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Lightworks User Guide Softworks Page 1 The Lightworks

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1. Lightworks User Guide Softworks The Lightworks Series 2 Console The console is used to control the playing of pictures and sound on the system It also controls many of the editing functions The Console transport controls operate on the active tile or viewer on the graphics screen Jog On Off Button Trim Buttons Play Forward Play Backward User Keys Editing Buttons Stop Button Jog Wheel Lightworks Series 2 Console Play and Stop Buttons The two round grey buttons with direction chevrons are the Play Forward and Play Backward buttons Use them to play material forward or backwards at normal play speed The large red Stop button allows you to stop playback instantly Single frames and nudging You can use the buttons in combination If you hold the stop button down then press either of the play buttons the shot will be nudged one frame forward or backward If you keep holding the buttons down the shot will continue to nudge along slowly approximately 10 of normal play speed Playing double speed Pressing either of the play buttons a second time doubles the speed of the material To return to normal speed press the key again NB The play forward and play backward buttons now switch speed between normal playspeed and one of two user defined play speeds Users can define the play speeds by changing the config dat parameters UserPlaySpeed1 and UserPlaySpeed2 The defaults are 150 for UserPlaySpeed1 a
2. d frame blue diamond Cue The Cue button creates a green cue point at the current frame This cue point is permanent until deleted use Stop Cue to delete a cue You can jump to cues with the Jump buttons Replace The Replace button is used when editing to control overlay operations and to assemble or replace shots Remove The reverse of Replace Remove lifts the selected part of the edit leaving black behind Page 2 Lightworks User Guide Softworks Insert Inserts all the selected source frames into the edit without overwriting anything else Delete The reverse of Insert it cuts out the selected part of the edit and closes up the gap Trim Buttons Two trim buttons allow cut points to be unjoined for trimming without using the Mouse Multiple cuts can be unjoined at once See Chapter 6 Editing Using the Stripview for information on trimming Console Button Combinations Some Console button combinations can be used for additional operations To perform a combination first hold down the Stop button and then press the other button as specified below Stop Play Forward Nudges the material forward one frame Stop Play Backward Nudges backward one frame Stop Jump Back Jumps to the start of the active shot or edit Stop Jump Forward Jumps to the end of the active shot or edit Stop Replace Replaces backwards for making backtimed edits See Replacing Backwards Stoptinsert Performs an insert and leaves the cur
3. nd 25 for UserPlaySpeed2 Valid values are from 1 0 to 800 0 Once these speeds have been established a keyboard shortcut can be assigned to toggle between them See Editor Preferences Page 1 Lightworks User Guide Softworks Console Lever The Console lever has the same effect as the lever on a flatbed film editing machine It allows you to play the shot forward or backward at any speed between 0 and approximately 1000 of normal play speed Dual levers offer alternative hand positions for left handed and right handed users There are notches at play speed forward and backward but if accurate timing is required you should play using the buttons which are locked to play speed electronically rather than mechanically Sync sound is maintained from 0 to 6 times play speed Above this speed the sound is muted Jump Buttons The square buttons marked lt and gt move the current frame from event to event forwards or backwards An event is either a cut dissolve or wipe a cue point or audio node the blue mark or the first or last frame of an edit or shot Most commonly you will jump from cut to cut The jump button always sets the current frame to the first frame after the cut The jump buttons jump to events on all selected tracks If you want a track to be ignored by the jump buttons deselectit using the track selector buttons on the viewer or stripview NB When using the Recording Panel to control a device the jump forward b
4. rent frame at the end of the inserted shot This is useful when assembling shots into an edit Stop Delete Performs a Redo on the currently highlighted edit Stop Remove Performs an Undo on the currently highlighted edit Stop Unmark Same as the Join Unjoin button on the Stripview Joins and unjoins cuts for trimming Stop Cue Deletes a cue Park on the cue frame before pressing Stop Cue Stop Swap Switches activity between the Record Viewer and the current source Stop Mark Places a mark at the end of the shot currently parked on i e selects the remainder of the current shot Stop Trim buttons Unjoins either the previous shot left hand button or the following shot right hand button for trimming See Chapter 6 Editing Using the Stripview for more information Stopt User keys 1 to 4 May be used for additional user keys Page 3
5. utton fast forwards the tape and the jump backward button rewinds it Jog wheel The console has a central jog wheel for playing material slowly forward or reverse The jog wheel is particularly useful when audio scrubbing It is enabled in one of two ways e by the jog on off button e by moving the jog wheel sharply the jog wheel will not be enabled by gentle movement NB When using the Recording Panel to control a device the jog wheel may or may not enable the jog feature on the IEEE 1394 device Early versions of Softworks require a 3 party DV ingest tool and will not allow for capture within the application Console Editing Buttons All basic editing assembly cutaways inserts etc is performed using the console editing buttons See Chapter 5 Basic Editing for information on editing with the console Mark The Mark button marks the current frame of a shot or edit This is used to Insert Replace Move or Delete the part between the mark and the current frame The marked frame of a shot or edit is represented by a blue marker on the Viewer Indicator Strip and Stripview The Vanish button on a tile is blue if the shot or edit has a mark set and white if not For tiles in galleries the vanish button will only be visible if the cursor is over the tile Unmark The Unmark button removes the mark from the active tile or viewer Swap The Swap button swaps the positions of the current frame red diamond and the marke

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