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Tiger 70709 Robotics User Manual
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1. OBSTACLE TIGER ELECTRONICS A division of Hasbro Inc Where Technology Comes to Play TIGER name and logo and package design TM amp 2001 Tiger Electronics All rights reserved 980 Woodlands Parkway Vernon Hills IL 60061 U S A www tigertoys com MADE AND PRINTED IN CHINA TOUCH INFRAREDRAYS SENSOR SENSOR TIGER AGES le amp UP ELECTRONICS FLOOR BRIHGTNESS SENSOR SENSOR PHEROMANE INTERCLOCK SENSOR SENSOR STEP OPTION SENSOR SENSOR I _ oes 7 4 Item No 70709 TM 2000 Bandai WonderBorg Robotworks and all related logos names and distinctive likenesses thereof are the property of Bandai 200105710IWTI 01 A word from Tiger Electronics Thank you for buying the WonderBorg Please read this instruction manual carefully before using your Wonderborg and always use the product as directed We also recommend that you keep this instruction manual in a safe place What is the WonderBorg The WonderBorg is a robot kit developed especially to let you experience the fun of creation It s easy and fun to assemble the WonderBorg even if you have no special knowledge of programming or mechanical engineering Let the WonderBorg introduce you to the wonderful world of robots A Caution Be sure to read this Please be sure to read this instruction manual thoroughly before operating the WonderBorg Notes on Handling Do n
2. 10 S Ce elapsed of time measured from The clock does not count the length of the text on the button will change to STOP J 20 sec elapsed when the program switches time for which an infrared signal is q Help screen Screen area where the help animation is displayed 30 sec elapsed to the panel in question emitted or the direction of cries and r a stares tones emit ed Aahe robot How to Create a Command Block the program On the Command Block Factory screens select and click the desired command from the command i list in the middle of the screen Next input the required parameter by When an ON OFF switch is fitted to the WonderBorg s Option clicking the number keys When you have finished inputting click the Decide button Option Connector this sensor will react by entering state l when the Switch is ON and state O when the switch is OFF at the top right of the screen The command block will now be created on the Panel screen Build amp Program Yo ay Often Used Commands Basic Movements The basic movements are those from Stop to Rotate from right to left on the command table The extent of the movement is expressed in numbers of steps for example Go forward 3 steps and Rotate b steps to the right In the case of the Stop command the robot does not move but instead of the number of steps the numerical parameter for this command gives the number of seconds for which the ro
3. The WonderBorg will move AUTONOMOUS See the HARDWARE section starting on page 7 for instructions on assembling the WonderBorg This section also contains a parts list for the WonderBorg kit and gives the name INFRARED RECEIVER and function for each part Yee the SOFTWARE section starting on page 24 for instructions on installing Robot Works connecting the Interface transmitting programs to the WonderBorg and making the WonderBorg move PROGRAMMABLE To FWE CUSTOMIZE Program Your Own Interactive Creature B Build amp Program Your Own Interactive Creature i HARDWARE BASICS Names of Parts Motherboard Battery Leg Motor Unit POWER switch When this switch is turned ON the WonderBorg enters standby mode When the WonderBorg is not in use this switch should be turned OFF START STOP switch If this switch is pressed once while the power is ON the WonderBorg will start moving in accordance with the program If the switch is pressed again the WonderBorg will stop moving Eye Red LED This LED is a Light Emitting Diode The eyes will flash when the WonderBorg detects the presence of a wall or an infrared signal The flashing of the eyes is controlled by Robot Works Green LED This LED flashes while the program is being executed and while the program is being halted When the floor sensor is OFF the green LED flashes rapidly When the POWER sw
4. The closer the adjustment knob is to the left the slower the speed High speed has no adjustment settings A Light sensor block can be given any of four settings The closer the adjustment knob is to the left the weaker the light that will trigger a sensor reaction Note If you set the brightness too low even normal indoor light may trigger a sensor reaction A Dark sensor block can be given any of four setting The closer the adjustment knob is to the left the stronger the light that will trigger a sensor reaction Note If you set too bright a setting for Dark even normal indoor light may trigger a sensor reaction This sets the sensors that indicate their reactions via the left and right eyes red LEDs while the WonderBorg is executing a program This indicates the reaction status of the sensors so it is a useful way to check what is happening in the program The LEDs glow while a program is being executed By changing the LED settings you can make the LEDs flash rapidly when a specified sensor reacts THE SET UP SCREEN Left LED Right LED Antennae Left antenna Right antenna Infrared sensors Left infrared sensor Right infrared sensor Infrared signals Reaction triggered by any Infrared signal sent out by the Interface Lignt and Dark Dark Light Note When the floor sensor is OFF the green LED on the WonderBorg s back will flash rapidly 5 Send Set Up When you click this b
5. may be unable to function on dark colored walls and floors Please use the product on light colored walls and floors INTRODUCTION CONTENTS What is the WonderBorg Hardware How to Assemble the Robot Names of Parts 2 Tools Required and List of Parts Assembling the Mechanism Installing the Motherboard Fitting the Legs Fitting the Antennae Bending the Legs and Antennae Fitting the Body Shells Operational Testing Hardware Variations Advanced Fun with the WonderBorg Changing the Gears Assembly Variations The Option Connector Coloring Variations Software How to Use Robot Works Software wrt ttt ttt ttt ttt terete ee esse ewer ercecs 10 ll lg l3 l5 lb Lib l 19 cD cl Ee Download software onto PC Robot Works WonderBorg s Your computer transmits Software Program instructions to the Interface The Interface downloads Program to the WonderBorg Interface WonderBorg The WonderBorg is a robot you assemble yourself It has feet that can move backwards forwards and right left various sensors and its own built in c
6. veer overrides the other command Yaar Build amp Program Your Own Interactive Creature TRANSMITTING A PROGRAM mrt ae A TO THE WONDERBORG THE SET UP SCREEN Build amp Program Yo Sending a Program to the WonderBorg Check that the interface s main switch is ON If it is currently OFF turn it ON The Set Up Screen Indicator I R signal Clicking Set Up on the Panel screen will take you to the Settings Screen Note The WonderBorg must be in standby mode Main i e the green LED should be glowing before you Switch On Names of Parts start transmitting a program OS OO 10300 The names of the parts of the screen are shown below The numbers correspond to the numbered descriptions on the following page Adjustment knob 8 Robot Settings 2 Set Serial port 1 Return Position the WonderBorg so that its head is facing the infrared transmitter on the interface How to position WonderBorg ROBOT SETTING COM PORT COM COM 3 COM 2 Cow A IR SIGNAL CONTROL Not more than 20cm from Interface without objects in between BORG SIGNAL CALL THREATEN INDICATOR SETTING IF SIGNALI GOAL ANTENNA oire a R SENSOR Bh hart Suet ae START IF SIGNAL IR SIGMALA Click the Download to robot button at the top right of the DOWNLOAD To Panel screen The WonderBorg s eyes red LEDs will flash and when it emits a short beep the transmission is complete ROBOT LIGH TOARK
7. 4 pins Option Connector 2 54mm may have sharp points pitch 4 pins Fit each of the legs at the angle shown in the ia n diagram Specifications OUTPUT Supply voltage 4 5V maximum supply current 5O00mA ON OFF only Out Current output connected to robot s battery Out Open corrector INPUT Mechanical electrical contact points switches etc short circuit resistance LkQ or lower Switch input A Microcomputer input pulled high 100kQ Switch input B Connects to GND robot s battery This connector allows an additional motor to be added Antenna Fit the legs on the other Side in the same way Use these parts if you prefer to make the assembly process as easy as possible Note Turn the power ON before adjusting the angle of the legs Pin Layout and Reference Circuit Caution If an inappropriate external circuit is connected to the Option Connector this may result in damage to either or both the WonderBorg and the external circuit Only connect an external circuit if you are fully aware of its specifications 9 2 Fitting the Tires Option Connector Leg Housing Rear End of WonderBorg Ceramic condenser Note A ceramic condenser must Load such as motor be connected or else the select a load between 3 and 4 5 WonderBorg may malfunction Va and not more than SUO0mA This device can be switched ON for a given period of time using Tire the Option ONT command Switch input A
8. Interface blocking the signal then the robot will lose the signal and end up turning round and round on the spot With this new program however the robot moves forward a little each time it more or less completes a full turn if it loses the signal it should be able to find it again In the new program on Panel 2 if there is no sensor reaction the WonderBorg turns 14 steps to the right and then goes 5 steps forward This means that it is repeating a behavior pattern of scanning its Surroundings and then changing its position slightly The blocks for these actions are green overridable blocks so if the sensor for infrared Signal 2 is triggered while the rotating it will stop rotation and start walking forward Panel 1l Panel 2 IR SIGNALS AIT aai R ANTENNA ONH L ANTENNA ONH NOTHING HERE IR SIGNALS Cu NOTHIM G HERE Pre Programmed Personalities As a user you may opt to use the three pre programmed personalities included in the software These are three completed programs that you can download to your WonderBorg You may want to try these out initially to become more familiar with programming the WonderBorg The Adult personality is the most advanced pre programmed personality It uses the full range of its sensors The Baby personality does not use as many of its sensors as the adult It hesitates and makes noises before it advances forward The baby personality also dances around when it sees darkness
9. O 14 Program name This box displays the name of the file containing the current program If you are creating a new program it will read Untitled Program 15 New If you click this button the whole panel you are currently creating will be deleted and a new program will be created If you click this button while in the middle of creating a program a save dialog window will open allowing you to choose whether to save the current program Input filename here i Save Dialog It is a good idea to save your program to the Robot folder inside the Robot Works folder 16 Save as This saves the program under another name This useful when you want to edit an existing program and save the revised version as a new program When you click Save as a save dialog window will open allowing you to input the new name 17 Save By clicking this button you can overwrite the program you are currently creating If this is a new program clicking Save will cause the save dialog window to appear allowing you to input the filename To save dialog window 18 Load By clicking this button you can open a program you have previously saved All program files will end with the extension rob If you are in the middle of creating another program a window will appear asking you whether you want to save this program Select the file you want to open Open Dialog THE PANEL SCRE
10. Power Switch Has to position the WonderBorg s relative to the interface Make sure there is nothing in the way WonderGor Build amp Program Your Own Interactive Creature OVERVIEW OF THE PROGRAMMING OPERATION How to Read the Screens Operations are carried out using three basic screens the Panel screen the Sensor Block Factory screens and the Command Block Factory screen This section explains the role of each screen and how to switch between them When you open Robot Works the title screen appears Left clicking here will take you to the Panel screen Wonder Jo ig i for PE E Go to Sensor Block Factory _ Note To go to the Sensor Block Factory Click one of s the blue squares on the Panel OES Te EAR Screens to go to the command black Factory click one of the pink triangles A Pee a foie in 4 Tae Cece Baia fa eee wk F mee pee ae rin DOWNLOAD TO O a N acTorY jl FACTORY ROBOT PANEL name The new block will appear here Drag it over and drop it at the appropriate position on the panel LIN in FRONT 7 ay i NOTHING hi HERE Untitled program SET SAVE LOAD The Panel Screen This is the main screen used for programming the WonderBorg Using the mouse to drag and drop blue sensor blocks and red and green command blocks you can create a program very easily The il
11. ccc cocccooco 37 How to Create a Sensor Block Frequently Used Sensors 36 List of Sensors 3ies ccc ccccccoo 39 The Command Block Factory Names of Parts How to Create a Command Block 40 Frequently Used Commands List of commands 4L Priority Order and Interrupts Priority Order Interrupts TEE Uc Transmitting program to the WonderBorg 43 Saving a Program T 43 kiting feom Robot Works E 43 The Set Up Screen The Settings Screen Explained Names of Parts 21 22mm 44 Programming Getting started Programming Exercises Exercise 22 See LRN L Exercise W 1_ ee eee Exercise 9 h oa An Fxercise 4 o8 See ae Pre programmed Personalities Trouble Shooting INTRODUCTION Introduction Have you assembled your WonderBorg The WonderBorg is not operated by remote control it is an autonomous robot In other words it uses its own sensors to find out about its surroundings and decides for itself how it should move If you teach your WonderBorg what to do in a given Situations it will exhibit all sorts of behavior This teaching process is called programming the WonderBorg Ordinary programming requires spe
12. close them and then restart the Installation Wizard H i fd nT TEE Ji Specify where you want the software to be installed Most people choose the default option and click Next in this case the software will be installed in the Program Files folder in the C drive If you want to install the software to another location click Browse The directory selection screen will then appear Specify the desired directory then click OKT It is now time to specify whether you want Robot Works to appear in the Start menu of ina particular program folder Most people choose the default option and click Next in this case the software will be installed in the Robot Works folder If you want to change the name of the folder enter the desired name in the topmost box then click Next The screen asking you to confirm whether to go ahead with the installation will now appear Most people choose the default option and click Next In this case the installation will begin If you want to change any detail of the installations click on Back and re set the item in question The Robot Works installation status screen will now appear When the progress meter reaches 100 the installation is complete When the screen tells you that the installation has been carried out successfully click finish Robot Works is now installed If you chose the relevant default option earlier the Robo
13. desired panel and make the robot execute the behavior patterns specified by that panel When the WonderBorg is activated it always starts from Panel l Build amp Program Your e Creature 2 1 The Sensor Block Factory THE SENSOR BLOCK FACTORY You can move to the Sensor Block Factory screen by clicking Create sensor block at the top of the Panel screen or by clicking one of the blue squares on the Panel screen Name of Parts The names of the aparts are shown below The numbers correspond to the numbered explanations 6 Help Screen 3 Sensor List 1 K SENSOR BLOCK FACTORY 1ING HERE ON THE LEFT ANTENNAE ON R ANTENNA ON L ANTENNA ON DARK LIGHT BORG IN FRONT BORG CALLED BORG THREATENED IR SIGNAL 1 GOAL IR SIGNAL ALP IR SIGNALS IR SIGNAL IR SIGNALS 105EC ELPASED 20SEC ELPASED JOSEC ELPASED 60SEC ELPASED OPTION 1 OPTION O FL SENSOR ON FL SENSOR OFF 5 Help 1 OK Sends the created sensor block to the Panel screen Pe Cancel Returns you to the Panel screen without creating a sensor block 3 Sensor List List of the sensors that can be set 4 Block Displays the sensor selected from the sensor list 5 Help IN FRONT 4 Block Displays a help animation indicating the function of the sensor currently selected To stop the animation click the button again the text on the button will change to STOP 6 Help screen Screen area where the he
14. front and rear into the holes in the frame The motor unit should be inserted so that the cable exit 1s facing the inside and the screws are uppermost Note Be careful to insert the motor unit the right way up Screws 1 2 Insert the other motor unit in the same way Make sure the cables are protruding as shown in the diagram The assembly of the WonderBorg mechanism is now complete j j if i E j i E l f 1 i y i ee z a aia i 1 i on j j i F f 1 i G i me i a d ae a D i Program Your Own Interactive Creature se 1 HARDWARE BASICS Installing the Motherboard P 1 Slot the hook on the frame into the hole at the rear of the motherboard P P Press the motherboard down with your fingers until the pawls click into place preventing the motherboard from being pulled off Push down into Place P 3 Pass the motor unit cables through the hole in the rear of the frame Guide them through the hole one at a time P A Plug the motor unit connectors onto the connectors on the rear underside of motherboard The connector from the motor unit installed on the left should be plugged into the motherboard s left connector and the connector from the right motor unit should be plugged into the motherboard s right connector Do not plug either into the motherboard s central connector Note Make sure th
15. opened the motor unit to change the gears check whether you have done this correctly Check that the batteries have been inserted and that they are the right way If the WonderBorg does not move correctly when you transmit a program Check whether something is blocking the signal between the Interface transmitter and the WonderBorg s infrared receiver Check that the interface and the robots are far enough apart If the WonderBorg makes a chirping noise while executing a program and the stops moving Check whether the robot s leg has been caught somehow If any of its legs are interfered with while it is executing a program the WonderBorg will chirp repeatedly If the WonderBorg s legs start trembling when the power is switched ON This is not a fault the WonderBorg is performing its initial operation check Just leave it alone for a short while If the WonderBorg goes backward when the program says it should to forward Check whether the motherboard and the motor units have been connected the wrong way If the WonderBorg does not walk properly Check that the legs have been assembled correctly To make the robot walk efficiently the legs have to be assembled at the optimum angle If you are using the legs made of plastic covered wire check that they are bent correctly If the WonderBorg starts executing the program and then stops after a short while check the batteries When the batteries are low the W
16. with the other one Plastic covered yy Antenna Wire Antenna Protector ee 4 7 Insert the bent end of one of the antennae into one of the antenna sockets as far as it will go Do the same with the other one Plastic covered Antenna Wire Antenna Socket AL pay Own Interactiv 4 8 Plug one of the antenna sockets on to one the motherboard s touch sensors as shown in the diagram When you do this the cut end of the plastic covered antenna wire should be facing outwards ITS Short end on the outside Long end on the inside If you push the antenna socket too far ins the touch Sensor may be unable to react Leave a space of about l mm View from above Antenna Ne Socket 1 jo ie O When both the left and right antenna sockets have been installed the antenna installation is complete HARDWARE BASICS Bending the Legs and Antennae 5 1 Insert three AAA alkaline batteries sold separately in the WonderBorg as shown in the diagram Be careful to insert the batteries the right way a mA IY ARAL 15V i J AAAILRO3 1 5V i 5 2 Place the battery cover on top of the battery box Be careful to position the battery cover with the holes positioned as shown in the diagram Aon F i ARAL E AAWILR r MI AAW 5 3 Turn the WonderBorg s POWER switch ON The WonderBorg s legs will move slight
17. 7 an N v F t xk 97 Nee AN pee OIE Ww Ne We OS ae yo v y KN SNe leads i RA SAXA Da2 4 J 7 N l d HARDWARE BASICS Fitting the Body Shell Press the body shell down on to the WonderBorg s body so that the pins on the left and right side of the frame slot into the holes in the body shell The START STOP switch should protrude through the hole Align the holes with the Pins Holes The START STOP Switch should Stick out through the hole Adjust the angle of the left and right motor units one stage away from the horizontal so that they are slanted like the sides of the letter AT a i 7 Tr i AL n D Sse AEE F a S AE Lis NV NO Adjust the angle of both motor units by one Stage HM Program Your Own Interactive Creature Bee incl csed I NCO Men al TO 00 oo Al os o lt The WonderBorg is now complete Next carry out the following operational tests 7 1 Place the WonderBorg on the floor and turn the POWER switch ON The legs should move Slightly then stop immediately The WonderBorg should emit a beeping noise and the green LED should light up 7 P START STOP Switch Power Switch 7 3 The WonderBorg should emit a modulated beeping noise and start walking 1 4 The WonderBorg is pre programmed with a test program which is erased when you send
18. AY ANY IMPLIED WARRANTIES APPLICABLE TO THIS PRODUCT INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE LIMITED TO THE NINETY 90 DAY PERIOD DESCRIBED ABOVE IN NO EVENT WILL TIGER BE LIABLE FOR ANY SPECIAL INCIDENTAL OR CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION USE OR MALFUNCTION OF THIS TIGER PRODUCT Some states do not allow limitations as to how long an implied warranty lasts and or exclusions or limitations of incidental or consequential damages so the above limitations and or exclusions of liability may not apply to you This warranty gives you specific rights and you may also have other rights which vary from state to state For more information about Tiger Electronics our products and special promotions please visit our web site at www tigertoys com WARRANTY APPENDIX 25 20 15 10 Template for Legs and Antennae Just place your WonderBorg on this paper cover and then bend the legs and antennae to match the picture gt li PLACE WONDERBORG HERE Note Before adjusting the legs switch the power N FCC STATEMENT This device complies with Part 15 of the FCC Rules Operation is subject to the following two conditions l this device may not cause harmful interference and e this device must accept any interference received including interference that may cause undesired operation Warning Changes or modifications
19. EN PROGRAMMINNG Programming How to Read Blocks This section explains how to read the sensor blocks and command blocks on the Panel screen Command categories are indicated by icons In this example the blocks are if the left antenna touches something go three steps back at high speed and rotate Six steps to the right at low speed Sensor categorize Command icon Speed of movement stands for High Y t Speed blank stands for Low Speed L ANTENNA Number stands for of steps ON gt seconds turns etc A _ A sensor block is Command block is red or a blue square green square with Movement command number of steps rounded edges Stop command number of seconds to stay Arrows indicate direction of movement Voice command number of cries e Forward Back Operations Carried Out on the Panel Screen l A sensor block can be placed on top of a blue square on the panel A command block can be placed on top of a pink triangle in the same way Blocks are moved by dragging and dropping using the mouse c e Up to LU sensors can be used per panel Up to amp command blocks can be linked to a sensor block 3 If you line up the desired command blocks on the right of sensor block the corresponding commands will be executed in order starting with the leftmost block when the sensor reacts This is called linking commands to a sensor block When the sensor block is activated its li
20. Fit the tires on the other j Side in the same way Switch input B Microswitch Unpressed reacts to sensor when Option is in State O Pressed reacts to sensor when Option is in state l HARDWARE VARIATIONS ROBOT WORKS CONTENTS Build amp Program Your Own Interac aii Personalize your WonderBorg lt gt Use the stickers decals included to decorate the shell of your WonderBorg Paint can also be used to customize the shell paint sold seperately all N Software License Agreement Se Introduction 93 ccc 2222222 23 Setup Preparing to Use Robot Works Installing the Software zoaaaa a a a aa cy Connecting the Inter f aCe csccmees mama aeelenalleiee a sania a The Names of the Interface Parts and What They Do Cb Setting the Serial Port Enn ra Overview of the Programming Operation Robot Works Explained Over View of the Programming Operation cd k Lees Gel Started hose esa saa esa E eee i How to Read the Screens 31 Names OF Paris os sosssse gt sassoee Sera sass gt seses eeq 33 Programming How a Program is Created How to Read the Blocks Operations Carried Out on the Panel Screen How to Edit Blocks How to Eliminate Unwanted Blige Umeenmigememe S 3b The Sensor Block Factory Names of Parts ze CC c
21. How to Transmit an Infrared Signal l Select the desired Signal by IR SIGNAL CONTROL clicking the name BORG SIGNAL Onn When you click the Start button Le the infrared signal will be transmitted to the robot THREATEN i ic 3 5 nl AF E C LE IR SOMALI ae AL 3 To stop the transmission of the infrared signals either click the Stop button or start transmitting IF SIGNALZAVAY POINT IF SIGNAL 2 aa another signal The transmission bly hn Se ahd GTART will also stop automatically if A a you click Download to WonderBorg IF SIGMAL4 on the Settings screen if you G TOP transmit a program by clicking IR SIGNALS Download to WonderBorg on the Panel screen The Ranged Reached by the Infrared Signal Interface front face Range reached by signal Note The range may vary depending on the brightness of the y surroundings and other factors PROGRAMMING GETTING STARTED Exercise 4 Modifying the Program to Make the WonderBorg Follow an infrared Signal Reliably In this exercise we are going to take the program on Panel 2 from Exercise 3 and modify iti using the interrupt function so that the WonderBorg will follow infrared Signal 2 Way Point more reliably With the program from Exercise 3 1 when the WonderBorg has detected infrared signal 2e Way Point and is walking towards the signal if an empty can or other obstacle is placed between the robot and the
22. IR SIGNALS STOF If the WonderBorg beeps continuously but is not reacting to anything then the transmission has not worked In this case repeat the procedure Saving a Program GAYE By clicking the TSave button on the panel screen you can save your program to your PC s hard disk or to a floppy Programs previously saved in this way can be opened on the Panel screen by clicking the LOAD a 4 Indicator Setting 5 Send Setup 6 IR Signal Control Exiting from Robot Works You can close Robot Works by clicking the Quit button at the bottom QUIT right of the Panel screen If you have not already saved the program you have been working on the save dialog window will pop up and ask you whether you want to save the program ce 4 Return THE SET UP SCREEN Go back to Panel screen Set Serial ports Select the serial port COM port to which the Interface is connected Robot settings By moving the adjustment knobs on the screen left or Infrared sensor Low speed Light sensor Dark sensor Indicator Settings right you can set various WonderBorg functions The sensitivity of an infrared sensor corresponding to a sensor block such as something in front has four adjustment settings The closer the adjustment knob is to the left the greater the sensitivity and distance at which objects can be detected The exact speed used for Low speed has four adjustment settings
23. If there is no sensor reaction the WonderBorg will take one step forward By repeating In this case the right antenna is prioritized so the robot will back up and rotate this actions it will move forward continuously Even if its antennae touch something to the lefts it has not been told what to do in this situation so it will just keep going forward Testing Testing It is now time to test the program By making the WonderBorg execute this program in various different locations you will be able to find out what works best in terms of the number of steps taken when going backward and when turning You can alter the numbers in the program very easily by double clicking the appropriate command block The next step is to send the program to your WonderBorg and make it execute the program Turn the WonderBorg s POWER switch RT Ty ace m ON place it in front of the Interface and click the download INA LO AD TO ane E to robot button at the top right of the Panel screen If the and then typing in the new number ROBOT WonderBorg gives a short beep the transmission has been completed successfully If you now press the START STOP button on the WonderBorg s back the robot will start moving To stop the robot when it is moving press the START STOP button again ON THE RIGHT Although this program uses the touch sensors the infrared p sensors can also be used in the same way Try replacing right antenna with some
24. Interface to COML Note If you own a palm pilot or similar device you must temporarily disable it in order to attach the interface These devices take control of the output port and will not allow the interface to connect Simply click the mouse on your Hot tie Manager icon located on the bottom right corner of the screen and click disable Do the same to enable it when you are finished playing with the WorderBorg Caution If you are using a notebook PC for example the serial port may be the wrong shape for the connector and in this case you will need a serial port COM port adapter Consult your PC manufacturer for more information The use of a USB to Serial adapter is not recommended Remove the battery cover from the Interface supplied and insert two AA alkaline batteries as shown in the diagram Be careful not to insert the batteries the wrong way Replace the battery cover then turn the POWER switch ON If the green lamp labeled POWER on the front of the Interface lights up it is connected correctly Inserting the Batteries View Battery Cover from Rear cal ow De First insert the bottom of the battery cover into the cavity then slide the battery cover up Battery Cover 3 Connect the supplied cable to the connector in the back of the Interface Note Do not fasten the screws on the left and right Sides of the connector Note Do not t
25. ak down Power Switch The Tup position is ON and the down position is OFF Be sure to turn this switch off when the equipment is not in use Indicator Lamp Flashes when a program or infrared signal is being transmitted Points to note The Interface is a piece of precision electronic equipment Be careful not to drop it allow it to get wet or leave it inside a car during hot weather or anywhere else likely to become very hot as this could cause it to break down The only cable that should be inserted into the connector on the Interface is the special Interface Cable Do not insert any other cable or any small metal objects such as paperclips or pins Do not touch the Interface Connector terminal with your fingers or allow any metal objects to come in contact with it The battery life is roughly 100 hours using a commercially available alkaline battery If communications errors are becoming more frequent during program transmission when a communications error occurs the WonderBorg will emit a long beep change the batteries When you do so replace both batteries with new ones and make sure the batteries are inserted the correct way Using the Interface as an Infrared Signal Transmitter The Interface can be used to transmit infrared signals to the WonderBorg to guide it and perform other operations To transmit an infrared signal bring up the Settings screen in Robot Works select the type of infrared signa
26. ansmit a program and then find that the WonderBorg still behaves as it did before The WonderBorg cannot receive a program while the green LED is flashing Check that the WonderBorg and the Interface are facing one another and are close enough If they are too far apart or if there is an object between them it will not be possible to transmit the program The WonderBorg s infrared receiver shouldn t be more than 2Ucm away from the Interface and there should be nothing in the way between the two Is someone using another WonderBorg close by If so this may make it impossible to transmit programs to your own WonderBorg Are you using the robot in an extremely bright location This can make it impossible to transmit programs to your WonderBorg If the program is transmitted successfully the WonderBorg gives a short beep If the program is not updated the WonderBorg gives a long beep If a faulty program has been received the WonderBorg gives three long beeps npp Problems with Sensors If the touch sensors are not reacting properly Check whether one of the sensors has come loose from the rubber socket holding it in place You will need to remove the body shell If you are using the antennae made of plastic covered wire check that they are bent correctly If the infrared sensors are not reacting properly Go into the Set Up screen and adjust the sensitivity using the Infrared sensors gauge If the Light sensor is not r
27. bot must stand still Switching panels The purpose of switching panels is to switch to a program on another panel Commands such as Switch to Panel 2 can be used When the sensor assigned to this command reacts control switches to the program on Panel e Command Table This table lists the basic commands plus other commands and describes what they do Icon WEUS Movement time sec Override Speed Robot halts for period specified time sec Go forward Robot advances specified number of steps Steps Robot retreats specified number of steps Steps backward GN Oo Robot moves left and right legs in opposite directions and rotates to the right on Steps the spot Robot moves left and right legs in opposite directions and rotates to the left on Steps the spot Rotate to the right Rotate to the Left Robot turns to the right like a car by Turn right moving its legs forward on one side only Steps Robot turns to the left like a car by Turn left moving its legs forward on one side only Steps Robot turns back to the right like a car by moving its legs backward on one Steps Side only Robot turns back to the left like a cari by moving its legs backward on one Steps Side only Back Up right Back Up left Rotate to i Robot turns randomly either to the right p red or to the left Steps Robot emits a call one of the four calls Sound from l to 4 for the number o
28. cialist knowledge of computers but this is not necessary to program the WonderBorg for PC This is because you use special software called Robot Works which allows you to create programs very easily using your computer s mouse Read on and learn how to program your own WonderBorg by following our practical guide Robot Works software is designed exclusively for Windows ME 98 45 Robot Works uses your PC s external serial port so have your PC manual in hand when you begin the setup operation System Requirements A DOS V format PC A PC running Windows ME 98 95 and having a D sub W pin serial connector If your PC has a different type of serial connector you will need suitable adapter Contact your PC s manufacturer for more information The use of a UXB to Serial adapter is not recommended The PC must be a Pentium LOOMHZ or higher with at least 32MB of memory Lb bit color capability or higher and least 30MB of free disk space A CD ROM drive is also required but only when installing the software SET UP Installing the software To install Robot Works you will need at least 30MB of free disk space Load the Robot Works CD in your PC s CD ROM drive Go into Robot Works CD in My Computer and double click the works setup icon This will activate the Installation Wizard When the Installation Wizard starts up click Next If you have any other programs open
29. cle TURN L Something ahead i BACK UPR The Infrared ray emitted Sensors will not react if robot is too ARAL ORR by WonderBorg bounces close to an obstacle shown Dark colored SOUND 4 off obstacle amp is detected small objects that do not reflect much SOUND on way back infrared rays will not be detected SOUND SOUND4 Infrared ray emitted by CALL BORG WonderBorg is reflected back THREATEN BORG Floor Sensor amp detected by the sensor when DANCE s Floor detected sensor is ON OPTION ON Floor sensor ON Present Note On certain floor surfaces T PANEL Floor sensor OFF ref Wag this sensor will not react OFF Floor is When it is off the Green LED dark or absent flashes faster TORE 1 to 8 Light souce Robot in shadow RI ERESEL on robot of an object HI SPEED Brightness sensor Light sensor Light Dark Help 7 Interrupt Button 6 High Speed Button Number Keys 4 Block Infrared signal i i l OK Sends the created command block to the Panel screen Pot xample Infrared signal c 2 Cancel Returns you to the Panel screen without creating a command block Guide to another robot 3 Command List List of the commands that can be specified Found a fellow ee Infrared 4 Block Displays the command selected from the command list WonderBorg sojle Signals can 5 Number keys Used to input the parameter for the selected command The parameter Call be emitted units steps sec and so on vary dep
30. ct a pinion gear High speed type black High speed low power Low speed high torque type white Low speed high power Pinion gear l High Pinion gear 2 Low speed type initial speed high torque type setting Profile White is Black 8 7 Press the selected pinion gear on to the motor Press firmly as far as it will go 6 3 A ig Place pinion Qa gear on a flat sane n surface desk EE and then press stralg J the motor in HARDWARE VARIATIONS HARDWARE VARIATIONS Install the motor in the gearbox below 3 9 Install the switch in the gearbox below White peg should be uppermost Pass the cables from the motor and the Switch through the gap as shown in the diagram below Ga ws E La Mot Lt on hie anil SF itt ELLE HHY N e TARY OF ee STs j Pass cables through this gap Change gear unit A hold it so that you can lift it from above A s Gear unit A 1 z lil e SF liter mY yo py HT te ZA m we O a g V Ie Noo AL 1 a ST TT alae pe N DY y E J W L Ss Se ic y g I ti Own Interactiv aa core se If you are using pinion gear l use Gear Unit A l and if you are using pinion gear c use Gear Unit l e Pinion Gear l Pinion Gear 2 Low initial High speed speed high torque type setting z lt Gear unit A 1 Gear unit A ce Secure the gea
31. de where the robot will follow infrared Signal 2 Way Point If it detects this particular infrared signal it is instructed to move forward 3 steps If there is no sensor reaction it must then turn one step to the right In this program if the robot loses the infrared signal it will turn round and rounds while if it finds it it will move forward PROGRAMMING GETTING STARTED Testing Before sending the program to the robot and having it executed we are going to prepare to transmit infrared signal 2 Guide to another robot from the interface infrared signal 2 Way Point from IR Signal Control menu on the Set UP screens then click the Start button The red indicator lamp on the Interface should flash for a short while then the flashing will stop and this pattern should be repeated continuously If this happens the infrared signal 2 is being transmitted from the interface Click the Set Up button at the bottom right of the Panel screen select UP If necessary you can unplug the cable from the Interface and place the Interface some distance away from your PC When you do this do not Switch the Interface s main switch OFF the infrared signal will stop if you do so The range of the infrared signal is shown in the diagram below Place the robot somewhere inside this range before starting the transmission If the transmission does not work move the robot a little closer to the Interface then try again
32. e a sensor higher up on the Panel screen than the sensor linked to this command while this command is being executed control will switch to the command assigned to the prioritized sensor In other words the green block is interruptable This is explained in the diagram below When you use an interrupt the WonderBorg will react more swiftly to the sensors and will break off smoothly in the middle of a series of actions when an interrupt is triggered How an Interrupt Works Example If you want to make the WonderBorg walk towards the brightest direction Interruptable block LIGHT If a sensor with a higher priority NOTHING re gt Fw i reacts while action in progress HERE control will switch to the command linked to the prioritized sensor If the WonderBorg is programmed to rotate 30 Steps Left then change position Slightly go 2 Steps forward NOTHING 4T A i O l While the robot is rotating left for instance when it has walked J steps HERE attr 4 A Ve Light Sensor react ID G IF Light Sensor reacts robot does not have to rotate for remaining number of steps nor does it have to take 2 steps forward in end part of instruction The Light sensor is higher up in the program than Nothing Here The first NOTHING takes priority HERE 3 Robot immediately executes Go Forward 5 LIGHT aS yn Steps command Go Forward Command
33. e connectors are facing the same way as in the diagram The four pins of each motherboard connector should be inserted into the holes Connector from left motor unit mine p e 5 When both motor unit connectors are plugged into the motherboard the installation of the motherboard is complete Connector from Left Connector from Motor Unit Right Motor Unit aaa Wa af T oom A p HARDWARE BASICS Fitting the Legs 3 1 Using a pair of wire cutters cut the plastic covered leg wire into lengths of about cm Cut the segments at a slight angle so that they will be easier to insert later Cut six identical segments Use the handly ruler on page 5b of this manual Cut ata slight angle 7 3 2 Using the wire cutters snip either Foot A or Foot BT off the runners When you do this snip close to the foot Snip out all six units Note Foot A These work best on flat even surfaces Note Foot B These provide a good grip on uneven surfaces Foot B 3 3 Insert one end of a segment of plastic covered leg wire into one of the Foot A or Foot B units pushing it in as far as it will go Do the same for all six units Segment of a rf plastic covered leg wire EO Foot A or B 1 r i i Do i f E TE i ig 7 E lt lt So i a ye 5 as i lt lt D we E F i s z En 1 i im of jl j B n G I
34. e provisions of this Agreement The CD ROM containing the Software accompanying the Products is supplied to the User but this does not constitute a transfer of ownership of the Software Clause 3 Restrictions l The User shall use the Software and supporting materials in accordance with the terms of this Agreement 2 The User may not create a copy of the Software and its user manual in whole or in part without permission provided that the User may create one copy of the Software only for backup purpose 3 The User may not install the Software on more than one computer and may not allow the Software to be used by a third party 4 The User may not lend or sell the Software to a third party 5 The User agrees to not modify 1 adapt translate reverse engineer decompile or otherwise attempt to discover the source code of the Software Clause 4 Transfer of Ownership of the Software The User may transfer the right to use the Software granted by the Agreement to a third party only if all the following conditions are met l The User must transfer ownership of the Product including the Agreement a copy of the Software and all supporting materials and must retain absolutely no ownership of the foregoing The transferee agrees to be bound and restricted by the Agreement for the use of the Software Clause 5 Exemption from Liability l The Software is being delivered As IST Bandai provides absolutely no guarantee with resp
35. eacting properly Adjust the sensitivity using the Light sensor gauge on the Set Up screen When programming bear in mind that at certain levels of brightness the WonderBorg cannot distinguish between Light and Dark If the floor sensor OFF reaction is triggered while the WonderBorg is walking Check whether the WonderBorg s body is tilted because it has stepped up on some obstacle or because of the way its legs are bent Marked tilting of the body can sometimes make the floor sensors lose track of the floor If the floor is black or very dark in color the floor sensors will be unable to detect the floor Hint the speed of the flashing green LED indicates the type of floor surface Light Dark as sensed by the WonderBorg In addition make good use of the Interrupt function If the floor sensors are not reacting properly The performance of the floor sensors may vary slightly from one WonderBorg to another Go into the Set Up screen and adjust the sensitivity using the infrared sensors gauge When programming it should also be kept in mind that at certain Floor status settings the robot may be unable to distinguish between Floor sensor ON and Floor sensor OFF If the infrared sensors and the floor sensors are not working If you are using the WonderBorg in a very light or brightly 1lit location the obstacle sensors and floor sensors may not react If the infrared sensors and the floor se
36. ect to the Software Any problems arising in regard to the use of the Software shall be deemed to be the responsibility of the User and shall be solved at the User s expense The specifications for the Software and the Product and the contents of the supporting materials may be changed without prior notice 3 Bandai shall bear absolutely no responsibility or liability for any damages loss or injury resulting from the use of the Software the Product or supporting materials Clause 6 Compensation for Damage In the event that the User inflicts damage on Bandai by infringing any of the provisions of the Agreement Bandai may take legal action against the User or seek compensation Clause 7 Export Restrictions The User may not export the Software and copies of the Software to the Japans Hong Kong Taiwan China Australia New Zealand and other countries in the Asia Pacific WonderBorg and Robotworks are the trademarks of Bandai Windows MET Windows 4 amp 4 and Windows 957 are registered trademarks or trademarks of Microsoft Corporation Other names of companies or products are in general trademarks or registered trademarks of the respective companies TROUBLESHOOTING Troubleshooting Operating Problems If the WonderBorg does not beep when the power is turned ON Check that the motherboard and motor units are properly connected If nothing happens when the power is switched ON If you have previously
37. ending on the command Threatened by the and they are displayed in the key area Infrared signal l interface Note The number of steps must be between l and 50 the number of Guide to goal or by other cries must be between l and 50 the Option action must last between are peers 2 a o WonderBorgs l and 50 seconds and the number of panel switches and tones must Sr Saia Infrared signal 1 a a s be between l and s rere e be High speed button Used to select the speed of the action associated with the command Infrared signal 3 Robot distinguishes infrared i When this button is selected the action is performed at high Infrared Signal 4 signal li and advances in speed and when this button is only displayed when you have selected Infrared signal 5 that direction a command for which speed settings are applicable 7 Interrupt button Use to select the whether or not the currently selected command sage igen ies can be interrupted This button is only displayed when you have TIMER Make robot emit a cry once every 30 sec p y Paay y Internal clock Sensor reacts every 30 sec so robot can selected a command which can be interrupted __ The sensor reacts once be made to give a cry at 30 second intervals G Help Displays a help animation indicating the function of the sensor sensor ae ER 40 currently selected To stop the animation click the button again in each specified period witch to another panel after seconds
38. ernal clock sensor Keeps track of passage of time Step sensor Counts how many steps the WonderBorg has walked The computer links the sensors with the WonderBorg s movements i e the working of the right and left motors in accordance with the program written by the user CONFIGURATION OF THE WONDERBORG I The WonderBorg s Intelligence i e the Program The robot s sensors and its movements are linked together by the programs which could be called the WonderBorg s intelligence For example you could program the WonderBorg as follows if either antenna sensor reacts turn four steps to the right T and if there is nothing there move forward advanced In this case the WonderBorg will change direction when it bumps into an obstacle as shown in the illustration below If none of the Sensors are activated the WonderBorg will walk forward To make the WonderBorg Change direction when it bumps into an obstacle Example If either antenna sensor reacts turn four steps to the right If there is nothing there move forward Antenna touched object so turn 4 steps to the right b Programming Nothing there so advance forward Nothing there so advance forward How to Make the WonderBorg Work Assemble the WonderBorg Connect the Interface Install Robot Works on your PC Use Robot Works to create a program Transmit your program to the a WonderBorg
39. f a a __ _ a Build amp Program Your Own Interactive Creature P 3 4 Using the wire cutters Snip out the six leg housings from the runner 3 5 Insert one of the legs into a snipped out leg housing Do this for all six A Leg Leg Housing Fitting the Legs 3 6 Insert the legs into the sockets on the WonderBorg s body Push each segment of plastic covered leg wire into the socket as far as it will go If you have difficulty inserting the wire push it in from a slight angle 3 7 Fit all six legs in the same way Fitting the legs is now complete HARDWARE BASICS Fitting the Antennae 4 1 Using the wire cutters cut a length of about l5cm off the plastic covered antenna wire use the handy ruler on the page 5b of this manual 4 2 Using the needle nosed pliers bend back the last 5mm or so of the wire Antenna Wire Needle nosed pliers 4 3 Using the needle nosed pliers squeeze the bent end of the wire to sharpen the bend A ek Do the same thing to another identical piece of wire HARDWARE BASICS Fitting the Antennae 4 5 Using the wire cutters snip two of the antenna sockets and two of the antenna protectors off the runner The other two antenna protectors are spares Antenna Socket Antenna Protector 4 6 Insert the end of one of the segments of plastic covered antenna wire into an antenna protector as far as it will go Do the same
40. f times Times specified AN 5 While calling the robot emits the infrared Time s Baao signal used for calling to another WonderBorg WonderBorg Threaten While calling the robot emits the infrared fellow Signal used for threatening another Time s nn WonderBorg WonderBorg Robot rotates rhythmically to the left and i Time s right Dance x Motor or other device connected to Option aes Period sec Connector is turned ON for specified period Option ON Panel no to amp Switch panel Control jumps to the panel number specified after the icon l to 4 Wk Tone no l to 8 Robot emits specified tone which is one of the d Tone l to 8 KTE M eidd a a a iad bd b ba D a r Om a THE COMMAND BLOCK FACTORY PRIORITY ORDER AND INTERRUPTS Priority Order When two sensor blocks react at the same time the sensor block on the higher line of the program takes priority and the WonderBorg executes the command linked to that sensor If the WonderBorg does not behave as you expect it toi check the priority order Interrupt When you click the Interrupt button on the Command Block Factory screen the selected block will turn green and its corners will become rounded When a block is red other sensors will be ignored until this block s command has completed e g until the robot has advanced 5 steps When the block is green however in the event of a reaction by a sensor with a higher priority 1
41. his warranty does not cover damages resulting from accident negligence improper service or use or other causes not arising out of defects in materials or workmanship During this W day warranty period the product will either be repaired or replaced Cat Tiger s option without charge to the purchaser when returned with proof of the date of purchase to either the dealer or to Tiger Product returned to Tiger without proof of the date of purchase or after the W day warranty period has expired but prior to one year from the original date of purchase will be repaired or replaced at Tiger s option for a service fee of U S 5S bb O0 Payments must be by check or money order payable to Tiger Electronics The foregoing states the purchaser s sole and exclusive remedy for any breach of warranty with respect to the product All product returned must be shipped prepaid and insured for loss or damage to Tiger Electronics Ltd Repair Dept 1000 N Butterfield Road Unit 1023 Vernon Hills Illinois LbUObL U S A The product should be carefully packed in the original box or other packing materials sufficient to avoid damage during shipment Include a complete written description of the defect a check if product is beyond the 40 day warranty period and your printed name address and telephone number THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES AND NO OTHER REPRESENTATIONS OR CLAIMS OF ANY NATURE SHALL BE BINDING ON OR OBLIGATE TIGER IN ANY W
42. it new data Please check the following functions Press right antenna Rotates to the right Press left antenna Rotates to the left Obstacle to right Right eye LED flashes Obstacle to left Left eye LED flashes If the WonderBorg does not work correctly check whether you have made a mistake in the assembly operation Point to check Are the connectors plugged in correctly Are the batteries inserted the right way 7 5 To halt the WonderBorg press the START STOP switch again 7 6 Turn the POWER switch OFF The operational testing is now over T Ga UI L a i ss Z i gl ki wn Interactive Creature La Variation tre operations described from this point on are variations If you are interested try them for yourself however they are not essential Changing the Gears By changing the gears on the motor units you can determine whether to prioritize speed or power 8 1 g 4 Turn the POWER switch OFF then unplug Remove the motor switch form the gearbox the motor unit connectors from the below motherboard When you do this be careful not to bend the pins of the motherboard connectors Using needle nosed pliers or any other suitable tool remove the pinion gear from the motor As you do so be careful not to damage the teeth of the gear Remove both motor boxes including the cables from the frame It is easier if you remove the legs first 3 6 Sele
43. itch is turned OFF the green LED goes out Infrared LED 1 This LED sends out infrared rays It is used to detect obstacles lying ahead and to send signals to other WonderBorgs Infrared LED 2 This LED sends out infrared rays to keep track of whether the floor is there or not Infrared Receiver This is the sensor that receives infrared rays It receives programs with infrared Signals Light Sensor This is the sensor that detects whether the WonderBorg s surroundings are light or dark Antennae The socket of each of the antennae is a sensor The WonderBorg can be programmed to react when one or both of its antennae touch something Connector This connects the motors units and the motherboard Option Connector This is an external input output terminal It can be used to add an extra sensor or other device HARDWARE BASICS Tools Required Note These tools are not supplied with this product Wire cutters Needle nose pliers PE Philips screwdriver Note This tool is used in the Hardware Variations section R Others AA alkaline battery r AAA alkaline battery 3 Note The AA and AAA batteries are not included with this product and must be purchased separately List of Parts Electronic Parts Motherboard l Plastic Parts Body Shell l Frame l Battery Cover l Motor Parts Motor unit 2 Replacement Gears Pinion Gear 2 white low speed high torque t
44. l you want to send then click the START button on the screen The flashing of the indicator lamp when an infrared signal is transmitted When an infrared signal is transmitted the indicator lamp on the Interface flashes see chart below Pattern is Flashing Stars for Repeated approx l sec Indicator Flashing Stars for Flashes approx l sec Flashes Indicator a gt Build amp Program Yau Own Interacti ye i SET UP Setting the serial Port Before using Robots Works for the first time you will need to set the serial port This is done by opening Robots Works and following the procedure described below l When you open Robot Works the title screen will appear If you left click the CLICK TO START button the panel screen will then appear Click the Set Up button on the panel screen to bring up the Settings screen 3 Using the Com Port button on the Set Up screen select the port to which the Interface is connected 4 Turn the Interface s POWER switch ON click Borg Signal on the START button If all 1S in order the red indicator lamp at the 3 AV left on the Interface will start flashing z202 l TIS I R signal POWER ON OD OOO 5 Click STOPT The indicator lamp will stop flashing Click Return to return to the panel screen then click Quit to exit from Robot Works These settings only need to be specified
45. le be unplugged at the PC side ce Do not turn off the Interface s main switch if you do so the infrared Signal will stop 3 Do not poke any metal objects into the mouth of the disconnected cable this could cause malfunctions Note If you disconnect the Interface from you PC do not touch the connector terminal with your fingers or with any metal object l F i Build amp Program Your Own Interactive Creature PROGRAMMING GETTING STARTED PROGRAMMING GETTING STARTED Programming Exercises Exercise P Modifying the Program so that the WonderBorg can Avoid Obstacles In this secon yonin ran Le programs tO make your WonderBorg move We re now going to modify the program from Exercise l so that the WonderBorg will use m i _ its touch sensor to detect obstacles and take evasive action Exercise 1 Creating a Program that Simply Makes the Robot Go Forward We re now going to program the WonderBorg to continuously walk forward like toy robots Panel 1 Panel 1l Add this section to the program from Exercise l RIGHT ANTENNA Of LEFT ANTENNA Of NOTHING HERE NOTHING HERE Here the program for Exercise l is augmented with commands to be executed if the antennae reacts If the right antenna reacts the robot is instructed to back up and rotate to the left and if the left antenna reacts to back up and rotate to the l right If both antennae react at the same time the upper sensor block takes priority
46. le clicking a command block will take you to the Command Block Factory where you can edit the block 8 Blue Square Clicking a blue square will take you to the Sensor Block Factory 9 Pink Triangle Clicking a pink triangle will take you to the Command Block Factory 10 Switch Panels This button is used to switch between Panels l to 11 Copy This button is used to copy a block from another panel to the panel currently displayed Rather than starting from scratch every times it is quicker to create a new program by modifying panels you created previously When you click the copy button a dialog box will appear asking you to select the panel you to copy Click the number of the desired panel and the program will then be copied to the new panel Note If you copy a program on to a panel that already contains a program the content of the panel will be overwritten Click 12 Trash Can You can erase unwanted blocks by dragging and dropping them in the Trash can 13 Panel Name This is the box where you type in the name of your new panel it is a good idea to give the panel a name indicating what it does The name you give the panel has no actual aah effect on the function of the program When you oe click Panel Name a dialog box appears asking you to input the name If you want to use Japanese script for the name consult your PC manual for instructions Build amp Program Your
47. lp animation is displayed 2 Cancel THE SENSOR BLOCK FACTORY Build amp Program Your Own Interactive Creature How to Create a Sensor Block On the Sensor Block Factory screens select and click the desired sensor from the sensor list in the middle of the screen If you then click the Decide Button at the top right of the screen the Sensor block will be created on the Panel Screen Frequentliy Used Sensors NOthing Here Right antenna Left antenna Both antenna Infrared signal l Guide to goal Infrared signal g Guide to another robot The state in which no sensors are reacting is called the Nothing Here state In this state the Nothing Here block is triggered Any command you want the robot to carry out all the time should be assigned to this sensor Note This sensor should always be used in the last line of your program These sensors react when one or both of the antenna touch something There is a sensor block for when the left antenna touches something a sensor block for when the right antenna touches something another for when both antennae touch something at the same time and so on The antennae made of plastic covered wire can be bent into any shape so you can bend them to the best shape for whatever you want the robot to detect Some of the sensor blocks use the infrared sensors such as Infrared signal l Guide to goal and infrared Signal 2 Guide to another r
48. lustration above shows a panel after a program has been input OVERVIEW OF THE PROGRAMMING OPERATION SENSOR LOCK FACTORY CETLE OH THE FIGHI Cel THE LEFT AR TERMAL CH KANT EMA OH L ANTEA ON DAHR LHI BORG IH FRONT BORG CALLED FAORG THAFATENED IR SMAL GOAL IR SIGALA ALP ETE IR SIGNALA TEE TSEC ELPASED ASEC BLP ASE IRSEC PLPASED USEC BLPASED ETOH 1 OO 7 HON Fl SENSOR TIH H SEHSOR OFF The Sensor Bla WonderGorg Build amp Program Your Own Interactive rg IH FROMT This screen is used to create new sensor m BLOCKS on the Panel screen A sensor block is a block specifying which sensor to use It consists of yellow text on a blue block COMMAND OLUCE FAC Toy ROTATE ROTATE L TOFA A TLR HACK UP F HACE UFP ROTATE L ORA HELIN 1 CALI HORG HFEA TEH BORG MAHE OF TIOH ON TO PAH TOME 1 ta Bj TERRI Hi SPEED The Command Block Factory CANCEL This screen is used to create new command blocks on the Panel screen A command block is a block specifying which command to execute The command consists of an icon and text on a red or green block THE PANEL SCREEN Names of Parts This section gives the names of all parts of the Panel screen The parts below are defined on the following pages 14 Sensor Block Factory 42 Trash Can 3 Panel Name STEERS 2 Command Block Factory witch Panels 3 Download To R
49. ly then stop immediately The WonderBorg Will make a beeping noise and the green LED will light up Green LED Power Switch If the WonderBorg does not work check whether you have made a mistake in the assembly operation Points to check Are the connectors plugged in correctly Are the batteries inserted the right way 5 4 Turn the POWER switch ON 5 5 Place your WonderBorg on the leg and Antenna Bending Template on the page 5b of this manual Bend the legs and antennae to match the illustration They can be adjusted to any position Once you have finished the adjustments turn the power OFF The bending of the legs and antennae is now complete Note When the power is ON the legs may move so turn the power ON before adjusting them Extra Information By changing the angle of the motor units you can adjust the height of the WonderBorg Note If you adjust the angle of the motor units closer to the vertical direction making the body higher the WonderBorg will walk more smoothly over obstacles but it will also be more prone to falling over Likewise if you adjust the angle of the motor units closer to the horizontal direction making the body lower the WonderBorg will be less prone to falling over but it will also be less inclined to walk over obstacles The angle is altered in four stages haath ill oU oi d vt XN Wott uy A o
50. nked commands will also be activated in sequence 4 In a program using several sensor blocks if two or more sensors react simultaneously the sensor which is highest on the panel will take priority 5 The No reaction sensor block is a special block It should always be used as the last line in any program k A single panel may contain up to lel blocks counting sensor blocks as l and command blocks as g How to Edit Blocks Double clicking a sensor block or a command block will automatically take you to the corresponding Block Factory screen Heres you can edit the block by changing the command the sensor the number of steps and so on How to Eliminate Unwanted Blocks Command blocks and sensor blocks that you want to get rid of can be erased from the screen by dragging and dropping them on the Trash can icon in the top right corner of the Panel screen Switching Panels Robot Works has amp panels which can be input into a program By clicking one of the panel numbers at the top lefts you can view the corresponding panel You can input a different program in each panel In the case of the illustration below Panel l is the panel displayed on the screen If you click any other number the corresponding panel will appear on the screen Using Panels Within a program filer you can use the Switch panel command to switch to any given panel use the number keys in the Command Block Factory to input the number of the
51. nsors have become less effective Check the batteries when the batteries run down the sensors effective range shrinks If this is the problem change the batteries If the WonderBorg will no longer move forward or carry out some other action in question even though none of the sensors is reacting Are the blocks Nothing Here and Advance or the other action in question waiting for a condition specified in a line higher up the panel If sensor are reacting less effectively than before Check whether you have set the number of steps in the command block to more than 2 While the WonderBorg is executing a command block it cannot react to any other sensor block so care is needed when the number of spaces in the command block is set to a number higher than 2 i e when a single command block takes some time to execute If you want a sensor with a higher priority to be able to take effect during the execution of a block involving more than 2 steps you will need to specify the command block in question as Interrupt Again if you want to speed up the reaction of the sensor even when the command block does not contain more than 2 steps you should specify the command block as Interrupt 90 Day Limited Warranty Tiger Electronics Tiger warrants to the original consumer purchaser of this product that the product will be free from defects in materials or workmanship for U0 days from the date of original purchase T
52. obot The robot can pick up infrared signal within a range of about IU degrees centered directly ahead Area in which Robot can pick up infrared signals Maximum area in which robot will react to infrared signals The robot will react to any infrared signal emitting device in this area Note The greater the distance between the robot and the infrared signal emitting device the narrower the angle of the boundaries the area in which the robot can detect the signal Build amp Program Your Own Interactive Creature THE SENSOR BLOCK FACTORY THE COMMAND BLOCK FACTORY Sensor Table The Command Block Factory This table sets the function of each sensor You can move to the Command Block Factory screen by clicking Create command block at the top of the Panel screen or by clicking one of the pink triangles on the Panel screen Touch sensor Sensor reacts The wire Names of Parts Right sensor ce rakon when antenna antenna can The names of the parts are shown below The numbers correspond to the numbered explanations touches something be bent into z Both antennae pan any shape 9 Help Screen 3 Command List 1 OK 2 Cancel COMMAND BLOK FACTORY Infrared a Ri Approx Infrared sensors Infrared ray e eri ml ala EE Something ahead o An BACK UP to the right obstacle W ae R a ao Sensor may not ROTATE R CANCEL Something ahead F al soo om PA TEL to the left to obsta
53. obot The new block will appear here Drag it over and drop it on the appropriate square triangle IM FRONT NOTHING HERE 5 New Save as 47 Save Load 4 Set Up duit THE PANEL SCREEN 1 Sensor Block Factory Takes you to the Sensor Block Factory Note You can also move to the Sensor Block Factory by clicking one of the blue squares on the screen e Command Block Factory Takes you to the Command Block Factory Note You can also move to the Command Block Factory by clicking one of the pink triangles on the screen 3 Download To Robot Transmits the program on the Panel screen to the robot via the Interface 4 Set Up Takes you to the Settings screen 5 Quit Terminates Robot Works 6 Sensor Block A sensor block tells the robot which sensor to react to Sensor blocks can be created in the Sensor Block Factory and then dragged and dropped on top of one of the blue squares on the panel If the sensor block is linked to a command block this command block will come along too when the sensor block is moved Double clicking a sensor block will take you to the Sensor Block Factory where you can edit the block 7 Command Block A command block defines the command to be executed When used in a program a command block is always linked to a sensor block Command blocks can be created in the Command Block Factory and then dragged and dropped on top of one the pink triangles on the panel Doub
54. omputer Its movements are controlled by programs you can create on your PC Robot Works Robot Works is the WonderBorg s own programming software You install this software on your computer from the CD ROM included By simply lining up blocks on your computer screen you can create your own programs for the WonderBorg Interface The Interface is the device that transmits your programs from the PC to the WonderBorg It also sends infrared signals to the WonderBorg transmitting the information you designed in your program CONFIGURATION OF THE WONDERBORG The WonderBorg s Body The computer determines how the WonderBorg reacts to information perceived by the sensors The left and right legs are moved by their respective motors When the legs on both Sides move forward the WonderBorg advances When the legs on the right move forward and the legs on the left move backward the WonderBorg turns to the left The various sensors are shown below WonderBorg s Sensors l Infrared signal receiver Distinguishes infrared signals coming from the Interface e Antenna right A sensor in the antenna socket enables the robot to react when the antenna touches something 3 Infrared LED right Used to detect objects up to 20cm away 4 Brightness sensor Distinguishes between light and dark 5 Floor sensor Used to decide whether the floor is there or not b Infrared LED left 7 Antenna left xAlso has Int
55. onderBorg will sometimes come to a standstill when executing a movement at the low speed setting If this is the problem change the batteries If the Interface is not showing any reaction Check that the cable is properly connected Push it in as far as it will go Is the port setting correct Consult you PC manual and make sure the port selected is the one to which the Interface is connected Is the interface switched ON Check that the green indicator lamp is glowing If the interface is switched ON but the green indicator lamp is not glowing check that the batteries are inserted the right way It can happen that a scrap of plastic from the battery wrapper has gotten stuck over a battery contact so check for this too If an error message appears on your PC screen An error message may appear if you select a port other than the one the Interface is connected to In this case the message will disgqppear when you click OKT on the message dialog window and you can then select the correct port In this case the cursor will turn in to an hourglass shape but it will still work when you click it Have you select the correct port Consult your PC manual and select the port to which the interface is connected If your PC crashes Restart your PC Have you selected the correct port Consult you PC manual and select the port to which the interface is connected TROUBLESHOOTING Problems with Program Transmission If you tr
56. ot touch the terminals or allow them to get wet or dirty as this could cause the product to malfunction This product is a piece of precision machinery Do not use or store it in extreme temperatures or subject it to severe shocks Under no circumstances should the electronic parts in this product be disassembled Notes on Use This product is comprised of precision electronic parts It should not be dropped allowed to get wet or dirty or disassembled Avoid using or storing this product in environments where the temperature is very high or very low Inevitably some of the parts have sharp points and dangerous edges so please take care when assembling the product Attempting to operate the WonderBorg using an infrared remote control device for another appliance such as a TV set may cause this product to malfunction Malfunctions may occur if the product is placed beside a window in direct sunlight directly below a fluorescent light or other strong light source If a malfunction occurs switch the power OFF then ON again Do not place stickers over the transmitter and or the receiver as this could cause malfunctions If any object gets in the way between the transmitter and receiver the product will become unable to sense infrared and will cease to function When the batteries run low malfunctions may occur In this case replace the batteries This product uses reflective sensors so the infrared sensor
57. ouch the terminal with your fingers Bottom Make sure the cable s own connector is the right way up To Ensure Proper Function Do not mix old and new batteries Do not mix alkaline standard carbon zZinc i or rechargeable nickel cadmium batteries Battery installation should be done by an adult Non rechargeable batteries are not to be recharged Rechargeable batteries are to be removed from the toy before being charged if removable Rechargeable batteries are only to be charged under adult supervision if removable epeley alata of the same or equivalent type as recommended are to e used Batteries are to be inserted with the correct polarity and follow the toy and battery manufacturer s instructions Exhausted batteries are to be removed from the toy The supply terminals are not to be short circuited Do not dispose of batteries in fire as batteries may explode or leak SET UP Build amp Program Your Gwn Interactive Creat O ee Names of Interface Parts and Their Function Infrared Transmitter Sends programs and Infrared Signals to the WonderBorg Battery Cover Power Lamp Glows green when Power switch is ON G Indicator I R signal POWER Cable Connector Connects to the WonderBorg s special Interface Cable Do not insert any other cable as this could cause the interface to bre
58. rbox in position by fastening the screws and re assemble the motor unit Fasten the screws firmly to eliminate any gear between the upper and lower parts of the gearbox When you do this be careful that the cables pass correctly through the gap and are not caught between the parts of the gearbox Use the same pinion gear are gear unit A for both motor units Attach the motor units to the frame and attach the connectors to the motherboard explained on page ll When you have done this the replacement of the gears is complete Law owt a a x 5S HARDWARE VARIATIONS HARDWARE VARIATIONS Assembly Variations The Option connector The WonderBorg has an Option connector Underside of WonderBorg s rear end allowing even more advanced remodeling The Option connector is on the underside of the WonderBorg s rear end and allows you to connect one external load such as a motor or one external sensor such aS a switch To use this connector you will need general knowledge of electrical Circuits a 2 54mm pitch 4 pin connector female Morex type or other connector and the ability to perform soldering Care is needed when using the Option Connector creating an inappropriate 9 1 Fitting Plastic Leg and Antenna Parts P Ey Lp Sele Hiero Ha e O a connection may damage the WonderBorg s Bami circuits a Caution Wy Option Connector 2 54mm pitch
59. t Works shortcut icon will now be present on the Desktop screen To activate Robot Works double click this icon Note If the Robot Works icon is not on the desktop screen go into the Windows star menu select Programs then select Robot Works then TRobot Works again to activate the program Uninstalling Robot Works To uninstall Robot Works go into My Computer select Control Panel select Add Remove Programs When Add Remove Programs Properties is displayed Select Robot Works from the list of applications and click Remove Follow the on screen instructions to remove the application Build amp Program Your Own Interactive Creature f a i i m E I l r i ji y ooo P a a a a lt zi Se k a lt a aes s gt i z i e i i as hi f L sel f i fl a SET UP a ea SSS ee ee Se a a a 5 m Connecting the Interface Caution Be sure to switch the PC power OFF before starting this operation Use only the Interface supplied with this product Make sure that no other device is connected to the external serial port of your PC PC s serial port COM port l Connect the Interface to the PC s serial port COM port using the Interface Cable supplied with this product Refer to your PC manual to avoid making a mistake If your PC has more than one serial port connect the
60. the first time you use Robots Works Your settings will be saved so there is no need to repeat the above procedure on subsequent occasions OVERVIEW OF THE PROGRAMMING OPERATION Overview of the Programming Operation The main operating screens in Robot Works and the way they relate to one another are shown below Sensor Black Factory SLE HREM hE 2 l This Screen is used to set variable Decimeters for the sensors used in the program Command Black Factory 2 Panel used to create Program for WonderBorg Set Up Screen This Screen is used to specify the desired behavior pattern and the extent This screen is used to set the sensor sensitivity the WonderBorg s walking speed and the LED parameters 3 The Infrared signal is transmitted from the interface to the WonderBorg Build amp Program Your Let s get started It s time to try programming your WonderBorg l Open robots works and click CLICK TO START on the title screen The Panel Screen will then appear e Left click the blue square in the top left corner of the screen The Sensor block Factory screen will then appear 3 This screen is used to specify the sensor settings On the list select Nothing Here then click the OK button gl E lee Bi pE Tija Hp 4 Go back to the Panel Screen The Nothing Here block will be displayed on the panel Drag this block and drop it on
61. thing on the right and left antenna with something on the left Again the numbers can be altered very JN THE LEFT easily just by double clicking the appropriate block and typing in the new number PROGRAMMING GETTING STARTED Exercise 3 Modifying the Program so that the WonderBorg can Pick Up and Follow an Infrared Signal In this exercise we re going to modify the program from Exercise 2 1 so that if the robot detects an infrared signal it will enter Following mode Panel 2 and start following the infrared signal This program uses panels Program for Exercise 3 _ i 2 3 4 5 6 7 8 ee Add this Section to the program from Exercise r Panel 1l IR SIGNALS Cu Py R ANTENNA ONH LANHTENNA 5 gt Panel 2g OM NOTHING HERE Create a new panel Panel 2 You can simply copy the blocks from Panel l to Panel 2 and then edit them IR SIGNALS WUTA aa HOTHIN G HERE Panel 1 Panel l was created by taking the program from Exercise 2 and augmenting it with a line telling the robot what to do if it detects infrared signal 2e Way Point If it detects this particular infrared signal it is instructed to switch to the program on Panel 2 As a result of the tests you carried out in Exercise 2 your blocks for evasive action may look different from those shown above but you do not need to alter the figures all over again Panel 2 Panel 2 contains a program for Following mo
62. to this unit not expressly approved by the party responsible for compliance could void the user s authority to operate the equipment NOTE This equipment has been tested and found to comply with the limits for a Class B digital device pursuant to Part 15 of the FCC Rules These limits are designed to provide reasonable protection against harmful interference in a residential installation This equipment generates uses and can radiate radio frequency energy and if not installed and used in accordance with the instructions may cause harmful interference to radio communications However there is no guarantee that interference will not occur ina particular installation If this equipment does cause harmful interference to radio or television reception which can be determined by turning the equipment off and on the user is encouraged to try to correct the interference by one or more of the following measures Reorient or relocate the receiving antenna Increase the separation between the equipment and receiver Connect the equipment into an outlet ona circuit different from that to which the receiver is connected Consult the dealer or an experienced radio TV technician for help
63. top of the blue square that you clicked earlier 5 The next step is to specify a command Left click the a pink triangle beside the AMF rane Nothing Here Block The Command Block Factory screen will now appear On the list select Advance then left click the OK button b Go back to the Panel Screen The Advance block will be displayed Drag and drop this block to the right side of the Nothing Here block using the Same procedure as in step 4 OVERVIEW OF THE PROGRAMMING OPERATION 7 You have now created a program that says When there is nothing there the WonderBorg must move forward Turn the WonderBorg s POWER switch ON 4 Position the Interface so that the transmitter is facing the WonderBorg s infrared receiver the WonderBorg should be about CUcm away from the Interface When you do this make sure there is nothing in between the Interface and the WonderBorg see the illustration below 10 Left click Dowload to Robot at the top of the Panel screen Your program will now be transmitted The WonderBorg s eyes will flash and when it emits a short beep the transmission is complete ll Press the WonderBorg s START STOP switch once causing the green LED to flash If the WonderBorg now moves continuously forward your program has been successfully transmitted Press the START STOP button again the green Led will now go out to bring the WonderBorg to a halt
64. utton the setting on the Set Up screen will be transmitted to the WonderBorg Take care to carry out this step otherwise the changes you have made to the settings will not be reflected in the WonderBorg s behavior Note Once the settings have been transmitted they are saved in the WonderBorg and will be retained even when the power is switched to OFF 6 IR signal Control This is used to send a command to the Interface causing a specific infrared signal to be transmitted from the Interface to the WinderBorg If you select the desired infrared Signal and then click Start the interface will start transmitting the infrared signal to the robot While the transmission is in progress the red indicator lamp on the left side of the Interface will flash If you want to stop the transmission click Stop The transmission will also stop automatically if you start sending a program or settings Disconnecting the Interface During the Transmission of an Infrared Signal If necessary the Interface can be disconnected from your PC while it is in the process of transmitting an infrared signal If you want to do this unplug the cable but leave the main switch ON It is useful to be able to do this when you want to place the infrared signal transmitter some distance away from your PC However you must observe the following instructions l Unplug the cable at the Interface side Note Under no circumstances should the special interface Cab
65. when you put your finger over the light sensor window The Dark personality is always looking for a fight It will stay at a stand still and use a threatening tone to try and challenge other Borgs It uses a wide range of its senses To access these personalities open up the Robot Works program Left mouse click on Load Select the Personality folder Pick which personality you wish to opens click on it and press open SOFTWARE LICENSE AGREEMENT This software license agreement Agreement is a legal contract between a user User and Bandai Co 1 Ltd Bandai pertaining to the Robotworks Software Software The Software is intended for use on a personal computer and is included with the product known as WonderBorg Product By opening the CD ROM containing the Software or by using the Software the User shall be deemed to have agreed to all the provisions of the Agreement The User is requested to open the package or to use the Software only if he or she agrees to be bound by the provisions of the Agreement Clause 1 Intellectual Property Right As between User and Bandai any and all patents copyrights design rights trademarks trade secrets and any other intellectual property rights in the Software Products and supporting materials i including user manuals are owned by Bandai Clause P Licensing Bandai grants to the User who purchases the Software a non exclusive right to use the Software in accordance with th
66. ype Gear Unit A 2 low speed high torque type Black ring Build amp Program Your Own Interactive Creature P i Build amp Program Your Own Interactive Creature WonderGorg List of Parts Set of Rubber Parts with runners Set of Rubber parts Foot A Foot B Leg Housing Antenna socket Antenna Protector 2 are spares Plastic Antenna Plastic Leg Tire Foot oT Oa Other Parts Special plastic leg wire thick J Special plastic antenna wire thin Robot Works CD 1 Interface l Interface Cable k RS 232C serial connection Sheet of decals 1 Instruction Manual this manual L Test Field 1l HARDWARE BASICS l HARDWARE BASICS Now at last you are ready to start assembling the WonderBorg Please be sure to follow the instructions exactly You will need to be extremely careful because you are going to assemble a set of precision electronic parts Be careful not to mix any of the parts which look similar to one another such as the gears But don t worry too much or it won t be any fun Have fun assembling your WonderBorg just take it nice and slow Wonde Build amp Program Your Own Interactive Creature erGorg The Basics Assembling the Mechanism 1 1 Using your fingers to open the frame slightly take one of the motor units and slot the pins on its
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