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CarAlarms.com 377 Portable Multimedia Player User Manual
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1. _YOU Won Shows that the game is over and that you have won Press any key to continue Special Features and Function Keys Features are controlled by the function keys the black keys on your LCD Backgammon But there are more special features than there are keys So each one has two labels one above and one below The black label below each key shows the primary function of the key The gray label above the key shows its secondary function Below are the features available to you through the primary functions Remember to access any of these fea tures you simply push the proper key looking at the black label below the key Primary Key Functions MODE ON KEY This is a special key so both its upper and lower labels are gray Use this key to turn on LCD Backgammon Also use it to select the secondary function mode of the other keys You can even use it as a clear or escape key to exit any of the special modes like OPTIONS LEVEL and CON TRAST HINT KEY Press this key if you want to get hints from your LCD Backgammon partner It shows an arrow to the pip it thinks is the best one to move It shows another arrow pointing to the triangle to which it should be moved If you must move in from the bar it will show an arrow to your best entry triangle To make the hint move just press the ACCEPT key SCORE KEY e Before a game begins press this key to see your winnings rating and other sta tistics see
2. Rating and Scoring section e During the game press this key to see your pip score This is the total of all dice you need to roll in order to win the game Press this key a second time to see the computer s pip score SELECT KEY Press this key to select which pip you would like to move It will only point to pips that can be legally moved DOUBLE KEY Press this key if you think you are win ning and want to double the stakes You can only double if no one has the cube or you have the cube You have the cube when a WHITE cube and it s value is shown on the screen You may only dou Your Excalibur LCD Backgammon is packed with features Each key has two labels To activate the feature named below the key just press the button To enjoy the feature given above the key first press MODE ON and then the button ble before you roll the dice for your turn TAKEBACK KEY This key lets you take back a move or moves you ve decided against BEFORE you have pressed the ROLL key Pressing the ROLL key enters your move so the computer can roll the dice for it s move OFF KEY This turns the unit off automatically sav ing a game in progress Use the ON key to turn the unit back on If no key has been pressed for 5 minutes LCD Backgammon will automatically turn off saving your game position Use the ON key to resume the game Secondary Key Functions Pressing the MODE key will show 2nd on the display This me
3. make four moves on the same piece or any combination of pieces you choose e Each player moves their pieces from his opponent s inner table to his inner table as shown below The three type of moves shown are I clear of any other pieces II occupied by one or more of his own pieces III occupied by any singleopponents s piece called a blot You may hit the opponent s piece and move it to the BAR BOARD e When you have two or more pieces on a point it is called a closed point Your opponent is not permitted to land on it See the figure below BOARD CLOSED POINT avg 12 11109 8 7 How To Get In From Bar e If one of your pieces has been placed on the BAR you must re enter into your opponents inner home table before you may move any of your other pieces For example refer to the figure below BOARD O p CLOSED POINT avg 1211109 8 7 La a If you have a piece on the BAR and throw 2 and a 4 you cannot re enter your pieces on point 2 or 4 since they have been closed by your opponent You would need to pass You can only get off the BAR if you land on points 1 5 and 6 If you land on point 5 your opponent s piece will be removed to the BAR How To Bear Off e When all 15 pieces are in a player s inner home table the player must remove or bear off the pieces from the board If a number thrown is higher than any points occupied by the player s p
4. Se Vibu LCD Backgammon Operating Manual Model 377 Congratulations on your purchase of Excalibur Electronics innovative LCD Backgammon You ve purchased a part ner who s always ready for a game and who can improve as you do Install the Batteries Using a small Phillips screwdriver remove the battery compartment panel screw on the back of LCD Backgammon Then remove the panel by pulling gently from the top Install three fresh alkaline AAA batteries making sure to follow the diagram in each battery slot so that the polarity or of the batteries is correct Replace the battery compartment panel Play a Game Right Away After you have installed the batteries the display will show the backgammon board with all the pips pieces on their starting triangles see figure on right The LCD will also show Si dE This indicates you are at the first move of the game and ready to roll the dice to see who goes first If it doesn t display Si dE use a thin object to press RESET Deciding Who Goes First Press the central direction button diaganolly down to the left or right This activates the ROLL key You will see the dice roll then stop If the die on the left is less than the die on the right LCD Backgammon will go first and play it s move If the die on the left is larger you move first so the display will show PL Ay If doubles the same value dice are rolled the display will show dOUb which means the s
5. ans the second function mode marked by a gray label above the key is active You may press MODE again to stop using a secondary function OPTIONS KEY Pressing the OPTIONS key repeatedly will display all selectable options To select or change an option use the ACCEPT or the DECLINE key A colon will be shown if the option has been accepted First press of the OPTIONS key bE EP Sound is on bE EP Sound is off However the low tone for illegal moves or illegal key presses does not turn off Second press of the OPTIONS key CU bE The doubling cube can be used CU bE Cube is off so no doubling will be permitted Third press of the OPTIONS key rA tE Rating is on so games results will be scored r A t E Rating is off Turn the rating off for player mode or if someone else plays the game This will prevent your rating and game statistics from being updated Fourth press of the OPTIONS key PL yr_ Player is on so you may play against another player and not against the computer PL yr Player is off which means you are playing against the computer Fifth press of the OPTIONS key AU tO Autoroll is on so the ROLL key does not need to be pressed once the game has started AU tO Autoroll is off C m KEY CONTRAST Press this key repeatedly to adjust the dis play contrast to one of eight settings This allows you to compensate for differences in lighting and battery strengt
6. h LEVEL KEY The level may be checked or changed before you roll your dice Pressing this key will show the current level for exam ple LE 8 You can change the level by re pressing the LEVEL key Each press increases the level by 1 When the display shows the desired level press the MODE key Generally the higher the level you select the better your LCD Backgammon will play Level 1 is the weakest and plays a running game from the start of the game This means it will tend to first play it pips that are furthest from its home Level 8 is the strongest and is designed for tourna ment players NEW GAME KEY You can begin a new game at any time If you request a new game before the computer has begun to bear off it s pips the scoring feature will not be affected You therefore have the ability to protect your rating by cheating if you are off to a bad start Otherwise the computer will assume you are resigning and score the game as a loss for you Rating and Scoring At the start of a game the display shows Si dE At this point the first press of the SCORE key will show SCR in dots on the top half of the backgammon board The top display will show your score or accumulated winnings This score can be negative if you have lost more points than you have won The second press of the SCORE key will show RAT in dots on the top half of the backgammon board The top display will show your rating Rating value evalua ti
7. he temperatures of 39 F and 100 F 4 C and 38 C e Clean using only a slightly damp cloth Do not use cleaners with chemical agents Battery Information e Your LCD Backgammon uses 3 AAA batteries Do not mix old and new batteries e Do not mix alkaline amp standard or rechargeable batteries e Install batteries so that the polarity and matches the diagrams in the battery compartment e Use only batteries of the same type and equivalency e Remove exhausted batteries from the unit e Do not short circuit battery terminals Excalibur Electronics reserves the right to make technical changes without notice in the interest of progress Limited One Year Warranty EXCALIBUR ELECTRONICS INC war rants to the original consumer that its products are free from any electrical or mechanical defects for a period of ONE YEAR from the date of purchase If any such defect is dis covered within the warranty period EXCAL IBUR ELECTRONICS INC will repair or replace the unit free of charge upon receipt of the unit shipped postage prepaid and insured to the factory address shown at right The warranty covers normal consumer use and does not cover damage that occurs in shipment or failure that results from alterations accident misuse abuse neglect wear and tear inadequate maintenance commercial use or unreason able use of the unit Removal of the top panel voids all war ranties This warranty does not co
8. ieces then you may bear off from the highest points For Example if you throw a 6 and a 4 you can bear off from points 5 and 4 because you have no pieces on point 6 see below If the number thrown corresponds exactly to a point with a players s piece the player may bear it off e If a number thrown is lower than any points occupied by the player s pieces then you must move the piece further along in your home table Gammons If the loser has not managed to bear off any men but does not have any of his own men in the winner s inner table or on the bar then the winner scores 2 points This situation is called a Gammon If the loser has not managed to bear off any men and also has at least one man on the bar or in the winner s inner table then the winner has made a Backgammon and his basic score is 3 points The winner s basic score is then multi plied by the value of the doubling cube to obtain the actual number of points scored Doubling Cube Use of the doubling cube can make the game much more exciting The cube has its faces numbered 2 4 8 16 32 and 64 At the start of the game the cube is in the middle it does not have any effect at that stage Before he rolls the dice to make a move a player may take the cube from the middle and offer it to his opponent If the opponent accepts the doubling cube it is turned up with the number 2 showing on it On any of the opponen
9. ill act like the RIGHT FE key had been pressed Pressing in the DOWN direction will act like the ROLL key had been pressed For easier move entry if you have only one die remaining to play either EJ key may be pressed Computers can sometimes lock up due to static dis charge or other electrical disturbances If this should happen use a slim pointed object to press the buton marked RESET Rules Of The Game The Objective The objective of the game is to be the first player to move all their 15 pieces around the Board into their home table refer to the figure on page 1 and then remove them or bear off from the Board The number off bear off pips will be indicat ed by numbers in the upper left corner of the display See figure below Playing the Game e Each player moves their pieces accord ing to the numbers shown on the dice e A player moves the same pieces or any two pieces once for the number on one die And again for the number on the other die But you cannot add the total of the two die e A player must if possible play both parts of his roll e If it is impossible to use both parts of a roll a player must if possible use the higher part Then the player must pass e If a player is unable to use any part of his roll to move any of his pieces he must pass and it is his opponent s turn again e When a player rolls doubles you can
10. ons are as follows 200 to 1000 Beginner 1001 to 1500 Intermediate 1501 to 2000 Advanced 2001 to 2200 Expert 2201 an up Champion On level 8 the computer s rating is assumed to be 1536 On level 1 the com puters rating is assumed to be 384 The computer recomputes your rating after every game depending on the level cube value and your established rating before the game The third press of the SCORE key will show Won in dots on the top half of the backgammon board The top display will show the number of games you have won The fourth press of the SCORE key will show TOT in dots on the top half of the backgammon board The top display will show the total number of games played The next two presses of the SCORE key will show GAM in dots on the top half of the backgammon board The top display will show the number of gammons you have made then the number of gammons the computer has made The next two presses of the SCORE key will show BAK in dots on the top half of the backgammon board The top display will show the number of backgammons you have made then the number of backgammons the computer has made Operation Shortcuts It is possible to play an entire game by just using the central directional joy pad Pressing in the UP direction will act like the SELECT key had been pressed Pressing in the LEFT direction will act like the LEFT E key had been pressed Pressing in the RIGHT direction w
11. takes for the game can be doubled You may accept the double or decline it by pressing the ACCEPT or decline DECLINE keys After the computer s move or after your move the display will show rOLL press a ROLL key to roll the dice Making Your First Move The way you select and make your move is very simple You always have WHITE e Press on the SELECT key to choose the pip you want to move An arrow will point to the pip if it can be legally moved To play the die on the left press the central direction button diaganolly up to the left This activates the LEFT E3 key To play the die on the right press the central direction button diaganolly up to the right This activates the RIGHT amp key BLACK S INNER HOME TABLE WHITE MOVES SE lt BLACK MOVES WHITE S INNER HOME TABLE Special Messages During the game the following messages may appear on the display PASS This means you or the comput er cannot use the dice or remaining die to make a legal move Press either ROLL key to continue play rOLL Press either ROLL key to roll the dice dOUb This means the computer wants to double the stakes because it thinks it is winning To accept the double press the ACCEPT key To decline the double press the DECLINE key BUT this means the computer wins so the game will end LOSE Shows that the game is over and that you have lost Press any key to continue
12. ts turns before he rolls his dice he may offer the doubling cube to the other player If the other player accepts it the face with the 4 is turned up and the cube is held by that player This can continue to happen until the maximum cube value of 64 is reached Hints On Strategy Early in play it is best to leave your back pieces alone unless you can bring them out on good throws 6 5 6 6 4 4 or by hitting a blot As the game moves on you should try to make a prime which is six consecutive closed points Your oppo nent cannot move over a prime so you have blocked him in thus increasing your chances of winning You should hit your opponent s men when he leaves blots far from you home table Enemy blots in your home table are dangerous to hit since your opponent may re enter and hit your blot sending you back to the bar and your inner table As your opponent makes points in his home table you should play more cau tiously because it will be more difficult for you to enter a man after being hit If you use the doubling cube feature you should know when to offer a double If you double too soon your opponent s position may improve and he will redou ble if you double too late your opponent will not accept the double and your win may have missed a gammon or backgam mon Special Care e Avoid rough handling such as bumping or dropping e Avoid moisture and extreme temperatures For best results use between t
13. ver cost of repairs made or attempted outside of the factory Any applicable implied warranties including war ranties of merchantability and fitness are hereby limited to ONE YEAR from the date of purchase Consequential or incidental damages resulting from a breach of any applicable express or implied warranties are hereby excluded Some states do not allow limitations on the duration of implied warranties and do not allow exclusion of incidental or conse quential damages so the above limita may not apply ET tions and exclusions in these instances SeVibur 8 The only authorized service center in the United States is Excalibur Electronics Inc 13755 SW 119th Ave Miami Florida 33186 U S A Phone 305 477 8080 Fax 305 477 9516 www ExcaliburElectronics com Ship the unit carefully packed preferably in the original carton and send it prepaid and adequately insured Include a letter detailing the complaint and including your daytime telephone number inside the shipping carton If your warranty has expired and you want an estimated fee for service write to the above address specifying the model and the problem 79 DO NOT SEND YOUR UNIT WITHOUT RECEIVING AN ESTIMATE FOR SERVICING WE CANNOT STORE YOUR UNIT J 377 010627 02
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