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THEA FOR SKETCHUP USER MANUAL
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1. C OTHE A es L I THEA For SKETCHUP USER MANUAL Revision 240 01 Copyright Solid Iris Technologies COTE SCID 1 1 INTRODUCTION Thea for SketchUp is an integrated version of Thea Render This allows a creation of stunning images right inside SketchUp and an interactive work with cameras materials and lights There is an option of saving a complete Thea scene with all associated files for utilizing advanced tools present in Thea Studio Thea For SketchUp supports SketchUp Versions 6 7 8 2013 2014 and 2015 both Free Make and Pro on both systems Windows amp OS X For downloads and plugin features please visit www thearender com sketchup 1 2 INSTALLATION MS Winpows Please use the provided installer It is advised to install Thea Render first Please make sure you have administrator rights while installing the plugin To ensure that right click the installer file and select Run as Administrator A destination folder will be automatically found in case of SketchUp versions 6 7 8 2013 2014 and 2015 Mac OSX Please use provided installer The installer will guide you through the needed installation steps It also gives you the possibility to select the SketchUp version s for the plugin to be installed It is advised to install Thea Render first Materials installation is automatic too For adding additional libraries though a default folder for put
2. Solid Iris Technologies Cr THEA Mirror Thin Glass Thick Glass Emitter The material will behave as a mirror surface This type overrides SketchUp material color This type describes an architectural glass with a control over Metallic reflection it may posses due to applied coatings This material doesn t require a volume of a geometry and is especially suited for non solid thin face objects This type produces a volumetric glass which takes into account the refractions within object volume Roughness of a surface and intensity of Reflections can be controlled This type turns a painted face into a light emitter Its power is specified in several units Temperature can also be specified instead of default color texture There is an option to make emitter not visible in a rendering or to make it passive it will have a luminous appearance but will not cast the light into a scene Mirror v Bump Figure 60 Mirror Material options Figure 61 Mirror Material preview Color SU Metallic Reflections fo amp pump C9 maL Figure 62 Thin Glass Material SPU Figure 63 Thin Glass Material preview Color su Reflections jo E Roughness fo E Bump 0 es E Figure 64 Thick Glass Material Figure 65 Thick options Glass Material preview Emitter Color su Power 100 0 Watts Passive M Visible BSD Settings M Global
3. 81 About window 1 8 License TERMS Solid Iris grants to You a personal non transferable and non exclusive license to download install and use Thea for SketchUp and associated printed and or electronic documentation accompanying the Software in accordance with this agreement This license does not under any circumstances grant ownership of the Software to You A single copy of the program can be installed and used by You on one machine You can install the application on up to two more machines provided that the plugin is not used or executed simultaneously on any machines If You wish to install the Software or use the Software concurrently on additional machines You must purchase additional licenses Demo version is provided for evaluation only and its use for commercial purposes is prohibited 1 9 DISCLAIMER Thea for SketchUp is provided as is and without warranty of any kind express implied or otherwise including without limitation any warranty of merchantability or fitness for a particular purpose In no event shall the author of this software be held liable for data loss damages loss of profits or any other kind of loss while using or misusing this software The software must not be modified you may not decompile disassemble Any kind of reverse engineering of the software is prohibited 28 Copyright Solid Iris Technologies
4. Lights Light tab allows a creation and editing properties of light components To create a light open Thea Tool De Widnow and select Light tab At the bottom there Pointlight Spotlight IES Light are three buttons responsible for creation of three types of lights On the start of light placing tool user is asked to show in SketchUp model a location of a source of light by right clicking and subsequently a target of the light In case of a point light only the distance from the source to target is being used to calculate a sufficient light power to reach Figure 71 Create Lights Options 23 Copyright Solid Iris Technologies COTE SCID the target It is important to place light sources in a distance to an adjacent geometry higher than a radius of the light Failing to comply with that rule may produce undesired noise in the final image Once light component is created its name and properties will be displayed in the Light tab Editing Lights Light properties can be invoked by selecting a light component or clicking a component while Thea Tool is active On a top of the Light tab a name of currently edited light component is being displayed Cr Thea Tool Camera Material Light Tools thea_pointlight Emmitance Power 19 90 TA Efficacy rey 20 00 Attenuation Inverse Square M Temp kj 2854 Figure 72 Emittance Properties Spotlight properties Pointli
5. Photons M Caustics Photons a Figure 67 Emitter Material preview Figure 66 Emitter Material options Copyright Solid Iris Technologies COTE SC IDI Emitter LE Color Use Temperature Power 100 0 Watts 4 Use SketchUp Material Passive Use External Texture M Visible Thea Material This type uses full Thea Material oway Mat Lab editor from the Studio and allows A en full control over material properties such as Clipping that we see in the Figure 69 Mat Lab example preview Any of previous Material options material types can be also edited this way __ Remove Thea Material button Figure 70 Mat Lab removes all Thea material settings Material preview associated with SketchUp material 1 7 3 Ligut TAB SketchUp doesn t have its native light sources Thea for SketchUp uses components with a special names to define position and orientation of lights There are thee light types available in the plug in e Point Light a regular omnidirectional spherical light e Spot Light a directional light that allows focusing of a light cone on a chosen area in a model e ES Light a light based on scientifically measured real life values provided by light bulbs and fixture manufacturers in a form of ies files One can also paint a face with a material using emittance and in this way create an area light Front side of the face will be emitting light Creating
6. Spanish language too Typical Country Codes are de German es Spanish fr French it Italian ja Japanese pt Portuguese pt_BR Brazilian Portuguese ru Russian zh_CN Chinese Simplified zh_TW Chinese Traditional Use Back face material when Front absent This option helps dealing with models where multiple faces are painted on a back side only whereas the front face has no material By enabling this option Thea for SketchUp plugin will use the back face material for rendering instead of the default white material Auto Save every x minutes enable or disable the Auto Save option With Auto Save enabled Thea is saving automatically the rendered image every 10 minutes this is the default time but you are allowed to change this parameter The AutoSave location of the rendered images is being displayed in the Console in the Rendering Window when the window is being opened 27 Copyright Solid Iris Technologies Check Updates This window helps you see the available Thea versions and resources libraries check out their previews and details and download install those needed About With this option you are able to see some information on the plugin and its current version Thea for SketchUp 1 4 01 240 1217 64bit FTLILIEL IEC TEE LL ELEE LEE ELEC LE CIEL EE LEEL ELLE ELEC CET IEEE uw thearender com Copyright C 2008 2014 Solid Iris Technologies Close Figure
7. Window At the main window as we see it in Figure 4 we meet from left to right the following buttons indicators Save button it allows to save the current render as an image and also the currently rendered model as pack thea or scn thea file that can be opened then in Thea Studio Refresh button it forces a refresh of a current view of the rendering It is usually being used when one wants to see immediately the progress of the rendering being done The plugin refreshes the view automatically at some intervals Open Batch Render window with this button you can open the Batch Render window and select among your scenes those that you need to add in queue for rendering More details for this window and functionality will be given in the next paragraph Render Phase info at this area we see some details concerning our rendering progress or the time needed to be finished Start Pause button start button makes Thea collect all necessary data from SketchUp and start the rendering process When there is a selection present when one presses the start button while keeping ALT key pressed only the selection will be rendered Pause button appears instead of the Start button when rendering is in progress pauses the rendering Render Selection Check Box by enabling this box before rendering only the selected SketchUp component will be rendered Stop button it stops the rendering and makes Thea refresh the main window so it displays the fin
8. other features and functionality are fully supported 1 4 GENERAL LAYOUT oF THE PLucin Winpows Once the plugin is installed correctly a new item in the Plugins menu will appear see Figure 2 You can also have access to Thea for SketchUp through tools palette Select Show Thea toolbar from the plugin menu A toolbar as seen in Figure 3 will appear on the screen Tip in case the plugin is not enabled you can go at Preferences of SketchUp gt Extensions and enabled it at the list Hele Thea Render gt Show Thea Tool Window ma Thea Browser nu a _ Show Main Thea Window Co ri Show Thea toolbar Figure 2 Plugins Menu Figure 3 Thea Render Toolbar User interface of the plugin is divided into two windows Cr Thea Tool Window It allows setting up cameras editing materials placing and editing lights exporting a scene to Thea Studio and defining other preferences m Thea Browser This button opens Thea Browser Window that helps inserting easily inside SketchUp View Thea models materials skies and SketchUp components a Thea Main Window The main window displays currently rendered image allows engines and rendering mode selections provides controls over the displayed rendering its channels and environment settings 3 Copyright Solid Iris Technologies COTE SC IDI 1 5 Main Winnow 1 5 1 CONTROL BUTTONS cali Shd bil Finished in 065 Figure 4 Control Buttons of Main
9. preview available seen on top of mod thea preview The basic steps to create correctly a Sketchup model that will correspond to the Thea model can 14 Copyright Solid Iris Technologies C0 THE A be seen at the next example where a tree from Birch Trees library is used We import at first the mod thea inside Sketchup bounding box in an empty scene We switch to the Parallel projection and we select a view front for example and we set up the Thea camera so that it will fit the bounding box height and width We then enable alpha channel and we render the model by using only the sun and not the sky Once we are satisfied with the rendering we save the image as a png file its aloha channel will be saved automatically at this image We repeat the same procedure for another side of the model its right side for example so that we can have more correct double sided preview In this way he have 2 images for 2 of the models sides which we can then import inside SketchUp place them one into the other so that our preview will be created and make them a component We then save this component as a mod skp file inside the same folder with the initial thea model and with the Same name For our example we will end up with the following files Birch_Tree_03_ 6m mod skp Birch_ Tree 03 6m mod thea From now on once we import the Thea model inside SketchUp its preview will be used so that we can easily move rotate
10. 1 Thea Tool Material Tab Materials Thea Tool 3 Camera Material Light Tools Color_A02 R Select Edit amp D A Metallic Car Paints x Color su Reflections o e Figure 40 Thea Materials Roughness jo inside SketchUp Bucket Bump 20 e Figure 39 Material Presets Material Tab With the use of the Material Tab we can either select a preset for one of our materials or see its preview if edited with Thea Mat Lab Material tab as seen in Figure 41 displays a name of a currently edited material and a preview of Thea material if the material has been already edited in Thea To select edit a material one has to open Thea Tool and while the tool is active click double click on an already painted face in SketchUp Thea Tool is active when a cursor changes it s appearance as seen in Figure 42 Cr Figure 42 Thea Tool Cursor When you double click the face Thea Mat Lab window will appear allowing you to modify the material properties or apply another material from a library see Figure 38 For more detailed information on Thea Material Lab and its options please refer to Thea Render Manual When user clicks just once the material the Material tab will display the name and a preview of a the material if the material has been already edited in Thea Mat Lab otherwise the panel will show like we see it in Figure 41 where the available presets exist 18 Cop
11. SketchUp restart M Use Back face material when Front absent M Auto Save every 10 minutes Figure 78 Plugin Preferences Window D Plugin Preferences General Language Default 2 Default Changing th English IV Use Bac IV Auto Save every 10 minutes Figure 79 Selecting another Language Device Selection This button opens the Device Selection button that helps you define the devices that will be used by Presto engine enable disable them and adjust their priorities Preferences Language By clicking on Preferences button a new window appears as seen in Figure 78 From here you can change the Language of the plugin In order to do so you need to follow the next steps There is a TheaForSketchUp po file in the folder Thea4SU file languages This file needs to be translated using Poedit program The program _ Will generate a TheaForSketchUp mo file that has to be copied to the corresponding folder of the selected translation language If the language is already set in the system then it will be automatically used when SketchUp starts If it has not been set automatically user can open Thea Tool Tools Preferences and select the language manually The language modification will be active after SketchUp will restart If for example you have placed the TheaForSketchUp mo file at the folder with name es Spanish at the drop down list of the Language window you will see the
12. air rein gt Limi 00 Exterior Preview Supersampling Auto X T Clay Re 01 Exterior Basic 02 Exterior Medium 03 Exterior High 04 Exterior Caustics Basic 05 Exterior Caustics Medium Time min oo Samples px o 06 Exterior Caustics High 07 Exterior Interior High 10 Interior Preview 11 Interior Basic 20 Direct Lighting 21 Photometric Analysic Illuminance 30 Quick Basic Render Passes Figure 15 Adaptive BSD Presets Two Unbiased methods they don t require any settings and deliver renderings of the highest quality These are e Unbiased TR1 engine it is preferred in exterior renders and interiors where direct lighting is the most dominant in the scene e Unbiased TR2 mode it is preferred when difficult indirect lighting is dominant in the render or heavy caustics are present such as a sun pool caustics 1 5 2 2 Dispiay TAB a ea Rendering Display Environment Channels Animation Console ISO 100 Gamma 2 2 Sharpness 50 Chroma 20 FA I Glare 6 Blades Shutter 250 Brightness 100 Burn 10 Contrast 20 Weight 20 a f number 5 6 CRF J Advantix 100CD crf Vignetting 20 White Balance K 6500 Radius 3 5 Figure 16 Display Tab Display Tab is a space where you can manipulate your rendered image and apply any post processing First two sections are related to a r
13. al image 1 5 1 1 Barch Renner Winpow ecco acme AS we have already described by pressing the Refresh scenes _ Start Batch Render Open Batch Render window button the window ee ee ee eng ee of Figure 5 opens Here all the available scenes cene C C E M Finished z z of our SketchUp file are listed in a table along with their names and a check option for including them to the Batch process Some extra 735 SE Cape Seene mas Sent fields like Camera Display Environment Rendering and Progress also exist Once we select the scenes we want to be Figure 5 Thea Batch Render window rendered we can define which of their settings will be taken into account by checking the corresponding box and then press the Start Batch Render button new window opens that allows us to define the location of the rendered images 4 Copyright Solid Iris Technologies COTE SCID During rendering at the bottom of the Batch Render window a list with details on the batch process appears At any point you want you can press the Stop button to stop the rendering procedure Tip the Refresh Scenes button clears the selections you have made to allow you to re enter them Tip2 you can save load each scene settings at the Camera tab of the Tools window as we will describe later 1 5 2 Main Winoow Tass 1 5 2 1 RENDERING TAB La mi r Rendering Display Environment Channels Animation Console Mode IR P
14. alysis None gt Alpha Min Z m 0 000 Depth Materialld GI Refraction Shadow Raw Diffuse Lighting Pass per Light Min Il Lum 00 Alpha MaxZ m 10 000 Alpha Direct M sss Position Mask Raw Diffuse GI Max Il Lum 00 Figure 21 Channels Tab 10 Copyright Solid Iris Technologies COTE SCID This tab is being used when an additional image is being required other than a standard rendering This is mostly used when a post processing is intended using external image manipulation program Available channels are Color standard rendering Normal Depth Alpha Object Id Material Id and channels specific to Adaptive BSD rendering mode Direct Ambient Occlusion Global Illumination Sub Surface Scattering Reflection Refraction Transparency and Irradiance Some channels like Shadow Channel Raw Diffuse Color Raw Diffuse Lighting Raw Diffuse Gl Self Luminance and Pass per Light are only available to Presto engines Luminance Analysis describe the luminance and illuminance distribution Thea Render can compute both of them Luminance is computed out of the box for any image that you have already rendered and for any render settings Illuminance can be computed by the Adaptive BSD engine To view the analysis of a rendered image select Photometric from the drop down menu Min II Lum and Max Il Lum parameters control a range of illumination the analysis is perf
15. aterial options Figure 49 Plastic Material preview Color su LR Transparency 50 Bump 2 E Eal Figure 50 Thin Translucent Material options Figure 51 Thin Translucent Material preview Copyright Solid Iris Technologies Cr THEA Lacquer Ceramic Car Paint Colored Metal This type represents a lacquered surface typically seen as a finish of timber floors It provides Reflections and Roughness parameters With the roughness set to O it resembles polished material and with higher values a satin appearance This type describes a ceramic material with a glossy finish The material using this preset will resemble a car paint When Metallic option is enabled the paint will behave as it would contain uniformly spread metallic flakes This type is designed to give a metal appearance with pronounced reflections Color su Reflections 100 Roughness is Bump o Figure 52 Lacquer Material options D Figure 53 Lacquer Material preview Ceramic Color SU Bump 20 Figure 54 Ceramic Material options Figu re 55 Ceramic Material preview Color su M Metallic Bump C6 mE Figure 56 Car Paint Material options Figure 57 Car Paint Material preview Colored Metal Color SU Bump gt En Figure 58 Colored Metal Material options Figu re 59 Colored Metal Material preview Copyright
16. be applied rendering will start in tiles something that enables the rendering of big resolutions and multiple channels and avoids any memory limitation issues Additional Settings Threads This is the entry for the render worker threads that will be used during rendering not all application process threads The special value 0 same like Max corresponds to the number of logical cores on your machine Exceeding this value shown explicitly as the last value in the drop down list will have no benefit and actually an impact on performance Limits e Time min This is a parameter used to terminate the unbiased render process it is only used by unbiased render engines It is given in minutes and O is a special value corresponding to no time limit at all e Samples px This allows to terminate an unbiased rendering when each pixel in a rendered image will be sampled given number of times In simple cases when no much caustics is present in a model a value of 300 is sufficient In more complex scenes higher values may be needed Interactive Modes Those modes allow not only render the model as a static image but also let interactively move a camera around a model or adjust Sun position and see the rendering view being updated IR Adaptive AMC IR Presto AO and IR Presto MC are the names of the available methods For fast rendering Presto engines can be selected as they use both your GPU CPU see Figure 14 You can define extra parameters for d
17. by doing a right click on the preview area and press Remove Material button Below we can see a table with all the materials presets that exist at Material Tab along with their available options description and an example preview 19 Copyright Solid Iris Technologies Cr THEA Material Preset Default Matte Plastic Thin Translucent Description This default type is a pure diffuse material This material type represents a very rough surface It provides control over Reflections and Sigma Roughness which influences how well an object accepts light from all directions It makes the material to appear more flat This type of material behaves as plastic It provides Roughness and Reflections parameters It is a good base for a whole range of plastics from very rough and dull to polished and shiny This type produces a single sided translucent material which is perfect for curtains and other non volumetric objects One can control its transparency percentage Available Options Example Preview Default Color SU 20 Figure 44 Default Material options Bump Sse Figure 45 Default Material preview Color su Reflections 100 Sigma Roughness 100 Bump o Sl Figure 46 Matte Material options E Figure 47 Matte Material preview Color su Reflections 100 Roughness 2 Bump oe Figure 48 Plastic M
18. coming from captured photos of the surrounding environment Since a photo of a real scene can be used the lighting is highly convincing and enhances the realism of your renders In most cases the images used for this kind of lighting need to be of high dynamic range in order to provide enough lighting for a scene One can use an image for illuminating the scene nevertheless he can also set up different images for background reflections and refractions This makes possible to use different source for lighting and for reflections background which in most cases need more details in the image This is actually a usual render optimization where the illumination source is relatively low detailed texture in order for the image to quickly converge while background and reflections use a detailed map for visually enhanced results To add one of image types select proper type and press Browse button to select a desired image When proper bitmap selected its path will be displayed in the adjacent horizontal input box One can control intensity rotation and a way the image is wrapped around a model 9 Copyright Solid Iris Technologies COTE SCID TECHNOLOGIES Sun Rendering Display Environment Channels Animation Console Environment Manual Sun m Sun Settings Adaptirve BSD Edit settings Sun W Enable Power W nm sr 1 000 PROC a sn Emittance Default M Global photons M Caustic pho
19. component can be Enabled which means it will be casting light Shadow controls whether the light will be casting shadows Soft Shadow specifies whether the shadow will be soft based on a imaginary radius of the light source expressed in meters Min Rays and Max Rays parameters are used only by the Adaptive BSD engine Those are used rarely For a detailed description please refer to Thea Render Manual Container lets you assign a container material in which the light is placed Setting this material is valid only for a situations when a light is submerged in a water or placed inside a material congaing properties of a medium It can be also used to force a light to show a volumetric projection of light 25 Copyright Solid Iris Technologies COTE SCID Camera Material Light Tools Tools Convert Thea material s to SKM Export Camera animation Objects movement Selection Only Export model as Thea Scene License Device selection Preferences Check Updates Thea for SketchUp 1 4 01 240 121 7 Figure 75 Thea Tools Tab Main Plugins Misc This product is successfully activated and registered with the following data Full Name E mail Address Serial Number Figure 76 License Input Form 1 7 4 Toots TAB Convert Thea material s to SKM This button can convert a selected Thea material to a SketchUp material i
20. e mod thea here option see Figure 33 The proxy is now created and can be found from now on inside the selected folder With double click you can insert the model bounding box inside SketchUp scene see Figure 34 aa qe Rendering Display Environment Channels Animation Console Mode Unbiased TRI gt sens IRD I Server Supersampling Auto gt Figure 31 Render Selection Only Figure 29 Creating and Saving Figure 30 Setup Camera View the component Figure 32 Make the the preview Figure 33 Save model to render selected folder of Content Browser Figure 34 Use the model as a Proxy CREATING PRoxy PREVIEW A corresponding SketchUp model in mod skp format can be written in the same folder as the Thea Model mod thea and in this way this SketchUp file will be used instead of the bounding box when inserting the external models as a proxy When mod skp is present then its preview will be displayed on top of mod thea preview Er Tia halon F he x Birch Trees I f Birch Trees I E Free Samples La Outdoor Furniture_Set H H XfrogPlants Cine folders My materials El KJ Birch_Tree 04 8m modi thea Birch_Tree 05 10m mod thea Birch_Tree 01 6m mod thea Birch_Tre Birch_Tree_02_7m mod thea Birch_Tree_02_7m mod thea 7m mod thea Birch_Tree_03_6m mod thea Figure 35 Birch Tree 02 has a mod skp
21. ender exposure and the following three to a 8 Copyright Solid Iris Technologies COTE SC IDI filtering For a detailed description of all options please refer to Thea Render Darkroom tutorial Section 2A 1 5 2 3 ENVIRONMENT TAB Rendering Display Environment Channels Animation Console Environment Image Based Lighting Edit settings BL i Use Sky MW Use Sun lllumination i Illumination C Users e Desktop hdrill jpg Browse CI Background CI Reflection Intensity 1 00 Rotation 0 0 Wrapping Spherical CI Refraction Figure 17 Environment Tab IBL Environment Use Sky It tells Thea to create a background for a rendered scene in a form of Physical Sky It will look as a clear sky which will be automatically adjusted to a position of the Sun Turning this on makes plugin disable the background image if it is being used Use Sun It tells Thea to create the Sun that will give same shadows as those present in a SketchUp model Edit Settings At the Edit Settings drop down list we can see the options for IBL Sun and Sky to appear which open the corresponding panels for editing IBL Image Based Lighting As seen in Figure 17 by selecting the IBL edit settings the panel with the corresponding panel appears where user can specify the Illumination Background Reflection and Refraction maps Image based lighting is a convenient way to add illumination to your scene
22. ers Exterior Pavements Floors and Tiles High Reflective Liquids Matte Metallic Car Paints i Metals NS Slabs NS Tiles plane_mats 1od_leather_16 mat thea 2x2_leather_04 mat thea 2x2_leather_02 mat thea 2x2_leather_05 mat thea 2x2_leather_03 mat thea 2x2_leather_06 mat thea 1 6 THea Browser Winpow 1 6 1 GENERAL Within Thea Browser window you can find the available Thea Models and Materials libraries and Skies By seeing their previews you can select the one you want double click on it and then by going inside SketchUp scene you can either paint a surface with this material or add the model to the desired point Sky is added sa directly and enabled at the IBL of the Upholstery_Fabric lt Environment tab Thea Browser displays also om SketchUp components and lets you insert 2 HDRI Hub t h em Custom folders Model Info External dependencies Textures IBLs Models 4x4_leather_09 mat thea 4x4_leather_10 mat thea 4x4_leather_11 mat thea C ProgramData Thea Render Materials Leather Figure 23 Thea Browser 2x2_pebble_black mat thea 2x2_pebble_mixed mat thea 2x2_pebble_salt_pepper mat thea 2x2_v1_brown_tiles mat thea 2x2_v1_pavement_gray mat thea re 2x2_v2_brown_tiles mat thea 2x2_v3_brown_tiles mat thea 2x2_v3_pavement_gray mat thea Tip by right clic
23. evices used by Presto engines at Devices window Adaptive AMC method works also very well with multiple lights and complex lighting conditions Most important parameter for those engines is the Tracing Depth which defines how many times light bounces in a model Values starting from 4 give good results in simple conditions while a higher number is needed when there are many highly reflective surfaces in a model 7 Copyright Solid Iris Technologies COTE SCID Thea Render for SketchUp i mi ae Rendering Display Environment Channels Animation Console Mode IR Presto AO Presto AO Settings Threads Max M Interactive Server an c 5 V Ambient Occlusion M Clamp Level 1 00 Limits i a i i Time min o Supersampling Auto E Diffuse Depth 1 Distance 1 000 Intensity 1 000 gt Bucket Render Samples px 512 Figure 14 GPU CPU mode selection For detailed description of parameters of rendering methods please refer to Thea Render manual Non Interactive Modes There are three non Interactive high quality modes available e Adaptive BSD in many cases the fastest method based on presets but it requires some experience when a certain set up is advantageous ei Rendering Display Environment Channels Animation Console Mode Adaptive BSD Adaptive BSD Settings Threads Max ated preset 00 e
24. exactly at same resolution The Plus amp Minus buttons increase or decrease current resolution two fold H orizontal V ertical toggle button changes orientation of the rendered image Aspect ratio This setting control proportions of a final rendered image When SU Window option is selected the resolution of a rendered image will be adjusted to be same aspect ratio as model view in SketchUp When Thea Window is selected the resolution is adjusted to reflect current proportions of main render view A typical proportions of 4 3 is characteristic for old type of monitors with resolutions of 800x600 1024x768 1600x1200 Wide screen proportions of 16 9 is more common in new monitors with resolution of 1600x900 1920x1080 When creating a panoramic spherical or hemispherical image a correct ratio is 2 1 Lens Thea can project a rendered image on the screen in a standard manner perspective or orthogonal depending on a current view in SketchUp or using Spherical or Cylindrical projection The spherical projection allows creating renderings of virtual panoramas that can be viewed in external programs Correct aspect ratio of such an image is 2 1 Shutter speed controls a motion blur which appears in an animated scene Thea gives you control over a diaphragm of a camera It can be circular or polygonal defined by a number of blades This influences a look of a depth of field effect and a motion blur Depth of Field The depth
25. ght amp Spotlight properties Point lights and spot lights share several properties Emittance A colour of a light is controlled by a color of material the light component is painted with When a temperature is enabled it will be used instead of the color All lights have flowing parameters Power expressed in multiple units efficacy Im W attenuation and light temperature K Spot lights have additional Hot Spot and Fall Off values that control a shape of light cone Hot Spot spot light options describes the inner angle where the light is emitted at Hot Spot 30 00 a full intensity and Fall Off is and angle the light fades completely at Fall Ott 45 00 Figure 73 Spotlight Properties 24 Copyright Solid Iris Technologies COTE SCID IES Light properties By default an IES light have a sample ies file loaded into it It is possible to load a different description of light distribution by selecting it from a dropdown menu and pressing Load button To use an IES file not present in Thea Studio IES files folder select al Teme EE from the list Other file and press Load You will be asked to ee PROT select a file you want to save into the light component Multiplier 1 00 TES sarnpletes Cr Thea Tool Camera Material Light Tools thea_leslight Emmitance sample ies Load Figure 74 IES Light Properties General Properties A light
26. it in our SketchUp scene and View Draw Tools Window Plugins Help A oO Previous Scene Edit Matched Photo oom to Photo Ctrl Shift W FSZAX ZT Camera Material Light Tools Resolution WxH 20 xf450 amp A Aspect ratio Lens Projection Shutter speed motion blur 250 Blade Depth of field BSk oe SF gt Thea Tool Arbitrary x Da 20 f number Pinhole M Auto Focus Focus Distance 1 000 m Set Level camera Thea For SketchUp 1 2 beta build 132 gt 99 QA Figure 36 setting up the camera and render the model Copyright Solid Iris Technologies Resolution WxH 800 x 600 A A H Aspect ratio 4 3 Lens Standard Shutter speed motion blur 250 6k Frojection Diaphragm Depth of field c m j Pinhole m Set f number W Auto Focus Focus Distance 1 000 Clipping Near Distance E 1 000 E 1000 000 Level camera Far Distance Scene Settings Load Scene 1 Save I Sky IBL WW Render W Camera W Display Thea for SketchUp 14 01 240 1217 Figure 37 Thea Tool Camera Tab 1 7 THea Toot Winpow 1 7 1 Camera TAB Resolution The Width and Height settings control resolution of a rendered image Please note that interactive rendering modes use full area of plugin s main window and render
27. ith Blending see Figure 12 Overlay option shows the rendered image on top of the SketchUp scene and user can navigate modify geometry add models etc and see the rendered image changing accordingly inside SketchUp view Blending mode gives a blending result of the rendered image and SketchUp scene 5 Copyright Solid Iris Technologies COTE SCID style Initially a default style is used that gives better blending results but user is able to change to the desired style while rendering The rendering can be saved as an image both in standard and blending modes Tip while using the Overlay especially with blending the best results can be achieved by using Presto engines with GPU enabled for rendering and leaving CPU at least a thread or two available for SketchUp X D f x 5v E e me PES Figure 9 Rendering inside Thea Window Figure 10 Render in SketchUp Window as Overlay Figure 11 Render in SketchUp Window as Figure 12 Render in SkertchUp as Overlay Overlay with edges with Blending Interactive Region Rendering Another available feature with the use of interactive rendering inside SketchUp window as Overlay or Overlay with Blending is the Interactive Region Rendering which provides a fast feedback from your model and materials setup You can mark the desired part of SketchUp view as Interactive Rendering is on by pressing Shift button and the same ti
28. king on the Custom Folder option you can either refresh your contents or choose your own folder with materials or models You can also remove a selected folder by right clicking on it Add folder Refresh Figure 26 Right Click Options Copyright Solid Iris Technologies Materials lt TheaData gt Materials Wood wood_04_2048x2048_AA04 png wood _04 natural 6 7 MB Models lt TheaData gt Materials Cloth and Leather Leather_bump_001_1024x1024 AA01 png Leather shine_Red_bump 615 0 KB Skies lt TheaData gt Materials Upholstery_Fabric 2x2_fabric_02_bump jpg Material_2 1 1 MB CRUE ils lt TheaData gt Materials Upholstery_Fabric 2x2_fabric_05_diffuse jpg Material_2 376 0 KB Model Info C ProgramData Thea Render Skies HDRI IBL Studio B_Studio_02 hdr Environment 2 3 MB lt TheaData gt Models Furniture chair 1 mod thea chair 1 mod thea 789 4 KB Textures IBLs Models Figure 27 Model Info An extra feature available at Thea Browser window is the External Dependencies option ai found under Model Info This window allows oA us to see the external Textures IBLs and Figure 28 Save SketchUp model with Models used in the scene as we see then in dependencies Figure 27 Tip with right clicking on Model Info an option appears that allows us to save in zip format the SketchUp scene along with the existing dependencies textures external models etc 1 6 1 Aooi
29. me with Thea EE cursor draw the desired window You can add Figure 13 Interactive Region Rendering multiple regions too as seen in Figure 13 You can also save the selected region by pressing the save button Server Server option is available for all modes and helps user perform a network rendering with the use 6 Copyright Solid Iris Technologies COTE SCID of client machines Super sampling This corresponds to the super sampling used for the image output i e internal resolution multiplier for anti aliasing enhancement None corresponds to no super sampling Normal to 2x2 and High to 3x3 Auto corresponds to no super sampling for biased engine and 2x2 for unbiased engines Setting super sampling to a higher level will generally improve anti aliasing of the output but will increase memory demands for storing the image 4 times in Normal level and 9 times in High level The time needed to render the scene will also be increased for biased engine But for the unbiased engines the extra time needed to render the higher resolution image is usually amortized by the reduced noise visible in the visualized down sampled image It is usually suggested for unbiased rendering to change super sampling to None for high resolution output and High when there is persisting noise Bucket Render With Bucket Render enabled for Presto engines once final rendering will start the technique of Bucket rendering will
30. n SKM format The created materials can be placed in a model by using regular Paint Bucket It automatically optimizes the texture of the SketchUp material and adds the same preview as Thea material has So apart from the existing Thea material libraries that can be found inside SketchUp Bucket as we have seen in Figure 40 you can have any Thea material converted and applied to faces in the same way as all other materials Technical note Paths to textures which are stored within Thea Render Materials folder will be written inside SKM file as relative to that folder This makes SKM libraries system independent All other texture paths will be stored as full In a case a path to a texture changes the conversion process has to be repeated Export Saves model as Thea scene in scn thea or pack thea format Note that when pressing the Save Thea Scene button with ALT pressed at the keyboard or clicking at the Selection Only box the current selection is only saved By enabling the Export Animation option and or Objects movement your animation paths scenes included in animation are also exported and can be then seen inside Thea Studio License This button opens the License Form window that allows you to add your serial name email address and make an activation of the program 26 Copyright Solid Iris Technologies a Plugin Preferences General Language Default z Changing the language requires
31. of field can be controlled in the plugin in two ways Either by f number of camera lenses or by percentage of a blurriness of a rendered image When Auto Focus is enabled plugin automatically adjusts focus distance to keep what is visible in a camera in focus when possible Focus distance displays a manual distance at which a camera is focused at To set that value click Set button and select a point in a model The distance will be calculated automatically The value is disregarded when Auto Focus is enabled 16 Copyright Solid Iris Technologies COTE SCID Z Clipping With these two options you can enable a Near and Far vertical clipping by defining the distance in meters In this way you are able to create vertical cuts and see inside interior rooms for example without the need to cut a wall Level Camera This button levels camera without changing its position It is helpful especially when setting up a camera for a panoramic shot Scene Settings This section allows associating Thea Render settings with SketchUp scenes pages It works same way as it is done in SketchUp with scene settings except they are not loaded automatically when a scene is selected but it has to be done manually by clicking Load button To save settings select a scene name from the list mark setting types you want to store and press Save button Available options are Camera Settings Display Settings Sky IBL Setting
32. ormed on 1 5 2 5 Animation TAB ee O ea mi Or Rendering Display Environment Channels Animation Console Animation Adaptive BSD Settings M Animate camera V Animate objects Walkthrough Settings 24 Frames per second M Enable RenderAnimation Lighting precision 100 Figure 22 Animation Tab This tab contains all needed settings related to animation Here you can select if camera and or objects animations will be used Camera movement will follow exactly same path as it moves in SketchUp Field of view changes during animation won t be applied For Adaptive BSD engine you can also enable the Walkthrough option in case of camera movement only and define the lighting percision Frames per second parameter controls how fluid an exported animation will be Animation rendering can be only started by pressing Render Animation button 1 5 2 6 Console TAB Thea For SketchUp uses the console to send you messages informing you about current state of rendering time in which rendering was finished and warnings In general visiting the console is recommended if something doesn t work as expected It can help you finding a source of problem no light in a model or missing texture 11 Copyright Solid Iris Technologies Basic Plastic b Bowling mats Brick Walls car_mats caustic_scene_mats Cloth and Leather Diffuse Displacement Emitt
33. resto AO a ee F GPU Threads Max gt el RS pi Tracing Depth 5 V Ambient Occlusion M Clamp Level 100 Limits Display lin SketchUp Window Diffuse Depth 1 2 Distance 1 000 Intensity 1 000 Bucket Render F CPU Time min o Samples px 512 Figure 6 Rendering Tab Interactive Mode hd Shd ml r Rendering Display Environment Channels Animation Console Mode Unbiased TR1 7 courroie Threads Max Limits Server Time min 0 Supersamplin Aut v i ii Samples px 512 Figure 7 Rendering Tab Unbiased Mode Rendering Modes The control provides a selection among Thea Render engines There are several options that allow also an interactive type of rendering IR indication For Interactive rendering engines as seen in Figure 6 user can specify several settings for the selected engine as it is analytically described later Window Selection for Rendering Overlay option Below the Rendering Engines list when Interactive Render is enabled a selection box with 4 options see Figure 8 Display jin Thea Window in Thea Window in SketchUp Window lets the user define if the interactive rendering will be en ce shown inside Thea window see Figure 9 or inside Blended with SketchUp SketchUp window as Overlay option see Figure 10 inside Figure 8 Interactive Render Target SketchUp window as Overlay with Edges see Figure 11 or Window selection as Overlay w
34. rionaL INFO For CREATING AND INSERTING Mope xs ExTERNAL Proxies Thea For SketchUp allows an insertion of complex external Thea models in a form of a bounding box which will be replaced by the original detailed model inside Thea rendering window when a rendering starts To insert a model select it firstly from the Thea Content Browser either among the existing libraries or from your own collection or from those created as described below Simply double click on it to select it and then insert the model into SketchUp CREATING A PRoxy You can easily create a Thea model mod thea and use it afterwords as a proxy from within SketchUp by following the next steps Select the component you want to use as a proxy and name it appropriately see Figure 29 Select a small camera resolution for example 150x150 and find a nice view of your model to make a preview rendering see Figure 30 At Thea Render main window enable before rendering the Render Selection option see Figure 31 Render your model preview see Figure 32 You can now press the Save button and save the rendered model in a mod thea format Thea Model Otherwise you can save it by the use of Content Browser see next steps Open then the Thea Browser window Select at the left side list a desired folder Then with right 13 Copyright Solid Iris Technologies COTE 5 LI click at the right side of the window press the appearing Sav
35. s Render Settings 1 7 2 Materia TAB Introduction Before explaining in detail the Material Tab of the Thea Tools Window we need to give a quick description of the available ways of adding a Thea material inside SketchUp As we will describe below you can now choose between three available ways 1 Double click on a painted face with the Thea tool cursor open Thea Material Lab see Figure 38 create your material or choose one from the available libraries or your own folders and apply it to your SketchUp face You can choose to Accept the changes or Reject them and return back to the material without any changes applied to it 2 Click once on a painted face with the Thea cursor tool and see its details at the Material tab see next paragraph and Figure 39 and then choose one of the existing presets for the material and edit it according to your needs 3 Find Thea materials converted in skm format inside SketchUp Paint Bucket see Figure 40 and apply them directly to your SketchUp surfaces Conversion tool is also available for making your thea materials being converted into SketchUp materials and see them at the Paint Bucket more details can be found at the Tools tab 17 Copyright Solid Iris Technologies Figure 38 Thea Material Lab Cr Thea Tool 8s Camera Material Light Tools Color A02 2 Color Reflections 95 Roughness 6 Bump 5 Edit in MatLab Figure 4
36. ting these materials is SU8 gt gt Macintosh HD Library Application Support Google Sketchup 8 Sketchup Materials SU2013 gt gt Macintosh HD Application SketchUp2013 SketchUp right click gt show content Contents Resources Content Materials Note if you are using Lion Snow Lion or higher version of OSX the Library forlder is hidden Please follow this link to learn how to access the folder http mac tutsplus com tutorials productivity how to reveal your library folder in lion or mountain lion 2 Copyright Solid Iris Technologies COTE SCID 1 3 ACTIVATION For activating the plugin you need to open the License i Input Form window from within Thea Studio or from Main Plugins mise Please enter any additional plugin serial numbers you have received Thea for SketchUp plugin and add your Thea Studio You can add these serial numbers at a later time as well serial along with SketchUp plugin serial see Figure 1 3dsMax Plugin Cinemadd Plugin Tip you can open the License Input Form window from Rhino Plugin inside SketchUp by pressing at Thea Tools window at Tools tab the License button see more details on page ci nteDhninhiceeses 26 Application z Figure 1 License Input Form Plugins Tab DEMO VERSION LIMITATIONS Please not that while plugin is not licensed rendered image resolution will be limited 800x600 and watermarks will be added All
37. tons eS EE Et Azimuth deg 31935 7 Soft shadow radius m 12 98 Figure 18 Sun Settings Manual Sun option helps to position the sun in an arbitrary position regardless of model s geographic location You are able to adjust the sun Polar Angle and Azimuth either by entering the desired values or manually by opening the Environment Preview Figure 19 and clicking preferred location in the preview Environment Preview can be opened by clicking a blue icon in Environment Settings This window shows a preview of environment which is being automatically updated When mm Manual Sun is disabled and IBL lighting used then the Figure 19 Environment environment map can be rotated by dragging the preview Preview image Sky Hd SL Rendering Display Environment Channels Animation Console Environment Sky Settings Edit settings Sky gt Turbidity 2 500 A Turbidity Coefficent 0 046 Ozone 0 350 Wavelength Exponent 1 300 Water Vapour 2 000 W Use Sky M Use Sun Figure 20 Sky Settings By selecting the Sky at the Edit Settings list the sky settings appear as seen in Figure 20 1 5 2 4 CHANNELS TAB Thee Render for SketchUp So ee ml Rendering Display Environment Channels Animation Console Currently visible Presto AO Channels Luminance Analysis Channel I Normals I Objectid 7 AO J Reflection M UV Raw Diffuse Color Self Illumination An
38. yright Solid Iris Technologies COTE SCID Tip In interactive mode cursor changes to a cross hair and allows selection of a material directly in a rendered image Single click shows material properties and settings while double click maximizes render window General Notes The custom color by default is linked with SketchUp material color By pressing the SU button you are able to use a custom color instead the one already selected in SketchUp and change your material accordingly By pressing the SU button once again you can decide to choose SketchUp material again or an external texture Default Color s p Use SketchUp Material Bump 36 20 e Use External Texture Be cite Figure 43 SU Button The external texture once specified can be imported into SketchUp by right click gt Import texture The imported texture size will be automatically reduced When texture type is EXT ernal with a right click one can import a downsized texture into SketchUp Additionally as seen in Figure 68 for the Emitter SU button has the option of specifying a temperature K for the emitter All material types except Emitter have option of using bump map The map can employ same texture as SketchUp material has or an external texture All material types except Mirror can use as a base SketchUp material an independently defined color or an external texture You can remove also a Thea material
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