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V-ALERT PROJECT OpenSim & Game User Guide PART I. Getting

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1. Aworeness ond Learning on Information Security One button that probably all users will use is the Inventory Button also located at Firestorm s bar Figure 17 Inventory Button The inventory is the place where all the avatar s belongings are stored for example notecards as illustrated at Figure 18 or Landmarks which are areas that the Avatar can teleport to Inventory 2 X Filter Inventory Collapse Expand Filter All Types Inventory Recent Worn ae a ee k fig Clothing b E3 Current Outfit E Favorites ff Gestures Fy Landmarks Lost And Found ie My Suitcase Notecards Welc ome Note no transfer Welc ome Note no transfer 8 Lai r Address Mission 1 Mission 1 Welcom amp e Note no transfer Welcom e Note no transfer Lair Address INB OX GUIDE no transfer Mission 1 Welcom amp e Note no transfer Welcom e Note b o Objects EL Photo Album fe Scripts EP Ganimede Figure 18 View of the inventory showing the Notecards Moving around to the initial region of the V Alert gives you the opportunity to familiarize with the avatar s movements camera control and help users interact with the world s objects To get teleported to the Phishing Scenario please find the object illustrated at Figure 19 11 zw BI VALERT Learning Programme Virtvol World for Awareness ond Learning on imommoation Security NYPERGATE tleport te the Gi Ntok Figur
2. Moodle Figure 11 The avatar interacts with any object inside the world by clicking the mouse into it To observe the object and read all label the avatar s position and camera need to be properly configured si Ntok Figure 11 Moodle Registration gt Lifelong VA LE T Learning Programme M M d for Awareness and Leaning on information Security By interacting with the Registration Booth Figure 11 the user is transmitted to a web page where someone by following instructions can register to Moodle Figure 12 Atv Eyert aoeAde Information Security in V ALERT Apx gt Eicodoc oto ikruak r rro Eioodoc Eivai n 1pwtn cac pop 50 Fea cac lia va xete TANPN rrp opaor oe k rroia paerjuara 8a ypeiaore va nproupyrjoere va v o Ovopa xpfjorn Aoyapiacpi AKOAOUBWVTAC ra rrapak mu Briuara Kw ik Trp ogaonc Srytiouse 16 volia yphiom 4 vov aO mpbopaonc 1 ZUUTIANPWOTE TH q ppa N ou Aoyapiaicpo pe Ta 6e6op va oac 2 Eva urjvupa nAekTpovikou rayu pope ou 8a arrooraAe otn SieUGuvon cac Ta cookies rrp rrei va eivai evepyorroinu va oTov Trepinynth cac 3 AlaBGoTe ro urjvupa Kal errA re TN SieUGuvon Trou rrepi xel 4 Meta Tnv etiBeBaiwon rou Aoyapiagpo cac 8a urrope re va auv s8e re ornv nAekrpovikr T tn 5 Apou yere ouv e8e urrope re va eriA re TO u erpa oro orro o G Aere va eyypage re Av cag Entmnsei Eva kAer eyypagric xpnoiporr
3. The viewers that have been chosen are either Kokua or Firestorm they have very similar environment and are easy to use The viewer s settings are preconfigured for the testing processes in a way someone to fully exploit the facilities of the implemented virtual world Figure 3 illustrates Firestorm s login page where you insert the username and password that have been administered at the project s create account page You have the option to store your password and to choose the place to log in into the world The Grid has been preconfigured and is V Alert s Mainland Melee i Username asswore Start at Log into Grid Gi Ntok V ALERT Mainland i dad Last location hd V ALERT Mainland v Remember password Figure 3 Firestorm s login page Ed VALERT Learning Programme 5o UE Abate ements By selecting Log In your avatar is landed into V Alerts initial region Figure 4 The main aim is to familiarize with the avatar movements and the camera control You can control your avatar movement and the camera either using the keyboard or the mouse V ALERT Mainland Figure 4 Kokua s Initial Region Try to investigate the initial region by moving around your avatar Maybe the easiest way to move around is to use keyboard s arrow keys The movement modes are walk run and fly The default mode is walk the other options are available when clicking the button illustrated at figure 5 IR EN Walk run fly
4. Jj Lifelong VA Learning Programme V ALERT PROJECT OpenSim amp Game User Guide PART I Getting Started Step 1 Follow the link http 193 108 160 203 9000 wifi to login into the project s web site In the project s home page you can a create account figure 1 b download viewers to access V Alert s virtual world Kokua Singularity and Firestorm C visit V Alerts websites by following links V Alert Project amp V Alert o Facebook Main menu NA a MOVE boat Ee HOME CREATE ACCOUNT Login FIRST NAME LAST NAME login forgot password Links V Alert Project Users in World 0 Regions 1 Total Users 19 Active Users Last 30 Days 19 V Alert Facebook Singularity Firestorm Singularity Setup Guide OpenSimulator Diva Distro D2 Figure 1 V Alert Home Page Step 2 Figure 2 illustrates the page that appears when following the Create Account link It is recommended to fill out the form entirely It is advised to use a single word for first and last name At this page you can choose your avatar inside the virtual world you will be able to completely change his appearance y Lifelong V Learning Programme Virtvol World for Aworeness ond Learning on information Security V ALERT Mainland a S gm 7 ast Name Email Password Retype password Type of avatar Female Figure 2 Create new account
5. Moving your avatar Figure 5 Walk Run FLy Learning Programme gt V 2 Se Virtvol World for Aworer Nd Learning on Inform veo ation Security Analytically the keyboard movement controls and the steps needed to move your avatar using your mouse are illustrated at Figure 6 MOVEMENT CONTROLS Key Function A or Left Turn left Shift A or Shift Left Move left C or PgDown Crouch Fly down D or Right Turn right Shift D or Shift Right Move right E or PgUp Jump Fly up F or Home Fly on off S or Down Walk backward W or Up Walk forward Figure 6 Movement Controls using the Keyboard There is the option to move your avatar using the mouse First you can left click your avatar to guide its direction while using the arrow keys or WASD to walk To move around the virtual world and explore all the items of the world you need to handle the camera The key button is ALT as illustrated at Figures 7 and 8 Eu pun FRAN VALERT CAMERA CONTROLS Key Function Alt up down arrow Zoom camera Alt left right arrow Rotate camera left right Alt Ctrl up down arrow Rotate camera up down Alt Ctrl Shift arrows Pan camera Alt E C Rotate Camera Up Down Figure 7 Camera Controls using the keyboard Key Mouse Function Combination Alt Left Click Zoom You can control the degree of zoom by left clicking the spot then moving your mouse forward or back Side side motion on the mouse will rotate the camera round the sel
6. e 19 Teleport to Phishing Area We hope that you enjoy your stay at the World and become wiser concerning Internet Security issues 12 BER Learin VALERT Learning Programme mhm o Aa AG E PART III Additional information The following is a list of recommended tutorials Moving and Viewing Moving and Flying http www youtube com watch vzEK2bczvyHoM Advanced movement control http www youtube com watch vzbL877z9uNrs The mini map http www youtube com watch v zmEeVrx qMs The world map http www youtube com watch vzgpOYwHT7Xag Teleporting http www youtube com watch v HL5aqEERIr Camera Control http www youtube com watch v 1gDD13njjCE Interaction with others Chat http www youtube com watch v thBdLhxkzEQ amp feature channel 13
7. ected spot Ctrl Left Click Orbit Rotates the camera around the selected spot on screen Shift Ctrl Left Click Pan Move the camera laterally or front back but without zooming or rotating Shift Ctrl Alt L eft Pan move the camera up or down click Figure 8 Camera Controls using your mouse Resetting Camera e To return your camera to your preferred position press Esc Lifelong VAI ER Learning Programme e If you find that your camera is zoomed in or out too far use Ctrl 9 to reset the zoom level At Figure 9 some keyboard shortcuts for the avatar control are illustrated AVATAR MENU Key Function Ctrl Q Avatar Quit Ctrl Alt S Avatar Movement Sit Down Alt Shift H Avatar Show HUD Attachments Ctrl P Avatar Preferences Ctrl Alt P Avatar Movement Move Lock Ctrl l Avatar Inventory Ctrl Shift Avatar Inventory additional window Ctrl Shift S Avatar Snapshot Figure 9 Avatar Menu Controls PART II Discover the V Alert Initial Region The area you are landed after logging through Firestorm or Kokua to the V Alert Mainland is the V Alert s initial region Figure 10 illustrates the place that the avatar is landed gt Lifelong VA LERT Learning Programme eee Virtuol World for Aworeness ond Learning on information Security Gj Ntok Figure 10 Avatar Landed into V Alert Mainland The first step that the user has to do is to register in
8. o specific regions is to use the map of the viewer The map button is located at Firestorm s bas as shown at Figure 15 By clicking the map a screen similar to figure 16 appears at the viewer and by clicking with the mouse at an area of the map our avatar is automatically teleported Figure 16 also shows other useful buttons such as Nearby Chat useful to depict history Conversation button to communicate through chat with other users Moving Modes and Camera Control gt Lifelong VA LERT Learning Programme Virtuol World for Awareness ond Learning on information Security Local Teleporter Ow vicky Admin Script Touch Prims 11 Position 439 45 192 42 23 87 Gi Ntok Distance 3 87 m Figure 14 Teleporting to different areas Map Map of the world CTRL M Shows hides nearby chat window CTRL H Walk run fly Moving your avatar i I L w UCC CT ee E E Conversations Converse with lac Changing everyone CTRL T k Figure 15 Firestorm s bar Activate MAP of the world World Map Legend Me Go Home v Person Events Y Intohub v G KAGE v Land Sale land auction by owner Find on Map My Friends Online X My Landmarks v V ALERT I jJ Find ALERT Mainland 387 106 23 Teleport Copy SLurl Clear Show Selection Figure 16 Using the MAP 10 gt Lifelong VA LERT Learning Programme Virtuol Wortd for
9. oijore aur Trou Gac ouoe o ibGoKovr c cac 6 Arr U Kal OTO amp Cf c 6a yere rr 6uvar rrra va xpnoiporroifjoere OAEC TIC PAOTNPI TNTE KAI TIG TINYES TTAnpogopi v rou paerjpuaroc Figure 12 Moodle Registration At the registration page Figure 13 please try to give your real personal information since the implemented recommender system that the project uses suggests the educational material or the help given through the game depending upon this information When you finish the registration to Moodle touch Registration Booth Figure 11 again to Login at Moodle s site and enrol your avatar to the course Bd VALERT Learning Programme e o Aa RN Other fields Gender Male Age You are a School Student primary or secondary education have much previous ETIA ETE i experience with computer games have much previous EmiA te experience in 3D virtual worlds through a computer How confident would do not know you say you feel while performing online transactions such as online purchases payments or bank transfer through e banking Figure 13 Moodle Registration The second object that the avatar meets in the initial area of V Alert is a stand with images illustrated at Figure 14 By interacting with any of the images by clicking the mouse the avatar is teleported to the illustrated picture i e the Information Room Another way to teleport t

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