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RPG MANAGER v2.x

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1. Preview and select views to be created Object description The Enzo Ferrari is a 12 cylinder mid engine berlinetta named after the Ferrari company s founder Enzo Ferrari It is one of the most powerful naturally aspirated production cars Once saved the object will created in RPG Manager and placed inside your object library and from that moment on you will be able to add it to your location maps also an object created may be reloaded and modified for instance you can add or remove views after creation http www rpgmanager net Pg 38 of 72 CMP CHAPTER 7 Characters One important aspect of role playing is character creation and management RPG Manager allows for a character database and tries to automate those annoying tasks involved with character management such as equipment carried weight movement rate etc in order to give the DM more focus on gameplay To create a new character just select the Characters menu and then the New command Creatures One improvement from RPG Manager 1 9 is the fact that now you have all the character sheet under control in one window thanks to the addition of tabs Also the amount of information available has definitely increased Finally data coming from the RPG Manager database skills equipment spells etc can be directly opened with a double click and even drag and dropped around Following will try to describe in a few words all the character fields
2. To create an object just select the Map Objects menu and then the New command Map Objects Charact Load Delete Then browse your computer for the desired image Unfortunately at this moment there s no image preview but in the browser but I m planning to have this in a future release Cerca file o cartelle 3 This feature allows you to import an existing image into RPG Manager as a map object Images loaded must be bitmaps PMD NDlasasaslactuaur insasi s BR Computer a a amp Disco C d AuthLog AN Disco D A DRIVERS Au Intr Web Stand Alone 11 0 2 0 A Mail_NB JL MsOCache A NotesSQL A Programmi _ ProgramData Once you have selected your graphics the Object window will appear Here you can specify the object class and type an object name and preview the object with different rotation views You can also specify which views must the program create for the object In the views preview gauge you can right click on the rotation buttons to select or deselect a view Selected views green will be created when the object is http www rpgmanager net Pg 37 of 72 saved deselected views red will not be created An object must have at least one view the default one Finally it is also possible to specify a text description for the object OBJECT Object dass Object name Vehicles Ground Ferrari Enzo Original image Zoom 100 Ki Ki es Preview image Zoom 100 G3 e ey
3. February Rainy Monotonous mountains 2 d Varied mountains Thunderstorm Thunderstorm KA E v Cloudy Thunderstorm Partly doudy Partly cloudy 4 d Partly doudy Foggy Po h Partly doudy 4 vk Partly doudy KE RANDOM ENCOUNTERS The random encounters button enables you to create tables of encounters which may occur while wandering in the world map These tables will be then used by the Game Manager to automatically generate random encounters Random encounters feed from creatures already existing in RPG Manager so a prerequisite is that you must have at least one creature in the database creatures will be discussed later on In any case when you click on the button after confirming the saving of the world map the random encounters window appears Here again on the left side of the window you have a list of terrains types On the right side you have a list of creatures and in between you have your random encounters table Through the sort button it is possible to sort the list of creatures by creature name or by habitat Finally the random encounters table is made up of common uncommon rare and very rare encounters Two buttons at the top of the random encounters table let you switch between day and night encounters when a new table is created the default is always day To populate random encounters first s
4. Dimensions Armor class Hit points Saving throw Construction time Equipment type Normal equipment Weapon Armor Shield Transport Construction Weapon data Armor Shield data Transport data Type i Critical hit Rating Points Ground Burrow Water Maneuverability class Critical damage Rate of fire Regeneration Air Maneuverability class Range e P Character weight affects movement Description http www rpgmanager net Pg 57 of 72 Image double click to add an image to the equipment Name the name of the equipment Value the value or cost of the equipment Weight the equipment weight Size tiny small medium etc Dimensions width height etc Armor class the armor class of the equipment not the armor rating it gives Hit points if you wish you can assign hit points to the equipment Saving throw you can assign a value to determine the equipment s behavior in case of damage Construction time the time it takes to manufacture or construct the equipment Equipment type the equipment type determines how the equipment is managed inside character and creature sheets Weapon type piercing slashing firearm etc Weapon damage the damage provoked by the weapon on a successful hit Critical hit the percentage or value indicating a critical hit a hit which for some reason deals more damage than normal Critical damage the critical damage provoked by t
5. History write down the story of the character his background his recent adventures etc http www rpgmanager net Pg 48 of 72 CMP CHAPTER 8 Creatures Another important aspect of role playing is determined by creatures RPG Manager allows for a creature database where you can keep track of different animals monsters etc Creatures are used to populate world maps through the use of random encounters or location maps just by placing them at the desired point You can also use creatures for encounters combat etc Again data coming from the RPG Manager database skills equipment spells etc can be directly opened with a double click and even drag and dropped around Following will try to describe in a few words all the character fields To create a new creature just select the Creatures menu and then the New command Spells Equ The creature sheet is managed by tabs and allows you to insert a great amount of data CREATURE TAB 1 GENERAL NEW CREATURE 1 General 2 Combat 3 Skills 4 1 Magic and Other Powers 4 2 Magic and Other Powers 4 3 Magic and Other Powers 5 Other Texts Name x Jl oe Creature image double click to add a custom image for your creature Name creature name http www rpgmanager net Pg 49 of 72 Climate and terrain the creature s main habitat Alignment good neutral evil etc for aesthetic reasons changing the creature s alignment will change th
6. _Halfling Temperate to tropical plains UNCOMMON _Harpy Temperate swamps _Hell Hound Extraplanar 46 52 Sealion _Hobgoblin Any _Kobold Any 53 59 _Kraken Oceans _Lion Tropical plains and grasslands 60 66 _Locathah Tropical coastal waters _Manticore Temperate tropical hills and mountz 67 73 _Medusa Temperate to tropical swamps Frequency Uncommon pe ae mmer DEE Habitat Temperate to artic coasts and shallow waters _Mino empera opical labyrinths a _Nymph Temperate forests Activity cycle Any RARE Ooze Black Pudding Subterrean Organization Brood Ooze Gelatinous Cube Subterrean 81 84 Ore Any Alignment Neutral _Owlbear Temperate forests 85 88 _Pegasus Temperate forests _Remorhaz Artic plains 89 92 _Rust Monster Subterrean _Sahuagin Temperate saltwater 93 96 _Satyr Temperate forests _Stirge Temperate forests or subterrean VERY RARE _Tarrasque Any _Titan Extraplanar 97 _Treant Any forest _Troglodyte Subterrean 98 _Troll Any non artic _Unicorn Temperate forests 99 _Will 0 Wisp Any swamp _Wolf Any non tropical 100 Wyvern Temperate mountains and forests i Sealior Temperate to artic coasts and shallgs exit Set WORLD TRADE COMMODITIES Trade commodities are goods bought and sold by merchants on trade markets In RPG Manager each different world terrain type may have its own trade market So this button enables you access to the trade commodities data where for each terrain type you may specify up to 30 trading
7. RPG MANAGER v2 X Campaign Editor and Game Manager User Manual Written by Flavio Roli Designer and developer of RPG Manager http www rpgmanager net INDEX RPG MANAGER v2 x AN INTRODUCTION THE CAMPAIGN EDITOR CHAPTER 1 An overview of the Campaign Editor CHAPTER 2 Basic world map editing CHAPTER 3 Advanced world map editing CHAPTER 4 Map linking CHAPTER 5 Basic location map editing CHAPTER 6 Objects CHAPTER 7 Characters CHAPTER 8 Creatures CHAPTER 9 Spells CHAPTER 10 Equipment CHAPTER 11 Skills i CHAPTER 12 Rules and Tables CHAPTER 13 Utilities S oS CHAPTER 14 Custom world and location tiles 01 03 05 15 24 28 36 38 48 54 56 59 60 62 70 RPG MANAGER 2 x An Introduction RPG Manager is a suite of tools aimed to Role Playing Game Masters which allow the creation and management of fictional worlds and campaigns RPG Manager consists of two separate programs e Campaign Editor the creative heart of RPG Manager let s you graphically create world and location maps and embed these with a great deal of data which goes along with them calendars events descriptions encounters etc Moreover it offers tools to create characters creatures equipment spells skills and tons of more data e Game Manager the management part of the program let s you use the created data to play actual game sessions With the Game Manager you can load your maps create gro
8. Utilities View Load Import Delete Air maneuverability classes Character and creature dimensions Posion types Trading Commodities Base Prices Water maneuverability classes The window which appears is pretty simple Basically you may specify a rule table name a type and description where you may put all your text RULE TABLE Name a Rule gt Table Other Description Embedded tables are similar but with 2 main differences e Embedded tables may be included inside other RPG Manager data and used by RPG Manager for instance the AIR MANEUVERABILITY CLASSES table can be found inside the character creature and equipment sheets e Each embedded table may have it s own structure http www rpgmanager net Pg 61 of 72 To access an embedded table just select the desired one from the Rules amp Tables menu list or just select it directly from the Campaign Editor horizontal toolbar EI RPG MANAGER 2 x CAMPAIGN EDITOR Worlds Locations Map Objects Characters Creatures Spells Equipment Skills Rules amp Tables Utilities View Ja FE Program tables New e ec Xe ah POISON TYPES Load Import Delete Air maneuverability classes Character and creature dimensions Posion types Trading Commodities Base Prices Water maneuverability classes http www rpgmanager net Pg 62 of 72 CMP CHAPTER 13 Utilities Besides all the features an
9. not comprehending the magic language it will be mistery So use this field if you wish The Check button serves the purpose of searching duplicate magic words for a particular class since it makes sense togive a particular magic word to only a single spell Casting time the time it takes until the spell has effect Range the maximum distance the spell can reach Area of effect the area of effect the spell has http www rpgmanager net Pg 55 of 72 Duration the lasting time of the spell Description the spell description http www rpgmanager net Pg 56 of 72 CMP CHAPTER 10 Equipment RPG Manager offers the possibility to create and manage an equipment database for a variety of equipment types standard equipment weapons armors transports and constructions In addition and this is a new feature you can create equipments which are sort of a bill of materials In other words equipments now may have components which make them up For example you may now create an equipment called Summer Castle which is a construction and then inside this equipment specify all the single parts the castle is made of walls corner towers moat etc If the castle is expanded or damaged you can then add or remove components from it To create a new equipment just select the Equipment menu and then the New command The equipment data window is composed of two tabs Equipment Skills Rul EQUIPMENT TAB STANDARD NEW EQUIPMENT
10. The name generator allows you to create new subcategories as well as new first and last names Just use the Add buttons to create a new subcategory within the tab and to create new male female first and last names http www rpgmanager net Pg 69 of 72 THE EQUIPMENT MONITOR The equipment monitor is a utility which summarizes equipment data and statistics on a single screen In this way you can have all your equipment on hand at a glance and moreover it is easier to compare equipment of the same type Normal equipment Weapon Armor Shield Transport Construction Hit Saving Weapon Weapon critical Weapon Weapon Weapon Size AC points throw Weapon type damage hit and damage speed firing rate range EE Kee Siasnina Name Value Weight THE VIEW MENU While working with the Campaign Editor data you might have a situation where at any time you have several data windows loaded up which might be overlapping The View menu comes handy at these times since it will give you a list of all open windows in the Campaign Editor and a way to quickly access each one of them RPG MANAGER 2 x CAMPAIGN EDITOR Worlds Locations MapObjects Characters Creatures Spells Equipment Skills Rules amp Tables Utilities hd LOCATION MAP Tutorial Location lt TION MAP Tuto i WORLD MAP Tutorial World eeh t LOCA d 1 Show character or Default object class Default
11. 1 down Move object 1 left Move object 1 right Rotate object 1 left Rotate object 1 right Send object 1 back Delete object 1 Change terrain name Add link to map Finally to insert an object you can also use the Insert object command from the same popup menu This is a less immediate way to place an object into a location map but allows for greater object information since it loads up the Insert object window which once a particular object has been selected shows the object image with zoom possibility the rotations available the object dimensions in terms of horizontal and vertical tiles and finally allows to specify after which layer should the object be placed http www rogmanager net Pg 35 of 72 Insert character creature Insert object Insert default object Change terrain name Add link to map INSERT OBJECT Object dass Buildings Towers Available objects Round TypeD20 Small Thick Walls 03 Round TypeD20 Small Thick Walls 04 Round TypeD20 Small Thick Walls 05 Round TypeD20 Small Thick Walls 06 Round TypeD20 Small Thick Walls 07 Round TypeD20 Small Thick Walls 08 Round TypeD20 Small Thick Walls 09 Round TypeD20 Small Thick Walls 10 Round TypeD20 Small Thick Walls 11 Round TypeD20 Small Thick Walls 12 Round TypeD23 Small Thick Walls 01 Round TypeD23 Small Thick Walls 02 Round TypeD23 Small Thick W
12. 72 CHARACTER TAB 3 SKILLS kel AN Pe 1 General 2 Combat 3 Skills 5 1 Magic and Other Powers 5 2 Magic and Other Powers 5 3 Magic and Other Powers Skill Points Notes Skill Points Notes Languages spoken Culture skills and knwoledges Skills a list of skills that pertain to the character along with the number of points possessed and notes field This list is populated from the skills database Languages spoken languages spoken by the character Culture you can add here details about the character s knowledges and culture http www rpgmanager net Pg 43 of 72 CHARACTER TAB 4 1 EQUIPMENT CHARACTER 1 General 2 Combat 3 Skills 4 1 Equipment 4 2 Equipment 4 3 Equipment 5 1 Magic and Other Powers 5 2 Magic and Other Powers 5 3 Magic and Other Powers 6 History Max carniable weight Carried weight Movement mod Total energy Current energy Energy regeneration Armors shields and protections affects carried weight Inuse Equipment Qty Notes Inuse Equipment Qty Notes Weapons affects carried weight Inuse Equipment Qty Notes Inuse Equipment Qty Notes OK Cancel Maximum carriable weight the total amount of weight that can be carried by the character Carried weight the weight carried by the character This weight is calculated by summing the weight of a
13. A word about 6 sense and precognition The 6 sense is the ability to perceive by intuition things like dangers the fact of being followed or starred at etc Precognition is the ability to perceive emotions or images that come from objects or places and that involve occurred events Abilities character s classic abilities along with bonus penalties The aim ability may be used when dealing with firearms and modern warfare military guns laser rifles etc Physical description character s physical description http www rpgmanager net Pg 41 of 72 CHARACTER TAB 2 COMBAT CHARACTER de General 2 Combat 3 Skills 4 1 Equipment 4 2 Equipment 4 3 Equipment 5 1 Magic and Other Powers 5 2 Magic and Other Powers 5 3 Magic and Other Powers 6 History Base armor Armor mod Final armor Initiative Initiative mod N attacks Melee attack mod Ranged attack mod Tot shield pts Cur shield pts Shield regen 0 0 0 0 0 Weapon proficiencies Saves S x x Reflex Danger y F v Will Alteration v v z Fortitude Disease v v v Mental v T v Magic Special attacks Special defenses Combat notes Base armor the base character armor class without any equipment that is Armor modifier you may specify here a temporary modifier for armor class Final armor the character s final armor class This value is calculated starting from the base armor class adding up all the armor from equipment and finally ad
14. CHARACTER TAB 1 GENERAL CHARACT Sr of d 1 General 2 Combat 3 Skills 5 1 Magic and Other Powers 5 2 Magic and Other Powers 5 3 Magic and Other Powers Name Race Class Level Gender Age Alignment Size Dimensions Weight v Total life Current life Stun damage Fame Experience points total next level Movement rate Senses Ground P Climb i Vision od 6th sense We Water Maneuverability cass L Burrow Hearing Precognition Air Maneuverability dass v Phasing LC Smell 4 Abilities Physical description Value a Strength Dexterity Constitution Intelligence Wisdom Charisma Aim Character image double click to add a custom image for your character Name character name http www rpgmanager net Pg 39 of 72 Race human android elf proto etc Class warrior mage cleric colonial marine etc Level character level Gender male female or unknown Age character age Alignment good neutral evil etc Size tiny small large etc This field is used in location maps to eventually draw the character marker Dimensions height width etc Weight character weight without considering equipment Total life total life points of the character Current life current life points of the character Stun damage damage caused by heat stunning dizziness etc When stun damage is greater or equal to the character s current life points the character is consi
15. Delete description command WORLD WEATHER Weather conditions are very important when dealing with world maps These affect travel and sight distance You may add weather conditions based on the actual world map calendar in use to your world Each different terrain type may have up to 10 different weather conditions for each month Once assigned random weather will be automatically generated in the Game Manager Click on the world weather button after saving the world map a new window appears with a list of available terrains on its left side and a list of months generated from the calendar the world map uses Notice that if you select a terrain type you are then given the option to insert up to 10 weather conditions for a particular month You may also choose to insert weather conditions for some periods and none for others How is weather used in the Game Manager OK let s say a group of characters are travelling in the plains and it is February The program will check for random weather conditions twice a day once during the daytime and once during the night So according to the image below for the Drakma peninsula terrain and the month of February the group will have a 20 chance of snow 20 of rain 20 of cloudy conditions 20 of fog and finally a 20 of partly cloudy weather http www rpgmanager net Pg 19 of 72 TERRAIN WEATHER Drakmar peninsula e Available terrains City and sea of Vesprin arch
16. OPTIONS Available tilesets RPG Manager 2 x v Late Layer 2 Layer 3 Layer 4 Terrain tile Terain name Preview color Enable terrain Water or sea 1 Water or sea 2 Water or sea 3 Water or sea 4 Water or sea 5 Water or sea 6 River or lake 1 River or lake 4 CALENDAR GENERATOR RPG Manager gives you the possibility to create custom calendars Included with RPG Manager there s already the Default modern calendar which is similar to the calendar used worldwide at the moment but without calculation for the leap year As this is the default RPG Manager calendar it is not possible to modify it Anyway the creation modification of a calendar is a 5 steps process will review here the creation of the Arcaic Egyptian calendar http www rpgmanager net Pg 65 of 72 The Arcaic Egyptian calendar was a 365 days calendar consisting of 12 months of 30 days each Five extra days were then added at the end of the 12 months period The months were divided into 3 weeks of 10 days each With this information we are ready to create out calendar As the first step insert the calendar name click on the Add button and specify a short calendar description CALENDAR GENERATOR STEP 1 Load or create a calendar STEP 2 Months STATISTICS FOR Arcaic Egyptian Default Modern 11 Ca Create Number of months in a year Gei CALENDAR DESCRIPTION Please insert a brief description for the new
17. This time if right click on the hexagon map showing the bridge the popup menu which appears contains the following commands Delete layer 2 Delete layer 3 Delete layer A Change terrain name Add link to map So that s how you delete layers Of course you cannot delete graphics from layer 1 because you cannot have a map hexagon without any type of terrain But you can always replace a terrain type with another just drawing on top of it The bridge comes from layer 4 so will choose the Delete layer 4 command the take it away from the map A window prompting a name change for the hexagon appears The meaning of the window is the following The hexagon containing the bridge was called Bridge because this was the http www rpgmanager net Pg 14 of 72 last graphics drawn on it But now having deleted it the editor asks me if still want to call the hexagon bridge CHANGE TERRAIN NAME xs If you wish you may specify a new terrain name It makes no sense to keep the old name so will call it Road and River Intersection And this is the final result on the map eB WORLD MAP Tutorial World Terrain name Search SE cob op eet ee GR RPG Manager 2 x Layer Layer2 Layer b Si Ol Randomize tile Mirror Flip Road and river intersection OOOO d CKEIR dEEE EE jOOOoo 4 E S 3 This concludes Chapter 2 will sav
18. World trade commodities Let s you manage world trading goods and values World calendar Let s you specify world events that occur at particular points in time World monitor It gives a global situation of your map It is like a summary of your world ENLARGE MAP Ka This editing button let s you increase the dimensions of a world map After processing a while time depends on the power of you computer a window is displayed showing you a preview of your map and the actual map dimensions You can adjust these dimensions choose the type of terrain fill and also select how the map enlargement will occur For instance http www rpgmanager net Pg 16 of 72 The lighter blue color is your original map the darker color is represents the fill enlargement Set the new size of the world World width World heigth 150 113 Preview You may preview the results and change things if you don t like what you see When done just click on the Enlarge button to actually enlarge the map REDUCE MAP Likewise the enlarge button the reduce button enables you to decrease the dimensions of a world map This means that you may crop the map and make it smaller but be aware cropped data is lost so be sure to check things twice before same your map after a map reduction Again after processing a while time depends on the power of you computer a window is displayed showing you a preview of your map and the actual map dimensions You c
19. contains Senses here you can add numerical values for vision hearing and such A word about 6 sense and precognition The 6 sense is the ability to perceive by intuition things like dangers the fact of being followed or starred at etc Precognition is the ability to perceive emotions or images that come from objects or places and that involve occurred events Abilities creature s classic abilities along with bonus penalties The aim ability may be used when dealing with firearms and modern warfare military guns laser rifles etc Physical description creature s physical description http www rpgmanager net Pg 50 of 72 CREATURE TAB 2 COMBAT NEW CREATURE 1 General 2 Combat 3 Skills 4 1 Magic and Other Powers 4 2 Magic and Other Powers 4 3 Magic and Other Powers 5 Other Texts Armor dass Hit dice Hit dice modifier Initiative Morale N attacks Melee attack modifier Ranged attack modifier Shield points Shield regen 0 0 0 0 Attack types and probability of use Saves Attack n 1 Attack n 6 Reflex Danger Attack n 2 Attack n 7 K Will Alteration Attack n 3 Attack n 8 Yo Fortitude Disease Attack n 4 K Attack n 9 Mental Attack n 5 K Attack oz 10 Magic Special attacks Special defenses Combat notes OK Cancel Armor class the creature s total armor class Hit dice the creature s hit dice 1d8 number This value is used by the Game M
20. goods The trade commodities table has the following characteristics e Trade commodity name is the name of the good traded on the market e Base price is the universal base price of a good These two types of data are maintained in the Trading commodities base prices table which means that you can add modify the default RPG Manager trading goods and base prices if you wish This possibility will be better explained later on e Percentage of base price is the price adjustment for the selected terrain For instance seafood probably costs less near rivers lakes and seas and it will probably cost more in places far away from the water e The final price is the price adjusted by the percentage of the base price It is the final value of a particular good in a particular terrain When populating the trade commodities table you can modify the percentage of a base price to obtain the final price You may also modify directly the final price if you wish the program will automatically calculate the percentage of the base price for you http www rogmanager net Pg 21 of 72 TRADE COMMODITIES City and seaport of Vesprin e BS 3 Available terrains l Trade commodities Base price of base price Final price Trade commodities Base price of base price Final price City and seaport of Vesprin Drakmar peninsula F eal Raten Agricultural products 10 100 10 v Dis Ocean River Fish 180 70 126 e Road and river inter
21. object Ka I creature size y mn AA Terrain name RPG 2 E DEG Manager 2 x Manager 2 x gt 2 Layer2 Layer a Laner 2 Layer3 Layer 4 ale r Z Randomize tle Mirror Z Randomize tile Mirror e 1 W 1 1 O te tT ee EZREDES gt gt gt gt C A http www rpgmanager net Pg 70 of 72 IMPORTING DATA FROM RPG MANAGER v1 x Another useful tool for those users coming from RPG Manager v1 x is the possibility to convert and import the data they had from that format to the new RPG Manager 2 x format In specific RPG Manager v 2 x allows to import the following from RPG Manager v1 x e Worlds e Characters e Creatures e Spells e Equipment e Skills e Rules amp Tables Inside each of the above menus you will find the option to import that data To proceed just browse to your RPG Manager v1 x folder and select at will http www rpgmanager net Pg 71 of 72 CMP CHAPTER 14 Custom world and location tiles will describe in this chapter how it is possible to create and include custom world and location tilesets for RPG Manager Looking at the RPG Manager program folder you will notice that there are the following 2 subfolders A Tilesets Worlds A Tilesets Locations Each one contains the tilesets for worlds and locations On a new RPG Manager installation each one will contain an RPG Manager 2 x tileset which is
22. object Search a A B creature size e Find In the default object class list you can see all objects classes available Objects are groups into classes so for instance in the furniture class you will have all your pre drawn graphics like tables chairs beds etc while in the ground vehicles you might have all your cars trucks and such Once you have selected an object class the default object list will show a list of available objects Picking one will enable the object preview that is the object will be shown in a separate window and it will be selected as default object LOCATION MAP Tutorial Location SS Terrain name i Show character or Default object class Default object Search a d Blaise size Buildings Towers X Round TypeB Tiny Thick Walls Top 05 e EN RPG Manager 2 x e Lane 2 Layer3 Lane 4 o ge i bada A J Buildings Towers Round TypeB Tiny Thick Walls Top os 20 Y3 To place the selected object inside the map just right click on the map and select the Insert default object command which appears in the popup menu Insert character creature Insert object Insert default object Change terrain name Add link to map The object will then be placed after layer 4 so overlapping any other graphic in the place you selected Hovering over an object with the mouse will display a hint with the details about t
23. offers a gauge to test out the calendar before saving it You can change values for days months etc by clicking on the desired component s arrows You can also fast modify a value by right clicking on a component and selecting the Change value command At any moment it is possible to navigate back to the any previous step and to make modifications CALENDAR GENERATOR Arcaic Egyptian STEP 1 Load or create a calendar STEP 2 Months STATISTICS FOR Arcaic Egyptian Arcaic Egyptian Load Add Number of months in a pear 12 Seil Create Game year has 12 months ce r 36 weeks Arcaic Egyptian 365 days Default Modern e Thout N days 30 a e Month n 2 Paopi N days 30 Month n 3 Hathor N days 30 Ni TEST CALENDAR saat A E ee er Day Month Year 18189 S STEP 3 Weeks and days i e STEP 4 Hours and minutes E Vee Mince Bound 3 CC 124 s 08 0B 1 2 Number of weeks a month Gei Number of hours in a day Gei Lei Gei Gei eil 7 een Number of days in a week 10 Gei Create Number of minutes an hour 80 Gei GEN e Thout Night 5 Gi Number of rounds 4 minute Lei Day starts at 6 night at 20 Should you wish to change the description of the calendar to rename it or delete it you can accomplish all these tasks in Step 1 Just select a calendar from the list then if you right click on the list a popup menu will appear where you have the t
24. Again in the Description tab you can have fun by writing some text about the location This information may be inserted or changed in a second time NEW LOCATION Properties Description Location description Cancel When done click OK to proceed The location will be saved into RPG Manager and the location map window will be displayed Depending on your choices your location map might display all land or all water In the following example have created a location called Tutorial Location with square size of 10 feet or meters and a tiny map size The location has been filled with land Looking at the location map window we can see it is made of several elements e An horizontal toolbar at the top containing some graphical buttons and a few controls e A vertical editing toolbar on the left containing information about layers land types and a small map preview e Acentral work area containing the map e An horizontal status bar at the very bottom displaying some information usually just map coordinates http www rpgmanager net Pg 30 of 72 LOCATION MAP Tutorial Location oje Terain name K Show ChA ACIE A Default object class Default object Search a A creature size X X Y RPG Manager 2 x Layer2 Layer3 Lauer A 7 Randomize tile Mirror EEE VAS REE Gebake EI E BERR d EL CR CTIE R X 20 Y 10 Location maps logic is the same as th
25. ER he est hE ER bac br ESE ERENNERT TER ea et UI ESrE Ea BECHLER CL Ri RES X 24 Y 11 ADDING CHARACTERS CREATURES One possibility of location maps is that you can add characters creatures to your map To do so just right click on the square where the character creature must be placed and select the Insert character creature command from the popup menu which appears Insert character creature Insert object Change terrain name Add link to map Then specify a group name for the character creature This feature allows you to create different groups in the location map and allows for management in the Game Manager Finally select the group type and the character or creature from the list You can also select the color of the marker that will be used to represent the character creature on the map http www rpgmanager net Pg 32 of 72 INSERT CHARACTER OR CREATURE 955 5 sai Ae pr Specify a group name Tutorial Location Select a creature or character _Minotaur Creatures _Nymph _Ooze Black Pudding Characters _Ooze Gelatinous Cube _Remorhaz _Rust Monster _Sahuagin Satyr _Stirge _Tarrasque _Titan _Treant _Troglodyte _Troll Choose a color marker for the _Unicorn selected group _Will O Wisp Wat TTT Wyvern Sealion IEE oe The selected character creature will be placed on the map and saved along with it If the Show character or creature
26. NOTIONS When initially created my map had the option to specify the size of the hexagons in kilometers miles the calendar used and had the possibility to insert a terrain description All of this information may be varied at any time To do so just load up a map and then in the Campaign Editor World menu select the Change world description command Locations Map Objects Chan New Load Import Save Save as bitmap Delete Change world description Please note that if a world map has a particular calendar assigned for which you have already created events if this calendar changes the events may not be compatible with the new calendar Events not compatible will not be shown in the Game Manager WORLD DESCRIPTION Hexagon size Calendar 10 Default Modern Description This is the world created for the tutorial contained in the RPG Manager manual To conclude this chapter you may save your map as a bitmap image form the Campaign Editor World menu selecting the Save as bitmap command Worlds Locations Map Objects Cha New Load Import Save Delete Change world description http www rpgmanager net Pg 24 of 72 CMP CHAPTER 4 Map linking Map linking if planned with care may be very useful as it helps you in connecting various map parts For instance you may have a world map linked with a city Perhaps the city could be a location map we will dea
27. a custom folder Be sure to have the Use folder names option enabled when doing so LITTLE DISCLAIMER Due to the vast nature of the project and considering that indeed RPG Manager 2 x has been totally designed and developed by whom is writing this manual at this moment there may be situations where you might encounter some program bugs hangs malfunctioning or strange behaviors have tested the program thoroughly but being human might have missed some of these annoyances If ever encountered please feel free to report them to me writing at flavio roli gmail com possibly adding some description of the problem where and how it occurred and maybe even a print screen will look to fix things if possible http www rpgmanager net Pg 2 of 72 CMP CHAPTER 1 An overview of the Campaign Editor To load the Campaign Editor program just double click on the cmpEditor exe program icon in your RPG Manager folder The main program window shows You can see a top menu a toolbar with some buttons and a drop down list box and an empty work area which will display all the data you will be working with E RPG MANAGER 2 x CAMPAIGN EDITOR Worlds Locations MapObjects Characters Creatures Spells Equipment Skills Rules amp Tables Utilities View A J o 5 3 ae a EA 2 4 e Le iS J H A Here is what the menu and toolbar controls do Program tables MAIN MENU e Worlds with this menu you can create modify i
28. alls 03 Round TypeD23 Small Thick Walls 04 Round TypeD23 Small Thick Walls 05 Round TypeD23 Small Thick Walls 06 Num of horizontal tiles 7 Round TypeD23 Small Thick Walls 07 Num of vertical tiles 7 Round TypeD23 Small Thick Walls 08 GC Round TypeD23 Small Thick Walls 09 S Round TypeD23 Small Thick Walls 10 EEN Round TypeD23 Small Thick Walls 11 go 02 Om Co Round TypeD23 Small Thick Walls 12 Round TypeD26 Small Thick Walls 01 cover cane SS http www rpgmanager net Pg 36 of 72 CMP CHAPTER 6 Objects As already mentioned an object is a pre drawn graphics which may be placed inside location maps for various purposes add complexity to an architectural structure with non default RPG Manager graphics towers bridges pre designed buildings etc add images of creatures add complex land features vegetation etc Basically objects allow for anything to be added inside location maps But in order for an object to be used in RPG Manager it must be imported and created from an external source At the moment only bitmap BMP images can be imported as objects Objects may have a transparent background Everything in an imported image that is color magenta RGB 255 0 255 will not be drawn as part of the object For example in the image beneath the magenta background will not be considered and only the Ferrari will be placed and drawn in the map
29. an adjust these dimensions choose the type of terrain fill and also select how the map cropping will occur For instance In this case the darker blue color is your entire map and the lighter blue color is the final map after cropping http www rpgmanager net Pg 17 of 72 REDUCE WORLD Set the new size of the world World width World heigth 150 113 SN SN l VE Preview Reduce Cancel A Again you may preview your changes before applying them When done just click on the Reduce button to actually shrink the map TERRAIN DESCRIPTIONS Terrain descriptions are texts which may be assigned to each different terrain types to add a high level of detail to a world map For example with terrain descriptions you can add descriptions to forests rivers cities and so on These descriptions then may come in handy during actual playing sessions in the Game Manager When you click on the terrain description button the first thing you are asked is to save the map This is a prerequisite for dealing with terrain descriptions Then a new window appears listing on the left side all terrain types available in your map Each terrain type may have up to 99 different descriptions These will be listed on the right side of the window The reason for so many descriptions available is variety In fact the Game Manager let s you see all descriptions for a particular terrain and while a group is moving around the program can automatica
30. anager to automatically compute the creature s life Hit dice modifier modifier to the creature s life Initiative creature s initiative In the Game Manager you can use character and creature initiative to determine who acts first during an encounter or combat Morale indicates a percentage of chance for the creature to retreat or flee during an encounter or combat Morale is checked automatically by the Game Manager Number of attacks number of melee attacks that the creature can do during his action Attack modifiers modifiers for melee attacks or attacks with ranged weapons Total shield points the creature might have shielding If so when hit or damage the shield points go first then when these are expired creature life is decreased Current shield points character s current shield points Shield regeneration the creature might be wearing a portable force field or other device which regenerates in time Shield regeneration determines how many shield points are regained each time Attack types you can specify up to 10 different attack types use by the creature and the probability that it will be using them Total percentage must be always equal to 100 This option can then be used in the Game Manager during combat the program will suggest the game master which attack type the creature will be using Of course the game masters may decide for a different type of attack Saves a list of values for saving throws for differe
31. calendar 365 day calendar with 13 months STEP 4 Hours and minutes TEST CALENDAR STEP 3 Weeks and days 1 1 L Number of weeks a month Number of hours in a day Gei 1 CH Create 1 Number of days in a week Gei Number of minutes an hour Gei Number of rounds a minute C 0 Wi 0 Save Day starts at 7 ei night at Gei EE lt gt lt gt lt Cancel The purpose of Step 2 is to define the number of months the name and number of days for each one of them Specifically Thout 30 days Paopi 30 days Hathor 30 days Koiak 30 days Tobi 30 days Meshir 30 days Paremhat 30 days Paremoude 30 days Pashons 30 days 10 Paoni 30 days 11 Epip 30 days 12 Mesori 35 days LD oOo NOURA UW N e http www rpgmanager net Pg 66 of 72 we STEP 1 Load or create a calendar STEP 2 Months STATISTICS FOR Arcaic Egyptian Number of months in a year Arcaic Egyptian Default Modern Month n 1 Thout N days 30 E Mortbn 3 Paopi N days 30 Month n 3 Hathor H days 30 TEST CALENDAR STEP 3 Weeks and days STEP 4 Hours and minutes Number of weeks a month Ce Number of hours in a day C Gi Number of days in a week 1 Gei Create Number of minutes an hour D 8 1 3 Number of rounds a minute Gei Day starts at night at Kaes Step 3 defines the weeks and days Apparently ancient Egyptians did not g
32. case we want to link to another RPG Manager map and precisely to our map r INFORMATION This terrain is currently not linked to any map image or RPG Manager 2 x map Please choose a link type for this location RPG Manager 2 x map After selecting RPG Manager 2 x map you are brought to a new and final window Here you can select from all your world location maps Once you have selected a map a list of terrain types is listed Single terrains are tiles which occur only once in the whole map for instance a city or tower Multi terrains are tiles which are repeated such as a forest mountains etc To link the gate entrance to the gate exit will choose the Portal exit terrain type LOCATION LINK MAP Portal entrance bm mp Available terrains Terrain type Map preview Tutorial World World City and seaport of Vesprin i Drakmar peninsula Monotonous mountains Varied mountains Description This is the world created for the tutorial contained in the RPG Manager manual That s it the link has been established Notice that if you stay with the mouse on the portal entrance in the map the hint which appears will notify you that this is a linked terrain Also in the map monitor the portal entrance will show to be linked to the portal exit WORLD MONITOR Tutorial World Terrain name i Trade market http www rpgmanager net Pg 26 of 72 LINKING TO AN IMAGE AND TEXT DESCRIPTION The second option wh
33. cs which may have many different directions curves or angles In this next step I will use graphics from layer 3 to add a small river which originates from the near mountains and flows into the lake The river will intersect with the road just drawn but since the river and road belong to a different layer they will be drawn just fine Finally I will add a bridge graphics taken from layer 4 to facilitate the crossing of the river by people on travelling on the road The result of my editing using graphics from layers 2 3 and 4 is shown in the image below http www rpgmanager net Pg 13 of 72 t WORLD MAP Tutorial World Terrain name Unpaved road RPG Manager 2 x e Layer Lauer A Lauer 23 Layer4 D Q Q Q Randomize tile Mirror Flip JOOCOQE COANE JOO JEE X26 Y 4 Notice that while editing whenever the mouse is on a particular map hexagon the graphics in the layers of the editing toolbar change to reflect the map hexagon s content For instance while on the hexagon with the bridge the layers will show the following graphics which are contained in the hexagon Layer Layer2 Layer3 Layer 4 This is particularly useful because at any time we can know how a particular map hexagon is made So now have changed my mind don t want a bridge anymore in the map besides it wasn t even a toll bridge So will take it away Again right clicking turns out to be very useful
34. d day on the calendar A popup menu will appear allowing you to delete the event WORLD MONITOR The world monitor is a very powerful tool which gives you a summary of your world at a glance and helps you inspect many of your world s aspects to see whether some data may be missing or wrong After clicking on the button and confirming the saving of the world map a new window appears showing you a complete list of all terrain types available in your world and the status for each one of them WORLD MONITOR Tutorial World In particular you will find e Information about terrain descriptions Which terrain types have or do not have a terrain description and if terrain descriptions do exist how many are present e Information about weather Which terrain types have been assigned a weather table e Information about random encounters Which terrain types have been assigned a random encounter table A yellow light means that the terrain has a random encounter table for day but not for night or viceversa http www rpgmanager net Pg 23 of 72 e Information about map linkage As will describe in the next chapter it is possible to link locations together Links can be between locations in the same map different maps or an image plus some text description Linkage information will show you if a link exists and the type of link e Trade market information Which terrain types have been assigned a trade market table FINAL EDITING
35. d functions seen so far the Campaign Editor offers a set of other utilities which may come in handy These utilities may be accessed from the Utilities menu as well as from the Campaign Editor horizontal toolbar will briefly describe DICE BAG Even though I consider it more fun to roll dices have provided a dice bag for the lazy ones Here you can find a whole set of dices d4 d6 d8 d10 d12 d20 d100 Can t find the dice good for you Just personalize it at will DICE BAG T O O O OD aH Ki EL Fd CH 7S WORLD TERRAIN OPTIONS The world terrain options utility gives you access to the RPG Manager world graphic tiles or to a custom tileset which you or others may have eventually created The world terrain options window has 4 tabs one for each layer in each tab are shown e the graphics tile e the default terrain name e the preview color used in the map preview e the terrain modifier in terms of movement e the terrain modifier in terms of vision e the random encounter chance for day night e a flag that shows if the terrain is enabled in the Campaign Editor Note that if the selected tileset is the RPG Manager 2 x you cannot modify the terrain names and cannot disable any terrain In a later chapter will describe how to create custom tilesets http www rpgmanager net Pg 63 of 72 Available tilesets RPG Manager 2 x v Layer 1 Terrain tile Terain name Deep ocean or lake Oc
36. dars with any number of months weeks days You can give names to months and days and decide on the day night cycle e Character sheets and creature sheets are much more detailed now and allow for an impressive amount of information Moreover these sheets feature tabs to group and organize similar data together e The new name generator tool let s you add first and last names for races or nationalities The tool then let s you generate random complete names that you can use for any purpose http www rpgmanager net Pg 1 of 72 e Finally you can easily import and convert to version 2 x format all the data created with previous versions of the program GAME MANAGER e Unlike version 1 x with the Game Manager you can now manage completely any number of characters and creatures groups You can have more than one group marker on the world map and keep track of the flowing of time and the movement for each group Groups can be made of a mixed type of characters and creatures and can interact with one another Finally on location maps you can position single group members and keep track of their movement on the smaller scale map e You can now save entire game sessions The new save game feature not only let s you save the position of groups and group members on the maps but also saves their complete status INSTALLING RPG MANAGER 2 X To install RPG Manager just extract the files in the ZIP archive using WinZIP or a similar program in
37. dered unconscious Fame fame points This field can be used to determine character consideration in society A great positive value might imply that the character is considered a hero a negative value might mean that the character is feared or avoided Total experience points character s total experience points These can assigned manually In the Game Manager during combat the character may obtain if confirmed by the game master a percentage of the foe s experience points depending on successful hits Next level experience points the experience points needed for the character to advance to the next level The Game Manager keeps track of points increases decreases and informs of level advancements But you can also manage this piece of information manually should you wish to do so Movement rate unencumbered for a variety of movement types Maneuverability class for water and air movement determines the character s movement ability speed of turning diving ability to do evasive actions etc This field is linked to an RPG Manager embedded table Double click on the field to load the table which is divided into maneuverability classes from A to Z and populate or view the data it contains http www rpgmanager net Pg 40 of 72 TABLE WATER MANEUVERABILITY CLASS Class A Ge e ba H Class B Class C Class D Class E Sa Goes Senses here you can add numerical values for vision hearing and such
38. ding the armor modifier Initiative base character initiative In the Game Manager you can use character and creature initiative to determine who acts first during an encounter or combat Also some equipment might have influence on character initiative Initiative modifier you may specify here a temporary modifier for initiative Number of attacks number of melee attacks that the character can do during his action Attack modifiers modifiers for melee attacks or attacks with ranged weapons Total shield points the character might have shielding If so when hit or damage the shield points go first then when these are expired character life is decreased Current shield points character s current shield points Shield regeneration the character might be wearing a portable force field or other device which regenerates in time Shield regeneration determines how many shield points are regained each time Weapon proficiencies the character might be particularly skilled with some weapons and not with others This is the place where you can specify this information This list is populated from the weapon equipment database Saves a list of values for saving throws for different types of dangers and threats Special attacks and defenses specify here if the character can use poison can become invisible or such Combat notes describe here how the character deals with combat and his fighting techniques http www rpgmanager net Pg 42 of
39. e color of the creature s sheet window Frequency determines how common it is to encounter the creature This field is mainly used when populating random encounters Activity cycle day night dusk dawn etc Organization pack tribe school flock etc Diet carnivore vegetarian omnivore plankton etc Maximum number of appearing this field is used in random encounters to determine the maximum number of encountered creatures This value is randomized by the Game Manager during gameplay Size tiny small large etc This field is used in location maps to eventually draw the creature marker Dimensions height width etc Experience value the total amount of experience gained by a character if the creature is defeated If more than one character fights the creature this value is divided proportionally among all characters accordingly to the amount of damage each one of them deals Treasure type type of treasure carried by the creature Soon to become an RPG Manager embedded table Weight character weight without considering equipment Movement rate for a variety of movement types Maneuverability class for water and air movement determines the creature s movement ability speed of turning diving ability to do evasive actions etc This field is linked to an RPG Manager embedded table Double click on the field to load the table which is divided into maneuverability classes from A to Z and populate or view the data it
40. e one for world maps Location maps have 4 layers and may have different graphic sets though at the moment there s only one called RPG Manager 2 x l Il take for granted that the basic concepts from world editing are familiar and understood at this moment So won t talk about placing graphic tiles on the map naming them and editing in general Just note that like the world editor you still have the possibility to randomize tiles and rotate mirror them Underneath the graphic sets you have 4 layers each one of them represents the following e Layer 1 graphics deal with terrains so in layer 1 you will find any sorts of grass water road pavement etc e Layer 2 graphics include the same tiles in layer 1 but reworked to blend and fade with other tiles e Layer 3 graphics are characterized by wall types and other linear patterns like hedges pipes etc e Layer 4 graphics include symbols and other small graphics After a few minutes by playing with the different graphic tiles it is possible to accomplish a result like the one shown here below http www rpgmanager net Pg 31 of 72 3 LOCA TO J MAP Tu o Terrain name p Show character or Default object class Default object Search i z Dirt and grass 2 a d Ch creature size 8 Eind 4 ca RPG Manager 2 x Lauer 2 Layer3 Layer 4 D CT EH Randomize tile Serres er ear ear east att EE GER ERR esi C hr esi R
41. e the map using the World menu in the main Campaign Editor window and choosing the Save command Worlds Locations Map Objects Char New Load Import Save as bitmap Delete Change world description http www rpgmanager net Pg 15 of 72 CMP CHAPTER 3 Advanced world map editing In this chapter will conclude the information on world map editing by illustrating some advanced features To do so I will use the Test World map created in CMP Chapter 2 You can load maps from the World menu in the Campaign Editor and selecting the Load command A new window containing a list of existing maps will be shown After previewing the maps you can finally select the one you wish to load Worlds Locations Map Objects Chara New Import will start by completing the description of the top horizontal toolbar We ve already seen in CMP Chapter 2 how to use the terrain name text box and the search text box contained in this toolbar Now let s see the meaning of each button Enlarge map If you discover that a map needs to be larger you can increase its dimensions Reduce map Likewise you can also reduce a map from its original size Terrain descriptions Let s you add a long text description to each terrain of the map World weather Let s you specify and manage world atmospheric conditions and weather Random encounters Let s you add random encounters to each different terrain type
42. ean Tropical or shallow waters Reef or sand banks Plains Greenfields i Savana WORLD WEATHER OPTIONS Preview color Terain modifier Random encounter Day Night Enable terrain With the world weather options utility you can add descriptions to the 15 standard weather conditions provided by RPG Manager You may also specify how each weather condition affects movement and visibility http www r manager net Description Sunny description Description Partly doudy description Description Windy description Description Partly cloudy description Terrain modifier 5 Terrain modifier 5 Terrain modifier 10 Terrain modifier 5 Vision modifier 0 Vision modifier 1 Pg 64 of 72 LOCATION TERRAIN OPTIONS Similar to the world terrain options this utility gives you access to the RPG Manager location graphic tiles or to a custom tileset which you or others may have eventually created The location terrain options window has 4 tabs one for each layer in each tab are shown e the graphics tile e the default terrain name e the preview color used in the map preview e a flag that shows if the terrain is enabled in the Campaign Editor Note that if the selected tileset is the RPG Manager 2 x you cannot modify the terrain names and cannot disable any terrain Again in a later chapter will describe how to create custom tilesets LOCATION TERRAIN
43. elect a particular terrain type then click on a creature in the list and drag it inside the table To switch between day and night click on the corresponding buttons During a play time using the Game Manager the program will automatically check for random encounters and if one occurs it will generate for you the encounter data If you wish may also write text in the random encounters table For instance you may want to add some particular random encounter event not linked to any creature for instance a mountain avalanche a wandering army an earthquake etc In these cases in the Game Manager you will receive just a notice and no random encounter data will be generated http www rpgmanager net Pg 20 of 72 RANDOM ENCOUNTERS Drakmar peninsula ee a ss Available terrains Encounter table Day Available creatures Habitat City and seaport of Vesprin COMMON L _Giant Cloud Any high mountains or clouds a _Giant Fire Any tropi Monotonous mountains 01 09 _Goblin _Giant Frost Any artic Ocean _Giant Hill Any hill River 10 18 _Wolf Giant Stone Temperate mountains Road and river intersection _Giant Storm Any clouds Sojourn lake 19 27 _Bulette _Gibbering Mouther Subterrean or swamps Town of Earin _Gnoll Temperate to tropical deserts Unpaved road _Gnome Any hill Varied mountains 7 Cockatrice _Goblin Any non artic _Gorgon Temperate plains 37 45 _Gnome _Griffon Temperate to tropical hills and mou
44. fferent characteristics You may for instance create an Aztec calendar or one like it was used in ancient Rome and later add these inside your world maps The name generator enables you to create list of names and last names for any type of race or nationality This tool then comes in handy at any time when you need to come up with a random name The equipment monitor displays a list of statistics based on equipment type This tool is pretty useful to have all your equipment on hand at a glance View this menu contains a list of active windows in the work area and let s you call up any of those windows the mystery menu what this does nobody knows TOOLBAR The toolbar features some buttons which allow you to access to some of the utilities explained in the Utilities menu and a drop down list box which contains the list of the dynamic program tables This is what the buttons do http WWW Dice bag World terrain options World weather Location terrain options Calendar generator manager net Pg 4 of 72 Name generator Equipment monitor http www rpgmanager net Pg 5 of 72 CMP CHAPTER 2 Basic world map editing Once we have had an initial feel with the Campaign Editor let us really start now with one of the most exciting tasks in role playing games world map creation Select the World menu and then the New command Worlds Locations Map Objects Characters Creatures Spells Equipme
45. he growth of the city and of its commerce When done just click on the Exit button The link has been established Notice that if you stay with the mouse on the city tile in the map the hint which appears will notify you that this is a linked terrain Again this information will be also shown in the map monitor http www rpgmanager net Pg 27 of 72 Once a link has been established it is always possible to modify or remove it To do so just right click on the terrain which has the link and select the Modify link to map or the Delete link to map commands from the popup menu which appears Delete layer 2 Delete layer 4 Change terrain name Modify link to map Delete link to map One important note and warning When you delete a link which is an image and a text description those files which are contained in the RPG Manager Worlds Your World Name Locations folder will be actually deleted from your computer You will loose all the images and text descriptions inserted so be sure to have a backup or that you really do not need them anymore before confirming the deletion http www rpgmanager net Pg 28 of 72 CMP CHAPTER 5 Basic location map editing Location maps are really very similar to world maps the only difference being they are square based instead of hexagon based and most of the times depict small scale places such as dungeons castles parts of a forest etc Many concepts from world editing also a
46. he object It is possible to have up to 2 different objects at the same place When this happens the objects will overlap each other the first being under the second http www rpgmanager net Pg 34 of 72 cad be el Gel Default object class Buildings Towers X Terain name P Tutorial Location 4 Show character or M creature size RPG Manager 2 Lauer 2 Lauer 2 Layer 4 V Randomize tile Rotate Mirror Ruined floor tile 6 Object class Buildings Towers Object name Round TypeB Tiny Thick Walls Top 05 DS SBS bk EI DSDS 1 E ot tt gt gt gt X 20 Y 11 Default object car heir EN erh Thi vi Search Gell W MEIN LEE M RE beck RE EAR bo EARS This layering can be modified acting on the object In fact there are several operations which you can do on an object positioned in a location map you can move the object up down left or right you can rotate the object rotation occurs only if the object has been assigned rotation views you can refresh objects forcing them to be redrawn and finally you can delete an object from a location map All these commands are found by right clicking on an object and by selecting the appropriate action from the popup menu which appears Insert character creature Insert object Insert default object Refresh objects Move object 1 up Move object
47. he weapon on a successful critical hit Speed factor the weapon speed This value affects initiative Rate of fire for instance 1 3 once every 3 action turns Range the weapon range Size the weapon size I m not sure if this information is redundant with the equipment size Anyway it s there Armor rating the protection rating given by the equipment when in use Armor points the points of armor possessed by the equipment Regeneration the points of armor regenerated by the equipment at each action turn Movement rates if the equipment is a transport you may specify the movement rates for a number of movement types and maneuverability classes for water and air movement Maximum weight the maximum weight that the transport can carry Character weight affects movement you may have transports like horses or camels where the character weight does indeed affect the movement rates or you can have for instance a naval vessel where the character s weight is insignificant for the movement rate http www rpgmanager net Pg 58 of 72 EQUIPMENT TAB COMPONENTS k JL es Here you can specify the list and quantity of the components which make up the equipment Again for example in the case of a spaceship you could add the hull cannons defense systems etc http www rpgmanager net Pg 59 of 72 CMP CHAPTER 11 Skills Skills are special abilities and knowledge which a character or creature may
48. hree options http www rpgmanager net Pg 68 of 72 CALENDAR GENERATOR STEP 1 Load or create a calendar STEP 2 Months STATISTICS FOR a Create Add Number of months in a year ei Lreate Default Modern Change calendar description Rename calendar Delete calendar TEST CALENDAR 365 days calendar with 12 months STEP 3 Weeks and days STEP 4 Hours and minutes 1 1 Gi Number of weeks a month Lei Number of hours in a day Gei 1 ao Create 1 Ka Number of days in a week Gei Number of minutes an hour Gei Number of rounds a minute Gei 0 Si 0 S ave Day starts at 7 ei night at Gei NAME GENERATOR The name generator is a helpful utility with which you can rapidly generate a name for your gaming purposes The name generator window is divided into 3 tabs each of which is considered to be a main category Fantasy Modern or Sci fi In each one of this category you can find and create subcategories each one of which is then divided into male and female For example in the Fantasy category you can load up the Dwarf subcategory which contains first names and last names for male and female dwarves Once this selection has been made to generate the name just click on the Generate button NAME GENERATOR Fantasy Dwarf Male Female First name Last name Beardbiter Enn terros E vilcrusher Foesmasher Grudgebringer Hammerhand lronworker Nain Beardbiter Generate
49. ich you have when linking is to link a particular terrain to an image and a text description will use this option to link the City and seaport of Vesprin to a city image previously created Again while the mouse is on the tile of the city right click with the mouse and select the Add link to map command from the popup menu which appears Delete layer 4 Change terrain name Add link to map After saving the map this time will select the Image option INFORMATION This terrain is currently not linked to any map image or RPG Manager 2 x map Please choose a link type for this location RPG Manager 2 x map Image Now you may insert location images Each location image may be assigned a name and a text description To add a new location image just click on the Add location image button With the T and the button you may sort location images moving them up or down Double clicking on a location image lets you see the image at 100 zoom Finally you may delete a location image by right clicking on it and selecting the Delete location image command from the pop up menu which appears x Test World City and seaport of Vesprin Locations already available Location name City of Vesprin Description The city of Vesprin has a population of about 20 000 people The city is the richest and the most a prosperous in the region The construction of a modrn seaport has greatly contributed to t
50. imple tables You my then call up the information during game sessions for rapid reference Rules and tables may be also modified imported and deleted In this section you can also find dynamic program tables which are program tables that can interact with other data of RPG Manager e Utilities this menu enables you to access some of the new Campaign Editor utilities These utilities are also available with their graphical representation in the toolbar beneath The utilities are http www rpgmanager net Pg 3 of 72 Your personal dice bag containing a wide variety of digital dice plus a customizable one Of course tossing real dice is always better than simulating but sometimes you just don t have the physical space to do it The world terrain option utility which serves as a map legend for each graphical symbol of the world map Here among other things you can modify world symbol descriptions the impact on movement and vision distance and the percentage chance of random encounters You can also add new personalized graphic symbols if the ones in the program do not fully satisfy you The world weather option let s you customize each weather type with regards to description and the impact on movement and vision distance The location terrain option utility is similar to the world one but with some less features d The powerful calendar generator let s you create and manage your personalized calendars Each calendar may have di
51. ive names to their days but referred to them as Day 1 Day 2 Day 3 etc So I will call them that way STEP 1 Load or create a calendar STEP 2 Months STATISTICS FOR SC Arcaic Egyptian Number of months in a year Arcaic Egyptian Default Modern Monin Thou N days ER N Montbn 2 Paopi N days TEST CALENDAR STEP 3 Weeks and days STEP A Hours and minutes Number of weeks a month gt Number of hours in a day Number of days in a week 10 Number of minutes an hour D 8 Daun Dal t Number of rounds a minute S Daun 2 Day 2 Day starts at night at Step 4 is used to define the hours minutes and action rounds gameplay rounds as well the start and end time of day night http www rpgmanager net Pg 67 of 72 STEP 1 Load or create a calendar STEP 2 Months STATISTICS FOR Arcaic Egyptian Load Add Number of months in a year 12 GI Create Arcaic Egyptian Default Modern uc DE N days ES a S Month n 2 Paopi N days 30 Month n 3 Hathor N days 30 _ TEST CALENDAR gt rc gt STEP 3 Weeks and days STEP 4 Hours and minutes jf e 34 Number of weeks a month Lei Number of hours in a day en ex wg Number of days in a week 10 Gei _ Create Number of minutes an hour 80 o Number of rounds a minute Day starts at nightat Je Save Finally the last step gives a calendar summary and
52. l with location maps later on In the Game Manager when a group of individuals would reach such city you could have them brought directly to the city map So as anticipated in the previous chapter once a world or location map has been created it is possible to link any terrain of that map with any other world map or location map included itself or with an image and a text description This chapter will deal with map linking LINKING TO AN RPG MANAGER 2 0 MAP Linking an RPG Manager map location to an RPG Manager map is very simple In the previously created map have added two location features to simulate a portal a magical entrance gate and a magical exit gate Those travelling through the entrance gate can reach the exit gate within a matter of minutes Terrain name i TI Be aw Search Se O miele ear fe a A 7 4 H RPG Manager 2 x e Layer Lauer A Lauer 23 Layer4 Randomize tile Miror EH Ki QO O H Lef gt r N g ZA 0 gt d ZE AAG 0 Let s link the entrance gate of the portal to the exit gate While the mouse is on the portal entrance tile right click with the mouse and select the Add link to map command from the popup menu which appears Delete layer 4 Change terrain name Add link to map http www rpgmanager net Pg 25 of 72 After saving the map a new window enables you to choose between two different link types In this
53. ll equipment carried including coins money The weight carried field is then used in conjunction with the movement rate to compute movement For instance a character has a ground movement rate of 60 This means that with a single action it may travel unencumbered for 60 feet The character can carry a maximum of 100 pounds and at the moment is carrying 50 pounds of equipment This means that his movement will only be half 30 Movement modifier you can add further movement modifier for instance if the character is slowed down Total energy if dealing with sci fi characters you might want to use this field for bionic or robot characters Current energy character s current energy Energy regeneration the character might be regenerating it s energy from solar cells or by other means This field specifies the regeneration rate at each character action Equipment divided into armors protections shields etc and weapons You may specify if the equipment is in use or just carried the quantity and some notes http www rpgmanager net Pg 44 of 72 CHARACTER TAB 4 2 EQUIPMENT CHARACTER Te eneral 2 Combat 3 Skills 41 Equipment 4 2 Equipment 143 Equipment 5 1 Magic and Other Powers 5 2 Magic and Other Powers 53 Magic and Other Powers D History 8 Wealth and money affects carried weight 0 S 0 GG 0 S 0 GG 0 G Equipment Qty Notes Equipment Qty Notes Other equipment affects carried weight In
54. lly randomize terrain descriptions each time a new hexagon has been travelled across This adds great variety to the gameplay since players may get similar but different descriptions of places they visit Of course someone has to put the descriptions in that s why you re the game master To add a description just select a terrain type from the list After done so descriptions already inserted are listed on the right side You can add a description by clicking on the plus button http www rpgmanager net Pg 18 of 72 TERRAIN DESCRIPTION Unpaved road Available terrains Terrain descriptions City and seaport of Vesprin Drakmar peninsula Monotonous mountains The unpaved road was built by King Medremor the 2nd to connect the Ocean city of Vesprin with the flourishing town of Earin the road is often crowded River especially by merchants who trade various commodities from the sea to Road and river intersection the inner land Sojourn lake Town of Earin Unpaved road Varied mountains Description n 1 Description n A This unpaved road gets really ugly during the wet season when heavy rain contributes to the creation of ponds and mud Merchant cart wagons proceed very slowly during this season Nonetheless the road is of primary importance for the commerce between the town of Earin and the city of Vesprin To delete a description just right click on a description and on the popup menu which appears select the
55. mport save save as bitmap image and delete any world map A world map is a large scale hexagonal map which represents geographical features such as mountains plains rivers lakes seas forests cities and other points of interest e Locations similar to the Worlds menu it does the same thing with location maps Location maps are square based small scale maps which represent a location such as a town a castle a small part of a forest caverns etc e Map Objects map objects are external bitmaps which you can load into RPG Manager and use in location maps With this menu you can create load save and delete map objects e Characters with this menu you can create modify import and delete any character e Creatures same as the Character menu but deals with creatures instead e Spells with this menu you can create modify import and delete spells for different races or classes These spells may then be used by themselves or inside character and creature sheets e Equipment similarly to the Spells menu once equipment has been created it can be used inside the character sheet You may also modify import and delete equipment e Skills skills are special abilities or knowledge possessed by characters and creatures Skills may be created modified imported or deleted and can be used inside character and creature sheets e Rules amp Tables this menu allows you to create text notes for game rules personal rules house rules and s
56. nt Skills Rules amp Tables Utilities View Program tables Load Import Save as bitmap Delete Change world description The following window is shown in the work area NEW WORLD Properties Description World name Hexagon size Calendar Default Modern Map size Width 52 Tiny C Medium Large Huge Custom Manual world creation Fill with Land D Water In the Properties tab you need to specify some information such as e World name This will be the name the map will be saved with e Hexagon size The hexagon size is the size in miles or kilometers of each hexagon This has to do with handling movements of groups of characters creatures Changing hexagon size does not alter in any way how the map will be graphically displayed Once inserted this information may be later modified e Calendar Select a calendar to use with the world map Default Modern is the standard calendar similar to the one actually used worldwide but with no leap year You may create more calendars http www rpgmanager net Pg 6 of 72 using the calendar generator tool which will be explained later on Once inserted this information may be later modified e Map size You can select among some standard map sizes or you can specify your own Width and height are the numbers of horizontal and vertical hexagons of the map Depending on your computer hardware you may be able to crea
57. nt types of dangers and threats Special attacks and defenses specify here if the creature can use poison can become invisible or such Combat notes describe here how the creature deals with combat and its fighting techniques http www rpgmanager net Pg 51 of 72 CREATURE TAB 3 SKILLS Skills a list of skills that pertain to the creature along with the number of points possessed and notes field This list is populated from the skills database Languages spoken languages spoken by the creature Culture you can add here details about the creature s knowledges and culture http www rpgmanager net Pg 52 of 72 CREATURE TAB 4 1 MAGIC AND OTHER POWERS Class type mage cleric druid etc The spell class affects which list of spells is loaded from the spell database School necromancy conjuration alteration nature etc QI points this field can be used for monks or martial artists to indicate their stamina and resistance Psyonic points this field may be used for those creatures which have mental powers Magic resistance percentage to resist to magic Psyonic resistance percentage to resist to psyonics Spells spell list and quantity available for 1 through 4 level CREATURE TAB 4 2 MAGIC AND OTHER POWERS and 4 3 MAGIC AND OTHER POWERS Spells spell list from 5 level to 10 level and Immortal spells http www rpgmanager net Pg 53 of 72 CREATURE TAB 5 OTHER TEXTS Habitat and society add a tex
58. ou right click on the main map a popup menu appears Depending on many things the menu may display one or more commands For instance while on a plains map hexagon of the newly created map the popup menu right click appears as the following Change terrain name Add link to map With the Change terrain name command it is possible to accomplish the task of changing the name of one or more map hexagon terrains The Add link to map command is used to link different maps together add location maps or images This command will be described further on will click on the Change terrain name command A small window appears showing me the terrain name of the hexagon right clicked on CHANGE TERRAIN NA Please enter a new name for the terrain Plains Change name only to this hexagon C Change name to all hexagons with same name can change this name also can change the name of all other terrain hexagons that are called the same way This is what will do CHANGE TERRAIN NAME Please enter a new name for the terrain Drakmar peninsula Change name only to this hexagon square Change name to all hexagons squares with same name Once clicked on the OK button can check on the map the result Now each land that was Plains has been changed to Drakmar peninsula One final word on terrain names It is possible to look for a particular terrain name on a map Let s say you ve been edi
59. possess such as flying horse riding two hand fighting etc RPG Manager gives you the opportunity to specify and manage your personal database of skills To create a new skill just select the Skill menu and then the New command Skills Rules amp Tables Load Import Delete Following is the data contained in the skill sheet NEW SKILL Name No of points Class Ability Description Name the name of the skill Number of points certain skills may require certain amount of points in order for the character or creature to deal with advanced techniques This is the place where you can specify this information Class the class which may use the skill Ability the primary ability which the skill is based on Description use your imagination here http www rpgmanager net Pg 60 of 72 CMP CHAPTER 12 Rules and Tables RPG Manager gives you the possibility to organize simple text data into rules and tables For instance you might want to have the game rules in hand at any moment or maybe just some basic rule summary or game table This is the place where you can gather this type of information Also RPG Manager offers some embedded program tables which you may fill at will More embedded program tables might be available in the future depending on feedback and user needs To create a new rule or table just select the Rules amp Tables menu and then the New command Rules amp Tables
60. pply to location editing To create a new location select the Location menu and then the New command Worlds Map Objects Characters Creatures Spells Equipment Skills Rules amp Tables Utilities View dr Load y anre ANE Save as bitmap Delete Change location description The following window is shown in the work area NEW LOCATION Properties Description Location name Square size Width Height 52 24 Map size Tiny Small Medium Lage Huge Custom Sg Standard location creation Fill with Land C Water Cancel In the Properties tab you need to specify some information such as e Location name This will be the name the map will be saved with e Square size The square size is the size in feet or meters of each square This has to do with handling movements of characters creatures Changing square size does not alter in any way how the map will be graphically displayed Once inserted this information may be later modified e Map size You can select among some standard map sizes or you can specify your own Width and height are the numbers of horizontal and vertical squares of the map Depending on your computer hardware you may be able to create very HUGE maps A location s map size may be later on modified once created http www rpgmanager net Pg 29 of 72 e Standard location creation For now you can just choose to have your location all filled up with land or water
61. ription appears as a hint But what if wanted to assign specific terrain names to what I m drawing Well that s easy enough let s create a lake in the map and call it Sojourn lake To do so first select the Deep ocean or lake graphics in the editing toolbar notice that when you click on the button the terrain name box is filled with the text Deep ocean or lake Now before drawing the lake in the map change the text of the terrain name box to Sojourn lake Finally draw the lake in the map as shown in the following image eB WORLD MAP Tutorial World Baba Ba 3 ag Search ge ei w i ei GR Terrain name Sojourn lake 4 RPG Manager 2 x Layer Layer Layer3 Layer 4 D Q Q Q V Randomize He Mirror Flip i i i L ef i Sojourn lake Bi BO 66880 ege X 9 Y 5 Let us now play with graphics randomization on layer 1 Now will select the Mountains button on the editing toolbar and uncheck the randomize tile checkbox In this way the editor will use the same graphic representation for each mountain hexagon drawn will call these mountains Monotonous mountains Now will do the same thing but this time will leave the randomize tile checkbox checked In this way the editor will randomize a mountain graphic for each map hexagon and the result will appear much more varied will call these moun
62. rpgmanager net Pg 7 of 72 e A central work area containing the map e An horizontal status bar at the very bottom displaying some information usually just map coordinates t WORLD MAP Tutorial World e fos e x one we e RPG Manager 2 x 4 Layer Layer2 Layer3 Lauer A Q Q Q Randomize tile Mirror Flip Secs d ALE KE R eg d ke 3 X 26 Y 9 A few words on how a world map is composed Each hexagon of the world map may have up to 4 layers of graphical data If you move the mouse on a map hexagon the graphics of the layers in the vertical toolbar change showing the information for each layer In our case since all of the map is filled with water only the layer 1 shows something Also note that while the mouse is on the map hexagon the hexagon terrain type is displayed as a hint Other information may be displayed as well depending on the hexagon characteristics Let s look with more attention to the vertical editing toolbar on the left First of all we are able to choose between several types of graphic sets in RPG Manager there s only one at the moment called RPG Manager 2 x Each graphic set may be composed of 4 different layers each of which may contain different graphic tiles Later on I will show how to create user designed custom graphic sets Underneath the graphic sets you have 4 layers The selected layer in yellow is the current layer you are editing in
63. section Sojourn lake Meat lt 270 120 324 e Town of Earin Unpaved road Varied mountains Salt 410 65 KC 266 we Water gt 490 130 637 X vv L v Y Y Y 8 v D v D v B Le ki L v B H e K v v B e P L WORLD CALENDAR Using the world calendar it is possible to specify events which will occur at certain points in time The calendar will be generated according to the one you chose for your world When you click on the button the world calendar and events window appears On the left side of the window you may see a list of events that have been already inserted on the right there is a calendar whose year is initially set to O GH WORLD CALENDAR amp EVENTS Default Modern cx Click on the Year button to change the current year the calendar will adjust itself accordingly You can browse through each month using the back and forth buttons To add an event at a particular date just click on one of the days Days which are already associated to an event will be shown with a green color When you click on any day a new window open showing you the event or allowing you to insert a name for the event and a description http www rpgmanager net Pg 22 of 72 1492 10 12 Discovery of America Christopher Columbus discovers the american continent To delete an event either select an event from the list and then right click on it or right click on a green colore
64. size checkmark is enabled a circle around the marker will also show the size This information is based on the dimensions specified in the character or creature sheet E LOCATION MAP Tutorial Location Terrain name Show character or Default object class Default object Search a A creature size RPG Manager 2 x v Layer2 Layer3 Layer4 Randomize tile Rotate Mirror K Dirt CREATURE Tutorial Location Sealion dFIEITTT BeBe EI TEE Score e ERC KR Kat Kat KT KT KT KT Kette ke d HEI RER be bal be ECKE EAR KEE MECHER X 18 Y 7 To remove a character creature from a location map right click on it and tselect the Remove character creature command the popup menu which appears Remove character creature Insert object Change terrain name Add link to map http www rpgmanager net Pg 33 of 72 ADDING OBJECTS Another feature in location maps is the possibility to add objects An object is a pre drawn graphic which may be included and moved around the map Objects will be explained in a separate chapter later on What concerns us here is how to deal with objects in location maps The location map editor horizontal toolbar contains two controls which allow for objects to be inserted in maps the default object class and the default object Terrain name A J MAP storiz tion leed Si x F Show character or Default object class Default
65. t here about the creature s habitat or it s social organization Ecology add a text here about the ecological impact of the creature http www rpgmanager net Pg 54 of 72 CMP CHAPTER 9 Spells The spells database is another important part of RPG Manager Here you can create spell classes and spells ranging from levels 1 10 and Immortal level just in case you need to create a supernatural creature or character To create a new spell just select the Spells menu and then the New command Spells Equipment Sk Load Import Delete The data provided in the spell sheet is pretty straight forward NEW SPELL Class School Level v v Name Magic words Check Casting time Range Area of effect Duration Description SC Class spell class name choose one from the list or just type in a new class name to create a new one School the spell school A spell class might have several schools within it Level the level of the spell or at which the spell becomes available Name the spell name Magic words added this field so that you may specify magic words for each spell found out that this adds for a greater depth during gameplay For example a character mage instead of saying I m casting Shield to myself thus in this way letting know everybody else the nature of his magic might just say I m casting Jun Knor The DM and him obviously will know what he is talking about but for the other characters
66. t load up the World Terrain Options utility or the Location Terrain Options utility in the Campaign Editor to assign terrain names preview colors etc and thus save and enable the tileset Your newly created tileset will be available in the world or location map editor http www rpgmanager net Pg 72 of 72
67. t select it in the editing toolbar and click on the mirror or flip button Continuing down on the editing toolbar we can see the graphics set of the selected layer You can scroll forth to see more graphics or back Just hover the mouse on one of the buttons to see a description of what it is To select a graphics just click on the button That will be the current editing graphics It s time to add some land to our sea will leave checked the randomize tiles checkbox and click on the Plains button Then on the map will draw some land left clicking on all the hexagons would like to change or by leaving the left mouse button pressed and moving the mouse around This is my result WORLD MAP Tutorial World eco fase mm DEET Tei RPG Manager 2 x H Layer Layer Lauer 2 Layer 4 Gs Q Q Q Randomize tile Mirror Flip KL Ser 86680 eg http www rpgmanager net Pg 9 of 72 Notice that the map preview in the editing toolbar has change to reflect what was drawn You may scroll the map preview and click on it to rapidly reach any part of the main map You may also scroll the main map if you wish using the vertical and horizontal scrollbars Also another important thing to notice is the fact that when I selected the plains graphics on my horizontal toolbar the terrain name box was filled with the Plains text And in the map if the mouse is left on a plains hexagon the same desc
68. tains Varied mountains Below you can see how both mountains drawn look the Monotonous mountains well they re all the same The Varied mountains appear much more realistic http www rpgmanager net Pg 10 of 72 WB WORLD MAP Tutorial World Terrain name Monotonous mountains APG Manager 2 x Layer Layer2 Layer3 Layer 4 Randomize tile i i i ee i Q Q Q i 2 z i i i i i i i 4 gt k Y Mirror Flip k 8 4 D L f Monotonous mountains J J S i ES ee d d Bem i SE WORLD MAP Tutorial World Terrain name Varied mountains RPG Manager 2 x Layer Layer 2 w Q 7 Randomize tile 4 Layer3 Layer 4 Q Q Mirror Flip 2 i S i Sos E GE Ze i i X15 Y 2 v i i http www rogmanager net Search Search Pg 11 of 72 Terrain names once assigned may be changed at any time For instance when drawing the land this was called Plains After hours of thinking have finally decided that prefer the land to be called Drakmar peninsula So now will change it giving it this last name Right clicking with the mouse is always a good thing to do If y
69. te very HUGE maps A world s map size may be later on modified once created e Manual world creation Well first of all if there s a manual world creation you might think there also should be an automatic world creation So where is it Well I m still working on routines to automatically create land features by just specifying the percentage of land water and of each type of land So for now you can just choose to have your world all filled up with land all filled up by water or a universe filled up with space In the Description tab you can have fun by writing some text about the world whether it may be a description or the history of its creation This information may be inserted or changed in a second time NEW WORLD Properties Description World description When done click OK to proceed The world will be saved into RPG Manager and the world map window will be displayed Depending on your choices your world map might display all land or all water In the following example have created a world called Tutorial World with hexagon size of 10 kilometers or miles and a tiny map size The world has been filled with water Looking at the world map window we can see it is made of several elements e An horizontal toolbar at the top containing some graphical buttons and a few controls e A vertical editing toolbar on the left containing information about layers land types and a small map preview http www
70. the default tileset used by the program To create a new tileset just create a new folder inside the Tilesets Worlds or the Tilesets Locations as shown in the image below EN go e Tilesets Worlds gt Z wa A Custom Tiles RPG Manager 2 x J Inside your newly created folder for the tileset you need to create the following subfolders Layer1 Layer2 Layer3 Layer4 So basically at the end you should have a structure like this RPG Manager v2 x gt main program folder Tilesets Worlds gt world or location tilesets folder Custom Tiles gt your new custom tileset folder Layer1 gt subfolder where you will place the layer1 graphic tiles Layer2 gt subfolder where you will place the layer2 graphic tiles Layer3 gt subfolder where you will place the layer3 graphic tiles Layer4 gt subfolder where you will place the layer4 graphic tiles Once the above structure has been created you can start creating or copying image tiles into the layer folders The image specification is the following 32 bits bitmap image BMP with 40x40 dimensions Transparent color is RGB 255 0 255 To allow for randomization layer1 requires 5 tiles for each type so tiles belonging to the same type should end with 1 2 3 4 5 For instance if you want to create a tile for Water then in layer1 you need 5 and they should be called as the following Water_1 Water_2 Water_3 Water_4 Once you have created your tileset jus
71. the map and the one who s graphics are displayed in the toolbar at the moment To switch from one layer to the another just click on it The corresponding set of graphics will be loaded and displayed e Layer 1 graphics deal with terrains so in layer 1 you will find any sorts of land sea mountains hills forests etc e Layer 2 graphics include streets roads and trails http www rpgmanager net Pg 8 of 72 e Layer 3 graphics are characterized by rivers and canals of different dimensions e Layer 4 graphics include symbols used to represent cities towns farms bridges and so on Let s stay on layer 1 for the moment Still underneath the layers you have a control to randomize mirror or flip graphics e Randomiczing tiles layer 1 contains all terrain types Graphics from layer 1 are composed of 5 different images This means that when you are adding mountains to your map for example you may choose to use always the same representation or you may choose to randomize a mountain representation This option is just for your eyes delight but may dramatically improve the way world maps look Tile randomization is not possible on layers 2 3 and 4 and thus is disabled when those layers are selected e Mirror Flip one great new feature of the Campaign Editor is the possibility to mirror and flip graphics from layers 2 3 and 4 This permits the creation of complex graphics with very few hexagon tiles To mirror or flip a graphic jus
72. ting quite a bit and at a certain point you don t remember where the Dwarven city of Kgnaarrr is located That s where the horizontal toolbar comes in handy with its search feature Just type in any text and go for it If a similar terrain name exists it will be found mmm Ca HK E E http www rpgmanager net Pg 12 of 72 WORLD MAP Tutorial World RS Terrain name ES i Search Varied mountains z RPG Manager 2 x Layer Layer2 Layer3 Layer 4 ES Q Q Q V Randomize He Mirror Flip Drakmar peninsula LAL S688 x a tll i il X15 Y 6 At this point I will add some layer 2 3 and 4 graphics While doing so I will show the function of the Mirror and Flip buttons on the editing toolbar which are available for these layers But first need to add to the map a small town on the upper lakeside Town of Earin and a big city near the sea City and seaport of Vesprin The graphics for these markers are found in layer 4 After this I will connect these two populated areas with a road The road graphics are found in layer 2 When clicking on a graphics button in the editing toolbar the chosen graphic is selected While map editing in layers 2 3 or 4 it is possible to mirror or flip the chosen graphic to obtain a greater variety Mirroring and flipping is especially useful when dealing with rivers roads and similar graphi
73. ups of players and track their position and movements in the fictional created worlds and locations Moreover it let s you track the flow of time deal with combat situations manage experience and much more All the features of the Campaign Editor and the Game Manager will be discussed in this manual For those people who have been using RPG Manager v1 x will here summarize some of the most important differences and additions between the older versions and RPG Manager 2 x CAMPAING EDITOR e Unlike versions 1 x now maps consist of a unique scrollable file This means you will have the entire map on screen and will be able to scroll and reach any part of it very easily Moreover maps consists now of 4 separate layers This means for example that you can have roads overlapping with rivers Finally maps now feature new improved graphics and new tools to manage them resizing tools tools to find particular locations etc Also you can now export and save your entire map as an image e Location maps have been added These maps are square based and feature a set of graphical elements which allow you to create buildings cities and such maps which require a greater level of detail These maps have all the characteristics explained above with the addition of objects which are external graphics which you can load into RPG Manager and use inside location maps e Calendars can now be created The calendar creation tool let s you create complex calen
74. urther describe equipment and possessions in this box http www rpgmanager net Pg 46 of 72 CHARACTER TAB 5 1 MAGIC AND OTHER POWERS CHARACTER 1 General 2 Combat 3 Skills 4 1 Equipment 4 2 Equipment 4 3 Equipment 5 1 Magic and Other Powers 5 2 Magic and Other Powers 5 3 Magic and Other Powers 6 History Class type School Qi points Psyonic points Magic resistance Psyonic resistance v ist level 3rd level v Ww v Ww 2nd level 4th level Cancel Class type mage cleric druid etc The spell class affects which list of spells is loaded from the spell database School necromancy conjuration alteration nature etc QI points this field can be used for monks or martial artists to indicate their stamina and resistance Psyonic points this field may be used for those characters which have mental powers Magic resistance percentage to resist to magic Psyonic resistance percentage to resist to psyonics Spells spell list and quantity available for 17 through A level CHARACTER TAB 5 2 MAGIC AND OTHER POWERS and 5 3 MAGIC AND OTHER POWERS Spells spell list from 5 level to 10 level and Immortal spells With this believe there s enough for everyone http www rpgmanager net Pg 47 of 72 CHARACTER TAB 6 HISTORY 1 General 3 Combat 3 Skills 4 2 Equipment 4 3 Equipment 5 1 Magic and Other Powers 5 2 Magic and Other Powers 5 3 Magic and Other Powers 5 History History
75. use Equipment Qty Notes In use Equipment Oty Notes Wealth and money click on the buttons to specify wealth type for instance dollar bills or euros instead of platinum and gold coins You can change values for each wealth type by clicking on the desired component s arrows You can also fast modify a value by right clicking on a component and selecting the Change value command Weight of single money unit a coin weighs obviously more than a paper bill so here you can specify the weight of a single unit of wealth Other wealth here you can specify other wealth like gems jewels etc Other equipment other equipment carried by the character which does not fit in the categories above This equipment still affects the carried weight http www rpgmanager net Pg 45 of 72 CHARACTER TAB 4 3 EQUIPMENT CREA RA g TER KEE ess j 1 General 2 Combat 3 Skills 4 3 Equipment 5 1 Magic and Other Powers 5 2 Magic and Other Powers 5 3 Magic and Other Powers Other possessions not carried does not affect carried weight 0 S 0 0 0 0 S Equipment Qty Notes Equipment Qty Notes lt v e e mmm e mmm en mm e mm mmm v D v lt v v Possessions Other possessions other wealth equipment and possessions houses castles mounts etc owned by the character but not carried and used at the moment Possessions description you can f

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