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Fundex Games 10 in 1 Game Chest 5392 User's Manual

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1. BACKGAMMON Players 2 Equipment Backgammon Game Board 15 Black Disks 15 Red Disks and Pair of Dice Object Be the first player to move all your tokens stones around the points on the game board to your home table your inner table and bear them off remove them from the game board Usually several games are played with the winner of each game earning points the first to reach a score of 10 points wins the match Set up 15 black tokens 15 red tokens Players choose to be the black or white and then set up the game board as shown below The game tokens in backgammon are re ferred to as stones Each player rolls a die to determine who has the first move ties are rerolled The player with the highest num ber will begin the game by using the two high numbers of the dice that were just cast by himself and his opponent BLACK Black s Outer Table Black s Inner Table how points are numbered Sia doa points il Red s Outer Table RED Red s Inner Table Moving Stones Count begins on point next to one on which a stone rests In general a player moves the stones one at a time along the points in a loop that extends from his opponent s 1 point to his own 1 point The opponent s stones travel in the opposite direction Dice advance a stone forward the rolled number of points and the stone comes to rest at the base of the point A player can move two stones one for each die or a single token twic
2. a player gets a token into home he earns a 5 space bonus The bonus may be used to advance another token forward but may not be split between two tokens Once a token has reached home it may be removed from the game board to allow space WINNING The first player who get all of his tokens to reach home is the winner SOLITAIRE Players 1 Equipment Solitaire Game Board 32 Disks Object Remove all but one disk Play Place the disks on every spot except the center one remove the disks by jumping over another disk into a vacant spot Continue jumping one disk at a time until all are removed or no jumps are possible SNAKES amp LADDERS Players 2 4 Equipment Snakes amp Ladders Game Board 4 Different Colored Playing Pieces 1 per player 1 Die Object Be the first player to get to square 100 Set up Each player selects a colored playing piece Youngest player starts first Quality 1OIN 1 INSTRUCTIONS Ten Classic Games in Solid Wood Game Chest CHEST Play The first player rolls the die and moves her playing piece the number of spaces indicated on the die The player to the left of the first player then rolls the die and moves her playing piece as indicated Any player who finishes her turn on a square at the bottom of a ladder moves her play piece up the ladder to the new square at the top of the ladder Similarly any player finishing her move on a square with a sna
3. ame board Set up Each player chooses 10 marbles of the same color and places them in the triangle of the star nearest him The colors of the marbles do not have to match the color of the point they are placed in but it is helpful Play The youngest player begins and play moves to the left in a clockwise rotation with each player making one move at a time A marble may move in any direction as long as it follows the lines of holes on the game board A player may jump over a marble providing there is an empty space opposite the jumped marble A player may jump more than one marble only if there is an empty space opposite each marble jumped Players may play as partners or against each other No player can refuse to move out of his starting triangle to prevent another player from winning Winner The first player to successfully move all of his marbles into the opposite triangle wins the game COVER 21 Players 2 Equipment Cover 21 Game Board 2 Dice 15 Red Disks 15 Black Disks Object Be the player with the most pieces on the board when all 21 spaces have been covered Play Player with the black disks rolls first A disk is placed over the combination that the player rolls Players alternate rolls placing disks according to their combination that was rolled Only one marker can be placed per combination rolled Once all the 21 spaces have been covered the player with the most markers placed on the board is the
4. ce them in your Mancala Players may not touch the beads to count them and once touching the beads the player must play them Winning Play ends when one player s six bins are empty The other player then places all remaining beads from her side of the board into her Mancala Players then count the number of beads in their Mancalas The player with the most beads is the winner PACHISI Players 2 4 Equipment Pachisi Game Board 16 Tokens 4 each red blue green yellow and pair of dice Object Be the first player to move all your tokens around the game board and into your home Set up Each player chooses four tokens of one color which must be set out on the corresponding color circle or flower shape at each corner Play No player moves a token until he has rolled a six any combination of the dice that adds up to six If a player does not roll a six his turn is over and play is passed to the player to the left The first player to throw a six takes one token from the corner circle flower and places it on the corresponding color start area on the game board In the next turn the player uses his roll to advance his token that number of squares clockwise around the path of the game board In each turn players decide which of their four tokens to advance according to how they choose to count the dice The dice can be added together to advance one token or counted individually to advance two tokens A play
5. e once for each die A player can choose to use only one die but it must be the highest count die If a player rolls doubles they are doubled again example a 5 5 becomes a 5 5 5 5 which equals four separate moves There is no limit to the number of stones belonging to the same player that may rest on one point A point housing two or more stones of the same player is BLOCKED against an opponent and his stones may not land on that point although it may be jumped When a player cannot move because of blocked points he loses the move Quality 1OIN 1 GAME CHEST INSTRUCTIONS Ten Classic Games in Solid Wood Game Chest Blots A single stone resting on a point is a BLOT an opponent may land on the point and HIT the blot which sends it to the bar at the center of the board A stone on the Bar must start over on his opponent s 1 point This stone on the Bar must reenter his opponent s inner table before making another move He cannot enter on a blocked point Two or more blots may be hit in one play Bearing Off When either player succeeds in moving all of his stones around the board to his inner table he starts to bear off remove stones from points corresponding to the dice thrown The player can either move a stone within his inner table or bear it off For example a 1 2 that is rolled may be used to bear off a stone from the 1 point and the 2 point or the player may choose to move a stone from the 3 point to
6. er can also use the count from one die and choose to ignore the other Whenever a six is rolled the player can choose between getting another token out of it corner or advancing a token already in play Whenever a player rolls doubles he gains an extra turn If a player rolls doubles three times in a roll he is penalized and his token closest to home must return to the start circle When a player arrives on a square already occupied by an opponent the opponent s token is captured and must be returned to its colored circle flower In addition the player that was the capturer is given a 10 space bonus He may move any token forward 10 spaces The bonus may not be split between two tokens GAME A player s own tokens may share the same square and no other player may pass while an opponent has two or more tokens sharing the same square A player whose roll causes him to land on a square occupied by two or more of an opponent s tokens must lose his roll until he can pass that square The player must wait until there is only one of the opponent s tokens on that square Once a token has made a complete circuit of the game board it moves up into it s corresponding color home path The home path is a safe zone and no opponents s tokens may enter the home path Once in the home path a player tries to get his token into the home area Tokens may only enter home on an exact count roll Every time
7. ke s head must slide down the snake to the square with the snake s tail Winning The first player to reach the square numbered 100 is the winner Players must land on the 100 by an exact throw i e throw a three if their playing piece is on 97 If too big a number is thrown the playing piece must be moved forward to 100 and then back again to makeup the correct number required This sometimes means more trouble with the snake waiting on square number 98 TIC TAC TOE Players 2 Equipment Tic Tac Toe Game Board 5 Black Disks X s 5 Red Disks O s Object Be the first player to get three playing pieces in a row Play One player selects X s The other player uses O s The X player begins game by placing an X in any of the nine squares formed by the intersecting lines The game alternates between X and O players placing their disks on the board Winning The first player to line three of his disks in a row either vertically horizontally or diagonally wins the game Should neither player do this after all nine squares are covered the game is a tie and a new game can be played EEY first here wn 2003 Fundex Games Ltd P O Box 421309 Indianapolis IN 46242 Questions or comments Write to us at the address above call 1 800 486 9787 or email customerservice fundexgames com www fundexgames com MADE IN CHINA 4
8. off any of his stones it is called a GAMMON and the stakes of the game are doubled If the loser still has stones on the winner s home table it is called a BACKGAMMON and the game stakes triple This includes stakes raised by doubling CHECKERS Players 2 Equipment Checkers Game Board 12 Black Disks 12 Red Disks Object Capture all you opponent s tokens Set up Place the game board so that there is a dark square to the left of each player Using the black and red tokens each player places four tokens on the first three rows of dark squares i e 12 tokens per player Black always starts and play is only on the dark squares Play A token moves diagonally one square at a time forward not backward If a token reaches the far side of the board it becomes a king stack two playing pieces to indicate a king and can now move diagonally in any direction A token may also leap frog over another token if there is a vacant square beyond and if the other token belongs to the opponent The jumped token is removed from the board captured If a player fails to capture an opponent s token the opponent s token may on his next turn remove the offending token This does not count as his move Winning Play continues until one player wins by capturing all of his opponent s tokens or a draw is declared CHESS Players 2 Equipment Chess Game Board 16 Black Chess Pieces 16 White Chess Pieces Set up Lo
9. rection one step at a time All pieces start from the pawns in the normal direction of movement described above However the pawns which normally only move in a straight line may only capture diagonally to the front left or right and only while moving forward It is not obligatory to capture your opponent If the king is threatened check must be given the player must declare check The opponent is then obliged to protect his king by moving the king to another square or moving one or his own pieces between it and the threatening token or capturing the opposing attacker If he is unable to make any of the above moves the king is said to be checkmated and the game ends is favor of the opponent Castling Castling is a compound move of the king and one rook formally called castle that may be made if at all only once in a game It is legal if neither the king nor the rook has yet moved If all the squares between them on the rank are vacant and no adverse piece commands two squares nearest the king on the side on which castling is to be carried out and if the king is not in check The move is executed by moving the king two squares towards the rook and then placing the rook on the square passed over by the king CHINESE CHECKERS Players 2 6 Equipment Chinese Checkers Game Board 60 Marbles 10 of each color Object Be the first player to move all of your marbles to the triangle opposite your starting triangle on the g
10. the 6 point When casting a number higher than any point covered a stone from the highest point may bear off but he cannot bear off a stone if the point indicated is vacant and there is a stone on a higher counting point If while bearing off a token is HIT the player s stone goes to the Bar and must reenter in the usual way This stone must travel all around the board to his inner table again before more stones can be moved or taken off Doubling The doubling cube the die w numbers changes winners scores dramatically therefore games are played to 20 or 50 or more points At the beginning of the game the doubling die is neutral and is placed face up on the 64 At any time during the game a player can turn it so that the 2 is face up and offer it as a bet to his opponent raising the stakes of the game If the bet is accepted by the opponent the game is now worth 2 points to the winner instead of the standard 1 point If the opponent rejects the bet he forfeits the game and his opponent earns 1 point If the opponent accepted the bet he now has the right to double the bet to a 4 later in the game and in turn the opponent must choose to accept or forfeit This scenario may continue indefinitely but there are usually not more than four or five in any game The points increase as follows 2 4 8 16 32 etc Winning The winner of the game is the first player to remove all his stones from the board If the loser has not borne
11. ts are drawn to establish who has the white chessmen and thus who can move first This player is then allotted the 16 white chess pieces and the other player the 16 black chess pieces The board is positioned so that each player has a dark corner square on his left The rooks are positioned on the two corner squares to the left and right Next to these come the two knights one on the left and one on the right Next to these come the two bishops and in the center the queen and king The white queen is always positioned on a light square and the black queen on a dark square The eight pawns are then placed adjacently in the second row in front of these chess pieces Play The pawns can only move forward For the first advance from its initial square on the second rank the pawn has the option of moving one or two squares but thereafter may move only one square at a time The rook moves only on the ranks and files any distance and the bishop moves only on the diagonals The queen can move in any direction Quality 1OIN 1 GAME CHEST INSTRUCTIONS Ten Classic Games in Solid Wood Game Chest The knights are the only pieces which are able to change direction during the course of a move and jump over one s own or one s opponent s pieces a knight takes one step of one single square along the file or rank and then still moving away from the square that it has left takes one step along the diagonal The king may move in any di
12. winner MANCALA Players 2 Equipment 1 Mancala Board 48 small colored beads Object Be the player with the most beads in your Mancala Set up Place four beads in each of the bins numbered one 1 through twelve 12 as shown in the diagram below Player B 00000 Mancala Mancala Player A Play Player A s bins are those numbered 1 6 Player B s bins are those numbered 7 12 Decide which player will play first by the flip of a coin The first player then picks up all of the beads in one of the bins on her side of the board For example Player A would pick up the beads in any of the bins numbered 1 6 The player then proceeds by placing one bead at a time in each of the bins counter clockwise around the board If the last bead is placed in your Mancala then you play another turn You never place a bead in your opponent s Mancala you skip it placing the remaining bead s in the following bin s For example Player A picks up eight beads from bin 6 she then places a bead in her Mancala and then bins 7 8 9 10 11 12 but skips her opponent s Mancala and places the remaining bead in bin 1 If the last bead is placed in an empty bin on your side of the board then you take all of the tokens in your opponent s Quality 1OIN 1 GAME CHEST INSTRUCTIONS Ten Classic Games in Solid Wood Game Chest bin directly opposite as well as the single bead placed in the empty bin and pla

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