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ION Audio iED04
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1. 3 When the display confirms your choice either store the edited Drum Set see section 4 8 or do more assignments by striking another pad to select it then assigning the pan position Background The IED04 has two pairs of stereo outputs Drum sounds can be assigned to either pair of outputs Page 7 and be placed anywhere within the stereo field of the assigned outputs via the pan function 4 5 PAGE 5 SET PAD TUNING TUNING The display shows TUNING the currently selected pad number and the tuning assigned to that pad 25 To change the tuning associated with a given pad 1 Press the pad the display will show the pad number 2 Enter the desired tuning with the INC DEC buttons The range is from 3 most sharp to 0 normal pitch to 4 most flat 3 When the display confirms your choice either store the edits see section 4 8 or do more assignments by striking another pad to select it then assigning the new tuning 4 6 PAGE 6 SET TRIGGERING MODE ASN MODE The display shows ASN MODE short for Assignment Mode the currently selected pad number and the mode assigned to that pad ASN T MULTI ooo EF To change the mode associated with a given pad 1 Press the pad the display will show the pad number 2 Enter the desired mode with the INC DEC buttons or number buttons 1 4 3 When the display confirms your choice either store the edited Drum Set see section 4 8 or do more assignments b
2. 5 Press PLAY If you performed step 1 above the Pattern you selected will begin playing Otherwise the Pattern specified in step 4 above will start playing 6 If you enter a new Pattern number Preset or User A or B while the first Pattern is playing the new Pattern will begin playing after the first Pattern has finished and be stored as another Song step in the Song If you let the original Pattern keep playing it will add a new Song step with its Pattern number every time it repeats 7 In addition to selecting different Patterns you can press FILL at any time The IED04 will remember where you pressed FILL As in Pattern mode pressing FILL will automatically transition to the B Pattern if the A Pattern is currently playing and vice versa or will continue playing the same Pattern if the FILL button is held past the end of the Fill A Fill can transition into any Pattern number A or B by specifying the Pattern before the end of the Fill and releasing FILL before the Fill has finished playing If you hold FILL past the end of the Fill the associated Main Pattern will continue playing and any Pattern you may have previously specified for the next Step will be forgotten When recording a Song in Compose mode the Count A B Fill footswitch duplicates the FILL button function 5 2A Real Time Song Editing If you have already recorded material in a Song pressing PLAY while in Compose mode will not allow recording until after t
3. 14 CHAPTER 3 PLAYING BACK RECORDING PATTERNS 3 1 PLAYBACK RECORD BASICS The PATTERN SONG button chooses between Pattern and Song modes For all of the following Pattern operations Pattern mode must be selected as confirmed by the display PATTERN PERFORM 3 1A The Dual Purpose Fill Button In addition to calling up Fill Patterns as described in the Introduction the FILL button can also be used while recording to create a series of notes at the desired quantization rate as described in section 3 1K 3 1B Perform Compose Modes The IED04 doesn t have a record button Instead press PLAY to start the Pattern then select either Perform or Compose mode as selected by the PERFORM COMPOSE button To record choose Compose mode as shown in the display This also activates the click BEAT 0 0 1 PATTERN RECORDING QUANTIZE i To listen choose Perform this de activates the click You can drop in and out of these two modes as you record While the IED04 is in either mode you can change Pattern quantization swing click rhythm and volume pad velocity response name drumset drumset parameters 15 and MIDI parameters You can therefore keep the groove going at all times even while you make adjustments prior to recording another part NOTE Compose mode cannot be selected when using Preset Patterns since they cannot be altered If you wish to alter one of the Preset Patterns copy it to an empty Use
4. The display says STEP ERASED for as long as the ERASE and PLAY buttons are pressed 5 Release the ERASE and PLAY buttons 32 5 3F Replace a Step 1 The IED04 should be in Song and Compose modes 2 Use the INC DEC buttons to select the step number to be replaced 3 Enter the new Pattern number with appropriate A or B Fill or User Preset options Since the step is replaced no renumbering of subsequent steps occurs 5 3G Erase an Entire Song 1 The IED04 should be in Song and Perform modes 2 Use the number buttons to select the Song to be erased 3 Press and hold the ERASE button The display says SONG ERASE 4 While holding down the ERASE button press PLAY The display says SONG ERASED and erasure is complete 5 Release the ERASE and PLAY buttons 5 3H Copy a Song to Itself Double Song Length 5 41 Copying a Song to itself doubles the Song s length The IED04 should be in Song and Perform modes Select the Song to be copied to itself with the number or INC DEC buttons Press and hold the COPY button The display says COPY TO SONG While continuing to hold the COPY button enter the same Song number as the one selected in step 2 and press PLAY The copy is complete and the display says COPY DONE 5 Release the COPY and PLAY buttons PONS Copy a Song to Another Song or to the End of Another Song If That Song is Not Empty 1 The IED04 should be in Song and Perform modes 2 Select the Song
5. quantization value with the INC DEC or number buttons 1 quarter note 2 quarter note triplet 3 8th note 4 8th note triplet 5 16th note 6 16th note triplet 7 32nd note 8 32nd note triplet 9 and 0 Off equivalent to 1 384th note resolution KEYPAD NOTE VALUE DISPLAY NOTE NAME 1 114 e QUARTER NOTE 2 116 e QUARTER NOTE TRIPLET 3 118 e EIGHTH NOTE 4 1112 e EIGHTH NOTE TRIPLET 5 1 16 16th NOTE 6 1124 oe 16th NOTE TRIPLET 7 1132 lt 32nd NOTE 8 1148 e 32nd NOTE TRIPLET 9 0 11384 off 384th NOTE Quantization shifts your playing to the specified beat while you play so choose the desired value before playing out your rhythms Remember that you can also change quantization while recording if for example you want to record snare with eighth note quantization but high hats with 16th note quantization Note The quantize value also sets the step length in Step Edit mode section 2 9 Background As you record a Pattern quantization shifts all drum events to the nearest selected rhythmic value to eliminate small timing errors Example With a quantize value of 1 16 all drum events you play will be shifted to the nearest 16th note Quantization is most effective when used sparingly If you re recording a drum part quantize the kick and snare but try recording the hi hat in real time or quantize the hi hat and record the snare in real time Another trick
6. 4 quarter notes per measure of 4 4 music With a 3 4 time signature the numerator indicates that there are 3 beats per measure while the denominator indicates that each of these beats is a quarter note 1 4 39 There are two eighth notes per quarter note Thus there are eight eighth notes per measure of 4 4 music There are four76th notes per quarter note Thus there are sixteen 16th notes per measure of 4 4 music There are eight 32nd notes per quarter note Thus there are thirty two 32nd notes per measure of 4 4 music There are also notes that span a greater number of beats than quarter notes A half note equals two quarter notes Therefore there are two half notes per measure of 4 4 music A whole note equals four quarter notes so there is one whole note per measure of 4 4 music We keep referring these notes to 4 4 music because that is the most commonly used time signature in contemporary Western music Triplets The above notes divide measures by factors of two However there are some cases where you want to divide a beat into thirds giving three notes per beat Dividing a quarter note by three results in eighth note triplets The reason why we use the term eighth note triplets is because the eighth note is closest to the actual rhythmic value Dividing an eighth note by three results in 16th note triplets Dividing a 16th note by three results in 32nd note triplets Rests You can also specify where notes should not be pl
7. Pattern beginning Therefore 11 what had been beats 002 008 will now be beats 001 007 Because a beat was removed the Pattern will be 7 beats long Changing iSTART to 009 will add a beat to the beginning of the Pattern What had been beats 001 008 will now be beats 002 009 Because a beat was added to the beginning the Pattern will be 9 beats long and the beat added at the beginning will be silent 2 7 PAGE 7 OFFSET A PATTERN OR DRUM PART Offset shifts a Pattern or individual drum parts ahead of or behind the beat in 1 384th note increments to allow for altering the feel of a piece This only affects already recorded parts 1 The IED04 should be in Pattern mode and stopped The display says OFFSET which will be 00 384 no offset 2 Press the pad to be offset as confirmed by the display If you don t select a pad offset affects the entire Pattern 3 Enter the two digit offset value with the INC DEC or number buttons Positive numbers shift events ahead of the beat lead negative numbers shift events behind the beat lag The default is positive numbers to enter a negative number with the number buttons press DEC first Example To offset a part 1 16th note later enter 24 as the offset value since 24 sub beats equals a 1 16th note Press PLAY to enter this number into the IED04 To apply the same amount of offset to additional pads press the next pad then press PLAY Notes The display counter resets after you exit
8. into Perform mode before reaching the end of the Song If you do want to extend the Song length remain in Compose mode 5 1F Name a Song NAME 1 The IED04 can be in either Compose or Perform mode 2 Press RECORD SETUP If the Song has been named the name will show on the top line If the Song has not been named the display says NO NAME 3 Enter the name using the PAGE UP DOWN buttons to select the character to be changed and the INC DEC buttons to select the desired character Lower case and upper case letters numbers punctuation and various special purpose characters are available You can also enter numbers with the number buttons 5 1G Change Song Tempo as the IED04 Plays To change the Song tempo as it plays press the TEMPO PAGE UP button to increase the tempo and the TEMPO PAGE DOWN button to decrease the tempo 30 5 2 REAL TIME SONG CREATION To create a Song in real time this assumes an empty song 1 Optional In Pattern mode select the Pattern you want for the first Song step 2 Select Song mode and the desired Song number 3 Select Compose mode The display will show STEP 01 and the contents of the step which is currently END if the first step says END that indicates that the Song is empty since it contains no data If the first step shows a PATTern number then the Song is not empty 4 If you did not perform step 1 above enter the desired Pattern for step 1 Preset or User A or B A Fill or B Fill
9. the IED04 is in Compose or Perform mode Click In Compose mode shows the current click rhythm in standard music notation or OFF if click is off Quantize In Compose mode shows the current quantization rhythm in standard music notation or OFF if quantization is off Selected function This shows which function is currently selected Drum Set Record Setup MIDI Setup Util or Step Edit Swing In Compose mode shows the current swing rhythm expressed as a percentage or OFF if swing is off Play Record If the IED04 is playing and in Compose mode this will say RECORDING If the IED04 is playing and in Perform mode this will say PLAYING Name Dialog box Real Pattern Song time Song Pattern readout readout also beat counter drum set edit Play Press Play Selected Function Page number Compose and Tempo Perform display Quantize 1 2H Text Protocols Throughout the text button names are shown in UPPER CASE and words that appear on the display are shown in BOLD When referring to a numbered step in a set of steps the step number will be in parenthesis for example step 4 to prevent confusion with Song steps or step edit mode 1 3 IMPORTANT HOW TO COMMUNICATE WITH THE IED04 1 3A The INC DEC Buttons The two small buttons with the up arrow and down arrow symbols next to the number keys are called the INC DEC buttons respectively Pressing the INC button once increases t
10. the function Therefore it does not keep track of the total amount of offset but only changes in offset Drums offset to before the first beat wrap around to the end of the Pattern drums offset past the end of the last beat wrap around to the beginning of the Pattern 2 8 PAGE 8 STEP MODE RECORDING STEP MODE The display shows STEP MODE This is your gateway to step editing which provides detailed Pattern editing and recording To enter the step editor press PLAY The display now shows the beat and sub beat If a drum event exists on this beat sub beat the display will also show the drum pad that played the event and the event volume If more than one drum event occurs on the same sub beat the PAGE UP DOWN buttons step forward or backward respectively through each drum one at a time 12 a ed If no drum event exists on this beat sub beat the display will show no pad number and EMPTY in place of volume data To navigate through the steps at the current quantization rate use the PAGE UP button to move forward or PAGE DOWN to move backward If a drum exists between those beats that fall on the current quantization value the drum will sound as you go past it but the display will not stop on that drum If swing is on step mode will step in swinged increments see section 2 2 Background Step mode provides detailed Pattern editing Note that step does not refer to Song steps but to the steps in a Pattern
11. to be copied with the number or INC DEC buttons 3 Press and hold the COPY button and keep holding it down until step 6 The display says COPY TO SONG with the number of the currently selected Song 4 While continuing to hold the COPY button enter the destination Song number to which the source Song should be copied using the number or INC DEC buttons 5 While you continue to hold the COPY button down press PLAY The copy is complete and the display says COPY DONE 6 Release the COPY and PLAY buttons Notes If the destination Song was empty the copy is identical to the source Song If the destination Song was not empty then the source Song is appended to the end of the destination Song This increases the destination Song s length by the length of the source Song if the total destination Song length would exceed 254 steps after copying the copy will not take place and the display will say SONG TOO LONG 33 CHAPTER 6 MIDI SETUP This menu accesses important MIDI functions General instructions are 1 Press the MIDI SETUP button 2 Use the Page up and down buttons to select different pages of functions the display s lower right window shows the page number These pages are described below 3 Adjust values on pages if necessary as described for each page 4 After making all needed changes press MIDI SETUP again to exit or choose another page All the parameters on the following pages remain as set even
12. you hit a pad and there is already a drum event played by that pad on the displayed step you will edit the volume rather than add another event This is true even if there are several events on the displayed beat and an event other than the one to be edited is showing 2 8B Erase a Drum Sound From a Step Use the PAGE buttons to locate the step containing the drum to be erased While holding down the ERASE button press PLAY The drum that was being displayed will be erased 2 8C Change a Drum Sound s Volume in a Given Step Use the PAGE buttons to select the step containing the drum whose volume needs to be changed Either press a number button from 1 8 1 softest 8 loudest use the INC DEC buttons or tap the displayed drum pad at the desired level If you play a pad to change the level and there are several events on the same step the display need not show the specific drum whose volume you want to edit 2 8D Exit Step Mode To exit step mode press STOP RECORD SETUP or PLAY 2 9 PAGE 9 NAME THE PATTERN NAME NO NAME NAME SETUP RECORD The display shows NAME and the current name or NO NAME if the Pattern has not yet been named To name use the PAGE UP DOWN buttons to select the character to be changed select the desired character with the INC DEC buttons Lower case and upper case letters numbers punctuation and various special purpose characters are available You can also enter numbers with the number buttons
13. your additions changes Copying a Fill to a Fill follows the same rules as copying a Main Pattern to a Fill The only copy technique that appends a Pattern to another Pattern is copying a Main Pattern to another Main Pattern 3 3A Copy Append and Double Patterns 1 The IED04 should be in Pattern mode and stopped 2 Select the Pattern to be copied 3 Press and hold the COPY button and keep holding it down until step 6 The display says COPY TO PATT 4 Enter the destination Pattern number into which the current Pattern will be copied with the INC DEC or number buttons Copying a Pattern to a blank destination Pattern replaces the blank Pattern with the original Pattern data Copying to a Pattern that already contains data appends the original data to the end of the data in the destination Pattern If this would result in a Pattern with more than 128 beats the display will say TOO MANY BEATS Copying a Pattern to itself doubles the length The Drum Set assignment and Pattern name are copied along with the drum data only if the destination Pattern is empty 5 Press PLAY The display says COPY DONE 6 Release the COPY and PLAY buttons 3 3B Copy One Drum Pad s Part to Another Drum Pad Merge When the destination drum pad already has a pattern the source pattern will be merged with the destination pattern Note that if the two parts contain events for the same pad on the same beat only one event will prevail and
14. 3 ENABLE CLICK METRONOME AND SET RHYTHM CLICK SELECT The display shows CLICK SELECT the Click window shows the click s rhythmic value CLICK SELECT SETUP RECORD f Enter the click value with the INC DEC or number buttons 1 quarter note 2 quarter note triplet 3 8th note 4 8th note triplet 5 16th note 6 16th note triplet 7 0 Click Off The click is audible only in Compose mode 2 4 PAGE 4 SET CLICK METRONOME VOLUME CLICK VOL The display shows CLICK VOL and a two digit number representing click volume 00 inaudible 99 maximum volume Enter the desired click level with the INC DEC or number buttons PERFORM 2 5 PAGE 5 ADD REMOVE BEATS FROM PATTERN END LENGTH This option either adds beats to or subtracts beats from the end of the Pattern The Pattern length can be set prior to or after recording Shortening a Pattern s end point erases any drum events that fall outside the remaining part of the Pattern lengthening a Pattern s end point adds silence at the end of a Pattern It is also important to note that changing a Pattern s length also changes the length of the associated Fill Pattern 10 008 BEAT AAS LENGTH i SETUP RECORD PERFORM The display says BEAT and LENGTH This indicates a Pattern s length in beats quarter notes Enter the desired length with the INC DEC or number buttons this must be a three digit number enter leading zeroe
15. INC DEC buttons 3 When the display confirms your choice either store the edited Drum Set see section 4 8 or do more assignments by striking another pad to select it and assigning a drum sound to it 4 3 PAGE 3 SET PAD VOLUME VOLUME The display shows VOLUME the currently selected pad number and the volume of the sound assigned to that pad To change the volume associated with a given pad 24 1 Press the pad the display will show the pad number 2 Enter the desired volume from 00 full off to 99 maximum volume with the number or INC DEC buttons 3 When the display confirms your choice either store the edits you ve made see section 4 8 or do more assignments by striking another pad to select it then assigning the pad volume 4 4 PAGE 4 SET PAD STEREO POSITION PANNING The display shows PANNING the currently selected pad number and the pan position assigned to that pad Note the cute little arrows indicating pan position they move when you pan the drum sound PANNING lt gt To change the pan position associated with a given pad 1 Press the pad the display will show the pad number 2 Enter the desired pan position from full left to full right using either the number or INC DEC buttons The seven available pan positions correspond to the number buttons shown in parenthesis hard left 1 soft left 2 left of center 3 center 4 right of center 5 soft right 6 and hard right 7
16. L when the Fill begins playing 5 3C Remove a Fill While in Compose mode there are two ways to remove a Fill from a Song When the Fill step appears press the A button for an A Pattern or press the B button for a B Pattern and the Fill will be removed When the Fill step appears press and hold the FILL button and press ERASE 5 3D Insert a New Step Between Two Existing Song Steps 1 The IED04 should be in Song and Compose modes 2 Use the INC DEC buttons to select the step number that the inserted step should occupy Example To insert a step after step 04 select step 05 3 Press and hold COPY and keep holding it down until step 6 The display says INSERT 4 Enter the two digit Pattern number to be inserted 5 Press PLAY The new step is inserted and all subsequent steps are automatically re numbered to reflect the addition of the inserted step e g what used to be step 05 is now step 06 what used to be step 06 is now step 07 etc 6 Release the INSERT and PLAY buttons 5 3E Delete a Step 1 The IED04 should be in Song and Compose modes 2 Use the INC DEC buttons to select the step number to be deleted 3 Press and hold ERASE The display says ERASE STEP 4 While continuing to hold ERASE press PLAY The step is deleted and all subsequent steps are automatically re numbered to reflect the deletion of the inserted step e g what used to be step 06 is now step 05 what used to be step 07 is now step 06 etc
17. Reference Manual gt lt IoMn iED04 Digital Drum Station CHAPTER 1 INTRODUCTION 1 1 WELCOME TO THE IED04 DRUM MACHINE The IED04 includes over 230 high fidelity drum percussion sounds and is easy to operate As you strike the 8 drum pads each of which can be assigned to any of the available sounds the IED04 s on board computer records exactly when you triggered the drum sound and the dynamics of your playing You can play back the part and edit it in various ways Data is retained in memory even if the power is turned off If the memory fills up with drum Patterns and Songs this data can be saved permanently to MIDI System Exclusive storage devices The IED04 also includes a library of preset rhythm Patterns prepared by professional drummers for those who want to start creating Songs in the fastest and easiest way possible 1 2 GROUND RULES The IED04 Digital Drum Station consists of two main elements The drum sounds themselves recorded using 16 bit resolution the same resolution as CDs For additional realism many sounds use advanced dynamic articulation techniques so that these sounds when hit loudly have a different timbre than when they re hit softly An internal computer to control and trigger the sounds This computer simulates an advanced easily editable tape recorder The IED04 offers two main modes Perform for playback and Compose for recording You can switch between these while the IED04 is pl
18. VE DRUM SET SAVE SET The display shows SAVE SET the currently selected Drum Set number location and a two digit number that s the same as the currently selected Drum Set SAVE SET 3 TO 39 ee 3A PRESS PLAY DRUM SET To save the Drum Set to the existing location press PLAY The display will say DRUMSET SAVED for as long as PLAY is held down To save the Drum Set to a different location enter the new Drum Set number with the INC DEC or number buttons allowable range is 00 49 then press PLAY The display will say DRUMSET SAVED for as long as PLAY is held down If you were editing a Preset Drum Set and want to save it you will be given the option to save it to a User Drum Set since you cannot overwrite a Preset Drum Set This technique can also copy one Drum Set to a different Drum Set Also remember that if you change Patterns before saving your Drum Set all of your edits will be lost 27 4 8 PAGE 8 MANUAL DRUM SET OVERRIDE SET MODE The display says SET MODE Use the INC DEC buttons to select PATT each Pattern uses its assigned Drum Set or MANUAL the IED04 will retain the currently selected drum assignments regardless of which Pattern is chosen SET MODE PATT DRUM SET Note If changing Patterns doesn t call up different Drum Sets this parameter is probably set to MANUAL instead of PATT Background Each Pattern has an associated assigned Drum Set However you can tell the IED04 t
19. ayed this is indicated by a rest which can be the same length as any of the rhythmic values used for notes Dotted Notes and Rests Adding a dot next to a note or rest means that it should play one and one half times as long as the indicated value This of course does not apply to percussion parts Example A dotted eighth note would last as long as three 16th notes since an eighth note is the same as two 16th notes Uncommon Time Signatures 4 4 and to a lesser extent 3 4 are the most common time signatures in our culture but they are by no means the only ones In jazz both 5 4 where each measure consists of five quarter notes and 7 4 where each measure consists of seven quarter notes are often used In practice complex time signatures are played like a combination of simpler time signatures for example some 7 4 compositions would have you count each measure not as 1 2 3 4 5 6 7 but as 1 2 3 4 1 2 3 It s often easier to think of 7 4 as one bar of 4 4 followed by one bar of 3 4 or the other way around depending on the phrasing since as we mentioned 4 4 and 3 4 are extremely common time signatures 40
20. aying making it easy to test out different sounds without recording them and then drop back into record mode 1 2A The Pattern Song Recording Method When recording with a drum station it s often easier to divide a song into shorter individual Patterns and work on these rather than record an entire song A typical Pattern might be 8 16 or 32 beats long and correspond to a verse chorus bridge instrumental intro etc While recording these Patterns the IED04 will be in Pattern mode The IED04 holds 50 Preset i e can t be edited Patterns and 50 user programmable Patterns each of which can be from 1 to 128 beats long After perfecting these Patterns Song mode offers two ways to create a song e Program a list of Patterns in the order in which they are to be played Select Patterns in real time and the IED04 will remember your performance The IED04 stores up to 100 User programmable Songs Breaking a song into Patterns saves time since elements of a song often repeat Example The second verse might have the same drum pattern as the first verse Rather than record the same Pattern twice simply record one Pattern then list it twice when assembling a Song This also saves memory thus leaving room for more Patterns and Songs since listing a Song step takes up much less memory than recording a Pattern 1 2B The Four Different Types of Patterns The IED04 introduces exciting new Song construction techniques The IED04 excels at l
21. ble the display will tell you that there is no more memory left Immediately save the IED04 s data and determine whether you can erase any unwanted Patterns or Songs to free up some memory 37 CHAPTER 8 APPLICATIONS 8 1 MIDI SYNC APPLICATIONS 8 1A IED04 As MIDI Timing Master The IED04 can control several other slave MIDI drum machines or sequencers by turning on MIDI Clock Out which sends IED04 timing information down the MIDI line 1 Turn on MIDI Clock Out section 6 6 2 Program the slave units to not follow their internal clocks but to accept external MIDI Clock and Start Stop data Refer to each device s manual to find out how to do this Enable the slave s Song Position Pointer if it is available or it may be available all the time and not need to be specifically enabled as is the case with the Alesis HR 16 and MMT 8 3 Press PLAY on the IED04 The slave units should start at the same time and progress at the same tempo If the slaves respond to Song Position Pointer you can start an IED04 Song at any point and after a few seconds the slaves will catch up and synchronize from that point on The following diagram shows an IED04 serving as the MIDI system master clock with an iDM01 drum machine set as a slave To slave the iDM01 or any external device accepting MIDI in use a 5 pin MIDI cable to connect the MIDI OUT of the iED04 to the MIDI IN of the iDMO1 8 2 STRATEGIES FOR ASSEMBLING PATTERNS AND SONGS Ideal
22. ct the IED04 MIDI out to the DataDisk DD MIDI in 2 Insert a formatted disk into the DD and proceed to the next step If the disk is not formatted insert it in the drive and press the DD Format switch When the DD display says FORMAT DISK press DO YES When the display says ARE YOU SURE press DO YES again 3 Press the DD RECEIVE button The display says RECV ONE SYSEX WAITING FOR DATA 4 Press the IED04 UTIL button if you are not already in the util function and select Page 1 5 Press the IED04 PLAY button The IED04 display says SENDING MIDI and the DD display says RECEIVING ION IED04 to indicate that data has been received 6 To prevent future confusion name the DD file using the DD NAME function 36 7 3 PAGE 2 CHECK AVAILABLE MEMORY FREE MEM FREE MEM 100 BACKUP When you select Page 2 the display will show the approximate amount of free memory available expressed as a percentage of the total amount Background It is important to check memory from time to time because the IED04 always requires some free memory for proper operation If the available memory falls below 15 or so immediately save the IED04 s data as previously described in this chapter Some operations may not be possible even if a small amount of memory is left This is because the IED04 duplicates a Pattern before it is modified length change offset change etc If you try to alter a Pattern that takes up more memory than is availa
23. e a special case that will be discussed next Notes If you change your mind or select the wrong Pattern you can select a new Pattern number at any time before the next Pattern begins If you press STOP before the next Pattern begins playing the IED04 will stop and remain on the currently selected Pattern Shortcut To choose the next higher numbered Pattern than the one in the display press the INC button if 49 is the current Pattern pressing INC calls up Pattern 00 To choose the next lower numbered Pattern than the one in the display press the DEC button if 00 is the current Pattern pressing DEC calls up Pattern 49 If you select a new Pattern and press PLAY it will immediately start playing the next Pattern 3 1H Select Fill Patterns in Perform Playback Mode Fill Patterns are the key to creating expressive drum parts However Fill is a sophisticated feature that requires some explanation Remember that Fills are always the same length and use the same Drum Set as the associated Main Pattern This lets you drop in a Fill at any time As soon as you press the FILL button the Fill takes over from the Main Pattern and starts playing until the end of the Fill Generally Fills are transitional Patterns Example Suppose an 8 beat A Main Pattern is playing and you press the FILL button on beat 4 The A Fill Pattern will play the last 4 beats and then automatically transition into the B Main Pattern Conversely if B Mai
24. hanks to the dynamic articulation techniques mentioned earlier the timbre will often change as well just like real drums There are eight levels of pad volume resolution from soft to loud However when using the IED04 as a drum sound expander and triggering sounds via MIDI they respond to all 127 MIDI volume levels 1 2E About Defaults A default is a setting that is automatically assumed until you purposely change it Example When you turn on a VCR it automatically defaults to Stop you have to purposely tell the machine to go into Record or Play Stop is therefore the VCR s power up default status The IED04 includes a default setup that assigns particular drum sounds to particular voices pads at certain level and pan settings The default drum sound assignments are explained However you can change these defaults and come up with any type of drum set you d like Defaults save time by giving you a setup that s instantly ready to go sometimes you ll need to change only a few parameters to customize the default setup to your liking Often the default is whatever was selected last Example If the IED04 was in Pattern mode and Pattern 23 was selected when you turned off the IED04 the next time the IED04 powers up it will be in Pattern mode with Pattern 23 selected 1 2F Physical Layout The IED04 includes seven main types of controls along with a group of connectors located on the back panel The control groups see diagra
25. he DRUM SET button 2 Use the Page up and down buttons to select different pages of functions the display s lower right window shows the page number These pages are described below 3 Adjust values on pages if necessary as described for each page 4 After making all needed changes save the Drum Set if desired Page 8 then press DRUM SET again to exit or choose another page 4 1 PAGE 1 SELECT DRUM SET DRUMSET SELECT The display shows DRUMSET SELECT the currently selected Drum Set number and whether the Preset or User Drum Set bank is currently selected DRUMSET 35 SELECT onus a 1 Press the PRESET USER button to choose the desired bank of Drum Sets 2 Enter the desired Drum Set number from 00 to 49 with the number or INC DEC buttons With the number buttons enter a leading zero if necessary 3 User Patterns will remember the selected Drum Set assignments Preset Patterns have fixed Drum Set assignments if you exit from the Preset Pattern the IED04 will forget any assignment you made 23 4 2 PAGE 2 ASSIGN SOUNDS TO PADS The display shows the currently selected pad number and the sound assigned to that pad FATSNARE 001 DRUM SET You can assign any of the IED04 s sounds to any of the pads or to more than one pad Each individual Drum Set can have its own drum sound assignment To assign a sound to a pad 1 Hit the pad 2 Enter the desired drum sound number with the number or
26. he last Song step as indicated by the display switching from PLAYING to RECORDING However you can overdub Fills at any time and these will be recorded in the Song where played Under these conditions holding FILL past the downbeat doesn t make any difference the Patterns used in Song steps are not altered 5 3 MANUAL SONG CREATION 5 3A Enter a Pattern 1 Select Song mode and the desired Song number 2 Select Compose mode The display will show STEP 01 and the contents of the step which is currently END if the first step says END that indicates that the Song is empty since it contains no data If the first step shows a PATTern number then the Song is not empty 31 3 Enter a two digit Pattern number with the number buttons If desired choose between the AIB variations and Preset User options 4 If you want to enter another Pattern press the INC button to move to the next step or press the DEC button to return to a previous step and change its Pattern 5 3B Add a Fill 1 With the IED04 in Song and Compose modes select the step where the Fill is to be added 2 Press and hold the FILL button 3 Enter the number of beats and sub beats after the start of the current step in which the Fill is to start playing with the number buttons and INC DEC buttons respectively It is not necessary to press PLAY the step will remember where the Fill is to occur 4 As the Song plays the step where the Fill occurs the display will show FIL
27. he value of the entire number indicated by the cursor not just a single digit by one Pressing the DEC button once decreases the value of the entire number indicated by the cursor not just a single digit by one Example If the display shows 00 and you want to enter 01 tap the INC button once These buttons and the TEMPO PAGE buttons also have a scroll feature If you press and hold a button after a short pause the display will either increment or decrement at a rapid rate 1 3B Buttons that Toggle The Mode buttons FILL button and several function buttons DRUM SET RECORD SETUP MIDI SETUP and UTIL toggle between two states Each button press sets the switch to its alternate state Example Press the PATTERN SONG button once to change from Pattern to Song press again to change from Song to Pattern Example Press RECORD SETUP to call up the Record Setup menu press RECORD SETUP again to get out of the Record Setup menu 1 4 10 STEPS TO INSTANT GRATIFICATION SETUP AND CHECKOUT 1 Connect the Main outputs either left or right for a mono monitoring system or both for stereo to a high quality musical instrument amplifier PA or plug the included headphones into the headphone output on the back of the iED04 The amp and IED04 volume control on back should be all the way down counter clockwise 2 Leave the MIDI jacks rear panel disconnected for now 3 Plug the IED04 s AC adapter into the wall The smaller plug
28. hen press PLAY the Song will continue from the first beat of the Pattern that was playing when STOP was pressed In Perform mode if you stop a Song and then press PLAY the Song will re start from the beginning In either Compose or Perform mode press PLAY while the Song is playing to immediately jump ahead to the next Song step Its associated Pattern will begin on the downbeat This is a convenient way to fast forward over certain parts of a Song 5 1D Loop a Pattern Indefinitely In Song Perform mode pressing and holding FILL until the end of a song step will cause that step to repeat A footswitch plugged into the Count A B Fill jack will perform the same function Examples Use this feature if a soloist decides to take another few bars Another use is if two Songs share the same tempo Follow the first Song with a blank Pattern then append the second Song Between Songs hold down the footswitch on the blank Pattern song step then release to start the second Song 5 1E Start from the Middle of a Song You need not start a Song from the beginning each time in Compose mode a Song can start at any Song step 1 Make sure the IED04 is in Compose mode even if you don t plan to record anything 2 Use the INC DEC buttons to select the Song step at which you want the IED04 to start playing 3 Press PLAY The IED04 will start playing at the downbeat of the selected Song step 4 If you don t want to extend the Song length go
29. hit 35 CHAPTER 7 UTILITY 7 1 ABOUT UTILITY The Utility Menu allows you to save the IED04 Pattern Song and Drum Kit data to MIDI system exclusive storage devices and check how much memory is left on the iED04 General instructions are 1 Press the UTILITY button 2 Use the Page up and down buttons to select different pages of functions the display s lower right window shows the page number These pages are described below 3 Adjust values on pages if necessary as described for each page 4 After performing the desired utility operation press UTILITY again to exit or choose another page 7 2 PAGE 1 SEND DATA AS MIDI TO A MIDI SYS EX STORAGE DEVICE SEND OUT MIDI The display shows SEND OUT MIDI To convert the IED04 s Pattern and Song information into MIDI system exclusive data and send this data through the MIDI out press the PLAY button The display will say SENDING MIDI to confirm that data is being sent Typically the MIDI out would connect to another device s MIDI in or a system exclusive data storage device such as the Alesis DataDisk The IED04 data can take up to 35K allowing it to be captured by most system exclusive storage devices After the transfer is complete the IED04 display reverts to either Song or Pattern mode whichever had been selected prior to saving Note the iED04 does not have a MIDI IN port but the data can be read by an Alesis SR16 drum machine Saving to DataDisk 1 Conne
30. if you turn off power until changed 6 1 PAGE 1 TRANSMIT PATTERN DATA VIA MIDI PAT OUT ON SETUPMIDI PERFORM The display shows PAT OUT To have the IED04 output MIDI pattern data when playing a Pattern Song use the INC DEC buttons to select ON Select OFF if you don t want the IED04 to transmit pattern data Background Select ON to send Pattern data into a sequencer for recording or drive other drum sound expander modules If the IED04 is acting as a drum machine and provides the master clock to a MIDI system select OFF so that other devices don t respond to the MIDI note data 34 6 2 PAGE 2 SEND CLOCK DATA TO OTHER DEVICES CLOCKOUT CLOCKOUT PERFORM The display shows CLOCKOUT To have the IED04 generate timing data at its MIDI out use the INC DEC buttons to select ON Select OFF to inhibit MIDI timing signals from appearing at the MIDI out jack Background The IED04 can generate timing signals to which other devices can synchronize if The external device sequencer drum machine etc can respond to MIDI timing signals These signals go from the IED04 s MIDI out to the external device s MIDI in CLOCKOUT is ON 6 3 PAGE 3 TRANSMIT PAD HIT DATA VIA MIDI PADS OUT PERFORM The display shows PADS OUT To have the IED04 transmit MIDI note data when you strike the pads use the INC DEC buttons to select ON Select OFF to disable the transmission of MIDI data when pads are
31. in the Drum Set assignment length and name when you erase a Pattern hold ERASE and strike each drum pad This erases the drum events but retains all other Pattern parameters 3 2C Erase All Events Played by a Particular Drum Pad This erases all events in a Pattern played by a specific pad The Drum Set s parameters are not altered 1 The IED04 should be in Pattern mode and stopped in either Perform or Compose mode To erase while recording see section 3 2A 2 Press and hold ERASE 3 While holding down ERASE strike a pad to erase all events played by that pad The display shows the drum pad number whose events were erased You can continue to erase more drum sounds while ERASE is held down 3 3 COPY FUNCTIONS The following Copy functions assume that you are copying a Main Pattern to a Main Pattern remember copying a Main Pattern to another Main Pattern copies the Fill along with it Other combinations take the following rules into account Copying a Main Pattern to a non empty Pattern or to itself appends the Fill to the existing Fill as well as appends the Main Pattern to the existing Main Pattern 20 If you copy from Main to Fill or vice versa within a particular numbered Pattern the destination will be erased and replaced with the source Pattern since Main and Fill Patterns must have the same length This is useful if you want the Fill to contain variations on the Main Pattern just copy the Main to Fill and make
32. inserts in the 9V AC Power jack on the back 4 Turn on the rear panel On Off switch then turn on the amplifier 5 The LCD will show a sign on message The upper right of the display should say PATTERN and not SONG if it shows SONG press the PATTERN SONG button and the display will show PATTERN PATTERN PERFORM 6 Start striking the pads with the drumsticks Adjust the volume control for a comfortable listening level and check out the sounds 7 To hear the built in demo hold down the PATTERN SONG button and press PLAY To stop the demo press STOP If you want to play along with the demo feel free to bash away on the pads 8 Press PLAY and you ll hear a Preset Pattern In case the IED04 has already been played with make sure that the display shows PERFORM and does not show USER before continuing To choose Perform mode press the PERFORM COMPOSE button until the Perform Compose section of the display shows PERFORM To choose Preset rather than User Patterns press the PRESET USER button until the display does not show USER If USER is not showing then Preset Patterns are selected BEAT 001 PLAYING PERFORM 9 Try the following Enter a two digit number between 00 49 using the number keys then press PLAY Press the INC up arrow button to select the next higher numbered Preset Pattern It will play at the end of the current Pattern e Press the DEC down arrow button to select the next lower n
33. is to combine both quantized and non quantized parts Example hand claps often sound too mechanical when quantized when humans clap hands you end up with a bunch of different sounds happening within a few milliseconds of each other A good way to simulate this effect yet still have a rock solid rhythm is to record a quantized hand claps part then turn off quantization and try to double the part Sometimes what you overdub will be right on the beat but sometimes it will be off by just enough to add that human touch 2 2 PAGE 2 SELECT THE SWING VALUE SWING SELECT The display shows SWING SELECT the Swing window shows the swing value SWING SELECT SETUP RECORD Enter the desired swing percentage with the INC DEC or number buttons 1 54 2 58 3 62 4 0 Swing Off Swing shifts notes as specified while you record so choose the desired value before playing out your rhythms Background Swing affects the timing of pairs of equal value notes Each note normally defaults to taking up 50 of the total duration of both notes adding swing lengthens the first note of the pair and to keep the total duration of both notes the same shortens the second note of the pair This imparts the kind of feel found in shuffles and some jazz tunes Example With Swing set to 62 the first note of the pair takes up 62 of the total duration of the pair of notes while the second note takes up 38 of the total duration 2 3 PAGE
34. it will take the level of the source Pattern event Sound Stacking When the destination drum pad is empty no recorded pattern the source pattern will be copied and any drum sound assigned to the destination drum pad will play the exact same pattern as the source drum pad This technique lets you stack multiple drum sounds together to create monster composite sounds See section 8 3 Sound Stacking 1 The IED04 should be in Pattern mode and stopped 2 Select the Pattern containing the drum part to be copied 3 Press and hold the COPY button and keep holding it down until step 7 The display says COPY TO PATT 4 Strike the pad to be copied The display shows the pad number e g D8 if you hit pad 8 5 Strike the destination pad that should hold the copied part As long as COPY is held down the destination pad can still be changed by selecting another drum pad 21 6 Press PLAY The display says COPY DONE 7 Release the COPY and PLAY buttons 3 3C Copy a Single Drum Pad s Part to a Drum Pad in a Different Pattern This copy function merges the source drum pad rhythm with the destination drum pad rhythm ina different Pattern To replace the destination rhythm with the source rhythm first erase the destination pad rhythm to be replaced section 3 2C 1 The IED04 should be in Pattern mode and stopped 2 Select the Pattern containing the drum part to be copied 3 Press and hold the COPY button and keep holding it down
35. ive performance something usually not associated with drum machines The key to using these advanced features is to understand the different types of available Patterns e Preset Patterns provide a variety of rock jazz pop and other rhythms programmed by professional drummers e User Patterns are Patterns you can program edit and save The Preset User button selects between these two master banks of Presets The only way to modify a Preset Pattern is to copy it to a User Pattern where it can be edited There are 50 of each type of Pattern numbered 00 49 However each numbered Pattern actually contains four different sub Patterns A pair of independent Main Patterns A and B selected by their respective buttons A pair of associated Fill Patterns A Fill and B Fill selected by pressing the FILL button when either A or B is selected The Fills primarily provide transitional Patterns between Main Patterns which makes for more realistic drum parts The associated Fill Patterns share the same length Drum Set and name as their Main Patterns e g if Ais 16 beats A Fill is 16 beats Otherwise they are independent The reason for pairing the two different A and B Patterns together is simply so that you can switch back and forth between them rapidly in live performance or while improvising However A and B Patterns can be treated as completely independent Patterns if desired and can have different lengths Drum Sets etc A
36. lways include two digits enter a leading zero if necessary 4 Press PLAY to begin playback Press STOP to stop playback 5 To exit Song mode and return to Pattern mode first stop the Song with the STOP button then press the PATTERN SONG button 5 1B Set Song Tempo The tempo range extends from 20 to 255 beats per minute Song tempo can be changed while the IED04 is stopped or running and the Song remembers the last tempo that was chosen There are two ways to set tempo 1 Before pressing PLAY to start a Song tap the STOP button several times at the desired tempo The IED04 will average the time between taps and derive a tempo the display will update the tempo with each tap If a footswitch is plugged into the Count A B Fill jack tapping the footswitch at the desired rate is equivalent to tapping the STOP button These techniques work only if the IED04 is stopped 2 Use the TEMPO PAGE up and down buttons Press once to increment decrement respectively 1 BPM at a time or press and hold to scroll through the tempo values Background While in Pattern mode the tempo remains as is until changed If you switch over to Song mode and the programmed Song tempo is different the IED04 will assume the Song s tempo even if you switch back into Pattern mode until the tempo is changed again either manually or by selecting a different Song 29 5 1C Continue Re start or Jump to Next Song Step In Compose mode if you stop a Song and t
37. lways think of the Main Pattern and its associated Fill as a unit For example if you copy a Main Pattern to another Main Pattern its Fill will travel along with it Note that even though there are only 50 Patterns the A and B variations double that to 100 Patterns and the Fills double that again to 200 Patterns Added to the Preset Patterns 400 total Patterns are available 1 2C How Looping Simplifies Recording To simplify recording in Compose mode a Pattern will loop over and over again Example Suppose you want to record an 8 beat pattern While recording the pattern will record through all 8 beats then immediately jump back to the beginning and continue recording through all 8 beats again The IED04 will remain in record mode and continue to loop until you press 2 STOP or switch over to Perform mode You will hear any previously played parts as you record new parts You can also erase drum hits while the pattern is looping to correct for errors 1 2D What s a Voice Each of the 8 large pads triggers a voice A voice is a sound generating element with several variable parameters Drum sound tuning volume output assignment the voice s audio output can go to either one of two sets of stereo outputs and furthermore to anywhere within the stereo field of the chosen set of outputs and MIDI note number Each pad is velocity sensitive the harder you hit the pad the louder the drum sound assigned to the pad will play T
38. ly you should be able to translate your inspirations into tangible form with a minimum amount of effort The following tips and techniques help speed up the process of creating Patterns and Songs 8 2A Create Fills Quickly with the Copy Function Many times a Fill will simply be a variation on another Pattern but with a few minor differences to add variety or serve different musical purposes To save time use the Copy function to copy the main Pattern to the Fill then add variations to the Fill in real time or with Step Edit mode 8 2B Assemble Short Patterns into Longer Patterns with the Copy Function It s less time consuming to work with short Patterns since you don t have to wait for the entire Pattern to cycle through before overdubbing or spot erasing events After assembling several short Patterns use the copy function to append Patterns into a longer Pattern Example Create four eight beat Patterns then use the copy function to combine these into a single 32 beat Pattern 8 2C Save Memory Through Song Steps Whenever possible repeat Patterns using Song steps rather than program long Patterns Example Suppose you have a 16 measure figure where the first three groups of four measures are identical and the final group of four measures provides some sort of variation Recording this as one 16 measure Pattern will take up more memory than recording two Patterns one of the first group of four measures and one of the last group of fo
39. m are e Pads Striking each pad triggers an IED04 voice Function buttons These six buttons select various functions some of which include multiple pages of options Tempo Page buttons These alter the tempo and also select different pages present in the Drum Set Record Setup MIDI Setup and Util functions Pattern select buttons These choose between the A B and Fill variations for a Pattern Mode buttons These choose between Pattern and Song modes Perform playback and Compose record modes and the Preset and User patterns Tape recorder buttons These control playback and stop and work similarly to a tape recorder Display and data entry buttons The display informs you of the instrument s status and also prompts you for data from time to time A detailed description of the display follows shortly The data entry buttons include number entry buttons 0 9 and up arrow increment or INC and down arrow decrement or DEC The latter increase or decrease parameter values on step at a time Volume knob on back of IED04 This knob regulates the volume of the entire unit VOLUME DATA ENTRY BUTTONS KNOB Se MODE BUTTONS DISPLAY Ea Ee B me TEMPO PAGE BUTTONS N FUNCTION BUTTONS PADS PATTERN SELECT BUTTONS TAPE RECORDER BUTTONS 1 2G Display Layout The LCD is divided into several windows Each window contains information that helps you monitor the IED04 s status and
40. n Pattern A or B then press the Fill Button 4 Press PRESET USER to select either a Preset or User Pattern When a Main Pattern reaches its end it will loop back to the beginning and continue playing from that point unless you select a new Pattern selected a Fill Pattern initially or stop the Pattern section 3 1E 3 1E Stop Restart a Pattern 1 To stop the Pattern press STOP 2 To restart the Pattern from the beginning press PLAY Pressing PLAY will always restart a Pattern from the beginning regardless of whether the Pattern is stopped or already playing 3 1G Select New Patterns While in Perform Playback Mode In Perform mode you can select a new Pattern number with the desired A or B designator or switch from A to B Patterns within a Pattern number at any time The newly selected Pattern will play back as soon as the current Pattern plays through its entire length The display shows the Pattern to be played next 16 003 NEXT 5 PATT24 lt PLAYING PERFORM To select a new Pattern in Perform mode enter the two digit Pattern number If an A Pattern is currently playing the new Pattern number will play the A variation If a B Pattern is currently playing the new Pattern number will play the B variation You can also enter a two digit Pattern number followed by A or B or PRESET USER to call up an A or B or Preset or User Pattern regardless of the Pattern that is currently playing Fills ar
41. n is playing and you press Fill after B Fill has played the IED04 will transition to the A Main Pattern You can select the Fill at any time the Main Pattern is playing However Fills do not have to be transitional Patterns If you press the FILL button or footswitch before the Fill has finished playing and hold it down until after the Fill has played i e past the downbeat of the next Pattern the IED04 will return to the original Main Pattern Example Suppose an 8 beat A Main Pattern is playing and you press the FILL button on beat 4 but hold it down past beat 8 The A Fill Pattern will play the last 4 beats then the IED04 will return to the A Main Pattern 17 Fills cannot start on the downbeat since a Fill by definition starts at some point into the Main Pattern However anything you record on the Fill downbeat will play on the first downbeat following the Fill i e the downbeat of the next Pattern To show why this is a useful feature consider that when coming out of a fill you ll often want to hit something like a cymbal crash on the downbeat of the next Pattern yet not have that crash repeat every time the Pattern plays This way of handling Fills lets the downbeat cymbal crash be part of the Fill instead of the Pattern A footswitch plugged into the Count A B Fill jack duplicates the FILL button function when playing Patterns in Perform mode Background This way of handling Patterns explains the logic behind having A B a
42. nd Fill Patterns In typical pop tunes A would be the verse and B the chorus A Fill provides the Fill that transitions from verse to chorus and B Fill provides the Fill that transitions from chorus to verse Thus one of the numbered Patterns may be all you need to put together a tune This structure makes it possible to put together songs in minutes using the Preset Patterns It also makes it easy to play drum parts live For example if there s a solo happening over the A Main Pattern you can keep the Pattern repeating until the solo is about to end at which point you select the Fill that leads out of the A Main Pattern 3 11 Record a Pattern An empty Pattern defaults to an 8 beat length with 16th note quantization and swing off 50 If you need to change the length it s best though not essential to do so before recording Other parameters can be changed while you re recording To record select the desired User Pattern Select Compose mode and press PLAY Remember that you can switch between Compose and Perform while recording As you record the display will show the current beat number and the tempo indicator will flash at the current tempo You will hear any drum sounds already recorded in the currently selected Pattern To record drum parts into the Pattern strike the drum pads or send MIDI data to the IED04 sections 6 1 and 6 2 that triggers corresponding drum notes The Pattern will loop during the record process so tha
43. o ignore these stored assignments and retain the currently selected Drum Set regardless of whether or not you change Patterns This is useful if you want to hear how a Pattern would sound with a different Drum Set just set one up manually as opposed to the one stored with the Pattern 28 CHAPTER 5 SONG MODE 5 1 SONG MODE BASICS After creating the Patterns that make up a Song it s time to string those Patterns together in a musically useful way You can incorporate Preset Patterns or a combination of Preset and User Patterns There are three ways to create Songs In real time As the IED04 plays in Song Mode with Compose mode selected it will remember the Patterns and Fills you select e Manually Select Song mode and program a list of Patterns and Fills in the order in which the Patterns are to be played You can specify the beat and sub beat on which the Fill takes over from the associated main Pattern A combination of real time and manual recording Create a Song in real time then edit it manually to insert extra Song steps delete Song steps etc The IED04 holds up to 100 Songs and each Song can contain up to 254 steps Each step holds either a Pattern number or Fill Each Song remembers the tempo at which it was last played 5 1A Select Songs and Enter Exit Song Mode 1 The IED04 should be in Song mode 2 Select PERFORM mode 3 Enter a two digit Song number with the number or INC DEC buttons Song numbers must a
44. or indicates what type of data should be entered Name dialog box real time Song Pattern readout beat counter This is the most commonly used area of the display It shows Pattern and Song names the beat counter if a Pattern or Song is playing and the Pattern including A B Fill Preset or User designators that is currently playing in Song mode When acting as a dialog box it lists parameters and the value to be edited e g MIDI channel and the channel number Pattern Song readout also Drum Set edit and drum pad readout This shows the selected Song or Pattern number with Patterns the A B Fill Preset or User designators are also shown If you have edited a Drum Set to which a particular Pattern was assigned the display also shows DRUMSET EDITED In operations that require selecting a drum pad this window displays the drum pad number e Press PLAY For some operations it is necessary to press the PLAY button to confirm a particular operation such as copy or erase This portion of the display will say PRESS PLAY if it is necessary to press PLAY to complete an operation Page number and tempo display When stopped or running this shows the current tempo and includes a visual metronome block that flashes on the beat For functions that have multiple pages of parameters Drum Set Record Setup MIDI Setup and Util this portion of the display shows the currently selected page number Compose Perform This indicates whether
45. r Pattern first see section 3 3A 3 1C Set Pattern Tempo The tempo range extends from 20 to 255 beats per minute Tempo can be changed while the IED04 is stopped or running There are two ways to set tempo Before initiating Pattern play tap the STOP button several times at the desired tempo The IED04 will average the time between taps and derive a tempo the display will update the tempo with each tap If a footswitch is plugged into the Count A B Fill jack tapping the footswitch at the desired rate is equivalent to tapping the STOP button These techniques work only if the IED04 is stopped Use the TEMPO PAGE up and down buttons Press once to increment decrement 1 BPM at a time or press and hold to scroll through the tempo values Background While in Pattern mode the tempo remains as is until changed because the tempo is a global setting it is not stored with individual Patterns If you switch over to Song mode Chapter 5 and the programmed Song tempo is different the IED04 will assume the Song s tempo even if you switch back into Pattern mode until the tempo is changed again either manually or by selecting a different Song 3 1D Select Individual Patterns 1 Make sure the IED04 is in Pattern mode 2 Enter a two digit Pattern number remember to enter a leading 0 if necessary 3 Press the A button to select the A Main Pattern or B to select the B Main Pattern To select a Fill Pattern first select the desired Mai
46. rn over to its associated Fill The Fill will continue playing until you press the footswitch again at which point the IED04 will revert to the associated Main Pattern 3 1K Using Fill to Create Repetitive Drum Hits As mentioned earlier the FILL button performs two different functions We ve already covered how to use the FILL button for Pattern selection however it can also trigger a drum sound at the current quantization rate e g eighth notes 16th notes etc if quantization is off though this function is inactive and swing value This allows playing a series of drum hits without having to repeatedly press the pads and is typically used to create steady 16th note hi hat parts quarter note kick drum parts snare rolls etc 1 The IED04 should be in Compose mode and recording 2 Press a pad on the first beat of what will be a series of hits and hold it down 3 Immediately after pressing the pad press and hold the FILL button The drum will be re triggered at the current quantization rate for as long as the pad and FILL buttons are held down All hits will be at the same volume as the first pad hit Caution lf you don t hit the drum first pressing the FILL button will select a Fill Pattern 3 2 ERASE FUNCTIONS 3 2A Erase Mistakes While Recording While the IED04 is recording you can erase any individual drum event or series of events in real time to fix up errors Erasure occurs only on those beats that coincide with the c
47. s if necessary To prevent accidental length alteration you must press PLAY before the IED04 will store the new Pattern length The display shows CHANGED LENGTH for as long as PLAY is pressed Background Odd time signatures are not a problem since Patterns can be any number of beats up to 128 Example For a measure of 13 4 followed by a measure of 5 4 program a 13 beat Pattern and a 5 beat Pattern 2 6 PAGE 6 ADD REMOVE BEATS FROM PATTERN BEGINNING START This option either adds beats to or subtracts beats from the beginning of the Pattern The Pattern length can be set prior to or after recording Shortening a Pattern s start point erases any drum events that fall outside the remaining part of the Pattern lengthening a Pattern s start point adds silence at the beginning of a Pattern 008 BEAT m i gt START PERFORM The display says BEAT and USTART This indicates a Pattern s length in beats quarter notes Enter the desired length with the INC DEC or number buttons this must be a three digit number enter leading zeroes if necessary A smaller value compared to the original length will remove the difference in beats from the beginning of the Pattern A larger value will add the difference in beats to the beginning of the Pattern Background An example will help clarify how beats are added to or removed from the beginning Assume an original length of 008 beats Changing START to 007 will delete 1 beat from the
48. t you can overdub different drums on different passes To exit Record mode press STOP Pressing PLAY while in Compose mode will re start the Pattern from the beginning the IED04 remains in record mode Note When sending MIDI data into the drums when the IED04 is not recording i e the IED04 serves as a drum sound expander module the drum sounds respond to 127 different levels of dynamics However if MIDI is used as a trigger during the recording process the Pattern will quantize the incoming level to the nearest of eight levels the same eight levels produced by striking the pads at various levels 18 3 1J Select New Patterns and Fills While in Compose Record Mode In Compose mode Main Pattern selection works in the same manner as Perform mode select a Pattern number with the desired A or B designator and the newly selected Pattern will play back as soon as the current Pattern plays through its entire length The display will show the Pattern to be played next In Perform mode Fills are transitional Patterns If you press FILL in Compose mode a Fill will continue playing not transition to a different Pattern when it s finished playing so you can record into it like a standard Pattern Remember as mentioned earlier that the Fill also plays the downbeat of the next Pattern If a footswitch is plugged into the Count A B Fill jack when recording Patterns in Compose mode pressing the footswitch will switch a Main Patte
49. that hold drum events You can move through a Pattern one step at a time stop at each event as desired and delete the event add an event or change an event s volume While occasionally somewhat tedious Step Edit mode allows editing drum parts to your exact specifications Each step also called a sub beat is 1 96th of a beat in duration so at maximum resolution it takes 96 steps to move through a quarter note To save time you can step through the Pattern at various note values as set by the quantization value which is why it s preferable to select the quantization rate at which the Pattern was recorded Example A 16th note consists of 24 sub beats so setting the quantization value to 1 16 lets you step through the Pattern 24 sub beats at a time The following chart relates the number of sub beats to note quantization values NOTE VALUE NOTE NAME SUB BEATS 114 e QUARTER NOTE 96 116 e QUARTER NOTE TRIPLET 64 118 e EIGHTH NOTE 48 1 12 e EIGHTH NOTE TRIPLET 32 1 16 P 16th NOTE 24 1124 d 16th NOTE TRIPLET 16 1132 CX 32nd NOTE 12 1148 3 32nd NOTE TRIPLET 8 The following page summarizes the step edit options 13 2 8A Add a New Drum to a Step Use the PAGE buttons to select the step where the drum is to be added Press the pad that corresponds to the sound you want to add That drum along with its volume how hard the pad was struck will be recorded into the displayed step If
50. umbered Preset Pattern e Press the B button to select the B variation of the selected Pattern e Press the A button to select the A variation of the selected Pattern e Press FILL briefly while a Main A or B Pattern is playing Note how the Main Pattern switches from either A to B or B to A after the Fill has played e Press FILL and hold it down until after the Fill has played If the FILL button is held down past the next downbeat the Fill s associated Main Pattern A or B continues to play rather than switch from A to B or B to A e Press the TEMPO PAGE buttons to change the tempo CHAPTER 2 RECORD SETUP Several parameters are often adjusted prior to recording a Pattern such as metronome Pattern length etc General instructions are 1 Press the RECORD SETUP button 2 Use the PAGE up and down buttons to select different pages of functions the display s lower right window shows the page number These pages are described below 3 Adjust values on pages if necessary as described for each page 4 After making all needed changes press RECORD SETUP again to exit or choose another page One of the pages Step Mode contains several sub pages 2 1 PAGE 1 SELECT THE QUANTIZATION VALUE QUANTIZE SELECT The display shows QUANTIZE SELECT and a note icon in the lower left Quantize window QUANTI ZE SELECT RECORD rt The note icon displays the quantization value in standard rhythmic notation Enter the desired
51. until step 8 The display says COPY TO PATT 4 Enter the destination Pattern number to which the drum part should be copied 5 Strike the pad containing the part to be copied The display will show the drum number such as D2 if you hit pad 2 6 Strike the destination pad to which the source part will be merged Often when copying to a different Pattern this will be the same drum pad number as selected in step 5 As long as COPY is held down the destination pad can still be changed by selecting another drum pad 7 Press PLAY The display says COPY DONE 8 Release the COPY and PLAY buttons 22 CHAPTER 4 CREATING DRUM SETS The IED04 s 8 pads can be assigned to various drum sounds with different levels tuning panning triggering mode and output jack assignment Each set of pad parameters is given a number and collectively are called a Drum Set each A and B user Pattern can have its own Drum Set assignment There are 50 preset Drum Sets and 50 user programmable Drum Sets Drum Set assignments have their own dedicated memory and can be thought of as equivalent to the programs or patches found in synthesizers Note that if you edit a Drum Set any Pattern using that Drum Set will be affected Most IED04 aficionados keep a one to one correspondance between Drum Sets and Patterns by assigning Set 00 to Pattern 00 Set 01 to Pattern 01 Set 02 to Pattern 02 etc General instructions for Drum Set construction are 1 Press t
52. ur measures and while in Song mode repeating the first group three times followed by the last group once 8 2D Odd Time Signatures For time signatures based on quarter notes changing the number of beats in a Pattern can also change the time signature Example Programming a Pattern length seven beats long will yield a measure of 7 4 Programming a Pattern length 14 beats long will yield two measures of 7 4 Time signatures such as 2 4 3 4 5 4 9 4 and so on are easy to implement For time signatures based on eighth notes it s easiest to double the tempo so that each beat lasts an eighth note instead of a quarter note However you will have to take this into account when quantizing and setting the metronome f the display says a quarter note read it as an eighth note Plan carefully when mixing odd time signatures within the same piece If some Patterns use a time signature based on quarter notes and others on eighth notes you will need to double the tempo for the quarter note based Patterns to match up with the eighth note based Patterns 8 3 UNDERSTANDING RHYTHMIC NOTATION Measures A piece of music is divided into smaller units called measures also called bars and each measure is divided into beats In the IED04 each beat is further sub divided into 96 sub beats Rhythmic Values for Notes With a measure written in a 4 4 time signature there are 4 beats per measure and each beat represents a quarter 1 4 note Thus there are
53. urrent quantization and swing values turn quantization off to erase a drum wherever it occurs 1 The IED04 should be in Compose mode and recording 2 Press and hold ERASE 19 3 While holding down ERASE press the pad corresponding to the sound to be erased just before the first event to be erased and release just after the last event to be erased To erase a single event strike the pad on that single event 3 2B Erase an Entire Pattern If you erase both Main and Fill Patterns associated with a numbered Pattern or you erase a Main or Fill Pattern and the other is empty the Drum Set assignment but not its Drum Set parameters name and length will revert to the default settings i e the Drum Set with the same number as the Pattern EMPTY PATTERN as the name and a length of 8 beats However as long as either a Main or Fill Pattern contains previously programmed data the numbered Pattern will remember the Drum Set assignment name and length 1 The IED04 must be in Pattern mode and stopped to allow erasing a Pattern 2 Enter the two digit Pattern number to be erased with the number or INC DEC buttons 3 Press and hold the ERASE button The display says PATTERN ERASE 4 While continuing to hold the ERASE button press PLAY The display says PATTERN ERASED followed by FILL ERASE 5 While continuing to hold the ERASE button press PLAY again The display will read FILL ERASED 6 Release both buttons Note To reta
54. y striking another pad to select it then changing the new assignment mode Background Each mode affects triggering in a different way Multi When hitting a pad repeatedly each hit will cause the sound to go through its entire decay This is useful with cymbals since early strikes will continue to decay as you play later strikes 26 Single When hitting a pad repeatedly a new hit will automatically terminate any sound that is still decaying This is useful with many percussion sounds such as tambourine agogo etc Group 1 and 2 Pads assigned to a particular group 1 or 2 will cut each other off if a group pad is struck while another pad assigned to the same group continues to sound The classic use of this is with hi hats a closed high hat will cut off an open hi hat and hitting an open hi hat sound will cut off a closed hi hat The IED04 can play up to 16 voices at a time so it s possible to run out of voices if you play a flurry of notes and have lots of pads in the Multi assign mode If 16 sounds are playing and you ask the IED04 to play another one the sound that s closest to finishing its decay cycle will be stolen so that the most recent sound can be played In practice it s difficult and usually not artistically desirable to create drum parts so complex that voice stealing becomes a problem However if this is a problem try assigning all the toms to a group so that they only require one voice at a time 4 7 PAGE 7 SA
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GUÍA DEL USUARIO DEL PORTAL DE INTERNET DEL INL Nuevo warning - Jacobsen GARANTÍA LIMITADA く取扱説明書) MEM。 - モンベル 取扱説明書 - 3.01 MB PDF Instruction Guide - Magaya Corporation EE/CpE 180 - Lane Department of Computer Science and Electrical Copyright © All rights reserved.
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