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1. Protocol To add goals to a role pull up the popup menu for the selected role Select Goals A list of the goals will then appear Add the appropriate goals to the list of goals that this role accomplishes Then click Finish rh Role s Goals E Goals Role s Goals 1 1 description 1 1 2 desc 3 1 1 description 1 1 1 desc 2 1 1 2 desc 3 Roles must be implemented by at least one agent Until they are they will remain highlighted agentTool User s Manual Selecting a task will add a state diagram panel called Task Panel which 1s utilized like all other state diagram panels 5 Specifying Agents To specify the roles that an agent implements pull up the popup menu for the agent and select Roles A window will then popup with the names of the roles that exist in the system Add the selected roles to the agent s list of roles and click Finish When a role has been implemented by an agent the role is no longer drawn as highlighted in the Role Diagram When an agent is selected a new tab will appear that is named after the agent This new panel describes the components of the agent To get to this new panel select the tab named for the presently selected agent 5 1 Agent Panel File Knowledge Base Verify CodeGen Currently Selected Agent Agent Seq Diagram Role Diagram Agent Diagram Agent Agent1 Deployment Add Agent Goal H
2. Goals must be implemented in a role Until this has happened the goal will remain highlighted In the image above you can see that 1 3 Verify User ID and Password has been assigned to a role There are goals that do not need to be implemented in a role These goals are completely implemented through their children goals so they are called partitioned To set a goal to be partitioned simply select Set Partitioned in the popup menu for that goal The goal will then be displayed gray and will not appear in any role lists Goal 1 2 Get Password is one such goal If a goal is already assigned to a role it must be unassigned before you can partition it The program does not check to make sure a goal has children so it will be up to you to verify the consistency of your system Several new features have been implemented on this panel First there is a level locking function that restricts movement of goals to the horizontal This 1s intended to visually preserve the tree structure of the goal hierarchy by keeping goals of the same depth on the same level It can be toggled off and on through the default popup menu Toggling it back on will lock goals into their current vertical position The second feature is the Auto Arrange function in the popup menu This will process your goal hierarchy and algorithmically arrange the goals into an ordered tree with parents centered above their children It is often the case that this will exte
3. Add State nastrans Kal agentT ool A ES File Knowledge Base Command Currently Selected Conv Conv1 Agent Diagram Conv Conv1 Initiator Conw Conv 1 Responder aaa state ENTIS a State2 p 2 The errors have been erased 18 agentTool User s Manual 2 Set up for Verification Purposes 2 1 Within VisualAge Begin by ensuring the resource files are loaded into VisualAge When importing the resource files from a jar file the files are placed ina project resources directory For example if VisualAge is installed in the c IBMVjava2 directory and your project name in VisualAge is agent Tool then the resource files would be placed in the c IBMVjava2 ide project resources agentTool directory All of these files and directories must be copied into the c IBMVjava2 ide program directory for the program to work correctly When executing the verification routines from within VisualA ge the user directory has to be specified by setting the appropriate system properties This is done by right clicking on the ATEditor class and selecting the properties menu option In the system properties box enter the path to the program directory where the resource files were copied For example using the directory above the command would read user dir c IBMVJava2 ide program 2 2 Outside VisualAge The verification routines can be tested without invoking agentTool by running the
4. Agent Diagram Deployment AddRole Add Message Message 1 agert Tool v1 2 Re Select Goal to place goal under To edit a sequence diagram first select it in the Use Case Panel Then select the Sequence Diagram Panel Tab Now Roles and Messages may be added to the Sequence Diagram To add a role push Add Role A window will appear If roles already exist in the system the user may select them for the Sequence Diagram or create new Roles When new roles are created in a Sequence Diagram they are automatically added to the Role Panel A user can change the role assignment of a particular role instance by selecting Type from the popup menu for that role The Role Selection dialog will reopen allowing the user to change the role assignment at that point Messages may be added by pushing Add Message Then select the two roles that the message will go between The message will appear between the two line descending from the two selected roles It may be moved by dragging it up and down The lines descending from the roles will adjust their length automatically as more messages are added If it becomes necessary to increase the length manually this may be done by opening the popup menu over the vertical line and selecting Increase Line Length 4 Role Diagrams File Knowledge Base Werify CodeGen Currently Selected Goal Hierarchy Use Cases Seq Diagram R
5. 2 SETUP FOR VERIFICATION PURPOSES 35cm uad ee n gute tu asco cu Ea ARE NEUE 19 2 1 Within Vieu A udi ituri sana os quura da a uude Sota oic eo uta Sau 19 2 2 Outside SUMA UN 19 agentTool User s Manual AGENT TOOL V1 S ADDITIONS 1 12 01 4e eoee eee eoe ee eo e eee eo eR e eh EY S eee P eee ea eh Eee aeo eee e ea eoe eee ee eo pee eras 20 AGENT TOOL V1 5 BUG EIXPES eee einen oEN eee NS oN eS N Pa END SNR oa aaa dais 22 ii agentTool User s Manual BASIC GRAPHIC INSTRUCTIONS 1 Adding 1 1 Objects To add an object click on the button on the left hand of the screen that is labeled as the object that you wish to add 1 e the Add Agent button adds an agent 1 2 Connectors To add a connector at least one object must already exist on the panel If 1t does not there 1s nothing to connect and a message in the message box will tell you that you must first add an object Once you have at least one object on the panel you may begin to add a connector There are three steps to adding a connector They are 1 Click the correct button 1 e if you wish to add a conversation click Add Conversation 2 Click on the first object that you wish to connect Click within the box for that object 3 Click on the second object that you wish to connect If you wish to create a loop just click on the same object twice 1 3 HotKeys On many of the buttons you will find you can also use hotkeys alt XX to p
6. Deployment Panel act as solid units If you move a system any agents contained within it will be moved likewise If you want to move an agent outside the system just grab it by itself and drag it You can select multiple objects to move by holding down the shift button as you select items If you have compound systems 1e a system completely contained within another system it will be handled in the same way an agent would be within the larger system You can picture it like a pyramid The largest system 1s the base By grabbing the base you move everything on top of it Smaller systems sit on top and can be moved around individually Agents sit on top of the systems Conversations float between agents Any objects that are not completely contained within a system will not be selected unless you select them individually 14 agentTool User s Manual File Knowledge Base Verify CodeGen Transformation Currently Selected Goal Hierarchy Use Cases Seq Diagram Role Diagram Agent Template Diagram Deployment Addagent Add Conversation 0 Read Agent Agenti Add System agert Tool v1 8 Ready Write Agent 2 Agent2 System 2 In the example image above you can see compound systems System 3 is contained within System 1 System 2 however is not contained by System 1 All three agents are contained within System 1 If we grabbed System 1 all visible objects would be moved except for Sy
7. VCRun class in the Verify package Before VCRun can be invoked the user dir command must be setup in the system properties for this class as previously mentioned 19 agentTool User s Manual AGENT TOOL V1 8 ADDITIONS 2 9 01 Deployment Panel System enhancements Reworked the deployment panel s selection and movement functionality Implemented new standard layout involving a principle of system layers and containment Agents that exist within systems are recognized as part of a system and dragged with the system box automatically Nested systems are recognized as subsets of a larger system and are moved with the larger system box automatically We retain the functionality of moving singular items separately regardless of position with agents being primary select items nested systems next then base systems We also retain the ability for multiple item selection 2 12 01 Printing The panel printing functionality has been implemented now The default function to print all pages has been implemented as well as a function to scale the panel to one page Further enhancement to the page layout is in development 2 9 01 Unique Keys now assigned to all objects This allows all objects to be loaded and saved as unique objects regardless of name This eliminates problems with identically named objects being mislinked in our Vectors It also eliminates the need for unique naming conventions that we had implemented prior to now Not all th
8. July 2000 agentTool User s manual GRADUATE SCHOOL OF ENGINEERING AND MANAGEMENT AIR FORCE INSTITUTE OF TECHNOLOGY WRIGHT PATTERSON AIR FORCE BASE OHIO Approved for public release distribution unlimited agentTool User s Manual Table of contents BASIC GRAPHIC INSTRUCTIONS a Ai 1 BADDING PT m l AA o o 0 II E pet dost dus R E l Ar E EA l POOE S SG nn A RUN DIE MR ME LL eM NUUS l 2 MOVING MANIPULA TINO as l APOD OCE ea E a SETAE pe enn Ma nr nnn tre l A E N a ete E E T l USE Mp TT 3 2 4 MUI PIS DIS CIS honed sins A A n etes aie n in ais e etae 3 SW DECE TING C 4 SM ODIeCIS S C ONME CLOTS ehe on De cd Eee s EU hd edd Estar ttu eben tides 4 2 PRINTING cerea teet tbo mos a E aM teci o unio A UE EE IL um iO EC ree 4 BUTE DING YOUR SYSTEM idetwes eettereken quU eno eee UN NNI o ES coco LI UO VN ENDE 5 IN Ga d OO cesta ccs A E E wh adem E E fused T 5 De USB CASES ousetuter d ee tad Urs d D ELA peau M eee ea ee 6 3S SEQUENCE DIAGRAM Sirenene nonse terea ea en dsd 7 AROLE DIAGRAMS aceno a ib 7 ESPECIE YING AGEN ES orriren non r E E O 9 NN Pane ono A hse 9 0 CONVERSATION S sesusdtt anaa a a aa eat E uui dens 11 Onl SPecihyins Conversations a da ee te ee dad 11 QUII BIET eU ks Sets ec See Sten wt LM 11 T EOE POY MEIN TANE el ons toss est 13 VERIFYING CONVERSA TIONS acssicicceesedessendiseennssdeccincsecssecsotssteedssdnssesdenssensstuescussssededdensssdeccionsenses 16 IE Veridyme CONV CLS AH Olsenien o E ved A tat 16
9. User s Manual il agentT ool iof x File Knowledge Base Verity CodeGen Currently Selected Agent B Goal Hierarchy Use Cases sea Diagram Role Diagram Agent Diagram Deployment Add Agent Add Conv NOTE Do this slowly Just switch two components at a time 2 3 Manipulating Some of the connectors can be reversed made to originate from different objects and made to connect to different objects If you wish to do this select the connector with the left mouse button and then click the right mouse button to get the popup menu to appear If you choose to reverse the connection all you have to do is choose Reverse If you wish to change the objects that the connector 1s attached to there is a series of three steps to be followed 1 Decide if it is the initiator or the responder that you wish to change 2 Make the appropriate selection from the popup menu 1 e if you wish to change the initiator choose Change Initiator 3 Click on the object that you wish to connect it to 2 3 1 Example We have three objects A B and C and there is a connector from A to B First we want to reverse the connector so we select Reverse from the popup menu and then the connector will start at B and finish at A Now we want to have the connector start at C and finish at A so we select Change Initiator in t
10. ay after reading the MAML The function tests all visible elements and finds the minimum width and height the screen must be to accommodate the display Graphical enhancements to segmented lines added blue circles at each vertex when selected to aid in grabbing and shaping lines Transform Menu added a transform menu with menu items for Add Agent Components Annotate Component State Diagrams and Create Conversations These functions will be scripted later to suit the needs of 1Lt Clint Sparkman in his research Internal vs External Protocols added menu popup internal data members graphical changes and MAML O to keep track of the locality of Protocols Goal Partitioning added menu popup internal data members graphical changes and MAML I O to keep track of the partitioning of goals We also updated the assignment of goals to roles so that a partitioned goal is not assigned to a role and an assigned goal cannot be partitioned until it is unassigned Start State End State Transition added menu popup internal data members graphical changes and MAML I O to keep track of the new start end status markers in Transitions 21 agentTool User s Manual AGENT TOOL V1 8 BUG FIXES Move operations changed from delta functions to actual position assignments That is instead of moving the object however far the mouse moved we put the object where the mouse currently is or wherever is closest within the object s b
11. d to the side of an object the component arranges them in a manner it sees fit If this order does not mesh with your requests you can change it To do so click on or very near to the point where the connector and object connect Now drag the mouse above or below the closest connector You will see that the two connectors will then swap places It is easy to clutter your screen with lines that contain many points and often you find you have created a point that you do not want anymore To remove a point from a line simply drag it on top of another point in the line or either end of the line The two points will automatically merge when they are within a certain distance of each other 2 2 1 Example There are three connectors going into the left side of component A Let us call them C1 C2 and C3 from top to bottom agentT ool 101 x File Knowledge Base Command Currently Selected Conv C1 Agent Diagram ComzC1 Initiator ComzC1 Responder Add Agent Add Conv Adding Select INITIATOR Select RESPONDER Corcversation Added Agert added Adding Corversation Select INITIATOR Select RESPONDER If we want C1 to be below C2 click on the end point of C1 outside of the component A and drag the mouse below the end point of C2 They will automatically switch Now the order of connectors into the left side of component A from top to bottom is C2 Cl and C3 agentTool
12. ection list Upon 22 agentTool User s Manual deleting a selected goal it is added back into the selection list 11 7 00 Also for agents adding roles roles are not marked like goals so all roles are loaded but only those not already selected are displayed This makes it possible to assign a single role to multiple agents which is desired 11 28 00 Component Attribute Editor now fully tracks the data entered stores it back into the component attributes and loads it back into the editor on reload 11 3 00 Eliminated several never ending operations Once started these operations would never end until completed This often interfered with the logical flow of the interface We set conditions which would cancel each of these operations 11 2 00 State Diagrams gt Add Message State Diagram gt Add Transition Role Diagram gt Add Task Goal Hierarchy gt Add Goal Agent AgentX gt Add Component Connection Segmented lines fixed some errors with selection boundaries vertex creation segment processing 10 31 00 Role numbering roles loaded from a MAML are now counted properly and additions begin from the correct index 10 31 00 Element spacing added a basic spacing algorithm to Roles Agents Components etc so that they are no longer generated on top of each other They may still overlap other elements by circumstance if you have moved things around but at least if you create multiple elemen
13. ese conventions have been abandoned but they are no longer critical to the operation 2 5 01 Goal Parenting Goals now can have multiple parents with one primary parent All the functions to add remove and otherwise manipulate them have been added One can also reassign the primary parent at will allowing quick restructuring of the goal hierarchy Finally we have implemented functions to increment and decrement the goal numberings to compensate for the jumbling involved with our reassignment processes 1 29 01 Role reassignment in Sequence Diagram Now our sequence diagram roles can have their role type changed by the user on the fly 1 19 01 Message Line Extension The message lines in the Sequence Diagram can be extended downward at will and will also extend themselves when appropriate numbers of messages have been added to necessitate the extension 1 12 01 Goal level lock by default goals can now be moved only horizontally This is intended to keep vertical cluttering down and maintain the visual appearance of the tree structure when adding new goals This can be toggled off in the popup menu if necessary since older MAML s were created without level locking and are generally not organized into a tree Goals can be resituated manually by turning off the level lock or one can use the new auto arrange function Goal Depth Labeling goals of version 1 8 or greater are now automatically labeled vertically instead
14. he popup menu and then click on C Now the connector is from C to A 2 4 Multiple Objects To move multiple objects hold down the shift key while selecting the objects If you wish to deselect an object hold down the shift key and click on that object To move the multiple objects select one of the selected objects and move it The rest will follow in formation This option does not currently work for all panels JAG 1 12 01 NOTE It is only necessary to move the objects not the connectors Connectors move with their relevant objects However the interior points not the end points do not move with the objects Therefore it is necessary for the user to move these after the objects have been places appropriately agentTool User s Manual 3 Deleting 3 1 Objects amp Connectors To delete click on the right button of the mouse over the object or connector you wish to delete A popup menu will appear and Delete is one of the selections Choose this and your selected object will be deleted NOTE To delete an object all of its connectors must first be removed To remove a point from a line simply drag it on top of another point in the line or either end of the line The two points will automatically merge when they are within a certain distance of each other 4 Printing By selecting the print options from the File Menu you can print a single panel of your system Currently there are two options when
15. he state diagram The green circle 1s the start state and the red circle is the end state To change the name of a state select Properties from the popup menu of the state Change the name accordingly and then click the Apply button To define the actions of a state select Define Actions from the popup menu In the Action text box type the action Then click the Add Action button The action will then appear in the large white box that holds the list of actions Once there are multiple actions in the list the order may be arranged to the taste of the user To move an action up or down in the list select the agent and then click the Move Up or Move Down button accordingly To edit an action select the action Then click the Edit button The action will then appear in the Action text box Change the action and then click the 11 agentTool User s Manual Add button The new version of the action will then replace the old in the list To finish click the finish button The actions will now appear in the state Action Panel x Action 1 Move Up Action 2 Move Down Action newAction Add The two remaining options on the states popup menu are Delete Error and Delete The second is used for deleting the state Before the state can be deleted the transitions that are connected to it must first be deleted The Delete E
16. ierarchy Use Cases Add Conv 5 1 1 Components Each component has a state diagram To get to this diagram select the component and then select the tab that says component State Diagram on it Ka agentT ool Iof x File Knowledge Base Verify CodeGen Currently Selected Agent Agent Add Component Role Diagram agentTool User s Manual This panel is manipulated just as the state diagrams are for conversations and will be described later Now to describe a component right click on the component to show the popup menu The first option is the preferences Choosing this will display another window In this window the component s name can be changed its constraints can be set and whether or not it has a substructure can be set If it has a substructure when the component is selected another tab will appear with the component s name on it and the word Architecture This panel describes the substructure of that component The substructure can be edited just as the Agent Panel was edited The next few options in the popup menu for a component deal with the attributes and methods of the component To add an attribute or method selected the correct option and then fill in the specifics for the attribute or method that is being added To edit an attribute or method select that attribute or method and change it accordingly The final option in the popup
17. ly Selected Conv Conv1 Agent Diagram Conv Conv Initiator Conv Conv1 Responder Add State The Responder Panel also has a transition and the end state highlighted Once again b is never received and the end state is never entered So let us change the Responder State Table so that b is sent in the second transition 17 agentTool User s Manual E agentT ool IDE xi File Knowledge Base Command Currently Selected Conv Conv1 Agent Diagram ComzConvi Initiator Conv Conv1 Responder aaa stato MA a State2 Now by re verifying the changes can be checked to see 1f the error was corrected E Verification Messages Iof x PLEASE STAND BY TESTING CONVERSATIONS ILILILILIL OUTPUT OF SPIN ANALYSIS 1111111111 Analysis Completed Evaluating Analysis kkkkkkkkkk OUTPUT FROM DEADLOCK CHECK HARR kkkkkk CONVERSATION IS HOT DEADLOCKED kkkkkkkkkk OUTPUT FROM PROGRESS CHECK ike CONVERSATION DOES NOT HAVE UNUSED STATES kkkkkkkkkk QUTPUT FROM SIMULATED RUH doekeieke No trace available kkkkkkkkkk TESTING COMPLETED FARR kkkkkk The verification window shows that the conversation is not deadlocked they do not have any unused states and so they are correct The state diagrams have also been changed Ki agentT ool A ES File Knowledge Base Command Currently Selected Conv Conv1 Agent Diagram Conv Conv1 Initiator Conv Conv1 Responder
18. menu for a component is Delete To delete a component first all the connectors that are connected to that component must be deleted Then the component may be deleted The sub architecture and state diagram will be lost for this deleted component 5 1 2 Connectors There are two types of connectors The first connects one component to another component The other connects one component to the framework To add a connection from a component to the framework only one component must exist First click on the Add Connection button Then double click on the selected component The connection will then appear To move the end point that points to the framework just click and drag on the end point File Knowledge Base Verity CodeGen Currently Selected agent Agent Seq Diagram Role Diagram Agent Diagram Agent Agent1 Deployment Add Component Goal Hierarchy Use Cases Si DE lt m m sa There are three different configurations of the arrows on the connections It can point to the first component the second component or both components To specify the arrows right click on the connection A popup menu will appear The first three menu items specify where the arrows will point The first two are the names of the components that the connection connects Selecting a components name means the connection will point to that component and not to the other The
19. n fixed and the other panels updated to prevent possible bugs in them 11 29 00 Components now have required unique names so that they are tracked properly 11 29 00 Adding lines to a circle esp in state diagram pointed line to center of circle instead of rim This is now fixed 11 28 00 Components are now counted properly accounting for sub architectures as well Components added are initially numbered according to the current count including all sub components as well 11 28 00 File operation cancel you can now successfully cancel a save or load file operation and also fixed the subdirectory issues had with JFileChooser 11 14 00 Triple Quote MAML errors Many MAMLs were being corrupted when saving a null String The way the read MAML function worked was to read a token in a given location and set the String value to it However an empty String would cause the given location to hold a quote instead of a null value and so the String would be set to a quote On resaving the string would save a triple quote Once that had been done the file could no longer be parsed correctly To fix this we set a check in the reload that will load a quote mark as a space instead Second we changed the initial string from an empty string to a space mark 11 14 00 Goal Happy in adding goals to a role only the goals not currently assigned are displayed in the selection list Upon adding a goal that goal is removed from the sel
20. n receives message a and receives message b Now verify the conversation The following window will pop up 16 agentTool User s Manual dh Verification Messages i e Xx processes 3 A proc 2 ConviResponder line 28 Goverify state 8 4 proc 1 ConvlInitiator line 12 Goverify state 8 A proc 0 init line 44 Goverify state 4 lt valid endstate gt 3 processes created kkhkkkkkkk DETAILED DEADLOCK INFORMATION ekkekkk DEADLOCK CONDITION EXISTS IN THE FOLLOWING CONVERSATION Conversation Hame Convl Participant Name Responder Current State State2 State Transition b DEADLOCK CONDITION EXISTS IN THE FOLLOWING CONVERSATION Conversation Hame Convl Participant Name Initiator Current State Statel State Transition b kkkkkkkkkk TESTING COMPLETED FARR eke eae The verification window shows that the conversation 1s deadlocked Now look at the agentTool panels after verification Kal agentT ool Al x File Knowledge Base Command Currently Selected Conv Conv1 Agent Diagram Conv Conwt Initiator Conv Conv1 Responder aaa stato State1 The Initiator Panel has the transition where b is being received highlighted as well as the end state The transition b is highlighted because b 1s never received The end state is highlighted because since b is never received the end state is never entered hal agentT ool A ES File Knowledge Base Command Current
21. nd the tree beyond the width of the page in which case the panel will automatically resize This function does have an undo in case of an error or if the result is simply undesired Undo can be run from the popup menu after an Auto Arrange has been performed and before any new additions have been made agentTool User s Manual More new features that have recently been added to deal with reassignment of the goal parents All of these appear on the popup menu for a goal To reassign the parent of a goal you would select Change Parent from its popup menu and then click on the goal you wish to become the new parent of this goal You can also assign and remove secondary parents These are handled differently than the primary parent in order to preserve the tree structure of the goal hierarchy Select Add Secondary Parent from your child s popup menu and then click on the goal you wish to add as a secondary parent To remove it select Remove Secondary Parent on the child and then click on the goal to remove If you wish to make a secondary parent the primary you need only use the Change Parent function and the existing primary will be switched to secondary and the selected secondary parent made primary There are checks in place that will prevent you from assigning a goal s descendant as its parent and none of these functions apply to the root goal However it is still possible to create cycles in this system so it 1s up to you to make su
22. o draw from the left side of a component at a fixed length this sometimes caused its head to go beyond the window border causing it to be forever lost until deleted They now initialize to the top left corner guaranteeing that that will not happen anymore Deployment Systems When reloading MAML files with systems in the deployment panel the systems would tend to drift due to a mispointing index in the loadMAML function They initialize properly now Extra Conversations There were issues on various panels where the internal counters would count extra conversations coming off of a box thus causing you to be unable to delete said boxes even when all visible conversations were gone These extra conversations were tracked down and dealt with harshly 24
23. of horizontally Prior to this a goal description had at most two lines of text which spanned horizontally as far as necessary Now these labels are set to a limited width with an expandable height This adaptation was done to eliminate extreme horizontal spanning in the tree structure Goals prior to v1 8 are labeled as before for consistency with their existing relative layout Auto Arranging for the Goal Hierarchy added popup menu and functions to handle auto arranging goals It rebuilds the goal placement into an orderly and visually uncluttered structure using the internal tree layout of the goals It recursively arranges a goal s children and then places the goal in the middle above its children This function also will expand the display as necessary in order to compensate for width and height settings It will also update all the goal versions to 1 8 to utilize the new depth labeling feature 20 agentTool User s Manual Undo added an undo function for the auto arrange operation This is currently the only automatic main operation that cannot be undone by simply deleting an item or renaming or resetting a property It provides the basis for a MAML based function that can be extended to undo nearly any operation Panel Size setting on startup As a side effect of the Auto Arrange function it became common for Goals to extend beyond the default window range Now there is a function in place that will set the size of the displ
24. ole Diagram Agent Diagram Deployment Add Task AddRoe AddProtocol Role Role2 Select Goal to place goal under select Sequence Diagram from Use Cases Panel select Sequence Diagram from Use Cases Panel Role2 Role added Taski ee Task2 select Role d e agentTool User s Manual To add a Role click the Add Role button To add a Task click the Add Task button and then select the role to which the task will belong Protocols must be between tasks To add a Protocol click Add Protocol Then select the two tasks that the protocol will go between Protocols have an internal external setting With the external setting being for tasks between different roles and internal being for two tasks of the same role They can be changed at any time from the protocol popup menu It is possible to hide the tasks and just see the roles and protocols To do this click the right mouse button outside of all the objects The popup menu will have the option hide Tasks By selecting this the tasks will be hidden and only the roles and protocols will be shown However before another protocol is added the tasks must be made visible again eal agenttT ool A x File Knowledge Base Verify CodeGen Currently Selected Agent Agent2 Goal Hierarchy Use Cases Seq Diagram Role Diagram Agent Diagram Deployment Add Role Add Task AddProtocol
25. oundaries This eliminates the problems encountered with getting the mouse shifted off the object 1 01 Memory consumption has been significantly reduced by removing the panel images and rerouting all paint and update functions properly The update functions now are unused When repaint is called each panel is updated properly now using global graphics objects and images 1 12 01 The popup menu malfunction has been patched up This occurred mainly on the Sequence Diagram Panel The error would be triggered when no objects were selected because it would attempt to show an empty popup menu This would cause the menu to be disabled and would cease to activate This was fixed by checking to make sure that an object was selected before trying to show the popup 1 5 01 The algorithms for attaching lines to squares and circles have been fixed to more properly arrange them with respect to relative screen position 12 20 00 The algorithm that handles tab addition deletion has been reworked 12 4 00 Fixed the Menu Clipping error When a menu was opened in front of the panel display of the Agent Tool Editor it would be clipped off by the white box in the display This was fixed by moving the call to superclass update function to the very end of the main update 11 29 00 Dragging the mouse while adding objects in the Role Panel caused many errors in insertion and deletion including reassigning the last task to a different role This has bee
26. printing You can either print the default number of pages determined by panel active width and height or you can scale that panel down to a single page Printing 1s a bit slow at this point in time so please be patient Also be aware that Java printing requires a significant amount of temporary swap space on your C drive If your print job does not process within about 1 minute or you receive full disk errors you may need to clear more space It would be safest to give Java between 75 100 Mb of drive space to operate agentTool User s Manual BUILDING YOUR SYSTEM 1 Goals hal agentT ool i O x File Knowledge Base Verity CodeGen Transformation Currently Selected Goal Hierarchy Use Cases Seq Diagram Role Diagram Agent Template Diagram Deployment Add Goal 1 Log onto Server 1 3 Verify User ID and Password 1 1 Get User ID 1 2 Get Password 121 Get 1 2 2 Get Password Password 1 2 to verify 1 4 Start Windows 141 1 42 Initialize Initialize System User Settings To add a goal push the Add Goal button If no goals have been previously added the new goal will appear on the screen Otherwise a goal must be selected to be the parent of the new goal Click on the chosen goal and the new goal will appear below the selected goal To input the description of a goal use the popup menu to pull up the description window Input the description and click Finish
27. re that you are being consistent with your assignments One final feature that has recently been added is the ability to reorder your goals In reassigning parents it is very common to wind up with goals in an ordering that 1s not satisfactory You will find at the bottom of the popup menus two items labeled lt and gt These items respectively will decrement and increment the index of the selected goal within its group of siblings That is if a goal 1s labeled 1 2 3 and you decrement the goal will be relabeled 1 2 2 and the previous 1 2 2 will become 1 2 3 2 Use Cases kal agentT ool OF x File Knowledge Base Verify CodeGen Currently Selected Goal Hierarchy Use Cases Seq Diagram Role Diagram Agent Diagram Deployment Add Use Case Use Cases Description Delete Use Case Use Case 1 Sequence Diagrams seq Diag 1 To add a Use Case push the Add Use Case button A new Use Case will then appear in the list of use cases To add a sequence diagram to a use case select the use case and then push the Add button at the bottom of the screen A new sequence diagram will then appear in the list of Sequence Diagrams agentTool User s Manual 3 Sequence Diagrams Ke agentT ool A xi File Knowledge Base Verity CodeGen Currently Selected Goal Hierarchy Use Cases Seq Diagram Role Diagram
28. ress the button without pressing it This allows you to quickly add many components without moving the mouse back and forth to the buttons Also many of the menu items also have hotkeys associated with them XX will be underlined on the button text 1 e Add Agent button has alt a for its hotkey 2 Moving amp Manipulating 2 1 Objects Moving To move an object click and hold the mouse somewhere inside the object you wish to move and then drag your object to wherever you wish on the displayed panel NOTE It is not wise to move the selected object off the displayed panel You may not be able to recover the object 2 2 Connectors Moving Connectors will move with their objects Points may be added to the connectors between the two objects except for loops To do this click on the connector between the two objects Try to stay a good distance away from the components when doing this This will add another point to your connector that can then be moved around just by clicking on it When Components are moved the points between the object do not move so you may have to manually move them to meet your visual desires agentTool User s Manual Kal agentlT ool i c ES File Knowledge Base Verify CodeGen Currently Selected Conv Conv2 Goal Hierarc hy Use Cases Seq Diagram Role Diagram Agent Diagram Deployment Add Agent Add Conv When multiple connectors are connecte
29. rror is used when verifying a conversation If there 1s an error in that state then the state will be highlighted Once the error has been corrected remove the error with the Delete Error option and then test the conversation again 6 2 2 Transitions To specify the properties of the transition select the properties option from the popup menu A new window will appear Fill in the appropriate text fields When finished click Apply To define the actions of the transition select the Define Actions option from the popup menu Then define the actions in the same manner as for a state A Transition has markers that label the start and end parts of the transition These options are selectable in the popup menu 12 agentTool User s Manual 7 Deployment Panel il agentT ool Al XI File Knowledge Base Verify CodeGen Currently Selected Agent Agenti Goal Hierarchy Use Cases Seq Diagram Role Diagram Agent Diagram Deployment To add an agent to the Deployment Diagram at least one agent must already exist in the Agent Diagram If this is true push the Add Agent button and select the correct agent To add a conversation in the Deployment Diagram a corresponding conversation in the Agent Diagram must exist For instance let Agentl al and Agent2 al be agents in the Deployment Diagram hal agentT ool i OF x File Knowledge Base Verify CodeGen Currently Selected Add S
30. stem 2 If we grabbed System 3 then we would be able to move System 3 and Write Agent 1 15 agentTool User s Manual VERIFYING CONVERSATIONS 1 1 Verifying Conversations To verify a conversation the conversation must first be created Input the transitions properties in both the Initiator State Table and the Responder State Table Once this has been done select Verify Conversations from agentTool s Commands Menu A window will appear called Verification Messages When the verification is complete the line ckckockokockockok ck ck ck kok ck kk k Testing Completed ckckockockckockoko ck ck ok kok ck kok ck kk will appear At this time you can scroll back up through the Verification Messages window and see if the conversation s were verified or if they have errors If errors exist the transitions or states with errors will be shown on the screen and will be highlighted in agentTool A simple example is below E3 agent ool EISE File Knowledge Base Command Currently Selected Cony Conv1 Agent Diagram Conv Conw Initiator Conv Conv1 Responder Add State Add Trans The initiator of the conversation sends the responder message a and receives message b Ka agentT ool A x File Knowledge Base Command Currently Selected Conv Conv1 Agent Diagram Conv Conv Initiator Conv Conv1 Responder maste Add Trans The responder of the conversatio
31. third is the option of having arrows at both ends of the connection 10 agentTool User s Manual 6 Conversations Kal agentT ool E File Knowledge Base Verify CodeGen Currently Selected Agent Agenti Goal Hierarci hy Use Cases Seq Diagram Role Diagram Agent Diagram Deployment Add Agent 6 1 Specifying Conversations A conversation can be from one agent to another or from an agent to itself The conversations name and multiplicity may be set in the preferences window that 1s reached through the picking the preferences option in the popup menu of the conversation To change a conversation s orientation the related options are also in the popup menu Every conversation has two diagrams that describe it the Initiator State Diagram and the Responder State Diagram Tabs for these will appear when the conversation is selected 6 2 State Diagrams E agentT ool OF x File Knowledge Base Verify CodeGen Currently Selected Agent Agent Agent Diagram Agent Agent1 component Stat Diag Deployment Add State GoalHierarchy UseCases SeqDiagram Role Diagram Add Trans Select COMPONENTI Select COMPONENT2 Connection Added Agent added Select INITIATOR Select RESPONDER Adding Corversation Select INITIATOR Select RESPONDER 6 2 1 States Two states always exist in t
32. ts at one time they are separated and clearly visible 10 31 00 Protocol Description popup it has now been scripted to actually do something 10 31 00 Protocol vs Role Task Connectors these two items now have different colors in order to distinguish between them visually 10 31 00 Removed redundant commands in Component Connector popup 10 31 00 Open Space Selection in the Goal Hierarchy panel selecting open space now unselects all goals 10 31 00 Delete use case button now checks for selected use cases 10 27 00 Start State End State class cast exception you can no longer define Actions for a start state or end state in the state diagrams They were never supposed to allow that as an option 10 25 00 Asyncronous input with synchronous update Changes to elements were not being graphically updated because the input dialog boxes were in asynchronous mode We changed them to synchronous so now the update occurs after the dialog is closed 10 25 00 Arrow Heads The arrowheads previously did not initialize properly causing them to draw all over the screen They work now Component Diagram Arrow Issues Arrow information was being lost in the AgentX Component Diagram causing all but one arrow to be drawn and none ever deleted All arrows behave properly now 23 agentTool User s Manual Component Diagram External Arrows The external conversation arrow green dotted arrow used t
33. ystem Agenti Agent2 al al 00 Ready Now to add a conversation between these two agents a conversation must ex1st between Agentl and Agent2 in the Agent Diagram 13 agentTool User s Manual hal agentT ool A x File Knowledge Base Verify CodeGen Currently Selected Agent Agent Goal Hierarchy Use Cases Seq Diagram Role Diagram Agent Diagram Deployment Add Conv Agenti Panel Agent2 agert Tool v1 2 Ready Agent added Agent added i ation Adding Cormersati Select INITIATOR Select RESPONDER Cormrersaticn d Since Convl exists between Agentl and Agent 2 a conversation may be added between Agentl al and Agent2 al Ka agentT ool OF x File Knowledge Base Verity CodeGen Currently Selected Agent Agent f Goal Hierarchy Use Cases Seq Diagram Role Diagram Agent Diagram Deployment Add Conversation Add system Agenti al Agent al agert Tool v1 2 Ready Agent added Agent added Select INITIATOR Select RESPONDER Coreversation Added Select second agent To add a System to the Deployment Panel click the Add System button Then click and drag the mouse in the diagram to place the system appropriately The systems can be resized just as a window on your OS Just grab one of the edges or a corner with your mouse and drag it to the correct size The systems in the

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