Chapter 2 of this manual for detailed self test information Chapter 5 Illustrated Parts Lists This chapter provides information you need to order parts for your game Common hardware screws nuts washers etc ha
34. e cen tering linearity and convergence The grid pattern should be white Press the 2 player start button and the pattern should turn violet Repeated pressing of the 2 player button should cause the screen to alternate between violet and white Check the grid pattern for the following character istics the violet and white patterns are used to adjust the display convergence e The four corners of the frame around the grid pattern should touch all four corners of the screen Road Runner Grid lines should exhibit no pincushioning or barrel ing and the lines should be straight within 3 mm e Violet and white pattern convergence should be within Z mm If the display characteristics are not within these limits refer to the display manual for the linearity and conver gence adjustment procedures or to determine the possi ble cause of failure Move the joystick up and the pattern should slowly scroll up the screen Moving the joystick left or right should cause the pattern to scroll accordingly Press the 1 player start button to obtain the next screen Sound Test The Sound Test screen is shown in Figure 2 15 This test indicates the condition of the coin mechanisms the op tional Vend A Ticket Kit and the music and sound effects circuits The sound microprocessor is reset at the beginning of this test the reset can take several seconds If the sound mi croprocessor reset fails the message SOUND PROCES SOR NO
35. ed and used in accordance with the instruction manual may cause interference to radio com munications It has been tested and found to comply with the limits for a Class A computing device pursuant to Subpart J of Part 15 of Federal Communications Commission FCC Rules which are designed to provide reasonable protection against such interference when op erated in a commercial environment Operation of this equipment in a residential area or modification to this equipment is likely to cause interference in which case the user at his own expense will be required to take whatever measures may be required to correct the interference If you suspect interference from an ATARI game at your location check the following e All green ground wires in the game are properly connected as shown in the game wiring diagram e The power cord is properly plugged into a grounded three wire outlet e The game printed circuit boards PCBs are properly installed with the Electromagnetic Interference EMI ground plane If you are still unable to solve the interference problem please contact Customer Service at Atari Games Corporation See the inside front cover of this manual for service in your area iii Road Runner iv Table of Contents Installation Vend A Ticket Kit ODUOT s Ioue So bo Osa A Ox ce So Rad 1 1 How to Use This Manual miras fiend ae RR Rb EATER d vot abe 1 1 IDC OGUCDOE zio euius ree eis LA nn 1 3 Kat Parts INVENIO sd S a
36. effect transis tors or between the Hall effect transistors and the magnets After the PCB has been tightly secured the spacer screws should be physically touching the transistors but not exerting pressure on them Chapter 4 Game Play Introduction Road Runner is a one or two player game based on the ever popular cartoon by the same name The player por trays the Road Runner who must outmaneuver and out smart Wile E Coyote while eating seed along the way in order to stay alive Attract Mode The Attract Mode begins when the game is powered up or after exiting the Play or Self Test modes The Attract Mode ends when coins or tokens are inserted and the start button is pressed The Attract Mode continuously cycles through the following displays e Game play demonstration E E E M Audiovisual credits e High score table e Road Runner title screen Trademark of Warner Bros Inc used by Atari Games Corporation under license Game Play Unique Features to Attract Players The renowned cartoon chase theme with which play ers of all ages can identify Graphic quality so realistic players will feel like they are directing their very own Saturday morning ani mated series e Numerous unforgettable stunts and gags from the Road Runner cartoon deliver unpredictable game play vari ety and comic relief e Several full stereo music scores that players will rec ognize fro
37. ehind the front access panel b Check to see if the integrated circuit at location 14 15D is manufactured by Texas Instruments c If the integrated circuit is a Texas Instruments one remove the TTL Main PCB Assembly from the cab inet For information on removing this assembly refer to Chapter 2 in your System I Operators Manual NOTE Installing a resistor piggyback style is neces sary on TTL Main PCBs only LSI Main PCBs used in System I games built from June 1986 this piggyback on do not require modification d Then solder a 2 2 kQ resistor piggyback style across the 3 3 kQ resistor at designator location R52 to correct the problem If this does not in crease the joystick range contact your nearest Atari Customer Service office Press the 1 player start button to return to the Switch Test Chapter 3 Maintenance This chapter includes preventive and corrective mainte nance procedures for the Road Runner Hall effect joy stick control and the player start buttons The Hall effect joystick provides your Road Runner game with more pre cise movement and speed control of the player s charac ter Therefore it is important that the centering and the range of the joystick be correct You can assure this by performing the joystick calibration procedure For more information regarding this procedure please refer to Chapter 2 To assure maximum trouble free operation of this game we recommend that you pe
38. es or contacts See Figure 3 2 NOTE Pushbutton leaf switches can be checked for proper operation by using the Self Test 1 Open the control panel as described under Preventive Maintenance 2 Using a 15 16 inch wrench remove the stamped nut on the underside of the control panel The button as sembly on the top side of the control panel should not turn Install the pushbutton leaf switches in the reverse or der of removal Reconnect the harness wires to the switch terminals Removing the Joystick Perform the following procedure to remove the joystick control from the control panel See Figure 3 2 Refer to 3 3 Maintenance Road Runner Hall Effect PCB Assy Nut Green Ground Wires Stamped Nut Leaf Switch with Button Holder Control Panel Harness Button Assy 7 Figure 3 2 Removing the Joystick and Pushbutton Leaf Switches Disassembling the Joystick for detailed disassembly 4 Carefully lift the joystick control out of the control procedures panel 1 Remove the control panel as described under Preven 5 Replace the joystick control in the reverse order of tive Maintenance removal 2 Disconnect the four pin connector from the Hall Effect PCB 3 Using a 7 16 inch hex driver remove the four nuts holding the joystick control to the control panel 3 4 A wi Mb Road Runner Maintenance Lower Housing Lubricate with Lithium Base Lubricant Atari part no 107027 001
39. eter mine the location of the faulty RAM circuit Repair the faulty RAM or ROM circuit or press the 1 player start button to obtain the Switch Test Switch Test The Switch Test screen is shown in Figure 2 3 This test indicates the condition of the 2 player start pushbutton switch Press the 2 player start button and note that the first number changes toa 1 Press the 1 player start button to obtain the next screen Coin Options The Coin Options screen is shown in Figure 2 4 This screen indicates the current coin option settings and is used to change these settings Refer to Table 2 2 for the available and recommended settings Road Runner Figure 2 4 Coin Options Table 2 2 Coin Option Settings Option Name Available Settings Credit Mode 1 Coin 1 Credit 1 2 Coins 1 Credit 3 Coins 1 Credit 4 Coins 1 Credit Right Mech Multiplier 1 Coin Counts as 1 Coin lt 4 1 Coin Counts as 4 Coins 1 Coin Counts as 5 Coins 1 Coin Counts as 6 Coins 1 Coin Counts as 1 Coin 1 Coin Counts as 2 Coins Left Mech Multiplier Bonus Adder No Bonus Adder lt 4 2 Coins Give 1 Extra Coin 4 Coins Give 1 Extra Coin 4 Coins Give 2 Extra Coins 5 Coins Give 1 Extra Coin 3 Coins Give 1 Extra Coin Free Play 4 Manufacturer s recommended settings NOTE If you wish to try other than factory recom mended options first change the Restore Fac tory Options setting to no Coin Mode should have a red box around it Move the
40. f the ball handle shaft Align the bole in the actuator ball with the hole in the end of the ball handle shaft Using a metal punch insert tbe 0 086 inch roll pin through the actuator ball and the ball handle shaft Lift the disc tilt the ball handle shaft to one side and apply a small amount of lithium base lubricant Atari part no 107027 001 to the contact area between the plunger and the upper housing Place the lower Hall effect housing over the ball han dle shaft and align tbe four screw holes in the upper housing with those in the lower housing With the marked end of the magnet toward the embossed on the Hall effect X direction slide insert the magnet into the slide clip Apply a small amount of lithium base lubricant Atari part no 107027 001 to the two tab pins and the four corners of the X direction slide Place the X direction slide on the lower Hall effect housing Make sure the two tab pins are aligned with the housing slots and that the magnet is facing the small square embossed in the outside edge of the housing With the marked end of the magnet toward the embossed on the Hall effect Y direction slide insert the magnet into the slide clip Apply a small amount of lithium base lubricant Atari part no 107027 001 to tbe two tabs and edges of the Y direction slide and to both sides of the actuator With the magnet facing the small triangle embossed on the edge of the lower housing place the
41. gain Use Only ATARI Parts To maintain the safety integrity of your ATARI game do not use non ATARI parts when repairing the game Use of non ATARI parts or other modifications to the game circuitry may adversely affect the safety of your game and injure you or your players Handle the CRT With Care If you drop the CRT and it breaks it may implode Shattered glass can fly six feet or more from the implosion Use the Proper Fuses To avoid electrical shock use replacement fuses which are speci fied in the parts list for this game Replacement fuses must match those replaced in fuse type voltage rating and current rating In addition the fuse cover must be in place during game operation CAUTION Properly Attach All Connectors Make sure that the connectors on each printed circuit board PCB are properly plugged in Note that they are keyed to fit only one way If they do not slip on easily do not force them A reversed connector may damage your game and void the warranty Ensure the Proper AC Line Frequency Video games manufactured for operation on 60 Hz line power i e United States must not be operated in countries with 50 Hz line power i e Europe The fluorescent light ballast transformer will overheat causing a potential fire hazard if 60 Hz games are operated on power lines using 50 Hz Check the product identi fication label of your game for the line frequency required Road Runner LER l 2
42. he panel from the slot in the cabinet 7 Disconnect the green ground wire from the control panel harness 8 Carefully lift the control panel from the cabinet 9 Replace the control panel in the reverse order of removal Cleaning the Pushbutton Leaf Switches Perform the following procedure to clean the leaf switch contacts and tighten the securing hardware 1 Remove the control panel as previously described 2 Use electrical contact cleaner to clean the contacts Do not burnish them When the pushbutton is pressed the wiping action of the cross bar contacts provides a self cleaning feature 3 2 3 Using a 5 16 inch open end wrench tighten the stamped nut holding the pushbutton leaf switches to the control panel Lubricating the Joystick Perform the following procedure to lubricate the joystick control and tighten the securing hardware 1 Remove the control panel as previously described 2 Using a 7 16 inch hex driver tighten the four nuts holding the joystick control to the control panel See Figure 3 2 3 Disconnect the four pin connector from the Hall Effect Joystick Printed Circuit Board PCB see Fig ure 3 3 CAUTION Do not adjust either of the long metal spacer screws on the bottom of the joystick control or you might damage it These screws should only be adjusted if you remove the Hall Effect Joystick PCB For instructions on how to ad just these screws refer to Reassembling the Joy
43. ing n TM 285 rinti ist p D fm O ER Lad UN Operators Manual with Illustrated Parts Lists Atari Games Corporation Customer Service If reading through this manual does not lead to solving a maintenance or repair problem call TELEHELP at one of these Atari Games Customer Service offices UNITED STATES Parts and Service Atari Games Corporation California Customer Service Office 737 Sycamore Drive P O Box 361110 Milpitas CA 95035 1110 Telex 5101007850 Monday Friday 7 30 4 00 pm Pacific Time ZS 408 434 3950 EUROPE Parts and Service Atari Games Corporation European Customer Service Office Tipperary Town Ireland Telex 28165 Monday Friday 9 00 6 00 pm GMT 062 52155 Road Runner Operators Manual with Illustrated Parts Lists Trademark of Warner Bros Inc used by Atari Games Corporation under license TM Indicates Trademark of Warner Bros Inc 1980 il 1986 by Atari Games Corporation All rights reserved No part of this publication may be reproduced by any mechanical photographic or elec tronic process or in the form of a phonographic recording nor may it be stored in a retrieval system transmitted or otherwise copied for public or private use without permission from the publisher The game play all graphic designs this technical manual its accompanying schematic dia grams and the display manual are protected by the
44. ing retrace BLOCK DIAGRAM A drawing in which functional circuitry units are represented by blocks Very useful during initial troubleshooting BUFFER 1 An isolating circuit designed to eliminate the reaction of a driven Circuit on the circuits driving it e g a buffer amplifier 2 A device used to supply additional drive capability BUS An electrical path over which informa tion is transferred from any of several sources to any of several destinations CAPACITOR A device capable of storing electrical energy A capacitor blocks the flow of DC current while allowing AC current to pass CATHODE The negative end of a diode CHIP An integrated circuit comprising many circuits on a single wafer slice CLOCK A repetitive timing signal for synchro nizing system functions COINCIDENCE Occurring at the same time COIN COUNTER A 6 digit electromechanical device that counts the coins inserted in the coin mechanism s COIN MECHANISM A device on the inside of the coin door that inspects the coin to determine if the correct coin has been inserted COMPLEMENTARY Having opposite states such as the out puts of a flip flop COMPOSITE SYNC Horizontal and vertical synchronization pulses that are bused together into a sin gle signal This signal provides the tim ing necessary to keep the display in syn chronization with the game circuitry COMPOSITE VIDEO Complete video signal from the game system to d
45. m the Road Runner and other Looney Tunes shows including The Road Runner Theme Song This Is It The Flight of the Bumblebee The William Tell Overture Merrily We Roll Along The Merry Go Round Broke Down Trepak from The Nutcracker Suite The Sabre Dance O MI ON VA Ha UO Nm Play Mode The player portrays the Road Runner who must avoid Wile E Coyote and his tricks while eating seed along the way in order to stay alive At the top of the screen is a seed meter an animated reminder showing players the number of seed piles they have missed A new control the Hall effect joystick guides both the Road Runner s speed and direction of movement The Hall effect device responds in all directions not just the standard four or eight The swiftness of the Road Runner increases as the joystick is moved to its extreme positions giving the player a full range of speed and movement The two hop buttons located on either side of the joystick allow the player to jump over mines oil slicks crevices and in later stages of the game glasses of lemonade and steel shot The player must learn to time the use of the hop button in order to escape from the coyote On level one Road Runner s game play is very easy to comprehend The player is encouraged to learn the basic rules of the game before multiple objectives appear In later game screens the player must dodge trucks drink lemonade
46. n the cave en trance the player must complete at least one level in sert a coin and press the start button before the end of the attract mode sequence High Score Mode Upon completing a game and if players are among the top ten scorers recorded on the game they have 15 seconds to enter their first initial and 30 seconds for their next two initials Players select their initials by moving the joystick and pressing the hop button when the proper initial is displayed Players can correct their initials by selecting the arrow that points to the left and pressing the hop but ton or by moving the joystick to the left then repeating the procedure for entering their correct initials To encourage high score competitiveness among players your Road Runner game automatically resets the high score table to the default list of players initials and scores During normal use when the game is turned off at closing time the top four scores are reset if more than 500 se quential games have elapsed and no players have entered their initials as one of the top four scores This interval is about once a week the reset occurs during power up Scores 5 through 10 are reset daily during power up With games that are used on a continuous 24 hour basis all ten high scores are automatically reset after 500 games and no players have entered their initials anywhere in the ta ble or about once a week This automatic high score reset function operates in
47. n to select any of the 56 mo tion objects If the joystick is moved the selected motion object should move in the same direction Press the 1 player start button to obtain the next screen Motion Object Height Test The Motion Object Height Test screen is shown in Figure 2 10 This test indicates the condition of the motion ob ject playfield graphic address generator circuit Each successive column of motion objects should be eight pixels taller than the last The top eight pixels of all the columns should be the same The top 16 pixels of all the columns that are at least 16 pixels high should be the same Each column should add a new 8 x 8 pixel stamp Figure 2 8 Playfield Test Self Test etier C ILI EM I Alis E amp Figure 2 9 Motion Object Test for Next Test Figure 2 10 Motion Object Height Test picture to the bottom and slide the old picture up by eight pixels Press the 1 player start button to obtain the next screen Alphanumerics Test The Alphanumerics Test screen is shown in Figure 2 11 This test indicates the condition of the alphanumerics circuit Press the 1 player start button to obtain the next screen Color Test The Color Test screen is shown in Figure 2 12 This test indicates the condition of the display color circuits There should be eight vertical gray scale bars and three groups of eight horizontal bars with shades of red green and blue The brightest bars should
48. nce Table 4 2 shows the game bonus option settings ranked in order from easiest to hardest based on initial game play difficulty Note that the in creasing from options are initially easier and become dif ficult more quickly than the every options Therefore if beginning players are getting frustrated by short game times then try changing the bonus option from the fac tory recommended increasing from 20 000 to in creasing from 10 000 If high level players have found an impasse at a certain high level then try the every 30 000 option Your Road Runner histograms will in dicate how far your players are getting in the game Refer to the Self Test chapter for instructions on how to prop erly select the desired option and the order in which these options are found on your Road Runner game If the average game time is still too short after a few weeks on an easier bonus setting try changing the game diffi culty to an easier setting e g from the factory setting of moderate to easy Game Play Seconds 0 59 60 89 90 119 120 149 150 179 180 209 210 239 240 269 270 299 300 329 330 359 360 389 390 419 420 449 450 479 480 509 510 539 540 and up High Score Road Runner Table 4 1 Typical One Week Road Runner Statistics Game Statistics Aux Coins 0 Left Coins 596 Right Coins 540 1 Plyr Games 972 2 Plyr Games 82 Mins Played 2505 Mins Pwr Up 5586 Aux Cntr 1 218 Aux Cntr 2 s
49. nd level try lowering the volume of any neighboring games that have sounds which are not an attractive or im portant element Careful placement of games and at tention to unnecessary noise sources can also help in crease the player s sense of game involvement and interaction Chapter 2 Self Test After the self test switch is turned on 16 self test screens provide a visual and audible check of the Road Runner game circuits Refer to Chapter 1 in the System I Opera tors Manual TM 286 for the location of the self test switch When the self test switch is turned on and the power is then turned on the game enters the full Self Test Mode If the self test switch is turned on while pressing the 2 player start button the game will enter a shorter Self Test Mode The following self test screens are arranged in the sequence in which they occur after the self test switch is first turned on After the Joystick Test the sequence starts over with the Switch Test Turning the self test switch off at any time during the Self Test Mode causes the game to return to the Attract Mode NOTE During any of the self tests press the 1 player start button to advance to the next screen WOE Ze Trademark of Warner Bros Inc used by Atari Games Corporation under license Self Test RAM ROM Test The RAM ROM Test screens are shown in Figures 2 1 and 2 2 These tests provide a visual check of the game RAM ROM and associated ci
50. nega tive level ACTIVE STATE The true state of a signal For example The active state for START is low ADDRESS A value that identifies a specific location of data in memory normally expressed in hexadecimal notation ANALOG Measurable in an absolute quantity as opposed to on or off Analog devices are volume controls light dimmers stereo amplifiers etc ANODE The positive arrow end of a diode AMPLIFIER A device used to increase the strength of an applied signal AMPLITUDE The maximum instantaneous value of a waveform pulse from zero ASTABLE Having no normal state An astable de vice will free run or oscillate as long as operating voltage is applied The oscilla tion frequency is usually controlled by external circuitry AUXILIARY COIN SWITCH A momentary contact pushbutton switch with a black cap located on the utility panel The auxiliary coin switch adds credits to the game without acti vating a coin counter BEZEL A cut formed or machined retention device such as the conical device used to mount a pushbutton switch to a con trol panel or the formed device used to frame the video display screen BIDIRECTIONAL Able to send or receive data on the same line e g the data bus of a microprocessor BINARY A number system that expresses all val ues by using two digits 0 and 1 BIT A binary digit expressed as 1 or 0 BLANKING Turning off the beam on a cathode ray tube dur
51. ontains informa tion that applies to those parts of your existing System I cabinet that are added or replaced to convert the cabinet for the Road Runner game See Figure 1 1 Information that applies to those parts of the System I cabinet that are common to all games is contained in a separate System I Operators Manual TM 286 included with your System I cabinet Where applicable references are provided in this manual to the System I Operators Manual Trademark of Warner Bros Inc used by Atari Games Corporation under license Installation Road Runner Attraction Film See Figure 1 2 NOTE Refer to Figure 4 1 in the System Operators Manual TM 286 for the locations of all cabinet parts Joystick Assy See Figures 3 2 and 3 3 Control Panel Assy See Figures 1 3 and 3 1 Product ID Label not shown Cartridge PCB Assy Self Test Label 2 not shown Figure 1 1 Conversion Kit Part Locations Road Runner This manual contains the following information on the Road Runner game e Chapter 1 provides a kit parts inventory conversion instructions inspection procedures and option setting information e Chapter Z provides self test procedures including pro cedures for setting the coin and game options e Chapter 3 provides maintenance information for the Joystick Assembly and the player start switches e Chapter 4 provides game play information e Chapter 5 provides illustrated p
52. plug in the game until it has been inspected and properly grounded This game should only be plugged into a grounded three wire outlet If you have only a 2 wire outlet we recommend you hire a licensed electrician to install a grounded outlet Players may receive an electrical shock if the control panel is not properly grounded After servicing any parts on the control panel check that the grounding wire is firmly secured to the inside of the control panel Only then should you lock up the game AC Power Connection Before connecting the game to the AC power source verify that the game s power supply is properly configured for the line voltage in your location Disconnect Power During Repairs To avoid electrical shock disconnect the game from the AC power source before removing or repairing any part of the game When removing or repairing the video display extra precautions must be taken to avoid electical shock because high voltages may exist within the display circuitry and cathode ray tube CRT even after power has been disconnected Do not touch internal parts of the display with your hands or with metal objects Always discharge the high voltage from the CRT before servicing this area of the game To discharge the CRT Attach one end of a large well insulated 18 gauge jumper wire to ground Momentarily touch the free end of the grounded jumper to the CRT anode by sliding it under the anode cap Wait two minutes and discharge the anode a
53. r High Score Table No lt 4 Yes 4 Manufacturer s recommended settings Figure 2 7 Histograms for Level 6 shows the number of games that ended on the same level where they started These are only games that were played using the game continuation feature The Histogram for Level 7 shows the number of games that progressed to a higher level than the starting level for games using the game continuation feature The game times information is accumulated either from the first time the game was turned on or from the last time Road Runner the game times were reset To reset the Histograms press the 2 player start button while displaying the Histogram for Level 7 screen Press the 1 player start button to obtain the next screen Playfield Test The Playfield Test screen is shown in Figure 2 8 This screen indicates the condition of some of the graphics ROM the vertical and horizontal playfield scrolling reg isters and the joystick control Move the joystick to the left and the playfield should slowly scroll to the left Move the joystick up and the playfield should scroll up likewise for right and down Press the 1 player start button to obtain the next screen Motion Object Test The Motion Object Test screen is shown in Figure 2 9 This test indicates the condition of the motion object buffer circuit The seven groups of eight motion objects should be identical and eight pixels high Press the 2 player start butto
54. rcuitry If the RAM and ROM test passes the display advances to the Switch Test The RAM ROM Test is divided into two sections The con dition of the RAM circuitry is displayed in the bottom haif of the screen and after about an eight second delay the condition of the ROM circuitry is displayed in the top half of the screen An error message indicates that the RAM ROM or associated circuitry may be faulty If the ROM test fails an error message appears in the top half of the screen as shown in Figure 2 1 Refer to Table 2 1 for the faulty ROM locations If the upper or lower main memory ROM circuits on the Main PCB fail an Upper or Lower Main ROM Error mes Sage appears at the top of the screen Press the 1 player start button to obtain any RAM or ROM error message s Figure 2 1 ROM Test Fails Figure 2 2 RAM Test Fails Road Runner Table 2 1 Faulty ROM Locations Error Message Location ROM at 10000 error U 13E L 13D ROM at 18000 error U 14E L 14D ROM at 20000 error U 15E L 15D Figure 2 3 Switch Test from the Cartridge PCB RAM or ROM circuits Press the 1 player start button again If the bank switch ROM cir cuits on the Cartridge PCB are faulty the message Bank Switch Error will appear If the RAM test fails the error messages appear as shown in Figure 2 2 Refer to the memory maps and schematic diagrams in the schematic package supplements for this manual and for the System I Operators Manual to d
55. rform preventive and correc tive maintenance as described in this chapter and in the System I Operators Manual Trademark of Warner Bros Inc used by Atari Games Corporation under license Maintenance Road Runner Preventive Maintenance Preventive maintenance for this game includes inspecting and cleaning the joystick control and pushbutton leaf switches How often preventive maintenance is per formed depends upon the game environment and fre quency of play However we recommend that preventive maintenance be performed at least every three months WARNING To avoid possible electrical shock unplug the game before performing any corrective main tenance procedures Removing the Control Panel Perform the following procedure to remove replace the control panel See Figure 3 1 1 Unlock and open the coin door on the front of the cabinet 2 Carefully reach through the coin door opening and release the spring draw latch located under the con trol panel on the right side of the cabinet 3 Unlock and remove the front access panel 4 Reach through the front access panel opening and dis connect the control panel harness from the top of the Main PCB Assembly 5 Carefully reach up under the top of the front access panel opening and release the spring draw latch lo cated under the control panel on the left side of the cabinet 6 From underneath push up on the front edge of the control panel to free t
56. rive the display circuitry usually comprising H SYNC V SYNC and the video Glossary CREDIT One play for one person based on the game switch settings CRT Cathode ray tube DATA General term for the numbers letters and symbols that serve as input for de vice processing DARLINGTON A two transistor amplifier that provides extremely high gain DC Direct current meaning current flowing in one direction and of a fixed value DEFLECTION YOKE Electromagnetic coils around the neck of a cathode ray tube One set of coils deflects the electron beam horizontally and the other set deflects the beam vertically DIAGNOSTICS A programmed routine for checking cir cuitry For example the self test is a diagnostic routine DIODE A semiconductor device that conducts in only one direction DISCRETE Non integrated components such as re sistors Capacitors and transistors DMA Direct memory access DMA is a process of accessing memory that bypasses the microprocessor logic DMA is normally used for transferring data between the input output ports and memory DOWN TIME The period during which a game is mal functioning or not operating correctly due to machine failure EAROM Electrically alterable read only memory see ROM The EAROM is a memory that can be changed by the application of high voltage FLYBACK A step up transformer used in a display to provide the high voltage gl 1 GATE 1 A cir
57. s transmission on a single line NMI Non maskable interrupt NMI is a re quest for service by the microprocessor from external logic The microproces sor cannot ignore this interrupt request PAGE A subsection of memory A read only memory device see ROM is broken into discrete blocks of data These blocks are called pages Each block has X number of bytes PCB The abbreviation for a printed circuit board PHOTOTRANSISTOR A transistor that is activated by an exter nal light source POTENTIOMETER 1 A resistor that has a continuously moving contact which is generally mounted on a moving shaft Used chiefly as a voltage divider Also called a pot slang 2 An instrument for measuring a volt age by balancing it against a known voltage RAM Random access memory A device for the temporary storage of data RASTER SCAN DISPLAY A display system whereby images are displayed by continuously scanning the cathode ray tube horizontally and verti cally with an electron beam The dis play system controls the intensity of the electron beam RETRACE In a raster scan display retrace is the time during which the cathode ray tube electron beam is resetting either from right to left or from bottom to top RESISTOR A device designed to have a definite amount of resistance Used in circuits to limit current flow or to provide a volt age drop ROM Read only memory A device for the permanent storage of data
58. s been deleted from most of the parts lists Refer to the Atari System T Operators Manual Chapter 4 for additional parts lists that describe the parts common to all System I games The PCB parts lists are arranged in alphabetical order by component Each component subsection is arranged al phanumerically by reference designator or location Other parts lists are arranged alphanumerically by Atari part number In these parts lists all A prefix numbers come first Following these are numbers in sequence eval uated up to the hyphen namely 00 through 99 then 000598 through approximately 201000 When ordering parts please give the part number part name number of this manual and serial number of your game This will help us fill your order rapidly and cor rectly We hope the results will be less downtime and more profit from your game Atari Customer Service numbers are listed on the inside front cover of this manual Illustrated Parts Lists Road Runner x Part used only in US built cabinets 8 Part used only in Ireland built cabinets A040935 01 Joystick Assy 75 99511 See Figure 5 2 75 9910N0 Nut Washer Assy 160013 001 Stamped Nut Leaf Switch with Button Holder 043478 01 x or 042875 01 x or 043478 51 Y 042875 51 Y Control Panel Decal Control Panel 178030 002 Button Assy E 78 6900402 E LA Foam Tape A 75 5116B Carriage Bolt A043460 01 Harness Assy Figure 5 1 Control Panel
59. sited in right coin mechanism Number of games played as a 1 player game Number of games played as a 2 player game Total time in minutes of all games played Total time in minutes the game has been turned on Total number of times game continuation feature used Total number of tickets dispensed For manufacturing use only EEPROM errors Average game time per play in seconds Histogram Information Length of Game in Seconds 1 2 3 Number of Games That Reached Level 4 5 6 7 0 59 60 89 90 119 120 149 150 179 180 209 210 239 240 269 270 299 300 329 330 359 360 389 390 419 450 479 480 509 510 539 540 and up High Score Histogram Levels 1 4 Number of games that ended at that level 1 4 These are only games that were played without using the game continuation feature Histogram Level 5 Number of games that ended on level 5 or above These are only games not using the game continuation feature Histogram Level 6 Number of games that ended on the level where started These are only games that were played using the game continuation feature Histogram Level 7 Number of games that progressed to a higher level than the starting level These are only games that were played using the game continua tion feature Trademark of Warner Bros Inc used by Atari Games Corporation under license AC Alternating current from zero it rises to a maximum positive level then passes through zero again to a maximum
60. steps describe the procedure for disassembling the upper housing assembly 6 Using a metal punch remove the 0 086 inch roll pin holding the actuator ball to the shaft 7 Using a metal punch remove the 1 8 inch roll pin holding the pivot ball to the shaft 8 Slide the shaft out of the housing and remove the plunger and spring from the shaft 9 Reassemble the joystick control as described in the fol lowing procedure Reassembling the Joystick Perform the following procedure to reassemble the joy stick control See Figure 3 3 NOTE If the upper housing assembly was not previ ously disassembled proceed to step 11 1 Slide the disc onto the ball handle shaft 2 Slide the spring onto the ball handle shaft 3 With the bell shaped end toward the end of the shaft slide the plunger onto the ball handle shaft and over the spring 3 6 10 11 12 13 14 15 16 17 18 19 Road Runner Slide the end of the ball handle shaft through the top of the lower Hall effect housing Slide the pivot ball onto the ball handle shaft and align the hole in the shaft nearest the lower housing with the hole in the pivot ball Using a metal punch insert the 1 8 inch roll pin through the pivot ball and the ball handle shaft so that the roll pin protrudes equally from both sides of the ball With the beveled edge toward the pivot ball slide the actuator ball onto the end o
61. stick in this chapter 4 Using a inch hex driver remove the two screws holding the Hall Effect PCB to the Hall effect posi tioner plate Be sure not to bend or damage the Hall effect magnetic sensor transistor located on the solder side of the PCB 5 Using a Phillips screwdriver remove the four screws holding the lower Hall effect housing and positioner plate to the upper housing assembly 6 Remove the actuator and the X and the Y direction slides 7 Apply a small amount of lithium base lubricant Atari part no 107027 001 to the actuator and the X and the Y direction slides 8 Apply a small amount of lithium base lubricant to the plunger pivot ball and actuator ball on the joystick shaft as shown Press the joystick control knob down to compress the spring and expose the contact sur faces of the pivot ball and plunger 9 Reassemble the joystick as described under Reassem bling tbe Joystick in the Corrective Maintenance sec tion of this chapter Road Runner Control Panel Control Panel Harness Connectors Main PCB Maintenance Coin Door Front Access Panel Figure 3 1 Removing the Control Panel Corrective Maintenance Corrective maintenance consists of removing disassem bling reassembling and replacing the joystick control and pushbutton leaf switches Removing the Pushbutton Leaf Switches Perform the following procedure to remove replace the pushbutton leaf switch
62. th the Road Runner control panel See Figure 1 3 1 Unlock and open the coin door on the front of the cabinet 1 3 Installation Road Runner Upper Retainer Attraction Shield e Attraction Film Figure 1 2 Attraction Film Replacement Control Panel Coin Door Front Access Panel Figure 1 3 Control Panel Replacement 2 Carefully reach through the coin door opening and 4 Reach through the front access panel opening and dis release the spring draw latch located under the con connect the control panel harness from the top of the trol panel on the right side of the cabinet Main PCB 3 Unlock and remove the front access panel 5 Carefully reach up under the top of the front access panel opening and release the spring draw latch lo 1 4 Road Runner cated under the control panel on the left side of the cabinet 6 From underneath push up on the front edge of the control panel to free the panel from the slot in the cabinet 7 Disconnect the green ground wire from the control panel harness and remove the control panel from the cabinet 8 Install the Road Runner control panel in the reverse order of removal See Figure 3 1 for the proper con trol panel harness connections to the Main PCB Make sure the green ground wire is connected to the control panel harness Replace the Cartridge PCB Perform the following procedure to remove replace the existing game Cartridge PCB and replace with the Road
63. the player s enjoyment of this en hanced audio we are providing some hints for the operator 1 The game location should be a relatively dead acous tical environment The goal is to minimize unneces sary sound reflection so that the sounds from the Road Runner game won t be drowned out by the ac cumulation of other sounds that bounce around the room Carpets help eliminate sound reflections from the floor Acoustical tile is also useful especially if you have low ceilings 2 If you use an environmental sound system or a stereo consider lowering its volume or perhaps even turning it off In the days when video games just made harsh beeps and boops a central sound system helped make up for the lack of drive and excitement in a game s sounds But your Road Runner game is very musical 1 5 Installation Main PCB Cartridge PCB Road Runner Ground Strap Ground Plane Figure 1 4 Cartridge PCB Replacement and a sound system interferes with the game s ability to interest players and draw bystanders Be concerned with the overall volume levels in arcade environments The goal is to involve the players emo tions not to damage their hearing To a certain point raising the game volume helps add to player excite ment but above that level it creates hearing fatigue and the high volume starts to drive players away Rather than turning up the volume on the Road Run ner games to cut through the background sou
64. thout the sp n or technical information shown thereon nor any right to repro tari Games Corporation or the subject matter thereof unless by written agreement wit conditionally issued and neither receipt nor possession CONFIDENTIAL Reproduction or any desi vendors of Road Runner Designator OF 10 11F 10A 10B 10F 11A 11C 12A 12C I2E LSI Cartridge 3 PCB Assembly Parts List Description Integrated Circuits Integrated Circuit EPROM Type 27256 300 ns Integrated Circuit EPROM Type 27256 300 ns Integrated Circuit EPROM Type 27256 300 ns Integrated Circuit EPROM Type 27256 300 ns Integrated Circuit EPROM Type 27256 300 ns Integrated Circuit EPROM Type 27256 300 ns Integrated Circuit EPROM Type 27256 300 ns Integrated Circuit EPROM Type 27256 300 ns Integrated Circuit EPROM Type 27256 300 ns Integrated Circuit Type 74LS244 Integrated Circuit EPROM Type 27256 300 ns Integrated Circuit EPROM Type 27256 300 ns Integrated Circuit EPROM Type 27256 300 ns Integrated Circuit Type 74LS04 Integrated Circuit EPROM Type 745473 Integrated Circuit SLAGS Integrated Circuit SLAGS Integrated Circuit SLAGS Integrated Circuit SLAGS Integrated Circuit Type 74LS244 Integrated Circuit EPROM Type 27256 300 ns Integrated Circuit EPROM Type 27256 300 ns Integrated Circuit EPROM Type 27256 300 ns Integrated Circuit EPROM Type 745472 Integrated Circuit EPROM Type
65. ven the incentive to trick Wile E Coyote into falling off the cliff getting squashed by a rock running into a mine being run over by a truck etc e At the end of each level the player is awarded bonus points for jumping over the mines eating all the seed and tricking Wile E Coyote into falling victim to his own traps e In later levels of the game drinking the glass of lem onade creates a risk factor for the Road Runner Drink ing lemonade temporarily stops the Road Runner in his tracks but is worth bonus points if he can still avoid Wile E Coyote The Road Runner can also lead the coy ote and trick him into drinking lemonade doing this gives the player a little time where he is safe from the coyote Eating the steel shot causes the coyote to come Road Runner after the Road Runner with a magnet slowing down the player s movement e As the game becomes more difficult in higher levels using the invisible paint becomes especially advanta geous When the Road Runner uses the invisible paint the coyote becomes confused as to the Road Runner s real location By using the paint the Road Runner pre vents Wile E Coyote from getting the paint and becom ing invisible e The player is given a bonus of the points from the pre vious game if he uses the shortcut through the cave entrance a game continuation feature In two player games the higher score of the two is awarded the bo nus of previous game points To ope

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