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Kurzweil KSP8 TM User's Manual
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1. Manufacturer Date 12 01 07 Young Chang Version 1 0 Digital Synthesizers Function Transmitted Recognized Remarks Default 1 1 Memorized Basic Channel Changed 1 16 1 16 Default Mode 3 Mode 3 Use Multi mode for multi Mode Messages timbral applications Altered 0 127 0 11 sets intonation key Note Number True Voice 0 127 0 127 f Note ON O O Velocity Note OFF O O Keys Xx O After Touch Channels O O Pitch Bender O O O 0 31 O 0 31 Controller assignments are Control Change 32 63 LSB 32 63 LSB programmable 64 127 64 127 E ee O 1 999 O 1 999 Standard and custom rogram Change 4 e True 0 127 0 127 formats System Exclusive O o Song Pos O O System Common Song Sel O O Tune Xx X Clock O O System Real Time Messages O O Local Control O O All Notes Off O O Aux Messages Active Sense X X Reset X Xx Notes Manufacturer s ID 07 Device ID default 0 programmable 0 127 Mode 1 Omni On Poly Mode 3 Omni Off Poly Mode 2 Omni On Mono Mode 4 Omni Off Mono O yes X no A 1 MIDI Implementation Chart A 2 Appendix B PC3 Bootloader The Bootloader is the program that runs when the PC3 is first turned on Its job is to check that hardware is functional initialize the digital systems and load the main synthesizer program Under normal circumstances you might not even notice that the Bootloader is there at all
2. Bank Change Program Change Result Command Received Command Received MC 0 or 32 value O PCH value 99 Program 99 Os bank 99th program MC 0 or 32 value 1 PCH value 42 Program 142 100s bank 42nd program MC 0 or 32 value 1 PCH value 120 Program 220 200s bank 20th program MC 0 or 32 value 9 PCH value O Program 900 900s bank Oth program MC 0 or 32 value 9 None 900s bank selected no change in current program bank selection is pending for next PCH i MC 32 message ignored 99th program in current bank MEO Or Valen POH value 99 selected for example program 199 if in 100s bank QAccess Using this setting is similar to using the Extended program change format but it goes one step further Incoming program change commands are interpreted just as they are in the normal Extended format But the resulting program change number instead of selecting a program selects a Quick Access bank entry you must be in Quick Access mode for this to work There are two advantages to using this format First it allows you to select both programs and setups using program change commands without having to switch between Program and Setup modes Second you can remap incoming program change commands to select programs or setups with different IDs This is handy if the sending unit can t send program change commands higher than 127 10 8 Preliminary Subject to Change MIDI Mode Program Change Formats First a brief revie
3. Memory objects on the other hand are gone when you delete them If you ve replaced a ROM object by saving a memory object with the same ID the ROM object is invisible but still there Deleting the memory object stored at the same ID will restore the ROM object You ll often delete objects to gain memory space or to organize the memory banks before saving objects to storage To delete multiple objects use the Delete Objects utility available in Master mode It s described on page 11 5 Dependent Objects A dependent object is an object that s linked in memory with at least one other object For example if you create a setup that uses a program that you also created that program is a dependent object of the setup When you start to delete an object that has dependent objects the Delete dialog gives you a choice Delete dependent objects If you press Yes the PC3 will delete the object and all its dependent objects when you execute the Delete function In our example if you were deleting the setup you created and you chose to delete dependent objects the dependent program would get deleted as well If you press No at the Delete dependent objects prompt the PC3 deletes only the object but keeps the dependent objects In our example the setup would get deleted but the dependent program would remain When deleting objects and their dependents the PC3 deletes only those dependent objects that aren t dependent on other objects
4. C7 C8 Delete move characters left one space Insert move characters right one space N a eS Ez 7 8 8 9 0 zero Hyphen _ Underscore Equals Backspace Semicolon Colon Apostrophe Quote Comma lt Period gt Slash Left bracket Back quote Right bracket Backslash OK Enter Delete move characters left one space Insert move characters right one space Use the Shift keys or Sustain pedal to enter upper case and special characters 5 4 Preliminary Subject to Change Editing Conventions Deleting Objects Deleting Objects Within most editors there are soft buttons for deleting objects When you want to delete an object press the Delete soft button and the PC3 will ask you if you want to delete the object At this point in the dialog you can select another object with any of the data entry methods Press OK if you want to delete it or press Cancel if you don t Although it seems that you can delete ROM objects you can t actually do it The PC3 will behave as if it s deleting the ROM object but it will still be there the next time you select it What actually happens is that the ROM object is copied to memory as soon as you press Edit and when you delete the ROM object you re actually deleting the memory copy The original ROM object remains
5. The Operating Modes What the Modes Are Chapter 4 The Operating Modes In this chapter we ll discuss the theory behind the mode concept and we ll describe the basic operating features of each mode What the Modes Are The modes exist to make the PC3 logical to work with With as many performance and programming features as the PC3 has it s helpful to break them into groups These groups are called modes There are eight primary modes they re described briefly in the section called Using the Modes on page 4 2 then the rest of the manual is dedicated to explaining each primary mode in turn Each mode is named for the kind of operations you perform while in that mode and each mode s editor if any contains all of the parameters related to editing the type of object found in that mode In Setup mode for example you select setups and only setups for performance or editing All of the setup editing parameters are grouped together on the Setup Editor page which is accessible through Setup mode Selecting Modes When the PC3 is on it s always operating in one of the eight primary modes represented by the LED highlighted buttons to the left of the display or in one of the editors corresponding to the current operating mode Pressing one of the mode buttons selects the corresponding mode This is the mode s entry level At the entry level the LED of the selected mode is lit Only one mode can be selected at a time From any
6. Chapter 13 Storage Mode Storage Mode A O NN 13 1 E A E E TT A E 13 1 PDITECEOPICS E E seceves ca teads sche abe ssespecaasde i dasaensvevendasdcasvduvsssscstacasdassddens tert seasssadvaveidaetavavestesieucdindesteadastenctvapesaderntsseeeedze 13 2 a alt E R 13 2 Disk Drive Informations viii il dd 13 3 storage Mode Soft ButlOnS sse e eeaeee EEEE r ee aa Eae asa raan eroi eraai e aas Enae nea RsS 13 3 FileList Dialoginen are EE E TE E OA Aa EEEE ASET EENE E EE AHi R EEEE T A ETEEN ESA 13 3 Soft Buttonsinthe NS A eo ane ne 13 3 Creating A aeea iden seen S45 aE aeara eE eae E AE See EE E E ET E REESE NO 13 4 Creating a Directory From the Storage Mode Page iS 13 4 Creatins a Directoryin the Saye Dialog A id A E areca 13 4 The Directory Selec Dialog acot 13 5 Storage MOde FuUnctiOns iden ida loa aE EES rides 13 6 Loading Piles A a a id 13 6 Loading Individual Objects ccccccsessssesescscesesescensesesesesnesssesescecesesesesuansnesesesesesescececesessseananeneseseseeueseseeeanenens 13 6 ete a A ea cata EE tt ties cat cone ek es 13 7 Selecting Multiple Files to Load meinir ie sense tiroir retrar a noras E inae aa Esa ia i he airar aane atia Enia 13 8 Aborting a Multiple File Load iiaeeeaeo eee a aae Eae aea e ae r AE nise eteina aR aa Sennan Serro Ee 13 8 SAVIN S BUS A NN 13 8 Soft Buttons inthe Save Selection Dialog rssi enese da 13 9 Saving Individual Objects iii ia li iia il E leat EE ies E EES 13 9 Shortcuts when Saving Objects AA A ek Ta
7. Pages 3 6 Master mode 11 1 MIDI CHANLS 10 6 MIDI RECV 10 3 MIDI XMIT 10 1 Pan MIDI 10 7 Pan lock 10 7 Panic button 2 8 6 10 10 11 Parameter locks 10 7 Patch Through with Song mode 12 2 Path 13 2 PCH 10 8 Pedals 2 4 pedals 1 5 Pitch Wheel 3 5 Plus Minus buttons 3 9 Polyphony 6 2 Power cable 2 2 Pressure maps 10 3 10 5 Pressure sensitivity 11 2 PrgChgMode 10 4 Program buttons 3 4 5 6 Program change formats 10 7 Program change mode 10 4 Program changes Extended 10 8 MIDI 10 3 Quick Access mode 8 1 Program lock 10 7 Program mode 2 7 4 3 6 1 6 9 Soft buttons 6 10 Program mode page 6 9 Programs KB3 2 8 6 4 selecting 2 7 VAST 2 8 Punctuation 5 3 Q Quick Access bank program changes 10 8 Quick Access button 5 6 Quick Access Editor 8 1 Quick Access mode 2 9 4 3 R RAM objects 5 2 5 4 Recording songs 3 12 Renaming objects 5 3 with Name utility 11 4 Reset hard 11 4 Reset MIDI channels 10 11 Ribbon 2 5 ribbon 1 5 Riffs Setup mode 7 2 ROM objects 5 3 ROM objects saving 5 2 S Save dialog 5 2 Saving and namingObjects Saving 5 2 Saving Files 13 8 Saving files 5 5 Saving Individual Objects 13 9 Saving Master and Everything Files 13 9 Saving objects RAM 5 4 ROM 5 3 Saving RAM objects 5 2 Saving ROM objects 5 2 Search function 3 12 Select soft button 13 3 Selecting modes 3 1 4 1 Selecting parameters 3 6 Selecting programs and setups 2 7 Selection by Dependents 13 16 Selection by Type R
8. The PC3 offers a number of ways to quickly make selections while performing but only Quick Access mode lets you store programs and setups together fro instant access Using Quick Access mode involves selecting Quick Access banks from the list of factory preset or user programmed banks You can use the bank selection shortcut to do this press the or Clear button on the alphanumeric pad and you ll be prompted to enter a bank number Type the desired number on the alphanumeric pad then press Enter The bank is selected and you return to the Quick Access mode page Or use the Chan Layer buttons to scroll through the QA banks Each bank contains ten memory slots or entries where you can store programs or setups in any combination Any program or setup in the currently selected bank can be selected with the numeric buttons 0 through 9 The ROM factory preset QA banks are organized into useful groupings of sounds that we think you ll find convenient You can store 20 Quick Access banks in each memory bank Press both Chan Layer buttons simultaneously to quickly move between memory banks The MIDI Program Change commands that the PC3 sends when in Quick Access mode can differ from those in Program or Setup mode This depends on the setting you have for the PChgType parameter in MIDI mode If the setting is Extended or Kurzweil the Program Change commands sent are the same as in Program or Setup mode If the setting is QA Extended or QA
9. Trigger There are a few ways to trigger riffs in setup mode Any physical controller can be assigned a Riff On or Riff Off from the mod source list You can also use the keys on the keyboard to set a trigger and release range To set the key key range to trigger your riff select the first value of the trigger parameter Now you can select the key number by scrolling the alpha wheel or you can use intuitive entry by pressing and holding the enter button on the alpha numeric keypad and pressing the desired key on your keyboard You will see this value change as you press a key 7 2 Preliminary Subject to Change Setup Mode Riffs Next move your cursor to the right to highlight the second field of the trigger parameter Select a key value for the end of the key range If you want to have only one key start a riff your values could be A 0 to A 0 Your riff will on be triggered to start only by pressing the A 0 key If you wanted your range to be larger you could set your values to be something like A 0 to A 1 Now any key that is pressed within this range will trigger your riff to start Note the LoKey and HiKey values on the KEYVEL page do affect the riff If your riff s trigger and release notes are not within the LoKey and HiKey range on the KEYVEL page your riff will not be able to be triggered from the keyboard Release This parameter lets you select a key or key range that will stop the riff in this zone You set this
10. 117 7 1 77 119 9 1 99 Table 10 1 QAccess Program Change Examples 10 10 Preliminary Subject to Change MIDI Mode The Soft Buttons in MIDI Mode The Soft Buttons in MIDI Mode The first three soft buttons select the three MIDI mode pages The PrgChg soft button lets you send a program change command on any MIDI channel The RsetCh soft button lets you return all channel parameters to their default values The Panic soft button sends an All Notes Off and an All Controllers Off messages to the PC3 and on all 16 MIDI channels Program Change PrgChg When you press this soft button a dialog appears that lets you send program changes out the MIDI Out port but does not change internal programs The Chan Layer buttons the Up Down cursor buttons and the Chan and Chan soft buttons can all be used to change the channel on which the program change command will be sent The Left Right cursor buttons the Plus Minus buttons the Alpha Wheel and the Prog and Prog soft buttons can all be used to change the program change number that will be sent When you ve set the channel and the program change number press the Send soft button to send the program change command Or press the Cancel soft button if you don t want to send it You can change the channel and the program number as many times as you want before you press Send You also can use the alphanumeric pad to select a program number directly Reset Channels RsetCh Panic Wh
11. TECOS lo tee 7 2 A sce Pea Se Pah LCs E ees was Biocon tS Na AR Po hah i ong O O 7 2 IEA B Bi Es A EEE E AASTA OAS ETRE ASPB IN ino 7 2 RT a A A AA AAA ai 7 4 FOE More NOMAS E A ia 7 6 Chapter8 Quick Access Mode Quick Access Edi ias 8 2 Chapter 9 Basic Effects Mode Introduction iia da fouessiasssbnabscdesssiayeeadeereaets 9 1 CAOS e e ON O a e o de Gare at tis Nad 9 1 EXMODS A O A ade 9 2 F t More format sites ie id a da att 9 2 Chapter 10 MIDI Mode TS TRAIN SN Pa SSA A are bia ta 10 1 Control SEP A A A da 10 2 A NN 10 2 A O ac Ras iso ER S A i E AR ore deere 10 2 Trans POSE cick NN 10 2 Velocity Map Transmit Velo a sc ciad se evescticss edited cosets cee ds 10 2 Pressure Map EAS A REE SEE asada 10 3 Program Change EC iS A A AA NIE 10 3 Change Setups A Nee Eaa ae E apes E E E EEES 10 3 Th RECEIVE Page alain lada 10 3 A A O A MBS CEST 10 4 MIDI Receive Mode MIDI Mode cccccccesssssssssssescssescssescssessceesscsesssscsssscsssscsssscsssacssssesssessessseessceesesscaeceesecsesseases 10 4 O NN 10 4 Program Change Mode PrgChgMode Print di 10 4 TOC iii Velocity Map _ReceiV E ii aia 10 5 Pressure Map Recel ri a S a aA EA 10 5 System Exclusive ID Sys EXTD ii td ds ic 10 5 Bend Smo thissasne A A A E nen A EEE ENS 10 5 Local Keyboard Channel LocalKbdCh aiii iia Dari ii aid 10 5 Bank Selecta ti di San at 10 5 The Channels Paren dan 10 6 Ele A A A AAA A a 10 6 A iao EE EA E E A 10 6 Latas daniel
12. The button toggles between uppercase and lowercase letters There s also a convenient feature called keyboard naming which lets you use the keyboard to enter characters in names See page 5 4 Preliminary Subject to Change 3 9 User Interface Basics Data Entry Double Button Presses Pressing two or more related buttons simultaneously executes a number of special functions depending on the currently selected mode Make sure to press them at exactly the same time In this mode or editor pressing these buttons simultaneously does this Program mode Octav Octav Reset MIDI transposition to O semitones Double press again to go to previous transposition Chan Chan Set current MIDI channel to 1 Plus Minus Step to next Program bank 100 200 etc Master mode Chan Layer Enables Guitar Wind Controller mode Song mode Left Right cursor buttons Toggle between Play and Stop Up Down cursor buttons Toggle between Play and Pause Chan Layer Select all tracks on any TRACK page in Song Editor Storage mode Left Right cursor buttons Select all items in a list Move cursor to end of name in naming dialog up down cursor buttons Clear all selections in a list Move cursor to beginning of name in naming dialog Program Editor Chan Layer Select Layer 1 Plus Minus Scroll through the currently selected parameter s list of values in
13. facturer or sold with the apparatus When a cart is used use caution when moving the cart apparatus combination to avoid injury from tip over 13 Unplug this apparatus during lightning storms or when unused for long periods of time CAUTION Danger of explosion if battery is incorrectly replaced Replace only with the same or equivalent type CR2032 Refer all servicing to qualified service personnel Servicing is required when the apparatus has been damaged in any way such as power supply cord or plug is damaged liquid has been spilled or objects have fallen into the apparatus the apparatus has been exposed to rain or moisture does not operate normally or has been dropped Warning To reduce the risk of fire or electric shock do not expose this apparatus to rain or mois ture Do not expose this equipment to dripping or splashing and ensure that no objects filled with liquids such as vases are placed on the equipment To completely disconnect this equipment from the AC Mains disconnect the power supply cord plug from the AC receptacle Kurzweil International Contacts Contact the Kurzweil office listed below to locate your local Kurzweil representative Kurzweil Music Systems 19060 S Dominguez Hills Dr Rancho Dominguez California 90220 USA telephone 310 637 2000 fax 310 637 2025 http www kurzweilmusicsystems com Kurzweil Co LTD iPark Building 102 Floor 9 Jeongja Dong 9 Bundang Gu Soungnam Shi
14. the Path field updates the current directory value to track your movements The root directory is displayed as a backslash Pathl A If you press the Load button and load a file from a subdirectory called SOUNDS the Path field will appear as Path SOUNDS The backslash character is a directory separator as in the following Path Path NEWTUNE SAMPLES DOGS This represents the directory DOGS which is a subdirectory of the SAMPLES directory which is a subdirectory of the NEWTUNE directory in the root directory If the path is too long to fit on the top line of the display it gets abbreviated The maximum length of a path in the PC3 is 64 characters including the backslash characters 13 2 Preliminary Subject to Change Storage Mode File List Dialog Disk Drive Information For xD cards the manufacturer and card size are displayed Storage Mode Soft Buttons Here is a brief description of each of Storage mode s soft button Store Save objects or banks of objects as a PC3 file on the current device Load Load selected file s or object s from the current device into PC3 memory Utils Check the free space find files and view directory organization and sizes Format Format the currently loaded xD card File List Dialog The file list dialog appears when you select a storage function such as Load or Store to operate on one or more files When you enter this dialog the PC3 displays the conten
15. you can turn individual channels on and off on the CHANNELS page described later in this chapter All Notes Off If this parameter s value is set to Normal the PC3 responds to All Notes Off messages received over MIDI Ignore causes these messages to be ignored If you re using a Roland product as a MIDI controller for your PC3 you ll want to set the value of this parameter to Ignore This is because some older Roland products occasionally send an All Notes Off message when no keys are held down even if you re sustaining notes with a pedal You might find all your sustains missing from your sequence for example if you re driving your PC3 from one of Roland s hardware sequencers Setting this parameter to Ignore takes care of this problem Regardless of the setting for this parameter the PC3 always responds to its own Panic button by shutting off all active notes and controllers Program Change Mode PrgChgMode This determines how the PC3 responds to program change commands received via MIDI See Program Change Formats on page 10 7 for an explanation of the various values available for this parameter 10 4 Preliminary Subject to Change MIDI Mode The RECEIVE Page Velocity Map Receive The velocity map applies a preset curve to incoming velocity messages It maps incoming velocity levels to new levels that correspond to the eight dynamic levels used by the VTRIGs and keymaps for velocity level select
16. Gyeonggi Do 463 859 South Korea http www ycpiano co kr http www youngchang com Kurzweil International Contacts cccccccccccssscsssssscssscceesssecesessecessscsesssececessecesessuessscesusessesessssessseeesssesscseesssseeesessseseesess iv Chapter 1 Introduction Keeping Current ins re a a E a a E R E a T e E E 1 1 DNS or the PC3 Asaa aa a Seca bail o a A 1 2 How the P BEANO A EAEE EE EE o A EEEE EIS Be as E AEE ST 1 2 VAST Synthesis sarnanes pinan e a a e a a aha andotediaenabaeeuns 1 3 KB3 Tone WheelEmulat lila ba 1 3 A A RN 1 3 How to Use This Manual at di EN 1 4 DOT ave Eyerything A A A A A a 1 4 Boot Loader iii odia lesa lidia 1 4 Bat inuit AS A ean eos A A AA Aldi La aces dans RA 1 4 OPONE TEAS aso Od case ee es testes otassanczsed as ekaes cc cogcesestaceseatapsacancastarenasetsst decanaastatostantsaeaacescacaneranseaeseattites 1 5 Sound ROM Cardinals ia 1 5 Pedal iia sis 1 5 Ribbon Controller ont a salen sac bee Sin a SUS oa ce A De A ea a dao 1 5 Breath Gomtroll erage ni ere eo eae a sare eats TN A Cee ea te anand Caen 1 5 Chapter 2 Startup Make Commecti Onis oaio 2s asec sesso datas caliber LE ea A E ENEE AA lit ida 2 1 Make EA A TO 2 1 Statutes rt 2 2 Before AA A EaR aS a Eede e are ean eE EEEa EE E EEES 2 2 Connecting the Power Cable Line Cord aia aid ci dd ea aaa 2 2 Connecting Audi Caples ieii raie reee Saco setevshonetna a E E eE SE E eE E R e Enr EE RE EENE 2 2 Connecting MID Lito iii E et
17. ID for the edited object If that s the ID you want press the Save soft button and the object will be stored in memory with that ID Otherwise you can select any ID from 1 to the maximum This page also gives you the opportunity to return to the naming dialog as described in the previous section or by pressing the Object soft button to access the Object Utilities described in Chapter 13 If you select an ID that s already in use the PC3 will tell you that you re going to replace the ROM object that s already been assigned that ID If you don t want to do that you can select a different ID Or you can press the Plus Minus buttons simultaneously to toggle between the ID that the PC3 suggested and the original ID Or press the Cancel soft button to cancel the operation If you decide not to cancel or change the ID and you press the Replace soft button the PC3 will write your newly edited object over the existing ROM object Actually it only appears that way since you can t truly write to ROM The ROM object will reappear if you delete the newly edited object there are soft buttons in each editor for deleting objects Preliminary Subject to Change 5 3 Editing Conventions Saving and Naming Memory Objects If the original object was a memory object the PC3 will assume you want to replace it and will suggest the same ID as the original object if it has an asterisk between its ID and its name it s a me
18. On the Master mode page you ll find parameters for setting the overall tuning and transposition of the PC3 sampling rate for digital output and for several keyboard and programming adjustments Far Tema able 22H EE Intonation El TranmsPose Intonationk ed CA Melat 1 Linear MumericEntru Global FresasMaP 1 Linear MasterTablelock On General MIDI On SALE MIA bent ILoader eset Clock Parameter Range of Values Default Tune 100 cents 0 Transpose 60 semitones 0 Velocity Touch Velocity Map list 1 Linear Pressure Touch Pressure Map list 1 Linear Intonation Intonation Table list 1 Equal IntonaKey C B C Digital Out Mode Muted 44 1 KHz 192 KHz Ext 44 1 KHz General MIDI On Off Off Numeric Entry Global Bank Global Preliminary Subject to Change 11 1 Master Mode The Master Mode Page Tune Adjusting the value of this parameter tunes every program in the PC3 by the amount you specify Tuning can be adjusted up or down 100 cents one semitone in one cent increments This parameter is useful for getting in tune with recordings and acoustic instruments Adjusting the tuning in Master mode does not change the settings on the PITCH page of individual programs but will be added to any adjustments you make there Master mode tuning adjustments affect only the PC3 s notes and not notes sent via MIDI Transpose Like the Tune parameter above Transpose affects every PC
19. affect all programs when you are in Program mode You may want to program several different control setups and switch among them for different applications Riffs are full songs or individual tracks of a song created in the PC3 sequencer that you can trigger in setup mode Standard MIDI files may also be imported to the sequencer and then used as riffs in setups Every zone in a setup can have it s own riff a completely independent sequence To use riffs create a setup Note the location of the song section of song and track that you will use for your riff You will need to choose the program you want to use for your riff in each zone of your setup on the CH PRG page Program changes that are recorded in song mode will be ignored when using the song as a riff in a setup You can also set up the playback event filter in the sequence to ignore other types of events as well Once you have selected your program press the more soft button until you get to the RIFF1 and RIFF2 pages The following sections describe the contents of these pages Song Select the song you wish to use in the Song parameter by using the alpha wheel increment decrement buttons or the alpha numeric keypad You will be able to select tracks start and stop times on the RIFF2 page Riff Set the Riff parameter to On This will enable the riff feature for this zone in setup mode Setting this parameter to Off will disable the riff for this zone
20. another zone or first available If another riff is already running AnyBeatWait behaves just like AnyBeat Link This parameter will allow you to have a riff play only while a key is pressed Set the Trigger range and any key that is pressed within this range will play the selected riff Release the key and the riff will stop Re Channel Re Channel is used when the current zone s MIDI channel and the channel that the riff was recorded on are not the same If you want to use a riff on zone 2 MIDI channel 2 and the riff was recorded on track 4 MIDI channel 4 you will need to turn Re Channel on 7 4 Preliminary Subject to Change Setup Mode Riffs Transpose Root Note With transpose set to On the riff will transpose to the value set in the Root Note parameter So if you recorded a riff whose root note was at C4 you can set a new root note in the setup so that the riff will play in the correct range In this scenario if you want to trigger your riff from C1 and it was recorded at C4 you would set Transpose to On and Root Note to C1 Your riff will now play at the correct value when triggered from C1 Duration Duration changes the duration of each MIDI note Tick Offset You can fine tune the start time of your riff by using the Tick Offset parameter A positive value will delay the start time while a negative value will speed up the start time Tempo BPM The are four choices here that will determine what
21. by all programs in Program mode e You cannot change the control setup from within Program mode e The control setup doesn t affect the sound of a program only the assignments of certain physical controllers The samples and keymaps assigned to a program are unaffected by the control setup While you re in Program mode the PC3 ignores the programs assigned to the setup that you choose as the control setup Almost all of the VAST programs in the PC3 are designed to respond to the controller assignments in the default control setup 126 Internal Voices Therefore you ll want to use 126 Internal Voices as the control setup in most cases However if you want to change the controller assignments for any program or set of programs either VAST or KB3 use a control setup that has the controller assignments you want Preliminary Subject to Change 6 9 Program Mode Alt Input for Algorithms Cascade Mode The Soft Buttons in Program Mode Use the Octav and Octav soft buttons to transpose up or down by a full octave Pressing both Octav buttons simultaneously returns the transposition to its original setting Pressing the Panic soft button sends an All Notes Off message and an All Controllers Off message on all 16 MIDI channels Press the Info soft button to see relevant details about the current program The Xpose Xpose buttons are a shortcut for quick transposition in semitone half step increments You can use them to transpo
22. call an algorithm Within each algorithm you can select from a variety of DSP functions Each function can be independently controlled by a variety of sources including LFOs ASRs envelopes a set of unique programmable functions FUNs as well as any MIDI control message The many different DSP functions and the wealth of independent control sources give you an extremely flexible truly vast collection of tools for sound creation and modification New with the PC3 are powerful editing features we call Dynamic V A S T and Cascade Mode Dynamic V A S T allows you to wire your own algorithms combining different DSP functions in any order you like including parallel and serial configurations Cascade Mode lets you route any layer of a program into the DSP of any other layer Any of the 32 layers of a program can go into any other layer When you re ready to jump in and start creating programs turn to Chapter 6 KB3 Tone Wheel Emulation In addition to VAST synthesis the PC3 offers many oscillator based programs that give you the classic sound of tone wheel organs like the Hammond B3 KB3 mode as we call it is completely independent of VAST and has its own set of editing procedures Nine dedicated sliders on the PC3 s front panel give you real time drawbar control over these organ sounds The blue LED in the KB3 button will light when the current program is a KB3 program VA 1 Programs The VA 1 Virtual Analog Synthesizer
23. controls the tempo of your riff Sequence With the Tempo BPM set to this parameter the original tempo that the riff was recorded will be used Setup With the Tempo BPM set to this parameter the tempo set on the Common page will be used This is useful if you want to sync the tempo of the riff and the arpeggiator together External With the Tempo BPM set to this parameter the riff will sync to external MIDI clock 20 400 You can also manually choose a tempo by selecting a value from 20 400 SrcTrk This parameter along with Start and Stop is useful to use a single sequence as riff for many zones selecting a different Source Track and start stop parameters for each zone to avoid having to create a special sequence for each riff Start Start will let you select the start time for your riff Stop Stop will let you select the stop time for your riff Velocity This parameter will let you change the value of the velocities that were recorded in the sequence Preliminary Subject to Change 7 5 Setup Mode For More Information For More Information For complete details on the PC3 s Setup mode refer to the Kurzweil Music Systems website http www kurzweilmusicsystems com 7 6 Preliminary Subject to Change Quick Access Mode Chapter 8 Quick Access Mode In Quick Access mode you can select programs or setups with a single press of an alphanumeric button or with other data entry methods
24. from the buttons sliders wheels and pedals on your PC3 or from any MIDI source at all like a sequencer or a dedicated controller When the PC3 is being used multi timbrally Effects mode can provide separate processors for each of several instruments For example let s say four PC3 channels are in use under the control of a sequencer Each instrument on each channel can have its own processing flanger for the piano delay for the sax compression for the bass and tight reverb for the drums Then all of these signals could go through a global Aux processor where they could be given a room reverb Press the Effects mode button to see the Effects Page for an overview of the PC3 s effects status This page shows Enable Disable per channel and the Aux 1 amp 2 overrides AS a AUR AS Chains From Program mode See Chapter 6 you can organize groups of effects as a chain A Chain can have many individual Preset boxes up to 16 The presets were originally developed for the KSP8 effects processor and there are almost 500 provided as basic building blocks A Chain is simply one or more of these presets with any edits you make to that preset and the FX Mods So whatever edits you make they re saved with this Chain Chains can be selected as an insert or on either of the 2 Aux buses The Aux Bus is 100 Wet and multiple programs can point to it Aux send levels per program or per layer that s the main differences from the ins
25. have ID numbers in a number of banks When you save objects that you ve edited the PC3 will ask you to assign an ID If the original object was a ROM object the PC3 will suggest the first available ID If the original object was a memory object you ll have the option of saving to an unused ID or replacing the original object Objects of different types can have the same ID but objects of the same type must have different IDs to be kept separate When you re saving an object that you ve edited you can assign the same ID to an existing object of the same type but if you do the new one will be written over the old one For example if you assign an ID of 1 to a program you ve edited the PC3 will ask you if you want to replace the ROM program currently stored with that ID Many parameters have objects as their values the VelTouch parameter on the Master mode page for example In this case the object s ID appears in the value field along with the object s name You can enter objects as values by entering their IDs with the alphanumeric pad This is especially convenient for programs since their ID numbers are usually the same as their MIDI program change numbers The object type and ID enable you to store hundreds of objects without losing track of them and also to load files from storage without having to replace files you ve already loaded Saving and Naming When you ve edited an object to your satisfaction you ll want to store
26. in Chapter 10 so we won t go into them here You should be able to change programs by sending Program Change commands from your MIDI controller Program Mode Display Take a minute to familiarize yourself with the Program mode display It gives you some helpful basic information like the MIDI transposition what MIDI channel you re on and which program is currently selected Tee MEE ST EPS E ee 11 Drum Machine 1 Percussion 1 120 Produced Kit 48 Percuszion 4 121 Virtuozo Pere Pero Layers 5 12a f T Conga Moose Lyr ainm Magic 123 Hew Marimba Octauv T Ocethau WES Info Box There s a box at the left side of the display The info box as it s called displays information about the current program there s also an info box for Setup mode The following diagrams shows how the information differs depending on the type of program you ve selected Soft buttons On most PC3 screens the bottom line of the display identifies the function of each of the buttons beneath the display We call these buttons soft buttons because they do different things depending on what s currently showing in the display Preliminary Subject to Change 2 7 Startup PC3 Programs In Program and Quick Access modes you can change octaves with the Octav and Octav buttons under the display The Info soft button shows you relevant details about the current item The Xpose Xpose buttons are a shortcut for qui
27. mm X 20 mm size fuses Extra fuses are not provided so you will need to acquire the correct fuse before you change the voltage Removing the fuse holder Remove the power cord Pry open the fuse holder cover Use a thin tool inserted into the hole where the red voltage indicator shows through neil Preliminary Subject to Change C 1 Pull up gently to open the fuse holder cover The cover is hinged next to the power cord connection Pry out the fuse holder C 2 Preliminary Subject to Change If there is only one fuse in the fuse holder you must remove the metal clip on the empty side REMOVE gt aA d THIS CLIP A Preliminary Subject to Change C 3 The clip just pulls off C 4 Preliminary Subject to Change The clip removed from the fuse holder Remove the fuse Install two 250 mA fast blow fuses for 230V or two 500 mA fast blow fuses for 115V one on each side of the fuse holder Preliminary Subject to Change C 5 The fuse holder will accept either 1 25 X 0 25 size or 5 mm X 20 mm size fuses If using 5 mm X 20 mm size fuses install them towards the inside end of the fuse holder near the metal pins as shown here Replace the fuse holder in the power entry module with the indicator for the desired voltage towards the edge of the module away from the power switch Close the fuse holder cover and check that the desired voltage indication sh
28. mode entry level page shows the currently selected program as well as a small segment of the program list The Program Editor takes you to the core of the PC3 s sound editing parameters Setup Mode Setup mode lets you select play and edit setups Setups consist of up to 16 separate zones split or overlapping each having its own program MIDI channel and control parameters Setups are great for performance situations whether you re playing multiple PC3 programs or controlling additional synths connected to the PC3 s MIDI Out port Chapter 7 describes Setup mode If you re using a different MIDI controller you can make use of Setup mode even if your MIDI controller can transmit on only one MIDI channel at a time To do this go to the RECEIVE page in MIDI mode by pressing the RECV soft button while in MIDI mode and set the Local Keyboard Channel parameter to a value that matches the transmit channel of your MIDI controller When you select Setup mode the PC3 will interpret incoming MIDI information according to the settings for the currently selected setup See the discussion of the Local Keyboard Channel parameter in Chapter 10 for details Quick Access Mode Another feature for live performance Quick Access mode enables you to combine programs and setups into banks of ten entries Each of these programs or setups can be selected with a single alphanumeric button Different banks are selected with the Chan Layer buttons There s a
29. most but not all of the items from a file for example if there are some songs in RAM that you don t want to be saved in the file it may be fastest to first select all objects using the Left Right double press and then manually deselect any unwanted items Viewing Selected Objects When there are lots of objects selected but they are scattered in the objects list it can be helpful to be able to view a list of only the currently selected objects Do this by double pressing the Chan Layer buttons Preliminary Subject to Change 13 9 Storage Mode Saving Files Double press of Chan Layer buttons View Selected Objects If the number of selected objects is larger than the 6 objects that fit on one page the list can be scrolled to view all of the information Note that this feature is not available in the Load Object dialog More Features of the Save Dialog The Choose File Name Function Choose lets you grab the text of any filename on the current device and either use it as a starting point in the file naming dialog or else use the chosen filename exactly This helps when replacing files on the device where the name must exactly match the file being replaced or adding files to the device that have similar names or appended revision numbers You can save time by not having to enter the entire filename on the PC3 s alphanumeric buttonpad The Open soft button is visible in the Choose file name dialog only when a
30. note you triggered will appear as the value for the LoKey parameter Repeat the process for the HiKey parameter Another example select Program 199 while in Program mode Press Edit to enter the Program Editor Press the PITCH soft button to select the PITCH page Move the cursor to the Src1 parameter Hold the Enter button and move the Pitch Wheel PWheel will be selected as the value for Src1 You can also use the keyboard to choose control sources since most key numbers correspond to a value on the control source list If you have a certain control source that you use over and over for example LFO1 this can be the quickest way to enter its value To do this highlight a parameter which uses a value from the control source list hold down Enter then strike the key corresponding to the control source you want to choose LFO1 for example is assigned to B5 Also for almost every parameter you can hold the Enter button and move the Data Slider Slider A to run through the range of values for the currently selected parameter This is not as precise as the Alpha Wheel but much faster Changing the Current Layer in Multi Layer Programs When editing a multi layer program you can quickly switch between layers by holding the Enter button then striking a key The PC3 will change the current layer to that key s layer If the key is part of more than one layer subsequent key strikes will cycle through each layer that has that key in its ra
31. or from your MIDI controller Select a value of Off when you want to change programs on the PC3 but don t want to send program change commands to the MIDI Out port This parameter doesn t affect the type of program change command that s sent it just determines whether any command is sent at all The type of program change command is determined by the settings for three parameters on the CH PRG page in the Setup Editor Change Setups ChgSetups This parameter determines the exact timing of setup changes when you select a different setup either by a normal data entry method or via MIDI program change commands Choose KeyUp to indicate that you want setup changes to take place only when you ve released all currently held notes Choose Immed to indicate that you want such changes to happen immediately when you select the setup The RECEIVE Page asiclhanne MIDI Mode ul AllNotesott Hormal PraChaMode Extended VWelocituMars 1 Linear EEA me J BankSelect Ctl 67 372 LocalKbdi Hone 1 PRGCH FstCh Press RECV to select the RECEIVE page where you define the PC3 s response to incoming MIDI signals with one exception pertaining to Quick Access mode which we ll explain later Parameter Range of Values Default Basic Channel Tiwi ON SNSNCO CSNSSNSCOC Ca RYUNN MIDI Mode Omni Poly Multi Multi All Notes Off Normal Ignore Normal Program Change Mode Program Change Type List Exte
32. primary mode you can get to any other primary mode simply by pressing one of the mode buttons If you re in an editor however you must press Exit to return to the mode s entry level before selecting another mode All of the modes except Storage mode give you access to one or more editors for changing the values of the parameters within that mode Press the Edit button to enter the editor of the currently selected mode When you do this the mode LED goes out It s possible to enter another mode s editor without leaving the currently selected mode For example if you press Edit while in Setup mode you ll enter the Setup Editor The Setup Editor page will appear and the LocalPrg parameter will be highlighted by the cursor If you press Edit again you ll enter the Program Editor where you can edit the currently selected program While you can edit and save programs as you normally would you re still in Setup mode and you can t select another mode at this point When you exit the Program Editor you 1l return to the Setup Editor page Press Exit again and you ll leave the Setup Editor returning to the Setup mode page This method of entering editors works for any parameter whose value is an editable object program setup keymap FX preset etc The following table lists the procedures for moving between modes and editors Note that the Exit button won t always take you where the table says it will it often depends on how you got P
33. programs include the Orchestral and Contemporary sound blocks General MIDI GM Stereo Triple Strike Piano Classic Keys for realistic vintage electric piano sounds and new String Sections Multi zone performance setups are also provided many of these setups use note triggers to play factory recorded songs that provide grooves and arpeggiation that make great templates for performance or recording An on board 16 track sequencer with front panel transport buttons lets you record your ideas any time inspiration strikes This sequencer Song mode lets you play back MIDI type 0 or 1 sequences record and play back your own songs and record multi timbral sequences received via MIDI Before we get into explaining VAST here are a few of the features that by themselves make the PC3 an impressive stage and studio machine It has 128 voice polyphony and is fully multi timbral so that different programs can be played on each MIDI channel There s an on board digital effects processor providing multiple simultaneous effects including real time effects control internally or via MIDI In fact the PC3 offers more effects processing power than Kurzweil s much lauded KSP8 studio effects processor In addition to the standard stereo audio output pair there are two additional balanced analog outputs as well as a digital output All of the outputs are available to you simultaneously For backup storage and moving files there s an xD card slot on the back pa
34. regular or logical increments varies with each parameter 2 leftmost soft buttons Reset MIDI transposition to O semitones Double press again to go to previous transposition Center soft buttons Select Utilities menu Anyar 2 rightmost soft buttons Sends all notes controllers off message on all 16 channels same as Panic soft button Left Right cursor buttons Toggle between Play and Stop of current song Up Down cursor buttons Toggle between Play and Pause of current song Cancel Enter Panic sends all notes controllers off message on all 16 channels Save Dialog Plus Minus buttons Toggle between next free ID and original ID Table 3 1 Double Button Presses 3 10 Preliminary Subject to Change User Interface Basics Intuitive Data Entry Intuitive Data Entry a5 Many parameters have values that correspond to standard physical controllers In many cases you can select these values intuitively rather than having to scroll through the Control Source list Do this by selecting the desired parameter then holding the ENTER button while moving the desired physical control For example on the LAYER page in the Program Editor you can set the range of the currently selected layer as follows use the cursor buttons to move the cursor to the value for the LoKey parameter press and hold the Enter button then press the note you wish to be the lowest note for the currently displayed layer The
35. save it internally as a RAM program If any objects within the selected bank have dependent RAM objects that exist in a different bank you will be asked if you want to save dependent objects Use one of the data entry methods to select a bank to be saved If you press the Cancel soft button you ll return to the Storage mode page After you ve selected the bank press OK You can now name the file according to the naming procedures outlined in Chapter 5 You can enter up to eight characters When you ve entered a name press OK to save the file as shown in the display or press Cancel to return to the file dialog When the file is saved the PC3 adds an extension PC3 to the filename This enables the PC3 to recognize it as a Kurzweil file when it examines the directory 13 8 Preliminary Subject to Change Storage Mode Saving Files Saving Master and Everything Files Among your choices in the Bank dialog are Master files and Everything files Master files consist primarily of the items on the Master mode page and the three MIDI mode pages They also include information like marked pages view settings and MIDI channel and program assignment In fact saving Master files or dumping them via SysEx is a good way to configure your PC3 or another PC3 to your performance or sequencing needs For example you might save different Master files with every sequence you create using an external sequencer Then when you load the Master f
36. selected objects in the list followed by the total number of objects in the file and the current list index As with the file list entering in a number from the alphanumeric buttonpad will jump to the indexed entry and typing in a large number like 9999 will go to the end of the list The soft buttons on this page are used for multiple selection of the objects in the list as well as for moving around the list when there are many items selected or listed This same dialog is also 136 Preliminary Subject to Change Storage Mode Storage Mode Functions used for many other functions in the PC3 namely for saving selected objects and for several object utility functions that are described later Here is a brief description of each button s function followed by a detailed explanation of its operation Select Select or deselect an object Next Jump to the next selected object Type Jump to the next object of a different type Multi Go to the Multiple Object Selector page OK Tell PC3 to proceed to load the selected objects Cancel Exit back to the File List Dialog Press the Select button to choose the highlighted object for loading An asterisk is placed in between the object name and the object ID for any items that are selected Deselect a selected object by pressing Select again The asterisk will disappear The easiest way to choose objects for loading is to scroll the list and individually press Select on each object
37. setting when you want to play the PC3 but not to send any MIDI information to other MIDI instruments local control only USB MIDI and 5 pin MIDI are combined internally so you can use either one or both together Channel This defines which MIDI channel the PC3 uses to transmit MIDI messages The value for this parameter matches the current MIDI channel displayed on the top line of the Program mode page If you change the current MIDI channel while in Program mode the setting of this parameter changes accordingly and vice versa Transpose This parameter affects the transposition that s applied to the MIDI data stream Adjusting this parameter transposes the PC3 s notes as well as notes on slaves receiving from the PC3 This transposition setting is not overridden when you use Setup mode but is added to the transposition settings for the currently selected setup Velocity Map Transmit VelocMap The transmit velocity map affects the way the PC3 sends velocity information to its MIDI Out port Different maps generate different velocity values for the same attack velocity that is they apply different curves to the attack velocities the PC3 receives and remap them to new velocities before transmitting them to the MIDI Out port Important The MIDI velocity maps affect only those MIDI velocity values transmitted via the PC3 s MIDI Out port and are used exclusively to adjust the response of MIDI devices connected to the Out por
38. string appears you can change it or just press Enter to find that string Quick Song Recording and Playback There are three buttons labeled Record Play Pause and Stop below the mode selection buttons They control the recording and playback of songs from any mode you don t have to be in Song mode to record or play back Record Play Pause Stop Using these buttons affects the current track of the current song that is the song and track that were selected the last time you were in Song mode When you record the recording track and recording mode are determined by the current settings in Song mode likewise for the playback mode when you re playing a song When the sequencer status is STOPPED neither the Record button LED nor the Play Pause button LED is lit or flashing press Record to put the sequencer in REC READY status The Record button LED lights red Then press Play Pause to start recording The Play Pause button flashes green to indicate the tempo Any countoff is determined by the current Song mode setting for the CountOff parameter Press Play Pause or Stop to end recording and go to the Save dialog where you can save the song or discard it When the sequencer status is STOPPED press Play Pause to begin playing the current song Press Play Pause again to pause playback and again to resume Press Stop to end playback See Chapter 12 for more information on Song Mode 3 12 Preliminary Subject to Change
39. the lowest octave transposed down two octaves then select it when you want to change the Intonation key If you re driving your PC3 from a sequencer you could simply insert the appropriate note events anywhere in the sequence to change the intonation key Digital Output Mode Change this parameter to set the PC3 s digital output to your preferred sample rate Sample rates go up to 192K and sync with external clock Numeric Entry Global means that any entry you make from the alphanumeric keypad will select the object indicated regardless of the bank it is in For example in program mode type 36 of the alphanumeric keypad to select program 36 If Numeric Entry is set to Bank your selection will be limited to the currently selected bank Preliminary Subject to Change 11 3 Master Mode The Soft Buttons in Master Mode Page 1 and Page 2 The Soft Buttons in Master Mode Page 1 and Page 2 Save Saves all Master table parameters saves the programs you have assigned on all 16 channels Object This soft button brings up the object utilities They re described beginning on page 11 4 Clock Press the Clock soft button to set the time and date for your PC3 Loader Brings up the Boot Loader See Appendix B Reset Press the Reset soft button if you want to return your PC3 s memory to the state it was in when you bought it Caution The PC3 will ask you if you want to delete everything meaning all RAM ob
40. the same way that you set the trigger range Move your cursor so that the first field of the Release parameter is highlighted Now select a key value by using the alpha wheel increment decrement buttons or intuitive entry Move your cursor to the second field and repeat the process If you set both of the Release values to AO the Riff will stop when you press AO So if you use the settings above the riff will start when you press A 0 and it will stop when you press AO Note the LoKey and HiKey values on the KEYVEL page do affect the riff If your riff s trigger and release notes are not within the LoKey and HiKey range on the KEYVEL page your riff will not be able to be triggered from the keyboard Loop If you want your riff to loop indefinitely set this parameter to On If you want to have it play once and then stop until you re trigger it set this parameter to Off Local If you want to trigger your riff without playing the current zone s program set Local to Off With Local set to On you will play the current zones program any time a key is pressed This could cause flamming to occur if you trigger a riff that has a downbeat at the same time you are playing a note Sync Zone The Sync Zone parameter determines which zone a riff will sync to The choices are zones 1 16 and first available Zone 1 16 If you choose a specific zone the current riff will always sync to that zone For example you have a drum r
41. to the Kurzweil Ribbon Controller option only A Don t plug any other modular plugs into the Ribbon jack Switching On the Power The PC3 s power switch is on the rear panel If you re facing the keyboard it s just to the left of the power cable connection When you power up the display briefly shows some startup information The Program mode display then appears It looks like the diagram below though your PC3 may be different from the example PoSr amr Lil 1000 Sine 5o Bit Ob z ig TEE EEN 5 Harm Grang ctan 0ctau The first time you power up or after a reset your instrument will be set to operate on MIDI Channel 1 as shown at the far right of the top line above Piano mp Lett Piano mi Lett Piano E Lett 55 Set the volume at a comfortable level You ll get the best signal to noise ratio if you keep the PC3 at full volume and adjust the level from your mixing board You may also want to adjust the display contrast and brightness There are two small knobs on the rear panel of the PC3 for this purpose Preliminary Subject to Change 2 5 Startup Startup the Details xD Cards You can use xD memory cards for backing up archiving sharing your work and updating your software 32MB 256MB will work Type S or no type stated formatted FAT16 The xD card slot is on the back panel of the PC3 but it is easily accessible from the front of the instrument The gold c
42. tritone is 12 cents sharp 17 Pyth dim5 This is a Pythagorean tuning based on the Greek pentatonic scale The tritone is 12 cents flat 18 24 In general you should select a nonstandard intonation table when you re playing simple melodies as opposed to chords in a particular musical style When you use intonation tables based on pentatonic scales you ll normally play pentatonic scales to most accurately reproduce those styles Intonation Key IntonaKey This sets the tonic or base note from which the currently selected intonation table calculates its intervals If you select G as the intonation key for example and the intonation table you select tunes the minor 2nd down by 50 cents then G will be a quartertone flat relative to equal intonation If you change the intonation key to D then D will be a quartertone flat If you use nonstandard intonations you ll want to change the intonation key as you change the key you re playing in If the Intonation parameter is set to Equal changing IntonaKey has no effect You can also set the intonation key from an external MIDI device Note On events at C 1 through B 1 MIDI note numbers 0 through 11 will set the intonation key at C through B respectively To trigger notes in the range required to set the Intonation key you can transpose the PC3 temporarily from its front panel or from your MIDI controller if it has the ability Alternatively you could create a setup with just
43. you want to load If you only want to select one object for loading you need not select it with the Select button Instead pressing OK implicitly selects the highlighted object if there are no other objects selected If there are objects selected however then the highlighted object will not be loaded unless it is selected The Next button will cause the index into the list to jump to the next selected object forward in the list When the end of the list is reached the search will wrap around from the beginning If you have more than one object selected then if you repeatedly press Next you can easily cycle through all selected items If there are no items selected then this button doesn t do anything The Type button jumps to the next object of a different type from the one that is currently highlighted This is a convenient way to find a particular type of object in the list Press the Multi button to enter the Multiple Object Selector described on page 13 12 This powerful utility can be used to control the selection or deselection of many objects cross referenced by object types and ranges of ID numbers When you are all done selecting objects to load press OK As stated above if only one object is to be loaded it is implicitly selected if it is the currently highlighted object and there are no other selected objects in the list Cancel returns to the file list dialog highlighting the file you just opened You can load the ent
44. 0 2 Dialogs Save 5 2 Digital audio output 2 3 Digital Output Mode 11 3 Directories 13 2 creating 13 4 Directory Selection Dialog 13 5 Disk Drive Information 13 3 Disk format requirements 13 1 Disk Function soft buttons 13 3 Disk Mode 5 5 13 1 Disk mode 4 4 Disk Mode Functions 13 6 Display 3 6 Double button presses 3 10 Dynamic VAST 1 3 6 1 E EDIT button 3 8 Edit button 5 6 Edit compare 5 6 Editing 5 1 editing conventions 5 1 EditProg Exit page 5 2 EditProg Save page 5 2 Effects button 5 6 Effects bypass 5 6 Effects mode 4 3 Electrical grounding 2 2 Enable MIDI channels 10 6 Everything files 13 9 EXIT button 3 8 Extensions used by or accepted by the K2600 13 3 F favorite programs Category buttons 3 4 File List Dialog 13 3 Index i Files Everything 13 9 Loading 5 5 13 6 Master 13 9 Saving 5 5 saving 13 8 Finding objects 3 12 Formatting a SmartMedia Card 13 2 Front panel navigation 3 6 fuses C 1 FX bypass 5 6 FXMODS 9 2 G g 13 1 Grounding 2 2 H Hard reset 11 4 Info soft button 2 8 6 10 Intonation key 11 3 Intonation tables 11 2 Introduction to editing 5 1 Intuitive data entry 3 11 K K2600 Features 1 2 K2600 Overview 1 3 KB3 Channel 6 4 KB3 programs 2 8 6 4 KDFX definition 9 1 Keyboard naming 5 4 Keymaps 6 2 L Layers moving between in multi layer programs 3 11 Muting 5 6 LCD 3 6 LFOs syncing 6 10 Line cord 2 2 Loading files 5 5 13 6 Loading Individual Objects 1
45. 0 to 15 2048 ids This is for connecting a PC2 or a generic MIDI device as a controller device K2600 Bank changes and Program changes A bank has 100 ids Our system will recognize in this case 21 banks from 0 to 20 For example with MIDI out from a K2600 into the MIDI in of a PC3 if you scroll or enter a number in the K2600 you will see the same numbers in the K2600 and in the PC3 if the programs exist QAccess Other PC3s or K2600s K2500s or K2000s similarly set when in Quick Access mode The PC3 gives you thousands of program change numbers to work with These are organized into ten banks of 128 each the memory banks A program s object ID is its program change number as discussed in Chapter 5 This makes it easy to keep track of your programs The PC3 can use several different formats for interpreting program change commands The value for the ProgChgMode parameter on the RECEIVE page determines which format is used and the one you should select depends on your MIDI system If you expect you ll always change programs from your PC3 s front panel selecting programs is as simple as entering the program change number the program s object ID on the alphanumeric pad and pressing Enter Even program numbers above the usual MIDI limit of 127 can be selected this way Preliminary Subject to Change 10 7 MIDI Mode Program Change Formats Extended Program Changes If you re controlling your PC3 from a MIDI
46. 3 KB3 programs play only on a single channel at a time VAST programs will work fine on that channel too When you re ready to start doing your own programming check out Chapter 6 and check out the Kurzweil Music Systems web site for more information 2 8 Preliminary Subject to Change Startup Setups Setups Setups are preset combinations of programs Setups can have up to 16 zones each of which can be assigned to any range of the keyboard overlapping or split Each zone can have its own program MIDI channel and MIDI control assignments Press the Setup mode button to the left of the display Its LED will light telling you that you re in Setup mode Notice that the Setup mode display is similar to the Program mode display If the setup has four or fewer zones the box at the left shows you the programs assigned to each of the setup s four zones and which MIDI channel is used for each program If the setup is composed of more than four zones then the box displays a series of horizontal lines illustrating the approximate key ranges of the zones See page 7 1 for a more detailed description 127 Clear Setup licum Machine 1 2 123 Default Setup Drum Machine 1 2 Pesque Pad 2 Unison Line Harpoliciouzs Tek Jam C gt Oetsau T Oetau Many setups include arpeggiation and note triggered songs to create some pretty amazing grooves that you can use as is or as templates for your own material As you pla
47. 3 6 Local Keyboard Channel with Song Mode 12 2 Lock parameters 10 7 Master button 5 6 Master files 13 9 Master mode 4 3 Master mode page 11 1 Master mode Soft buttons 11 4 Master Transpose 11 2 Memory cards 2 6 MIDI All Notes Off 10 4 Basic channel 10 4 Channel enable 10 6 Pan 10 7 Parameter locks 10 7 Program change formats 10 7 Receive mode 10 4 Reset channels 10 11 Transmit parameters 10 1 Volume 10 7 MIDI channel 10 2 MIDI channel parameters 10 6 MIDI connections 2 3 MIDI Implementation Chart A 1 MIDI mode 4 3 Soft buttons 10 11 MIDI program changes 10 3 MIDI Receive page 10 5 MIDI Receive parameters 10 3 MIDI Thru Out switch 2 3 Mod Wheel 3 5 Mode buttons 3 2 Mode selection 3 1 4 1 Modes 4 1 Program 6 1 Modes using 4 2 Mono sound systems 2 2 Multiple Object Selector entering selection criteria in 13 15 soft buttons 13 13 Multiple Object Selector Page 13 12 Multiple Selection of Files to Load 13 8 Muting layers 5 6 Muting Setup zones 5 6 N Name on Object Utilities page 11 4 Name Table 13 11 not loading 13 12 Naming objects using the keyboard 5 4 Navigation 3 6 Numeric Entry Master page 11 3 Numeric entry 3 9 O Object type and ID 5 2 Object Utilities 11 4 Objects 5 1 auditioning 13 10 Deleting 5 5 loading individually 13 6 Index ii Naming 5 2 RAM 5 2 5 4 Renaming 5 3 ROM 5 2 5 3 saving individually 13 9 Octav 6 10 OK soft button 13 4 Overview 1 3 P
48. 3 program but not those notes sent to the MIDI Out port You can adjust the MIDI transposition on the TRANSMIT page in MIDI mode Velocity and Pressure Touch VelTouch and PressTouch If you change the setting of the VelTouch parameter remember that it also has an effect on the transmit velocity map which is on the MIDI mode TRANSMIT page Intonation Most modern western music uses what is known as equal temperament This means that the interval between each semitone of the 12 tone octave is precisely the same as every other interval Many different intonation intervals have evolved over the centuries however and the PC3 supplies you with 17 different intonation tables to choose from There are also a few extra tables listed which we ll describe in a moment By changing the value for this parameter you select from among the intonation tables stored in the PC3 s memory Each of these tables defines different intervals between each of the semitones in a single octave Scroll through the list of Intonation tables and listen for the differences between semitones Some of the intervals between semitones may be quite different from equal intonation but you ll notice that all notes are precisely tuned with notes that are an octave apart This is because the intonation tables set the intervals within a single octave and apply those intervals to each octave If you re hoping to create fully microtonal tunings by editing intonatio
49. B3 program You can play KB3 programs only on a single channel at a time 6 4 Preliminary Subject to Change Program Mode KB3 Program Structure Real time Controls in KB3 Mode You have real time control over many components of KB3 programs directly from the front panel The sliders emulate the drawbars that are so essential to the tone wheel sound while the buttons above them they re called the Mute buttons because they normally mute and solo zones in Setup mode can control the KB3 effects Leslie vibrato chorus and percussion key click When you re in Program mode the Mute buttons always control KB3 effects In a setup containing a KB3 program if you want the Mute buttons to control KB3 effects you ll have to edit the setup because in Setup mode the Mute buttons mute and unmute zones by default 1 Go to Setup mode and select the setup you want to edit Press Edit 2 Press either more soft button until you see the COMMON soft button Press it 3 Select the Mutes parameter and change its value to KB3 Control 4 Don t forget to save Playing KB3 Programs One of the standard performance features of many tone wheel organs is the set of drawbars for emulating the stops on a pipe organ Moving the drawbars controls the amplitude of either the fundamentals or the harmonics of the notes out to increase amplitude in to decrease it The PC3 s sliders serve as the nine drawbars found on most tone wheel org
50. I 27 MIDI 28 Most VAST programs use the sliders for these functions A Data Filter frequency Brightness B MIDI 13 Filter resonance Tremolo rate control C MIDI 22 Layer volume Envelope control Lo EQ D MIDI23 Layer volume Envelope control Hi EQ E MIDI 24 Layer volume for thumps and release F MIDI 25 FX control 1 G MIDI 26 FX distortion drive H MIDI27 FX distortion warmth I MIDI 28 Reverb delay control Preliminary Subject to Change 3 3 User Interface Basics Program and Category Buttons Program and Category Buttons Use the Program and Category buttons in conjunction with the Bank buttons to directly select PC3 programs Each of the 16 categories contains 8 programs When you select a program within a category your selection will be remembered For example choose program 3 in the Organ category press Category Organ then Program 3 Now move to the strings by pressing the Category Strings button If you press the Category Organ button again you will be returned to program 3 in the Organ category In this way each category can have a favorite program You can make program selections within each category ahead of time This way you ll be able to access the program you want in any category simply by pressing appropriate category button EE Ee 5 6 7 8 T e a Piano1 Piano2 EPiano1 EPiano2 E E Clavier Brass Voices a Pads Guitar Bass Drums _ Percussion Preliminary
51. Kurzweil the PC3 sends Program Change commands that correspond to the current Quick Access bank and the entry you select not the actual program number of the entry eatery in Rh 2S Woodstockt SalSubasti 49 Blues amp Gas or REE EUR Se 65 619 LA Strin T Mixed Choir 2H Toxic Strin Blues Fiano 1974 Chan 1 o Or dF ae uu Preliminary Subject to Change 8 1 Quick Access Mode Quick Access Editor Quick Access Editor Use the Quick Access Editor to create your own Quick Access banks The first step in editing Quick Access banks is to select Quick Access mode Then use the Chan Layer buttons to select the bank you wish to edit The currently selected bank is shown in the top line of the Quick Access mode page Press the Edit button and you enter the editor where you can examine each entry in the bank you selected The top line gives you the usual mode reminder and shows you which of the ten entries you re looking at The cursor is highlighting the object program or setup that s stored in that entry The easiest way to edit the bank is to use the Chan Layer buttons to scroll through the ten entries The entry number changes both at the top of the page and at the left of the page As the entry number changes the highlighted objects at the center of the page change as well showing you what s stored in each entry On the page above for example entry 9 is the current entry The Type parameter tells you that the o
52. MIDI configuration uses a single 5 pin MIDI cable either from the MIDI Out port of your PC3 to the MIDI In port of another instrument or from the MIDI Out port of another MIDI controller to the MIDI In port of the PC3 There are all sorts of possible configurations including additional synths personal computers MIDI effects processors and MIDI patch bays Depending on your system you may want to use the PC3 s MIDI Thru port to pass MIDI information from a MIDI controller to the PC3 and on to the next device in your system You can also connect MIDI devices to the PC3 s MIDI Out port which can send channelized MIDI information from the keyboard or through the PC3 from your MIDI controller The MIDI Thru port can be configured to serve as an additional MIDI Out by sliding the nearby switch to the Out position SYNC IN MDI DISPLAY MIE asa CC PEDALS THRU OUT THRU p CONTRAST BREATH RIBBON teiti ilu wah DIG me OUT You can also use the PC3 s USB port to send and receive MIDI USB MIDI and 5 pin MIDI can be used at the same time the MIDI signals will be combined into a single 16 channel MIDI stream Preliminary Subject to Change 2 3 Startup Startup the Details Pedals Breath Plug your switch or continuous pedals into the corresponding jacks on the PC3 s rear panel We recommend using the Kurzweil pedals described on page 1 2 but you can use almo
53. Make sure your sound system is at a safe volume level Also make sure that the PC3 s MASTER VOLUME slider on the far left side of the front panel is all the way down 5 Plug in a pair of stereo headphones or run standard 1 4 inch audio cables from your amplifier or mixer to the MIX audio outputs on the PC3 Use the Main Left out for mono Balanced TRS or Stereo cables are recommended SYNCIN MIDI DISPLAY SWITCH PEDALS CC PEDALS ANALOG OUTPUTS N THRU our BRIGHT CONTRAST i 2 3 4 qd BREATH RIBBON AUX p a HEADPHONES a tight O Make Music 1 Power up your PC3 raise the level of the MASTER VOLUME slider and check out some of the programs and setups The PC3 starts up in Program mode by default Press one of the mode buttons to the left of the display to switch modes 2 If you hear distortion reduce the gain on your mixing board or use the pad if it has one 3 Scroll through the program list with the Alpha Wheel or the dedicated Category and Program buttons and try the PC3 s many sounds Preliminary Subject to Change 2 1 Startup Startup the Details Startup the Details This section walks you through the hookup of your PC3 We ll take a look at the rear panel then describe the power audio and other cable connections Before You Start Don t connect anything until you make su
54. N S 13 9 More Features of the Saye Dialog A TESE A AE E ETES 13 10 Auditioning Objects in RAM ccccesessssssesssseseeseececesesssceenssesescsnenesescececesescsnansnssesesessenesescecesesssesnaneneseseseneneeses 13 10 The Name Table asa 13 11 NotLoading the Name Tables Ia 13 12 The Multiple Object Selector are A AE Ai aaa 13 12 Using the Multiple Object Selector AMO te 13 12 Operating Modes The Select Parameter ia 13 12 Multiple Object Selector Soft BUttOM 00 0 cscecesesesnenesesesesneseseseececesescscensnssesesesnenesesceceesssssnananenesesnensnesees 13 13 Entering Selection Criteria in the Multiple Object Selectos isis 13 15 Appendix A MIDI Implementation Chart Appendix B PC3 Bootloader Using the Bootloader Men A aa aaaea deat ENa N aE B 1 Updating PC3 Software and Objects nsr aes setin oae aaa A a Ea a a AE B 2 PGES Dia SMOSticsy gone ete ee reee ae a E aSa EE E E E E S E E a O E a B 3 System R set it E r A S Ad AA R E Shia B 3 AOE Si IT E E E A E A esos B 3 Restotine the PES File sti od B 4 Appendix C Changing PC3 Voltage Removing the Tse Old ta C 1 TOC v TOC vi Introduction Keeping Current Chapter 1 Introduction Greetings Your new PC3 offers amazing acoustic electric and synthesizer sounds combined with advanced programming features that will let you create almost any sound you can imagine The PC3 comes loaded with 64 MB of ROM sounds powered by Kurzweil s newest custom chip set cutting
55. PCS Getting Started Guide KURZWEIL A ee JH 2008 All rights reserved Kurzweil O is a product line of Young Chang Co Ltd Young Chang Kurzweil V A S T O PC3 KDFX Pitcher and LaserVerb KSP8 K2661 K2600 K2500 and K2000 are trademarks of Young Chang Co Ltd All other products and brand names are trademarks or registered trademarks of their respective companies Product features and specifications are subject to change without notice You may legally print up to two 2 copies of this document for personal use Commercial use of any copies of this document is prohibited Young Chang Co retains ownership of all intellectual property represented by this document 910511 Preliminary Subject to Change June 12 2008 CAUTION RISK OF ELECTRIC SHOCK DO NOT OPEN CAUTION TO REDUCE THE RISK OF ELECTRIC SHOCK DO NOT REMOVE THE COVER NO USER SERVICEABLE PARTS INSIDE REFER SERVICING TO QUALIFIED SERVICE PERSONNEL The lightning flash with the arrowhead symbol within an equilateral triangle is intended to alert the user to the presence of uninsulated dangerous voltage within the product s enclosure that may be of sufficient magnitude to constitute a risk of electric shock to persons The exclamation point within an equilateral triangle is intended to alert the user to the presence of important operating and maintenance servicing instructions in the literature accompan
56. Pressing the Exit button will do the same thing as Cancel Creating Directories You can create directories for organizing your PC3 files on an xD card Directories appear in the normal file list with the indicator dir to the right of the directory name There are two ways to create new directories e Press the NewDir button while on the Storage mode page e Press the NewDir button during the Save dialog Creating a Directory From the Storage Mode Page When you press NewDir the PC3 prompts you for the directory name Pressing gt gt End will take the cursor to the last character in the name The Choose button allows you to grab a filename from the current device see the discussion of file name grabbing in More Features of the Save Dialog on page 13 10 Otherwise the name will default to either NEWFILE after a powerup or the name will be that of the most recent file saved or loaded Once you choose a name to start with or the default you can edit the name using the Left and Right cursor buttons the Delete and Insert soft buttons and the gt gt End soft button You can also use keyboard naming as described on page 5 4 After you have chosen the directory name and pressed OK you have the choice of where in what directory to put the new directory you are creating Pressing OK will select the default path which is the current directory Pressing Change will allow you to view the device traversing its directories until you
57. Pressure maps Factory preset or user programmed curves that affect the PC3 s response to and MIDI transmission of pressure aftertouch values Intonation tables Factory preset or user programmed tables that affect the intervals between the twelve notes of each octave Preliminary Subject to Change 5 1 Editing Conventions Object Type and ID Master tables The values that are set for the global control parameters on the Master mode page as well as the settings for the parameters on the CHANNELS page in MIDI mode and the programs currently assigned to each MIDI channel Name tables Contains a list of dependent objects needed by the other objects in a file at the time the file was saved Object Type and ID The PC3 stores its objects in memory using a system of ID numbers that are generally organized into banks Each object is identified by its object type and object ID these make it unique An object s type is simply the kind of object it is whether it s a program setup song or whatever The object ID is a number from 1 to the maximum that distinguishes each object from other objects of the same type For example within a bank you can have a setup a program and an effect all with ID 201 their object types distinguish them You can t however have two programs with ID 201 Object Type Object ID Object Name Program 201 Hot Keys Setup 404 Silicon Bebop Velocity Map 1 Linear ROM factory preset objects
58. S RESET UTILITIES Use the soft buttons underneath the display to choose an action RUN PC3 This will boot the system in its usual way This is useful if you ve updated the synthesizer program and want to try it out UPDATE IMAGE This offers a menu of choices to you for system update RUN DIAGS This will run the PC3 diagnostics which can help determine if there s a hardware error on your unit and if so what it is SYSTEM RESET This will clear out all user defined objects and return the PC3 to its default Factory state FILE UTILITIES This offers a menu of file system functions that can be useful in maintaining your system or diagnosing software problems You can also enter the Bootloader menu from the Master Mode menu during normal operation Preliminary Subject to Change B 1 Updating PC3 Software and Objects The most common use of the Bootloader menu is to update your PC3 using new versions of software and objects supplied by Kurzweil New versions will be made periodically as we add new features or improve performance download these free upgrades from our website at www kurzweilmusicsystems com There are two ways to send files to the PC3 using an xD memory card or via the USB cable connected to a computer The Bootloader recognizes both methods and will choose the one that is active when requested i e a card plugged into the socket on the rear panel or the USB cable plugged in to an active computer supporti
59. Subject to Change User Interface Basics Pitch Wheel and Mod Wheel Pitch Wheel and Mod Wheel Pitch Mod To the left of the PC3 s keyboard are the Pitch Wheel and the Mod Wheel as well as the SW and Arp buttons Push the Pitch Wheel away from you to raise the pitch of the note s you are playing Pull it towards you to lower the pitch Most programs are set so that the pitch wheel will raise and lower pitch by a whole step although some programs use the pitch wheel to lower pitch by as much as an octave The Pitch Wheel has a spring so that it will snap back to place i e back to the original pitch when you release it The Mod Wheel performs a variety of functions Different programs may use it for filter sweeps tremolo vibrato wah or layer volume The Arp button turns on and off the PC3 s Arpeggiator The SW button MIDI 29 can be programmed to do a variety of things Often it is used for layer enable or effect enable Preliminary Subject to Change 3 5 User Interface Basics Navigation Navigation The navigation section of the front panel consists of the display and the buttons surrounding it These navigation buttons will take you to every one of the PC3 s programming parameters The Display Your primary interface with the PC3 is its backlit graphic display As you press various buttons this fluorescent display reflects the commands you enter and the editing changes you make The ample size of
60. When connecting this product to accessories and or other equipment use only high quality shielded cables NOTE This instrument has been tested and found to comply with the limits for a Class B digital device pursuant to Part 15 of the FCC Rules These limits are designed to provide reasonable protection against harmful interference in a residential installation This instrument generates uses and can radiate radio frequency energy and if not installed and used in accordance with the instructions may cause harmful interference to radio communications However there is no guarantee that interference will not occur in a particular installation If this instrument does cause harmful interference to radio or television reception which can be determined by turning the instrument off and on the user is encouraged to try to correct the interference by one or more of the following measures Reorient or relocate the receiving antenna Increase the separation between the instrument and the receiver e Connect the instrument into an outlet on a circuit other than the one to which the receiver is connected If necessary consult your dealer or an experienced radio television technician for additional suggestions NOTICE This apparatus does not exceed the Class B limits for radio noise emissions from digital apparatus set out in the Radio Interference Regulations of the Canadian Department of Communications AVIS Le present appareil nu
61. You can also program the PC3 so that the breath controller sends a different MIDI message This would enable you to use a breath controller to affect the PC3 but then other instruments receiving MIDI from the PC3 would no longer respond to the PC3 s breath controller unless you also programmed them to receive the same MIDI Controller that the PC3 s breath controller is sending BREATH RIBBON O Preliminary Subject to Change Startup Startup the Details Ribbon Plug the optional Kurzweil Ribbon Controller into the modular Ribbon jack on the rear panel The ribbon controller itself should rest on a flat surface it fits nicely between the keys and the buttons and sliders on the front panel The ribbon is a continuous controller You can program the ribbon controller to send MIDI Controller messages 1 127 as well as several specialized messages It generates values of 0 127 for whatever MIDI Controllers you assign it to send Just press it and slide your finger along the ribbon to change the value of the message it s sending You can configure the ribbon to have one control section that runs its entire length or to have three sections of equal length It sends its highest values when you press it at the end where the cable connects When you configure it to have three sections each section sends its highest values at the end closest to the cable Caution The modular jack is designed for connection
62. a N E E EEE aras ER ESEE vasto IA 2 3 POC AIS tl ai e 2 4 RN 2 4 RIO A a a Id lo ia 2 5 Switching On TG OW ST qa it ic 2 5 AT A A E NN 2 6 USB Porta A A AA AA A E A A LA AAA de rd 2 6 o O Cees ito clan octets cana eta 2 6 PRES PEO SAIS ii A A A A AAA AAA 2 7 Selecting PLOT 4 25 ise cidade dono onda EEE EAE REAPERO ASA OARA REA duce aes Mt SEARE de a dino 2 7 Program Mode Display esen eee a i a ENNE a EREE TEE aiii ii 2 7 WAST Programserie e oo E e EEEE air PEE ARRERA EE E EAAS A E EERE A RAE Eie 2 8 BS PEO STATIS E E E EE EE 2 8 E ER NRO 2 9 OIC ACCESS E AR AA AE E x EIA rd 2 9 The Other Modes ua pis ci 2 10 Software Upgrades incita ii be id da 2 10 Chapter 3 User Interface Basics Mode Sele CtiG ie 3 A A A bovis 3 1 Mode BUITONAS oor fe8h coooysciheeceee ech cia ata Secede atte a leidas iat 3 2 Bank BUILD 3 2 TOC i SAS o dto de ed arado el e e e a doo 3 2 Program and Category BU LOMS eiie a e aE E ERE a EKE Sa RA 3 4 Pitch Wheel and Mod M eE a a a ae a a R a aE aaae En SAE A Aoa Da are Er aaa aa ot 3 5 NE A ARONA 3 6 A A A 3 6 O NN 3 6 The Top mesura ad didas ld 3 6 TheBotom Liness ense A A o e a ete re a M et 3 6 The Sott Buttons o E EN eo a ER REE o E DI e RER ARTEED 3 7 The Cursor Buttons aa r a cherie heel aioe ald elven stn ar 3 7 The Eha Layer Buttons sn a 3 7 The Edit Button a an e e lo dal Bice ae sa 3 8 The Ext Bratton nn ada oe a NE E tao ote See en Ne ak ah 3 8 Data ENT Yeras aa a aaa aaan a a a Taara a aA T
63. a alli As 10 7 VOUM E se aeie aaa a a E E A EEEE p hsvdasisvanst Macotelsrseblavaust E E E ERS 10 7 Program Lock Pan Lock Volume Lock iiici icinnicrimicin tia inde E EE 10 7 Program Change Formats it a tna a 10 7 Extended ProgtamEhan si Ai 10 8 DAS ld 10 8 The Soft Buttons a MIDI Mode pias AA AA a AAA 10 11 PLAN CASA LES a a 10 11 Reset Channel Retina A das 10 11 A O OO 10 11 Chapter 11 Master Mode The Master Mode Pare ni SA ARA RA AA AA ARA 11 1 TUS aaa id AS 11 2 A E 11 2 Velocity and Pressure Touch VelTouch and PressTouch ccccccossessensasssecnsssenshecossesshesoeseseesesoesensssensesenseses 11 2 ION ON aiii EAT sodetanasodaal guess lasveCeacasasscdeasadaav E A 11 2 Intonation Key Cntonak ey sia A a iie 11 3 Digital Output Modet eta eee n E a e Ee eE E R E a R E E R 11 3 Numeric Enty la A A A A A A A A hele haath A 11 3 The Soft Buttons in Master Mode Page Land Page 2 in oe 11 4 VE iii 11 4 A AE E tasaedsl sand taxes Phen tas irahast A A ET 11 4 A NN 11 4 AAA RENA 11 4 Resetan tonal wt G MGA Ga A A 11 4 Object Utilities ia sn oro lideradas 11 4 RENDER A A A Mute e AAA AA A AA 11 4 A O RR NO 11 5 Chapter 12 Song Mode Getting Started With the Se ENDS A A EN Ad td 12 1 Whatis arequipa daa 12 1 Song Mode s Mal Screen ini ii iran cadera 12 1 NA AAA A AN O 12 1 For More Information A ele scsaies neces tasveusovedesu T EA aS EE E E TE EE 12 1 A Word about the Local Keyboard Channel ea iis acet tosco 12 2 TOC iv
64. age selector may require the use of a different power supply cord or attachment plug or both To reduce the risk of fire or electric shock refer servicing to qualified maintenance personnel 4 Do not use this product near water for example near a bathtub washbowl kitchen sink in a wet basement or near a swimming pool or the like 5 This product should only be used with a stand or cart that is recommended by the manufacturer 6 This product either alone or in combination with an amplifier and speakers or headphones may be capable of producing sound levels that could cause permanent hearing loss Do not operate for a long period of time at a high volume level or at a level that is uncomfortable If you experience any hearing loss or ringing in the ears you should consult an audiologist 7 The product should be located so that its location or position does not interfere with its proper ventilation 8 The product should be located away from heat sources such as radiators heat registers or other products that produce heat 9 The product should be connected to a power supply only of the type described in the operating instructions or as marked on the product 10 This product may be equipped with a polarized line plug one blade wider than the other This is a safety feature If you are unable to insert the plug into the outlet contact an electrician to replace your obsolete outlet Do not defeat the safety purpose of the p
65. ake up the algorithm It then passes through the PC3 s effects processor and finally appears with some level of effects applied to it at one or more of the audio outputs The layer is the VAST program s basic unit of polyphony that is each layer constitutes one of the 128 voice channels the PC3 can activate at any time If you have a program that consists of two layers covering the note range from A 0 to C 8 each key you strike triggers two voice channels 6 2 Preliminary Subject to Change Program Mode MT MAN VAST Program Structure VAST Program Structure 16 keyboard zones each with independent program MIDI channel and control assignments Selected for performance and editing in Program mode up to 32 layers per program A keymap processed through an algorithm modulated by control sources Up to 128 sample roots assigned to play at programmable key and velocity ranges Individual digital sound recordings stored in ROM or memory stereo samples use two voices of polyphony Preliminary Subject to Change Program Mode KB3 Program Structure KB3 Program Structure There s nothing quite like the sound of the classic Hammond B 3 tone wheel organ especially when played through a Leslie rotating speaker system We ve done extensive testing and analysis with several tone wheel organs and created our own models to emulate the unique tone wheel sound We even took into acco
66. an change the programmed settings for the KB3 mode buttons For each of the buttons there s a corresponding parameter in the Program Editor Corresponding Efisct Button Name Page and Comments Category Parameter 1 Rotary Fast Slow MISC SpeedCtl 2 On Off MISC VibChorCtl 3 Vibrato Chorus Vibrato MISC VibChorSel Disabled if Button 2 is off 4 Depth 1 2 3 MISC VibChorSel Disabled if Button 2 is off 5 On Off PERC Percussion 6 Volume Loud Soft PERC Volume Disabled if Button 5 is off Percussion 7 Decay Fast Slow PERC Decay Disabled if Button 5 is off 8 Pitch High Low PERC Harmonic Disabled if Button 5 is off Table 6 2 KB3 Mode Buttons and Corresponding Parameters MIDI Control of KB3 Programs When you re playing a KB3 program from an external MIDI source there are two things to keep in mind e Certain MIDI Controller numbers always control specific KB3 features e The value of the LocalKbdCh parameter affects how KB3 programs respond to MIDI Controller messages Controller Numbers Table 6 3 lists the MIDI Controller numbers that control KB3 features The first column lists the Controller numbers that KB3 programs always respond to the PC3 also sends these Controller numbers to its MIDI Out port when you re using the local keyboard channel we ll say more about that on page 6 7 KB3 programs also respond to the Controller numbers in the second column these are the Cont
67. ange 13 15 Sequencer tutorial 12 1 Setup button 5 6 Setup Editor Control Setup 7 2 Setup Mode Channel Program CH PROG Page 7 2 Setup mode 4 3 7 1 Setups 2 9 Muting zones 5 6 selecting 2 7 Transposing 7 1 Signal to noise ratio 2 5 Sliders 3 2 SmartMedia 13 1 formatting 13 2 Soft buttons 3 7 Disk Mode page 13 3 Master mode 11 4 MIDI mode 10 11 in Program Mode 6 10 Soft Through with Song Mode 12 2 Software Upgrades 2 10 Index iii Song button 5 6 Song Mode 12 1 Song mode 4 4 Songs Recording 3 12 sound ROM 1 5 Special button functions 5 6 Startup 2 1 Sustain not working 10 4 SW button 3 5 switch pedals 1 5 Sync In 2 3 Syncing LFOs 6 10 System Exclusive ID 10 5 T Thru Out switch 2 3 Top line of display 3 6 Transpose Master 11 2 MIDI 10 2 Transposing setups 7 1 Tuning to other instruments 11 2 U USB MIDI MIDI Transmit Destination parameter 10 2 USB Port 2 6 Using the modes 4 2 V VA 1 Programs 1 3 Variable Architecture Synthesis 1 3 VAST 1 3 VAST program structure 6 2 VAST programs 2 8 Velocity maps 10 2 10 5 Velocity sensitivity 11 2 Viewing Selected Objects 13 9 virtual drive USB Storage Mode 2 6 Voice channels 6 2 Voltage changing C 1 Voltage levels 2 2 Volume MIDI 10 7 Volume lock 10 7 W World Wide Web 2 10 X xD memory cards 1 4 2 6 XMIT page 10 1 Xpose 2 8 6 10 Index iv
68. ank for 600s 700s 800s example a value of 300s sets the Startld to 300 and the Endld to 900s All Banks 399 A value of All Banks sets the Startld to O and the Endld to 999 The actual range used for selections when Toggle Set or Clear is pressed is taken from the setting of the Startld and Endld parameters For example if you set the Bank to 200s and then change the StartID to 300 and the EndID to 399 the 300s bank will be selected not the 200s The Bank parameter is used as a quick way to set up the ID range for an entire bank or all banks StartID 0 999 Sets the specific starting ID of the selection range Endid 0 999 Sets the specific ending ID of the selection range Table 13 1 Object Selection by Type Range It is possible to set the EndId before the Startld If this is the case the selection range is empty Preliminary Subject to Change 13 15 Storage Mode The Multiple Object Selector Page Dependents Mode This mode is used to select a group of objects that are dependents of other objects This is not available when loading objects in Storage mode Everything Mode Everything includes all objects in the list You may prefer to use the All button for this purpose Search String SearchStrg Mode This selection mode will ask for a search string to be entered as soon as you press either the Toggle Clear or Set button The range for the selection deselection will be any objects whose names contain
69. ans Pushing the sliders up is the equivalent of pushing the drawbars in removing fundamentals or harmonics Subharmonics Fundamental Harmonics 16 5 1 3 8 223 2 195 113 T Slider A Slider B Slider C Slider D Slider E Slider F Slider G Slider H Slider Table 6 1 Standard Drawbar Settings for the Hammond B3 KB3 Mode Buttons Mute Buttons When the Mute buttons are enabled for KB3 control their LEDs indicate the status of the various effects for the current KB3 program This status is saved as part of each program You can change the effects in real time by pressing the buttons or by sending the appropriate MIDI Controller values from your MIDI controller In normal operational modes using the Mute buttons to change a program s KB3 effects doesn t affect the program the effects return to their programmed settings the next time you select the program If however you re in an editor when you change the effects you re actually editing the program If you like the changes you can save the program with the new KB3 effects settings If you don t like the changes you can exit without saving and the program will revert to its previous settings The Mute buttons also send MIDI Controller information to the PC3 s MIDI Out port See Column 2 of Table 6 3 to check which Controller numbers the buttons send Preliminary Subject to Change 6 5 Program Mode KB3 Program Structure Of course you c
70. araa nuit ao Metab RG GR bahia os 3 9 The Alpha Wheel Cuerda dll 3 9 The Plas Minus BUIN A at a A a 3 9 TheAlph numerie a ao 3 9 Double ButtOn Press ish soesieue Hecesceouags dsessavi dds Hed a eet eagles bas Bin ea AS 3 10 Intuitive Data ENY iren e eea E Ea E a a a a EE ED E EATE TEE E EE 3 11 Changing the Current Layer in Multi Layer Proc tats aio ii 3 11 A A ESE NA AA NERE AS NN 3 12 Quick Song Recording and Playback ccccccccsesssessesesesseseescecesesescsnanenesesesnesesescececesesssesaneneseseeseseseseeceneseseanananeneaes 3 12 Chapter 4 The Operating Modes Whatthe Modest A A a A AA AA A 4 1 Selecting Modest cannot cocos aaea rS nati aa Tee en EEEa E E N Eaa P EE aaea OEE atas iabessoaisesea asvoteaneasteateites 4 1 Finding Square One it id tl is 4 2 Un MAS ene err enn rarer a a een a eee ERE e Ea E Teme E E nares 4 2 Program Modest AS italia di a dle ates da a8 4 3 O E E estes 4 3 Quick Access Modern aa 4 3 Effects Modena adi 4 3 MIDI Mode siria a ie aaa td RA E tan AR AAA AS 4 3 Master A E CNN 4 3 Song Mode iaa A As 4 4 Storage Modesto a aio acia 4 4 Chapter5 Editing Conventions aa A O 5 1 Ol AA A A e RET TRE DS ORIOLES CT ECE OE 5 1 Object Type and VD vai A a cance Lanes AA Adi a E E ea Cea E AAA a a 5 2 Saving and Naming srpered NRO O 5 2 ROM Objects ici Se suse ts E EE Set ERE E Ee ea E E a E E ERKENE tias 5 3 A O NN 5 4 Keyboard Nadia di EA A A AREA 5 4 Deleting ODOC trocito ay a iO Edna E its 5 5 De
71. bject stored at entry 9 is a program The cursor highlights the program s ID and name In this example you could select a different program with your favorite data entry method If you wanted to store a setup in that entry instead of a program you would move the cursor to the Type parameter and change its value to Setup The list of objects would change from the program list to the setup list and you could move the cursor back to the setup list and select another setup When you select the Entry or Type parameter the list of objects at the right disappears leaving only the currently selected object This makes it easier to see when it s not highlighted by the cursor When you ve filled each entry with the object you want press the Name soft button if you want to rename the bank or press the Save soft button to begin the save procedure Press the Dump soft button to dump the bank via MIDI System Exclusive 8 2 Preliminary Subject to Change Basic Effects Mode Introduction Chapter 9 Basic Effects Mode Introduction Effects mode puts top notch equalizers signal processors and mixers inside your PC3 It allows you to define processing functions signal paths and balances on sounds created by the PC3 When you re in Program Setup or Quick Access mode you can take advantage of FX Modulation routings FXMods which are preset overrides for studio parameters for real time control over any aspect of your sounds either
72. by one Often this is in even increments 10 100 etc Don t confuse these buttons with the button on the alphanumeric pad This button is used primarily for entering negative numeric values and switching from uppercase to lowercase letters and vice versa The Alphanumeric Pad As its name implies this set of 14 buttons lets you enter numeric values and to enter names one character at a time Depending on where you are the PC3 automatically enters letters or numerals as appropriate you don t have to select between alphabetic or numeric entry When you re entering numeric values press the corresponding numeric buttons ignoring decimal places if any to enter 1 16 for example press 1 1 6 Enter The display will reflect your entries but the value won t actually change until you press Enter Before pressing Enter you can return to the original value by pressing Cancel Pressing Clear is the same as pressing 0 without pressing Enter When entering names you can use the Left Right cursor buttons or the lt lt lt gt gt gt soft buttons to move the cursor to the character you want to change Use the labels under the alphanumeric buttons as a guide to character entry Press the corresponding button one or more times to insert the desired character above the cursor The Cancel button is equivalent to the gt gt gt soft button and Enter is the same as OK The Clear button replaces the currently selected character with a space
73. call your Kurzweil Young Chang dealer You may also want to purchase an xD memory card for storage 32MB 256MB will work Type S or no type stated formatted FAT16 and an xD card interface for your computer if one is not built in Boot Loader Battery When you need to update the PC3 s software or run diagnostic tests you ll use the Boot Loader To bring up the Boot Loader hold down the Exit button below the cursor buttons to the right of the display while powering on your PC3 Refer to Appendix B for details on the Boot Loader The PC3 uses a CR2032 battery to power its clock The battery should last five years and a message will tell you when the battery needs replacing The access panel on the bottom of the PC3 which you can easily remove with a screwdriver allows you to get at the battery for removal and replacement CAUTION Danger of explosion if battery is incorrectly replaced Replace only with the same or equivalent type CR2032 Preliminary Subject to Change Introduction Options Options Ask your Kurzweil dealer about the following PC3 options Sound ROM Cards The PC3 has sockets for 64 MB and 128 MB ROM expansion cards that you can install yourself the expansion kits come with complete instructions Pedals The PC3 has jacks for three switch pedals for functions like sustain or program setup changes and two continuous pedals for functions like volume control and wah Your Kurzweil
74. ch zone can play its own program while also transmitting on its own MIDI channel Each zone can also have an independent arpeggiator Selecting setups in Setup mode is much like selecting programs in Program mode just use one of the normal data entry methods to scroll through the list of setups There are however some important differences between a program and a setup A program plays on a single keyboard zone and on a single MIDI channel A setup enables you to use up to 16 keyboard or MIDI controller zones each of which can have its own program MIDI channel and control assignments The parameters you define for each setup affect programs only while you are in Setup mode An exception to this is the control setup which we discuss on page 7 2 Press the Setup mode button to enter Setup mode You ll see a list of setups which you can select with any data entry method 127 Clear Setup 123 Default Setup z yes He 3 Tek Jam C6 Irum Machine 1 2 Irum Machine 1 2 Fesque Fad HarPolicious Oetau eta You can transpose the entire setup up or down by octaves with the two Octav soft buttons When you transpose a setup the split points between zones remain in place each program is transposed within its respective zone The Panic soft button sends All Notes Off and Reset All Controllers messages to all zones When you select a setup in Setup mode the PC3 sends a number of MIDI messages on each of the MIDI chan
75. ck transposition in semitone half step increments You can use them to transpose the entire PC3 as much as three octaves up or down The top line of the display shows the current amount of transposition Xpose Press both Xpose buttons simultaneously to return transposition to zero The Panic button or a double press of Cancel and Enter at the bottom of the alphanumeric keypad sends an All Notes Off message and an All Controllers Off message both to the PC3 and over all 16 MIDI channels You won t need it often but it s nice to have VAST Programs A normal VAST program is what most of the factory programs are The info box contains details about the different layers in each program usually indicating the keymap used in each layer The line under the keymap name indicates the layer s keyboard range In this case all layers extend across the entire keyboard A 0 to C 8 The symbol to the right of each layer shows that the keymap is a stereo keymap roger amb APS Lil Fiano mp Lett 1000 Sine a Bit Oh Piano mi Lett Piano E Lett 2 Hew Triplestrike 3 Warm Grand IE CHEI z KB3 Programs KB3 organ programs differ from VAST programs in that they don t have layers Instead they rely on oscillators that mimic the tone wheels used in many popular organs Consequently the info box shows only the waveform used in the program Because of their architecture KB3 programs require different processing within the PC
76. ct a different range of QA banks send an MC 0 or 32 message followed by a PCH The MC 0 or 32 messages selects the range of QA banks 0s through 70s while the PCH selects the bank within that range as well as the entry within that bank Neither the MC 0 or 32 nor the PCH selects a different memory bank Zeros through 900s In fact you can t change the memory bank via MIDI when using this format All program and setup selections are made within the currently selected memory bank You ll know which memory bank is selected by looking at the ID of the currently selected Quick Access bank in the top line of the Quick Access mode page QAcess and MIDI Transmission Preliminary Subject to Change 10 9 MIDI Mode Program Change Formats If you re in Quick Access mode and you re using the Q Access format for the program change type selecting QA banks or bank entries from the PC3 with the alphanumeric buttonpad the cursor buttons the Alpha Wheel the Plus Minus buttons or the Chan Layer buttons also sends corresponding program change commands to the PC3 s MIDI Out port The PC3 sends either an MC 0 or 32 message followed by a PCH The following tables give specific examples Commands Sent Current Entry From QA Bank Alphanumeric Pad MC 0 or 32 PCH 1 0 0 10 1 9 0 19 2 0 0 20 2 9 0 29 9 9 0 99 10 0 1 0 19 9 1 99 20 0 2 0 29 9 2 99 75 9 7 59 100 0 0 0 105 9 0 59 110 9 1 99
77. ctory and display its file list When you first open a directory for viewing the index is 1 the first file in the list The PC3 remembers the index of the previous directory you were in before you pressed Open so if you Preliminary Subject to Change 13 3 Storage Mode Creating Directories return to that directory by pressing Parent the index changes accordingly This index is remembered for one level down and therefore is useful when stepping through a list of subdirectories from a single directory level In the Load function pressing Open for a standard file will start the Load Object feature This allows selected individual objects from the file to be loaded into the PC3 For example pressing Open while in the Delete function will display the objects within the file in a scrollable list however no delete action will be possible on the individual objects Pressing the OK soft button will cause the PC3 to proceed with the selected function After pressing OK there may be further dialogs such as bank specification for the Load function confirmation for Delete or name entry for Rename One exception to this is in the Load function when a directory is highlighted pressing OK is the same as pressing Open it displays the contents of the highlighted directory The Cancel soft button exits the file list dialog completing the function with or without any operation taking place The PC3 returns to the Storage mode page
78. cts that you marked for selection on the previous page all objects with asterisks between their IDs and names The Specify parameter determines what types of dependent objects get selected when you press Set This is handy when you want to save one type of dependent object but not another See Dependents Mode on page 13 16 for more information If you set the Select parameter to a value of Everything or SearchStrg all other parameters disappear In Everything mode the PC3 selects every item in the list on the previous page When you press Set you ll return to that page and see every object selected In SearchStrg mode the PC3 selects every object whose name contains a user defined string of characters In this case when you press Set the PC3 prompts you to enter a string of characters using the alphanumeric buttonpad Enter the characters and press OK The PC3 returns you to the page you were on before you pressed Multi selecting the objects whose names contain your string Multiple Object Selector Soft Buttons The Multiple Object Selector has six soft buttons All Type Toggle Clear Set and Cancel Cancel probably doesn t need explanation it takes you back to the previous page without changing the current selection of objects The other buttons fall into two groups All and Type The first two are short cut buttons one for selecting all objects just like Everything mode and one for selecting or deselecting all objects o
79. current entry is a program you ll see the current keyboard MIDI channel displayed to the right of the entry s name If it s a setup you ll see the word Setup The entries on the Quick Access page are arranged to correspond to the layout of the numeric buttons on the alphanumeric pad When you re ready to create your own Quick Access banks turn to Chapter 8 to learn about the Quick Access Editor Preliminary Subject to Change 2 9 Startup The Other Modes The Other Modes There are five other mode buttons on the front panel See Chapters 3 and 4 for more detailed descriptions of the modes Effects mode Create and modify effects presets and define how they re applied to the PC3 s programs and setups MIDI mode Configure the PC3 for sending and receiving MIDI information Master mode Define performance and control settings Song mode Record and edit sequences songs play Type 0 and Type 1 MIDI sequences Storage mode Load and save programs setups sequences and other objects Software Upgrades Part of the beauty of the PC3 is the ease with which you can upgrade its operating system and objects programs setup etc using the boot loader to install upgrades into flash ROM You can perform the upgrade through USB or by transferring from an xD card At Kurzweil and Young Chang we have a long history of support for our instruments the K250 K1000 K2000 K2500 and K2600 have been repeatedly enhanced and these im
80. dealer stocks the following optional pedals FS 1 Standard box shaped switch pedal KFP 1 Single piano style switch pedal KFP 2M Double piano style switch pedal unit CC 1 Continuous pedal Ribbon Controller There s a dedicated modular jack like a telephone jack on the rear panel of the PC3 for connecting this 600 mm 24 inch ribbon controller You can configure the PC3 to use the ribbon as a single large controller or a three section controller with independent settings for each section Breath Controller You can plug a Yamaha or equivalent breath controller into the dedicated jack on the PC3 s rear panel Preliminary Subject to Change 1 5 Introduction Options 1 6 Preliminary Subject to Change Startup Make Connections Chapter 2 Startup If hooking up new gear is familiar to you and you just want to get going here s a quick description of what you need to get started with your PC3 If you need more information thorough descriptions of each step follow Make Connections 1 Set the keyboard on a hard flat level surface Make sure to leave plenty of room for ventilation 2 Four adhesive backed rubber feet are provided with your PC3 If you want to attach them to the bottom of the PC3 recommended to prevent scratching your tabletop carefully turn the keyboard over remove the paper backing from the rubber feet and attach them now near each corner 3 Connect the power cable 4
81. default to a separate recording track as you scroll through the different recording tracks in the PC3 s Song mode Local Keyboard Channel performs a rechannelizing function that makes this happen Patch Through There s one more use for Local Keyboard Channel With any model of the PC3 the Local Keyboard Channel parameter lets you patch through also known as soft through to external sound modules When Local Keyboard Channel is enabled the PC3 takes the rechannelized information and sends it out the MIDI port This lets you hear an external module while you are recording a track assigned to that module 12 2 Preliminary Subject to Change Storage Mode Storage Mode Page Chapter 13 Storage Mode Storage mode lets you use xD memory cards to load save back up and copy files between the PC3 and the outside world Storage mode in the PC3 allows flexibility to organize files and their contents Its features can save you time by allowing you to select and organize files and directories Here s a summary of Storage mode functionality e One xD slot e MS DOS file system compatibility e Support for song files sequences in MIDI Type 0 and Type 1 format Storage Mode Page To enter Storage mode press the Storage button and the Storage mode page will appear Card slot emptu USE Ho connection Format JUSBDORUTE 11 As usual the current mode is displayed on the top line In the center of the page is a line i
82. device that can handle the MIDI Controller 0 or 32 program change format you ll have the greatest flexibility if you set the ProgChgType parameter to a value of Extended When you re using the extended program change format then depending on the value of the BankSelect parameter on the RECEIVE page in MIDI mode the PC3 will respond to either MIDI Controller 0 or 32 program change commands for bank selection Zeros through 900s and standard program change commands for program changes within the current bank Different values have different results as shown in the following table Program Change Command Value of Type Message Result MIDI controller O or 32 0to9 Selects memory bank zeros 900s MC O or MC 32 10 to 127 Ignored 0 to 99 Selects correspondingly numbered program in current memory bank Standard PCH 100 to 127 Selects correspondingly numbered program in next highest bank If your PC3 is already in the memory bank you want to use you can send it single PCHs from 0 to 99 to select programs within that memory bank The PC3 s response depends on the setting for the MIDIBankMode parameter on the CH PRG page in the Setup Editor If you want to change the memory bank the PC3 must receive either an MC 0 or 32 message with value 0 9 The next PCH in the range 0 99 will select the correspondingly numbered program in the newly selected bank The following table of examples should help make it clear
83. e FX oms O Compare When you press a mode button its LED lights up to indicate that the mode has been selected If pressing a mode button does not light its LED press the Exit button one or more times then try again Additional labeling for each mode button indicates special functions that relate to some of the PC3 s editors Bank Buttons Sliders The Bank buttons situated in the top left corner of the PC3 s front panel let you choose different banks of programs e g KB3 programs or Classic Keys programs Within each bank you can use the Program and Category buttons to the right of the display to select individual programs BANKS cq 2 Classic A Orchestra 1 a 1 5 2 User mu kB ma 4 On Ca Chor Vib On Off Loud Soft Decay F S Pitch H L On Off Percussion The Bank buttons have special functions in KB3 mode indicated by labels beneath each button In KB3 mode the PC3 s nine sliders emulate an organ s drawbars For example slider A emulates an organ s 16 drawbar In other modes the sliders can be used to send values for 3 2 Preliminary Subject to Change User Interface Basics Sliders different MIDI controllers In either case you may have to move the slider past the current value for its selected function before slider movement will have any effect 11 3 cs 6 5 1 3 9 es ee 2 2 3 ee 2 ee 3 5 B C D E F G H fl Data MIDI 13 MIDI 22 MIDI 23 MIDI 24 MIDI 25 MIDI 26 MID
84. e Storage button to enter Storage mode Press the soft button labeled Format The PC3 will ask you if you want to format and a pair of Yes No soft buttons will appear Press the Yes soft button when you are ready to begin The PC3 will remind you that formatting will erase the xD card and will give you two more chances to cancel the formatting procedure we want to make sure you don t accidentally erase any cards Press the Yes soft button to continue formatting When formatting begins the display will tell you that the card is being formatted The blue xD LED will light Directories Path A directory lets you group files together as you might separate documents using folders in a file cabinet You can create directories on xD cards You can even create subdirectories within directories Directories are handy for organizing your song and program files The PC3 provides many operations for setting up and managing directories and the files within them The Path field shows the current directory on the current device This field is displayed upon returning to the Storage mode page after you have pressed one of the Storage mode soft buttons and viewed the file contents It stays visible on the Storage mode page until you power down or do a soft reset The PC3 always starts at the root top level directory when you power it up or when you change the value of the CurrentDisk parameter When you use the disk functions to view other directories
85. e files on them you will be offered a choice Use the UP and DOWN arrow buttons or the alpha wheel to choose a file from the file list displayed on the screen The asterisk on the left side points to the file selected If there are subdirectories on the card you can use the soft buttons labeled DOWN and UP to navigate through them When you ve selected the file you want to install press the soft button labeled CHOOSE to perform the installation If you have updated an image but wish to return to the earlier version you can use the RESTORE OLDER feature in the UPDATE IMAGE menu You will again be asked to choose the image to restore Note that only one version of the previous image is available to be restored If you ve restored once another restore will bring back the most recently updated version B 2 Preliminary Subject to Change PC3 Diagnostics This program runs specific hardware checks on PC3 systems Most of the time you won t need to run the diagnostics but if you re having some problems with the instrument it may be helpful to perform these interactive tests when contacting Kurzweil support To exit the diagnostic program press the EXIT button You will return to the main Bootloader menu System Reset If you ve made many complex updates to your objects and have saved a number of files off to external storage you might want to restore the instrument to its default state This is especially helpful if you r
86. e having problems getting sound programs or setups to work properly or think there may be some kind of underlying hardware problem To clear all user objects and restore the factory default state press the soft button labeled SYSTEM RESET on the Bootloader menu The PC3 will ask you to confirm this action Press RESET to complete the clear function and CANCEL to stop without altering anything Remember to save your work in the Storage menu Once deleted the files are completely removed from the PC3 and there is no way to retrieve them File Utilities These functions allow you to move files from the external storage onto the PC3 internal file system or vice versa It is also possible to execute PC3 images directly from a card or USB file which can be useful in diagnosing and fixing system errors The most commonly used function in this menu is FORMAT card This cleans up an xD card and restores its file structure Cards are occasionally corrupted during usage through electronic glitches or other errors If your card becomes unreadable you can restore it using the FORMAT function Note that all files on the card are completely and permanently deleted with this function so use with caution It is possible to execute a PC3 program image directly from the external device Press the soft button labeled EXEC from file to do this The Bootloader will present a list of available files on the external storage card or USB of which you can sel
87. e numerals 0 through 9 Press Clear on the alphanumeric pad to erase the selected character without moving any other characters Press the Delete soft button to erase the selected character All characters to the right of the cursor will move one space left Press the Insert soft button to insert a space above the cursor moving all characters to the right of the cursor one space to the right Press the Cancel soft button if you decide not to name the object Press OK when the name is set the way you want to save it In addition to the letters and numerals there are three sets of punctuation characters The easiest way to get to them is to press one of the alphanumeric buttons to select a character close to the one you want then scroll to it with the Alpha Wheel Here s the whole list 1 amp 4 0123456789 lt gt Athrough Z _ athrough z space Pressing the Plus Minus buttons simultaneously is a short cut to the following characters 0 A aand space If you re wondering how we came up with this sequence of characters it s composed of ASCII characters 33 through 122 When you press OK the final Save dialog appears where you assign an ID to the edited object If you change your mind about the name press the Rename soft button for another try ROM Objects If the object you started from was a ROM factory preset object the PC3 will automatically suggest the next available unused ID as the
88. earch will wrap around to ID 1 up until the end of the bank just before the specified bank The search stops once a dependent with a matching name has been found and relinked For example if a file containing a one layer program is loaded into the 400s bank and the file includes a name table that lists the layer s keymap by name then the PC3 will begin to look through all possible keymap IDs starting at 400 until ID 999 The search then continues from ID 1 stopping at ID 399 If the search does not successfully find a match the dependent will be unresolved and in this example the program would show a value of Object id not found for its Keymap parameter where the object id is the value that was stored in the file The search is done in this circular manner so as to allow you to direct which dependent objects get relinked This may be necessary if you end up with multiple copies of dependent objects with the same name you can differentiate between them by loading the parent file into a specific bank that is the same bank or before the bank containing the objects you wish to relink to Note that this can only be taken so far since it would be impossible for the PC3 to differentiate between objects with the same name within the same bank The relinking process happens in the background without any notification or error messages if items cannot be relinked Preliminary Subject to Change 13 11 Storage Mode The Mu
89. ect one using the UP DOWN arrow buttons as described above under Updating PC3 Software Preliminary Subject to Change B 3 Restoring the PC3 File System It is possible though not likely that the PC3 file system can become corrupted due to hardware failure or power outage during certain operations This will result in the Bootloader being unable to bring up the synthesizer system correctly In such a circumstance the Bootloader will take over control and present its usual menu If the file system is completely corrupted it will not be possible to reconfigure without first formatting the internal flash memory To rebuild the system from a corrupted state you must run the PC3FILES utility which is shipped with your PC3 on the CD ROM or which can be downloaded from the Kurzweil website Copy this program called PC3FILES BIN onto an xD card and insert the card into the PC3 card slot or start the PC3 Bootloader with the USB cable connected to a computer and copy the program to the USB window You should also copy the current PC3 executable image and diagnostics images and the PC3 object library to the same external medium used for the PC3FILES program Choose FILE UTILITIES and EXEC from file soft buttons and select PC3FILES BIN from the list of files shown Press the soft button labeled CHOOSE to execute the PC3FILES program The program will display the menu PC3 File System Utility 0 02 File system status
90. edge technology that nobody else has In addition to the great sounds and programming features the PC3 is fully equipped with performance features you ll use at every gig For example there are nine conveniently situated sliders for accurately emulating the drawbars on a tone wheel organ such as a Hammond B3 And the PC3 s 24 dedicated sound select buttons along with its Quick Access banks will let you instantly choose and change sounds whenever you like If you ve used other Kurzweil gear you ll have no trouble getting up and running quickly Bear in mind however that the PC3 s beauties are more than skin deep you ll want to read this manual as well as the materials at the www kurzweilmusicsystems com website to take full advantage of your instrument Keeping Current Check for new documentation and operating system upgrades before you start using your instrument When new software is available for the PC3 it will be posted at www kurzweilmusicsystems com You 1l use the PC3 s Boot Loader described in this manual to upgrade your instrument to use the new software Pictured below is the 88 key PC3x KURZWEIL PC3x alll p i ana CO E y Preliminary Subject to Change 1 1 Introduction Overview of the PC3 Overview of the PC3 The PC3 s 800
91. egard such a message without worries of damage to your PC3 or computer Setting the Clock The first time you start up your PC3 is probably a good time to set the instrument s clock to your current local time Do this from the Master Page Preliminary Subject to Change Startup PC3 Programs PC3 Programs The PC3 powers up in Program mode where you can select and play programs called patches presets or voices on other instruments Programs are preset sounds composed of up to 32 layers of samples or waveforms If you ve left Program mode just press the Program mode button or Exit button to return Selecting Programs When you are in Program mode there are four basic ways to select a PC3 program Press one of the Bank buttons above the sliders on the left side of the front panel to select a bank then press a Category button and a Program button to choose within the bank The Category and Program buttons are on the front panel between the screen and the alpha wheel e Type the program s ID number on the alphanumeric buttonpad then press Enter If you make a mistake press Clear then start over Scroll through the list using the Alpha Wheel Scroll through the list using the Plus or Minus button under the Alpha Wheel or the cursor buttons the arrow buttons to the right of the display The PC3 has various settings for responding to MIDI Program Change commands from external sources These are explained
92. elector searches through 2 Instead of scrolling through the object list manually and pressing Select for each object you want to select simply press Multi The Multiple Object Selector appears 3 Set the value of the Select parameter which determines the operating mode for the Multiple Object Selector 4 Set the values of any other parameters that are visible Different parameters are visible depending on the value of the Select parameter This step is called setting the selection range The selection range determines which objects get selected when you execute the next step 5 Press Set In most modes this selects every object in the selection range and returns you to the page you were on before you pressed Multi Notice the asterisks between the IDs and names of the selected objects 6 Complete the operation you started in Step 1 Operating Modes The Select Parameter The Multiple Object Selector has four operating modes which determine how the Multiple Object Selector defines the selection range within the object list Use the Select parameter to set the operating mode There are four values 13 12 Preliminary Subject to Change Storage Mode The Multiple Object Selector Page Type Range Restricts the selection range to a particular object type like programs or setups and lets you specify a range of IDs like 1 100 Dependents Restricts the selection range to objects that are dependents of whatever objec
93. en you press this soft button the PC3 asks if you want to reset all channels If you press Yes all settings on the CHANNELS page will return to their default values For example you may have set several MIDI channels to route their audio to Output Group B for a special project When the project s over you can reset the Channels to restore the audio routing to each individual program a value of Prog rather than selecting each channel s page and setting the Pair parameter back to a value of Prog Press No if you decide not to reset the channels Panic sends All Notes Off and All Controllers Off messages to the PC3 and all MIDI channels Preliminary Subject to Change 10 11 MIDI Mode The Soft Buttons in MIDI Mode 10 12 Preliminary Subject to Change Master Mode The Master Mode Page Chapter 11 Master Mode Press the Master mode button to enter Master mode which contains parameters affecting the PC3 s overall performance When you exit Master Mode it saves a Master Table which is basically the state of the PC3 so it will remember what programs are assigned to what Channels and such Explicit saving of the Master Table is also possible You can also enter the Boot Loader via Master Mode There is now a Clock in the system which should time stamp your files if you set it correctly Reset will delete all of your User objects The Digital Out Mode goes up to 192K and Syncs to External Clock The Master Mode Page
94. er set to downbeat the riff will wait for the downbeat of the next measure before starting So you can trigger the riff to start ahead of time and have it start in sync at the downbeat of the next measure AnyBeat With this paramter set to AnyBeat the riff will wait only until the next beat Depending on when you trigger the riff it will sync up but it may be on an upbeat or a downbeat DownBeatWait With this parameter set to DownBeatWait the riff will wait for the downbeat of the next measure to start The difference from DownBeat is that if there is no riff to sync to this riff will not start This can be useful if you want to start multiple riffs synced to 1 riff You could have a bass riff set to DownBeatWait Trigger the riff while no other riffs are running As soon as you start another riff the bass riff will start playing as well provided it is set to sync to another zone or first available If another riff is already running DownBeatWait behaves just like DownBeat AnyBeatWait With this parameter set to AnyBeatWait the riff will wait for the next beat to start The difference from AnyBeat is that if there is no riff to sync to this riff will not start This can be useful if you want to start multiple riffs synced to 1 riff You could have a bass riff set to AnyBeatWait Trigger the riff while no other riffs are running As soon as you start another riff the bass riff will start playing as well provided it is set to sync to
95. ermore you can easily make changes to your sequences For example you can change individual notes transpose parts or change instrumentation Lastly you can share the sequences you create with other musicians Song Mode s Main Screen A Tempo 1 25 Mode Merde Locat 1 1 Track 2 vinta ica della ici exert ere Volume Control When you raise lower the volume on a track you ll be changing its post fx signal not the pre fx signal For More Information For complete details on the PC3 s Song mode refer to the Kurzweil Music Systems website http www kurzweilmusicsystems com Preliminary Subject to Change 12 1 Song Mode Getting Started with the Sequencer A Word about the Local Keyboard Channel Before you being sequencing we d like to remind you about the Local Keyboard Channel parameter on the MIDI mode RECEIVE page described on page 10 5 Local Keyboard Channel is especially important whenever the PC3 is going to receive MIDI information from an external source since this enables you to record on different tracks without constantly switching transmit channels on your controller e Set the Local Keyboard Channel on the MIDI mode RECEIVE page to a specific channel 1 16 e Set your MIDI controller keyboard percussion controller etc to transmit on the same channel Performing the above two steps means that you ll be able to hear the individual channels each of which is assigned by
96. erts Preliminary Subject to Change 9 1 Basic Effects Mode FXMODS FXMODS FXMods are preset overrides for studio parameters These allow real time control over any aspect of an effect either from the front panel or pedals of the PC3 or from another MIDI source For More Information More details on the PC3 s Effects mode can be found on the Kurzweil Music Systems website http www kurzweilmusicsystems com 9 2 Preliminary Subject to Change MIDI Mode The TRANSMIT Page Chapter 10 MIDI Mode The PC3 sends and receives MIDI on traditional 5 pin DIN connectors and through USB MIDI can be sent and received on all ports at once Press the MIDI mode button to enter MIDI mode There are three pages in MIDI mode e TRANSMIT XMIT soft button e RECEIVE RECV soft button CHANNELS CHANLS soft button You ll use these pages to determine what MIDI messages the PC3 transmits and how it responds to the MIDI messages it receives as well as how each MIDI channel behaves When you enter MIDI mode you ll see one of the three available MIDI mode pages When you exit MIDI mode the PC3 remembers which page you were on The next time you select MIDI mode that page appears The TRANSMIT Page Press the XMIT soft button and the TRANSMIT page appears Use these parameters to control how the PC3 sends MIDI information to its MIDI Out port These settings to some extent affect the PC3 s response to its own ke
97. ery much like triple mode on a K2600 start at ID 101 Each corresponds to its non cascade equivalent For example algorithm 102 is a cascade mode version of algorithm 2 On the Alg page select which layer you want to have running through your cascade layer with the Alt Input parameter Make sure to turn down the Amp volume on your source layer if you only want to hear what s coming out of the cascade layer Syncing LFOs The PC3 lets you sync both LFO 1 and 2 to the system tempo Turn the LFO rate down to zero and you ll see you can select 1 4 1 8 1 8tr and 1 16 note values 6 10 Preliminary Subject to Change Program Mode Controller Entry Values in Program Mode Controller Entry Values in Program Mode To capture entry values for sliders go to the Controllers page by pressing the CTLS soft button in the program editor The soft button next to it SetCtl allows you to capture the values of your sliders Mwheel and MIDI 29 Preliminary Subject to Change 6 11 Program Mode Controller Entry Values in Program Mode 6 12 Preliminary Subject to Change Setup Mode Chapter 7 Setup Mode In Setup mode the PC3 can take on the identity of 16 distinct instruments and 16 distinct MIDI transmitters each of which can use the setup s physical controller assignments or any subset of those controller assignments For example you can create a setup that is split into 16 different keyboard regions called zones Ea
98. f a particular type Preliminary Subject to Change 13 13 Storage Mode The Multiple Object Selector Page All Type Returns the Select parameter to Type Range if it was not already set that way Sets Type to All Types and Bank to All Banks and also sets StartId to 0 and Endld to 999 This is equivalent to using Everything mode The advantage to using the All button is that you can select all objects but still be in Type Range mode where you can refine the selection range for example all objects in the 400s bank or all programs Returns the Select parameter to Type Range if it was not already set that way Sets the Bank parameter to All Banks and also the StartId to 0 and the EndId to 999 The Type parameter s value matches the type of the object currently indexed from the object list For example if you scrolled to a setup object then pressed Multi pressing the Type soft button would set up the Type parameter to Setup This is usually used to quickly select or deselect all objects of a particular type by scrolling to the first object of that type and then pressing Multi gt Type gt Set or Multi gt Type gt Clear If you don t want to include all banks in the selection range it is easy to adjust the Bank or ID parameters to narrow the range Toggle Clear and Set In most cases these soft buttons select or deselect the objects in the selection range then return you to the previous page the page you were on
99. f a setup has its own controller assignments Programs don t have controller assignments so they borrow them from a special setup that s reserved for that purpose This setup is called the control setup it s determined by the value of the CtlSetup parameter on the TRANSMIT page in MIDI mode You can read about control setups in detail on page 6 9 When you re playing a setup on the local keyboard channel each zone that uses a KB3 program must have the appropriate physical controller assignments When you re playing a KB3 program Zone 1 of the control setup must have the appropriate physical controller assignments One final word for now about using the local keyboard channel all the MIDI information received on the local keyboard channel also gets sent after being remapped to the PC3 s MIDI Out port There s a discussion of the local keyboard channel in Chapter 10 6 8 Preliminary Subject to Change Program Mode The Program Mode Page The Program Mode Page horde amr SPSS CEECEE O 11 Drum Machine 1 Percussion 1 a ae Kit os Percussion 4 Paro LaYers 5 m at sel ic RD 125 Hew Marimba eta eta ts The top line of the Program mode entry level page shows your location the present MIDI transposition and the current MIDI channel The info box at the left of the Program mode page gives you information about the current program Generally the info box shows the keymap assigned to each layer The
100. find the one in which you want to create the new directory The display shows that the PC3 has created the directory then the Storage mode page reappears Creating a Directory in the Save Dialog As a convenience when saving files to a directory you can press Save from the Storage mode page and then press NewDir in the Save dialog You ll get the same prompts as when you create 13 4 Preliminary Subject to Change Storage Mode The Directory Selection Dialog a directory from the Storage mode page When you press OK the display shows that the PC3 has created the directory then the Save dialog reappears When you create a directory from within the Save dialog the PC3 resets the current directory to the directory you just created The Directory Selection Dialog When making a new directory as well as in many of the storage functions you will be presented with the opportunity to change the current directory or the default directory for a storage operation A good example is the Use current directory prompt that you see when you create a directory If you press Change you will see a slightly modified file list dialog through which you can select any directory on the device When you enter this dialog you will be in whatever directory was displayed as the default From here you can go into other directories by using the soft buttons Root Parent and Open Notice that there is no Select button This is because the pur
101. he Operating Modes Using the Modes Song Mode Song mode enables you to play sequences songs stored in the PC3 s memory and provides a fully featured sequencer that you can use to record songs You can also record multi timbrally via MIDI or load standard MIDI files Type 0 or 1 The Song Editor enables you to modify existing sequences stored in memory do step recording and create arrangements by linking two or more songs together See Chapter 12 Storage Mode Storage mode lets you load and save programs and other objects using an xD card See Chapter 13 4 4 Preliminary Subject to Change Editing Conventions Introduction to Editing Chapter 5 Editing Conventions Introduction to Editing Programming editing the PC3 always involves three basic operations mode selection navigation and data entry First select the mode that relates to the object you want to edit a program a setup etc Then select the object you want to edit and press the Edit button to enter the editor within that mode An editor contains all the parameters that define the object you re programming Next you navigate around the editor s page s with the soft buttons and select parameters with the cursor arrow buttons When you ve selected a parameter its value is highlighted by the cursor you can change its value with one of the data entry methods When you change a value you ll normally hear its effect on the object you re ed
102. he PC3 s analog outputs are balanced and generate a hotter signal than some previous Kurzweil instruments You ll find four 1 4 inch balanced audio output jacks on the rear panel For now connect one end of each audio cable to your mixing board or PA system inputs and connect the other end to the jacks marked Main Left and Right on the rear panel of the PC3 If you have only one input available use the PC3 s Main Left output to get the full signal in mono The Aux outputs duplicate the Main Outs and are useful for monitoring and other operations They are always in stereo as is the headphone out 2 2 Preliminary Subject to Change Startup Startup the Details Digital For digital audio output from the PC3 connect a 75 Ohm coaxial cable from the PC3 s RCA Digital Out jack to the AES or S PDIF input of the receiving device You may need an RCA to XLR adapter to connect with the receiving device If the receiving device receives only optical signals you 1l need a converter as well The PC3 s Master Page press the Master mode button lets you select a range of useful sample rates for the digital output The RCA jack labeled Sync In allows you to send a digital clock signal to the PC3 when it is being slaved to another device Digital audio is not received by this input SYNCIN DISPLAY Sal PEDAS CC PEDALS BRIGHT CONTRAST sustain una wah Y Connecting MIDI The simplest
103. he other modes If at some point you can t seem to get where you want to go press Exit one or more times to return to Program mode then try again 3 8 Preliminary Subject to Change User Interface Basics Data Entry Data Entry The data entry section of the front panel includes the Alpha wheel the Plus Minus buttons and the 14 button alphanumeric pad The Alpha Wheel The Alpha Wheel is especially useful because it can quickly enter large or small changes in value If you turn the Alpha Wheel one click to the right you ll increase the value of the currently selected parameter by one increment One click to the left decreases the value by one increment If you turn it rapidly you ll jump by several increments You can also use the Alpha Wheel to enter names when you re saving objects The Plus Minus Buttons These buttons are located just under the Alpha Wheel The Plus button increases the value of the currently selected parameter by one and the Minus button decreases it by one These buttons are most useful when you re scrolling through a short list of values or when you want to be sure you re changing the value by one increment at a time One press of the Plus or Minus button corresponds to one click to the right or left with the Alpha Wheel These buttons will repeat if pressed and held Pressing the Plus and Minus buttons simultaneously will move you through the current list of values in large chunks instead of one
104. iar with the basics of creating directories and moving around in the PC3 file system it is time to discuss some of the features provided in the functions themselves Loading Files The Load button instructs the PC3 to copy a file from the current device to the PC3 s RAM Press the Load button and a list of files stored in the currently selected device will appear Scroll through the list of files with the Alpha Wheel or Plus Minus buttons then press OK or press Cancel to return to the Storage mode page When you press OK the Bank dialog will appear and you ll be asked to select the memory bank to load the file into Scroll through the list of banks with the Alpha Wheel or Plus Minus buttons until the desired memory bank is highlighted then press OK Or press Cancel to back up a page and select another file to load Once you have selected a bank to which to load you will be asked to choose a method for loading The method you choose determines how the objects in the file will be ordered when loaded into the bank Loading Individual Objects Since files can contain over 3000 objects it is often useful to load only a subset of the information contained in a PC3 file Sometimes this capability is necessary even to be able to load certain files if the size of the file s data is greater than the PC3 s internal RAM size You can select individual objects or groups of objects programs effects songs for loading from within a single PC3 f
105. iff in zone 1 and a bass riff in zone 2 You may always want the bass riff in zone 2 to to sync to the drum riff in zone 1 In this case you would set the sync zone parameter for the bass riff in zone 2 to zone 1 First Available In this case you may want to have a little more freedom and not be tied to the drum riff as the main timekeeper Maybe you want to start with the bass riff and have the drum riff start later In this case you would set sync zone to First Avail With this setting the riff will look for the first available riff to sync to So if both the drum riff and the bass riff have this parameter set to first available the riff that is started first will be the master If the bass riff starts first the drum riff will see that as the first available riff to sync to and will do so If the drum riff is started first the bass riff will see that as the first available riff to sync to and will do so This can be very Preliminary Subject to Change 7 3 Setup Mode Riffs RIFF2 handy if you have multiple riffs and want to do some live remixing you could have the drums drop out and as long is there is a riff playing they will sync back up when triggered again Sync Type Sync Type allows you to choose how your riff will sync to other riffs None With this parameter set to None your riff will start playing as soon as it is triggered It will not sync to any other zone DownBeat With this paramet
106. ile The Load Object feature is accessible from within the Load File dialog To activate it scroll the file list until you have highlighted the file that you wish to load objects from Press Open to begin the Load Object dialog Note The file must be in KRZ K25 or K26 format in order to load individual objects from it The PC3 then scans the file contents in order to present a list of all of the objects in the file Sometimes this procedure can take a few moments depending on how many objects are in the file The objects in the list are usually grouped by type program setup etc The list can be scrolled using the Alpha wheel or the Up or Down cursors The Chan Layer buttons on the front panel can be used for fast scrolling The list will jump by five entries at a time moving the entry on the bottom line to the top line Each line in the scrollable list represents one object and displays the object s type ID name and size The ID numbers are the same numbers that were used to reference the objects when the file was last saved by the PC3 These numbers will usually be different after the objects are loaded depending upon the bank for example 200 299 and mode that is specified for loading The Size field shows the number of bytes used by the object in the file and hence the amount of space that the object will occupy in the PC3 The status line at the top of the display specifies the function being performed the number of
107. ile you would have all the correct programs assigned to the appropriate MIDI channels Everything files consist of the Master file parameters and every other RAM object Saving an Everything file will literally save everything in RAM into a single file Soft Buttons in the Save Selection Dialog The meaning of the soft buttons in the Save selection dialog is as follows Export Save a song in an exported file format that is MIDI Type 0 or Type 1 Object Save selected objects from the PC3 s RAM NewDir Create a new directory on the current device and return to this dialog afterwards This is described previously in Creating Directories on page 13 4 OK Save all the objects from the highlighted bank for example 200 299 and optionally also save dependent objects Cancel Exit from the Save function Saving Individual Objects You can select any group of objects in the PC3 s RAM for saving into a single file To save individual objects from the above dialog press Object The procedures for saving objects are essentially the same as the procedures described on page 13 6 for loading objects Shortcuts when Saving Objects Select All Deselect All Selecting or deselecting all of the objects at once can be done with the following double presses two front panel buttons simultaneously pressed e Left Right cursor double press Select All Objects e Up Down cursor double press Clear All Selections If you want to save
108. ing as soon as you select a KB3 program The next two sections give more detailed descriptions of the differences in structure between VAST programs and KB3 programs There are several performance features and a few issues unique to KB3 programs these are discussed on page 6 4 After that there are descriptions of the Program mode features that are common to both types of programs Preliminary Subject to Change 6 1 Program Mode VAST Program Structure VAST Program Structure You might want to take a look at Figure 6 1 on page 6 3 which depicts the hierarchy of a VAST program from individual samples all the way up to setups which can contain up to 16 programs Every VAST program contains at least one layer A layer consists of a keymap and an algorithm for processing the samples contained in the keymap Each sample is a separate digital recording of some kind of sound musical vocal industrial any sound at all Individual samples are assigned to specific key ranges from A 2 to D 3 for example and are also assigned to be triggered at specific attack velocities These assignments constitute the keymap When you trigger a note the PC3 looks to the keymap of each layer of the currently active VAST program s to determine which samples to play The sound engine then fetches the requested samples and generates a digital signal representing the sound of the samples This signal first passes through the five DSP functions that m
109. ion Normally you ll leave this set to 1 Linear Adjust this parameter s value only when you need to alter the PC3 s response to the velocity messages from a MIDI controller for example if you re getting too much or too little volume when you play or when a sequencer is driving the PC3 Pressure Map Receive Like the velocity map this determines how the PC3 responds to incoming pressure aftertouch messages System Exclusive ID SysExID The SysExID parameter differentiates between more than one MIDI device of the same model You won t need to change the default setting of 0 unless you have multiple PC3s or K2600s K2500s or K2000s receiving SysEx messages from a single source In that case make sure each instrument has a different SysExID Then you can direct SysEx messages to the appropriate PC3 with the SysExID byte that s included with every SysEx message A value of 127 specifies Omni Receive That is at this value a PC3 responds to a SysEx message regardless of the SysEx ID of the message as long as the manufacturer and device IDs match see Chapter 7 of the Musician s Reference for more information about System Exclusive messages Bend Smooth This parameter can improve your PC3 s performance when you re driving it from a MIDI guitar controller Its default value is On You may find that pitch bending seems to carry over from the previous note to the next note causing it to start on the wrong pitch This is
110. iple file load is done by pressing and holding down either of the Plus or the Minus buttons that are located just below the Alpha wheel This should be done at least one half second before you anticipate the current file to finish loading or else the PC3 will not sense that you wish to abort the load It may be a good idea to practice using this method of aborting a multiple file load so that when the time comes that you accidentally select 100 files you will remember how to abort the process If you run out of space you will have one opportunity to abort the load as explained above However if you continue from that point you may end up seeing the same error message Memory is full for each file that you had selected This can be a rather tedious process however it is still possible to abort out of this by holding down the Plus or Minus button simultaneously while pressing Yes when you see the Abort this partial load question Saving Files The Save button starts the process of saving from the PC3 to the currently selected device When you press the Save soft button on the Storage mode page you will see the bank dialog You can save an entire bank of objects or by pressing the Object soft button select individual objects to be saved If you choose to save using the bank method all RAM objects within that bank will be saved You cannot save ROM objects If you wish to save a ROM object such as a program you must first
111. ire file after pressing Cancel by pressing OK when you return to the file list Shortcuts when Loading Objects Select All Deselect All Selecting or deselecting all of the objects at once can be done with the same double presses as described for the file list dialog namely Left Right cursor double press Select All Objects e Up Down cursor double press Clear All Selections Preliminary Subject to Change 13 7 Storage Mode Saving Files If you want to load most but not all of the items from a file for example if there happens to be a Master table in the file that you don t want to load it may be fastest to first select all objects using the Left Right double press and then manually deselect any unwanted items Selecting Multiple Files to Load You can select multiple files for loading into the PC3 from within a single directory in one operation This is done from the file list dialog with the Select button After you have selected one or more files in this way you will still choose a bank and mode to be used for the load process just as with loading a single file Aborting a Multiple File Load There is a way to abort the process of loading multiple files Aborting can only be done in between files that are being loaded and not during the load of any one file short of powering off or soft resetting the machine by pressing 0 and Clear simultaneously but this is not recommended Aborting a mult
112. is search feature is referred to as Relink by Name Relink by Name allows you to save objects and their dependent objects separately in multiple files and be able to link them up later on by loading the files in the correct order This can be a very efficient way of working with the PC3 s many levels of dependent objects When loading a file that contains a name table the following rules should be observed in order for correct relinking to occur 1 Use unique names for dependent objects at every level 2 The dependents to be relinked must already be loaded Otherwise they will not be found and relinked when the file containing the parent objects is loaded You can save the dependent and parent files in the same directory with similar filenames such that they will appear consecutively in the alphabetized file list Once you have done this it is easy to select both files for loading in the correct order These rules may appear complicated at first but they will seem natural once you have worked out a few examples with your own files The search algorithm used for relinking dependent objects to their parent objects during loading is as follows The search for a dependent object whose name matches that of an entry in the name table begins at the beginning of the bank that is specified for loading the parent file All possible IDs are then consecutively searched When the last ID of the 900s bank has been searched typically 999 the s
113. ist regardless of whether the highlighted object is actually selected This makes it easy to copy the name of one object on to another As in all naming dialogs on the PC3 you can do a double press of the Left Right cursor buttons to put the naming cursor on the last character of the string This is helpful when putting unique characters at the ends of names Left Right cursor button double press gt Move cursor to the end of the name The Relink by Name feature described earlier relies on there being unique names for dependent objects of the same type so itis a good practice to make object names unique You can use the keyboard naming feature when naming objects See Chapter 5 for details You can also use the string replacement feature to make multiple changes to object names See Quick Song Recording and Playback on page 3 12 for details The Delete Objects utility is very useful for reclaiming unused RAM in your PC3 This utility allows you to select any arbitrary group of objects for deleting and audition them if necessary before getting rid of them This can be a convenient way to delete individual or selected groups of objects However if you want to delete an entire bank or everything in RAM the Delete soft button on the Master page is quicker If any of the selected objects have dependents that were not selected you will see the question Delete dependent objects If you answer Yes to this question all dependent objects of
114. it in memory There s a standard procedure for saving and naming which applies to all objects You can press the Save soft button of course but it s easier to press the Exit button which means I want to leave the current editor If you haven t actually changed anything while in the editor you ll simply exit to the mode you started from If you have made changes however the PC3 will ask you if you want to save those changes This is the first Save dialog the EditProg Exit page Press Cancel to resume editing No to exit the editor or Yes to save your edits and move to the EditProg Save page 5 2 Preliminary Subject to Change Editing Conventions Saving and Naming The Rename soft button on the EditProg Save page takes you immediately to the naming dialog where you assign a name to the object you re saving You haven t saved yet but you ll be able to after you ve named the program The cursor underlines the currently selected character Press the lt lt lt or gt gt gt soft buttons to move the cursor without changing characters Press an alphanumeric button one or more times to enter a character above the cursor The characters that correspond to the alphanumeric buttons are labeled under each button If the character that appears is not the one you want press the button again Press the button on the alphanumeric pad to switch between upper and lower case characters Press 0 one or more times to enter th
115. iting The PC3 doesn t actually write your editing changes to memory until you save the object you re working on It then allows you to choose between writing over the original object or storing the newly edited version in a new memory location What s an Object If you ve been wondering what we mean by the term object it s an expression we use for anything that can be named saved deleted or edited Here s a list of all the types of objects Programs Factory preset or user programmed sounds stored in ROM or flash memory A program is one or more layers of sound with programmable DSP functions applied to the keymaps within each layer Setups Factory preset or user programmed MIDI performance presets consisting of up to 16 zones each with its own program MIDI channel and controller assignments and optionally arpeggiation specifications Songs Sequence files loaded into memory or MIDI data recorded in Song mode Chains Factory preset or user programmed configurations of the PC3 s onboard digital audio effects processor FX presets Factory preset or user programmed data including effects algorithms levels and balance Quick Access banks Factory preset or user programmed banks of ten entries each that store programs and setups for single button access in Quick Access mode Velocity maps Factory preset or user programmed curves that affect the PC3 s response to and MIDI transmission of attack velocity values
116. jects and a pair of Yes No soft buttons will appear Press No if you want to keep any objects you may not have saved Press Yes and everything stored in RAM will be erased All parameters will be restored to default values After a few seconds the PC3 will return to the Program mode page Object Utilities Object Utility functions are useful for moving or copying objects into various banks naming or renaming objects deleting objects and dumping objects over MIDI To access these functions press the Object soft button while in Master mode The soft buttons let you choose the various object utility functions Rename Rename selected objects Delete Delete selected objects Rename The Rename utility allows you to rename an object without entering an editor You can also use this utility to rename one or more objects with the same name This is much faster than renaming each object individually A lot of times you might want several objects to have the same name except for a unique identifier at the end of the name Using this utility function you could assign a common name to multiple objects at once and then quickly name each one a little differently When you press OK after selecting objects you will see a dialog prompting you for an object name with a suggested default 11 4 Preliminary Subject to Change Master Mode Object Utilities The default name that you see comes from the highlighted object in the object l
117. l blink and the objects can now be heard as follows Programs play exactly as they would if they were selected from the Program mode page Songs start playing when either the Left or Right cursor button is pressed and stop playing when either cursor is pressed while the song is playing The most recent song that is auditioned from this page become the current song as seen on the Song mode page Setups play exactly as they would if they were selected from the Setup mode page Once auditioned the above object types remain active on the keyboard until another object is auditioned or until Cancel is pressed If a song is being auditioned no other objects are auditioned until the song audition is stopped by pressing one of the Left or Right cursor buttons 13 10 Preliminary Subject to Change Storage Mode Saving Files The Name Table A file s name table is a list of any dependent objects that were not explicitly selected for saving in the file Each entry in the name table contains the object type object ID and the name of a dependent object A file s name table is used by the PC3 at only one time when the file is loaded At that time the PC3 will search for dependent objects that were not saved in the file originally The search matches dependent objects by name with objects that are already in RAM and links them to the parent object The name table data are then discarded when the file load is finished Th
118. line beneath the name of the keymap indicates the keyboard range of that layer In the diagram above for example there s one layer that extends from C 0 to C 8 the default range The representation of these layer ranges is approximate they re intended to let you know if you have a layered keyboard lines overlapping or a split keyboard lines not overlapping For KB3 programs the info box shows the keymap used for the upper tone wheels or the lower tone wheels if you have the Upper LowerSwap parameter set to On Control Setup The control setup defines what the PC3 s physical controllers wheels sliders pedals etc do while you re in Program mode It s a convenient way to apply the controller assignments in your setups globally Just choose an existing setup to be the control setup using the CtlSetup parameter on the MIDI mode TRANSMIT page Then while you re in Program mode many of the controller assignments for Zone 1 of the control setup also apply to the programs you play this is true for MIDI control messages as well unless you have turned off MIDI control If you don t like the way the physical controllers work in Program mode you can either select a different control setup or edit the existing one Any changes you make to the current control setup will also affect the way that setup works in Setup mode There are a few important points to remember about the control setup The current control setup is used
119. lt status given here gt FORMAT SETUP COPY FILE FLASH SYSTEM FILES UTILS QUIT Press the soft button labeled FORMAT FLASH to reinitialize the internal file system This will delete everything that was stored internally on the PC3 and leave a clean empty file system ready for use After the format is complete press the soft button labeled SETUP SYSTEM You will be asked to provide the name of PC3 software modules main executable and diagnostics and a PC3 object library Use the UP DOWN arrow buttons or alpha wheel to select the requested file and the CHOOSE soft button to install each one If you don t have a particular file ready to load simply press CANCEL to move on to the next module B 4 Preliminary Subject to Change Appendix C Changing PC3 Voltage In most cases you will not need to change the voltage on your PC3 However since different countries use different standard voltage settings there may be times when you need to make the change The PC3 s fuse holder where the power cable plugs in is where you change the voltage The marks on the fuse holder are 115 and 230 115 should be used for voltages from 100 to 125 230 should be used for 200 to 240 Generally North America uses 115 and Europe and Asia Australia use 230 but there are exceptions to this general rule The PC3 uses two 250 mA fast blow fuses for 230V or two 500 mA fast blow fuses for 115V These can be either 1 25 X 0 25 size or 5
120. ltiple Object Selector Page Not Loading the Name Table There may be a time that you wish to load objects from a file containing a name table but you don t want the PC3 to relink any dependent objects according to the name table This can be accomplished by Opening the file from the Load function and selecting any desired objects from within the file except the name table The selected objects will be loaded into the bank you specify however the Relink by Name mechanism will not function The Multiple Object Selector Page The Multiple Object Selector gives you several ways to select multiple objects for various Operations The Multiple Object Selector is available in two places e In Storage mode in the Load and Save dialogs e In Master mode on the Object Utility pages Move Copy Name Delete and Dump see page 11 4 Each of these dialogs and utility pages has a Multi soft button Pressing it takes you to the Multiple Object Selector Using the Multiple Object Selector An Overview 1 In Storage mode press Load or Save or in Master mode press Object then press Move Copy Name Delete or Dump You ll see a list of objects that you can scroll through with the Alpha Wheel If youre in Storage mode and loading objects you ll need to navigate through the directories and open a file before you ll see the list and the Multi button This list of objects conveniently called the object list is what the Multiple Object S
121. lue with any of the data entry methods described in the data entry section below The Chan Layer Buttons To the left of the display are two buttons labeled Chan Layer Their function depends on the current mode In Program mode for example they shift through the MIDI channels showing the program assigned to each channel This changes the MIDI channel the PC3 uses internally as well as the channel you re using to send information to other synths connected to the PC3 s MIDI Out port MIDI slaves Changing the current MIDI channel also changes the corresponding setting on the MIDI mode TRANSMIT page When you press both Chan Layer buttons at the same time you will be returned to Channel 1 Check out the chart on page 3 10 for more shortcuts you can make with double button presses When you re in the Program Editor the Chan Layer buttons let you view each layer in the program You can see the corresponding parameters in each layer by scrolling through the layers with these buttons In the Setup Editor the Chan Layer buttons scroll through the zones in the current setup In Quick Access mode they scroll through the Quick Access banks and in Song mode they scroll through recording tracks We ll let you know when applicable what the Chan Layer buttons do Preliminary Subject to Change 3 7 User Interface Basics Navigation The Edit Button The Edit button activates each of the PC3 s editors and acts as a shortcut to many page
122. lug 11 The power supply cord of the product should be unplugged from the outlet when left unused for a long period of time When unplugging the power supply cord do not pull on the cord but grasp it by the plug 12 Care should be taken so that objects do not fall and liquids are not spilled into the enclosure through openings 13 The product should be serviced by qualified service personnel when A The power supply cord or the plug has been damaged B Objects have fallen or liquid has been spilled into the product C The product has been exposed to rain D The product does not appear to be operating normally or exhibits a marked change in performance E The product has been dropped or the enclosure damaged 14 Do not attempt to service the product beyond that described in the user maintenance instructions All other servicing should be referred to qualified service personnel 15 WARNING Do not place objects on the product s power supply cord or place the product in a position where anyone could trip over walk on or roll anything over cords of any type Do not allow the product to rest on or be installed over cords of any type Improper installations of this type create the possibility of a fire hazard and or personal injury RADIO AND TELEVISION INTERFERENCE WARNING Changes or modifications to this instrument not expressly approved by Young Chang could void your authority to operate the instrument IMPORTANT
123. maximum offset to the right Changing the value of this parameter is like inserting a MIDI pan message MIDI Pan MIDI 10 messages will change the value of this parameter unless the PanLock parameter described below is set to On If the Mode parameter on the OUTPUT page in the Program Editor is set to Fixed changing the value of Pan on the CHANNELS page in MIDI mode has no effect Volume This sets the volume for any program assigned to the currently selected channel A value of 0 is silence and a value of 127 is full volume The value of this parameter will change in response to MIDI Volume MIDI 07 messages unless the VolLock parameter described below is set to On Program Lock Pan Lock Volume Lock When the parameter locks are set to On the three parameters they control do not respond to their respective MIDI controller messages In that case you could change the Program Pan and Volume settings from the front panel but not via MIDI Program Change Formats The PC3 can store more programs than the MIDI program change specification can handle MIDI lets you send program change numbers from 0 to 127 or 1 to 128 only So we ve designed a system that makes program selection more flexible This is true whether you re selecting programs from the PC3 s front panel or via MIDI Program Change Type For Use With Extended Bank changes and Program changes A bank has 128 ids Note that our system will recognize 16 banks from
124. merique n emet pas de bruits radioelectriques depassant les limites applicables aux appareils numeriques de la class B prescrites dans le Reglement sur le brouillage radioelectrique edicte par le ministere des Communications du Canada SAVE THESE INSTRUCTIONS 1 2 3 4 5 6 7 8 9 10 14 15 Important Safety Instructions Read these instructions Keep these instructions Heed all warnings Follow all instructions Do not use this apparatus near water Clean only with dry cloth Do not block any of the ventilation openings Install in accordance with the manufacturer s instructions Do not install near any heat sources such as radiators heat registers stoves or other appara tus including amplifiers that produce heat Do not defeat the safety purpose of the polarized or grounding type plug A polarized plug has two blades with one wider than the other A grounding type plug has two blades and a third grounding prong The wide blade or the third prong are provided for your safety If the provided plug does not fit into your outlet consult an electrician for replacement of the obso lete outlet Protect the power cord from being walked on or pinched particularly at plugs convenience receptacles and the point where they exit from the apparatus 11 Only use attachments accessories specified by the manufacturer 12 Use only with a cart stand tripod bracket or table specified by the manu
125. mory object As with ROM objects you can cancel replace or change the ID and save to an unused ID If you replace a memory object however it s definitely gone Keyboard Naming The keyboard naming feature makes naming objects convenient by letting you use the keyboard or your MIDI controller to enter the name of the object you re modifying When you re in a Rename dialog use either of the Chan Layer buttons to change between the keyboard naming states Off disabled On and Adv Advance When set to On or Adv the keys MIDI note numbers actually correspond to all the characters shown on page 5 3 There are also equivalents to the cursor movement insertion deletion and OK Enter buttons On requires you to move the cursor to enter each letter just as you have to do when using the normal data entry methods for naming Adv automatically moves the cursor one space to the right each time you strike a key just like a typewriter or computer keyboard This is the most convenient setting AO to C8 Standard 88 note Keyboard Move cursor to start of name Move cursor left one space Move cursor right one space Shift Space aA b ON o a U Bo gt E lt E Space Shift Move cursor left one space Move cursor right one space Move cursor to end of name AO __ ee gt c2 E c3 _ gt C4 _ C5 _ C6
126. n tables sorry that s not possible List and Description of Intonation Tables Equal No detuning of any intervals The standard for modern western music Classic Just Tunings are defined based on the ratios of the frequencies between intervals The original tuning of Classical European music 3 Just Flat 7th Similar to classic Just but with the Dominant 7th flatted an additional 15 cents 4 Harmonic The perfect 4th Tritone and Dominant 7th are heavily flatted 5 Just Harmonic 6 Werkmeister Named for its inventor Andreas Werkmeister It s fairly close to equal temperament and was developed to enable transposition with less dissonance 1 5th Comma 1 4th Comma Indian Raga Based on the tunings for traditional Indian music 10 Arabic Oriented toward the tunings of Mid Eastern music 11 2 Preliminary Subject to Change Master Mode The Master Mode Page 11 BaliJava1 Based on the pentatonic scale of Balinese and Javanese music 12 BaliJava2 A variation on 1Bali Java slightly more subtle overall 13 BaliJava3 A more extreme variation 14 Tibetan Based on the Chinese pentatonic scale 15 CarlosAlpha Developed by Wendy Carlos an innovator in microtonal tunings this intonation table flats each interval increasingly resulting in an octave with quarter tone intervals 16 Pyth aug4 This is a Pythagorean tuning based on the Greek pentatonic scale The
127. nded Velocity Map Velocity Map list 1 Linear Preliminary Subject to Change 10 3 MIDI Mode The RECEIVE Page Parameter Range of Values Default Pressure Map Pressure Map list 1 Linear System Exclusive ID 0 to 127 0 Bend Smooth On Off On Local Keyboard Channel None 1 to 16 None Bank Select 0 only 32 only Ctl O Ctl 32 Ctl 32 Power Mode User Demo User Basic Channel The basic channel determines which channel will always be available to receive MIDI information Depending on the MIDI receive mode below the Basic channel may be the only receiving channel or one of several MIDI Receive Mode MIDI Mode The MIDI Mode parameter determines the MIDI receiving capabilities of the PC3 When set to Omni the PC3 responds to incoming MIDI events on all MIDI channels and plays them on the current channel This is normally used for diagnostic purposes only At a setting of Poly the PC3 responds only to events that are sent on the same channel as the PC3 s current MIDI channel the one displayed on the top line of the Program mode page In Poly mode the currently selected channel is always the basic channel so if you change channels the basic channel changes accordingly With a value of Multi the default the PC3 responds to events on all active channels This is the mode you ll use when you re driving the PC3 with a sequencer since you can play a different program on each channel At this setting
128. ndicating the currently selected storage device The currently selected device will be read from or written to when you load save rename or delete files Use the soft buttons to start any of these operations Refer to Storage Mode Soft Buttons on page 13 3 for complete information Using xD Cards You can use xD cards for all your backup and storage requirements xD cards are sold in a variety of sizes the PC3 will work with any size so long as it s 32MB 256MB Type S or no type stated and formatted as FAT16 The xD card slot is on the back panel of the PC3 but it is easily accessible from the front of the instrument just run your hand along the back panel at the right end as viewed from the front the blue light of the card slot will reflect off your hand The gold contacts on the card must be facing up when you insert it into the PC3 You can remove an xD card anytime the blue Storage Active LED on the front panel is unlit Preliminary Subject to Change 13 1 Storage Mode Directories Caution Do not remove an xD card while the blue LED is lit this can cause data corruption Formatting an xD Card xD cards come formatted and ready to use with the PC3 If you ever need to format a card however insert the xD card with gold contacts up into the PC3 s xD slot or in the xD slot of any computer with xD formatting capability Make sure the card does not have a write protection sticker attached Press th
129. nel of the PC3 The provided USB port lets you connect the PC3 to a computer for file transfer and MIDI How the PC3 Works The PC3 integrates three MIDI driven components a MIDI controller the keyboard or an external MIDI controller a sound engine and a global effects processor that employs the same effects used in Kurzweil s KSP8 The sound engine responds to the MIDI events generated by the MIDI controller and turns them into sounds that are processed within the variable architecture of the algorithms or by oscillators for KB3 programs The resulting sound can then be routed through the PC3 s effects and to the audio outputs 1 2 Preliminary Subject to Change Introduction VAST Synthesis VAST Synthesis The PC3 s Variable Architecture Synthesis Technology V A S T lets you build sounds from realistic instrumental samples and sampled synth waveforms then modify the nature of those sounds through a wide variety of digital signal processing DSP functions The PC3 also generates its own synth waveforms which can be combined with the samples or used on their own While many other synthesizers may offer a fixed set of DSP tools typically filtering pitch and amplitude modulation the PC3 s Variable Architecture lets you arrange a combination of DSP functions from a long list of choices The functions you choose define the type of synthesis you use Each layer of every program has its own DSP architecture which we
130. nels used by the setup Some of these include Program Change commands MIDI Bank Select messages Pan and Volume messages and entry values for physical controllers entry values are the values that take effect as soon as you select the setup there are also controller exit values which are the values of the controllers when you leave the setup either by selecting another setup or by exiting Setup mode The values of all these messages depend on the parameters you define in the Setup Editor Preliminary Subject to Change 7 1 Setup Mode The Control Setup The Control Setup Riffs RIFF1 In addition to zone splitting and layering Setup mode is a powerful way to take advantage of the PC3 s programmable sliders ribbon controllers and assignable buttons In order to provide some of the same flexibility for Program mode we created the control setup which defines the controller assignments for programs in Program mode The default control setup is 126 Internal Voices but you can choose any control setup you want To do this go to the MIDI mode TRANSMIT page and use any normal data entry method to change the ControlSetup parameter When you reenter Program mode all programs will now respond to many of the controller assignments defined in Zone 1 of the control setup Zones 2 16 are not relevant in Program mode because a program can occupy only one MIDI channel Once you save changes to the control setup those changes will
131. ng USB communications To use a card you ll need a valid xD card 16MB to 512MB cards are currently supported and a card writer that will allow you to copy files to the card from a computer Most modern Windows and MacOS computers support card writing in a very straightforward way You should be able to drag and drop the PC3 files right onto the card directory After the files are copied remove the card from the card writer and place it in the xD slot on the rear panel of the PC3 The card contacts face upward To use a USB transfer you should plug the USB cable into the PC3 and the computer After you enter the bootloader menu the computer should recognize that a new device is available having the name KurzweilPC3 Files can be dragged and dropped directly to this device icon and will be immediately available on the PC3 The UPDATE IMAGE menu looks like this What module do you want to update MAIN DIAG MAIN ALT RESTORE IMAGE IMAGE OBJECT OBJECT OLDER lt back gt Use the soft buttons below the display to choose the appropriate module to update Most of the time you ll want to choose MAIN IMAGE or MAIN OBJECT The executable image file will be a file with a name like PC3SY150 BIN The object library file will have a name like OBJ120 PC3 After choosing a module type to load the PC3 will present a list of files available on the active transfer media card or USB If both a card and a USB cable are plugged in and hav
132. nge Note This method for changing the current layer in a multi layer program will NOT work if the currently highlighted parameter has a note number or control source for its value In this case the key you strike will function as described in Intuitive Data Entry above Preliminary Subject to Change 3 11 User Interface Basics Search Search There s a convenient way to find any string of characters within the currently selected list or range of values Hold the Enter button and press any of the numeric buttons A dialog appears Type in the string of characters you want to find For example if you re looking at the program list and you want to find all programs containing the word Horn you would type h o r n This function is not case sensitive it will find upper and lower case characters regardless of what you type When you ve typed the string of characters you want to find press Enter The PC3 searches through the current list of objects or values finds all items that match the string of characters you typed and displays the first one it finds Hold Enter and press one of the Plus Minus buttons to search for the next higher or lower numbered object that contains the string of characters The string you select remains in memory You can store and select a string of characters with each of the numeric buttons Hold Enter and press one of the numeric buttons at any time to select that string for a search When the
133. o the PC3 s current channel the one shown in the top line of the display The LocalKbdCh parameter on the RECEIVE page in MIDI mode defines the local keyboard channel When you re in Program mode and playing a KB3 program you may want to leave LocalKbdCh set to None which is its default value In this case the MIDI Controller messages for KB3 control listed in Table 6 3 are certain to work There are some possible disadvantages to this however First the PC3 doesn t relay incoming MIDI to its MIDI Out port Perhaps more importantly if you change the channel on your MIDI source the PC3 plays the program on the channel used by your MIDI source regardless of the PC3 s current channel For example if your MIDI source transmits on Channel 1 and you set the PC3 s current channel to 2 you ll still play the program assigned to Channel 1 If that s the way you like it there s no problem You may find it more convenient to use the local keyboard channel In this case the PC3 remaps incoming MIDI to the PC3 s current channel so in Program mode you 1l always play the program on the PC3 s current channel Incoming MIDI also gets sent to the PC3 s MIDI Out port On the other hand in this case your MIDI source s transmitting channel must match the PC3 s local keyboard channel for anything to work Furthermore for KB3 programs some of the MIDI Controller numbers listed in Table 6 3 won t necessarily work Things are a bit differen
134. ons of the buttons change depending on the currently selected page Consequently the buttons that select these functions are called soft buttons 3 6 Preliminary Subject to Change User Interface Basics Navigation The Soft Buttons The soft buttons are called soft because their functions change depending on the currently selected mode and page Sometimes they perform specific functions like changing MIDI channels in Program mode In the Program Editor and other editors they re also used to move to different pages of programming parameters If a soft button s label is in all capital letters KEYMAP for example pressing the corresponding soft button takes you to a page of parameters If the soft button is labeled in lower case or mixed case letters Save for example the soft button performs some kind of function The Cursor Buttons To the right of the display are four buttons arranged in a diamond fashion These are called the cursor buttons They move the cursor around the currently selected page in the direction indicated by their labels The cursor is a highlighted reversed rectangle sometimes it s an underscore It marks the value of the currently selected parameter EE CIC gt DO O O O ps ss e oF Exit Programming the PC3 involves selecting various parameters and changing their values Select parameters by highlighting their values with the cursor You can change the highlighted va
135. ontacts on the card must be facing up when you insert it the PC3 can t read a card when it is inserted upside down Caution Do not remove an xD card while the blue Storage Unit Busy LED above the alpha wheel is lit Removing a card while this blue LED is lit can cause data corruption CS De Storage USB 5 0V 500mA USB Port Next to the card slot on the back panel of the PC3 is a USB port You can set the USB port for MIDI transmit and receive or to connect your PC3 to a computer for file transfer Your PC3 will be recognized as a Disk Drive and a MIDI Performer By default the USB port is set to MIDI mode You cannot however use a USB flash or thumb drive with the PC3 s USB port In USB Storage mode a KurzweilPC3 Virtual Drive will appear on your computer desktop One important thing to know here is that this is a virtual drive You can save to this drive from the PC3 but the idea is that you will then immediately transfer that file to your desktop or other folder If you leave Storage Mode there will be a prompt telling you that the PC3 is turning back into a USB MIDI device which you have to acknowledge If you haven t copied the file to your desktop it won t be on the virtual disk if you leave storage mode Depending on your computer s operating system you may sometimes see a scary device removal warning on your desktop for example when the PC3 leaves the Boot Loader You may disr
136. ou to corresponding editor or programming page 5 6 Preliminary Subject to Change Program Mode VAST and KB3 Programs Chapter 6 Program Mode Programs are the PC3 s performance level sound objects They re preset sounds equivalent to the patches presets voices or multis that you find on other synths Program mode is the heart of the PC3 where you select programs for performance and editing The PC3 is packed with great sounds but it s also a synthesizer of truly amazing depth and flexibility When you re ready to start tweaking sounds the Program Editor is the place to start The PC3 offers two new powerful editing features Dynamic V A S T and Cascade Mode Dynamic V A S T lets you wire your own algorithms You can combine different DSP functions in any order you like including parallel and serial configurations e Cascade Mode lets you route any layer of a program into the DSP of any other layer Any of the 32 layers of a program can go into any other layer VAST and KB3 Programs It is important to understand the difference between VAST programs and KB3 programs VAST programs contain up to 32 layers each of which contains a keymap which in turn consists of a number of samples assigned to a particular keyboard range typically five or six notes depending on the samples KB3 programs use a much different architecture There are no layers or algorithms just a bunch of oscillators that start runn
137. ows through the hole Replace the power cord C 6 Preliminary Subject to Change Index A Aborting a Multiple File Load 13 8 additional sounds 1 5 Aftertouch 11 2 All Controllers Off 10 4 All Notes Off 10 4 Alpha Wheel 2 7 3 9 Alphabetic entry 3 9 5 3 Alphanumeric pad 3 9 Alt Input for Algorithms 6 10 Arp button 3 5 ASCII characters 5 3 Attack velocity 11 2 Audio cables 2 2 Auditioning Objects in RAM 13 10 Bank Buttons 3 2 Bank Select MIDI Receive page 10 5 Banks 3 2 Basic editing 5 1 Basic MIDI channel 10 4 Battery 1 4 Boot Loader 1 4 Bootloader B 1 Bottom line of display 3 6 Breath 2 4 breath 1 5 Brightness 2 5 Buttons Panic 6 10 Bypass effects 5 6 C Cancel soft button 13 4 Cascade Mode 1 3 6 1 6 10 Category buttons 3 4 Chan Layer buttons 3 7 5 6 Changing intonation key 11 3 Channel Program CH PROG Page Setup Mode 7 2 Channels on and off 10 6 Characters 5 3 Choose File Name Function 13 10 Clock setting 2 6 Clock soft button Master page 11 4 Compare 5 6 Configuring control sources 6 9 Connecting MIDI 2 3 continuous pedals 1 5 Contrast 2 5 Control Setup 6 9 Setup Editor 7 2 Control sources Configuring 6 9 Controllers entry values in Program Mode 6 11 conventions for editing objects 5 1 Creating Directories 13 4 CTLS soft button 6 11 Cursor buttons 3 7 D Data entry 3 9 Delete on Object Utilities page 11 5 Deleting objects 5 5 Destination MIDI Transmit Page 1
138. pendent Objects caian is it slo Lata ars 5 5 Saving and Loading Files Storage Mod e ccccscscssesesessessseseececesesssesnesnesesescesesescecesesesssesaneseseseeseseseecenenesesesnaneneneses 5 5 Special Button Pun ch Ons its Di dd AEE A a AL AE id 5 6 TOC ii Chapter6 Program Mode VAST atid IA abe aee aiea a Sen Ei a SEEE ESE Ee ENE ERE Eee TE EREE ES ETa E SEES EEEE EE SRR 6 1 VAST Program Structure cinoiicononin noncnoncoiasninsntncndnen niese s eean Eare Seere SEAE SREE SREP oe soia Eense reee gae SEES AARE ERRE SEa E ES ESES ESEE 6 2 KB3 Program Structures nsien ieee i aedis EE Eear ESEE SERE ENE EESE EEE iii e E ET SENEESE EE 6 4 KBI Mode ati A A AA 6 4 Real time Controls in KB3 Mod s enn insae EA conan nn nnnnnan nn nana nannnnn nana ra narco rananar nana E ranas 6 5 JE A TN EAEra ASA 6 5 KB3 Mode Buttons Mute Buttons c cccccccscssssesssscssssessssesscsesscsesssscsecsesessessssssscsessssesscsesscsecaesecaesecaesecsesecseeecseeess 6 5 MIDI Control of KB3 Programs csesessesesessssesescecesesescsnensneseseseesesescececesessseananeneseseesesesescecesesesesnaneneneseeeeseseseeeenes 6 6 The Program Mode Papes it id ii 6 9 A O O 6 9 The Sort Buttons 11 Program Mode tb O ER 6 10 AltInp tforAlgorithms Cascade Mode Dr o 6 10 Sync LOS il A A 6 10 Controller Entry Values in Program Mode c cssesessesesesesseseseececesesesesnesneseseecesesescecenssesesesuanenesesesesescseaaneneseseanenenes 6 11 Chapter 7 Setup Mode
139. pose of this dialog is to choose a single directory as opposed to selecting multiple files However the Root Parent and Open buttons function exactly as described above for the file list dialog The Sel field on the top line shows you how many files directories you have selected out of the total number of files directories in the current directory If you ve highlighted a directory there is one additional soft button displayed SetDir You can use either of two soft buttons to select a directory in this dialog Current This selects the directory you are currently in whose file list you are viewing as specified in the Dir parameter on the top line of the display For example if you wished to select the directory STRINGS using the Current button you would first press Open to display the contents of that directory and then press Current If you instead wanted to choose the root directory you would simply press Current since that is the directory you are viewing notice the Dir at the top SetDir This selects the directory you are scrolled to such as STRINGS in the display above This method is often quicker and more convenient than pressing Open followed by Current which does the same thing The SetDir soft button is present in the display only when the scrollbar highlights a directory entry Preliminary Subject to Change 13 5 Storage Mode Storage Mode Functions Storage Mode Functions Now that you are famil
140. probably due to the automatic pitch smoothing provided by the PC3 If this is happening try setting the BendSmooth parameter to a value of Off Local Keyboard Channel LocalKbdCh Changing the setting of the Local Keyboard Channel parameter is useful only when your PC3 is receiving MIDI information from an external source maybe you have a favorite MIDI keyboard that you use to control all the gear in your studio or you use a lot of outboard sequencing If you re using the PC3 as a standalone music workstation or performance keyboard you can ignore this parameter Bank Select BankSelect allows you to choose between having the PC3 respond to Controller 0 or Controller 32 or both The reason for this is that various manufacturers have chosen one method or the other The four possible values for this parameter are Oonly Responds to controller 0 only 32 only Responds to controller 32 only Ctl 0 Responds to 0 or 32 Ctl32 Responds to 0 or 32 Preliminary Subject to Change 10 5 MIDI Mode The Channels Page The Channels Page Enable eee Programe Wes Piano 1974 Par E PanLock Pr3Lock o Wolume 116 Wollock SHIT CHANLS Press the CHANLS soft button to select the CHANNELS page where you can define numerous parameters for each MIDI channel independently Use the Chan Layer buttons to select the MIDI channel you wish to work on The CHANNELS page is very useful when you re doing multi timbral seq
141. programs included with the PC3 offer realistic emulations of classic analog synthesizers built from Kurzweil s unique anti aliased DSP generated oscillators The PC3 s power shaped oscillators let you transition smoothly from one waveform into another in real time without using cross fades VA 1 programs are scattered throughout the PC3 Look for them in the Synth Category and the Classic Keys Bank You ll see KVA Oscillator appear in the Keymap screen on the left hand side of the display Preliminary Subject to Change 1 3 Introduction How to Use This Manual How to Use This Manual This manual describes how to connect and power up your PC3 getting around the front panel and a brief description of the operating modes For information on editing and advanced programming features refer to additional material provided on the Kurzweil website http www kurzweilmusicsystems com The best way to read this manual is with your PC3 in front of you By trying the examples we give to illustrate various functions you can get a quick understanding of the basics then move on to the more advanced features Do Have Everything Your PC3 shipping carton should include the following in addition to your instrument e Power cable e Sustain pedal e USB cable e Getting Started manual this book e Removable Quick Reference sticker for top of keyboard e Warranty card If you don t have all of these components please
142. provements have always been made available to instrument owners in the form of software upgrades Upgrading your PC3 s software is simple painless and generally free As upgraded software becomes available you can either get files from your Young Chang dealer or download the new stuff from the Web To stay in touch check out our Web site http www kurzweilmusicsystems com When you ve acquired an upgrade you can install it yourself in a matter of minutes Use the Boot Loader as described in Appendix B 2 10 Preliminary Subject to Change User Interface Basics Chapter 3 Mode Selection User Interface Basics This chapter will show you how to get around the front panel of your PC3 Your interactions can be divided into three primary operations mode selection navigation and data entry There is also an assignable control section KURZWEIL PC3x 7 Mode Selection The PC3 is always in one of eight primary operating modes Select a mode by pressing one of the mode buttons they re to the left of the display Each mode button has an LED that lights to indicate the current mode Only one mode can be selected at a time Program mode Setup mode Quick Access mode Effects mode MIDI mode Master mode Select and play p
143. re your PC3 is properly and safely situated Also if your PC3 has been out in the cold give it time to warm up to room temperature before starting it since condensation may have formed inside the PC3 It is normal for the rear panel near the MIDI jacks to become warm after a while Connecting the Power Cable Line Cord The PC3 runs on AC power 100 120 230 or 240 volts at 50 60 Hz Your dealer will set the voltage switch to match the voltage in your area The voltage level is set with a selector on the rear panel of the PC3 Unless you are sure it needs to be changed you shouldn t adjust this When you ve connected the cable at the PC3 end as you face the back of the PC3 the power connection is at the right plug it into a grounded outlet If your power source does not have the standard three hole outlet you should take the time to install a proper grounding system This will reduce the risk of a shock BALANCED POWER D 220 240 v F soma L Pastane 100 120 V S00mA 220 240 250mA 50 60 fiz ESA 0 120V Only de d pe MAN X Right Right OOO Connecting Audio Cables Analog After you ve turned down the level on your sound system connect the PC3 s analog audio outputs to your sound system using a pair of stereo or mono audio cables Mono cables will always work but if you re going into balanced inputs use stereo cables for a better signal to noise ratio T
144. reliminary Subject to Change 4 1 The Operating Modes Using the Modes Current Mode Editor Status where you are The table assumes that you ve entered a given editor via its corresponding mode You ll always return to Program mode eventually if you press Exit repeatedly Available Modes Editors How to Get There Any mode All other modes Press corresponding mode button Program mode Program Editor Press Edit Program Editor Program mode Press Exit Setup mode Setup Editor Press Edit Setup mode Press Exit Setup Editor Program Editor On CH PRG page select LocalPrg parameter press Edit Song Editor On COMMON page select Song parameter press Edit Quick Access mode Quick Access Editor Press Edit Quick Access mode Press Exit Quick Access Editor Program Editor Set value of Type parameter to Program select program press Edit Setup Editor Set value of Type parameter to Setup select setup press Edit Effects mode Studio Editor Press Edit MIDI mode Program Editor On CHANNELS page select Program parameter press Edit Setup Editor On TRANSMIT page select CtlSetup parameter press Edit Velocity Map Editor On TRANSMIT or RECEIVE page select Veloc ity Map parameter press Edit Pressure Map Editor On TRANSMIT or RECEIVE page select Press ure Map parameter press Edit Master mode Velocity Map Editor Select VelTouch parameter pres
145. rograms and modify them with the Program Editor Select and play setups 16 keyboard zones with independent MIDI channel program and control assignments and modify them with the Setup Editor Select from a list of preset banks each containing a list of ten programs and or setups that can be viewed in the display for easy selection Modify the preset banks and create your own with the Quick Access Editor Define the behavior of the on board effects Modify the preset effects and create your own with the Effects Editor Define how your PC3 sends and receives MIDI information and configure each channel to receive independent program volume and pan messages that override the normal Program mode settings Define performance and control characteristics for the entire PC3 Preliminary Subject to Change 3 1 User Interface Basics Mode Buttons Song mode Use the PC3 s sequencer to record and play back your keyboard performance play Type 0 and Type 1 MIDI sequences and record multi timbral sequences received via MIDI Storage mode Interface with the PC3 s xD card reader or USB port to load and save programs setups samples and more The PC3 s tone wheel organ emulation is called KB3 mode You automatically enter this mode when you select a KB3 program The KB3 Bank button takes you there directly Mode Buttons MODE Program MIDI Mute 1 Setup Master Mute 3 Q Access Solo Mute Active cq Storag
146. roller numbers that the Voce MIDI Drawbar Controller uses to control common tone wheel organ features Whatever kind of external MIDI source you re using you can use the MIDI controller numbers in either the second or third column to control the corresponding KB3 feature in the first column For example to control Drawbar 1 you can send either MIDI 6 or MIDI 12 MIDI Controller Number KB3 Program Feature PC3 Voce Drawbar1 6 12 Drawbar2 22 13 Drawbar3 23 14 Drawbar4 24 15 Drawbar5 25 16 Drawbar6 26 17 Table 6 3 KB3 MIDI Controller Assignments Preliminary Subject to Change Program Mode KB3 Program Structure MIDI Controller Number KB3 Program Feature PC3 Voce Drawbar7 27 18 Drawbar8 28 19 Drawbar9 1 20 Expression Pedal 4 8 Percussion On Off 73 N A Percussion High Low 72 72 Percussion Loud Soft 71 71 Percussion Fast Slow 70 70 Rotating Speaker Slow Fast 68 68 Vibrato Chorus On Off 95 95 Vibrato Chorus Selector 93 93 Key Click Level 89 89 Leakage Level 90 90 Table 6 3 KB3 MIDI Controller Assignments Local Keyboard Channel The local keyboard channel enables the PC3 to receive MIDI information on a single channel then rechannelize that information so you can play and control all 16 zones of a setup even if your MIDI source transmits on only one channel When you re in Program mode the local keyboard channel remaps incoming information t
147. s Edit Pressure Map Editor Select PressTouch parameter press Edit Intonation Table Editor Select Intonation parameter press Edit Song mode Song Editor Select CurSong parameter press Edit Program Editor Select Program parameter press Edit Most editors Previous mode or editor Finding Square One If at any time you don t know where you are and the mode LEDs are all unlit press Exit one or more times This will return you to the entry level of whatever mode you were in and if you press Exit enough times you will always return to Program mode the startup mode If you ve made any changes you ll be asked whether you want to save before leaving any editor Press the No soft button or the Exit button if you don t want to save If you want to save press the Rename or Yes soft button and you ll see the Save dialog which is described in Saving and Naming on page 5 2 Using the Modes You can play your PC3 regardless of the mode you re in The PC3 s MIDI response is almost always active Even so there are three modes that are more performance oriented than the others These are Program Setup and Quick Access modes We ll describe each of the eight modes briefly in this section Press Exit 4 2 Preliminary Subject to Change The Operating Modes Using the Modes Program Mode The PC3 starts up in Program mode where you can select play and edit programs The Program
148. s within the Program Editor Pressing the Edit button tells the PC3 that you want to change some aspect of the object marked by the cursor For example when a program is selected and you press Edit you enter the Program Editor If a setup is selected you enter the Setup Editor There are editors accessible from just about every operating mode To enter an editor choose one of the modes mode selection and press Edit An editing page for that mode will appear You can then select parameters navigation and change their values data entry If the value of the selected parameter has its own editing page pressing the Edit button will take you to that page For example in the Program Editor on the PITCH page you might see LFO1 assigned as the value for Pitch Control Source 1 If you select this parameter the cursor will highlight its value LFO1 in this case then press the Edit button you ll jump to the page where you can edit the parameters of LFO1 Naturally you can find every page in the current editor by using the soft buttons but often it s easier to use the Edit button shortcut The Exit Button Press Exit to leave the current editor If you ve changed the value of any parameter while in that editor the PC3 will ask you whether you want to save your changes before you can leave the editor See Chapter 5 for information on saving and naming The Exit button also takes you to Program mode if you re on the entry level page of one of t
149. se the entire PC3 as much as three octaves up or down The top line of the display shows the current amount of transposition Xpose Pressing both Xpose buttons simultaneously returns the transposition to zero The Xpose buttons transpose the PC3 as well as any MIDI devices connected to the PC3 s MIDI Out port Changing the transposition with the soft buttons also changes the corresponding setting on the MIDI mode TRANSMIT page Alt Input for Algorithms Cascade Mode For information on the PC3 s advanced editing capabilities including the new Alt Input for Algorithms that allows you to greatly expand the number of processing functions you can string together check out the Kurzweil Music Systems website aderi PITCH Ene LOPASS NONE NONE NOWNE T O EA EA ETA more 3 On the ALG page of every layer the Alt Input parameter lets you select any other layer to go through the current layer s DSP You can set it up so that layer 1 goes into layer 2 into 3 If you turn down the volume on layers 1 and 2 then you are hearing true cascading it s like a big chain with one going into the next and you hear what comes out of layer 3 s output You can also have the volumes of all three layers turned up which will mix the signal of all three layers You could in the same program also decide to run layer 4 into 5 into 6 into 13 into 25 if you wanted Any of the 32 layers can go into any other layer The Cascade mode algorithms v
150. selection of factory preset banks and you can use the Quick Access Editor to create your own banks and store them in the PC3 s memory There s a full description in Chapter 8 You can also use Quick Access banks as a way to remap incoming or outgoing Program Change commands Effects Mode Effects mode sets the behavior of the PC3 s effects processor The Effects mode page lets you tell the PC3 how to select effects configurations called chains Chapters 9 shows you how You can also listen to the sounds of various effects while in Effects mode without selecting different programs MIDI Mode You ll use MIDI mode to configure the PC3 s interaction with other MIDI instruments by setting parameters for transmitting and receiving MIDI You ll also use it to configure your PC3 for multi timbral sequencing On the CHANNELS page you can assign a program to each channel and enable or disable each channel s response to three types of MIDI control messages Program Change volume and pan You can also override program output assignments and adjust overall program gain See Chapter 10 Master Mode Master mode described in Chapter 11 contains the parameters that control the entire PC3 Global settings for tuning transposition velocity and aftertouch sensitivity and other preferences are adjusted here You can also get to GM Mode from here and set the sample rate for the PC3 s digital output Preliminary Subject to Change 4 3 T
151. since the PC3 will start up on its own without any problem However if you want to update your unit or perform maintenance on it you may need to interact with the Bootloader program itself This appendix describes what the Bootloader can do and how you can use its functions The first thing to understand is that PC3 executable programs and all object data reside on a file system contained inside the instrument This file system is based on flash memory technology and will persist across power cycles When the PC3 starts up the Bootloader copies the synthesizer program into memory and executes it just like a PC boots up when you turn it on The PC3 also stores its factory defined objects and all of your own customized user objects on the file system The Bootloader program itself is not found on the file system Instead it resides in a ROM chip that cannot be erased and therefore is permanently installed in your PC3 Using the Bootloader Menu Normally the Bootloader program will do its tasks and hand over control to the synthesizer program automatically If you want to interact with the Bootloader itself hold down the Exit button to the right of the display while turning the power on while the message Tnitializing Scanner is displayed on the front panel Instead of completing the boot process the Bootloader will display its main menu page on the screen PC3 Boot Loader Version 1 0 RUN UPDATE RUN SYSTEM FILE PC3 IMAGE DIAG
152. st any switch or continuous pedal as long as it adheres to the following specifications as most pedals do Switch pedals 1 inch tip sleeve plug Continuous pedals 10 kOhm linear taper potentiometer inch tip ring sleeve plug with the wiper connected to the tip If you use a third party non Kurzweil switch pedal make sure it s connected before you turn on your PC3 This ensures that the pedal will work properly it might function backward off when it s down and on when it s up if you turn on your PC3 before plugging in the pedal Similarly don t press any of your switch pedals while powering up because the PC3 verifies each pedal s orientation during power up If you re pressing a pedal you might cause it to work backward The pedals are independently programmable within each zone of every setup Here are the default settings for the five pedals you can use with the PC3 Switch Pedal 1 Controller 64 Sustain Switch Pedal 2 Controller 66 Sostenuto Switch Pedal 3 Controller 67 Soft Continuous Control Pedal 1 Controller 11 Expression Continuous Control Pedal 2 Controller 4 Foot Pedal produces a wah effect in many setups The 3 5mm jack labeled Breath accepts a standard breath controller which sends standard MIDI Breath MIDI 2 messages The PC3 s preset programs and setups don t respond to breath but if you have other instruments that do respond to Breath you can control them from the PC3 via MIDL
153. subdirectory is highlighted Traversing directories from the Choose function does not change the current default directory Selecting the Directory to use for Saving a File After you specify the filename when saving any file select where to put it by default it goes in the current directory but you can specify any other directory on the current device Pressing OK will accept the default path the current directory which in this example is the root directory represented by the backslash character Pressing Change will allow you to view the device traversing its directories until you find the one in which you want to save the file If you choose a different directory from the default it will become the new default directory For more information on selecting a directory see The Directory Selection Dialog on page 13 5 Auditioning Objects in RAM When deciding which individual objects to save it can be difficult to know if you are selecting the correct ones This is especially true if many objects have similar or identical names or if the names of the objects are not descriptive enough to know what they are The PC3 has a feature that allows auditioning of programs and songs right from the Save Object dialog as well as all of the other object utility dialogs that are discussed later To activate this feature scroll to an object of an appropriate type to be auditioned and press either the Left or Right cursor button The display wil
154. t If you have a DX7 connected to your PC3 for example and the DX is distorting selecting a transmit Velocity Map like Hard2 should handle the problem Changing the velocity map on this page does not affect the response of the PC3 s sound engine to its own keyboard or to an external MIDI controller That s done on the RECEIVE page See Chapter 18 of the Musician s Guide if you re interested in editing velocity maps Also important Both the transmit and receive velocity maps should be left at values of Linear unless you really need to change them The linear maps give you the most consistent results 10 2 Preliminary Subject to Change MIDI Mode The RECEIVE Page Keep in mind that the setting of the Veltouch parameter in Master mode also has an effect on the transmit velocity map Pressure Map Transmit PressMap This is like the VelocMap but it controls the aftertouch values sent by the PC3 to its MIDI Out port Use this exclusively to adjust the response of MIDI devices connected to the PC3 s MIDI Out port Changing the pressure map on this page does not affect the response of the PC3 s sound engine to its own keyboard or to an external MIDI controller That s done on the RECEIVE page See Chapter 18 of the Musician s Guide for information about editing pressure maps Program Change PChng When On the PC3 sends program change commands to its MIDI Out port when you select programs or setups from the front panel
155. t for playing setups In this case you must use the local keyboard channel to be able to play and control all of the setup s zones Set LocalKbdCh to match the channel your external MIDI source is using so if for example your MIDI source transmits on Channel 1 set LocalKbdCh to 1 All MIDI information that the PC3 receives on the local keyboard channel gets remapped to the channels and control destinations used by the zones in the setup Preliminary Subject to Change 6 7 Program Mode KB3 Program Structure The PC3 also remaps certain MIDI Controller messages that it receives on the local keyboard channel so that they correspond in most cases to the default assignments for the PC3 s physical controllers Mod Wheel sliders ribbons etc While this ensures that the physical controllers work in a consistent and relatively standard fashion for most setups and VAST programs it necessitates a few adjustments to make incoming MIDI Controller messages control the KB3 features listed in Table 6 3 Without these adjustments some of the KB3 features won t respond to MIDI Controller messages this is true when you re playing programs as well as when you re playing setups To make everything work properly you need to make sure that all the appropriate physical controllers are assigned for KB3 control Physical controller assignments are handled by setups and are defined by parameters on several pages in the Setup Editor Each zone o
156. t s you specify Everything No restrictions the entire object list becomes the selection range Search String SearchStrg Restricts the selection range to objects whose names contain a string of characters that you specify for example all objects whose names include clav Use Type Range mode for operations on a particular type of object like loading all setups or just Setups 250 299 The Type Bank StartId and EndId parameters let you specify which objects to work with See Type Range Mode on page 13 15 for more information Change the value of the Select parameter to Dependents if you want to select objects based on their dependencies for example when you want to save 20 programs and their dependent keymaps You can t use this mode with the Load function since the PC3 can t calculate dependencies on objects that aren t already in RAM You can use this mode with all the other functions mentioned at the beginning of the Multiple Objects Selector section Use the Of parameter to specify whether you want to select dependents of the current object or dependents of previously selected objects In the former case with Of set to Current Item pressing Set selects the dependents of the object showing in the Current field Program 205 Viola Section in the display above it s always the object that was highlighted on the previous page In the latter case with Of set to Selected Objects pressing Set selects all the obje
157. that you re not deleting For example suppose you have two setups that contain the same program If you delete one of the setups and delete dependent objects with it the setup gets deleted but the program that s contained in the other setup remains in memory Saving and Loading Files Storage Mode Saving a file simply involves selecting objects or a complete bank of objects to be stored as a single file All objects with IDs within that range will be saved to the file When you load a file the PC3 asks you which bank will receive the file You can load a file into any of the ten banks regardless of the bank it was saved from The PC3 will automatically reassign the object IDs See Chapter 13 for more information on loading and saving files Preliminary Subject to Change 5 5 Editing Conventions Special Button Functions Special Button Functions The Mode buttons and the Chan Layer Down button have additional functions depending on the mode or editor you re in The table below describes some of these special button functions Button Mode or Editor Program Editor Setup Editor Song Mode Program Mutes Layer 1 of current program Mutes Zone 1 of current setup if 3 On MIX page Mute 1 or fewer zones mutes current zone mutes Track 1 or 9 of current setup if more than 3 zones Setup Mutes Layer 3 of current program Mutes Zone 3 of current setup if 3 On MIX page Mute 3 or fewer zones solos c
158. the display 240 by 64 pixels enables you to view lots of information at one time Pages Within each mode the functions and parameters are organized into smaller related groups that appear together in the display Each one of these groups of parameters is called a page Each mode has what we call an entry level page it s the page that appears when you select that mode with one of the mode buttons Within each mode and its editor s the various pages are selected with the navigation buttons There are many pages but there are a few features common to each page The illustration below shows the entry level page for Program mode 115 a a a Percussion l 120 Produced Kit HS Percuszion 4 121 Virtuozo Pere Pero LaYers 5 122 Rhuthm Magic Conga Moose Lyr 123 New Marimba Oetan Octan aPose The Top Line On the top line of most pages there s a reminder of which mode you re in and which page you re on Many pages display additional information in the top line as well The Program mode page above for example shows you the current amount of MIDI transposition and the currently selected MIDI channel The top line is almost always reversed that is it has a white background with blue characters ros Str The Bottom Line The bottom line is divided into six sometimes fewer sets of reversed characters that serve as labels for the six buttons directly beneath the display These labels and the functi
159. the search string ignoring upper lower case As soon as you press the OK button after entering a search string the PC3 executes the toggle clear or set command that you specified at the beginning of the search operation SearchStrg mode is not available when loading objects Working with the Multiple Object Selector The Multiple Object Selector minimizes button presses and quickly allows you to select whatever group of items you want from the PC3 s RAM It s available for all of the related object management functions You may notice that the cursor positions and parameter settings are remembered whenever you exit the Multi Selector dialog even if you exit the dialog and choose a different function Select Dependents mode is very useful not just for saving dependents but also for splitting up groups of objects for placing in different files By using the optional settings for the Specify parameter you can separate the group of objects that you want to save at any level of the object tree that is necessary Examples of possible operations using Multiple Object Selector e Select all the keymaps that are dependents of a block of programs e Select all the objects that have piano in their object name e Select the programs setups and effects that are dependents of song 200 13 16 Preliminary Subject to Change MIDI Implementation Chart Appendix A MIDI Implementation Chart Model PC3
160. the selected objects are deleted unless they are being used as dependents of other objects that are to remain in memory Answering No will delete only those objects that were selected Preliminary Subject to Change 11 5 Master Mode Object Utilities 11 6 Preliminary Subject to Change Song Mode Getting Started with the Sequencer Chapter 12 Song Mode Getting Started with the Sequencer The PC3 s sequencer AKA Song mode is a powerful and versatile tool for songwriters composers and anyone else who wants to record and play back songs Song mode lets you import and export MIDI Type 0 single track and MIDI Type 1 multiple track files What is a Sequencer A sequencer is similar in some ways to a multi track tape recorder you can record and play back all sorts of music and sounds layer sounds on top of other sounds and change or manipulate things that you ve previously recorded Unlike a tape recorder however you do not actually record sounds with a sequencer Rather you are recording commands that cause sounds to be played Nonetheless we will sometimes explain sequencer features by drawing analogies to familiar tape recording techniques such as splicing and overdubbing There are several advantages to recording a song by sequencing For one thing sequencer commands take up much less disk space than digitally recorded music would so you can get a lot of information that is music on a single disk Furth
161. ts of the current directory in an alphabetized scrolling list If the current directory cannot be located for example if you ve changed cards the PC3 displays the current devices root directory The display shows the 3 character extension of all files in the directory except directories themselves Extensions are created when the file is saved by the PC3 You cannot modify the extensions on the PC3 This is because the PC3 uses the extensions to tell it what kind of data the files contain Directories created by the PC3 have up to 8 character names with no extension A directory can have an extension if it is created on an external computer more on this later The MID extension is used by the PC3 for MIDI Type 0 or Type 1 sequence files When loading files the PC3 will try to find out the type of file if it doesn t recognize the extension Soft Buttons in the File List Dialog NewDir Create a new directory Delete Delete files from the current device Rename Change the filename of a file Copy Single or multiple file copy between devices Parent moves you up one level in the directory hierarchy If the display is already at the root directory this button has no effect Open performs a different operation depending on the function and the type of the currently highlighted file or directory or selected files In all storage functions pressing Open on a directory indicated by dir after the filename will open that dire
162. uencing with programs assigned to numerous MIDI channels The CHANNELS page lets you set several control characteristics for each MIDI channel This makes it easy to adjust the playback of the sequence without editing the sequence itself For example you might turn off the Enable parameter for one or more channels to mute the tracks on those channels You could also set the VolLock parameter to On to ignore any MIDI volume messages the PC3 receives on a given MIDI channel Parameter Range of Values Default Enable Off On On Program Program list Program ID 1 Pan 0 to 127 64 centered Volume 0 to 127 127 maximum Program Lock Off On Off Pan Lock Off On Off Volume Lock Off On Off Enable Use this parameter to turn the currently selected channel on or off When on the channel will receive MIDI information and the settings of the parameters on the MIDI CHANNELS page will be in effect When off the channel will ignore all MIDI information Program Use this parameter to assign a program to the currently selected channel The channel will still respond to program change commands received via MIDI unless the PrgLock parameter described below is set to On Preliminary Subject to Change MIDI Mode Program Change Formats Pan This offsets the pan position of the current program as set on the OUTPUT page in the Program Editor A value of 0 is maximum offset to the left 64 is no offset and 127 is
163. unt the way that older organs start to sound different and arguably better as their capacitors begin to leak and we included a parameter that lets you vary the amount of grunge leakage in your sound KB3 programs use oscillators to emulate the tone wheel sound Each oscillator operates independently and has its own pitch and amplitude control You can control how many oscillators are used for a KB3 program There are two oscillators per voice for a total of 96 You can use up to 95 of them in a KB3 program the 96th is reserved to produce key click Because the oscillators start running as soon as you select a KB3 program there are always voices available unlike VAST programs which start stealing notes when you reach the its polyphony limit The oscillators we ll call them tone wheels from here on are divided into an upper and lower group By default the upper tone wheels use the samples in the PC3 s keymaps to generate sound while the lower tone wheels use waveforms like sine square or sawtooth You can switch this around if you like for even more variety KB3 Mode KB3 programs are different enough from VAST programs that we use the term KB3 mode to describe what s going on when you play a KB3 program Whenever you play a KB3 program you are in KB3 mode The blue LED in the KB3 button will light when the current program is a KB3 program If you want to create your own KB3 program start by editing an existing K
164. urrent zone mutes Track 2 or of current setup if more than 3 10 zones Q Access Solos current layer Solos current zone of current setup On MIX page Solo if more than 3 zones mutes Track 3 or 11 Effects Bypasses mutes current program s FX Bypasses mutes current setup s On MIX page FX Bypass preset plays program dry mutes Track 4 or 12 MIDI Mutes Layer 2 of current program Successive presses take you back On MIX page Mute 2 to four most recent editor pages mutes Track 5 or 5th press takes you to CH PRG 13 page Master Mutes Layer 4 of current program Same as for Program Editor pages On MIX page Mute 4 common to both editors are mutes Track 6 or marked or unmarked for both 14 editors Song Mutes active layer of current program Jumps to marked pages in order On MIX page Mute Active they were marked mutes Track 7 or 15 Storage Negates effect of unsaved edits and plays Same as for Program mode On MIX page Compare last saved unedited version of object display reminds you that you re mutes Track 8 or being edited comparing press any button to 16 return to edited version Chan Layer In Program Editor these two buttons scroll through layers of current program in Change recording Effects Editor scroll through FX presets in Setup Editor scroll through zones track of current setup in Quick Access mode scroll through entries in current Quick Access bank Edit Whenever cursor is highlighting an editable object or parameter takes y
165. w of Quick Access bank structure Each Quick Access bank can store ten entries each of which can be a program or a setup Each of the PC3 s 10 memory banks can store 20 Quick Access banks except the Zeros bank which can store 75 Therefore when you re in Quick Access mode you have access to 200 or 750 in the Zeros bank programs or setups without leaving the currently selected memory bank The QA Ext program change format lets you select any one of those programs or setups via MIDI If you select another memory bank you have a different set of 200 programs and setups at your disposal When you re using this format the PC3 will respond to MC 0 or 32 messages for selecting QA banks and to PCHs for selecting entries within the current bank PCHs select entries according to their chronological listing within the QA bank not according to their IDs Command Type Value Range Result MIDI controller O or Oto7 Selects QA bank On 1n 2n 3n 4n 5n 6n 7n in current memory bank 32 MC 0 or MC 32 8 127 Ignored 0 99 Selects last digit n above of QA bank and entry within that bank Standard PCH git y 100 127 Ignored Depending on the QA bank entry you want to select you ll send the PC3 either a PCH value 0 to 99 or a MIDI Controller 0 or 32 message value 0 to 7 followed by a PCH Sending a single command will let you select from a range of 10 QA banks and select an entry within that bank see the table below To sele
166. when you pressed Multi The exception is SearchStrg mode in which case pressing any of these three buttons prompts you to specify the string that determines the selection range Toggle Clear Set For each of the objects in the specified range toggle the selection status of the object If an object is not already selected this selects it an asterisk will appear between its ID and name when you return to the previous page If an object is already selected this deselects it asterisk disappears Deselects all objects in the selection range Selects all objects in the selection range 13 14 Preliminary Subject to Change Storage Mode The Multiple Object Selector Page Entering Selection Criteria in the Multiple Object Selector This section describes the operation of the selection modes provided on the Multiple Object Selector page These are accessed by scrolling the Select parameter to different values as pictured above Type Range Mode This mode lets you select objects based on their type and on a particular range of object IDs Parameter Possible Values Function Type Effect Program Sets the desired object type The value All Types will select all of Setup QABank the other possible types VelMap PrsMap IntTbl Song Table All Types Bank 000s 100s 200s Sets the desired bank Changing this parameter causes the 300s 400s 500s Startld and the Endld to be set to the limits of the chosen b
167. y with these setups experiment with the sliders and other controllers for a wide range of effects Some of these grooves keep playing after you ve released the keys that got them going When you want to stop them select another setup or press the Setup mode button Quick Access A really convenient way to select programs and setups is to use Quick Access mode where you select a Quick Access bank from a list of factory preset or user programmed banks Each bank contains ten memory slots or entries where you can store any combination of programs or setups While you re in Quick Access mode you can select any program or setup in the bank with buttons 0 through 9 The PC3 comes with a few Quick Access banks already programmed so you can get an idea of how they work You ll probably create your own Quick Access banks to help you select programs and setups with a minimum of searching Press the Quick Access mode button to the left of the display Its LED lights to tell you you re in Quick Access mode The top line of the display tells you which Quick Access bank is selected Use the Chan Layer buttons to the left of the display to scroll through the banks The names of each of the ten entries in the bank are listed in the center of the display Many of their names will be abbreviated The currently selected entry s full name is shown near the bottom of the display The amount of transposition is displayed to the left of the entry name If the
168. yboard and controllers but they primarily affect the responses of other MIDI devices that are receiving MIDI from the PC3 on the channel specified with the Channel parameter on this page It s important to remember that many of the settings of the TRANSMIT page are in effect only when a program is selected either in Program mode or in Quick Access mode If a setup is selected in Setup mode or in Quick Access mode the setup s MIDI settings override the corresponding settings on the TRANSMIT page ontrolie es Destinatio H Channel TransPose BST UelocitaHaP 1 Linear L FrogChand On ChssetuPs Immediate U FI Preliminary Subject to Change 10 1 MIDI Mode The TRANSMIT Page Parameter Range of Values Default Control Setup Setup list 126 Internal Voices Destination USB_MIDI MIDI Local USB_MIDI MIDI Local Channel 1to16 1 Transposition 60 semitones 0 Velocity Map Velocity Map list 1 Linear Pressure Map Pressure Map list 1 Linear Program Change Off On On Change Setups Immed KeyUp KeyUp Control Setup This is where you select the current control setup Zone 1 of which sets the physical controller assignments for all programs while you re in Program mode Refer to Chapters 6 and 7 for more information on the control setup Destination The Destination parameter tells the PC3 which ports will carry MIDI information A value of Local disables the MIDI Out port Use this
169. ying the product IMPORTANT SAFETY amp INSTALLATION INSTRUCTIONS INSTRUCTIONS PERTAINING TO THE RISK OF FIRE ELECTRIC SHOCK OR INJURY TO PERSONS WARNING When using electric products basic precautions should always be followed including the following 1 Read all of the Safety and Installation Instructions and Explanation of Graphic Symbols before using the product 2 This product must be grounded If it should malfunction or break down grounding provides a path of least resistance for electric current to reduce the risk of electric shock This product is equipped with a power supply cord having an equipment grounding conductor and a grounding plug The plug must be plugged into an appropriate outlet which is properly installed and grounded in accordance with all local codes and ordinances DANGER Improper connection of the equipment grounding conductor can result in a risk of electric shock Do not modify the plug provided with the product if it will not fit the outlet have a proper outlet installed by a qualified electrician Do not use an adaptor which defeats the function of the equipment grounding conductor If you are in doubt as to whether the product is properly grounded check with a qualified serviceman or electrician 3 WARNING This product is equipped with an AC input voltage selector The voltage selector has been factory set for the mains supply voltage in the country where this unit was sold Changing the volt
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