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1. MODUL USER MANU MODULS USER MANUAL Modul8 user manual This manual as well as the software described in it is furnished under license and may only be used or copied in accordance with the terms of such license The contents of this manual are furnished for informational use only and are subject to change without notice It should not be con strued as a commitment by garageCUBE Boris Edelstein garageCUBE Boris Edelstein assumes no responsibility or liability for any errors or inaccuracies that may appear in this manual Except as permitted by license no part of this manual may be repro duced stored in a retrieval system or transmitted in any form or by any means electronic mechanical or otherwise without prior written permission of garageCUBE Boris Edelstein Please remember that existing artwork or images that you may want to include in your project may be protected under copyright law The unau thorized incorporation of such material into your new work could be a violation of the rights of the copyright owner Please be sure to obtain any permission required from the copyright owner Published by garageCUBE Boris Edelstein Writer Ilan Katin 28 30 av Ernest Pictet Proof reading Eric Morzier 1203 Geneva Graphic design Virginie Furst Switzerland Chatty Ecoffey Cover photo St phane Pecorini Licence Creative Commons by nc sa http creativecommons org licenses b
2. Coreen Test Coren J ame Trae r Q0 ES a aa Scripts o Modul8 user manual CHAPTER 11 First make sure the project file is open and that all of your existing layers are turned on and that a media is displayed in the output window Under the Module menu select Editor The Module editor window appears On the right side of the window Modules a list appears of all of the modules that come installed with Modul8 EPM giobal Bpm Router layer Bor Router raster Car ES On the bottom right of the window there are three buttons Chromakey layeri CrossFader raster beech Add Creates a new module a Delete Deletes the currently selected module in the list Painter IA Duplicate Duplicates the currently selected module Poet Coloriz Petker layer Gide Show layer gyachronimne TEXT tlayeri Time and Date layer Click on the Add button In the modules list an editable text field appears with the word Untitled at the bottom Use your keyboard to type in Master Alpha on off To the left of the Modules list is the module construction area It consists of a window containing the default module window that you will see when made active and visible Below the window work area are a series of tabs By default the selected tab is the Controls tab with a series of controls similar to what you will find in the main Modul8 interface For the purpose of this tu
3. Points Displays the object generated as points Filled The default setting of every basic layer in Modul8 where the areas between the polygons and points are filled creating a surface The default settings for the PATCH are the square for the SHAPE mode and the wireframe for the FILL MODE To change the SHAPE or FILL MODE use your mouse cursor to click on any of the Icons All of the modes are interchangeable For example you can use a SHAPE with any of the fill modes or the POINTS with any of the shapes Thickness To the right of the SHAPES and FILL MODE are three blue rounded squares with numbers inside each one These controls are gt THICKNESS f your patch object is in wireframe or point mode you can make the lines or points thicker gt DIV X Add or subtract the amount of divisions along the x axis of the object gt DIV Y Add or subtract the amount of divisions along the y axis of the object To the right of the wireframe controls are 3 check boxes and 3 knobs The controls are divided into two groups The first group defined by a lighter background color tone than the one surrounding it is labeled DISP MAP and is short for DISPLACEMENT MAP A displacement map will deform the geometry of the patch object using the colors of the image For example If you have an image composed of lots of dark blue and there two light spot
4. Besides providing experience with the basics Sound Analysis it is important to note that High Mid and Low exist primarily as references to the three inputs available when assigning sounds from Sound Analysis to the layers This flexibility allows you to change your settings depending on the sounds you are receiving rather then having to conform to settings dictated by the software DMX Stage and event production relies heavily on being able to control lights using a protocol called DMX If you have had previous any exposure to stage and event production you will be familiar with light desks and DMX compatible hardware that allow for controlling and automating lighting smoke machines etc Modul8 can be integrated Into any existing stage setup so that it can be controlled with a light controller Using the module system it is also possible to develop custom interfaces for controlling DMX devices A few modules are already available on the online module library Currently the only device that can be used with Modul8 to control DMX is the ENTTEC DMX USB Pro adapter Once you have this device you will need to install the driver for it Refer to the manual that came with your ENTTEC device for further information Some technical information that you should know about DMX gt DMX can use up to 912 channels gt A DMX device is commonly referred to as fixture and can use several channels For example with a standard r
5. CHAPTER 10 PHAPTER 10 MAPPING CONTROLS KEYBOARD MAPPING After you begin feeling comfortable with the Modul8 interface you may find that using the mouse is too slow when you are trying to change the media in your layer in response to a change in the music you are playing along with The immediate solution is to set custom keyboard keys to activate various parts of the interface such as changing media hitting the FLASH button or turning on an effect Custom binding a keyboard key Using your mouse cursor click on the thumbnail in the media set labeled 01_ counter or press the 1 key With your mouse cursor select Mapping and select Edit key map The controls in the main interface now have a transparent dark blue highlight on them Under the PLAY tab click once on the playback direction button the arrow pointing to the right with a knob on each side It will be highlighted by a small LK shape on each corner of the button area Press the X key on your keyboard An x in white will appear on top of the button Deselect the playback direction button by clicking an on area of the interface that is not highlighted in blue QB Disable keyboard mapping by selecting Mapping again and deselecting Edit key map Now whenever pressing the x key on your keyboard the direction of the movie will change sitoSun Mapping Festival 08 Geneva St phane Pecorini
6. L shapes highlight it Press w on your keyboard The letter w will appear over the top segment of the z knob Click once on the right side segment of the circle and then press on the d key on your keyboard QB Click once on the left side segment of the circle and then press on the a key on your keyboard Click once on the bottom segment of the circle and then press on the s key on your keyboard EM Deselect the bottom segment of the knob by clicking once on a non mappable area of the interface From the menu disable the Edit key map by clicking on Mapping and deselecting Edit key map You can now use the a w s and d keys to change the direction that the arrow IS pointing In MIDI CONTROLLERS The concept of using an external control surface becomes apparent when you accidentally smash your laptop keyboard pounding away to that death metal song you are making a mix for MIDI is a standard for devices that allows different electronic musical instru ments to talk to each other With Modul8 it is possible to connect any external MIDI device to your computer and use it to control Modul8 For example if you have a MIDI device with a slider you can connect it to the layer opacity slider in the Modul8 interface EBEACK GROUND COLOP Modul8 user manual CHAPTER 10 Enabling MIDI mapping Connect your MIDI device as instructed by the manufacturer of
7. The resulting file containing the screenshot is saved on your Desktop with the label md8Screenshot followed by the date and time it was taken The pixel size of the file is determined by the size of the output and preview windows Changing the destination of the screenshot file Should you find yourself taking lots of screenshots it is likely that your Desktop will start to fill up with files To change where the resulting files will go you can do the following Select Preferences from the Modul8 menu Click on the tab labeled Misc Moduli Dderences Click down hold the drop down menu with the label Save screenshot files to Select Other Medias Video Capture Key Midi Mapping Antialiasing Preview Panel DMX Mise Movie folder maximum size 640 x 480 A Finder window will appear allowing you to choose or m Quart Composer rendering size 640 ESET create a folder where you would like the screen shot files ESET y fa Desktop i to be stored Other Cancel CHM Modul8 user manual Import Key Map Export Key Map Import Midi Map Export Midi Map BES h beam onlm mmap CHAPTER 13 IMPORT AND EXPORT OF MIDI AND KEY MAPPINGS Mapping keys and Midi the way you want is often a time consuming process Once you are familiar with how you like control to things you may want to be able to use this configuration again in a different project
8. With Modul8 2 6 you can do this by accessing the Import Export h command from the Mapping menu and selecting either Import Key a Map or Export Key Map for keys and Import Midi Map or Export Midi Map SS When exporting a map you will be provided with an option to choose where to save the mapping The resulting file can be loaded again for another project moved to another computer with Modul8 or shared with someone else who uses Modul8 When importing a saved map all of the mappings of the type you have imported Midi or Key will be overwritten in the project you currently have open WACOM TABLET SUPPORT Using the Paint module in Modul8 allows for mixing in a live graphical experience with existing media or live video The Paint module can be accessed using Modules Show Painter layer By applying paint such as a line dot or shape the currently selected layer will display what has been drawn In Modul8 2 6 the Paint module now support pressure sensitivity when using a Wacom drawing tablet allowing for a more natural and expressive line With pressure off With pressure on Pen pressure can be used exclusively using the DOTS option and the checkbox labeled PRESSURE will only appear when the DOTS button is selected The Paint module and logical record As of this writing when Paint is included in your composition the layer will be disabled during the render resu
9. Select the alpha keyword CHAPTER 11 my A Keywords Browser info master Appearing at the bottom of the keyword directory is a selectable field with the a text ctrl_master_alpha in it This is the format or syntax that is used by Modul8 to refer to parts of the interface Below this text field is an inset box labeled Description that describes how to use this keyword This particular control gives you the option to set a value between 0 0 to 1 0 For example if you would like to set the Alpha Master to 50 transparency then you would type in the number 0 5 Click on the button labeled Keyword Connect And Close In the second inset box in the field labeled Expression is the text pipes value value Replace the second instance of value with 0 0 The global alpha Possible values go from 0 0 19 1 0 We now have a button that will set the Master Alpha of Modul8 to 0 0 meaning that all the layers in your composition will disappear Let s test the first button of our new module Under the Modules menu select Save All Changes Access the Modules menu again Select Show and then select the module Master Alpha on off so appears as its own window independent of the main Modul8 interface Notice that the button in your module is slightly darker from whatever appears in the Module Editor This is because the module needs to be turned on Click on the play icon at the top ri
10. The Clip is now accurately aligned with the composition in the output window and the preview window How to create a new clip At the top of the Advanced Output Setup window there is a drop down menu labeled Clip 1 and to the right are two buttons labeled and Click on the button labeled A new Clip is created with the label Clip 2 below it s top edge Notice that the pop up menu at the top displays Clip 2 indicating that the new Clip is the currently selected clip Make Clip 2 the same size as Clip 1 by typing 320 into the width field on the bottom left of the layout window Click on the check box labeled Magnetic Border just below the Advanced Output Setup layout window Drag Clip 2 to the left of Clip 1 so it is right next to it The window will snap into place Click on the button once more to create another clip that will be labeled Clip 3 and repeat the procedure from step 2 by moving Clip 3 to the right of Clip 1 You now have three Clips that will allow you to split your composition into three video outputs Looking at the Advanced a Output Setup we can see that we have only a partial view of mes A aaa our three clips The left and right side clips are partially hidden from view dco Gutpt Geld You can zoom the view of your clips by using the pop up menu located at the bottom edge of the Advance
11. and click on it gt Using your keyboard press the 2 key The media 02_dancer is now displayed in your output window located on the upper right side of your screen Using the mouse cursor or the keyboard quickly change between the two media In this way you can see that It is possible to change the media in your layer very quickly like playing notes on a piano TIP Each media set contains 16 slots By default you can use the number keys on your keyboard from 1 to 9 to trigger media For more informa tion on customizing your keyboard for Modul8 see chapter 10 CHAPTER 4 USING LAYERS Layers are a key concept in Modul8 Most video mixing applications only use two video sources This is what is called A B video mixing The material is composed and rendered before your performance and the options available are often limited to switching between the two sources or blending them together Modul8 has 10 layers that allow you to create compositions and see the results instantly We have not entirely discarded the concept of A B mixing However we do not limit you to just one clip per channel Modul8 allows you to mix 5 layers in each channel For more information please refer to page 62 in chapter 5 creating compositions Al La Note By default Modul8 always creates one layer You can create new layers or duplicate existing ones Let s create two layers that allow you to better understand
12. Modul8 menu ONFOFF is stored While you may be able to use the module A dialogue box appears with the following text The media of your layer will now change at one second intervals One second is right away However it is not immediately stored in Some modules have been modified or download the default setting of the module gt RANDOM this folder To save the module s you have down ed from the online library Do you want to save aa loaded the changes Below and to the left of the ON OFF button are two buttons with arrows By default amp e By clicking on Save the module will be saved to the button with the arrow pointing to the right is highlighted your module folder and Modul8 will quit Using the mouse cursor click on the left arrow button The media now increments in reverse When it reaches the first media in the Media Set the module will then jump to the last slot in the media set Modul8 user manual CRIAPTIER 11 Modul8 user manual CHAPTER 11 Using your mouse cursor click on the button to the right of the directional buttons labeled RANDOM The directional buttons return to their original blue color and the RANDOM button turns to orange Now instead of Modul8 selecting the media in a sequential order the media is displayed in a random order Using your mouse cursor click on the button to the left of the RANDOM button with the arrow pointing to the right The animati
13. OFF CUT In the MEDIA SET window change the media of the currently selected layer The image will fade from your first image to the second one you have selected How to change the amount of time for a transition The default setting for a transition in Modul8 is 1 second You can change the amount of time by adjusting the controls under the transition tab by doing one of the following gt Click on one of the check boxes labeled 10 or 30 to set your transition time to 10 or 30 seconds gt Fine tune a transition using the knob located next to the check box column You can do this by clicking on the knob and dragging your cursor to the right in order to extend the amount of time for the transition or to the left to decrease it OFF CUT FADING TRAH SITION TIHE i I TIP To fade a layer in and out without changing the media of a layer you can use the toggle visibility button When you turn off the visibility of the layer the media will fade out and fade in when you turn it on Modul8 user manual How to change the size of a layer Located at the top and center of the main interface are the layer TRANSFORM controls On the left side of this area you can see a slider that can be moved from left to right To scale the layer Using your mouse cursor click anywhere along the scale slider While holding the mouse button down move your cursor back and forth As you do this you will s
14. fields and changing the number DMX 8 CHANNELS DMX module Note that it is possible to use the same channel number twice How to control Modul8 with DMX The DMX FIXTURE DMX module allows you to define custom fixtures to control every function in Modul8 that has a keyword Requirements for this tutorial Some knowledge of DMX the ENTTEC DMX USB Pro and a DMX light controller As a basic introduction we will use the DMX FIXTURE DMX module to create a custom fixture that will allow us to control the speed and scale controls of layer 1 Make sure that your DMX cable is connected Launch Modul8 Open up the Modul8 preferences and click on the DMX tab Click on the pop up menu on the left labeled None and select ENTTEC DMX USB Pro To the right of the pop up menu there Is an inset box with two radio buttons and above them a drop down menu Click on the small downward pointing arrow to select the driver B if you are not connected then please refer to the docu mentation of the ENTTEC device From the Online module library download the DMX fixture module Refer to page 115 of this manual if you are not familiar with this procedure EM If the module is not visible from the menu select Modules Show DMX fixture QB Turn on the module by clicking once on the play button on the upper right side of the the module window The DMX FIXTURE DMX is now presented to you with
15. 0 that allows you to set DMX channels to keywords of master controls or the currently selected layer in the Modul8 interface Alternately you can enter 1 if you wanted to control all of the layers at once An example using pos 0 can be seen by clicking on the de START CHANNEL fault fixture provided labeled background color Additional information about the DMX fixture module If you would like to disable a fixture simply click on the button at the bottom center button labeled ON OFF with its color turning from orange to blue The off status of the fixture will be indicated by a Il to left of the fixture its position in the list of fixtures be moved to the bottom of the list An example of a fixture that is configured with pos 0 DMX fixture configurations you have created will remain the for controlling the background colors default settings unless you Save a project If you save a project the DMX fixture will be saved in the project file Modul8 user manual CHAPTER 13 This concludes the DMX section of this manual If you have read through these tutorials you should now have a basic idea of how Modul8 interacts with DMX If you create modules yourself already a whole new world Is open before you for creating custom interfaces to control stage production equipment We look forward to seeing your ideas in the Public module library 4 CAMERA INPUTS Live performances can be greatly enhanced with the
16. Modul8 user manual CHAPTER 10 How to delete a key binding With your mouse cursor select from the menu Mapping and select Edit key map Select the mapped item by clicking on it once and then hit the delete key on your keyboard With your mouse cursor select from the menu Mapping and deselect Edit key map to disable key mapping Suggestions on configuring keys By default the number keys on your keyboard are mapped to change the media In the currently selected layer and the F keys also called function keys labeled with an F and then a number are mapped to change the media of a layer that is currently selected This kind of visual orientation allows you to match the physical layout of the keyboard with the graphical interface on the screen For example mapping the a w s and keys can be useful for changing a direction of an objects z orientation To do this Using your mouse cursor click on the thumbnail in the media window labeled 05 arrow or press the 5 key From the menu access Edit key map by clicking on the Mapping and selecting Edit key map All of the mappable areas of the Modul8 interface are now highlighted in transparent blue On the z rotation knob under the TRANSFORM panel in the main interface you will notice a circle around the knob that is segmented with a thin line into four parts Click once on the top segment so that the
17. Move your cursor down to the next slider labeled SIZE QB Click on the center of the SIZE slider AUTO SCALE uses the same set of interpolation modes as AUTO MOVE How to apply AUTO COLOR to a layer The AUTO COLOR function contains a drop down menu for selecting an interpolation method four sliders that represent RED GREEN BLUE and the ALPHA channels of the layer To the right of the first slider two check boxes labeled and allow for additive or subtractive colorization You can use the and the simultaneously To use the AUTO COLOR Move your mouse cursor to the thumbnail in the media window labeled 04_colors or press the 4 key on your keyboard Move your mouse cursor above the blue strip labeled AUTO COLOR and click on it once to activate it To the right of the first slider click on the check box labeled Move your mouse cursor down to the center of the green slider and click on it once The green part of the graphic will flash from black to yellow Click and hold down on the slider to move it to the right to increase the rate of the color change and to the left to decrease it To further experiment with this feature move the blue slider slightly to the right You will see that the blue background fades to black and from black to blue again Take your time to experiment with all of the controls in the AUTO COLOR effec
18. On the right side of the transform section are three knobs These knobs allow you to rotate a layer on its center axis To rotate a layer Move your mouse cursor over one of the knobs Click and drag on the knob to rotate it If you selected the Y axis knob you will notice that the left and right edges of your layer move back and forth If you selected the X knob the top and bottom edges of the the layer will move back and forth If you selected the Z you will notice that the layer rotates as if it were a propellor You can rotate any of these knobs infinitely and use the RESET button to return the layer to its default orientation Modul8 user manual CHAPTER 4 How to use the FIELD OF VIEW knob In between the rotation knobs is a small knob that alters the field of view angle of the layer Set the media of your layer to 02_DANCER or press the 2 key Using the rotation knobs click and rotate the Z knob slightly to the right Click and drag on the Y knob slightly to the right The way the layer looks now Is similar to how you would see a flat object held up before your eyes By using the FIELD OF VIEW knob we either flatten this view or distort it to make It more extreme gt Click and drag the FIELD OF VIEW knob all the way to the right The view of the layer is distorted gt Click and drag on the FIELD OF VIEW knob all the way to the left
19. The field of view is now flattened to what is called a parallax view How to use POST COLORIZE On the top right corner of the main Modul8 interface just to the right of the rotation knobs are six sliders labeled POST COLORIZE Each slider has a small rectangle containing the color that the slider will allow you to modify The first three sliders have a minus to the left of the middle slider It is labeled with a minus sign because these sliders will remove the color from the media that is associated with each slider The second set of three sliders have a sign on their right These sliders are labelled with a sign because using them will add color to the layer In order to best understand how these sliders work we will use a media you loaded into the MEDIA SET earlier called 04 colors How to reduce the colors from an image in a layer Move your mouse cursor over the thumbnail in MEDIA SET window labeled 04_colors and click on it or press the 3 key on your keyboard Move your mouse cursor over one of the sliders associated with the label Click and drag the slider to the left If you selected the BLUE slider you will see that the blue part of the image disappears If you selected RED then you will see that the red part of the image disappears and if you selected the GREEN then you will see that green part of the image disappears Below the six sliders is a small butto
20. Under the SOUND LEVEL section on the bottom right side of the interface click and drag to the right the knob labeled IN The knob turns from grey to orange Under the ANIMATION FX panel click on the thin blue strip labeled AUTO SCALE to enable it The orange tab will change from blue to orange Just below the AUTO SCALE click and hold down for the drop down menu and select SOUND IN With the mouse cursor click and drag the slider labeled SPEED to the right QB Click and drag the SIZE slider to the right Tap on the microphone or make a sound and watch the output window to see the layer increase In size every time a Sound Is made Use the same procedure to apply audio reactivity using the AUTO MOVE and the AUTO COLOR Applying audio reactivity to a layer using the TRANSFORMER Using your mouse cursor select the media labeled 04 colors in the media set window to set it to the current layer selected Under the SOUND LEVEL section on the bottom right side of the interface click and drag to the right the knob labeled IN The knob will turn from grey to orange Under the ANIMATION FX click once on the thin blue strip labeled TRANSFORMER to activate It Click on the PATCH mode of the TRANSFORMER Leave the default square shape selected and for the fill mode choose the filled square On the far right of the TRANSFORMER panel click on th
21. VY Ve Displays the name of your media The exact directory location of where the file is located on Indicates how many times your media is used in your project Indicates the type of media How large the size of your media is in megabytes Displays how many frame per second your movie is set to play Shows how much memory RAM your media is using The length of time your clip Is The codec of your clip such as PNG or Photo JPEG Underneath the media information are two check boxes gt BILINEAR FILTER By default this option is enabled The bilinear filter will smoothen the pixels of your image when the layer has been scaled to a very large size By disabling BILINEAR FILTER the pixels of the image will become sharp AntiVJ Mapping Festival 08 Geneva St phane Pecorini gt LOSSLESS QUALITY f selected Modul8 will preserve the quality of the image of your media By disabling this option Modul8 will compress your Images trading performance for Image quality Special media Beyond Modul s ability to use video clips and still images it also provides some special media You can access these special media by clicking on the small blue square button labeled SP at the top right of the MEDIA SET window VIDEO CAPTURE Allows you to use any live video input device such as a FireWire or USB based camera attached to your computer and display this feed in a layer You can manipulate this layer exactly the way
22. and distorted as it will be mapped onto the surface of the object To enable the PATCH transformer Using your mouse cursor click on the thumbnail in the MEDIA SET window labeled 04 colors Click once on the thin blue strip labeled TRANSFORMER The strip turns from blue to orange By default the TRANSFORMER is set to MATRIX as indicated by the label below the TRANSFORMER activation button gt Using your mouse cursor click on the next item below the dotted line of the current transformer mode labeled PATCH The media is still visible but your layer is now transformed into a grid This is the default setting of the PATCH mode To the right of the TRANSFORMER modes appear a series of controls that allow you to change the shape of the patch These are represented by a series of small blue Modul8 user manual CHAPTER 4 3 dimensional shapes with the word SHAPES located above them and the currently selected shape colored in orange These shapes are Square gt Cylinder placed laying on It s side a Cylinder standing on it s edge E gt Sphere ee Besides the shape of the object there are additional properties that change the way each object is displayed These are represented by icons just below the SHAPES with FILL MODE written beneath them The three modes are gt Wireframe Displays the object generated as lines or a mesh
23. change the default setting Onta gt cigs M windows of the output ne ee Onpa7 gt Wore 1 Even though your output windows are arranged in a stack if you enable Using your mouse cursor click on the pop up list next to the Output Main gt label ows eee Ie full screen each output specified will automatically occupy it s assigned and select None output Click on the pop up menu labeled Output 2 and change it from None to Clip 2 Now lets assign our two remaining clips Note The output number corresponds to the number assigned to the particular screen output as specified in the Displays panel in your System Preferences Modul8 user manual CIRIAPTIEIR Modul8 user manual Before enabling full screen or if you do not have the hardware connected to your computer use your mouse cursor and drag the three output windows to arrange them so that they match the arrangement you created In the Advanced Output layout window as demonstrated in the following graphic To demonstrate how these windows allow you to produce one continuous image select the top layer in the layer panel and set the media 06 _alpha_bump to it How to display the output id in each window In some instances you may have trouble accessing the back of your computer to figure out which video card is connected to which projector Below the output pop up menu list you will find a check box labeled Show In
24. click on the small blue button labeled 120 A rectangle in the center of the module will start to flash In the BPM ROUTER master click on the small blue rounded edge button labeled PLAY The Master Crossfader Slider now moves back and forth driven by the BPM module set at a rate of 120 beats per minute You can change the speed of the crossfader by clicking on any of the preset speed buttons on the upper right of the module enter a specific number located in a text field at the top and center or use the knob located on the upper right You can also modify the speed of the cross fade using you the BPM ROUTER master module by clicking on one of any of the six buttons located to the right of the PLAY button labeled 4 1 2 1 1 1 1 2 respectively Below the PLAY button you will find a series of radio buttons each with a label These allow you to change the behavior of the cross fade By default the animation is set to SINUS To the right of these buttons is a wavy line that is a visualization of the sinus curve By clicking on any of the other radio buttons you will be provided with a different line Click on each one to explore the results How to make a simple module Let s make a simple module with two buttons One button will turn off the Master Alpha Channel and another to turn it on AAA Module M dulbe Atri but s Width yon 1 _ Layer Contextual Height roo i Editor mE
25. geometry of the layer giving your compositions more depth and allowing you to experi ment with your media as a texture applied to a 3 dimensional object such as a sphere or a tube TRANSFORMER The TRANSFORMER has three different modes that are selectable just below the blue strip labeled TRANSFORMER gt MATRIX Multiplies the image of the layer into a pattern horizontally or vertically It can also be extruded in order create cubes gt PATCH Transforms your layer into a volumetric shape such as a cylinder or a sphere PARTICLES Creates a stream of images similar to a fountain How to apply and use the MATRIX Move your mouse cursor to the thumbnail in the media window labeled 04_colors or press the 4 key on your keyboard Click on the blue strip labeled TRANSFORMER Look in the output window and you will see the one square of the 04_colors graphic that contains 1 square is now oe x PLANAR SPACE subdivided into 4 squares This is because the default setting oe hy DEEP SPACE of the TRANSFORMER is set to the MATRIX mode Look at o1 b 2 EXTRUSION the TRANSFORMER panel and you will see the list containing the three modes with the MATRIX highlighted in orange TRANSFORMER To the right of the TRANSFORMER mode list are the controls for the MATRIX mode Modul8 user manual CHAPTER 4 The first set of controls consist of 9 sma
26. how they work QB Now look up and to the right of the layers panel and click on the EM button A new and empty layer is created END Select the thumbnail in the MEDIA SET labeled 05_ arrow Modul8 user manual I Using your mouse cursor select the thumbnail in the MEDIA SET labeled 01_counter Chicks on Speed Kampnagel Hambourg Boris Edelstein TIP You can use the and L keys to create a new layer TIP You can use the and D keys to duplicate a layer You now have two layers In Modul8 the top layer in the layers panel is always in front The 01_counter in the top layer is over and in effect obstructing our view of 05_ arrow in the second layer How to duplicate a layer gt Select the second layer the layer you created and click on the button labeled located next to the button gt From the MEDIA SET window select the thumbnail labeled 03_image You now have a third layer that is behind the first and second layers in your layer panel How to delete a layer Select the third layer you created if it is not already selected Click on the button labeled situated between the and buttons The layer is deleted leaving the first layer with the numbers and the second layer with the arrow Modul8 user manual CHAPTER 4 How to control the visibility of a layer There are two ways to control the visibility of a layer You can turn a layer on a
27. in the media set window labeled 02_ dancer fe Move your mouse cursor over to the layer and click on the square located on the left side of the layer to turn t off Click on the square again to turn it on Using the GRID window click and drag the layer around Click once on the Stop button to stop the recording Click once on the Play button to view the recording you just made To erase the recording click on the Erase button Compact Lab Mapping Festival 07 Geneva St phane Pecorini Modul8 user manual Modul8 user manual CHAPTER 9 CHAPTER 5 CREATING COMPOSITIONS MIXING MULTIPLE COMPOSITIONS USING THE CROSS FADER AND LAYER SETS In addition to the 10 layers provided for you to create compositions Modul8 allows you to create multiple compositions and switch between them using layer sets The layer sets are represented by 8 square buttons located above and below the layer panel The 10 layers are divided into two groups by a space in the center of the layer panel Each of the square buttons represents a set of 5 layers that can be used In order to create two separate compositions The first 5 layers are labeled just below them in a small orange rectangle labeled GROUP A and just below this is the label for the remaining 5 layers labeled GROUP B How to mix between multiple compositions Open up the project file basics tutorial if it is not already open Using your mouse
28. inside it By clicking and dragging anywhere In the window you can move the position of your layer How to change the position of a layer Select a layer you would like to move Move your mouse cursor Into the grid window area Click and drag your mouse cursor anywhere in the grid window To bring the layer back to its center double click anywhere in the grid window to re center the layer Applying effects to a layer Below the PLAY TRANSFORM and POST COLORIZE panels is the PIXEL FX panel These effects are some basic image effects that allow you to change the appearance of the media that is in the layer There are six Pixel effects Saturation Enhance or remove all of the colors in the image SE gt Lightness Adds or decreases the strength of all the white ODEA EET pixels in the image gt Contrast Increases or decreases the difference between the light and dark pixels gt Lumakey Allows for the removal of a specific color from an Image gt Noise Adds grain or static to the image gt Blur Applies a blur to the image Each effect is activated by clicking on the small blue rectangle containing the effects name located at the top of the effect controls When the effect is active the blue rectangle will change to orange When not active the effect controls are grayed out It is possible to adjust these controls before they are activated LUM HHS Modul8 user manual CHAPT
29. particles Using your mouse cursor click on the thumbnail 06_alpha_bump or press the 6 key Using your mouse cursor click once on the thin blue strip labeled TRANSFORMER to activate it Move the mouse cursor downward and click on the button labeled PARTICLES to activate it The default setting for the particles appears in the output window Using your mouse cursor click and drag the SIZE knob to the left to reduce the size of the particles Click and drag on the APERT X knob to rotate it all the way to the left Click and drag on the APERT Y knob to rotate it all the way to the right Click and drag on the RADIUS knob to rotate it all the way to the left The particles are now only spreading horizontally from the center of the composition outward How to change the horizontal spread of particles to a vertical spread of particles Click and drag on the APERT X knob to rotate it all the way to the right Click and drag on the APERT Y knob to rotate it all the way to the left The particles now only flow vertically from the center of the composition towards the point of view of the output window To change the direction of the particle so that they flow away from the point of view of the window Click once on the check box labeled APPLY LOCAL ANGLE to disable it Using your mouse cursor rotate the GRAVITY knob all the way to the right Using your mouse cursor rotate
30. right Increases it How to apply the BLUR effect Move your mouse cursor over the thumbnail in the MEDIA SET window labeled 04_colors and click on it or press the 4 key on your keyboard Move your mouse cursor above the blue strip labeled BLUR and click once to activate the effect The blue strip changes to orange indicating that the function IS active Move your mouse cursor downward and over the knob associated with the effect Click and drag to rotate the knob Rotating the knob to the left decreases the blur and rotating the knob to the right increases it Besides the knob the blur effect contains two check boxes FAST X and BOX The default options of the blur effect is set to the BOX What are the differences between the two FAST X only blurs the image in the layer horizontally from left to right BOX blurs the image in the layer horizontally and vertically Using the animation effects ANIMATION FX Below the PIXEL FX panel is the ANIMATION FX Seu EEe Scieisssts panel ANIMATION FX are time based functions that allow you to create repetative and dynamic activity in your composition With traditional animation programs you need to create the animation and then render a movie file This means that you can no longer control the movement of a graphic element With ANIMATION FX you can use a simple still image and change the way the graphic animates whe
31. send any information back to Modul8 For example If you move an opacity fader of a layer in Modul8 the corresponding fader in the Lemur will move with it If you own a Lemur lucky you then you know that it is necessary to use the JazzEditor software that came with the Lemur to create and load your custom Interface into the Lemur Provided on the Modul8 software disc is a JazzEditor document labeled lemur_loves_mod ul8 jzml that is a basic setup for controlling 2 layers In the same folder you will find a Modul8 document labeled lemur loves modul8 md8 that was assembled with this particular interface In mind In this layout the screen is divided into two areas that mirror each other The vertical fader is for scaling the layer The container in the center is for changing the x and y posi tion of the layer The the pads on top are multi functional Tapping once on the blue pad will shut off the layer Pressing and holding on the pad will keep the layer on and lifting your finger off of it will shut it off again It s neighboring pad allows for the exact Inverse condition If the layer is off then tapping once on this pad will turn it on Holding down on the pad will turn the layer off and letting go will turn the layer back on again The four pads below the containers allow you to change the media of the layer The two pads on the left change only the media of layer 1 and specifically to medias 0 and 1 The pads on the right are speci
32. similar problem If you cannot find any subject that relates to your problem we have a community of very enthusiastic users who may be able to solve your problem Contact support etiquette If none of these options yield satisfactory results you can contact us at support dgaragecube com When you do send us an email please include your serial number and a detailed description of your problem along with the model of your computer video card and the amount of RAM you have installed along with any other information relevant to your problem Please understand that a response can take several hours We understand that you may be under pressure because you have a show in less then 24 hours and we will do our best to solve your problem in the shortest possible time Parting words You now have the basic knowledge required to use and explore your creativity within Modul8 We hope that your creativity will benefit from this experience and that you will share your explorations with us Feel free to send use demos of your work at Infol dgaragecube com Enjoy THE MobuL8 TEAM MODULS
33. that will give you the best performances Recommended formats Photo JPEG For general use of any full frame video content You will be able to scratch a clip back and forth without any compromise in the frame rate or playback of your movie Modul8 user manual DELETE HEDW BEVERAL IN FADED OL COUNTER PRELOAD HAHE Ot COUHTER WOLMIMES OS _ MODULE GRAPHICS MANUALS HOO fyi ra USED O TIMES IN YOUR PROJECT TYPE ig HEHORY USAGE 5 9 HE SIZE LEi p DURATION amp SEC FPS i CODEC PHG EILESE OC LOSSLESS QUALITY PAH PRELOAD UMOCOMPRESSED 251 2 Me CHAPTER 8 gt PNG with An alpha channel allows you to create movie clip with a foreground Alpha element and no background This format is very useful for making dynamic compositions where your clip is part of a composition that can be altered over time within Modul8 gt DV Good for very long playing movie clips It is recommended that you use a high speed hard drive and that STREAM FROM DISK is set for the clip in the INFO panel in the MEDIA SET window For most purposes It is generally recommended to use PhotoJPEG compression at 75 This is especially true when manipulating the speed and direction of a movie or scratching How to access and manage your media within Modul8 On the top left of the MEDIA SET panel is a small blue square button with the letter i inside it Make sure the basics_tutorial project f
34. use of live camera feeds in that they can visually amplify the presence of the artist on the stage While the use of live feeds is not new to live events the accessibility to this capability has often both expensive and inflexible With Modul8 you can do this very quickly overlay your existing graphics materials to create a composite image In real time With multiple cameras you can position cameras around the stage in order to provide audiences with multiple views of the artists giving them a larger then life presence through the projected image Modul8 2 6 allows you to connect up to four cameras to your computer After you set a live video feed to a layer the layer can be manipulated in the Same way you use any other media in a layer You can use a combination of FireWire and USB based cameras If you have a desktop computer you can use the expansion slots to install multiple video capture cards that will provide you with higher quality video then is possible with FireWire and USB based cameras 4 z 7 G E a T TESTCARD TET TAHARI D amp VIDEO IHPUT JETO IHPUT VOEO IHFUT VOEO IHPUT Using live video input in Modul8 2 6 By default when you click on the SP special media button in the MEDIA SET and click on VIDEO INPUT 1 Modul8 will display the video feed of whatever camera is connected to your computer to the currently selected layer If you have more then one camera connected to your compu
35. you manipulate any other media in Modul8 You can also have multiple layers using the same live feed gt TESTCARD A built in graphic that is useful for setting up your projector gt TEXT Compose your own text within Modul8 Once activated the text is edited using a module Once activated you use the TEXT module to do so gt CANVAS Paint draw and animate in a layer using vector based paint tools Once activated you use the PAINTER module to do so To activate any of these special media select a layer and click on one of the buttons For further information about modules and how to access them please refer to Chapter 11 of this manual i2 s4 amp 6 7 TESTOARD Modul8 user manual CHAPTER 9 CHAPTER 9 OUTPUT Basic output configuration In most cases your computer can be connected to an external display device such as monitor or a projector If the computer is not connected to an external video device such as a projector or monitor itis possible to view the composition full screen However this will take over the whole main screen and prevent you from controling of the interface unless keyboard keys or a midi device are used See Chapter 10 Mapping controls How to enable full screen view Make sure that your computer is already connected to a video projector or screen gt From the menu bar click on Output and select Fullscreen or press and U keys on your ke
36. you to control the distance that the layer moves in Below the SIZE slider is the STROBE slider When in use the STROBE will cause the animation to stutter similar to the experience of a strobe light How to change the animation type If you look just below the now orange strip that you used to activate the AUTO MOVE you will see a small outlined rectangle with a wavy line labeled SMOOTH with a small blue arrow pointing downward This wavy line represents the type of animation or the Interpolation method that the layer is currently using in order to move The wave is a graphical representation of the type of interpolation that the layer is using To change this interpolation so that it behaves differently Move your mouse cursor just below the AUTO MOVE button into the thin box with Sone the word SMOOTH LINEAR Click and hold down on it A drop down menu appears with a list of animation types SOUNDIN With the mouse button still pressed move your cursor downward to the item on ae the menu labeled LINEAR Let go of the mouse cursor MoOoOTH RANDOM CUT Before we changed the animation type from SMOOTH to LINEAR when the layer reached it s maximum distance it would slow down and then slowly speed up as It neared the center With LINEAR the movement is constant as the layer reaches the edge and turns back The other animation modes available are gt Soundin Movement of t
37. your device If you are using Modul8 2 5 you must select the Rescan MIDI devices command from the Mapping menu Using your mouse cursor select the thumbnail from the media set labeled 01_counter or press the 1 key on your keyboard From the MAPPING menu select Edit MIDI Map All of the mappable controls for the Modul8 interface will be highlighted in green Click once on the SPEED slider under the MASTER controls and make sure that it is surrounded by the Ls that represent that it is highlighted Move the slider or knob on your MIDI device A number appears in white within the SPEED slider indicating the number of the MIDI channel assigned to the slider B Disable MIDI mapping by selecting Edit MIDI Map from the MAPPING menu MIDI device considerations suggestions There are many devices to choose from and we have not tested them all We cannot tell you which ones are the best sorry but we can suggest a few that have been useful to us as VJ s and video performers BEHRINGER BCF2000 At the time of writing this manual the BCF2000 is a fairly common controller It consists of gt 8 knobs 16 toggle buttons gt 8 faders Suggestions for use The faders are exceptionally useful for controlling the opacity of the layers You can map each fader to each individual layer in the Modul8 interface The toggle buttons can be used to turn layers on and off and the knobs
38. E slider under the AUTO SCALE so that the layer bounces back and forth Under the ANIMATION FX panel click once on the thin blue strip labeled AUTO ROTATE and click and drag the z slider to the right OB Using your mouse cursor click and drag the TRACE knob to the right The knob will change from grey to orange and as the arrow scales and rotates there will be a faint trail left behind SOUND LEVELS Just below the FLASH and STILL buttons are the sound level knobs The knob on the right labeled IN sets the level of audio that Modul8 uses in an animation effect or sound reactive patch By default Modul8 will use the internal microphone built into the computer By changing the preferences in the System preferences of the computer an external input such as a microphone can be used Instead of the built in microphone The knob labeled OUT sets the amount of audio that Modul8 outputs when playing back a media with an audio track attached to it The sound will play out of the internal speaker on the computer or any other device that is specified that is available through the System Sound Preferences of the computer Modul8 user manual CHAPTER 6 How to apply audio reactivity to a layer Applying audio reactivity to a layer using the AUTO SCALE Using your mouse cursor select the media labeled 04 colors in the media set window or press the 4 key on your keyboard
39. ER 4 How to apply SATURATION to a layer Move your mouse cursor over the thumbnail in the MEDIA SET window labeled 03_ image and click on it or press the 3 key on your keyboard Move your mouse cursor over the blue rectangle labeled SATURATION and click on it once to activate the effect Notice that the controls of the SATURATION effect are no longer grayed out Move your cursor to the knob at the bottom of the SATURATION effect panel Click on the knob and drag it to the right The colors of the image become much more pronounced To remove the color from the image completely Click and hold the mouse cursor on the knob Drag the mouse cursor all the way to the left All of the colors have now been removed from the Image Just below the blue bar labeled SATURATION you will see two check boxes labeled BOOST and INVERSE When clicking BOOST the colors in your image will be completely saturated By clicking on INVERSE every pixel will be changed to its opposite color Both check boxes can be used simultaneously How to apply LIGHTNESS to a layer Move your mouse cursor over the thumbnail in the media window labeled 03_image and click on it or press the 3 key on your keyboard Move your mouse cursor over the blue rectangle with the word LIGHTNESS and click on it once to activate it Move your mouse cursor downward to the knob with the words M
40. IN on the left and MAX on the right Click and drag your mouse cursor to the right The image of the layer will become brighter the more you move the knob to the right If you move the knob all the way to the right the image will become completely white If you move the knob all the way to the left your image will become completely black Inside the LIGHTNESS effect panel there are two check boxes The top one Is labeled LIGHT and below it another check box labeled BRIGHT By default LIGHT is the selected mode for this filter LIGHT mode adds white to all of the pixels BRIGHT modifies all of the pixels containing white and adds more white to them leaving the other pixels unmodified How to apply CONTRAST to a layer Move your mouse cursor over the thumbnail in the media window labeled 03_image and click on it or press the 3 key on your keyboard Click once on the blue rectangle labeled CONTRAST to activate the effect Move your mouse cursor down to the knob associated with the effect Click and hold the mouse cursor down and move it to the right The dark pixels become darker then before and the lighter pixels become brighter Below the blue strip used to activate the CONTRAST filter you will find two check boxes Etepetete ival 09 Geneva hane Pecorini BOOST and INVERSE By clicking on BOOST the colors of the image are Increased by twice their
41. NNEL enter 16 WS On the upper right edge of the module you will see a numeric input field labeled LAYER POSITION Change the number in the field from 0 to 1 so that we can control layer 1 only Click on the PICK button and on the main interface of Modul8 click on the speed slider of layer 1 The entry at the top of the channel box should now display the following ch 16 pos 1 ctrl_layer_movie_speedFactor Notice also that below the channel box the text field displays the keyword that you selected with the PICK button It is now possible to use channel 16 on a light controller to control the speed slider of a layer We can continue to use a similar procedure to assign more channels to our fixture I Click on the button below the channel box The new channel created will automatically be set to ch17 AD Click on the PICK button and then click on the SCALE Slider of the layer START CHANEL 18 LAYER POSITION ch lipna 1 etri myjer hii le spear oe ta The 2 entry we have created will now display ch 17 pos 1 ctrl_layer_scale_uniform Now your light controller will be able to control the scale of layer 1 using channel 17 l cbr leluyer sculeurii fore VJ Lupin Mapping Festival 09 Geneva St phane Pecorini Modul8 user manual Important note about LAYER POSITION Briefly mentioned earlier in this tutorial was the default layer channel setting pos
42. O Hidden Sera a a rA On the right side of the panel in the field Caption select and El Auto Serialine change the text from button to OFF oA ey etrl direct info Modul8 user manual Keywords Browser How to connect a keyword to a button Make sure the button you created is still selected At the top of the Module Editor click on the Keyword Connect tab The panel below the tabs changes to an inset panel with two pop up menus and within the inset panel another inset panel containing two fields two buttons and a pop up menu gt Inthe second inset panel click on the button labeled browse A window appears called the Keyword Browser The window contains a series of columns and buttons at the bottom Keywords are special names that refer to controls in the Modul8 interface Keywords are based on a parent child hierarchy A parent child hierarchy is best defined by a metaphor such as Body Arm Hand Finger The Modul8 interface uses this metaphor so that the controls you create in your module can access specific controls in the interface in a simple and visual way for you to understand In the first column select the keyword labeled ctrl New keywords appear to the right of the first column Because we want aS Bie to control a the Master Alpha part of the interface click on the master keyword The third column now displays all of the controls under the master keyword
43. VIE IN OUT SELECTION and beneath this text a slider that is filled with blue and a small rectangle of dark blue on each end within the slider Move your mouse cursor over the small dark blue rectangle on the left side of the slider Click and drag the slider to the right The little rectangle will change to orange As you are dragging look at the output window and you will see the clip jumping to a particular frame When you see the 01_ counter display the number 3 then let go of the mouse Now Modul8 will only play frame numbers 3 through 8 in the clip starting with 3 and ending with 8 and then returning to 3 again Repeat the same process In order to set an out point by dragging the dark blue rectangle on the right side of the slider As you shorten the distance between the two small dark blue rectangles less of the clip will play back in the output window To return the clip to its full playback length click and drag on each side of the clip selection so as to fill the slider again How to apply a transition to a layer When you switch the media of a layer the media changes immediately It is possible to add a cross fade in order to make a smooth transition between the two media To add a transition Using your mouse cursor click on the TRANS tab located to the right of the OPT tab Just below the tabs are two check boxes Click on the check box labeled FADING located below the checked box labeled
44. Video Capture Key Midi Mapping Antialiasing Pr eview Panel DMR Misc Click on the pop up menu on the left labeled None and select ENTTEC DMX USB Pro To the right of the pop up menu there is an inset box with ENTTEC DMX USE Pro ial two radio buttons and above them a drop down menu Click on the small downward pointing arrow to select Send mode the driver QB Make sure that the radio button labeled Send mode is selected If you are not connected then please refer to the docu Canc mentation of the ENTTEC device 9 From the Online module library download the DMX 8 CHANNELS DMX module Refer to page 115 of this manual if you are not familiar with this procedure CM ifthe module is not visible from the menu select Modules Show DMX 8 CHANNELS DMxX Turn on the module by clicking once on the play button on the upper right side of the module window Make sure that your DMX device is turned on The module consists of 8 numeric fields and 8 sliders Each slider controls a channel Specified in its numeric field Depending on how your device is configured you can use each slider to control a channel For example your RGB lamp would have its red light controlled by channel 1 and Its green light controlled by channel 2 and so on If your devices are using channel numbers that are not displayed in the default settings of the module you can change the channel numbers by clicking on the numeric input
45. a list of some existing templates of fixtures and a button at the bottom left for defining a new fixture Using your mouse cursor click on the button on the lower left corner of the module 5 START CHANNEL Another fixture is added with a default name new fixture 1 To the right of the fixture list you will see an empty box the channel box with START CHANNEL above it followed by a numeric Input field Below the fixtures list is a text field with the default name of our new fixture new fixture 1 We will want to rename this fixture so we can identify it properly when we want to make changes to the fixture In the text field below the fixture list rename new fixture 1 to layer 1 and press the Return key on your keyboard Click on the button below the channel box A new entry appears in the channel box labeled ch1 pos 0 new keyword ch1 refers to the DMX channel pos 0 the position of the layer 0 is a default setting that allows for control of all master controls within Modul8 new keyword is a place holder for the keyword Modul8 function we will specify First we will need to change the number in START CHANNEL because we need to specify a starting range of DMX channels that will be used by the fixture we are creating They default view presented by the DMX Fixture module Modul8 user manual CHAPTER 13 ie Above the channel box in START CHA
46. a particle is visible after a particle is generated Click once on the thin blue strip labeled TRANSFORMER gt SIZE Increases or decreases the size of each particle gt SPEED Increases or decreases the speed of the particle as It leaves the emanation point gt RADIUS Increases or decreases the area that the particles are generated In gt PART SEC Increases or decreases the amount of particles generated over time Checkboxes Four of the check boxes are divided into two groups gt ALPHA IN and OUT Fades the particles at the beginning and or the end of their life cycle To fade particles in select the IN check box To fade the particles out select the OUT checkbox Both can be activated simultaneously gt SIZE IN and OUT Scales the particles from small to large at the beginning or end of their life cycle To scale the particles in select the IN check box and to have them scale down at the end of their life cycle select OUT Both can be activated simultaneously Below the ALPHA and SIZE is the APPLY LOCAL ANGLE checkbox This option is only noticeable when using the x y and z ROTATION knobs or the AUTO ROTATE under the ANIMATION FX panel The following is a series of steps using the PARTICLES effect that will reveal some of it s potential Modul8 user manual CHAPTER 4 How to create a horizontal spread of
47. also an orange rounded edge square that is set to the left of the slider This is called the Master Crossfader Slider EPM ROUTER MASTE ee PICK REMOVE PLAY 4i i wi We Wh Wwe LIHEAP EHO 0O CUT f f 3 i r oF 64 d kT T E IH DIT PREF Modul8 user manual CHAPTER 11 Click and drag the orange button to the right and look at the output window as you do this You will see the top layer fades away to reveal the bottom layer Also notice that the light blue background of GROUP A fades away revealing the layer in GROUP B All of GROUP A is now invisible Now drag the slider back to the left GROUP A and it s layer are revealed once more and the layers beneath GROUP B are now hidden We will now access and use the modules to automate the fading between GROUP A and GROUP B Using your mouse cursor select Modules from the menu Under SHOW select BPM global From the same menu select BPM ROUTER master Turn on both modules by clicking on the PLAY icon at the top right of the module window in each of the modules Click on the PICK button within the BPM ROUTER master The PICK button turns orange QB With your mouse cursor click once on the Master Crossfader Slider A window below the PICK button displays an orange line with the text ctrl_master_crossfader_slider In the BPM global module
48. anual CODANOVA VMX VJ The VMX VJ controller is a very solid and feature rich MIDI device If your desire is to have a control surface with as many knobs sliders and buttons as possible this is the one for you Built specifically with VJ s in mind it takes cues from other controllers and puts them into one Most notable is the two jog dials that can be used to scratch video back and forth with the music Suggestions for use Using a special module that you can download from the Modul8 online library you can use the jog dials to scratch a video clip assigned to a layer The controls of the VMX VJ can be visually mapped to the interface of Modul8 For example the 8 buttons located to the bottom left of the 8 sliders can be mapped to change the media set Each of these buttons has a little red light below it Indicating which one Is active at any given moment so you can know which media set you are in without having to look at the computer screen Just below these 8 round buttons are 20 square buttons The first 4 columns resemble the 16 button layout of the media set window These can be used to assign a media to a selected layer At the top of the controller are a series of square buttons with icons below them repre senting playback controls like you would have on DVD player These can be highly useful for making quick recordings using the record layer function For example while you are moving a layer around in the preview window you can qu
49. ationship to the Clips You can imagine the Modul8 output as a very large canvas and the clips as rectangles that expose only portions of the entire Image ES OrGCHCRGIOKE _ Show inio in tpai How to enable Advanced Output gt On the top left of the Advanced Output Setup window click on the checkbox labeled Advanced Output Enabled PV Get he ap Lapet Somer You will not notice anything at first because by default the size of Clip 1 is set to 640 pixels by 480 pixels That means that the clip is the same size of the final output composition How to resize an Advanced Output Clip Click inside the width field Type in the numbers 320 Modul8 user manual CHAPTER 9 You can now observe the following results gt You did not need to type numbers into the height field because the default aspect ratio of the clip is set to 4 3 gt Inthe advanced output window Clip 1 now occupies the lower left of the screen gt Inthe preview window you will see a thin white line that displays the area of the composition that is clipped How to move a Clip inside the Advanced Output Layout window Let s move Clip 1 to the center of the Modul8 composition Using your mouse cursor select the text In the text field on the lower right of the Advanced Output Window labeled x and type in 160 In the field below the x field select the text and type in 120
50. can be used to control the speed of the clips AKAI MPD 24 Generally it is a good idea to find control devices that match the layout of the software interface gt 8 knobs 16 beat pads gt 6 faders The AKAI MPD 24 relationship with Modul8 interface is unique in that it s 16 pads match the MEDIA SET window This allows you to map each pad to a corresponding media in the MEDIA SET window With one layer it is possible to quickly change the clip of the layer to the beat of the music Map one slider to the master speed slider to quickly change the speed of all the layers at once The far right knob can be used to adjust the TRACE knob Modul8 user manual CHAPTER 10 JAZZMUTANT LEMUR The Lemur by JazzMutant is multi touch screen that can be used to control Modul8 The combination of using a Lemur and Modul8 can be very powerful Especially when you have a specific idea of how you want to control Modul8 and you cannot find a MIDI interface that fits your needs Suggestions for use In order to use the Lemur with Modul8 you will need to download the OSC global module from the GarageCube online Modul8 library The OSC global module consists of two panels On the left side is the Keyword Listener When the button below is active indicated by turning orange then Modul8 will respond to any activity performed on the Lemur as specified by you The right panel is the Feedback sender When active the Lemur will
51. color For example if you have red and add green using the green slider the red parts of the image will turn yellow To the right of these controls are three small round corners buttons three knobs an empty slider bar and a set of buttons resembling the kind of icons that are used to control a CD or MP3 player The rounded corner buttons are gt INVERT Changes the colors in the composition to the exact opposite color If there is any black in the clip it will become white Note that when clicking on the INVERT button that the sliders within the MASTER panel labeled INVERT OUTPUT COLOR change from 0 to 100 gt FLASH Changes all of the colors in the composition to white Note then when clicking on the FLASH the sliders within the MASTER panel labeled OUTPUT ADD COLOR change from 0 to 100 gt STILL Freezes all movement in the output window The right most knob is the TRACE knob When turned to the right the TRACE knob will create a trail using the media in your layer How to use the TRACE Use your mouse cursor to click on the thumbnail in the media set labeled 05_ arrow or press the 5 key on your keyboard Under the ANIMATION FX panel click once on the thin blue strip labeled AUTO SCALE to activate that effect Using the default SMOOTH animation click and drag on the SPEED slider pulling it half way to right Click and drag the SIZ
52. communication modes the technology of audio visual arts falls in a vast spectrum Throughout the 18 19t and early 20 centuries tracking visual culture and it s related technology was a relatively easy task The technology was limited both in develop ment and in availability Many visualists throughout the past four centuries who had access to lenses cameras films video equipment and so on only came in contact with the technology through their profes sions Until 1997 visuals were a result of 1 repurpos ing existing technologies for photography film and projection for new uses other than originally intended was the overhead projector ever meant to be used with liquids 2 tweaking and hacking existing tech nology and reveling in the visual effect produced by the experiment 1997 sets a milestone for the audio visual arts This is when the first software for live visual mixing was introduced by visual artists and made available for other visual artists With VJ software development since then visuals I will boldly claim became an art windependent of technology Whereas before the tech Modul8 user manual nology dictated the aesthetics of the art how often do we see visuals where we can guess the software It was created in or the hardware knobs and buttons pressed PREFACE or hacked to create the effect in view today the art stands on its own merit and its technology is simply a means to an end When success
53. cursor click on the thumbnail of the clip 01_counter so that the first layer displays it Using the button above and to the right of the layer panel add a new layer to the composition Click on the thumbnail labeled 04 colors to link it to the new layer With the 2 layer you created still selected click on the thin blue strip to activate AUTO ROTATE under the ANIMATION FX panel B Using your mouse cursor click on the auto rotate slider that activates the z axis rotation moving it two or three units from the left to the right so that the layer slowly rotates clockwise To the left of the z label click once on the small blue button with the arrow so that it points to the left so that the layer now moves counter clockwise You now have your first composition located within GROUP A Select the 6 layer slot from the top of the layer panel by clicking on it once Click on the button located to the bottom right of the layer panel to create a new layer within GROUP B Using your mouse cursor select the thumbnail in the MEDIA SET window labeled 05_ arrow Click on the 7 layer slot below the layer you just created and click once more on the button to create a new one Click on the thumbnail in the MEDIA SET window labeled 06_alpha_bump to assign It to the new layer You now have one composition composed of four layers Because the goal is to mix compositio
54. d Output layout window v Magnetic Border Center Loox tf ira afo Fh tmt Oey ee Advised Quitpet Detee F Adari Gutpt Grid Hate 4a i Eyler Fiha FA ee Click on the pop up menu labeled 100 and select 50 To assign Clips 2 and 3 to output windows ams Coe All three clips are now in clear view Click the pop up menu with Output 3 5 ca o a Select Clip 1 from the list How to assign Clips to your output devices Repeat this procedure for Clip 3 oon ne On the middle right side of the Advanced Output Setup you will find an inset box labeled Route with a list of outputs pointing to a pop Click on the pop up menu with Output 45 up menu to the right Select Clip 3 from the list The first pop up menu labeled Output Main by default has Click the check box on the top left of the Advanced Output Setup labeled Advanced Clip 1 selected Output Enabled ze a Output Main is the screen you are using to control Modul8 route After enabling advanced output you will notice that the output window This means that when you enable full screen that you will lose Dmtpi Mala Hone E usually located above your preview window has disappeared and that the ability to access the Modul8 interface and that the first of the three screens you will use aS e z on the bottom left next to the Modul8 interface there are 3 output for display will not receive an output window So you will need to
55. d layer Option clicking a layer to select it If you want to select a layer from your composition you can do so by pressing on the option key on your keyboard and clicking on the layer within any of the preview options where layers are displayed You must click on the actual image to do so arrow key left right to adjust a slider If you would like to move a slider without having to use your mouse cursor you can select the slider so that it is surrounded with the L shapes Then use the left and right arrow keys to adjust the position of the slider The slider will jump a unit as indicated by the units inside the slider Shift arrow key left right option key to fine tune slider adjustment After selecting a slider as cited in the previous example you can fine tune a slider by holding down the Shift and Option keys while pressing either the left or right arrow keys As you do this the value will make small increments in between the unit points indicated in the slider Workspaces You can customize up to 8 different workspace Modul8 by default uses workspace 1 Using your mouse cursor select Window from the menu and then workspaces Select 2 from the list Move the main Modul8 interface to the left of your screen by dragging on the top edge of it s window Using your keyboard hold down the key and the number 1 key simultaneously The window arrangement returns to the default workspace you started with Us
56. down to select It Below the drop down menu are fields labeled Width Height Start time End time and Frames per second Because you are using a DV codec you will need to change the Width and Height from the default numbers If you are using NTSC use the following settings gt Width 720 gt Height 480 gt Frames per second 29 97 If you are using PAL gt Width 720 gt Height 276 Frames per second 25 Leave the Start time and End time at their defaults Leave the compression level settings at their defaults In the field with the label Output file written below click on the button on the far right labeled A save dialogue box opens up In the field at the top labeled Save as enter the name that you want to give the file QB Select the location where you want to save your file Click once on the button on the lower left of the open and save dialog box labeled Set record file EI The open and save dialog hides itself returning you to the Render logical record dialog box CM Click once on the button at the bottom right of the panel labeled Render In the output window you will notice an overlay with red type that displays the frames being rendered When all the frames are finished you can open up your file using QuickTime player to see the results Modul8 user manual CHAPTER 7 Record and capture limitations When makin
57. e check box labeled DELAY Click hold down and drag to the right the knob below the DELAY check box labeled SOUND E Make a sound near the microphone and watch the output window for the patch to react to the sound Modul8 user manual CHAPTER 7 CHAPTER 7 RECORDING Most VJ s like to record their sessions Very often it is the case that a video recording device such as a miniDV deck or a real time video encoder is needed Modul8 provides a way for recording and saving a session to a QuickTime movie This record ing function can also be useful for playing back a performance made in Modul8 for installa tions or for creating quick visualizations for your production environment The Modul8 master record feature records everything that happens in the Modul8 interface It records the exact movements made at any given time after the record button Is pressed The Logical record panel is located at the bottom right of the main Modul8 interface How to use the Logical record and playback function Using your mouse cursor select the media in the MEDIA SET window labeled 05 arrow Using the grid window click and drag the layer to the far left Duplicate the layer by clicking on the button with the icon at the top of the Modul8 interface With the new layer selected use the grid window to drag the new layer to the right so It is situated to the right of the first layer Duplicate the second layer and mo
58. e image you are using scales while you are scaling the window How to change the aspect ratio of the output and preview windows Using your mouse cursor click on the Modul8 menu and select Preferences Modul8 user manual CHAPTER 9 Click on the tab labeled Preview panel Under the preview panel you will see a series of check boxes Click on the radio button labeled 16 9 Click on the Ok button The length of the output and preview windows become longer so that it is now set to 16 9 aspect ratio RESOLUTION All computer based images contain pixels Pixels are small components that when arranged together in a grid create an image The amount of pixels in an image determine the resolu tion of the image The more pixels there are In an image the higher the quality the image will be For video purposes images are usually set to 72 dots per inch or dpi Even though Modul8 is capable of displaying any image resolution it is actually not very useful to have an image that is 300 dpi in Modul8 Doing so will over stress the resources available to Modul8 on your computer and cause Inconsistent performances Advanced output with multiple projectors One of Modul8 s most unique and important features Is its ability to allow you to manage and arrange several projection outputs of your composition In the past if you wanted to display video using multiple screens you would need to purchase several video devices and sync
59. e movie that contains a stereo audio track The PAN knob has been added to the OPT tab in the layer settings ADJUSTING THE ASPECT RATIO OF THE PREVIEW PANEL Modul8 2 6 now allows you to customize the aspect ratio for your preview panel To customize the aspect ratio of the preview panel Access the Modul8 Preferences and click on the Preview Panel tab At the bottom of the list of preset aspect ratio sizes click on the radio box labeled Custom and enter the desired custom aspect ratio Click on the OK button to exit the Preferences The Preview window will conform to the aspect ratio you have specified QUARTZ COMPOSER Modul8 2 6 adds the ability to customize the render size of your Quartz Composer file You can do this by accessing the Modul8 Preferences clicking on the Misc tab and changing the numbers located to the right of the label Quartz Composer rendering size Caution It is advised to take caution when increasing the render size of the movie as it may result in slower performances Modul8 user manual CHAPTER TA CHAPTER 14 CONTACT AND SUPPORT If you are having a problem with Modul8 here are some simple procedures we recommend you step through to help solve your problem Support forums Our support forums are located at http www garagecube com forum You can search the forums for answers to your questions that may already be available from someone else who has had a
60. e status of all DMX devices connected to your computer Modul8 user manual CHAPTER 13 In the tab labeled DMX The information in this window will inform you if the connection is working and what channels are active If status is failed please refer to the documentation of the ENTTEC device Warning Never unplug the ENTTEC device while Modul8 is running DMX modules Currently all DMX control in Modul8 is accomplished using modules Examples of DMX mod ules can be downloaded from the GarageCUBE online module library within the application Two basic modules are referred to in the following tutorials the DMX 8 CHANNELS DMX module that allows you to control DMX devices from your computer using Modul8 and the DMX FIXTURE DMX module that allows you to control Modul8 using a DMX controller These tutorials should provide a basic foundation for how Modul8 and DMX work together How to control DMX with Modul8 Requirements for this tutorial the ENT TEC DMX USB Pro and a DMX compatible device Because of the variety of DMX devices that exist each one may have Its own default configu rations The following tutorial provides some generic examples of how you would use the DMX 8 CHANNELS DMX Make sure that your ENTTEC device is connected to your computer and that the lamp is connected to the ENTTEC device Launch Modul8 Open up the Modul8 preferences and click on the DMX tab Modul Preferences Medias
61. ed green and blue LED lamp there will be one channel that controls each Individual color gt The values possible for each channel are between 0 255 8 bit and can be improved to 0 65280 using two channels at once 16 bit gt DMX is unidirectional meaning that you can have Modul8 control DMX devices or have DMX console control Modul8 but never both at the same time How to connect the ENTTEC DMX USB Pro to your computer gt Connect the ENTTEC DMX USB Pro to your computer gt Connect the 5 pin XLR cable to the device you will be using with Modul8 In some instances a DMX capable device will require a 3 pin XLR cable For this you will need ao pinto 3 pin XLR adapter Launch Modul8 and open the Modul8 preferences from from the Modul8 menu and then selecting the tab labeled DMX If the driver is installed properly and the ENTTEC device is connected the DMX prefer ences will display the name of the device In the pop up menu on the left and the driver information on the right If you have reason to suspect that communication has not been established between your computer the ENTTEC device and the fixture you can access Info from the Modul8 menu ur Info General DMX MIDI Device ENTTEC DMX USB PRO Status Send Serial 02067807 Firmware 1 44 Channel Value Value 1 0 0 3 0 4 0 5 0 6 0 7 0 A 0 9 0 10 0 ll 0 12 13 0 14 0 15 0 TIP You can use this info window to verify th
62. edia Set window will continually change to the media located to the right of the current selection By clicking on the button to the left of the NEXT button labeled PREVIOUS the media will jump to the left of the currently selected media in the Media Set Notice that because 10 of the 16 slots in your Media Set are empty that part of the time nothing appears in your output window This is because the Slide Show module allows you to select a range within your Media Set so that you can determine which images are to be displayed within the Slide Show module loop Above the PREVIOUS button are two boxes containing numbers with buttons containing an arrow on each side of the boxes The top box is labeled FROM and the one below it is labeled TO These controls allow you to set the range of media that the module plays Using your mouse cursor click continuously on the button with the arrow pointing to the right under the FROM label so that the number in the box to the left of the button displays the number 2 Click continuously on the left pointing arrow button under the TO label until the box below the label displays the number 5 Turn the automatic slide show on by clicking once on the ON OFF button so that it is orange Pascal Greco amp Kid Chocolat Mapping Festival 08 Geneva St phane Pecorini The module now only plays media from the 3 slot slot number 2 to the mod
63. ee the Image become larger if you move the slider to the right and smaller if you move it to the left If you want your image to return to its original size you can click on the RESET button just above the slider you used to scale the layer To the left of the RESET button Is a little box with the number 02 and an X right next to it If you click on the numbers and drag your cursor up it will increase how much the layer is scaled when using the scale slider Holding down the mouse button and moving the mouse downward will decrease the amount of scaling Just above the RESET button is a small square that is a check box with the word NORMALIZE next to it When you check this box the layer will be resized to fit whatever your output window is set to CHAPTER 4 Below the SCALE slider are three sliders that are thinner then the SCALE slider These allow you to scale your layer on the x axis left and right or the Y axis up and down Because these controls only work in 2 dimensions the z axis slider only functions with visible results when using the TRANSFORMER For information about the TRANSFORMER see page 46 of this manual It is also possible to multiply the scaling of the x and y axis by using the button with 10 x located above the x and y sliders It functions exactly like the multiply scale function located above the SCALE slider How to rotate a layer
64. ers when using multiple cameras You may need to adjust the compression settings in the preferences for live video input within Modul8 in order to achieve satisfactory results Modul8 user manual CHAPTER 13 BLEND MODES A basic feature for most compositing tasks blend modes allow for artistic experimentation with any image based media More accurately when placing a layer above another layer and changing the blend mode of the top layer the appearance of the top layer will change based on the colors of the layer below it It should also be noted that when changing the blend mode of a layer without any layer below it will not produce any visible results Each layer in Modul8 2 6 includes 2 basic blend modes that are accessible in the layers settings panel The following images visually demonstrate the results of applying blends to a layer normal add subtract You can use the media of the tutorials to reproduce these Images and then later use your own media to explore the possibilities that blend modes offer SCREENSHOT PREVIEW OUTPUT While using Modul8 it is now possible take a screen shot of either your preview or output windows This can be done by accessing Render from the main menu and then selecting either Output Screenshot or Preview Screenshot As indicated by these menu options you can also use shift O for the output window or shift P for a screen shot of the preview window
65. fically for changing the media of layer 2 to medias 2 and 3 The bottom fader is configured to control the master alpha so you can fade out the entire composition The concept with this custom interface is how different it is from the Modul8 interface and more oriented towards the human physique by allowing both hands to be comfortably involved in the process of controlling the visuals This document should provide you with a good starting point to experiment with building your own custom Interfaces for controlling Modul8 with the Lemur The most important concept is understanding the syntax needed when specifying a cus tom message In the JazzEditor click on the left fader controller Then look at the OSC box located at the right side of the JazzEditor In the text field labeled custom message you will see the following md8key ctrl_layer_scale_uniform 1 i MEE Ttts T f 22229222 2222 Modul8 user manual 90288 Se aneece TITT OCobe Ps CHAPTER 10 This is the Python based keyword messaging system used by Modul8 Using this jzml file you can click the other control objects to explore what keywords they are using Should you want to experiment with changing the messages being sent by the controller you can open up the Modul8 keywords browser under the Modules menu and browse around to find the control you want to manipulate using the Lemur For further information about modules please refer to Chapter 11 of this m
66. fo in Outputs Click the output 4 check box to enable Show Info in Outputs and text will appear in each out put identifying it For example if you assign a Clip to Output 2 it will display the text Output 2 in the output window If you are using a desktop computer with multiple cards you can now enable full screen If your screens are not matching up correctly you can change the outputs in the Route panel until the continuos image matches that provided in the example When it is ready you can disable Show info in Outputs and close the Advanced Output Setup window Note It is possible to assign one clip to several outputs For example you can set Clip 1 to all of the outputs by selecting it from each output drop menu How to change the aspect ratio of a clip If your three screens use a 16 9 aspect ratio then it will be necessary to change the clips so that your image is not distorted when enabling full screen You can change the aspect ratio by doing the following Using your mouse select Clip 1 by selecting it from the pop up menu at the top of the Advanced Output Setup window Click and hold down on the pop up menu located on the top right above TIP Advanced Output window labeled Ratio For optimal performance it is best Select 16 9 that all of your screens in a multi projection setup be of the same Notice that the output window of Clip 1 is now slightly longer then the othe
67. folder containing the application and other materials will be copied to the hard drive of your computer Using the same window you used to copy the Modul8 folder to your Applications folder click on the Applications icon on the left side of the finder window The finder window will display all of your applications Double click on the Modul8 folder and double click on the Modul8 application icon I E LE ea Aa acl A ape PRO TE to launch it caste A dialog box appears informing you that an internet connection is required MB Click the Continue button A new dialog box appears with a text field B inside the plastic box from which you took the Modul8 CD type in the serial number ex en provided on the inside of the box and click Continue Modul Registration j a Modul8 user manual CIRVAPTIEIR 2 How to authorize Modul8 offline Launch Modul8 again A dialog box appears requesting the authorization code Modul8 Registration In some instances the computer you are installing Modul8 on may not be connected to the Copy and paste the text of the file you transferred from the other computer internet For these instances you have the option of authorizing Modul8 offline You will still into the text field and click continue need to have another computer that IS connected to the internet Enter your password and click ok Peace deter the dushoriration code y
68. from 8 to 1 and so on Now click on the play once button and you will see that the clip stops with the number 8 displayed The clip has stopped playing and is only displaying the last frame in the clip To return the layer to loop simply click on the loop button again and the clip will display the numbers 1 through 8 repeatedly again How to change the direction of clip playback Beneath the back and forth button is a button with an arrow pointing to the right This button allows you to change the direction that the clip is playing back To change the direction Move your mouse cursor over the thumbnail in the media window labeled 01_counter and click on it or press the 1 key on your keyboard Move your mouse cursor over the play direction button Click on it once so that the arrow points to the left Now the numbers in the 01_counter clip are playing backwards from 8 to 1 To resume forward playback click on the play direction button again so that the arrow points to the right How to use the scratch knobs The direction button is located in between two knobs These knobs are called the scratch knobs and allow you to do the following gt Scratch the movie quickly back and forth gt Seta start point allowing you to click on the knob to jump and start from a particular point in your clip Both knobs perform the same function allowing you to have two in points to s
69. fully independent of technology the visuals articulately communicate an unobstructed vision of their creator In the following pages one of the most innovative and intuitive of software is demonstrated There is nothing more dreadful than technology without imagination and trust one will find the technology presented within Modul8 to allow the visual imagination to excel merging a perfect balance of the two XARENE ESKANDAR 2007 AUTHOR OF VE JA BOOK WWW VJBOOK COM WWW VIDEOSALON ORG WWW VJCULTURE COM bo T Zoo Usine Geneva Ha Ilan Katin Boris Edelstein Corps Urbain 08 Brussels Boris Edelstein a i at c opAl OVERVIE W Introduction Welcome to Modul8 Modul8 is a revolutionary Mac OS X application designed for real time video mixing and compositing It has been designed for VJs and live performers Usage Besides its origins as a video performance tool Modul8 is also used as a presentation tool for controlling and displaying video In theaters and installations pre visualizing geometric figures In architectural space or anything else involving a computer connected to a visual display device such as a monitor or video projector Technology Utilizing the same technologies that power computer games on personal computers Modul8 exploits the power within your craphic cards to display your media as quickly as possible Additionally Modul8 is written to take fu
70. g a logical or record remember the following No audio output Modul8 does not create a file with audio If you have audio in your movie clips Modul8 does not create an audio mix of your recording gt No live video feed When using live feed the Modul8 logical record feature will not capture actual pixel data So if your live camera is active during your performance when you later try to render the logical record Modul8 will capture whatever is in front of your camera at this time No sound reactivity Similar to the live video feed sound reactive movements are not recorded in the animation FX MEDIA CHAPTER 8 Formats gt Movies Modul8 uses Apple QuickTime to read all movie files This means that potentially any file you open using QuickTime player can be imported and played back in Modul8 gt Images For still images you can use any format supported by the picture viewer application provided for free with your Mac OS X computer This includes Photoshop files PNG JPEG gif but not animated gifs PDF TIFF etc Compression Most video displayed on the computer uses compression Compression can make a file smaller by reducing the amount of Information in it needed for a viewable image With any compression there is a trade off The higher the compression the more visible the compression will be Modul8 has the ability to display and playback any media supported by QuickTime provided here are the recommended formats
71. ght of the module The button is now the same color as it appears in the Module Editor Click on the OFF button in your module The slider of the Master Alpha Channel is now completely off TirneRecPoasiticnn add olor E add olort addloalork backgroundiolork backgroundiaars backgroundCaork crossfader flash inmalolor Involork Inviglort inal alork layerSelCroupaA i liy ertetGroupE sgile Plek In Interface Eeyrord CONE kend Connect fund Cirer Modul8 user manual CHAPTER 11 Let s create the ON button using a simpler approach of connecting a button to a function in the interface Create a new button by clicking and dragging the button control from the Controls tab Place the button next to the OFF button Resize the button by dragging on the square in it s lower right corner so that it matches the size of the OFF button Make sure that at the top of the window that the Keyword Connect is selected If necessary drag the Module Editor to the left of the main Modul8 window so that the Master Alpha Channel is visible In the second inset window under the Keyword Connect tab click once on the small rectangular button labeled Pick in UI QB Click directly on the Alpha Channel slider of the main Modul8 interface Notice that in the second inset in the field labeled To now contains the exact same keyword that our first button used The Pick in UI bu
72. hat our composition looks like in GROUP A because it is hidden with the cross fader In order to see what is in GROUP A let s use the preview window so that we can view what the new layer looks like At the top of the preview window are seven tabs GRID The default tab selected Allows you to move the selected layer over a grid gt LAYER Allows you to preview or isolate your view of a layer from the rest of the composition Like in the grid mode the layer can also be moved by clicking and dragging it within the preview window GROUP INV Always displays the hidden layer group GROUP A Always displays GROUP A GROUP B Always displays GROUP B OUT MIX Identical to the final output the only difference is that a layer that is selected and turned off will be displayed OUT Displays what your final output is Very useful if the device you are sending your video to is not visible V Vv In the preview panel click on the GROUP A tab You can now see a preview of the layers in GROUP A With the top layer selected click on the thumbnail labeled 02_dancer Using the POST COLORIZE sliders change the color of the 02_dancer from white to black by moving all three sliders related to the all the way to the left Under the ANIMATION FX panel click on the thin blue tab labeled AUTO ROTATE to activate It Click and drag the y slider two units to the right so that it slowly rota
73. he layer is based on the sound coming into your computer from its Internal micophone or an external source that you can specify in your system settings gt In The layer will move in one direction only When it reaches the end that you have specified with the SCALE it reappears at the beginning and starts again Out Functions exactly like In but in the reverse direction gt Random Positions the layer randomly on the screen with no movement In between gt Cut Jumps between two points specified by the scale with no movement in between For information on how to use the Sound in feature see Chapter 6 Sound levels Modul8 user manual How to change the direction of a layer s movement Below the drop menu for changing the animation type are three Icons Each Icon represents an option for the direction that the layer can move in gt Moves the layer left and right this is the default setting Be gt Moves the layer up and down ee gt Moves the layer in all four directions bo CHAPTER 4 How to apply AUTO SCALE to a layer Move your mouse cursor over the thumbnail in the media window labeled 02_dancer and click on it or press the 2 key on your keyboard Move your mouse cursor above the blue strip labeled AUTO SCALE and click on it once to activate It Move your cursor downward over the first of three sliders labeled SPEED Click in the center of the SPEED slider
74. hro nize their playback You would also have to spend a lot of time adjusting your compositions to so that the graphics being created for each screen lined up with each other Combined with the dynamic composition capabilities of layers and the easy to use Advanced Output Setup panel you can create any screen arrangement you want and make changes to your composi tion immediately How to use Advanced output This tutorial assumes you have the following setup gt A PowerMac G5 with PCI X or Mac Pro with four VGA or DVI ports One monitor and three projectors or monitors that support a 4 3 aspect ratio The monitor should be used for the Modul8 interface Warning To avoid stability problems in advanced output mode you must guit Modul8 each time you change the number of outputs In the system preferences This means that each time you connect or disconnect a device and change the output resolution or refresh rate etc you must quit Modul8 and restart the computer Apple advises to turn off your computer and all the connected devices before changing the connections Modul8 user manual CHAPTER 9 How to prepare your computer for an Advanced Output Setup If you have not connected the three projectors or monitors yet to the computer you must first shut down your computer Connect all of the cables to the VGA or DVI ports Turn on all of the screens Start up your computer Before you launch Modul8 make sure that all
75. ickly press the record button and capture the gesture of the layer moving and then press the stop button and quickly press the play button so that the gesture Is a loop Modul8 user manual CHAPTER 1M CHAPTER 11 MODULES WHAT DO MODULES DO The main Modul8 interface provides many of the basic capabilities for an interactive video performance However you may find yourself in a particular situation where you want something specific to happen as basic as making presets for a layer color or being able to shut off the master alpha channel with the click of a button instead of dragging sliders around with the mouse cursor With modules creating a custom panel separate from the main interface is a simple process that requires no prior knowledge of any programming language Modul8 comes pre installed with 12 modules that we feel are the most essential tools for vj Ing The basic modules that come installed with Modul8 are gt BPM global Works in conjunction with the BPM Router master and the BPM Router layer to set a beat per second to an automatic animation You can use preset BPM s fine tune a BPM or record a beat by physically tapping one Into the modules memory for immediate playback BPM Router layer Routes a BPM through an oscillation to any function of a layer BPM Router master Routes a BPM through an oscillation to any master controller Offset a layer from it s default center position Make a specific color
76. ile is open Using your mouse cursor click on the small blue square button on the top left of the MEDIA SET window A panel pops out from the left of the MEDIA SET window If no media is selected the panel will be blank Click on the thumbnail of the media labeled 01_counter Information about the media you have selected now appears inside the panel along with a series of radio boxes and buttons that can help you manage how Modul8 loads your media into memory The first item in the info panel to pay attention to is the MEDIA ID located on the upper left side of the info panel This indicates the number of the media in the MEDIA SET Note that the first position in the MEDIA SET is always the number 0 Directly below the MEDIA ID is the thumbnail view of your media To the right of the thumbnail of your media are three blue narrow buttons These buttons are gt DELETE MEDIA Removes a selected media from the MEDIA SET gt REVEAL IN FINDER Opens up a Finder window to show you where your media is In your computer gt PRELOAD the media to load If your media is not loaded into memory this button will force Below the media thumbnail is detailed information about the media you have selected You can view the following information about your media in the info panel NAME FILE LOCATION your computer USED TYPE SIZE FPS back MEMORY USAGE DURATION CODEC VVV
77. ing your keyboard hold down the and the number 2 key simultaneously The main window now returns to the left end of your screen where you placed it before your returned to workspace 1 To reset the Modul8 windows to the default layout select the works space and from the Window menu select Reset locations CHAPTER 13 MODULS8 2 6 This section is a supplement that outlines the features added to Modul8 2 6 SOUND ANALYSIS The Modul8 Sound Analysis feature allows you to have more precise control over the audio frequencies and how your layers will react to these frequencies For example you can assign the scaling of a layer to react to deep bass sounds and then another layer that will scale only to high pitched sounds ane Sound Analysis Configuration To use Sound Analysis beft Modul8 user manual Right Make sure that your computer is receiving an audio input from either the internal microphone or an external audio device that is connected to your computer You can do this i i by accessing the Sound panel within your System il if Te 2228 Lema ogoagogoaggp Preferences and selecting opoo mopom mesoonoo the Input tab B ego oooooosmsaseo Within the main Modul8 interface rotate the IN knob Mid High to the left NE SE From the main menu select Edit Sound Analysis ija CHAPTER 13 Damping I ija The Sound Analysis Configuration will appear Sh
78. k on the button labeled Source and Settings A window appears that is the standard QuickTime window for video input settings Click on the Source tab located at the top of the window A list of the video input devices connected to your computer will appear Select the video device you want to assign to Video Input 1 and click Ok to exit the Source and Settings window Repeat this procedure for each camera attached to your computer Modul8 user manual CIRVAPTIER 16 Logical recording and live input Live video input allows Modul to display a live video feed in your composition and should not be confused with capturing video and storing It on your hard drive Should you make a logical record using a life feed and render it Modul8 will produce a file using whatever is in front of the camera at the time of the render Some further notes about multiple video inputs gt Only one video device can be assigned to one of the Video Inputs in the Special Media panel For example if you assign the internal iSight camera on your laptop to Video Capture 1 and then try to assign it to Video Capture 2 then the internal camera will be re assigned to Video Capture 2 and Video Capture 1 will have no camera assigned to it Itis possible to use multiple FireWire and USB based cameras at the same time but only one camera can use the DV format gt Some computers are faster then oth
79. ll advantage of the advanced techno logies of Mac OS X and its hardware The power of Modul is relational to the power of your computer About this manual This manual contains step by step procedures on how to use most of the essential fea tures in Modul8 We have provided you with a project file containing some media that will help you understand how the various functions work and compliment each other It can also work as quick guide for you to find out how to do one particular thing with Modul8 Aone lane Ce Ueda Poa Metavilla Architecture Biennale 06 Venice Brice Exyzt Modal Registration Pease fall the following feeds to regigper Modallik Company CHAPIER 2 GETTING STARTED WH A series of text fields appear requesting your name address and email address Sireet After filling these in click Continue i Cuni St How to install and authorize Modul8 The Modul8 application interface appears j J Insert the Modul8 CD into the CD ROM drive of your computer p 2 l Double click on the Modul8 CD icon when it appears on your desktop Click and drag the Modul8 folder over to the left column of your finder window over e the icon labeled Applications MM Click and drag on the Modul8 application icon into your dock so it is easily available the next time you wish to launch it mportant Make sure your computer is connected to the internet It is required for authorizing Modul8 The Modul8
80. ll blue square buttons Each row consists of A button with an arrow pointing to the left that decreases the amount of subdivisions in the matrix gt A button with numbers that indicates the amount of subdivisions gt A button with an arrow pointing to the right that Increases the amount of subdivisions in the matrix The axis that the row multiplies is labeled to the right of the row Notice that the numbers in the X and y boxes both contain the number 2 To multiply the images on the matrix Move your cursor to the top right square containing an arrow pointing to the right and click on it once Move your cursor to the button just below and click on it once The numbers in the squares in between the buttons of the x and y now display 3 and in the output window there are now 9 squares To the right of the matrix multiplier buttons are three horizontal sliders PLANAR SPACE Creates a space or padding between each square in the matrix DEEP SPACE Creates space between the squares on the z axis only when using the z multiplier gt EXTRUSION Adds volume to each square transforming each one into a cube You can use these sliders to create a cube or an array of cubes Move your mouse cursor to the thumbnail in the media window labeled 04_colors or press the 4 key on your keyboard Set the Xx y and z multipliers to 3 so that you will see 9 square
81. lting In its exclusion from the final rendered file MOVIE FOLDER The Movie Folder feature was added as a quick and easy way to load a sequence of images into Modul8 and use it like another media in your media set Launch Modul8 From the tutorial media folder drag and drop the folder labeled Numbers into the media set window in Modul8 Modul8 will automatically start playing back the images in the folder The sequence of images is playing back in the same order as they are labeled in the folder You can add and remove images to the folder and the animation will be updated in real time Modul Preferences Medias Video Capture Key Midi Mapping Antialiasing Preview Panel DMX Mise MOVIE FOLDER TIP If you have images of different sizes within a folder all of them will be resized to 640 by 480 pixels If you want your images to be displayed larger then 640 by Movie folder maximum size x 480 480 pixels you change this in the Modul8 Preferences Quartz Composer rendering size 640 x 480 clicking on Misc and changing the numbers associated Save screenshot files to a Desktop with Movie Folder maximum size Cancel JE Ok Caution It is advised to take caution when increasing the ren der size of the movie as it may result in slower performances Modul8 user manual CIRVAP TIER 16 SOUND BALANCE In Modul8 2 6 it is now possible to control the sound balance left right channels of a QuickTim
82. master controls give you control over the entire composition in Modul8 This means that all of the layers that are in your composition will be affected The master controls are gt SPEED Controls the speed of the entire com pase AR position Identical to the SPEED slider 1 located in the PLAY tab in the layer apa Coos PETTA TETEE TEPE O REA controls gt SCALE Controls the scale of the entire composition so you can enlarge and reduce the size of the entire composition It functions identically to the SCALE slider located in the PLAY tab in the layer controls gt ALPHA CHANNEL Controls the ALPHA CHANNEL so that you can fade out the entire composition gt BACKGROUND COLOR Provides you with the ability to change the background color of the entire output window using R G and B sliders gt INVERT OUTPUT COLOR A set of R G B sliders that when used change the value of the color being modified into it s opposite color For example if you have anything red in your composition and you drag the slider associated with red then anything red in the composition will turn to black INVERT TRACE OFF HAX FLASH TILL E0UND LEVEL IH OLIT INVERT RACE Modul8 user manual FLASH ZOU 40 LEVEL CHAPTER 6 gt ADD OUTPUT COLOR A set of R G B sliders that when used multiply a
83. n labeled RESET Click the RESET button All of the sliders return to their default positions and all of the colors in the 04_colors graphic are once again visible Modul8 user manual CHAPTER 4 How to add colors to an image in a layer Make sure that the media 04_colors is the media selected for your layer Move your mouse cursor over one of the sliders with the red rectangle that is associated with the label Click and drag the slider all the way to the right You will notice that because we added red to our image that the blue has changed to pink the green has changed to yellow and the red remains red Try playing with all of the sliders to see what kind of color combinations can be created How to change the methods for post colorizing a layer Above the color sliders are three tabs The first tab is labeled RGB and is the default method for post colorization using the sliders The second tab is labeled SQR When selected the panel changes from sliders to swatches containing a series of colors presets The last tab is labeled SPT that allows you to change the colors of the media in your layer using a color picker THE GRID To the right of the main Modul8 interface below the final output window and above the media set window is the preview window By default the preview window Is set to the GRID tab In the center of the grid window there Is a small square with an X
84. nd off or using a Slider to reduce its visibility to make It transparent Toggling the visibility of a layer Using your mouse cursor click once on the square located on the left side of the of the top layer in the layer panel 01_counter disappears To make the layer visible again Click once more on the square button 01_counter reappears To make a layer transparent Using your mouse cursor click anywhere on the slider located to the left of the toggle on off button Click and drag to the right to make the layer more visible and to the left to make it less visible TIP If you want to specify a position along the layer How to change layer order Using your mouse cursor select the layer at the top of the layer panel you would like the layer to be created you panel can select the position and then create the layer Otherwise a new layer will be created below the currently selected layer OPT HOWIE IMfouUT SELECTIOM S0UhMO OUTELUT aa LEVEL F MIH MHA TRANSPARENCY f CROS EFADER LINK Modul8 user manual CHARTERE Click hold and drag the layer downward over the layer below it in the space Release the layer The top layer you selected is now below the layer that was previously above it LAYER MOVIE CLIP CONTROLS To the right of the layer panel just below the layer buttons are the layer playback controls These controls contain three tabs PLAY Control playback proper
85. never you want to There are four animation effects HOT TIP BOX blurring can be very demand ing If you have a simple composition using BOX should be fine However if you have a very complex composi tion using many layers using BOX may cause Modul8 so slow down If this is the case try using FAST X instead AUTO ROTATE Modul8 user manual CHAPTER 4 AUTO MOVE Animates the layer in a horizontal and or vertical motion gt AUTO SCALE Animates the size of the layer from large to small AUTO COLOR Animates the color of the image Works like POST COLORIZE gt AUTO ROTATE Animates the rotation of a layer Works like the TRANSFORM controls How to apply AUTO MOVE to a layer Move your mouse cursor over the thumbnail in the media window labeled 02_dancer and click on it or press the 2 key on your keyboard Move your mouse cursor above the blue strip labeled AUTO MOVE and click on it once to activate it The blue strip changes to orange indicating that the effect Is active Move your cursor downward over the first of the three sliders labeled SPEED Click in the center of the SPEED slider Move your cursor down to the next slider labeled SIZE GB Click on the center of the SIZE slider The layer is now moving smoothly from left to right Adjusting the SPEED allows you to control how fast your layer moves Adjusting the SIZE allows
86. ns we need to activate the cross fader so that only one composition will be viewable at a time Using your mouse cursor click on the button labeled FADING associated with GROUP A After clicking on this button it should turn from dark blue to orange Click on the FADING button GROUP B to activate it The first thing you will notice is that the final output now no longer displays all four lay FADING SCALING ers You will also notice that the light blue color of the layer panel is now dark blue in the area of GROUP B This is a visual reference for you that GROUP B is now hidden You will also notice that there is now a black line that divides GROUP A from GROUP B On top of the line is an orange square with rounded corners F Pain SCALING ADING SCALING L J Modul8 user manual FADING FADING SCALING lt a ECALING CHAPTER 5 gt Using your mouse cursor click on the orange square and drag it all the way to the right Now GROUP A is hidden and displayed in the final output are the layers in GROUP B Let s add another composition to our mix without disturbing the current composition in the output At the top of the layers panel click on the square blue button labeled 2 A new and empty layer appears in GROUP A Click on the new layer and select the media labeled 04 colors in the MEDIA SET window Right now we cannot see w
87. of the monitors are producing an image that is the extension of your main monitors desktop the one with the system menu If there is no desktop displayed access the icon menu and select System preferences QB Under the Hardware section click on the Displays icon In the Display tab click on the on the button labeled Detect displays EI Once you have verified that your computer has detected all of the displays you can now launch Modul8 gB From the Output menu select Advanced output setup A large window appears consisting of several sets of controls and a large black area that you will use to arrange the positioning of the multi output projection These outputs are called Clips not to be confused with movie clips and if you look at the black window you will see that that Clip 1 exists by default and is the normal or main output window of Modul8 The Clip is represented by an orange box with a small square in each corner a box in it s center with an X inside and label Clip 1 written just below the top edge of the Clip ory Adeated Dutsut Setup _ Agvaced Dutt Enabind 1 Cita pi e Fato 4 3 2l Color OF hya Surrounding the center of the box with an X in it s center is a slightly larger dark blue lined box with an X in it s center and Comp Center written below it This dark blue lined box represents the center of Modul8 s composition in rel
88. on resumes playing the media in the Media Set starting from the first media Below the RANDOM button is a sub section of the module labeled FREQUENCY that con tains three buttons with numbers inside each one a knob and a check box These controls allow you to change how fast or slow you want the media in the layer to change By default the module is set to change the media of the layer every second The module Indicates this with the first button in the FREQUENCY sub section that is highlighted in orange with the number 1 inside it To change the frequency you can do any of the following gt Click on the button labeled 10 to set the amount of time that a media is displayed to 10 seconds gt Click on the button labeled 30 to set the amount of time that a media is displayed to 30 seconds gt Click and drag on the knob next to the buttons to Increase the frequency of the changing of the media If you select the check box labeled WAIT MOVIE the media that is a movie clip will override the frequency setting and continue to the next media in the media set only after the last frame of the clip Is finished If you wish to change the media manually Click on the ON OFF button so that it turns from orange to blue if it is not already off On the bottom right of the module click on the button labeled NEXT By repeatedly clicking on the NEXT button the selection of the media in the M
89. original value By clicking on INVERSE each color value is changed to its opposite color value Both check boxes can be active at the same time A LUMA KEY is useful for making a particular color of an image transparent For example If you have an image of a rocket ship with a blue background behind it by using a LUMA KEY you can remove the blue background revealing the media in a layer behind the rocket such as a field of stars and planets For the purpose of demonstrating this effect let s create two layers One graphic will be a background image that will be revealed only after we have applied the LUMA KEY effect to the foreground layer How to apply LUMA_KEY to a layer Move your mouse cursor over the thumbnail in the MEDIA SET window labeled 03_ image and click on it or press the 3 key on your keyboard Create a new layer by moving your mouse cursor upward and slightly to the right to click once on the button in order to create a new layer Making sure the new layer is selected press the 4 key to set the layers media to the 04_colors clip Select the first top layer and click once on the blue strip labeled LUMA KEY to activate the effect You should now see that the image in the second layer you created is now visible through the area In the image that Is black Like the other effects in the pixel effects category the LUMA KEY has several check boxes tha
90. ou retkhad hira B After you have installed Modul8 launch the application by clicking on the Modul8 Modul8 will launch and the application interface will appear modus application icon in the Dock oni pase select velar reisaaiion y Ea Kn Fy ane When the authorization screen appears click on the button labeled sara araa e ann sirens as Unlock Modul8 offline CE p ener men naan accom Nghe aD Enter your serial number and click continue _ _ _ _ _ _ _ Seah a a 1 a Sec Sa a a de Zeal woatianseesaecty EZIZNO NENA TARAZTEN ERAN bet 1a Type in your personal information Ls nas a tenner ude A window appears with a challenge code New sletne 9 ote owing URL hie cree cose ostan J Click on the button on the upper right side of the window labeled Save as text file vert Svat go Saas pe A save dialog box will open Save the file to your desktop HOW TO IMPORT MEDIA INTO MODUL8 CHAPTER 3 C NESES Click the button labeled Exit at the bottom left of the dialog box Modul8 will quit EI Take the file with your challenge code and transfer it over to another computer that d E has a connection to the internet and point your browser to the following address To import media Lee oee eane ein i http www garagecube com modul8 authorize html TIP in your browser a text field will appear Open the text file with the challenge code Change to the finder and navigate to the folder labeled Basics Tuto
91. ould your sound input be configured properly you will see green bars indicating the levels of the different types of fre quencies that Modul8 is receiving The default setting of this panel is your starting point for exploring how your layers will react to sounds The best way to understand how Sound Analysis works in Modul8 is to try it In the tutorial folder open the Modul8 project labeled sound analysis The composition in your output should look like the following image Now lets apply the audio frequencies to each layer Select the top layer by clicking on It once In the animation FX under the auto scale click on the drop down nT menu and select sound high fq In version 2 6 three new functions have been added to the animation FX each one corresponding to the audio frequencies defined by Sound Analysis TRANSFORMER Set the speed and size sliders so that they fill three quarters of the space Enable auto scale by clicking on the thin blue tab so it changes to orange QB Repeat this procedure for the other layers but set layer 2 to mid fq and layer 3 to low fq Using a media player of choice to play the audio track we have included in the tutorial media folder AUTO ROTATE Modul8 user manual CHAPTER 13 You can now explore the capabilities of Sound Analysis further by selecting the different modes in the auto scale that use different frequencies
92. oving around within the circle is now visible as a bump moving along the surface of the disc To manipulate the shape of the patch using audio see chapter 6 Master Controls TERANSFORHEF Modul8 user manual CHAPTER 4 ABOUT PARTICLES Particles are used to create a flurry of images You will often see them used in computer generated animations to simulate smoke or water How to apply the PARTICLES effect m E Using your mouse cursor click on the thumbnail in the n na media set labeled 06_alpha_bump or press the 6 key on your keyboard APPLY LOCAL AHGLE RADIUS PART SEC to activate it Move the mouse cursor downward to the sectioned button labeled PARTICLES to activate it The single image attached to the layer is now a stream of multiple instances that emanate from the center of the layer position outward in random directions The particles can be controlled by a series of controls to the right of the TRANSFORMER activation tab The controls consist of a series of 8 knobs and 5 checkboxes Starting from the top left the controls are Knobs gt GRAVITY Allows for adjustment of the particles physical movement from the emanation point gt APERT X Widens or narrows the flow of the particles generated along the x axis gt APERT Y Widens or narrows the flow of the particles generated along the y axis gt LIFE Increases or decreases the amount of time that
93. r aspect ratio output windows How to save an Advanced Output Setup At the bottom right of the Advanced Output Setup there are two buttons The top button is labeled Import Setup and the bottom one Export Setup To export your current setup for later use Click on the button labeled Export Setup Name the file 3 output setup in the Save As field at the top of the dialog box If the finder is not visible below then click on the downward facing arrow to the right of the Save As field Select the location you would like to save the file and click Save at the bottom right end of the dialog box Note Modul8 will remember the last setup you created until you change It or load a previously saved setup Modul8 user manual CHAPTER 9 How to disable and close the Advanced Output Setup Uncheck the check box labeled Advanced Output Enabled on the top right of the Advanced Output Setup window Close the window by clicking on the round button on the upper left edge of the window Other options for multi projection output If the computer you are using for Modul8 is a laptop you are restricted to one DVI output However as of this writing there are hardware based solutions that allow you to use multiple projectors with a laptop Matrox DualHead2go Offers the ability to connect two external outputs Matrox TripleHead2go Offers the ability to connect three external o
94. rial If you want your files to be loaded and copy and paste the text into the field within the browser page in the Modul8 application folder into Modul8 in a particular Click the submit button Inside the Basics Tutorial folder double click on the folder labeled Media sequence you can do this by Fes a cos hk A new page appears with an authorization code Select all of the files in the folder numbering them within the finder Copy and paste the code Into a new text file and save it to the desktop Click and drag all of the files above the MEDIA SET window located on the bottom When you drag and drop them Transfer the file to the computer where you are installing Moduls right window into the media window they will You will notice that as you drag the files over the MEDIA SET window that load into the Modul8 MEDIA SET the small rounded edge squares turn orange window from right to left in the QB Make sure that the top row and the row below it are filled with orange and then order that you arranged them let go of your mouse button so that the media is loaded into the top two rows with the numbers Modul8 user manual CIRVAPT EIR 2 I HEDIA SET D1 COUNTER _DAHCER 02_IMAGE OS_ARROH me A your project md8 Modul8 user manual O4_ COLORS media CHAPTER 3 The media is now accessible to Modul8 through the MEDIA SET window The window should look like the figure displayed here How to save a p
95. roject Under the file menu select Save Project A finder window appears Navigate to the Basics Tutorial folder At the top of the window next to Save As name the file Basics Tutorial On the bottom right click on the Save button Managing your media We highly recommend keeping your media near or local to your project file If you decide to move your project However if you move your media make sure you move the project outside of the project folder then file with the media folder You can the next time you launch Modul8 store your media inside folders and open your file Modul8 will within the folder If you move warn you that the media cannot your media within these folders be located and your media will Modul8 will be able to load the not be displayed in the media set files window How to display your media in a layer Now that you have media in the MEDIA SET of Modul8 you can select a media to be displayed in the output window To set a media to a layer you can do one of the following gt Move your mouse cursor over the thumbnail of the media labeled 01_counter and click on it once gt Using your keyboard press the 1 key The media 01_counter is now displayed in your output window and is playing back at the default speed To change the media of the layer to another media Move your mouse cursor over the thumbnail in the media window labeled 02 dancer
96. s For now you will not see the results of the z axis Move your mouse cursor above the slider labeled PLANAR SPACE Using the ruler units within the slider click and drag the slider slightly to the right so that a space forms in between each square Move your mouse cursor downward to the slider labeled DEEP SPACE and using the ruler units as a reference click and drag the slider to the right The result is that you have an array of Squares on every axis with a total of 27 squares Each square is still a flat 2 dimensional plane To transform each one Into a cube Under the layer TRANSFORM panel use the SCALE slider to reduce the size of the layer to about 1 4 in accordance with the ruler units within the slider In the TRANSFORMER panel click and drag on the slider labeled EXTRUSION two or three units to the right Under the ANIMATION FX panel click the AUTO ROTATE tab to activate it Click and drag to the right the slider labeled y Scaling down the layer was necessary so that the array of cubes could be seen more fully Applying the rotation allows you to see the volume of each cube created when the EXTRUSION is added To the right of the PLANAR SPACE DEEP SPACE and EXTRUSION are the FLIP buttons The FLIP buttons allow you to change the orientation of your graphic on Modul8 user manual the squares created using the MATRIX By defa
97. s the patch of your layer will appear to have two bumps protruding out of the flat surface of the patch The patch DISP MAP controls are gt A check box labeled COLOR of the layer to deform the patch gt A check box labeled ALPHA of the layer to deform the patch gt A knob labeled with MIN and MAX Changes the level of the deformation caused by the COLOR or ALPHA of a media For example the bumps formed by the white areas of the image will become taller when the knob is turned to the right and smaller as It Is turned to the left gt A knob labeled NOISE The points and polygons that form the mesh will distort adding a rough surface to the patch Turning the knob to the right will increase the distortion of the patch and turning the knob to the left will decrease it When checked uses the color in the image When checked uses the alpha of the image TRANSFORMER Modul8 user manual CHAPTER 4 The last two controls allow you to control how sound input affects the patch To allow for sound input to affect the patch gt Acheck box labeled DELAY Changes the way the sound wave is visualized in the patch gt A knob labeled SOUND Controls how much the patch gets distorted by controlling the amount of sound the patch receives This is similar to the audio levels provided by a stereo or your Mp3 player How to activate the PATCH mode Using yo
98. t allow you to extract specific pixels from your image in order make them transparent By default the LUMA KEY is set to the LUMA K check box This removes all of the black pixels from the image By clicking on LUMA K INV the filter will remove all the pixels leaving only the black pixels in the image Also inside the LUMA KEY filter are three check boxes labeled R for red G for green and B for blue When one of these boxes are selected it will remove that specific color from the image Try this yourself by using the 04 colors graphic to see the results of making a particular color transparent How to apply the NOISE effect Move your mouse cursor over the thumbnail in the MEDIA SET HOT TIP window labeled 04_colors and click on it When using a still image in a combination with or press the 4 key on your keyboard the NOISE effect you will notice that the image Move your mouse cursor above the blue strip labeled NOISE remains static By using a movie clip and applying and click once to activate the effect The blue strip changes the NOISE effect you can create an active to orange indicating that the effect is active background texture Modul8 user manual CHAPTER 4 Move your mouse cursor downward and over the knob associated with the effect Click and drag to rotate the knob Rotating the knob to the left decreases the noise and rotating the knob to the
99. t by changing the sliders switching from additive color to subtractive color by clicking on the and buttons and changing the interpolation method Modul8 user manual CHAPTER 4 How to apply AUTO ROTATE to a layer The AUTO ROTATE layer consists of four sliders One slider for each axis and a STROBE effect for roughening the interpolation of the rotation Each axis slider has a button next to It with an arrow inside it that allows you to change the direction of the rotation To use the AUTO ROTATE effect Move your mouse cursor to the thumbnail in the media window labeled 04_colors or press the 4 key on your keyboard Move your mouse cursor above the blue strip labeled AUTO ROTATE and click on it once to activate it With your mouse cursor click and drag the slider labeled z to the right to increase the speed of rotation and left to decrease it By default the layer rotates clockwise To change the direction of the rotation click on the button located to the right of the z slider The layer will now rotate counter clockwise Click it again and the layer will return to rotating clockwise again Experiment with these controls for the x and y axis sliders USING THE TRANSFORMER Each layer in Modul8 is a 2 dimensional plane inside a 3 dimensional environment While most of the time you may be using Modul8 to play back video clips it is possible to change the
100. tart from How to use a scratch knob to set an in point Move your mouse cursor over the thumbnail in the media window labeled 01_ counter and click on it or press the 1 key on your keyboard Move your mouse cursor over the scratch knob on the left Click hold and drag your mouse cursor to the right Let go and then click on the knob several times to see that each time you do the clip starts from a frame later then the first How to use a scratch knob to scratch a clip Move your mouse cursor over the thumbnail in the media window labeled 01_ counter and click on it or press the 1 key on your keyboard Move your mouse cursor over the scratch knob on the left Click hold and drag your mouse cursor back and forth from left to right Modul8 user manual OPT HOVE IOUT SELECTION 0UNO OUTPUT a LEVEL i MIH HAX TRANSPARENCY CROSSFADEFR LIHE CHAPTER 4 How to set an in and out point While the scratch knobs are useful for jumping to a point in a clip you may want to have Modul8 play only a certain part of the clip For this we will access the MOVIE IN OUT SELECTION under the OPT tab Click on the OPT tab located next to the PLAY tab Move your mouse cursor over the thumbnail in the media window labeled 01_counter and click on it or press the 1 key on your keyboard Just below the OPT tab you will see the following text MO
101. ter and select VIDEO INPUT 2 the next camera will display its image in the currently selected layer Follow this process for each camera With more cameras continue to select each input that remains available If you want to change the camera that is associated with video inputs in the SP panel this can be done by accessing the video capture setting in the Modul8 preferences Moduld Preferences _ Medias VideoCapture Key Midi Mapping Antialiasing Preview Panel OMX Misc Video Capture 1 Fast Melos es High Quality e Video Capture 3 Video Buffer Precision Video Capture 4 Changing the buffer quality increase PR een ie reeteeton ol the video cape Usually lepending of your hardware having 4 lower quality results in bewer latencies and a benter performances Frame Rate C Low C Default High Quality Decompression Accuracy C Low C Normal E High Quality Cha ir th occ A Omgee tOn acu rey H gn inal ity MPa OTLA F l s leas decompression while honmal means typically de interlaced with interpolation Device Name None Source And Settings Cancel a G Access the Preferences from the Modul8 menu and select the Video Capture tab Video Capture 1 will appear in the pop up menu Video Capture 1 corresponds to Video Input 1 in the SP section of the MEDIA SET window Below the quality settings clic
102. tes clockwise on it s Y axis You now have a composition that you were able to create in the background without it being visible in the final output Using your mouse cursor click and slowly drag the cross fader all the way to the left In the preview panel click on the tab labeled GROUP B Select the top layer in GROUP B Under the ANIMATION FX panel click on the AUTO ROTATE tab to activate it Click and drag on the z slider two or three units to the right O Select the 2 layer from the top in GROUP B Under the ANIMATION FX panel click on the thin blue strip labeled TRANSFORMER to enable it EB With the default set to MATRIX click once on the right pointing arrow button labeled z so that the box with the number to it s right reads 02 Click and drag to the right on the slider labeled EXTRUSION so that it fills almost a third of the slider Activate AUTO ROTATE moving the x and z slightly so that the cube you just created rotates Modul8 user manual You have now successfully done the following Cross faded between two composition groups Accessed a separate layer set of one of the groups Created a new composition using an existing one The ability to create multiple compositions and switch between them allows for a lot of flexibility in modifying your content over time CHAPTER 5 MASTER CONTROLS CHAPTER 6 The
103. the x rotation knob a quarter of the circle to the right Rotate the APERT Y knob half way to the right The particles now form a sphere with the particles that are dropping away from the center of the composition off into infinite space Explore particles on your own by using some of the examples above as a Starting point LAYER RECORDING At the bottom right of the layer control panels are a series of small buttons containing icons that resemble those that can be found on a CD or MP3 player These buttons allow for the recording of any of the controls for the currently selected layer From left to right the buttons are Erase gt Play Stop Record To the right of the record button is a numerical text field This field will display the amount of time elapsed when recording and the amount of time elapsed time during playback The recording of a layer is sensitive to any movements made using the controllers of the layer If for example the speed slider is moved when the recording is played back it will play back exactly how you moved it With a layer selected move the mouse cursor above the Record button and click on it once Notice that the counter has already begun Click on the thumbnail in the media set window labeled 01_counter or press the 1 key on your keyboard With the mouse cursor click and drag to the right the SCALE slider under the TRANSFORM panel A Click on the thumbnail
104. ties like speed and direction gt OPT Set the beginning and end point you want to use for clip playback gt FADING Apply a transition for when you change the media of the layer By default Modul8 displays the PLAY tab Under the PLAY tab is the SPEED slider OFF CUT FADING TRAHEITION TIHE eaae I i i i 0 HAX How to control the speed of your clip Move your mouse cursor over the thumbnail in the media window labeled 01_counter and click on it or press the 1 key on your keyboard Move your mouse cursor over the SPEED slider and click in the area below the word MAX The speed of the clip is now Increased To reduce the speed click anywhere on the left side of the slider close to 0 To reset the speed of the layer click once on the button above the slider labeled RESET How to control clip playback Below the speed slider are three options for clip playback gt Loop Back and forth gt Play once A new layer is by default always set to Loop Look at the output window you will see that each frame in the 01_counter clip contains the numbers 1 through 8 Because the layer is set to loop then the number displayed after 8 is 1 Modul8 user manual CHAPTER 4 With your mouse cursor click once on the back and forth button located next to the loop button The result you will see is the numbers going from 1 to 8 and then going back
105. to the right is a window list containing all your modules You may need to a sequence of media in your Media Set without having to click on each thumbnail wait a little bit for the list to load in the Media Set window Click on the tab labeled GarageCube Library if it is not already selected Within the GarageCube Library click on the module in the list labeled Slide Show layer How to use the Slide Show module Below the library list is an Inset box that displays some text relating to the module you have selected from the library Open the BASICS _TUTORIAL project file QB Below and to the right of this description is a button labeled Install gt If not visible access the Slide Show layer module from the Modules menu Click once on the button to install the Slide Show layer module under Show Turn on the Slide Show module by clicking once on its play button on the upper The module you just downloaded and installed appears in the list of Your Modules right corner of the module With your mouse cursor select the thumbnail of the first media in your MEDIA SET window TIP At the top of the Slide Show window click once on the ON OFF button Your modules are stored in a folder called Modules Quit Modul8 using the Quit Modul8 command The button will change from blue to orange SLIDE SHOW ILAYER inside your Modul8 folder where the application from the
106. torial we will only need to create two buttons We will also need to resize the module window because we don t need to have such a large window for two buttons Add Tot eee Chip irae How to resize a module window Above and to the left of the module window building area are two fields The first field is labeled width By default it is set to 400 Select and change the text in the field to 200 Below the width is a field labeled height with the default setting of 280 Select and change the text to 80 How to create a module button and connect it to the Modul8 interface At the bottom of the module construction window you will see a series of widgets Most of them are probably already familiar to you from the main Modul8 interface Using your mouse cursor drag the button labeled BUTTON from the Controls tab into your new module window Notice that at the top of the module construction window where the width and the height fields were there are now a new series of tabs The default tab selected is labeled Attributes These allow you to change the text of the button and also allow you to set other properties that will define how it will function How to set the properties of a simple module button Altribates Keyed Concent Soret Conrect Under the Attributes tab select and change the text of the text an ah Down T Ciselecrad Camion bunon field labeled Name to OFF
107. transparent Center layer Chromakey layer VV ve gt CrossFader master Provides the ability to fade smoothly between GROUP A and GROUP B gt Filter layer Apply GarageCube FreeFrame or Corelmage based filters to your layers gt Mask global Use any media to create a mask over your entire composition gt Movie Scratch layer Scratch a movie or advance a movie frame by frame Painter layer Paint on a layer using vector based paint tools gt TEXT layer Create text in a layer USING MODULES One of the most common VJing techniques is the cross fade The concept is borrowed from the traditional A B channel mixing of two video sources where the switch between one source to another Is set to the beat of the music In or der to do this you will need to use two modules The BPM global module and the BPM ROUTER master modules Open the project file BASICS TUTORIAL Using your mouse cursor select the media 04_colors Create a second layer by clicking on the button with the icon above and to the right of the layer panel Set the media labeled 05_arrow to the new layer Click and drag on the new layer to the 6 slot just below the label GROUP B B in the gap between the top 5 layers and the bottom 5 layers click on the top check box labeled FADING The check box turns to orange and a slider appears that separates GROUP A and GROUP B There is
108. tton can be used to click and select any button knob or slider in the Modul8 interface In the Expression field change the value value to value 1 0 Click on the Attributes tab Under the Name field type replace Untitled with ON In the field labeled Caption replace button with ON Save the module by clicking on the Modules menu and selecting Save All Changes QB Click the ON in your module The Alpha Channel in the master slider moves all the way to the left making everything in you composition visible You can now use both buttons and turn the master Alpha Channel on and off without having to click and drag on the master alpha channel slider To end the module editing session close the Module Editor by clicking on the small round button on the top left corner edge THE MODULE ONLINE LIBRARY In addition to the modules that come with your copy of Modul8 there is also an online library that provides access to more modules written by GarageCUBE as well as a public library where you can access modules written by other Modul users How to access the online library and download a module Using your mouse cursor click on the Modules menu and select Online Library On the left side of the Modules Online Library is a window with a list Above the list are The Slide Show layer module is very useful for when you may want to step through two tabs and
109. ule of the Media Set through the 6 slot slot number 5 Finally the last function in the module is a button above the range selectors labeled FADER that allows you to add a fade as the media changes Click on the FADER button so that it turns orange Click and drag on the knob located to the right of the FADER button to increase the fade transition time and rotate it to the left to decrease it Turn off the animation by clicking once on the the ON OFF so that the button turns to blue Turn off the module by clicking the pause button located on the top right edge of the module to the left of the play button that you used to activate the module Close the module by clicking on the box at the top left corner edge of the module window TIP If you have a lot of active modules you may experience a slight reduc tion in the performance of Modul8 If you don t need to use a module make sure that it is turned off Modules take up memory on your computer when they are active For best results remove the mod ules you don t use at all from the module folder located in the Modul8 folder in your Applications folder Modul8 user manual CHAPTER 172 CHAPTER 12 TIPS AND TRICKS Re centering your layer by double clicking in the grid window If you have moved your layer around and would like to have it centered again double clicking anywhere in any of the preview windows will re center the currently selecte
110. ult all the FLIP buttons are set to the original orientation of the graphic To flip the graphic on the matrix Delete the current layer and create a new one Move your mouse cursor to the thumbnail in the media window labeled 04_colors or press the 4 key on your keyboard Activate the MATRIX by clicking on the TRANSFORMER tab Under the layer TRANSFORM panel use the SCALE slider to reduce the size of the layer to about 1 4 in accordance with the ruler units within the slider By default the four instances of the graphic 04_colors display quarter circles with the rounded edge of each on the upper right side of each instance in the matrix Use the FLIP buttons to create a single circle in the center of the matrix Click once on the upper left FLIP button Click three times on the lower left FLIP button Click twice on the lower right FLIP button We now have a circle composed of a red dot and a blue and green ring CHAPTER 4 Below the FLIP buttons is a check box labeled RESIZE When checked as indicated by it s orange state set by default the matrix will remain the same size when multiplying the graphic instances within it Un checking the resize box will allow the matrix to use the original size of the graphic WHAT IS A PATCH The PATCH transforms a layer into a 3 dimensional object TRANSFORMER Consequently your media will be transformed
111. ur mouse cursor click on the thumbnail in the media set labeled 06 _alpha_bump or press on the 6 key DISF MA It will be slightly grey and nothing will happen to your See layer yet Click once on the TRANSFORMER tab to activate it The image that was previously solid is now a mesh composed of horizontal and vertical lines To change the appearance of these lines Move your mouse cursor over the small blue oval labeled THICKNESS Carefully click and drag the mouse cursor upward until the number in the oval changes from 01 to 04 Move your mouse cursor over the small blue oval labeled DIV X Under the TRANSFORMER tab click on the PATCH tab Carefully click and drag the mouse cursor downward until the number in the oval changes from 50 to 10 Repeat the same action for the small blue oval labeled DIV Y The lines of the patch are now thicker and there are fewer lines The media of the layer is still visible How to apply a displacement map to the PATCH Move your mouse cursor above the MIN and MAX knob under the DISP MAP area Click hold and drag the mouse cursor to the right to turn the knob Move your mouse cursor to the x ROTATION knob Click hold and drag on the x knob to the left to rotate the layer on it s X axis so that the layer Is pitched with it s top edge backward The white dot that was m
112. utputs In order to use either of these hardware options with Modul8 using Advanced Output is not necessary When enabling full screen in Modul8 your one output window will fill all the screens connected How to set up output using the Matrox DualHead2go or TripleHead2go Make sure that Modul8 is not open If it is then quit Modul8 by using Quit Modul8 from the Modul8 menu Make sure that you have connected all of your displays to the Matrox device Connect the DualHead2go or the TripleHead2go to the DVI port of your laptop From the menu select System Preferences Click on the Displays icon QB Within the Displays panel hit the Detect Displays button within the Display tab Verify that your desktop is now present in the external outputs connected through the Matrox device I Launch Modul8 Open the Modul8 preferences and select the Preview panel From the five existing options select the 8 3 when using the DualHead2go radio button when using a dualhead and 4 1 when using the TripleHead2go Click Ok and your output window and preview window will change so that z SIGS e mw A 5 MIX it is now wider then when it was set to 4 3 Li From the Output menu select Full screen or use your keyboard and press H U simultaneously Your output will fit to all of the screens attached through the Matrox device Modul8 user manual
113. ve it to the right GB Do this one more time so there are four layers in a row The fourth one should be close to the right side of the output window With the mouse cursor turn off all of the layers by clicking on the square located on the right side of each layer E In the Logical record panel click on the RECORD button The counter to the right of the record button will start to count the elapsed time Starting from the top layer turn on each layer by clicking on it s square button With your mouse cursor click and drag on the ALPHA CHANNEL so that all of the layers fade out without being turned off Click the STOP button on the Logical record panel Click on the PLAY button to watch the animation When playing back the recorded set pay attention to the Modul8 interface Notice how the interface Is now automatically playing back all of the actions you have just performed Also notice the progress bar just above the Logical record moves progressively from left to right This bar can be moved back and forth within the recorded session so that you can review parts of the recording you just made If the logical record is still playing then click on the STOP button Click anywhere on the progress bar to jump to a point on the timeline The composition will change and Modul8 will display a point in the session and display a percentage value relating to the length of the recording Click and drag the progress bar an
114. y nc sa 2 0 fr deed fr Modul8 user manual PREFACE ESSAY BY XARENE ESKANDAR began this brief essay placing the existence of Modul8 as a natural progression within a history of visual arts the typical magic lantern shows and phantasmagorias of the 18 century Fischinger and Richter abstract films of the early 20 century and of course those and much other topics all fitting under the umbrella of Romantic and Symbolist ideas of synaesthesia But what came to see as a greater context to place this unique piece of software within Is communication being of course that the audio visual amp JAN a arts are one of the many methods of communication ii s i zs T we utilize to express our world and ourselves The modes of communication deployed by different species have been the subject of scientific and social studies for centuries In our case we have developed P the most diverse and the most complex forms of d communication We ve used drawings symbols hand signs body gestures object placements abstract rae sounds and text which Is probably the greatest com munication tool throughout our species history How AN ever we do not experience our world through reading and writing but on the contrary we put Into text or other forms what we see and hear We are aural and visually oriented beings Our world is defined through what we hear see and feel Legoman Zoo Usine 08 Geneva Francois Charles Among
115. yboard simultaneously The output window expands to fill the screen How to disable full screen gt From the menu bar click on Output and select Desktop or the and T keys on your keyboard simultaneously If there is no external video projector or screen preventing you from accessing the Mac menu system then you must use the and T keys to exit fullscreen mode RESOLUTION AND ASPECT RATIOS ASPECT RATIO All screens and video projectors produce a rectangular image Screen sizes vary in length and height in terms of inches or centimeters and the standard for this length and height is called the aspect ratio By default the output and preview windows of Modul8 are set to what is called a 4 3 aspect ratio The 4 3 aspect ratio is as of this writing still the most commonly used format If you have a television it is likely that it will be a 4 3 aspect ratio screen If you have an HD screen this format is a 16 9 aspect ratio How to change the size of the output window With your mouse cursor click and drag on the output window to move it to the center of your screen Move your cursor to the bottom right of the output window and click and drag down diagonally to enlarge it Notice that as you resize the window that the height and width of the window scale simultaneously and never separately This is because the output window Is constraining to the aspect ratio You will also notice that the size of th
116. ywhere along It in order to preview a specific composition within the recorded session Notice that even though the playback of the session has stopped that the clips are still playing This is because the playback of media and the Logical record are not linked Logical record only records interactions with the user interface including any dynamic filters that are activated such as the PIXEL FX and the ANIMATION FX Unless a layer clips speed is set to 0 during the recording the clip will continue to play HOT TIP If you are trying to make a perfect session try to do several takes After doing one session save the file under a version name so as to keep your original composition file clean Modul8 user manual CHAPTER 7 If you want to add to the session you can click on the RECORD button Any activity you do will be added from the end of the last session To keep the session just recorded save the file If you are not happy with the session you recorded you can click on the ERASE button and the session will be terminated How to render a recorded session to a QuickTime movie Under the Render menu select Render logical record A dialog box will appear At the top of the dialog box is a drop down menu with the word Codec next to it Using the drop down menu change the default output setting from Apple Animation to NTSC DVCPRO or PAL DVCPRO codec by clicking on the menu and scrolling
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