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CamTrace3D user manual - Smireboule Camtrace3D

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1. E a mW TT a SZ SS 2 a http ct3d twen name User manual 09 03 2006 His NMR RF CN TNO E 2 Mss AN e le e nate saasvccz caesar E E EE EA E A E E 3 Stop E Control ease DEE 3 Step 2 Control Points IMD OF at OM ssesirecessatecentsuiciscavunsnestantvasbnciusaecnsesgacdonusevucdnesendiawellecsiac EEEO ANENA EEE ia CRE NENES 3 Step 3 Camera Script Ee e E 3 IL Ip GU del CG 3 lsProparo 1e D E 3 BAP TS Oar AIM c CS EE 3 IV Camera path creation and RE td Le EE 4 V In te 5 1 e el 5 2 NEN SE ECU EE 5 3 VIEW OS E 6 4 oe cam ee EE 6 7 Conver One DUON opensa a E A E E AE E Geatanseniasnceees 11 8 EUG EE 11 9 DON e E 11 Mis REST TNC SON E 11 te ee og e IOV EE 11 Vi ee EE Lee DE 12 e 12 Beer aoe Secscu cet ge cece ec pesca seta cso A E A E oi pate E ea cee eo EAE O E usec 2a es tenseneee 13 Keel Let 14 V e Cl 15 Smireboule Cam Trace 3D User manual 1 l Introduction Camtrace 3D ct3D is a standalone application which essentially allows you to create camera paths in Wolfenstein Enemy Territory or Quake 3 Defrag Initially ct3D was created by J r me Bressoud alias gg67 for the R3 ET Trailer http www own age com that is for WolfET Then to answer some demands it can also generate camera path for Quake 3 Defrag too experimental To use ct3D in a good way you need to understand how and on what ct3D works Basically it uses game commands It makes translations between the design representation of
2. camera path and these commands To use these paths ct3D generates cfg files which will be executed in the game This is a summary of what ct3D can do Ability to create camera paths and to modify them as you wish Import camera entities coordinates generated from the game Define curve duration Launch a specific demo with custom configuration directly from the software Smireboule Cam Trace 3D User manual ll Working Step 1 Control Points Definition In the game you create control points that Camtrace3D will use to generate the curve A specific command bound to the 0 key allows you to extract the coordinates of the in game view That is the actual position of the camera in demo mode Example for ETPro Load a demo Move to a location that will be the first position and press 0 key Move to another location that will be the second position and press 0 key etc Now several epcp files Et Pro Camera Positions are created in the lt ET path gt EtPro Pos These files contain the coordinates of your different camera positions Step 2 Control Points Importation In Camtrace3D you can import the coordinates by specifying the folder where your epcp files lt ET path gt EtPro Pos are located For Quake 3 import them from lt quake3 gt Defrag Pos MyPos dfcp The program creates a curve by linking these points Step 3 Camera Script Execution The Create button in the Script tab generates the cam
3. point which follow it control point Shift or Ctrl Moves a point in a single axis in the active view f Tangent tool A tangent is composed of two parts You can modify these parts individually or modify both at once Left Click over a tangent amp drag Modifies the tangent uniformly Ctrl modifier Modifies only the selected part of the tangent Alt modifier Modifies the tangent in changing only the length of the selected part Modifies the tangent in aligning the selected part to the previous or next control point Delete key Deletes the selected points Shift modifier Note you can combine these 3 modifiers as you want Smireboule Cam Trace 3D User manual 3D View Main _ Lock unlock the camera to the path F Shift F ALT Increase Decrease the camera FOV Increase Decrease the speed of the camera movements During a movement divide by 6 the actual speed During a movement divide by 2 the actual speed Unlocked Camera Locked Camera Data grids 2d view Center the view on the correspondent points 3d view Applies the point position and rotation to the camera Shift Left Click Copies the x y and z coordinates into the target fields to calculate angles Double Click Enter Initializes the edit field lt number gt lt gt lt gt and lt gt During the validation the value will be applied to all selected cells Delete Deletes the selected points
4. User manual 9 5 Data grid Control Points E Sete af E Ee Ee eee Ue 4 1769 02 Ke H E f 1925 41 6866 88 4835 39 ISL 6145 65 6804 51 5431 55 4435 26 SEET 1964 53 2992 60 47 33 90 0 00 1087 17 21r 24 3261 51 4345 65 5435 55 6523 00 Contains all the data of the control points You can use it a bit like an Excel spreadsheet Note Depends your system culture use tbe as decimal separator o n The point number x yvandz The coordinates of the point pitch This value represents the vertical rotation 90 The point will look up 90 The point will look down yaw This value represents the horizontal rotation 0 The point will look to the right defined as the 0 angle 180 The point will look to the left opposite of the first value Roll This value represents the rotation of the axe perpendicular to the view 0 No roll 90 The screen will be turned by an angle of 90 on the left 90 The screen will be turned by an angle of 90 on the right Note rotation values can be negative so be careful when you create a point that the others points are in the continuation of what you want the cam to do Fov Range 0 1 179 99 this value is the field of view of the point Ts Range 0 1 xxx this is the timescale of the point Hide Allows you to hide a point and his segment when there are too many points in the view to improve the visibility You can type a value all val
5. e tangents A oomoo No shortcut Double click on the button to fit the zoom to points or map B F2 key to open it and F2 Escape keys to close it Tracemenu E eneon Jr ojora Jonom SSS Edit menu Select all points A A WW Deselect all points Ctrl ef a i iA A TT menu Magnetize control points to the map Shift F5 objects Magnetize reference points to the map Shift F6 objects Display menu ME CB MEA PIR frome id MC Jop romener PIR Gd Show Hide the points time Ctrl F11 Eed Show Hide the rules 2D view Ctrl F12 CH Generates game cfg scripts Ctrl Space __ Switch include messages Smireboule Cam Trace 3D User manual Draw zone 2D view All tools r 1 SCH Common to Selection 7 Brush A and Tangent ZY tools Ctrl modifier Selects the correspondent line into the data grid se Copies the X Y and Z coordinates of the point into the reference fields for the Ctrl Shift modifier angles calculations Ctrl Alt modifier Does the 2 operations quoted above Alt modifier Copies all the coordinates of the point into the Clipboard Kees JI Selection tool Left Click over a selected Moves the selected points point amp drag Brush tool Left Click Adds a control point Shift Left Click over a point Deletes the point Ctrl Left Click Adds a reference point EA j LEA ONENG Adds a control point between the clicked point and the
6. econd position press the 0 key etc When all desired positions are saved return to Camtrace3D by pressing ALT TAB In Camtrace3D Click on Trace gt Import Ctrl I choose the folder that contains the epcpfiles and validate for Defrag select the dfct file Your camera path is now created modify it how you want When your trace is ready click on Create Ctrl Space to generate it Choose the lt ET path gt EtPro Cam folder or lt quake3 gt defrag cam enter a name ex Cam and validate The cfg scripts are generated Return to the game by pressing the ALT TAB or by clicking on the game icon to reload the selected demo Enter exec cam cam cfg in the console to execute the camera script When you click on the game icon to load or reload a demo Camtrace3D sends commands via the console It deploys the game console write the command and validate If the console is deployed when Camtrace3D tries to send a command it will not be intercepted Therefore be careful that the console is reduced when you switch from the game to Camtrace3D When cfg scripts are generated the 1stpos cfg is also created This file contains the position of your first control points You can exec it to move the camera directly to this position Smireboule Cam Trace 3D User manual 4 V Interface l BC aprdt ce 30 oe reo bitie Look barge mH i Increment Target Kb sl oe Ti ooe td eo so j o eao
7. era path into cfg files Specify a name and a location and validate the curve is now ready to be executed Load the game from Camtrace3D and press the appropriate key to execute de camera script lll Installations 1 Prepare the game a recommend a separate installation of the game Reinstall the game under a different name Examples ETmovie for RTCW ET v2 60 or higher Q3movie for Quake 3 v1 32 Install the last mod ETPro v3 2 or higher for RTCW ET Defrag v1 91 or higher for Quake 3 Copy your demos in the demos sub folder etpro demos or defrag demos b Execute CamTrace3D xxxx Config exe and extract the files in the mod folder etpro or defrag folders Warning the Autoexec cfg files will be overwritten If you use already this file make a backup copy before extraction and edit it then 2 Prepare Camtrace 3D At the first load specify the ETPro or Defrag location by clicking on the folder button fm in the Game tab The demos list will be loaded Smireboule Cam Trace 3D User manual 3 IV Camera path creation and execution Tips Launch Camtrace3D Choose a demo in the list by clicking on the button to the right of the demo field po Click on the game button and wait that the demo loads Switch the game into windowed mode ALT ENTER In the game enter in freecam mode freecam command move to your first position with the direction keys and press the 0 key Move to a s
8. ft Net point Salai 27452 59 X 1279217 y 13675 4650 SX Vie 1 Toolbar Casa za Selection S key Brush B key Tangent T key Zoom Notes F2 key View selection Allows you to select existing points to move or delete them in 2D view Use the CTRL key to modify the selection Allows you to add move or delete a point in 2D view To delete a point maintain the SHIFT key and click on the point Allows you to modify the tangents of a point You can use the CTRL SHIFT and or ALT key to change the behavior of this tool Right click on a point to reset his tangent in all views To reset the tangent position in the current view only hold the CTRL key Double click on the tool icon to reset all the tangents of the curve Allows you to change the scale of the current view To fit the zoom on all points double click on the tool icon Allows you to write some information about the current curve time demo action 5 g 9 elr View selection 4 3 ratio Top face left and 3D Use them to edit your control points correctly Note The axis on which you work is indicated in the status bar Maintains the width and height ratio of the 3D view to 4 3 Smireboule Cam Trace 3D User manual 3 View presets fa lchaelrladihvl Allows you to save the active view settings right click gt save and restore them if needed left click 4 Options panel Calculation tab Calcul Curve Scri
9. he game console When the time is reached the camera will start If you change the frame value regenerate the script by clicking on the create button If it s unchecked when you execute cam cam cfg the camera will start immediately textfield Use this field to insert the value in millisecond that define when your camera will start Insert a value that you obtained from the in game frame counter To show this counter in the game type show_framecounter 1 in the console or show_framecounter 2 to freeze it note the highest value accepted by the game is 2147483647ms h m s ms This time representation don t correspond to the in game timer because the frames counter don t starts at 0 when the demo begin So don t compare the in game round timer cg_drawRoundTimer 1 to those values Just use those fields to easily adjust the number of milliseconds that you inserted Create Allows you to generate cfg scripts that will be executed in the game Choose a location and a name for your script By default use the cam folder etpro cam for RTCW ET or defrag cam for Quake 3 and name it cam Then you simply type exec cam cam in the game console and the camera script will be executed Note given that the game engine limits the size of cfg script to 16ko ct3D will generates several scripts but only the first must be executed Smireboule Cam Trace 3D User manual 8 Game tab Calcul Curve Sc
10. ints and the transition speed by testing your curve in the game Note Enter 0 to disable this feature not recommended cl_AviDemo Specifies the frame rate that you use when you record your scene in the game To add a new value enter the value is the text field and cl AviDemo eo press return You can specify a value that is specific to the current Duration trace That is that this value will not be loaded to the list when you launch ct3d or when you create a new trace To add a trace specific value enter a value preceded by an asterisk 2 so we Set as default To remove the selected value Right click on the dropdown list and choose Remove You can specify the default cl_AviDemo value to select when you launch ct3d or create a new trace To do that right click on the dropdown list and choose Set as default Sa Duration You can specify the desired execution time of the curve in seconds Note this value is updated when you change the number of points or the cl_AviDemo The second textbox indicates the time in this format hh mmi ss ms Smireboule Cam Trace 3D User manual 7 Scripttab Calcul Curve script Game Includes Camera mode Pause FUN Mode Free ll C Stop every scripts Timescale EI Messages Player fo sl Bind to d Script to execute Auto Star before lt none gt 2 DlEnsbled Olm after lt none gt a T ohh oHm oHe Hms Crea
11. not in 3D view lock mode 0 the selected Deletes the selected points not in 3D view lock mode 0 not in 3D view lock mode Ctrl Left Click Drag amp drop on the line header reference points Reorder the reference points data grid only Smireboule Cam Trace 3D User manual 14 VII Thanks fretn RTCW ET adaptation Ozone Junkie amp Cgg Q3 Defrag adaptation Bebar BooBoo jl Brako Mdoo Max Mote schoft Xavatar mo dman LockHead pez Vecchi Derstel1n aR_Lek_Sey Smireboule Cam Trace 3D User manual 15
12. pt Game Look target Increment Ce Target doo Lino kel og C Next point Selected reference point s Apply Invert Average Look target Allows you to change the viewing angles of the selected points in the data grid For each the 3 options select one or several lines or cells and click on the Apply button It will change the Pitch and or Yaw values Target the selected points will look at the specified coordinates Next point each point of the selection will look at the next control point Reference points Each point of the selection will look at the corresponding reference point Example select 5 controls points and 5 reference points in the data grids and click on apply The first control point of the selection will look at the first reference point of the selection the second control point will look at the second reference point Increment Allows you to add subtract value to the selected cells in the data grid Example select one or several cells in the data grid type a value in the textbox and click on the or button The six buttons have the same function with the predefined values 90 180 and 360 Ideal to adjust the angles values Invert Allows you to invert the start and the end of the curve Average Allows you to calculate the average value of each cell included between the first and last cell of a selection Smireboule Cam Trace 3D User man
13. ript Game ital E ai EIB A o of Gato o Forward Demo Text field Indicates the selected demo that will be loaded right click on it to unselect Allows you to select a demo file located anywhere under the Demos sub directory A Allows you to refresh the demo list if a new demo is added to the Demos sub directory Note You can add some comments remarks notes about a demo by right clicking on the demo name in the demo list and select Notes is the contextual menu Config Dropdown list Allows you to select the configuration file cfg that is loaded when you click on the colored game icon SS Shows a list of all the cfg file located under the main and specific MOD sub directories baseq3 defrag for Quake3 and etmain etpro for RTCW ET and allows you to select what configuration file will appear in the dropdown list Game icons Colored Icon Allows you to start the game if it s not already started and load the selected demo and configuration Grayed icon Allows you to close the game x Allows you to delete all the tga and jpg files in the Screenshots sub directory CH Allows you to specify the root folder of the game MOD usually used at the first launch Demo control EtPro only Go to Allows you to fast forward the demo to a specific time Advance Allows you to fast forward the demo x seconds Note use those features when the game and demo are loaded Smireboule Cam Trace 3D
14. te Includes Field of View fov Timescale specifies if the game commands used to define the Fov and the Timescale of each point will be included in the scripts generation If you uncheck it ct3d will include only the fov ts of the first control point one time at beginning of the script All others will be ignored Messages specifies if the progression of the script read will be printed in the game console Camera mode Allows you to specify what method the game uses to define the camera view angles In Free mode the values defined in the data grid will be used The LookPlayer mode allows you to specify a player ID that the camera must look at in this case the specified angle values are ignored Pause Allows you to pause the execution of the curve in the game In effect the game engine doesn t allow you to stop the execution of a script With this option you can It avoids to wait the end of the execution if the curve is not suitable Choose a key that you will use to resume the execution Script to execute before script that will be executed before that the camera starts after script that will be executed after that the camera stops AutoStart EtPro only This feature allows to execute your camera script at specific time exploit the exec_at_time ETpro command checkbox If checked your camera script will be executed at the specified time That is you load a demo and type exec cam cam cfg in t
15. ual Curve tab Calcul Curve Script Game Points number speed 4viDemo AO ei d O B 2 Duration 20 000 0 00 20 000 Trans speed Points number Allows you to specify the total number of points that represents the curve That is the number of coordinates that will be generated in the scripts Therefore this number defines the speed of the camera and the executing time of the curve Less points increase the speed and more points decrease the speed Note The maximum value is 40000 and the minimum is 1 But in practice the minimum number of points that will be generated is the number of controls points Tip You can specify 2 individual numbers of points Example one to use during the creation of the curve for test and a second for the final execution The checkbox allows you to define if the number of points will be increased decreased when a control point is added deleted Transition speed DeFrag mod only The transition speed is a DeFrag specific option that defines the time that the camera takes to move from a coordinate to one other Depending on the specified number of points you will to increase decrease this value to make the camera movement smoother In effect the scripts are not well interpreted by the Quake3 engine and sometimes the camera can jerk Therefore to stabilize the movement try to change this value There is no rule You will find the best values between the number of po
16. ue greater than 0 will be set to 1 simply click on a cell to hide show a specific point or click on the column header to toggle the values of all points WgA Wiggle Amplitude Allows you to generate camera wiggle Wat Wiggle Frequency Specify the number of curve points between two wiggles Smireboule Cam Trace 3D User manual 10 Reference point data grid je tie yaw ol 4095 62 5768 77 SE E 4937 73 a206 95 5376 95 2fdb 43 2 A7 GE 0165 51 1964 53 1870 04 4020 14 2200 00 1875 00 1500 00 1125 00 PO OU 37 5 00 0 00 It contains all the information of the reference points of the curve A reference point is a point that you can use as a visual marker or to track a path or a specific position 7 Conversions buttons ha Ka A Au Use these buttons to convert the selected control points to reference point and vice versa To copy the selected points hold the CTRL key and click to the button Warning when you convert control points to reference points the Fov TS WgA and Wat properties are lost 8 Status bar a indicate the current 2d view width in the game unit b indicate the cursor position in the active view C name of the current view 9 Draw zone 10 Reference points 11 Control points Smireboule Cam Trace 3D User manual 11 Vi Keyboard shortcut Main Toolbar r T ke e Tangent tool y Double click on the button to reset all th

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