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Rio Grande Games El Grande Decennial 80 User's Manual

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1. Royal Adviser move the King intoa eighbori jovement you choose region Your fel players must move all of their Caballeros out of n to different Special scoring score the first position only in all regions All regions are scored but only the first place position in each region is scored all others score nothing If two or more players tie for first there is no score as the score would normally be the score for second place Otherwise scoring is done as described in SCORE THE REGIONS The Castillo is not scored Special Scoring score the region s with the most Caballeros If more than one region tie for the most all such regions are scored Otherwise scoring is done as described in SCORE THE REGIONS The Castillo is not considered and not scored Special Scoring score the region s with the least Caballeros Regions without Caballeros are not counted If more than one region tie for the least all such regions are scored Otherwise scoring is done as described in SCORE THE REGIONS The Castillo and regions without Caballeros are not considered and not scored Special Scoring you may choose any region to score You may score any region including the King s region and the Castillo If you choose to score the Castillo place the Caballeros back into the Castillo after the Castillo is scored The scoring follows the rules described
2. Grande A SUBTLE STRATEGY GAME FOR 2 5 PLAYERS AGED 12 AND UP FROM WOLFGANG KRAMER amp RICHARD ULRICH CONTENTS e Game board e 5 Grandes the large cubes in 5 colors e 155 Caballeros the small cubes in 5 colors 31 per color e 1 King large black pawn e 1 Round marker small black cube e 65 Power cards in 5 colors numbered 1 13 in each color e 45 Action cards e 9 Region cards with rule summary on the backs e 5 Secret disks with pointers e 1 Castle Castillo e 9 Mobile scoreboards with the values 8 4 0 and 4 0 0 e 1 Sample game sheet e 1 game rules HISTORICAL BACKGROUND The game is based on Spain in the 15th Century There are twelve kingdoms one county one principality and the Basque provinces The country is made up of five ethnic groups Spaniards Basques Galiciens Catalans and Mauren The aristocracy especially the Grandes the high aristocracy controlled events in Spain However the average aristocracy the Caballeros also enjoyed extensive powers All regions wanted to develop their own power and influence To this end the Castles Castillos played an important role Pronunciation Note In Spanish the Il is pronounced as a y Castillo Castiyo Caballero Cabayero OBJECT OF THE GAME In El Grande each player is the Grande in one region He is allied with 30 Caballeros Each Grande attempts to the benefit of Spain and for his own benefit to extend his influe
3. B uuu y Preparation Before the first game carefully remove the pieces from the cardboard frames Setup El Grande as described in the rules for El Grande making the following changes o Place France on the map in the proper geographical position upper right corner and the three other new regions near the map as you choose o After the players home and the King s regions have been drawn draw two more region cards and place two of the black Grand Inquisitor Caballeros in each of these regions o Draw another region card and place one of the Limit tables in that region use the 6 space table with 2 or 3 players and the 10 space table with 4 or 5 players o The Grand Inquisitor card is the sixth stack of action cards It is treated similarly to the King s card o Shuffle the remaining 11 new cards they are the seventh action card stack o Turn one card face up from each stack o Each player takes 12 Caballeros of his color places one on the scoring track 2 in his home region and the rest in his court o Using the secret disk the players each secretly choose a region reveal them simultaneously and place 2 of their Caballeros in the region chosen If the King s region is chosen the 2 Caballeros remain in the court for that player o Place 1 Gold disc in America and 2 Wares discs in the Mediterranean o Place the Grand Inquisitor and the remaining Wares and Gold discs near the board with the two mobile scoreboards from the ba
4. Playing the game As in the original game Intrigue amp the King is played over nine rounds with general scoring after the 3rd th and 9th rounds Each round consists of the following e Move the round marker forward on the round track e Players play action cards In the first round the players choose a starting player In subsequent rounds the starting player is the player who played the lowest valued card in the previous round Cards are played face up in clockwise order and no player may play a card that duplicates a card played this round 3 e The player with the highest valued action card takes the King s card and the highest valued most Caballeros Caballero card The player with the second highest valued action card takes the second highest valued Caballero card and so on The player with the lowest valued action card also takes the Intrigue card e Each player takes his turn starting with the player with the King s card and the highest Caballero card and continuing with the player with the second highest Caballero card and so on On a player s turn he first moves the number of Caballeros shown on the action card he played from the provinces to his court Then he may perform the special action or move Caballeros from his court to the board in either order The maximum number of Caballeros that may be moved is the number shown on the Caballero card he has taken The rules for moving these Caballeros is the same as in t
5. available on some action cards to bypass using the ship for some or all movement between Spain and the colonies Thus it is possible to move discs in 2 or 3 turns instead of 4 Special rules for a Caballero with a Gold or Wares disc o It counts as normal when determining the majority in a region o It cannot be the Captain on the ship o It cannot be the Viceroy in America o It cannot be moved to the King s region o It cannot be moved by another player to the Castillo or to the provinces If a player chooses to move his own Caballero to the Castillo or the provinces he places the disc near the board with the others Mobile scoreboards The mobile scoreboards can be moved to any of the new regions
6. court during your turn o You may move one additional Caballero from the provinces to your court or from your court to a region adjacent to the King s region o The Caballeros of the Grand Inquisitor are treated in every way as though they were the color of your Caballeros except that they cannot be moved to the provinces Caballeros of the Grand Inquisitor If the Grand Inquisitor is not in any player s court his Caballeros belong to no player If a region is scored in such a situation the Grand Inquisitor s Caballeros count as though they belong to an invisible player For example Valencia is scored in a 5 player game with 3 red Caballeros 2 black Caballeros and 1 green Caballero The red player receives 5 points and the green player receives 2 points The 3 points for second place are lost as they were won by the Caballeros of the Grand Inquisitor Jail When a player selects a card with the jail symbol he may move any 1 Caballero from any region except the King s to the prison When a player selects the King s card he may choose to pardon all those in jail and place them all in the same region not the King s of course Of course the player may choose to leave them all in jail He may not pardon some and not others Portugal Portugal adds a new region to the game During the game players may place or move Caballeros on Portugal using the normal rules for placing and moving Caballeros When Portugal is scored the pla
7. courts back to the provinces Any player with no Caballeros in his court sends none to the provinces Decay of Authority each fellow player must send 3 Caballeros from his court back to the provinces Any player with fewer than 3 Caballeros in his court sends all Caballeros in his court to the provinces The King returns Your fellow players each must send 3 Caballeros back to the provinces Each can take them from any regions and or from his court Each player starting with the player to the left of the player who played the special action and continuing clockwise around the table must send 3 of his own Caballeros back to the provinces The players may not take Caballeros from the King s region or the Castillo You send 1 Caballero from any region from each player back to the provinces You decide which Caballeros must return to the provinces including one of your own You may not take Caballeros from the King s region or the Castillo Your fellow players must remove 2 of their own Caballeros from any region and send them back to the provinces Decide secretly All players must simultaneously select a region with their secret disks The selected region must contain at least 2 of their Caballeros If a player only has at most one Caballero in any region then he must select such a region The players may not take Caballeros from the King s region or the Castillo Your fellow play
8. map e Place the prison Queen court jester Grand Inquisitor and 2 ship tokens next to the board Place the ship in any empty ocean area on the board e Draw a region card and place the two black Caballeros in the region indicated Playing the game The game sequence in Grandissimo is the same as in the base game except that there are two extra action stacks for players to choose from As in the basic game at the end of each round the unused action cards are discarded and new ones are drawn from each stack The King and the Queen jester cards return each round The ship and jail symbols Ship and jail symbols are printed on some cards in the 6th stack When a player selects such a card he may execute the action described for that symbol in addition to the other two actions allowed for the card Ship When a player selects a card with the ship symbol he may take one of the ship tokens and place it in his court He may not take a second if he already has one If both ship tokens are in other players courts the player decides which one to take When a player has a ship token in his court on his turn he may place Caballeros on the ship on the board instead of the normal regions they would be placed in The position of the King is not relevant to the placing of Caballeros on the ship When a player has Caballeros on the ship at the beginning of his turn he may move them to any coastal region including Portugal as long is the King is not
9. table This reserve is known as the provinces Each player takes 2 of his initial Caballeros and places them next to his Grande in his home region Each player also places another Caballero on the first space of the success track The players put their remaining 7 Caballeros before them on the table These 7 Caballeros form the player s court which will grow and shrink throughout the game e Secret disk Each player takes a secret disk It shows each region on the board with exception of the Castillo e Power cards Each player takes the set of 13 power cards in his color The value 1 13 of the power card is shown on the top and bottom of the card and the middle pictures a number of Caballeros 0 6 e Action cards These are marked on the back with between 1 and 5 Caballeros All 11 cards with 1 Caballero form the 1 stack all 11 cards with 9 Caballeros form the 2 stack and so on The 5 stack is made up of just 1 card the King card Shuffle each stack separately and place it face down beside the board e Mobile scoreboards Place the two mobile scoreboards beside the board PLAYING THE GAME A game round consists of the following actions Move the round marker forward on the round track e Turn cover the top action card in each stack e Play the power cards e Each player takes his turn turn sequence is determined by the value of the power cards played Round marker small black cube At the sta
10. under SCORE THE REGIONS ACTION CARDS IN THE 4 STACK The following applies to all 4 cards a player may move a maximum of 4 Caballeros from his court into regions adjacent to the King s region or into the Castillo Furthermore the indicated special action is either executed or prevented The following are the special actions Mobile scoreboard place or move a mobile scoreboard 3 cards You may move a mobile scoreboard either onto the board for the first time or into a different region if it is already on the board A mobile scoreboard may also be placed at the Castillo A mobile scoreboard may not be moved into or out of the King s region The two mobile scoreboards may not be placed on top of one another When placed they must be placed right side up 8 4 0 or 4 0 0 and not otherwise Royal Adviser move the King into a neighboring region You may move the King no further than one region away from his present position Movement you choose a region Your fellow players must move all of their Caballeros out of this region to different regions Decide secretly After you have chosen the region all of the affected players choose another region on their secret disks All players then reveal their disks and move their Caballeros to the chosen regions Players choosing the King s region or the region they were being moved from return their Caballeros to their courts 11 Grande you may move
11. were in the Mediterranean or America at the beginning of his turn to the ship This is in addition to his normal actions o When the ship is scored only the player with the Captain gets points If the Captain s space is empty when a player moves Caballeros to the ship the player may put one on the space The space may be empty while Caballeros are on the ship and the Captain may leave the ship using the same rules as for Caballeros America and the Mediterranean o The King never goes to these regions Caballeros get there only via ship or by being repositioned using the special actions on some cards o The cards of the 7th stack show Gold and Wares For every picture on such a card a corresponding disc is placed in America or the Mediterranean Gold is placed in America and Wares in the Mediterranean o When America is scored the player with the Viceroy gets 5 points but the Viceroy is not counted when determining the Caballero majority The Viceroy may not have or claim Gold or Wares but may resign to claim Gold as a free action If the Viceroy s space is empty when a player moves Caballeros to America the player may put one on the space The space may be empty while Caballeros are in America Also the Viceroy may leave America using the same rules as for Caballeros Gold and Wares o The cards of the 7th stack show how many Gold and Wares discs are placed in America or the Mediterranean The discs are placed when the special
12. 2 STACK The following applies to all 2 cards the player may move a maximum of 2 Caballeros from his court into regions adjacent to the King s region or into the Castillo Furthermore the indicated special action is either executed or prevented The following are the special actions Senne Veto You can prevent one special action during this round or the next round Announce your objection as soon as the player starts to execute his special action 2 cards When you select the veto card place it before you on the table and use it when you want to prevent the execution of a special action You can prevent only one special action You cannot prevent a player from moving Caballeros onto the board as specified in the second part of the action card You may only prevent a special action if you hold the Veto card and the special action is not yet complete You may also prevent only part of a special action When a player has played a Veto card others must announce their special actions before executing them A player with the Veto card may use his veto to stop an action he has heard before it is executed The veto prevents the remainder of the special action After you have played the veto the card is discarded If you have not used the veto by the end of the next round it is discarded in any case special action Decay of Authority your fellow players must send all of the Caballeros in their
13. aces forward whoever has the second most moves 3 and whoever has the third most moves forward 1 space When playing with 2 players only the first number of the scoreboard is scored Only the player with the most Caballeros gets points When playing with 3 players the first two numbers are used Only the players with the most and second most Caballeros in a region get points If several players have the same number of Caballeros and tie for a rank these players get the points of the next rank on the scoreboard 5 Example 1 in a region with the values 5 3 1 red blue and yellow have 4 Caballeros each and green has 3 Caballeros Scoring red blue and yellow get 3 points for the 2nd rank Green takes the third rank and scores 1 point Example 2 in a region with the values 6 4 2 red has 4 Caballeros blue 3 and yellow and green have 2 Caballeros each Scoring red gets 6 points and blue 4 points Yellow and green have the same number of Caballeros slide back one place in the ranking and get no points in 4th place King s Bonus Every time the King s region is scored even special scorings due to action cards the player with the most Caballeros in that region receives an additional 2 points The King s Bonus is lost if no player possesses a majority i e if there is a tie for first Home region bonus If a player possesses the majority in the region where his Grande stands when that region is scored he receiv
14. ach player chooses the region he wants to move his Caballeros into from the Castillo and secretly records this using the pointer on the disk Any region can be chosen except the King s region After choosing each player should place his disk face down on the table IMPORTANT ALL OF A PLAYER S CABALLEROS IN THE CASTILLO MUST BE MOVED TO A SINGLE REGION THE ONE SHOWN ON HIS DISK Score the Castillo Once all of the players have placed their secret disks face down on the table score the Castillo Lift off the Castillo and count the Caballeros inside Scores are awarded as in other regions see the section Scoring of the Regions Move the Caballeros from the Castillo to the regions Turn the secret disks face up and move the Caballeros that were in the Castillo to the chosen regions Anyone who has chosen the King s region must return his Caballeros to his court Return the Castillo empty to its space Score the Regions So that no region is forgotten or counted twice move the round marker to the right along the scoring track The scoreboards in the regions show how many points are awarded to the players that have the most the second most and third most Caballeros in that region The Grandes serve only to identify the home region and are not counted when determining the majority in a region Move the pieces along the success track to record the points scored Example 5 3 1 Whoever has the most Caballeros in this region moves 5 sp
15. action on the card is performed which may occur in a later round than when the card is chosen If the special action is not performed the discs are not placed o A player claims Gold and Wares by putting one of his Caballeros in that region on the disc Once a Caballero has claimed a disc the disc cannot be taken by another player o The discs score points for a player only when they reach Spain The player scores the points immediately 6 for Gold 4 for Wares o A player who puts Gold or Wares into play by performing the special action on a card from the 7th stack can lay claim to the discs if he has or can move Caballeros to the region where they are If he cannot or chooses not to do so the discs remain available for the next player with Caballeros there to claim them o Moving a Caballero on top of a Gold or Wares disc to claim it does not count as repositioning Bringing Gold and Wares to Spain o Normally it takes 4 turns to bring a disc to Spain gt move Caballero onto the ship only when King is in a coastal region gt move Caballero to the region onto a disc this is a free action gt move Caballero onto the ship with the disc this is a free action gt move Caballero with disc to a coastal region in Spain this is a free action o When a disc is delivered to Spain place the disc with the others near the board and score the points 6 for Gold and 4 for Wares immediately o It is possible however to use repositioning
16. al Caballeros from your court into any region s or move all of your own Caballeros from one region This is essentially a choice of one of the above two actions Intrigue move up to 5 Caballeros from any one region 2 cards You can move up to 5 Caballeros your own and or foreign from one region except the King s to any other regions except the King s and or into the Castillo Intrigue move any 3 foreign Caballeros on the board You can move up to 3 foreign Caballeros from any regions except the King s to any regions except the King s and or into the Castillo Intrigue move any 3 Caballeros on the board You can move any 3 Caballeros your own and or foreign from any regions except the King s to any regions except the King s and or into the Castillo Intrigue move 2 of your and 2 foreign Caballeros on the board 2 cards You can move 2 of your own and 2 foreign Caballeros from any regions except the King s to any regions except the King s and or into the Castillo Intrigue move any 4 of your own Caballeros on the board You can move up to 4 of your own Caballeros from any regions except the King s into any other regions except the King s and or into the Castillo Intrigue move any 4 Caballeros on the board You can move up to 4 Caballeros your own and or foreign from any regions except the King s into any other regions except the King s and or into the Castillo ACTION CARDS IN THE
17. another player plays a bridge regardless of where he plays it 70 As always you cannot send Caballeros from the King s region 75 The scoring opportunity need not be a general scoring The Caballero is yours 80 The Grande and Caballeros cannot come from the King s region or the Castillo and cannot go to the King s region 90 Mobile scoreboards may not be placed on top of one another 93 Choose a mobile scoreboard from next to the board if one is available If not choose one from the board but not the King s region If another Quarantine is played move the mobile scoreboard from the old quarantined region to the new The mobile scoreboard in the quarantined region may not be moved by the action that allows mobile scoreboards to be moved After the next general scoring remove the mobile scoreboard from the quarantined region and place it next to the board Being taboo means like the King s region no changes can occur in the region 100 This does not include the Castillo 110 After scoring the Caballeros are returned to the Castillo 120 This does not include the Castillo 135 You must have exactly 2 Caballeros in the region You may be tied for first 145 You cannot choose the King s region or the Castillo for this special scoring 150 You can choose the Castillo or the King s region as well 170 Players may discuss their choices prior to setting their secret disks but any deals made are not bind
18. ards that ie the action and power cards from the basic game Before the game begins each player chooses 13 cards to be his action power card deck for the game The players use these cards instead of the action and power cards in determining turn order and special actions Grand Inquisitor amp the Colonies adds four new regions the Grand Inquisitor and new action cards to support these additions The new action cards are in two new stacks giving players seven options on each turn instead of the five from the basic game By combining the two you can play The King amp the Colonies In this game you use the action power cards from Intrigue amp the King and the new regions the Grand Inquisitor and the new action cards supporting them from Grand Inquisitor amp the Colonies Grandissimo adds a ship jail Portugal the Grand Inquisitor the Queen the Jester and new action cards in two new stacks to support these additions 1997 Hans im Gltick graphics Doris Matth us English translation editing Jay Tummelson for questions comments or suggestions contact Rio Grande Games at PO Box 45715 Rio Rancho NM 87174 at RioGames aol com or at www riograndegames com Jotvigue SQ the Ying Intrigue and the King is an expansion to El Grande You will use some parts from 4 the basic game as well as the parts for this expansion With the exception of the rules described below Intrigue amp the King plays exactly as do
19. cial actions Revolution The new King s region takes on the characteristic of the old King s region until the old King returns after the next general scoring This includes the King s bonus Thus a player may get both the King s and the Grande s bonus from the same region with the same figure the Grande King After the next general scoring the King returns to Portugal The Grande ex King remains where he was The Grande King may be moved with the King s card Grand Inquisitor The move of the extra Caballero by the black Caballeros is voluntary on the part of the player who owns the Caballero being taken The Grand Inquisitor leaves your court just prior to the next general scoring The black Caballeros belong to no one and are never considered in scoring a region As in the basic El Grande rules the King s region is protected from all changes Any action that specifies any region is assumed to exclude the King s region whether mentioned as an exception or not Please note that these new cards were not tested in all conceivable combinations and situations If you discover any problems feel free to develop house rules to govern them 16 J he El Grande EXpansions by Wolfgang Kramer and Richard Ulrich for 2 5 players aged 12 and up These rules are for the supplemental material included with the El Grande game The material offers you three new ways to play the game In Intrigue amp the King each player has 18 or 31 c
20. e other special scorings Two examples e A mobile scoreboard showing 8 4 0 lies in Galicia So Galicia is no longer a 4 region and is not scored e A mobile scoreboard showing 4 0 0 lies in Granada So Granada is now a 4 region and is scored The scoring follows the rules given in the section SCORE THE REGIONS Players also score the home bonuses and King s bonus if they apply Special Scoring all 5 regions are scored 2 cards This is carried out in the manner described above for the 4 regions The 5 regions are Basque Country 5 3 1 Aragon 5 4 1 and Valencia 5 3 2 The Castillo is not scored If the scoreboard printed on the game board has been covered by a mobile scoreboard then only consider the values shown on the mobile scoreboard Special Scoring all 6 and 7 regions are scored This is carried out in the manner described above for the 4 regions The 6 and 7 regions are Old Castile 6 4 2 New Castile 7 4 2 and Granada 6 3 1 If the scoreboard printed on the game board has been covered by a mobile scoreboard then only consider the values shown on the mobile scoreboard Special Scoring the Castillo is scored 2 cards The Castillo is uncovered and scored After the scoring the Castillo is placed over the Caballeros again The Caballeros remain in the Castillo and are not distributed until the next general scoring 10
21. encia Aragon and or into the Castillo 4 Execute the special action Note this may be executed as Step 3 instead if the player so chooses The player must now decide whether or not to execute the special action depicted in the picture and text of the chosen action card Old Castile New Castile 5 Lay aside the chosen action card After the player has completed his turn he lays aside the card to show that it may not be chosen by a later player Now the player with the second highest power card takes his turn Next Round After all of the players have finished their turns discard any remaining face up action cards Begin the next round by moving the round marker forward and turning 5 new action cards face up The King card is turned face up at the start of each round and is never permanently discarded THE KING AND THE KING S REGION The region where the King stands is called the King s region The King s region has three meanings a Placing of Caballeros It determines which regions may receive Caballeros from the courts namely the regions adjacent to the King s Region and into the Castillo Special actions allow Caballeros to be moved to any region b The King s Region is taboo No changes are allowed here No Caballeros no Grande and no mobile scoreboard may be moved into or taken out of the King s Region The only exceptions are actions which move the King c King s Bonus The player with the most Caba
22. ers must remove 2 of their own Cab S Your fellow players must send all of their Your fellow players must send all of their own Caballeros from one region back to the provinces Each player decides which region Decide secretly All players must simultaneously select a region with their secret disks The selected region must contain at least 1 of their Caballeros If a player has no Caballeros in any region he is not affected The players may not take Caballeros from the King s region or the Castillo Special Scoring pick one region to be scored 3 cards You can choose any region the King s region and the Castillo may also be chosen The scoring follows the rules under SCORE THE REGIONS ACTION CARDS IN THE 3 STACK The following applies to all 3 cards the player may move a maximum of 3 Caballeros from his court into regions adjacent to the King s region or into the Castillo Furthermore the indicated special action is either executed or prevented The following are the special actions Special Scoring all 4 regions are scored 2 cards Score all regions with four lilies in the first space on the scoreboard The 4 regions are Galicia 4 2 0 Catalonia 4 2 1 and Seville 4 3 1 If the scoreboard printed on the game board has been covered by a mobile scoreboard then only consider the values shown on the mobile scoreboard This is true for all of th
23. es El Grande Game contents at sy r I A ks Intrigue i Execute the intrigue _ action SS i a al a 31 action power cards in each of five colors ntvigue rt oO your f j ai w opponent s or gt 52 uptoallof your Caballeros 4 from one region to any A a 2 T other regions b E 1 Intrigue card i Move 1 Caballero from your court to a region adjacent to the King or into the Castillo f You may move the __ King to any region A ee ei 5 Caballero 1 King cards card Use the following Caballero cards depending on the number of players Ht of players Caballero cards to use 1 overview card 9 blank cards for the placement of Caballero cards Place the power and action cards from the basic El Grande game into the box the Intrigue amp the King action cards replace both in this version of the game All other components from the original game will be used in playing Intrigue amp the King Grand Inquisitor When a player chooses the Grand Inquisitor card he may o Move the Grand Inquisitor to his court o Move up to 3 of his Caballeros from his court to region adjacent to the King s region o Reposition 2 of the Grand Inquisitor s Caballeros not to from the King s region The Grand Inquisitor stays in your court until it is moved by another player using a specific special action When the Grand Inquisitor is in your
24. es an additional 2 points The bonus is lost if there is a tie for first in this region Some action cards allow players to move their Grandes and thus change their home regions MOBILE SCOREBOARDS The two mobile scoreboards come into play via the action cards and are used to alter the value of a region GAME END The game ends after the third general scoring Whoever has progressed the furthest along the success track is the winner and has earned the title of El Grande English translation and editing by Jay Tummelson For their help in testing and their many comments and suggestions the author and the publisher thank Barbara and Dieter Hornung Gunthart von Chiari Alexander Martel Andreas Trieb Karl Heinz Schmiel Joe Weigand Hannes Wildner Spanish expert Birgit Irgang Christoph Wittkowski Clemens Deimann Martin Restle Juirgen P K Grunau Horst Rainer Rosner Juliane and Rolf Kriisemann the Stuttgart Kronisten Sergio Baluci and the P ppel Company in Ludwigsburg 1996 Hans im Gl ck Verlags GmbH If you have questions comments or suggestions regarding this game please write Rio Grande Games P O Box 45715 Rio Rancho NM 87174 5715 or RioGames aol com You may also want to visit our web site at www riograndegames com THE ACTION CARDS Detailed explanations of the card texts If the meaning of a special action is not clear consult the detailed explanation of that card The following appl
25. for the following Preparation o Place the power and action cards from the basic El Grande game into the box the Intrigue amp the King action cards replace both in this version of the game All other components from the basic game will be used in playing The King amp the Colonies o Place the King s card and the intrigue card next to the board Use the Caballero summary card to determine which of the five Caballero cards will be used This is determined by the number of players Place the indicated Caballero cards next to the board o Next each player chooses 13 action cards from his 31 to be used in the game After making their selections the players put their unused cards face down in the box They will not be used in this game Playing the game o In each round the Grand Inquisitor card and a card from the 7th stack are available turn over the top card from the 7th stack o When it is a player s turn he may choose from the action on his card or the King s action if he is first or the Intrigue action if he is last the Grand Inquisitor card or the card from the 7th stack Of course the Grand Inquisitor card and the 7th stack card may each only be chosen by one player each round o If a player chooses the Grand Inquisitor or the 7th stack card that card determines how many Caballeros the player is allowed to move to the regions adjacent to the King Otherwise he uses the number shown on t
26. g s region or into the Castillo Caballeros moved based on a special action may be added or moved to the Castillo or to any region except the King s region G Skipping the special action the player may choose not to execute the special action shown on the card In fact the player may select a card in order to prevent the special action from being executed ACTION CARDS IN THE 1 STACK The following applies to all 1 cards the player can move a maximum of one Caballero from his court into a region adjacent to the King s region or into the Castillo Furthermore the indicated special action is either executed or prevented The cards are called intrigue cards because only with these cards may a player move another player s Caballeros on the game board The following are the special actions Intrigue move all of your own Caballeros from any one region Take all of your own Caballeros from a region and distribute them to any other regions and or into the Castillo You may return some to the original region Don t forget that the King s region is always taboo one may take nothing out and bring nothing in Intrigue move 2 more Caballeros from your court to any region s You are allowed to move 2 Caballeros from your court into any regions except the King s and or into the Castillo With this card you may add three Caballeros to the board 2 into any region and 1 into a region adjacent to the King s region Intrigue move 2 addition
27. he action card he played o The card Turn over action card in the 7th stack acts like a veto card if it is used it to stop the special action of a player o The Intrigue special action allows the repositioning from and to new regions 12 Special rules for 2 or 3 players The player with the King s card may on his turn choose to perform the special action on his action card instead of the King s action Similarly the player with the Intrigue card may on his turn choose to perform the special action on his action card instead of the Intrigue action If the player chooses the special action and it is required he must perform it New special actions Many of the special actions on the action cards for Intrigue amp the King are the same as the actions on cards from the basic game Explanations for those actions are found in the basic rules Explanations for new special actions follow 15 You move 5 Caballeros instead of the number on your Caballero card You can move them to the Castillo or regions adjacent to the King s region 20 The number moved is the number on your Caballero card They need not be moved to regions adjacent to the King s region 25 You cannot of course move them to the King s region 35 During the next general scoring the Grandes move to regions based on the regions specified on the players secret disks 40 This may be played prior to your turn 63 The bridge is removed when
28. he original game The special action may be bypassed unless it is indicated as required The used card remains face up in the player s court The King s card and the Intrigue card The player with the highest valued action card is always the King He may not use the special action on his action card but must perform the special action on the King s card You may move the a __ King to any region otvigue boa oe your a opponent s or i The player with the lowest valued action card Ve always takes the Intrigue card He may not use the 2 wr special action on his action card but must perform fromone the special action on the Intrigue card _ rh ry region to any W other regions All other players must perform the special actions on their action cards unless the card is written You may In this case the player may choose to perform the special action or to bypass it All players including the King and Intrigue players may move as many Caballeros from the provinces to their courts as indicated on their action cards At the end of the round all action cards are discarded from the game The King the Intrigue and the Caballero cards are returned to their positions next to the board 4 Grandissimo So ae Pe im if S Grandissimo is an expansion to El Grande You will use some parts from the basic game as well as the parts for this expansion With the exception of the r
29. ies to all cards A The King s region the region where the King stands is always taboo The only change that may ever occur in the King s region is the movement of the King from the region using an action to move the King Otherwise a player may neither add to nor take from this region If a player uses an action and believes that the action allows changes in the King s region he is mistaken Scoring occurs in the King s region however B Secret Disk if an action card requires the secret disk the players each simultaneously and secretly select a region using the disks C Castillo whenever Caballeros are added to the game board or moved any or all of them may also be put into the Castillo However Caballeros may only be removed from the Castillo during the general scoring D Sequence of Actions each card allows two actions a moving a number of Caballeros onto the game board and b the action described by the picture and text the special action The player decides which of the two actions to execute first An action may not be split Therefore all of one action must be completed before the next is begun Number the cards indicate the maximum number of Caballeros that the player may move onto the game board The player may move fewer Caballeros at any time Move Caballeros onto the game board Caballeros may only be moved from the court into the regions adjacent to the Kin
30. in that region Players do not score for Caballeros on the ship 14 Preparation After the selection of the players and the King s starting regions is complete using the rules from the basic game each player uses their secret disk to choose a region These are revealed simultaneously and each player places one of his Caballeros in the region he specified If the King s region is specified the Caballero remains in the player s court The King s card and the intrigue card are placed next to the board Use the Caballero summary card to determine which of the five Caballero cards will be used This is determined by the number of players Place the indicated Caballero cards next to the board Next each player chooses 13 action cards from his 31 to be used in the game After making their selections the players put their unused cards face down in the box They will not be used in this game You may want to limit the possible cards to just the 18 that are evenly divisible by 10 for the first few games The action cards The value determines player turn order The maximum number of Caballeros the player may move from the provinces to his court Execute the intrigue action ee The card s special action i Move 1 Caballero from your court to a region adjacent to the King or into The Caballero card pe Castillo The maximum number of Caballeros the player may move from his court to the board
31. ing d 4 ee Repositioning rA D a D 9 g 1 S1 to r Repositioning is much more important You are allowed to o move Caballeros directly to or from the Mediterranean or America without th e O O 1 e S using the ship This works even with Caballeros that have claimed discs D o move Caballeros off the Limit table and others onto it even within the same region If you move a Caballero from and then another onto the Limit table you Grand Inquisitor amp the Colonies is an expansion to El Grande You will use some i use two repositioning moves parts from the basic game as well as the parts for this expansion With the exception o move the Viceroy the Captain the Ambassador and the Envoy As above it of the rules described below Grand Inquisitor amp the Colonies plays exactly as does uses two repositioning moves to move a Caballero off and another on El Grande o move Caballeros of the Grand Inquisitor They may not be moved to the provinces Game contents Scoring Regions o When scoring regions the new regions are scored as well They are scored after Valencia in the order France Ship America and the Mediterranean For example when scoring all 4 regions America and the Mediterranean would be scored in that order four new regions France NEN France W o When a player performs the special action Only the first places are counted the additional points for the Viceroy and Cap
32. it is moved to a region with more Caballeros than empty spaces on the Limit table the moving player decides which Caballeros get on the spaces It must be filled completely if possible o If through moving or repositioning spaces on the Limit table become available and there are Caballeros in that region not on the Limit table all are moved there if there is room If not the player who has the Grand Inquisitor decides which Caballeros are moved onto the Limit table If no player has the Grand Inquisitor the player who made the move that created the spaces decides o When moving Caballeros from the Castillo to a region with the Limit table all are put on the table if there is room If not the player with the Grand Inquisitor decides which Caballeros go onto the table If no player has the Grand Inquisitor and there is not room for all Caballeros the Caballeros are placed in the region off the Limit table 10 Grand Inquisitor card stack 6 Stack 7 action cards 11 Grand Inquisitor Take the Grand Inquisitor i Special Scoring into your court and you may reposition Score all the new regions _up to two of his Caballeros to one or France the ship America and two regions of your choice While he is the lands of the Mediterranean there you may also bring one additional aballero from the provinces to your a or to a region adjacent _ to the King s region 30 Caballeros 6 each in red blue yellow brown and green
33. lleros in the King s Region receives an additional 2 points whenever that region is scored If there are several players with the same number of Caballeros tied for the most then the King s Bonus is not awarded THE CASTILLO The Castillo is a special location with the following special properties e Caballeros may be placed in the Castillo any time one adds or moves Caballeros no matter where the King stands When adding Caballeros to the Castillo players should clearly call out the number It is advantageous to keep track of who has Caballeros in the Castillo and how many Otherwise the Caballeros the Castillo hides can surprise you at the next scoring i Catalonia e During each general scoring after game rounds 3 6 and 9 the Castillo is completely emptied The Caballeros are moved to other regions of the board see the following rule and may change the majority there SCORING General scorings occur three times during the game they occur after the 3rd 6th and 9th rounds During a general scoring the round marker is first placed on the space with the picture of the secret disk and then moves on to the other spaces to the right A general scoring is made up of the following actions e Select a region with the secret disk e Score the Castillo e Move the Caballeros from the Castillo to the selected regions Score the regions in the order shown on the scoring track Select a region with the secret disk E
34. llowing is the special action Kings card put the King into any region All regions except the Castillo may be chosen take When a player has the queen or the court jester in his court on his turn he may execute the special action those characters allow even on the turn he takes the character A player may have both the queen and the court jester in his court Court Jester When a player has the court jester in his court on his turn he may give another player one of his Caballeros from the provinces The other player must then place it somewhere on the board his choice at the beginning of his next turn Queen When a player has the queen in his court on his turn he may either move another Caballero to a region adjacent to the King from his court or move another Caballero from the provinces to his court Notes for the new special cards for the 6th stack Boycott The player may only select from regions available Some region cards may have been removed by other players special actions Double turn When the player takes the second card he may decide which special actions to do now and which to save for later Free choice The action of moving 2 Caballeros is taken after the Caballeros in the Castillo have been moved to the regions indicated on the players secret disks and before scoring the regions Alliance The player may only select from regions available Some region cards may have been removed by other players spe
35. nce across the whole of Spain To accomplish this he must control the majority of Caballeros in as many regions as possible The Grande who succeeds in this is on the path to success and winning the game THE GAME BOARD The board shows the 9 regions of Spain 1 space to hold the Castillo the success track along the edge of the board and a round track with 9 game rounds and 3 horizontal scoring tracks In each region there is a scoreboard with 3 symbols which show the values of the region when it is scored The player with the most Caballeros in a region scores the highest value whoever has the second most scores the second value etc ene Success track Round track LE scoreboard Scoring track Castillo space GAME LENGTH The game may be played in 9 or 6 rounds The game takes around 2 hours for 9 rounds and around 1 hour for 6 rounds If you want to play the shorter game you should skip rounds 1 4 and 7 on the round track PREPARATION e Castillo Place the castle on the appropriate space on the game board e Region cards Shuffle the nine region cards Turn up the top card and place the King in this region Then each player takes a card to determine his home region e Grande Each player chooses a color and takes the Grande the large cube in his color and places it in his home region e Caballeros Each player takes 10 Caballeros in his color All remaining Caballeros are kept in a reserve on the
36. ns in the given order 1 Move Caballeros from the provinces to the court The player moves at most the number of Caballeros shown on the power card from the provinces to his court If there are not enough of this player s Caballeros in the provinces the player may remove Caballeros from the board to make up the difference 2 Choose an action card Select an action card from those displayed face up Each action card allows two actions e The stated number of Caballeros may be moved from the player s court to the board e Execute or prevent the action described by the picture and text IMPORTANT EACH PLAYER MAY DECIDE WHETHER TO PLACE HIS CABALLEROS ON THE BOARD BEFORE OR AFTER EXECUTING OR NOT EXECUTING THE SPECIAL ACTION ase 3 Move Caballeros from the court to the game board Note this may be executed as Step 4 instead if the player so chooses The maximum number of Caballeros that may be moved from the player s court to the game board is shown along the bottom of the action card These Caballeros may be placed in any region adjacent to the current location of the King and or into the Castillo The player may divide the Caballeros between the adjacent regions and the Castillo in any way he sees fit Example 1 the King is in Galicia A player can only move Caballeros to Old Castile to Basque Country and or into the Castillo Example 2 the King is in New Castile A player can only move Caballeros to Old Castile Seville Granada Val
37. or is in your court during your tum o You may move one additional Caballero from the provinces to your court or from your court to a region adjacent to the King s region o The Caballeros of the Grand Inquisitor are treated in every way as though they were the color of your Caballeros except that they cannot be moved to the provinces o You have additional duties relating to the Limit tables described below Caballeros of the Grand Inquisitor If the Grand Inquisitor is not in any player s court his Caballeros belong to no player If a region is scored in such a situation the Grand Inquisitor s Caballeros count as though they belong to an invisible player For example Valencia is scored in a 5 player game with 3 red Caballeros 2 black Caballeros and 1 green Caballero The red player receives 5 points and the green player receives 2 points The 3 points for second place are lost as they were won by the Caballeros of the Grand Inquisitor Limit table o It limits to the 6 or 10 spaces on the table the number of Caballeros that are counted when scoring the region o If there is a free space a player moving a Caballero to that region places it on an empty space Otherwise the player places it off the Limit table in that region o Three cards of the 7th stack allow players to move the Limit table It can be moved to any region except France or the King s region Also of course it may not be moved from the King s region When
38. rt of the game the round marker is placed on the 1 space of the round track in the short game the round marker begins on space 2 Each round after the first the counter is moved one space further along the track General scoring occurs at the end of the 3rd 6th and 9th rounds when the round marker is moved along the scoring track Turn over the action cards The top card in each stack is turned face up The players should read and consider which of the actions they would like to see executed and which they would gladly prevent Play the power cards In the first round the players choose a player to begin In subsequent rounds the player who played last in the previous round begins The remaining players follow clockwise around the table The power cards are played face up Once a particular value has been played later players may not play this card in this round All power cards played must have different values Once played the player leaves the cards face up on the table in a stack so only the top most is visible They are not returned to a player s hand They determine The turn order the player who played the card with the highest value takes his turn first then the player that played the second highest card etc e The number of their Caballeros that they can move from the provinces to their courts Player turns The player who played the highest power card takes his turn first A turn is made up of the following actio
39. sic game These will be used during the game The new regions The four new regions are treated just as the original regions except they cannot be the target of a secret disk and the King can only go to France France o There is room for only 3 Caballeros in France there are three spaces for them o When France is scored the player with the Ambassador gets 2 additional points and the player with the Envoy gets 1 additional point For example if one player has both the Ambassador and the Envoy he scores 6 points 3 for the majority 2 for the Ambassador and 1 for the Envoy o Caballeros can be moved to France when the King is in Aragon or Catalonia directly from a player s court or the ship and by action cards that allow players to reposition Caballeros Ship o The ship is generally used to move Caballeros to and from the Mediterranean and America since Caballeros cannot normally move directly to and from these regions Caballeros may however be repositioned to and from these regions directly using the special actions on some cards o Caballeros can be moved from a player s court to the ship when the King is in a coastal region France Catalonia Valencia Granada Seville Galicia and Basque Country o If a player has Caballeros on the ship at the beginning of his turn he can move them to America France the Mediterranean or any coastal region of Spain except of course the King s region He may also move Caballeros that
40. tain are not counted but those for the Ambassador and the Envoy are if the player who owns them has the majority in France Mediterranean P P 5 New special actions Although many of the new special actions on the action cards for are well described on the cards some require further explanation Explanations for those new special actions follow 15D ES oe Sit tlt a o Conspiracy During the next general scoring the Grandes move to regions based on the regions specified on the players secret disks o Remove Action Card The face up action card removed must be one of those still being offered as actions for this turn You may not remove an action card that has been played with instructions to place it face up If the player chooses the King s card or the Grand Inquisitor s card they remain unavailable only for the remainder of this turn They will return as always to be available next turn America Grand Inquisitor and his Caballeros Limit tables FTT CLI Grand Inquisitor When a player chooses the Grand Inquisitor card he may o Move the Grand Inquisitor to his court o Move up to 3 of his Caballeros from his court to region adjacent to the King s region o Reposition 2 of the Grand Inquisitor s Caballeros not to from the King s region The Grand Inquisitor stays in your court until it is moved by another player using a specific special action When the Grand Inquisit
41. ules described below Grandissimo plays exactly as does El Grande Game contents 90 action cards 11 19 6th stack cards amp 1 7th stack card Portugal score board 9 black caballeros Grand Inquisitor 9 ship tokens Queen amp Jester Preparation Before the first game carefully remove the pieces from the cardboard frames You may want to play the first few games without the ships the prison and the Grand Inquisitor If so you do not need the prison the Grand Inquisitor cards the ships the Grand Inquisitor and the black caballeros As you become familiar with this expansion you may find some aspects not to your liking If so please remove the cards or pieces that you do not like and play with the rest You should try to keep at least 11 cards in 6th stack but other than that feel free to eliminate any part of the expansion that does not suit you The important thing is for you to enjoy the game We feel that the components here will add to your enjoyment If some do not eliminate them 13 J be Ying Q the Colonies To play The King amp the Colonies start with the basic El Grande game Remove the action and power cards and replace them with the action power cards from Intrigue amp the King Then add all of the components including the stack 6 amp 7 action cards from Grand Inquisitor amp the Colonies The preparation and rules are the same as those for Grand Inquisitor amp the Colonies except
42. yer with the most Caballeros there receives 5 points There are no second or third place points Of course this could change with the placement of a mobile scoreboard which may be placed on top of the Portugal score board The Portugal score board may never be moved to another region The King and the Grandes may visit Portugal Portugal cannot be selected on the secret disk Queen Jester The card for the 7th stack When a player takes the 7th stack card he takes the queen or the court jester into his court If only one is available at the side of the board he must take that one If both are visiting other player s courts he may choose which to 715 Setup El Grande as described in the rules for El Grande making the following changes e Grandissimo adds two stacks of action cards to the basic game The 7th stack is much like the 5th stack in that it contains just one card that is reused each round The 6th stack may contain as many as 19 cards or as few as 11 Play with those you prefer or vary the mix to add more spice to the game e Remove the card for the 7th stack the Queen and court jester card from the cards provided with this expansion Shuffle the remaining cards and place them next to the King s card these are the 6th stack of action cards Place the card for the 7th stack the queen and court jester card face up next to the 6th stack e Place the Portugal scoreboard on the game board in the place provided in Portugal on the
43. your Grande into a different region 2 cards You may choose any region except the Castillo and the King s region You may choose a region which already contains several Grandes You may not move your Grande from the King s region The new region becomes your home region Power Cards take 1 of your cards from the discard stack back into your hand 2 cards You may take back any one of your played cards including the card played this turn You need not reveal the card chosen Of course if you take the top most card in your used stack the other players will see that you took that card The Court move 2 of your Caballeros from the provinces to your court Special Scoring each player secretly chooses a region to score If a region is chosen by multiple players it is not scored All players choose a region on their secret disks and reveal them simultaneously Score all uniquely chosen regions according to the rules under SCORE THE REGIONS If a region is chosen by multiple players it is not scored ACTION CARDS IN THE 5 STACK lt a each player secretly chooses a region a If a region is chosen by Itiple players it is not mul scored The 5 stack has only one card the King card The following applies to the 5 card a player may move a maximum of 5 Caballeros from his court into regions adjacent to the King s region or into the Castillo Furthermore the indicated special action is either executed or prevented The fo

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