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DGT 2010 manual

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1. Canadian byo yomi offers a simplified version of professional byo yomi It gives a player the extra time to complete a number 5 to 25 of moves instead of extra time per move After passing the first period TIME the byo yomi time is given and the byo yomi icon is shown in the display When the agreed number of moves is made the players clock can be reloaded with the byo yomi time by pressing the button for 1 second In the manual option 30 it is possible to set a number of moves after which the clock will automatically reload the byo yomi time 9 Hourglass Options 31 and 32 A player s thinking time is gradually reduced whilst at the same time that of his oppo nent is increased This way of playing is an exciting alternative to the traditional quickie The clock stops when a player reaches zero thus losing the game 10 Gong Options 33 and 34 Before the introduction of clocks with double timers tournaments were often controlled with a gong The gong was used to mark a fixed time for each move Option 33 provides a fixed time of ten seconds alternately for first the left hand player followed by the same amount of time for the right hand player and so on 11 Scrabble Options 35 and 35 In Scrabble games have to be finished even if a player exceeds the available thinking time The more time a player uses after exceeding the available thinking time the bigger the number of points that will be subtracted You can
2. IGT 2010 The Official FIDE Chess clock User manual Gebrauchsanweisung d D Manuel d utilisation E Manuel de usuario wep Cebruiksaanwijzing m PYKOBOACTBO NOMb30BaTeNb d E WS DE GENS UNA SUMUS Decrease the blinking number Enable disable sound Increase the blinking number Show move number Run Pause the clock Time correction after pushing for 3 seconds Step over manual set Activate the chosen option number Accept the desired blinking digit Check active option number ON OFF Switch the clock on and off Reset the clock for the next game bottom of the clock DGT 2010 Display gt gt GD his GZ gt GD his sec Co Cc Cc OO gt 10 00 bonus delay byo yomi sound on bonus delay byo yomi Copyright 1994 2011 Digital Game Technology BV DGT BV PO Box 1295 7500 BG Enschede The Netherlands Version 1 3 January 2012 T2010 The Official FIDE Chess clock 4 User manual 14 Gebrauchsanweisung 25 Manuel d utilation 35 Manual de usario 46 Gebruiksaanwijzing 56 PykKOBOACTBO NONb30BaTeNnb We spared no efforts to make sure that the information in this manual is correct and complete However no liability is accepted for any errors or omissions DGT reserves the right to change the specifications of the hardware and software described in this manual without prior notice No part of this manual may be reproduced transmitted or translated in any lang
3. guillotine 2 x Time guillotine Time repeating 2nd period Time repeating 2nd period Time Bonus Fischer Time Bonus Fischer Time Bonus Fischer 2 x Time Bonus Fischer 2 x Time Bonus Fischer Bonus Fischer blitz Bonus Fischer rapid Bonus Fischer slow Bonus Fischer Bonus tournament Bonus tournament Bonus tournament max 4 periods Bronstein Delay Bronstein Delay Bronstein Delay Bronstein Delay max 4 periods Go with byo yomi d Go with byo yomi d Go with byo yomi d Canadian byo yomi d Canadian byo yomi d Hour Glass d Hour Glass d Gong d Gong d Scrabble d Scrabble d Basic time extra times 5 min 25 min manual set 2 hours f b 30 min manual set 2 hours f b 1 hour f b 30 min manual set 2 hours f b 1 hour repeating manual set 25 min f b 5 min 10 sec move 2 hours f b 15 min 30 sec move manual set 2 hours f b 1 hour f b 15 min 30 sec move manual set 3 min 2 sec move 25 min 10 sec move 1 hour 30 min 30 sec move manual set 1 hour 30 min f b 30 min all 30 sec move 1 hour 40 min f b 50 min f b 15 min all 30 sec move manual set with without move counter 5 min 3 sec move free 25 min 10 sec move free 1 hour 55 min 5 sec move free manual set individual delay for each period 1 hour f b 1 x 20 sec byo yomi 2 hours f b 1 x 30 sec b
4. game you can temporarily stop the timer by shortly pressing the button Restart the timer by pressing the button again pressing longer than 2 seconds starts the time correction procedure see section 8 for this 7 Audible Signal The DGT 2010 can give audible signals near the end of a period When this function is on it will give a short beep 10 seconds before every period and also for each of the last 5 seconds of the period At the last second before period a full second beep sounds However the audible signal is given only when the sound on icon is visible on the display The sound function can be switched on or off by pressing button while the clock is stopped The last 11 options have sound on by default the others will not give a audible signal unless it is set on as described above 8 Time and Move Counter Correction During a game you can change the time that is currently displayed Hold the button for two seconds until the far left display digit starts blinking Now the times of both players can be corrected digit by digit To change the blinking digit press the or button Press the button to move to the next digit After the player s time the move counter can be corrected decrease or increase by pressing the or button When the value is correct press IR Now press to restart the timer to resume the countdown based on the corrected times See section 18 Adjust ing the time for specific aspects of some options
5. level The more a sport is seen as a measure of performance the more important it is to limit the time a player needs to make a move This must be done in a way which is most appropriate for the game and the sport concerned The DGT 2010 offers 14 different methods for the timing of a game between two players While several methods are well known others may be less familiar Several of these methods have been in use for a long time others are the result of the possibilities offered by modern electronics Every method has its own charm and has an influence on the manner in which a sport is experienced The traditional blitz game of 5 minutes per person is different from 3 minutes using Delay or Bonus in which every move attracts an extra 3 seconds of thinking time although the total thinking time for a game may not be much different We recommend players experiment with the various methods which the DGT 2010 offers It can add an extra dimension to your favorite sport 1 Time Rapid and Blitz Games Options 1 3 This is the simplest way to indicate time Both players receive one period of time i e there is a single period with no Delay or Bonus time in which they must make all moves The clock will show a blinking flag when one player used all off his time but the other side will continue to count down when the turns are switched This is possible in all options without extra time per move 2 Time followed by Guillot
6. need to be programmed for manual settings Display Symbols Time Display Checking the Option Number The Move Counter Quick Setting Using Auto Repeat Reloading Canadian Byo yomi time Adjusting the Time Manual Settings Care and Cleaning Warranty conditions Technical Specifications List of option numbers Oo OO Oo Oo o om Oo Oo a A A NNNNNO o oO O O o o o o OO 32 wech vc ch 11 Overview This DGT 2010 Game Timer has been designed to be used as game clock for various two person board games especially Chess Go and Draughts In this manual it will be referred to as the DGT 2010 The main features are 14 different programmed functions covering all popular timing standards Additional manual programming functionality for all methods All 14 manual settings are stored in the clock s memory 22 pre programmed options for quick and ease of use Move counter for all options Time and move counter correction option during a game Optional sound alert to warn for running out of time Low battery indication Extreme energy efficient A This product not suitable for children under 5 years old Timing Functions Introduction Time forms a part of every sport especially sports such as chess go draughts shogi and Scrabble The difference between the players is determined not only by the poten tial performance level of the individual players but also by the time a player needs in order to reach this
7. 0 00 00 First period left hand and right hand time Byo yomi time Up to 4 Periods with Bonus time per move Fischer The bonus icon is displayed in all settings Bronstein Delay up to 4 Periods The delay icon is displayed in all settings 28 Go with byo yomi 0 00 00 0 00 byo yomi Canadian byo 0 00 00 yomi 2 CA CH N N k a CO A byo yomi 2 byo yomi 00 Number of moves to be played before byo yomi byo yomi reload 32 0 00 00 0 00 00 Left hand and right hand time Gong 0 00 00 Gong period time Scrabble 0 00 00 0 00 00 Left hand and right hand player time first hours minutes then seconds 10 11 Display Symbols In addition to the digits the timer s display shows the following symbols on Ines P Lemmer The interim flag Indicates that this player has first gone to the next time period Disappears after 5 minutes The flashing ultimate flag Indicates a player who has run out of time Indicates that the times displayed are in hours and minutes A colon separates the hour and minutes digits for instance 1 45 or 0 25 Indicates that the times displayed are in minutes and seconds A dot separates the minutes and seconds digits for instance 17 55 or 4 06 ec Indicates that the sound function is active and the clock will sound on 3 i beep when approaching zero time Indicates that the clock is paused either re
8. 00 00 Second Period time for each player move Fischer CH CH 2 bonus Second Period bonus time per move for each player First Period left hand and right hand time 0 00 00 Second Period time for each player 0 00 00 Third Period time for each player Third Period bonus time per move for each player Left hand and right hand time 2 x Time 0 00 00 f b Guillotine with 2 Bonus time per 3 bonus move Fischer 3 bonus 1 period Bonus time per move Fischer Bonus time per move for left hand player and bonus time per move for right hand player First Period left hand and right hand time Bonus time per move for each player all Periods Number of moves in the 1st Period 2nd Period time for each player Number of moves in the 2nd Period Third Period time for each player Number of moves in the 3rd Period Fourth Period time for each player First Period left hand and right hand time First Period delay time per move for each player Second Period time for each player Second Period delay time per move for each player Third Period time for each player Third Period delay time per move for each player Fourth Period time for each player Fourth Period delay time per move for each player 0 00 00 First period left hand and right hand time 1 Byo yomi time for both players and byo yomi number of byo yomi periods
9. 9 Manual Settings Each timing method has an option number to allow manual setting of all the method parameters After selecting a manual option number e g option 05 for Time Guillo tine the parameters for this method must be set digit by digit First the main period for each player must be set The hours and minutes will appear first after accepting these the seconds preceded by a period can be set After this a number of parameters follow depending on the selected option See the table on the next page for the manual set parameters for all manual options Change the currently blinking digit with the or button When the desired digit appears press IR This causes the next digit to start blinking If you don t want to change a digit just press Y TB When you have finished entering all the parameters the display will show the Pause symbol zl and both players clock times Now the clock can be started refer to Opera tion paragraph 5 for further instructions 10 Parameters that need to be programmed for manual settings The zeros in list on the next page are displayed when the clock is not previously pro grammed or reset When setting the clock first the hours and minutes are set separated by a colon After this the display will change to allow setting of the seconds preceded by a period In this table hours minutes seconds are shown in one line as 0 00 00 All these digits can be changed with the or butto
10. The supply terminals are not to be short circuited 2 Turning on the DGT 2010 Switch the timer on and off with the ON OFF button on the bottom of the timer The ON OFF button is placed on the bottom recessed to avoid unintentional resetting of the clock 3 Choosing an Option Number When you switch on the timer the display initially shows the option number that was last selected Press the or button to cycle through the 36 options After number 36 the display returns to 01 A numbered list of all options may be found on the bottom of the timer 4 Activating an Option Number When the option number you want appears on the display select and activate it by pressing the button The display then shows the default starting time for that option You can now begin your game If you selected a manual set option refer to Section 9 Manual Settings 5 Starting aGame When you have selected an option with a pre programmed setting make sure that the lever is up for the player who will be white or the side that is to begin the game The player color is indicated with the oe symbol on the display Now start the game and the timer by pressing the button in the middle Starting the DGT 2010 at the beginning of the game with the proper player designated as white will keep an accurate record of the move numbers something that may be especially important in the Bonus Tournament options 6 Temporarily Stopping the Timer During the course of a
11. ady for the first start or paused Indicates that the clock is running Indicates the player color 12 Time Display With 20 minutes or more remaining the DGT 2010 displays hours and minutes The icons hrs and min are visible With less than 20 minutes remaining the clock dis plays minutes and seconds and the icons min and sec are visible S The maximum displayable time is 9 59 59 Attempting to enter more time simply results in 9 59 59 being displayed 13 Checking the Option Number During a game you may check the selected option number without interrupting any clock function To do this press the button 14 The Move Counter The clock keeps track of the number of moves that have been completed When starting a new game the move counter has the value 0 zero The move counter changes when the black player see the icons on the display has completed a move When the clock is running or paused you may see the move number by pressing the button The running clock is not interrupted by this action 15 Quick Setting Using Auto Repeat For fast operation you can hold the CR or buttons After a second they will repeat their action in a rate of approximately 5 per second 16 Reloading Canadian Byo yomi time During Byo yomi in options 29 and 30 the byo yomi time for the player whose clock is running can be reloaded by holding the button down for 1 second In manual setting option 30 this c
12. an be automated The byo yomi time will be reset after the desired number of moves is played 17 Adjusting the Time If you make a time correction while using an option with multiple time periods normally the clock will assume that the same period that was being used before the correction is still in effect So when for example during option 10 in period 2 Bonus the time is corrected to 3 minutes the bonus method will stay active Bonus tournament option 21 however offers the possibility to allot a number of moves for each period If the move numbers for each period are programmed to a non zero number then during a time correction the move number can be changed and the correct period is calculated from that point 18 Manual Settings Parameters are saved in every manual set option until you change them or the batteries are removed If after a manual set option the game is ended and the same manual set option is selected again the parameters from the previous setting are saved See section 10 for a quick way to start the new game If in a multiple period setting a period is programmed with zero period time this period and the following periods are skipped during the game When a period is programmed with a zero value for thinking time no further parameters can be set for this and any subsequent periods Manual setting option 21 Bonus tournament is the most advanced option No tice that when the move number for a period is p
13. ccuracy within 1 second per hour Housing ABS plastic Display 2 5 x 13 5 cm Weight 8 6 oz with 2 AA batteries installed The DGT 2010 complies with EN 50081 1 1991 and EN50082 1 1991 regulations The product complies with the RoHS directive EU 2002 95 EC This equipment is marked with the recycling symbol It means that at the end of the life of the equipment you must dispose of it separately at an appropriate collection point and not place it in the normal domestic unsorted waste stream This will benefit the envi ronment for all Manual Options Time guillotine 2 x Time guillotine Time repeating 2nd period Time Bonus Fischer 2 x Time Bonus Fischer Bonus Fischer Bonus tournament max 4 periods Bronstein Delay max 4 periods Go with byo yomi d Canadian byo yomi d Hour Glass d Scrabble d Time guillotine 2 x Time guillotine Time repeating 2nd period Time Bonus Fischer 2 x Time Bonus Fischer Bonus Fischer Bonus tournament max 4 periods Bronstein Delay max 4 periods Go with byo yomi d Canadian byo yomi d Hour Glass d Scrabble d List of option numbers Option 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 Clock type Time blitz Time rapid Time Time guillotine Time guillotine 2 x Time
14. ine Options 4 and 5 The first period is used to play a predetermined number of moves The second period the Guillotine or Sudden Death as it is known in some countries period is used to complete the game Time Guillotine is similar to Rapid and Blitz but usually with a slower start Notice that the guillotine time is added for both players when one player has used all the time in the first period not after the completion of e g 40 moves The end of time behavior is similar to a single period time 3 2x Time followed by Guillotine Options 6 and 7 For an even calmer start it is possible to play a game with two periods before the third Guillotine period Notice that the second and guillotine times are added when one player passes zero 0 00 time 4 Time followed by Repeating Periods Options 8 and 9 A quiet end to a game also has its advantages The simple traditional analogue clock gives the players repeated one hour periods in which to complete a subsequent number of moves A digital clock can be set to any period of time for this repeating period 5 Bonus Fischer or Incremental Mode Options Options 10 21 The Bonus method also referred to as a Fischer or Incremental Mode is a timing system in which bonus time is added for each separate move to the available time The bonus time is added to the first move of the period in which bonus timing starts This method alwa
15. n and will keep their value even after the clock is switched off or other options are chosen Notice that the main Period settings must be given in Hours Minutes and Seconds When manual set or time correction is chosen it is possible to skip the number by number entry of the values by pressing the button when the first digit is blinking The parameters stay unchanged and the clock will show gt ll and is ready to be started When you quickly want to check the settings the keep the button pressed to see all parameters in a very quick way Some tutorials of manual settings can be viewed as a movie on www digitalgametechnology com Navigate to the Support page and chose FAQ Chose the clocks section and look for settings of DGT clocks 03 Left hand and right hand player time first hours minutes then seconds Time 00 0 00 00 First Period left hand and right hand f b Guillotine time first hours minutes then seconds 0 00 00 Guillotine Period for each player first hours minutes then seconds 2 x Time 0 00 00 00 First Period left hand and right hand f b Guillotine time 0 00 00 Second Period time for each player 0 00 00 Guillotine Period for each player Time 0 00 00 First Period left hand and right hand f b repeating Ge time Periods 0 00 00 Repeating Period time for each player Time f b 0 00 00 00 First Period left hand and right hand Guillotine with time Bonus time per 2 bonus 0
16. players have to stop the clock correctly after each move Therefore the FIDE does not encourage this method of transition to the next period The tran sition on zero time of one player is the preferred method 6 Bronstein Delay Options 22 to 25 The oldest proposal from the chess world for a solution to the problem of limited thinking time came from IGM David Bronstein His method applies from the first move Before this main thinking time starts counting down the player has a fixed amount of time to complete a move It is not possible to increase the thinking time by playing more quickly as it is in the Bonus methods The delay time is initially added to the main time 6 The clock will not wait counting down until the delay time has been passed but will add the used delay time back to the total as soon as the player has pushed the lever For example the clock is set to 5 seconds delay and shows 57 seconds left The player uses 4 seconds to complete his move less than the delay time and the clock shows 53 then the clock will jump back to 57 as soon as the lever is pressed The player did not lose any time during this move If he used 10 sec onds however the clock will initially show 47 seconds but will add the 5 seconds delay time for the next move after pressing the lever thus showing 52 The ad vantage of this method is that the players always see the exact time left for the game or time control 7 Time professional byo yomi O
17. ptions 26 28 From its very nature the game of Go lends itself naturally to allowing players extra time to complete a game Traditionally the byo yomi method is used for this Byo yomi gives the player who has used up his thinking time a fixed amount of time for each subse quent move In normal games of Go the principal thinking time allowed is 1 1 2 to 2 hours usually combined with a byo yomi of 20 to 30 seconds After the principal thinking time has been used the clock jumps to byo yomi time Each time a player completes a move the clock jumps back If the player has not completed the move before the clock reaches 0 a flag appears in the display For top matches the principal thinking time can be 9 hours which is followed by 5 byo yomi periods of 1 minute each At the end of the 9 hour period the clock jumps to 5 minutes If the player completes a move before a time of 4 minutes is reached the clock jumps back to 5 minutes If he completes a move after the 4 minute period has been exceeded the clock reverts to 4 minutes The clock thus reverts each time to the beginning of the current byo yomi period Note that the icon byo yomi is shown in the display as soon as a player enters the byo yomi phase The flag sign is not shown yet the flag sign is shown when a player reached zero during byo yomi The game can go on the flag is cleared when the players next turn starts 8 Time Canadian byo yomi Overtime options 29 and 30
18. rogrammed zero that period will end when a player runs through zero time If zero moves are programmed for a period in option 21 all subsequent periods will also be set to zero moves automatically These subsequent period move numbers cannot be set to non zero value 19 Care and Cleaning Your DGT 2010 is a durable well made product If you treat it with reasonable care it should give you years of trouble free performance To clean the clock use only a slightly moistened soft cloth Do not use abrasive cleansers 20 Warranty conditions DGT guarantees that your digital chess clock complies with the highest quality stand ards If your DGT 2010 despite our care in choosing components and material produc tion and transport nevertheless may show a defect during the first two years after purchase you should contact the retailer who sold it to you For warranty coverage on your new DGT 2010 you should present the warranty card page 69 together with proof of purchase This condition of warranty is only valid if the DGT 2010 has been used in a reasonably prudent manner as it is intended to be used This warranty shall not apply if the clock has been misused or if any unauthorized repair attempts have been undertaken without express written consent from the manufacturer 12 21 Technical Specifications Batteries Two AA size alkaline recommended current consumption 2 uA when off 10 uA when on battery life approx 10 yrs A
19. s time is added to every move from the very outset of the game When the clock starts the bonus time is already added for the first move and will be added after the completion of each subsequent move 5d Bonus Tournament up to 4 Periods with Bonus time per move Fischer Options 19 and 21 As far as the time for thinking is regulated the bonus tournament method is the most complex It features up to four periods in which the bonus time is added for each move When the time displayed reaches 0 00 during any period except the last one the next period begins and the time allotted for the next period is added Option 21 Bonus tournament up to 4 Periods allows the programming of 4 different periods all with the same bonus time per move For the first three periods a move number can be programmed If the move number is set to a non zero number the time for the next period is added when a player has finished the programmed number of moves for that period If the move number is programmed to 0 zero the transition to the next period takes place when a player s display indicates 0 00 for both players at the same time If a player does not finish the programmed non zero number of moves for a particular period when the display indicates 0 00 the blinking flag is shown and the DGT 2010 stops time counting for both players indicating that the game has ended with the player in question having lost the game on time This means that the
20. uage in any form by any means without the prior written permis sion of DGT At the end of life this product must be disposed of separately at an appropriate collection point and not be placed in the normal domestic waste stream Batteries should be recycled separately a _ Ss 5 CEDE GENS UNA SUMUS iy ENGLISH Overview Timing Functions Introduction ee oe ee O Time Rapid and Blitz Games Options 1 3 Time followed by Guillotine Options 4 and 5 2 x Time followed by Guillotine Options 6 and 7 Time followed by Repeating Periods Options 8 and 9 Bonus Fischer or Incremental Mode Options Options 10 21 Time followed by Bonus Fischer Options 10 12 2 x Time followed by Bonus Fischer Options 13 and 14 Bonus Fischer Single Period Options 15 18 Bonus Tournament up to 4 Periods with Bonus time per move Fischer Options 19 and 21 Bronstein Delay Options 22 to 25 Time professional byo yomi Options 26 28 Time Canadian byo yomi Overtime options 29 and 30 Hourglass Options 31 and 32 Gong Options 33 and 34 Scrabble Options 35 and 35 Operation of the DGT 2010 1 SASS Oh RNS Batteries Turning on the DGT 2010 Choosing an Option Number Activating an Option Number Starting a Game Temporarily Stopping the Timer Audible Signal Time and Move Counter Correction Manual Settings Parameters that
21. use Upcount as an independent method by choosing manual settings option 36 and set 1 second per player The clock will not start when the time is set to OU seconds Operation of the DGT 2010 1 Batteries The DGT 2010 requires 2 AA penlight batteries We recommend low self discharging alkaline batteries which may last many years of normal use If you do not plan to use your timer for a long period we recommend that you remove the batteries to avoid damage caused by possible leaking of the batteries If the Low Battery symbol LL appears on the timer display the batteries need replacement When this message first appears the batteries still contain enough energy to allow the current game to be completed In case of a malfunction first remove then reinsert the batteries this will reset the timer Replacing the batteries Remove the battery cover and the old batteries Insert the new batteries with the side pointing as in the drawing Place back the battery cover Dispose of the old battery as prescribed in your country or region Non rechargeable batteries are not to be recharged Rechargeable batteries man are to be removed from the product before being charged Rechargeable batteries are only to be charged under adult supervision Different types of batteries or new and used batteries are not to be mixed Batteries are to be Sd inserted with the correct polarity Exhausted batteries are to be removed from a the product
22. yo yomi manual set 1 hour f b 5 min overtime manual set with or without move counter 1 min manual set 10 sec manual set 25 min manual set 71
23. ys gives the players the possibility of continuing a game even when a great deal of time has been spent on earlier moves It is actually possible to obtain additional thinking time by completing a move in a time which is shorter than the extra time allowed The total time increases in such a sitiuation with the bonus time that is not used Notice that at the beginning of the game or period the bonus time has already been added to the initial time In all Bonus options When a player has used up all the time in the final period and no more time is added the clock stops for both players and it is the end of the game This behavior is different than in Time options ba Time followed by Bonus Fischer Options 10 12 When the time displayed reaches 0 00 the second period begins the bonus period and the time allotted for this second period is added for both players at the once The bonus time is added when this period starts and after the completion of each move 5b 2 x Time followed by Bonus Fischer Options 13 and 14 When the time displayed reaches 0 00 the second or third the bonus period period as the case may be begins and the time allotted for the each such period is added The bonus time is added in the final period It is added when this period starts and after the completion of each move 5c Bonus Fischer Single Period Options 15 18 One period with bonus time The bonu

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