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USER'S GUIDE TO UPGRADED?
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1. USER S GUIDE TO THE UPGRADED DSS 1 SAMPLING SYNTHESIZER Preliminary Version Prepared Exclusively for KORG USA by Alexander Publishing 305 999 6200 Upgrade designed exciusively for Korg USA Inc by Sound Logic Inc INTRODUCTION be DSS 1 Upgrade includes two main fea tures more internal memory and a hard disk SCSI interface Other benefits include a faster floppy disk drive increased data capacity on flop pies and revised operating software You can use all your existing performance disks while you familiarize yourself with the new fea tures Gradually you ll want to re configure your sound library to take advantage of the upgrade Take your time there are lots of exciting pos sibilities to plan for While it s exciting to operate the upgraded DSS 1 from the built in Floppy Disk drive with its in creased storage and faster speeds you shouldn t overlook the enormous advantages of a Hard Disk drive Mass storage and very fast data exchange Once you ll have a Hard Disk you ll wonder how you ever managed without it This User s Guide works for both the ex perienced and new DSS 1 owner Experienced DSS 1 users may want to start with the Concise Summary and the Concise Hard Disk Guide where they ll find most of the information they need First time DSS 1 users should also read the Detailed Explanations where a necessary back groundon the operation and structure of the DSS 1 is gi
2. Pattee pA seein v PART 4 HOWTO USE THE EXPANDED MEMORY What you ll do with the extra memory will depend on your main use of the DSS 1 live per formances or studio work You have basically two options although you ll often combine them in your planning One option is to pack more SOUNDS into MULTI SOUNDS and more MULTI SOUNDS into SYSTEMS The other option is to include longer SOUNDS in your MULTI SOUNDS and SYSTEMS Let s discuss these options to help you plan for your own needs MORE SOUNDS PER MULTI SOUND The factory sound disk KSDU 001R it was ini tially released as KSD 001 contains a MULTI SOUND called A PF Acoustic PianoForte that is 254 790 words long It used to fill almost the en tire RAM 262 144 words before the upgrade It covers the entire five octaves and when played via MIDI it can produce some pitches from beyond the range of the DSS 1 keyboard Yet it is made up from just five recorded samples Here s how you can break it down for closer inspection 1 Clear the RAM by turning the power off and back on 2 Press SYSTEM then 9 Get Multi Sound In sert Disk KSDU 001R into the floppy drive leave the cursor under the word Floppy and press Enter If you have already stored this MULTI SOUND on the Hard Disk move the cursor to SCSI and press Enter 3 When the LCD displays Select MSOUND use any of the Data Entry tabs or sliders until you find A PF then press Enter This loads the
3. Rec pitch amp assign key Topkey Length 64 104 63 095 64 663 30 976 L252 254 790 SOUND 01 A2 SOUND 02 A3 SOUND 03 A4 SOUND 04 G5 SOUND05 G 6 This means that all notes except A2 A3 A4 G5 and G 6 are transposed by the DSS 1 when you play the keyboard What if you had access to samples of other piano pitches could you enlarge this MULTI SOUND by sticking some inter mediate pitches in there Sure you can The factory disk KSDU 008 contains a MULTI SOUND called A Piano that is 257 917 words long Use the above method to analyze it Here it is Rec pitch amp assign key Top key Length C 1 00 001 65 528 65 522 47 290 31 916 31 977 15 682 20 001 257 917 SOUND 01 SOUND 02 SOUND 03 SOUND 04 SOUND 08 SOUNDS 02 03 and 06 with their recorded pitches of C3 C4 and C6 look like welcome addi tions to the previous MULTI SOUND as long as your ears tell you that they came from a similar sounding Grand Piano so that theyll blendi in Here s how the finished MULTI SOUND could look a TEE Rec pitch amp assign key Top key Length SOUNDOL A2 2 4306 01 from disk 001 SOUND 02 C3 02 from disk 008 SOUND 03 A3 02 from disk 001 SOUND 04 C4 03 from disk 008 SOUND 05 A4 04 from disk 008 SOUND 06 G5 04 from disk 001 SOUND 07 C6 06 from disk 008 SOUND 08 G 6 05 from disk 001 400 444 No SOUND would have to be transposed up or down by more than five sem
4. drive you ll want it to be 0 simply because this saves you from having to reset the number on the DSS 1 where it always comes up as 0 when you switch the power on If you make a change to DIP switches do it while the drive is turned off On power up the new setting will be read and com munications should be established If 0 isn t the number you want to use for a par ticular Hard Disk remember that you can chain up to eight Hard Disks each with a maximum capacity of 120meg press Disk Utility Mode and press 8 on the numerical tabs Use any Data Entry tabs or sliders to set a number from 0 7 You need to format initialize the Hard Disk before the DSS 1 can exchange any data Press Disk Utility Mode then press 9 on the numerical tabs Formatting erases any data that might al ready be on the Hard Disk On power up the Hard Disk drive needs a few seconds to get up to speed during which time you ll get Data Error messages if you attempt any data exchange Wait a few seconds before repeat ing the command Before you turn the power off you must park the head of the Hard Disk drive in a safe area of the drive Press Disk Utility and press 8 on the numerical tabs Check the drive ID number ad just it if necessary and press Enter This prevents the head from settling on the area that contains data where it could wreak havoc with your files This isn t necessary on certain Hard Disk drives where the heads get
5. from a disk on which you saved it after the recording As soon as you save a SAMPLE to disk and anytime you work with a SAMPLE in the context of a MULTI SOUND the DSS 1 calls it a SOUND When looking for your individual samples on a disk use DISK UTILITY Mode F4 SOUND DIRECTOR and delete samples from disk with DISK UTILITY Mode F5 DELETE SOUND You ll use MULTI SOUND Mode FO GET SOUNDS when you assemble your SAMPLES into a keyboard set up a MULTI SOUND that can be played as part of a SYS TEM In the upgraded DSS 1 a SAMPLE can be up to 261 886 digital words long This fills one of the Banks in the memory of your upgraded DSS 1 Here are the maximum time durations at the avail able sampling frequencies if aSAMPLE is of max imum length 16 sec 16kHz 11 sec 24kHz 8sec 32kHz 5 5 sec 48kHz WAVEFORM _ The word WAVEFORM also has many uses among musicians On the DSS 1 like on most syn thesizers you can call up pre configured waveforms but you can also build your own waveforms All this happens in CREATE WAVEFORM Mode It produces eight samples of the chosen waveform that areautomatically as signed across the range of the keyboard If you want to save the whole keyboard set up you save it as a MULTI SOUND MULTI SOUND Mode F9 But you can extract any of the eight waveform samples and save them individually They ll be _ saved as WAVEFORMS and from then on listed as SOUNDS similar to your recorded au
6. is com plete To write the new version into memory thereby replacing the previous Program 07 press Enter If you change your mind about what Program number this should become simply change it before pressing Enter If you re using the Program Up footswitch on a job and your Programs need to be arranged in the strict se quence of the changes during a certain perfor mance you can write the same Program into several numbers 16 Ifthere is a Multi Sound in your new System that you couldn t find a Program for anywhere else in your existing library or if you want to reset an existing Program in RAM to default values press 00 and go about the business of programming using as many Program Parameters as you need Then use F01 to rename and write it into memory as described above 17 Complete the remainder of the 32 Programs in the above manner a oe 18 Set the MIDI Parameters according to your needs 19 As long as your System doesn t include any Multi Sound that exceeds the Floppy s capacity you can save the System to one or several disks Use System Mode F2 and follow the prompts When the first disk is full message Disk Full Swap Disk or Cancel insert a new blank and for matted disk Systems on Floppies are those from A through B If you keep pressing the Data Entry tabs or sliders you come to the numbers 01 99 that are automatically sent to the Hard Disk 20 When saving a System you ll often get a m
7. when selected in connection with a chosen maximum amount of seconds at a given Sampling Frequen cy refers to the entirety of Bank 1 and not to the entire upgraded memory Save each Sample im mediately after recording Sample Mode F5 and after editing Edit Sample Mode F8 if the second of two consecutive Samples would exceed the combined size of the available sampling RAM in Bank 1 261 886 words These are the maximum time durations at the available Sampling Frequen cies if a Sample i is of maximum length 261 886 words 16 sec 16kHz 11 sec 24kHz 8 sec 32kHz 14 When you load Sounds into RAM while building a Multi Sound Multi Sound Mode FO and F8 and when you load Multi Sounds into RAM while building a System System Mode F9 the incoming data get distributed across the avail able Banks starting with Bank 1 While you don t need to concern yourself with what goes where it pays to add up the sizes of Multi Sounds before building a System With a bit of planning you should be able to fit most of your favorite Multi Sounds and Programs into one or two expanded Systems for live performance 15 Many former courtesy displays of data lenghts and Are You Sure no longer appear in the LCD This speeds up your work To check on the lengths of your existing Multi Sounds that you want to re configure into new larger Systems use copies of the blank chart in this manual for future reference On power up use Syste
8. you can plan to include as many MULTI SOUNDS as your upgraded memoy will hold up to 16 per SYSTEM Let s say your DSS 1 has eight Banks and the above example of the new piano MULTI SOUND should be joined by your favorite string ensemble some brass a few basses and others for instant access during live perfor mances where even a few seconds of waiting for the Hard Disk would be too long No problem Add the lengths you have two million words of SYSTEM memory at your disposal And don t forget the economical synthesizer WAVEFORMS just 1 020 words long that can produce great sounds by themselves or when blended in with real samples PROGRAM PARAMETER Mode F12 amp F13 But remem ber that SYSTEMS over 525 640 won t fit onto floppies they ll have to go onto the Hard Disk LONGER SOUNDS IN MULTI SOUNDS Many types of sounds are either very hard to loop or they lose a lot of realism when they re looped Decaying sounds that change color a lot while they fade are the worst offenders Now with more memory you can afford to put the loop very late into the event or maybe you don t have to loop them at all At 32kHz Sampling Frequency you have eight seconds per SAMPLE SOUND and a MULTI SOUND can contain up to 16 SOUNDS In the above example of the piano MULTI SOUND you could replace the lowest pitches with long samples of your own that you would loop after about seven seconds by which time the typi cal cha
9. Bank of the DSSA ex panded memory MULTI SOUND Bae To play your samples and wives as part of a performance SYSTEM you need to organize them into MULTI SOUNDS Up to 16 SOUNDS can be assembled into a MULTI SOUND Nor mally these SOUNDS are spread across the keyboard Each SOUND can be as long as 261 886 words see above under SAMPLE for the time durations and a MULTISOUND can be as large as the memory of your upgraded DSS 1 al lows MULTI SOUNDS can contain SOUNDS from one or several Banks In the extreme one MULTI SOUND can contain up to 16 SOUNDS that can fill the entire expanded memory If each SOUND is the size of an entire Bank 261 886 words then the MULTI SOUND can contain as many SOUNDS as your DSS 1 has Banks and that MULTI SOUND takes up the whole RAM on board memory and therefore an entire expanded SYSTEM It is a good idea to keep track of the lengths of your MULTI SOUNDS when planning to recon figure your sound library for the upgraded DSS 1 Make a list or a cardfile anything that works for you You ll want to pack as many SOUNDS into MULTI SOUNDS and MULTI SOUNDS into SYSTEMS as possible This requires good housekeeping so that you know what you re work ing with Whenever you make a change to a Multi Sound in Multi Sound Mode be sure to rename it before saving All Systems on a disk can access the Multi Sound so if you change one with just one System in mind all other Systems will also p
10. apacity of 120 megabytes can be chained together and accessed by the DSS 1 in a matter of seconds for saving and loading of up to 512 Multi Sounds and 99 Systems per Hard Disk drive plus Sound Sample Waveform Program and MIDI parameter data The new data compression scheme of the upgrade stores about 20 megawords about 30megaBytes on a 20meg Hard Disk 5 The upgrade contains new software to deal with the additional RAM and with the Hard Disk interface with the Hard Disk interface and with some other modifications to the operating system A new turbo feature doubles the speed of the on board Floppy Disk drive No further software up date will be needed if you decide to add more Expansion Banks or Hard Disk drives at a later date 6 The following has not changed A System contains all the data that are in RAM at any one time including up to 16 Multi Sounds which can each be built from up to 16 Sounds 32 Programs MIDI parameters This still means that there is one System in RAM at one time J Ppr The 773 blocks ae Disk Utility Mode F Disk Status were previously the equivalent of 773 kBytes or 525 640 words commonly known as 512k Due to the new data compression this is now the equivalent of 1meg approx or in excess of 700 000 words 8 Ifyour DSS 1 has the most basic upgrade 1 Expansion Bank and you decide to wait with the purchase of a Hard Disk drive then your newly configured Systems will still fit on
11. dio input samples i A created waveform is 1020 words long It breaks down into the eight waveform samples that are of these lengths from lowest pitch to highest 512 256 128 64 32 16 08 04 SOUND On the DSS 1 this word has a very specific mean ing It is the smallest unit that can be named saved and re loaded as its own type of file A SOUND starts out as either a SAMPLE or as a WAVEFORM Once you ve named and saved it the DSS 1 calls it a SOUND In most cases a SOUND gets combined with other SOUNDS into the next higher file type a MULTI SOUND Only MULTI SOUNDS are recognized by the PROGRAMS that you call up during perfor mance as part of aSYSTEM If you go looking for a SOUND on a disk you won t find it unless that SOUND was saved by using one of these three functions 1 SAMPLE Mode FS SAVE SAMPLE 2 EDIT SAMPLE Mode F8 SAVE RENAME SAMPLE 3 CREATE WAVEFORM Mode F3 SAVE WAVEFORM Once SOUNDS have been combined into a MULTI SOUND and only the MULTI SOUND has been saved to a disk then the individual SOUNDS are not listed in DISK UTILITY Mode F4 SOUND DIRECTORY This means that you can t load them individually from that disk But you can load the whole MULTI SOUND and ex tract individual SOUNDS with EDIT SAMPLE Mode F1 You ll be doing a lot of that as you re organize your sound library to take advantage of the DSS 1 upgrade The maximum length for a SOUND is 261 886 words which fills one
12. es sage that lists the name of a Multi Sound and asks Delete Old Y N There can only be one Multi Sound file of a given name on a disk but all the Systems on the same disk can use that MultiSound when a Program calls it up When you used Sys tem Mode F9 to load the Multi Sounds into the DSS 1 only a copy of these Multi Sounds was loaded the files still exist where you got the copies from So now that you re saving the same Multi Sounds as part of your finished System the DSS 1is telling you that they alrady exist in the files on the disk If you made no changes to the Multi Sounds in Multi Sound Mode since you loaded them then they don t need to be replaced press NO negative If you did make some changes to the currently displayed Multi Sound in Multi Sound Mode while building your System press YES But realise that this wipes out the old ver sion of that Multi Sound All other Systems that use this Multi Sound will now also play the new version Hopefully you renamed and saved the edited Multi Sound at the time you worked on it with Multi Sound Mode F9 Shien itea PART 6 Hms oe DISK DRIVES The fi time you install ind connect your Hard Disk drive follow the Suggestions in the drive s manual Usually there is some device such as a row of DIP switches that allows you to set an ID number on the drive The manufacturers may have preset a number already If it is your first
13. f the ex panded memory If you re planning on using the System with Floppy Disks make sure no Multi Sound exceeds a single Floppy s capacity 1 Clear the RAM turn the DSS 1 off and back on 2 When the LCD reads System Mode Select 1 9 press 9 on the numerical tabs 3 Check your list for your longest Multi Sound and its current location then set the cursor ac cordingly to Floppy or SCSI The default number for SCSI Hard DISK is 0 Use any of the Data Entry tabs or sliders to set the desired number to match the number that your Hard Disk drive is set to 4 Press Enter The LCD displays M SND 01 and the name of the first Multi Sound in the selected location Floppy or Hard Disk The 01 doesn t refer to the number of the Multi Sound in its present location What 01 means is this Whatever Multi Sound you re about to select will become 01 in the System you re about to as semble l 5 Use any of the Data Entry tabs or sliders to scroll through the list of Multi Sounds When you find the first one for your System press Enter 6 When the LCD reads Loaded press 9 again consult your list for the next longest Multi Sound and repeat the above steps to load it It ll automatically become 02 7 Repeat the above steps until all your Multi Sounds are in the RAM of the DSS 1 up to 16 Multi Sounds by loading the shortest ones last Now it s time to get to the Programs 8 Check your notes Let
14. itones except for the lowest and the highest SOUNDS In the midrange this would be as little as two semitones between A and C Before you can mix n match these SOUNDS into the new MULTI SOUND you need to save them individually Here s how it all works With the MULTI SOUND A Piano still in RAM go back to EDIT SAMPLE Mode select SOUND 02 you don t need SOUND 01 it makes no sound and use F8 to name and save it Write down what name you give it something like APianoC3 eight characters maximum Then do the same with SOUNDS 03 and 06 Turn the power off and on and load the MULTI SOUND A PF from disk KSDU 001R or from Hard Disk SYSTEM F9 Goto EDIT SAMPLE Mode and save SOUNDS 01 02 04 and 05 with F8 In MULTI SOUND Mode F8 replace SOUND 02 with the saved sample of the pitch C3 Replace F8 and load F0 get the SOUNDS as listed above From then on it s a matter of editing your MULTISOUND as usual And you already know the length of it so that you can plan further towards a SYSTEM that uses however many Banks you have in your upgraded DSS 1 The new SOUNDS needn t be borrowed from other disks _ Sample your own save them with SAMPLE Mode _FS or EDIT SAMPLE Mode F8 and they re _ ready for inclusion into any MULTI SOUND as long as you don t exceed the overall memory capacity of your upgraded DSS 1 MORE MULTI SOUNDS PER SYSTEM _ Once you ve done your homework on the num bers
15. lay the new version if you don t rename the new edit If you plan to use the DSS 1 without the Hard Disk drive make sure that no Multi Sounds in your Systems exceed the Floppy Disk s storage capacity as Multi Sounds can t be broken up and spread over several floppies in the same way as Systems can PROGRAM These are the presets or patches that you call up during performance PROGRAMS organize the MULTI SOUNDS in a SYSTEM by assigning the same or two different MULTI SOUNDS to the two oscillators that produce the actual sound output PROGRAM PARAMETER Mode F12 and F13 PROGRAMS also refine the MULTI SOUNDS with a lot of synthesizer parameters in cluding the two digital delays and a lot of finger tip control from velocity aftertouch etc There are 32 PROGRAMS in every SYSTEM PROGRAM data is very memory efficient since it doesn t contain the sound data itself PROGRAM data can be saved as a separate file SYSTEM This is the highest level of organization on the DSS 1 Before and during performances you call up one SYSTEM from among the four SYSTEMS that a floppy disk can hold or from among the 99 SYSTEMS that each Hard Disk drive can hold Then you select from among the 32 PROGRAMS that each SYSTEM contains A SYSTEM takes up the whole expanded memory of the DSS 1 so there can only be one SYSTEM in memory at one time SYSTEMS are put together by loading up to 16 MULTI SOUNDS from disk into the DSS 1 mem
16. m Mode F9 to load one by one all the Multi Sounds of a DSS 1 disk They ll fill at most two Banks System Mode F7 after you use the right arrow cursor to access the Multi Sounds in the LCD shows their lengths as you scroll through them with the Data Entry tabs or sliders Write the lengths down Turn the power off and back on to clear the RAM before you proceed with your next disk PART 2 CONCISE HARD DISK GUIDE Two new functions have been added to the Disk Utility Mode they don t appear on the front panel ued iveeiann ate EE CREE Ot witeriioe nati n eF8 lets you assign an ID number to your Hard Disk drive s from 0 through 7 As you use System F9 to assemble Multi Sounds Check the owner s manual of your Hard from the Hard Disk into the DSS 1 for a System Disk drive s for DIP switch settings to of your own planning load the larger Multi match the ID number Set the switches Sounds first This helps the DSS 1 to assign the in with the drive s power off or follow the coming data to its memory Banks in the most effi drive s manual cient manner eF9 lets you format the Hard Disk s after To access Systems System F1 F2 F4 F5 F6 you set the ID number s with F8 Format on the Hard Disk that you defined with Disk ting a Hard Disk erases all previous data Utility Mode F8 use any Data Entry tabs or and prepares the disk for action Do this sliders to scroll past A B C D where you get ac only the very fir
17. nges in color have come to an end Let your ears be your guides together with a stopwatch The PROGRAM PARAMETER Mode has fea tures like F33 and F37 Keyboard Track that adjust the timing of the decay in relation to the pitchrange This adds a lot of realism to sounds that in nature have faster decays in higher pitches Explore PART 5 Building An Expanded System Start by making a listof which Multi Sounds the System should contain an e how long these Multi Sounds are ewhere these Multi Sounds are currently stored Since the Multi Sounds will need to be called up and refined by Program Parameters you should also write down for each Multi Sound which existing System on which disk uses your selected Multi Sounds with a suitable Program that you might be able to borrow what changes come to mind that you ll have to remember to program if the exist ing Program isn t entirely suitable Why all this preparation You don t have to do it all but you ll soon find that you ll have more fun when you re well or ganized Programming can be time consuming why not use what you ve already got as long as you knowwhere to get it from You can always change things later but first you want to complete a Sys tem so that you can save it and listen to it Add up the lengths of the selected Multi Sounds to get an idea of how big your System will be Check to see that it fits into your version o
18. ory preferably with the larger Multi Sounds first for more efficient use of the expanded memory Then you use the PROGRAM PARAMETER Mode to assign the MULTI SOUNDS to the 32 PROGRAM numbers and to refine the MULTI SOUNDS as described under PROGRAM You also set the desired MIDI parameters and you save the entire SYSTEM to disk for future recall The maximum size of a SYSTEM depends on your version of the memory upgrade number of expansion Banks Hard Disks can store Systems of any size up to the possible maximum of 2meg if your DSS 1 has eight Banks of expanded memory Floppy Disks can break up large Systems and spread them over up to four floppies as long as no Multi Sounds in the System are larger than a single Disk s capacity BANK The original DSS 1 had 262 144 words of on board memory RAM before the upgrade This becomes BANK 1 after the upgrade when more BANKS are added How many Up to seven Ex pansion BANKS which brings the possible maxi mum of on board memory to eight BANKS for a total of 8 x 262 144 2 097 152 words two mega words of RAM If you want to verify the number of BANKS on your DSS 1 press SYSTEM Mode and F7 press 7 on the numerical tabs Then use any of the Data Entry tabs or sliders to read through the BANKS Multiply the highest BANK number by 262 144 to get an idea of the capacity for MULTI SOUNDS It s actually a little less because PROGRAM and MIDI data are also part of aSYSTEM
19. parked automatically while inactive Take no chances read your owner s manual carefully Follow all instructions to the let ter Hard Disk drives are sensitive devices We wish you many enjoyable hours of working with your expanded DSS 1
20. s sayyou like Program 05 in an existing System B on a certain Floppy Disk and it should become Program 07 in your new System i 9 While still in System Mode press 4 on the numerical tabs When the LCD reads Get Program System Program insert the Floppy Disk make sure that the cursor points to System and use any of the Data Entry tabs or sliders to set it to System B Then move the cursor to Prograni and set it to 05 Press Enter 10 When the Program has been loaded the Program name appears and the LCD asks Write into Memory Y N Memory means the RAM of the DSS 1 where the Program will become part of the System you re building Press YES 11 Use any of the Data Entry tabs or sliders to set it to Program 07 Press Enter 12 Press Program Parameter Mode and the numbers 1 and 2 on the numerical tabs Is the Program you just wrote into memory calling up the desired Multi Sound for Oscillator 1 If not use only the tab or slider of Data Entry B to select a Multi Sound 13 Do the same for Oscillator 2 after pressing 1 and 3 on the numerical tabs 14 Do you want to rename this new Program 01 in your new System If so press 0 and 1 and press Yes Use only the tab or slider of Data Entry B to select characters and numbers and use the cursor to shift position Although it isn t good housekeeping you can have two or more Programs in a System that have the same names 15 Press Enter when your new name
21. sound data 4 To discover the length of each SOUND within this MULTI SOUND press EDIT SAMPLE and 1 on the numerical tabs Leave the cursor under MEMORY since the sound data are already in internal memory Press Enter 5 Now the MULTI SOUND is displayed with its total length of 254 790 Press Enter 6 Now the individual SOUNDS samples are accessible with SOUND 01 up Press Enter This asks you to confirm Yes No that you want to get SOUND 01 isolated from the others for editing But all you want right nowis a readout ofits length Make a note of L 064 104 then press the left cur sor tab for NO negative Now the message is Aborted Select 1 2 7 Press 1 This takes you back to step 4 above Continue as before but when SOUND 01 is dis played use the Data Entry tabs to change it to 02 Repeat this cycle until you have made a note of each SOUND length 8 Now it s time to find out what recorded piano notes these SOUNDS repr sent Press MULTI SOUND and 1 9 When SOUND 01 is up press 3 This shows the ORG original pitch as A2 and the TOP top key for transposition of this sample as D4 TR means that the transposition function is active Make a note of these pitches l 10 Pr ss 1 then tap the Data eae tabs to select SOUND 02 AL Press 3 and make a a note of the ORG and TOP pitches 12 Keep eyeing dirdiigh these steps until you come up with a list of the following information
22. st time you install the cess to System numbers from 01 99 drive PART3 N If you ve had your Dss 1 before the sineride you ll see only one external change the SCSI port on the rear panel SCSI stands for Small Com puter System s Interface pronounced as scuz zy The LCD the readout screen now displays these messages upon power up KORG USA DSS 1 PRO SAMPLING SYNTHESIZER followed by Upgrade C 1987 by SOUND LOGIC Inc This is followed by the readout SYSTEM MODE Select 1 9 REVIEW OF DSS 1 TERMS Sample Waveform Sound Multi Sound Program System Bank SAMPLE The word SAMPLE has many uses among musicians If somebody talks about a great piano sample he or she probably refers to a collection of actual samples that were brought together to make a good sounding keyboard setup Record ings of several piano strings of different pitches KORG uses the word in the strict sense A single digital recording SAMPLE is one of three names for the smallest unit of sound that the DSS 1 treats as a file that you can name save to disk and load from disk The other teow names for this kind of sound file a are WAVEFORM and SOUND see Delos It s aly called SAMPLE while you re hes in two modes SAMPLE Mode where you do the actual audio input recording and EDIT SAMPLE Mode where you can make changes to an individual recorded sample either right after recording it or later when you bring it back
23. to Floppy Disks But you ll miss out on the extra speed and con venience of the Hard Disk If you have from two to seven Expansion Banks you ll need a Hard Disk drive before you can make the most of your upgrade unless you re prepared to restrict the size of Multi Sounds to the capacity of a single Floppy Disk for the following reasons 9 Sounds can be up to 1 Bank in size 261 88h _ words 10 Multi Sounds can contain Sounds from one or several Banks Inthe extreme one Multi Sound can contain up to 16 Sounds that can fill the entire expanded memory If each Sound is the size of an entire Bank then the Multi Sound can contain as many Sounds as your DSS 1 has Banks and that Multi Sound takes up the whole RAM and there fore an entire expanded System 11 Multi Sounds must be saved to Floppy Disks in one packet they can t be broken up and spread over several Floppies This means that any Multi Sounds that fill substantially more than two Banks in expanded RAM must be saved to a Hard Disk 12 Systems as large as 2meg can be broken up and spread over several Floppy Disks as long as they contain no Multi Sounds larger than a Flop py Disks s storage capacity As soon as the first disk is full a prompt invites you to swap disks i e to insert the next blank formatted disk 13 Audio input Samples can be as long as 261 886 words which fills all of Bank 1 The LCD readout MemDiv Memory Division 01
24. ven together with step by step suggestions for the best use of the upgrade TABLE OF CONTENTS Part1 Concise Summary Of The Upgrade Features Part 2 Concise Hard Disk Guide Part 3 Detailed Explanations DSS 1 Terms Sample Waveform Sound Multi Sound Program System Bank Part 4 How To Use The Expanded Memory More Sounds Per Multi Sound More Multi Sounds Per System Longer Sounds in Multi Sounds Part 5 Building An Expanded System Part 6 Hints about Hard Disk Drives PART 1 DSS 1 UPGRADE CONCISE SUMMARY 1 The standard DSS 1 has 262 144 words commonly known as 256k of internal memory RAM capacity This original memory becomes Bank 1 on the upgraded DSS 1 2 The upgrade expands the internal memory RAM by Banks of 262 144 words each The min imum installation is one Expansion Bank Bank 2 for a total of 524 288 RAM The maximum instal lation possible is seven Expansion Banks Banks 2 8 for a total of 8 x 262 144 2 097 152 words two mega words of RAM 3 Use System Mode F7 Multi Sound Directory Free Space to check on available Banks and vacant memory in RAM This works even while no Multi Sounds are in RAM i e on power up 4 The upgrade also includes an SCSI port for the connection of one or several external Hard Disk drives of your choice Separate information on compatible makes and models is available from KORG USA Up to eight Hard Disk drives each with a maximum storage c
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