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Tiger Magic Spell Challenge 36283 User's Manual
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1. MAGIC SPELL CHALLENGE GRAB INSTRUCTION You hold in your hands a magic wand that any student of Hogwarts would be proud to call their own However there is competition for control of the wand from an evil wizard and you must battle the wizard to maintain your power Mjriry Mr PaAckacrE Before even opening the package the magic of your wand is inescapable When the unit is off Press the SEND button You will meet the evil wizard enter into a demo mode and hear some of the magical effects of play Bitoy Mop iii iii ti lil There s more magic in the toy mode You can play the magical sound effects of your wand without actually playing any of the games by accessing the toy mode To access the toy mode when the unit is OFF press and hold the SELECT button Listen for the scintillating charge of an electric flash This tells you that you are in the toy mode Press any magic button on the wand to hear a magical sound effect You can also tilt your wand down to hear the announcer say WINGUARDIUM And tilt your wand up to hear the announcer say LEVIOSA Press the ON OFF button to exit the toy mode and enter the game mode ceami Move In the game mode there are three games to play In addition to moving your wand up and down and pressing the magic buttons on the wand you will also use the three function buttons of SELECT START and ON OFF to play the games Blourck stant jij ii Lilie I
2. Batteries are to be inserted with the correct polarity Exhausted batteries are to be removed from the toy The supply terminals are not to be short circuited Do not mix old and new batteries Do not mix alkaline standard or rechargeable batteries DO NOT DISPOSE OF BATTERIES IN FIRE BATTERIES MAY EXPLODE OR LEAK caution DEFFECT On DEMAS Clean only with a piece of soft High temperature will destroy dry cloth the unit Do not leave unit in direct sunlight Replace batteries at the first sign of erratic operation If a part of your game is damaged or something has been left out DO NOT RETURN THE GAME TO THE STORE The store doesn t have replacement parts Instead write to us at Tiger Repair Department 1000 N Butterfield Road Unit 1023 Vernon Hills IL 60061 U S A In your note mention the name of your game your game s model number and tell us briefly what the problem is Also include sales slip date place of purchase and price paid We will do our best to help Tiger Electronics Tiger warrants to the original consumer purchaser of this product that the product will be free from defects in materials or workmanship for 90 days from the date of original purchase This warranty does not cover damages resulting from accident negligence improper service or use or other causes not arising out of defects in materials or workmanship During this 90 day warranty period the prod
3. QUICK START press the START button now to automatically play Game 1 Game 1 is always a 1 player game If you do not want a QUICK START press the SELECT button repeatedly to toggle through your selections Choose Game 1 Game 2 or Game 3 When you get to GAME 1 press the START button to confirm your choice and to hear the evil wizard say TRY AND STOP ME The evil wizard will then cast a spell on your wand playing out a pattern on the wand that could include any of the four lighted magic buttons RED GREEN 1 BLUE and PURPLE as well as movements moving the wand UP or DOWN As the evil wizard completes his spell command with the wand YOU must REPEAT the spell exactly In the first round most of the evil wizard s commands will be three or four commands long For example the first pattern could be the PURPLE button lighting up the BLUE button lighting up the evil wizard calling out LEVIOSA UP Now repeat the command by pressing PURPLE BLUE and tilting the wand UP When you do a spell pattern correctly in both GAMES 1 AND 2 you will hear the electric energy sound effect and your wand will light up This confirms that you repeated a spell command correctly and another spell is about to start If you are not correct the wand will not light up and the evil wizard will insult you by saying something like NOW THE PAIN BEGINS Whether you are correct or incorrect the evil wizard will give you
4. to the 1 player 1 wizard game and then press START to just play by yourself against the evil wizard 2 WIZARD GAME Decide between you and your friend which of you will be Wizard 1 and which of you will be Wizard 2 The announcer will say WIZARD 1 PRESS START Then wizard 1 you or your friend will press START and the evil wizard will do a spell command on the wand Wizard 1 must complete it For example the opening command Wizard 1 might be given is the evil wizard saying LEVIOSA UP the evil wizard saying WINGUARDIUM DOWN the GREEN button lighting up As with Game 1 when a player does a spell pattern correctly you will hear the electric energy sound effect and the wand will light up After Wizard 1 takes his her turn then Wizard 1 s turn is over and the announcer will say WIZARD 2 PRESS START The evil wizard will now do a spell command of the same length but a different spell for Wizard 2 The opening spell command for Wizard 2 to do could be the RED button lighting up the PURPLE button lighting up the evil wizard saying LEVIOSA UP Wizard 2 must then try to copy that spell exactly WHEN BOTH WIZARDS COMPLETE A SPELL If BOTH wizards do the spell correctly the game advances to another round In a new round the evil wizard will give each player the same spell from the previous round but will add one additional command So if Wizard 1 did the first spell correctly he wou
5. PECIAL INCIDENTAL OR Cae ee DAMAGES RESULTING FROM POSSESSION USE OR MALFUNCTION OF THIS TIGER Some states do not allow limitations as to how long an implied warranty lasts and or exclusions or limitations of incidental or consequential damages so the above limitations and or exclusions of liability may not apply to you This warranty gives you specific rights and you may also have other rights which vary from state to state For more information about Tiger Electronics our products and special promotions please visit our Web Site at www tigertoys com This device complies with Part 15 of the FCC Rules Operation is subject to the following two conditions 1 this device may not cause harmful interference and 2 this device must accept any interference received including interference that may cause undesired operation Warning Changes or modifications to this unit not expressly approved by the party responsible for compliance could void the user s authority to operate the equipment NOTE This equipment has been tested and found to comply with the limits for a Class B digital device pursuant to Part 15 of the FCC Rules These limits are designed to provide reasonable protection against harmful interference in a residential installation This equipment generates uses and can radiate radio frequency energy and if not installed and used in accordance with the instructions may cause harmful interference to radio communications Howeve
6. UE button tilt the wand upward and hear the announcer say LEVIOSA press the GREEN button press the PURPLE button EINsrRTING THE BATTERIES After you complete this four command spell wait until you hear the electric energy sound effect and see the tip of your wand light up then ADD ONE MORE COMMAND and press the SEND button By passing the commands back and forth from Wizard 1 to Wizard 2 and adding a single command the spells become longer and longer The first player to miss unable to complete the pattern is out The other player Wizard is the WINNING WIZARD Now THAT S magic To insert the battery have an adult open the battery compartment cover at the back of the game Loosen the screws holding the battery door onto the back of the unit and remove the door Insert 3AAA LR03 battery not included Medis making sure to align and as shown DURACELL m CAUTION Batteries should be replaced by an adult UZATI Not suitable for children under 36 months may contain small parts To ensure proper function Battery installation should be done by an adult Non rechargeable batteries are not to be recharged Rechargeable batteries are to be removed from the toy before being charged if removable Rechargeable batteries are only to be charged under adult supervision if removable Only batteries of the same or equivalent type as recommended are to be used
7. another command like GREEN button lighting up WINGUARDIUM DOWN RED button lighting up Try to repeat this spell pattern exactly The evil wizard will keep giving you patterns until you either WIN a round by completing enough command combinations or you make a total of 3 mistakes in a round If you make 3 mistakes the evil wizard will say YOUR POWERS ARE NOW MINE and the game is over When you WIN a round by completing enough patterns the evil wizard will sound a little upset and say something like I VE JUST BEGUN He will then launch into more commands Whenever you make 3 misses and the game ends the announcer will tell you how many rounds you were able to complete Then start a new game Win 8 rounds and you WIN the game Pressing the magic buttons as they light up is really easy But tilting the wand UP Leviosa or DOWN Winguardium is a little more difficult Here s how to tilt the wand To tilt the wand correctly always begin by holding the wand in a neutral which is about 10 titled up Then when the wizard asks you to move the wand up or down always do so with the star buttons facing up as shown in the illustrations below When the evil wizard s spell calls for UP Leviosa gently tilt the end of the wand up If you hear the announcer repeat your move the announcer will either say UP or LEVIOSA as you do the move correctly immediately return the wand to its neutral posi
8. f turning on the wand for the first time do a QUICK START into Game 1 by pressing the START button immediately after pressing the ON button SPELL BINDING CONTROL There are a few things every smart wizard needs to know Let s begin with control of the wand SELECT START N ON OFF MAGIC BUTTONS SEND ON OFF to turm the wand ON and OFF make sure the wand is off in order to enter the toy mode exit the toy mode by pressing the ON button SELECT to select the game game 1 game 2 or game 3 to select number of players to activate toy mode START to confirm game and player selections to start each of the three games MAGIC BUTTONS Your wand has four magic buttons Each lights up a different color RED GREEN BLUE and PURPLE These are your spell buttons to compete with the computer wizard or a friend SEND Use this button when a friend has a wand and you want to send competing spells to each other via IR connection The SEND button works only for game 3 as well as the try me It is inactive for games 1 and 2 TILTING YOUR WAND UP AND DOWN In addition to the magic buttons you must tilt your wand up and and down for spell making The upward movement for spell making is called LEVIOSA The downward movement for spell making is called WINGUARDIUM1 GAME 1 COMPETE AGAINST THE EVIL WIZARD Press the ON button The announcer will say SELECT GAME For a
9. ld be given the opening command again PLUS ONE MORE COMMAND the evil wizard saying LEVIOSA UP the evil wizard saying WINGUARDIUM DOWN the GREEN button lighting up the evil wizard adds one additional command such as the BLUE button lighting up In this round there are four commands instead of three with the first three commands being the same as Wizard 1 s first spell Likewise for Wizard 2 a player will be given an opening spell PLUS ONE the RED button lighting up the PURPLE button lighting up the evil wizard saying LEVIOSA UP the evil wizard will add one additional command such as the PURPLE button lighting up WHEN ONLY 1 WIZARD COMPLETES A SPELL When only 1 of the 2 wizards is able to complete a spell correctly the wizard who completed the spell correctly wins the game The announcer will say for example WIZARD 1 YOU RE OUT WIZARD 2 YOU COMPLETED the correct number SPELL COMMANDS WHEN NEITHER WIZARD COMPLETES A SPELL CORRECTLY When neither wizard completes a spell correctly the round will be played over and each player will get another chance with the SAME spell pattern WHEN BOTH WIZARDS COMPLETE A SPELL CORRECTLY The evil wizard will repeat the last spell completed for each wizard PLUS ONE additional command So each wizard s spell gets longer and longer and the game goes on and on until there is a winner 1 WIZARD GAME If you select a 1 wizard game it
10. r there is no guarantee that interference will not occur in a particular installation If this equipment does cause harmful interference to radio or television reception which can be determined by turning the equipment off and on the user is encouraged to try to correct the interference by one or more of the following measures Reorient or relocate the receiving antenna Increase the separation between the equipment and receiver Connect the equipment into an outlet on a circuit different from that to which the receiver is connected Consult the dealer or an experienced radio TV technician for help TIGER ELECTRONICS A division of Hasbro Inc Where Technology Comes to Play TM amp 2001 Tiger Electronics All rights reserved 980 Woodlands Parkway Vernon Hills IL 60061 USA www tigertoys com TM amp 2001 Tiger Electronics a division of Hasbro Inc All Rights Reserved Belvedere House Victoria Avenue Harrogate North Yorkshire HG1 1EL United Kingdom www tigertoys co uk Printed in China HARRY POTTER characters names and related indicia are trademarks of Warner Bros 2001 For more information on Harry Potter visit www harrypotter com For more information on this specific product visit www tigertoys com r r PaooHDAY LIMITED WARRANTY
11. s just YOU against the evil wizard Press START and hear a spell command If you miss you re out and the game is over If you match the spell command exactly the evil wizard will repeat the spell pattern and ADD ONE MORE command to the spell See how many spell commands you can complete GAME 3 TWO WANDS ARE BETTER THAN ONE Game 3 is the most magical of all because it is played with TWO WANDS It is a two players two wands game Each player must have a wand Each player turns ON his her wand and uses the SELECT button to select GAME 3 After each player selects GAME 3 each player must also press the START button of their own wand In this game the magic of IR takes over Players are actually transmitting spells from one wand to the other To send spell commands from one wand to the other the players must point the tip of both wands at each other The two wands must be less than two feet apart for the magic to work and for you to send your commands to the second wand and for the second wand to send a spell back to your wand FOR BEST GAME PERFORMANCE PLAY INDOOR AND AWAY FROM WINDOWS One of the two players tries to complete a spell three commands long you and your friend decide which of you will create the first spell pattern and presses the SEND button on their wand If both players try to send a spell at the same time the first player to press the SEND button will have their spell sent So le
12. t s say that Wizard 1 you goes first Do a three pattern command on your wand and press the SEND button For example you could do press the BLUE button tilt the wand upward and hear the announcer say LEVIOSA press the GREEN button ethen press the SEND button After 1 player sends a spell the other wand will have registered it Wizard 2 must then repeat the spell command with a wand and ADD ONE MORE command and then press SEND So Wizard 2 must press the BLUE button tilt the wand upward and hear the announcer say LEVIOSA press the GREEN button Lhen Wizard 2 will hear the electric energy sound effect and see the tip of their wand light up Now Wizard 2 must add an ADDITIONAL COMMAND For example Wizard 2 could choose to press the PURPLE button Then after completing the spell of Wizard 1 and adding ONE COMMAND of his own Wizard 2 presses the SEND button IMPORTANT BEFORE YOU OR YOUR FRIEND ADD A COMMAND WAIT UNTIL YOU HEAR THE ELECTRIC ENERGY SOUND EFFECT AND SEE THE TIP OF THE WAND LIGHT UP YOU WILL THEN KNOW THAT YOU HAVE MATCHED THE OTHER PLAYER S SPELL CORRECTLY DO NOT ADD ONE MORE COMMAND UNTIL YOU HEAR THE ELECTRIC ENERGY SOUND AND SEE THE WAND TIP LIGHT UP ONLY THEN WILL YOU KNOW THAT YOU HAVE DONE YOUR FRIEND S SPELL CORRECTL AND ONLY THEN SHOULD YOU ADD AN ADDITIONAL COMMAND TO THE PATTERN Wizard 1 must now complete the spell which is four commands long press the BL
13. tion If the evil wizard s spell calls for DOWN Winguardium gently tilt the end of the wand down If you hear the announcer repeat your move the announcer will either say DOWN or WINGUARDIUM as you do the move correctly immediately return the wand to its neutral position As you get better at repeating the evil wizard s commands commands will become longer and the time you are given to make your moves gets shorter In the first few spell patterns in both GAMES 1 AND 2 the evil wizard will not only say WINGUARDIUM and LEVIOSA but he will also say DOWN and UP This is to help you learn these moves As you move into later rounds of play he will just say WINGUARDIUM or LEVIOSA without saying DOWN or UP Only the finest wizards from Hogwarts are skilled enough to complete all 8 rounds How well do you stack up against that kind of competition Time and your ability will ultimately tell all GAME 2 TWO WIZARDS ARE BETTER THAN ONE Unlike Game 1 which is a 1 player game in Game 2 you can play either a 1 or 2 player game From the ON position toggle the SELECT button to GAME 2 Press START to confirm GAME 2 and the announcer will ask how many wizards players Press the SELECT button and the announcer will say TWO WIZARD GAME If you want to play with a friend 2 player game this is for you Press START to begin two wizard game Or press the SELECT button again and toggle
14. uct will either be repaired or replaced at Tiger s option without charge to the purchaser when returned with proof of the date of purchase to either the dealer or to Tiger Product returned to Tiger without proof of the date of purchase or after the 90 day warranty period has expired but prior to one year from the original date of purchase will be repaired or replaced at Tiger s option for a service fee of U S 12 5 Payments must be by check or money order payable to Tiger Electronics The foregoing states the purchaser s sole and exclusive remedy for any breach of warranty with respect to the product All product returned must be shipped prepaid and insured for loss or damage to Tiger Repair Department 1000 N Butterfield Road Unit 1023 Vernon Hills TL 60061 U S A The product should be carefully packed in the original box or other packing materials sufficient to avoid damage during shipment Include a complete written description of the defect a check if product is beyond the 90 day warranty period and your printed name address and telephone number THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES AND NO OTHER REPRESENTATIONS OR CLAIMS OF ANY NATURE SHALL BE BINDING ON OR OBLIGATE TIGER IN ANY WAY ANY IMPLIED WARRANTIES APPLICABLE TO THIS PRODUCT INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE LIMITED TO THE NINETY 90 DAY PERIOD DESCRIBED ABOVE IN NO EVENT WILL TIGER BE LIABLE FOR ANY S
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