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Battle Chess II: - Lucas` Abandonware
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1. selecting Load Game the Load window will then ap pear displaying a list of your saved games Select the game you wish to load by double clicking with the mouse or using the arrow keys and pressing the center gt key if you Battle Chess Il Menus don t havea mouse The game will be loaded with its saved settings Save Game Pick this option if you want to save a game to disk while the game is in progress After Battle Chess II asks you to insert your Save disk the Save window will appear Choose a slot with the mouse or arrow keys type aname for the game you wish to save and then press the lt enter gt key New Game This option lets you start a new game at ay time Set Up Board This option lets you set up games for testing strategies Set Up is per formed on a 2 dimensional chess board with the addi tional chess pieces ar ranged vertically on each side of the board Any of the pieces can be selected and moved into any posi tion by clicking on them with the mouse Keyboard users To select a piece on the side of the chess board press the lt F3 gt key then using the arrows choose a specific piece and press the lt enter gt key This will return your chosen piece to the chess board From Set Up you have four additional menu op tions Clear Board Removes all pieces from the board Restore Board While remaining in Set Up this aborts any changes you ve made Next Move Blue Ne
2. spread to the nearby regions of Persia and China By the eleventh century the game had migrated throughout Europe by way of Spanish and Italian traders During this time it underwent many modifications until it became the international version of chess that is seen today While all this was happen ing in Europe chess was undergoing different chan ges in China The Chinese version of chess differs from its western counter partin that it more so reflects the Chinese culture and philosophy For in stance since the Chinese were the early developers of gunpowder a piece rep resenting a cannon was added to the set Each piece has a unique history associated with it which reveals something of Chinese culture The river in the middle of the board represents the Celestial Rive or the Ydlow River dividing the Northern Ter ritory from the Southern Territory All in all Chinese Chess is perhaps a more colorful representation of war It combines a richer historical feeling characterized by the symbolic presence of each piece with a greater scope of movement al lowed by the larger and more open board Basics Basics of Chinese Chess The goal of playing a game of Chinese Chess is identical to that of many other games specifically defeating your opponent In Chinese Chess this is done by placing your opponent s King in check mate or stalemate Here are the rules of Chinese C
3. e Do not attack without enough reinforcements e Try to shift your point of attack from one side of the board to the other in order to k p your op ponent off balance Capture at least one Minister and or Guard to help you set up your final blow e Keep pressuring your opponent s weakly protected pieces even if they are only Pawns e Move your Rooks out into an attacking position early but not at the ex pense of your initiative e If a piece cannot be protected from an attack very easily it is often bet ter to use the extra move to advance anothe piece to a much better posi tion When deciding whether or not to sacrifice a piece you must take into account how valuable that piece is at that point of the game For instance a Cannon is not worth as much later in the game simply because there aren t that many pieces to jump over Knights generally tend to become stronge late in the game because they benefit from greater mobility Also keep in mind that a Cannon is in valuable when attacking a wel deended King since it is the only piece in the game that can jump over othe pieces Endgame The end game in Chinese Chess is not quite as com plicated as conventional chess because a the King is vey limited in its mobility and b a stalemate is con sidered a victory There are a few points to kep in mind when ap proaching the end game e The King cannot move diagonal
4. from 1 minute to 10 000 minutes A window will appear after you pick this option Type a number measured in minutes and press the lt enter gt key and Battle Chess II will take ap proximately that long to think per move Shortcut Keys If vou don t want to use the mouse to select the menus certain shortcut keys are available in combination with the ALT key See the box below for the keys Check When your King is in check the mouse pointer will change to a check icon It will change back to the normal pointer when the Ring amp capes check Playing By Modem Playing Battle Chess II by Modem You can play Battle Chess Il against a distant op ponent if each of you has a Hayes compatible modem hooked up to your IBM If you have only one corn port you cannot have a mouse driver installed If your modem is properly connected as shown in your moden manual there are 3 steps to start playing over the modem with Bat tle Chess Il 1 Arrange with your op ponent who will play Red and who will play Blue After you ve agreed both of you should load Battle Chess II and set your opponent s color with the Moden Plays Blue or Modem Plays Red menu option Hang up the phone on both ends before con tinuing 2 One player must set his modem to auto answer mode You can do this by pressing the lt F2 gt key then typing ATSOS and pressing the lt mte gt key That s a zero not
5. 8H3 C7B4 9 N3F4 C7H5 10 R2F7 11 C5F4 12 R2H5 13 N4F5 14 R2F7 15 N5F3 16 RSB4 17 RSH4 18 G65 19 G45 20 R4F5 21 K5H4 22 K4FI 23 N4F4 24 K4BI 25 R4B2 26 R4F3 27 RABI 28 R4FI 29 R4BI 30 resigns 2 Xi Tsung Red vs Emperor Chao Blue 975 AD Tai Tsung is one of the early masters of the game of Chinese Chess His strategy is unusual and worthy of observation Un like many players Tai Tsung used his Pawns as of fensive spearheads for his attacks Here is one of his rumored games against the Emperor Notice Tai Tsung s early sacrifice of one of his Can nons for position Then he slowly advances his Pawn along the seventh rank to secure his victory Red Blue 1 C8F4 C8H5 2 NSF7 N2F3 3 C2F5 NSF7 4 N2F3 C5H8 5 RIH2 C8H9 6 R2F6 P7F1 7 R2Fl RH8 8 R2F2 N7B8 9 M3F5 C9H7 10 P7F1 c7F4 11 N7F6 M35 12 N6F7 K5F1 13 M7F9 CH1 14 R9H7 R1F1 15 P7FI N7F6 16 PIFI RIH4 17 R7F3 CIH5 18 N3F5 R4F6 19 P7H6 R4H5 Appendix A 20 G6F5 21 P6FI 22 G5B6 23 C7B3 24 P6FI 25 C8H9 26 K5H4 27 P6FI 28 COF5 29 COFI 30 P6FI mate 3 Su Hsun Red vs Tai Sung Blue 989 AD It is rumored that the aging master Tai Tsung put his undefeated record on the line against the poe Su Hsun Tai Tsung as usual moves his Pawns out early but Su Hsun reacts well to this movement It is Su Hsun s Rooks however that move in for the kill to give Tai Tsung his only reco
6. ame can con tinue You can receive these messages at any time exceot when a window is open on your screen If you type moden com mands in this way the modems will act on then See your moden manual for details on AT com mands There are two steps to break the connection and hang up the phone First press the lt F2 gt key then type three plus signs press center gt and wait a moment This will get your moden s atten tion Then press the lt F2 gt key and type ATH to tell your moden to hang up This will dose the connec tion between the two players Battle Chess II communi cates at 300 baud with 8 bits and no parity Playing Battle Chess II With Serial Cables If you and an opponent have two IBM computers you may play with one pe son at each IBM Hook up a null moden cable be twem the IBMs serial ports Then one person should pick Modem Plays Red and the othe Moden Plays Blue You can proceed to play as if you were connected by modem The only difference is that you never need to type any dialing commands Brief History of Chinese Chess A Brief History of Chinese Chess The central theme in all forms of chess is that chess is a representation of war without the randomness or inequalities of real war Both sides begin the batte with the same number of pieces The beginnings of chess can be traced back to seventh century India where the game was called Chaturanga Soon it
7. d at ether point the chase can con tinue For example a Rook moves from point A to point B to avoid capture by an memy Knight The eny Knight then moves from point Y to point Z If the Rook moves back to point A the Knight could Drawn Games not move back to point Y unlesss the Rook is protected at ether A or B Therefore draws usually occur when both sides are reduced in power so that nathe cen pendrate the g eny s defenses Chinese Chess Notation Chinese Chess N otation For the purposes of play ing Chinese Chess by m puter algebraic notation is used to enter and note moves The letters a through i run across the bottom of the board from left to right while Some Opening Moves the numbers I through 10 or O for our purposes run from bottom to top Therefore to move the red Cannon on the left to capture the blue Knight on the first move you type B3 lt enter gt BO lt enter gt Descriptive Notation is more commonly used in texts containing games al though it is rather awkward The vertical lines are numbered 1 through 9 left to right for blue pieces and right to left for red Each move consists of a four letter code The first letter is the piece s designation eg C for Cannon the next placeis the number of the file line that the pieceis on The third letter reoresents the type of m
8. d how to copy files 4 To load BCII from here make sure you are in the proper directory or at the proper drive prompt and type CH ESS2 lt enter gt Copy Protection During the setup pro gram you will be asked to typein a move from one of the fictional games in Ap pendix A of this manual Typein the move it re quests and type lt enter gt For example if asked for Blue s third move in game Morphy vs Ching Ti you would type K5Fl center gt BCII will then be configured specifically for your system If you change system configurations you will need to run the setup program again M ovement M ovement NOTE Mouse and joystick operations are the same Using Keyboard To move your chess pieces use the arrows to position the flashing square under the piece you want to move then press lt enter gt to select it Select the desired destination point by using the arrows and pres lt enter gt You will notice that legal moves are solid green squares and il legal ones are solid red You ca also move the flashing square by using al gebraic notation For ex ample to move the Knight you would type BI lt enter gt C3 lt enter gt Using Mouse To move your chess pieces use the mouse to position the flash ing square under the piece you want to move then press the left button to select it Select the desired destination point by using the mouse then press the left button You will
9. entral Pawn can advance with lit tle fear of being captured by the enemy Pawn be cause it would place the op posing King in check by the sup porting Cannon Other varia tions on this opening consist of jamming the enemy Cannon by advancing your other Cannon to the seventh rank or using the Cannons to defend ranks adjacent to the river from attack Other strategies involve moving pieces to free the most powerful piece the Rook Carefully watch which pieces are endangered and which ones you can capture It s important to establish your self offensively and defensively from the start of the game For example you can cap ture an enemy Knight with your Cannon on the very first move This is general ly not considered a good move since the resulting loss of your Cannon is Strategy usually devastating in the opening game However it is important to note that you can threaten many pieces within one or two Though the opening game is important it is not absolute ly necessary to consume a vast knowledge of opening moves since the Chinese Chess board is so much larger and more open than its western cousin Im agination and innovation in the opening game vey often results in a far supe rior postion Midgame Like conventional chess there is no single formula for success in the mid game There a several guiddines that may be helpful in forming your own strategy
10. from one side of the board to the other It is considered to have rough ly the power of a Knight and Cannon combined Its power diminishes slightly toward the end of the game as it requires the help of other pieces to penetrate a well established enemy defense The Cannon is con sidered the second most powerful piece because of its ability to destroy froma distance and its swift move ment Like the Rook its power diminishes toward the end of the game be cause its capturing power is reduced as more pieces are diminated from play However itis perhaps the most important piece during the opening both offensively and defensive ly The Knight is considered only slightly less powerful tthan the cannon because of its restricted movement early in the game During that time it is used primari ily for defense Its power greatly increases toward tthe mid game as fewer pieces get in its way Ministers and Counsa lors are extremely limited because the former can never cross the river and the latter cannot leave the Imperial Palace For this reason both are used e lusively for defense Mini sters provide the outer defenses while Counsellors block attacks within the Im peal Palace Pawns are considered the least powerful pieces be cause of their limited move ment Once across the rive however the Pawn s power increases as its movement abilities in crease Initially a Pawn is used to block the enemy s a
11. ghtif f this piece does f 77 not prevent the two kings from facing each other M oves of the King Counsellors Counsellors may move one point in any diagonal The Counsellor direction within the Im peal Palace M oves of the Counsdlor Ministers Ministers may move exact ly two points in a diagonal direction along the same line They may never cross the river and they cannot jump over or through obstructing pieces The M inister The Pieces K nights Knights may move one point forward backward left or right fol lowed by one TF point diagonal aa n The point of the first step ly left or right m iE gt must be unoccupied for a the minister to complete his move Unlike conven ce tional chess the Knight may not leap over pieces to make its move For ex ample if a point directly ahead of the Knight is oc cupied the Knight cannot move forward in that direc tion Moves of the Minister The Knight must be unoccupied for the knight to complete 5 J either move in this ti on F4 direction da The point of the first step esli The Pieces Rooks Rooks may move any number of unobstructed points in a horizontal or vertical direc Cannons The Cannon moves
12. hes in a nut shell e Two opponents play against each other One player is usually red and the other blue e Each player has one Ring two Rooks two Can nons two Knights two Ministers blue Ministers are sometimes replaced by Elephants two Counsd lors or guards and five Pawns e The object of the game is to put the opponent s Ring in checkmate or stalemate e The red player moves first and then the two players alternate moves You must move when it is your turn You may only move one piece per tum A move of Chinese Chess is when a piece moves from one intersection to another intersection Each kind of piece moves in its own individual way described in the section of the manual titled The In dividual Pieces e No piece except the Cannon may jump over or pass through any other piece on the board when it moves Only one piece can be on an intersection at a time Any piece may capture any of the opponent s pieces by landing on the same point with it The cap tured piece is removed from the board and is out of the game You may only capture one piece per tum e When an opponents piece threatens the Ring and that piece could cap ture the King on the next move the King is said to be in check e If your Ring is in check you must either move the King out of check block the attack with another piece or capture the piece putting your Ring in check If you can
13. lay will mail a re placement to you To receive a replacement you should enclose the defective medium induding the original product label in protective packaging accompanied by 1 a 7 50 check 2 a brief statement describing the defect and 3 your return ad dress EXCEPT AS SET FORTH ABOVE THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES WHETHER ORAL OR WRITTEN EX PRESSED OR IM PLIED INCLUDING ANY WARRANTY OF MERCHANTABILITY OR FITNESS FORA PARTICULAR PUR POSE AND NO OTHER REPRESENTATION OR CLAIMS OF ANY NATURE SHALL BE BINDING ON OR OBLIGATE INTERPLAY PRODUCTIONS IN NO EVENT WILL INTERPLAY PRODUC TIONS BE LIABLE FOR SPECIAL INCIDENTAL OR CONSEQUEN TIAL DAMAGE RESULTING FROM POSSESSION USE OR MALFUNCTION OF THIS PRODUCT INCLUDING DAMAGE TO PROPERTY AND TO THE EXTENT PERMITTED BY LAW DAMAGES FOR PER SONAL INJURY EVEN IF INTER PLAY PRODUCTIONS HAS BEEN ADVISED OF THE POS SIBILITY OF SUCH DAMAGES SOME STATES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WAR RANTY LASTS AND OR THE EX LUSION OR LIMITATION OF
14. ly Therefore a Rook can efectivdy limit the King to only a few moves without the risk of being captured itsdf e The King cannot diret ly face the memy King without another piece be tween then This rule can effectively be used to contain the eeny King to a smaller area e Make sure you have enough pieces to overcome the defenses Otherwise you should try to force a draw by using your Offensive pieces ones that can qross the river in defense Strategy The side with the most pieces or points does not necessarily have the ad vantage Many strategies exist to win the game or at least force a draw when you are at the disadvantage Learning and pracidng end game strategies by sdating up boards with only a few pieces will greatly improve your Chinese Chess playing Appendix A Fictional Games from History 1 Marco Polo Red vs Kublai Khan Blue 1275 AD It is rumored that on one of his visits to China Marco Polo engaged the great Khan in a game of Chinese Chess Although nathe player was a master Kublai was the more experienced of the two Marco Polo s fast and furious attack on the Khan s territory is at first successful but he sacrifices too many pieces The end result has Marco Polo with only one offensive piece remaining and a certain vic tory for the Khan Red Blue 1 C2H5 N2F3 2 N2F3 C8H6 3 RIH2 N8F7 4 C8F4 CE4 5 P7FI C2F7 6 ROH8 C6HI 7 C amp FI CIH7 8 C
15. master Palos Morphy is rumored to have agreed to play the Chinese master ChingTi one game of Appendix A Chinese Chess and one game of European Chess After soundly defeating his opponent in the European game Morphy was quite shocked to lose the Chinese game in only eleven moves Morphy attempts one of the standard openings in Chinese Chess but his ex perienced opponent uses it to set up the kill Notice the power Ching li has when his Cannons are lined up together Morphy can move out of the way briefly but not for long Red Blue 1 C8H5 N 8F7 2 P5FI C2H5 3 C2F4 K5FI 4 N2F3 C5F3 5 C5F4 N7F5 6 C2H5 CH6 7 RIH2 C6F4 8 K 5Fl CH5 9 K5H4 C583 10 N3F4 C5H6 11 N4F3 C536 mate Index Index Loading Instructions Movement Battle Chess II Menus Load Game Save Game New Game Set Up Board Quit Force Move Take Back Replay Suggest Move Show Layout Help Move Sound On Off Music On Off 3D Board 2D Roman 2D Chinese Human IBM M odem Levels Set Time Shortcut Keys Check Playing By Modem History of Chinese Chess Basics of Chinese Chess The Board The Pieces The King The Counsellor The Minister The Knight The Rook The Cannon The Pawn Importance of the Pieces Winning the Game Drawn Games Chinese Chess Notation Strategy Openings Midgame Endgame Appendix A Fictional Games ONWWUUWUAMAAVMNMAAAWAAAAGV A UUWAGUHURPRWNY Technical Support If you are ha
16. much like the Rook It may move any number of points in a horizontal or vertical direc tion Howeve in order to capture a piece the Can non must first jump over a single piece of athe color This piece is called a bridge or screen The Cannon then moves to the point occupied by the cap tured piece The Rook rN 4 The red cannon can leap the blue cannon fo capture the knight The red cannon cannot capture the blue cannon on this move Moves of the Cannon The Cannon FA T2 Uj 4 S EA Ar wh NY irs f By The Pieces Pawns Pawns may move a single point forward until they cross the river After cross ing they may move let or right in addition to for ward Pawns may never move backwards and they never promote upon readh ing the far end of the board Unlike conventional chess they capture by moving straight ahead Roman Lettering Each piece is represented with the following leter on the 2D Roman board K Kings G Counsellors Guards M Ministers N Knights R Rooks C Cannons P Pawns Moves of the Pawn The Importance of Each Piece The Individual Importance of Each Piece By now you should be getting a sense of the power of each piece The Rook is considered the most powerful piece be cause of its ability to move swiftly
17. not escape check in one of these ways the King is in checkmate you lose and the game is over Basics of Chinese Chess If your King cannot make a legal move and is not in check your op ponent has achieved a vic q tory through achieving a vic tory in the ways described herein The Board As you can see by looking at your screen the chessboard consists of nine vetical and ten horizontal lines When you boot Chinese Chess all the pieces are in ther starting positions All Chinese Chess games start from this initial position Each side has an Imperial Palace made up of nine points in the 3 x 3 square marked by the diagonal lines The open section called the river in the n te of the board divides the northen territory from the southern The mark ings at some of the intersec tions denote the starting positions of the pawns and the cannons The Board The Pieces The Pieces Kings The King may move one point forward back ward left or right but may never move diagonally Heis also restricted to movement within the Imperial Palace The King may never move so that he is in check or directly across the board from the eneny King with no pieces in be tween Also another piece may not movein sucha way that the King will be in check or that he will ke directly facing the enemy King The red king cannot move tc the ri
18. notice that legal moves are solid green squares and illegal ones are solid red Battle Chess II Battle Chess Il M enus Using Keyboard Press the lt F1 gt key to bring up the menus Use the arrows to switch between the menus and highlight an op tion Press the lt enter gt key to select it Press the lt ESC gt key to exit without selecting any op tion Using M ouse Press the right mouse button to bring up the menus Keep holding the right mouse button down as you move the pointer over menu tit les and the appropriate op tions will appear M ovethe pointer down to the option you desire and when the option highlights release your hold on the right mouse button The four menus contain the follow ing options DISK Load Game Save Game New Game Set Up Board Quit MOVE Force Move Take Back Replay Suggest M ove Show Layout Help Move M enus SETTINGS Sound On Off Music On Off 3 D Board 2 D Board Roman 2 D Board Chinese Human Plays Blue IBM Plays Blue Modem Plays Blue Human Plays Red IBM Plays Red Modem Plays Red LEVEL Novice Level 1 8 Set Time Menu options that have a beside them are cur rently selected Note that the Boards you can change to will show up in the Set tings menu while the one you are on does not Menu Options Explained Load Game If you ve saved a game before this option recalls the game and picks up where you left off After
19. olid red This defaults to on Sound On Off Toggles the combat and animation sounds on and off M usic On Off Toggles the individual music scores for each piece on and off 3D Board Shows the board in its splendid three dimensional view with all pieces animat ing 2D Roman Shows the Two dimer sional board with Roman lettering carved into the pieces 2D Chinese Shows the two dimen sional board with Chinese lettering beautifully engraved into each piece Human IBM Modem Plays Red Blue Use these six settings to determine who plays which side For example if you wanted to play against another person set Human Battle Chess Il Menus Plays Blue and Human Plays Red If you wanted the computer to play against itself set IBM Plays Blue IBM Plays Red Any combination of these is al lowed Exception Modem Plays Red Modem Plays Blue as long as oneside plays Red and the other plays Blue Levels Levels Novice through 8 are available Novice is the easiest and 8 is the hardest The longer Battle Chess lI thinks the more carefully planned its moves will be and the better game it will play Under the Novice level Battle Chess II only does one simplistic board evaluation Remember if it s taking too long you can always override the thinking time by using the Force Move option Set Time This lets you change Bat tle Chess II s average think ing time to any amount you want
20. ovement F for forward B for bad ward and H for horizon tal The last digit represents one of two things if the piece remains on thesame vertical line it is the number of steps taken forward or back ward if it changed lines then it is the new linethe piece is on The four opening moves in Fig 1 can be represented as follows Algebraic H3E3 BI C3 G4 G5 B3B7 Descriptive C2H5 N8F7 P3Fl C8F4 Strategy The objective in Chinese Chess is the same as in n ventional chess however the strategies involved are much different In Chinese Chess a positional ad vantage is very important since the Ring has such limited mobility Often a substantial material ad vantage can be offset by a single Rook deep in enemy territory Remember that Chinese Chess is much quicker and deadlier than conventional chess It s very common to win or lose in the first few moves of a game Be aware of the many ways a Ring can be checkmated and watch for these positions developing Openings There are many different openings in Chinese Chess Whole volumes have been dedicated to this single facet of the game The most common open ing is the Central Cannon opening This consists of moving either Cannon directly behind the central Pawn Subsequently the Knights may be moved out to defend the central Pawn in case the opponent Strategy decides to open similarly Otherwise the c
21. pponent A checkmate occurs when a King is in check and he has no way to escape the check A stalemate occurs when a player has no legal moves to make A player is considered to be in chek when his Ring can be cap tured by an meny piece on his opponent s next move A player can escape check in one of three ways 1 Move the Ring out of the way to a safe point 2 Move another piece to block the path of the check 3 Capture the meny piece putting the Ring in check A player who cannot es cape check in one of these three ways is said to be in checkmate and the game is ove If a player is not in check but any move the player makes will put him in check which is illegal the player has ben stalemated and loses the game Drawn Games As in conventional chess if nathe side is able to cap ture the opposing Ring the game ends in a draw This often happens if neither side has any pieces remaining which can cross the rive Thee are two other rules unique to Chinese Chess which hep prevent draws 1 It is illegal for the same piece to put the opposing Ring in check three times in a row Draw By Pe petual Check as it is called is NOT allowed 2 It is illegal for a piece to chase an opposing piece back and forth If either piece moves to more than two squares while the chase occurs then it is legal to continually threaten that piece Also if the threatened piece is protecte
22. rded defeat Red Blue 1 C8H5 N8F7 2 C2F4 C2H5 3 N2F3 C5F4 4 N3F5 N2F3 Appendix A 5 C5H3 6 C3F4 7 P3FI 8 P7FI 9 P9FI 10 P9FI 11 P3FI 12 NSF7 B N7F5 14 NSF6 15 C3H6 16 C6H5 17 C2H4 18 P3FI 19 C5BI 20 CH4 21 RIH2 22 R2F8 23 CH5 24 CH8 25 ROF4 26 R2H6 27 ROF5 28 K 5FI 29 K5H6 30 R9H6 mate 4 D mur Red vs Yung Le Ti Blue 1395 AD The great general of Southeast Asia Timur is rumored to have avoided a conflict with the Ming Dynasty in China by chdl lenging the best Chinese player at the time Yung Le li to a game of Chinese Chess The winner would be allowed all of the ter ritories in Indochina without interference from the loser One can only guess at how the history of that region might be dif ferent if the outcome of this game had been dif ferent Timur moves into attack positon early while Yung Le li establishes his defen ses Through careful saaifices it is the great general and strategist Timur who comes out with a victory N ote also Timurs use of both Rooks to achieve his checkmate Red Blue 1 C2H3 C2H3 2 RIF2 CSHS 3 N8F7 C3F4 4 C3F4 P3FI 5 P3FI P3FI 6 PIFI 7 R9H7 8 P3FI 9 C8F5 10 C8HI 11 P3H4 12 P4FI 13 K5H4 14 P4FI 15 C3H5 16 P4H5 17 P5FI 18 RIH 6 19 R4F6 20 R4FI 21 R4H5 22 C5H7 23 R7F3 4 R7F2 25 R7FI 26 R7H6 mate 5 Morphy Red vs Ching Ti Blue 1860 AD The great American chess
23. scanned and compiled by Underdogs for Home of the Underdogs http www theunderdogs org Battle Chess II iN ININA Interplay Productions 3710 s Susan Suite 100 Santa Ana C A 92704 714 549 2411 Loading Instructions Loading Instructions For IBM Tandy and 100 Compatibles Ch ay Battle Chess II requires at least 640K to play Before you begin makea backup pagn of your Battle hae Chess Il disks Refer to your E DOS User s avis atl b4 M anual for in med structions on how to make backups MAKE SURE YOU PLAY WITH YOUR BACKUP DISKS ONLY 1 Boot your computer with DOS If you have a mouse make sure it is con nected and the driver in stalled 2 Insert your backup of the BCII Startup disk The first time you play CHINESE CHESS you must run the setup pro gram Type a setup center gt Follow the instructions on screen The setup pro gram will configure BCII to your system graphics sound boards input device If you are not sure what you have or are having problems con figure your system to Graphics CGA Sound Board Internal Speaker Input device Keyboard When you are finished with configurations make sure you save them to disk 3 If you want to play BCII from your hard disk create a subdirectory we suggest creating one called CHESS2 and copy all files from all disks into it Refer to your DOS user s manual for instructions on how to create directories an
24. the l te O 3 The other player must call the player whose moden is set to auto answer To dial a numbe press the lt F2 gt key then type ATD 555 1212 sub stituting the correct phone number and press the center gt key You can use any phone number with the ATD command includ ing area codes Your modem will pick up the phone and dial the number and if all goes wal it ll then connect with the modem on the recaving end If you gg this far you re set you can start your chess game When you move a piece that move will happen on your opponent s end as well as yours Note that after the two players are connected the menu op tions New Game Set Up Game and Load Game will send an entire new chess board to both sides dis carding the current game When you set one player to Modem you cen send text to your modem or op ponent by pressing the lt F2 gt key This will bring up a dialogue box in which you can enter a line of text The window will disap pear when you press center gt and the line of text will be sent This is the way you control your modem in Battle Chess II Playing By Modem using the moden s AT com mands and it is also the way you send messages to your opponent once you are connected Press the lt F2 gt key then type one line and press the lt ente gt key A window will pop up on your opponent s screen with your message After he or she dismisses the window the g
25. ttacks and provide bridges for the cannons Unlike conventional chess Pawns are not promoted when reaching the far horizontal line Therefore it is not aways wise to ad vance your pawns too far across the board A way of remembering all of this is to think in terms The Importance of Each Piece of points a Rook is worth about 9 points a Cannon about 4 5 a Knight about 4 a Minister or Counsellor about 2 and a Pawn about L If the Pawn has crossed the river however it should be considered about 2 points Because of the King s im portance in winning the game his value cannot be assigned a point value Keeping this in mind you can see that you would come out well ahead in power if you were able to trade a Knight for a Rook However there will be times when you may want to sacrifice a high value piece for one of much lower value if for in stance by trading a Rook for a Counsellor you can set up for checkmate in the next move then it doesn t really matter how many points you have lost What ultimately matters in the game of Chinese Chess is whether or not you win the game Everything else including points is second Winning the Game Winning the Game Because of the limitations on many of the pieces movements Chinese Chess games are generally shorter than conventional chess games Basically there are two ways to win 1 Put your opponent in checkmate 2 Stalemate your o
26. ving problems getting the game to function properly you can call Customer Support from 1030 AM to 600PM Pacific Time Zone at 1 714 549 2411 INTERPLAY PRODUCTIONS LIMITED 90 DAY WARRANTY Interplay Productions warrants to the original consumer pur chaser of this computer software product that the recording medium on which the software programs are recorded will be free from defects in material and workmanship for 90 days from the date of purchase If the recording medium is found defective within 90 days of original purchase Inter play Productions agrees to replace free of charge any product dis covered to be defective within such period upon receipt at its Fac tory Service Center of the product postage paid with proof of date of purchase This warranty is limited to the recording medium containing the software program originally provided by Interplay Productions and is not applicable to normal wear and tear This war ranty shall not be applicable and shall be void if the defect has arisen through abuse mistreat ment or neglect Any implied war ranties applicable to this product are limited to the 90 day period described above If the recording medium should fail after the original 90 day warranty period has expired you may return the software program to Interplay Productions at the address noted below with a check or money order for 7 50 U S currency which includes postage and han dling and Interp
27. xt M ove Red This deter mines who moves next Done Returns you to normal playing mode so you can play the game you veset up Note that once you ve entered Set Up Board all moves stored from your current game are lost Quit You ve had enough Exit to the operating system Force Move If you get impatient while waiting for Battle Chess Il to make its move you can force it to move with this option This interrupts the computer s thinking process and makes it take the best move that it has thought of so far this com mand is not instantaneous Battle Chess II Take Back This option will take back the last move made by athe side You can take back as many moves as you want back to the first move you made Replay Let s say you ve just taken back a move then decided it wasn t such a bad move after all Just select Replay to put the piece back whee it was Suggest M ove Want a hint for your next possible move The sug gest M ove option will give you that hint Flashing highlights will appear on a point occupied by one of your pieces and the sug gested destination point this command is not in stantaneous Show Layout If this is selected a win dow will appear showing the 2 board and pies This is advantageous when you want to see the board layout without pieces in the way Help Move If selected legal moves will be solid green squares Menus while illegal ones are s
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