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User Manual - Millennium 2000
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1. jum mm YU WZ 2 Z a bc de fgh The pieces we have dealt with so far can capture enemy pieces by moving in their usual way If it is White s turn to move in the position above he may capture the black knight with his bishop 6 if he wishes Orion Intelligent Chess Page 12 f The ordinary move of the pawn is simply one square straight forward it cannot retreat When making a capture the pawn moves one square diagonally forward The pawn is the weakest chess piece but there are 7 7 7 P sU some special points about the way it moves From Li its initial position in the second row it can 7 e de Y des advance by two squares Whether to move it one 3 Y wa a or two squares is up to the player However once E s of i it has moved one square a double move is no 7 7 X longer possible Y The pawn captures in a different direction from a ax Y the way it moves ie it captures diagonally one AA mom square left or right This also applies to the pawn in its initial position The diagram shows all fe ME a bcd e fg 4 possible pawn moves and captures The white pawn can advance one or two squares or it can capture the black knight The black pawn has already advanced one square from its initial position and can therefore either advance another square or capture the white rook On reaching the far end of the board a pawn is promo
2. M Orion Intelligent Chess User Manual Yv Ad How to insert the Batteries Do not forget to press the RESET button at the Place the game face down on a bottom side of the unit to ensure proper function flat surface and locate the battery compartment on the bottom of the unit Open the battery compartment door by pressing on the tab with D LR6 AA 1 5V Hy your thumb and lifting up Your Chess Computer needs 4 x J ur amp LR6 AA 1 5VO 1 5V AA or LRG batteries OLR6 AA 1 5V B When inserting batteries make ur GO LR6 AA 1 5V0 sure that the positive tip of each battery matches up with the sign inside the battery compartment Close the battery compartment cover TO ENSURE PROPER FUNCTION BATTERY INSTALLATION SHOULD BE DONE BY AN ADULT DO NOT USE RECHARGEABLE BATTERIES BECAUSE THEIR VOLTAGE IS ONLY 1 2 VOLTS INSTEAD OF 1 5 VOLTS AND SO THEY DON T PROVIDE SUFFICIENT BATTERY POWER DO NOT MIX OLD AND NEW BATTERIES DO NOT MIX ALKALINE STANDARD OR RECHARGEABLE BATTERIES NON RECHARGEABLE BATTERIES ARE NOT TO BE RECHARGED RECHARGEABLE BATTERIES ARE TO BE REMOVED FROM THE TOY BEFORE BEING CHARGED IF REMOVABLE RECHARGEABLE BATTERIES ARE ONLY TO BE CHARGED UNDER ADULT SUPERVISION IF REMOVABLE ONLY BATTERIES OF THE SAME OR EQUIVALENT TYPE AS RECOMMENDED ARE TO BE USED BATTERIES ARE TO BE INSERTED WITH THE CORRECT POLARITY EXHAUSTED BATTERIES ARE TO BE REMOVED FROM THE
3. T am threatening checkmate A second press on SWAP displays the threatened move When ready press ESC and continue playing 4 2 17 Chess exercises find the solution The computer has a set of 100 Exercise positions in which you can try to find the correct move The higher the number of the Exercise position the more difficult it is to find the correct solution The solutions are shown at the end of this manual To use this feature 1 Select EXERCISE from the list of Chess modes 4 2 2 2 Use A or V and ENTER to select an Exercise number The symbol o or m shows which side is to move and a scrolling message indicates the task e g Find the move that will lead to checkmate The symbol f blinking indicates that the position on the board is an exercise 3 Play the move that you think is correct Orion Intelligent Chess Page 22 If your move is right e The computer displays your score for this exercise Press W if you want to see your percentage for all exercises solved so far e Press ENTER and the next Exercise number is shown Press ENTER again to select it or use A or V and ENTER to obtain a different exercise If your move is wrong e The computer buzzes and gives a corresponding message e You may now press LEGAL for further explanation If you press LEGAL a second time the computer tells you the correct move e You may press A or V to retract your move see 12 3 and t
4. causing all black pieces from e2 to e3 to change to white 2 c 1 OOA X cc A BCDE FGH If a player cannot place a piece in such a way as to surround and capture one or more pieces of the opposite colour he must pass and his opponent has another turn 6 1 4 Result of the game Neither player can insert more than 32 pieces The game ends when they are both unable to play and the winner is the one with more pieces of his own colour on the board If they both have the same number the game is a draw 6 2 Playing against the computer 6 2 1 Starting a game To start a game of Reversi first press START Then use A or V to select NEW GAME and confirm with ENTER Now use A or V to select Reversi and confirm with ENTER again Press your piece with your colour facing up on to the target or to square With the computer playing a blinking piece is displayed Press down on the appropriate square to place the piece 6 2 2 How to enter a move Press with your piece as you insert it on its square with your own colour uppermost On the computer s turn a piece is shown blinking on the LCD Press the corresponding square as you insert the piece When a piece must be flipped it is shown oscillating between white and black on the LCD board Press the square as you turn the piece over When the computer must pass There are 3 beeps the display briefly shows PASS and the user h
5. 12 Switching Off On To switch on when not replacing the batteries press the ON OFF button In general the computer will switch off automatically if left idle for 8 2 minutes When off it still retains the current game in its memory and you can resume play later 1 3 Uses of the controls summary ON Switches the computer on or off When off it still remembers the current OFF game which may be resumed later START Gives access to the Main Menu allowing you to start a new game or use any of the special features A V These buttons allow you to inspect all the items in a menu Also with W you can retract one or more moves ENTER Selects the currently displayed item in a menu In some cases it takes you to the next stage in an operation ESC Returns from a sub menu to the Main Menu or from the Main Menu to normal playing conditions Used in some other cases to clear a message from the bottom line and allow play to proceed SWAP Makes the computer play next i e swap sides with you At the start of a game press SWAP if you want the computer to play first When the computer is thinking SWAP interrupts it When a Chess tutor message appears SWAP gives further information HELP Displays a scrolling message which states what options you have available LEGAL In Chess after pressing a piece you can press LEGAL to see what moves this piece may make In a Chess exercise press LEGAL if you give up HOW Enables you to
6. 30 30 30 31 31 31 32 32 32 33 33 33 33 34 34 34 34 34 35 35 35 35 35 36 36 36 37 37 37 37 37 37 38 39 40 40 40 13 3 The computer does not accept your move 13 3 1 In all game types 13 3 2 Inchess mode 13 3 3 Incheckers mode 13 4 Are you familiar with all the rules 13 5 The computer makes illegal moves 13 6 No sound 13 7 The RESET switch 14 Solutions to Exercises Orion Intelligent Chess Page 5 41 41 41 41 41 42 42 42 43 1 Setting Up 1 1 Batteries and choice of language Insert the batteries into the compartment on the underside Make sure they are the right way round matching with The computer should respond with a sound signal The Liquid Crystal Display LCD should show the starting position for a game of Chess with the word English blinking in the bottom line If this display fails to appear insert a thin object e g paper clip into the RESET hole on the underside of the computer and press with it If you want the computer to give its messages in English simply press the ENTER button To select a different language keep pressing A or V until the desired option appears then press ENTER There are 7 choices English German French Italian Spanish Dutch NL and Portuguese POR You may now start a game of Chess with the computer playing at 10 seconds per move see 42 12 etc For other possibilities go to 1 4 The Main Menu
7. take some decisions before play starts The computer or the user may play first To make the computer play first press SWAP when the game is ready to begin The symbol n or m in the bottom left corner of the LCD shows which side White or Black plays next Notation Observe that the playing board is marked with the co ordinates of each individual square e g Al G6 etc These appear in the bottom line of the LCD when a move is being announced or carried out Example In Chess the computer is moving its pawn from e7 to e5 The bottom line shows amp E7ES The co ordinates E7 are shown blinking and so is the pawn on that square of the LCD board Press the square on the playing board as you pick up the pawn Then E5 blinks and the pawn is shown alternating between e7 and e5 Press the e5 square as you place the pawn there When the computer_is thinking the bottom line of the LCD displays a rotating hourglass symbol It may also display the move that is being considered To interrupt the computer and make it play at once press SWAP When it is your turn to play a press on SWAP makes the computer play next i e it swaps sides with you An error e g if you try to play an illegal move is indicated by a buzz If the co ordinates are cleared from the bottom line start your move again The rules of the games are explained in the relevant chapters Orion Intelligent Chess Page 8 3 2 End
8. 0 0 ON t2 B2 B2 P2 DO DO PRO DO DO BO RO bO RO B2 lh BEER BR RR BR ee eee eee eee NMAMAnnnbBWNNK RK KF DOUWOUWOOMmA WA WOAIAYIAYANADAUANAHWO TCC 5 2 Playing against the computer 6 Reversi 6 1 How to play Reversi 6 1 1 The board and pieces 6 1 2 Beginning the game 6 1 3 Continuing the game 6 1 4 Result of the game 6 2 Playing against the computer 62 1 Starting a game 6 2 2 How to enter a move 7 Four in a row 7 1 The rules 7 2 Playing against the computer 8 Fox and Geese 8 1 The rules 8 22 Playing against the computer 9 Grasshopper 9 The rules 9 2 Playing against the computer 10 NIM 10 1 The rules 10 2 Playing against the computer 10 2 1 Before play starts 10 2 2 The play 11 Northcote s Game 11 1 The rules 11 2 Playing against the computer 11 2 1 Before play starts 11 2 2 The play 12 Special Features 12 1 Options 12 1 1 Sounds 12 1 2 Playing styles in chess 12 1 3 LCD contrast 12 1 4 Referee mode 12 1 5 Language 12 1 6 Chess tutor hints and warnings 12 2 Levels of playing strengths Games other than chess 12 3 Retracting your play 12 4 Changing sides the SWAP key 12 5 Hints suggestions for moves by the computer 12 6 The Help Feature 12 7 Reverse board 12 8 Setting up a position 12 9 Interrupting saving a game 13 Troubleshooting 13 1 The LCD display shows no information 13 2 The computer will not make a move Orion Intelligent Chess Page 4 27 28 28 28 28 28 29 29 29 29
9. TOY THE SUPPLY TERMINALS ARE NOT TO BE SHORT CIRCUITED Orion Intelligent Chess Page 2 Content 1 1 Setting Up 1 1 Batteries and choice of language 12 Switching Off On 1 3 Uses of the controls summary 1 4 The Main Menu 2 Choice of game 3 General information for playing on the computer 3 1 General 32 End of the Game 4 Chess 4 1 How to play chess 4 1 1 Chess pieces and basic positioning 4 1 2 The moves 4 1 3 Check and checkmate winning the game 4 1 4 Stalemate drawn game 4 1 5 Castling 4 1 6 En passant capture 4 1 7 Pawn promotion 4 1 8 Material value of the pieces 4 2 Playing chess against the computer 4 2 1 Starting a game 4 2 2 Selecting the mode 4 2 3 Starting with reduced material 4 2 4 Making moves 4 2 5 Captures 4 2 6 Special moves 4 2 7 Retracting your play 4 2 8 Changing sides the SWAP key 4 2 9 Hints for playing chess against the computer 4 2 10 Chess problems mate in 2 or 3 moves 4 2 11 Check Mate Draw 4 2 12 Levels of playing strength 4 2 13 Style 4 2 14 Positional evaluation 4 2 15 Hints Suggestions on moves by the computer 4 2 16 Tutor 4 2 17 Chess exercises find the solution 4 2 8 Rated game 4 2 19 Famous chess games The How Good feature 5 Checkers 5 1 How to play checkers 5 1 1 The Checkers board and pieces 5 1 2 The man and how it moves 5 1 3 Capturing enemy pieces 5 1 4 The king and how it moves Orion Intelligent Chess Page 3 co coco 10
10. information shows on the display and the unit does not react to any key or move input the following factors may be responsible l Ensure that you are using the correct batteries Type AAA do not use rechargeable batteries Are the batteries inserted correctly Ensure correct polarity poles and that the batteries are firmly seated in the compartment If the batteries have been used for a certain length of time they may be exhausted We recommend inserting a fresh set of batteries in that case 2 Even with fresh batteries it is possible for the computer s functional ability to be impaired as a result of a static charge In this case the unit must be reset by inserting a suitable thin object into the opening marked RESET at the back of the unit and then pressing the internal RESET switch This should cause the computer to function normally again 13 2 The computer will not make a move The computer has been functioning without trouble but now refuses to make a move What could be the cause l If the hourglass is still rotating in the display the computer is still calculating Wait until the computer has made its move or press SWAP to interrupt the calculation In that case the computer will immediately make the best possible move based on its calculations up to that point 2 If one of the colour symbols is permanently displayed the computer assumes that you have not yet concluded or entered your move Ensure that the position o
11. play through a game by a famous player By trying to guess the GOOD moves you can assess how good you are RESET Returns to the situation when the batteries were first loaded Can be used in the event of a problem you do not understand Orion Intelligent Chess Page 6 1 4 The Main Menu A press on the START button displays the first item on the Main Menu By pressing A or V repeatedly you can view all the items NEW GAME See 82 LEVEL See 88 4 2 12 122 INVERT 7 Reverse board See 8 12 7 OPTIONS See 8 12 1 RATING Rating number in Chess only See 4 2 18 SET UP See 12 8 HINT See 12 5 To select an item display it and press ENTER Instead ESC returns to the previous situation Orion Intelligent Chess Page 7 2 Choice of game By selecting NEW GAME from the Main Menu then pressing A or V repeatedly you can view all 8 game types CHESS see 4 CHECKERS see 5 REVERSI see 6 4 IN ROW 7 Four in a Row also called Connect 4 see 7 FOX G Fox and Geese see 8 G HOPPER Grasshopper see 9 NIM see 10 NORTH Northcote s Game see 11 To select a game display it and press ENTER Instead ESC returns to the Main Menu 1 4 3 General information for playing on the computer 3 1 General The LCD liquid crystal display records the current situation in the game and indicates the computer s play In some games Chess Four in a Row Nim Northcote s Game you must
12. worth nearly 2 pawns 54 It has a disadvantage worth a little more than half a pawn Opening The move is in the computers library of standard openings Press ESC twice and carry out the computer s move 4 2 15 Hints Suggestions on moves by the computer To ask the computer to suggest a move for you select HINT from the main menu 1 4 The hint is displayed by a scrolling message To reject the hint press ESC To accept it press ENTER and the computer directs you to carry out the move Orion Intelligent Chess Page 21 4 2 16 Tutor In Chess the tutor feature draws your attention to weak moves and warns you of the computer s threats To switch this feature off or on 1 Select TUTOR from the Options sub menu 8 12 1 2 Press ENTER to switch between 1 and 0 The symbol shows that the tutor feature is on 3 Press ESC twice to return to the game When the tutor is on the computer will display SURE if it thinks your last move is a mistake You may then do any of the following Press SWAP for explanation e g o You could checkmate me o Ican take that piece o You could win material worth 3 pawns Press SWAP again to see the move that the computer thinks you have missed Press V and take your move see 12 3 Press ESC to let your move stand If the computer displays CAREFUL its own last move contains a threat You may then press SWAP for explanation e g
13. 6 Ef8 f6 winning the queen Karpov Korchnoi 8th match game Baguio 1978 Exercise 89 1 c1 hl Hd4 h4 2 g2 g4 mate Karpov Larsen Linares 1983 Exercise 91 Oddly enough the solution is another queen sacrifice on c4 1 4d3xc4 and if 1 c8xc4 then 2 fl f8 mate a variation from Karpov Kasparov 9th match game Seville 1987 Exercise 93 1 Wd3 d8 g7 f8 2 2d2 h6 and Black can only prevent mate with the pointless queen sacrifice Wc6 c1 a variation from Karpov Kasparov 17th match game Lyon 1990 Exercise 80 1 Ae5xd7 d4xe2 nothing is altered by d4 e6 either 2 2d7 f6 mate double check Exercise 82 1 We6 g4 g3 f2 2 4 c3 d1 mate a variation from the game Karpov Cobo Skopje 1972 Exercise 84 1 fixg2 2 h1 h2 2f8 d6 mate a variation from Ljubojevic Karpov Manila 1976 Exercise 86 1 We8xg8 amp h8xg8 2 Xel e8 mate a variation from Karpov Dorfman Moscow 1976 Exercise 88 White can capture the queen with 1 8fe5xal because 1 amp e3 el isn t mate White would parry the check with 2 Xf6 fl delivering mate himself A variation from Karpov H bner Bad Kissingen 1980 Exercise 90 After 1 d3xc4 Black resigned as he can t recapture on account of 2 a7xf7 mate Karpov Geller Moscow 1983 Exercise 92 1l 2d6 h2 2 amp glxh2 Walxfl a variation from Timman Karpov World Championship Candidates final 1990 Exercise 94 1 g2 g3 threatens
14. 9 Hints for playing chess against the computer If you press one of your pieces then press LEGAL the computer shows you all the moves that this piece can legally make The destination squares are indicated one after the other by the sign In the bottom line a sign shows you are in check it is accompanied by a sequence of beeps While the computer is displaying its own move the Main Menu 1 4 can be accessed and contains an extra item EVALUATE By selecting this item you can see an assessment of the position e g 192 The computer thinks it has an advantage worth nearly 2 pawns 54 It has a disadvantage worth a little more than half a pawn Opening The move is in the computers library of standard openings Press ESC twice and carry out the computer s move If the bottom line displays CAREFUL or SURE the computer is offering a tutor message see 12 1 6 You can continue by simply pressing ESC 4 2 10 Chess problems mate in 2 or 3 moves The computer can solve Chess problems for mate in 3 moves unless they involve under promoting a pawn to a rook bishop or knight 1 Set up the position as described in 12 8 2 Select the level with no limit 4 2 12 3 Press SWAP Provided there is a valid solution the computer will keep analysing until it finds the move then display it in the normal way 4 After carrying the move out you can play for the defending side and t
15. ANGUAGE see 12 1 5 TUTOR chess only see 12 1 6 To select an item display it and press ENTER Instead ESC returns to the Main Menu 14 12 1 1 Sounds To switch the sound signals off or on 1 Select SOUNDS from the Options sub menu 8 12 1 2 Press ENTER to switch between 1 and 0 3 Press ESC twice to return to the game With the sound off 0 the computer displays ERROR in the bottom line instead of giving its error buzz Press any square on the board to clear this message 12 1 2 Playing styles in chess To set the computer s Chess style Detailed information on the various styles can be found in chapter 4 2 13 1 Select STYLE from the Options sub menu 12 1 2 Use A or V to view the 5 styles Normal Active Aggressive Very Passive Passive 3 Press ENTER when the desired style is displayed 4 Press ESC twice to resume play 12 1 3 LCD contrast To alter the contrast 1 Select CONT from the Options sub menu 8 12 1 2 Use A or V to inspect the 10 contrast settings 3 Press ENTER when the desired style is displayed 4 Press ESC twice to resume play Orion Intelligent Chess Page 35 12 1 4 Referee mode In referee mode the computer allows you to play for both sides For example you can play against a friend the computer will merely act as a referee checking that the moves are legal and announcing the result etc To switch this mode on or off 1
16. Select REF from the Options sub menu 8 12 1 2 Press ENTER to switch between 0 and 1 3 Press ESC twice to resume play In referee mode there are no hints 12 5 or tutor messages 12 1 6 12 1 5 Language To alter the language of the messages 1 Select LANGUAGE from the Options sub menu 12 1 2 Use A or V to view the languages English German French Italian Spanish Dutch NL Portuguese POR 3 Press ENTER when the desired language is shown Press ESC twice to return to the game 12 1 6 Chess tutor hints and warnings In Chess the tutor feature draws your attention to weak moves and warns you of the computer s threats To switch this feature off or on 1 Select TUTOR from the Options sub menu 12 1 2 Press ENTER to switch between 1 and 0 The symbol shows that the tutor feature is on 3 Press ESC twice to return to the game When the tutor is on the computer will display SURE if it thinks your last move is a mistake You may then do any of the following Press SWAP for explanation e g o You could checkmate me o Ican take that piece o You could win material worth 3 pawns Press SWAP again to see the move that the computer thinks you have missed Press V and take your move see 12 3 Press ESC to let your move stand If the computer displays CAREFUL its own last move contains a threat You may then press SWAP for explana
17. ame Orion Intelligent Chess Page 42 14 Solutions to Exercises Exercise 1 1 U h2 c7 mate Exercise 3 1 5d4 e5 h7 h8 2 amp 5e5 f6 amp h8 h7 3 8 05 97 mate Exercise 5 1 4a6 h6 mate Exercise 7 1 c5 b6 amp c8 b8 2 d2 d8 mate Exercise 9 1 2 8 g7 amp h8 g8 2 292 d5 mate Exercise 11 1 2h6 g7 h8 g8 2 2Ye4 f6 mate Exercise 13 1 2 5 d6 mate Exercise 15 1 e6 f7 and any Black pawn move is answered by 2 g6 g7 h8 h7 3 g7 g8 W amp h7 h6 4 3 58 g6 mate Exercise 17 1 43e4 d6 forks the king and the pawn on f7 Exercise 19 1 Ae3 d5 and if Black takes the knight the white pawn queens at once Otherwise of course White captures the black knight first Exercise 21 After 1 2g1 c5 White can pick off all the black pawns by 2 2c5 d6 while Black can t get at the white ones Exercise 23 After 1 c7 c5 followed by 2 c5 c4 the white bishop is trapped Exercise 25 1 amp b7 h7 amp h8 g8 2 5a7 g7 mate Exercise 2 1 8 32 g8 mate Exercise 4 1 U c1 f4 amp c8 d8 2 UI f4 f8 mate Exercise 6 1 Ea2 e2 d8 c8 2 He2 e8 mate Exercise 8 1 amp 9e5 f6 c5g8 h8 on amp g8 f8 White mates at once with 2 a7 a8 2 f6 26 amp h8 g8 3 Ha7 a8 mate Exercise 10 1 22f5 g6 coh8 g8 2 292 d5 amp g8 h8 3 2d6 e5 mate Exercise 12 1 2 f7 h6 2g8 h8 2 2c5 d4 mate Exercise 14 1 g2 g4 mate Exercise 16 White mustn t fall for 1 amp c6 d6 amp g6 f5 because th
18. and the computer s reply you may want to retract these moves and play differently To retract a move press V In some cases you will simply need to move the piece back pressing on the to and from squares In other cases captured pieces will also need to be replaced or Reversi pieces flipped etc In every case press the square that is shown blinking on the LCD board and in the bottom line as you add remove or change the piece on that square Make sure that the position on the playing board corresponds to that on the LCD board You can then play a new move or press SWAP to make the computer do so In Chess by repeating the operation you can take back up to 8 moves by both sides and the retracted moves may be replayed by means of the A button In other games only the last pair of moves can be taken back Orion Intelligent Chess Page 18 4 2 8 Changing sides the SWAP key Before the game starts while White shows in the display pressing SWAP results in the computer taking the white pieces e Also during the game you can change sides by pressing SWAP provided it is your turn When pressing SWAP after each move the computer plays against itself Pressing SWAP while the computer is preparing to move will interrupt the calculation and force it to make its move immediately It will execute the best move calculated up to that point which will usually not be the best move in absolute terms 4 2
19. as another turn When the user must pass The display shows PASS Press ENTER and play continues End of game The winner is shown as WW White wins or BW Black wins and the number of pieces remaining for each player is displayed The black pieces are always shown first followed by white e g WW 29 35 White wins 35 to 29 pieces Orion Intelligent Chess Page 29 7 Four in a row 7 1 The rules 4 Four in a row is a game for two players The game board is limited to 7 vertical rows Although the rows usually offer space for 6 pieces the computer offers you the choice of using a larger board One player White uses the white pieces his opponent Black the black pieces White starts by placing a piece on any square in the bottom row al gl The players then take turns to place their pieces one each move Each piece must be positioned on a free square either in the bottom row or above a piece already in place Here White begins by placing a piece on d1 Black can now place a piece directly on top of the white piece d2 or any free square on the bottom row al bl cl el fl gl h1 If Black places a piece on el White can place a piece on d2 e2 or in the bottom row The positioning could look like this On his second move Black can occupy one of the squares al bl cl d3 e2 fl gl or hl The aim of the game is to place four pieces of the same colour in such a way that they form a contin
20. ate according to the fifty move rule is announced and displayed as DRAW 50 If only the kings remain on the board a checkmate becomes impossible In this case both parties should agree on a draw to finish the game However the computer will not end the game in any of these cases except the draw situation and you could theoretically continue playing as long as you wish 4 2 12 Levels of playing strength To alter the level 1 Select LEVEL from the Main Menu 1 4 2 Press A or V repeatedly to inspect the levels 3 When the desired level is shown press ENTER There are 30 Chess levels as follows e 4 fun levels for novices On these levels 1 is weakest the computer makes deliberate mistakes e 15 timed move levels e g 10 S MV 10 seconds per move If the tutor feature is off see 12 1 6 the computer will move within the prescribed time Otherwise it may take a little longer e 10 timed game levels e g 30 M GM 30 minutes per game Each player has the prescribed number of minutes in which to complete all his moves The symbol indicates that a timed game is in progress On these levels the computer will not switch off automatically 1 2 The time used so far is shown on the LCD If the time runs out a message announces that the player has lost but the game may be continued in normal mode press ESC then make a move or press SWAP Games on the 5 25 or 30 mi
21. ch the player wants to castle has moved before e Ifthe king is at present in check e Ifthe square over which the king must pass or of course the square where the king would arrive is under attack from an enemy piece 4 1 6 En passant capture This rule originates from the pawn s double step move The diagram shows how it works By advancing only one square the black pawn would be captured by the white pawn But is it possible to negotiate the danger zone by using the 8 7 4 Ve LL E LL U Rh Gi double step move d7 d5 To prevent that from 6 5 M wmm happening the en passant capture French in Ui AY Ui 22 passing was introduced 4 A pr A Y If after a double step move a pawn is positioned 312 Y Y Y next to an opponent s pawn this latter pawn is 7 by 7 77 allowed to capture the other pawn as if it had been 2 E p moved only one square a7 Yj s z Y This move is executed exactly as a capture move a b e a e z h after a single move the white pawn moves from c5 to d6 and removes the black pawn Important Capturing en passant is possible only as a direct reply to a double step move Orion Intelligent Chess Page 15 4 1 7 Pawn promotion It is very unusual for a pawn to reach the opposite side of the board normally it is captured on the way however on reaching the other side it changes into a different piece of the same colour It cannot become a king nor remai
22. e has its characteristic way of moving Orion Intelligent Chess Page 10 a The king moves one square at a time in any direction forwards backwards sideways or diagonally 9 m m S XX x m mM J i i MN NON mmm m Z Y 777 25 p p le TE m A a bcd e f g h b The queen can move any number of squares at once in a straight line horizontally vertically or diagonally SS s 5 4 NN SS 2 s ZA 7 Wh Z7 EE E We 75 i A uw a 6 a non J uy IA iY d Yj WU My 4 WZ py e PM A P Uy A QNM M 2 Y YW Yl em mm mj EE PE c de fgh c The rook moves horizontally or vertically any number of squares at once s 9 m m Parara noana le ay ranae dz Sem m A ee oe a Orion Intelligent Chess Page 11 d The bishop moves diagonally any number of squares at a time YB lee UV ae ja ana Pa n n ana a L c e g The queen rook and bishop cannot jump across another piece For the sole exception where the rook jumps over the king see Castling 8 4 1 5 e The knight s move is like an L shape two squares horizontally or vertically then one square at right angles The knight is able to jump over other pieces of either colour 5 5 P pm m m hh Bm m m MES
23. e the bishop on g7 is lost Exercise 53 1 c1 c7 attacks the queen and threatens mate on a7 which would also occur after 1 ZYe6xc7 Exercise 55 1 Eg7xh7 amp h8xh7 2 8 g1 g7 mate Exercise 57 1 Walxa7 amp a8xa7 2 fl al mate Exercise 59 1 h4 g6 h7xg6 2 h5xg6 mate Exercise 61 1 4e2 e4 threatens mate on h7 and simultaneously attacks the rook on a8 Exercise 63 1 2c4xf7 amp e8xf7 2 4d1xd8 Exercise 65 1 Wd5 g8 f8xg8 2 A g 5 f7 mate Exercise 67 1 Ag5xe6 and if 1 f7xe6 then 2 W d1 h5 wins the bishop on c5 Exercise 69 1 E d1 d2 again the notorious cross pin Exercise 71 1 g6xh7 f6xh5 2 2d3 g6 mate Exercise 73 1 DPS g3 2 h2xg3 Wd5 h5 mate Exercise 75 1 amp f5xc2 wins the queen for 2 c1xc2 is met by ZYb4 d3 mate Exercise 77 1 We4xe6 f7xe6 2 2 d3 g6 mate Exercise 52 1 8 33 f amp 8 vb g8xf8 or amp g8 h7 2 Wf8xg7 mate 2 Hal a8 mate Exercise 54 1 2 e4 f6 and whatever Black does White plays 2 U h4xh7 mate Exercise 56 1 Ha5 g5 and whichever way Black captures the rook a white pawn queens Exercise 58 1 2f4xc7 amp b8xc7 2 8 02 d6 mate Exercise 60 1 E q3xh7 f6xh7 2 2Yf4 g6 mate Exercise 62 1 2Ye4 f6 mate double check Black can t capture on e2 or move his king to d7 either Exercise 64 1 4 d4xe6 and whether Black re captures with the queen or the pawn his d5 pawn is pinned so that 2 amp elxe4 wins a piece Exe
24. e far side of the board it is immediately crowned promoted to a king To show this on a traditional Checkers board we place one man on top of another Kings can move and capture backwards as well as forwards For illustration here are some examples In this position the black queen on F4 can move to G5 8 d z 7 LN BE uus do Hes acces opes B3 add ON whens 6 Mh 5 Wa inaccessible to a normal piece on F4 5 M M 4 m me 3 2 1 TIERE Orion Intelligent Chess Page 26 Here the black queen on B4 can either capture the white uu piece on C5 and end up on D6 or capture the white piece Va m m on C3 and end up on D2 A normal black piece could not execute the capturing move via C3 to D2 as it only moves forward Cue Y m a E x Bm m abcdefgh mnNwW Pann ow Note If a man lands on its crowning square by making a capture it may not capture another enemy piece as part of the same move 5 2 Playing against the computer Press START NEW GAME starts blinking in the display Press ENTER Use A or V to select CHECKERS and confirm with ENTER Press the squares you are moving from and to For a multiple capture press each square where the capturing piece lands Computer s move The LCD indicates the from square blinking and the to square e g D6C5 press the square marked D6 then the square marked C5 as you move the piece For a multiple capture press each squa
25. eave the kings and rooks alone while other pieces are rearranged individually Orion Intelligent Chess Page 38 12 9 Interrupting saving a game To continue a game at a later time simply use the ON OFF switch to turn the unit off Note that the ON OFF switch is active only when its your tum to play If you continue the game later but find that some of the pieces are no longer in their previous positions on the board they may be re positioned by following the position indication on the LCD display Orion Intelligent Chess Page 39 13 Troubleshooting Your computer has been manufactured and thoroughly checked with great care before delivery It is therefore unlikely to contain any technical fault Experience shows that most apparent faults result from wrong user operation incorrect data input when preparing a move or simply from pressing the wrong key This may cause the computer even at a later time to react in an unexpected manner Again before blaming a malfunction on the computer thoroughly check that all operational steps have been properly followed and that all inputs are correct The most common cause of operational problems is the incorrect input of a move Ensure your move was entered in compliance with the rules Below you will find some hints and tips which may help you if such a problem occurs Here the most common causes of operational problems are described 13 1 The LCD display shows no information No
26. en he would be in Zugzwang The right way is 1 amp c6 d7 Then only after 1 S5g6 f5 or 1 amp g6 f7 White plays 2 amp 5d7 d6 and Black loses his pawn and the game Exercise 18 With 1 Aa7 c6 followed by 1 Ac6 e7 the knight successfully crosses the whole board Exercise 20 After 1 8d2 cl Black is helpless against 2 4b4 c2 mate Exercise 22 1 2 a6 b7 Exercise 24 1 6d5 c5 amp a8 a7 2 b5 b6 mate Exercise 26 1 4d2 d8 a8xd8 2 Zd1xd8 mate Orion Intelligent Chess Page 43 Exercise 27 After 1 alxa6 Black can t take the rook on account of 2 Hel e8 mate Exercise 29 1 Wb2 g7 mate but not 1 b2 b8 because Black could interpose with 1 W c5 f8 Exercise 31 1 V h4 c4 and now if 1 c8 d8 White mates immediately with 2 8 c4 g8 If instead the black king goes to b8 or b7 there follows 2 8 c4 c7 amp b8 b7 a8 3 8 67 c8 mate Exercise 33 1 2 d8 f6 mate Exercise 35 1 E f1 f4 cross pin and if 1 amp e5xb2 then 2 W f4xc7 Exercise 37 1 amp b3 b8 d6xb8 2 Ef1 f8 mate Exercise 39 l el e8 Zd8xe8 the only move 2 U d3xd5 Exercise 41 1 Eh3 b3 4 wins the bishop on b7 Exercise 43 1 43d3 e5 exploits the pin on the d6 pawn the rook on d7 is attacked and a fork on f7 is threatened On 1 d6xe5 2 dlxd7 Black loses the exchange Exercise 45 1 Ag3 f5 and 2 3792 g7 mate but not 1 g3 h5 because Black c
27. es and the retracted moves may be replayed by means of the A button In other games only the last pair of moves can be taken back 12 4 Changing sides the SWAP key During your turn you can swap sides at any time in a game by using the SWAP key If SWAP is pressed after each move the computer plays against itself Pressing SWAP while the computer is preparing to move will interrupt the calculation and force it to make its move immediately It will execute the best move calculated up to that point which will usually not be the best move in absolute terms 12 5 Hints suggestions for moves by the computer To ask the computer to suggest a move for you select HINT from the main menu 1 4 The hint is displayed by a scrolling message To reject the hint press ESC To accept it press ENTER and the computer directs you to carry out the move 12 6 The Help Feature In most situations if you press the HELP button a scrolling message explains what you can do next To break off the message press ESC 12 7 Reverse board You may want Black to play up the board in Chess etc or down the board in Checkers To switch the board round select INVERT from the Main Menu 1 4 then press ESC to continue play The symbol shows that the two sides are playing in the reverse direction from normal Remember that the co ordinate markings on the squares must now be disregarded e g the square mar
28. f the pieces on the board is identical to those in the computer s internal memory Single positions may be checked with the help of the LCD display If all positions match it means that it is your turn to make a move Orion Intelligent Chess Page 40 13 3 The computer does not accept your move You want to enter a move but the computer refuses to accept the most likely cause 13 3 1 In all game types Always ensure that any input for a move is properly executed by pressing the target or to square 13 3 2 In chess mode e Ifyou want to enter a castling for yourself or the computer ensure that not only the from and to squares for the king but also those for the rook are pressed see also chapter 4 2 6 If you have entered the special en passant move for yourself or the computer ensure that the captured pawn has been correctly removed from the board Note you must not forget to press down on the square of the captured pawn otherwise the computer cannot register the pawn as captured see chapter 4 2 6 e When performing a pawn promotion on the last row ensure that you press down on the promotion square with the new piece in order to complete the promotion correctly see chapter 4 2 6 e Ifthe symbol is shown in the display the computer has issued a check warning In this case you must counter the check threat with your next move e fno check threat is issued ascertain whether you have left your king vulne
29. he computer will find the 2 and 3 moves of the solution There is also a special feature for mate in 2 moves incorporating 10 standard problem positions To use this feature select MT IN 2 from the list of Chess modes 4 2 2 Then press A or V repeatedly to view the 10 problems plus one other item SU set up To select the problem position that is currently displayed press ENTER Then press SWAP and the computer will find and display the solution If you press ENTER when SU is shown this takes you into set up mode 12 8 You can then set up e g a problem position from a magazine On exit from set up mode press SWAP and the computer will search for a mate in 2 moves Orion Intelligent Chess Page 19 4 2 11 Check Mate Draw If the computer announces check it will do so by showing the symbol in the display This is just a reminder that you must counter the check with your next move If you check the computer no acknowledgement is given If one player you or the computer achieves a checkmate BW 0 1 ie black wins or WW 1 0 ie white wins appears in the display In a stalemate situation STALEMATE is displayed In addition a draw is indicated by a threefold repetition of position but only in the simplified format where the moves are repeated successively right away After the third repeat DRAW 3 is displayed In the same way a stalem
30. heckers 5 1 How to play checkers SLA The Checkers board and pieces Checkers or Draughts is played on an 8x8 chequered board m without any moves This is usually achieved by capturing all his pieces but you also win if you immobilize them all by blocking them pu um e u id the dae sid d eun of s EP ecd of F Z Z g bare ae ack an ite starts wi pieces 3 Y WY Y The players take it in turns to move one piece at a time Black 4 Z Y fM moves first The object of the game is to leave your opponent 3 2 1 abcdefgh Sometimes neither player is able to win This is often the case when only a few pieces remain the same number on each side 5 1 2 The man and how it moves At the start each of the 24 pieces is called a man Its ordinary move is one square diagonally forward onto a vacant square In the starting position e g the black man on c3 may move to b4 or d4 In reply White may move his man from b6 to either a5 or c5 or his man on h6 may go to g5 etc 5 1 3 Capturing enemy pieces A man captures an enemy piece by moving two squares forward along the diagonal jumping over the enemy to land on the vacant square beyond The enemy piece is removed from the board n Checkers if you can make a capture you must do so In this position Black has the choice of two captures e The man on c3 can capture the white man on d4 by jumping over it and landing on e5 e The man on e3 can capture the sa
31. ifice Orion Intelligent Chess Page 16 4 2 Playing chess against the computer 4 2 1 Starting a game Press START NEW GAME starts blinking in the display Press ENTER Use A or V to select Chess and confirm with ENTER 4 2 2 Selecting the mode NORMAL rate of play initially set to 10 seconds move see 4 2 4 etc A play with kings queens and pawns only see 4 2 3 play with kings rooks and pawns only see 4 2 3 play with kings bishops and pawns only see 4 2 3 A play with kings knights and pawns only see 4 2 3 amp play with kings and pawns only see 4 2 3 MT IN 2 computer searches for mate in 2 moves see 4 2 10 RAPID 30 rapid play 30 minutes per player per game see 4 2 12 RAPID25 rapid play 25 minutes per player per game see 4 2 12 BLITZ 5 blitz Chess 5 minutes per player per game see 4 2 12 RATED rated game points awarded for the user s moves see 4 2 18 EXERCISE see 8 4 2 17 To select a mode display it and press ENTER Instead ESC returns to the list of game types 2 We suggest that for your first games you select NORMAL 4 2 3 Starting with reduced material By selecting the appropriate mode 84 2 2 you can start a game with 2 or 3 types of piece only This offers practice for novices The pieces start in their usual positions and play proceeds normally Orion Intelligent Chess Page 17 4 2 4 Making moves To carry out your move press the s
32. ked C3 is being treated as f6 Orion Intelligent Chess Page 37 12 8 Setting up a position You can set up a special position on the board e g a Chess problem from a magazine To do this begin by selecting SET UP from the Main Menu 1 4 The bottom line then contains The colour symbol o or m The symbol blinking which shows that the computer is in set up mode The symbol of a piece type except in Nim The co ordinates of a square where a piece can be inserted or removed In Four in a Row there is only the letter denoting a column In Nim there is the letter for a column followed by the number of pieces that the column contains While the computer is in set up mode you can do any of the following e Toclear a piece from a square Press the square then press ESC Not possible in Northcote s Game In Four in a Row press the column then ESC to remove the top piece In Nim to clear an entire column press the column then ESC To alter the size of a pile press the column then the square where you want the top piece to be e To clear the entire board Keep pressing A or V until the bottom line shows Clear Then press ENTER Not possible in Northcote s Game e To select a type of piece for insertion Keep pressing A or V until the desired piece appears in the bottom line Chess and Checkers only To alter the colour o m Press SWAP e To insert a piece of the current c
33. layers move alternately until all the pieces are blocking each other The player who makes the last move loses unless the opposite was agreed beforehand 11 2 Playing against the computer 11 2 1 Before play starts The bottom line shows LL Last to play loses or LW Last to play wins You can switch between the two by using A or V When the desired option is shown press ENTER The display then shows DEFAULT and you have these choices To play from the default starting position press ENTER To play from an alternative starting position o Press A or V this displays COLUMNS o Press a square in one of the columns c h This column will contain the rightmost pile of pieces o Press ENTER and the number of pieces in each pile is decided at random Place the pieces on the board as indicated on the LCD 11 2 2 The play On your tum press the squares you are moving from and to Similarly to carry out the computer s move press the from and to squares which are shown blinking on the LCD Orion Intelligent Chess Page 34 12 Special Features 12 1 Options You can adjust various parameters after selecting OPTIONS from the Main Menu 8 1 4 This displays the first item in the Options Sub menu Press A or V repeatedly to view all the items SOUNDS see 12 1 1 STYLE chess only see 12 1 2 CONT LCD contrast see 12 1 3 REFF Referee mode see 12 1 4 L
34. le book of the game in question Orion Intelligent Chess Page 41 13 5 The computer makes illegal moves If the computer makes what seem to you to be illegal moves which is basically impossible of course one of the following could be the cause e Verify that the position of the pieces on the playing board corresponds to that in the computer s internal memory This can be done by using the LCD display If the positions are not identical the cause of the problem is probably the result of a misinterpretation of the rules A common cause of such misinterpretation is the use of special moves such as castling en passant or pawn promotion in the eighth row e Press SWAP to force the computer to make its move If the computer plays its move the fault cannot be in the computer Take back the computer s and your last move and try again to enter a move and continue the game 13 6 No sound If no sound signals are heard refer to chapter 12 1 1 to check how the sound can be activated 13 7 The RESET switch The proper functioning of this unit can be affected by electrostatic discharge strong electromagnetic radiation or other electrical disturbances such as computers or TV sets nearby This is perfectly normal and no cause for concern In such cases the RESET switch located on the underside of the unit should be used to perform a complete reset ie to return the unit to its original configuration You should then be able to start a new g
35. mate by 2 h8 h4 or 2 f3 f4 Black can only delay the mate by one move with a desperate sacrifice such as 1 We6xe4 a variation from Karpov Van der Wiel Haninge 1990 Orion Intelligent Chess Page 46 Exercise 95 1 e6 g8 Ha8xg8 2 2 6 f7 mate a variation from Karpov Shirov Biel 1992 Exercise 97 1 Wh3xh7 h8xh7 2 g5 h5 mate a variation from Karpov Ljubojevic Buenos Aires 1994 Exercise 99 1 2 f4 e6 c5 c4 2 b6 b4 mate a variation from Karpov J Polgar Linares 2001 Exercise 96 l d8xf8 amp g8xf8 2 dl d8 mate a variation from Karpov Timman World Championship match game Djakarta 1993 Exercise 98 1 We5 e7 wins the bishop on a7 as White must first break the pin on his queen White therefore resigned Kamsky Karpov World Champion ship match game Elista 1996 Exercise 100 1 Wa4 a3 attacks the rook and bishop White can t defend both He therefore resigned as his material deficit becomes too great Kasparov Karpov New York 2002 Orion Intelligent Chess Page 47 EU DECLARATION OF CONFORMITY The manufacturers hereby certify that this product conforms to the basic requirements and other relevant regulations laid down in the directives 88 378 eec toys and 89 336 eec EMC Specifications particularly those related to technical advances are subject to change errors and omissions excluded The present manual has been compiled with great care a
36. me white man by jumping to c5 NWP nnn oe In either case the man making the capture will be captured in turn Then as you can see each player will capture one more man Orion Intelligent Chess Page 25 Multiple captures If a capturing piece lands on a square from which it can make another capture then it must do so as part of the same move In the left hand diagram below the black man on al must capture the white man on b2 landing on c3 The same man must then jump to a5 removing the white man on b4 then c7 removing the man on b6 W Vs 2 area NU In a situation where two different capturing moves are possible one of which would lead to the capture of more pieces than the other option the decision on which option to choose is left to the player Note however that one of the two moves must be chosen Here is an example No Panan The black piece on C3 can capture the white piece on D4 and ends up on ES with this move black only captures one piece However from E3 black can capture the white piece on D4 ends up on C5 takes the white piece on D6 and finishes its move on E7 Although the latter move by black captures 2 pieces black can decide freely which capturing move should be chosen Usually but not always the best move is the one that captures the most material NWO uunc P Zz on em abcdefgh 5 1 4 The king and how it moves When a man reaches th
37. n a pawn so you have a choice between becoming a queen rook bishop or knight Usually the preferred promotion choice is the queen as it is the strongest piece but in rare cases a knight promotion is preferable as the knight has access to different squares Promotion is effected by removing the pawn and placing the new piece on the promotion square Replacing the pawn by a piece captured before is not required ie a player can have two queens or three knights on the board even though it is not provided for in the original set up This rule contributes a great deal to the fascination of chess since without promotion a chess game in its advanced phase could hardly be won with only the few pieces remaining 4 1 8 Material value of the pieces In chess the material value of the pieces is not of ultimate importance although the player with the more valuable pieces will usually win the game For the strategic evaluation the computer uses the following values Pawn 100 points Knight 300 points Bishop 300 points Rook 500 points Queen 900 points The king has no material value as it cannot be captured Here are some important terms regularly used the difference in value between a knight or bishop and a rook is called quality If both sides capture pieces of equal value the term exchange is used And it is not unusual for a player to lose a certain piece intentionally in order to gain an advantage elsewhere this is called sacr
38. nd has been checked for correct content Nevertheless no liability for the product will be accepted in the unlikely event that errors should be found No reproduction of this manual in whole or in part is allowed without prior written approval Copyright O 2007 MILLENNIUM 2000 GmbH Munich Germany Visit our website www millennium2000 de Orion Intelligent Chess Page 48
39. nute levels can be started directly by selecting the appropriate mode see 4 2 2 e level with no limit the computer will normally carry on thinking until you press SWAP Orion Intelligent Chess Page 20 4 2 13 Style In addition to the various play levels you can select the computer s playing style Five different style levels can be selected which can be roughly described as follows very passive passive normal active aggressive To set the computer s Chess style 1 Use START and A or V to access the sub menu Options and confirm with ENTER 2 Select option STYLE and confirm with ENTER 3 Use A or V to view the 5 styles Normal Active Aggressive Very Passive Passive 4 Press ENTER when the desired style is displayed 5 Press ESC twice to resume play With increasingly active settings the computer usually pushes harder to advance across the board centre and attack your pieces In the context of the selected play level it may possibly start somewhat less qualified attacks At more passive style levels the computer tends to keep its pieces within its own half and may even draw in on itself ie take up very defensive positions 4 2 14 Positional evaluation While the computer is displaying its own move the Main Menu 1 4 can be accessed and contains an extra item EVALUATE By selecting this item you can see an assessment of the position e g 192 The computer thinks it has an advantage
40. of the Game This is announced as follows WW White wins BW Black wins 1 0 First player wins 0 1 Second player wins WW 29 35 e g White wins with 35 pieces to 29 in Reversi Draw DRAW 3 Draw by 3 fold repetition Chess only DRAW 50 Draw by 50 move rule Chess only STALE Draw by stalemate Chess only Orion Intelligent Chess Page 9 4 Chess 4 1 How to play chess 4 1 1 Chess pieces and basic positioning Each of the players White and Black begins with 16 chessmen or pieces of his own colour namely one king one queen two rooks two bishops two knights and eight pawns KING amp e QUEEN ww ROOK Eg BISHOP KNIGHT DA PAWN B The most important piece is the king since the object of the game is to put your opponent s king in a position where it cannot avoid being captured At the start the pieces are arranged like this mas nu ia m de y m eneus an 25 1 4 abcde i e E g h A common mistake during set up is mixing up the queen and king so remember white queen white square and black queen black square 4 1 2 The moves White makes the first move then the players move alternately When it is his turn a player must move one of his pieces onto a square which is either vacant or occupied by an enemy piece In the latter case the enemy piece is captured i e removed from the board Each type of piec
41. olour and type Press the desired square then press ENTER In Four in a Row press the column then press ENTER to add a piece on top of any that are there already In Nim press the column then the top square for the pile In Northcote s Game simply press the desired square the piece moves there from its previous square in the column When a king is inserted in Chess the king of the same colour is automatically removed from its previous square When the position is complete make sure that the current colour is the same as the side that will make the next move Then e To exit from set up mode Keep pressing A or V until the bottom line shows Ready Then press ENTER You can now play from the new position make a move or press SWAP to instruct the computer to do so If play is impossible from the position you have constructed the display shows and the computer remains in set up mode A press on HELP may give further explanation for instance in Chess a king may be missing or the player whose turn it is to move may be giving check You can modify the position to make it legal If instead you want to abandon it keep pressing A or V until the bottom line shows Cancel Then press ENTER to return to the Main Menu 1 4 Note In Chess you cannot castle with a piece inserted in set up mode To construct a position where castling is possible you can begin from the new game position and l
42. ould defend with 1 Wb5 g5 Exercise 47 1 Ae5xg6 double check amp h8 g8 2 A g6 e7 Exercise 49 h1 h8 amp g8xh8 2 d3 h7 mate Exercise 28 1 amp d8 e8 b6 e6 otherwise the rook on e2 is lost at once 2 e8xe64 eS5xe6 3 a8 e8 Exercise 30 After 1 h2 g3 there is no defence against 2 h4 f4 mate Exercise 32 1 8753 b8 We5xb8 2 h7 h8E7 mate It wouldn t work the other way round for after Lh7 h8SUL Wesxh8 2 Wb3 b8 amp f8 g7 White achieves nothing Exercise 34 1 We2 a6 amp a8 b8 2 7 36xb7 mate Exercise 36 1 amp d3 d7 and the pinned queen can t capture The covering move h7 g6 is also unavailable because of the pawn on h5 Black therefore loses his queen Exercise 38 1 Uf5 c8 b7xc8 2 b1 b8 mate Exercise 40 After 1 f6 f7 Black loses with either 1 ZYe5xf7 2 d2xd7 or 1 d7xf7 2 d2 d8 mate But he has no other way to stop the pawn Exercise 42 1 2g2 e4 picks up the rook on b1 Exercise 44 1 c2 g6 wins the knight on b6 as the pawn on f7 is pinned Exercise 46 After 1 d5 d6 the queen is attacked and mate on h8 is threatened Exercise 48 White can ignore the attack on his queen with 1 e1xe7 Ad4xb3 2 e7xh7 he delivers mate himself Exercise 50 1 2b7xc6 2d5xc6 2 4 b3 d4 Orion Intelligent Chess Page 44 Exercise 51 I c1xc7 and on 1 amp d7xc7 2 b3xb7 Black is mated if the king moves elsewher
43. quares you are moving from and to Similarly for the computer s move press the from and to squares which are shown blinking on the LCD 4 2 5 Captures If you want to capture one of the computer s pieces proceed as if playing a regular move press your piece successively first on the from and then on the to square and remove the captured piece without pressing The computer automatically registers that the piece has been captured and calculates its next move If the computer captures one of your pieces it also proceeds as in a regular move however in this case an x symbol flashes between the from and to squares Simply execute the computer s capturing move as if it was your own ie take the piece off the board after pressing the from and to squares 4 2 6 Special moves Castling Make the king s move first and the computer directs you to move the rook En passant capture Move the capturing pawn then press the square of the captured pawn as indicated by the LCD Pawn promotion Carry out the pawn move Use A or V to select the type of piece for promotion When the right piece is shown on the LCD press the promotion square or ENTER When promoting its own pawn the computer always chooses a queen 4 2 7 Retracting your play If you have selected a from square but then change your mind re press the square or press ESC and start again After carrying out your move
44. rable to a check threat The king must only be moved to squares where it is not threatened by any other of the opponent s pieces On the other hand you must not move any piece protecting the king from a possible threat e Ifthe symbol flashes in the LCD display the computer is in move entering mode It may happen that you forget to exit this mode before you continue playing In chapter 12 8 you will find a detailed description of how to exit this mode e Ifthe symbol stays steady in the display the computer is in the data bank mode for world championship games You can exit this replay mode by pressing START 13 3 3 In checkers mode e When playing checkers after a capturing move ensure that the captured piece is not only physically removed from the board but also erased from the computer s internal memory this is always achieved by pressing down on the square with the captured piece Only then is the piece removed from the board e If your last move was the promotion of a piece to a queen do not forget to press down on the promotion square with the promoted queen in order to conclude the promotion successfully 13 4 Are you familiar with all the rules One of the most common causes of problems is non compliance with the rules when making a move Before you assume that the computer is malfunctioning double check that your move is 100 legal and in accordance with the rules If in doubt consult the appropriate chapter in the ru
45. rcise 66 1 4 d4 e6 wins the queen Exercise 68 1 2Yc4 d6 and whether or not Black takes the knight he loses his queen 1 b4xd6 would unpin the knight on c3 Exercise 70 1 8 32 d8 2e7xd8 2 Hel e8 mate Exercise 72 1 Wf3xd5 and now 1 c6xd5 2 2c4 b5 mate or 1 e7 d6 2 E d5xd6 mate or 1 d7 e8 2 Wd5 f7 Be8 d7 3 c4 e6 mate Exercise 74 1 2f4xc7 wins the queen for if 1 Wd8xc7 Black is mated by 2 e2xe7 Exercise 76 1 E c3xf6 g7xf6 2 2b2xf6 mate Exercise 78 1 amp d1 d8 2e7xd8 2 e1 e8 mate Orion Intelligent Chess Page 45 Exercise 79 1 e5 h5 g6xh5 otherwise mate on h7 2 h6 f6 mate Exercise 81 After 1 h7 g7 Black is powerless to prevent 2 h3 f3 mate Karpov Mecking Hastings 1971 72 Exercise 83 1 amp f4 cl threatens mate on h2 and simultaneously attacks the queen A variation from Smejkal Karpov Leningrad 1973 Exercise 85 1 e3xg3 2 f2xg3 Wf4xg3 mate or 2 amp h3 h2 WfAxf2 3 3h2 h1 e3 el mate Tarjan Karpov Skopje 1976 Exercise 87 1 f7 d8 is the only correct dis covered check stopping the black king from taking refuge on g8 Black now resigned for wherever he moves his king White plays 2 8 f3 f8 mate The only other possibility is 1 2d7 f5 2 8 f3xfS dof8 e7 as the escape square d7 is now free However White still has many ways of winning e g 3 B f5 e5 e7xd8 4 fl f8 d8 d7 5 We5xe7 amp d7 c6
46. re that blinks on the LCD After a capture the bottom line shows e g E5 X Press the square as you remove the piece that was captured there If you reach the opposite back rank thereby acquiring a queen the coordinates for the promotion square and the symbol for the queen start blinking Change your man into a queen by adding another piece on top and press the promotion square again to confirm Follow the same steps if the computer acquires a queen Note The computer s level of play can be adjusted as in 12 2 For players who are no longer novices Level 7 or above is recommended Orion Intelligent Chess Page 27 6 Reversi 6 1 How to play Reversi 6 1 1 The board and pieces In Reversi the players use a set of 64 discs or playing pieces which are coloured white on one side and black on the other At the start the 8x8 board is empty One player Black has 32 pieces with the black side turned up His opponent White has 32 pieces with the white side showing Whenever it is his turn a player places one of his pieces with his own colour uppermost on a vacant square of the board provided he can do so according to the rules which will be explained 6 1 2 Beginning the game Black places a piece on one of the four central squares d4 e4 d5 or e5 White responds by placing a piece on another of these squares Black then occupies a third central square and White occupies the remaining one At
47. ry another one Generally you score 6 points for being right first try 4 points for second try 2 for third try If the computer has shown you the solution you score zero During an exercise your percentage score can be seen as an item in the Main Menu 81 4 After a break in the sequence of exercises e g if you skip from number 5 to number 10 the percentage starts again from zero If your move right or wrong does not give checkmate you may press SWAP and play against the computer from the resulting position This allows you to explore the consequences of your move e g to see how checkmate is actually brought about In these circumstances the computer will give tutor messages see 4 2 16 but some other functions hints as in 4 2 15 retraction of moves as in 12 3 will be unavailable 4 2 18 Rated game In a rated game the computer gives you e a score 0 6 for each move e a performance rating i e an overall assessment of your play in the current game provided that 10 moves have been made by both sides e a rating number based on your accumulated performances in rated games To play a rated game 1 Select RATED from the list of Chess modes 4 2 2 2 Using A or V and ENTER select the time limit in seconds per move Note In rated mode the ordinary system of levels see 4 2 12 does not apply The symbols show that the computer is in rated mode Yo
48. ss START Then use A or V to select NEW GAME and confirm with ENTER Now use A or V to select FOX G and confirm with ENTER again If you want to play the fox Begin by choosing your starting square al cl el or gl Placea black piece on the square press it and confirm with ENTER On subsequent turns simply press the square you are moving fo To play the geese Begin the game by pressing SWAP Place the fox on its starting square as indicated by the LCD and press on it To move a goose press the squares you are moving from and to On the computer s turn Press the squares that the piece moves from and to as indicated on the LCD Orion Intelligent Chess Page 31 9 Grasshopper 9 1 The rules Each player has 10 pieces which start the game in the area in the bottom comer on his right ABCDEF G H_ White moves first On his turn a player moves a piece in 8 aha one of two ways 7 BA a The piece can move to any adjacent vacant square 6 e g from el to dl d2 or e2 a a b It can jump over an adjacent piece of either colour a onto the vacant square beyond e g the piece on gl 4 a see diagram can jump to e3 The piece on fl can 3 i jump to d1 or f3 or move to e2 2 AAA 1 Em NEM A Object of the game To occupy your opponent s starting area After the first move you lose if your own starting area is completely occupied by pieces of either or both colours 9 2 Playing against the compu
49. t the computer 10 2 1 Before play starts The bottom line shows LW Last to play wins or LL Last to play loses You can switch between the two by using A or V When the desired option is shown press ENTER The display then shows DEFAULT and you have these choices To play from the default starting position press ENTER To play from an alternative starting position o Press A or V this displays COLUMNS o Press a square in one of the columns c h This column will contain the rightmost pile of pieces o Press ENTER and the number of pieces in each pile is decided at random Place the pieces on the board as indicated on the LCD 10 2 2 The play Press the top and bottom pieces that you want to remove Take these pieces off the board together with any that are in between To remove a single piece press its square twice On the computer s turn 1 The top piece to be removed is shown blinking on the LCD Press this piece 2 The top and bottom pieces now blink alternately Press the bottom piece 3 Remove this piece and those above it Orion Intelligent Chess Page 33 11 Northcote s Game 11 1 The rules The default starting position The player with the white pieces begins by moving one piece looks like this forward It can go as far as he likes but must stop short of A m m the black piece in the same column um um um um Black replies by doing the same The p
50. ted i e changed into a queen rook bishop or knight The player chooses the piece normally a queen and places it on the square to which his pawn has just advanced The pawn is removed from the board 4 1 3 Check and checkmate winning the game If a player attacks one piece unnoticed by his opponent that piece is lost With the king however the situation is different as it cannot be captured It can be attacked like any other piece but the attack must be countered in the next move As this attack is actually threatening to check with the king subsequently being in a check position a less experienced player will at that moment announce check to warn the opponent Your computer will do just that but note that it is not really necessary There are basically three ways to counter a threatened check 1 The king moves to a square not under threat 2 The threatening piece is captured 3 Another piece is positioned between the threatening piece and the king Orion Intelligent Chess Page 13 SF mom m ds Ass Ly A M M Bos wmm LL lu um ee a bcd e f 2 4 1 4 Stalemate drawn game Here all 3 situations are seen in a simple example White is in check threatened by bishop d5 and must make a move 1 The king moves to h2 or gl not to g2 where it would remain in check 2 The rook captures the black bishop 3 The rook moves to g2 th
51. ter To start a game of Grasshopper first press START Then use A or V to select NEW GAME and confirm with ENTER Now use A or V to select G HHOPPER and confirm with ENTER again To make your move Press on the squares you are moving from and to Multiple jumps If a piece completing a jump is in a position to make another jump it may do so as part of the same move though this is not obligatory as it is in Checkers Up to 8 jumps may be made at a time though without landing twice on the same square When carrying out a multiple jump press every square in the sequence To terminate your move when a further jump is possible press the destination square a second time Computer s move The LCD indicates the from square blinking and the to square e g A8C6 press the square marked A8 then the square marked C6 as you move the piece In the case of a multiple jump continue by pressing each square as it blinks on the display Orion Intelligent Chess Page 32 10 NIM 10 1 The rules In the default starting position there are 4 piles of pieces The players take it in turns to remove pieces from the board On his turn a player takes a number of pieces from a single pile it may be the whole pile or just one piece or any number in between The player who takes the last piece wins unless the opposite was agreed at the start of the game Nl wo A ann Qo ALTI A B CD EF GH 10 2 Playing agains
52. this point there are two possible patterns 8 8 7 7 6 x 6 5 xX 5 4 5X 4 3 X 3 2 2 1 1 A RB t D E F GH A BCDEF GH 6 1 3 Continuing the game Play now continues according to the following rule When it is his turn a player places a piece on the board in such a way that one or more pieces of the opposite colour are enclosed in an unbroken straight line between this new piece and another of the player s own colour The line of pieces may be horizontal vertical or diagonal So in the left hand position above Black can insert a piece at f4 sandwiching the white piece on e4 between the black ones on f4 and d4 Black could also play at f3 f5 or f6 In the right hand position he can play at c5 d6 e3 or f4 The piece of the opposing colour sandwiched between the player s new and old pieces is flipped over to show the same colour as the two pieces enclosing it Orion Intelligent Chess Page 28 Also several pieces in one line can change colour 8 ooe simultaneously Eg with three white pieces in a horizontal vertical or diagonal line between a black f god c c piece already in position and another one just moved 6 o em c3 ee c3 C there all three change colour simultaneously One piece can change colour several times during a 5 eeeocoocoe game In the position on the right for example White 4 lt lt gt M X can counter the last move by Black by moving to el 3 CCo db a
53. tion e g T am threatening checkmate A second press on SWAP displays the threatened move When ready press ESC and continue playing Orion Intelligent Chess Page 36 12 2 Levels of playing strengths Games other than chess In Checkers the levels are numbered 1 16 In other games apart from Chess they are 1 10 Level 1 is fastest and weakest To inspect and alter the level 1 Select LEVEL from the Main Menu 1 4 so that the level number blinks 2 Keep pressing A or V until the desired level number is shown 3 Press ENTER and resume play 12 3 Retracting your play If you have selected a from square but then change your mind re press the square or press ESC and start again After carrying out your move and the computer s reply you may want to retract these moves and play differently To retract a move press V In some cases you will simply need to move the piece back pressing on the to and from squares In other cases captured pieces will also need to be replaced or Reversi pieces flipped etc In every case press the square that is shown blinking on the LCD board and in the bottom line as you add remove or change the piece on that square Make sure that the position on the playing board corresponds to that on the LCD board You can then play a new move or press SWAP to make the computer do so In Chess by repeating the operation you can take back up to 8 moves by both sid
54. uous vertical horizontal or diagonal straight line The first player to achieve this wins the game If neither of the players succeeds the result is a draw N Q A 0A 0O N o A BCD EF GH c2 oe ABCDEFGH N Q A A O N C 7 2 Playing against the computer To start a game of Four in a row first press START Then use A or V to select NEW GAME and confirm with ENTER Now use A or V to select 4 in ROW and confirm with ENTER again The squares in the playing area are marked by signs The area may be 6 7 or 8 rows high At the start the bottom line shows e g ROWS 6 You may alter the number of rows with A or V When the playing area is the desired size press ENTER On your turn You may press any square in the column where you are inserting a piece On the computer s turn Insert a piece on the square indicated by the LCD and press down with it Orion Intelligent Chess Page 30 8 Fox and Geese 8 1 The rules One player has four white pieces the geese which start on b8 d8 f8 and h8 On each turn he moves a goose diagonally forwards onto an adjacent vacant square like a man in Checkers His opponent has a single black piece the fox The fox moves like a king in Checkers diagonally forwards or backwards onto an adjacent vacant When one player is unable to make any more moves his opponent wins 8 2 Playing against the computer To start a game of Fox and Geese first pre
55. ur time for the current move counts down on the display You can score more points by taking less time If the time runs out you can still move but will gain fewer points The score for your move is indicated by a sequence of beeps A single low pitched beep denotes 1 or 0 Your total so far is displayed for 3 seconds During that time you may e press ENTER to see your current percentage e press ENTER again to see your performance rating for the game To view your rating number i e the average of performances so far select RATING from the Main Menu 81 4 To resume play press ESC twice Orion Intelligent Chess Page 23 4 2 10 Famous chess games The How Good feature The computer incorporates a database of 1040 games by 7 famous players 4 human Champions Bobby Fischer 244 games Anatoly Karpov 244 games Garry Kasparov 244 games Vladimir Kramnik 254 games and 3 computer programs Deep Blue 20 games formerly Deep Thought Deep Fritz 14 games and Deep Junior 20 games When the computer demonstrates one of these games you may try to guess each move before being shown it You score points according to how many guesses you need In this way the computer assesses how good you are To use this feature 1 Press the HOW GOOD button The sign shows that the computer is in How Good mode 2 Use A or V to view the famous players and ENTER to select one 3 Use A or V to vie
56. us eliminating the check If a check cannot be countered by any of these 3 tactics the king is checkmate ie it couldn t possibly avoid being captured by the opponent s next move If the player to move cannot make any legal move and his king is not in check the game is a draw This is called stalemate FEES wm N s 6 s un m PP N aaa U IZ 7 7 M Here it is Black s move His king is not in check but any move he makes with it would put it in check Black therefore has no legal moves and is stalemated A draw may also be claimed if a exactly the same position occurs three times with the same player to move or b during a sequence of 50 moves for each side no capture is made and no pawn is advanced A draw may also come about simply by agreement between the players Orion Intelligent Chess Page 14 4 1 5 Castling This special move is made with the king and one of the rooks The king moves two squares towards the rook the rook jumps over the king landing on the square next to it ez T E 7 y 7 n ALMA m s sn ua 4 jp rataa y E s azg a bcd e f g h White has castled king s side Black has castled queen s side 7 m bt RS Note that a player may not castle in the following circumstances e If there is any piece of either colour in between the king and the rook e Ifthe king or the rook with whi
57. w the games in that player s list Note that if you hold the button down it will auto repeat The information for each game consists of the opponent the opponent s colour O m the date and the place or event It will scroll across the display For example Addisono1963 USA Ch 4 When the desired game is found press ENTER If the famous player s opponent has White his first move will be demonstrated carry it out in the usual way If no move is demonstrated the opponent has Black go straight to 5 5 Now try to guess the famous player s move Press the from square If you are wrong the computer buzzes and you may try again 6 When the from square is right it is displayed in the bottom line Try to guess the to square in the same way 7 When the move is complete the computer displays your score for this move and your percentage for the game If you make more than 6 wrong guesses you score 0 unless by that time you have guessed the from square in which case you score 1 8 Press ENTER Carry out the opponent s next move and try to guess the reply and so on At stage 5 or 6 if you give up press SWAP and the computer will direct you to complete the move To select another game from the database Press START and ENTER twice as when beginning an ordinary game of Chess Then press HOW GOOD and proceed as above Orion Intelligent Chess Page 24 5 C
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