Home
Rio Grande Games Alexandros 10 User's Manual
Contents
1. as Sf y shown in figure 5 He g j now has 3 different ways N to place the boundary walls he decides as shown in the figure to cut the biggest possible province The alternative paths are shown with the dotted lines Note that both paths would have passed over a previous placed boundary wall In this case only the remaining two boundary walls would have been placed Players may place boundary walls that cross each other and also inside closed provinces As you will see that s a very important point because you may decide to divide an opponent s province The figure 6 shows another possible movement Here the player has decided to go to another of the 9 possible points fig 4 In this particular case the player simply moves Alexander following the existing path and therefore without placing new boundary walls The dotted line shows the only other alternative path as you can see it runs inside the closed province Players only place black boundary walls during normal turns The red boundary walls are used for Alexander s last move in the game see game end below Alexander s special move It can happen that neither face up card offers a symbol that will give the player a good Alexander move or that the moves offered gives the player s opponents better opportunities than they give the player It can often happen that the player sees a good Alexander move but the required symbol is not on
2. the black and red boundary walls and place them next to the board Shuffle the cards and deal one face down to each player Place two cards face up next to the bottom of the board Place the remaining cards face down next to the board as a card supply The players choose a starting player using any method they prefer 2 face up cards Scoring track Playing the game The players take turns in clockwise order starting with the starting player On his turn a player must first move Alexander and then takes 2 further actions The move of Alexander is the basis for a player s success or failure in this game Thus it is critical that the players understand fully all the possibilities of Alexander s move 1 Moving Alexander On a player s turn he first chooses 1 of the 2 face up cards which could be identical and moves Alexander to the closest empty triangular space with a symbol matching that of the card chosen This means closest the shortest distance between the point of the triangle where Alexander now stands to the closest point of the triangular space where Alexander could be moved empty a space is empty when it has no boundary walls on any of its sides and no figure guards or Alexander standing in it A point of an empty space can be touching a boundary wall When moving Alexander a player tries to reach different goals considering the situation at that very moment many times he simply moves Alexandros in t
3. LEO COLOVINI y RO WHO WILL OCCOPY THE MOST PRODUCTIVE PROVINCES for 2 4 players aged 12 and up Overview Alexander moves with army his back and forth across the Persian Naturally each general tries to acquire the most productive lands for Empire conquering the land as he passes To bring peace to these himself With more productive lands the general can levy higher newly conquered lands and to reward his generals he gives them taxes show his worth to Alexander and win the game control of the new lands The generals establish administration over the lands and levy taxes on the people living there Contents 1 Alexander figure 55 cards 11 each with the 5 symbols and colors used on the board a J temple administration amphora S nourishment horse transport lyre culture soldier security 16 guard figures the troops of Alexander s army in 4 different colors 2 4 scoring discs in the 4 player colors 1 game board separated in triangular spaces most in open light brown with no symbols the rest in 5 different colors with 5 different symbols 65 black boundary walls and 10 red boundary walls Each player chooses a color and takes the 4 guards and scoring disc in that color Each places his scoring disc at the beginning of the scoring track Card supply and discard stack Place the Alexander figure on the starting space in the upper left of the board Separate
4. aly 2003 Rio Grande Games all rights reserved Rio Grande Games PO Box 45715 Rio Rancho NM 87174 riogames aol com www riograndegames com
5. d by boundary walls and the coast or the edge of the playing area where there is no coast Provinces may be of any size large or small A newly created province need not be immediately or ever occupied and could be later occupied by any player during his own turn A province should have but need not at least one symbol Space Otherwise it is worthless as it cannot be occupied It is possible to create a province that is just a single symbol Space For such a province the tax levy will be zero and it is unlikely that such a province will be useful Profit the value of a province is determined by the number of open non symbol spaces in the province Each is worth 1 point when levying taxes A large province is naturally worth more but is also harder to occupy because more symbol it has more cards and pieces are necessary When a player moves Alexander he should do so to try to create provinces with high open to symbol space ratios so he can then occupy them The more open spaces the more valuable a province is and the fewer symbol spaces the less it costs to occupy Of course more valuable provinces will be ripe for takeovers from avaricious opponents Occupy an empty province The players try to occupy provinces so they can use them to levy taxes and earn the points needed to win the game To occupy an unoccupied province one not occupied by any player a player must place at least one of his guards on any one of th
6. e of the provinces he occupies A player may only count taxes in a province he occupies and only if he has just 1 guard in the province A player may not count taxes in a province with 2 or more guards After the player plays discards the necessary card he counts the open spaces in all his provinces with only 1 guard He scores the total of these open spaces and records this by moving his scoring disc forward on the scoring track Important the levy of taxes affects all players Thus after the player who chose to levy taxes as an action scores his points each other player in clockwise order scores his tax points by counting the number of open spaces in all his provinces with only 1 guard and moving his scoring disc accordingly Levy taxes is not always a wise action it costs the player a card an action and his opponents score points Only when the player will score more points than his oppo nents does levy taxes make sense A player may only levy taxes once in his turn Figure 12 red chooses to levy taxes and plays 1 soldier card as he has a guard in a province he occupies standing on a space with a soldier symbol province 3 Red earns 8 points for the province in Egypt 1 and 4 points for the province in Syria 2 a i E total of 12 points Red s a province in the north 3 with eae 8 points does not score as red has 2 guards there Similarly yellow scores 4 points for his province 4 blue scores 9 points for 6 a
7. e symbol Spaces in the province For each other symbol space in the province the player must pay place face up on the discard stack a card from his hand matching the symbol on the space If a player does not have the cards required to occupy a province or does not want to use the cards he has he may use additional guards in place of the missing cards In fact he may use as many of his guards as he wants and has left to occupy a province He places each guard on a symbol space in the province and the pays cards as above for any remaining symbol spaces if any in the province Such a move should be reserved for special cases as when a player has a chance to occupy a very valuable province but is missing a required card Without guards a player will be unable to occupy further provinces Also a player cannot levy taxes or score points for a province with more than one guard Figure 7 red occupies a large province with 6 symbol spaces and 9 open spaces by placing two guards in the province on a temple space and a horse space and playing 4 cards matching the other symbol spaces in the province amphora lyre temple and soldier If he had a horse card or another temple card he could have used one of these cards instead of the extra guard A province may be divided when moving Alexander In figure 8 yellow has just conquered an huge province worth 11 points hoping to keep it until next turn when he is plans t
8. he direction he prefers but sometimes he encloses a productive province that he can occupy now or later or he reduces the size of an opponent s province Figure 1 Alexander stands on the starting space and the 2 face up cards show a horse and a lyre Thus the player can move Alexander to the closest empty space showing a lyre or a horse The red bordered spaces are the 2 spaces where the player may move Alexander depending on which card he chooses The player may not if the player chose the horse card move Alexander to the lower right horse space as it is further 3 triangle sides vs 2 triangle sides from Alexander s current position The player adds the chosen card to his hand and draws another card from the supply as the new face up card If there are several empty spaces showing the symbol matching that of the card chosen that are the same distance from Alexander the player may choose which among them to move Alexander to Then the player moves Alexander to any one of the three points of the triangular space he chose The player need not choose a point closest to Alexander but may choose any of the three points of the chosen triangle Next the player places black boundary walls on the triangle sides between Alexander s previous position and his new position The shortest path must be followed If there are several shortest paths the player may choose freely among them Figure 2 the player chose the
9. his province from take over Se A VA 4 mi AV and the other is red He plays 2 temple Pe free the player cards and 2 horse cards to may conquer it in remove the 2 red guards in the Ui the further actions province Then he places 1 yellow of his turn guard on a lyre space and plays cards matching the other symbol spaces in the province 2 temple Considering one of the face up cards shows a soldier yellow could put cards horse card soldier card and his guard over the soldier space instead over the horse figure 10 In amphora card this case in fact the soldier space would not have been free and Alexander could not have been moved inside the The player losing the province gets his guards back and half rounded up of the cards the take over province player played to remove the guards Red could have and occupy the province The player only divided the taking over the province chooses province with the Alexander special _ move that is which cards to give to the losing player The player discards the other occupy cards used in the take over playing a horse Exception when playing with two the player losing the province only card but in this w gets his guards back all the used cards are discarded case the effect L W y A 2 i of the division E _ A N EN eee would be much less damaging To levy taxes a player must play 1 card matching the symbol on the Space on which his guard stands in on
10. lyre card added it to his hand and drew a soldier card to replace it Then he must move Alexander to any point of the empty lyre space shown Let s say he chooses the eastern most point in that space next he places 2 boundary walls between Alexander s previous position and his new one it s the only way to do that because any other path would require 3 steps instead of 2 Figure 3 the situation is the same as in the previous example but the player moves Alexander to the southern most point in that space Next he places 3 black boundary walls between Alexander s previous position and his new one Note that in this case a small province has been formed with 4 spaces 2 with and 2 without symbols This is not the only shortest way to make the connection It is also possible for example to follow the coastline Provided the shortest path rule is respected a player may choose any kind of path For example a path along the coast or the edge of the playing area where there is no coast or a path that already includes boundary walls If he does he places boundary walls also along the edges but he does not place a second boundary wall in a space where one already exists Figure 4 The player takes the soldier card He can choose between 9 different points because there are three soldier spaces at the same distance away that is two edges to the nearest points He decides to move to the point indicated
11. nd green scores 6 points for 5 at N E et 1 f z nt Take back a guard A player may remove one of his guards from a province he occupies at any time He may want to do so because he has more than 1 guard in a province or he has no more guards in his supply To remove a guard from a province the player simple removes the guard He need not play any card to do so GRO Game end and the winner The game ends when a player after moving Alexander finds there are not enough black boundary walls to place to mark the path he uses red boundary walls to complete the move or when one or more players have earned 100 points or more In the first case the player finishes his two actions and the game ends In the second case the game ends immediately In both cases the player with the most points is the winner Special situations It can happen that there are no empty spaces with a symbol that matches one or both face up cards In this case the player may take the card and use it as a joker moving Alexander to the space with the symbol of his choice However a player may not play a card from his hand as a joker to move Alexander in this way If there are not enough red boundary walls to complete the last move the player must find another move which uses fewer boundary walls author Leo Colovini grafic Studio Kr ger Dusseldorf s mondini Venice code Licensed from Venice Connection Venice It
12. o levy taxes but the other players may try to divide this province by moving Alexander inside it For example on red s turn the player may decide to move Alexander toward one of the 5 spaces indicated with a white red dot in figure 10 that means 14 different points He decides to Take over an occupied province annoy yellow and moves to the When a player takes over an occupied province he not only increases soldier in the his points but reduces those of an opponent Thus it is more difficult north on the most to take over a province than to simply occupy an unoccupied one northern point To take over a province a player must first remove all guards in the figure 9 occupied province He does this by playing 2 cards to remove each y guard Both cards must match the symbol of the space where the In this way the guard stands After the player removes all the guards in the province large yellow returning them to his opponent he then plays his own guard s and 15 NE N iM province is divided cards as described above for occupying an empty province Both the into 2 smaller removing of guards and the occupying of the now unoccupied province A a A 4 Z provinces the must be done in the same turn Otherwise the player may not take v BAN x N eastern one is still over an occupied province This counts as one action dominated by yel y O N 7X AAN U mo but it s only Figure 11 yellow takes ms worth 3 points over t
13. one of the face up cards In such a case the player may play a card from his hand and move Alexander to the next empty space showing that symbol By doing this the player loses 2 cards the one he plays and the one face up card he does not take Due to this cost a player cannot afford to do this often 2 Further actions After moving Alexander a player may take 2 further actions in any combination or order These can be any 2 of the following 4 actions Also a player may choose to do the same action twice except for levy taxes which a player may only do once in a turn take a card occupy an empty province or take over an opponent s province levy taxes take back a guard Take a card This is the simplest and most common action The player takes the top most card from the card supply or one of the two face up cards He adds it to his hand which he keeps secret from the other players If the player chooses to take a card as his first action and wants to take another card as his second action he may only choose between the card supply and the remaining face up card s He does not draw a second face up card to replace one he took until the end of his turn Then he replaces any face up cards he took When the card supply is exhausted shuffle the discard stack and place it face down as the new card supply Occupy province A province is a connected group of triangular spaces with or without symbols that are enclose
Download Pdf Manuals
Related Search
Related Contents
Add-On Computer Peripherals (ACP) 10GB-C03-SFPP-AO network transceiver module 目3窃 @ ASSMANN Electronic AK-320101-030-S Samsung RG2281RCAWB Manuel de l'utilisateur IKA® RH basic 2 IKA® RH basic KT/C IKA® RH Page 1 Page 2 はじめに 本説明書は、 の緊急遮断井手動ー 自動操作 iRobot Programmer`s Guide Руководство по эксплуатации - rems-shop.ru Copyright © All rights reserved.
Failed to retrieve file