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2. Ground Plattonm Control Select or Enter New Name Ags for Flight Model Look Axis Axis i Thrustmaster Combined Thrustmaster Axis for Thrust Movement Axis i Thrustmaster Combined l x Select Next Weapon Is i Thrustmaster Combined Select Next Target 16 C Thrustmaster Combined W Take Joystick Control with Axis Movement Release Weapon 2 tC Thrustmaster Combined W Invert Look Axis Shoot Guns 1 i Thrustmaster Combined Extend Speed Brake Zoom In 31 i Thrustmaster Combined Press _Refresh if you plugged in a device after starting MACE Retract Speed Brake Zoom Out 32 B Thrustmaster Combined Toggle Landing Gear Not Used 20 i Thrustmaster Combined Press Program and select radio button next to item to Dispense ECM Not Used 5 Thrustmaster Combined program Then activate joystick button or axis to assign Release Joystick Control 4 f Thrustmaster Combined Trim Character Stance Thrustmaster Combined Cycle Visual Spectrum lf D Thrustmaster Combined Axis for Rudder Axis 3 5 Camera Control Axis for Camera Control Ais C Thrustmaster Combined Camera oom In i i Thrustmaster Combined Camera Zoom Out 3 f Thrustmaster Combined Track Target 7 jem D Thrustmaster Combined Slew to Target g i Thrustmaster Combined Lase Target 1 i Thrustmaster Combined Boresight Camera 10 i Thrustmaster Combined Nadir Camera 2 i Th
3. H 111 W San Antonio Street Suite 210 5 New Braunfels TX 78130 BATTLESPACE SIMULATIONS INC Fax 866 434 3498 Zoom Out Shoot Gun L1 Upper lt TM R1 Upper _ Release SS Control sae a a Se 2ase Weapon ore a ee m a i R2 Lower e we Characte G t Weapon Stance cup IA noe abe y 5 lt E ee Figure 19 Logitech Gamepad sample configuration NOTE If you would like full configuration control of your Logitech Gamepad we recommend you load the Logitech Gaming Software provided with the controller For example some members might want to swap the configuration of the mini joysticks Movement Direction shown in Fig 19 You can do this by opening the Logitech Profiler software select Device tab Game Controllers select Logitech Dual Action USB Settings then select Enable swap mode Ensure Your MACE Instance is Set to Control the VRSG Visual Ownship Man In The Loop As shown above in Figure 14 you must have the VRSG Visual Ownship Man In The Loop option selected if you want to see a first person shooter FPS perspective in VRSG and if you want to see your soldier s HUD then you must enable the HUD option also shown in Figure 14 above Ensure Your VRSG has the Joystick Slewable Option Selected If you forget to turn on the Joystick Slewable option in VRSG you won t be able to look u
4. IR Signatures Use 1 for infinite time i Commercial v Trees VASG Visual OQwnship Man In The Loop VRASG Visual Weather Ca r l r ta f ocg Use Site 0 App 0 Entity 0 Site i App 2 Entity 5 for all VSG channels if Auto Update Attachment Site lo App lo Entity o i Enabled Attach Mode Mimic Use Site 0 App 0 Entity 0 for all VRSG channels Offset m Distance 40 0 VRSG Visual Ownship Equi 1 Offset m X fwd oo 4 Yriaht 00 Z down J20 Enabled Field of View deg 15 00 H Field of View deg 160 00 Joystick Zoom Binocular deg 115 00 Site o App o Entity 0 Use Site 0 App 0 Entity 0 for all VRSG channels Synchronize Pitch with Latched Entity HUD lf Enabled Render Distance m 4 0 Must specify specific Site App Entity for HUD Cannot use 0 0 0 VASG Visual Ownship Equipment 7 Enabled Field of View deg 15 00 VASG Visual Camera Site 0 App o Entity 0 E if Enabled Use Site 0 App 0 Entity 0 Use Site 0 App 0 Entity 0 for all VRSG channels Sites 1 ee 2 Em E VSG ohemneds Synchronize Pitch with Latched Entity Control Joystick SensorForm Slew Rate deg FOV 0 01004 i te tele Lael ee Enabled Field of View deg 15 00 Offset meters X fwd 20 4 Y right 0 0 Z down 29 4 Site 0 App jo Entity jo Path to save VRSG Image Captures include desired extension bmp jpg or ntf Use Site 0 App 0 Entity 0 f
5. Sizes and Colors iu Performance B Restore View Figure 1 Click View Settings to Open MACE System Settings Window www bssim com Page 3 of 26 B S 111 W San Antonio Street Suite 210 5 New Braunfels TX 78130 BATTLESPACE SIMULATIONS INC Fax 866 434 3498 MACE System Settings DIS Communications DIS OQwnship External Aircraft to Autolatch IP Port Settings Disabled DIS IP Address configured on Communications tab CO Auiniatch Site App Entity DIS Broadcast IF 1192 168 1 255 Port 3000 H Sile h a App n H Entity rT MACE Identification on DIS Network t Autolatch Callsign Site i App 92 Exercise I Mission must be reopened if Site or App is changed DIS Filter DIS Options lf Use Defaults for Unknown Incoming Entities DIS Version 5 1278 1 1995 W Auto Enable DIS for All Platforms DR Algorithm 4 RVW Rotating Velocity Word Enable Geographic Filter 200 nm from ownship Send Required for some sims emissions packets M Platiorms V Sites i Weapons Iv Expendables Send CAF DMO RADAR Articulation Rates I Radio W IFF W Link 16 W Emissions O Ofket Ground Detonations Fer CAF DMO W Start Stop w Designator w MACE W VRSG Set Broadcasted Site Azimuth to Target Direction Receive lf Platiorms iv Sites W Weapons i Expendables iv Radio W IFF W Link 16 W Emissions if Start Stop i Designator W MACE W VRSG Figure 2 DISNet Tab on MACE System Setti
6. camera location f there are nearby entities you can click the Target Designate button a second time to lock onto and track the nearest entity even if it is a moving entity If you mode the camera other than zooming in or out you will transition out of Target Track mode into Ground Track mode If you press the Slew to Target button while already in Target Track mode you will return to Free Fly mode Ground Track Mode You enter Ground Track mode when you move the camera axis off of your target when you are in Target Track mode In this mode the camera continues to track the ground location as you fly This allows you to move your camera around on the ground while not changing your assigned target Once you find a new location that you would like to designate simply click the Target Designate button to return to Target Track mode Alternately you can press the Slew to Target button to return your camera to your last assigned target and re enter Target Track mode From either the Target Track or Ground Track modes you can also return to Free Fly mode by pressing the Boresight Camera button In any mode you can enable laser designation by pressing the Lase Target button This is a toggle switch so to turn off lasing simply depress the button a second time While you are lasing the MACE entity will send out Designate PDUs laser code 1111 and the entity s assigned target will be the location of the camera www bssim com Page 26 of 26
7. di sounds gt di templates 4 di xml a ji DIS a VRSG di Animations Effects Models di Overlays di Sounds 4 Animations Date modified 5 10 2011 10 39 PM File folder Figure 4 VRSG Folders contain MACE specific VRSG enhancements Each of these folders corresponds to a folder name under your VRSG installation directory Within each MACE VRSG folder there will be one or more files that you will need to either copy or merge into the equivalent VRSG folder If you are already using VRSG with other simulations you will probably need to merge some files If you are using VRSG only with MACE you can copy these files and overwrite the existing ones i e no need to merge www bssim com Page 6 of 26 B S 111 W San Antonio Street Suite 210 5 New Braunfels TX 78130 BATTLESPACE SIMULATIONS INC Fax 866 434 3498 Es Organize Include in library Share with 4 MetaVR Name gt di Common a i VRSG5 di Animations J Bin gt Effects di ExampleSource gt Help do Install Media Models di Overlays di Plugins di Settings di Sounds di Animations Bin di Effects di ExampleSource di Help Install Media Models di Overlays di Plugins d Settings di Sounds di Terrain i di Textures J icons di UsersGuide gt di Textures i _ di Viewpoints di UsersGuide a hb 22 items 4 Figure 5 VRSG Installed Directory Structure typically under C
8. please Help Figure 27 Latching the VRSG Camera Invokes UAV View Master Attach Mode www bssim com Page 25 of 26 B S 111 W San Antonio Street Suite 210 5 New Braunfels TX 78130 BATTLESPACE SIMULATIONS INC Fax 866 434 3498 Camera Targeting Pod Operation As shown in the Figure above using MACE you can configure your joystick HOTAS device to perform all the functions you will need to control a VRSG channel to simulate a camera and or targeting pod we recommend the Thrustmaster HOTAS Warthog as an excellent HOTAS device for MACE You should configure your joystick to e move the camera axis e zoom in e zoom out e designate a target e lase a target e boresight the camera e slew the camera to the latched entity s target Your camera can be in any of three modes e Free Fly e Ground Track e Target Track Free Fly Mode When your camera is in Free Fly mode the default mode it moves across the ground or sky as you fly If move the camera axis using your HOTAS you are changing the camera s elevation and azimuth You can transition out of Free Fly mode into Target Track mode by pressing the Target Designate button or the Slew to Target bution but only if your entity already has an assigned target Target Track Mode When you are in Target Track mode your camera is locked onto your assigned target Pressing the Target Designate button triggers this mode and sets the entity s assigned target to the
9. B S 111 W San Antonio Street Suite 210 5 New Braunfels TX 78130 BATTLESPACE SIMULATIONS INC Fax 866 434 3498 Modern Air Combat Environment MACE VRSG Integration Guide OMB SEN VAR ON MENT MUUERKRN ATK L gt oa Copyright c 2013 Battlespace Simulations Inc All rights reserved Printed in the United States Battlespace Simulations Modern Air Combat Environment and the MACE and BSI logo are trademarks of Battlespace Simulations Inc MetaVR Virtual Reality Scene Generator VRSG Metadesic the phrase geospecific simulation with game quality graphics and the MetaVR logo are trademarks of MetaVR Inc Metadesic is protected by US Patent 7 425 952 All other trademarks are owned by their respective companies Battlespace Simulations Inc MetaVR Inc 111 W San Antonio St Ste 210 5 80 Somerset Rd New Braunfels TX 78130 Brookline MA 02445 Phone 210 857 9672 Phone 617 739 2667 www bssim com www metavr com www bssim com Page 1 of 26 B S 111 W San Antonio Street Suite 210 5 New Braunfels TX 78130 BATTLESPACE SIMULATIONS INC Fax 866 434 3498 sales bssim com sales metavr com Version Information Date Author Notes 10 May 2011 Gary DeYoung Initial Release 9 Jun 2011 Gary DeYoung Added section for Mimic Mode settings 2 July 2012 J Shane Carter 12 Sep 2012 Gary DeYoung Updated screenshots to match Q3 MACE release 8 Jan 2013 Kenny Duck Added Note on how why to load L
10. DS i m Models Make New Folder Figure 9 Browsing for MDS Elevation Folders 5 Repeat this process for each path you would like to add Place these folders in the order you want them searched For example if you have lower resolution MDS tiles in a folder called World Wide and higher resolution MDS tiles in a folder called Afghanistan you would use the Move Up and or Move Down buttons until the Afghanistan folder appeared before the World Wide folder in the search paths as shown above in Figure 8 Because MACE supports DTED 1km 90m and 30m and SRTM 90m and 30m in addition to VRSG elevation data we still have to tell MACE which elevation data source to prefer 6 Referring again to the Data Paths tab in the Figure above click on the Elevation Types button and use the Move commands to order the elevation data types VRSG DTED and SRTM until they are listed in the order you want them used Generally if you are reading this you probably want VRSG MDS elevation listed first meaning that each time it needs an elevation value MACE will check the VRSG elevation data first and only fall over to DTED and then SRTM or SRTM and then DTED if no valid elevation is found which can happen if the location is outside the area where you have MDS coverage For example to use VRSG first then DTED and then SRTM set the Elevation Types as shown below www bssim com Page 10 of 26 111 W San Antonio Street Suite 210 5
11. New Braunfels TX 78130 BATTLESPACE SIMULATIONS INC Fax 866 434 3498 View Logging Mission Nav Weather Data Paths Communication DISNet MACENet Window Configs Visual Joystick MACE Data Directory Search Configuration Figure 10 Use Elevation Types Tab to Set Search Order That s it When you move your mouse around in the MACE mission area it will tell you which elevation data source is being used The default maximum area for VRSG elevation is 20 000 square miles If you have enough system RAM and think you can safely increase this number and need to 20 000 mif is a fairly large area and may be sufficient you can do so by editing this file C Program Files Battlespace Simulations MACE xml ElevationConfig T errainElevationDataLayerDefinitions VRSG xnl Note that MACE shows VRSG resolution as 30m but in reality MACE does not know the resolution of the VRSG elevation Unlike DTED and SRIM which have uniform resolution on a per geocell basis VRSG elevation can be denser or sparser within a geocell In many cases it is substantially better than 30m www bssim com Page 11 of 26 111 W San Antonio Street Suite 210 5 New Braunfels TX 78130 BATTLESPACE SIMULATIONS INC Fax 866 434 3498 Site Icon Size Colors DIR g IM Performance F Platform Icon Size Restore O antialias and Loos r T esa He i WESC SIE 1 coy ESAs pei ae a eel tin D a ra ERa Co
12. Program Files x86 MetaVR VRSG 5 For example there are several par and ini files in MACE s VRSG Effects folder as shown below the specific files below may change don t worry if your files are slightly different In this case you would copy each of the particle par files into C Program Files x86 MetaVR VRSG 5 Effects If you already have the DetMap ini or FireMap ini files in this folder you may need to merge the MACE version with your current version you can use any text editor If you are using VRSG only with MACE you can copy and replace these files and do not need to merge them If these files do not already exist you can simply copy them into the VRSG 5 Effects folder www bssim com Page of 26 B S 111 W San Antonio Street Suite 210 5 New Braunfels TX 78130 BATTLESPACE SIMULATIONS INC Fax 866 434 3498 G k di VRSG Effects Organize a Open Print Burn di BSI Air to Air Radar Name Date modified dJi MACE DTEDO d img di maps di scripts di sounds di templates di xml jo DIS Jo VRSG di Animations di Effects Models di Overlays di Sounds wiii i FireMlap ini Date modified 4 10 2011 1 53 PM Configuration settings Size 1 83 KB 4 10 2011 1 53 PM Ea FireMap ini 4 10 2011 1 53 PM Ej smoke RP par 4 10 2011 1 53 PM Ej smoke WP par 4 10 2011 1 53 PM Ej tracerContrail par 4 10 2011 1 53 PM Figure 6 MACE s VRSG Effects Folder Repeat this process for each file
13. as a targeting pod described in the Using the Camera Targeting Pod section of this document CCRP Mode When a Guided munition is selected for example an AGM 65 Maverick or a GBU in the Paveway series the HUD will automatically switch to Continuously Computed Release Point CCRP mode In CCRP mode you will see a box around your designated target and an Azimuth Steering Line with a Solution Cue As you fly towards your target cue off of the Azimuth Steering Line you may see the CCRP reticle begin to flash If you press the Weapon Release button on your Joystick see the MACE User s Manual for how to configure your HOTAS device when the CCRP reticle is flashing you should hit or come close to your designated target www bssim com Page 16 of 26 H 111 W San Antonio Street Suite 210 5 New Braunfels TX 78130 BATTLESPACE SIMULATIONS INC Fax 866 434 3498 Azimut 7 Steering i Solution Cue gt 7 7 i n mae Figure 17 Ground Target CCRP Mode CCIP Mode When you have an unguided munition selected MACE automatically switches your HUD into Continuously Computed Impact Point CCIP mode In CCIP mode you fly towards your target use the Azimuth Steering Line and as you approach your release point the Solution Cue will begin to fall When the Solution Cue falls into the CCIP reticle in the center of the screen the reticle will flash briefly Release your weapon when the reti
14. ations designate and or lase a target Step 1 Set VRSG to Joystick Slewable using VRSG Dashboard On the VRSG Dashboard click the Attach Options tab and then the Advanced Button in the Attach Mode section www bssim com Page 20 of 26 B S 111 W San Antonio Street Suite 210 5 New Braunfels TX 78130 BATTLESPACE SIMULATIONS INC Fax 866 434 3498 Startup Parameters Attach Options Viewpoints Graphics Environment Preferences Sensor About All Entities Prefered Entities 1 92 15 Attach 1 52 183 0 Mich 1 92 1591 1 92 199 1 92 207 1 92 15 Ural 375_ Add gt gt 1 92 23 Ural 375_6 1 92 31 Ural 375_ 1 92 47 Ural 375_9 lt lt Remove 1 92 55 M252_7 1 92 63 U S Soldie z Select Attach Mode UAV View master v Enable mode for game controller i Advanced Save Settings r Munition Attachment Behavior Attach to munitions fired from the vehicle I m attached to Load Settings After munition detonates please leave me unattached Help Figure 21 VRSG Dashboard Then in the Mimic Mode Offset section ensure that the Joystick Slewable check box is checked It is also advisable to set your z axis offset to about 2 meters this produces better results when attached to a life form or other ground entity in VRSG Note that your camera offsets can also be set from MACE on the Visual tab in the VRSG V
15. cle flashes Also in CCIP mode you may see a third blue reticle This reticle indicates the location on the ground where your selected munition will impact Generally this is only visible if you are flying at a low altitude www bssim com Page 17 of 26 B 111 W San Antonio Street Suite 210 5 New Braunfels TX 78130 BATTLESPACE SIMULATIONS INC Fax 866 434 3498 a eee EA Figure 18 MACE Switches to CCIP Mode When Unguided Munitions are Selected Connecting to a JTAC or other Life form In addition to controlling aircraft in MACE you can also control life form entities For example to configure MACE and VRSG to control a JTAC entity in MACE follow the same procedure outlined above for attaching to the A 10 but instead latch onto the JTAC or other life form Ensure Your USB Device is Programmed Correctly When controlling a life form you will probably want to use a Gamepad rather than a HOTAS This is very easy to manage in MACE because you can save different joystick configurations A popular Gamepad configuration for MACE is shown below in Figure 19 and is included with your MACE installation as a Joystick Configuration called Logitech Gamepad Also review Note below Fig 19 since we recommend loading the Logitech Gaming Software provided with the controller You do not need to use a Logitech Gamepad if you have another brand simply create and save your own Joystick Configuration www bssim com Page 18 of 26
16. g 115 00 Site o App o a Entity 0 a Use Site 0 App 0 Entity 0 for all VRSG channels Synchronize Pitch with Latched Entity HUD Enabled Render Distance m 4 0 Must specify specific SitelAppiEntity for HUD Cannot use 00 0 VRSG Visual Ownship Equipment 2 T Enabled Field of View deg 15 00 4 opine eae Site o App Jo Entity Jo 4 i Enebled T Use Site 0 App 0 Entity 0 for all VRSG channels Se j E ep H p Ee eset ecw mE ee Control Joystick SensorForm Slew Rate deg FOV 00100 e A ae ia ea Enabled Field of View deg 15 00 Offset meters X fwd 2 0 gt Y right 0 0 Z down 2 0 Site o a App o Entity o Use Site 0 App 0 Entity 0 for all VRS channels Synchronize Pitch with Latched Entity Figure 14 Visual Tab on Settings Window Step 3 Ensure your Site App Entity Settings are Correct Ensure the Site App Entity matches the Site App Entity of your VRSG Visual out the window instance If you selected the Enabled box in the VRSG Visual ownship section your VRSG window you should now be attached to your entity Interpreting the HUD Aircraft For this section we have loaded a MACE mission south of Kabul Afghanistan and locked our view onto an A 10C One of the more powerful features of MACE is the ability to take control over a constructive entity transform it into a virtual entity and then send it back again all using your HOTAS This is described in
17. in each directory taking care to merge the ini files where necessary Pay particular attention to your ModelMap ini which includes all the DIS entity tyoe enumerations VRSG needs to load the models for your entities MACE includes two ModelMap files one which includes model mappings for all the platforms and sites in MACE and a second file ModelMap with Cultural ini that includes model mappings for all known VRSG models including cultural features buildings plants trees etc as of VRSG 5 7 To use the ModelMap with Cultural ini file simply rename it to ModelMap ini take care to back up the version that excludes cultural entities NOTE Loading all the models in the ModelMap with Cultural ini file is generally not needed as it will load every model in the VRSG library into memory This is not feasible or advisable unless you have a Suitable dedicated video card 1GB dedicated video memory or more Run Time Integration BSI and MetaVR have worked closely to provide several features that are only available when using MACE and VRSG together These are e Ability to use VRSG MDS tiles as MACE s elevation data source e An optional Heads Up Display HUD for use with MACE s Flyable Flight Models e Ability to control VRSG camera remotely using HOTAS use as UAV camera or targeting pod e Date and Time of Day changes as simulation runs sent to VRSG when running MACE mission www bssim com Page 8 of 26 Bal 111 W San Antonio Stree
18. isual Camera section www bssim com Page 21 of 26 B S 111 W San Antonio Street Suite 210 5 New Braunfels TX 78130 BATTLESPACE SIMULATIONS INC Fax 866 434 3498 Attach Offsets Mirnic Mode Offset meters hull relative Lock Position i Joystick Slewable Display Vehicle Gunner View Offset meters gun relative PA 0 00 Fow 1 10 00 y 0 00 ZA Fow 2 30 00 gt 2 00 f E Loeck Position e UAY Options HUD Style NO HUD Select HUD Color Remote Stealth Cancel Figure 22 Mimic Mode Settings C Master f Slave Step 2 Enable VRSG Visual Camera on Visual Tab of MACE System Settings Also you can specify a particular Site App Entity as well to ensure the commands go to a specific VRSG channel if you leave this set to 0 0 0 it will be received by all VRSG channels and may interfere with your Out the Window view www bssim com Page 22 of 26 B S 111 W San Antonio Street Suite 210 5 New Braunfels TX 78130 BATTLESPACE SIMULATIONS INC Fax 866 434 3498 MACE System Settings View Logging Mission Nav Weather Data Paths Communication DISNet MACENet Window Configs Visual Joystick Equipment DIS Appearance Effects VRSG Cultural File Import Platform Burn Time min 19 SiteBurnTime min 29 4 i Buildings V Other Military Platform Smoke Time min 39 Site Smoke Time min 4 W Characters M Signs Unknown M Broadcast VRSG
19. it nee 17 Connecting to aJ TAC OF other LITe TOM arcs soesecececwascaceicsscnenccmaceevecscvaoraxeecaceciencignwardnadecedaaeateausoomesoude 18 Ensure Your USB Device is Programmed Correctly ccccccccccseeeeeeeeeaeeeceeecaeeeeceeeeseeeeeessssegeeeeeseas 18 Ensure Your MACE Instance is Set to Control the VRSG Visual Ownship Man In The Loop 19 Ensure Your VRSG has the Joystick Slewable Option Selected cccccccssseeeeeeeseeeeeeeesseeeeeeeeeas 19 Set Up a VRSG Channel as a Camera or Targeting Pod cccccccccsssseceeeeeeeseceeeeeeeeeeeeseeaeeeeeesaeaeeeeeeeas 20 Step 1 Set VRSG to Joystick Slewable using VRSG DasShboad cccccccssseceeeeeeeeeeeeeeeesaeeeeeees 20 Step 2 Enable VRSG Visual Camera on Visual Tab of MACE System Settings cceeees 22 Step 3 Ensure HOTAS or joystick device is configured to control the Camera cccsseeeeees 23 Step 4 Latch the Camera to an Entity in your MACE MiSSION cccccseceseseeeeeeeeeesseeeeeeeeeeeeeeaas 24 Camera Targeting Pod Operation ccccccccccssseecceecseeeeeeeeceeeeeeeeeesaaeeeeeeseeueeeesseaaeeeeeesaeeseeeessaaeeeesssaaess 26 Fa Ve paste EE EEEE tec Ge E ose EEE E EEE 26 Target Track ModE een ee ee ee ee ee 26 Ground Track MOdG ccccccccssssceceeeeseceeeseesseceeeeeesseeeeeeaesseceeeeeeeeeeeeesaessceeeeeeenseeeseeeaaeeeessaageceeessaaees 26 www bssim com Page 2 of 26 B S 111 W San A
20. izes and Colors Figure 13 Click View Settings to Open MACE System Settings Window In the section labeled VRSG Visual Ownship Man In The Loop click the Enabled Checkbox in both the Attachment and HUD option groups When using the HUD you will want your attachment mode set to Mimic Adjust the HUD render distance until the HUD is sized to your preference no right or wrong answer as shown in the figure below www bssim com Page 13 of 26 B S 111 W San Antonio Street Suite 210 5 New Braunfels TX 78130 BATTLESPACE SIMULATIONS INC Fax 866 434 3498 MACE System Settings DIS Appearance Effects VRSG Cultural File Import Platform Burn Time min 10 Site Bum Time min 20 if Buildings lw Other lf Military Platform Smoke Time min 30 Site Smoke Time min l 1 W Characters Iv Signs if Unknown M Broadcast VRSG IR Signatures Use 1 for infinite time i Commercial V Trees VASG Visual Qwnship Man In The Loop VRASG Visual Weather Can wae e aad Use Site 0 App 0 Entity 0 Site i App 2 Entity 5 for all VRSG channels i Auto Update Attachment site o App o Entity 0 i Enabled Attach Mode Mimic Use Site 0 App 0 Entity 0 for all VRSG channels Offset m Distance apo H ii 40 0 VRSG Visual Ownship Equipment 1 Ofset m X fwd 0 0 Y rioht 00 Z down 20 gt Enabled Field of View deg 15 00 Field of View deg 160 00 Joystick Zoom Binocular de
21. lors S TEREE Site Icon Size TA GC Platform Icon Size V C O AntiAlias Figure 12 MACE falls back to DTED1 90m outside of 20 000 square miles www bssim com Page 12 of 26 B S 111 W San Antonio Street Suite 210 5 New Braunfels TX 78130 BATTLESPACE SIMULATIONS INC Fax 866 434 3498 Using the HUD If you haven t already done so copy the vrsg txt file into the VRSG 5 the Overlays folder as discussed above in First Steps To configure MACE to send HUD messages Step 1 Load a MACE mission and Lock displays and Camera to the desired entities On the view toolbar click the lock button to lock displays to a selected entity If you are also using a sensor or camera you can also lock the camera to a selected entity The displays and camera lock do not have to be locked to the same entity and in many cases they are locked to separate entities Note You can still use the HUD without locking onto a specific entity If you enable the HUD without enabling the Lock your VRSG view will switch to whichever platform you click on in MACE and display that platform s HUD Step 2 Bring up the MACE System Settings window View Settings and select Visual tab File Mission Builder Mission Controls Entity Controls Avionics Displays Combat Displays Analysis View Debug 7 Site Icon Size Colors IM Performance Platform Icon Size E Restore l Y Li antialias View In Mission View S
22. low Generation click the button to the right 6DOF Controller Thrustmaster Combined LAY Ports and Address Joystick Device Detected Visual 5000 MUSE 5000 Address 192 168 1 255 Tracker None detected Alternate Directories for Terrain Models and Textures L AMetaVAST errainwafohanistan Add LoAMetaVAT errains errnant L AMetaVAT eran orld Wide T Remove Figure 3 VRSG Dashboard Advanced Parameters Copy Merge VRSG Files When MACE is installed it copies several files into a VRSG subfolder under its installation directory If MACE is installed in the default location the path to the VRSG files will be C Program Files x86 Battlesoace Simulations MACE xml DIS VRSG on 64 bit OSes or C Program Files Battlespace Simulations MACE xml DIS VRSG on 32 bit OSes Within the VRSG folder you will find five sub folders e Animations e Effects e Models e Overlays e Sounds www bssim com Page 5 of 26 B S 111 W San Antonio Street Suite 210 5 New Braunfels TX 78130 BATTLESPACE SIMULATIONS INC Fax 866 434 3498 GOW Ji xml DIS VRSG gt Organize Open Include in library Share with 4 Battlespace Simulations Name Date modified gt BSI Air to Air Radar a MACE gt DTEDO di img Animations 5 10 2011 10 39 PM gt Effects 5 10 2011 10 39 PM Models 5 10 2011 10 39 PM J Overlays 5 10 2011 10 39 PM Mad J Sounds 5 10 2011 10 39 PM di scripts gt
23. more detail in the MACE User s Manual The HUD makes man in the loop flight and weapons delivery much more www bssim com Page 14 of 26 B S 111 W San Antonio Street Suite 210 5 New Braunfels TX 78130 BATTLESPACE SIMULATIONS INC Fax 866 434 3498 realistic and user friendly MACE s VRSG HUD is loosely based on the A 10C HUD The basic information displayed on the HUD is explained in the Figure below lt Roll Bar Airspeed MSL Altitude KTAS tay EAS ees T P 5 x ST HaT K y ga r y 2 Pitch Attitude Reference Time of 54 Afrival Selected Weapon Ne z gt Time to Sass CurreAt Y Ale Heading Gun Reticle Figure 15 HUD No Assigned Target Now let s assign a ground target to the A 10 and take a look at the HUD again In MACE with the A 10 selected click on the A 10 to make it the selected platform click on the Attack Mode button and then click the MACE cursor on top of a ground target www bssim com Page 15 of 26 111 W San Antonio Street Suite 210 5 New Braunfels TX 78130 BATTLESPACE SIMULATIONS INC Fax 866 434 3498 ic an GCogieqer Wicecian fare WS510N puge Mission Lone O O kt MPH OC KPH F3 m EFL Feet Gace ANOT USABLE ee LEAF AUX NA 1037 fe es oa wee Y T i i a k 7 Tap ROE E ee Figure 16 Assign a Ground Target to the A 10 Note you can also do this via another VRSG channel functioning
24. ngs Window for more information please see the MACE User s Manual e Ensure your DIS Broadcast IP is set correctly so that MACE s DIS packets will reach any VRSG channels you wish to reach e Next open your VRSG Dashboard and click the Advanced button on the Startup Parameters tab Then ensure your Destination Address shows a specific or broadcast IP that can communicate with your MACE computer e The DIS Port on your MACE DISNet tab must also match the UDP Port on your VRSG Dashboard e Click the Use High Order DRA box DRA Dead Reckoning Algorithm e Set your Entity Timeout Period to 10 seconds www bssim com Page 4 of 26 B S 111 W San Antonio Street Suite 210 5 New Braunfels TX 78130 BATTLESPACE SIMULATIONS INC Fax 866 434 3498 m Ge VRSG Metadesic V5 7 Dashboard Advanced Startup Parameters Startup Parameters Attach Options Viewpoints Graphics Eny O S Networking DIS Version H4 Destination Address 192 168 1 255 Cancel Output Device NVIDIA GeForce GTS 250 W Use High Order DAA Entity Timeout Period 10 sec Trust POU Timestamps UDP Port DIS Default is 3000 DIS Presence i 0 Exercise ID for all None C Stealth PDU 201 Entity State POU Kind Domain County Cat Sub Spc Extra W Enable Sensor Modes E E o E p E E E lf Enable Mission Functions Enable 3D 5 Site Host Entity Ba For advanced features such as SAF eee Interoperability and EntityStatePDU ary i 2 E fel
25. ntonio Street Suite 210 5 New Braunfels TX 78130 BATTLESPACE SIMULATIONS INC Fax 866 434 3498 Modern Air Combat Environment MACE VRSG Integration Guide Introduction Though you can use MACE with any image generator IG that has a DIS interface or via a hosted DIS to CIGI interface MACE and VRSG have several specific interoperability enhancements that taken together provide a compelling capability In particular MACE includes a HUD overlay remote VRSG camera control via the HOTAS including both UAV camera amp targeting pod capabilities and can use VRSG MDS tiles in addition to DTED and SRTM as an elevation data source resulting in perfect elevation correlation between MACE and VRSG The following guide will show you how to set up MACE and VRSG to implement each of these capabilities First Steps Verify Edit VRSG Settings Make sure MACE and VRSG are set to communicate over your network via DIS Your MACE DIS settings are configured on the DISNet tab of the MACE System Settings Window Click View Settings as shown below to open then click on the DISNet tab VAM SG d Sis MACE Unclassified HeloXFIL_INFIL3 mis n File Mission Builder Mission Controls Entity Controls Avionics Displays Combat Displays Analysis View Style i Orr OO O In Mission View i pies lt Site Icon Size i Colors e Y __ Platform Icon Size O Y Hi antiaiias
26. ogitech Software under fig19 8 Jan 2013 Kenny Duck Corrected Contents error below and added Joystick Slewable pg 19 reference Contents PRUE OUIC Oya cecatctacce tect sects cee a areceuemecachenedercaanateceecneausceeeeceosareeces 3 FFS lS po acacia enc tm cea crewed vane aciuciens ctcewesen deeencaeeeaes 3 Veniy Edit VRSG Settings sessirnir iuias tinin n E ETEA EEEE Gasissaangesedsecaieiseaneandecaedpeennctoe secs 3 OY Merge VRSG PVC Sica hcctsecdvanacirms tvndavongeaaaatnaast aepaeaeadnasdandanmdeannaaacsaidasadansaaentdoedaandsaieiindsenianadesnsanntaueatye 5 RuN FEI BETES AGO aio ievicteesteee espe seteicane E E S E 8 Configuring MACE to use VRSG MDS Elevation ccc ccccccsceecceeceeseeeeeeeeeeeeeeeeeeaeeceeessaeeeeeesesaaeeeeesaaaees 9 CS HM DS TU ee a gas otweesaee sactenenopoawaainecs A E E E 13 Step 1 Load a MACE mission and Lock displays and Camera to the desired entities 13 Step 2 Bring up the MACE System Settings window View Settings and select Visual tab 13 Step 3 Ensure your Site App Entity Settings are Correct cccccccccseseeeeeeeaeeeeeeeseeeeeeeeeesaaeeeeeeeaaaees 14 Interpreting the HUD Aircraft aeerstiensuiccceaivamsenddiced nivasientateosscetuivastaamanindierteieaiuedstreiiasinmacaneuneetbeeianenbeviaverdieiabeseis 14 Ge MOTO eae E E neces 16 TE Oost ne eeepc ate rte etre gto snttard nb rented ae nb se sensed mee arostien asia bomsnnuseuiaaskibeypercaa eas bunseeoseuaac
27. or all VRSG channels C WrsgCameralmageCapture jp Synchronize Pitch with Latched Entity Figure 23 Check the Enabled Box under VRSG Visual Camera Step 3 Ensure HOTAS or joystick device is configured to control the Camera Click on the Joystick tab of your MACE System Settings Window This tab is explained more fully in the main MACE User s Manual In particular you will need to assign joystick buttons axis for the items in the lower section of the Joystick configuration screen With the joystick s plugged in press the Program button which will change to a red Stop button and then click on the radio button next to the item you would like to configure Then simply move the axis or press the button that you would like to assign for that item as shown below Repeat this for each item you would like to configure When you are finished first press the Stop button and remember to name and save your Joystick configuration using the Save button in the Configurations section as shown below Finally press the OK button to close the Settings window www bssim com Page 23 of 26 Bal MACE Sytem ering i i View Logging Mission Nav Weather Data Paths Communication DISNet MACENet Window Configs Visual Joystick Equipment BATTLESPACE SIMULATIONS INC 111 W San Antonio Street Suite 210 5 New Braunfels TX 78130 Fax 866 434 3498 Joystick Buttons Configurations Aur
28. p and down when connected to a life form in MACE If this is happening to you please check the Joystick Slewable option in VRSG as shown below To access this screen in VRSG first open the VRSG Dashboard click the Attach Options tab and then the Advanced Button in the Attach Mode section This will bring up the Attach Offsets window as shown below www bssim com Page 19 of 26 B S 111 W San Antonio Street Suite 210 5 New Braunfels TX 78130 BATTLESPACE SIMULATIONS INC Fax 866 434 3498 Attach Offsets Mirnic Mode Offset meters hull relative Lock Position i Joystick Slewable Display Vehicle Gunner View Offset meters gun relative PA 0 00 a Fou 1 10 00 y 0 00 Zs ag U ov 30 00 gt 2 00 Lock Position UAY Options HUD Style NO HUD Select HUD Color Remote Stealth Cancel Figure 20 Ensure Joystick Slewable Is Selected C Master f Slave Set Up a VRSG Channel as a Camera or Targeting Pod In addition to using VRSG for an out the window OTW view for example for your HUD you can use your VRSG channel or a second VRSG channel to represent a Camera or Targeting Pod view In practice there is no significant difference between using a VRSG channel as a UAV camera or as a Targeting Pod In MACE you can program your HOTAS to control the camera axis zoom in and out boresight the camera slew the camera to the entity s target and for targeting pod applic
29. rustmaster Combined Laser IR Toggle K r Thrustmaster Combined Cycle Camera Spectrum a4 Thrustmaster Combined Figure 24 Configure your Joystick Device using the MACE System Settings Window Step 4 Latch the Camera to an Entity in your MACE Mission To latch the camera to a platform in your MACE mission first click on the platform to which you d like to latch the camera Then on the Entity Control Window click the Latch VRSG Camera button www bssim com Page 24 of 26 111 W San Antonio Street Suite 210 5 New Braunfels TX 78130 BATTLESPACE SIMULATIONS INC Fax 866 434 3498 E eye ww aia e re KTS Hes ae rat Harm Wo Rdr Flex Flex Jam Figure 25 Latch VRSG Camera Button on Entity cont Window Alternately you can also set the camera lock on the View tab in the section titled In Mission View Late aiii TO to OR Platform Figure 26 Camera Can Also be Latched Using Camera Latch Button on View Tab Once latched your VRSG camera will automatically change to the UAV View master Attach Mode in VRSG You can also change the overlay for this mode by Clicking the Advanced button Startup Parameters Attach Options Viewpoints Graphics Environment ferences l Sensor About 1 92 1300 OFFLINE 1 92 1356 OFFLINE 1 92 1573 OFFLINE Sawe Settings Attach to munitions fired from the vehicle lm attached to Load Settings After munition detonates
30. t Suite 210 5 New Braunfels TX 78130 BATTLESPACE SIMULATIONS INC Fax 866 434 3498 e Remote control of VRSG weather sky models from MACE Configuring MACE to use VRSG MDS Elevation To configure MACE to use VRSG MDS tiles for elevation 1 Start MACE and open the MACE System Settings window Click View Settings as shown below Figure 7 Click View Settings to Open MACE System Settings Window 2 Click on the Data Paths tab see Figure below 3 Click on the Elevation Data tab on the left to bring up the Elevation Data Paths View Logging Mission Nav Weather Data Paths Communication DISNet MACENet Window Configs Visual Joystick MACE Data Directory Search Configuration Refresh Search tems ee oo O iwen O T Directory Search Results gt 42 Leta VV Terrain World Wide 30m O MEE LAMetaVR Terain Aghanistan MDS 30m O 3 4 KAEevatiomSRTM1 30m Figure 8 VRSG Elevation Paths Found and Added to MACE 4 Click the Add button on the right it will ask you to Browse for the folder containing the VRSG MDS files Select the folder and then press OK www bssim com Page 9 of 26 B S 111 W San Antonio Street Suite 210 5 New Braunfels TX 78130 BATTLESPACE SIMULATIONS INC Fax 866 434 3498 Browse For Folder 4 di Terrain a di Afghanistan A 10C Ground Attack JO AfghanistanCH47 CH 47_landing di IED Convoy di Insurgents JTAC Intel UAV do M

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