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1. 1 Type of Unit army forces cavalry infantry archers swordsmen spearmen knights etc its general level noble common and heraldic membership coat of arms 2 Unit Rank specifies its experience level e Rookie no stars e Experienced one star e Veteran two stars e Elite three stars 3 Formation and Density this indicator represents a type of unit formation cir cle line bulge and its density compact normal and sparse See more details in Unit Formation and Density 4 Physical Condition Indicator indicates the unit s stamina As this bar decreas es so does the unit s fighting and defense abilities 5 Morale Indicator indicates unit morale As this bar decreases the unit becomes less eager in terms of fulfilling orders and becomes prone to desertion 6 Unit Status indicates the current status of the unit When a unit suffers losses and this level goes down the digits will blink red 7 Ammunition Indicator indicates the arrow stock or arbalest bolts for long range units After emptying the supplies the indicator is not blinking the unit has to resort to melee combat u 8 Movement Mode indicates the current movement mode e Standing no symbols e Walking one triangle e Running two triangles 9 Behavior Mode Indicator indicates specified unit behavior which deter mines its reaction to the approaching enemy Hold position Aggressive E
2. we may not provide support services for it zd ENTIRE AGREEMENT This agreement and the terms for supplements updates Internet based services and sup port services that you use are the entire agreement for the software and support services APPLICABLE LAW United States If you acquired the software in the United States Washington state law governs the interpretation of this agreement and applies to claims for breach of it regardless of conflict of laws principles The laws of the state where you live govern all other claims including claims under state consumer protection laws unfair competition laws and in tort oo Ep b Outside the United States If you acquired the software in any other country the laws of that country apply LEGAL EFFECT This agreement describes certain legal rights You may have other rights under the laws of your country You may also have rights with respect to the party from whom you acquired the software This agreement does not change your rights under the laws of your country if the laws of your country do not permit it to do so 10 DISCLAIMER OF WARRANTY THE SOFTWARE IS LICENSED AS IS YOU BEAR THE RISK OF USING IT MICROSOFT GIVES NO EXPRESS WARRANTIES GUARANTEES OR CONDITIONS YOU MAY HAVE ADDITIONAL CONSUMER RIGHTS UNDER YOUR LOCAL LAWS WHICH THIS AGREEMENT CANNOT CHANGE TO THE EXTENT PERMITTED UNDER YOUR LOCAL LAWS MICROSOFT EXCLUDES THE IMPLIED WARRANTIES OF MERCHANT
3. ATI RADEON X1600 X1900 HD 2400 HD 2600 HD 2900 HD 3450 HD 3850 HD 3870 HD 4850 NVIDIA GEFORCE 7600 7800 8400 8500 8600 8800 9600 9800 280 Supported Mobile Chipsets NVIDIA GEFORCE GO 7900 7950 8400 Multiplayer Requirements Internet TCP IP or LAN TCP IP play supported Internet play requires broadband connection and latest drivers LAN play requires network interface card with latest drivers Installation and game launch Main Menu Place the game disc into DVD ROM If autorun option is enabled the start menu of game XIII Century Gold Edition will appear on the screen If autorun 15 turned off please find autorun exe file in the root directory of the disc and launch it Choose Install in the start menu Game installation wizard will be launched It will guide step by step through the installation process Follow the instructions appearing on screen During the installation process the game files will be copied onto your hard drive and program group of game Aspyr XIII Century Gold Edition if you did not set another name during the installation process will be created in the Start menu containing shortcuts for launching the game opening the manual browsing the game s developers and publisher s websites and uninstalling the game i To launch the game choose the XIII Century Gold Edition Edition shortcut on your Desktop if you did not cancel its creation during t
4. Andrey Gorbachev Ilja Tkachenko Anton Ahrimenko Evgeniy Kozlov Anton Kirsh Dmitry Hadzhamberdiev Ilja Dmitrievskiy Nikolay Dokuchaev Artur Diodorov Alexandr Kucheriavenko Vadim Konstantin Kozlov Dmitry Tret iakov Alexey Redichkin Andrey Dineev Maksim Rodikov Lev Lidin Juriy Borkov Sergey Horev Andrey Riaboshlyk Ija Stepanov Vasiliy Nagornov Artem Perevoshikov Andrey Mamchuk Pavel Ovcharenko Ija Shepelev Igor Chichiov Alexandr Totskiy Leonid Jakimov Dmiriy Kuritsyn Alexandr Shavlov Sergey Kozlov Grigory Svishiov Evgeny Lobko Sergey Kosachev Alexandr Zlochevskiy Alexey Sorokin Pavel Dmitriev Evgeniy Chichiov Alexandr Nechaev Oleg Zuev Ivan Judintsev Viktor Koncevich Denis Shubovskiy Sergey Storozhenko Andrey Shul meister Alexandr Drapailo Egor Didenko Vladislav Ostashenkov Nikolay Kurey Alexey Avakiants Vladimir Frolov Leonid Adamov Maksim Gorban Sergey Kliuchev Sergey Grishko Alexey Uteshev Alexandr Siomin Vladimir Hamardiuk Project development participants Sergey Gorobets Mihail Pokoiovy Pavel Prihod ko Sergey Chudakorov Sergey SAMIXON Samchuk Tat jana Katashinskaja Juriy Biryukov Anton Petrusevich Alexandr Kublitskiy Special thanks to Mar jan MARIAN Jaremko Valeriy L vovich valeri Komarov Pavel pavlik Djomin Igor Anatol evich pinewood Shilov Rustam Zarus CHaudhari Vadim Mazur Ruzhena Alpaidze Also w
5. COMPLETE 23 MY Table of Contents Introduction System requirements Installation and game launch Game description Quick start Main menu General Information Participants Battle Goals and Victory Conditions Army Units Blood of Europe Campaign In game Interface and Controls Battlefield Camera Control Mini map Control Panel Unit Icons Unit Indicator Unit Status Window Selecting a Unit Unit Readiness Formation Formation Density Unit Behavior Mode Changing Position and Formations Attacking the Enemy ANN BB W WD WN Army Formation Panel In Game Menu Custom Games Battle Parties Recruitment Internet Games Creating an Internet game Forming an Army Multiplayer Games Game Server Settings Army Recruiting Tips and Hints Game settings Video Effects Control Audio Interface Control keys Uninstalling the game Technical Support Credits EULA 23 24 25 26 27 28 30 31 32 33 35 36 37 37 38 39 40 41 42 45 46 47 51 INTRODUCTION The year is AD 1226 Having recovered from their wounds after the battle of Lake Peipus the Teutonic Knights aimed their steel swords at the pearl of Northern Russia Pskov The Russians led by Dovmont of Pskov aim to stop them Many fearless knights will shed their blood in the coming battles but whoever will come at us with a sword will perish by the sword This is the past and the future o
6. in this list a lot of close parameters dependent for example on the kind of weapon terrain conditions previous course of events are also taken into account 15 Selecting a unit Selected units can be given commands such as move attack or change behavior You can select units Through unit icon On the game field To choose a single unit you can Click on it on the game field Click on its icon under unit s icons section Double click the unit icon to automatically point the camera to it To choose multiple units To select all units press To select all units of a particular type e g all shooters press F9 Selects all mounted units F10 Selects all infantry units 1 Selects all shooting units To select units of a particular kind e g heavy knights double click the unit on the battlefield To select a group of units Click on the flag of a group of units or press 1 2 3 etc in order to select groups 1 2 and 3 respectively Press 1 2 3 etc twice e g 1 1 to select a group and point the camera to it You can also select multiple units by pressing and holding the left mouse button and dragging the mouse until the units are contained in the box To add units to a selected set hold Shift and click the unit that you wish to be added For the whole list of possible methods of unit selection using keyboard refer to the Control Keys
7. Horn Alexandr Prokopchuk Drums Konstantin Bushinsky Percussion Evdokim Reshet ko Timofey Reshet ko Zhaleyka hautboy guitars tara i santura imitation Evdokim Reshet Bass Dmitry Bem Keyboard Dmitry Bem Evdokim Reshet ko Orchestration Evdokim Reshet Dmitry Bem Audio operators Evdokim Reshet ko Timofey Reshet ko Audio engineer Dmitry Bem Producer Evdokim Reshet ko 47 Co producer Eduard Pristupa with Timoxa Records with Yellow Barrow Records Video Intro trailers Svetlana Slavinskaja Vladislav Melkumov Sergey Chudakorov Promo trailers Igor Legen kiy Vladislav Melkumov Natalia Sleptsova Promo trailer for E3 2007 Alexandr Zhukov Video Entertainment Production Company ABYSS LIGHTS STUDIO 1 Company Producer Andrey Grishenko Game design Co producer Dmitry Voronov Technical producer Dmitry Dolgov Marketing and PR Alexey Artemenko Alexey Pastushenko Svetlana Gorobets Anatoliy Subbotin Package design and PR materials Alexandr Majorov Ljudmila Traflialina Website development Natal ia Artemenko User s manual Andrey Grishenko Konstantin Sapronenkov Testing Alexandr Shishov Dmitry Savin Andrey Moshkov Mihail Korolev Beta testing Sergey Krikun Juriy Pavliuk Mar jan Jaremko Alexey Lisun Alexandr Maksimov Andrey Bulatov Mihail Kamakin Valeriy Komarov Leonid Bushuev Vladimir Mihailovskiy Petr Artamonov Alexey Kirziy
8. NO OTHER REPRESENTATIONS OR CLAIMS OF ANY KIND SHALL BE BINDING ON OR OBLIGATE ASPYR When returning the Program for warranty replacement please send the original product disks only in protective packaging and include 1 a photocopy of your dated sales receipt 2 your name and return address typed or clearly printed 3 a brief note describing the defect the problem s you are encountered and the system on which you are running the Program 4 if you are returning the Program after the 90 day warranty period but within one year after the date of purchase please include check or money order for 10 U S currency per CD replacement Note Certified mail recommended In the U S send to Warranty Replacements Aspyr Media Inc PO Box 5861 Austin Texas 78763 53 54 2009 1C Company Developed by Unicorn Games Studio All rights reserved Published and distributed by Aspyr Media Aspyr and the Aspyr star logo are federally registered trademarks of Aspyr Media Inc and may not be used or reproduced without the prior express written permission of Aspyr Media Inc All rights reserved The ESRB ratings icon is a registered trademark of the Entertainment Software Association Software platform logo TM and EMA 2006 Aspyr Media Inc PO Box 5861 Austin Texas 78763 12211 1MNASKA
9. available resources Army The coat of arms in the top right designates which army you currently are equipping To switch to a different nation click on the arrow buttons to cycle through available nations After specifying the structure of armies for all of the participants you are ready to play The only thing that remains is to press the Ready button 27 28 If you input new e mail a new Internet account will be created you will need to fill in the main data in the pop up window as follows e Nickname other players will be able to see it it will be displayed in the statistics e Multiplayer key unique key you receive with the game box e Password your password to your Internet account e Country name of the country you wish other players to see e E mail address of the electronic mail for this Internet account Later you will be able to modify this data in the tab Profile of the main menu of the Internet game This picture shows the main menu of the Internet game The top part of the window shows a list of active and stand by players of the Internet game You can join a game where the number of player is lower than the maximum Games marked with are secured with password You have to know a password to join them The bottom part of the window is designed for the chat and a list of players bot tom right You can view the profile of the selected player send a m
10. chapter 16 Unit readiness There is a possibility of combining units in groups for convenient control during dynamic battles of XIII Century Any command given to the group is understood as given to each and every unit in the group e combine selected units in a group press Group button or Insert but ton units will be combined into a group and assigned the next available number e combine selected units in a group press Ctrl 1 group 1 Ctrl 2 group 2 etc To ungroup selected units press Group button one more time or Delete button When you do that ungrouped units stay selected 17 Formation The composition of a unit and distance separating soldiers can substantially alter its capability of fighting and withstanding enemy attacks including arrows Some formations are only available for certain types of units The following are the different formations available Line File The main infantry formation where soldiers are standing together When the width of formation is greater than its depth it is called line When depth surpasses the width it is called file This formation is generally used by infantry prior to confronting the enemy during attack and on the move Bulge The main formation for cavalry and heavy foot borne knights It allows your units to break the enemy line like a battering ram while retaining a strong defense Typically the most ho
11. combat taking fewer losses and less likely to panic Morale The higher the morale of your units the better they endure unfavorable situations They also defend their fort better and attack faster Units with low morale panic and desert the battle more quickly Dynamic characteristics Losses Percentage of killed unit solders The fewer brothers in arms the unit is more likely to panic Wounds The higher number of injured soldiers the worse they fight and become more inclined to desertion Fatigue Worn out units fight less effectively than fresh ones and are more inclined to desertion Under Fire The unit suffers losses and has lower morale while under enemy attack Morale As morale decreases units become less likely to follow your orders and become more likely to panic Formation The more densely pact the formation is the better it holds up in hand to hand combat but becomes more vulnerable to enemy ranged attacks Cover Cover the front rear and flanks of your units and it will receive addi tional attack and morale bonuses Speed Units on the run are able to use their momentum receiving attack bonus es Ground The terrain that the unit is covering like swamps can effect the unit s ability to move more rapid speeds Discipline How well the unit works under your command Remember not all parameters that influence the unit and its behavior are specified
12. minimum extent necessary to make it valid and enforceable and the validity and enforceability of all other provisions of this Agreement shall not be affected thereby 12 ENTIRE AGREEMENT This Agreement constitutes the entire agreement between the parties hereto related to the subject matter hereof and supersedes all prior oral and written and all contemporaneous oral negotiations commit ments and understandings of the partied all of which are merged herein MICROSOFT SOFTWARE LICENSE TERMS MICROSOFT DIRECTX END USER RUNTIME These license terms are an agreement between Microsoft Corporation or based on where you live one of its affili ates and you Please read them They apply to the software named above which includes the media on which you received it if any The terms also apply to any Microsoft updates supplements nternet based services and support services for this software unless other terms accompany those items If so those terms apply BY USING THE SOFTWARE YOU ACCEPT THESE TERMS IF YOU DO NOT ACCEPT THEM DO NOT USE THE SOFTWARE If you comply with these license terms you have the rights below 1 INSTALLATION AND USE RIGHTS You may install and use any number of copies of the software on your devices 2 SCOPE OF LICENSE The software is licensed not sold This agreement only gives you some rights to use the software Microsoft reserves all other rights Unless applicable law gives you more righ
13. points by being in command of the areas surrounding tents While you possess a tent your troops will continue to respawn The two victory con ditions are Victory or Highest score which is time limited In Highest score mode the player who has lost the least friendly units and killed the maximum number of enemies achieves the highest score Another way to be victorious is to capture all of the strategic locations of the enemy and eliminate all of their troops Disposition When disposition is enabled you are given the ability to rear range the position of your troops on your side of the map prior to the start of the game After the setup stage is finished press the Accept button on the upper left corner of your screen to confirm readiness Fog of War With this enabled the visibility of parts of the map far from your units is significantly limited 34 Army recruiting Prior to every game regardless of the creator you will reach the Army Recruitment screen This screen is in fact similar to the army formation screen in Custom Games but with following distinctive features are also present the host server you can kick out undesired players will be able to see the status of other players and commence the game 35 e At the bottom of the screen there is a chat system While in the lobby you can send messages to other players and spectators of the necessary control elements e Ther
14. the problem error messag es and computer specifications and open a support ticket located at http support aspyr com This form will then be sent to Aspyr Media Technical Support Contact us by Phone You can also contact us by phone by calling 512 708 8100 Note that this number is for technical assistance only No hints or tips will be given out over the Technical Support line When calling our Technical Support line please make sure you are in front of your computer and prepared to provide all necessary information about your computer You can also contact Aspyr Technical Support by mail Aspyr Media Inc P O Box 5861 Austin TX 78763 5861 45 46 Credits Unicorn Games Studio Lead programmer Nikolay Hate Matiychuk Lead game designer Alexandr Professor Marasin Lead art director Jaroslav Pavlishinec Lead animator Vladislav Melkumov Content manager Igor Master Kendzucyu Legen kiy Historical consultations texts Taras Tatarik Volynets Office mother Ol ga Bileka Programming Sergey IlsiSerg Lishishin Sergey Shuher Lebyodkin Vladimir Faust Nesteruk Animation Natal ja Sleptsova Game graphics Konstantin Miron Mironov Svetlana Atamanchuk Svetlana Slavinskaja Sergey Shaterny Lead audio operator Oleg Metys Bondarenko Music Composer Evdokim Reshet ko Vocal Anna Chaikovskaja Evdokim Reshet ko Alto Orest Krysa
15. to make their own decisions depending on what behavior mode you have set e Offensive Your units will attack the closest enemy in sight and then pursue it if 1t retreats e Hold Your units will remain in place and when confronting the enemy will not attack without being commanded to and will not pursue retreating enemies The units will turn around to make sure that they are facing the enemy if they are approached from the rear or sides e Evasive Your units avoid engagement moving away from the attacking unit in the same direction This mode is effective for shooters or for luring the enemy into traps e Free Fire Fire by Order only for shooters ranged unit will not shoot at the enemy by themselves even if the latter is in range they will do that after your order only 20 Change of position and formations Click the right mouse button on the game field in any place to move the selected unit to this location Double click the intended place to get your unit running at a gallop for cavalry toward this place or select the button when your unit is already on the move If the current formation of the unit is line file then in order to make your unit change the front width upon reaching its destination press and hold left mouse but ton and start moving the mouse The indicator of the last position will appear Move the mouse to change the direction for the units to face and its width Front
16. writing and 18 signed by 1C 505 Games This Agreement shall be construed and interpreted in accordance with the laws of the United Kingdom applying to contracts fully executed and performed within the United Kingdom exclusive of its con flicts of law provisions Both parties submit to personal jurisdiction in the United Kingdom and further agree that any dispute arising from or relating to this Agreement shall be brought in court within the courts of the United Kingdom 51 10 ENFORCEABILITY If any provision of this Agreement shall be held invalid or unenforceable in whole or in part such provision shall be modified to the minimum extent necessary to make it valid and enforceable and the validity and enforceability of all other provisions of this Agreement shall not be affected thereby You acknowledge and agree that in addition to any and all other remedies available to 1C 505 Games in the event of a breach of this Agreement by you 1C 505 Games shall have the right to enjoin any activity by you which breaches this Agreement by equitable relief including but not limited to a temporary restraining order a preliminary injunction a permanent injunction or suck other alternative relief as may be appropriate without the necessity of 1C 505 Games s posting any bond or other surety 11 SEVERABILITY If any provision of this Agreement shall be held invalid or unenforceable in whole or in part such provision shall be modified to the
17. ABILITY FITNESS FOR A PARTICULAR PURPOSE AND NON INFRINGEMENT i 11 LIMITATION ON AND EXCLUSION OF REMEDIES AND DAMAGES YOU CAN RECOVER FROM MICROSOFT AND ITS SUPPLIERS ONLY DIRECT DAMAGES UP TO U S 5 00 YOU CANNOT RECOVER ANY OTHER DAMAGES INCLUDING CONSEQUENTIAL LOST PROFITS SPECIAL INDIRECT OR INCIDENTAL DAMAGES This limitation applies to anything related to the software services content including code on third party Internet sites or third party pro grams and claims for breach of contract breach of warranty guarantee or condition strict liability negligence or other tort to the extent permitted by applicable law It also applies even if Microsoft knew or should have known about the possibility of the damages The above limita tion or exclusion may not apply to you because your country may not allow the exclusion or limitation of incidental consequential or other damages LIMITED WARRANTY Aspyr Media warrants the original purchaser that this disc is free from defects in materials and workmanship for a period of ninety 90 days from the date of purchase Aspyr Media will at its option repair or replace this disc free of charge postage paid with proof of date of purchase at its offices EXCEPT AS SET FORTH ABOVE THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES WHETHER ORAL OR WRITTEN EXPRESS OR IMPLIED INCLUDING ANY WARRANTY OF MERCHANTABILITY FITNESS FOR A PARTICULAR PURPOSE OR NON INFRINGEMENT AND
18. E cU UEPRRmemnen 3 2000 0 05 meet these requirements So that we can better help you please have the following Aiming cursor on unit icon Show unit info information ready Ctrl S Save game Complete product title COUP NENNT la Doc AMA Exact error message reported if any Ctrl Shift S Save game as brief description of the problem Alt M 2 mnteraes mienens PP processor type and speed Pentium 4 3 0 3 8GHz Celeron 1 1 1 8 2 etc Remove Show all interface s elements Amount of RAM MB GB Make and model of your video card ATI Nvidia Speed of your CD ROM or DVD ROM drive 16x 4x etc Operating System Windows XP Windows 2000 etc Uninstalling the game Contact us over the Internet In order to uninstall the game use the Add and Remove programs function in Control panel Windows If after reviewing all the known issues in this Readme file you are still having dif a ficulties please visit our online technical support page at After uninstalling the game your saved games and screenshots remain in XIII Century Gold Edition folder in My documents unless you selected the Delete http support aspyr com and click on the Browse Knowledgebase link If your saved games option during the process of uninstalling problem is not currently listed under Game Issues then please gather all informa tion regarding the problem including attempts to resolve
19. ails in chapter Multiplayer Games 5 After loading the battle give primary orders to your army units see Battles gen Load Game Loads a previously saved campaign battle or custom game eral information and see game controls in help pressing the F1 button Load Replay Loads a battle replay allowing you to witness past battles Options Configure video audio control and game settings See details in 6 Unpause the game press P button One chapter Options 7 Analyze react command Profiles Change or delete your profile Game progress and Options are saved to their respective profiles The profile currently in use is visible on the main menu Credits Information about the game s developers Exit to Windows Closes the game and returns you back to Windows General Information In XIII Century Gold Edition you command troops on one side of the battle Victory is achieved not only through sheer numbers but first and foremost by military skill Your knowledge and application of the rules governing medieval battles will be crucial to your SUCCESS Unlike many other games in this genre there is no deployment stage in XIII Century You take command of your army at a specific moment deployed or already on the move and issue orders directly The following are the main battle components Participants Several armies take part in the battle you and your op
20. depth is automatically adjusted according to the size of unit and its formation density In Bulge and Circle formations units cannot change their front s width or depth Units in panic will not obey commands until they are restored to a normal state 21 Attack the enemy Right click on the enemy on the battlefield to attack the enemy with a selected unit or a group of units When moused over the enemy the cursor will take the shape of a Sword for melee units Bow with arrow for shooting units Combination of bow and sword for selected units of different types Right click the enemy on the battlefield to start firing at the enemy with the selected shooting units archers or crossbowmen With ranged units selected the cursor will take the shape of 2 5 Start firing at the enemy Move into positions and start firing at the enemy Your units will automatically move into range to fire at the selected enemy If you want them to attack from a specific position move your ranged units to the desired area and command them to attack You can also command your ranged units to engage in hand to hand combat To do this hold down the Alt key while commanding your units to attack This can be a very valuable way to conserve ammunition 22 Army formation panel Relative position and coordination of troops is very important in battles of XIII Century Gold Edition just like in real battl
21. e are 6 slots available for players or AI opponents If you are the creator of After you have completed setting up your army press the button and you Tips and Hints 1 Pay close attention to the status and condition of your units When it changes it can effect how the unit will act 2 Use the game pause function to estimate the situation and give orders 3 Your strength is in unit interaction Don t send your units to attack on their own Even weak crossbowmen taking cover from heavy cavalry can inflict serious losses The weak point of the troops is in lack of unity 4 Try to attack the enemy from the rear and flanks 5 Your commander gets a horn that increases morale It can be very helpful and turn the tide in difficult situations 6 Try to attack one enemy unit with several of your units and keep the enemy from doing the same 7 Don t rush to finish off an enemy unit that is panicking It s better to begin attacking another one This will wreak havoc among the enemy forces and you will win with fewer losses 8 Don t let your troops become preoccupied with pursuit or let them sit inactive Direct them to necessary targets or position them 9 Try to kill the enemy s army commander and protect yours 10 Remember about friendly fire If you fire upon an enemy unit engaged in hand to hand combat with one of your units you will be firing upon your units as well 11 Use saves after achieving some
22. e want to express appreciation and gratefulness for all sincere support we received from the community and administration of internet source twow ru Very special thanks to our families and close people who together with us invested in the project some invaluable resources their patience and under standing 2009 1C Company Developed by Unicorn Games All rights reserved 49 Aspyr Publishing Executive Producer Jay Gordon Associate Producer Randall Davis Senior Project Manager Kelly Bates Marketing Managers Karri Scott PR Manager Eric Duncan Creative Marketing Lead Devin Cox Build Engineer John Merrill Director of QA Andy Brazell QA Manager Bard Alexander QA Leads Daniel Becker Nick Hubble QA Testers Will O Brien Ian Romero Lucy Fernandez Michael Vera Gregg Bennett CRG Manager Steve Amacker CRG Lead Michael Cardona CRG Testers Holly Muhs Adam Webber David Marshall Jr Compatibility Supervisor Dustan Coleman CQC Tester Nathan Mrvichin Compatibility Technician Michael Greene Compatibility Testers David Whitefield Rene Ogando Dustin Tolbert Technical Support Manager Jason McClure Technical Support I Mickey Ogando Jonah Hardenbergh John Vitrano EULA 1 ACCEPTANCE OF AGREEMENT This Agreement can be accepted only by an adult 18 years or older By click ing the ACCEPT button you affirm that you are an adult 18 years are
23. elect all cavalry units Select all infantry units Select all shooting units Adding to already selected Deselect Group selected units under the numbers 1 2 0 Add to already selected Deselect Group selected units under the next available number Ungroup units left them selected If only several units are selected they will leave the group Select these groups Select these groups and move camera to their position or to the position of the most important unit if selected units are dispersed Deselect all units Select unit Add to already selected Add to already selected Deselect unit Select all units of this type Select unit 42 Century Ctrl L click on unit s icon Shift L click on unit s icon Alt L click on unit s icon Unit control Tab Backspace O H B N R click Alt R click Double R click 5 7 Page Up Page Down Space hold Ctrl Ctrl comma dot Add exclude to from already selected Add exclude to from already selected Deselect unit Open Close army formation menu Cancel orders Attack mode Hold position mode Evasion mode Shooting mode control Go Hand to hand attack Run Fall in bulge Fall in line Fall in circle Speed up unit group Slow down unit group Show current destination and formation Decrease formation density Increase formation density Decrease formation width Increase formation wid
24. er and only in the form of infantry or cavalry Left click on a unit to buy it 3 Standard Troops These units can be purchased in any quantity as long as you have remaining resources 4 Autobuy This button will have the game automatically setup and create an army for you Party Choice The current party that you are purchasing troops for Money available The remaining resources that you have for purchasing troops Army Size The number of soldiers in your formed army EM n Unit Statistics Here you can upgrade your units statistics with remaining resources 9 Ready Button When you have finished setting up your army press ready to start the game Multiplayer Games Multiplayer games in general are very similar to single player games with a few distinct differences e You can exchange messages with players Use the Y button to send message to all players and the T button to send a message to your allies e number of pauses can be limited within the server s restrictions See Game server settings e Game speed cannot be increased If you are not the battle winner when your troops are fully annihilated or forced to flight you can watch the battle progress between other players as a spectator The game session 1s over when one of the players wins and after that a new game can be created Creating a Multiplayer Game To start playing a LAN game choose Multiplayer Game from t
25. erface and Controls The game interface consists of basic elements 1 Battlefield 2 Mini map and control panel 3 Icons of auxiliary units in the army 4 Unit status window Battlefield The location and participants of the battle are represented on the battlefield You can see and control the location its inequalities and obstacles combination and disposi tion of forces their maneuvers and formations and ultimately control the general course of action and enjoy the epic picture of medieval combat Camera control Camera operation is very important for strategic control over the events on the battlefield The camera is controlled either with the mouse or keyboard see chapter Control Keys After moving mouse to the edge of the screen the camera will slide in a correspond ing direction forward backward blue zones left right green zones corner wise grey zones or rotate clockwise counterclockwise yellow zones To zoom out scroll mouse wheel up and to zoom in scroll mouse wheel down To control the camera with the keyboard The camera can be moved using W A S and D keys The camera can be rotated by Q and E keys The camera can also be rotated by moving the mouse with the middle mouse button wheel held down Another convenient way to control camera is through the mini map By clicking the left mouse button on any place in the mini map you will move the came
26. es Combinations of the army forma tions position and ordering is called army formation and can be executed on sev eral selected units or even the whole army Use the Army Formation button e to select a desired army formation Shooters in front infantry behind them cavalry at the back Shooters in front infantry behind cavalry on the right Shooters in front infantry behind cavalry on the left Shooters in front infantry behind cavalry on both flanks Shooters behind infantry in front cavalry on both flanks Shooters behind infantry in front cavalry on the left Shooters behind infantry in front cavalry on the right Cavalry in front infantry behind them shooters at the back The number of files in which troops will form can be specified One file formation Two files formation Three files formation 23 Select the units press and hold left mouse button then move the mouse to change the width of the army front s formation and relative position of the units The indica tor of your troops formation location will appear Move the mouse to choose the front facing direction The front depth and unit positions will be calculated auto matically based on units selected their formations and number of formation rows selected In game menu At any point in game you can bring up the In Game Menu by pressing Esc where you can Obtain information about objective
27. essage ignore player s messages or enter the chat room To join an available Internet game choose it in the list and press Enter To create a server for an own internet game press Create 20 Creating an Internet game The basic parameters of an Online Game can be set in this window and include the following Game Name This name will be visible to other plays in their game lists e Password If you wish to play only with your friends create a password and let them know it e Players Limit of players able to join The game parameters can be adjusted in the Online Game window See picture below In the upper part of the screen you can see a list of the players who joined the game the available slots choose a nation to play and the team to play for The following options can be chosen for free slots e AI Defensive AI opponent will play in the defensive mode e AI Aggressive AI opponent will play in active attack mode e AI Free AI opponent will choose the mode depending on the current situation e Closed No player or AI opponent will fill this slot The upper right part of the window shows the parameters of the game to be created e Budget Available resources for purchasing units e Pause Limit The amount of pauses allowed in a game e Type of Game Game difficulty normal or easy 30 e Battlefield Battlefield mode where players fight f
28. f the Russian land Welcome to the noble times of knights and great battles with the game XIII Century Gold Edition This 16 a detailed and realistic real time strategy game Your task 1 to win in the recreated bat tles of the past Lead armies and become a part of history forever Good luck on the fields of the great battles of the past System Requirements Minimum System Requirements Operating System Windows XP SP3 Windows Vista SP2 CPU Processor Intel Dual Core 2 0 GHz or AMD Athlon 4000 Memory XP 1 GB RAM Vista 2 GB RAM Hard Disk Space 6 1 GB 1 GB Swap File Sound Card DirectX 9 0c compatible sound card Video Card 3D Hardware Accelerator Card Required 100 DirectX 9 0 compat ible 256 MB Video Memory Video Card ATI Radeon X1600 Video Card Nvidia Geforce 7600 Media Required 6X DVD ROM drive Windows XP Vista compatible mouse and keyboard with latest drivers This product does not support Windows 95 98 ME 2000 NT Recommended System Requirements Intel Core 2 Duo 2 4 GHz or AMD Athlon Dual Core 5200 512 MB 3D Hardware Accelerator Card with Shader 3 0 support Video Card ATI Radeon HD 2900 Video Card Nvidia Geforce 8800 GT Memory 2 GB RAM NOTICE Some 3D accelerator cards with the chipset listed here may not be com patible with the 3D acceleration features utilized by XIII Century Please refer to your hardware manufacturer for 100 DirectX compatibility Supported Chipsets
29. fighting against humans and not the AI which increases the fun From 2 up to 6 players can play XIII Century Gold Edition simultaneously per Internet only powerful network controllers can host a game of 5 or 6 players The winner in the Internet game is the one who either killed or sent flying all the enemies or gained the best score in case of battlefield Choose Internet game in the main menu to start the game a window for e mail input appears your e mail is needed for registration and game entrance On the recruitment screen you can form the army and specify the number and struc ture of its units Unique Groups Units consisting of leaders and noblemen who take part in the battle Note that almost all characters listed here have cavalry and foot born ver sion of a unit but you must choose between either the cavalry or foot born ver sion Click on the unit to add it to the army e Standard Groups Standard groups consist of the main work force of each army Click on a unit in order to add it to the army Player s Army When units are added to the army they are listed under the Player s army To remove any units from the army right click on its icon Input your e mail in this window it will become your ID If you lose your password Group Upgrades Here you can upgrade the characteristics of a selected unit for we ll send it to this e mail of yours example number depending on the
30. game Easy mode does not take into account morale and self command of your troops and consequently the enemy 18 more inclined to desertion Camera Style Specifies the camera position limits in game between normal horizon and free Move Speed The speed of camera movement in game High values make con trol more dynamic but require more careful moves Rotate Speed The speed of camera rotation in game High values make control more dynamic but require more careful moves Auto pause When enabled the game will automatically pause after important changes in the structure and state of units Morale decrease Fog of war limited visibility of enemy troops and limited camera movement You can also find the information on assigned keys in the low part of the window This information can be accessed in game by pressing F1 39 Audio e General Volume The main volume of sound e Disable Sound Disables all game sounds e Interface Volume The volume of interface sounds e Ambient Volume The volume of environment sounds e Music Volume The volume of music e Effects Volume The volume of sound effects e Speech Volume The volume of voices 40 Interface Control keys Unit Selection Displays selected troops on the battlefield When disabled the picture becomes more realistic but game control becomes more difficult Show Hints Whether the interface tips should be di
31. he installation process or XIII Century Gold Edition Edition shortcut in the program group Aspyr XIII Century i In the Main Menu you can choose the following chapters of the game Gold Edition Edition Blood of Europe A new campaign comprised of 8 battles on the side of the legendary Dovmont of Pskov Your forces are saved between battles and will continue to follow you in addition to any new forces you may purchase Campaigns 30 selected missions against opponents recreating historic battles on the sides of medieval France England Germany Rus and Mongolia Game description ick Your Rank Your battle achievements recording the number of battles you have Quick start won how courageously your troops fought and how hard it was to achieve each 1 Launch the game victory Online Game Fight head to head against human opponents online See details 2 In the root menu choose Campaigns in chapter Online Games 3 Choose the nation and campaign which you want to play or Tutorial for training Custom Game Custom 5 136 of HONO battles war participants and their military structure See details in chapter Custom 4 Choose from available battles the one you want to take part in If there are no Games available battles it means you have not passed the necessary training Tutorial e Multiplayer Game Battles against other players via LAN or the internet See campaigns det
32. he main menu In general the LAN game is similar to the Internet game but has some crucial dif ferences 32 e Only games that will be visible are games running in your local network Battle results are not saved to your overall statistics You can join an existing game server or create your own allowing people to join your game To join an available game server select it from the list and press Join You will be prompted to a Recruitment screen see below where you can choose the party you will play for and form your army Also you can wait for other players there and agree about additional game rules using the in game chat if required You can join the available game server or launch the game as server which other players can join Game server settings 33 If you create your game server you need to specify a number of parameters Game Name This name will be visible to other plays in their game lists Password If you wish to play only with your friends create a password and let them know it Max Players Limit of players able to join Pause Limit The amount of pauses allowed in a game Type of Game Game difficulty normal or easy Time of Day Choose the time of day for your battle between morning day evening and night Map Choose a map for your battle Battlefield Battlefield mode where players fight for strategic locations Teams accumulate
33. hree buttons which specify the speed of events in game Game speed does not influence your units capabilities it only gives you more time for figuring out solutions in difficult situations or on the other hand can reduce the waiting time for your army to regroup The speed can be a Normal events occur in real time b Accelerated the flow of time is accelerated causing events to occur quickly c Pause the flow of time 18 stopped 3 Mini map Zoom Buttons see Mini Map 4 Cancel Orders Button allows you to stop units on the move or to cancel a command to attack a target but cannot pull the unit out of the battle 5 Go Button sets the unit movement at a marching pace 6 Run Button sets the unit movement at a run The unit may refuse to fulfill this order if the location or level of unit exhaustion does allow 1t to move fast 7 Formation Buttons see Unit Formation 8 Unit Density Buttons see Unit Density 9 Behavior Mode Buttons specifies a reaction of units to the enemy s actions See Unit Behavior Mode 10 Army Formation Panel see Army Formation Panel 10 Unit icons Units are your main forces under command responsible for tackling your battle strategy Pay attention to each unit and do your best to skillfully command it it s your way to triumph on the battlefield All available options in the game are present in the unit icon and main status window
34. indicator also shows morale of the unit white blinking flag means that morale is decreasing If the white flag is shown permanently the unit has been defeated and is leaving the battlefield panic stricken indicator of panicking units You can give an order to attack the enemy by clicking either the enemy unit or its indicator Unit status window The most important unit status parameters which influence the fighting ability and specify its strength are bonuses They impact e Attack ability first column e Morale level second column e Ability to face fire third column e Ability to fire fourth column only for shooting unit Young retinue s mounted archers Bowfz Sword z Current Weapon Armour Skill Unit morale Dynamic characteristics Amount 40 40 Wounded 055 Fatigue Under Fire Moral Formation 1 1 Frant Left Flank Right Flank Rear Speed Ground Normal Discipline Submitted e pp Sas f Zw ies if The main bonuses are made up of those for basic characteristics specified by unit itself unchangeable and dynamic characteristics depending on the state of affairs and development of the events they change during the battle 14 Basic characteristics Current Weapon Unit s affinity for their currently equipped weapon Armor Unit s level of protection and heaviness Experience The higher the experience of your units the more effective they are in
35. interruption or be error free Additionally 1C 505 Games does not guarantee that you will be able to play this game at any time you want From time to time there may be problems related to access delay and failure to perform that are beyond the immediate and reasonable control of 1C 505 Games 1C 505 Games or any third party host may at its sole discretion discontinue hosting of the game server at any time 1C 505 Games has no liability for such discontinuance 8 LIMITATION OF LIABILITIES In no event will 1C 505 Games or its affiliates suppliers and licensors be liable for any indirect special incidental economic cover consequential exemplary or punitive damages arising out of the use of or inability to use the software use documentation or related technical support including without limitation damages or costs relating to the loss of profits business goodwill data or time even 1f advised of the possibility of such damages In no event will 1C 505 Games and its affiliates suppliers and licensors liability exceed the amount paid by you to play the game regardless of the form of the claim including without limitation any contract product liability or tort claim Because some jurisdictions do not allow the exclusion or limitation for consequential or incidental damages the above limitation may not apply to you 9 GOVERNING LAW No change waiver or modification of this Agreement will be valid unless it is in
36. ithout notice i to you temporarily or permanently block your account in this game and any related games In appropriate cases 1C 505 Games may bring legal action against you or cooperate in any government or private legal action or investigation leading to your conduct 1C 505 Games has no liability for any violation of this Agreement by you or by any other player 6 INTELLECTUAL PROPERTY RIGHTS AII title and intellectual property rights in and to the content of this software is the property of the content owner s and may be protected by applicable copyright trademark and other intellectual property laws and treaties This Agreement grants you no ownership rights in such content All rights not expressly granted are reserved by 1C 505 Games 2009 1C 505 Games S r l All Rights Reserved 7 DISCLAIMER EXCEPT AS EXPRESSLY STATED HEREIN THE SOFTWARE IS PROVIDED AS IS AND TO THE MAXIMUM EXTENT PROVIDED UNDER LAW WITHOUT WARRANTY OF ANY KIND WHETHER EXPRESS OR IMPLIED INCLUDING BUT NOT LIMITED TO ANY WARRANTIES Of PERFORMANCE OR MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE USER BEARS ALL RISK RELATING TO QUALITY AND PERFORMANCE OF THE SOFTWARE The performance of the Software varies with different manufacturer s equipment Use only compatible equipment to play this game 1C 505 Games does not warrant that the Software or the functions contained in the Software will meet User s requirements or expectations operate without
37. norable and strong cavalryman is in the first file with two the second three in the third etc 18 Circle A special formation for infantry usually spearmen that is good counter measure against enemy cavalry attacks from any side Soldiers form a circle while pointing their spears outward so the unit is basically facing all sides simultaneously When a unit 18 in panic indicated by a blinking white flag it will refuse to fill the order of changing formation or its density In this situation restore the normal status of unit and try to issue the order one more time Formation density Formation density specifies how every soldier is protected and how much they are exposed to attacks Generally density can be Dense Normal and Thin Dense formation A good choice in hand to hand combat breaking the line or stopping the enemy Normal formation balanced formation with no particular strengths weak nesses Thin formation A very effective formation when your unit is under heavy fire of the enemy The spacing causes more arrows to miss your soldiers giving bonuses against ranged damage but your soldiers become less effective in hand to hand combat Some densities are unavailable for certain formations See table below 19 sparse normal compact Line ES E Bulge Circle Unit behavior mode Your units have some freedom in this game
38. older and you are accepting this Agreement on your own behalf or on behalf of your minor child under 18 2 LICENSE GRANTED 1C 505 Games S r l 1C 505 Games grants the User a non exclusive non transferable license to use the Software on a single compatible computer in a single location only Any copying of the Software is prohibited You may not 1 rent lease or sublicense the Software ii modify adapt translate reverse engineer de compile or disassemble the Software iii attempt to create the source code from the object code for the Software or iv download game content for any purpose other than game play 3 COLLECTION OF INFORMATION Before you can play you may be asked to create an account with a user player or other name and password You may also be asked to select or provide additional information for a game profile 4 PROTECTION OF IDENTITY 1C 505 Games will not ask you for your password and you should not provide this information to any third party If the game is designed to save your profile and password it will do so automati cally and only to facilitate future game play If your profile is inactive for an extended period your account may be deactivated You agree that you have no expectation of privacy or confidentiality in the personal information you may intentionally or unintentionally disclose through login 5 CONDUCT If you violate this Agreement in any manner 1C 505 Games may at its discretion and w
39. or strategic locations Teams accumulate points by being in command of the areas surrounding tents While you possess a tent your troops will continue to respawn The two victory con ditions are Victory or Highest score which is time limited In Highest score mode the player who has lost the least friendly units and killed the maximum number of enemies achieves the highest score Another way to be victorious is to capture all of the strategic locations of the enemy and eliminate all of their troops e Disposition When disposition is enabled you are given the ability to rear range the position of your troops on your side of the map prior to the start of the game After the setup stage is finished press the Accept button on the upper left corner of your screen to confirm readiness e Fog of War With this enabled the visibility of parts of the map far from your units is significantly limited e Time of Day Choose the time of day for your battle between morning day evening and night e Choose a map for your battle To form your army press Ready Forming an army Below you will see a window of army setup This window allows you form your army and purchase troops This window includes the following elements 3l 1 Player Army The army comprised of purchased units To remove a unit from your army right click it 2 Unique Troops These troops which can be purchased in a limited numb
40. ponents In custom and net work games there can be several enemies as well as CPU controlled allies Your army consists of units and every unit consists of soldiers In every battle available in the game you choose one of the sides Your troops are indicated with blue marks on the mini map while opponents are indicated by red marks and allies are indicated by grey marks The CPU is your opponent both in the campaign mode and single battles In the network game other players are your foes however some enemies can be CPU controlled Battle goals and victory conditions The goal of the majority of battles is to defeat the opponent by destroying or routing their troops Usually victory is achieved when your opponent s troops have been eliminated or are fleeing In Multiplayer and Custom games another victory condition battlefield mode 1 also available In battlefield mode you gain points by controlling crucial battlefield points The person or team with the greatest amount of points by the end of the time limit wins Army units The following is the list of possible units in the game Infantry Foot soldiers such as spearmen and swordsmen the building block of every great army Cavalry Cavalry are mounted soldiers the most mobile units in your army Ranged Units Archers and crossbowmen that attack at range until their ammo 18 depleted or are instructed to engage in hand to hand combat All
41. ra to that place without changing the direction of the camera or the picture scale To quickly move the camera to any unit on the battlefield double click on the unit s icon To enable Chasing Camera Mode which follows a given unit press the C key You can zoom in and out while in Chasing Camera Mode Chasing Camera will be switched off after any other camera command moving rotating etc is performed Mini map Mini map an integral part of any real time strategy gives a player the most important information about the battlefield its landscape and main objects obstacles bridges dispositions blue birds allies grey birds and enemy units red birds nm 0000 7 Apart from the information the mini map also allows to control the battlefield left click on a required point and your camera will move there With control panel buttons Zoom im o and Zoom out e you can respec tively zoom in and out the map or an indicated object Do not forget however that when a unit leaves the perceived mini map it is possible that you will not see rear or flank attacks of the enemy in time Control Panel The Control Panel 18 the unit command center where all main functions are concen trated for controlling the chosen unit or the entire game 1 Menu Button calls up the in game menu See more detailed information in chapter In Game Menu 2 Game Speed Buttons t
42. s and tasks of the battle e Save or load game Replay the battle Change settings e Surrender the battle and exit to the main menu or the campaign tree Stop the game and exit to Windows 24 Custom Games Battle Parties TP battles are already won but you want more Do you want to bring combat to nations that have never fought each other Custom games allow you to recreate and play such battles Battle creation consists of two steps First you specify time of day and choose a map where the battle will take place Here you can select up to 6 different nations to fight in this battle e Participants Click on the coat of arms or on red band at the bottom to add change the nations participating e Team The Roman Numerals and II designate which side the army is on e AI Behavior Modes Aggressive crossed swords Defensive shield and Balanced crossed swords and shield During the second step you form armies and the participants of the battle f DE Every unit has a price Better equipped and experienced units are more expensive Army creation is limited by e budget amount designated for recruitment e A maximum of 20 units per army 25 26 Recruitment Internet game You can enjoy playing XIII Century Gold Edition with your friends or other play ers per Internet The main feature of Internet play 18 that you are
43. splayed Group Indicators Displays a short indicator of party and armies When dis abled the picture becomes more realistic but game control becomes more dif ficult Unit information Displays information about unit dynamic characteristics see details in the Unit Status Window chapter Detailed information gives an idea about the causes of bonuses and penalties placed on a unit and gives ground for tactical decisions Cursor Highlight When pointing the cursor over units the rings under the the soldiers will highlight This can be set to everything your units only enemy units only or can be disabled Auto Highlight When enabled all units will have visible rings under each soldier at all times This can be set to everything your units only enemy units only or can be disabled Interface Mode Specifies which parts of the interface will be displayed Screen Borders When enabled the mouse can be used to move the camera by pointing near the borders of the screen 41 Ctrl A Alt A F10 Ctrl I Ctrl M Shift F9 F11 1 1 Cul 2m 0 Shift ILS PD Insert Delete 1 2 0 L click on gr Icon 11 22 00 Double L click on gr icon L click on terrain L click on unit Ctrl L click on unit Shift L click on unit Alt L click on unit Double L click on unit L click on unit s icon Selection and grouping Select all units Deselect all units S
44. successes during the battle 12 Play and win 36 Game settings Video e Resolution Screen resolution in pixels and the screen refresh rate Only values supported by your graphics adapter and monitor will be available e Widescreen Picture ratio for widescreen monitors or plasma panel displays e Tiles and Decals The quality of surfaces in general and single surface objects Lower this to increase performance e Textures The quality of the picture specified by the level of texture details Lower quality gives higher performance Geometry The quality of the picture specified by 3D objects details Lower quality gives higher performance e Grass Specifies the quality of grass displayed on the ground 37 Effects Shader Type The version of pixel shader used specified by your video card capability and influences quality and compatibility HDR light Enables High Dynamic Range lighting Disabling this will increase performance Horizon Specifies whether distant landscapes are displayed Disabling this will increase performance Shadows Enables dynamic shadows Disabling this will increase performance Elements Enables effects like dust and splatter Grass Enables the display of grass on the ground Enhanced Grass Image Enables the application of pixel shading on the grass 38 Control Difficulty The level of realism and difficulty of the
45. th Turn unit group counterclockwise Turn unit group clockwise Camera control R mouse Ctrl Up F mouse Ctrl Down W Up A Left S Down D Right Q Cul Cen E Ctrl Right Double L click unit s icon Alt L click on unit s icon M click M click hold Ctrl F2 F3 F4 F2 F3 F4 Alt PrintScreen PrintScreen Camera zoom out Camera zoom in Move camera forward Move camera to the left Move camera backward Move camera to the right Rotate camera counterclockwise Turn camera clockwise Attach camera to a unit Select a unit and move camera towards it Move camera towards a unit without deselecting Camera zoom in Save camera position Activate camera with saving the position Screenshot without the interface Screenshot with the interface 44 Game controls Aspyr Technical Support Fl Help To register your copy of this game please go to http www aspyr com register P Pause Break Pause If you are having problems installing or using this software we want to help You T m T 3 should read through the manual and the Readme file on the game disc before con tacting Aspyr Technical Support Please ensure that your computer meets the mini Num Game slow down mum system requirements that are listed on the bottom of the box Our Technical C Support representatives will not be able to help customers whose computers do not Num Game speed up E
46. ts despite this limitation you may use the software only as expressly permitted in this agreement In doing so you must comply with any technical limitations in the software that only allow you to use it in certain ways You may not work around any technical limitations in the software reverse engineer decompile or disassemble the software except and only to the extent that applicable law expressly permits despite this limitation make more copies of the software than specified in this agreement or allowed by applicable law despite this limita tion publish the software for others to copy rent lease or lend the software transfer the software or this agreement to any third party or use the software for commercial software hosting services 3 BACKUP COPY You may make one backup copy of the software You may use it only to reinstall the software 4 DOCUMENTATION Any person that has valid access to your computer or internal network may copy and use the documentation for your internal reference purposes 5 EXPORT RESTRICTIONS The software is subject to United States export laws and regulations You must com ply with all domestic and international export laws and regulations that apply to the software These laws include restrictions on destinations end users and end use For additional information see www microsoft com exporting 52 6 SUPPORT SERVICES Because this software is as is
47. units have varying degrees of armor from light medium to heavy and of expe rience from novice veteran to elite Blood of Europe Campaign There are 8 missions at the side of Dovmont of Pskov are awaiting you in this cam paign The main feature of this campaign is that you can save and lead the troops you are starting this campaign with through all the missions To accompany this new feature the interface that you will see prior to battle has been enhanced It will include the following elements Your army has 7 constant locations for placing your units This doesn t mean that the maximum number of units is 7 the storyline of the battle suggests bringing additional troops under your command depending on the combat situation You can buy additional units in the Groups tab if you have enough money and free slots in your camp 7 in total You can also sell a unit and free the space and resource for buying a better unit As usual upgrades of troops will help you increase the quantity and skills of your unit its morale or self command These upgrades cost money but don t require additional space in your camp thus they can be of great use You can choose the Type of Game and Fog of War before the battle Fog of War determines the limited visibility of enemy units and camera movement When Fog of War is enabled the mini map doesn t indicate the enemy location at long distance palid In Game Int
48. vasion see Unit Behavior Mode 10 Special Status Indicators these indicators inform about any special unit status which 18 of a great importance for its ability to fight e Unit is fighting e Unit is under attack e Unit is providing barrage fire Unit is surrendering 11 Sign of Royalty the nation s leader or this battle s leader During battle a unit s icon may begin blinking red or green This shows how a unit perceives its current situation and forecasts the near future Green stands for a posi tive perception while red indicates danger Some of the icons In the Blood of Europe campaign differ from the others and are trimmed with an additional metal fringe see picture This is a designation of units that were bought for additional money and not received due to the battle scenario Take care of these units but use them actively as these are usually your strongest warriors 12 Unit indicator When on the battlefield your units and the units of your foes are marked with indi cators This indicator shows whether this unit is yours or enemy s Your forces color is blue your allies color is grey and the enemies color is red Army forces shock infantry footmen shooters spearmen shock cavalry mounted shooters You can choose a unit by clicking on its indicator the selected unit s indicator turns yellow the indicator of a selected unit 13 The
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