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Operators Manual

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1. DISPENSE LAMP 00 BOMB BUTTON 001 GM nn S MMC Zr poo oe Ka scHAFFNERMANS 01 sw8 ASSY rh POWER 212 313 iw 214 SUPPLY ans Bez Te 4 BOARD SOL 3 TH 212 d E 21 5 9 10 Inc 11 6 IH PCB ASSY 5 EARTH 313 SERVICE LED s un 2 40 12V 3 3 Dev 2 1 616 WHI BRN A AGND 4 a
2. for 1 2 tickets for each point Number of 10 tickets for 6 points tickets issued 3 tickets for each point o 10 tickets for 6 points Medium Difficulty asy Very Easy _ os elle 4 Hopper Fuse 750ma Hopper Switch Service switch E Coin Counter 5 2 5 3 5 4 5 5 Test O gt Switch Volume Control Cy qoe qoo s x 1 2 3 4 5 Service LEDs Dispense Counter Service Bracket Volume Control The volume control is fitted to the service bracket located inside the coin door Service Switch Pressing the service switch establishes a game credit without operating the coin counter Hopper Switch If the hopper switch is pressed while the machine is in stand by the hopper will turn and a capsule dispensed Test Switch There are seven test steps The steps are advanced each time the test switch is pressed Test 1 Mouth Motor Test The mouth motor runs and count lamps 2 or 5 light when Optos 1 or 2 are interrupted and ping pong balls can be fired by pressing the bomb button Test2 Godzilla Motor Test Godzilla motor operates and count lamp 4 lights when Opto 3 is interrupted Page 5 Test3 Ball Shooting Test The mouth opens and balls are automatically shot The
3. 4 4 AC12V2 717 V V Du BLACK nn 7V 5 0 7 9 1 818 EDT z 5 BROWN LED GND 6 6 um 6 E GND AC9V2 9 9 LED2 1 YELLOW LED P se T M M M PP LED3 515 ORANGE COM_A 1 1 111 en sle Emo STMA 2 2 GREEN 212 M1 EEDS z LED 7 STMA 3 3 WHITE 313 24 MO GRN WHI COM B 4 414 TEPPER 24V RED 515 a GRY WHI STMB 5 5 FBLACK E MOTOR 24V 0 15A BLUE TBS TMB 6 6 2 TH RED GRN LPS 1 LP7 DI sts BLU WHI LES J1 30P WI 313 HED WHI 5 Aq WHITE 45 BLU BLK PHOTO 3 LP8 414 LP6 F5V B1 B1 6 6 WHUGEN 4 12V 5 B2 B2 1 me em em aud LP1 E 24V 14 waona 81018 057 Cren ew bbs SLURED 997947 LP2 5 BLUE LP10 GND AS A5 YELLOW LP11 PHOTO SWI B5 BS Lu 4 5V AD 5 5 ee mn JE een E AN L OUT B B SHOT SW 7 A7 BEL 44 223 LP4 S WHITE a REND PINK 6 6 SW7 B SHOC SW i Me WHI BRN PURPLE 717 5 12V AGND BS LP5 WHI GRY 00 COIN TSW _WHLBLK 818 212 MOUTH MOTOR M 12V CON 9 9 LP12 LP6 GRY TOIN 10 AGND 10110 12V 6W WHI RED TA TEST SW Broro WHVBRN 11111 MOUTH SOLENOID PAY SW
4. 12112 swe PURPLE HOP MOT SERV SW__ B11 811 WHI ORG p o LP9 YELLOW AGND AGND 12 112 WHUGRN BLACK DCM HOPP SW 2 2 WHLNEL 1 HOPPER OW M3 S DCM AGND Pipes iR LP10 BLUE SPKR SWT SPARE 313 J M SPKR SW2 5 414 5 zn an au 8484 METER V TICKET Even L AGND JA15A15 8 8 1 DISPENSER HOPPER 510 MECHS ONLY a 51813120 CONNECTIONS ASSY YELLOW 927 9 9 METER V ect 3 METER V 4 METER V 11 11 210202 2022 02 20 ORG BLK 5 MOTOR V pa 6 AGND 0 8 523 TU 7 Ran 3 3 111 5 SW5 TEST 414 2 2 3 3 s s SW4 PAY 5 1 SW3 SERVICE 515 7 7 J 8 8 nd 9 19 VOLUME 1010 Ponto 111 GND 2 METER Du 212 DISPENSE 2 2 p 334 4 COUNTER CREDIT 313 515 DISPENSE z Ee d oza Soo GND 1 Tm 818 EL 313 T d 4 DISPENSE SW 1 MECH CREDIT SERVICE BRACKET 3 22 GODZILLA JNR
5. 1 Ensure that five ping pong balls have been placed on the playfield and the hopper filled with capsules or the ticket dispenser loaded with tickets Page 3 4 1 Insert coin s to establish credit shown on the credit display then press the dispense button once Godzilla will begin to move and the background sounds will begin 2 Pressing the bomb pushbutton when lit will fire a ping pong ball at Godzilla If the timing is right the ball will go into Godzilla s mouth 3 Tf six balls are shot into Godzilla s mouth in the given time Godzilla is defeated and a prize or tickets will be dispensed 4 game is over if the player fails to shoot six balls into Godzilla s mouth in the given time 5 ADJUSTMENTS 5 1 DIP Switch Settings The DIP switches on the game PCB alter the price of play game difficulty and ticket prize mode Note This machine is fitted with a credit dispense board and the game PCB switches should always be set for 1 coin 1 play and game pricing set using the credit dispense board switches rn the machine OFF when adjusting DIP switches NNEN EN E ACI Dom ame Coin on ne froin seme E EC CO O Sr
6. GODZILLA WARS Jnr Operators Manual 1 SPECIFICATIONS POWER SUPPLY 220 240 Volts CAPSULE SIZE 50mm DIAMETER or C2000 TICKET DISPENSER DIMENSIONS 645 w x 745 d x 1665 h with header WEIGHT 71 ACCESSORIES Keys Casi DOO ta NA CARDO iras Back Dean nee Hopper Door or Dispenser Door Operators Mantilla Page 2 2 5 2 1 Cautions When Installing This game is designed for indoor use only The game must not be installed outdoors or under the following conditions a In areas directly exposed to sunlight high humidity direct water contact dust high heat or extreme cold In locations that would present an obstacle in the case of an emergency i e near fire equipment or emergency exits On an unstable surface or subject to floor vibration 2 2 Caution When Handling AC power must always be turned OFF and the game disconnected before replacing any parts or connecting disconnecting connectors When unplugging the game from an electrical outlet always grasp the plug not the mains lead The machine must be earthed with a securely connected earthed plug Care must be taken at all times to avoid electric shock when inspecting or adjusting the game 2 3 When Transporting a b Do not subject the game to physical shock when transporting or moving it Take care not to rope any plastic parts when transporting 3 INSTALLATION
7. height to which balls are shot can be adjusted during this test see 5 6 below Test4 Sound Test All the game sounds are produced one after another Test5 Lamp and LED test The count lamps light one after another The game over and hit lamps flicker alternately The bomb button lamp and service LEDs light every other second Test6 Switch Test A bleep will sound each time the bomb button hopper switch service switch Godzilla s mouth microswitch or hopper outlet microswitch is pressed Pressing the test switch again will put the machine back to stand by mode 5 6 Ball Height Adjustment The height to which the balls are fired can be adjusted by loosening do not remove the two screws fixing the spring retaining plate on the side of the ball shooter assy and moving the plate up or down Ensure that the two screws are fully tightened when adjustment is completed Ball Lower Ball Height Adjust Ball Higher Page 6 6 TROUBLESHOOTING The game constantly monitors certain functions and if there is a failure certain LEDs or count lamps light as an indication The following table indicates these conditions Credit dispense pulse remains on Service LED Indication Fault Indicated Le o 0 e CTC Lo e e o o TN Le o o o imram Le O e Le o e 00 imme e o e e o o e o e o enemmn e e e o e e e o e e e oe ee win e o0 e e Mouth does not return to start positi
8. on at Ore 0 09 Godzilla does not return to start position eoooeo at power up Q Lamp OFF Lamp ON Page 7 7 5 17 14 15 behind JE 13 zi 6 a V LH 12 Page 9 10 3 22 4 x2 7 21 23 17 16 10 11 18 19 20 Page 11 O St ves Ls prena Gr oma A Page 12 13 8 SCHEMATIC Power supply AYOS 14405 NAMOdA ozvessa za 028 0 4 za 028 01 4 cA6OV 6 CACLOV LAGLOV CAVCOV TEN SILO CO od 09 Page 14

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