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Operators Manual

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1. BONGO MONKEY Operators Manual 1 SPECIFICATIONS POWER SUPPLY TICKET DISPENSER DIMENSIONS WEIGHT ACCESSORIES 220 240volts AC Coin Controls type C2000 1205 w x 895 d x 1900 h 160kg Keys C sh Doon uaassmasvaesnanssate 2 COM ASSY secos sista eire oe ee 2 Dispenser Door sss 2 Back DOOt 5 etas 2ea Operators Manual 5er eter 1 TEC mains Lead uie nasa 1 Page 1 2 PRECAUTIONS 2 1 Cautions When Installing This game is designed for indoor use only The game must not be installed outdoors or under the following conditions a In areas directly exposed to sunlight high humidity direct water contact dust high heat or extreme cold In locations that would present an obstacle in the case of an emergency ie near fire equipment or emergency exits On an unstable surface or subject to floor vibration 2 2 Caution when Handling AC power must always be turned OFF and the game disconnected before replacing any parts or connecting disconnecting connectors When unpluggung the game from an ellectrical outlet always grasp the plug not the mains lead The machine must be earthed with a securely connected earthed plug Care must be taken at all times to avoid electric shock when insopecting or adjusting the game 2 3 When Transporting a b C Do not subject the game to physical shock when transporting or moving it Always return
2. the levellers to the UP position before moving the machine Take care not to rope any moulded plastic parts when transporting Page 2 3 MAJOR COMPONENTS Coconut assy Monkey Assy Coin Assy Credit Score Display Displays Bongo Assy ash Box Ticket lt i Dispenser Speakers Monkey Drive Assy Power Supply PCB Assy Mains In Page 3 4 HOW TO PLAY Insert coins to establish credit then press the credit dispense button once to start the game Use the mallet to hit the bongo drum in front of the monkey that moves to stop the monkey climbing the tree Hitting the bongo once will stop the monkey climbing hitting the bongo repeatedly will cause the monkey to fall part of the way back down the tree If a monkey reaches the coconut at the top of the tree the game is over If you are able to stop the monkeys reaching the coconuts in the given time a period of extended play will be given 5 ADJUSTMENTS Volume number of tickets dispensed game difficulty and test are adjusted on the Main PCB Assy Main Volume BGM Volume Option Switches Board Reset Button Page 4 5 1 Price of Play The price of play is adjusted with the switches on the Credit Dispense Board SWITCH BANK 1 8 way 100p BONUS STANDARD PRICE OF PLAY SW8 SW7 SW6 Bonus Credits SW5 SW4 SW3 SW2 SW1 Price per Credit 0 0 5p 0 10p 15p 20p 25p 30p 35p 40p 45p 50p 55p 60p 6
3. 00022 45000024 45000025 45000028 45000030 MONKEY DRIVE amp SWING MOTOR ASSY DESCRIPTION Coconut Micro Switch Lever Type Circlip 6mm Black Sponge 50 x 30 x 25 Circlip 8mm E type Circlip 5mm Grub Screw M4 x 5 Swing Motor and Gearbox Monkey Fixing Spring Clip Spiral Shaft Bearing Black Sponge 40 x 40 x 40 Motor Limit Microswitch Lever Type Opto Sensor Grub Screw M5 x 5 Timing Belt Timing Pulley Drive Motor and Gearbox Spiral Shaft Page 9 PART No 60000078 45000037 45000038 45000042 45000045 26300285 45000049 45000054 45000075 45000056 60000079 88300893 26300559 45000071 45000070 45000072 45000066 7 SCHEMATIC 1 MONKEY 1 LIFT E MONKEY 1 LIFT 3 MONKEY 2 LIFT 4 MONKEY 2 LIFT 5 MDNKEY 3 6 MONKEY 3 LIFT 1213 7 MONKEY 4 LIFT EAE a 8 MONKEY 4 a MONKEY 5 LIFT 123 5 F MONKEY e 33 FLUGRESCENT TUBE ASSY YEL BLK BLACK YEL GAN BLACK YEL BLU BLACK YEL RED BLACK YEL WHI BLACK BLU BLK BLU WHI BLU YEL BLU RED BLUE RED w a Zz A a GND GND BLACK 1 i 5 var YELLOW 2 fe opto Sw D He VOLT 3 13 PTU SW 1 4 kad DPTO Sw e 5 5 DPID sw 3 Arya 5 JET sv 4 SWING MOT
4. 5p 70p 75p 80p 85p 90p 95p 100p 105p 110p 115p 120p ojo ojojojo E eo EN ojojo aA 2 2 2lolo 2 o o EN eo EN o E E a ao a ao o N a s apfapfzazf afx fxa apapfaxafapfafx faupfapfa fa o lo o o lo lo o o o o 125p 130p 135p 140p 145p 150p 155p 1 1 1 1 160p 0 OFF 1 ON 1 Credit 50p 3 Credits 100p SWITCH BANK 2 6way CREDIT PULSE SPEED COIN SET 50p BONUS 1 4 10 20 1 5 10 20 0 OFF 1 ON 1 Credit 50p 3 Credits 100p Page 5 5 2 Option Switches FUNCTION DESCRIPTION SWI SW2 SW3 SW4 Sws Swe SW7 SW8 GAME EASY 0 DIFFICULTY HARD i ATTRACT OFF O MODE a l TEST TEST OFF 0 MODE TESTON 1 TICKET ON 1 TICKET 1 CREDIT NO TICKET 0 2 TICKETS AT 25 POINTS o o o 0 2 TICKETS AT 30 POINTS 1 0 0 0 3 TICKETS AT 35 POINTS 0 1 0 0 3 TICKETS AT 40 POINTS 1 1 0 0 4 TICKETS AT 50 POINTS 0 0 1 0 4 TICKETS AT 55 POINTS 1 0 1 0 6 TICKETS AT 65 POINTS 0 1 0 TICKET PAYOUT 6 TICKETS AT 70 POINTS 1 1 0 SCORE 7 TICKETS AT 80 POINTS 0 0 0 LEVELS 7 TICKETS AT 85 POINTS 1 0 0 8 TICKETS AT 85 POINTS 0 0 8 TICKETS AT 90 POINTS 1 0 9 TICKETS AT 90 POINTS 0 fo 1 10 TICKETS AT 90 POINTS 1 0 1 NO SETTING 0 1 NO SETTING 1 1 5 3 Volume Adjust The volume is ad
5. OR I PINK BLK SWING MOTOR 8 8 IM4 BONGO 5 PINK WHI os LTS ANT 4 SWING MOTOR 3 BLASK 10 10 GND SWING MOTOR 4 A A GND SWING MOTOR 5 HIGH YOUR GREN B e nero sv 5 SCORE SCORE weed C C DPID SV 6 YELLOW pp _ opto sw 7 HE VOLT RED E JE DPID SV 8 ORANG 5 8 FIE III Sw S SCORE LAMP 1 d SCORE LAMP 8 Ed 7 H H TMO BONGO 1 SCORE LAMP 3 GRE TEE e 6 6 J J IM BONGO 2 BD S E K K TMZ BONGO 3 A A MOTOR ENABLE L L 5 VILT GAME OVER LAMP 2 enp H TICKET DISPENSED 12 VOLT COIN COUNTER 1 LOCKOUT GND SERVICE Sw COIN SV METER CREDIT COIN DISPLAY ENTRY Di LAMP L DISPENSE LAMP SPEAKER SPEAKER SPEAKER LEFT GND RIGHT PUR WHI YELLOW BLACK BLU WHI DISPENSE SW Ge BLU PINK PINK BLK GREEN RED GREY PUR WHI OR BLLI SERVICE SW PURPLE BLUAWHI CREDIT ORG BLK DISPENSE BLACK BOARD ORANGE YEL BLK YELLOW ro co a en ios co Page INTERLOCK SWITCH o o o 1 BROWN 5 AMP FILTER GRN YEL G o BLUE YELLOW BLACK COCONUT LAMPS AND SWITCHES ee ee UP LIMIT DOWN YELLOW GREEN GRN RED GRN ORG GRN WHI GRN BLK M ko fog kafe nte ko pop WHIT 1 e 3 DPTO DOWN i i i e 4 DPTO UP UP LIMIT DOWN SCORE LAMPS 1 je 3 DP
6. TO DOWN L El 1j8 3 OPTO UP DONT GIVE UP 1 UP LIMIT DOWN Bi 1 2 L 2 YELLOW REG ORANGE BROWN GREEN NOT BAD 1 213 PTO DOWN i 2 1 2 1jaj3 OPTO UP 1 2 1 2 PRETTY GOOD UP LIMIT DOWN WELL D NE 123 OPTO DOWN I 2 1je 4 OPTO UP I UP LIMIT DOWN 2 1 2 BLUE PINK PINK BLK GREEN 1 2 3 OPTO DOWN 1j8 3 OPTO UP GAME OVER LAMP Page DRIVE MOTOR SWING MOTOR DRIVE MOTOR SWING MOTOR DRIVE MOTOR SWING MOTOR DRIVE MOTOR SWING MOTOR DRIVE MOTOR SWING MOTOR
7. ispense five tickets Test 7 A sound will be produced each time a bongo is pressed or released to test the bongo switches Turn the machine off reset DIP switch 3 to OFF to return to normal game mode 5 5 Bongo Switch Adjust 1 Remove 4 x M4 Screws retaining the bongo drum body to the front panel and lift off the drum body 2 Lift off the drum head 3 Alter the height of the microswitch by adjusting the microswitch retaining nuts 5 6 Ticket Refill Open the ticket dispenser door to gain access to ticket holder Page7 6 PARTS CABINET DESCRIPTION PART No 45000003 64500024 30000013 Fluorescent Lamp Diffuser Fluorescent Tube 33 Top Flash Perspex 39000016 45000004 Front Perspex Coconut Lamp Cover Coconut Lamp 12v 3w Wedge 64000034 Play Panel Perspex 33000008 Speaker Grille 45000009 Loudspeaker 4 1 2 20 watt 62000006 Credit Dispense Board 81000111 Credit Dispense Display Board 81000112 Side DecalL amp R 40000014 Ticket Dispenser C2000 67000007 Credit Dispence Button MPB green 60200233 Panel Mount Meter 65000002 Service Button 60000059 Back Drop Display Decal 40000017 Schaffner Mains Filter Assy 66000016 5A 20mm Quick Blo Fuse 63500601 Soft Mallet 88700016 Page 8 DRUM ASSY DESCRIPTION Bongo Top Vac Form Black Sponge 80 x 80 x 20 Black Sponge Round Black Sponge 50 x 30 x 25 Rubber Washer M8 Coil Spring Micro Switch PART No 45000020 45000021 450
8. justed on the Main PCB Board Adjust the BGM volume control to set the balance between background music and voice then adjust Main volume for desired overall volume 5 4 Test Mode Each time the machine is switched on it will automatically carry out a routine to check the operation of the up down motors and the opto sensors for each monkey If a motor error is detected the score display will show Er and the high score display will show the number of the faulty assembly e g 1 If an opto error is detected the score display will show Er and the high score display will show the number of the faulty assembly e g ol The assemblies are counted from left to right when viewed from the front of the machine The test mode is entered with DIP switch 3 on the PCB see above a Turm the machine off and switch DIP switch 3 On then turn the machine back on b The score display shows test number Hitting bong 5 will advance to the next test c When testing has been completed turn the machine off and reset DIP switch 3 OFF Page 6 Test 1 All score high score display segments are flashing Test 2 All controlled lamps will be illuminated Test 3 The monkey lift motors will travel to the top and then to the bottom in sequence Test 4 All the monkey swing motors will operate Test 5 Each time bongo five is operated the next sound will be activated Operate bongo four to advance to the next test Test 6 The ticket dispenser will d

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