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1. Half Orcs are naturally strong and have an advantage with the Might Stat so for every point you put into Might the Might Sta will increase by 2 points The Half Orc s Speed is naturally slow due to his large size so i would be a good idea to increase his Speed so he can keep up with the smaller faster members of the party Unfortunately ii will cost 2 points from the Points Available pool to increase the Speed Stat by 1 point TIP Because the Half Orc is a poor magic user and will most likely not be casting any spells you can take the Half Orc s Magic Stat which starts out at 10 down as low as it will go in this case 7 Thi adds 3 more points to Points Available pool Putting these facts into consideration here is a sample Half Orc whose Magic Stat was reduced to 7 thus adding 3 additional point to the Points Available pool for a total of 13 extra points Might 17 Added 1 extra point The Half Orc has a Might bonus of 2 Magic T Removed 3 points Endurance 15 Added 1 extra point Accura 12 Added 2 extra points Speed 13 Added 8 extra points The Half Orc has a Speed penalty of 2 Luck 11 Added 1 extra point Basic Stats Might Might is the statistic that represents a character s overall strength and his or her ability to put that strength where it counts Characters with a high Might statistic do more damage in combat Magic Magic is the character s ability to cast spells successfully and affects
2. Might MagiciX PLAYER MANUAL NEW WORLD COMPUTING 3 4 Table of Contents r Table of Contents 4 MIGHT AND MAGIC IX TABLE OF CONTENTS The 3DO Company 100 Cardinal Way Redwood City CA 94063 WEBCOME LETTER TBOM IVO 10 WHAT S NEW ABOUT MICHT ANA CIO Pobegi 11 INTRODUCENDUN lO neiii 12 Thre WBS G ry nt Ched Nea epee ea essen carcel cons EES SANTEE EES 12 LE Bre e Abau a A A A 12 J Dia Caen 7 50 EID cocoa incre 12 The Gre al CIys BRO E eu suecia rniii 12 The New Settlers 0 BC Present ees 13 Moderza Cheran SAME erat Errenteria 13 Tie Ihjoradric Wars Le ERNEUT NM AP IEEE TEE 14 About Pensa ERIN 14 The Might and Magic IX computer game is a fictional work Any similiarity or The Ear ly Wars 112 200 A C 14 resemblance of any in game characters to any real persons living or deceased is purely The Middle Wars 240 310 AC sss 14 incidental BE i The Late Vifprs 3508900 LG coccion 15 The Final dar 40 FRE LIC oieee 16 2002 The 3DO Company All Rights Reserved 3DO Might and Magic New World f Computing and their respective logos are trademarks or registered trademarks of Elvish History 17 The 3DO Company in the U S and other countries All other trademarks belong to Elvish Names 17 thew respective owners New Word Cannel ta divisio ie SAO Company A ag eee 00 04 vo MOI A
3. Rest is very important to the weary adventurer Without it Hit Points and Spell Points will regenerate very slowly You can rest in varying increments from five minutes to resting until dawn eight hours is the minimum required to heal your party Obviously the longer you rest the better your party will feel However try to go very long without rest and your characters will suffer the consequences by becoming weary and possibly going insane Be sure to have your party rest for at least eight hours a day and in as safe a place as possible Wandering creatures have no problem setting their sights on your party for their next meal as you lay sleeping Your characters know this and will refuse to set up camp when there are hostile creatures nearby DEALING WITH OBJECTS Loose Items Keep your eyes open as you travel Adventurers and travelers that have traveled before you have been known to drop various items such as pieces of armor weapons equipment and scrolls Also you ll find that vanquished enemies will leave behind whatever they were carrying such as Potions scrolls or gold To pick them up place the crosshair over the item and press the Space key They will be automatically added to the active character s inventory Chests Crates and Drawers You will also come across larger items such as treasure chests crates and drawers that can frequently be opened They are also however frequently booby trapped so it s a go
4. Wizard Eye Light Spirit Wizard Eye brings up the scrying sphere that allows the party to see monsters or treasure in a large area around them What they see depends upon the mastery of the spellcaster Wound Dark Spirit Wound inflicts damage upon an enemy within melee range Wrath of Bugs Elemental Spirit This spell calls forth swarms of attacking insects that confuse the enemy The target s recovery is slowed At higher levels of mastery the target cannot attack efficiently for the duration of the Spell Menus and Game Screens 50 MENUS AND GAME SCREENS ADVENTURE SCREEN This is the view where all the action takes place You ll face enemies explore and see everything as it is occurring in the game This is what is meant by real time time passes in the world around you whether you choose to interact with it or not To move around the world use the arrow keys on your keyboard or the W S A and D keys To look around move your mouse 51 Menus and Game Screens Compass The compass aids in direction finding as well as indicating any active party spells The gem associated with the compass will change color to yellow when monsters are in the area and red when they are aware of you It also gives you the time of day Character Portraits The maximum possible number of characters in the party at any time is seven The first four characters are your party members and their portra
5. a to replace free of charge this 3DO software product or b to return to the original consumer purchaser the price paid for this 3DO software product The preceding warranty shall not be applicable and 3DO shall not be obligated to replace this 3DO software product or to return any such sum to the original purchaser unless this 3DO software product is returned within the 90 day warranty period postage pre paid with proof of purchase to The 3DO Company 100 Cardinal Way Redwood City CA 94063 Attn Customer Support Dept The preceding warranty shall be void if any defect in this 3DO software product arises through accident negligence use in any application for which this 3DO software product was not designed or intended modification without the prior consent of 3DO any cause external to the product e g heat or by any other cause unrelated to defective materials or workmanship EXCEPT FOR THE LIMITED WARRANTY SET FORTH ABOVE ALL OTHER REPRESENTATIONS WARRANTIES CONDITIONS TERMS AND OBLIGATIONS WHETHER EXPRESSED OR IMPLIED INCLUDING BUT NOT LIMITED TO ANY IMPLIED WARRANTIES OF MERCHANTABILITY FITNESS FOR ANY PARTICULAR PURPOSE AND OR NON INFRINGEMENT REGARDING THIS 3DO SOFTWARE PRODUCT WHETHER RELATING TO THE MEDIA THE SOFTWARE OR OTHERWISE ARE EXCLUDED TO THE MAXIMUM EXTENT ALLOWED BY APPLICABLE LAW 3DO neither assumes nor authorizes any other person or entity to assume for 3DO or any related or affiliated entity any other
6. customer support 3DO com Automated Phone Fax Call 650 385 3193 or fax us at 650 385 3181 U S Mail Customer Support The 3DO Company 100 Cardinal Way Redwood City CA 94063 Buy Direct If you wish to purchase additional copies or other titles from The 3DO Company please visit the 3DO Direct Online Store at http store 3DO com or call 3DO Direct Sales 800 336 3506 in the United States 650 385 3187 in Canada and Mexico World Wide Web http www 3DO com TROUBLESHOOTING For general troubleshooting tips see the ReadMe txt file located on the CD ROM or in the Start Menu after you have installed the game 77 Notes Notes 78 NOTES 79 Notes Warranty 80 THE 3DO COMPANY LIMITED 90 DAY WARRANTY The 3D0 Company 3D0 warrants to the original consumer purchaser of this 3DO software product that the media on which the underlying computer program is recorded is free from defects in materials and workmanship under normal recommended use for ninety 90 days from the date of purchase The 3DO software program recorded on such a media is sold on an as is basis without any warranty or condition of any kind and 3DO shall not be liable for any losses or damage of any kind or nature resulting from the use or inability to use such program 3DO s entire liability and the original consumer purchaser s exclusive remedy for breach of any warranty express or implied shall be at 3D0 s option either
7. s current inventory 1s displayed on the right side j i it and he or she will tell 4 Il an item to the Merchant click on it an wilt Bis much they are willing to pay for the item Press the E j sands icon and the item will be taken from your inventory Its value will automatically be added to your party s gold Repair j i j To see how ken items in your inventory appear 1n red text c Bono Miehadt will charge to fix the item click the omy Item button directly below the Character Portraits and then clic the item If you agree to the price press the shaking hands icon and the Merchant will fix it for you Identify Jentified items in your inventory will appear as scrambled ee how a the Merchant will charge you to e d the item click the Identify Item button below the Repair es then click the item To complete the transaction click ii ng hands button and the Merchant will charge you and x the item question Learn Skills aiit n l skills by buying the books of knowledge 1n a 3 E 4 adde bonka of knowledge as treasure during your adventure Types of Shops Here are the Shop Types you ll find Weapon Smith Es where you purchase all the swords axes and fighting weapons with the notable exception of wands 69 Exploration Armor Smith This is where you purchase all the helms armor boots and Armor Class enhancing items in the game Magic Shop This is the spell general store f
8. was outraged He demanded Hridmir pay a wergild of 2000 pounds of Elemental Thjorad Hridmir refused and Dain invaded Thjorgard Thjorgard was under siege for thirty days until Dain broke through the walls and Hridmir fled Under Dain s leadership his army looted 15 Introduction the city of Thjorgard Houses were burned shops were looted and its citizens were held in the grip of fear Dain held the city for exactly two days until Hridmir s sister Oda arrived and chased his army from Thjorgard She chased them all the way to Thronheim and laid siege to his city Dain eventually paid Oda off and she raised her siege Thjorgard and Thronheim had three more wars and during that time Thronheim was razed at least twice Eventually Dain s grandson Leip forced Thjorgard to sign a peace treaty that lasted until 404 AC The Late Wars 350 400 AC Thronheim was not the only clan interested in the valuable ore known as Elemental Thjorad Thjorgard was invaded by Frosgard in 350 AC under the leadership of the Jarl Olaf the Fat He was bent on conquering all of Chedian under his iron fist He commissioned a special sword believing that no one could stop him while he carried a magical weapon known as Jorhgamesh While his army marched toward battle with the Thjorgardian army Olaf the Fat wandered off alone He was beset by highwaymen They killed him and stole his sword Without their Jarl the Frosgardian army was decimated the follo
9. you re ready to begin 91 Creating Characters ATTRIBUTES Might Might is the statistic that represents a character s overall strength and his or her ability to put that strength where it counts Characters with a high Might statistic do more damage in combat Magic Magic represents a character s ability to reason and understand complex abstract concepts Maximum Spell Points for all spellcasters are based on Magic Endurance Endurance is a measure of a character s physical toughness and durability A high Endurance gives the character more Hit Points Accuracy Accuracy represents a character s precision and hand eye coordination High Accuracy will allow a character to hit monsters more frequently in combat Speed Speed is a measure of how quick a character is and the rate at which the character recovers from attacks Luck Luck has a subtle influence throughout the game but is most visible in the ability of a character to resist magical attacks and avoid taking as much damage from traps Hit Points Hit Points indicate how much damage your character can sustain before falling unconscious or dying A character is unconscious at 0 Hit Points or less and dies when his or her Hit Points are reduced to a negative value equal to his or her Endurance stat All Hit Points are restored after 8 hours of uninterrupted rest Armor Class Armor Class is a measure of how difficult it is for a monster to hit a ch
10. 66 NTERACTION WITH NPCS NON PLAYER CHARACTERS Your mission to unite the peoples of Chedian will lead you to meet many people far and wide Due to the troubled times in Chedian you may find that many of those you meet will be suspicious wary or even downright hostile Others however will be quite friendly and more than willing to help Some will even offer to help your cause and join your party Of all the personality types you are likely to encounter the hostile are the most easily distinguished from a distance they will attack you on sight and will be dealt with in the combat section Talking For those creatures that do not attack you first talking is a good alternative to slaying them To talk to a creature move near it place the crosshair over it and press the Space key If they are willing to do so they will converse with the active character When you click on a conversation topic the creature s response will be displayed Receiving a Quest Some of the NPCs you speak with may have information for you others may even present you with a new quest Quests are heroic actions to perform the completion of which often brings rewards of money and or Experience Points Typically you complete a quest by finishing the assigned task and then returning to the person that presented you with the task for your reward This is not always the case however so you would be wise to read the details of each quest carefully and
11. Experience Points they qualify to train for the next level at a Training Hall You can see each characters current level and Experience Points on their Stats Screens If the character is ready to level his or her Experience Points appear in a different color and the Experience bar to the right of the characters portrait will be full A character needs Experience Points for Current Level Current Level x 1000 to move from one level to the next For example a character needs the 3000 experience points for achieving level 3 plus 3000 more experience points for a total experience point value of 6000 to achieve level 4 A character eligible to train must do so at a Training Hall Training Halls are located in towns throughout Chedian They charge a fee for their services and most have a limit to how far they can train a character 75 Magic System MAGIC SYSTEM SCROLLS AND WANDS Spells may also be cast from scrolls and wands Each scroll has one spell written on it and can be used once To cast a scroll spell double click it or pick it up out of a character s inventory and place it on the Character Body Wands are loaded with multiple spell charges A character must equip a wand as his weapon in order to use it Each time a character attacks with a wand one of its charges is expended When a wand s charges are exhausted it disappears Scrolls and wands require no particular skill to use POTIONS Characters can drink Potions
12. RH 46 Drome Biiffroenfion ei nio iron ie 46 Elena unas E a Me uero ci ure 46 EEL CMTE GSE occ AE hte edt estes heeled dso 46 Plemental Bolt Al eseeeet renal hakata ori 46 Elemen Protech ori a iraia brad 46 BEontha ARN sirsie Ane A EAR 46 EE PEP OAS A IQ TT A S 46 Bye of BEES s oc IA A A edic read 46 EEG uL ALOU IA VOTRE annie 46 Foonn DD OW E O AS 47 li E UE A ERE c Ead oe Hes CUE 47 FERRE DOM tt NE ridet een A 47 7 Table of Contents Mors A III aa A Cams 47 1012 IA II A 47 AMAS BERNA E MB M 47 JU bo mur A T ERN 47 one SAQUE ROOD T C O 47 QU iN y ARS IO RU 47 CE AMC a 5 OTA 47 NT LO F E NUM 47 reino di MD ER E 48 A EN IE Ae INED MEN 48 PRU ALT RO i E OM O 48 Tower Dn MN EE AO 48 PUT eee ee oe A A VO 48 Cie S oe IO O S 48 Run A a PO A 48 ao OI da a ADO TIO SN 48 cc 48 DS AAA IEEE A WV 48 A AI A A A NE 48 E A OA EO NE 48 Jon LEE c o iere 19 Lar Portal ee EV BA i oui 49 fs yog mE A HELM 49 Ihr Undead Onn Loos EB Meere 49 ii EU E s NA CC 49 UU MEME ee O A a 49 With of Bugslano c Em 49 MENUS AND GAME SCREENS 50 Adventure Scores c aum REM i 50 OU S PRIN ORE s Wo n s NM 51 Character Porta ode terea RR ERIS CLE 51 Health Magic Conditions and Spell Eff cts 51 EAN A Lit dm eec e ER ed 51 Cep ccu MTS el a mes ALA a 52 Table of Contents 8 SL PARR Tuto A 52 SES SUPE IST TLD RR 53 HELIS odor EL er T 54 Inventory Green TLE LAB euca
13. S E DE EGF SS 5 UN o mrs IA A 17 The software and related manual for this 3DO product are copyrighted No portion of this product may be photocopied scanned translated reproduced copied or reduced to any tangible or electronic medium or machine readable form or publicly performed or displayed Be ter ee A dese WEN GERM eA GETING STARTED a5 ee 19 entitled to use the software and related manual for his or her own use but is not entitled a Manual Oo A nanc tnaa ian thun 19 to reproduce and distribute any copies of the software or manual to any other individual or entity nor to rent or lease this product or any copy thereof to any third party lere ies 0 MEE CO A PRETI 19 This product contains the LITHTECH Development System licensed from LithTech Inc LITHTECH Development System 1997 2002 Lith Tech Inc All Rights Reserved LITHTECH and the Lith Tech logo are trademarks of Lith Tech Inc QUICK START SOROS EE EERE TEETH THEE EEE EEE HEE TEESE EEEE EEE ETT HOTTER ESHER EEE EEE HEHE haha 20 Uses Bink Video 1997 2002 by RAD Game Tools Inc Sia aos o A A 20 Uses Miles Sound System by RAD Game Tools Inc O 1991 2002 disertis eoun tiani s o A A A s 23 a 95 Sindows 98 XP DirectPlay and DiteceX are nsdemaris of the Miatosoft Coma Sp ertentes And Leal e iersinii errea E ais 25 1 ana on lA A niet e torii liri 25 5 Table of Contents ini MAE NO C ORE e utl 25 Real Tin CABRAL vai REN a Rud 26 turn based A a DEDE ae
14. a watt a tad 7 rd n why ps E v teana ERA AR TTD I dee 33 This screen appears when you press the R key Rest is very important to the weary adventurer Without it Hit Points and Spell Points will regenerate very slowly Simply select any of the various rest increments and your party will do so accordingly Remember if there are hostile creatures in the area you may be attacked Save Restore Screen This screen can be accessed through the Main Menu Autosave An Autosave is made when your party moves from one area to another during the load Quicksave You may quickly save the game at any time by pressing the F5 key You can then also load the last Quicksave by pressing the F9 key Remember each time you Quicksave you write over the previous Quicksave Empty Slot These are non Quicksave slots that you may choose to save in Simply type the name of your save into the Empty Slot and select Save Whenever a game is saved the Game Date Time and Location will also be stored to help you remember where you were in the game at the time of the save Save Load Delete Use these buttons to save or load the game You can save at any time by clicking on a used space or Empty Slot If you choose to overwrite a slot the game asks if you are sure you want to do that You can change the name of the slot and hit Save again If you choose a save slot and select Load you will load the game from the select
15. attacks Though a high resistance can greatly reduce physical damage it does not make your character immune SA Po nts Skill Points are awarded whenever your character trains for a new level You can spend Skill Points on your skills at any time Creating Characters 34 RACES Human TE j to nurture ans were the first group of the four major races E m philosophy Prior to this all races pretty much kept CAN They were also the first to ps a great ae n i troy things ting weapons and other technology to des 3 Bess uo e after the Great Cataclysm helped them d become the most prominent race in Chedian Humans are equally adept as Fighters or Initiates and are fairly average across every Stat Elf Bef reat Cataclysm all the Elves in Chedian were members of E E clans xis usually kept to themselves Each of d clans had sub clans known as Sils Sometime before or e i Great Cataclysm the 13 clans were scattered to the er Cataclysm the clans began intermingling with each ot m ns other races The strong clan loyalties they used to have re g down It is not uncommon to see Elves drop their pan i nangi There is rumor of another group of Elves who live to the south w belong to a lost 14th clan known as A Rikdun aller in stature than Humans or Half Orcs and thus B opel the cost to raise the Endurance Stat 2 ii per 1 point raised However Elves are very skilled in and cost to raise Accuracy Stat by 2 point
16. discussing what must be done to complete it Promotion Quests These are the quests you need to accomplish in order to promote your characters to their next Class For example if you would like to promote a Fighter in your party to the level of Mercenary you will need to complete a simple quest It may involve escorting an official s daughter from one city to the next or perhaps ridding a forest of bandits to protect the innocent Secondary Quests These are small quests that you can go on in order to collect experience and money 67 Exploration Hiring and Firing NPCs In your travels you will come across NPCs that are interested in fighting alongside you You may choose to take them up on their offer depending on their strengths weaknesses and cost per day You may hire up to three NPCs in your party You can dismiss an NPC from your party by pressing the key relative to his position to bring up his dialog i e pressing the 5 key opens the dialog for the first NPC in your party and then click on the topic that says we don t need you anymore TOWNS Towns in Chedian consist of a collection of houses shops services and inhabitants They typically act as places where your party can learn new skills buy and sell equipment obtain quests receive training and rest While no place in Chedian is completely safe towns are usually safe enough to afford a good night s sleep Additionally they are a good source of in
17. factors Might spells certain weapon skills at expert or master etc that influence the damage your character does with an equipped weapon Ranged Bonus Ranged Bonus is the sum of all factors skill spells Accuracy etc that influence your character s chance to hit monsters with an equipped bow Ranged Damage Ranged Damage is the sum of all factors spells weapon bonuses etc that influence the damage your character does with an equipped bow SKILLS Weapons Skills Blade The Blade skill covers all types of blades shorter than 4 feet in length At Normal level the skill level is added to the characters Attack Bonus At Expert level the recovery penalty for the weapon is halved At Master level the skill permits the use of a sword in the sheild hand for the purpose of two weapon fighting dual wielding At Grandmaster level for the Paladin class the skill provides an additional 1 bonus to the character s combat total per skill level and a 1 bonus per skill level to the damage the character inflicts upon its target this bonus only applies to bladed weapons At Grandmaster level for the Gladiator class the skill provides a 1 bonus per skill point to the character s Armor Class and an additional 1 bonus per skill point to the characters combat total Bonus applies to only bladed weapons At Grandmaster level for the Assassin class the skill provides a 1 bonus to the character s attack skill for every 3 points of ski
18. good for hand to hand combat with nearby enemies To have the active character attack a specific creature left click on the creature bs the crosshair Characters may not use bows to make ranged attacks if there are creatures directly in front of the party Characters with magical abilities may of course cast spells omg combat To cast a character s chosen Quick Spell right click wit the crosshair on your target If you don t target a hostile We s with the crosshair a nearby creature will be targeted automatic 4 You can also access the active character s spell book by pressing the P key Key Mouse Effect Left Click Active Character Attacks Nearby Enemy with Range or Melee Weapon Right Click Cast Quick Spell or use Ranged Weapon then Melee Weapon B Open Spellbook Enter Toggles Real Time and Turn based Modes 71 Combat REAL TIME VS TURN BASED COMBAT Game time moves without pause or in real time Each action your characters perform like casting spells or swinging a sword takes a certain amount of time to accomplish this fact is reflected by their Ready Lights see Adventure Screen which darken while the characters recover While a character is recovering he or she cannot do anything else Normally this is not really noticeable but during combat the effect can be quite pronounced Attacking creatures may be able to attack more efficiently than the party due to the time it takes you to think select char
19. happens they cannot perform any actions These conditions can be cured using the Purify spell 73 Experience and Advancement Experience and Advancement 74 When a character gains a new level he or she also receives an increase to maximum Hit Points and Spell Points What each specific character gains depends on Class Rank and attribute scores At early levels 1 9 characters receive 5 Skill Points to spend on advancing the levels of skills they possess This number increases by 1 every 5 levels thereafter 6 at levels 10 19 7 at levels 20 29 etc CLASS RANKING The party can receive special quests in the game called Promotion Quests Certain people that the party meets will be empowered to grant Class Rank on characters of a particular character Class Before they do this they will ask the party to prove its worth by completing a Promotion Quest Gaining the new Rank increases the number of Spell Points and Hit Points a character receives per level This will also allow the character to learn new skills and to learn other skills at higher levels of expertise EXPERIENCE AND ADVANCEMENT EXPERIENCE POINTS AND LEVELING As the game progresses your characters gain more Spell Points and Hit Points and become better at the skills they possess through level advancement Characters gain Experience Points for overcoming challenges notably for killing enemies and for completing quests When your characters earn enough
20. his own trap Bless Light Spirit Bless can be used to increase a character s chance to hit his or her target It also negates an equal level Curse spell Chain Lightning Elemental Light The first lightning bolt discharges electricity from the caster s hand to a single target It always hits and does 1 8 points of damage per point of skill in Elemental Magic If there are any monsters within a certain range of the target they will be hit by an equal amount of electricity Column of Fire Elemental Light This hugely destructive Column of Fire falls from the sky wreaking great amounts of damage upon the target The column is usually only large enough to strike one target Curse Dark Light Curse is used to decrease the enemy s chance to hit its target Dark Grasp Dark Spirit This spell surrounds its target with the power of raw darkness rendering it unable to fire missile attacks or cast Creating Characters 46 spells Furthermore the target s movement is slowed its Armor Class is reduced and it does reduced damage when striking in melee combat Death s Touch Dark Spirit The spellcaster uses his own Spell Points in order to drain the enemy s Hit Points Disease Dark Elemental Disease inflicts a condition upon the target causing continuous damage until cured by a Potion or a spell Divine Intervention Light Spirit Once per day you may call upon the heavens to heal your characters of all
21. in order to gain a wide variety of benefits Potions can be purchased found or created To have a character drink a Potion pick up a Potion out of a character s inventory and place it on the Character Body or Character Portrait If it is identified right clicking on a Potion will display information about its effects Customer Support 76 CUSTOMER SUPPORT However you choose to contact us there are some pieces of information about your computer that we will need in order to help you properly You can get this information by following these steps First right click on the My Computer icon and choose Properties On this System Properties screen you will find the following information that we will need Computer OS type Windows version amount of RAM and CPU type After you get this information exit the System Properties screen then double left click on the My Computer icon On this screen right click on the icon of the hard drive that the game is installed on and choose Properties On this screen you will need to find out the drive s total capacity and the amount of free space left on the drive Website Visit www 3DO com support for late breaking news and information answers to Frequently Asked Questions FAQ s links to hardware manufacturers websites and the latest product updates If you want to ask a specific technical question you can use the online email form available at our website or send mail directly to
22. it is penned here Character Information Screen Select the picture of your party in the lower right corner to jump to the Character Information Screen Return to Game When you are done with this screen you can return to the Adventure screen by clicking here or by hitting the Esc key Map Screen Tab Select this tab on the upper right side of the Notes Screen to jump to the Map Screen 60 59 Menus and Game Screens Menus and Game Screens Buy Sell The shaking hands icon at the bottom of each column represents your agreement with the Merchant to Buy or Sell the highlighted item in either category You may also simply double click any item to automatically Buy or Sell it Remember press the Shift and S keys simultaneously to quick sell your inventory J Buy Sell Cost At the bottom of both columns next to the Buy Sell icon is a gold total In the Shop column the amount of gold shown epresents how much the Merchant will pay you for the highlighted item in the Character Inventory column In the Character Inventory column the amount of gold shown represents how much it will cost your party to buy the item highlighted in the Shop column Buy Sell Screen ercbanl s 2X tem Repair For a price you can have the Merchant repair a broken item Click this to toggle the Repair negotiation Then click the View Inventory Items icon to find out how much a broken item will cost to repai
23. liability in connection with this 3DO software product IN NO EVENT SHALL 3DO BE LIABLE FOR ANY INCIDENTAL CONSEQUENTIAL INCLUDING LOSS OF PROFITS SPECIAL AND OR OTHER DAMAGES OF ANY KIND OR NATURE RESULTING FROM THE PURCHASE POSSESSION USE OR INABILITY TO USE THIS 3DO SOFTWARE PRODUCT EVEN IF 3DO HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES OR LOSS IN NO EVENT SHALL 3DO S LIABILITY TO THE ORIGINAL CONSUMER PURCHASER EXCEED THE AMOUNT ACTUALLY PAID FOR THIS 3D0 SOFTWARE PRODUCT SOME STATES COUNTRIES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS AND OR THE EXCLUSION OR LIMITATION OF INCIDENTAL OR CONSEQUENTIAL DAMAGES SO THE ABOVE LIMITATIONS AND OR EXCLUSIONS OR LIMITATIONS OF LIABILITY MAY NOT APPLY TO YOU THIS WARRANTY GIVES YOU SPECIFIC LEGAL RIGHTS AND YOU MAY ALSO HAVE OTHER RIGHTS WHICH VARY FROM JURISDICTION TO JURISDICTION 3DO has endeavored to ensure that the end user manual and promotional materials regarding this 3D0 software product accurately reference the product However because of ongoing improvements and updating of 3D0 software products 3D0 cannot guarantee the accuracy of printed materials after the date of publication and 3DO disclaims any loss liability and or damages whether in contract tort or otherwise arising out of or resulting from the manual and promotional materials including without limitation any loss or liability resulting from changes errors or omissions with respect to any
24. lt de i ek LY Y Y Y Y Y Y Y Y Y Y Y Y Y Y Y Y Y Y Y Y Y Y Y VV VV The Map Screen appears when you press the M key or by selecting the Map button on the Inventory Screen Your position is indicated by a red dot All outdoor maps are oriented with north at the bottom of the screen Character Information Screen Select the picture of your party in lower right corner to jump to the Character Information creen Return to Game When you re done with this screen return to the Adventure Screen by clicking here or by pressing the Esc key Notes Screen Tab Select this tab on the upper right side of the Map Screen to jump to the Notes Screen Menus and Game Screens 58 Notes Screen This screen appears when you press the N key or by clicking on the Notes tab of the Map Screen Large amounts of text can be scrolled through using the arrows or by using the Page Up and Page Down keys Quests Also accessible by pressing the Q key this is the list of current unfinished quests Auto notes Anytime you glean useful information from an NPC these notes are automatically taken for you This includes items of interest to the party hints about where to find things people how to complete a quest who to visit for Promotion leveling etc Journal These thoughts represent the story so far Awards Whenever a character has been promoted or has completed a special deed
25. man named Geitlif Strongpick deposed their Jarl They quickly named Geitlif the new Jarl and he promptly sent a message to Thronheim They would no longer pay Thronheim responded by sending an army to lay siege to Thjorgard Geitlif was prepared for this and used the tunnels that snaked through the mountains of Thjorgard to ambush the Thronish army After a year of enduring the hit and fade strategies of Geitlif the Thronish army finally left Thjorgard Thjorgard and Thronheim did not stop fighting They fought off and on for another fourteen years until they mysteriously stopped in 418 AC Rumor has it and this author believes it was the closure of the mountain pass between Thronheim and Thjorgard that prevented more fighting Since the end of the last Thjoradric War nearly a century ago Thronheim and Thjorgard have become close allies Several Thronish Jarls have married into the Thjorgardian Jarls families and vice versa They have forged a peace that looks to last forever 17 Introduction ELVISH HISTORY Elvish Names Before the Great Cataclysm all the Elves in Chedian were part of one of thirteen clans Each clan also had several sub clans known as Sils When naming children the Elves of this era adhered to the following rule Given Name de Mother s Name A Clan Name a sil So an elven female named Ete who is the daughter of Forbhlaith who is part of the Dorad clan and the Blackclaw Sil has a full name of Et
26. of the Elves themselves Much of that is myth related to elvish heroes Perhaps one of these days one of the expeditions to the probable location of At rann will return with pieces of the Cunic Records 19 Getting Started GETTING STARTED MANUAL CONVENTIONS This manual assumes that you are using a standard keyboard and two button mouse and have an understanding of their use If you do not understand any of the following terms you might want to take a few moments to review them in your Microsoft Windows tutorial materials Click Right click Double click Note that Might and Magic IX was designed to be easy to use so just about every detail of the game is available if you right click on any object or button Drag Crosshair INSTALLATION Refer user to the Installation Card and or to the Read Me file on the CD To install your copy of Might and Magic IX onto your hard drive please see the enclosed Installation Card and read over the Read Me file on the Install CD After the installation is complete double click on the Might and Magic IX icon on your desktop or select the Play Might and Magic IX menu option under 3DO Might and Magic accessed from the START menu in Windows After the initial logo screens you will arrive at the Might and Magic IX Main Menu Quick Start 20 QUICK START The following is a brief summary of the essentials you ll need in order to start playing Might and Magic IX The rest of the manual beyo
27. of the mouse Setting this to the right will increase your mouse pointer and mouselook speed Always Run Toggle On and Off the always running mode for your party When set to On your party s movement will default to the run speed Press the SHIFT key if you want them to walk Conversely if it is set to Off hold down the SHIFT key to make your party run Blood Splats Toggle the blood splats within the game On and OF Game Menus 28 Invert Mouse Turns the inverted reversed mouse functions Use this to flip the mouselook Y axis i ile moving Bob Toggle On and Off the head bob motion whi T game With this option set to On your party s view of the world will bob and sway slightly as you move Choice of Targeting Crosshairs Select the appearance of the mouse s targeting crosshair Choose one of seven different crosshairs Video Options Use this screen to modify any of your display settings or change the graphic detail levels in the game Select Display Adapter Systems Primary display adapter is always the default i i i i dual pass e 1 Pass This enables single pass lightmapping vs du fight mapping Single pass is faster at the cost of video quality Detailed Textures Increase the look of surface textures at the cost EN i ing if you d like to increase s d Lg Lud ate wil ine ihe game s video quality Shadows Toggle shadows On and Off to provide a performance increase Trilinear Buffering Increas
28. that could stun or kill everything in the immediate area Damage is 20 points plus 1 per point of skill in Elemental Magic PER ENEMY Eye of the Storm can only be cast once per day 47 Creating Characters Faith Light Spirit Faith maximizes the damage skills of the character the spellcaster selects Fear Dark Spirit When struck by Fear the targeted enemy is overcome with fright of the spellcaster and must flee If a creature takes damage while under the influence of this spell the spell will be broken Fear will not work on undead creatures Feather Fall Elemental Light Feather Fall eases great falls by drastically reducing the weight of the party Fleet Foot Elemental Spirit This spell accelerates your party s travel speed depending upon the level of skill Haste Spirit Light Once cast this spell decreases recovery time of the character it is cast upon allowing him or her to cast spells and attack faster than ever before However the character will be weak once the spell wears off Heal Spirit Light Heal cures Hit Points on a single character when cast Lloyd s Beacon Elemental Light Spirit This ultimate teleportation spell requires some planning to use You must set a beacon before you can use this spell to teleport Magic Mine Elemental Dark Magic Mine enables the spellcaster to drop a magically enchanted mine on the ground The next being that walks within 15 of the mine will suffer fr
29. them however for they have dedicated themselves to studying 3 art of melee They have foregone the use of magic in favor o greater skill in arms and armor As Mercenaries grow in experience they will again face a choice whether to specialize as an Assassin the paid killer of men or as a Gladiator for whom fighting is an art i i i i id fighters They are diator Gladiators like Mercenaries are paid ghte ate evolution of the true warrior Their skil with Vn is unmatched and their ability to vanquish foes with single blows heroic Many legendary sagas have been written about Gladiators in Assassins are men who live in the shadows always red to take the life of any who are doomed to become E target They are the ghost re who with special skills irem Shout being detected and leave without a trace Their s E weapons is second only to the Gladiator With the addition of the skills only they can use the Assassin 1s a formidable opponent Crusader Crusaders are noble fighters who have devoted their lives fighting for justice As such they have been granted limited skill in i magical arts While not as powerful as a trained Scholar or Healer the magic is a welcome addition to their weapon bearing abilities As Crusaders become more skilled they must eventually face a choice between fighting for the good of mankind as a Paladin or for the good of nature as a Ranger Paladin Paladins are the defenders of truth and justice for a
30. 26 AECA and Cast apum ENT ESL 26 CAME MENUS XU onus A 09 27 OUST adii MA 27 Guns OBEN 7 m L 27 A O A 28 Ae ee 0 TERNOS NR NN 28 Digg dcc oc O O A 28 CREATING CHARACTER sh LLL 29 Character Creation Sereen i E a td 29 CAUCE Nara Debes ll 30 fucum IL ll 30 LS Oe cb fe c MANN NAA NE 30 EE ARE A RN 30 MG MEE soleil 30 ERAS AA o 0 00 AMA RN NI 30 aan coc IA DNE NE 30 COMPAS A sees IO A 30 oc Cf AM S A 30 cig obi wwe A o Nee SI o d MENU o 34 Mine ae s ER N 34 ee ONT TA 34 dosi GMT A 34 Ham M ss A DOT 35 Classes The Paths of Might and Mim NU LL 35 The Path of Might Fighter LL 36 Mieten ys s AEN LLL UB TN eu V i 36 rr MN c C RIS CN 36 Table of Contents 6 MTR at Macio TIAL ics smeo paganos sseasedovevrnenssetdasonses 37 RENTU EA Don PAR TN ATA EEI e HT IEEE 37 PEL e ARA wessivorsiere 34 STATE sinh dca silence AI ysis LO GL CANNE UC EDENDI 38 Basuc STO E 0 AA RRA 39 Perno aiats cts obte BEER RU Ra cre ol esset RI Mit Mns 40 Other DRESSES B REA rd resinas 41 Slee A NE d AA 41 ICO TES SRT ts al 41 mor RR AI RN RE Fes ER LED 42 Minic SEES corri RD O ato 43 PECAR A E dr 43 Spells 988 MELLE ide cie 45 Arms of ERIR as ss E EA toon took casio ente 45 Bes o Ns A OA A E 45 Chain TASTES ce ARO rae oe iere SM eR 45 Column of PRE sc EI de to 45 dU Mu A eee ede 45 Dark Grasp amp SRL LLL 45 Death 3 Tough EQ LLL tn cabro 46 Doegye A O Leere
31. LESHOOTING EASES h itish 76 NOTES ener A L 77 THE 3DO COMPANY LIMITED JUEDAY WARRANTY QE toros Eos 80 Letter from JVC 10 WELCOME LETTER FROM JVC Dear Might and Magic fans If you re an old time fan of the Might and Magic series then you re in for a real treat We ve taken your excellent suggestions and used them to make what we think is the best Might and Magic game ever If you re new to Might and Magic you are about to take your first step into a world that is filled with fantastical monsters foreboding dungeons and legendary heroes We ve made a lot of new changes that will make this experience as fun a game experience as you ve had We ve enhanced the skill system made the dungeons better and the monsters smarter Due to your suggestions the NPCs you hire will once again be able to fight alongside you in your quests We had a great time making Might and Magic and hope you will have as much fun playing it as we did making it Have fun Sincerely Jon Van Caneghem Creator and Designer Might and Magic I IX 11 What s New WHAT S NEW ABOUT MIGHT AND MAGIC IX Might and Magic veterans are going to immediately notice the amazing improvements and innovative features in this new installment of the award winning series For the first time ever players will be presented with a breathtaking truly 3D environment Might and Magic IX utilizes a brand new 3D engine completely immersing you in th
32. Unconsctousness Death If a character s Hit Points fall to or below zero the character becomes unconscious or dies Unconscious characters are knocked out of action and cannot perform any actions until their Hit Points heal to a positive value Resting and healing revive unconscious characters Death results when a character s Combat 72 4it Points are reduced too far below zero Dead characters may Eo nly be revived using the Resurrection spell or by paying a temple healer to perform the service Weakness Characters become weak from fatigue or hunger Some attacks and spells can also cause this effect Weak characters have lowered maximum Hit Points and are less able to perform actions and fight Weakness can be cured by resting or by the Purify spell Poison and Disease These very similar effects can be caused by traps or certain spell and creature attacks Both reduce character attributes reduce their combat efficiency and lower Hit Points over time They can only be cured at temples with potions or by casting the Purify spell Insanity Afraid Some attacks make characters Insane or Afraid Both of these conditions affect character attributes and may be cured at temples with potions or by casting the Purify spell Cursed Some spell attacks can curse characters Cursed character actions fail 50 of the time The Purify spell takes care of this condition Paralyzed Characters can become frozen by being Paralyzed If this
33. acters and target attacks The game can be put in Turn based Combat mode by pressing the Enter key The Enter key toggles between Real Time mode and Turn based mode In Turn based mode combatants act one at a time and in order depending on their Speed and Recovery Combat is divided into rounds lasting a few seconds Characters and creatures that are particularly fast can perform multiple actions in a round The game pauses before each character s turn so you can calmly execute its action Press the TAB key to skip a character s action turn At the end of each round action pauses and you can move your party a short distance using the movement keys After that creatures move and then the next round begins Attack or press the TAB key to skip the character s turn When you are in Turn based mode a hand icon appears in the lower right corner of the screen The icon changes to reflect the different round phases DAMAGE Your characters receive damage from many sources combat spell effects traps going off or falling just to name a few They may also be affected by other conditions like fatigue or weakness Ill effects can always be removed by various healing spells or for a price at temples Physical Wounds Weapon strikes explosions falls and most offensive spells wound characters directly by taking away Hit Points Physical damage may be healed using various curative spells potions or by resting
34. alf Orcs was reluctant to accept the new settlers but times were rough and any able hand became a welcome hand Modern Chedian 521 AC Modern Chedian is divided into six major clans each ruled by their own leader Known as a Jarl this leader is autonomous from the other clans though trade between clans is frequent Much of the economy of modern Chedian particularly in Thjorgard is centered on the trade refining and use of a new metal known as Elemental Thjorad Elemental Thjorad is a metal that is easy to work and takes well to powerful enchantments Some of the strongest magical items made in the last 500 years have been made from Elemental Thjorad Given the amazing properties of Elemental Thjorad it is surprising that so few wars have been fought over the possession of it There have been only a dozen wars in the last 500 years collectively known as the Thjoradric Wars and the last one was fought nearly a century ago With the exception of the Sturmford and Drangheim clans the Jarls speak often to each other and work out their disagreements every summer at a festival known as The Thing Introduction 14 Most of the daily life in Chedian now centers on the planting seasons and the raiding seasons There are wealthy towns along the Coast of the Verhoffin Sea and it is not uncommon to see raiding ships full of soldiers heading toward the rich lands to the south THE THJORADRIC WARS Since the discovery of Elemental Thj
35. aracter The higher the Armor Class the better the chance of avoiding an attack Creating Characters 32 1 Points Vis Points are needed to cast spells Every spell has a Spell Point E that is deducted from this statistic when it s cast Spell PN ks restored after 8 hours of uninterrupted rest Spell Points are also restored by using mana potions 2071 l E shows the worst effect your character is M ida us as poisoned diseased or dead Many conditions can sore 4 a ur character s ability to fight or perform other Fditions should be cured as soon as possible ck Spell d Spell is the spell that will be cast when you Moles during combat You can set the Quick Spell by opening your ch book and clicking on the spell you want to set then clicking on the Set Spell button Level Level is a measure of the training your character has gone ieni A high level contributes to an increase to Hit Points and Spe Points Experience E i i i indi haracter s overa nce is a simple indicator of your c y ro of the world With enough Experience Points odi little gold you can train your characters in training prec throughout the land to increase their level and gain skill points to spend on skills Melee Bonus Melee Bonus is the sum of all factors skills spells Eu that influence your character s chance to hit monsters with an equipped hand to hand weapon Melee Damage i Melee i is the sum of all factors Might spell
36. cter Portrait This not only chooses your character s appearance but also their race and gender Click on the left and right arrows beneath the Character Portrait to scroll through your female and male character choices Human Half Orc Elf and Dwarf Class Choose a Class Select either Fighter warrior or Initiate spellcaster A Fighter relies on brute force and a weapon and an Initiate relies on spellcasting to attack enemies or to aid party members Voice When your character speaks what will he or she sound like Click the right and left arrows underneath Voice to give your character s voice a recognizable persona Statistics Each character has a list of statistics that you can adjust Changing these Stats will affect how the character performs in combat For more detailed information on each statistic see Stats in this chapter Points Available The Points Available pool grants each character an additional 10 points with which to adjust their Stats As you take points away from a Stat those points are put back into the Points Available to use on other Stats Starting Skills Choose two Skills from the list of Starting Skills To find out more about any Skill right click on it Compare Compare each character with the other three characters to ensure you have created the best possible party Return to each character s screen and make any necessary adjustments Accept Party Once you ve created your party
37. d of noxious es is formed in front of the spellcaster and moves slowly away from your party Power Draw Spirit Light The spellcaster uses Power Draw to push Spell Points into a character s damage rating The number of Spell Points pushed affects the amount of damage modified Purify Light Elemental This spell purifies the life forces of the character it is cast upon removing conditions such as poison disease drunk insane fear paralyze etc Regeneration Light Elemental Regeneration enables the character to naturally heal at a faster rate of recovery than normal Resist Death Light elemental Resist Death provides the character with extra resistance to Dark Magic Resurrection Light Elemental This spell resurrects a character whose body has been destroyed However the recovery rate is very slow Shared Life Spirit Light Shared Life combines the life force of your characters and redistributes it amongst the entire party as evenly as possible No individual character is allowed to have more points than his or her maximum total Hit Points Souldrinker Dark Spirit Elemental This horrible spell sucks the life from all creatures in sight friend or enemy Souldrinker then transfers that life to your party in much the same fashion as Shared Life Sparks Elemental Light Sparks fires small balls of lightning into the world that bounce around until they hit something or dissipate It is hard to tell wher
38. damage restore their Spell Points and remove all adverse conditions The caster s Spell Points will be nearly drained by this spell Elemental Aura Elemental Spirit A field of protection surrounds the party Any enemies that attack your characters still deal out damage but receive the same amount of damage they dish out via an elemental force Elemental Blast Elemental Light This spell launches a magical attack outward from a targeted enemy Elemental Bolt Elemental Spirit Elemental Bolt launches a magical bolt of one of the four elements at the target The bolt always hits the target Elemental Protection Spirit Light ncreases your party s resistance to damage inflicted by Elemental Magic by an amount equal to your skill in Spirit Magic The effect lasts one hour per point of Light skill Enchant Item Elemental Spirit When cast this spell has a chance of imbuing a normal item with magical powers The chance of success is 10 per point of skill in Spirit Magic Enrage Spirit Elemental Enrage causes a single monster to go mad with battle lust attacking the nearest living creature until the spell wears off or the creature dies Eye of Leggib Dark Spirit This is similar to the Wizard Eye spell except the spellcaster sends a duplicate of himself out into the world to survey the area near him Eye of the Storm Elemental Spirit Light Centered from the party this spell has an atom bomb concussive effect
39. e de Forbhlatth A Dorad a blackclaw Note the lower case a for the Sil Since the Sil is a sub clan it is not capitalized In elvish society this is known as the Regal Name or Proper Name It is used only in formal ceremonies and in formal introductions to Elves of other clans For most everyday introductions the Elves use the Common Name composed of the Given Name and the Clan Name Therefore the preceding example would be Given Name A Clan or Ete A Dorad Despite the dissolution of the clans and Sils most Elves still try to follow this paradigm to the best of their ability There are a few modern Elves who have begun to follow the naming conventions of the humans These Elves usually live in major towns and often interact with Humans and Dwarves who rarely understand the concept of clans and Sils The Elvish Clans Before the Great Cataclysm the Elves were separated from other races and retained their sovereignty as long as they paid their tributes to the Ursanian Empire The Elves were one of the few groups that did not resist being absorbed into the Ursanian Empire In fact there is some evidence that the Elves actually asked to be part of the Ursanian Empire Most of the records were written on a special paper known as Cuni This paper was made from the now extinct Cundis tree Most of the records themselves were kept in a central location in the elvish lands known as At rann the word for utopia literally P
40. e i These are the features of each character that determine how t E will fare during gameplay Basic Stats are the Stats you E of the four characters in your party with These point is s can e adjusted to suit each character s personality build and Class v 4 Derived Stats are the characteristics that are created from your fina Basic Stats t create each character in your party the Basic Stats a fed in with default point totals that suit that character s Race Then in addition to each character s Basic Statistics you have a Points Available pool that grants each character an additional 10 with which to adjust their Stats As you adjust each Stat unassigne points are added back into the Points Available pool Some Races have bonuses and penalties for certain Stats so the point cost for increasing or decreasing that Stat will be doubled For example Dwarves are poor Magic users Therefore to increase a Dwarf s Magic Stat by 1 point it will cost you 2 points Elves on the other hand are excellent marksmen so putting 1 point into their Accuracy will increase it by 2 points Let s imagine you are creating a Half Orc Fighter A Half Orc s Basic Stats begin thusly Might 15 Magic 10 Endurance 14 Accuracy 10 Speed 9 Luck 10 Points Available 10 39 Creating Characters Things to consider as you adjust the Half Orc s Stats It is to the Half Orc s advantage to be strongest in Might Endurance and Accuracy
41. e most realistic Might and Magic world yet The new conversation system in Might and Magic IX causes the conversations to adjust to events that you have taken part in NPCs now react accordingly and the storyline evolves as your party progresses While the new engine is 3D players should not try to just blaze through the game as if it were a first person shooter This is because while there are fewer enemies and wandering creatures than before they are now much smarter Moreover this time they know you re coming and they won t let you just run by What s the secret to making a difference Remember Turn based Combat was invented for a reason and in Might and Magic IX it has a purpose Players are going to enjoy the all new spellcasting system which uses spells much like other skills In previous versions spells belonged to one specific spell school Now casting a Heal spell requires an Elemental skill and Light skill All magic users can learn the basics of healing Only the higher level Light Masters and Grandmasters are the ones who wield it with the best results Introduction 12 INTRODUCTION Excerpt from The Encyclopedia Historica by Isaec Norton THE HISTORY OF CHEDIAN The history of Chedian is rough at best especially prior to the Great Cataclysm Its original settlers were the Half Orcs who did not keep many records because most of their traditions were oral Unfortunately after the Great Cataclysm most o
42. e they will go so this spell is best used in a room crowded with small monsters Each spark does 2 Points plus 1 per point of skill in Elemental Magic Spell Reaver Light Spirit This spell dispels magic cast upon living creatures in an area around the party dependent on the caster s level of skill mastery Unfortunately the spell does not remove magic traps from unguarded chests or doors 49 Creating Characters Torchlight Elemental Light Torchlight gives the party an aura of light to aid them in dark areas Town Portal Elemental Light Linking to the magical properties of ancient altars that can be found in each major city a spellcaster can call to the altar to bring the caster and his party close to the altar An inexperienced spellcaster can only call to the nearest altar but one more experienced can call to the altar of his choosing There is only one requirement the altars have been neglected and must be cleansed or repaired in order to work again Transfusion Dark Spirit The spellcaster transfers any positive or negative conditions into his or her target so this spell can be used against a party member OR enemy The spellcaster must be within melee range Turn Undead Spirit Light Turn Undead calls upon the power of heaven to undo the evil magic that extends the lives of the undead It begins by causing Undead to flee but at high levels it can cause them great damage This spell only works on the Undead
43. ed save point Delete removes the selected saved game from the list but not Quicksaves or Autosaves Menus and Game Screens 62 05 Y Exploration EXPLORATION MOVEMENT AND INTERACTION Ground Movement Throughout most of the game i your party will travel on land must be careful where you lead your party Walking off a cliff or me a pit can result in dangerously long falls from which your whole edad will ru mW damage Running jumps can help across small pits and ledges and careful you climb up and down steep hills safely Nw a cone Swimming In the beginning of your adventure you wi i to have to get a little wet to get Ba Sey ie Bice pus on in the water s well wet Swim the same as you move on ug use the mouse to navigate and the arrow keys to move forward backward left and right To get to the surface for air roll the mouse upward until you see the water surface and the sky and continue to press and hold the Up Arrow key You can stay underwater for about 15 seconds before you need to come up for more air otherwise the entire party will begin to lose Hit Points Also keep in mind that water can harbor just as many hostile creatures as land but you ll be the one at a disadvantage b i iso doa ge because you need air If you have Exploration 64 Ships Traveling by ship is the only way to reach some areas in the game Travel destinations vary from day to day and from port to port Rest
44. el the effect of the skill is doubled At Master level the effect of the skill is tripled The Grandmaster skill level effects vary per Class Specialty Skills Armsmaster The Armsmaster skill represents the warrior s tricks of the trade in using melee weapons At Normal level the skill level is added to the characters Attack Bonus with all melee weapons At Expert level the skill level is added to the characters Damage Creating Characters 44 Bonus with all melee weapons At Master level the skill reduces the aracters recovery time with all melee weapons At Grandmaster level the skill allows a second attack with all melee weapons Trap The Disarm Trap skill is checked automatically a ou E a trapped chest or other container At Normal level the skill increases your chance to disarm traps on chests At Expert level the effect of the skill is doubled At Master level the effect of the skill is tripled At Grandmaster level the skill effect is 10096 success Identify Item The Identify Item skill is automatically applied when ou right click on an unidentified inventory item If your character s skill is high enough the item is identified At Normal level there is a chance you will be able to identify the item At Expert level the effect is doubled At Master level the effect is tripled At Grandmaster level the skill effect is 10096 success Identify Monster The Identify Monster skill is applied when you right click on a
45. ence and the opportunity to advance their Class they can become a more specialized Class A Fighter may choose to become a Crusader and then potentially either a Ranger or Paladin An Initiate may advance to Scholar and then perhaps become either a Mage or Lich For more information go to the Creating Characters chapter and see Classes It is suggested that on your first time through Might and Magic IX you create a party featuring two Fighters and two Initiates Voice When your character speaks what will he or she sound like Click the right and left arrows underneath Voice to give your character s voice a recognizable persona Stats Each character has a list of statistics that you can adjust Changing these Stats will affect how the character performs in combat For more detailed information on each statistic see Stats in the Creating Characters chapter Some Races are naturally better or worse in certain Stats For instance a Half Orc s Might is very high because the Half Orc is a big strong creature However due to its large size its Speed is very slow Every character gets 10 extra Points to distribute amongst their Stats so you can compensate for the Half Orc s slow gait by increasing its Speed Stat However keep in mind that some Races have bonuses and penalties for certain Stats so the Point cost for increasing or decreasing that Stat will be doubled For example Dwarves are poor Magic users Therefore
46. endent of the Ursanian Empire Emperor Ralfor and his successors mounted several unsuccessful campaigns against Verhoffin 13 Introduction Somewhere near 10 BC Emperor Trandis assigned an assassin named Nazrim to assassinate Verhoffin After 10 years and the commissioning of several magical artifacts Nazrim attempted to end Verhoffin s life Nazrim failed and in response to this attempt Verhoffin climbed to the top of his tower and cast a spell that laid waste to half the Ursanian Empire For thousands of miles he wreaked havoc and destroyed land Earthquakes ripped the surviving cities apart giant section of the land surrounding Verhoffin s Tower was torn asunder forming what is now known as the Verhoffin Sea Most of the citizens of the Ursanian Empire were left without homes or families Although the Ursanian Empire would last another 13 years this event is generally associated with the fall of the Ursanian Empire The New Settlers 0 BC Present Of all the regions that were affected by the Great Cataclysm sometimes called Verhoffins Cataclysm Chedian was affected the least Although its climate and landscape changed Chedian suffered very little In other areas survival was a struggle Those who were able to followed the sparse food supplies Eventually those food supplies led to the fertile lands of Chedian Since the Great Cataclysm the population of this region grew enormously At first the dominant population of H
47. es the look of objects close up Weapon Impacts Turn off the effects for weapon impacts in order to increase video performance Optimize Surfaces This enables highly detailed object surfaces at the cost of computer performance Environment Map This enables reflective objects but can cause the frame rate to drop This feature is not recommend for low end systems Sound Options Individually adjust the Sound Effects Music and Voice volumes ion sik pane On and Off the EAX Environment Audio option Keyboard ds Use this menu to re map any of the keyboard or mouse commands or to restore the default settings For the complete list of the default keyboard commands see Keyboard Commands in the Quick Start apter 29 Creating Characters CREATING CHARACTERS Once you select Start Game from the Main Menu the Character Creation Screen appears It is on this screen that you will create your four Party members Each character within the party is a unique individual with different strengths and weaknesses vocation and skills You may either click on the check mark at the bottom tight to accept the default party or create your own characters CHARACTER CREATION SCREEN soral lptormafion Ps farting killa L o wi Creating Characters 30 Character Name Each character comes with a name but you can change it simply by clicking on it and typing in your character s new name Race Gender Select a Chara
48. ete item in inventory screen N toggle the display Page Up look up Page Down look down D L Click double left click 25 Quick Start EXPERIENCE AND LEVELING As your party members encounter and defeat creatures each character earns Experience Points When the character is ready to advance to the next level check the character s Experience Points in the Inventory Screen to find out if they re ready bring them into one of the six major cities and find a trainer This costs gold but increases your character s level and earns you valuable skill points The character s experience between levels is also represented on the Adventure Screen to the right of the Character Portrait A vertical yellow line represents the experience earned since the last level trained When the bar is full the character can advance to the next level OBJECTIVES AND QUESTS While your party s primary objective is to stop the Beldonian Hordes from conquering Chedian you can also perform what are known as Promotion and Secondary Quests Promotion Quests These are the quests you need to accomplish in order to promote your characters to their next Class For example if you would like to promote a Fighter in your party to the level of Mercenary you will need to complete a simple quest It may involve escorting an official s daughter from one city to the next or perhaps ridding a forest of bandits to protect the innocent Secondary Quests These are
49. f their oral traditions were forgotten With the introduction of new races much has changed A Brief Note About Time Time is measured in years After Cataclysm AC or years Before Cataclysm BC which is the number of years before or since Verhoffin cast the spell that destroyed the old Ursanian Empire Dia Clan Era 500 0 BC An Ursanian Empire expeditionary force first discovered Cheh dian around 500 BC There are a few brief records from this time documenting some skirmishes with a group of Half Orcs in a northerly region known as Chadianne Presumably this was a misspelling of the Half Orcish word Cheh dian meaning Land of the Dia Clan This misspelling took however and evolved to the name we know today as Chedian Sadly the traditions and histories of the Chedian Half Orc settlers have been lost in time due to the deaths of the storytellers in the Great Cataclysm The Great Cataclysm 0 BC Before 0 BC Rysh the continent Chedian lies upon was a very different place The Ursanian Empire s hold on the continent was nearly complete Their area of influence was large and their ambitions larger During this period in the Ursanian Empire its emperors were plagued by suspicion and mistrust Immediately prior to 200 BC in a remote province near the center of the Ursanian Empire a previously unknown sorcerer appeared and constructed a large tower He used the name Verhoffin and claimed the tower as a sovereign province indep
50. formation services and shops To talk to the occupants of homes or use shops and other services you must enter the building in which they are housed To enter a building walk up to it and click on the door SHOPS When you enter a shop initiate a conversation with the shopkeeper by pressing the Space key This is usually the person standing behind the counter Ask him or her to show you their wares or some variation of this topic and the Shop Screen appears From here you can buy or sell items as well as have the Merchant attempt to identify unknown items and repair broken ones Buy Standard or Special Items Each shop specializes in different items as well as carrying a general inventory of standard items The items which are available for purchase are shown on the left side of the screen You can display the items by category using the buttons above the inventory list When you click on an item on the left the Merchant will tell you how much it costs If your active character has the Merchant skill your party will get a better price To purchase an item click the OK button The Exploration vo ost will be automatically deducted from your party s gold The item will then appear in the active character s inventory Vou can switch between characters by clicking on their E Character Portraits shown in the center of the shop Mo i pressing the 1 through 4 keys across the top of the key n ae active character
51. how many spells the character may cast in a day s time Endurance Endurance determines the amount of Hit Points the character has and his or her resistance to certain physical conditions It is also a measure of the character s physical toughness and durability A high Endurance gives a character more Hit Points Creating Characters 40 Accuracy Accuracy represents the character s precision and hand eye coordination A high Accuracy Stat allows the character to hit monsters more frequently in combat Speed The higher the character s Speed Stat the better his or her rate at which the character recovers from attacks Luck Luck has a subtle influence throughout the game but is most visible in the ability of a character to resist magical attacks and avoid taking as much damage from traps Derived Stats Hit Points Hit Points indicate how much damage your character can sustain before falling unconscious or dying A character is unconscious at 0 Hit Points or less and dies when his or her Hit Points are reduced to a negative value equal to his or her Endurance Stat All Hit Points are restored after 8 hours of uninterrupted rest Hit points recover very slowly over time but much more quickly if the character rests Derived from Endurance Spell Points Spell Points are needed to cast spells Every spell has a Spell Point cost that is deducted from this statistic when it s cast Spell Points are restored after 8 hours of uninterr
52. irst aid icon and Spell Points the flask icon When the characters Hit Points reach 0 they fall unconscious If his or her Hit Points are reduced to a negative value equal to his or her Endurance Stat the character is dead If the Spell Points reach 0 the character must rest or use an Inventory Item before he or she can cast spells again Armor Class The character s Armor Class is indicated on the shield to the upper left of the Character Body The Armor Class is a Statistic indicating how well protected he or she is The higher the Armor Class the harder the character is to damage Character Body Whenever you need to equip your character with armor weapons or items place them on the Character Body Go d At the Character Body s feet is the total amount of Gold your party currently carries Map Select this icon in the lower right corner to open the Map Screen Return to Game When you re ready to resume gameplay select this icon a check mark in the lower right corner of the screen or press the Esc key Po 53 Menus and Game Screens Menus and Game Screens 54 Skills Screen Second Tab Statistics Screen First Tab les 9191 A y o o Alfack slats f i A j JA I2 5 141 Statistics These are the basic statistics of the character Spells Potions armor weapons etc can affect them Stats that are affected by a worn item appear in a different color to indica
53. its appear on the left side of the screen You may also have up to three NPCs that can join or leave the party Their portraits will always appear along the right side of the Adventure Screen Although you have four party members only one character is active at a time The active character s Character Portrait is highlighted You can switch between characters by pressing the Tab key or press the Number key associated with the character pressing the Number 1 key will highlight the upper left character and so on The active character is important because it will be that characters skills and abilities which will be applied to any action performed Therefore it is important to remember to highlight the appropriate character before performing an action Ifyour Dwarfis an Expert in the Merchant skill and you forget to highlight her as the active character before making that purchase in town it could cost you a pretty penny NOTE You can also press the Z key to see a quick reference of all the characters in your party on one screen the Quick Info screen Health Magic Conditions and Spell Effects Around each portrait is a bar indicating the character s Hit Points red and Spell Points blue If the character has an active spell or trap affecting him or her it will be indicated on the character s portrait or in the screen shown by pressing the Z key To the right of the Character Portrait is a yellow bar that rep
54. lace of Bliss or Place of Light both words being synonymous in elvish tongue According to the ancient maps the town known as Atrann was four hundred leagues south of Verhoffin s Tower Today this would place it squarely at the bottom of the Verhoffin Sea Introduction 18 Since At rann was buried underneath the sea it is assumed that all of the Historical Cuni have been destroyed There is some debate however Some claim since At rann was the elvish utopia that it was tected from destruction during the Great Cataclysm and now currently resides in its entirety under the Verhoffin Sea There are those who believe in the existence of the complete written history of the Elves called the Cunic Records These followers believe they include the fate of all the clans including a mysterious lost fourteenth clan known as A Rikdun Many historians have gone on expeditions to the area believed to be the location of At rann and have tried to find evidence of its existence To date all these expeditions have returned empty handed Without these records virtually nothing is known about elvish history except where their history intersects with the histories of other cultures Thus it is known that the elvish clan leader Thrata A Dorad invited the Ursanian Imperial Guard to set up a garrison in the elvish town of Etendar It is not known who he was or why he did so Most of what is known of elvish history is what is spoken on the tongues
55. ll when wielding daggers Bow The Bow skill covers both the use of bows and crossbows At Normal level the skill level is added to the character s Attack Bonus At Expert level the skill level is added to the character s Damage Bonus At Master skill level the character s bow fires two arrows during every attack The Grandmaster skill level allows the character to fire three shots with one attack Creating Characters 42 Cudgel The Cudgel skill covers all kinds of blunt trauma weapons ranging from large clubs to flails At Normal level the skill level is added to the character s Attack Bonus At Expert level the skill level is added to the character s Damage Bonus At Master level the skill stuns the target The Grandmaster skill level doubles the Attack and Damage Bonus of the character ar The Spear skill allows the use of bladed pole weapons At Normal level the skill level is added to the characters Attack Bonus At Expert level the skill level is added to the character s Damage Bonus At Master level the skill permits the use of a spear in the left hand for the purpose of two weapon fighting At Grandmaster level the skill provides an additional attack with spears Thrown The Thrown weapons skill covers the use of throwing daggers and axes which are specially balanced to become deadly projectiles At Normal level the skill level is added to the character s Attack Bonus At Expert level the skill level is added
56. ll p mankind Their bravery and unwavering dedication to what is rig t and good separates them from the unworthy They es ne a the schools of Light and Spirit Magic Once Paladins a cause they are prepared to fight for it to their deaths 37 Creating Characters Ranger Rangers are very similar to Paladins in their thoughts and actions They believe however that mankind can fend for itself it is nature that requires a champion Rangers will fight to the death to destroy those who would cause harm to nature They are experts in Elemental and Spirit Magic THE PATH OF MAGIC INITIATE Should you choose the path of Magic you will begin life as an Initiate Initiates are poor fighters but can learn all the schools of magic Unable to employ the weapons of the Fighter they rely on magic to vanquish foes As Initiates grow in experience they will have to make a choice to specialize as a studious Scholar or a devout Healer Scholar Scholars have devoted much of their time to the study of things past giving them much insight into events to come They are experts in Elemental Light and Dark Magic At some point during their studies Scholars will face a final choice to continue on and become a Mage or to follow the dark path and discover how to become a Lich Mage The Mage is the ultimate spellcaster Upon reaching the height of their abilities they are unequaled in the arts of magic It is believed the man known as Verhoffin
57. monster At Normal level you learn the monster s Hit Points and Armor Class At Expert level you learn the monster s attack type and ability to do damage At Master level you learn what spells the monster can cast At Grandmaster level you learn the monster s resistances Item Repair The Item Repair skill allows your characters to repair broken equipment The skill is automatically applied when you right click on a broken item in your inventory At Normal level the skill increases your chances of avoiding traps and noticing treasures At Expert level the effect is doubled At Master level the effect is tripled At Grandmaster level the skill effect is 100 success Learning The Learning skill directly increases the number of Experience Points EP a character receives for completing quests or killing monsters The rate of increase is calculated as follows Normal Skill level Total EP EP x Skill level x 10 EP Expert Skill level Total EP EP x Skill level x 20 EP Master Skill level Total EP EP x Skill level x 30 EP Grandmaster Skill level Total EP EP x Skill level x 50 EP Merchant The Merchant skill helps adjust prices in your favor whether you are buying or selling The Normal skill adjusts shop Prices in your favor At Expert level the character receives double the effect of the skill At Master level the character receives triple the effect of skill level At Grandmaster level the character b
58. nd this chapter goes into more detail on creating characters Menus Spells and other pertinent game information CHARACTER CREATION Coss Cus gt i M 2 _ NH UA vea inf ce m Corr uh E ROUN d Sune E AT Your first course of action will be to create the four characters in your party If you would like to just jump right in and start playing 21 Quick Start click on the Accept Party button the green checkmark and your party s Statistics and Skills will be chosen for you Otherwise you can proceed with the following steps ii Select a Character Begin by selecting your first character s Race and Gender Click on the left and right arrows beneath the Character Portrait to scroll through your female and male character choices Human Half Orc Elf and Dwarf Keep in mind that certain races are biologically better in certain Classes for example a Half Orc is built to be a Fighter due to its innate strength and power whereas an Elf would make a better Initiate considering its smaller stature and natural Magic ability Name Each character comes with a name but you can change it simply by clicking on it and typing in your character s new name Class Go to the Choose a Class box and select either Fighter or Initiate A Fighter relies on brute force and a weapon and an Initiate relies on spellcasting to attack enemies or to aid party members As your characters gain experi
59. ng on the spell to highlight it then clicking on Set Quick to load it Whenever you would like to cast the spell highlight your spellcaster and right click your mouse 23 Quick Start KEYBOARD COMMANDS The following Keyboard Commands are the default settings If you wish to remap any of the following commands you can do so in the Options Menu under Keyboard or press the F1 key while on the Adventure Screen Mouse Look with Keyboard W move forward Up Arw move forward S move backward Dwn Arw move backward A sidestep left D sidestep right Rt Arrow turn right Lt Arrow turn left Left Shift run walk momentary F1 keyboard remap F5 quick saye F8 screenshot F9 quick load 1 4 select character 5 7 converse with NPC X jump I inventory screen J journal book M map book B spell book Q quest book N notes R rest G ID monster momentary Quick Start 24 F party formation screen C crouch xm A AM M Z quick reference momentary Tab cycle through characters ESC main menu return to game Enter turn based mode toggle Shift D Delete delete item from inventory Shift 1 4 move item in inventory to PC Spacebar activate use open D L Click inventory equip item D L Click spell book cast spell immediately R Click on a menu quick info momen L Click range melee attack R Click on the Adventure Screen spell range melee attack Shift S quick sell of inventory in stores Shift D del
60. od idea to make a character with the Disarm Trap skill the active character before opening one If a trap is triggered characters with the Perception skill may avoid some or all of the damage as may those with the Luck attribute Once a large item is successfully opened anything inside is yours 09 Exploration Buttons and Switches Regardless of where i i you travel in Chedian you will shortage of buttons switches levers and en ok LA DOORS Dungeon Entrances To enter a cave fortress dun eon or any other form of evil lai Dr walk through the entrance You will be asked Du E certainty of your decision An affirmative answer will escort your party into the lair whereas a i femaining safely outside negative answer will leave your party Interior Doors A dungeon just wouldn t be a d i ungeon without some creepy d placed strategically throughout to impede travel sight and E El doors will be locked requiring you to find a key or switch to open them Others ma i E y require you to puz their locking Iechkniom y puzzle out the means to operate Town Doors Doors inside a town are generally safe These usuall aos is MA taverns houses and other ball ned sie entered by your party Open the door b laci Li a crosshair over it and pressing the Space key If a a En the shop is closed The Percepti ill wi on skill will are usable entrances by highlightin g d in en di Exploration
61. of such items NOTES Teee c age ge _ ab E next pa B in the award winning Heroes series customer n Monday Friday 9am 12pm 2pm 5pm Pacific Time LITHTECH dnd PN O CREATIVE 4 LOUMND 151 Si 51910 www 3D0 com 2002 The 3D0 Company All Rights Reserved 3D0 Might and Magic Heroes Heroes of Might and Magic New World Computing and their respective logos are trademarks or registered trademarks of The 3DO Company in the U S and other countries All other trademarks belong to their respective owners New World Computing is a division of The 3DO Company ma i TET nN COMBUTINEG PMN 5081 001
62. om the mine s blast once the party has left its radius Meteor Shower Elemental Light This spell summons flaming rocks from the sky that fall in a large radius surrounding your chosen foe Try not to be near the victim when you use this spell A single meteor does 8 points of damage plus 1 per point of skill in Elemental Magic This spell only works outdoors Natural Armor Spirit Elemental Natural Armor uses the forces of nature to provide additional armor to the character it is cast on mainly for the use of the Druid The spellcaster cannot be wearing metal armor Pain Reflection Dark Spirit When an enemy hits a character upon which Pain Reflection has been cast the enemy takes damage as well Paralyze Dark Elemental Paralyze temporarily prevents a foe from moving or attacking for the duration of this spell which is 3 minutes per point of skill in Dark Magic You are free to attack your helpless target to your heart s content paralyzed monsters cannot retaliate Creating Characters 48 Phantom Fighter Spirit Elemental This spell calls forth a Blade expert in phantom form When the spell dies out the phantom takes our weapon as payment for his services It can only be cast on one handed unenchanted blade weapons Poison Elemental Dark Once cast your foe is blasted with poison that does immediate and continual damage until the poison has run its course Poison Cloud Elemental Dark A poisonous clou
63. or smaller sized towns and villages They usually have a few lower level spells from every school of spells Bank This is where you can store gold and items you don t want to carry around with you These items will be available at any bank in the game after a quest has been completed When your party dies gold is taken from the party s pouch but not the bank account Tavern This is where you can go to have a drink pick up on the latest gossip get a quest or hire an NPC They have a tendency to be rowdy places after dark Apothecary This is where you can buy Potions wands and other magic items Usually these will be lower level items Temple This is where you take injured and dead characters to be healed for a price You can also donate gold to the temple in exchange for the Bless spell General Store This store has a little of everything It usually only appears in the smaller villages and towns and contains low level items and occasionally skillbooks Dock This is where you purchase passage to other oceanside towns in Chedian Town Hall This is where you can go to find your way if you are lost Library This is where you go to buy books of knowledge Combat 70 COMBAT ipped Combat takes place on the Adventure Screen Characters equippe Erith bows ra pe weapons or wands may make ranged attacks attacks with weapons that reach farther than hand to hand weapons Other weapons and bare hands are
64. orad somewhere around 100 AC there have been a number of wars over who controls this valuable resource The last one was fought in 418 AC between Thjorgard and Thronheim About Elemental Thjorad Elemental Thjorad is a metallic substance that takes to enchantment easily It is also by nature very heavy It is only found in the Miner s Gulch region of Thjorgard It is possible that it might be found elsewhere in the Fenn Mountains the mountain range encircling the Verhoffin Sea although the expense it would incur to prospectors makes the concept nearly unfathomable The Early Wars 112 200 AC The first four Thjoradric wars were fought between rival village chiefs in the region now known as Thjorgard During this time a single chief came to prominence He became known as Bjarnus the Mighty and in addition to uniting the Thjorgardian clans he founded the city of Thjorgard named for the ore that is mined there His army conquered the last of the Thjorgardian clans and became known as The Thjorgard Clan Thjorgard enjoyed peace even after Bjarnus death until 238 AC The Middle Wars 240 310 AC In 238 AC Hridmir Strawhands the Jarl of Thjorgard traveled to Thronheim to meet his prospective bride for the first time During a game of stones that Hridmir was playing with her older brother Hafgrim the two began arguing Hridmir strangled Hafgrim over the game board and promptly left for home Hafgrim s father Dain Fasoltssen
65. r Identify Item You can also pay the Merchant to identify any unidentified items for you Click this to toggle the Identify negotiation Then click the view inventory items icon to find out how much an unidentified item will cost to indentify Done When you are done select this check mark icon to leave the Shop Screen This screen appears when you select the Purchase Something option when speaking with a Merchant Merchant s Name The shopkeeper s name appears above the left column Shop The Merchant s column otherwise known as the Shop lists the entire inventory he or she has for sale You can also view only the items of specific categories if you wish by selecting any of the category icons at the top of the column weapons armor spells etc For more information on any item right click it Character Portraits In the center of the screen are your individual party members Select each character individually to buy or sell items for them TIP Ifa character has the Merchant skill give any items you want to sell to that character first before beginning the transaction Character Inventory The column on the right represents the current inventory of the active character This includes everything but items that he or she is wearing Party Gold Beneath the Inventory title bar is your party s gold total 61 Menus and Game Screens Rest Screen DA MA Y ena i l FIER ATEM ox E iue gt tuii tet Led
66. r or using a shield At Normal level the skill is added to the ch character s Armor Class At Expert level the effect is doubled At Master level the effect is tripled At Grandmaster level the effect is quintupled Shield The Shield skill directly improves a character s Armor Class while a shield is employed At Normal level the skill is added to the character s Armor Class At Expert level the Class recovery penalty for using a shield is eliminated At Master level double the skill points are added to the character s Armor Class The Grandmaster skill level allows a shield bash attack that does damage at three times the level of Shield skill Magic Skills Dark Dark Magic has the most s controlling spells available The e vary from Class to Class Light Light Magic includes some of the most powerful defensive spells including Healing The effects for the four levels of mastery vary from Class to Class ectacular damaging and creature ects for the four levels of mastery Elemental Using the powers of the four elements air earth fire and water the school of Elemental Magic teaches some of the strongest direct damage spells Spirit Spirit Magic focuses on the soul mind and spirit of all things many defensive and healing spells are found in Spirit Meditation The Meditation skill adds Spell Points directly to your character s spell point totals At Normal level the skill adds Spell Points At Expert lev
67. resents the character s progress from one level of experience to the next Ready Light As each character casts a spell or attacks a foe he or she will need a moment or two to recover before taking another action This is indicated by the character s Ready Light which appears in the lower right corner of his or her Character Portrait The Ready Light goes red while the character recovers and green when they are ready to perform another action Menus and Game Screens 52 Action Text Each time something happens to a member of your party or a character in the party performs an action a line of Action Text appears at the bottom of the screen CHARACTER INFO SCREENS You can press the T key or click on any Character Portrait in your party to see specific character information Press the Page Up or Page Down keys to toggle between the tabs or simply select any of the four tabs to the left of the Character Portraits to switch between information screens Select any of the four Character Portraits or press the Tab key to switch between characters Level Class Experience Points Just above the character name is his or her current Level Class and the total amount of Experience Points earned so far Whenever the character is ready to advance to the next level the X X text color will change from black to green Hit Points Spell Points To the right of the character s name are his or her Hit Points the f
68. riotas 55 Spells Fourih Tab a TE aa orri aen isione 56 IAAP A e 57 o EA EA MAS Beep FU 58 Bry S A e RRM eei ia 59 payee A CR Ttt 61 Bone Ri Serien ecos ami 62 EXPLORA NEIN o uu eerebirteretetrh e 63 Movement al tercera carere enm uees ti actions dirige 63 Ground Mivement Matti visit 63 A A sates 63 A WR 0s 64 Rest MRNA ndm ooo Bets Saco A ARA S 64 Dealing with ODPRCHS dtes inten a 64 Loose ens Mecca Ee Weve nies tess e ecko SA 64 Chests OLE ERED BLE SES LOOT EE TO 64 Buttons andl SICA dro latas isinai 65 A MPAA AA AN ARO 65 Dungeon EM TANCES comerme 65 Ditfior rS ERE MEAE ip A sos 65 is DIT ERR A ERRORS 65 Interaction with NPCs Non Player Characters 66 A CI meereneeer tee te 66 Recetoimg A QUEST 66 Promot A AO LEST oaasides sasing iaeei eite 66 PIE UA S 66 A A 67 EL E O RN ti dra 67 BHops usb ps T ion 67 Buy Standard or Special Items e 67 9 4 Table of Contents hor dum RN AI E A 68 EA A os baat 68 Identify 4 ian O IO ss 68 Legrg BILL ET AR IA 68 SR MIAMI gill 68 COMBA LE cr i ES 70 Real Time vs Turn based Combat 71 ID CIS ARO IO lt O MN rons 71 EXPERIENCE AND ADVANCEMENT 73 Experience Points and Lepe ss mms 73 AR IIA AA MM A 74 MAGIC SYSTEMS OE SL 75 narolls eno cin ee A E Se 75 DA ee en O MM 75 CUS TOMER Gu TE E 13 uL 76 TROUB
69. rn based Combat get as close to the enemy as you dare and press the Enter key The Turn based Combat Icon a hand appears in the lower right corner to indicate that you are currently in Turn based Combat mode At this point your party members and the opponent s get to act one at a time and in order per round depending on their Speed and Recovery stats Party member and opponents that are particularly fast can perform multiple actions in each round Press the TAB key to skip a character s turn Attack and Cast Spells There are two ways to attack an enemy with Might or with Magic Might To attack an enemy place the crosshair over the enemy and left click the mouse Each time you left click and attack the highlighted party member attacks once Magic If you ve used the Set Quick option to preload a spell into each spellcaster s inventory simply right click the mouse to cast the spell 27 Game Menus GAME MENUS MAIN MENU Start Game Create a new party and begin playing Might and Magic IX Load Game Load previously saved games Options Change your Game Video Sound or Keyboard Options View Intro View the Might and Magic IX Introductory Video Credits Peruse the names of the folks who worked so hard to bring you this fun adventure Game Options Turn Speed The slider adjusts the speed in which you can turn your party s view when using the keyboard Mouse Sensitivity This slider adjusts the speed
70. s bh weapon skills at expert or master etc that influence the damage your character does with an equipped weapon Ranged Bonus m Bonus is the sum of all factors skill spells M uei etc that influence your character s chance to hit monsters with any ranged weapon 99 Creating Characters Ranged Damage Ranged Damage is the sum of all factors spells weapon bonuses etc that influence the damage your character does with any ranged weapon Elemental Elemental Resistance represents your character s ability to minimize damage taken from Elemental based attacks Though a high resistance can greatly reduce Elemental amage it does not make your character immune Light Light Resistance represents your character s ability to minimize damage taken from Light based attacks Though a high resistance can greatly reduce Light damage it does not make your character immune Dark Dark Resistance represents your character s ability to minimize damage taken from Dark based attacks Though a high resistance can greatly reduce Dark damage it does not make your character immune Spirit Spirit Resistance represents your character s ability to minimize damage taken from Spirit based attacks Though a high resistance can greatly reduce Spirit damage it does not make your character immune Physical Physical Resistance represents your character s ability to minimize damage taken from magically caused Physical based
71. s is only 1 point from Points Available pool Dwarf es are the second most common race seen in Chedian After MA Cataclysm most of the Dwarves indigenous me M destroyed It has since been assimilated into Human culture ie of their traditions and skills are still handed down orally and they still have a predisposition for living and working underground have excellent Dwarves are stout and strong and therefore ve Endurance the cost to raise the Endurance Stat by 2 points is 1 inte from the Points Available pool However they are poor M m users the cost to raise the Magic Stat is 2 points per 1 point raised 35 Creating Characters Half Orc After the Great Cataclysm all that existed of Half Orc culture was lost or destroyed They were led out of the Great Cataclysm by Ekan dia of a clan of Half Orcs known as the Dia clan Most of the Half Orcs today have no memories of Ekan dia or of any sort of Half Orc clan distinction Half Orcs are strong in Might so they make excellent Fighters the cost to raise the Might Stat by 2 points is 1 point from the Points Available pool Unfortunately their sheer size causes them to be fairly slow in Speed the cost to raise the Speed Stat is 2 points per 1 point raised CLASSES THE PATHS OF MIGHT AND MAGIC Each character must begin the game as either a Fighter a warrior or an Initiate a spellcaster In order to move onto the next Class talk to various NPCs non pla
72. small quests that you can go on in order to collect experience and money These quests are not required to complete the game COMBAT Key Mouse Effect Left Click Active Character Attacks Nearby Enemy with Range or Melee Weapon Right Click Cast Quick Spell or use Ranged Weapon then Melee Weapon B Open Spellbook Enter Toggles Real Time and Turn based Modes Quick Start 26 Combat is your party s bread and butter this is where they get the most experience Might and Magic offers two ways to take on your foes Real Time Combat As your characters move through the environment the game is being played in Real Time mode This means that the game operates very much like any other first person adventure if you face an opponent it moves and attacks your party as your party attempts to move and attack back Every action your characters perform takes time to execute each Character Portrait along the left side of the Adventure Screen has ready lights at the lower right of the portrait which darken as the character recovers and prepares to attack again This means that during that recovery time any other enemies within the vicinity may try to join the brawl or you may find that your foe s can attack your party members much more quickly and for more damage than your party has time to react to If you would prefer to slow combat down and play it with more of an RPG style try Turn based Combat Turn based Combat To activate Tu
73. st by that icon s category weapons armor treasure etc To equip an item double click the item to automatically place it on the Character Body Item Details Select any item in your inventory to see specific information about it in this window If the item is currently unidentified the text for the item name will be scrambled and the text itself will be in a different color v t 4 q Menus and Game Screens 56 Spells Fourth Tab _ This screen is only accessible if the selected character is a spellcaster Character Spells This is the character s spellbook Any spells that he or she has learned automatically appear here As with the Inventory Screen you can choose to view only the spells that fall into the category of the icon you select Offensive Defensive and Healing Use the right and left arrows at the center of the screen to scroll through each page of the spellbook Set Quick Quick Spell The spellcaster can load one spell for quick casting right click the mouse in combat To set a Quick Spell highlight the spell in the spellbook and select the Set Quick button The selected spell is loaded when its name appears in the Quick Spell window 57 Menus and Game Screens Map Screen Map isplav ete en LE AAARADAAA RA RAMA AA i y L d i FT LIS o e Ai lmnana Se de te gt e p p p fr m gt gt x i gt Ld Ld Ld e
74. te that the stat is not permanent Attack Stats The Melee Attack and Damage stats represent the attack rating and amount of damage the character s currently wielded melee weapon bladed weapon cudgel spear or their bare hands will deal out on any enemy The Ranged Attack and Damage stat indicates the attack rating and the damage amount of the bow currently wielded by the character Magic Resistance This is the list of spell schools and the amount of resistance the character has to each of them If a Magic Resistance stat is particularly high the character is less likely to be aftected by any spell of that school Lever 11 CRUSADER 61631 00000 mal CIS Olt TTE E d This screen simply breaks down each of the character s skills and his or her current ability to perform each skill Skills are broken down into four categories Defensive Weapon Magical and Specialty Use the extra points in the Skill Points box to increase he skill of your choice To use Skill Points click on the skill you want to spend the points on Remember you gain Skill Points every time your character trains up to another level 55 Menus and Game Screens Inventory Screen Third Tab nvenlory EF IESEABH rite j AS acm EE AE I M Seow ia mm Inventory This is a list of every item the character carries but is not equipped Click on each of the icons above if you wish to break down the Inventory li
75. to the characters Damage Bonus At Master level the character s recovery time is reduced by half At Grandmaster level the character is allowed to attack twice in one turn with their thrown weapon Unarmed Combat Unarmed skill is your ability to use only your hands and feet in combat no weapons This skill only works with your hands empty At Normal level the skill level is added to the character s Attack Bonus and Damage Bonus At Expert level double the skill level is added to the character s Attack Bonus and Damage Bonus At Master level triple the skill level is added to the character s Attack and Damage and the skill level is added to the characters Armor Class The Grandmaster skill adds an additional attack plus one more attack for every 3 skill points over 10 in Unarmed Combat Armor Skills Armor The Armor skill covers the use of all kinds of armor All character classes may wear some type of armor At Normal level the skill level is added to the character s Armor Class At Expert level the recovery penalty for the armor is halved and some classes may wear Chain or leather armor At Master level double the skill level is added to the characters Armor Class and some classes may wear Plate armor At Grandmaster level triple the skill level is added to the characters Armor Class and the recovery penalty for armor is eliminated 43 Creating Characters Dodge The Dodge skill can be used only when you are not Wearing armo
76. to increase a Dwarf s Magic Stat by 1 Point it will cost you 2 Points Elves 10 Quick Start 22 on the other hand are very accurate so putting 1 Point into their Accuracy Stat will increase it by 2 Points If you accept the party as it appears without spending the ability points these Points will be distributed automatically for you Starting Skills Choose two Skills from the list of Starting Skills To find out more about any Skill right click on it Compare When you have chosen all four party members click on the Compare a picture of four party members button in the lower right corner Use the Compare Screen to see how each party member balances out then return to each character s screen and make any necessary adjustments Accept Party Once you ve created your party you re ready to begin Select the Accept Party button green check mark in the lower right corner Equip When gameplay begins press the T key to bring up your Inventory Screen Select each character s portrait click on the Inventory Navigation Tab second tab from the bottom and drag any weapons or armor each character is carrying onto their body to equip them You can also simply double click each item to automatically equip it Quick Spells Once your Initiates have learned their basic spells by double clicking on the Spell Book in the Inventory select the Spell you would like to have loaded and ready to go for quick casting by clicki
77. upted rest Derived from Magic Armor Class Armor Class is a measure of how difficult it is for an enemy to hit a character The higher the Armor Class the better the chance of avoiding an attack Derived from Speed Resistances Resistances represents your character s ability to minimize damage taken from spell attacks Though a high resistance can greatly reduce Elemental damage it does not make your character immune Derived from Awards and quest items earned during gameplay Experience Experience is a simple indicator of your character s overall understanding of the world With enough Experience Points and a little gold you can train your characters in training grounds throughout the land to increase their level and gain Skill Points to spend on skills Derived from Successful Combat or Successful Quest Competition Level Level is a measure of the training your character has gone through A high level contributes to Hit Points and Spell Points Derived from Experience Skill Po nts Skill Points are awarded whenever your character trains for a new level You can spend Skill Points on your skills at any time Derived from Reaching a new level 41 4 Creating Characters Other Combat Stats Attack Bonus A character s Attack Bonus is the sum of all factors skills spells Accuracy etc that influence your character s chance to hit monsters with a hand to hand equipped weapon Attack Damage Attack Damage is the sum of all
78. uys and Sells items at cost 45 Creating Characters Perception The Perception skill gives your characters a chance te notice hidden doors and traps and to avoid damage from trap when they are triggered At Normal level the skill increases you chance to avoid traps and notice treasures At Expert level the effect is doubled At Master level the effect is tripled A Grandmaster level the skill effect is 100 success SPELLS One of the many new features in Might and Magic IX is the spellcasting system In prior versions of the Might and Magic series spells fo each individual school of magic were kept in a spell book Now the new dynamic system uses spells much like skills Spellcasters now gain spells by learning skills For example in order to cast a Heal spell the spellcaster must first obtain the magic skill of Light All spellcasters can learn the basics of healing but only Light Masters and Grandmasters can wield it with the best results In this new spell system all spellcasters have access to all schools of magic and their spells except for Crusaders and Rangers who cannot learn the school of Dark Magic Therefore a Lich now has the ability to cas Bless but with nowhere near the level and ability that a Priest can Arms of Earth Elemental Spirit Arms rise up from the earth to entangle the adversary The higher level the spell the larger the area covered by it Be careful The unwary caster can catch himself in
79. who caused the Great Cataclysm was one such mage While skilled in all schools of magic their specialties are Elemental and Light Magic Lich Should your choice lead you down the darker path your goal will be the ultimate transformation that a magical being may pursue The Lich Shrouded in mystery Liches have sacrificed their mortality in exchange for legendary magical skills As such they are exceptional users of Elemental and Dark Magic Healer Healers are devoted to caring for the sick and diseased They are often found in hospitals tending to the ill or in temples healing worshippers They are experts in Light Dark and Spirit Magic As Healers develop their magical skills they will eventually be faced with the choice to become Druids who serve nature or Priests who serve mankind Creating Characters 38 i ice the healing of those est Priests take every opportunity to practice ue their devotion They often travel alongside Crusaders E d Paladins healing the wounds their companions have taken in battle f such Priests are known to excel in Light and Spirit Magic id Druids concern themselves mainly with the preservation ne of nature They are often found in the company of tens or anyone else who will fight to uphold their beliefs Being ntimately connected to their environment Druids are especially proficient in Elemental and Spirit Magic STATS Stats is a role playing game term short for the word b len
80. wing day Most of the survivors were taken as prisoners The ancestors of those survivors live in Thjorgard to this day Several years after the death of Olaf the Fat a warrior from Sturmford raised an army with the intention of taking Thjorgard by force He claimed to be the grandson of Sven Bloodaxe the legendary warrior who was ever victorious in combat After several attempts to take Thjorgard by sea he was caught in a storm and drowned when his boat sank Not all wars were fought on the battlefield A rich Thjorgardian merchant tried to buy for himself the Jarlship of Thjorgard The Jarl at the time Roderik the Stout was by all accounts a fat slob He was more interested in enjoying the wealth of his position than in providing for his people Ragnar used the money he had made from trading in Elemental Thjorad to influence some of the people close to Jarl Roderik Unfortunately for Ragnar one of Roderik s confidants exposed the plot and instead of being the new Jarl Ragnar found himself on the end of a noose Introduction 16 The Final War 404 418 AC When Thjorgard was forced to sign the peace treaty with Thronheim Leip required a yearly donation of 1000 pounds of Elemental Thjorad to be paid to the Thronish Jarl By 400 AC the Thjoradric industry was in a slump The Thjoradric miners were barely mining enough Elemental Thjorad to pay off Thronheim By 404 AC the people had had enough The people of Thjorgard led by a
81. yer characters or computer controlled characters around town Some will tell you about Promotion Quests When you accept Promotion Quest you will be choosing between two Classes that are more specialized For example a Fighter may choose to become a Crusader After completing his first level Promotion Quest he can then potentially become either a Ranger or Paladin An Initiate may advance to Scholar and then perhaps become either a Mage or Lich Remember Once you have chosen a class you cannot go back to another FIGHTER Path of Might INITIATE Path of Magic Mercenary Crusader Scholar Healer Assassin Gladiator Ranger Paladin Mage Lich Priest Druid As an adventurer you will face many obstacles challenges and quite often death As a student of the world you must make the decision of what your ultimate goal will be Pay heed young one and remember the path for it is the doom of men that they forget General Halfdan Bloodaxe Creating Characters 36 THE PATH OF MIGHT FIGHTER hoose the path of Might you will begin life as a A Fighters are on the front lines of combat They employ a Ey of weapons to eradicate a foe As Fighters grow in experience jo will come to their first crossroads whether to fight for Be elves as Mercenaries or fight for the good of all as a Crusader Mercenar E are professional fighters They rarely do ah without financial reward tied to the end of it Do not pee e

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