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Battlefield Germany (E)
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1. which are awarded for occupying enemy cities or re taking captured cities Every hex has an occupation status either NATO or Pact controlled or neutral This is shown by the cursor flashing between yellow and either red Pact or blue NATO Control of a city is awarded to the side whose unit was last in that city Allocation of VP 5 for urban hexs occupied 20 for capital cities occupied 20 for nuclear escalation 10 Victory Level 6 Turn Game 12 Turn Game Total Pact Victory 150 or more 0 or more Major Pact Victory 120 145 160 195 Narrow Pact Victory 90 115 120 155 Narrow NATO Victory 60 85 80 115 Major NATO Victory 30 55 50 75 Total NATO Victory ve and up to 25 ve and up to 45 NOTE If the VP is shown in red then this indicated a Warsaw Pacts advan tage otherwise it will be blue for NATO advantage 10 COMPUTER OPPONENT OPTION When playing the one player game the computer handles the role of the opponent and also Moves directly to unit stack instead of moving accross the map Analyses all available movement options While this is happening dots will briefly apear in the unit data display Air support is input automatically Retreat by the opponent When the opponent initiates combat the defending unit stack is displayed Pressing SPACE will display the first attacking stack and repeating this will display further attacks Once all attacks have been set the combat continues
2. is equivalent to a multiple missile strike sufficient to obliterate all combat units in the hex The effect of fallout is displayed by displaying devasted hexes in black or flashing colours after the attack units moving into such hexes pay extra movement points and may incur fatigue 3 ACTION PHASE This is the main activity phase during which units are moved and attacks made on enemy units Within the action phase there are 3 modes A MOVEMENT MODE The cusor can be moved onto any hex except sea and neutral territory on the main Tactical Map Units are moved using the following sequence Place the cursor over the unit you wish to move You should now see information about the unit displayed in the Unit Data Display area of the screen Using the Stack Keys individual units within stack may now be selected for movement provided they have at least 1 movement point keys F3 3 amp F6 6 Amstrad 5 amp W Spectrum Once the correct units have been selected use the cursor to control the direc tion of movement The computer will deduct movement points for each unit as follows Terrain Type Infantry Mechn sd Armour Armour Air Airborne Caval Mobile Sea Open Hills Forest Forest hills Mountains Urban capital River In or out of ZOC In and out of ZOC Units are automatically de selected if their movement point total reaches zero If the cost of movement is greater than
3. 11 SAVING AND LOADING GAMES IN PROGRESS At the end of an action phase the following options are available A Advance continue the game and skip load save option S Save the current game L Load a previously saved game If you want to continue a saved game simply load Battlefield Germany as normal ensuring that you select the same options as in the saved game if you choose to play NATO one player game you will have to wait through the computer s turn before you can load your saved game Then in the first phase press the X key and select the Load option 11 TABLE OF ALL OUR PRODUCTS FOR A CATALOGUE GIVING FULL DETAILS ON ALL OUR PRODUCTS SEND A STAMPED SELF ADDRESSED ENVELOPE AT LEAST 7 5 TO PSS CATALOGUE 452 STONEY STANTON RD COVENTRY CBM 64 128 Spectrum ATARI 400 800 48 128 TITLE M C Battle for Midway Battle of Britain Theatre Europe Falklands 82 Bismarck Annals of Rome Battlefield Germany Pegasus Bridge Fortress America Dogs of War Macadam Bumper Get Dexter Doomsday Blues Contamination Champ Swords amp Sorcery Please Phone 0203 667556 to check availability Hy wa H ai TE 452 STONEY STANTON RD COVENTRY
4. Israel over Lebanon a major troop build up along the Syrian border begins 22 May 1989 War erupts around Israel s border two large thrusts are made into Israel by UIP forces Despite Israel holding some strategic points the UIP break through the Golan Heights and also move deep into the Sinai Extensive use of chemical weapons is made in these attacks This com bined with the vast numerical strength of the UIP soon forces the Israeli Army into retreat 30 May 1989 After an emergency request from Israel for U S aid a naval task force and the U S Centcom Rapid Deployment Force arrive and manage to contain most UIP advances which has now secured major postions within Israel including Jerusalem 4 June 1989 The Soviet Union warns the U S against intervention by mobilising all Warsaw Pact forces and sending twelve divisions to the war in Israel 9 June 1989 The aircraft carrier USS Saratoga is sunk by an unidentified submarine off the Northern Israeli coast America accuses the Soviet Union and threatens retaliation NATO forces in Europe are mobilised In Israel the UIP make further advances as U S and Soviet forces engage each other for the first time 12 June 1989 U S carrier based aircraft strike against the Russian Mediterranean Fleet which has been shadowing them inflicting heavy losses Deep strikes are also made against supply centres in Egypt and Syria 15 June 1989 Warsaw Pact troops in East Germany seal off th
5. see Victory and the present game phase eg AC TION PHASE PACT ROUND 2 MAIN TACTICAL MAP The main playing area It is made up from a 10 11 x 11 hex grid with each hex representing a 30km area In the hexes are one of the following symbols AMSTRAD VERSION SYMBOL TERRAIN T Blue sea Light Green Open Ground Khaki Green Hills Dark Green Forest Dark Green Hill Forested Hills Grey Mountain Mountains Black Grey Shadings Urban Area Yellow Squares on Black Capital City Light Blue Lines Rivers Yellow Orange amp Purple Neutral Territory may not be Entered By Combat Units SPECTRUM VERSION SYMBOL TERRAIN Dark Blue Sea Yellow Open Ground Green Forest Green Hills Hills Red Mountain Mountains Cyan Town Symbol Urban Area Cyan Skyscrapers Capital City NEUTRAL TERRITORY IS SHOWN IN INVERSE EG CYAN TOWN BLACK BACKGROUND RED MOUNTAIN ON BLACK AND MAY NOT BE ENTERED BY COMBAT UNITS 3 STRATEGIC MAP This smaller map displays the entire game play area but in less detail than the main map Units are displayed as small dots and the cursor is a flashing dot Neutral countries are shown in orange on the Amstrad version whilst they are in blue on the Spectrum This map is also used to represent areas in supply during the supply phase 4 Unit Data Display This area displays detailed information about units that are in the same hex as the cursor For a typical unit
6. IELD GERMANY this is represented by the supply rating which indicates the level of supplies held by units However in order to maintain these supplies and unbroken line of supply must exist between the unit and a supply point either a map edge or for NATO units only a port This line must not pass through any ememy held territory or ZOC s Zones of Control During the supply phase the computer uses the strategic map to display the supply status of areas and calculates which hexes on the map are in supply displayed in black and which are not displayed in green Once the supp ly has been calculated reinforcement units are placed on the strategic map yellow dots After a short pause the strategic map returns to normal display and the game continues to the next phase 2 NUCLEAR PHASE Optional The use of nuclear weapons would probably put an immediate end to the conventional military strategy in favour of a nuclear one The non nuclear game therfore limits the player s role to that of commander of conventional forces trying to achieve victory without going nuclear The inclusion of the nuclear option allows players to adopt the role of total military com mander but in this scenario escalation is a very real risk as soon as nuclear weapons are requested The nuclear option should therefore be used spar ingly it is included to provide a full simulation rather than as a game winning option When the nuclear option is bein
7. OMPUTER OPPONENT this option only applies if the one player game has been selected 3 DIFFICULTY LEVEL by altering the strength of the NATO units the dif ficulty of the game can be varied 4 NUCLEAR OPTION allows the player to decide whether or not nuclear weapons will be included in the scope of the game 5 GAME LENGTH allows the player to choose between 6 or 12 game turns 5 CONTROL KEYS a AMSTRAD VERSION use the numeric function keypad in the following way 7 7 F4 4 F6 6 CURSOR MOVEMENT F2 2 2 F9 9 FINISH ATTACKING F3 3 SELECT DESELECT current unit for movement F6 6 ADVANCE STACK MARKER This allows certain units Stack in stack of units to be selected whilst skipping over Keys other units OTHER KEYS END the action phase AIRLIFT a unit AIRDROP a unit ATTACK an enemy unit TARGET a Nuclear attack SPECTRUM VERSION F Stack 5 W OTHER KEYS GF L K T N E gt lt D CURSOR MOVEMENT FINISH ATTACKING SELECT DESELECT current unit for movement ADVANCE STACK MARKER This allows certain units in a stack of units to be selected whilst skipping over other units END the action phase AIRLIFT a unit AIRDROP a unit ATTACK an emeny unit Target a Nuclear attack 6 SCREEN LAYOUT N 1 GAME DATA DISPLAY In this section are the number of TURNS the VICTORY POINTS VP
8. available movement points for each unit in the stack the movement is not allowed and a warning beep is heard Another contraint is the proximity of enemy units Units exert a Zone of Control ZOC into the neighbouring six hex s Units leaving or entering an enemy ZOC pay extra movement points Units moving from one ZOC to another pay even more points B AIRBORNE MOVEMENT MODE To enter this mode the Airborne Unit must NOT Have moved this turn Be in an enemy ZOC Be stacked with other units If all the above are satisfied then pressing 1 will airlift a unit Its MP Move ment Point rating is then set to zero and the selection status sign is col oured blue The unit may then be moved to any hex on the map except neutral or sea hex s Pressing D Amstrad K Spectrum will initiate the airdrop at the cursor position The unit is now unable to move for the rest of the turn Airborne units may move as standard ground units if required C ATTACK MODE An attack may be made on a stack of enemy units by pressing A Amstrad Spectrum providing the defending units have not already been attack ed this turn The following sequence will then be followed 9 i Select Attacking Unit Use the Cursor controls to select unit stacks adjacent to the enemy unit with which to attack The directional controls select stacks in a particular direc tion from the defending enemy unit and the Stack keys select
9. be selected This selection is indicated by or sign and is also used when selecting units for combat When airborne units are mov ing in airlifted mode the selection status sybol is coloured light blue iii Supply Level S4 80 supply The supply level rating can range between 0 out of supply and 5 in full supply See Supply Phase iv Combat Strength CS50 combat strength of 50 A unit s combat strength is a combination of its manpower level and the firepower of its equipment and can vary between 1 and 99 The strength is reduced by losses in combat when it reaches 0 the unit is destroyed The colour of the combat strength display is significant if displayed in yellow the unit has not yet engaged in combat in this round if in orange it has already attacked or been attacked As units may only participate in one com bat per player turn this has a major effect on combat Efficiency 2 2nd grade unit Unit quality training and morale combine to form the efficiency rating which can range from 1 elite to 5 raw conscripts This rating has an important effect on the outcome of combat vi Movement Points MP8 8 movement points available The mobility of the unit is indicated by its movement point rating and can vary from 0 to 15 Points are expended during the action phase when the unit moves from one hex to antother The rate of expenditure is determined by the unit type t
10. e border and isolate Berlin The troop build up in Europe continues 17 June 1989 A full scale Warsaw Pact offensive is launched into Western Europe Battlefield Germany has begun 2 INTRODUCTION BATTLEFIELD GERMANY simulates war in central Europe between the Warsaw Pact and NATO It encompasses both Germanies Czechoslavakia Belgium The Netherlands and Eastern France One or two players may participate with the computer controlling the op position in the one player game BATTLEFIELD GERMANY is a complicated game and it is recommend ed that the player read this instruction book before attempting to play 3 LOADING AMSTRAD VERSION To load the DISC version simply type RUN DISC followed by ENTER The game option select screen will appear Make your selection bet ween 1 2 player which side to command etc and the game will now complete loading The TAPE version has the one player game on SIDE A of the tape and the two player version on SIDE B so decide which game you want to play and load that side of the tape The load command is CTRL ENTER and then simply follow the screen prompts SPECTRUM VERSION Load the game using LOAD in the normal way You will be presented with the game option selection screen The 1 player game is on side A of the tape side B has the 2 player version 4 GAME OPTIONS 1 ONE OR TWO PLAYER if one player is selected the computer will take the role of the other side 2 NATO or WARSAW PACT C
11. errain type and the proximity of enemy units vii Fatique F1 slightly fatiqued unit As a unit engages in combat and especially if it sustains significant losses its troops begin to suffer from the effects of fatique and combat efficiency decreases This is represented by a fatique rating between 0 fresh and 9 exhausted 7 UNIT TYPES Hexagons are 30km wide and up to four combat units may occupy or stack in the hex When units are stacked only the top one is displayed but the number of units in the stack is represented by dots on the top unit Units are displayed as rectangles where the background foreground on SPECTRUM colour indicated the unit s side blue for NATO red for War saw Pact On the foreground is a picture representing the unit type as follows Rifle Armoured Personnel Carrier Main battle tank Light tank Helicopter Rifle and wings Rifle and letter M Infantry Mechanised Infantry Armour Armoured Cavalry Airmobile Troops Airborne Paratroops Mountain Infantry 8 GAME TURN SEQUENCE The game starts at the Warsaw pacts turn From then on it alternates bet ween the two sides with each players turn consisting of 1 SUPPLY PHASE During this phase the computer calculates which units are to receive sup plies and places reinforcements In order to operate efficiently combat units require fuel ammunition spares and food In BATTLEF
12. g played each side has a level of nuclear activity ranging from through battlefield tactical and theatre o strategic During the nuclear phase the level of activity of both sides is displayed and three options are available to the player escalate continue or de escalate by one level Selecting an option does not automatically mean that the policy will be implemented instead it represents advice to the ap propriate president which may be accepted or overuled according to a varie ty of conflicting factors To be allowed to use nuclear weapons in the first place either the other side must already have done so or the military situa tion must be going very badly As the level of nuclear exchange escalates so the influence of players on decision making decreases heightening the danger of exchanges reaching the strategic level the point at which the game ends through mutual destruction Once the escalation decision has been made either the phase ends if the nuclear level is or a number of warheads are assigned to the player These are fired in the launch segment of the nuclear phase via the follow ing keys CURSOR KEYS MOVE TARGETTING CURSOR T AMSTRAD N SPECTRUM SELECT TARGET X END PHASE When nuclear weapons are being used it is inadvisable to stack more than one unit in a hex as these are usually the first targets to get selected In the game one warhead
13. in BATTLEFIELD GERMANY Instructions for Amstrad CPC series amp spectrum 48 128 INDEX Section Description page 1 Countdown TO 1 2 ROR EEE o 2 93 2 4 GameOptlons eC ES ene 2 ORION REVE SLL or eta nen 2 6 Screen se 4 7 UII TYPES O E 6 8 Game Turn Sequence AN NK 8 9 Victory Gonditions 205454 10 10 Compter Opponent as r ES 11 17 Saving Loading Games In Progress 11 Battlefield Germany is produced under licence from CYBERCOM ENTER PRISES and is fully protected by copyright Any unlawful copying or ren ting may result in prosection PSS 1986 Countdown to Conflict March August 1988 Following a run of Iranian victories and internal economic collapse the Iraqi regime is replaced by a fundamentalist system closely allied to that of Iran The government of Egypt is also replaced by an Islamic regime after a series of nationwide demonstrations and unrest November 1988 The United Islamic Pact UIP is formed between Iran Iraq Syria Libya and Egypt Joint military co operation increases as large exercises are held Moscow improves its relations with Iran and Egypt and supplies large arms shipments to the UIP including sophisticated missile and aircraft technology and some of its latest T 80 tanks 10 May 1989 Following small scale aerial skirmishes between Syria and
14. individual units from within that stack Units that have already participated in an at tack may not be selected Once selection is completed press 9 Amstrad F Spectrum to continue the combat sequence If no attacking units have been selected the attack is aborted and play reverts to movement mode ii Air Support Allocation In this segment both players may call up air support to assist the combat Each side is allocated a numerical air support level depending on the number of aircraft strike power and level of maintenance This level is updated each turn according to combat losses and reinforcements First the defender must input the level he requires followed by ENTER then the attacker follows the same sequence Use the delete key for corrections iii Combat Resolution The computer now processes the combat and determines the loss each side incurs Explosion graphics appear in a hex during this segment when units are destroyed A defending unit may be forced to retreat as a result of com bat If this occurs the defending player must use the cursor movement con trols to select a direction in which to move This must take the stack of units to a hex outside an enemy ZOC Failure to do so will result in further losses usually the destruction of the unit s The above sequence is then repeated 6 or 12 times depending on your game length selection 9 VICTORY CONDITIONS Victory is based on Victory Points VP
15. the data might be as follows 1GTA 54 unit CS50 E2 symbol 8 F1 The information given is i Unit Corps Army Identification IGTA Guards Tank Army Divisional units are grouped into larger organisational units a corps of two to six divisions Each Corps then operates around its own area of the front This is a list of all the identification codes used in the unit data display NATO ee WARSAW PACT mil UK1 United Kingdom 1 Corps WSD Western Strategic Direction Belgian I Corps 1WF 1 West Front NE1 Netherlands I Corps 2GA 2 Guards Army DA1 Danish I Corps 20GA 20 Guards Army 1WG I West German Corps 3SA 3 Shock Army 2WG II West German Corps 2WF 2 West Front 3WG III West German Corps 28A 28 Army WGT West German Territorials 8GA 8 Guards Army 1FR I French Corps 1GTA 1 Guards Tank Army 2FR II French Corps Central Front III French Corps 10A 10 Army SEF Spanish Expeditionary Force 41A 41 Army 053 U S Corps 8 Guards Tank Army 055 U S Corps INF Northern Front US7 U S VII Corps 1 Polish Army US11 U S XII Corps 2 2 Polish Army USCCU S Command Corps 4 Guards Tank Army FAR Force Action Rapide France SGTA 5 Guards TAnk Army CDN Canadian Brigade GTA 7 Guards Tank Army ii Selection Status Unit selected During the Action Phase units are moved by the player As some units within a stack may be required to move and others not Individual units have to
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