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1. In this case the plunger You ll be prompted to select the state from the menu Click on Plunged Check the rule in the Rule Editor and click Replace Create Rule All that remains is for you to test the two rules by playing the game Select State Exit the game by pressing Escape oii Trigger volume Context You want the player to light a fire in the game by throwing a match into it Step one Establish the scene 1 Add Prop fire 2 Add Special Effect bonfire pickup 3 Add Pickup matchstick s oe You may want to add a description to the re T matchstick pickup to act as a clue to your player a To do this select the matchstick and then click on isa Description This will appear when the player Weight explores the item in their inventory Virani Step two Deactivate the bonfire remember you want the player to light it To do this go to Properties Select Active True and change to Active False Step three Select Trigger Volume from the New menu Select either the Cylinder or Sphere trigger and drag it into your 3D world and place it over the fire The cylinder trigger will work best in this context Placing and sizing trigger volumes can be little fiddly Use the arrow and yellow dot to help you place the Trigger Volume and resize by hovering the cursor over the top and sides until a hand appears then click
2. missionmaker user guide for windows creative learning tools Page 2 Contents Welcome to MissionMaker Please note This user guide is suitable for use with MissionMaker 07 build 1 5 and MissionMaker 2 0 This guide will introduce you to the basics of using MissionMaker If you have any problems with using this guide or your MissionMaker software please contact our customer services team on 01865 886332 or support imed co uk Topic Page No Getting started new load and play cccccceccseccsecceeeceeceeecaseceeeceeeceesseeseeesaeesansaens page 2 CFC ATIING a GAINS aye deteteretesawesvededaatnsied a E EA AES page 3 Adding objects to Your Worldissa eire e e ER Ea EA E page 5 Triggers and rules 1 object clicked 12 0 0 cece cece ecceeceeeceeceeeeeeceeceeceesuesaeeceeseeeseesensass page 7 Triggers and rules 2 state and spatial triggers ccccceccsecseeceeeeeeseeeeeeneeseeseeeneesaes page 9 Media 1 audio pop up and VIGEO cece cece ccc ecceececceeceeceeceeceeeeeseeseeeeeseeeeeaeeaeeseeaeees page 11 Media 2 SpE Oire E etea ea uannaeesuabecne cosentaactende page 14 Camera Player S lOG ocni e E page 16 KeyDOard SMONCULS aiian a a E E ante a Gaeesdemndts page 16 Customer SUDDONE ssueissnienie na E a NEN page 17 Page 1 1 Getting started new load and play Launching MissionMaker To launch MissionMaker simply double click on the MissionMaker icon on your desktop The screen shown
3. This yellow arrow allows you to raise and lower objects This allows you to hang a picture on a wall for example If you use the arrow to lift the object you ll see a yellow dot This yellow dot allows you to place objects more precisely Every item you add to your game comprises e Properties these are the physical characteristics of the item seen by the player as they play e Actions the things that through your rules the player can cause to happen e Associations how this item links to others in the game You can change the name of the object by aa overtyping the name at the top of the PROPERTIES screen shown here to the right This can Active True help if you re adding more than one of a Size 16 particular object Page 5 3i Properties The Property is how the object appears at the start of the game In other words properties describe what the game player sees as they are playing PROPERTIES Ain Tra Fabi Size is the scale it comes into the world The default size is 1 i Faaam You can alter this up or down by over typing the number So ERT Ei EAA by changing 1 0 to 0 75 you would reduce the size of the N aE object by 25 Size 0 75 ee i drei Active means that the object is visible or active in the 3D world You can change this by clicking on Active and then the green arrow which will appear to the right This allows you to change Active True to Active False The obje
4. location you placed in the grid To change the starting point navigate to your new starting position and click on the start player here button this is shown as two footprints as shown in the image on the right Your game will now start in this new location Switching back to plan view You can move between screen views plan and 3D by clicking the swap displays button shown here Zooming in LESSA LA PL S a If you wish to zoom in on the plan view of your enera rnea B location click the magnifying glass icon at the top right of the screen and then click on the plan location in the grid Keep clicking and zoom in as far as you wish Click the right mouse button to zoom out Click the magnifying glass again to get out of the zoom mode Page 4 3 Adding objects to your world To add an object click on the New menu and then on the What type of objects can be added to j j i i i my game appropriate object you wish to add This will change the E a AE selector bar at the top of the screen To see all the objects props active props special effects doors of this type drag the green scroll bar to the right pickups characters trigger volumes and media MCKUP TRIMER VOLUME To add the object you want you will need to select it from the bar then left click and drag into position When you drag a prop active prop special effect pickup or trigger volume into place you ll see a yellow arrow at the top
5. happen Trigger Type e Spatial Trigger action prompted by entering a trigger volume Spatial Trigger that has been added to the game pa 2 Object Clicked e Object Clicked click a particular object to make the thing Stata Trigger happen i Global Trigger e State Trigger if the object changes state on off etc the action B Speech Trigge occurs Shol by Player e Global Trigger refers to score time points awarded etc as part of the whole game play e Speech Trigger an action prompted by a character or player s words e Shot by Player is self explanatory Page 7 e Step five In order to make the chest open choose the simple Object clicked trigger by selecting the orange button next to this trigger type in the list shown You will be prompted to select an object That is the object you want to click in order to make the chest open The easiest option is to select the chest itself Do this by clicking on the chest This will appear in the Rule Editor at the bottom of the screen e Step six Check that this is the rule you want by reading the line at the very bottom of the screen see above If Pirate Chest is clicked Pirate Chest changes state to Open e Step seven If this rule is right click the Create replace Rule button If it isn t right click the Close Rule button and begin again e Step eight Now check that your new rule works To do this you can play the game
6. one Establishing the scene SAAKA Add Prop fire Add Special Effect bonfire Add Active Prop plunger Bal nacine Taewile minm Step two Deactivate the bonfire remember you want the player to light it To do this click on the bonfire go to Properties select Active True and change to Active False Step three Create the first rule which is making the plunger aoe ERE cs plunge Select the plunger by clicking on it and go to Actions ager Type Decide what you want it to do In this case its probably Plunge Type 1 Spatial Trigger or Toggle state because the plunge is going to cause the fire f Tyna 2 Object Clicked to light Click on plunge and click on the orange button next to W BEAL the Trigger Type of your choice The simplest for this is example is Object Clicked Now select your object to be clicked Keep it easy and choose the plunger Your Rule Editor will read i O i l I Plunger Plunger changes state to Plunge Click the Create Replace Rule button as shown Page 9 Step four You ll still not quite there Now you want the fire to light Go to the My Game menu and select Special Effect Select the bonfire Click on Actions and select Set Active Click on the orange arrow to bring up the Trigger Types This time select State trigger You will be prompted to Select an object from your game and more than one state
7. speech Do this as before See Rules and SS o Triggers 1 and 2 Page 15 Filename CADOCUME 1 rays LOCALS 1 _ Player speech actions 1 Click on the My Game menu and Media and then the speech you want to be added to the Player List in response to the character s speech 2 Select Actions and click on Add to Player List to bring up the Trigger Types Play Say B 3 Select the Speech Trigger and then the character s speech that prompts this speech from Add to Player List the My Game menu Remove from List 4 Keep adding character and player speech in this Set Active way character by clicking on the character player Set Inactive by clicking on Media Toggle Active 8 Camera player s log When playing a game you can keep a log of pictures and notes Click on the camera icon next to the inventory to activate the Player s Log Aim the Sight at a selected image and press the button to take a photograph Click on the note button and type in text At the end of the game you ll be asked to save any photographs You can save as an rtf word document or as a Kar2ouche storyboard 9 Keyboard short cuts The following list outlines some keyboard shortcuts that you might find useful when using MissionMaker e F1 Shows the design lines of locations characters etc e F3 Shows the blue lines through characters props etc e F5 S
8. and drag Step four Create the rule Select the bonfire from My Game and Special Effect Go to Actions and Set Active Click on the orange arrow to bring up the Trigger Types Select Spatial Trigger You will be prompted to Select a Trigger Volume or Location from your game Click on the Trigger fa i E F Clk ard fag ached es Page 10 Volume you put over the fire Next you will be asked to select an Activator Click on the arrow at the end of Specific Object You will be told to Select a Pickup Prop or Active Prop from your game Click on the matchstick Read the rule at the bottom of the screen If it s right click the Create Replace Rule button and play your game to check it works If the rule doesn t work go to the My Game menu Select Rule and edit the rule until it works 6 Media 1 audio pop up and video Click on the New menu and Media and you will be given the choice of Audio Pop Up Speech and Video For instructions on speech see the next section 6i Audio There are various ways of adding audio to your game You can nans fee choose from the selection provided or from any you have access SERRE cR VOLUHE to on your network You can add audio by selecting the audio file co cory you want and then on Actions through Media see below Alternatively you can create the sound file in Media and then add it to the o
9. back to your game to play or edit it Only export the game when you are happy it is complete It can then be player on the MissionPlayer Page 2 Playing a game To play a ready made game click on the Load tab in the missionmaker O7 Main screen This brings up the My Missions dialogue box Navigate to the game you wish to open and double click on it The menu screen will then disappear and return you to the screen shown opposite From this screen click play and you will see the words Building world please wait Your 3D gaming world is now being loaded This can take some time depending on the size of the game When the game is loaded you will be taken into the game and you can begin playing it 2 Creating a game To create a new game click on new in the load screen and then edit 2i Selecting the location You are now in the editing or authoring screen Click on New in the top right hand corner of the screen and then click on Location a sar mm A a a E hal LOCATION Pai I ki f When you ha z ae m e your ties ole me TRHIGUER OLURE MEO H Pat The tiles along the top of the screen represent all the locations available to build your world Scroll across to see all the T location options by dragging the green scroll bar to the right Ea JEJ To select a location left click and drag it into the grid You ll notic
10. bject later through the object s Action tab however this can be complicated To add audio from the selection provided choose the sound you want from the selector bar at the top You can rename it in the name box at the top Aang on Ono PROPERTIES ASSOC Filia kialt Tampa Slate Stopped Select Actions below the name of the sound file and then Play and click on the orange arrow You will be offered a Trigger Type Select the one you want and treat as a normal rule See Rules and Triggers 7 and 2 DREE C To add audio from another source click on Filename and the 2 OVDICO RAV Oria E downward pointing arrow Navigate to where your files are Eih on owtalidishered th kept The file type needs to be MP3 ribs cea ronan Although the AUDIO files need to be MP3s there are various free pieces of software you can use to convert other file types to MP3 Use Google to find Quintessential Audacity or just search Audio Video to MP3 Page 11 6ii Video Adding video is much like adding audio However unless you want to play full screen you need to ensure that you have added an active prop with a screen that is it can play the video you have selected These are located ol towards the end of the active props selector a bar Videos need to be in Avi format 1 Go to the New menu and select Media and Video 2 As with Audio you can select from the options
11. by clicking the white Play Game button above the Rule Editor as shown e Step nine If your rule isn t working properly you can check it again and edit it To do this go to the My Game menu and click Rule Clicking on a rule will bring up the rule in the Rule Editor at the bottom of the screen Si a Ss pe PLCSUP TRIGGER OL AE T RECESS Oe Fn _ Editing a rule To edit a rule click on the part that you want to change in the Rule Editor and swap the Activator or Trigger Type Deleting a rule To delete the rule click on the bin while the Rule Editor is still showing at the bottom of the screen Page 8 5 Triggers and rules 2 state and spatial triggers To get a basic idea about how rules and triggers work refer to the previous section section 4 In this section you ll learn how to use Active Props and Trigger Volumes The two examples are e State Trigger lighting a fire by pushing down a plunger The plunger will change state and this will trigger the action e Spatial Trigger lighting a fire by throwing a match into it The match will enter the trigger volume and so trigger the action 5i State trigger Context You want your player to light a fire in the game by plunging a dynamite detonator This will require two rules 1 Make the plunger plunge and so change state 2 Make the fire light when the plunger changes state Toggi nirio Step
12. ct will disappear Active Props The state of an active prop refers to the action the property can perform such as on off open closed etc You can select m active prop how you want it to appear at the start of the game yey Electrodes Animation speed refers to the speed with which the state can change Special Effects These have an additional property in that they can be attached to other objects in the game Note special effects don t change size 3ii Actions active prop By clicking on the Actions tab you can create rules that mean your player has to perform an action in the game to make i something happen Click on the blue actions tab This shows daa you the actions the object can be made to perform by the i player on Toge nair Every type of object has a different set of actions Props are Exi Active the most basic that is they can be active inactive or toggle Sel inoctive between the two Topai 3iii Associations active prop This tab helps you to locate items For example if you used lots of ee iEieciodes electrodes in different places in your game you could identify the ROP i one you want by selecting it from the My Game menu and checking its Associations imi Page 6 4 Triggers and rules 1 object clicked Rules in game making are really consequences Put another way when you create a rule you are setting a condition if the player does this then that will hap
13. e a small yellow circle with an arrow in the centre of the first tile you select This tells you that your game will start here Notice that the tile is outlined in red with some heavier red lines in places These are openings Page 3 To add another tile click on it and drag it into a grid block next to where you have placed your first tile They need to be touching so that they can connect The openings also need to join ie the two heavy red lines need to match up If they don t just left click once on the tile to rotate it into the right position A word of advice don t add more than 5 tiles to begin with Deleting tiles To delete a location you have added to your world select it by clicking on it and then click on the bin You will be asked if you want to delete it click OK When you have placed all your tiles on the grid check that all the Openings match up Don t worry if some don t connect to anything at all You ll just see a blank wall in your 3D world aii Plan Poon E Pion Ronn 6 2ii Building your world Now you ve set up the plan view of your world you re ready to view it in 3D To do this you need to click on the blue square at the top right of your screen which says When you have finished arranging your tiles click here to build the world Wait for a short time and then you ll find yourself in your 3D world Changing your start point You will start your game at the centre of the first
14. eply to C1 P1B Thanks don t want anything Yes please need to find my way out of here Character Reply to P1A C2A Character Reply to P1B C2B Okay see you around What will you give me if help you Player Reply A to C2B P2A Player Reply B to C2B P2B Money have a gun be careful Character Reply to P2A Character Reply to P2B That sounds good give it to me OK Let me give you the key REMEMBER for everything the player says the character in the game needs to reply Page 14 7i Character speech properties 1 Having got the idea of the branching diagram needed to plan speech Go to the New menu select Media and Speech 2 Rename the speech so that it is easy to find later 3 Type the speech you want the character to say in Speech Spook ya Waleama what da you wami TTS Spet Text eae Lied 4 This will be created as text to speech TTS You can Vaicenamd select the Voicename 5 If you want to record your own voice change TTS True to TTS False 6 Torecord your own voice click on the Start Recording microphone icon Click on the button red circle and read your script Click on Stop Square and give your recording a file name 7 Tocheck that your recording or the TTS soundfile is OK click on the Preview button arrow This will now be saved in your My Game menu as sound 7ii Player speech properties Th
15. hows red lines around characters props etc e F6 Brings up the camera and Player s Log press escape to close e F10 Pauses the game e F12 Save a jpg screen shot of your screen e Home Makes all locations brighter nb after selection you can hold down the blue Function key and use the blue or function keys to make all the locations brighter or darker e Function and 7 Brighten locations e Page Down Turns the contrast down e Page Up Turns the contrast up Page 16 10 Customer support If you would like further information on using or installing MissionMaker please contact us Website Email Address Telephone Fax Page 17 www immersiveeducation com support imed co uk Immersive Education 3 Worton Park Cassington Oxford OX29 4SU 01865 866 332 customer support 01865 866 333 sales 01865 866 331 MissionMaker is published by Immersive Education Ltd www ImmersiveEducation com
16. in the selector bar or choose your own To use one provided click on the tile in the selector bar To use your own navigate through Filename to where it is on the network 3 Go to Actions and click either Play for full screen or Play On 4 If you choose Play On click on the downward facing arrow This will give you a dropdown menu of all the active props in your game capable of playing videos Click on the one you want to bring up the Trigger Types 5 If you click on Play you ll go straight to the Trigger Types 6 Select the Trigger Type you want and treat as a normal rule See Rules and Triggers 1 and 2 6iii Pop ups Pop ups provide written text narrative and clues for the player and can be triggered to appear as appropriate to the game play If you don t have a cut scene at the beginning of a game you may want a POP UP to establish the mission 1 Click on the New menu then on Media and Pop Up 2 You can select a background image from the selector bar or your own tga jpg or bmp from the network To use one of the pre made backgrounds just click on the tile To navigate to your image on the network click on filename and the downward pointing arrow Give it a name Page 12 3 Next select whether you want to display as Full Screen or Pop Up by clicking on Display As the downward pointing arrow followed by the appropriate choice in the
17. is shows you how to add speech to give the player a choice of responses to the character s speech 1 Goto the New menu select Media and Speech 2 Rename the speech so that it is easy to find later PEPE acenmancue 3 Type the speech you want to add to the Player EELS ASSOCIATIONS List to say in speech text 4 This will be created as text to speech TTS You can then select the Voicename If you want to record your own voice change TTS True to TTS False and record as before 5 Change Player List False to Player List True state Stopped Speech Text Welcome what do you want TTS Speech True In Player List False Voicename Tiii Adding speech to the gameplay actions It s easiest to give speech audio to a character by clicking on the character It s easiest to add speech to the Players List by clicking on the Speech Audio Fange Caden Character Speech Actions PROPERTIES Actions ASSOCIATIONS 1 Click on the character Ermi Sound 2 Click on Actions and Say Say 3 Select the speech you want the character to say by irta Finck Capra C Stop Wairi Flyers kapy bo 7 Pa Craw Pyar Reply bo 21 PIE Chamis Aleph in FIA Replace Character Aepiy in Pi clicking on the downward pointing arrow 4 Click on the orange arrow at the end of the line to bring up the Trigger Types This will allow you to set a rule to See EY by trigger the
18. menu 4 Write what you want the pop up to say in the Overlay Text box Set the font size and colour Sule Sloped Dispi An Full Screan 5 Decide whether you want the player to be able to click Dismiss to get rid of the text when they have read it 6 Set the duration or time you want to give the player to read the text This is set at 4 seconds which is a good time to trial at the beginning 7 Click on Actions and select Play On if you want to play on a screen select the screen or Play if you want it to appear 8 Choose the Trigger Type and create your rule Page 13 7 Media 2 speech In order to create a meaningful conversation you need to plan your speech carefully It helps if you do this on paper first This all looks very complicated but you will soon pick it up The character initiates the conversation and what the player can respond will be added to the Player List so there always needs to be a choice The character replies to the player s chosen speech with a single remark The character is virtual and cannot make a choice However for the speech to work properly the character needs to have the last say in any conversation What you produce could be envisaged as a branching dialogue and might be represented as a tree diagram here the player has only two choices of response Character First Comment C1 Welcome what do you want Player Reply to C1 P1A R
19. pen So put simply rules mean if this then that In order for this to make that happen you need a trigger and activator Sounds confusing but once you ve got the idea all rules operate in the same way so you ll be able to set challenges for your player to open doors find objects teleport protect themselves from attack and so forth As this is quite complicated the best way to explore the potential is through creating an example Example You have created a game in a spaceship where the player has to find a series of gem stones to complete the game You have hidden one in a chest and the player has to open the chest to find the gem How do you do this e Step one Find the chest in Active Props Drag it into your world In Properties set its state to open e Step two Find the gem in Pickups and place it inside your chest e Step three Select the chest again and set the state to closed Your gem is now hidden in the chest e Step four You want the player to be able to open the chest To allow this to happen you need to create a rule Click on the Actions tab and decide what it is you want the chest to do In this instance it is likely to be open or Toggle state this means move between open and closed Click on open or Toggle state and an orange arrow will appear at the end of the row Click on the arrow to bring up the Trigger Type box Trigger Type this is what makes the action
20. to the right will appear when you first open the software From here you can open a new game load ready made games or save a game Simply click on the correct tab at the bottom of the screen Creating anew game If you click on New on the load screen followed by Edit on the following screen the Editor screen will appear This is where you author or edit a game There are two menus My Game top left and New top right n GE oO i New eee This lists everything that you are able to add to the game and el therefore provides the building blocks that make up a game PTR EEEE VOULAE My Game This allows you to establish the game play using game and player attributes for example requirements for success or failure based on such things as point scoring and timings The other areas in My Game record the elements the game author has added to the game and consequently allows them to be edited easily This is a bit like a shopping basket or inventory Saving your game or Mission Before going any further you will need to learn how to save Click on the Main tab at the bottom right of the screen to return to the main screen Click Save and write in a name for your game The game will be saved in a My Missions folder but you may wish to navigate to a different location on your network or computer You will notice two other tabs on this screen These allow you to go

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