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Learning Resources Dino Math Tracks User's Manual

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1. Game Variation To encourage cooperation and team work have all players work the problems simultaneously For added challenge have children create their own Solutions for Dino Problem Solving Cards 1 forward 40 19 250 kilometers 2 forward 2000 20 this year 1899 3 back 2 21 2 fewer neck bones 4 back 100 22 44 feet longer 5 30 23 30 feet longer 6 15 spaces 24 30 tons 7 1123 kilometers 25 Triceratops 2 fewer 8 forward 1000 26 Suzy 11 meters 9 forward 10 27 Brachiosaurus 2 inches 10 375 miles 28 3003 times 11 1000 miles 29 70 pounds an hour 12 120 kilometers 30 90 leaves 13 160 blocks 31 5 each minute 14 410 animals 32 12 dinosaurs 15 2232 pies 33 13 trucks 16 1122 all together 34 2 dinos on each 17 211 dinosaurs 35 24 horns 18 1000 plants 36 14 toes in all
2. the largest number starts the game 2 The first player rolls all 4 white Number Cubes and arranges them in his her colored place value box to make any four digit number desired The digits 1 2 3 and 4 can be arranged in 24 different ways Examples are shown below Game Contents Game Board 16 Dinosaur Playing Pieces Game Guide 36 Dino Action Number Cards 5 Number Cubes 36 Dino Problem Solving Cards A WARNING CHOKING HAZARD Small parts Dino Math Tracks Not for children under 3 years 1992 Learning Resources Inc Player then moves his her dinosaurs along the matching color tracks The red dinosaur for example moves the number of red spaces indicated by the thousands digit the yellow dinosaur moves the number of green spaces indicated by the hundreds digit and so on until all four dinosaurs have been moved Note You may wish to have children count their moves aloud to make the connection between the numbers and their place value For example for a number such as 3 000 the player can count the move as follows One thousand two thousand three thousand no hundreds no tens and no ones Play passes to the next player on the left and so on around the board Each player follows steps 2 6 If a player s dinosaur lands on the same footprint as another player the two players have a Showdown Each tosses the green Number Cube The player with the larger number wins and moves his di
3. 1 Green Number Cube 36 Dino Problem Solving Cards 2 4 players ages 7 and up Getting Ready Shuffle the Dino Problem Solving Cards and place the pack face down on the left hand rock in the center of the Game Board Each player chooses one herd of dinosaurs and places all 4 playing pieces in the appropriate corner Playing the Game 1 Players each roll the green Number Cube Player with the largest number starts the game The first player rolls all 4 white Number Cubes arranges them into a number in his her colored place value boxes and moves the appropriate spaces The player then draws a Dino Problem Solving Card and reads it moving his dinosaur s the correct number of spaces forward or backward The card is then placed face up in a discard pile on the right hand rock in the center of the Game Board 3 Play passes to the next player on the left Each player follows steps 2 6 4 If a player s dinosaur lands on the same footprint as another player the two players have a Showdown Each tosses the green Number Cube The player with the larger number wins and moves his dinosaur forward that many spaces Players must first move all dinosaurs according to their roll before completing any necessary Showdowns 5 The first player to get all four dinosaurs under Rainbow Bridge wins the game 6 When players run out of Dino Problem Solving Cards the pack is shuffled and placed face down again incor Cad End Y
4. LER 712 LEARNING Q RESOURCES INSIDE Three problem solving game variations each with a prehistoric twist Notes to Teachers and Parents Dino Math Tracks is designed to help young children experience the meaning and uses of whole numbers and numerals in an exciting O dinosaur game setting Moves determined by the toss of number cubes D or the drawing of number or problem cards focus attention on place Q Game 1 value and help children develop problem solving strategies two goals set e 5 forth by the National Council of Teachers of Mathematics in its Prehistoric Number Roll Curriculum and Evaluation Standards for School Mathematics Colorful and appealing Dino Math Tracks features three separate sets of playing rules and game variations to meet the needs and interests of a broad range of children from grades 1 through 4 As children move their dino herd along the color coded track to the safety of Dino Haven they Dinosaur Playing Pieces will not only develop and sharpen their problem solving skills and 4 White Number Cubes strategies they ll have fun too 1 Green Number Cube Materials Game Board Players 2 4 Players ages 6 and up Getting Ready Fach player chooses one herd of dinosaurs ie the Stegosaurus herd and places all 4 members purple green yellow and red in the appropriate corner of the Game Board Playing the Game 1 Players each roll the green Number Cube The player with
5. his her colored place value boxes and moves the appropriate spaces The player then draws a Dino Action Number Card and reads it moving his dinosaur s the correct number of spaces forward or backward The card is then placed face up in a discard pile on the right hand rock in the center of the Game Board Play passes to the next player on the left Each player follows steps 2 6 lf a player s dinosaur lands on the same footprint as another player the two players have a Showdown Each tosses the green Number Cube The player with the larger number wins and moves his dinosaur forward that many spaces Players must first move all dinosaurs according to their roll before completing any necessary Showdowns The first player to get all four dinosaurs under Rainbow Bridge wins the game When players run out of Dino Action Number Cards the pack is shuffled and placed face down again Game Variations Dino Math Action can be simplified by omitting the white Number Cubes Step 2 from play During their turn players simply pick up the top Dino Action Number card and move their dinosaurs accordingly Add all or nothing excitement to Showdowns Step 4 by sending the player who loses the Showdown roll back to START The Showdown winner gets to stay on the disputed footprint Note This extends the play of the game Materials Players Game Board Dinosaur Playing Pieces 4 White Number Cubes
6. nosaur forward that many spaces Players must first move all dinosaurs according to their roll before completing any necessary Showdowns The first player to get all four of his dinosaurs under Rainbow Bridge wins the game Game Variations For younger children you may want to play with just one or two Number Cubes For the simplest one cube game use purple dinosaurs and travel along the purple ones track For a two dinosaur game use green and purple dinosaurs arrange 2 digit numbers in the green and purple boxes and travel only those tracks Later you can add the yellow dinosaur for work with 3 digit numbers For added challenge stipulate that players make the largest or smallest number they can with their Number Cubes O ath S tr Q Game 2 F Dino Math Action Bi Ne Materials Game Board Dinosaur Playing Pieces 4 White Number Cubes 1 Green Number Cube 36 Dino Action Number Cards N Players 2 4 players ages 7 and up AWA Y Mom Getting Ready Shuffle the Dino Action Number Cards and place the pack face down on the left hand rock in the center of the Game Board Each player chooses a herd of dinosaurs ie the herd of Stegosauruses and places all four members in the appropriate corner Playing the Game 1 Players each roll the green Number Cube Player with the largest number starts the game 2 The first player rolls all 4 white Number Cubes arranges them into a number in

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