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Prima Games Alone in the Dark, EN
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1. VOFFICIAL GAME GUIDE KBOX 360 PS3 PC BASED ON A GAME MATLBE r RATED BY THE M ESRB m 7 gALONEVIDARK r RIMA OFFICIAL UAT AU Ni UNDERFDOT When the soil of Manhattan was sealed beneath steel and concrete it wasn t in the name of progress It was in the hopes of survival Buried under the sidewalks that grid the island and the streets that guide taxis from Wall Street to the Bronx is an evil older than the feeble human concept of time And now that evil is pushing through the strata of cobblestones and asphalt to take hold of the surface Tendrils of evil crack the streets overturning taxis as if they were playthings Skyscrapers are buckling as the unstable wall between this world and the unspeakable beyond starts to give And something has taken over the unfortunate citizens turning them into slavering zombies capable of terrifying violence The City that Never Sleeps is facing an unending nightmare ee pen What New York needs right now is a savior somebody with the skills and knowledge to not only push back against this evil but also to extinguish it for the remainder of days That mantle falls on an unlikely hero Edward Carnby But Edward is at a disadvantage He has no idea who he is He has no clue about his true role in this eruption of evil All he knows when he wakes trom a strange slumber is that two men are holding him hostage in a midtown hotel Through bleary eyes and mudd
2. But if its something to hold like a chair or a bat Edward holds it until you either drop it or it s knocked out of his hands And be ready for that some of the monsters hit so hard you ll swear you can hear Edward s teeth rattle LALONE DARK as Once Edward picks up an object he can hold you can manipulate it with the right control stick Think of the right control stick as puppet strings attached to Edward s hands Say you have a fire extinguisher in your hands and you need to get through a locked door You can use the extinguisher to bash through the door by pulling the right control stick toward you to rear back and then press forward on it to slam the extinguisher against the door A few solid swings are enough to bash the door down SOME OBJECTS CAN BE PICKED UP AND PLACED ELSEWHERE TO USE AS EXPLOSIVES SUCH AS KEROSENE TANKS PICK UP THE ITEM WALK NEXT TO A LOCKED DOOR AND THEN SET DOWN THE ITEM WITH THE RELEASE BUTTON Now STEP BACK AND SOUEEZE OFF A ROUND TO DETONATE IT FROM A DISTANCE Experimenting with objects is the only way to get out of this city alive Every object has a function Some objects are essential such as fire extinguishers As you encounter different objects you will discover personal preferences or see new ways to use the object to your advantage Here s a collection of things to try out as you push toward the park FIRE EXTINGUISHERS WHILE HOLDING A FIRE EXTINGUISHER PULL THE
3. Edward must pick up whatever Crowley s second is right behind you presumably with a gun r information he can from overhearing their conversation pointed at your back Follow the thug s commands in the halls such as Through the door and Left now Something happens during the march though With your vision still unfocused you cannot tell what s happening but you can tell that When the there s blood pair realizes that everywhere At you are awake least you are they immediately now free of your turn their attention captor Make to you Your eyes the most of this begin to focus The more sinister looking of the two props you escape opportunity Enter the door on your right and stumble up in the bed and blinds you with a flashlight returning your toward the light at the end of the corridor Eventually you reach vision to poorer conditions A third man enters the room a small wash station As you approach the mirror over the sink Crowley Was that what you heard the other two thugs call your regain your 20 20 him Crowley orders his associates to frog march you to the vu become something called the Light Bringer How do you fit in with an old man and a stone No idea To get some answers you better keep listening s d WHAT EDWARD SEES AIN T PRETTY HE S OBVIOUSLY BEEN THROUGH BETTER TIMES AND THAT NASTY SCAR ON THE SIDE OF HIS FACE IS A COMPLETE e MYSTE
4. GAP FALLING TIMBERS SEPARATE YOU FROM THE OTHERS BUT YOU CERTAINLY WON T BE ALONE FOR LONG ku WWW PRIMAGAMES COM i ey Ru P me r Ore E WALKTHROUG THERE S A FALLEN COP IN THE NEXT HALLWAY SALVAGE HIS DROPPED PISTOL A GUN THAT S SOMETHING TO BE HAPPY ABOUT ON THIS TWISTED NIGHT USE THE GUN TO SHOOT THE LOCK ON THE NEXT DOOR AND STEP THROUGH Now that you have a gun assign it to a shortcut by pressing up on the d pad while checking your inventory Pick any of the four face buttons on the controller Having the gun always at the ready is critical for the multitude of do or die situations you will find yourself grappling with tonight T S ONE OF THOSE FISSURES THE LIVING CRACK RACES ALONG THE WALLS CLOSING IN ON YOU BUT A BURNING TIMBER SWINGS FROM THE CEILING AND SLAMS INTO THE FISSURE THE FISSURE ERUPTS INTO FLAME AND BURNS ITSELF OUT WITHIN SECONDS THERE S SOMETHING TO REMEMBER THE FISSURE AND WHATEVER IT CAN CORRUPT ARE EXTREMELY VULNERABLE TO FIRE You got lucky with this fissure Future encounters will not be so easy These ravenous fissures are some of the toughest creatures you will encounter in a city with a rep for already hosting some pretty vicious characters ALONE PRIMA OFFICIAL GAME GUIDE THE FISSURE IS THE FIRST MANIFESTATION OF THE EVIL THAT IS STARTING TO CONSUME THE CITY FISSURES CAN TRAVEL ACROSS ANY SURFACE HORIZONTA
5. below the broken gargoyle Next Swing out to the left You must get momentum to reach the ledge on the left so swing back and forth a couple times to get a good wide arc going At the left most point of the arc jump out so you reach the ledge Once you drop onto the ledge the building shakes Fiery timbers drop down and block the way to the next ledge JUMP UP AND GRAB THE FRACTURED LEDGE ABOVE YOU AS YOU SHIMMY TO THE LEFT THOUGH BE READY FOR THE FACE OF THE BUILDING TO CRACK AND SLIP AWAY KEEP MOVING TO THE LEFT YOU NEED TO JUMP OFF THE LEFT SIDE OF THE FALLING WALL BEFORE IT COMPLETELY BREAKS AWAY FROM THE BUILDING THERE IS A LEDGE BELOW YOU CAN JUMP TO E ALONE DARK r PRIMA OFFICIAL GAME GuIDE cable again As you fall the platform rises and deposits the fire Gamma extinguisher on the level with the flames Bingo Now climb back up the small ledges and grab the Tire extinguisher Ducking inside the building offers a brief respite from the crumbling outside but it s no cakewalk either The inside of the building has been rocked with explosions and quakes reducing entire floors to rubble You must figure out a way to climb the interior of the building without the aid of simple solutions like well stairs Enter the building via the open door on the ledge A swooping camera follows you EXTINGUISH THE FLAMES TO REVEAL A LEDGE LOW ENOUGH TO JUMP TO LEAP UP AND THEN PULL YOURSELF
6. collapses After dropping to the ledge below the gargoyle you catch sight of the man who was swept off his feet by the explosion He managed to ai hold on to the ledge above you He points out a nearby cable and tells you to climb it Grab the cable and shimmy up to the ledge Swing to the left and jump off the cable to land on the ledge Follow the man along the ledge to the left side of the building FALLING DEBRIS STRIKES THE LEDGE SHATTERING IT UNDER YOUR FEET THE MAN FALLS TO HIS DEATH IN THE STREET BELOW WHILE YOU HOLD ON TO THE FRAGMENTS OF THE LEDGE WITH YOUR FINGERS VVHoa As YOU SLIDE TO THE RIGHT AN EXPLOSION ROCKETS A CAR UP THE FACE OF THE BUILDING FURTHER DAMAGING THE REMNANTS OF THE LEDGE KEEP MOVING TO THE RIGHT AFTER THE CAR FALLS BACK DOWN AND THEN PULL YOURSELF UP AT THE WIDEST POINT OF THE LEDGE JUMP UP AND GRAB THE LEDGE ABOVE YOU It s TOO NARROW TO PULL YOURSELF UP BUT YOU CAN MOVE BACK TO THE LEFT VVATCH OUT FOR FALLING DEBRIS IF YOU RE TAGGED BY THE BRICKS YOU WILL LOSE YOUR GRIP If you are ever knocked off balance or your fingers slip because of being hit by debris you have a slight chance to recover before falling Press the on screen button prompt to recover When you reach the thick ledge drop down There is another severed electrical cable to the left Grab it and start to climb Don t climb to the top though Climb up so you are just
7. down on the left l control stick tap the jump button to make Edward bounce over the obstacle j PRIMA OFFICIAL GAME GUIDE MAKE IT EASY ON YOURSELF BY CREATING A SHORTCUT FOR DRAWING YOUR PISTOL WHILE HOLDING A ROPE OR CABLE PRESS UP ON THE D PAD AND THEN TAP THE PISTOL SHORTCUT TO WIELD THE GUN IN ONE HAND WHILE GRABBING THE CABLE IN THE OTHER Now YOU CAN SHOOT AT INCOMING ENEMIES FROM THE CABLE Sometimes Edward needs to jump from cable to cable To pull this off swing Edward away from the cable you want to reach then swing Edward toward it and hit the release button at the end of the swing Edward will jump and automatically grab the next cable You can repeat this move when jumping from a cable to a nearby ledge Swing away from your target ledge so you can rush toward it with momentum Jump at the end of the swing and Edward will release landing on the ledge ManiPuraTine OBJECTS When Edward wakes at the beginning of his evening descent into madness he has absolutely nothing but the clothes on his back He must scavenge to survive While exploring be on the lookout for anything that can help When Edward is close to an object he can interact with a circle with the object appears at the bottom of the screen with the action button highlighted Pressing the action button picks up the item If it is an object you can keep like bullets it s automatically added to your personal inventory
8. pei ap h Visi r d Il t zi hemor roy IMMEDIATELY USE THE SPRAY TO HEAL YOUR WOUNDS LOOK ALL OVER YOUR BODY WITH THE RIGHT STICK VVHENEVER YOUR EYES FALL ON A CUT PULL THE RIGHT TRIGGER TO SEAL IT WITH THE SPRAY After healing up check out the crack in the corner of the room You can see a sliver of the New York skyline through the hole in the wall The second you peer outside though the building starts to collapse The floor above you crashes down A man appears in a doorway motioning you to follow him As you approach the door a backdraft explodes behind the man and throws him through the splintering walls The room continues to collapse sending you tumbling Fortunately you grab one of the gargoyles on the building s facade at the last second The front of the building badly damaged is falling apart And unless you make a move soon you will surely be knocked trom this Gothic perch within moments The face of the building is sliding off like a scab over a healed wound The street is several stories down so one false step will end this night before you can get any of your questions about Edward or the Light Bringer answered You must scramble up the front of the building as it falls away finding a way back inside the slightly more stable structure Once inside you can e o 4 ij ad 9 plan an escape route to the ground level and get out of the building before it completely
9. you can climb to reach the floor you were just on before ledge Snap jumping down At the top of the ledges jump out to grab the T a i I ALONEr DARK JFFICIAL GAME GUIDE Scattered throughout Central Park are sinister roots that Lucifer is using to gather strength All the roots are connected to a wretched tree in the northern tip of the park that blocks the entrance to the Path of Light You must eliminate these roots to free Spectral Power Spectral Power fuels Spectral Vision a talent that grants you the ability to see the unseen Some of the roots are very small and can be easily destroyed with a small amount of flame Larger roots reguire heavier attacks The bigger the root the more Spectral Power it is worth To reach the required Spectral Power degrees to see the symbols on the castle walls third degree and the magical barrier surrounding the Path of Light entrance fourth degree you must destroy enough roots to pass two point thresholds To see the symbols you need at least 30 Spectral Power points To see the barrier you require 50 E Short on fuel filled bottles Instead of throwing bottles at I roots on the ground walk up and pour a little flammable Although you need only 50 points to achieve the necessary liguid from the bottle on the nasty root Use the lighter to degrees to complete the game you can raise your Spectral S set the root ablaze Power to higher levels allowing you to see f
10. L OR VERTICAL AND THEY CAN VANISH AT A MOMENT S NOTICE IN ONE SPOT AND APPEAR IN ANOTHER WITHOUT WARNING THE FISSURES ATTACK BY SWALLOWING THEIR PREY SO FAR THE HUMANS YOU VE SEEN GRABBED BY THE FISSURE WERE UNABLE TO FIGHT BACK BUT IF YOU ARE EVER SNATCHED BY THE FISSURE YOU HAVE THE ABILITY TO RESIST FOLLOW ON SCREEN PROMPTS TO RIDE OUT THE FISSURE AND HOPEFULLY PULL YOURSELF FREE EVERY SECOND YOU ARE IN THE FISSURE S GRIP THOUGH YOU TAKE DAMAGE IF THE FISSURE SEIZES YOU LONG ENOUGH YOU WILL DIE THE FISSURE S WEAKNESS AS YOU VE SEEN IS FIRE N THIS FIRST INSTANCE LUCK WAS ON YOUR SIDE BUT IN FUTURE FISSURE ENCOUNTERS YOU MUST TAKE THE INITIATIVE YOU MUST EITHER LURE THE FISSURE INTO A FIRE DIRECT IT THERE YOURSELF WHILE RIDING IT OR SOMEHOW BURN IT WITH ANY OF YOUR ITEMS IF YOU KNOW WHEN A FISSURE WILL STRIKE AND YOU LL ALWAYS HAVE ADVANCE WARNING THANKS TO THIS GUIDE YOU CAN READY AN ASSAULT WITH A MOLOTOV COCKTAIL OR FIRE BULLETS IT S EASIEST TO THROW A MAKESHIFT EXPLOSIVE AT THE CENTER OF THE FISSURE JUST MAKE SURE THERE IS ENOUGH FUEL IN THE BOMB TO COVER A WIDE AREA A SMALL POP MAY NOT BE ENOUGH TO AFFECT THE FISSURE The next room Is quiet As the sheriff in any respectable Western might Say too quiet Walk to the left side of the room and inspect a small cabinet Inside Edward finds three useful items medical spray a small box of batteries and double sided tape Take all three i VE
11. M ALONEN DARK PRIMA OFFICIAL GAME GUIDE BI ACKDOUT It s difficult for Edward to get his bearings when he wakes from some sort of induced slumber He s on a bed held prisoner in some hotel by two men who seem distrustful of each other and increasingly agitated over something that s seemingly gone wrong with their plans Edward has no idea how he fits into their machinations and it s doubtful he ll receive any answers from these unsavory characters When the two notice Edward has come to they turn their attention away from their bickering and toward their quarry ad Although Edward has no clue whats happening to him or where he is he knows that he lt a must regain his faculties as soon as possible and hatch some sort of escape plan r d i b e 2 b amp i BB A CA 2 1 Z gt OR a amp o x k t Te l a gt G ri p a aa ss a EEE er a 3 Eks AN ia r 3 ae an E The first seguence opens with Edward on the bed Things are roof and get rid of you Apparently you have already served hazy and they aren t going to get any better for the first few your purpasesin some strange scheme and are now wholly minutes You must rely on the basic shapes of people and disposable You have no choice but to obey those commands by objects to feel your way But before there is any chance to plot getting out of the bed and starting down a nearby hallway an escape trom these men
12. PARK re Movi j Edward is not necessarily superhuman at least he doesn t seem that way at first Maybe some of those repressed memories hold the key to some extraordinary talents However he certainly does not possess super speed or the ability to leap over houses He is a normal man placed in an abnormal situation and must make do with what he s got at the time And when you first join Edward in this nightmare all he s got are his two feet and two fists Using them smoothly and efficiently is a big first step to success and survival Use the left control stick to move Edward Pressing it lightly in a direction makes Edward inch along Being cautious like this is good for situations that require a mindful step such as stepping out across scaffolding When it s time to put some distance between Edward and something ugly press the control stick all the way to make Edward break into a run Edward can jump a couple feet into the air trom a standstill This is usually enough to grab a ledge above him Edward auto grabs ledges To pull him all the way up press the jump button again while he s hanging To get a little more oomph either height or distance break into a run and then hit the jump button Edward will leap into action Big jumps are necessary to cross wide chasms With the underworld evil ripping up streets and buildings get used to seeing chasms This dark force is determined to turn the whole i
13. RIGHT TRIGGER TO DISPENSE FLAME SMOTHERING FOAM PUTTING OUT FIRES OFTEN REVEALS A NEW WAY OUT OF A ROOM ne Eg tiie sr fBUY NOW RVING CENTRAL PARK aaor ir b the Molotov will bounce off a wall or monster and not explode rk itka E e A until the wick burns down This is useful for throwing a bomb into a tight space and then making a getaway before it goes off Combining items Sticky Bomb Put double sided tape on a plastic bottle filled with fuel Throw the bottle against a wall or monster It will stick Now back away and shoot the bottle to make it explode You cannot use a glass bottle for this weapon it will just shatter on impact to create new weapons is not only important for fighting back the advancing horror but it s Sticky Molotov Use double sided tape on a Molotov cocktail made from a plastic bottle Light the wick and throw it against a fa surface or a creature When the wick burns down it will explode 7 S also just a lot v of fun You could experiment in the game to come up with a A and damage whatever it s touching and whatever is around it new recipes but why risk ruining items Here are some surefire weapon recipes to get your creative juices flowing Glowstick Bomb No material for a wick Wrap a bottle with 4 e double sided tape and attach a glowstick to it Throw the bottle A i Fire Bullets Combine fuel with your gun to create these fiery When
14. RY TO HIM JUST AS MYSTERIOUS AS HIS ENTIRE IDENTITY WHICH IS c NOW LOST TO HIM W HAT WAS THAT A FISSURE LEAVES A SCAR ON THE WALLS OF THE ELEVATOR SHAFT IT MOVES LIKE AN ANGRY SERPENT THRASHING DOWN TOWARD THE ELEVATOR CAR AND IT WHEN IT GETS THERE IT FEEDS ON CROWLEY S MAN PULLING HIM THROUGH THE FLOOR OF THE ELEVATOR TO SOMEPLACE NO HUMAN WOULD EVER WANT TO LAY EYES ON SEQUENCESZ The elevator drops leaving FROM THE MIRROR WALK ALONG THE CATWALK THAT TRACES THE TOP you on a catwalk OS 4 OF THE ELEVATOR SHAFT THERE IS NOISE COMING FROM THE ELEVATOR The only way ITSELF HUMAN VOICES l down the elevator shaft is via a safety cable Walk around the catwalk and climb the nearby ladder You start to hear a woman s voice She s panicking but you cannot help her just yet you need to look out for numero uno right now There is a switch at the top of the elevator shaft to the right of the ladder Activating the switch drops a long cable down the shaft Grab the cable and start descending Slowly You peek down into the elevator Crowley and his other goon are there But they are joined by another man Theo who has been knocked to his knees He s an older man and his face betrays displeasure with his company Though he is not with Crowley he is part of his plan And that plan has something to do with the stone pendant Theo s wearing around his neck Crowley wants Theo to use that stone
15. UP TO THE NEXT FLOOR VVALK THROUGH THE DOOR Note You must put out all of the flames If you leave even a small patch of fire it will rage back to life inside the building and shows you that you must find a way to the 6 doorway on the ledge above you The inside of the building however has no stairs The two floors are separated only by cracked ceiling fragments You must find a way to put out the flames in the corner of the room to escape There is a fire extinguisher on the floor beneath you but you cannot hold it while climbing up a cable So how do you get that fire extinguisher to the flames Start by jumping down to the level with the fire extinguisher Leap out to the cable in the center of the room It lowers you to the floor but raises a small metal platform on the other side of the room OUTSIDE GRAB THE ELECTRICAL CABLE ON THE LEFT AND START CLIMBING THE FACE OF THE BUILDING AGAIN AS YOU CLIMB THE WOMAN FROM EARLIER POKES HER HEAD OUT OF THE WINDOW ABOVE YOU AND TRIES TO FLAG YOU DOWN SHE CLIMBS OUT OF THE WINDOW TO THE LEDGE BENEATH THE CABLE KEEP CLIMBING TOWARD HER g The cable gives way Mercifully it catches on a clip Release the cable and walk over to the fire extinguisher Pick it up and then drop it off on the metal platform Now turn around and allowing you to 4 climb back up walk to the oppoaie side of the room There are 3 few small towa ae ledges
16. a guides include Super Mario Galaxy The Legend of Zelda Phantom Hourglass Perfect Dark Zero and Super Paper Mario Also he likes cake We want to hear from you E mail comments and feedback to fblack primagames com ISBN 978 07615 5650 3 Library of Congress Catalog Card Number 2007942622 Printed in the United States of America 08 091011 GG 10987654321 l a F J b E F F i rs neve Gries eu i i 3 E TH E iF R a4 4 y ae mF J aS i fa SLL Me ee ee AM PRIVATE arte Ss HISTORY PERSONAL TRIUMPHS AND GEEKERY GALORE With a smattering of Kriev ni industry news and tips Updated Daily Gy News and tips 5s Bs etines High possibility of embarassing revelations Insider gamers using r vocabulary outside vo y Hardly any sales statistics
17. art of the busiest city in America Just what is down there buried under centuries of earth and stone And can it even be stopped LT panu FAF g r vidi 1 LV i Wi F i BUMP IN THE NIGHT dae 3 p 2 T j a Wh F te THE CAST EDWARD GARNBY The man at the center of this event doesn t even know who he is Whatever ceremony he unwillingly took part in has erased his memories leaving him to rely on the word of people whom he probably shouldn t even trust What Edward can be sure of though is that he is handy with a pistol and incredibly adept at crafting makeshift weapons out of everyday objects He has a resourcefulness that he cannot explain but is certainly grateful to possess By the end of this evening many mysteries about Edward will be solved but can he survive long enough to learn the core truth about his very existence Ui Theo is a researcher and something of an expert on the occult The old man is somehow linked to Edward and that bond may not be entirely healthy There is something about Theo that inspires trust He seems to have genuine concern for Edward And after two thugs flippantly decide to shoot Edward on a root a little sympathy goes a long way Theo holds the key to the first door in this maze of mysteries If Edward can just crack that first door maybe he can shoulder through the rest ku WWW PRIMAGAMES COM BORVIVING CENTRAL
18. in this book is accurate However the publisher makes no warranty either expressed or implied as to the accuracy effectiveness or completeness of the material in this book nor does the publisher assume liability for damages either incidental or consequential that may result from using the information in this book The publisher cannot provide any additional information or support regarding gameplay hints and strategies or problems with hardware or software Such questions should be directed to the support numbers provided by the game and or device manufacturers as set forth in their documentation Some game tricks require precise timing and may require repeated attempts before the desired result is achieved k w WWW PRIMAGAMES COM Prima Games An Imprint of Random House Inc 3000 Lava Ridge Court Ste 100 Roseville CA 95661 www primagames com CHAPTER 1 CHAPTER 2 CHAPTER 3 BUMP IN THE NIGHT SURVIVING CENTRAL PARK WALKTHROUGH EPISODE 1 2p e 15 EPISODE 6 dili 87 Ea 97 EPISODE B Siiri eee 107 SPECTRAL POWER CHAPTER 4 EXTRAS E Fletcher Black has been playing video games since his parents first set an Atari 2600 down on the orange shag carpet of their suburban paradise Since then he has numbed his thumbs on everything from the Vectrex to the Dreamcast to the Nintendo DS When not waist deep in a video game Fletcher enjoys writing movies travel and shepherding his animal army His Prim
19. issures in the Humanz long after you open your eyes It is a useful skill to have if you go back and replay previous episodes The fifth degree comes at 75 points At 100 points you can see the fissures for an extended period of time after you pop open your peepers I VV 7 ME RUY Now Wig fee WALKTHROUGH t COMPLETE Roor list The following root list details all the Spectral Power points in Central Park outside those explicitly explained in the walkthrough sections This root is located on an Spectral Points 9 dau oe spires pushing out of the ground Several Humanz guard the root but there are many objects on the ground nearby you can use to defend yourself such as a shovel Look for flammables such as fuel bottles near the site To destroy the root clear up any of the Humanz trying to attack you When the coast is clear throw the explosive bottle spray can at the heart of the root and blast it out of the air The explosion burns away the root granting you nine Spectral Required Items Thrown explosive Power points WWW PRIMAGANMES COM PRIMA Official Game Guide Written by Fletcher Black The Prima Games logo is a registered trademark of Random House Inc registered in the United States and other countries Primagames com is a registered trademark of Random House Inc registered in the United States PRIMA 2008 by Prima Games All rights reserved No part of this 6 AME s boo
20. it hits a surface the glowstick will snap and the chemical 1S rounds If you can shoot one of the Humanz right in the fissure reaction will ignite the makeshift bomb with a fire bullet you can take it out with just a single shot You Bomb This is a particularly devious weapon Tape a box of must combine fuel with each clip of bullets If you run out of fire bullets to a fuel filled bottle or a Molotov cocktail Throw the bullets you will just have regular bullets the next time you reload bottle When the bottle explodes either on impact or when the wick runs down depending on whether you used a plastic or glass bottle the explosion sets off the bullets The exploding bullets create a huge blast radius damaging everything within several meters That includes you though so make sure you put some serious distance between you and this weapon Molotov Cocktail Stick either a handkerchief or bandage in 0 the top of a fuel filled bottle Now put the Molotov in one hand and lighter in the other Light the Molotov and throw it If you are using a glass bottle the Molotov will explode on contact spreading burning alcohol everywhere If you use a plastic bottle Edward has some latent special powers that he can awaken while fighting evil While exploring Central Park the epicenter of the horror consuming the city you will discover special roots pushing through the ground or walls These roots appear on the maps as R fuzzy circles f
21. k may be reproduced or transmitted in any form or by any means electronic or mechanical including photocopying recording or by any information storage or retrieval system without written permission from Prima Games Prima Games is an imprint of Random House Inc Product Manager Todd Manning Editor Alaina Yee A Editorial Assistance Kate Abbott Design amp Layout In Color Design Manufacturing Stephanie Sanchez 2008 Atari Interactive Inc All Rights Reserved Distributed by Prima Games under license by Atari Inc Atari and the Atari logo are trademarks owned by Atari Interactive Inc Alone in the Dark is a registered trademark owned by Infogrames Entertainment SA in the US and other territories The ratings icon is a registered trademark of the Entertainment Software Association All other trademarks are the property of their respective owners All products and characters mentioned in this book are trademarks of their respective companies Please be advised that the ESRB Ratings icons EC E E10 T M AO and RP are trademarks owned by the Entertainment Software Association and may only be used with their permission and authority For information regarding whether a product has been rated by the ESRB please visit www esrb org For permission to use the Ratings icons please contact the ESA at esrblicenseinfo com Important Prima Games has made every effort to determine that the information contained
22. le to the left just above the grate and push the cable toward a piece of metal jutting out of the wall You need to hang the cable on that metal shard so the exposed end no longer touches the grate Swing from right to left until you gain enough momentum to push the cable over the edge of the metal Now that the grate is no longer electrified continue to rappel down the shaft f Gs GRAB THE FIRE EXTINGUISHER IN THE CORNER OF THE ROOM SO YOU CAN f O o m AR g PUT OUT THE RAPIDLY SPREADING FLAMES Fi 3 om g P 8 d dit a K a JUST POINT AND SHOOT TO EXTINGUISH THE FLAMES HOLD THE NOZZLE STEADY AND SWEEP THE FIRE SMOTHERING IT WITH THE RETARDANT FOAM MAKE SURE EVERY HINT OF THE FIRE IS OUT IF THE FLAMES ARE STILL LICKING THE FLOOR EVEN A LITTLE THE FIRE CAN QUICKLY REGAIN ITS FULL STRENGTH The man on the other side of the door is relieved to see you But the door is still locked Holding on to the fire extinguisher heave it into the door several times splintering the wood When the door has been shattered step back and let the separated pair reunite They immediately stick close to their new hero and follow you when you walk down the next hall still wielding the fire extinguisher If you dropped it go back and pick it up PUT OUT THE FIRES IN THE HALLWAY THE SECOND FIRE HAS ALREADY BURNED A HOLE IN THE FLOOR SO TAKE A FEW STEPS BACK AND MAKE A RUNNING JUMP ACROSS THE
23. led ears he knows something is very wrong Whatever these two men have done whatever they are responsible for the situation has escaped their clutches and taken control of its own destiny What Edward can be certain of though is that he is now somehow expendable And the two captors are about to dispense with him up on the root of the hotel Edward s rescue comes in an unexpected form Monsters are monsters by nature they teed off chaos They cannot be controlled And whatever these men have wrought it quickly turns against them The fissures that are starting to rip the city apart consume one of the men whole swallowing him like S a shark might gulp down a tuna No mercy Edward knows that s not going to be enough to save his skin Or the city He must stumble through the madness overtaking Manhattan and connect with the only sympathetic figure he knows in this entire horror show Theo Is he a paranormal expert Just a museum curator Or is he working with Edward s former captors That s a risk Edward must take if he wants the truth If the sun is ever to rise over the city again Edward must cut to the source of this evil He must be ready for every answer to spawn more questions Who is he What happened to his memories Why is there a scar on his face What does an ancient stone have to do with this chaos And finally why does this trail of terror lead to the heart of Central Park the oasis of lush greenery in the he
24. sland into a gaping maw WWW PRIMAGAMES COM RAPPELLING Edward often comes across severed power lines or lengths of chain he can use to scramble up the sides of buildings or safely drop into a hole When Edward is able to grab a chain or cable an object circle appears on screen that shows hands on a cable Press the action button to grab the cable Now just press up or down on the left control stick to move Edward up or down the a cable To release the cable either press the jump button when you re in front of an opening like forced open doors in an elevator shaft or hit the cancel button when you re near the ground If you let go of the cable too high off the ground Edward will fall and take damage If you are way too high off the ground Edward will crumple to the floor and you must restart the current sequence 3 a While climbing or rappelling Edward can move from side A 6 to side or push away from the wall These technigues are useful for avoiding trouble While he s scaling a building crumbling R bricks may fall into his path Just move the left control stick to the left or right to make Edward skitter out of the way Edward cannot just stay over to one side though Gravity will pull the cable back to its center position and Edward will be pulled with it While on a cable Edward also O can kick away from the wall This is a good way to bounce over a dangers like exposed vent fans While pressing
25. to unlock some sort of power and WWW PRIMAGAMES COM p1 ALONE DARK Ra PRIMA OFFICIAL GAME GUIDE The descent is treacherous Broken gas lines erupt in flames As you ease down the shaft you must 4 M THE FISSURE RETURNS IT RUSHES DOWN THE WALL BLASTING OPEN ONE OF carefully walk THE ELEVATOR DOORS JUMP THROUGH THE OPEN DOOR AT THE BOTTOM OF g around the flame THE CABLE bursts by scrabbling left or right depending on the blast Jump over the spinning fan blades in the center of the shaft If your Once you re feet touch the fans you risk losing your grip back on fairly solid ground the building no longer feels entirely Stable the voices resume Walk through the nearby door There is a woman on the other side and she s in a total panic Who wouldn t be The walls in this place are apparently alive and hungry She is trying to help a man trapped behind the locked door she s pounding on She asks you for help Walk through the wrecked door to the right of the locked door and Several feet down the shaft a severed electrical cable push a table out of the way to reach a fire extinguisher in the crackles The exposed end of the cable dances along a metal next room grate turning it into a deadly electric fence There s enough voltage running through that grate to barbecue a cow in seconds The grate is too tall to jump over though Instead scramb
26. ull of what looks like the white noise you see on your television at 3 a m When you step into the zone surrounding the root your view goes askew Things get blurry Wavy And it will not clear up until you destroy the root in the immediate area Every time you destroy one of these roots Edward gains Spectral Vision The more roots you destroy you must burn them then stronger this power becomes Spectral Vision allows you to see what should be unseen Your first taste of this power allows you to close your eyes and see a faint hint of the fissures on the monsters To close your eyes click down the right control stick Each click is a blink While your eyes are closed you can see the fissures well enough to take a shot at them If you have fire bullets this is a great way to pick off enemies with a single shot As your power grows stronger though the fissures appear much brighter Eventually you will see them with your eyes open making it much easier to take out your enemies There are lots of roots in Central Park After completing certain events in your adventure more of these roots appear on your map You do not need to eliminate all of them to complete the game but you must take out enough of them to improve your Spectral Vision to the degree you can see fissures and secret symbols Secret symbols Let s not get ahead of ourselves here Wouldn t want to spoil any surprises right off the bat F
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